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Diffstat (limited to 'source/gameengine/VideoTexture')
-rw-r--r--source/gameengine/VideoTexture/Exception.cpp6
-rw-r--r--source/gameengine/VideoTexture/FilterBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/FilterColor.cpp4
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp16
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h90
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h12
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp6
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h4
9 files changed, 71 insertions, 71 deletions
diff --git a/source/gameengine/VideoTexture/Exception.cpp b/source/gameengine/VideoTexture/Exception.cpp
index 89d95d26971..0f571550205 100644
--- a/source/gameengine/VideoTexture/Exception.cpp
+++ b/source/gameengine/VideoTexture/Exception.cpp
@@ -48,7 +48,7 @@ ExpDesc errNFoundDesc(ErrNotFound, "Error description not found");
// implementation of ExpDesc
// constructor
-ExpDesc::ExpDesc (ExceptionID & exp, const char * desc, RESULT hres)
+ExpDesc::ExpDesc (ExceptionID & exp, const char *desc, RESULT hres)
: m_expID(exp), m_hRslt(hres), m_description(desc)
{
}
@@ -105,7 +105,7 @@ const char * Exception::what()
// debug version - with file and line of exception
-Exception::Exception (ExceptionID & expID, RESULT rslt, const char * fil, int lin)
+Exception::Exception (ExceptionID & expID, RESULT rslt, const char *fil, int lin)
: m_expID (&expID), m_hRslt (rslt)
{
// set file and line
@@ -115,7 +115,7 @@ Exception::Exception (ExceptionID & expID, RESULT rslt, const char * fil, int li
// set file and line
-void Exception::setFileLine (const char * fil, int lin)
+void Exception::setFileLine (const char *fil, int lin)
{
if (fil != NULL) m_fileName = fil;
m_line = lin;
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp
index 66552cde928..77d12ddc9e6 100644
--- a/source/gameengine/VideoTexture/FilterBase.cpp
+++ b/source/gameengine/VideoTexture/FilterBase.cpp
@@ -124,7 +124,7 @@ PyObject *Filter_getPrevious (PyFilter *self, void *closure)
if (self->m_filter != NULL)
{
// pixel filter object
- PyObject * filt = reinterpret_cast<PyObject*>(self->m_filter->getPrevious());
+ PyObject *filt = reinterpret_cast<PyObject*>(self->m_filter->getPrevious());
// if filter is present
if (filt != NULL)
{
diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp
index 5efb59efe4c..26b5303e365 100644
--- a/source/gameengine/VideoTexture/FilterColor.cpp
+++ b/source/gameengine/VideoTexture/FilterColor.cpp
@@ -141,7 +141,7 @@ static int setMatrix(PyFilter *self, PyObject *value, void *closure)
for (int r = 0; valid && r < 4; ++r)
{
// get row object
- PyObject * row = PySequence_Fast_GET_ITEM(value, r);
+ PyObject *row = PySequence_Fast_GET_ITEM(value, r);
// check sequence
valid = PySequence_Check(row) && PySequence_Size(row) == 5;
// check items
@@ -274,7 +274,7 @@ static int setLevels(PyFilter *self, PyObject *value, void *closure)
for (int r = 0; valid && r < 4; ++r)
{
// get row object
- PyObject * row = PySequence_Fast_GET_ITEM(value, r);
+ PyObject *row = PySequence_Fast_GET_ITEM(value, r);
// check sequence
valid = PySequence_Check(row) && PySequence_Size(row) == 2;
// check items
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 4745ce784c0..5a11cd24bcf 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -364,7 +364,7 @@ PyTypeList pyImageTypes;
// functions for python interface
// object allocation
-PyObject *Image_allocNew (PyTypeObject *type, PyObject *args, PyObject *kwds)
+PyObject *Image_allocNew(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
// allocate object
PyImage *self = reinterpret_cast<PyImage*>(type->tp_alloc(type, 0));
@@ -394,7 +394,7 @@ void Image_dealloc(PyImage *self)
}
// get image data
-PyObject *Image_getImage (PyImage *self, char * mode)
+PyObject *Image_getImage(PyImage *self, char *mode)
{
try
{
@@ -551,7 +551,7 @@ int Image_setFlip(PyImage *self, PyObject *value, void *closure)
}
// get zbuff
-PyObject * Image_getZbuff (PyImage * self, void * closure)
+PyObject *Image_getZbuff(PyImage * self, void *closure)
{
if (self->m_image != NULL && self->m_image->getZbuff()) Py_RETURN_TRUE;
else Py_RETURN_FALSE;
@@ -573,7 +573,7 @@ int Image_setZbuff(PyImage *self, PyObject *value, void *closure)
}
// get depth
-PyObject * Image_getDepth (PyImage * self, void * closure)
+PyObject *Image_getDepth(PyImage * self, void *closure)
{
if (self->m_image != NULL && self->m_image->getDepth()) Py_RETURN_TRUE;
else Py_RETURN_FALSE;
@@ -598,7 +598,7 @@ int Image_setDepth(PyImage *self, PyObject *value, void *closure)
// get filter source object
-PyObject *Image_getSource (PyImage *self, PyObject *args)
+PyObject *Image_getSource(PyImage *self, PyObject *args)
{
// get arguments
char * id;
@@ -622,7 +622,7 @@ PyObject *Image_getSource (PyImage *self, PyObject *args)
// set filter source object
-PyObject *Image_setSource (PyImage *self, PyObject *args)
+PyObject *Image_setSource(PyImage *self, PyObject *args)
{
// get arguments
char * id;
@@ -657,13 +657,13 @@ PyObject *Image_setSource (PyImage *self, PyObject *args)
// get pixel filter object
-PyObject *Image_getFilter (PyImage *self, void *closure)
+PyObject *Image_getFilter(PyImage *self, void *closure)
{
// if image object is available
if (self->m_image != NULL)
{
// pixel filter object
- PyObject * filt = reinterpret_cast<PyObject*>(self->m_image->getFilter());
+ PyObject *filt = reinterpret_cast<PyObject*>(self->m_image->getFilter());
// if filter is present
if (filt != NULL)
{
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 3bb9c8cb090..718191fd049 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -57,52 +57,52 @@ public:
/// constructor
ImageBase (bool staticSrc = false);
/// destructor
- virtual ~ImageBase (void);
+ virtual ~ImageBase(void);
/// release contained objects, if returns true, object should be deleted
- virtual bool release (void);
+ virtual bool release(void);
/// is an image available
bool isImageAvailable(void)
{ return m_avail; }
/// get image
- unsigned int * getImage (unsigned int texId = 0, double timestamp=-1.0);
+ unsigned int *getImage(unsigned int texId = 0, double timestamp=-1.0);
/// get image size
- short * getSize (void) { return m_size; }
+ short * getSize(void) { return m_size; }
/// get image buffer size
- unsigned long getBuffSize (void)
+ unsigned long getBuffSize(void)
{ return m_size[0] * m_size[1] * sizeof(unsigned int); }
/// refresh image - invalidate its current content
- virtual void refresh (void);
+ virtual void refresh(void);
/// get scale
- bool getScale (void) { return m_scale; }
+ bool getScale(void) { return m_scale; }
/// set scale
- void setScale (bool scale) { m_scale = scale; m_scaleChange = true; }
+ void setScale(bool scale) { m_scale = scale; m_scaleChange = true; }
/// get vertical flip
- bool getFlip (void) { return m_flip; }
+ bool getFlip(void) { return m_flip; }
/// set vertical flip
- void setFlip (bool flip) { m_flip = flip; }
+ void setFlip(bool flip) { m_flip = flip; }
/// get Z buffer
- bool getZbuff (void) { return m_zbuff; }
+ bool getZbuff(void) { return m_zbuff; }
/// set Z buffer
- void setZbuff (bool zbuff) { m_zbuff = zbuff; }
+ void setZbuff(bool zbuff) { m_zbuff = zbuff; }
/// get depth
- bool getDepth (void) { return m_depth; }
+ bool getDepth(void) { return m_depth; }
/// set depth
- void setDepth (bool depth) { m_depth = depth; }
+ void setDepth(bool depth) { m_depth = depth; }
/// get source object
- PyImage * getSource (const char * id);
+ PyImage * getSource(const char * id);
/// set source object, return true, if source was set
- bool setSource (const char * id, PyImage *source);
+ bool setSource(const char * id, PyImage *source);
/// get pixel filter
- PyFilter * getFilter (void) { return m_pyfilter; }
+ PyFilter * getFilter(void) { return m_pyfilter; }
/// set pixel filter
- void setFilter (PyFilter * filt);
+ void setFilter(PyFilter * filt);
- /// calculate size (nearest power of 2)
- static short calcSize (short size);
+ /// calculate size(nearest power of 2)
+ static short calcSize(short size);
/// number of buffer pointing to m_image, public because not handled by this class
int m_exports;
@@ -137,25 +137,25 @@ protected:
PyFilter * m_pyfilter;
/// initialize image data
- void init (short width, short height);
+ void init(short width, short height);
/// find source
- ImageSourceList::iterator findSource (const char * id);
+ ImageSourceList::iterator findSource(const char *id);
/// create new source
- virtual ImageSource * newSource (const char * id) { return NULL; }
+ virtual ImageSource *newSource(const char *id) { return NULL; }
/// check source sizes
- bool checkSourceSizes (void);
+ bool checkSourceSizes(void);
/// calculate image from sources and set its availability
- virtual void calcImage (unsigned int texId, double ts) {}
+ virtual void calcImage(unsigned int texId, double ts) {}
/// perform loop detection
- bool loopDetect (ImageBase * img);
+ bool loopDetect(ImageBase * img);
/// template for image conversion
- template<class FLT, class SRC> void convImage (FLT & filter, SRC srcBuff,
+ template<class FLT, class SRC> void convImage(FLT & filter, SRC srcBuff,
short * srcSize)
{
// destination buffer
@@ -328,7 +328,7 @@ extern PyTypeList pyImageTypes;
// functions for python interface
// object initialization
-template <class T> static int Image_init (PyObject *pySelf, PyObject *args, PyObject *kwds)
+template <class T> static int Image_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
{
PyImage *self = reinterpret_cast<PyImage*>(pySelf);
// create source object
@@ -339,43 +339,43 @@ template <class T> static int Image_init (PyObject *pySelf, PyObject *args, PyOb
}
// object allocation
-PyObject *Image_allocNew (PyTypeObject *type, PyObject *args, PyObject *kwds);
+PyObject *Image_allocNew(PyTypeObject *type, PyObject *args, PyObject *kwds);
// object deallocation
-void Image_dealloc (PyImage *self);
+void Image_dealloc(PyImage *self);
// get image data
-PyObject *Image_getImage (PyImage *self, char * mode);
+PyObject *Image_getImage(PyImage *self, char * mode);
// get image size
-PyObject *Image_getSize (PyImage *self, void *closure);
+PyObject *Image_getSize(PyImage *self, void *closure);
// refresh image - invalidate current content
-PyObject *Image_refresh (PyImage *self);
+PyObject *Image_refresh(PyImage *self);
// get scale
-PyObject *Image_getScale (PyImage *self, void *closure);
+PyObject *Image_getScale(PyImage *self, void *closure);
// set scale
-int Image_setScale (PyImage *self, PyObject *value, void *closure);
+int Image_setScale(PyImage *self, PyObject *value, void *closure);
// get flip
-PyObject *Image_getFlip (PyImage *self, void *closure);
+PyObject *Image_getFlip(PyImage *self, void *closure);
// set flip
-int Image_setFlip (PyImage *self, PyObject *value, void *closure);
+int Image_setFlip(PyImage *self, PyObject *value, void *closure);
// get filter source object
-PyObject *Image_getSource (PyImage *self, PyObject *args);
+PyObject *Image_getSource(PyImage *self, PyObject *args);
// set filter source object
-PyObject *Image_setSource (PyImage *self, PyObject *args);
+PyObject *Image_setSource(PyImage *self, PyObject *args);
// get Z buffer
-PyObject * Image_getZbuff (PyImage * self, void * closure);
+PyObject *Image_getZbuff(PyImage * self, void *closure);
// set Z buffer
-int Image_setZbuff (PyImage * self, PyObject * value, void * closure);
+int Image_setZbuff(PyImage * self, PyObject *value, void *closure);
// get depth
-PyObject * Image_getDepth (PyImage * self, void * closure);
+PyObject *Image_getDepth(PyImage * self, void *closure);
// set depth
-int Image_setDepth (PyImage * self, PyObject * value, void * closure);
+int Image_setDepth(PyImage * self, PyObject *value, void *closure);
// get pixel filter object
-PyObject *Image_getFilter (PyImage *self, void *closure);
+PyObject *Image_getFilter(PyImage *self, void *closure);
// set pixel filter object
-int Image_setFilter (PyImage *self, PyObject *value, void *closure);
+int Image_setFilter(PyImage *self, PyObject *value, void *closure);
// check if a buffer can be extracted
PyObject *Image_valid(PyImage *self, void *closure);
// for buffer access to PyImage objects
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 0b34824fd08..11ddec681c5 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -299,7 +299,7 @@ static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// parameters - scene object
PyObject *scene;
// camera object
- PyObject * camera;
+ PyObject *camera;
// parameter keywords
static const char *kwlist[] = {"sceneObj", "cameraObj", NULL};
// get parameters
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
index 5afd4654d62..10d894a9fb8 100644
--- a/source/gameengine/VideoTexture/ImageViewport.h
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -95,12 +95,12 @@ protected:
GLint * getViewportSize (void) { return m_viewport + 2; }
};
-PyObject *ImageViewport_getCaptureSize (PyImage *self, void *closure);
-int ImageViewport_setCaptureSize (PyImage *self, PyObject *value, void *closure);
-PyObject *ImageViewport_getWhole (PyImage *self, void *closure);
-int ImageViewport_setWhole (PyImage *self, PyObject *value, void *closure);
-PyObject *ImageViewport_getAlpha (PyImage *self, void *closure);
-int ImageViewport_setAlpha (PyImage *self, PyObject *value, void *closure);
+PyObject *ImageViewport_getCaptureSize(PyImage *self, void *closure);
+int ImageViewport_setCaptureSize(PyImage *self, PyObject *value, void *closure);
+PyObject *ImageViewport_getWhole(PyImage *self, void *closure);
+int ImageViewport_setWhole(PyImage *self, PyObject *value, void *closure);
+PyObject *ImageViewport_getAlpha(PyImage *self, void *closure);
+int ImageViewport_setAlpha(PyImage *self, PyObject *value, void *closure);
#endif
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 4e584cc89ad..be7f9392f39 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -504,7 +504,7 @@ void VideoFFmpeg::stopCache()
}
}
-void VideoFFmpeg::releaseFrame(AVFrame* frame)
+void VideoFFmpeg::releaseFrame(AVFrame *frame)
{
if (frame == m_frameRGB)
{
@@ -521,7 +521,7 @@ void VideoFFmpeg::releaseFrame(AVFrame* frame)
}
// open video file
-void VideoFFmpeg::openFile (char * filename)
+void VideoFFmpeg::openFile (char *filename)
{
if (openStream(filename, NULL, NULL) != 0)
return;
@@ -578,7 +578,7 @@ void VideoFFmpeg::openFile (char * filename)
// open video capture device
-void VideoFFmpeg::openCam (char * file, short camIdx)
+void VideoFFmpeg::openCam (char *file, short camIdx)
{
// open camera source
AVInputFormat *inputFormat;
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 92043bb1f74..2f466eb5eeb 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -51,12 +51,12 @@ extern "C" {
#endif
#ifdef FFMPEG_CODEC_IS_POINTER
-static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
+static inline AVCodecContext *get_codec_from_stream(AVStream* stream)
{
return stream->codec;
}
#else
-static inline AVCodecContext* get_codec_from_stream(AVStream* stream)
+static inline AVCodecContext *get_codec_from_stream(AVStream* stream)
{
return &stream->codec;
}