diff options
Diffstat (limited to 'source/gameengine/VideoTexture/Texture.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/Texture.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp index 48dc4c705bf..41b19cdf8b5 100644 --- a/source/gameengine/VideoTexture/Texture.cpp +++ b/source/gameengine/VideoTexture/Texture.cpp @@ -94,7 +94,7 @@ void loadTexture(unsigned int texId, unsigned int *texture, short *size, glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect); } IMB_freeImBuf(ibuf); - } + } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -147,7 +147,7 @@ short getMaterialID(PyObject *obj, const char *name) // get material RAS_IPolyMaterial * mat = getMaterial(obj, matID); // if material is not available, report that no material was found - if (mat == NULL) + if (mat == NULL) break; // name is a material name if it starts with MA and a UV texture name if it starts with IM if (name[0] == 'I' && name[1] == 'M') { @@ -227,7 +227,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds) if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!", const_cast<char**>(kwlist), &obj, &matID, &texID, &TextureType, &texObj)) - return -1; + return -1; // if parameters are available if (obj != NULL) @@ -241,7 +241,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds) if (mat != NULL) { // is it blender material or polygon material - if (mat->GetFlag() & RAS_BLENDERGLSL) + if (mat->GetFlag() & RAS_BLENDERGLSL) { self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID); self->m_useMatTexture = false; @@ -331,7 +331,7 @@ static PyObject *Texture_refresh(Texture *self, PyObject *args) // no use to do it if we are still in the same rendering frame. // We find this out by looking at the engine current clock time KX_KetsjiEngine* engine = KX_GetActiveEngine(); - if (engine->GetClockTime() != self->m_lastClock) + if (engine->GetClockTime() != self->m_lastClock) { self->m_lastClock = engine->GetClockTime(); // set source refresh @@ -481,7 +481,7 @@ static PyMethodDef textureMethods[] = // class Texture attributes static PyGetSetDef textureGetSets[] = -{ +{ {(char*)"source", (getter)Texture_getSource, (setter)Texture_setSource, (char*)"source of texture", NULL}, {(char*)"mipmap", (getter)Texture_getMipmap, (setter)Texture_setMipmap, (char*)"mipmap texture", NULL}, {(char*)"bindId", (getter)Texture_getBindId, NULL, (char*)"OpenGL Bind Name", NULL}, |