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-rw-r--r--source/blender/editors/include/UI_interface.h3
-rw-r--r--source/blender/editors/interface/interface.c44
-rw-r--r--source/blender/editors/interface/interface_handlers.c25
-rw-r--r--source/blender/editors/interface/interface_intern.h12
-rw-r--r--source/blender/editors/interface/interface_query.c18
-rw-r--r--source/blender/editors/interface/interface_utils.c96
-rw-r--r--source/blender/editors/screen/area.c2
7 files changed, 189 insertions, 11 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 58eaba480e1..020ab5f5b66 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -707,6 +707,7 @@ void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2],
void UI_block_end(const struct bContext *C, uiBlock *block);
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_blocklist_update_window_matrix(const struct bContext *C, const struct ListBase *lb);
+void UI_blocklist_update_view_for_buttons(const struct bContext *C, const struct ListBase *lb);
void UI_blocklist_draw(const struct bContext *C, const struct ListBase *lb);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
@@ -2654,6 +2655,8 @@ bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
void UI_editsource_but_replace(const uiBut *old_but, uiBut *new_but);
+void UI_but_ensure_in_view(const struct bContext *C, struct ARegion *region, const uiBut *but);
+
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 32b86119753..d5316df0e0c 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -131,12 +131,10 @@ static bool ui_but_is_unit_radians(const uiBut *but)
/* ************* window matrix ************** */
-void ui_block_to_window_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y)
+void ui_block_to_region_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y)
{
const int getsizex = BLI_rcti_size_x(&region->winrct) + 1;
const int getsizey = BLI_rcti_size_y(&region->winrct) + 1;
- const int sx = region->winrct.xmin;
- const int sy = region->winrct.ymin;
float gx = *r_x;
float gy = *r_y;
@@ -146,14 +144,19 @@ void ui_block_to_window_fl(const ARegion *region, uiBlock *block, float *r_x, fl
gy += block->panel->ofsy;
}
- *r_x = ((float)sx) +
- ((float)getsizex) * (0.5f + 0.5f * (gx * block->winmat[0][0] + gy * block->winmat[1][0] +
+ *r_x = ((float)getsizex) * (0.5f + 0.5f * (gx * block->winmat[0][0] + gy * block->winmat[1][0] +
block->winmat[3][0]));
- *r_y = ((float)sy) +
- ((float)getsizey) * (0.5f + 0.5f * (gx * block->winmat[0][1] + gy * block->winmat[1][1] +
+ *r_y = ((float)getsizey) * (0.5f + 0.5f * (gx * block->winmat[0][1] + gy * block->winmat[1][1] +
block->winmat[3][1]));
}
+void ui_block_to_window_fl(const ARegion *region, uiBlock *block, float *r_x, float *r_y)
+{
+ ui_block_to_region_fl(region, block, r_x, r_y);
+ *r_x += region->winrct.xmin;
+ *r_y += region->winrct.ymin;
+}
+
void ui_block_to_window(const ARegion *region, uiBlock *block, int *r_x, int *r_y)
{
float fx = *r_x;
@@ -165,6 +168,16 @@ void ui_block_to_window(const ARegion *region, uiBlock *block, int *r_x, int *r_
*r_y = (int)(fy + 0.5f);
}
+void ui_block_to_region_rctf(const ARegion *region,
+ uiBlock *block,
+ rctf *rct_dst,
+ const rctf *rct_src)
+{
+ *rct_dst = *rct_src;
+ ui_block_to_region_fl(region, block, &rct_dst->xmin, &rct_dst->ymin);
+ ui_block_to_region_fl(region, block, &rct_dst->xmax, &rct_dst->ymax);
+}
+
void ui_block_to_window_rctf(const ARegion *region,
uiBlock *block,
rctf *rct_dst,
@@ -249,6 +262,14 @@ void ui_window_to_region_rcti(const ARegion *region, rcti *rect_dst, const rcti
rect_dst->ymax = rct_src->ymax - region->winrct.ymin;
}
+void ui_window_to_region_rctf(const ARegion *region, rctf *rect_dst, const rctf *rct_src)
+{
+ rect_dst->xmin = rct_src->xmin - region->winrct.xmin;
+ rect_dst->xmax = rct_src->xmax - region->winrct.xmin;
+ rect_dst->ymin = rct_src->ymin - region->winrct.ymin;
+ rect_dst->ymax = rct_src->ymax - region->winrct.ymin;
+}
+
void ui_region_to_window(const ARegion *region, int *r_x, int *r_y)
{
*r_x += region->winrct.xmin;
@@ -3440,6 +3461,15 @@ void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb)
}
}
+void UI_blocklist_update_view_for_buttons(const bContext *C, const ListBase *lb)
+{
+ LISTBASE_FOREACH (uiBlock *, block, lb) {
+ if (block->active) {
+ ui_but_update_view_for_active(C, block);
+ }
+ }
+}
+
void UI_blocklist_draw(const bContext *C, const ListBase *lb)
{
LISTBASE_FOREACH (uiBlock *, block, lb) {
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index cd975e97613..5bd7ac28664 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -3519,6 +3519,11 @@ static void ui_textedit_begin(bContext *C, uiBut *but, uiHandleButtonData *data)
ui_but_update(but);
+ /* Popup blocks don't support moving after creation, so don't change the view for them. */
+ if (!data->searchbox) {
+ UI_but_ensure_in_view(C, data->region, but);
+ }
+
WM_cursor_modal_set(win, WM_CURSOR_TEXT_EDIT);
#ifdef WITH_INPUT_IME
@@ -8883,6 +8888,26 @@ void UI_context_update_anim_flag(const bContext *C)
}
}
+/**
+ * In some cases we may want to update the view (#View2D) in-between layout definition and drawing.
+ * E.g. to make sure a button is visible while editing.
+ */
+void ui_but_update_view_for_active(const bContext *C, const uiBlock *block)
+{
+ uiBut *active_but = ui_block_active_but_get(block);
+ if (!active_but || !active_but->active || !active_but->changed || active_but->block != block) {
+ return;
+ }
+ /* If there is a search popup attached to the button, don't change the view. The popups don't
+ * support updating the position to the button position nicely. */
+ uiHandleButtonData *data = active_but->active;
+ if (data->searchbox) {
+ return;
+ }
+
+ UI_but_ensure_in_view(C, active_but->active->region, active_but);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index efc94b89046..a3a9776a510 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -597,11 +597,19 @@ typedef struct uiSafetyRct {
void ui_fontscale(short *points, float aspect);
+extern void ui_block_to_region_fl(const struct ARegion *region,
+ uiBlock *block,
+ float *r_x,
+ float *r_y);
extern void ui_block_to_window_fl(const struct ARegion *region,
uiBlock *block,
float *x,
float *y);
extern void ui_block_to_window(const struct ARegion *region, uiBlock *block, int *x, int *y);
+extern void ui_block_to_region_rctf(const struct ARegion *region,
+ uiBlock *block,
+ rctf *rct_dst,
+ const rctf *rct_src);
extern void ui_block_to_window_rctf(const struct ARegion *region,
uiBlock *block,
rctf *rct_dst,
@@ -620,6 +628,9 @@ extern void ui_window_to_region(const struct ARegion *region, int *x, int *y);
extern void ui_window_to_region_rcti(const struct ARegion *region,
rcti *rect_dst,
const rcti *rct_src);
+extern void ui_window_to_region_rctf(const struct ARegion *region,
+ rctf *rect_dst,
+ const rctf *rct_src);
extern void ui_region_to_window(const struct ARegion *region, int *x, int *y);
extern void ui_region_winrct_get_no_margin(const struct ARegion *region, struct rcti *r_rect);
@@ -944,6 +955,7 @@ extern void ui_but_execute_end(struct bContext *C,
uiBut *but,
void *active_back);
extern void ui_but_active_free(const struct bContext *C, uiBut *but);
+extern void ui_but_update_view_for_active(const struct bContext *C, const uiBlock *block);
extern int ui_but_menu_direction(uiBut *but);
extern void ui_but_text_password_hide(char password_str[128], uiBut *but, const bool restore);
extern uiBut *ui_but_find_select_in_enum(uiBut *but, int direction);
diff --git a/source/blender/editors/interface/interface_query.c b/source/blender/editors/interface/interface_query.c
index ecb96a83355..8534c95b6fd 100644
--- a/source/blender/editors/interface/interface_query.c
+++ b/source/blender/editors/interface/interface_query.c
@@ -572,6 +572,17 @@ size_t ui_but_tip_len_only_first_line(const uiBut *but)
/** \name Block (#uiBlock) State
* \{ */
+uiBut *ui_block_active_but_get(const uiBlock *block)
+{
+ LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
+ if (but->active) {
+ return but;
+ }
+ }
+
+ return NULL;
+}
+
bool ui_block_is_menu(const uiBlock *block)
{
return (((block->flag & UI_BLOCK_LOOP) != 0) &&
@@ -675,10 +686,9 @@ uiBlock *ui_block_find_mouse_over(const ARegion *region, const wmEvent *event, b
uiBut *ui_region_find_active_but(ARegion *region)
{
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
- LISTBASE_FOREACH (uiBut *, but, &block->buttons) {
- if (but->active) {
- return but;
- }
+ uiBut *but = ui_block_active_but_get(block);
+ if (but) {
+ return but;
}
}
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 7ea02226f02..aa6dff3952a 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -29,6 +29,8 @@
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
+#include "ED_screen.h"
+
#include "BLI_alloca.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
@@ -38,6 +40,7 @@
#include "BLT_translation.h"
+#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_report.h"
@@ -48,6 +51,7 @@
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h"
+#include "UI_view2d.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -774,6 +778,98 @@ bool UI_but_online_manual_id_from_active(const struct bContext *C, char *r_str,
}
/* -------------------------------------------------------------------- */
+
+static rctf ui_but_rect_to_view(const uiBut *but, const ARegion *region, const View2D *v2d)
+{
+ rctf region_rect;
+ ui_block_to_region_rctf(region, but->block, &region_rect, &but->rect);
+
+ rctf view_rect;
+ UI_view2d_region_to_view_rctf(v2d, &region_rect, &view_rect);
+
+ return view_rect;
+}
+
+/**
+ * To get a margin (typically wanted), add the margin to \a rect directly.
+ *
+ * Based on #file_ensure_inside_viewbounds(), could probably share code.
+ *
+ * \return true if anything changed.
+ */
+static bool ui_view2d_cur_ensure_rect_in_view(View2D *v2d, const rctf *rect)
+{
+ const float rect_width = BLI_rctf_size_x(rect);
+ const float rect_height = BLI_rctf_size_y(rect);
+
+ rctf *cur = &v2d->cur;
+ const float cur_width = BLI_rctf_size_x(cur);
+ const float cur_height = BLI_rctf_size_y(cur);
+
+ bool changed = false;
+
+ /* Snap to bottom edge. Also use if rect is higher than view bounds (could be a parameter). */
+ if ((cur->ymin > rect->ymin) || (rect_height > cur_height)) {
+ cur->ymin = rect->ymin;
+ cur->ymax = cur->ymin + cur_height;
+ changed = true;
+ }
+ /* Snap to upper edge. */
+ else if (cur->ymax < rect->ymax) {
+ cur->ymax = rect->ymax;
+ cur->ymin = cur->ymax - cur_height;
+ changed = true;
+ }
+ /* Snap to left edge. Also use if rect is wider than view bounds. */
+ else if ((cur->xmin > rect->xmin) || (rect_width > cur_width)) {
+ cur->xmin = rect->xmin;
+ cur->xmax = cur->xmin + cur_width;
+ changed = true;
+ }
+ /* Snap to right edge. */
+ else if (cur->xmax < rect->xmax) {
+ cur->xmax = rect->xmax;
+ cur->xmin = cur->xmax - cur_width;
+ changed = true;
+ }
+ else {
+ BLI_assert(BLI_rctf_inside_rctf(cur, rect));
+ }
+
+ return changed;
+}
+
+/**
+ * Adjust the view so the rectangle of \a but is in view, with some extra margin.
+ *
+ * It's important that this is only executed after buttons received their final #uiBut.rect. E.g.
+ * #UI_panels_end() modifies them, so if that is executed, this function must not be called before
+ * it.
+ *
+ * \param region: The region the button is placed in. Make sure this is actually the one the button
+ * is placed in, not just the context region.
+ */
+void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but)
+{
+ View2D *v2d = &region->v2d;
+ /* Unitialized view or region that doesn't use View2D. */
+ if ((v2d->flag & V2D_IS_INIT) == 0) {
+ return;
+ }
+
+ rctf rect = ui_but_rect_to_view(but, region, v2d);
+
+ const int margin = UI_UNIT_X * 0.5f;
+ BLI_rctf_pad(&rect, margin, margin);
+
+ const bool changed = ui_view2d_cur_ensure_rect_in_view(v2d, &rect);
+ if (changed) {
+ UI_view2d_curRect_changed(C, v2d);
+ ED_region_tag_redraw_no_rebuild(region);
+ }
+}
+
+/* -------------------------------------------------------------------- */
/** \name Button Store
*
* Modal Button Store API.
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index f4109981aae..cb81857eb83 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -3018,6 +3018,8 @@ void ED_region_panels_layout_ex(const bContext *C,
y = -y;
}
+ UI_blocklist_update_view_for_buttons(C, &region->uiblocks);
+
if (update_tot_size) {
/* this also changes the 'cur' */
UI_view2d_totRect_set(v2d, x, y);