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-rw-r--r--source/blender/blenkernel/intern/fluid.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index edb3bc2cd4d..54ddcac50c0 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -1849,7 +1849,8 @@ static void sample_mesh(FluidFlowSettings *mfs,
mfs->type == FLUID_FLOW_TYPE_SMOKEFIRE);
/* Emission strength for gases will be computed below.
- * For liquids it's not needed. Just set to non zero value to allow initial velocity computation */
+ * For liquids it's not needed. Just set to non zero value
+ * to allow initial velocity computation. */
float emission_strength = (is_gas_flow) ? 0.0f : 1.0f;
/* Emission inside the flow object. */