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-rw-r--r--source/blender/blenkernel/intern/BME_conversions.c2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c1
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
-rw-r--r--source/blender/blenlib/BLI_editVert.h2
-rw-r--r--source/blender/editors/include/UI_resources.h5
-rw-r--r--source/blender/editors/interface/resources.c19
-rw-r--r--source/blender/editors/mesh/editface.c6
-rw-r--r--source/blender/editors/mesh/editmesh.c7
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c71
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c52
-rw-r--r--source/blender/editors/mesh/mesh_intern.h2
-rw-r--r--source/blender/editors/mesh/mesh_ops.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c58
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp51
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h7
-rw-r--r--source/blender/freestyle/intern/python/BPy_Nature.cpp9
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp68
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp33
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp15
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/IndexedFaceSet.h11
-rwxr-xr-xsource/blender/freestyle/intern/view_map/FEdgeXDetector.cpp21
-rwxr-xr-xsource/blender/freestyle/intern/view_map/FEdgeXDetector.h11
-rwxr-xr-xsource/blender/freestyle/intern/view_map/Silhouette.h25
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp8
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/Nature.h2
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WEdge.cpp18
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WEdge.h12
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WXEdge.cpp8
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WXEdge.h4
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp28
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h3
-rw-r--r--source/blender/makesdna/DNA_freestyle_types.h4
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h3
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h1
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c20
-rw-r--r--source/blender/makesrna/intern/rna_scene.c35
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c10
-rw-r--r--source/blender/render/intern/include/render_types.h8
-rw-r--r--source/blender/render/intern/source/convertblender.c64
42 files changed, 664 insertions, 51 deletions
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c
index 4f83d25409a..2aff2b78b72 100644
--- a/source/blender/blenkernel/intern/BME_conversions.c
+++ b/source/blender/blenkernel/intern/BME_conversions.c
@@ -303,6 +303,7 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
e->flag = eed->f & SELECT;
if(eed->sharp) e->flag |= ME_SHARP;
if(eed->seam) e->flag |= ME_SEAM;
+ if(eed->freestyle) e->flag |= ME_FREESTYLE_EDGE;
//XXX if(eed->h & EM_FGON) e->flag |= ME_FGON;
if(eed->h & 1) e->flag |= ME_HIDE;
eed->tmp.e = (EditEdge*)e;
@@ -395,6 +396,7 @@ void BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td, EditMesh *em) {
eed->bweight = e->bweight;
if(e->flag & ME_SEAM) eed->seam = 1;
if(e->flag & ME_SHARP) eed->sharp = 1;
+ if(e->flag & ME_FREESTYLE_EDGE) eed->freestyle = 1;
if(e->flag & SELECT) eed->f |= SELECT;
//XXX if(e->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
if(e->flag & ME_HIDE) eed->h |= 1;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 5e462238f31..e3440e183e3 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1199,6 +1199,7 @@ static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
+ if (ee->freestyle) edge_r->flag |= ME_FREESTYLE_EDGE;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
@@ -1299,6 +1300,7 @@ static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
+ if (ee->freestyle) edge_r->flag |= ME_FREESTYLE_EDGE;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 707bf95f9c3..bf462868271 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1651,6 +1651,7 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *UNUSED(me))
if(eed->seam) med->flag |= ME_SEAM;
if(eed->sharp) med->flag |= ME_SHARP;
+ if(eed->freestyle) med->flag |= ME_FREESTYLE_EDGE;
if(!eed->f2) med->flag |= ME_LOOSEEDGE;
*index = i;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 3d3806f7c02..40ac4dc2944 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -751,7 +751,7 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
edgeFlag = (ccgdm->edgeFlags)? &ccgdm->edgeFlags[i]: NULL;
if(edgeFlag)
- flags |= (*edgeFlag & (ME_SEAM | ME_SHARP))
+ flags |= (*edgeFlag & (ME_SEAM | ME_SHARP | ME_FREESTYLE_EDGE))
| ME_EDGEDRAW | ME_EDGERENDER;
else
flags |= ME_EDGEDRAW | ME_EDGERENDER;
@@ -936,7 +936,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
if(edgeFlags) {
if(edgeIdx != -1) {
- flags |= (edgeFlags[index] & (ME_SEAM | ME_SHARP))
+ flags |= (edgeFlags[index] & (ME_SEAM | ME_SHARP | ME_FREESTYLE_EDGE))
| ME_EDGEDRAW | ME_EDGERENDER;
}
} else {
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index ba745af5a0b..6e0dcb43889 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -102,7 +102,7 @@ typedef struct EditEdge
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
- unsigned char f, h, dir, seam, sharp;
+ unsigned char f, h, dir, seam, sharp, freestyle;
float crease;
float bweight;
short fast; /* only 0 or 1, for editmesh_fastmalloc */
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index ab5b8e8aff3..3a881997ecf 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -248,7 +248,10 @@ enum {
TH_DRAWEXTRA_FACEAREA,
TH_DRAWEXTRA_FACEANG,
- TH_NODE_CURVING
+ TH_NODE_CURVING,
+
+ TH_FREESTYLE_EDGE_MARK,
+ TH_FREESTYLE_FACE_MARK
};
/* XXX WARNING: previous is saved in file, so do not change order! */
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 9b9237f70cf..a139463c690 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -344,6 +344,10 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
cp= ts->handle_sel_vect; break;
case TH_HANDLE_SEL_ALIGN:
cp= ts->handle_sel_align; break;
+ case TH_FREESTYLE_EDGE_MARK:
+ cp= ts->freestyle_edge_mark; break;
+ case TH_FREESTYLE_FACE_MARK:
+ cp= ts->freestyle_face_mark; break;
case TH_SYNTAX_B:
cp= ts->syntaxb; break;
@@ -621,6 +625,8 @@ void ui_theme_init_default(void)
SETCOL(btheme->tv3d.button_text_hi, 255, 255, 255, 255);
SETCOL(btheme->tv3d.button_title, 0, 0, 0, 255);
SETCOL(btheme->tv3d.title, 0, 0, 0, 255);
+ SETCOL(btheme->tv3d.freestyle_edge_mark, 0x7f, 0xff, 0x7f, 255);
+ SETCOL(btheme->tv3d.freestyle_face_mark, 0x7f, 0xff, 0x7f, 51);
btheme->tv3d.facedot_size= 4;
@@ -1613,6 +1619,19 @@ void init_userdef_do_versions(void)
}
}
+ /* Freestyle color settings */
+ {
+ bTheme *btheme;
+
+ for(btheme= U.themes.first; btheme; btheme= btheme->next) {
+ /* check for alpha==0 is safe, then color was never set */
+ if(btheme->tv3d.freestyle_edge_mark[3]==0) {
+ SETCOL(btheme->tv3d.freestyle_edge_mark, 0x7f, 0xff, 0x7f, 255);
+ SETCOL(btheme->tv3d.freestyle_face_mark, 0x7f, 0xff, 0x7f, 51);
+ }
+ }
+ }
+
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {
U.texcollectrate = 60;
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index ab62c88deaa..c2ce1a1aef2 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -502,6 +502,10 @@ void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
if (val) {eed->bweight = 1.0f;}
else {eed->bweight = 0.0f;}
break;
+ case EDGE_MODE_TAG_FREESTYLE:
+ if (val) {eed->freestyle = 1;}
+ else {eed->freestyle = 0;}
+ break;
}
}
@@ -518,6 +522,8 @@ int edgetag_context_check(Scene *scene, EditEdge *eed)
return eed->crease ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
return eed->bweight ? 1 : 0;
+ case EDGE_MODE_TAG_FREESTYLE:
+ return eed->freestyle ? 1 : 0;
}
return 0;
}
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index 6a263fca915..7964e305a99 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -259,6 +259,7 @@ EditEdge *addedgelist(EditMesh *em, EditVert *v1, EditVert *v2, EditEdge *exampl
if(example) {
eed->crease= example->crease;
eed->bweight= example->bweight;
+ eed->freestyle = example->freestyle;
eed->sharp = example->sharp;
eed->seam = example->seam;
eed->h |= (example->h & EM_FGON);
@@ -828,6 +829,7 @@ void make_editMesh(Scene *scene, Object *ob)
if(medge->flag & ME_SEAM) eed->seam= 1;
if(medge->flag & ME_SHARP) eed->sharp = 1;
+ if(medge->flag & ME_FREESTYLE_EDGE) eed->freestyle = 1;
if(medge->flag & SELECT) eed->f |= SELECT;
if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
if(medge->flag & ME_HIDE) eed->h |= 1;
@@ -1023,6 +1025,7 @@ void load_editMesh(Scene *scene, Object *obedit)
if(eed->f2==0) medge->flag |= ME_LOOSEEDGE;
if(eed->sharp) medge->flag |= ME_SHARP;
if(eed->seam) medge->flag |= ME_SEAM;
+ if(eed->freestyle) medge->flag |= ME_FREESTYLE_EDGE;
if(eed->h & EM_FGON) medge->flag |= ME_FGON; // different defines yes
if(eed->h & 1) medge->flag |= ME_HIDE;
@@ -1578,7 +1581,7 @@ typedef struct EditVertC
typedef struct EditEdgeC
{
int v1, v2;
- unsigned char f, h, seam, sharp, pad;
+ unsigned char f, h, seam, sharp, freestyle;
short crease, bweight, fgoni;
} EditEdgeC;
@@ -1680,6 +1683,7 @@ static void *editMesh_to_undoMesh(void *emv)
eedc->h= eed->h;
eedc->seam= eed->seam;
eedc->sharp= eed->sharp;
+ eedc->freestyle= eed->freestyle;
eedc->crease= (short)(eed->crease*255.0f);
eedc->bweight= (short)(eed->bweight*255.0f);
eedc->fgoni= eed->fgoni;
@@ -1778,6 +1782,7 @@ static void undoMesh_to_editMesh(void *umv, void *emv)
eed->h= eedc->h;
eed->seam= eedc->seam;
eed->sharp= eedc->sharp;
+ eed->freestyle= eedc->freestyle;
eed->fgoni= eedc->fgoni;
eed->crease= ((float)eedc->crease)/255.0f;
eed->bweight= ((float)eedc->bweight)/255.0f;
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 8c035ca46fd..0707b651a9f 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -702,6 +702,7 @@ static int unified_findnearest(ViewContext *vc, EditVert **eve, EditEdge **eed,
#define SIMEDGE_SEAM 106
#define SIMEDGE_SHARP 107
#define SIMEDGE_TOT 108
+#define SIMEDGE_FREESTYLE 109
/* FACE GROUP */
@@ -724,6 +725,7 @@ static EnumPropertyItem prop_similar_types[] = {
{SIMEDGE_CREASE, "CREASE", 0, "Crease", ""},
{SIMEDGE_SEAM, "SEAM", 0, "Seam", ""},
{SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""},
+ {SIMEDGE_FREESTYLE, "FREESTYLE", 0, "Freestyle Edge Mark", ""},
{SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""},
{SIMFACE_IMAGE, "IMAGE", 0, "Image", ""},
{SIMFACE_AREA, "AREA", 0, "Area", ""},
@@ -1076,6 +1078,20 @@ static int similar_edge_select__internal(EditMesh *em, int mode, float thresh)
return selcount;
}
}
+ } else if (mode==SIMEDGE_FREESTYLE) { /* Freestyle edge mark */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if (
+ !(eed->f & SELECT) &&
+ !eed->h &&
+ (eed->freestyle == base_eed->freestyle)
+ ) {
+ EM_select_edge(eed, 1);
+ selcount++;
+ deselcount--;
+ if (!deselcount) /*have we selected all posible faces?, if so return*/
+ return selcount;
+ }
+ }
}
}
}
@@ -2220,6 +2236,9 @@ static void mouse_mesh_shortest_path(bContext *C, const int mval[2])
case EDGE_MODE_TAG_BEVEL:
me->drawflag |= ME_DRAWBWEIGHTS;
break;
+ case EDGE_MODE_TAG_FREESTYLE:
+ me->drawflag |= ME_DRAW_FREESTYLE_EDGE;
+ break;
}
/* live unwrap while tagging */
@@ -3861,6 +3880,58 @@ void MESH_OT_mark_sharp(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
}
+static int editmesh_mark_freestyle_edge(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+ Mesh *me= ((Mesh *)obedit->data);
+ int clear = RNA_boolean_get(op->ptr, "clear");
+ EditEdge *eed;
+
+ /* auto-enable Freestyle edge mark drawing */
+ if(!clear) {
+ me->drawflag |= ME_DRAW_FREESTYLE_EDGE;
+ }
+
+ if(!clear) {
+ eed= em->edges.first;
+ while(eed) {
+ if(!eed->h && (eed->f & SELECT)) eed->freestyle = 1;
+ eed = eed->next;
+ }
+ } else {
+ eed= em->edges.first;
+ while(eed) {
+ if(!eed->h && (eed->f & SELECT)) eed->freestyle = 0;
+ eed = eed->next;
+ }
+ }
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ DAG_id_tag_update(obedit->data, 0);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_mark_freestyle_edge(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mark Freestyle Edge";
+ ot->description= "(un)mark selected edges as Freestyle feature edges";
+ ot->idname= "MESH_OT_mark_freestyle_edge";
+
+ /* api callbacks */
+ ot->exec= editmesh_mark_freestyle_edge;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
+}
+
/* **************** NORMALS ************** */
void EM_recalc_normal_direction(EditMesh *em, int inside, int select) /* makes faces righthand turning */
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index c8e3075ac60..6c07bb1bac5 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3775,6 +3775,7 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
srchedge->h = eed->h;
srchedge->dir = eed->dir;
srchedge->seam = eed->seam;
+ srchedge->freestyle = eed->freestyle;
srchedge->crease = eed->crease;
srchedge->bweight = eed->bweight;
}
@@ -7604,3 +7605,54 @@ void MESH_OT_select_axis(wmOperatorType *ot)
RNA_def_enum(ot->srna, "axis", axis_items_xyz, 0, "Axis", "Select the axis to compare each vertex on");
}
+/********************** Freestyle Face Mark Operator *************************/
+
+static int mesh_mark_freestyle_face_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ Mesh *me= ((Mesh *)obedit->data);
+ int clear = RNA_boolean_get(op->ptr, "clear");
+ EditFace *efa;
+
+ /* auto-enable Freestyle face mark drawing */
+ if(!clear) {
+ me->drawflag |= ME_DRAW_FREESTYLE_FACE;
+ }
+
+ if(!clear) {
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ if(efa->f & SELECT)
+ efa->flag |= ME_FREESTYLE_FACE;
+ }
+ } else {
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ if(efa->f & SELECT)
+ efa->flag &= ~ME_FREESTYLE_FACE;
+ }
+ }
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ DAG_id_tag_update(obedit->data, 0);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_mark_freestyle_face(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mark Freestyle Face";
+ ot->description= "(un)mark selected faces for exclusion from Freestyle feature edge detection";
+ ot->idname= "MESH_OT_mark_freestyle_face";
+
+ /* api callbacks */
+ ot->exec= mesh_mark_freestyle_face_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
+}
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 4d620424b0a..0a4ab3c399f 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -162,6 +162,7 @@ void MESH_OT_select_random(struct wmOperatorType *ot);
void MESH_OT_loop_multi_select(struct wmOperatorType *ot);
void MESH_OT_mark_seam(struct wmOperatorType *ot);
void MESH_OT_mark_sharp(struct wmOperatorType *ot);
+void MESH_OT_mark_freestyle_edge(struct wmOperatorType *ot);
void MESH_OT_vertices_smooth(struct wmOperatorType *ot);
void MESH_OT_noise(struct wmOperatorType *ot);
void MESH_OT_flip_normals(struct wmOperatorType *ot);
@@ -242,6 +243,7 @@ void MESH_OT_rip(struct wmOperatorType *ot);
void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot);
void MESH_OT_blend_from_shape(struct wmOperatorType *ot);
void MESH_OT_sort_faces(struct wmOperatorType *ot);
+void MESH_OT_mark_freestyle_face(struct wmOperatorType *ot);
/* ******************* mesh_data.c */
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 282eeef906f..4d8194a2979 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -118,6 +118,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_flat);
WM_operatortype_append(MESH_OT_sort_faces);
+ WM_operatortype_append(MESH_OT_mark_freestyle_face);
WM_operatortype_append(MESH_OT_delete);
@@ -130,6 +131,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_loop_multi_select);
WM_operatortype_append(MESH_OT_mark_seam);
WM_operatortype_append(MESH_OT_mark_sharp);
+ WM_operatortype_append(MESH_OT_mark_freestyle_edge);
WM_operatortype_append(MESH_OT_vertices_smooth);
WM_operatortype_append(MESH_OT_noise);
WM_operatortype_append(MESH_OT_flip_normals);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 65267bb481a..5c0c6917b4a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2098,21 +2098,32 @@ static void draw_dm_edges_sharp(DerivedMesh *dm)
dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, NULL);
}
+ /* Draw only Freestyle feature edges */
+static int draw_dm_edges_freestyle__setDrawOptions(void *UNUSED(userData), int index)
+{
+ EditEdge *eed = EM_get_edge_for_index(index);
+
+ return (eed->h==0 && eed->freestyle);
+}
+static void draw_dm_edges_freestyle(DerivedMesh *dm)
+{
+ dm->drawMappedEdges(dm, draw_dm_edges_freestyle__setDrawOptions, NULL);
+}
/* Draw faces with color set based on selection
* return 2 for the active face so it renders with stipple enabled */
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
{
- struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
+ struct { unsigned char *cols[4]; EditFace *efa_act; } * data = userData;
EditFace *efa = EM_get_face_for_index(index);
unsigned char *col;
if (efa->h==0) {
if (efa == data->efa_act) {
- glColor4ubv(data->cols[2]);
+ glColor4ubv(data->cols[3]);
return 2; /* stipple */
} else {
- col = data->cols[(efa->f&SELECT)?1:0];
+ col = data->cols[(efa->f & SELECT) ? 1 : (efa->flag & ME_FREESTYLE_FACE) ? 2 : 0];
if (col[3]==0) return 0;
glColor4ubv(col);
return 1;
@@ -2123,7 +2134,7 @@ static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNU
static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int next_index)
{
- struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
+ struct { unsigned char *cols[4]; EditFace *efa_act; } * data = userData;
EditFace *efa = EM_get_face_for_index(index);
EditFace *next_efa = EM_get_face_for_index(next_index);
unsigned char *col, *next_col;
@@ -2134,8 +2145,8 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
if(efa == data->efa_act || next_efa == data->efa_act)
return 0;
- col = data->cols[(efa->f&SELECT)?1:0];
- next_col = data->cols[(next_efa->f&SELECT)?1:0];
+ col = data->cols[(efa->f & SELECT) ? 1 : (efa->flag & ME_FREESTYLE_FACE) ? 2 : 0];
+ next_col = data->cols[(next_efa->f & SELECT) ? 1 : (next_efa->flag & ME_FREESTYLE_FACE) ? 2 : 0];
if(col[3]==0 || next_col[3]==0)
return 0;
@@ -2144,12 +2155,13 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
}
/* also draws the active face */
-static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditFace *efa_act)
+static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *markCol, unsigned char *actCol, EditFace *efa_act)
{
- struct { unsigned char *cols[3]; EditFace *efa_act; } data;
+ struct { unsigned char *cols[4]; EditFace *efa_act; } data;
data.cols[0] = baseCol;
data.cols[1] = selCol;
- data.cols[2] = actCol;
+ data.cols[2] = markCol;
+ data.cols[3] = actCol;
data.efa_act = efa_act;
dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions);
@@ -2583,11 +2595,12 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
if(me->drawflag & ME_DRAWFACES) { /* transp faces */
- unsigned char col1[4], col2[4], col3[4];
+ unsigned char col1[4], col2[4], col3[4], col4[4];
UI_GetThemeColor4ubv(TH_FACE, col1);
UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
+ UI_GetThemeColor4ubv(TH_FREESTYLE_FACE_MARK, col3);
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col4);
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
@@ -2596,7 +2609,10 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
if CHECK_OB_DRAWTEXTURE(v3d, dt)
col1[3] = 0;
- draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
+ if (!(me->drawflag & ME_DRAW_FREESTYLE_FACE))
+ col3[3] = 0;
+
+ draw_dm_faces_sel(cageDM, col1, col2, col3, col4, efa_act);
glDisable(GL_BLEND);
glDepthMask(1); // restore write in zbuffer
@@ -2604,14 +2620,14 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
/* even if draw faces is off it would be nice to draw the stipple face
* Make all other faces zero alpha except for the active
* */
- unsigned char col1[4], col2[4], col3[4];
- col1[3] = col2[3] = 0; /* dont draw */
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
+ unsigned char col1[4], col2[4], col3[4], col4[4];
+ col1[3] = col2[3] = col3[3] = 0; /* dont draw */
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col4);
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
- draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
+ draw_dm_faces_sel(cageDM, col1, col2, col3, col4, efa_act);
glDisable(GL_BLEND);
glDepthMask(1); // restore write in zbuffer
@@ -2646,6 +2662,16 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glLineWidth(1);
}
+ if(me->drawflag & ME_DRAW_FREESTYLE_EDGE) {
+ UI_ThemeColor(TH_FREESTYLE_EDGE_MARK);
+ glLineWidth(2);
+
+ draw_dm_edges_freestyle(cageDM);
+
+ glColor3ub(0,0,0);
+ glLineWidth(1);
+ }
+
if(me->drawflag & ME_DRAWCREASES) {
draw_dm_creases(cageDM);
}
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 3cff4d2cc33..c0aa127b962 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -125,37 +125,47 @@ void BlenderFileLoader::clipLine(float v1[3], float v2[3], float c[3], float z)
// obtain a set of vertices after the clipping. The number of vertices
// is at most 5.
void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3],
- float triNormals[][3], float n1[3], float n2[3], float n3[3], int clip[3])
+ float triNormals[][3], float n1[3], float n2[3], float n3[3],
+ bool edgeMarks[], bool em1, bool em2, bool em3, int clip[3])
{
float *v[3], *n[3];
+ bool em[3];
int i, j, k;
v[0] = v1; n[0] = n1;
v[1] = v2; n[1] = n2;
v[2] = v3; n[2] = n3;
+ em[0] = em1; /* edge mark of the edge between v1 and v2 */
+ em[1] = em2; /* edge mark of the edge between v2 and v3 */
+ em[2] = em3; /* edge mark of the edge between v3 and v1 */
k = 0;
for (i = 0; i < 3; i++) {
j = (i + 1) % 3;
if (clip[i] == NOT_CLIPPED) {
copy_v3_v3(triCoords[k], v[i]);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
if (clip[j] != NOT_CLIPPED) {
clipLine(v[i], v[j], triCoords[k], (clip[j] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[j]);
+ edgeMarks[k] = false;
k++;
}
} else if (clip[i] != clip[j]) {
if (clip[j] == NOT_CLIPPED) {
clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
} else {
clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
clipLine(v[i], v[j], triCoords[k], (clip[j] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[j]);
+ edgeMarks[k] = false;
k++;
}
}
@@ -164,10 +174,12 @@ void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1
}
void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3],
- float n1[3], float n2[3], float n3[3])
+ float n1[3], float n2[3], float n3[3],
+ bool fm, bool em1, bool em2, bool em3)
{
float *fv[3], *fn[3], len;
unsigned i, j;
+ IndexedFaceSet::FaceEdgeMark marks = 0;
// initialize the bounding box by the first vertex
if (ls->currentIndex == 0) {
@@ -209,6 +221,11 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v
ls->pni++;
ls->pmi++;
}
+ if (fm) marks |= IndexedFaceSet::FACE_MARK;
+ if (em1) marks |= IndexedFaceSet::EDGE_MARK_V1V2;
+ if (em2) marks |= IndexedFaceSet::EDGE_MARK_V2V3;
+ if (em3) marks |= IndexedFaceSet::EDGE_MARK_V3V1;
+ *ls->pm++ = marks;
}
void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
@@ -272,6 +289,8 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
faceStyle[i] = IndexedFaceSet::TRIANGLES;
numVertexPerFaces[i] = 3;
}
+
+ IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = new IndexedFaceSet::FaceEdgeMark[numFaces];
unsigned viSize = 3*numFaces;
unsigned *VIndices = new unsigned[viSize];
@@ -282,6 +301,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
struct LoaderState ls;
ls.pv = vertices;
ls.pn = normals;
+ ls.pm = faceEdgeMarks;
ls.pvi = VIndices;
ls.pni = NIndices;
ls.pmi = MIndices;
@@ -339,6 +359,17 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
numTris_2 = (vlr->v4) ? countClippedFaces(v1, v3, v4, clip_2) : 0;
if (numTris_1 == 0 && numTris_2 == 0)
continue;
+ bool fm, em1, em2, em3, em4;
+ fm = (vlr->flag & ME_FREESTYLE_FACE) != 0;
+ em1= (vlr->freestyle_edge_mark & R_EDGE_V1V2) != 0;
+ em2= (vlr->freestyle_edge_mark & R_EDGE_V2V3) != 0;
+ if (!vlr->v4) {
+ em3= (vlr->freestyle_edge_mark & R_EDGE_V3V1) != 0;
+ em4= false;
+ } else {
+ em3= (vlr->freestyle_edge_mark & R_EDGE_V3V4) != 0;
+ em4= (vlr->freestyle_edge_mark & R_EDGE_V4V1) != 0;
+ }
Material *mat = vlr->mat;
@@ -379,21 +410,28 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
}
float triCoords[5][3], triNormals[5][3];
+ bool edgeMarks[5]; // edgeMarks[i] is for the edge between i-th and (i+1)-th vertices
if (numTris_1 > 0) {
- clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3, clip_1);
+ clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3,
+ edgeMarks, em1, em2, (!vlr->v4) ? em3 : false, clip_1);
for (i = 0; i < numTris_1; i++) {
addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2]);
+ triNormals[0], triNormals[i+1], triNormals[i+2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
+ (i == numTris_1 - 1) ? edgeMarks[i+2] : false);
_numFacesRead++;
}
}
if (numTris_2 > 0) {
- clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4, clip_2);
+ clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4,
+ edgeMarks, false, em3, em4, clip_2);
for (i = 0; i < numTris_2; i++) {
addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2]);
+ triNormals[0], triNormals[i+1], triNormals[i+2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
+ (i == numTris_2 - 1) ? edgeMarks[i+2] : false);
_numFacesRead++;
}
}
@@ -444,6 +482,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
marray, meshFrsMaterials.size(),
0, 0,
numFaces, numVertexPerFaces, faceStyle,
+ faceEdgeMarks,
cleanVIndices, viSize,
cleanNIndices, niSize,
MIndices, viSize,
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index adf3e4eb7b1..94ea0784a30 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -18,6 +18,7 @@ extern "C" {
#endif
#include "DNA_material_types.h"
+ #include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "render_types.h"
#include "renderdatabase.h"
@@ -36,6 +37,7 @@ class NodeGroup;
struct LoaderState {
float *pv;
float *pn;
+ IndexedFaceSet::FaceEdgeMark *pm;
unsigned *pvi;
unsigned *pni;
unsigned *pmi;
@@ -66,9 +68,10 @@ protected:
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3],
- float triNormals[][3], float n1[3], float n2[3], float n3[3], int clip[3]);
+ float triNormals[][3], float n1[3], float n2[3], float n3[3],
+ bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]);
void addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3],
- float n1[3], float n2[3], float n3[3]);
+ float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3);
protected:
Render* _re;
diff --git a/source/blender/freestyle/intern/python/BPy_Nature.cpp b/source/blender/freestyle/intern/python/BPy_Nature.cpp
index 35be367b348..149baa9a7f3 100644
--- a/source/blender/freestyle/intern/python/BPy_Nature.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Nature.cpp
@@ -78,7 +78,8 @@ static char Nature___doc__[] =
"* Nature.RIDGE: True for ridges.\n"
"* Nature.VALLEY: True for valleys.\n"
"* Nature.SUGGESTIVE_CONTOUR: True for suggestive contours.\n"
-"* Nature.MATERIAL_BOUNDARY: True for edges at material boundaries.\n";
+"* Nature.MATERIAL_BOUNDARY: True for edges at material boundaries.\n"
+"* Nature.EDGE_MARK: True for edges having user-defined edge marks.\n";
/*-----------------------BPy_Nature type definition ------------------------------*/
@@ -181,6 +182,10 @@ static PyLongObject _Nature_MATERIAL_BOUNDARY = {
PyVarObject_HEAD_INIT(&Nature_Type, 1)
{ Nature::MATERIAL_BOUNDARY }
};
+static PyLongObject _Nature_EDGE_MARK = {
+ PyVarObject_HEAD_INIT(&Nature_Type, 1)
+ { Nature::EDGE_MARK }
+};
#define BPy_Nature_POINT ((PyObject *)&_Nature_POINT)
#define BPy_Nature_S_VERTEX ((PyObject *)&_Nature_S_VERTEX)
@@ -196,6 +201,7 @@ static PyLongObject _Nature_MATERIAL_BOUNDARY = {
#define BPy_Nature_VALLEY ((PyObject *)&_Nature_VALLEY)
#define BPy_Nature_SUGGESTIVE_CONTOUR ((PyObject *)&_Nature_SUGGESTIVE_CONTOUR)
#define BPy_Nature_MATERIAL_BOUNDARY ((PyObject *)&_Nature_MATERIAL_BOUNDARY)
+#define BPy_Nature_EDGE_MARK ((PyObject *)&_Nature_EDGE_MARK)
//-------------------MODULE INITIALIZATION--------------------------------
int Nature_Init( PyObject *module )
@@ -225,6 +231,7 @@ int Nature_Init( PyObject *module )
PyDict_SetItemString( Nature_Type.tp_dict, "VALLEY", BPy_Nature_VALLEY );
PyDict_SetItemString( Nature_Type.tp_dict, "SUGGESTIVE_CONTOUR", BPy_Nature_SUGGESTIVE_CONTOUR );
PyDict_SetItemString( Nature_Type.tp_dict, "MATERIAL_BOUNDARY", BPy_Nature_MATERIAL_BOUNDARY );
+ PyDict_SetItemString( Nature_Type.tp_dict, "EDGE_MARK", BPy_Nature_EDGE_MARK );
return 0;
}
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
index ec49167b0c1..39d644b7714 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
@@ -154,6 +154,32 @@ static PyObject * FEdgeSharp_bMaterial( BPy_FEdgeSharp *self ) {
return BPy_FrsMaterial_from_FrsMaterial(m);
}
+static char FEdgeSharp_aFaceMark___doc__[] =
+".. method:: aFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the right of the FEdge.\n"
+" If this FEdge is a border, it has no face on the right, and thus\n"
+" false is returned.\n"
+"\n"
+" :return: The face mark of the face lying on the right of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_aFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->aFaceMark() );
+}
+
+static char FEdgeSharp_bFaceMark___doc__[] =
+".. method:: bFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :return: The face mark of the face lying on the left of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_bFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->bFaceMark() );
+}
+
static char FEdgeSharp_setNormalA___doc__[] =
".. method:: setNormalA(iNormal)\n"
"\n"
@@ -240,6 +266,44 @@ static PyObject * FEdgeSharp_setbMaterialIndex( BPy_FEdgeSharp *self, PyObject *
Py_RETURN_NONE;
}
+static char FEdgeSharp_setaFaceMark___doc__[] =
+".. method:: setaFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the right of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setaFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setaFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
+static char FEdgeSharp_setbFaceMark___doc__[] =
+".. method:: setbFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setbFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setbFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
/*----------------------FEdgeSharp instance definitions ----------------------------*/
static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"normalA", ( PyCFunction ) FEdgeSharp_normalA, METH_NOARGS, FEdgeSharp_normalA___doc__},
@@ -248,10 +312,14 @@ static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"bMaterialIndex", ( PyCFunction ) FEdgeSharp_bMaterialIndex, METH_NOARGS, FEdgeSharp_bMaterialIndex___doc__},
{"aMaterial", ( PyCFunction ) FEdgeSharp_aMaterial, METH_NOARGS, FEdgeSharp_aMaterial___doc__},
{"bMaterial", ( PyCFunction ) FEdgeSharp_bMaterial, METH_NOARGS, FEdgeSharp_bMaterial___doc__},
+ {"aFaceMark", ( PyCFunction ) FEdgeSharp_aFaceMark, METH_NOARGS, FEdgeSharp_aFaceMark___doc__},
+ {"bFaceMark", ( PyCFunction ) FEdgeSharp_bFaceMark, METH_NOARGS, FEdgeSharp_bFaceMark___doc__},
{"setNormalA", ( PyCFunction ) FEdgeSharp_setNormalA, METH_VARARGS, FEdgeSharp_setNormalA___doc__},
{"setNormalB", ( PyCFunction ) FEdgeSharp_setNormalB, METH_VARARGS, FEdgeSharp_setNormalB___doc__},
{"setaMaterialIndex", ( PyCFunction ) FEdgeSharp_setaMaterialIndex, METH_VARARGS, FEdgeSharp_setaMaterialIndex___doc__},
{"setbMaterialIndex", ( PyCFunction ) FEdgeSharp_setbMaterialIndex, METH_VARARGS, FEdgeSharp_setbMaterialIndex___doc__},
+ {"setaFaceMark", ( PyCFunction ) FEdgeSharp_setaFaceMark, METH_NOARGS, FEdgeSharp_setaFaceMark___doc__},
+ {"setbFaceMark", ( PyCFunction ) FEdgeSharp_setbFaceMark, METH_NOARGS, FEdgeSharp_setbFaceMark___doc__},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
index df945b1e6a8..3ddb4d060de 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
@@ -104,6 +104,18 @@ static PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ) {
return BPy_FrsMaterial_from_FrsMaterial(m);
}
+static char FEdgeSmooth_faceMark___doc__[] =
+".. method:: faceMark()\n"
+"\n"
+" Returns the face mark of the face it is running across.\n"
+"\n"
+" :return: The face mark of the face it is running across.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSmooth_faceMark( BPy_FEdgeSmooth *self ) {
+ return PyBool_from_bool( self->fes->faceMark() );
+}
+
static char FEdgeSmooth_setNormal___doc__[] =
".. method:: setNormal(iNormal)\n"
"\n"
@@ -147,13 +159,34 @@ static PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject
Py_RETURN_NONE;
}
+static char FEdgeSmooth_setFaceMark___doc__[] =
+".. method:: setFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face it is running across.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSmooth_setFaceMark( BPy_FEdgeSmooth *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
/*----------------------FEdgeSmooth instance definitions ----------------------------*/
static PyMethodDef BPy_FEdgeSmooth_methods[] = {
{"normal", ( PyCFunction ) FEdgeSmooth_normal, METH_NOARGS, FEdgeSmooth_normal___doc__},
{"materialIndex", ( PyCFunction ) FEdgeSmooth_materialIndex, METH_NOARGS, FEdgeSmooth_materialIndex___doc__},
{"material", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, FEdgeSmooth_material___doc__},
+ {"faceMark", ( PyCFunction ) FEdgeSmooth_faceMark, METH_NOARGS, FEdgeSmooth_faceMark___doc__},
{"setNormal", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, FEdgeSmooth_setNormal___doc__},
{"setMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, FEdgeSmooth_setMaterialIndex___doc__},
+ {"setFaceMark", ( PyCFunction ) FEdgeSmooth_setFaceMark, METH_VARARGS, FEdgeSmooth_setFaceMark___doc__},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 98872c6c8ea..aaeba943ab6 100755
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -28,6 +28,7 @@ IndexedFaceSet::IndexedFaceSet()
_Normals = NULL;
_FrsMaterials = 0;
_TexCoords = 0;
+ _FaceEdgeMarks = 0;
_VSize = 0;
_NSize = 0;
_MSize = 0;
@@ -51,6 +52,7 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
FrsMaterial **iMaterials, unsigned iMSize,
real *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
+ FaceEdgeMark *iFaceEdgeMarks,
unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize,
unsigned *iMIndices, unsigned iMISize,
@@ -89,6 +91,9 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iFaceStyle, _NumFaces*sizeof(TRIANGLES_STYLE));
+ _FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
+ memcpy(_FaceEdgeMarks, iFaceEdgeMarks, _NumFaces*sizeof(FaceEdgeMark));
+
_VISize = iVISize;
_VIndices = new unsigned[_VISize];
memcpy(_VIndices, iVIndices, _VISize*sizeof(unsigned));
@@ -129,6 +134,7 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
_NumFaces = iNumFaces;
_NumVertexPerFace = iNumVertexPerFace;
_FaceStyle = iFaceStyle;
+ _FaceEdgeMarks = iFaceEdgeMarks;
_VISize = iVISize;
_VIndices = iVIndices;
@@ -182,6 +188,9 @@ IndexedFaceSet::IndexedFaceSet( const IndexedFaceSet& iBrother)
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iBrother.trianglesStyle(), _NumFaces*sizeof(TRIANGLES_STYLE));
+
+ _FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
+ memcpy(_FaceEdgeMarks, iBrother.faceEdgeMarks(), _NumFaces*sizeof(FaceEdgeMark));
_VISize = iBrother.visize();
_VIndices = new unsigned[_VISize];
@@ -249,6 +258,12 @@ IndexedFaceSet::~IndexedFaceSet()
_FaceStyle = NULL;
}
+ if(NULL != _FaceEdgeMarks)
+ {
+ delete [] _FaceEdgeMarks;
+ _FaceEdgeMarks = NULL;
+ }
+
if(NULL != _VIndices)
{
delete [] _VIndices;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 41db4db4c42..b578dc1257e 100755
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -45,6 +45,13 @@ public:
/*! Triangles description style:*/
enum TRIANGLES_STYLE{TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES};
+ /*! User-specified face and edge marks for feature edge detection */
+ typedef unsigned char FaceEdgeMark;
+ static const FaceEdgeMark FACE_MARK = 1;
+ static const FaceEdgeMark EDGE_MARK_V1V2 = 2;
+ static const FaceEdgeMark EDGE_MARK_V2V3 = 4;
+ static const FaceEdgeMark EDGE_MARK_V3V1 = 8;
+
/*! Builds an empty indexed face set
*/
IndexedFaceSet();
@@ -109,6 +116,7 @@ public:
FrsMaterial **iMaterials, unsigned iMSize,
real *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
+ FaceEdgeMark *iFaceEdgeMarks,
unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize,
unsigned *iMIndices, unsigned iMISize,
@@ -124,6 +132,7 @@ public:
std::swap(_Normals, ioOther._Normals);
std::swap(_FrsMaterials, ioOther._FrsMaterials);
std::swap(_TexCoords, ioOther._TexCoords);
+ std::swap(_FaceEdgeMarks, ioOther._FaceEdgeMarks);
std::swap(_VSize, ioOther._VSize);
std::swap(_NSize, ioOther._NSize);
@@ -180,6 +189,7 @@ public:
virtual const unsigned numFaces() const {return _NumFaces;}
virtual const unsigned * numVertexPerFaces() const {return _NumVertexPerFace;}
virtual const TRIANGLES_STYLE * trianglesStyle() const {return _FaceStyle;}
+ virtual const unsigned char * faceEdgeMarks() const {return _FaceEdgeMarks;}
virtual const unsigned* vindices() const {return _VIndices;}
virtual const unsigned* nindices() const {return _NIndices;}
virtual const unsigned* mindices() const {return _MIndices;}
@@ -204,6 +214,7 @@ protected:
unsigned _NumFaces;
unsigned *_NumVertexPerFace;
TRIANGLES_STYLE *_FaceStyle;
+ FaceEdgeMark *_FaceEdgeMarks;
unsigned *_VIndices;
unsigned *_NIndices;
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 93e3354cb6a..1cbed8a87c6 100755
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -72,6 +72,7 @@ void FEdgeXDetector::processShapes(WingedEdge& we) {
if(_computeSuggestiveContours)
processSuggestiveContourShape(wxs);
processSilhouetteShape(wxs);
+ processEdgeMarksShape(wxs);
if (progressBarDisplay)
_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
@@ -708,6 +709,26 @@ void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge)
}
}
+// EDGE MARKS
+/////////////
+
+void FEdgeXDetector::processEdgeMarksShape(WXShape* iShape) {
+ // Make a pass on the edges to detect material boundaries
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iShape->getEdgeList();
+ for(we=wedges.begin(), weend=wedges.end();
+ we!=weend;
+ ++we){
+ ProcessEdgeMarks((WXEdge*)(*we));
+ }
+}
+
+void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge) {
+ if (iEdge->GetMark()) {
+ iEdge->AddNature(Nature::EDGE_MARK);
+ }
+}
+
// Build Smooth edges
/////////////////////
void FEdgeXDetector::buildSmoothEdges(WXShape* iShape){
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
index d08d75a84b6..d73a086f81d 100755
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
@@ -127,6 +127,10 @@ public:
virtual void processMaterialBoundaryShape(WXShape* iWShape);
virtual void ProcessMaterialBoundaryEdge(WXEdge *iEdge);
+ // EDGE MARKS
+ virtual void processEdgeMarksShape(WXShape* iShape);
+ virtual void ProcessEdgeMarks(WXEdge *iEdge);
+
// EVERYBODY
virtual void buildSmoothEdges(WXShape* iShape);
@@ -142,6 +146,12 @@ public:
_changes=true;
}
}
+ inline void enableFaceMarks(bool b) {
+ if (b != _faceMarks) {
+ _faceMarks = b;
+ _changes=true;
+ }
+ }
/*! Sets the radius of the geodesic sphere around each vertex (for the curvature computation)
* \param r
* The radius of the sphere expressed as a ratio of the mean edge size
@@ -175,6 +185,7 @@ protected:
bool _computeSuggestiveContours;
bool _computeMaterialBoundaries;
bool _faceSmoothness;
+ bool _faceMarks;
real _sphereRadius; // expressed as a ratio of the mean edge size
real _creaseAngle; // [-1, 1] compared with the inner product of face normals
bool _changes;
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e7533f659d6..d0952ec8933 100755
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -798,6 +798,8 @@ protected:
Vec3r _bNormal; // When following the edge, normal of the left face
unsigned _aFrsMaterialIndex;
unsigned _bFrsMaterialIndex;
+ bool _aFaceMark;
+ bool _bFaceMark;
public:
/*! Returns the string "FEdgeSharp" . */
@@ -807,10 +809,12 @@ public:
/*! Default constructor. */
inline FEdgeSharp() : FEdge(){
_aFrsMaterialIndex = _bFrsMaterialIndex = 0;
+ _aFaceMark = _bFaceMark = false;
}
/*! Builds an FEdgeSharp going from vA to vB. */
inline FEdgeSharp(SVertex *vA, SVertex *vB) : FEdge(vA, vB){
_aFrsMaterialIndex = _bFrsMaterialIndex = 0;
+ _aFaceMark = _bFaceMark = false;
}
/*! Copy constructor. */
inline FEdgeSharp(FEdgeSharp& iBrother) : FEdge(iBrother){
@@ -818,6 +822,9 @@ public:
_bNormal = iBrother._bNormal;
_aFrsMaterialIndex = iBrother._aFrsMaterialIndex;
_bFrsMaterialIndex = iBrother._bFrsMaterialIndex;
+ _aFaceMark = iBrother._aFaceMark;
+ _bFaceMark = iBrother._bFaceMark;
+
}
/*! Destructor. */
virtual ~FEdgeSharp() {}
@@ -853,6 +860,12 @@ public:
* left of the FEdge.
*/
const FrsMaterial& bFrsMaterial() const ;
+ /*! Returns the face mark of the face lying on the right of the FEdge.
+ * If this FEdge is a border, it has no Face on its right and thus
+ * false is returned. */
+ inline bool aFaceMark() const {return _aFaceMark;}
+ /*! Returns the face mark of the face lying on the left of the FEdge. */
+ inline bool bFaceMark() const {return _bFaceMark;}
/*! Sets the normal to the face lying on the right of the FEdge. */
inline void setNormalA(const Vec3r& iNormal) {_aNormal = iNormal;}
@@ -862,6 +875,10 @@ public:
inline void setaFrsMaterialIndex(unsigned i) {_aFrsMaterialIndex = i;}
/*! Sets the index of the material lying on the left of the FEdge.*/
inline void setbFrsMaterialIndex(unsigned i) {_bFrsMaterialIndex = i;}
+ /*! Sets the face mark of the face lying on the right of the FEdge. */
+ inline void setaFaceMark(bool iFaceMark) {_aFaceMark = iFaceMark;}
+ /*! Sets the face mark of the face lying on the left of the FEdge. */
+ inline void setbFaceMark(bool iFaceMark) {_bFaceMark = iFaceMark;}
};
@@ -879,6 +896,7 @@ protected:
// Vec3r _VisibilityPointB; // using its 2 extremity points A and B
void * _Face; // In case of exact silhouette, Face is the WFace crossed by Fedge
// NON GERE PAR LE COPY CONSTRUCTEUR
+ bool _FaceMark;
public:
/*! Returns the string "FEdgeSmooth" . */
virtual string getExactTypeName() const {
@@ -887,12 +905,14 @@ public:
/*! Default constructor. */
inline FEdgeSmooth() : FEdge(){
_Face=0;
+ _FaceMark = false;
_FrsMaterialIndex = 0;
_isSmooth = true;
}
/*! Builds an FEdgeSmooth going from vA to vB. */
inline FEdgeSmooth(SVertex *vA, SVertex *vB) : FEdge(vA, vB){
_Face=0;
+ _FaceMark = false;
_FrsMaterialIndex = 0;
_isSmooth = true;
@@ -901,6 +921,7 @@ public:
inline FEdgeSmooth(FEdgeSmooth& iBrother) : FEdge(iBrother){
_Normal = iBrother._Normal;
_Face = iBrother._Face;
+ _FaceMark = iBrother._FaceMark;
_FrsMaterialIndex = iBrother._FrsMaterialIndex;
_isSmooth = true;
}
@@ -913,6 +934,8 @@ public:
}
inline void * face() const {return _Face;}
+ /*! Returns the face mark of the face it is running across. */
+ inline bool faceMark() const {return _FaceMark;}
/*! Returns the normal to the Face it is running accross. */
inline const Vec3r& normal() {return _Normal;}
/*! Returns the index of the material of the face it is running accross. */
@@ -921,6 +944,8 @@ public:
const FrsMaterial& frs_material() const ;
inline void setFace(void * iFace) {_Face = iFace;}
+ /*! Sets the face mark of the face it is running across. */
+ inline void setFaceMark(bool iFaceMark) {_FaceMark = iFaceMark;}
/*! Sets the normal to the Face it is running accross. */
inline void setNormal(const Vec3r& iNormal) {_Normal = iNormal;}
/*! Sets the index of the material of the face it is running accross. */
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 3e0979f684f..47c4ec05e4f 100755
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -472,6 +472,7 @@ FEdge * ViewEdgeXBuilder::BuildSmoothFEdge(FEdge *feprevious, const OWXFaceLayer
fe->setId(_currentFId);
fe->setFrsMaterialIndex(ifl.fl->getFace()->frs_materialIndex());
fe->setFace(ifl.fl->getFace());
+ fe->setFaceMark(ifl.fl->getFace()->GetMark());
fe->setNormal(normal);
fe->setPreviousEdge(feprevious);
if(feprevious)
@@ -585,19 +586,24 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe)
// get the faces normals and the material indices
Vec3r normalA, normalB;
unsigned matA(0), matB(0);
+ bool faceMarkA = false, faceMarkB = false;
if(iwe.order){
normalB = (iwe.e->GetbFace()->GetNormal());
matB = (iwe.e->GetbFace()->frs_materialIndex());
+ faceMarkB = (iwe.e->GetbFace()->GetMark());
if(!(iwe.e->nature() & Nature::BORDER)) {
normalA = (iwe.e->GetaFace()->GetNormal());
matA = (iwe.e->GetaFace()->frs_materialIndex());
+ faceMarkA = (iwe.e->GetaFace()->GetMark());
}
}else{
normalA = (iwe.e->GetbFace()->GetNormal());
matA = (iwe.e->GetbFace()->frs_materialIndex());
+ faceMarkA = (iwe.e->GetbFace()->GetMark());
if(!(iwe.e->nature() & Nature::BORDER)) {
normalB = (iwe.e->GetaFace()->GetNormal());
matB = (iwe.e->GetaFace()->frs_materialIndex());
+ faceMarkB = (iwe.e->GetaFace()->GetMark());
}
}
// Creates the corresponding feature edge
@@ -607,6 +613,8 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe)
fe->setId(_currentFId);
fe->setaFrsMaterialIndex(matA);
fe->setbFrsMaterialIndex(matB);
+ fe->setaFaceMark(faceMarkA);
+ fe->setbFaceMark(faceMarkB);
fe->setNormalA(normalA);
fe->setNormalB(normalB);
fe->setPreviousEdge(feprevious);
diff --git a/source/blender/freestyle/intern/winged_edge/Nature.h b/source/blender/freestyle/intern/winged_edge/Nature.h
index 52c9c60d8c7..62171fae111 100755
--- a/source/blender/freestyle/intern/winged_edge/Nature.h
+++ b/source/blender/freestyle/intern/winged_edge/Nature.h
@@ -71,6 +71,8 @@ namespace Nature {
static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
/*! true for material boundaries */
static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
+ /*! true for user-defined edge marks */
+ static const EdgeNature EDGE_MARK = (1 << 7); // 128
} // end of namespace Nature
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index a5918fd8400..6ef99186a2c 100755
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -258,6 +258,7 @@ WFace::WFace(WFace& iBrother)
_VerticesTexCoords = iBrother._VerticesTexCoords;
_Id = iBrother.GetId();
_FrsMaterialIndex = iBrother._FrsMaterialIndex;
+ _Mark = iBrother._Mark;
userdata = NULL;
iBrother.userdata = new facedata;
((facedata*)(iBrother.userdata))->_copy = this;
@@ -624,12 +625,12 @@ WShape::WShape(WShape& iBrother)
}
}
-WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial)
+WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
{
// allocate the new face
WFace *face = instanciateFace();
- WFace *result = MakeFace(iVertexList, iMaterial, face);
+ WFace *result = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial, face);
if (0 == result) {
delete face;
return 0;
@@ -637,10 +638,10 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial)
return result;
}
-WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterial)
+WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
{
// allocate the new face
- WFace *face = MakeFace(iVertexList, iMaterial);
+ WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
if(0 == face)
@@ -654,7 +655,7 @@ WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsL
return face;
}
-WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace *face)
+WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial, WFace *face)
{
int id = _FaceList.size();
@@ -702,6 +703,10 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace
normal.normalize();
face->setNormal(normal);
+ vector<bool>::iterator mit = iFaceEdgeMarksList.begin();
+ face->setMark(*mit);
+ mit++;
+
// vertex pointers used to build each edge
vector<WVertex*>::iterator va, vb;
@@ -734,6 +739,9 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace
// compute the mean edge value:
_meanEdgeSize += edge->GetaOEdge()->GetVec().norm();
}
+
+ edge->setMark(*mit);
+ mit++;
}
// Add the face to the shape's faces list:
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h
index abb6263ae69..dc920448add 100755
--- a/source/blender/freestyle/intern/winged_edge/WEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.h
@@ -372,6 +372,7 @@ protected:
WOEdge *_paOEdge; // first oriented edge
WOEdge *_pbOEdge; // second oriented edge
int _nOEdges; // number of oriented edges associated with this edge. (1 means border edge)
+ bool _Mark; // user-specified edge mark for feature edge detection
int _Id; // Identifier for the edge
public:
@@ -448,6 +449,7 @@ public:
inline WOEdge * GetaOEdge() {return _paOEdge;}
inline WOEdge * GetbOEdge() {return _pbOEdge;}
inline int GetNumberOfOEdges() {return _nOEdges;}
+ inline bool GetMark() {return _Mark;}
inline int GetId() {return _Id;}
inline WVertex * GetaVertex() {return _paOEdge->GetaVertex();}
inline WVertex * GetbVertex() {return _paOEdge->GetbVertex();}
@@ -480,6 +482,7 @@ public:
}
}
inline void setNumberOfOEdges(int n) {_nOEdges = n;}
+ inline void setMark(bool mark) {_Mark = mark;}
inline void setId(int id) {_Id = id;}
virtual void ResetUserData() {userdata = 0;}
};
@@ -505,6 +508,7 @@ protected:
int _Id;
unsigned _FrsMaterialIndex;
+ bool _Mark; // Freestyle face mark (if true, feature edges on this face are ignored)
public:
void *userdata;
@@ -520,6 +524,7 @@ public:
inline Vec3r& GetNormal() {return _Normal;}
inline int GetId() {return _Id;}
inline unsigned frs_materialIndex() const {return _FrsMaterialIndex;}
+ inline bool GetMark() const {return _Mark;}
const FrsMaterial& frs_material() ;
/*! The vertex of index i corresponds to the a vertex
@@ -663,6 +668,7 @@ public:
inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
inline void setId(int id) {_Id = id;}
inline void setFrsMaterialIndex(unsigned iMaterialIndex) {_FrsMaterialIndex = iMaterialIndex;}
+ inline void setMark(bool iMark) {_Mark = iMark;}
/*! designed to build a specialized WEdge
* for use in MakeEdge
@@ -791,7 +797,7 @@ public:
* iMaterialIndex
* The material index for this face
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! adds a new face to the shape. The difference with
* the previous method is that this one is designed
@@ -814,7 +820,7 @@ public:
* The list of tex coords, iTexCoordsList[i] corresponding to the
* normal of the vertex iVertexList[i] for that face.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);}
inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);}
@@ -892,7 +898,7 @@ protected:
* face
* The Face that is filled in
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex, WFace *face);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face);
};
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index ff567aee06a..d238749570c 100755
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -258,9 +258,9 @@ void WXFace::ComputeCenter()
/**********************************/
-WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex)
+WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex)
{
- WFace *face = WShape::MakeFace(iVertexList, iMaterialIndex);
+ WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex);
if(0 == face)
return 0;
@@ -277,9 +277,9 @@ WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex)
return face;
}
-WFace * WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex)
+WFace * WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex)
{
- WFace *face = WShape::MakeFace(iVertexList, iNormalsList, iTexCoordsList, iMaterialIndex);
+ WFace *face = WShape::MakeFace(iVertexList, iNormalsList, iTexCoordsList, iFaceEdgeMarksList, iMaterialIndex);
// Vec3r center;
// for(vector<WVertex*>::iterator wv=iVertexList.begin(),wvend=iVertexList.end();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index 9ec8fd4bddb..1734ad1b41f 100755
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -499,7 +499,7 @@ public:
* determines the face's edges orientation and (so) the
* face orientation.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! adds a new face to the shape. The difference with
* the previous method is that this one is designed
@@ -520,7 +520,7 @@ public:
* The list of tex coords, iTexCoordsList[i] corresponding to the
* normal of the vertex iVertexList[i] for that face.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! Reset all edges and vertices flags (which might
* have been set up on a previous pass)
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index a0a80b7ef64..40c14eafe72 100755
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -102,6 +102,8 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
// else if(_current_frs_material)
// shape.setFrsMaterial(*_current_frs_material);
+ const IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = ifs.faceEdgeMarks();
+
// sets the current WShape to shape
_current_wshape = &shape;
@@ -128,6 +130,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -139,6 +142,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -150,6 +154,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -163,6 +168,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
mindices += numVertexPerFace[index];
if(tindices)
tindices += numVertexPerFace[index];
+ faceEdgeMarks++;
}
delete[] new_vertices;
@@ -219,6 +225,7 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -232,6 +239,7 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
vector<WVertex *> triangleVertices;
vector<Vec3r> triangleNormals;
vector<Vec2r> triangleTexCoords;
+ vector<bool> triangleFaceEdgeMarks;
while(nDoneVertices < nvertices)
{
@@ -270,10 +278,14 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
triangleTexCoords.push_back(Vec2r(texCoords[tindices[nTriangle+1]], texCoords[tindices[nTriangle+1]+1]));
}
}
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::FACE_MARK) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V1V2) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V2V3) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V3V1) != 0);
if(mindices)
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, mindices[nTriangle/3]);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, mindices[nTriangle/3]);
else
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, 0);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, 0);
nDoneVertices++; // with a strip, each triangle is one vertex more
nTriangle++;
}
@@ -283,6 +295,7 @@ void WingedEdgeBuilder::buildTriangleFan( const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -295,6 +308,7 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -304,6 +318,7 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
vector<WVertex *> triangleVertices;
vector<Vec3r> triangleNormals;
vector<Vec2r> triangleTexCoords;
+ vector<bool> triangleFaceEdgeMarks;
// Each triplet of vertices is considered as an independent triangle
for(unsigned i = 0; i < nvertices / 3; i++)
@@ -321,11 +336,16 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
triangleTexCoords.push_back(Vec2r(texCoords[tindices[3*i+1]],texCoords[tindices[3*i+1]+1]));
triangleTexCoords.push_back(Vec2r(texCoords[tindices[3*i+2]], texCoords[tindices[3*i+2]+1]));
}
+
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::FACE_MARK) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V1V2) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V2V3) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V3V1) != 0);
}
if(mindices)
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, mindices[0]);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, mindices[0]);
else
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords,0);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, 0);
}
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
index 6bd515aef0b..8e9d0122e35 100755
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
@@ -114,6 +114,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -124,6 +125,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -134,6 +136,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
diff --git a/source/blender/makesdna/DNA_freestyle_types.h b/source/blender/makesdna/DNA_freestyle_types.h
index 3eec6a97172..08b4f406223 100644
--- a/source/blender/makesdna/DNA_freestyle_types.h
+++ b/source/blender/makesdna/DNA_freestyle_types.h
@@ -51,12 +51,15 @@ struct FreestyleLineStyle;
#define FREESTYLE_LINESET_FE_NOT 4
#define FREESTYLE_LINESET_FE_AND 8
#define FREESTYLE_LINESET_GR_NOT 16
+#define FREESTYLE_LINESET_FM_NOT 32
+#define FREESTYLE_LINESET_FM_BOTH 64
/* FreestyleLineSet::selection */
#define FREESTYLE_SEL_VISIBILITY 1
#define FREESTYLE_SEL_EDGE_TYPES 2
#define FREESTYLE_SEL_GROUP 4
#define FREESTYLE_SEL_IMAGE_BORDER 8
+#define FREESTYLE_SEL_FACE_MARK 16
/* FreestyleLineSet::fedge_types */
#define FREESTYLE_FE_SILHOUETTE 1
@@ -68,6 +71,7 @@ struct FreestyleLineStyle;
#define FREESTYLE_FE_MATERIAL_BOUNDARY 64
#define FREESTYLE_FE_CONTOUR 128
#define FREESTYLE_FE_EXTERNAL_CONTOUR 512
+#define FREESTYLE_FE_EDGE_MARK 1024
/* FreestyleLineSet::qi */
#define FREESTYLE_QI_VISIBLE 1
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 25bb4958c97..51829d464a1 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -157,6 +157,9 @@ typedef struct TFace {
#define ME_DRAWEXTRA_FACEAREA (1 << 11)
#define ME_DRAWEXTRA_FACEANG (1 << 12)
+#define ME_DRAW_FREESTYLE_EDGE (1 << 13)
+#define ME_DRAW_FREESTYLE_FACE (1 << 14)
+
/* old global flags:
#define G_DRAWEDGES (1 << 18)
#define G_DRAWFACES (1 << 7)
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 9d7375b6755..d62907d48cf 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -204,6 +204,7 @@ typedef struct MRecast{
#define ME_LOOSEEDGE (1<<7)
#define ME_SEAM_LAST (1<<8)
#define ME_SHARP (1<<9)
+#define ME_FREESTYLE_EDGE (1<<10)
/* puno = vertexnormal (mface) */
/* render assumes flips to be ordered like this */
@@ -225,6 +226,7 @@ typedef struct MRecast{
/* flag (mface) */
#define ME_SMOOTH 1
#define ME_FACE_SEL 2
+#define ME_FREESTYLE_FACE 4
/* flag ME_HIDE==16 is used here too */
/* mselect->type */
#define ME_VSEl 0
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 9bcaf46f0d7..790f1bf542f 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1241,6 +1241,7 @@ typedef enum SculptFlags {
#define EDGE_MODE_TAG_SHARP 2
#define EDGE_MODE_TAG_CREASE 3
#define EDGE_MODE_TAG_BEVEL 4
+#define EDGE_MODE_TAG_FREESTYLE 5
/* toolsettings->gpencil_flags */
#define GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0)
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 05b16f869a8..9b28f55a139 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -210,6 +210,7 @@ typedef struct ThemeSpace {
char bone_solid[4], bone_pose[4];
char strip[4], strip_select[4];
char cframe[4];
+ char freestyle_edge_mark[4], freestyle_face_mark[4];
char nurb_uline[4], nurb_vline[4];
char act_spline[4], nurb_sel_uline[4], nurb_sel_vline[4], lastsel_point[4];
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 67bb7bffcfb..45094e3cf7a 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1284,6 +1284,11 @@ static void rna_def_medge(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Sharp", "Sharp edge for the EdgeSplit modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
+ prop= RNA_def_property(srna, "use_freestyle_edge_mark", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_FREESTYLE_EDGE);
+ RNA_def_property_ui_text(prop, "Freestyle Edge Mark", "Edge mark for Freestyle feature edge detection");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
+
prop= RNA_def_property(srna, "is_loose", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_LOOSEEDGE);
RNA_def_property_ui_text(prop, "Loose", "Loose edge");
@@ -1344,6 +1349,11 @@ static void rna_def_mface(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Smooth", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
+ prop= RNA_def_property(srna, "use_freestyle_face_mark", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ME_FREESTYLE_FACE);
+ RNA_def_property_ui_text(prop, "Freestyle Face Mark", "Face mark for Freestyle feature edge detection");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
+
prop= RNA_def_property(srna, "normal", PROP_FLOAT, PROP_DIRECTION);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, -1.0f, 1.0f);
@@ -2080,6 +2090,16 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Draw Sharp", "Display sharp edges, used with the EdgeSplit modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ prop= RNA_def_property(srna, "show_freestyle_edge_marks", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAW_FREESTYLE_EDGE);
+ RNA_def_property_ui_text(prop, "Draw Freestyle Edge Marks", "Display Freestyle edge marks, used with the Freestyle renderer");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+
+ prop= RNA_def_property(srna, "show_freestyle_face_marks", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAW_FREESTYLE_FACE);
+ RNA_def_property_ui_text(prop, "Draw Freestyle Face Marks", "Display Freestyle face marks, used with the Freestyle renderer");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+
prop= RNA_def_property(srna, "show_extra_edge_length", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWEXTRA_EDGELEN);
RNA_def_property_ui_text(prop, "Edge Length",
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 2058edc6736..6e413f26206 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1168,6 +1168,7 @@ static void rna_def_tool_settings(BlenderRNA *brna)
{EDGE_MODE_TAG_SHARP, "SHARP", 0, "Tag Sharp", ""},
{EDGE_MODE_TAG_CREASE, "CREASE", 0, "Tag Crease", ""},
{EDGE_MODE_TAG_BEVEL, "BEVEL", 0, "Tag Bevel", ""},
+ {EDGE_MODE_TAG_FREESTYLE, "FREESTYLE", 0, "Tag Freestyle Edge Mark", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "ToolSettings", NULL);
@@ -1788,6 +1789,16 @@ static void rna_def_freestyle_settings(BlenderRNA *brna)
{FREESTYLE_LINESET_GR_NOT, "EXCLUSIVE", 0, "Exclusive", "Select feature edges not belonging to any object in the group."},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem face_mark_negation_items[] = {
+ {0, "INCLUSIVE", 0, "Inclusive", "Select feature edges satisfying the given face mark conditions."},
+ {FREESTYLE_LINESET_FM_NOT, "EXCLUSIVE", 0, "Exclusive", "Select feature edges not satisfying the given face mark conditions."},
+ {0, NULL, 0, NULL, NULL}};
+
+ static EnumPropertyItem face_mark_condition_items[] = {
+ {0, "ONE", 0, "One Face", "Select feature edges if one of faces on the right and left has a face mark."},
+ {FREESTYLE_LINESET_FM_BOTH, "BOTH", 0, "Both Faces", "Select feature edges if both faces on the right and left faces have a face mark."},
+ {0, NULL, 0, NULL, NULL}};
+
static EnumPropertyItem freestyle_ui_mode_items[] = {
{FREESTYLE_CONTROL_SCRIPT_MODE, "SCRIPT", 0, "Python Scripting Mode", "Advanced mode for using style modules in Python"},
{FREESTYLE_CONTROL_EDITOR_MODE, "EDITOR", 0, "Parameter Editor Mode", "Basic mode for interactive style parameter editing"},
@@ -1855,6 +1866,11 @@ static void rna_def_freestyle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Selection by Image Border", "Select feature edges by image border (less memory consumption).");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ prop= RNA_def_property(srna, "select_by_face_marks", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "selection", FREESTYLE_SEL_FACE_MARK);
+ RNA_def_property_ui_text(prop, "Selection by Face Marks", "Select feature edges by face marks.");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
prop= RNA_def_property(srna, "edge_type_negation", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "flags");
RNA_def_property_enum_items(prop, edge_type_negation_items);
@@ -1877,7 +1893,19 @@ static void rna_def_freestyle_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "group_negation", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "flags");
RNA_def_property_enum_items(prop, group_negation_items);
- RNA_def_property_ui_text(prop, "Edge Type Negation", "Set the negation operation for conditions on feature edge types.");
+ RNA_def_property_ui_text(prop, "Group Negation", "Set the negation operation for conditions on feature edge types.");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "face_mark_negation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "flags");
+ RNA_def_property_enum_items(prop, face_mark_negation_items);
+ RNA_def_property_ui_text(prop, "Face Mark Negation", "Set the negation operation for the condition on face marks.");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "face_mark_condition", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "flags");
+ RNA_def_property_enum_items(prop, face_mark_condition_items);
+ RNA_def_property_ui_text(prop, "Face Mark Condition", "Set a feature edge selection condition on face marks.");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop= RNA_def_property(srna, "select_silhouette", PROP_BOOLEAN, PROP_NONE);
@@ -1925,6 +1953,11 @@ static void rna_def_freestyle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "External Contour", "Select external contours.");
RNA_def_property_update(prop, NC_SCENE, NULL);
+ prop= RNA_def_property(srna, "select_edge_mark", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "edge_types", FREESTYLE_FE_EDGE_MARK);
+ RNA_def_property_ui_text(prop, "Edge Mark", "Select edge marks.");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
prop= RNA_def_property(srna, "visibility", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "qi");
RNA_def_property_enum_items(prop, visibility_items);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 44d645f970f..35c7b26b49a 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -778,6 +778,11 @@ static void rna_def_userdef_theme_spaces_edge(StructRNA *srna)
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Edge UV Face Select", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop= RNA_def_property(srna, "freestyle_edge_mark", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Freestyle Edge Mark", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
}
static void rna_def_userdef_theme_spaces_face(StructRNA *srna)
@@ -803,6 +808,11 @@ static void rna_def_userdef_theme_spaces_face(StructRNA *srna)
RNA_def_property_range(prop, 1, 10);
RNA_def_property_ui_text(prop, "Face Dot Size", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop= RNA_def_property(srna, "freestyle_face_mark", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_array(prop, 4);
+ RNA_def_property_ui_text(prop, "Freestyle Face Mark", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
}
static void rna_def_userdef_theme_spaces_curves(StructRNA *srna, short incl_nurbs)
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 7a38cd4ae4d..1fd377b2afc 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -385,6 +385,7 @@ typedef struct VlakRen {
struct Material *mat;
char puno;
char flag, ec;
+ char freestyle_edge_mark;
int index;
} VlakRen;
@@ -620,6 +621,13 @@ typedef struct LampRen {
#define R_TANGENT 64
#define R_TRACEBLE 128
+/* vlakren->freestyle_edge_mark */
+#define R_EDGE_V1V2 1
+#define R_EDGE_V2V3 2
+#define R_EDGE_V3V4 4
+#define R_EDGE_V3V1 4
+#define R_EDGE_V4V1 8
+
/* strandbuffer->flag */
#define R_STRAND_BSPLINE 1
#define R_STRAND_B_UNITS 2
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 27c825ebdeb..310fc516a16 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -44,6 +44,7 @@
#include "BLI_rand.h"
#include "BLI_memarena.h"
#include "BLI_ghash.h"
+#include "BLI_edgehash.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
@@ -2735,7 +2736,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
v2= mface->v2;
v3= mface->v3;
v4= mface->v4;
- flag= mface->flag & ME_SMOOTH;
+ flag= mface->flag & (ME_SMOOTH | ME_FREESTYLE_FACE);
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
@@ -3235,6 +3236,24 @@ static void add_volume(Render *re, ObjectRen *obr, Material *ma)
BLI_addtail(&re->volumes, vo);
}
+static EdgeHash *make_freestyle_edge_mark_hash(MEdge *medge, int totedge)
+{
+ EdgeHash *edge_hash= BLI_edgehash_new();
+ int a;
+
+ for(a=0; a<totedge; a++) {
+ if(medge[a].flag & ME_FREESTYLE_EDGE)
+ BLI_edgehash_insert(edge_hash, medge[a].v1, medge[a].v2, medge+a);
+ }
+ return edge_hash;
+}
+
+static int has_freestyle_edge_mark(EdgeHash *edge_hash, int v1, int v2)
+{
+ MEdge *medge= BLI_edgehash_lookup(edge_hash, v1, v2);
+ return (!medge) ? 0 : 1;
+}
+
static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
@@ -3365,6 +3384,15 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
if(!timeoffset) {
+ EdgeHash *edge_hash;
+ MEdge *medge;
+ int totedge;
+
+ /* create a hash table of Freestyle edge marks */
+ medge= dm->getEdgeArray(dm);
+ totedge= dm->getNumEdges(dm);
+ edge_hash= make_freestyle_edge_mark_hash(medge, totedge);
+
/* store customdata names, because DerivedMesh is freed */
RE_set_customdata_names(obr, &dm->faceData);
@@ -3407,12 +3435,13 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if( mface->mat_nr==a1 ) {
float len;
+ int edge_mark= 0;
v1= mface->v1;
v2= mface->v2;
v3= mface->v3;
v4= mface->v4;
- flag= mface->flag & ME_SMOOTH;
+ flag= mface->flag & (ME_SMOOTH | ME_FREESTYLE_FACE);
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
@@ -3421,6 +3450,17 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if(v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
else vlr->v4= 0;
+ /* Freestyle edge marks */
+ if(has_freestyle_edge_mark(edge_hash, v1, v2)) edge_mark |= R_EDGE_V1V2;
+ if(has_freestyle_edge_mark(edge_hash, v2, v3)) edge_mark |= R_EDGE_V2V3;
+ if (!v4) {
+ if(has_freestyle_edge_mark(edge_hash, v3, v1)) edge_mark |= R_EDGE_V3V1;
+ } else {
+ if(has_freestyle_edge_mark(edge_hash, v3, v4)) edge_mark |= R_EDGE_V3V4;
+ if(has_freestyle_edge_mark(edge_hash, v4, v1)) edge_mark |= R_EDGE_V4V1;
+ }
+ vlr->freestyle_edge_mark= edge_mark;
+
/* render normals are inverted in render */
if(use_original_normals) {
MFace *mf= me->mface+a;
@@ -3486,6 +3526,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
}
}
+
+ /* release the hash table of Freestyle edge marks */
+ BLI_edgehash_free(edge_hash, NULL);
/* exception... we do edges for wire mode. potential conflict when faces exist... */
end= dm->getNumEdges(dm);
@@ -4271,6 +4314,23 @@ static void check_non_flat_quads(ObjectRen *obr)
/* new normals */
normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
+
+ /* Freestyle edge marks */
+ if (vlr->flag & R_DIVIDE_24) {
+ vlr1->freestyle_edge_mark=
+ ((vlr->freestyle_edge_mark & R_EDGE_V2V3) ? R_EDGE_V1V2 : 0) |
+ ((vlr->freestyle_edge_mark & R_EDGE_V3V4) ? R_EDGE_V2V3 : 0);
+ vlr->freestyle_edge_mark=
+ ((vlr->freestyle_edge_mark & R_EDGE_V1V2) ? R_EDGE_V1V2 : 0) |
+ ((vlr->freestyle_edge_mark & R_EDGE_V4V1) ? R_EDGE_V3V1 : 0);
+ } else {
+ vlr1->freestyle_edge_mark=
+ ((vlr->freestyle_edge_mark & R_EDGE_V3V4) ? R_EDGE_V2V3 : 0) |
+ ((vlr->freestyle_edge_mark & R_EDGE_V4V1) ? R_EDGE_V3V1 : 0);
+ vlr->freestyle_edge_mark=
+ ((vlr->freestyle_edge_mark & R_EDGE_V1V2) ? R_EDGE_V1V2 : 0) |
+ ((vlr->freestyle_edge_mark & R_EDGE_V2V3) ? R_EDGE_V2V3 : 0);
+ }
}
/* clear the flag when not divided */
else vlr->flag &= ~R_DIVIDE_24;