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Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/Makefile1
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp103
-rw-r--r--source/gameengine/GamePlayer/Makefile2
-rw-r--r--source/gameengine/GamePlayer/common/Makefile1
-rw-r--r--source/gameengine/GamePlayer/ghost/Makefile2
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp15
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp29
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h3
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py10
-rw-r--r--source/gameengine/Rasterizer/Makefile2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile1
11 files changed, 106 insertions, 63 deletions
diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile
index 2339b840679..64a17f44a84 100644
--- a/source/gameengine/BlenderRoutines/Makefile
+++ b/source/gameengine/BlenderRoutines/Makefile
@@ -65,6 +65,7 @@ CPPFLAGS += -I../Network
CPPFLAGS += -I../Network/LoopBackNetwork
CPPFLAGS += -I../Physics/common
CPPFLAGS += -I../Physics/Sumo
+CPPFLAGS += -I.
ifeq ($(OS),windows)
CPPFLAGS += -I../../blender
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 08e9e36c048..089af9a68e7 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2176,70 +2176,71 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
struct Object* blenderobject = converter->FindBlenderObject(gameobj);
- int nummeshes = gameobj->GetMeshCount();
- RAS_MeshObject* meshobj = 0;
- ListBase *conlist;
- bConstraint *curcon;
- conlist = get_active_constraints2(blenderobject);
- if (conlist) {
- for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
- if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
- bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
- //if (dat->tar)
- if (!dat->child){
- PHY_IPhysicsController* physctr2 = 0;
- if (dat->tar)
- {
- KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
- if (gotar && gotar->GetPhysicsController())
- physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
- }
+ ListBase *conlist;
+ bConstraint *curcon;
+ conlist = get_active_constraints2(blenderobject);
- if (gameobj->GetPhysicsController())
- {
- float radsPerDeg = 6.283185307179586232f / 360.f;
+ if (conlist) {
+ for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
+ if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
+
+ bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
+
+ if (!dat->child){
+
+ PHY_IPhysicsController* physctr2 = 0;
+
+ if (dat->tar)
+ {
+ KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+ if (gotar && gotar->GetPhysicsController())
+ physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
+ }
- PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) gameobj->GetPhysicsController()->GetUserData();
- //we need to pass a full constraint frame, not just axis
+ if (gameobj->GetPhysicsController())
+ {
+ float radsPerDeg = 6.283185307179586232f / 360.f;
+
+ PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) gameobj->GetPhysicsController()->GetUserData();
+ //we need to pass a full constraint frame, not just axis
- //localConstraintFrameBasis
- MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*dat->axX,radsPerDeg*dat->axY,radsPerDeg*dat->axZ));
- MT_Vector3 axis0 = localCFrame.getColumn(0);
- MT_Vector3 axis1 = localCFrame.getColumn(1);
- MT_Vector3 axis2 = localCFrame.getColumn(2);
+ //localConstraintFrameBasis
+ MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*dat->axX,radsPerDeg*dat->axY,radsPerDeg*dat->axZ));
+ MT_Vector3 axis0 = localCFrame.getColumn(0);
+ MT_Vector3 axis1 = localCFrame.getColumn(1);
+ MT_Vector3 axis2 = localCFrame.getColumn(2);
- int constraintId = kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,
+ int constraintId = kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,
+ (float)dat->pivY,(float)dat->pivZ,
(float)axis0.x(),(float)axis0.y(),(float)axis0.z(),
(float)axis1.x(),(float)axis1.y(),(float)axis1.z(),
- (float)axis2.x(),(float)axis2.y(),(float)axis2.z()
- );
- if (constraintId)
+ (float)axis2.x(),(float)axis2.y(),(float)axis2.z());
+ if (constraintId)
+ {
+ //if it is a generic 6DOF constraint, set all the limits accordingly
+ if (dat->type == PHY_GENERIC_6DOF_CONSTRAINT)
{
- //if it is a generic 6DOF constraint, set all the limits accordingly
- if (dat->type == PHY_GENERIC_6DOF_CONSTRAINT)
+ int dof;
+ int dofbit=1;
+ for (dof=0;dof<6;dof++)
{
- int dof;
- int dofbit=1;
- for (dof=0;dof<6;dof++)
+ if (dat->flag & dofbit)
{
- if (dat->flag & dofbit)
- {
- kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,dat->minLimit[dof],dat->maxLimit[dof]);
- } else
- {
- //minLimit > maxLimit means free(disabled limit) for this degree of freedom
- kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,1,-1);
- }
- dofbit<<=1;
+ kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,dat->minLimit[dof],dat->maxLimit[dof]);
+ } else
+ {
+ //minLimit > maxLimit means free(disabled limit) for this degree of freedom
+ kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,1,-1);
}
+ dofbit<<=1;
}
}
}
- }
- }
- }
- }
-
+ }
+ }
+ }
+ }
+ }
}
templist->Release();
diff --git a/source/gameengine/GamePlayer/Makefile b/source/gameengine/GamePlayer/Makefile
index 747a82fc333..c4f78f23117 100644
--- a/source/gameengine/GamePlayer/Makefile
+++ b/source/gameengine/GamePlayer/Makefile
@@ -34,7 +34,7 @@ SOURCEDIR = source/gameengine/GamePlayer
DIR = $(OCGDIR)/gameengine/GamePlayer
DIRS = common ghost
-ifneq ($(NAN_NO_PLUGIN),true)
+ifeq ($(WITH_BF_WEBPLUGIN),true)
ifeq ($(OS),$(findstring $(OS), "freebsd irix windows"))
ifneq ($(FREE_WINDOWS),true)
DIRS += netscape
diff --git a/source/gameengine/GamePlayer/common/Makefile b/source/gameengine/GamePlayer/common/Makefile
index 254896e60e5..508dee18755 100644
--- a/source/gameengine/GamePlayer/common/Makefile
+++ b/source/gameengine/GamePlayer/common/Makefile
@@ -60,6 +60,7 @@ CPPFLAGS += -I../../../gameengine/Converter
CPPFLAGS += -I../../../gameengine/Expressions
CPPFLAGS += -I../../../gameengine/GameLogic
CPPFLAGS += -I../../../gameengine/Converter
+CPPFLAGS += -I../../../gameengine/BlenderRoutines
CPPFLAGS += -I../../../gameengine/Ketsji
CPPFLAGS += -I../../../gameengine/Ketsji/KXNetwork
CPPFLAGS += -I../../../gameengine/Network
diff --git a/source/gameengine/GamePlayer/ghost/Makefile b/source/gameengine/GamePlayer/ghost/Makefile
index 8a3d194cbd7..d5aae181396 100644
--- a/source/gameengine/GamePlayer/ghost/Makefile
+++ b/source/gameengine/GamePlayer/ghost/Makefile
@@ -69,6 +69,8 @@ CPPFLAGS += -I../../../blender/imbuf
CPPFLAGS += -I../../../blender/makesdna
CPPFLAGS += -I../../../blender/readblenfile
+CPPFLAGS += -I../../../gameengine/BlenderRoutines
+
# kernel? GEN? stuff
CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += -I../../../kernel/gen_messaging
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index cb3180cb05e..27f4870de10 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -155,14 +155,25 @@ static void Kx_VecUpMat3(float *vec, float mat[][3], short axis)
mat[coz][0]= vec[0];
mat[coz][1]= vec[1];
mat[coz][2]= vec[2];
- Kx_Normalize((float *)mat[coz]);
+ if (Kx_Normalize((float *)mat[coz]) == 0.f) {
+ /* this is a very abnormal situation: the camera has reach the object center exactly
+ We will choose a completely arbitrary direction */
+ mat[coz][0] = 1.0f;
+ mat[coz][1] = 0.0f;
+ mat[coz][2] = 0.0f;
+ }
inp= mat[coz][2];
mat[coy][0]= - inp*mat[coz][0];
mat[coy][1]= - inp*mat[coz][1];
mat[coy][2]= 1.0 - inp*mat[coz][2];
- Kx_Normalize((float *)mat[coy]);
+ if (Kx_Normalize((float *)mat[coy]) == 0.f) {
+ /* the camera is vertical, chose the y axis arbitrary */
+ mat[coy][0] = 0.f;
+ mat[coy][1] = 1.f;
+ mat[coy][2] = 0.f;
+ }
Kx_Crossf(mat[cox], mat[coy], mat[coz]);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 4c6ba448ebf..fb636b23082 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -581,16 +581,27 @@ void KX_GameObject::SetObjectColor(const MT_Vector4& rgbavec)
-MT_Vector3 KX_GameObject::GetLinearVelocity()
+MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
MT_Vector3 velocity(0.0,0.0,0.0);
-
+ MT_Matrix3x3 ori, locvel;
+ int i, j;
if (m_pPhysicsController1)
{
velocity = m_pPhysicsController1->GetLinearVelocity();
+
+ if (local)
+ {
+ ori = GetSGNode()->GetWorldOrientation();
+
+ for(i=0; i < 3; i++)
+ for(j=0; j < 3; j++)
+ locvel[i][j]= velocity[i]*ori[i][j];
+ for(i=0; i < 3; i++)
+ velocity[i] = locvel[0][i] + locvel[1][i] + locvel[2][i];
+ }
}
- return velocity;
-
+ return velocity;
}
@@ -948,7 +959,15 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
PyObject* kwds)
{
// only can get the velocity if we have a physics object connected to us...
- return PyObjectFrom(GetLinearVelocity());
+ int local = 0;
+ if (PyArg_ParseTuple(args,"|i",&local))
+ {
+ return PyObjectFrom(GetLinearVelocity((local!=0)));
+ }
+ else
+ {
+ return NULL;
+ }
}
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index da0cd69e129..b83d63e26bf 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -252,8 +252,9 @@ public:
/**
* Return the linear velocity of the game object.
*/
- MT_Vector3
+ MT_Vector3
GetLinearVelocity(
+ bool local=false
);
/**
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index 31c9993e194..8ef82b4943b 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -58,15 +58,16 @@ class KX_GameObject:
@rtype: 3x3 rotation matrix
@return: The game object's rotation matrix
"""
- def getLinearVelocity():
+ def getLinearVelocity(local):
"""
Gets the game object's linear velocity.
This method returns the game object's velocity through it's centre of mass,
ie no angular velocity component.
- cf getVelocity()
-
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation.
+ - True: you get the "local" velocity ie: relative to object orientation.
@rtype: list [vx, vy, vz]
@return: the object's linear velocity.
"""
@@ -138,6 +139,9 @@ class KX_GameObject:
def setParent(parent):
"""
Sets this object's parent.
+
+ @type parent: L{KX_GameObject}
+ @param parent: new parent object.
"""
def removeParent():
"""
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index 9cde6069167..d544056e8ae 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -39,6 +39,8 @@ CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
+CPPFLAGS += -I../BlenderRoutines
+
ifeq ($(OS),darwin)
CPPFLAGS += -fpascal-strings
endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
index b0d79dcc897..1a88c51dc25 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
@@ -40,6 +40,7 @@ CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../../kernel/gen_system
+CPPFLAGS += -I../../BlenderRoutines
CPPFLAGS += -I..
ifeq ($(OS),darwin)
CPPFLAGS += -fpascal-strings