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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h48
1 files changed, 31 insertions, 17 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index 66255f04d2c..c94e2f1e718 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -42,42 +42,56 @@ class ImageRender : public ImageViewport
public:
/// constructor
ImageRender (KX_Scene * scene, KX_Camera * camera);
+ ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat);
/// destructor
virtual ~ImageRender (void);
/// get background color
- unsigned char * getBackground (void) { return m_background; }
+ int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
/// set background color
- void setBackground (unsigned char red, unsigned char green, unsigned char blue);
+ void setBackground (int red, int green, int blue, int alpha);
+
+ /// clipping distance
+ float getClip (void) { return m_clip; }
+ /// set whole buffer use
+ void setClip (float clip) { m_clip = clip; }
protected:
+ /// true if ready to render
+ bool m_render;
/// rendered scene
KX_Scene * m_scene;
/// camera for render
KX_Camera * m_camera;
-
- /// screen area for rendering
- ScrArea m_area;
- /// rendering device
- RAS_ICanvas * m_canvas;
- /// rasterizer
- RAS_IRasterizer * m_rasterizer;
- /// render tools
- RAS_IRenderTools * m_rendertools;
+ /// do we own the camera?
+ bool m_owncamera;
+ /// for mirror operation
+ KX_GameObject * m_observer;
+ KX_GameObject * m_mirror;
+ float m_clip; // clipping distance
+ float m_mirrorHalfWidth; // mirror width in mirror space
+ float m_mirrorHalfHeight; // mirror height in mirror space
+ MT_Point3 m_mirrorPos; // mirror center position in local space
+ MT_Vector3 m_mirrorZ; // mirror Z axis in local space
+ MT_Vector3 m_mirrorY; // mirror Y axis in local space
+ MT_Vector3 m_mirrorX; // mirror X axis in local space
+ /// canvas
+ RAS_ICanvas* m_canvas;
+ /// rasterizer
+ RAS_IRasterizer* m_rasterizer;
+ /// render tools
+ RAS_IRenderTools* m_rendertools;
+ /// engine
+ KX_KetsjiEngine* m_engine;
/// background colour
- unsigned char m_background[3];
+ float m_background[4];
/// render 3d scene to image
virtual void calcImage (unsigned int texId);
- /// refresh lights
- void refreshLights (void);
- /// methods from KX_KetsjiEngine
- bool BeginFrame();
- void EndFrame();
void Render();
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
void RenderFrame(KX_Scene* scene, KX_Camera* cam);