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Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 8ed8ca6f148..25755f7127b 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1892,15 +1892,6 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *from, KX_Sce
brick->Replace_IScene(to);
brick->Replace_NetworkScene(to->GetNetworkScene());
- /* near sensors have physics controllers */
- KX_TouchSensor *touch_sensor = dynamic_cast<class KX_TouchSensor *>(brick);
- if (touch_sensor) {
- KX_TouchEventManager *tmgr = (KX_TouchEventManager*)from->GetLogicManager()->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
- touch_sensor->UnregisterSumo(tmgr);
- touch_sensor->GetPhysicsController()->SetPhysicsEnvironment(to->GetPhysicsEnvironment());
- touch_sensor->RegisterSumo(tmgr);
- }
-
// If we end up replacing a KX_TouchEventManager, we need to make sure
// physics controllers are properly in place. In other words, do this
// after merging physics controllers!
@@ -1959,17 +1950,6 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
{
SCA_IController *cont= *itc;
MergeScene_LogicBrick(cont, from, to);
-
- vector<SCA_ISensor*> linkedsensors = cont->GetLinkedSensors();
- vector<SCA_IActuator*> linkedactuators = cont->GetLinkedActuators();
-
- for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());++ita) {
- MergeScene_LogicBrick(*ita, from, to);
- }
-
- for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());++its) {
- MergeScene_LogicBrick(*its, from, to);
- }
}
}