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-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp43
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp64
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp197
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h4
5 files changed, 122 insertions, 198 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index a83ec7e132f..b5b9c96a7ff 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -388,9 +388,15 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
- AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
- AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
+ AUD_setSpeedOfSound(scene->audio.speed_of_sound);
+ AUD_setDopplerFactor(scene->audio.doppler_factor);
+ AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
+
+ // from see blender.c:
+ // FIXME: this version patching should really be part of the file-reading code,
+ // but we still get too many unrelated data-corruption crashes otherwise...
+ if (blenderdata->versionfile < 250)
+ do_versions_ipos_to_animato(blenderdata);
if (sceneconverter)
{
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 71cd8b36045..1a6ae69f792 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -235,7 +235,7 @@ void KX_KetsjiEngine::SetRasterizer(RAS_IRasterizer* rasterizer)
#ifndef DISABLE_PYTHON
/*
- * At the moment the GameLogic module is imported into 'pythondictionary' after this function is called.
+ * At the moment the bge.logic module is imported into 'pythondictionary' after this function is called.
* if this function ever changes to assign a copy, make sure the game logic module is imported into this dictionary before hand.
*/
void KX_KetsjiEngine::SetPyNamespace(PyObject* pythondictionary)
@@ -966,44 +966,17 @@ void KX_KetsjiEngine::DoSound(KX_Scene* scene)
KX_Camera* cam = scene->GetActiveCamera();
if (!cam)
return;
- MT_Point3 listenerposition = cam->NodeGetWorldPosition();
- MT_Vector3 listenervelocity = cam->GetLinearVelocity();
- MT_Matrix3x3 listenerorientation = cam->NodeGetWorldOrientation();
- {
- AUD_3DData data;
- float f;
-
- listenerorientation.getValue3x3(data.orientation);
- listenerposition.getValue(data.position);
- listenervelocity.getValue(data.velocity);
-
- f = data.position[1];
- data.position[1] = data.position[2];
- data.position[2] = -f;
-
- f = data.velocity[1];
- data.velocity[1] = data.velocity[2];
- data.velocity[2] = -f;
+ float f[4];
- f = data.orientation[1];
- data.orientation[1] = data.orientation[2];
- data.orientation[2] = -f;
+ cam->NodeGetWorldPosition().getValue(f);
+ AUD_setListenerLocation(f);
- f = data.orientation[3];
- data.orientation[3] = -data.orientation[6];
- data.orientation[6] = f;
+ cam->GetLinearVelocity().getValue(f);
+ AUD_setListenerVelocity(f);
- f = data.orientation[4];
- data.orientation[4] = -data.orientation[8];
- data.orientation[8] = -f;
-
- f = data.orientation[5];
- data.orientation[5] = data.orientation[7];
- data.orientation[7] = f;
-
- AUD_updateListener(&data);
- }
+ cam->NodeGetWorldOrientation().getRotation().getValue(f);
+ AUD_setListenerOrientation(f);
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 3350a59681b..303890fd630 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -45,6 +45,10 @@ extern "C" {
#include "marshal.h" /* python header for loading/saving dicts */
}
+
+#define WITH_PYTHON
+#include "AUD_C-API.h"
+
#endif
#include "KX_PythonInit.h"
@@ -262,8 +266,8 @@ static PyObject* gPyRestartGame(PyObject*)
}
static char gPySaveGlobalDict_doc[] =
-"saveGlobalDict()\n\
-Saves GameLogic.globalDict to a file";
+ "saveGlobalDict()\n"
+ "Saves bge.logic.globalDict to a file";
static PyObject* gPySaveGlobalDict(PyObject*)
{
@@ -299,8 +303,8 @@ static PyObject* gPySaveGlobalDict(PyObject*)
}
static char gPyLoadGlobalDict_doc[] =
-"LoadGlobalDict()\n\
-Loads GameLogic.globalDict from a file";
+ "LoadGlobalDict()\n"
+ "Loads bge.logic.globalDict from a file";
static PyObject* gPyLoadGlobalDict(PyObject*)
{
@@ -375,15 +379,6 @@ static PyObject* gPyGetSpectrum(PyObject*)
return resultlist;
}
-
-static PyObject* gPyStopDSP(PyObject*, PyObject* args)
-{
- PyErr_SetString(PyExc_RuntimeError, "no audio device available");
- return NULL;
-
- Py_RETURN_NONE;
-}
-
static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
{
float ticrate;
@@ -752,7 +747,6 @@ static struct PyMethodDef game_methods[] = {
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
- {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
@@ -935,7 +929,6 @@ static PyObject* gPyDisableMist(PyObject*)
Py_RETURN_NONE;
}
-
static PyObject* gPySetMistStart(PyObject*, PyObject* args)
{
@@ -1232,7 +1225,7 @@ static struct PyMethodDef rasterizer_methods[] = {
// Initialization function for the module (*must* be called initGameLogic)
static char GameLogic_module_documentation[] =
-"This is the Python API for the game engine of GameLogic"
+"This is the Python API for the game engine of bge.logic"
;
static char Rasterizer_module_documentation[] =
@@ -1313,7 +1306,6 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
/* 3. Constraint actuator */
- /* XXX, TODO NXBGE, move constants names from KX_ACT_CONSTRAINT_foo to KX_CONSTRAINTACT_foo */
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
@@ -1329,18 +1321,18 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
- KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
/* 4. Ipo actuator, simple part */
KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
@@ -1582,7 +1574,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
// Check for errors
if (PyErr_Occurred())
{
- Py_FatalError("can't initialize module GameLogic");
+ Py_FatalError("can't initialize module bge.logic");
}
return m;
@@ -1979,7 +1971,6 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
- PyDict_SetItemString(dictionaryobject, "GameLogic", *gameLogic); // Same as importing the module.
initGameKeys();
initPythonConstraintBinding();
@@ -1987,10 +1978,11 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
initGeometry();
initBGL();
initBLF();
+ AUD_initPython();
initVideoTexture();
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
- PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')})");
+ PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')});import bge");
}
static struct PyModuleDef Rasterizer_module_def = {
@@ -2338,15 +2330,15 @@ int saveGamePythonConfig( char **marshal_buffer)
memcpy(*marshal_buffer, marshal_cstring, marshal_length);
Py_DECREF(pyGlobalDictMarshal);
} else {
- printf("Error, GameLogic.globalDict could not be marshal'd\n");
+ printf("Error, bge.logic.globalDict could not be marshal'd\n");
}
} else {
- printf("Error, GameLogic.globalDict was removed\n");
+ printf("Error, bge.logic.globalDict was removed\n");
}
Py_DECREF(gameLogic);
} else {
PyErr_Clear();
- printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
+ printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
}
return marshal_length;
}
@@ -2378,7 +2370,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
}
} else {
PyErr_Clear();
- printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
+ printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
}
}
return 0;
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 7f9b090d680..09ad567117f 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -31,6 +31,7 @@
*/
#include "KX_SoundActuator.h"
+#include "AUD_C-API.h"
#include "KX_GameObject.h"
#include "KX_PyMath.h" // needed for PyObjectFrom()
#include <iostream>
@@ -75,23 +76,20 @@ void KX_SoundActuator::play()
// this is the sound that will be played and not deleted afterwards
AUD_Sound* sound = m_sound;
- // this sounds are for temporary stacked sounds, will be deleted if not NULL
+ // this sound is for temporary stacked sounds, will be deleted if not NULL
AUD_Sound* sound2 = NULL;
- AUD_Sound* sound3 = NULL;
+
+ bool loop = false;
switch (m_type)
{
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- // create a ping pong sound on sound2 stacked on the orignal sound
- sound2 = AUD_pingpongSound(sound);
- // create a loop sound on sound3 stacked on the pingpong sound and let that one play (save it to sound)
- sound = sound3 = AUD_loopSound(sound2);
- break;
+ sound = sound2 = AUD_pingpongSound(sound);
+ // fall through
case KX_SOUNDACT_LOOPEND:
case KX_SOUNDACT_LOOPSTOP:
- // create a loop sound on sound2 stacked on the pingpong sound and let that one play (save it to sound)
- sound = sound2 = AUD_loopSound(sound);
+ loop = true;
break;
case KX_SOUNDACT_PLAYSTOP:
case KX_SOUNDACT_PLAYEND:
@@ -102,28 +100,27 @@ void KX_SoundActuator::play()
if(m_is3d)
{
// sound shall be played 3D
- m_handle = AUD_play3D(sound, 0);
-
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_MAX_GAIN, m_3d.max_gain);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_MIN_GAIN, m_3d.min_gain);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_REFERENCE_DISTANCE, m_3d.reference_distance);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_MAX_DISTANCE, m_3d.max_distance);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_ROLLOFF_FACTOR, m_3d.rolloff_factor);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_INNER_ANGLE, m_3d.cone_inner_angle);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_OUTER_ANGLE, m_3d.cone_outer_angle);
- AUD_set3DSourceSetting(m_handle, AUD_3DSS_CONE_OUTER_GAIN, m_3d.cone_outer_gain);
+ m_handle = AUD_play(sound, 0);
+
+ AUD_setRelative(m_handle, true);
+ AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
+ AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
+ AUD_setDistanceReference(m_handle, m_3d.reference_distance);
+ AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
+ AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
+ AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
+ AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
+ AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
}
else
m_handle = AUD_play(sound, 0);
+ if(loop)
+ AUD_setLoop(m_handle, -1);
AUD_setSoundPitch(m_handle, m_pitch);
AUD_setSoundVolume(m_handle, m_volume);
m_isplaying = true;
- // now we unload the pingpong and loop sounds, as we don't need them anymore
- // the started sound will continue playing like it was created, don't worry!
- if(sound3)
- AUD_unload(sound3);
if(sound2)
AUD_unload(sound2);
}
@@ -183,7 +180,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
{
// stop the looping so that the sound stops when it finished
- AUD_setLoop(m_handle, 0, -1);
+ AUD_setLoop(m_handle, 0);
break;
}
default:
@@ -215,39 +212,15 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
{
if(m_is3d)
{
- AUD_3DData data;
- float f;
- ((KX_GameObject*)this->GetParent())->NodeGetWorldPosition().getValue(data.position);
- ((KX_GameObject*)this->GetParent())->GetLinearVelocity().getValue(data.velocity);
- ((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation().getValue3x3(data.orientation);
-
- /*
- * The 3D data from blender has to be transformed for OpenAL:
- * - In blender z is up and y is forwards
- * - In OpenAL y is up and z is backwards
- * We have to do that for all 5 vectors.
- */
- f = data.position[1];
- data.position[1] = data.position[2];
- data.position[2] = -f;
-
- f = data.velocity[1];
- data.velocity[1] = data.velocity[2];
- data.velocity[2] = -f;
-
- f = data.orientation[1];
- data.orientation[1] = data.orientation[2];
- data.orientation[2] = -f;
-
- f = data.orientation[4];
- data.orientation[4] = data.orientation[5];
- data.orientation[5] = -f;
-
- f = data.orientation[7];
- data.orientation[7] = data.orientation[8];
- data.orientation[8] = -f;
-
- AUD_update3DSource(m_handle, &data);
+ KX_GameObject* obj = (KX_GameObject*)this->GetParent();
+ float f[4];
+
+ obj->NodeGetWorldPosition().getValue(f);
+ AUD_setSourceLocation(m_handle, f);
+ obj->GetLinearVelocity().getValue(f);
+ AUD_setSourceVelocity(m_handle, f);
+ obj->NodeGetWorldOrientation().getRotation().getValue(f);
+ AUD_setSourceOrientation(m_handle, f);
}
result = true;
}
@@ -300,19 +273,18 @@ PyMethodDef KX_SoundActuator::Methods[] = {
PyAttributeDef KX_SoundActuator::Attributes[] = {
KX_PYATTRIBUTE_BOOL_RO("is3D", KX_SoundActuator, m_is3d),
- KX_PYATTRIBUTE_RW_FUNCTION("maxGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("minGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("referenceDistance3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("maxDistance3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("rolloffFactor3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("coneInnerAngle3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("coneOuterAngle3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("coneOuterGain3D", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
-
+ KX_PYATTRIBUTE_RW_FUNCTION("volume_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("volume_minimum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("distance_reference", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("distance_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("attenuation", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_inner", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+ KX_PYATTRIBUTE_RW_FUNCTION("cone_volume_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
+
KX_PYATTRIBUTE_RW_FUNCTION("time", KX_SoundActuator, pyattr_get_audposition, pyattr_set_audposition),
KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
- KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor),
KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
{ NULL } //Sentinel
};
@@ -358,28 +330,28 @@ PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_P
const char* prop = attrdef->m_name;
float result_value = 0.0;
- if(!strcmp(prop, "maxGain3D")) {
+ if(!strcmp(prop, "volume_maximum")) {
result_value = actuator->m_3d.max_gain;
- } else if (!strcmp(prop, "minGain3D")) {
+ } else if (!strcmp(prop, "volume_minimum")) {
result_value = actuator->m_3d.min_gain;
- } else if (!strcmp(prop, "referenceDistance3D")) {
+ } else if (!strcmp(prop, "distance_reference")) {
result_value = actuator->m_3d.reference_distance;
- } else if (!strcmp(prop, "maxDistance3D")) {
+ } else if (!strcmp(prop, "distance_maximum")) {
result_value = actuator->m_3d.max_distance;
- } else if (!strcmp(prop, "rolloffFactor3D")) {
+ } else if (!strcmp(prop, "attenuation")) {
result_value = actuator->m_3d.rolloff_factor;
- } else if (!strcmp(prop, "coneInnerAngle3D")) {
+ } else if (!strcmp(prop, "cone_angle_inner")) {
result_value = actuator->m_3d.cone_inner_angle;
- } else if (!strcmp(prop, "coneOuterAngle3D")) {
+ } else if (!strcmp(prop, "cone_angle_outer")) {
result_value = actuator->m_3d.cone_outer_angle;
- } else if (!strcmp(prop, "coneOuterGain3D")) {
+ } else if (!strcmp(prop, "cone_volume_outer")) {
result_value = actuator->m_3d.cone_outer_gain;
} else {
@@ -423,66 +395,63 @@ PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI
return result;
}
-PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- float rollofffactor = actuator->m_3d.rolloff_factor;
- PyObject* result = PyFloat_FromDouble(rollofffactor);
-
- return result;
-}
-
int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
const char* prop = attrdef->m_name;
float prop_value = 0.0;
- AUD_3DSourceSetting setting = AUD_3DSS_NONE;
if (!PyArg_Parse(value, "f", &prop_value))
return PY_SET_ATTR_FAIL;
- // update the internal value
- if(!strcmp(prop, "maxGain3D")) {
+ // if sound is working and 3D, set the new setting
+ if(!actuator->m_is3d)
+ return PY_SET_ATTR_FAIL;
+
+ if(!strcmp(prop, "volume_maximum")) {
actuator->m_3d.max_gain = prop_value;
- setting = AUD_3DSS_MAX_GAIN;
+ if(actuator->m_handle)
+ AUD_setVolumeMaximum(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "minGain3D")) {
+ } else if (!strcmp(prop, "volume_minimum")) {
actuator->m_3d.min_gain = prop_value;
- setting = AUD_3DSS_MIN_GAIN;
+ if(actuator->m_handle)
+ AUD_setVolumeMinimum(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "referenceDistance3D")) {
+ } else if (!strcmp(prop, "distance_reference")) {
actuator->m_3d.reference_distance = prop_value;
- setting = AUD_3DSS_REFERENCE_DISTANCE;
+ if(actuator->m_handle)
+ AUD_setDistanceReference(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "maxDistance3D")) {
+ } else if (!strcmp(prop, "distance_maximum")) {
actuator->m_3d.max_distance = prop_value;
- setting = AUD_3DSS_MAX_DISTANCE;
+ if(actuator->m_handle)
+ AUD_setDistanceMaximum(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "rolloffFactor3D")) {
+ } else if (!strcmp(prop, "attenuation")) {
actuator->m_3d.rolloff_factor = prop_value;
- setting = AUD_3DSS_ROLLOFF_FACTOR;
+ if(actuator->m_handle)
+ AUD_setAttenuation(actuator->m_handle, prop_value);
- } else if (!!strcmp(prop, "coneInnerAngle3D")) {
+ } else if (!!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
- setting = AUD_3DSS_CONE_INNER_ANGLE;
+ if(actuator->m_handle)
+ AUD_setConeAngleInner(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "coneOuterAngle3D")) {
+ } else if (!strcmp(prop, "cone_angle_outer")) {
actuator->m_3d.cone_outer_angle = prop_value;
- setting = AUD_3DSS_CONE_OUTER_ANGLE;
+ if(actuator->m_handle)
+ AUD_setConeAngleOuter(actuator->m_handle, prop_value);
- } else if (!strcmp(prop, "coneOuterGain3D")) {
+ } else if (!strcmp(prop, "cone_volume_outer")) {
actuator->m_3d.cone_outer_gain = prop_value;
- setting = AUD_3DSS_CONE_OUTER_GAIN;
+ if(actuator->m_handle)
+ AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
} else {
return PY_SET_ATTR_FAIL;
- }
+ }
- // if sound is working and 3D, set the new setting
- if(actuator->m_handle && actuator->m_is3d && setting != AUD_3DSS_NONE)
- AUD_set3DSourceSetting(actuator->m_handle, setting, prop_value);
-
return PY_SET_ATTR_SUCCESS;
}
@@ -527,18 +496,4 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- float rollofffactor = 1.0;
- if (!PyArg_Parse(value, "f", &rollofffactor))
- return PY_SET_ATTR_FAIL;
-
- actuator->m_3d.rolloff_factor = rollofffactor;
- if(actuator->m_handle)
- AUD_set3DSourceSetting(actuator->m_handle, AUD_3DSS_ROLLOFF_FACTOR, rollofffactor);
-
- return PY_SET_ATTR_SUCCESS;
-}
-
#endif // DISABLE_PYTHON
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index 1eaea276191..c175a184a15 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -58,7 +58,7 @@ class KX_SoundActuator : public SCA_IActuator
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
- AUD_Handle* m_handle;
+ AUD_Channel* m_handle;
void play();
@@ -107,14 +107,12 @@ public:
static int pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static int pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // DISABLE_PYTHON