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Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp16
3 files changed, 14 insertions, 14 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index c22dc1a66cd..1cecac4001c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -911,16 +911,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
MVert *mvert = dm->getVertArray(dm);
int totvert = dm->getNumVerts(dm);
- MFace *mface = dm->getFaceArray(dm);
- MTFace *tface = static_cast<MTFace*>(dm->getFaceDataArray(dm, CD_MTFACE));
- MCol *mcol = static_cast<MCol*>(dm->getFaceDataArray(dm, CD_MCOL));
+ MFace *mface = dm->getTessFaceArray(dm);
+ MTFace *tface = static_cast<MTFace*>(dm->getTessFaceDataArray(dm, CD_MTFACE));
+ MCol *mcol = static_cast<MCol*>(dm->getTessFaceDataArray(dm, CD_MCOL));
float (*tangent)[4] = NULL;
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
const char *tfaceName = "";
if(tface) {
DM_add_tangent_layer(dm);
- tangent = (float(*)[4])dm->getFaceDataArray(dm, CD_TANGENT);
+ tangent = (float(*)[4])dm->getTessFaceDataArray(dm, CD_TANGENT);
}
meshobj = new RAS_MeshObject(mesh);
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index f92319e508b..e6f8d7175dc 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -112,7 +112,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
{
DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
NULL, CD_MASK_MESH);
- int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
+ int* recastData = (int*) dm->getTessFaceDataArray(dm, CD_RECAST);
if (recastData)
{
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 4b3e2ea33a3..a22122a245e 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1434,11 +1434,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
}
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
- numpolys = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
- int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
- MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, CD_MTFACE);
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
@@ -1734,10 +1734,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
* */
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
- numpolys = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
- int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
MFace *mf;
MVert *mv;
@@ -1746,7 +1746,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
if(CustomData_has_layer(&dm->faceData, CD_MTFACE))
{
- MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, CD_MTFACE);
+ MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
MTFace *tf;
vector<bool> vert_tag_array(numverts, false);