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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h28
1 files changed, 22 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index ef55e4dea84..d062db44348 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -39,6 +39,8 @@
#include "DNA_screen_types.h"
#include "RAS_ICanvas.h"
#include "RAS_IRasterizer.h"
+#include "RAS_IOffScreen.h"
+#include "RAS_ISync.h"
#include "ImageViewport.h"
@@ -48,7 +50,7 @@ class ImageRender : public ImageViewport
{
public:
/// constructor
- ImageRender(KX_Scene *scene, KX_Camera *camera);
+ ImageRender(KX_Scene *scene, KX_Camera *camera, PyRASOffScreen *offscreen);
ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat);
/// destructor
@@ -63,16 +65,30 @@ public:
float getClip (void) { return m_clip; }
/// set whole buffer use
void setClip (float clip) { m_clip = clip; }
+ /// render status
+ bool isDone() { return m_done; }
+ /// render frame (public so that it is accessible from python)
+ bool Render();
+ /// in case fbo is used, method to unbind
+ void Unbind();
+ /// wait for render to complete
+ void WaitSync();
protected:
/// true if ready to render
bool m_render;
+ /// is render done already?
+ bool m_done;
/// rendered scene
KX_Scene * m_scene;
/// camera for render
KX_Camera * m_camera;
/// do we own the camera?
bool m_owncamera;
+ /// if offscreen render
+ PyRASOffScreen *m_offscreen;
+ /// object to synchronize render even if no buffer transfer
+ RAS_ISync *m_sync;
/// for mirror operation
KX_GameObject * m_observer;
KX_GameObject * m_mirror;
@@ -91,15 +107,15 @@ protected:
KX_KetsjiEngine* m_engine;
/// background color
- float m_background[4];
+ float m_background[4];
/// render 3d scene to image
- virtual void calcImage (unsigned int texId, double ts);
+ virtual void calcImage (unsigned int texId, double ts) { calcViewport(texId, ts, GL_RGBA); }
+
+ /// render 3d scene to image
+ virtual void calcViewport (unsigned int texId, double ts, unsigned int format);
- void Render();
- void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
- void RenderFrame(KX_Scene* scene, KX_Camera* cam);
void setBackgroundFromScene(KX_Scene *scene);
void SetWorldSettings(KX_WorldInfo* wi);
};