diff options
Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h index ef55e4dea84..d062db44348 100644 --- a/source/gameengine/VideoTexture/ImageRender.h +++ b/source/gameengine/VideoTexture/ImageRender.h @@ -39,6 +39,8 @@ #include "DNA_screen_types.h" #include "RAS_ICanvas.h" #include "RAS_IRasterizer.h" +#include "RAS_IOffScreen.h" +#include "RAS_ISync.h" #include "ImageViewport.h" @@ -48,7 +50,7 @@ class ImageRender : public ImageViewport { public: /// constructor - ImageRender(KX_Scene *scene, KX_Camera *camera); + ImageRender(KX_Scene *scene, KX_Camera *camera, PyRASOffScreen *offscreen); ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat); /// destructor @@ -63,16 +65,30 @@ public: float getClip (void) { return m_clip; } /// set whole buffer use void setClip (float clip) { m_clip = clip; } + /// render status + bool isDone() { return m_done; } + /// render frame (public so that it is accessible from python) + bool Render(); + /// in case fbo is used, method to unbind + void Unbind(); + /// wait for render to complete + void WaitSync(); protected: /// true if ready to render bool m_render; + /// is render done already? + bool m_done; /// rendered scene KX_Scene * m_scene; /// camera for render KX_Camera * m_camera; /// do we own the camera? bool m_owncamera; + /// if offscreen render + PyRASOffScreen *m_offscreen; + /// object to synchronize render even if no buffer transfer + RAS_ISync *m_sync; /// for mirror operation KX_GameObject * m_observer; KX_GameObject * m_mirror; @@ -91,15 +107,15 @@ protected: KX_KetsjiEngine* m_engine; /// background color - float m_background[4]; + float m_background[4]; /// render 3d scene to image - virtual void calcImage (unsigned int texId, double ts); + virtual void calcImage (unsigned int texId, double ts) { calcViewport(texId, ts, GL_RGBA); } + + /// render 3d scene to image + virtual void calcViewport (unsigned int texId, double ts, unsigned int format); - void Render(); - void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); - void RenderFrame(KX_Scene* scene, KX_Camera* cam); void setBackgroundFromScene(KX_Scene *scene); void SetWorldSettings(KX_WorldInfo* wi); }; |