diff options
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/PyDoc/VideoTexture.py | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index b7ed8666325..9cdee2a340c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -660,7 +660,7 @@ int main(int argc, char** argv) system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight); // process first batch of events. If the user // drops a file on top off the blenderplayer icon, we - // recieve an event with the filename + // receive an event with the filename system->processEvents(0); diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ecfacb8f9bb..e44aac2699c 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -846,7 +846,7 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac) { case 0: //x axis ori.setValue(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis - if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector paralell to the pivot? + if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector parallel to the pivot? ori.setValue(orimat[0][1], orimat[1][1], orimat[2][1]); //change the pivot! if (fac == 1.0) { x = vect; diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index 355ebe5c475..976ce0d367e 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -187,7 +187,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages( if (!notfound) notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL); if (notfound) { - // it's definately NOT in the scene, so stop looking + // it's definitely NOT in the scene, so stop looking } else { // narrow phase // possibly it's there, but maybe not (false hit) if (to.IsEmpty()) { diff --git a/source/gameengine/PyDoc/VideoTexture.py b/source/gameengine/PyDoc/VideoTexture.py index 186d621557f..c74bd4f0f16 100644 --- a/source/gameengine/PyDoc/VideoTexture.py +++ b/source/gameengine/PyDoc/VideoTexture.py @@ -64,7 +64,7 @@ Example:: """ def getLastError(): """ - Returns the description of the last error that occured in a VideoTexture function. + Returns the description of the last error that occurred in a VideoTexture function. @rtype: string """ |