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Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp8
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp12
6 files changed, 30 insertions, 28 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index abc45293542..1bfe5945bbc 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -144,6 +144,7 @@ void BL_ActionActuator::SetLocalTime(float curtime)
case ACT_ACTION_PLAY:
// Clamp
m_localtime = m_endframe;
+ ((KX_GameObject*)GetParent())->StopAction(m_layer);
break;
case ACT_ACTION_LOOP_END:
// Put the time back to the beginning
@@ -237,14 +238,14 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
RemoveAllEvents();
}
+ // "Active" actions need to keep updating their current frame
if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
- {
m_localtime = obj->GetActionFrame(m_layer);
- ResetStartTime(curtime);
- }
if (m_flag & ACT_FLAG_ATTEMPT_PLAY)
SetLocalTime(curtime);
+ else
+ ResetStartTime(curtime);
// Handle a frame property if it's defined
if ((m_flag & ACT_FLAG_ACTIVE) && m_framepropname[0] != 0)
@@ -299,6 +300,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
else if ((m_flag & ACT_FLAG_ACTIVE) && bNegativeEvent)
{
m_flag &= ~ACT_FLAG_ATTEMPT_PLAY;
+ m_localtime = obj->GetActionFrame(m_layer);
bAction *curr_action = obj->GetCurrentAction(m_layer);
if (curr_action && curr_action != m_action)
{
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 1da4b388823..c463068d52c 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -295,7 +295,7 @@ PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
mul_v3_fl(joints,norm);
break;
}
- return newVectorObject(joints, 3, Py_NEW, NULL);
+ return Vector_CreatePyObject(joints, 3, Py_NEW, NULL);
}
int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@@ -434,7 +434,7 @@ PyAttributeDef BL_ArmatureBone::AttributesPtr[] = {
KX_PYATTRIBUTE_FLOAT_VECTOR_RO("arm_head",Bone,arm_head,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RO("arm_tail",Bone,arm_tail,3),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("arm_mat",Bone,arm_mat,4),
- KX_PYATTRIBUTE_FLOAT_MATRIX_RO("bone_mat",Bone,bone_mat,4),
+ KX_PYATTRIBUTE_FLOAT_MATRIX_RO("bone_mat",Bone,bone_mat,3),
KX_PYATTRIBUTE_RO_FUNCTION("parent",BL_ArmatureBone,py_bone_get_parent),
KX_PYATTRIBUTE_RO_FUNCTION("children",BL_ArmatureBone,py_bone_get_children),
{ NULL } //Sentinel
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index f263bf15f02..d50ec0f414e 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -418,7 +418,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
return NULL;
}
#ifdef USE_MATHUTILS
- return newVectorObject(val, attrdef->m_imax, Py_NEW, NULL);
+ return Vector_CreatePyObject(val, attrdef->m_imax, Py_NEW, NULL);
#else
PyObject* resultlist = PyList_New(attrdef->m_imax);
for (unsigned int i=0; i<attrdef->m_imax; i++)
@@ -435,7 +435,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
return NULL;
}
#ifdef USE_MATHUTILS
- return newMatrixObject(val, attrdef->m_imin, attrdef->m_imax, Py_WRAP, NULL);
+ return Matrix_CreatePyObject(val, attrdef->m_imin, attrdef->m_imax, Py_WRAP, NULL);
#else
PyObject* collist = PyList_New(attrdef->m_imin);
for (unsigned int i=0; i<attrdef->m_imin; i++)
@@ -457,7 +457,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
MT_Vector3 *val = reinterpret_cast<MT_Vector3*>(ptr);
#ifdef USE_MATHUTILS
float fval[3]= {(*val)[0], (*val)[1], (*val)[2]};
- return newVectorObject(fval, 3, Py_NEW, NULL);
+ return Vector_CreatePyObject(fval, 3, Py_NEW, NULL);
#else
PyObject* resultlist = PyList_New(3);
for (unsigned int i=0; i<3; i++)
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c240a7fcf84..18b8c0d533d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -2000,7 +2000,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyObject* KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldPosition());
@@ -2022,7 +2022,7 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
PyObject* KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
@@ -2044,7 +2044,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
if (self->GetPhysicsController())
@@ -2056,7 +2056,7 @@ PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
PyObject* KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newMatrixObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
+ return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldOrientation());
@@ -2081,7 +2081,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
PyObject* KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newMatrixObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
+ return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalOrientation());
@@ -2105,7 +2105,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldScaling());
@@ -2115,7 +2115,7 @@ PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB
PyObject* KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalScaling());
@@ -2138,7 +2138,7 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE
PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(false));
@@ -2160,7 +2160,7 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI
PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(true));
@@ -2182,7 +2182,7 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI
PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(false));
@@ -2204,7 +2204,7 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR
PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(true));
@@ -2297,7 +2297,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
PyObject* KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->GetObjectColor());
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index b7420b3c3f0..aed9ff2b81d 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -462,7 +462,7 @@ Mathutils_Callback mathutils_obactu_vector_cb = {
PyObject* KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV);
}
int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@@ -478,7 +478,7 @@ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject* KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV);
+ return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV);
}
int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index a221020c1ef..dd32284a807 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -100,7 +100,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
#ifdef USE_MATHUTILS
float fmat[16];
mat.getValue(fmat);
- return newMatrixObject(fmat, 4, 4, Py_NEW, NULL);
+ return Matrix_CreatePyObject(fmat, 4, 4, Py_NEW, NULL);
#else
PyObject *collist = PyList_New(4);
PyObject *col;
@@ -124,7 +124,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
#ifdef USE_MATHUTILS
float fmat[9];
mat.getValue3x3(fmat);
- return newMatrixObject(fmat, 3, 3, Py_NEW, NULL);
+ return Matrix_CreatePyObject(fmat, 3, 3, Py_NEW, NULL);
#else
PyObject *collist = PyList_New(3);
PyObject *col;
@@ -147,7 +147,7 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot)
{
/* NOTE, were re-ordering here for Mathutils compat */
float fvec[4]= {qrot[3], qrot[0], qrot[1], qrot[2]};
- return newQuaternionObject(fvec, Py_NEW, NULL);
+ return Quaternion_CreatePyObject(fvec, Py_NEW, NULL);
}
#endif
@@ -155,7 +155,7 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec)
{
#ifdef USE_MATHUTILS
float fvec[4]= {vec[0], vec[1], vec[2], vec[3]};
- return newVectorObject(fvec, 4, Py_NEW, NULL);
+ return Vector_CreatePyObject(fvec, 4, Py_NEW, NULL);
#else
PyObject *list = PyList_New(4);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -170,7 +170,7 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec)
{
#ifdef USE_MATHUTILS
float fvec[3]= {vec[0], vec[1], vec[2]};
- return newVectorObject(fvec, 3, Py_NEW, NULL);
+ return Vector_CreatePyObject(fvec, 3, Py_NEW, NULL);
#else
PyObject *list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -184,7 +184,7 @@ PyObject* PyObjectFrom(const MT_Tuple2 &vec)
{
#ifdef USE_MATHUTILS
float fvec[2]= {vec[0], vec[1]};
- return newVectorObject(fvec, 2, Py_NEW, NULL);
+ return Vector_CreatePyObject(fvec, 2, Py_NEW, NULL);
#else
PyObject *list = PyList_New(2);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));