Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp15
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp20
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h7
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h13
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp28
7 files changed, 82 insertions, 25 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 810e9b6ddfb..ce542671425 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -169,6 +169,11 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int disableVBO = (U.gameflags & USER_DISABLE_VBO);
U.gameflags |= USER_DISABLE_VBO;
+ // Globals to be carried on over blender files
+ GlobalSettings gs;
+ gs.matmode= startscene->gm.matmode;
+ gs.glslflag= startscene->gm.flag;
+
do
{
View3D *v3d= CTX_wm_view3d(C);
@@ -239,6 +244,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
+ //set the global settings (carried over if restart/load new files)
+ ketsjiengine->SetGlobalSettings(&gs);
+
#ifdef WITH_PYTHON
CValue::SetDeprecationWarnings(nodepwarnings);
#endif
@@ -370,12 +378,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(GPU_glsl_support())
useglslmat = true;
- else if(scene->gm.matmode == GAME_MAT_GLSL)
+ else if(gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
+ if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
+ if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
@@ -494,6 +502,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
printf("Blender Game Engine Finished\n");
exitstring = ketsjiengine->GetExitString();
+ gs = *(ketsjiengine->GetGlobalSettings());
// when exiting the mainloop
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 5bc6093a9ff..7b47d74d424 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -151,7 +151,7 @@ GPG_Application::~GPG_Application(void)
-bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv)
+bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, GlobalSettings *gs, int argc, char **argv)
{
bool result = false;
@@ -168,6 +168,9 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int a
m_argc= argc;
m_argv= argv;
+ /* Global Settings */
+ m_globalSettings= gs;
+
return result;
}
@@ -511,6 +514,12 @@ int GPG_Application::getExitRequested(void)
}
+GlobalSettings* GPG_Application::getGlobalSettings(void)
+{
+ return m_ketsjiengine->GetGlobalSettings();
+}
+
+
const STR_String& GPG_Application::getExitString(void)
{
@@ -552,7 +561,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if(GPU_glsl_support())
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
- else if(gm->matmode == GAME_MAT_GLSL)
+ else if(m_globalSettings->matmode == GAME_MAT_GLSL)
m_blendermat = false;
// create the canvas, rasterizer and rendertools
@@ -629,6 +638,9 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
+ //set the global settings (carried over if restart/load new files)
+ m_ketsjiengine->SetGlobalSettings(m_globalSettings);
+
m_engineInitialized = true;
}
@@ -685,9 +697,9 @@ bool GPG_Application::startEngine(void)
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
- if(m_blendermat && (m_startScene->gm.matmode != GAME_MAT_TEXFACE))
+ if(m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE))
m_sceneconverter->SetMaterials(true);
- if(m_blenderglslmat && (m_startScene->gm.matmode == GAME_MAT_GLSL))
+ if(m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index c0638517657..df87aea1195 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -39,6 +39,8 @@
#include <wtypes.h>
#endif
+#include "KX_KetsjiEngine.h"
+
class KX_KetsjiEngine;
class KX_ISceneConverter;
class NG_LoopBackNetworkDeviceInterface;
@@ -61,7 +63,7 @@ public:
GPG_Application(GHOST_ISystem* system);
~GPG_Application(void);
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
+ bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
@@ -74,6 +76,7 @@ public:
virtual bool processEvent(GHOST_IEvent* event);
int getExitRequested(void);
const STR_String& getExitString(void);
+ GlobalSettings* getGlobalSettings(void);
bool StartGameEngine(int stereoMode);
void StopGameEngine();
@@ -111,6 +114,8 @@ protected:
/* Exit state. */
int m_exitRequested;
STR_String m_exitString;
+ GlobalSettings* m_globalSettings;
+
/* GHOST system abstraction. */
GHOST_ISystem* m_system;
/* Main window. */
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 3f8bcf9e2ad..d4ce19de83f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -746,6 +746,11 @@ int main(int argc, char** argv)
if(filename[0])
BLI_path_cwd(filename);
+
+ // fill the GlobalSettings with the first scene files
+ // those may change during the game and persist after using Game Actuator
+ GlobalSettings gs;
+
do
{
// Read the Blender file
@@ -799,9 +804,13 @@ int main(int argc, char** argv)
Scene *scene = bfd->curscene;
G.main = maggie;
- if (firstTimeRunning)
+ if (firstTimeRunning) {
G.fileflags = bfd->fileflags;
+ gs.matmode= scene->gm.matmode;
+ gs.glslflag= scene->gm.flag;
+ }
+
//Seg Fault; icon.c gIcons == 0
BKE_icons_init(1);
@@ -861,7 +870,7 @@ int main(int argc, char** argv)
}
// GPG_Application app (system, maggie, startscenename);
- app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
+ app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
if(G.main != maggie) {
BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
@@ -957,6 +966,7 @@ int main(int argc, char** argv)
{
run = false;
exitstring = app.getExitString();
+ gs = *app.getGlobalSettings();
}
}
app.StopGameEngine();
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index db919b7bc5a..65ff06456b4 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1936,4 +1936,14 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
b = m_overrideFrameColorB;
}
+void KX_KetsjiEngine::SetGlobalSettings(GlobalSettings* gs)
+{
+ m_globalsettings.matmode = gs->matmode;
+ m_globalsettings.glslflag = gs->glslflag;
+}
+
+GlobalSettings* KX_KetsjiEngine::GetGlobalSettings(void)
+{
+ return &m_globalsettings;
+}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index b1009c7d8f0..f2f978a0afa 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -62,6 +62,11 @@ enum KX_ExitRequestMode
KX_EXIT_REQUEST_MAX
};
+typedef struct {
+ short matmode;
+ short glslflag;
+} GlobalSettings;
+
/**
* KX_KetsjiEngine is the core game engine class.
*/
@@ -193,6 +198,9 @@ private:
/** Blue component of framing bar color. */
float m_overrideFrameColorB;
+ /** Settings that doesn't go away with Game Actuator */
+ GlobalSettings m_globalsettings;
+
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
void PostRenderScene(KX_Scene* scene);
void RenderDebugProperties();
@@ -404,7 +412,10 @@ public:
KX_Scene* CreateScene(const STR_String& scenename);
KX_Scene* CreateScene(Scene *scene);
-
+
+ GlobalSettings* GetGlobalSettings(void);
+ void SetGlobalSettings(GlobalSettings* gs);
+
protected:
/**
* Processes all scheduled scene activity.
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7ddaa97770b..62ca2910c60 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1113,7 +1113,7 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enable, flag, sceneflag;
@@ -1127,15 +1127,15 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
return NULL;
}
- sceneflag= gm->flag;
+ sceneflag= gs->glslflag;
if (enable)
- gm->flag &= ~flag;
+ gs->glslflag &= ~flag;
else
- gm->flag |= flag;
+ gs->glslflag |= flag;
/* display lists and GLSL materials need to be remade */
- if(sceneflag != gm->flag) {
+ if(sceneflag != gs->glslflag) {
GPU_materials_free();
if(gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
@@ -1156,7 +1156,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enabled = 0, flag;
@@ -1170,7 +1170,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
return NULL;
}
- enabled = ((gm->flag & flag) != 0);
+ enabled = ((gs->glslflag & flag) != 0);
return PyLong_FromSsize_t(enabled);
}
@@ -1182,18 +1182,18 @@ static PyObject* gPySetMaterialType(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int type;
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
if(type == KX_BLENDER_GLSL_MATERIAL)
- gm->matmode= GAME_MAT_GLSL;
+ gs->matmode= GAME_MAT_GLSL;
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
- gm->matmode= GAME_MAT_MULTITEX;
+ gs->matmode= GAME_MAT_MULTITEX;
else if(type == KX_TEXFACE_MATERIAL)
- gm->matmode= GAME_MAT_TEXFACE;
+ gs->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
return NULL;
@@ -1204,12 +1204,12 @@ static PyObject* gPySetMaterialType(PyObject*,
static PyObject* gPyGetMaterialType(PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
- if(gm->matmode == GAME_MAT_GLSL)
+ if(gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
- else if(gm->matmode == GAME_MAT_MULTITEX)
+ else if(gs->matmode == GAME_MAT_MULTITEX)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;