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Diffstat (limited to 'source/gameengine/VideoTexture/blendVideoTex.cpp')
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp194
1 files changed, 194 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
new file mode 100644
index 00000000000..b38882f8164
--- /dev/null
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -0,0 +1,194 @@
+/* $Id$
+-----------------------------------------------------------------------------
+This source file is part of VideoTexure library
+
+Copyright (c) 2006 The Zdeno Ash Miklas
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+-----------------------------------------------------------------------------
+*/
+
+#include <PyObjectPlus.h>
+
+#include <RAS_GLExtensionManager.h>
+
+#include <RAS_IPolygonMaterial.h>
+
+//Old API
+//#include "TexPlayer.h"
+//#include "TexImage.h"
+//#include "TexFrameBuff.h"
+
+//#include "TexPlayerGL.h"
+
+#include "ImageBase.h"
+#include "FilterBase.h"
+#include "Texture.h"
+
+#include "Exception.h"
+
+
+// get material id
+static PyObject * getMaterialID (PyObject *self, PyObject *args)
+{
+ // parameters - game object with video texture
+ PyObject * obj = NULL;
+ // material name
+ char * matName;
+
+ // get parameters
+ if (!PyArg_ParseTuple(args, "Os", &obj, &matName))
+ return NULL;
+ // get material id
+ short matID = getMaterialID(obj, matName);
+ // if material was not found, report errot
+ if (matID < 0)
+ {
+ PyErr_SetString(PyExc_RuntimeError, "object doesn't have material with given name");
+ return NULL;
+ }
+ // return material ID
+ return Py_BuildValue("h", matID);
+}
+
+
+// get last error description
+static PyObject * getLastError (PyObject *self, PyObject *args)
+{
+ return Py_BuildValue("s", Exception::m_lastError.c_str());
+}
+
+// set log file
+static PyObject * setLogFile (PyObject *self, PyObject *args)
+{
+ // get parameters
+ if (!PyArg_ParseTuple(args, "s", &Exception::m_logFile))
+ return Py_BuildValue("i", -1);
+ // log file was loaded
+ return Py_BuildValue("i", 0);
+}
+
+
+// image to numpy array
+static PyObject * imageToArray (PyObject * self, PyObject *args)
+{
+ // parameter is Image object
+ PyObject * pyImg;
+ if (!PyArg_ParseTuple(args, "O", &pyImg) || !pyImageTypes.in(pyImg->ob_type))
+ {
+ // if object is incorect, report error
+ PyErr_SetString(PyExc_TypeError, "The value must be a image source object");
+ return NULL;
+ }
+ // get image structure
+ PyImage * img = reinterpret_cast<PyImage*>(pyImg);
+ // create array object
+ unsigned int * imgBuff = img->m_image->getImage();
+ // if image is available, convert it to array
+ if (imgBuff != NULL)
+ // Nasty problem here: the image buffer is an array of integers
+ // in the processor endian format. The user must take care of that in the script.
+ // Need to find an elegant solution to this problem
+ return Py_BuildValue("s#", imgBuff, img->m_image->getBuffSize());
+ // otherwise return None
+ Py_RETURN_NONE;
+}
+
+
+// metody modulu
+static PyMethodDef moduleMethods[] =
+{
+ {"materialID", getMaterialID, METH_VARARGS, "Gets object's Blender Material ID"},
+ {"getLastError", getLastError, METH_NOARGS, "Gets last error description"},
+ {"setLogFile", setLogFile, METH_VARARGS, "Sets log file name"},
+ {"imageToArray", imageToArray, METH_VARARGS, "get array from image source"},
+ {NULL} /* Sentinel */
+};
+
+#if WITH_FFMPEG
+extern PyTypeObject VideoFFmpegType;
+extern PyTypeObject ImageFFmpegType;
+#endif
+extern PyTypeObject FilterBlueScreenType;
+extern PyTypeObject FilterGrayType;
+extern PyTypeObject FilterColorType;
+extern PyTypeObject FilterLevelType;
+extern PyTypeObject FilterNormalType;
+extern PyTypeObject FilterRGB24Type;
+extern PyTypeObject FilterRGBA32Type;
+extern PyTypeObject FilterBGR24Type;
+extern PyTypeObject ImageBuffType;
+extern PyTypeObject ImageMixType;
+extern PyTypeObject ImageRenderType;
+extern PyTypeObject ImageViewportType;
+extern PyTypeObject ImageViewportType;
+
+
+static void registerAllTypes(void)
+{
+#if WITH_FFMPEG
+ pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
+ pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
+#endif
+ pyImageTypes.add(&ImageBuffType, "ImageBuff");
+ pyImageTypes.add(&ImageMixType, "ImageMix");
+ //pyImageTypes.add(&ImageRenderType, "ImageRender");
+ pyImageTypes.add(&ImageViewportType, "ImageViewport");
+
+ pyFilterTypes.add(&FilterBlueScreenType, "FilterBlueScreen");
+ pyFilterTypes.add(&FilterGrayType, "FilterGray");
+ pyFilterTypes.add(&FilterColorType, "FilterColor");
+ pyFilterTypes.add(&FilterLevelType, "FilterLevel");
+ pyFilterTypes.add(&FilterNormalType, "FilterNormal");
+ pyFilterTypes.add(&FilterRGB24Type, "FilterRGB24");
+ pyFilterTypes.add(&FilterRGBA32Type, "FilterRGBA32");
+ pyFilterTypes.add(&FilterBGR24Type, "FilterBGR24");
+}
+
+PyObject* initVideoTexture(void)
+{
+ // initialize GL extensions
+ //bgl::InitExtensions(0);
+
+ // prepare classes
+ registerAllTypes();
+ registerAllExceptions();
+
+ if (!pyImageTypes.ready())
+ return NULL;
+ if (!pyFilterTypes.ready())
+ return NULL;
+ if (PyType_Ready(&TextureType) < 0)
+ return NULL;
+
+ PyObject * m = Py_InitModule4("VideoTexture", moduleMethods,
+ "Module that allows to play video files on textures in GameBlender.",
+ (PyObject*)NULL,PYTHON_API_VERSION);
+ if (m == NULL)
+ return NULL;
+
+ // initialize classes
+ pyImageTypes.reg(m);
+ pyFilterTypes.reg(m);
+
+ Py_INCREF(&TextureType);
+ PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
+
+ // init last error description
+ Exception::m_lastError[0] = '\0';
+ return m;
+}
+
+// registration to Image types, put here because of silly linker bug