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Diffstat (limited to 'source/gameengine/VideoTexture/ImageBuff.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 77270865b17..eaaaffde7e7 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -61,12 +61,12 @@ static int ImageBuff_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
PyImage *self = reinterpret_cast<PyImage*>(pySelf);
// create source object
- if (self->m_image != NULL)
+ if (self->m_image != NULL)
delete self->m_image;
image = new ImageBuff();
self->m_image = image;
- if (PyArg_ParseTuple(args, "hh|bO!:ImageBuff", &width, &height, &color, &PyBool_Type, &py_scale))
+ if (PyArg_ParseTuple(args, "hh|bO!:ImageBuff", &width, &height, &color, &PyBool_Type, &py_scale))
{
// initialize image buffer
image->setScale(py_scale == Py_True);
@@ -206,12 +206,12 @@ static bool testPyBuffer(Py_buffer *buffer, int width, int height, unsigned int
{
PyErr_SetString(PyExc_ValueError, "Buffer must be an array of bytes");
return false;
- }
+ }
if (buffer->len != width*height*pixsize)
{
PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size");
return false;
- }
+ }
// multi dimension are ok as long as there is no hole in the memory
Py_ssize_t size = buffer->itemsize;
for (int i=buffer->ndim-1; i>=0 ; i--)
@@ -243,7 +243,7 @@ static bool testBGLBuffer(Buffer *buffer, int width, int height, unsigned int pi
{
PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size");
return false;
- }
+ }
return true;
}
@@ -296,7 +296,7 @@ static PyObject *load(PyImage *self, PyObject *args)
// check if buffer size is correct
if (testPyBuffer(&buffer, width, height, pixSize))
{
- try
+ try
{
// if correct, load image
getImageBuff(self)->load((unsigned char*)buffer.buf, width, height);