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Diffstat (limited to 'source/gameengine/VideoTexture/PyTypeList.cpp')
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
new file mode 100644
index 00000000000..6d2676dce09
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+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
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+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+
+#include "PyTypeList.h"
+
+#include <memory>
+#include <vector>
+
+#include <PyObjectPlus.h>
+
+
+/// check, if type is in list
+bool PyTypeList::in (PyTypeObject * type)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ // if item is found, return with success
+ if ((*it)->getType() == type) return true;
+ // otherwise return not found
+ return false;
+}
+
+/// add type to list
+void PyTypeList::add (PyTypeObject * type, const char * name)
+{
+ PyTypeListItem * typeItem;
+ // if list doesn't exist, create it
+ if (m_list.get() == NULL)
+ m_list.reset(new PyTypeListType());
+ if (!in(type))
+ // add new item to list
+ m_list->push_back(new PyTypeListItem(type, name));
+}
+
+/// prepare types
+bool PyTypeList::ready (void)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ // if preparation failed, report it
+ if (PyType_Ready((*it)->getType()) < 0) return false;
+ // success
+ return true;
+}
+
+/// register types to module
+void PyTypeList::reg (PyObject * module)
+{
+ // if list exists
+ if (m_list.get() != NULL)
+ // iterate items in list
+ for (PyTypeListType::iterator it = m_list->begin(); it != m_list->end(); ++it)
+ {
+ // increase ref count
+ Py_INCREF((*it)->getType());
+ // add type to module
+ PyModule_AddObject(module, (char*)(*it)->getName(), (PyObject*)(*it)->getType());
+ }
+}