diff options
Diffstat (limited to 'source/gameengine')
5 files changed, 26 insertions, 31 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 06aa0609ad9..4af5ac4d5d2 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -165,20 +165,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, RAS_IRenderTools* rendertools = new KX_BlenderRenderTools(); RAS_IRasterizer* rasterizer = NULL; - // let's see if we want to use vertexarrays or not - int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1); - bool useVertexArrays = (usevta > 0); - - bool lock_arrays = (displaylists && useVertexArrays); - - if(displaylists){ - if (useVertexArrays) - rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays); + if(displaylists) { + if (GLEW_VERSION_1_1) + rasterizer = new RAS_ListRasterizer(canvas, true, true); else rasterizer = new RAS_ListRasterizer(canvas); } - else if (useVertexArrays && GLEW_VERSION_1_1) - rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays); + else if (GLEW_VERSION_1_1) + rasterizer = new RAS_VAOpenGLRasterizer(canvas, false); else rasterizer = new RAS_OpenGLRasterizer(canvas); @@ -513,16 +507,14 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area, RAS_IRenderTools* rendertools = new KX_BlenderRenderTools(); RAS_IRasterizer* rasterizer = NULL; - // let's see if we want to use vertexarrays or not - int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1); - bool useVertexArrays = (usevta > 0); - - bool lock_arrays = (displaylists && useVertexArrays); - - if(displaylists && !useVertexArrays) - rasterizer = new RAS_ListRasterizer(canvas); - else if (useVertexArrays && GLEW_VERSION_1_1) - rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays); + if(displaylists) { + if (GLEW_VERSION_1_1) + rasterizer = new RAS_ListRasterizer(canvas, true, true); + else + rasterizer = new RAS_ListRasterizer(canvas); + } + else if (GLEW_VERSION_1_1) + rasterizer = new RAS_VAOpenGLRasterizer(canvas, false); else rasterizer = new RAS_OpenGLRasterizer(canvas); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index c4cf698d5ee..d6908b53d40 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -496,7 +496,6 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0); bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); - bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0; bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0); if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) { @@ -514,16 +513,17 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_rendertools) goto initFailed; - if(useLists) - if (useVertexArrays) { + if(useLists) { + if(GLEW_VERSION_1_1) m_rasterizer = new RAS_ListRasterizer(m_canvas, true); - } else { + else m_rasterizer = new RAS_ListRasterizer(m_canvas); - } - else if (useVertexArrays && GLEW_VERSION_1_1) + } + else if (GLEW_VERSION_1_1) m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas); else m_rasterizer = new RAS_OpenGLRasterizer(m_canvas); + m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode); if (!m_rasterizer) goto initFailed; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index bc80c0a7612..8222e5c8bac 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -187,11 +187,10 @@ void usage(char* program) printf(" show_framerate 0 Show the frame rate\n"); printf(" show_properties 0 Show debug properties\n"); printf(" show_profile 0 Show profiling information\n"); - printf(" vertexarrays 1 Enable vertex arrays\n"); printf(" blender_material 0 Enable material settings\n"); printf("\n"); printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program); - printf("example: %s -g vertexarrays = 0 c:\\loadtest.blend\n", program); + printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); } char *get_filename(int argc, char **argv) { diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index d3c0426de86..18147b53f4c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -125,6 +125,9 @@ static void Myinit_gl_stuff(void) glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glPixelTransferi(GL_MAP_COLOR, GL_FALSE); glPixelTransferi(GL_RED_SCALE, 1); glPixelTransferi(GL_RED_BIAS, 0); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index ce76318c2ce..c4702fe5a74 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -91,9 +91,10 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) void RAS_VAOpenGLRasterizer::Exit() { - glDisableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); EnableTextures(false); RAS_OpenGLRasterizer::Exit(); |