diff options
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Expressions/PyObjectPlus.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonSeq.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/ImageBuff.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 263d08ead0c..18afb0a6e78 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -186,7 +186,7 @@ public: \ #define PY_SET_ATTR_SUCCESS 0 /** - * These macros are helpfull when embedding Python routines. The second + * These macros are helpful when embedding Python routines. The second * macro is one that also requires a documentation string */ #define KX_PYMETHOD(class_name, method_name) \ diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 361fe3326f5..1db8641376e 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -210,7 +210,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) bool KX_CameraActuator::Update(double curtime, bool frame) { - /* wondering... is it really neccesary/desirable to suppress negative */ + /* wondering... is it really necessary/desirable to suppress negative */ /* events here? */ bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index eb0a4574a8f..c67174d2830 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -40,7 +40,7 @@ #include "SCA_LogicManager.h" /** - * The camera actuator does a Robbie Muller prespective for you. This is a + * The camera actuator does a Robbie Muller perspective for you. This is a * weird set of rules that positions the camera sort of behind the object, * tracking, while avoiding any objects between the 'ideal' position and the * actor being tracked. diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp index 430dcdbd153..959127def5c 100644 --- a/source/gameengine/Ketsji/KX_PythonSeq.cpp +++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp @@ -356,7 +356,7 @@ PyMethodDef KX_PythonSeq_methods[] = { }; /* - * Initialize the interator index + * Initialize the iterator index */ static PyObject *KX_PythonSeq_getIter(KX_PythonSeq *self) diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp index 899a9f9782e..d28babfcc90 100644 --- a/source/gameengine/VideoTexture/ImageBuff.cpp +++ b/source/gameengine/VideoTexture/ImageBuff.cpp @@ -324,7 +324,7 @@ static PyObject * plot (PyImage * self, PyObject * args) if (PyArg_ParseTuple(args, "s*hhhh|h:plot", &buffer, &width, &height, &x, &y, &mode)) { // correct decoding, verify that buffer size is correct - // we need a continous memory buffer + // we need a continuous memory buffer if (testPyBuffer(&buffer, width, height, 4)) { getImageBuff(self)->plot((unsigned char*)buffer.buf, width, height, x, y, mode); |