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Diffstat (limited to 'source/gameengine/VideoTexture/ImageRender.h')
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
deleted file mode 100644
index d062db44348..00000000000
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of VideoTexture library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file ImageRender.h
- * \ingroup bgevideotex
- */
-
-#ifndef __IMAGERENDER_H__
-#define __IMAGERENDER_H__
-
-
-#include "Common.h"
-
-#include "KX_Scene.h"
-#include "KX_Camera.h"
-#include "DNA_screen_types.h"
-#include "RAS_ICanvas.h"
-#include "RAS_IRasterizer.h"
-#include "RAS_IOffScreen.h"
-#include "RAS_ISync.h"
-
-#include "ImageViewport.h"
-
-
-/// class for render 3d scene
-class ImageRender : public ImageViewport
-{
-public:
- /// constructor
- ImageRender(KX_Scene *scene, KX_Camera *camera, PyRASOffScreen *offscreen);
- ImageRender(KX_Scene *scene, KX_GameObject *observer, KX_GameObject *mirror, RAS_IPolyMaterial * mat);
-
- /// destructor
- virtual ~ImageRender (void);
-
- /// get background color
- float getBackground (int idx);
- /// set background color
- void setBackground (float red, float green, float blue, float alpha);
-
- /// clipping distance
- float getClip (void) { return m_clip; }
- /// set whole buffer use
- void setClip (float clip) { m_clip = clip; }
- /// render status
- bool isDone() { return m_done; }
- /// render frame (public so that it is accessible from python)
- bool Render();
- /// in case fbo is used, method to unbind
- void Unbind();
- /// wait for render to complete
- void WaitSync();
-
-protected:
- /// true if ready to render
- bool m_render;
- /// is render done already?
- bool m_done;
- /// rendered scene
- KX_Scene * m_scene;
- /// camera for render
- KX_Camera * m_camera;
- /// do we own the camera?
- bool m_owncamera;
- /// if offscreen render
- PyRASOffScreen *m_offscreen;
- /// object to synchronize render even if no buffer transfer
- RAS_ISync *m_sync;
- /// for mirror operation
- KX_GameObject * m_observer;
- KX_GameObject * m_mirror;
- float m_clip; // clipping distance
- float m_mirrorHalfWidth; // mirror width in mirror space
- float m_mirrorHalfHeight; // mirror height in mirror space
- MT_Point3 m_mirrorPos; // mirror center position in local space
- MT_Vector3 m_mirrorZ; // mirror Z axis in local space
- MT_Vector3 m_mirrorY; // mirror Y axis in local space
- MT_Vector3 m_mirrorX; // mirror X axis in local space
- /// canvas
- RAS_ICanvas* m_canvas;
- /// rasterizer
- RAS_IRasterizer* m_rasterizer;
- /// engine
- KX_KetsjiEngine* m_engine;
-
- /// background color
- float m_background[4];
-
-
- /// render 3d scene to image
- virtual void calcImage (unsigned int texId, double ts) { calcViewport(texId, ts, GL_RGBA); }
-
- /// render 3d scene to image
- virtual void calcViewport (unsigned int texId, double ts, unsigned int format);
-
- void setBackgroundFromScene(KX_Scene *scene);
- void SetWorldSettings(KX_WorldInfo* wi);
-};
-
-
-#endif
-