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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.cpp')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp200
1 files changed, 166 insertions, 34 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index a374fbba2df..9991bf42a9f 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -43,6 +43,8 @@
#include "RAS_CameraData.h"
#include "RAS_MeshObject.h"
#include "RAS_Polygon.h"
+#include "RAS_IOffScreen.h"
+#include "RAS_ISync.h"
#include "BLI_math.h"
#include "ImageRender.h"
@@ -51,11 +53,12 @@
#include "Exception.h"
#include "Texture.h"
-ExceptionID SceneInvalid, CameraInvalid, ObserverInvalid;
+ExceptionID SceneInvalid, CameraInvalid, ObserverInvalid, OffScreenInvalid;
ExceptionID MirrorInvalid, MirrorSizeInvalid, MirrorNormalInvalid, MirrorHorizontal, MirrorTooSmall;
ExpDesc SceneInvalidDesc(SceneInvalid, "Scene object is invalid");
ExpDesc CameraInvalidDesc(CameraInvalid, "Camera object is invalid");
ExpDesc ObserverInvalidDesc(ObserverInvalid, "Observer object is invalid");
+ExpDesc OffScreenInvalidDesc(OffScreenInvalid, "Offscreen object is invalid");
ExpDesc MirrorInvalidDesc(MirrorInvalid, "Mirror object is invalid");
ExpDesc MirrorSizeInvalidDesc(MirrorSizeInvalid, "Mirror has no vertex or no size");
ExpDesc MirrorNormalInvalidDesc(MirrorNormalInvalid, "Cannot determine mirror plane");
@@ -63,12 +66,15 @@ ExpDesc MirrorHorizontalDesc(MirrorHorizontal, "Mirror is horizontal in local sp
ExpDesc MirrorTooSmallDesc(MirrorTooSmall, "Mirror is too small");
// constructor
-ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
- ImageViewport(),
+ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera, PyRASOffScreen * offscreen) :
+ ImageViewport(offscreen),
m_render(true),
+ m_done(false),
m_scene(scene),
m_camera(camera),
m_owncamera(false),
+ m_offscreen(offscreen),
+ m_sync(NULL),
m_observer(NULL),
m_mirror(NULL),
m_clip(100.f),
@@ -81,6 +87,10 @@ ImageRender::ImageRender (KX_Scene *scene, KX_Camera * camera) :
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
+ // keep a reference to the offscreen buffer
+ if (m_offscreen) {
+ Py_INCREF(m_offscreen);
+ }
}
// destructor
@@ -88,6 +98,9 @@ ImageRender::~ImageRender (void)
{
if (m_owncamera)
m_camera->Release();
+ if (m_sync)
+ delete m_sync;
+ Py_XDECREF(m_offscreen);
}
// get background color
@@ -121,30 +134,41 @@ void ImageRender::setBackgroundFromScene (KX_Scene *scene)
// capture image from viewport
-void ImageRender::calcImage (unsigned int texId, double ts)
+void ImageRender::calcViewport (unsigned int texId, double ts, unsigned int format)
{
- if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
- m_camera->GetViewport() || // camera must be inactive
- m_camera == m_scene->GetActiveCamera())
- {
- // no need to compute texture in non texture rendering
- m_avail = false;
- return;
- }
// render the scene from the camera
- Render();
- // get image from viewport
- ImageViewport::calcImage(texId, ts);
- // restore OpenGL state
- m_canvas->EndFrame();
+ if (!m_done) {
+ if (!Render()) {
+ return;
+ }
+ }
+ else if (m_offscreen) {
+ m_offscreen->ofs->Bind(RAS_IOffScreen::RAS_OFS_BIND_READ);
+ }
+ // wait until all render operations are completed
+ WaitSync();
+ // get image from viewport (or FBO)
+ ImageViewport::calcViewport(texId, ts, format);
+ if (m_offscreen) {
+ m_offscreen->ofs->Unbind();
+ }
}
-void ImageRender::Render()
+bool ImageRender::Render()
{
RAS_FrameFrustum frustum;
- if (!m_render)
- return;
+ if (!m_render ||
+ m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
+ m_camera->GetViewport() || // camera must be inactive
+ m_camera == m_scene->GetActiveCamera())
+ {
+ // no need to compute texture in non texture rendering
+ return false;
+ }
+
+ if (!m_scene->IsShadowDone())
+ m_engine->RenderShadowBuffers(m_scene);
if (m_mirror)
{
@@ -164,7 +188,7 @@ void ImageRender::Render()
MT_Scalar observerDistance = mirrorPlaneDTerm - observerWorldPos.dot(mirrorWorldZ);
// if distance < 0.01 => observer is on wrong side of mirror, don't render
if (observerDistance < 0.01)
- return;
+ return false;
// set camera world position = observerPos + normal * 2 * distance
MT_Point3 cameraWorldPos = observerWorldPos + (MT_Scalar(2.0)*observerDistance)*mirrorWorldZ;
m_camera->GetSGNode()->SetLocalPosition(cameraWorldPos);
@@ -215,7 +239,15 @@ void ImageRender::Render()
RAS_Rect area = m_canvas->GetWindowArea();
// The screen area that ImageViewport will copy is also the rendering zone
- m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
+ if (m_offscreen) {
+ // bind the fbo and set the viewport to full size
+ m_offscreen->ofs->Bind(RAS_IOffScreen::RAS_OFS_BIND_RENDER);
+ // this is needed to stop crashing in canvas check
+ m_canvas->UpdateViewPort(0, 0, m_offscreen->ofs->GetWidth(), m_offscreen->ofs->GetHeight());
+ }
+ else {
+ m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
+ }
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(m_engine->GetClockTime());
@@ -292,17 +324,18 @@ void ImageRender::Render()
MT_Transform camtrans(m_camera->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
- m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->GetCameraData()->m_perspective);
+ m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->NodeGetLocalScaling(), m_camera->GetCameraData()->m_perspective);
m_camera->SetModelviewMatrix(viewmat);
// restore the stereo mode now that the matrix is computed
m_rasterizer->SetStereoMode(stereomode);
- if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) {
- // In QUAD buffer stereo mode, the GE render pass ends with the right eye on the right buffer
- // but we need to draw on the left buffer to capture the render
- // TODO: implement an explicit function in rasterizer to restore the left buffer.
- m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
- }
+ if (m_rasterizer->Stereo()) {
+ // stereo mode change render settings that disturb this render, cancel them all
+ // we don't need to restore them as they are set before each frame render.
+ glDrawBuffer(GL_BACK_LEFT);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDisable(GL_POLYGON_STIPPLE);
+ }
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
@@ -314,8 +347,48 @@ void ImageRender::Render()
// restore the canvas area now that the render is completed
m_canvas->GetWindowArea() = area;
+ m_canvas->EndFrame();
+
+ // In case multisample is active, blit the FBO
+ if (m_offscreen)
+ m_offscreen->ofs->Blit();
+ // end of all render operations, let's create a sync object just in case
+ if (m_sync) {
+ // a sync from a previous render, should not happen
+ delete m_sync;
+ m_sync = NULL;
+ }
+ m_sync = m_rasterizer->CreateSync(RAS_ISync::RAS_SYNC_TYPE_FENCE);
+ // remember that we have done render
+ m_done = true;
+ // the image is not available at this stage
+ m_avail = false;
+ return true;
+}
+
+void ImageRender::Unbind()
+{
+ if (m_offscreen)
+ {
+ m_offscreen->ofs->Unbind();
+ }
}
+void ImageRender::WaitSync()
+{
+ if (m_sync) {
+ m_sync->Wait();
+ // done with it, deleted it
+ delete m_sync;
+ m_sync = NULL;
+ }
+ if (m_offscreen) {
+ // this is needed to finalize the image if the target is a texture
+ m_offscreen->ofs->MipMap();
+ }
+ // all rendered operation done and complete, invalidate render for next time
+ m_done = false;
+}
// cast Image pointer to ImageRender
inline ImageRender * getImageRender (PyImage *self)
@@ -337,11 +410,13 @@ static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
PyObject *scene;
// camera object
PyObject *camera;
+ // offscreen buffer object
+ PyRASOffScreen *offscreen = NULL;
// parameter keywords
- static const char *kwlist[] = {"sceneObj", "cameraObj", NULL};
+ static const char *kwlist[] = {"sceneObj", "cameraObj", "ofsObj", NULL};
// get parameters
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO",
- const_cast<char**>(kwlist), &scene, &camera))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO|O",
+ const_cast<char**>(kwlist), &scene, &camera, &offscreen))
return -1;
try
{
@@ -357,11 +432,16 @@ static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// throw exception if camera is not available
if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
+ if (offscreen) {
+ if (Py_TYPE(offscreen) != &PyRASOffScreen_Type) {
+ THRWEXCP(OffScreenInvalid, S_OK);
+ }
+ }
// get pointer to image structure
PyImage *self = reinterpret_cast<PyImage*>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
- self->m_image = new ImageRender(scenePtr, cameraPtr);
+ self->m_image = new ImageRender(scenePtr, cameraPtr, offscreen);
}
catch (Exception & exp)
{
@@ -372,6 +452,55 @@ static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
return 0;
}
+static PyObject *ImageRender_refresh(PyImage *self, PyObject *args)
+{
+ ImageRender *imageRender = getImageRender(self);
+
+ if (!imageRender) {
+ PyErr_SetString(PyExc_TypeError, "Incomplete ImageRender() object");
+ return NULL;
+ }
+ if (PyArg_ParseTuple(args, "")) {
+ // refresh called with no argument.
+ // For other image objects it simply invalidates the image buffer
+ // For ImageRender it triggers a render+sync
+ // Note that this only makes sense when doing offscreen render on texture
+ if (!imageRender->isDone()) {
+ if (!imageRender->Render()) {
+ Py_RETURN_FALSE;
+ }
+ // as we are not trying to read the pixels, just unbind
+ imageRender->Unbind();
+ }
+ // wait until all render operations are completed
+ // this will also finalize the texture
+ imageRender->WaitSync();
+ Py_RETURN_TRUE;
+ }
+ else {
+ // fallback on standard processing
+ PyErr_Clear();
+ return Image_refresh(self, args);
+ }
+}
+
+// refresh image
+static PyObject *ImageRender_render(PyImage *self)
+{
+ ImageRender *imageRender = getImageRender(self);
+
+ if (!imageRender) {
+ PyErr_SetString(PyExc_TypeError, "Incomplete ImageRender() object");
+ return NULL;
+ }
+ if (!imageRender->Render()) {
+ Py_RETURN_FALSE;
+ }
+ // we are not reading the pixels now, unbind
+ imageRender->Unbind();
+ Py_RETURN_TRUE;
+}
+
// get background color
static PyObject *getBackground (PyImage *self, void *closure)
@@ -410,7 +539,8 @@ static int setBackground(PyImage *self, PyObject *value, void *closure)
// methods structure
static PyMethodDef imageRenderMethods[] =
{ // methods from ImageBase class
- {"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
+ {"refresh", (PyCFunction)ImageRender_refresh, METH_VARARGS, "Refresh image - invalidate its current content after optionally transferring its content to a target buffer"},
+ {"render", (PyCFunction)ImageRender_render, METH_NOARGS, "Render scene - run before refresh() to performs asynchronous render"},
{NULL}
};
// attributes structure
@@ -601,7 +731,9 @@ static PyGetSetDef imageMirrorGetSets[] =
ImageRender::ImageRender (KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial *mat) :
ImageViewport(),
m_render(false),
+ m_done(false),
m_scene(scene),
+ m_offscreen(NULL),
m_observer(observer),
m_mirror(mirror),
m_clip(100.f)