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Diffstat (limited to 'source/gameengine/VideoTexture/ImageViewport.h')
-rw-r--r-- | source/gameengine/VideoTexture/ImageViewport.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h new file mode 100644 index 00000000000..4265906b8f5 --- /dev/null +++ b/source/gameengine/VideoTexture/ImageViewport.h @@ -0,0 +1,84 @@ +/* $Id$ +----------------------------------------------------------------------------- +This source file is part of VideoTexture library + +Copyright (c) 2007 The Zdeno Ash Miklas + +This program is free software; you can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. + +This program is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along with +this program; if not, write to the Free Software Foundation, Inc., 59 Temple +Place - Suite 330, Boston, MA 02111-1307, USA, or go to +http://www.gnu.org/copyleft/lesser.txt. +----------------------------------------------------------------------------- +*/ + +#if !defined IMAGEVIEWPORT_H +#define IMAGEVIEWPORT_H + + +#include "Common.h" + +#include "ImageBase.h" + + +/// class for viewport access +class ImageViewport : public ImageBase +{ +public: + /// constructor + ImageViewport (void); + + /// destructor + virtual ~ImageViewport (void); + + /// is whole buffer used + bool getWhole (void) { return m_whole; } + /// set whole buffer use + void setWhole (bool whole); + /// get capture size in viewport + short * getCaptureSize (void) { return m_capSize; } + /// set capture size in viewport + void setCaptureSize (short * size = NULL); + + /// get position in viewport + GLint * getPosition (void) { return m_position; } + /// set position in viewport + void setPosition (GLint * pos = NULL); + +protected: + /// frame buffer rectangle + GLint m_viewport[4]; + + /// size of captured area + short m_capSize[2]; + /// use whole viewport + bool m_whole; + + /// position of capture rectangle in viewport + GLint m_position[2]; + /// upper left point for capturing + GLint m_upLeft[2]; + + /// buffer to copy viewport + BYTE * m_viewportImage; + /// texture is initialized + bool m_texInit; + + /// capture image from viewport + virtual void calcImage (unsigned int texId); + + /// get viewport size + GLint * getViewportSize (void) { return m_viewport + 2; } +}; + + +#endif + |