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-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 4285093fde0..5c5a4d3cc56 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2436,7 +2436,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
m_polygonIndexArray.resize(tot_bt_tris);
- for (int p = 0; p < numpolys;) {
+ for (int p = 0; p < numpolys; p++) {
RAS_Polygon *poly = meshobj->GetPolygon(p);
if (poly->IsCollider()) {
@@ -2467,10 +2467,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
}
m_polygonIndexArray[p] = p;
if (poly->VertexCount() == 4) {
+ p++;
// if the poly is a quad we transform it in two triangles
- m_polygonIndexArray[p + 1] = p++;
+ m_polygonIndexArray[p] = p;
}
- p++;
}
}