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-rw-r--r--source/blender/gpu/intern/gpu_shader.c48
1 files changed, 1 insertions, 47 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 0c294585aea..58610ee7f4b 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -191,33 +191,7 @@ static void shader_print_errors(const char *task, const char *log, const char **
static const char *gpu_shader_version(void)
{
-#ifdef WITH_LEGACY_OPENGL
- if (GLEW_VERSION_3_3) {
- if (GPU_legacy_support()) {
- return "#version 330 compatibility\n";
- /* highest version that is widely supported
- * gives us native geometry shaders!
- * use compatibility profile so we can continue using builtin shader input/output names
- */
- }
- else {
- return "#version 130\n";
- /* latest version that is compatible with existing shaders */
- }
- }
- else if (GLEW_VERSION_3_0) {
- return "#version 130\n";
- /* GLSL 1.3 has modern syntax/keywords/datatypes so use if available
- * older features are deprecated but still available without compatibility extension or profile
- */
- }
- else {
- return "#version 120\n";
- /* minimum supported */
- }
-#else
return "#version 330\n";
-#endif
}
static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH])
@@ -227,25 +201,9 @@ static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH])
*/
if (GLEW_ARB_texture_query_lod) {
- /* a #version 400 feature, but we use #version 150 maximum so use extension */
+ /* a #version 400 feature, but we use #version 330 maximum so use extension */
strcat(defines, "#extension GL_ARB_texture_query_lod: enable\n");
}
-
-#ifdef WITH_LEGACY_OPENGL
- if (GLEW_VERSION_3_1 && !GLEW_VERSION_3_2 && GLEW_ARB_compatibility) {
- strcat(defines, "#extension GL_ARB_compatibility: enable\n");
- }
-
- if (!GLEW_VERSION_3_1) {
- if (GLEW_ARB_draw_instanced) {
- strcat(defines, "#extension GL_ARB_draw_instanced: enable\n");
- }
-
- if (!GLEW_VERSION_3_0) {
- strcat(defines, "#extension GL_EXT_gpu_shader4: require\n");
- }
- }
-#endif
}
static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH],
@@ -322,10 +280,6 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
const int flags)
{
#ifdef WITH_OPENSUBDIV
- /* TODO(sergey): used to add #version 150 to the geometry shader.
- * Could safely be renamed to "use_geometry_code" since it's very
- * likely any of geometry code will want to use GLSL 1.5.
- */
bool use_opensubdiv = (flags & GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV) != 0;
#else
UNUSED_VARS(flags);