diff options
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2b3838d4dfe..881f4cc2517 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -821,11 +821,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, float fno[3]; if(mface->v4) - CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, - mvert[mface->v3].co, mvert[mface->v4].co, fno); + CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co, fno); else - CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, - mvert[mface->v3].co, fno); + CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, fno); no0 = no1 = no2 = no3 = MT_Vector3(fno); } |