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Diffstat (limited to 'source/gameengine/VideoTexture/PyTypeList.h')
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.h85
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diff --git a/source/gameengine/VideoTexture/PyTypeList.h b/source/gameengine/VideoTexture/PyTypeList.h
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+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of blendTex library
+
+Copyright (c) 2007 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#if !defined PYTYPELIST_H
+#define PYTYPELIST_H
+
+#include "Common.h"
+
+#include <memory>
+#include <vector>
+
+#include <PyObjectPlus.h>
+
+// forward declaration
+class PyTypeListItem;
+
+// type for list of types
+typedef std::vector<PyTypeListItem*> PyTypeListType;
+
+
+/// class to store list of python types
+class PyTypeList
+{
+public:
+ /// check, if type is in list
+ bool in (PyTypeObject * type);
+
+ /// add type to list
+ void add (PyTypeObject * type, const char * name);
+
+ /// prepare types
+ bool ready (void);
+
+ /// register types to module
+ void reg (PyObject * module);
+
+protected:
+ /// pointer to list of types
+ std::auto_ptr<PyTypeListType> m_list;
+};
+
+
+/// class for item of python type list
+class PyTypeListItem
+{
+public:
+ /// constructor adds type into list
+ PyTypeListItem (PyTypeObject * type, const char * name)
+ : m_type(type), m_name(name)
+ { }
+
+ /// does type match
+ PyTypeObject * getType (void) { return m_type; }
+
+ /// get name of type
+ const char * getName (void) { return m_name; }
+
+protected:
+ /// pointer to type object
+ PyTypeObject * m_type;
+ /// name of type
+ const char * m_name;
+};
+
+
+#endif