diff options
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 533 |
1 files changed, 0 insertions, 533 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp deleted file mode 100644 index 48dc4c705bf..00000000000 --- a/source/gameengine/VideoTexture/Texture.cpp +++ /dev/null @@ -1,533 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright (c) 2007 The Zdeno Ash Miklas - * - * This source file is part of VideoTexture library - * - * Contributor(s): - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/VideoTexture/Texture.cpp - * \ingroup bgevideotex - */ - -// implementation - -#include "EXP_PyObjectPlus.h" -#include <structmember.h> - -#include "KX_GameObject.h" -#include "KX_Light.h" -#include "RAS_MeshObject.h" -#include "RAS_ILightObject.h" -#include "DNA_mesh_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_image_types.h" -#include "IMB_imbuf_types.h" -#include "BKE_image.h" - -#include "MEM_guardedalloc.h" - -#include "KX_BlenderMaterial.h" -#include "BL_Texture.h" - -#include "KX_KetsjiEngine.h" -#include "KX_PythonInit.h" -#include "Texture.h" -#include "ImageBase.h" -#include "Exception.h" - -#include <memory.h> -#include "GPU_glew.h" - -extern "C" { - #include "IMB_imbuf.h" -} - -// macro for exception handling and logging -#define CATCH_EXCP catch (Exception & exp) \ -{ exp.report(); return NULL; } - - -// Blender GameObject type -static BlendType<KX_GameObject> gameObjectType ("KX_GameObject"); -static BlendType<KX_LightObject> lightObjectType ("KX_LightObject"); - - -// load texture -void loadTexture(unsigned int texId, unsigned int *texture, short *size, - bool mipmap) -{ - // load texture for rendering - glBindTexture(GL_TEXTURE_2D, texId); - if (mipmap) - { - int i; - ImBuf *ibuf; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - ibuf = IMB_allocFromBuffer(texture, NULL, size[0], size[1]); - - IMB_makemipmap(ibuf, true); - - for (i = 0; i < ibuf->miptot; i++) { - ImBuf *mip = IMB_getmipmap(ibuf, i); - - glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect); - } - IMB_freeImBuf(ibuf); - } - else - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, size[0], size[1], 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); - } - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); -} - - -// get pointer to material -RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID) -{ - // if object is available - if (obj != NULL) - { - // get pointer to texture image - KX_GameObject * gameObj = gameObjectType.checkType(obj); - if (gameObj != NULL && gameObj->GetMeshCount() > 0) - { - // get material from mesh - RAS_MeshObject * mesh = gameObj->GetMesh(0); - RAS_MeshMaterial *meshMat = mesh->GetMeshMaterial(matID); - if (meshMat != NULL && meshMat->m_bucket != NULL) - // return pointer to polygon or blender material - return meshMat->m_bucket->GetPolyMaterial(); - } - } - // otherwise material was not found - return NULL; -} - -// get pointer to a lamp -static KX_LightObject *getLamp(PyObject *obj) -{ - // if object is available - if (obj == NULL) return NULL; - - // returns NULL if obj is not a KX_LightObject - return lightObjectType.checkType(obj); -} - - -// get material ID -short getMaterialID(PyObject *obj, const char *name) -{ - // search for material - for (short matID = 0;; ++matID) - { - // get material - RAS_IPolyMaterial * mat = getMaterial(obj, matID); - // if material is not available, report that no material was found - if (mat == NULL) - break; - // name is a material name if it starts with MA and a UV texture name if it starts with IM - if (name[0] == 'I' && name[1] == 'M') { - // if texture name matches - if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0) - return matID; - } - else { - // if material name matches - if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0) - return matID; - } - } - // material was not found - return -1; -} - - -// Texture object allocation -static PyObject *Texture_new(PyTypeObject *type, PyObject *args, PyObject *kwds) -{ - // allocate object - Texture * self = reinterpret_cast<Texture*>(type->tp_alloc(type, 0)); - // initialize object structure - self->m_actTex = 0; - self->m_orgSaved = false; - self->m_imgBuf = NULL; - self->m_imgTexture = NULL; - self->m_matTexture = NULL; - self->m_mipmap = false; - self->m_scaledImBuf = NULL; - self->m_source = NULL; - self->m_lastClock = 0.0; - // return allocated object - return reinterpret_cast<PyObject*>(self); -} - - -// forward declaration -PyObject *Texture_close(Texture *self); -int Texture_setSource(Texture *self, PyObject *value, void *closure); - - -// Texture object deallocation -static void Texture_dealloc(Texture *self) -{ - // release renderer - Py_XDECREF(self->m_source); - // close texture - PyObject *ret = Texture_close(self); - Py_DECREF(ret); - // release scaled image buffer - IMB_freeImBuf(self->m_scaledImBuf); - // release object - Py_TYPE((PyObject *)self)->tp_free((PyObject *)self); -} - - -ExceptionID MaterialNotAvail; -ExpDesc MaterialNotAvailDesc(MaterialNotAvail, "Texture material is not available"); - -// Texture object initialization -static int Texture_init(Texture *self, PyObject *args, PyObject *kwds) -{ - // parameters - game object with video texture - PyObject *obj = NULL; - // material ID - short matID = 0; - // texture ID - short texID = 0; - // texture object with shared texture ID - Texture * texObj = NULL; - - static const char *kwlist[] = {"gameObj", "materialID", "textureID", "textureObj", NULL}; - - // get parameters - if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!", - const_cast<char**>(kwlist), &obj, &matID, &texID, &TextureType, - &texObj)) - return -1; - - // if parameters are available - if (obj != NULL) - { - // process polygon material or blender material - try - { - // get pointer to texture image - RAS_IPolyMaterial * mat = getMaterial(obj, matID); - KX_LightObject * lamp = getLamp(obj); - if (mat != NULL) - { - // is it blender material or polygon material - if (mat->GetFlag() & RAS_BLENDERGLSL) - { - self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID); - self->m_useMatTexture = false; - } else - { - // get blender material texture - self->m_matTexture = static_cast<KX_BlenderMaterial*>(mat)->getTex(texID); - self->m_useMatTexture = true; - } - } - else if (lamp != NULL) - { - self->m_imgTexture = lamp->GetLightData()->GetTextureImage(texID); - self->m_useMatTexture = false; - } - - // check if texture is available, if not, initialization failed - if (self->m_imgTexture == NULL && self->m_matTexture == NULL) - // throw exception if initialization failed - THRWEXCP(MaterialNotAvail, S_OK); - - // if texture object is provided - if (texObj != NULL) - { - // copy texture code - self->m_actTex = texObj->m_actTex; - self->m_mipmap = texObj->m_mipmap; - if (texObj->m_source != NULL) - Texture_setSource(self, reinterpret_cast<PyObject*>(texObj->m_source), NULL); - } - else - // otherwise generate texture code - glGenTextures(1, (GLuint*)&self->m_actTex); - } - catch (Exception & exp) - { - exp.report(); - return -1; - } - } - // initialization succeded - return 0; -} - - -// close added texture -PyObject *Texture_close(Texture * self) -{ - // restore texture - if (self->m_orgSaved) - { - self->m_orgSaved = false; - // restore original texture code - if (self->m_useMatTexture) - self->m_matTexture->swapTexture(self->m_orgTex); - else - { - self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D] = self->m_orgTex; - BKE_image_release_ibuf(self->m_imgTexture, self->m_imgBuf, NULL); - self->m_imgBuf = NULL; - } - // drop actual texture - if (self->m_actTex != 0) - { - glDeleteTextures(1, (GLuint *)&self->m_actTex); - self->m_actTex = 0; - } - } - Py_RETURN_NONE; -} - - -// refresh texture -static PyObject *Texture_refresh(Texture *self, PyObject *args) -{ - // get parameter - refresh source - PyObject *param; - double ts = -1.0; - - if (!PyArg_ParseTuple(args, "O|d:refresh", ¶m, &ts) || !PyBool_Check(param)) - { - // report error - PyErr_SetString(PyExc_TypeError, "The value must be a bool"); - return NULL; - } - // some trick here: we are in the business of loading a texture, - // no use to do it if we are still in the same rendering frame. - // We find this out by looking at the engine current clock time - KX_KetsjiEngine* engine = KX_GetActiveEngine(); - if (engine->GetClockTime() != self->m_lastClock) - { - self->m_lastClock = engine->GetClockTime(); - // set source refresh - bool refreshSource = (param == Py_True); - // try to proces texture from source - try - { - // if source is available - if (self->m_source != NULL) - { - // check texture code - if (!self->m_orgSaved) - { - self->m_orgSaved = true; - // save original image code - if (self->m_useMatTexture) - self->m_orgTex = self->m_matTexture->swapTexture(self->m_actTex); - else - { - // Swapping will work only if the GPU has already loaded the image. - // If not, it will delete and overwrite our texture on next render. - // To avoid that, we acquire the image buffer now. - // WARNING: GPU has a ImageUser to pass, we don't. Using NULL - // works on image file, not necessarily on other type of image. - self->m_imgBuf = BKE_image_acquire_ibuf(self->m_imgTexture, NULL, NULL); - self->m_orgTex = self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D]; - self->m_imgTexture->bindcode[TEXTARGET_TEXTURE_2D] = self->m_actTex; - } - } - - // get texture - unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex, ts); - // if texture is available - if (texture != NULL) - { - // get texture size - short * orgSize = self->m_source->m_image->getSize(); - // calc scaled sizes - short size[2]; - if (GLEW_ARB_texture_non_power_of_two) - { - size[0] = orgSize[0]; - size[1] = orgSize[1]; - } - else - { - size[0] = ImageBase::calcSize(orgSize[0]); - size[1] = ImageBase::calcSize(orgSize[1]); - } - // scale texture if needed - if (size[0] != orgSize[0] || size[1] != orgSize[1]) - { - IMB_freeImBuf(self->m_scaledImBuf); - self->m_scaledImBuf = IMB_allocFromBuffer(texture, NULL, orgSize[0], orgSize[1]); - IMB_scaleImBuf(self->m_scaledImBuf, size[0], size[1]); - - // use scaled image instead original - texture = self->m_scaledImBuf->rect; - } - // load texture for rendering - loadTexture(self->m_actTex, texture, size, self->m_mipmap); - } - // refresh texture source, if required - if (refreshSource) { - self->m_source->m_image->refresh(); - } - } - } - CATCH_EXCP; - } - Py_RETURN_NONE; -} - -// get OpenGL Bind Id -static PyObject *Texture_getBindId(Texture *self, void *closure) -{ - unsigned int id = self->m_actTex; - return Py_BuildValue("h", id); -} - -// get mipmap value -static PyObject *Texture_getMipmap(Texture *self, void *closure) -{ - // return true if flag is set, otherwise false - if (self->m_mipmap) Py_RETURN_TRUE; - else Py_RETURN_FALSE; -} - -// set mipmap value -static int Texture_setMipmap(Texture *self, PyObject *value, void *closure) -{ - // check parameter, report failure - if (value == NULL || !PyBool_Check(value)) - { - PyErr_SetString(PyExc_TypeError, "The value must be a bool"); - return -1; - } - // set mipmap - self->m_mipmap = value == Py_True; - // success - return 0; -} - - -// get source object -static PyObject *Texture_getSource(Texture *self, PyObject *value, void *closure) -{ - // if source exists - if (self->m_source != NULL) - { - Py_INCREF(self->m_source); - return reinterpret_cast<PyObject*>(self->m_source); - } - // otherwise return None - Py_RETURN_NONE; -} - - -// set source object -int Texture_setSource(Texture *self, PyObject *value, void *closure) -{ - // check new value - if (value == NULL || !pyImageTypes.in(Py_TYPE(value))) - { - // report value error - PyErr_SetString(PyExc_TypeError, "Invalid type of value"); - return -1; - } - // increase ref count for new value - Py_INCREF(value); - // release previous - Py_XDECREF(self->m_source); - // set new value - self->m_source = reinterpret_cast<PyImage*>(value); - // return success - return 0; -} - - -// class Texture methods -static PyMethodDef textureMethods[] = -{ - { "close", (PyCFunction)Texture_close, METH_NOARGS, "Close dynamic texture and restore original"}, - { "refresh", (PyCFunction)Texture_refresh, METH_VARARGS, "Refresh texture from source"}, - {NULL} /* Sentinel */ -}; - -// class Texture attributes -static PyGetSetDef textureGetSets[] = -{ - {(char*)"source", (getter)Texture_getSource, (setter)Texture_setSource, (char*)"source of texture", NULL}, - {(char*)"mipmap", (getter)Texture_getMipmap, (setter)Texture_setMipmap, (char*)"mipmap texture", NULL}, - {(char*)"bindId", (getter)Texture_getBindId, NULL, (char*)"OpenGL Bind Name", NULL}, - {NULL} -}; - - -// class Texture declaration -PyTypeObject TextureType = -{ - PyVarObject_HEAD_INIT(NULL, 0) - "VideoTexture.Texture", /*tp_name*/ - sizeof(Texture), /*tp_basicsize*/ - 0, /*tp_itemsize*/ - (destructor)Texture_dealloc,/*tp_dealloc*/ - 0, /*tp_print*/ - 0, /*tp_getattr*/ - 0, /*tp_setattr*/ - 0, /*tp_compare*/ - 0, /*tp_repr*/ - 0, /*tp_as_number*/ - 0, /*tp_as_sequence*/ - 0, /*tp_as_mapping*/ - 0, /*tp_hash */ - 0, /*tp_call*/ - 0, /*tp_str*/ - 0, /*tp_getattro*/ - 0, /*tp_setattro*/ - &imageBufferProcs, /*tp_as_buffer*/ - Py_TPFLAGS_DEFAULT, /*tp_flags*/ - "Texture objects", /* tp_doc */ - 0, /* tp_traverse */ - 0, /* tp_clear */ - 0, /* tp_richcompare */ - 0, /* tp_weaklistoffset */ - 0, /* tp_iter */ - 0, /* tp_iternext */ - textureMethods, /* tp_methods */ - 0, /* tp_members */ - textureGetSets, /* tp_getset */ - 0, /* tp_base */ - 0, /* tp_dict */ - 0, /* tp_descr_get */ - 0, /* tp_descr_set */ - 0, /* tp_dictoffset */ - (initproc)Texture_init, /* tp_init */ - 0, /* tp_alloc */ - Texture_new, /* tp_new */ -}; |