diff options
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 95d8fe1f294..6cbb8e08cf5 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -1426,7 +1426,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, printf("Mesh has a user \"%s\"\n", name); #endif me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me); - me->us--; + id_us_min(me); } BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */ BLI_addtail(&maggie->mesh, me); @@ -1450,7 +1450,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, Material *mat_new = BKE_material_copy(mat_old); mat_new->id.flag |= LIB_DOIT; - mat_old->id.us--; + id_us_min(&mat_old->id); BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex BLI_addtail(&maggie->mat, mat_new); @@ -1461,8 +1461,8 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, for (int j = i + 1; j < mesh->totcol; j++) { if (mesh->mat[j] == mat_old) { mesh->mat[j] = mat_new; - mat_new->id.us++; - mat_old->id.us--; + id_us_plus(&mat_new->id); + id_us_min(&mat_old->id); } } } |