diff options
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 48 |
1 files changed, 31 insertions, 17 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index 66255f04d2c..c94e2f1e718 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -42,42 +42,56 @@ class ImageRender : public ImageViewport public: /// constructor ImageRender (KX_Scene * scene, KX_Camera * camera); + ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat); /// destructor virtual ~ImageRender (void); /// get background color - unsigned char * getBackground (void) { return m_background; } + int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); } /// set background color - void setBackground (unsigned char red, unsigned char green, unsigned char blue); + void setBackground (int red, int green, int blue, int alpha); + + /// clipping distance + float getClip (void) { return m_clip; } + /// set whole buffer use + void setClip (float clip) { m_clip = clip; } protected: + /// true if ready to render + bool m_render; /// rendered scene KX_Scene * m_scene; /// camera for render KX_Camera * m_camera; - - /// screen area for rendering - ScrArea m_area; - /// rendering device - RAS_ICanvas * m_canvas; - /// rasterizer - RAS_IRasterizer * m_rasterizer; - /// render tools - RAS_IRenderTools * m_rendertools; + /// do we own the camera? + bool m_owncamera; + /// for mirror operation + KX_GameObject * m_observer; + KX_GameObject * m_mirror; + float m_clip; // clipping distance + float m_mirrorHalfWidth; // mirror width in mirror space + float m_mirrorHalfHeight; // mirror height in mirror space + MT_Point3 m_mirrorPos; // mirror center position in local space + MT_Vector3 m_mirrorZ; // mirror Z axis in local space + MT_Vector3 m_mirrorY; // mirror Y axis in local space + MT_Vector3 m_mirrorX; // mirror X axis in local space + /// canvas + RAS_ICanvas* m_canvas; + /// rasterizer + RAS_IRasterizer* m_rasterizer; + /// render tools + RAS_IRenderTools* m_rendertools; + /// engine + KX_KetsjiEngine* m_engine; /// background colour - unsigned char m_background[3]; + float m_background[4]; /// render 3d scene to image virtual void calcImage (unsigned int texId); - /// refresh lights - void refreshLights (void); - /// methods from KX_KetsjiEngine - bool BeginFrame(); - void EndFrame(); void Render(); void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); void RenderFrame(KX_Scene* scene, KX_Camera* cam); |