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-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c15
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c11
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h7
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl5
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c13
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.c58
13 files changed, 118 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 98710394079..f88aebd312c 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -978,6 +978,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
#define SH_NODE_CLAMP 703
#define SH_NODE_TEX_WHITE_NOISE 704
#define SH_NODE_VOLUME_INFO 705
+#define SH_NODE_VERTEX_COLOR 706
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c5e16b2d3cd..6e45130ce44 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3914,6 +3914,7 @@ static void registerShaderNodes(void)
register_node_type_sh_tex_coord();
register_node_type_sh_particle_info();
register_node_type_sh_bump();
+ register_node_type_sh_vertex_color();
register_node_type_sh_background();
register_node_type_sh_bsdf_anisotropic();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 6055a503b7b..8a4cbb3c71a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -998,6 +998,18 @@ static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *pt
}
}
+static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "layer_name", &dataptr, "vertex_colors", "", ICON_GROUP_VCOL);
+ }
+ else {
+ uiItemL(layout, "No mesh in active object.", ICON_ERROR);
+ }
+}
+
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", 0, NULL, 0);
@@ -1299,6 +1311,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
+ case SH_NODE_VERTEX_COLOR:
+ ntype->draw_buttons = node_shader_buts_vertex_color;
+ break;
case SH_NODE_UVALONGSTROKE:
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index aea96dac2e3..8d2355ff5ac 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -313,6 +313,7 @@ data_to_c_simple(shaders/material/gpu_shader_material_vector_curves.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_vector_displacement.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_vector_math.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_velvet.glsl SRC)
+data_to_c_simple(shaders/material/gpu_shader_material_vertex_color.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_absorption.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_info.glsl SRC)
data_to_c_simple(shaders/material/gpu_shader_material_volume_principled.glsl SRC)
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 8b68bcd5889..242b0ed2e31 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1080,6 +1080,15 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
"\treturn mix(c1, c2, step(vec3(0.04045), c));\n"
"}\n\n");
+ BLI_dynstr_append(ds,
+ "vec4 srgba_to_linear_attr(vec4 c) {\n"
+ "\tc = max(c, vec4(0.0));\n"
+ "\tvec4 c1 = c * (1.0 / 12.92);\n"
+ "\tvec4 c2 = pow((c + 0.055) * (1.0 / 1.055), vec4(2.4));\n"
+ "\tvec4 final = mix(c1, c2, step(vec4(0.04045), c));"
+ "\treturn vec4(final.xyz, c.a);\n"
+ "}\n\n");
+
/* Prototype because defined later. */
BLI_dynstr_append(ds,
"vec2 hair_get_customdata_vec2(const samplerBuffer);\n"
@@ -1184,7 +1193,7 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
}
else if (input->attr_type == CD_MCOL) {
BLI_dynstr_appendf(ds,
- "\tvar%d%s = srgb_to_linear_attr(att%d);\n",
+ "\tvar%d%s = srgba_to_linear_attr(att%d);\n",
input->attr_id,
use_geom ? "g" : "",
input->attr_id);
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 06544d27af9..3a38eb5c600 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -114,6 +114,7 @@ extern char datatoc_gpu_shader_material_vector_curves_glsl[];
extern char datatoc_gpu_shader_material_vector_displacement_glsl[];
extern char datatoc_gpu_shader_material_vector_math_glsl[];
extern char datatoc_gpu_shader_material_velvet_glsl[];
+extern char datatoc_gpu_shader_material_vertex_color_glsl[];
extern char datatoc_gpu_shader_material_volume_absorption_glsl[];
extern char datatoc_gpu_shader_material_volume_info_glsl[];
extern char datatoc_gpu_shader_material_volume_principled_glsl[];
@@ -527,6 +528,11 @@ static GPUMaterialLibrary gpu_shader_material_velvet_library = {
.dependencies = {&gpu_shader_material_diffuse_library, NULL},
};
+static GPUMaterialLibrary gpu_shader_material_vertex_color_library = {
+ .code = datatoc_gpu_shader_material_vertex_color_glsl,
+ .dependencies = {NULL},
+};
+
static GPUMaterialLibrary gpu_shader_material_volume_absorption_library = {
.code = datatoc_gpu_shader_material_volume_absorption_glsl,
.dependencies = {NULL},
@@ -638,6 +644,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
&gpu_shader_material_vector_displacement_library,
&gpu_shader_material_vector_math_library,
&gpu_shader_material_velvet_library,
+ &gpu_shader_material_vertex_color_library,
&gpu_shader_material_volume_absorption_library,
&gpu_shader_material_volume_info_library,
&gpu_shader_material_volume_principled_library,
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl
new file mode 100644
index 00000000000..551b838daf8
--- /dev/null
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vertex_color.glsl
@@ -0,0 +1,5 @@
+void node_vertex_color(vec4 vertexColor, out vec4 outColor, out float outAlpha)
+{
+ outColor = vertexColor;
+ outAlpha = vertexColor.a;
+}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 6b46c5887b4..0287a1510fe 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -997,6 +997,10 @@ typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
+typedef struct NodeShaderVertexColor {
+ char layer_name[64];
+} NodeShaderVertexColor;
+
typedef struct NodeShaderTexIES {
int mode;
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 3d90d566315..913324e4997 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4867,6 +4867,19 @@ static void def_sh_uvmap(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
+static void def_sh_vertex_color(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeShaderVertexColor", "storage");
+
+ prop = RNA_def_property(srna, "layer_name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Vertex Color", "Vertex Color");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
static void def_sh_uvalongstroke(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index ea2968f4917..57a4ace997c 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -206,6 +206,7 @@ set(SRC
shader/nodes/node_shader_valToRgb.c
shader/nodes/node_shader_value.c
shader/nodes/node_shader_vectTransform.c
+ shader/nodes/node_shader_vertex_color.c
shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_vector_math.c
shader/nodes/node_shader_volume_absorption.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 30673e7cd31..a004090d03d 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -86,6 +86,7 @@ void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
void register_node_type_sh_tangent(void);
void register_node_type_sh_vect_transform(void);
+void register_node_type_sh_vertex_color(void);
void register_node_type_sh_ambient_occlusion(void);
void register_node_type_sh_background(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index d14511504f0..f3bc5a0cafa 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -121,6 +121,7 @@ DefNode(ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VEC
DefNode(ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode(ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
DefNode(ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
+DefNode(ShaderNode, SH_NODE_VERTEX_COLOR, def_sh_vertex_color, "VERTEX_COLOR", VertexColor, "Vertex Color", "" )
DefNode(ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UVALONGSTROKE", UVAlongStroke, "UV Along Stroke", "" )
DefNode(ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" )
DefNode(ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
new file mode 100644
index 00000000000..8848fc37c66
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c
@@ -0,0 +1,58 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+static bNodeSocketTemplate sh_node_vertex_color_out[] = {
+ {SOCK_RGBA, 0, N_("Color")},
+ {SOCK_FLOAT, 0, N_("Alpha")},
+ {-1, 0, ""},
+};
+
+static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor),
+ "NodeShaderVertexColor");
+ node->storage = vertexColor;
+}
+
+static int node_shader_gpu_vertex_color(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
+ GPUNodeLink *vertexColorLink = GPU_attribute(CD_MCOL, vertexColor->layer_name);
+ return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
+}
+
+void register_node_type_sh_vertex_color(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out);
+ node_type_init(&ntype, node_shader_init_vertex_color);
+ node_type_storage(
+ &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
+ node_type_gpu(&ntype, node_shader_gpu_vertex_color);
+
+ nodeRegisterType(&ntype);
+}