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Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp4
2 files changed, 6 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 81533205909..0c4806f4bd8 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -217,14 +217,14 @@ void BL_SkinDeformer::BGEDeformVerts()
Object *par_arma = m_armobj->GetArmatureObject();
MDeformVert *dverts = m_bmesh->dvert;
bDeformGroup *dg;
- int numGroups = BLI_countlist(&m_objMesh->defbase);
+ int defbase_tot = BLI_countlist(&m_objMesh->defbase);
if (!dverts)
return;
if (m_dfnrToPC == NULL)
{
- m_dfnrToPC = new bPoseChannel*[numGroups];
+ m_dfnrToPC = new bPoseChannel*[defbase_tot];
int i;
for (i=0, dg=(bDeformGroup*)m_objMesh->defbase.first;
dg;
@@ -260,7 +260,7 @@ void BL_SkinDeformer::BGEDeformVerts()
{
int index = dvert->dw[j].def_nr;
- if (index < numGroups && (pchan=m_dfnrToPC[index]))
+ if (index < defbase_tot && (pchan=m_dfnrToPC[index]))
{
weight = dvert->dw[j].weight;
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 6680e9556b9..0f97898c73f 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -8,6 +8,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
+#include "BKE_DerivedMesh.h"
#include "BL_BlenderShader.h"
#include "BL_Material.h"
@@ -146,7 +147,8 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
else
obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol);
+ float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
+ GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol, auto_bump_scale);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}