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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.h | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h deleted file mode 100644 index d062db44348..00000000000 --- a/source/gameengine/VideoTexture/ImageRender.h +++ /dev/null @@ -1,125 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright (c) 2007 The Zdeno Ash Miklas - * - * This source file is part of VideoTexture library - * - * Contributor(s): - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file ImageRender.h - * \ingroup bgevideotex - */ - -#ifndef __IMAGERENDER_H__ -#define __IMAGERENDER_H__ - - -#include "Common.h" - -#include "KX_Scene.h" -#include "KX_Camera.h" -#include "DNA_screen_types.h" -#include "RAS_ICanvas.h" -#include "RAS_IRasterizer.h" -#include "RAS_IOffScreen.h" -#include "RAS_ISync.h" - -#include "ImageViewport.h" - - -/// class for render 3d scene -class ImageRender : public ImageViewport -{ -public: - /// constructor - ImageRender(KX_Scene *scene, KX_Camera *camera, PyRASOffScreen *offscreen); - ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat); - - /// destructor - virtual ~ImageRender (void); - - /// get background color - float getBackground (int idx); - /// set background color - void setBackground (float red, float green, float blue, float alpha); - - /// clipping distance - float getClip (void) { return m_clip; } - /// set whole buffer use - void setClip (float clip) { m_clip = clip; } - /// render status - bool isDone() { return m_done; } - /// render frame (public so that it is accessible from python) - bool Render(); - /// in case fbo is used, method to unbind - void Unbind(); - /// wait for render to complete - void WaitSync(); - -protected: - /// true if ready to render - bool m_render; - /// is render done already? - bool m_done; - /// rendered scene - KX_Scene * m_scene; - /// camera for render - KX_Camera * m_camera; - /// do we own the camera? - bool m_owncamera; - /// if offscreen render - PyRASOffScreen *m_offscreen; - /// object to synchronize render even if no buffer transfer - RAS_ISync *m_sync; - /// for mirror operation - KX_GameObject * m_observer; - KX_GameObject * m_mirror; - float m_clip; // clipping distance - float m_mirrorHalfWidth; // mirror width in mirror space - float m_mirrorHalfHeight; // mirror height in mirror space - MT_Point3 m_mirrorPos; // mirror center position in local space - MT_Vector3 m_mirrorZ; // mirror Z axis in local space - MT_Vector3 m_mirrorY; // mirror Y axis in local space - MT_Vector3 m_mirrorX; // mirror X axis in local space - /// canvas - RAS_ICanvas* m_canvas; - /// rasterizer - RAS_IRasterizer* m_rasterizer; - /// engine - KX_KetsjiEngine* m_engine; - - /// background color - float m_background[4]; - - - /// render 3d scene to image - virtual void calcImage (unsigned int texId, double ts) { calcViewport(texId, ts, GL_RGBA); } - - /// render 3d scene to image - virtual void calcViewport (unsigned int texId, double ts, unsigned int format); - - void setBackgroundFromScene(KX_Scene *scene); - void SetWorldSettings(KX_WorldInfo* wi); -}; - - -#endif - |