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-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl37
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.c38
2 files changed, 71 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
index 35d2e903cf4..63e97e66c90 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_curves.glsl
@@ -1,8 +1,41 @@
-void curves_vec(float fac, vec3 vec, sampler1DArray curvemap, float layer, out vec3 outvec)
+/* ext is vec4(in_x, in_dy, out_x, out_dy). */
+float curve_extrapolate(float x, float y, vec4 ext)
{
- vec4 co = vec4(vec * 0.5 + 0.5, layer);
+ if (x < 0.0) {
+ return y + x * ext.y;
+ }
+ else if (x > 1.0) {
+ return y + (x - 1.0) * ext.w;
+ }
+ else {
+ return y;
+ }
+}
+
+#define RANGE_RESCALE(x, min, range) ((x - min) * range)
+
+void curves_vec(float fac,
+ vec3 vec,
+ sampler1DArray curvemap,
+ float layer,
+ vec3 range,
+ vec4 ext_x,
+ vec4 ext_y,
+ vec4 ext_z,
+ out vec3 outvec)
+{
+ vec4 co = vec4(vec, layer);
+
+ vec3 xyz_min = vec3(ext_x.x, ext_y.x, ext_z.x);
+ co.xyz = RANGE_RESCALE(co.xyz, xyz_min, range);
+
outvec.x = texture(curvemap, co.xw).x;
outvec.y = texture(curvemap, co.yw).y;
outvec.z = texture(curvemap, co.zw).z;
+
+ outvec.x = curve_extrapolate(co.x, outvec.r, ext_x);
+ outvec.y = curve_extrapolate(co.y, outvec.g, ext_y);
+ outvec.z = curve_extrapolate(co.z, outvec.b, ext_z);
+
outvec = mix(vec, outvec, fac);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c
index 6292d7b5062..d20b919a7fb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.c
@@ -64,10 +64,44 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
float *array, layer;
int size;
- BKE_curvemapping_table_RGBA(node->storage, &array, &size);
+ CurveMapping *cumap = node->storage;
+
+ BKE_curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
- return GPU_stack_link(mat, node, "curves_vec", in, out, tex, GPU_constant(&layer));
+ float ext_xyz[3][4];
+ float range_xyz[3];
+
+ for (int a = 0; a < 3; a++) {
+ const CurveMap *cm = &cumap->cm[a];
+ ext_xyz[a][0] = cm->mintable;
+ ext_xyz[a][2] = cm->maxtable;
+ range_xyz[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable);
+ /* Compute extrapolation gradients. */
+ if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) {
+ ext_xyz[a][1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_xyz[a])) :
+ 1e8f;
+ ext_xyz[a][3] = (cm->ext_out[0] != 0.0f) ?
+ (cm->ext_out[1] / (cm->ext_out[0] * range_xyz[a])) :
+ 1e8f;
+ }
+ else {
+ ext_xyz[a][1] = 0.0f;
+ ext_xyz[a][3] = 0.0f;
+ }
+ }
+
+ return GPU_stack_link(mat,
+ node,
+ "curves_vec",
+ in,
+ out,
+ tex,
+ GPU_constant(&layer),
+ GPU_uniform(range_xyz),
+ GPU_uniform(ext_xyz[0]),
+ GPU_uniform(ext_xyz[1]),
+ GPU_uniform(ext_xyz[2]));
}
void register_node_type_sh_curve_vec(void)