diff options
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 64 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 4 | ||||
-rw-r--r-- | source/gameengine/PyDoc/KX_GameObject.py | 48 |
3 files changed, 116 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index a168beb9a70..e4a37b589a8 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -615,6 +615,7 @@ void KX_GameObject::setAngularVelocity(const MT_Vector3& ang_vel,bool local) m_pPhysicsController1->SetAngularVelocity(ang_vel,local); } + void KX_GameObject::ResolveCombinedVelocities( const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel, @@ -969,6 +970,10 @@ PyMethodDef KX_GameObject::Methods[] = { {"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_NOARGS}, {"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O}, {"setWorldPosition", (PyCFunction) KX_GameObject::sPySetWorldPosition, METH_O}, + {"applyForce", (PyCFunction) KX_GameObject::sPyApplyForce, METH_VARARGS}, + {"applyTorque", (PyCFunction) KX_GameObject::sPyApplyTorque, METH_VARARGS}, + {"applyRotation", (PyCFunction) KX_GameObject::sPyApplyRotation, METH_VARARGS}, + {"applyMovement", (PyCFunction) KX_GameObject::sPyApplyMovement, METH_VARARGS}, {"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS}, {"setLinearVelocity", (PyCFunction) KX_GameObject::sPySetLinearVelocity, METH_VARARGS}, {"getAngularVelocity", (PyCFunction) KX_GameObject::sPyGetAngularVelocity, METH_VARARGS}, @@ -1261,6 +1266,65 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr return SCA_IObject::_setattr(attr, value); } +PyObject* KX_GameObject::PyApplyForce(PyObject* self, PyObject* args) +{ + int local = 0; + PyObject* pyvect; + + if (PyArg_ParseTuple(args, "O|i", &pyvect, &local)) { + MT_Vector3 force; + if (PyVecTo(pyvect, force)) { + ApplyForce(force, (local!=0)); + Py_RETURN_NONE; + } + } + return NULL; +} + +PyObject* KX_GameObject::PyApplyTorque(PyObject* self, PyObject* args) +{ + int local = 0; + PyObject* pyvect; + + if (PyArg_ParseTuple(args, "O|i", &pyvect, &local)) { + MT_Vector3 torque; + if (PyVecTo(pyvect, torque)) { + ApplyTorque(torque, (local!=0)); + Py_RETURN_NONE; + } + } + return NULL; +} + +PyObject* KX_GameObject::PyApplyRotation(PyObject* self, PyObject* args) +{ + int local = 0; + PyObject* pyvect; + + if (PyArg_ParseTuple(args, "O|i", &pyvect, &local)) { + MT_Vector3 rotation; + if (PyVecTo(pyvect, rotation)) { + ApplyRotation(rotation, (local!=0)); + Py_RETURN_NONE; + } + } + return NULL; +} + +PyObject* KX_GameObject::PyApplyMovement(PyObject* self, PyObject* args) +{ + int local = 0; + PyObject* pyvect; + + if (PyArg_ParseTuple(args, "O|i", &pyvect, &local)) { + MT_Vector3 movement; + if (PyVecTo(pyvect, movement)) { + ApplyMovement(movement, (local!=0)); + Py_RETURN_NONE; + } + } + return NULL; +} PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self, PyObject* args) { diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 20b15787d27..4f26031356f 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -772,6 +772,10 @@ public: KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition); KX_PYMETHOD_O(KX_GameObject,SetPosition); KX_PYMETHOD_O(KX_GameObject,SetWorldPosition); + KX_PYMETHOD_VARARGS(KX_GameObject, ApplyForce); + KX_PYMETHOD_VARARGS(KX_GameObject, ApplyTorque); + KX_PYMETHOD_VARARGS(KX_GameObject, ApplyRotation); + KX_PYMETHOD_VARARGS(KX_GameObject, ApplyMovement); KX_PYMETHOD_VARARGS(KX_GameObject,GetLinearVelocity); KX_PYMETHOD_VARARGS(KX_GameObject,SetLinearVelocity); KX_PYMETHOD_VARARGS(KX_GameObject,GetAngularVelocity); diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index 505ce253dd1..efeffab2eed 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -123,6 +123,50 @@ class KX_GameObject: @return: The game object's rotation matrix @note: When using this matrix with Blender.Mathutils.Matrix() types, it will need to be transposed. """ + def applyMovement(movement, local = 0): + """ + Sets the game object's movement. + + @type movement: 3d vector. + @param movement: movement vector. + @type local: boolean + @param local: - False: you get the "global" movement ie: relative to world orientation (default). + - True: you get the "local" movement ie: relative to object orientation. + """ + def applyRotation(movement, local = 0): + """ + Sets the game object's rotation. + + @type rotation: 3d vector. + @param rotation: rotation vector. + @type local: boolean + @param local: - False: you get the "global" rotation ie: relative to world orientation (default). + - True: you get the "local" rotation ie: relative to object orientation. + """ + def applyForce(force, local = 0): + """ + Sets the game object's force. + + This requires a dynamic object. + + @type force: 3d vector. + @param force: force vector. + @type local: boolean + @param local: - False: you get the "global" force ie: relative to world orientation (default). + - True: you get the "local" force ie: relative to object orientation. + """ + def applyTorque(torque, local = 0): + """ + Sets the game object's torque. + + This requires a dynamic object. + + @type torque: 3d vector. + @param torque: torque vector. + @type local: boolean + @param local: - False: you get the "global" torque ie: relative to world orientation (default). + - True: you get the "local" torque ie: relative to object orientation. + """ def getLinearVelocity(local = 0): """ Gets the game object's linear velocity. @@ -143,6 +187,8 @@ class KX_GameObject: This method sets game object's velocity through it's centre of mass, ie no angular velocity component. + This requires a dynamic object. + @type velocity: 3d vector. @param velocity: linear velocity vector. @type local: boolean @@ -163,6 +209,8 @@ class KX_GameObject: """ Sets the game object's angular velocity. + This requires a dynamic object. + @type velocity: 3d vector. @param velocity: angular velocity vector. @type local: boolean |