diff options
Diffstat (limited to 'source/gameengine')
174 files changed, 0 insertions, 693 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 00f556b3e96..4137dc37638 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -28,10 +28,6 @@ * Blender's Ketsji startpoint */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include <signal.h> #include <stdlib.h> #include <stdio.h> diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp index d563a17fe06..ec6923e280e 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp @@ -30,10 +30,6 @@ #include "DNA_screen_types.h" #include "stdio.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect) : m_win(win), diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp index 1f79c03c045..55a687c0baa 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp @@ -36,10 +36,6 @@ extern "C" { } #endif -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* * This little block needed for linking to Blender... */ diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp index 760dd09077e..697687d1b95 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp @@ -28,7 +28,3 @@ */ #include "KX_BlenderInputDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp index 1c5989be301..e8cb25af868 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // annoying warnings about truncated STL debug info #pragma warning (disable :4786) diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp index 7952c3142b4..c3e3935fca5 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // annoying warnings about truncated STL debug info #pragma warning (disable :4786) diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp index 2f192666dcd..813869dd032 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp @@ -28,10 +28,6 @@ #include "KX_ISystem.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable :4786) #include <windows.h> diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 10453fb1253..b8d4c4e0f04 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -53,10 +53,6 @@ #include "PyObjectPlus.h" #include "KX_PyMath.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - extern "C" { #include "BKE_animsys.h" #include "BKE_action.h" diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index d4ecc5098d8..4bf2117c5c5 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_armature_types.h" #include "BL_ArmatureChannel.h" #include "BL_ArmatureObject.h" diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 7117ba61037..0b7ab043d16 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_constraint_types.h" #include "DNA_action_types.h" #include "BL_ArmatureConstraint.h" diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 18204d1deab..35ee3ac1ca3 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -53,10 +53,6 @@ #include "MT_Matrix4x4.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Move here pose function for game engine so that we can mix with GE objects * Principle is as follow: diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index d8484559d91..4a2aa3695fa 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -28,10 +28,6 @@ * Convert blender data to ketsji */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 879322fba07..f076d52c745 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -33,10 +33,6 @@ #include "RAS_MaterialBucket.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - BL_DeformableGameObject::~BL_DeformableGameObject() { if (m_pDeformer) diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index d8fcf8eb35d..332c6fee2cf 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -28,10 +28,6 @@ * Simple deformation controller that restores a mesh to its rest position */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 0b6d8363d73..08d3e54a7c5 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -56,10 +56,6 @@ extern "C" { #include "BKE_animsys.h" } -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - BL_ShapeActionActuator::~BL_ShapeActionActuator() { } diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index d2ddf108794..47653519cfd 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -31,10 +31,6 @@ #include "BlenderWorldInfo.h" #include "KX_BlenderGL.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index c1a99423fc7..858db6d76a1 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -46,10 +46,6 @@ #include "KX_GameObject.h" #include "IntValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index c5294e64d3d..44c0ad38909 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -28,10 +28,6 @@ #include "KX_ConvertProperties.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_object_types.h" #include "DNA_property_types.h" diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 2f81e82b2c7..63f4a7bd8bc 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -30,10 +30,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 4adfa842fd7..c983c8a5100 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // don't show stl-warnings diff --git a/source/gameengine/Expressions/BoolValue.cpp b/source/gameengine/Expressions/BoolValue.cpp index 62e43da335b..e6bb454a1b5 100644 --- a/source/gameengine/Expressions/BoolValue.cpp +++ b/source/gameengine/Expressions/BoolValue.cpp @@ -18,10 +18,6 @@ #include "ErrorValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/ConstExpr.cpp b/source/gameengine/Expressions/ConstExpr.cpp index 6b64be9c9a9..e873e968c86 100644 --- a/source/gameengine/Expressions/ConstExpr.cpp +++ b/source/gameengine/Expressions/ConstExpr.cpp @@ -17,10 +17,6 @@ #include "ConstExpr.h" #include "VectorValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/EXP_C-Api.cpp b/source/gameengine/Expressions/EXP_C-Api.cpp index f944dd38447..d97e13b7784 100644 --- a/source/gameengine/Expressions/EXP_C-Api.cpp +++ b/source/gameengine/Expressions/EXP_C-Api.cpp @@ -33,10 +33,6 @@ #include "ErrorValue.h" #include "InputParser.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - EXP_ValueHandle EXP_CreateInt(int innie) { return (EXP_ValueHandle) new CIntValue(innie); diff --git a/source/gameengine/Expressions/EmptyValue.cpp b/source/gameengine/Expressions/EmptyValue.cpp index 5d1273b5301..22215ba5ed1 100644 --- a/source/gameengine/Expressions/EmptyValue.cpp +++ b/source/gameengine/Expressions/EmptyValue.cpp @@ -21,10 +21,6 @@ #include "ListValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/ErrorValue.cpp b/source/gameengine/Expressions/ErrorValue.cpp index a44abf8b22e..3063d02d69d 100644 --- a/source/gameengine/Expressions/ErrorValue.cpp +++ b/source/gameengine/Expressions/ErrorValue.cpp @@ -14,10 +14,6 @@ #include "ErrorValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/Expression.cpp b/source/gameengine/Expressions/Expression.cpp index f16f572c322..7ef0d4cc84c 100644 --- a/source/gameengine/Expressions/Expression.cpp +++ b/source/gameengine/Expressions/Expression.cpp @@ -15,10 +15,6 @@ #include "Expression.h" #include "ErrorValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/FloatValue.cpp b/source/gameengine/Expressions/FloatValue.cpp index b1ac0e1ea9a..82c86ac68b2 100644 --- a/source/gameengine/Expressions/FloatValue.cpp +++ b/source/gameengine/Expressions/FloatValue.cpp @@ -19,10 +19,6 @@ #include "ErrorValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/IdentifierExpr.cpp b/source/gameengine/Expressions/IdentifierExpr.cpp index 23211b7eed3..3cbd5b748d1 100644 --- a/source/gameengine/Expressions/IdentifierExpr.cpp +++ b/source/gameengine/Expressions/IdentifierExpr.cpp @@ -28,10 +28,6 @@ #include "IdentifierExpr.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - CIdentifierExpr::CIdentifierExpr(const STR_String& identifier,CValue* id_context) :m_identifier(identifier) { diff --git a/source/gameengine/Expressions/IfExpr.cpp b/source/gameengine/Expressions/IfExpr.cpp index fcb37bff52d..0aa9cfbd3c6 100644 --- a/source/gameengine/Expressions/IfExpr.cpp +++ b/source/gameengine/Expressions/IfExpr.cpp @@ -17,10 +17,6 @@ #include "ErrorValue.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp index 96a52aec028..8187ff6a9e8 100644 --- a/source/gameengine/Expressions/InputParser.cpp +++ b/source/gameengine/Expressions/InputParser.cpp @@ -29,10 +29,6 @@ #include "Operator1Expr.h" #include "IdentifierExpr.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // this is disable at the moment, I expected a memleak from it, but the error-cleanup was the reason // well, looks we don't need it anyway, until maybe the Curved Surfaces are integrated into CSG // cool things like (IF(LOD==1,CCurvedValue,IF(LOD==2,CCurvedValue2)) etc... diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp index badba8ead63..83e57200db0 100644 --- a/source/gameengine/Expressions/IntValue.cpp +++ b/source/gameengine/Expressions/IntValue.cpp @@ -19,10 +19,6 @@ #include "StringValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/KX_HashedPtr.cpp b/source/gameengine/Expressions/KX_HashedPtr.cpp index dbf8058d012..1743e55c2bf 100644 --- a/source/gameengine/Expressions/KX_HashedPtr.cpp +++ b/source/gameengine/Expressions/KX_HashedPtr.cpp @@ -28,10 +28,6 @@ #include "KX_HashedPtr.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - unsigned int KX_Hash(void * inDWord) { #if defined(_WIN64) diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp index 6e47ed913db..75aff67424b 100644 --- a/source/gameengine/Expressions/ListValue.cpp +++ b/source/gameengine/Expressions/ListValue.cpp @@ -24,10 +24,6 @@ #include "BLO_sys_types.h" /* for intptr_t support */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction diff --git a/source/gameengine/Expressions/Operator1Expr.cpp b/source/gameengine/Expressions/Operator1Expr.cpp index 85b3c669802..ca852020e5a 100644 --- a/source/gameengine/Expressions/Operator1Expr.cpp +++ b/source/gameengine/Expressions/Operator1Expr.cpp @@ -15,10 +15,6 @@ #include "Operator1Expr.h" #include "EmptyValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/Operator2Expr.cpp b/source/gameengine/Expressions/Operator2Expr.cpp index da0a3e9a9f9..9428559c607 100644 --- a/source/gameengine/Expressions/Operator2Expr.cpp +++ b/source/gameengine/Expressions/Operator2Expr.cpp @@ -20,10 +20,6 @@ #include "StringValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 7c830a33bbb..dbfa4a36ec6 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /*------------------------------ * PyObjectPlus cpp * diff --git a/source/gameengine/Expressions/StringValue.cpp b/source/gameengine/Expressions/StringValue.cpp index a7033fcf11c..d0aa8d26678 100644 --- a/source/gameengine/Expressions/StringValue.cpp +++ b/source/gameengine/Expressions/StringValue.cpp @@ -17,10 +17,6 @@ #include "ErrorValue.h" #include "VoidValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index 6d2dfe2a6e3..1f4f961268b 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -23,10 +23,6 @@ #include "ErrorValue.h" #include "ListValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// diff --git a/source/gameengine/Expressions/VectorValue.cpp b/source/gameengine/Expressions/VectorValue.cpp index c58c78e6ebe..59ff601746f 100644 --- a/source/gameengine/Expressions/VectorValue.cpp +++ b/source/gameengine/Expressions/VectorValue.cpp @@ -12,10 +12,6 @@ * */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 24f919b7364..f6d24af0e67 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -26,9 +26,6 @@ #include "SCA_IActuator.h" #include "SCA_2DFilterActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif #include <iostream> SCA_2DFilterActuator::~SCA_2DFilterActuator() diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp index 134e363708c..53c9be5215e 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.cpp +++ b/source/gameengine/GameLogic/SCA_ANDController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp index 5b2bdb07892..9a6ed25a203 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp @@ -30,10 +30,6 @@ #include "SCA_ActuatorEventManager.h" #include "SCA_ActuatorSensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_ActuatorEventManager::SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr) : SCA_EventManager(logicmgr, ACTUATOR_EVENTMGR) diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp index af5c3e7d364..c77e58d2f3b 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp @@ -34,10 +34,6 @@ #include "SCA_EventManager.h" #include "SCA_LogicManager.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr, SCA_IObject* gameobj, const STR_String& actname) diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp index d1d7ac2095e..7ecd286ea43 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp @@ -35,10 +35,6 @@ #include <vector> #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; SCA_AlwaysEventManager::SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr) diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index 6198a3ba471..0f3b81a057e 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -29,10 +29,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp index f07d3309386..2fdb1a96216 100644 --- a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp @@ -35,10 +35,6 @@ #include <vector> #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; SCA_BasicEventManager::SCA_BasicEventManager(class SCA_LogicManager* logicmgr) diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 502c2cb6370..701bcb2fc2f 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -29,10 +29,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp index c78acd380e0..3a4a06ebfbd 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.cpp +++ b/source/gameengine/GameLogic/SCA_EventManager.cpp @@ -30,10 +30,6 @@ #include "SCA_EventManager.h" #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_EventManager::SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype) :m_logicmgr(logicmgr), diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 0db36099984..b678648ca58 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -38,10 +38,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 9755d151fb3..b836227895f 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -29,10 +29,6 @@ #include "SCA_IActuator.h" #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type) : diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp index c72dfcc696c..c291ff091aa 100644 --- a/source/gameengine/GameLogic/SCA_IController.cpp +++ b/source/gameengine/GameLogic/SCA_IController.cpp @@ -35,10 +35,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_IController::SCA_IController(SCA_IObject* gameobj) : SCA_ILogicBrick(gameobj), diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index b82fc4e2dd7..f2e1a8dd151 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -29,10 +29,6 @@ #include "SCA_ILogicBrick.h" #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL; SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj) diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index c43e5ed0598..7c0a5b2db15 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -35,10 +35,6 @@ #include "MT_Point3.h" #include "ListValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0); SG_QList SCA_IObject::m_activeBookmarkedControllers; diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp index b11daf6653f..75e323efe94 100644 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ b/source/gameengine/GameLogic/SCA_IScene.cpp @@ -29,10 +29,6 @@ #include "SCA_IScene.h" #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_DebugProp::SCA_DebugProp(): m_obj(NULL) { } diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index c9c858fd868..bff02326c9c 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -37,10 +37,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* Native functions */ void SCA_ISensor::ReParent(SCA_IObject* parent) { diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp index 94330e52da9..5a975552d3d 100644 --- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp @@ -30,9 +30,6 @@ //#include <vector> #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif //using namespace std; diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index b79b014a161..5ab42ae7608 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -36,10 +36,6 @@ #include <iostream> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_JoystickSensor::SCA_JoystickSensor(class SCA_JoystickManager* eventmgr, SCA_IObject* gameobj, diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 224a3bbaf80..c49d65226dc 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -33,10 +33,6 @@ #include "StringValue.h" #include "SCA_IInputDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index 9f9eb8a785f..d003c5618f1 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -36,10 +36,6 @@ #include "SCA_PythonController.h" #include <set> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_LogicManager::SCA_LogicManager() { diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp index 4f5d199e163..19d7422df1d 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.cpp +++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp @@ -30,10 +30,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index 10835f13d54..9f4b25986b0 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -38,10 +38,6 @@ #include "ConstExpr.h" #include <iostream> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp index 233adcb76dd..c09a53d8ac7 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.cpp +++ b/source/gameengine/GameLogic/SCA_NANDController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp index 7c0a4e89e22..8ebd79efcfa 100644 --- a/source/gameengine/GameLogic/SCA_NORController.cpp +++ b/source/gameengine/GameLogic/SCA_NORController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp index 6df566f4695..a638147e211 100644 --- a/source/gameengine/GameLogic/SCA_ORController.cpp +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 4ead0c54392..c1b49d32712 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -34,10 +34,6 @@ #include "Operator2Expr.h" #include "ConstExpr.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp index d78a9afbaca..f6a1b257c18 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp @@ -29,10 +29,6 @@ #include "SCA_ISensor.h" #include "SCA_PropertyEventManager.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr) : SCA_EventManager(logicmgr, PROPERTY_EVENTMGR) diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 24dbdb94f95..be86b976a70 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -41,10 +41,6 @@ #include "FloatValue.h" #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr, SCA_IObject* gameobj, const STR_String& propname, diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index b7367221f80..45d3be01bbb 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -43,10 +43,6 @@ #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // initialize static member variables SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL; diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp index 3b4cdd701a6..7951a749254 100644 --- a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp +++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp @@ -22,10 +22,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "SCA_PythonKeyboard.h" #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.cpp b/source/gameengine/GameLogic/SCA_PythonMouse.cpp index 278b967355b..ccbac882c96 100644 --- a/source/gameengine/GameLogic/SCA_PythonMouse.cpp +++ b/source/gameengine/GameLogic/SCA_PythonMouse.cpp @@ -22,10 +22,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "SCA_PythonMouse.h" #include "SCA_IInputDevice.h" #include "RAS_ICanvas.h" diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index ee9288cc0a6..4b90ca7dadf 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -37,10 +37,6 @@ #include "math.h" #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index dc5aa3739ee..a0ffed57ba5 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -37,10 +37,6 @@ using namespace std; #include <iostream> #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr) : SCA_EventManager(logicmgr, RANDOM_EVENTMGR) { diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index 644b0a4a9ea..f5cd4b07458 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -37,10 +37,6 @@ #include <limits.h> #include "SCA_RandomNumberGenerator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* Period parameters */ #define N 624 #define M 397 diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 6605752a209..a7d18ff40d4 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -36,10 +36,6 @@ #include "ConstExpr.h" #include <iostream> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp index cb0d232ffa8..d794a4f1227 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp index 73e45542ce4..9f54e41d110 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.cpp +++ b/source/gameengine/GameLogic/SCA_XNORController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp index ea7b162e7f3..a58f30a3bed 100644 --- a/source/gameengine/GameLogic/SCA_XORController.cpp +++ b/source/gameengine/GameLogic/SCA_XORController.cpp @@ -34,10 +34,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 100ab4b72b3..b90aec75959 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -27,10 +27,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef NOPNG #ifdef WIN32 #include "png.h" diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index 3222392ed9a..54ace227821 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -27,10 +27,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif // WIN32 diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp index 08902aaa029..706c3d178cd 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp @@ -29,10 +29,6 @@ #include "GPC_MouseDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPC_MouseDevice::GPC_MouseDevice() { diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp index d13428b799f..42f3b2dc1e1 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp @@ -33,10 +33,6 @@ #include "GPC_RawImage.h" #include "GPC_RawLogoArrays.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPC_RawImage::GPC_RawImage() : m_data(0), m_dataSize(0), m_width(0), m_height(0) diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp index da25b689ad5..159a6f50776 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp @@ -30,10 +30,6 @@ #include "GPC_RawLoadDotBlendArray.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void GetRawLoadingAnimation(unsigned char **data, int *dataSize) { // create an array that will automatically be deleted when) diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp index f6934b1b4d2..761e53cf1d3 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp @@ -30,10 +30,6 @@ #include "GPC_RawLogoArrays.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void GetRawBlenderLogo(unsigned char **data, int *width, int *height) { // create an array that will automatically be deleted when) diff --git a/source/gameengine/GamePlayer/common/GPC_System.cpp b/source/gameengine/GamePlayer/common/GPC_System.cpp index 77a1633ae82..36022bae9dd 100644 --- a/source/gameengine/GamePlayer/common/GPC_System.cpp +++ b/source/gameengine/GamePlayer/common/GPC_System.cpp @@ -32,10 +32,6 @@ #include "GPC_KeyboardDevice.h" #include "NG_NetworkDeviceInterface.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPC_System::GPC_System() // : m_ndi(0) { diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp index afe20ca5e3a..3532eb81f87 100644 --- a/source/gameengine/GamePlayer/common/bmfont.cpp +++ b/source/gameengine/GamePlayer/common/bmfont.cpp @@ -58,10 +58,6 @@ #include "BKE_bmfont.h" #include "BKE_bmfont_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /*MAART: void printfGlyph(bmGlyph * glyph) { diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp index 130740f2aff..bb7b55fbcf1 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp @@ -30,10 +30,6 @@ //#include <iostream> #include "GPU_Canvas.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPU_Canvas::GPU_Canvas(KXH_plugin_handle p, int width, int height) : GPC_Canvas(width, height), m_plugin(p) { diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp index 6094b66764f..3eb7147bd98 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp @@ -49,10 +49,6 @@ #include "GPC_RenderTools.h" #include "GPC_RawImage.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void Redraw(GPU_Engine *engine); // -the- redraw function // callback functions diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp index 7efe05972cd..8085ecb4380 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp @@ -30,10 +30,6 @@ #include <sys/time.h> #include "GPU_System.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - static struct timeval startTime; static int startTimeDone = 0; diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp index 44b53fb9dda..44437820bd2 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp @@ -29,10 +29,6 @@ #include "GPW_Canvas.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPW_Canvas::GPW_Canvas(HWND hWnd, HDC hDC, int width, int height) : GPC_Canvas(width, height), m_hWnd(hWnd), m_hRC(0), m_hDC(hDC) { diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp index e2b2486fd43..f5e9f2e767c 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp @@ -44,10 +44,6 @@ #include "NG_NetworkScene.h" #include "NG_LoopBackNetworkDeviceInterface.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPW_Engine::GPW_Engine(char *customLoadingAnimationURL, int foregroundColor, int backgroundColor, int frameRate) : GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor, diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp index 5c5d590c2bc..465d8914ebc 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp @@ -29,10 +29,6 @@ #include "GPW_KeyboardDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Key code values not found in winuser.h #ifndef VK_MINUS #define VK_MINUS 0xBD diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp index b1dd5afaa6d..4f4a48a52f1 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp +++ b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp @@ -31,10 +31,6 @@ #include <windows.h> #include "GPW_System.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPW_System::GPW_System(void) { m_freq = 0; diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 43b26cf9a06..18043849bf3 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -28,10 +28,6 @@ * GHOST Blender Player application implementation file. */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #include <windows.h> diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp index 4eb9a4cfcd7..6b478c1ab4e 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp @@ -31,10 +31,6 @@ #include <assert.h> #include "GHOST_ISystem.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPG_Canvas::GPG_Canvas(GHOST_IWindow* window) : GPC_Canvas(0, 0), m_window(window) { diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp index 243322b715d..009c5327f55 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp @@ -30,10 +30,6 @@ #include "GPG_KeyboardDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPG_KeyboardDevice::GPG_KeyboardDevice(void) { m_reverseKeyTranslateTable[GHOST_kKeyA ] = KX_AKEY ; diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.cpp b/source/gameengine/GamePlayer/ghost/GPG_System.cpp index d57b90dfff1..94756ec4ed5 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_System.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_System.cpp @@ -32,10 +32,6 @@ #include <assert.h> #include "GHOST_ISystem.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - GPG_System::GPG_System(GHOST_ISystem* system) : m_system(system) { diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp index bc4c18ff795..d922fb63b4f 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp @@ -39,10 +39,6 @@ #include "NG_NetworkMessage.h" #include "NG_NetworkObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_NetworkEventManager::KX_NetworkEventManager(class SCA_LogicManager* logicmgr, class NG_NetworkDeviceInterface *ndi) : SCA_EventManager(logicmgr, NETWORK_EVENTMGR), m_ndi(ndi) diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp index a9b56836fa9..e047a9aa273 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -31,10 +31,6 @@ #include "NG_NetworkScene.h" #include "KX_NetworkMessageActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_NetworkMessageActuator::KX_NetworkMessageActuator( SCA_IObject* gameobj, // the actuator controlling object NG_NetworkScene* networkscene, // needed for replication diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index ef9f4d33a28..56ccac9a93e 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -38,10 +38,6 @@ #include "ListValue.h" #include "StringValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef NAN_NET_DEBUG #include <iostream> #endif diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp index 948821b157b..5350c32fff7 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp @@ -26,7 +26,3 @@ * * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp index f3898fc7bd4..aca0805c337 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp @@ -27,7 +27,3 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp index 31b92232de6..a47a1972beb 100644 --- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp +++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp @@ -39,10 +39,6 @@ #include "SCA_EventManager.h" #include "SCA_LogicManager.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_ArmatureSensor::KX_ArmatureSensor(class SCA_EventManager* eventmgr, SCA_IObject* gameobj, const char *posechannel, diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index bab7c54a310..2ef7e55429f 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -2,10 +2,6 @@ // ------------------------------------ // ... // ------------------------------------ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "GL/glew.h" #include "KX_BlenderMaterial.h" diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 42d35798095..bba3b2219ed 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -34,10 +34,6 @@ #include "KX_PythonInit.h" #include "KX_Python.h" #include "KX_PyMath.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_Camera::KX_Camera(void* sgReplicationInfo, SG_Callbacks callbacks, const RAS_CameraData& camdata, diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 191ffeb66bd..bc67ecbe1a5 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -38,10 +38,6 @@ #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp index 6ae9bbc0931..0bfa1133a1c 100644 --- a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp @@ -31,10 +31,6 @@ #include "KX_Camera.h" #include "RAS_CameraData.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index 3ef689ec94f..9380f4b5d2f 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -40,10 +40,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp index de6530bf54a..8af6e63f343 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp @@ -31,10 +31,6 @@ #include "KX_ConstraintWrapper.h" #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_ConstraintWrapper::KX_ConstraintWrapper( PHY_ConstraintType ctype, int constraintId, diff --git a/source/gameengine/Ketsji/KX_EmptyObject.cpp b/source/gameengine/Ketsji/KX_EmptyObject.cpp index 61179b29e10..7dc66b3fb88 100644 --- a/source/gameengine/Ketsji/KX_EmptyObject.cpp +++ b/source/gameengine/Ketsji/KX_EmptyObject.cpp @@ -28,10 +28,6 @@ */ #include "KX_EmptyObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_EmptyObject::~KX_EmptyObject() { diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index b7c9ce6d452..208c526398a 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -39,10 +39,6 @@ #include <stdio.h> #include <stdlib.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 637b874ef5e..c62a20aa852 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -28,10 +28,6 @@ * Game object wrapper */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp index c174e34ae7d..1d4c64483f5 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp +++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp @@ -28,10 +28,6 @@ * Scenegraph controller for ipos. */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp index 07b73a5d245..18816e92bbb 100644 --- a/source/gameengine/Ketsji/KX_IPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp @@ -29,10 +29,6 @@ */ #include "KX_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "PHY_DynamicTypes.h" KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool sensor, bool compound, void* userdata) diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index 6d17dc45651..eca40cafb0e 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -39,10 +39,6 @@ #include "KX_GameObject.h" #include "FloatValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_KetsjiEngine.h" /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 109f248b15e..6ef4b873ead 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp index 9eae2590308..3a010556cfe 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp @@ -31,10 +31,6 @@ #include "KX_Light.h" #include "RAS_LightObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp index 85d514bd22f..13d272ee92d 100644 --- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp +++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp @@ -5,10 +5,6 @@ #include "BLO_sys_types.h" // for intptr_t support -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - bool KX_MaterialIpoController::Update(double currentTime) { if (m_modified) diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index 1cea0f88a24..a5ff7ebcbc1 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -28,10 +28,6 @@ #ifndef DISABLE_PYTHON -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_MeshProxy.h" #include "RAS_IPolygonMaterial.h" #include "RAS_MeshObject.h" diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 57ef8e105a4..08f8ee556d1 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -29,10 +29,6 @@ #include "KX_MotionState.h" #include "SG_Spatial.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node) { diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index a166f54d37b..36c1b0f5bd1 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -38,9 +38,6 @@ #include "PHY_IPhysicsController.h" #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr, KX_GameObject* gameobj, float margin, diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp index 69ed7d80744..108cff0232d 100644 --- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp +++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp @@ -30,10 +30,6 @@ #include "KX_ScalarInterpolator.h" #include "KX_GameObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index df98d58b4e8..c93ebe2ee8b 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -34,10 +34,6 @@ #include "KX_PyMath.h" // For PyVecTo - should this include be put in PyObjectPlus? #include "KX_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp index b4bf052aac9..8949a85066c 100644 --- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp @@ -30,10 +30,6 @@ #include "MT_Matrix3x3.h" #include "KX_IScalarInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void KX_OrientationInterpolator::Execute(float currentTime) const { MT_Vector3 eul(m_ipos[0]->GetValue(currentTime), m_ipos[1]->GetValue(currentTime), diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 750b0c9d195..62740585831 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -38,10 +38,6 @@ #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp index d33417be53f..15fc3e5c471 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp @@ -33,10 +33,6 @@ #include "PHY_IPhysicsEnvironment.h" #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper( PHY_IPhysicsController* ctrl, PHY_IPhysicsEnvironment* physenv) : diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp index 94fcb392d24..837c79c77b3 100644 --- a/source/gameengine/Ketsji/KX_PolyProxy.cpp +++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp @@ -28,10 +28,6 @@ #ifndef DISABLE_PYTHON -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_PolyProxy.h" #include "KX_MeshProxy.h" #include "RAS_MeshObject.h" diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index b94f3ee6c27..98544cdc925 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -25,10 +25,6 @@ * * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_PolygonMaterial.h" #include "BKE_mesh.h" diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp index 30864bb4baf..6e047180cdf 100644 --- a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp @@ -30,10 +30,6 @@ #include "MT_Point3.h" #include "KX_IScalarInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void KX_PositionInterpolator::Execute(float currentTime) const { m_target.setValue(m_ipos[0]->GetValue(currentTime), m_ipos[1]->GetValue(currentTime), diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index 94b98e783bc..bbf8152bd68 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -37,10 +37,6 @@ #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef DISABLE_PYTHON // nasty glob variable to connect scripting language diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index ba213ebc85d..59d1c197cf3 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -28,10 +28,6 @@ * Initialize Python thingies. */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index bf4bcc91563..041559158dd 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -32,10 +32,6 @@ #include "PHY_IPhysicsController.h" #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape. */ diff --git a/source/gameengine/Ketsji/KX_RayEventManager.cpp b/source/gameengine/Ketsji/KX_RayEventManager.cpp index e9862fdd53f..9c9d6722784 100644 --- a/source/gameengine/Ketsji/KX_RayEventManager.cpp +++ b/source/gameengine/Ketsji/KX_RayEventManager.cpp @@ -38,10 +38,6 @@ using namespace std; #include <iostream> #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void KX_RayEventManager::NextFrame() { SG_DList::iterator<SCA_ISensor> it(m_sensors); diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index c66b55edf50..e745d1f0334 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -45,10 +45,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr, SCA_IObject* gameobj, diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index eddad69e4c5..eee6146f6ed 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -40,10 +40,6 @@ #include "KX_IPhysicsController.h" #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp index 58085b74255..bc59c63dc69 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp @@ -37,10 +37,6 @@ #include "KX_SCA_DynamicActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp index d6a2da3e2c7..c9ead726905 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp @@ -38,10 +38,6 @@ #include "KX_SCA_EndObjectActuator.h" #include "SCA_IScene.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj, SCA_IScene* scene): SCA_IActuator(gameobj, KX_ACT_END_OBJECT), diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index 0e7364bfa3e..20c3168d7ba 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -40,10 +40,6 @@ #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp index 41aeace74c9..0529195e933 100644 --- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp +++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp @@ -34,10 +34,6 @@ #include "BL_ArmatureObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h */ diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp index 21913f8b885..ccdaac8edb7 100644 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp +++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp @@ -28,10 +28,6 @@ #include "KX_SG_NodeRelationships.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Implementation of classes defined in KX_SG_NodeRelationships.h */ diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp index 46ab82ef30b..9fc544feaff 100644 --- a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp @@ -29,10 +29,6 @@ #include "KX_ScalarInterpolator.h" #include "KX_IScalarInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void KX_ScalarInterpolator::Execute(float currentTime) const { *m_target = m_ipo->GetValue(currentTime); } diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp index 9dcccd28187..3f5ac8ee8a4 100644 --- a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp +++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp @@ -30,10 +30,6 @@ #include "MT_Vector3.h" #include "KX_IScalarInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void KX_ScalingInterpolator::Execute(float currentTime) const { m_target.setValue(m_ipos[0]->GetValue(currentTime), m_ipos[1]->GetValue(currentTime), diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index 692645f8abd..8f6000ebc3d 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -36,10 +36,6 @@ #include "KX_Camera.h" #include "KX_KetsjiEngine.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 9aa388648a8..7f9b090d680 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -35,10 +35,6 @@ #include "KX_PyMath.h" // needed for PyObjectFrom() #include <iostream> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp index f8fb643dd6a..33f21f49810 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.cpp +++ b/source/gameengine/Ketsji/KX_StateActuator.cpp @@ -31,10 +31,6 @@ #include "KX_StateActuator.h" #include "KX_GameObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_StateActuator::KX_StateActuator( SCA_IObject* gameobj, int operation, diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp index 4ba3b44d504..4f10c72b50b 100644 --- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp +++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp @@ -29,10 +29,6 @@ #include "KX_TimeCategoryLogger.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_TimeCategoryLogger::KX_TimeCategoryLogger(unsigned int maxNumMeasurements) : m_maxNumMeasurements(maxNumMeasurements) { diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp index 479d97f16a8..5ec09df2791 100644 --- a/source/gameengine/Ketsji/KX_TimeLogger.cpp +++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp @@ -29,10 +29,6 @@ #include "KX_TimeLogger.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) : m_maxNumMeasurements(maxNumMeasurements), m_logStart(0), diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index 2b5a7c0f127..eb55d0272f6 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -33,10 +33,6 @@ #include "PHY_IPhysicsEnvironment.h" #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr, PHY_IPhysicsEnvironment* physEnv) diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 20c021480f9..9b44f487682 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -40,10 +40,6 @@ #include <iostream> #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index baaa9a04f94..ae8d2f6459b 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -44,10 +44,6 @@ #include "PyObjectPlus.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp index 4adeefe32b4..4ee80c64570 100644 --- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp +++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp @@ -9,10 +9,6 @@ #include "KX_GameObject.h" #include "KX_MotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_VehicleWrapper::KX_VehicleWrapper( PHY_IVehicle* vehicle, PHY_IPhysicsEnvironment* physenv) : diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp index e53c698c1c8..652bf5eafed 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.cpp +++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp @@ -28,10 +28,6 @@ #ifndef DISABLE_PYTHON -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_VertexProxy.h" #include "KX_MeshProxy.h" #include "RAS_TexVert.h" diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp index e5f520acfc5..e2f2badf051 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -31,10 +31,6 @@ #include "KX_VisibilityActuator.h" #include "KX_GameObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_VisibilityActuator::KX_VisibilityActuator( SCA_IObject* gameobj, bool visible, diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp index e7b3761e268..bf059ca543c 100644 --- a/source/gameengine/Ketsji/KX_WorldInfo.cpp +++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp @@ -28,10 +28,6 @@ #include "KX_WorldInfo.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - KX_WorldInfo::~KX_WorldInfo() { } diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp index 3404461d9e9..476b23a5cbf 100644 --- a/source/gameengine/Ketsji/KX_WorldIpoController.cpp +++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp @@ -30,10 +30,6 @@ #include "KX_ScalarInterpolator.h" #include "KX_WorldInfo.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(_WIN64) typedef unsigned __int64 uint_ptr; #else diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp index cec5bd80d04..6556219413e 100644 --- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp +++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp @@ -31,10 +31,6 @@ #include "NG_LoopBackNetworkDeviceInterface.h" #include "NG_NetworkMessage.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // temporary debugging printf's #ifdef NAN_NET_DEBUG #include <stdio.h> diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp index ae02b694985..cb9b25c756a 100644 --- a/source/gameengine/Network/NG_NetworkMessage.cpp +++ b/source/gameengine/Network/NG_NetworkMessage.cpp @@ -30,10 +30,6 @@ #include "NG_NetworkMessage.h" #include <assert.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - int NG_NetworkMessage::s_nextID = 3; // just some number to start with NG_NetworkMessage::NG_NetworkMessage( diff --git a/source/gameengine/Network/NG_NetworkObject.cpp b/source/gameengine/Network/NG_NetworkObject.cpp index 3f702c49d3e..36aef6e44c8 100644 --- a/source/gameengine/Network/NG_NetworkObject.cpp +++ b/source/gameengine/Network/NG_NetworkObject.cpp @@ -29,10 +29,6 @@ */ #include "NG_NetworkObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - NG_NetworkObject::NG_NetworkObject() { } diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index 777a391368b..355ebe5c475 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -36,10 +36,6 @@ #include "NG_NetworkMessage.h" #include "NG_NetworkObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - NG_NetworkScene::NG_NetworkScene(NG_NetworkDeviceInterface* nic) { m_networkdevice = nic; diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp index dcafea56a87..301a056f25c 100644 --- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp +++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp @@ -31,10 +31,6 @@ #include "NG_TerraplayNetworkDeviceInterface.h" #include "NG_NetworkMessage.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - //---- relocate these void NG_TerraplayNetworkDeviceInterface::interface_error(char *str, GASResult error) { GASRString err_str = GAS->ErrorTranslate(error); diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index e6422f1bcc1..524cffc2732 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -29,10 +29,6 @@ #include "DummyPhysicsEnvironment.h" #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - DummyPhysicsEnvironment::DummyPhysicsEnvironment() { // create physicsengine data diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp index 5f7f5a1b8a9..577e25b4336 100644 --- a/source/gameengine/Physics/common/PHY_IController.cpp +++ b/source/gameengine/Physics/common/PHY_IController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IController::~PHY_IController() { diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp index 118aa5c01a1..dc4b31d9a76 100644 --- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp +++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IGraphicController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IGraphicController::~PHY_IGraphicController() { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp index 9d4d1e6c003..78505231895 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.cpp +++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IMotionState::~PHY_IMotionState() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp index 0c96363d0e4..00c0bbe6477 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp @@ -28,10 +28,6 @@ */ #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PHY_IPhysicsController::~PHY_IPhysicsController() { diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp index 9088a22cd5f..f56dc5c0aa7 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp @@ -29,10 +29,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index ae74705acff..4527850a8e9 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -51,10 +51,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "Value.h" RAS_2DFilterManager::RAS_2DFilterManager(): diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp index 1d5f4e674db..61734e89236 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp +++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp @@ -29,10 +29,6 @@ #include "RAS_FramingManager.h" #include "RAS_Rect.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void RAS_FramingManager:: ComputeDefaultFrustum( diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index b33d1e35062..0c81d7d8274 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -32,10 +32,6 @@ #include "DNA_image_types.h" #include "DNA_meshdata_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void RAS_IPolyMaterial::Initialize( const STR_String& texname, const STR_String& matname, diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index f33a3b6913b..087b5d052c3 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -25,10 +25,6 @@ * * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "RAS_VAOpenGLRasterizer.h" #include <stdlib.h> diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp index daa9db2a8c9..e69601fe091 100644 --- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp +++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp @@ -28,10 +28,6 @@ #include "RAS_TexMatrix.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir) { // precondition: 3 vertices are non-colinear diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp index 6cecbe4c025..d2464b22608 100644 --- a/source/gameengine/SceneGraph/SG_Controller.cpp +++ b/source/gameengine/SceneGraph/SG_Controller.cpp @@ -29,10 +29,6 @@ #include "SG_Controller.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void SG_Controller:: SetObject(SG_IObject* obj) diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp index 03032e376af..38baf6994e2 100644 --- a/source/gameengine/SceneGraph/SG_IObject.cpp +++ b/source/gameengine/SceneGraph/SG_IObject.cpp @@ -29,10 +29,6 @@ #include "SG_IObject.h" #include "SG_Controller.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SG_Stage gSG_Stage = SG_STAGE_UNKNOWN; SG_IObject:: diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp index 706568fc3fe..1d27dfa1388 100644 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ b/source/gameengine/SceneGraph/SG_Node.cpp @@ -30,10 +30,6 @@ #include "SG_ParentRelation.h" #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp index d88bb68351d..f93dbfd4ebe 100644 --- a/source/gameengine/SceneGraph/SG_Spatial.cpp +++ b/source/gameengine/SceneGraph/SG_Spatial.cpp @@ -32,10 +32,6 @@ #include "SG_Controller.h" #include "SG_ParentRelation.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - SG_Spatial:: SG_Spatial( void* clientobj, |