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-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c68
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c117
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
4 files changed, 96 insertions, 92 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f5a84aa4c19..fe024be29e0 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -63,6 +63,7 @@ typedef struct ViewContext {
typedef struct ViewDepths {
unsigned short w, h;
+ short x, y; /* only for temp use for sub-rects, added to ar->winx/y */
float *depths;
double depth_range[2];
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1d18f484ae0..7722ca5605b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1569,7 +1569,51 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
draw_dupli_objects_color(scene, ar, v3d, base, color);
}
+void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
+{
+ int x, y, w, h;
+ /* clamp rect by area */
+
+ /* Constrain rect to depth bounds */
+ if (rect->xmin < 0) rect->xmin = 0;
+ if (rect->ymin < 0) rect->ymin = 0;
+ if (rect->xmax >= ar->winx) rect->xmax = ar->winx-1;
+ if (rect->ymax >= ar->winy) rect->ymax = ar->winy-1;
+
+ /* assign values to compare with the ViewDepths */
+ x= ar->winrct.xmin + rect->xmin;
+ y= ar->winrct.ymin + rect->ymin;
+
+ w= rect->xmax - rect->xmin;
+ h= rect->ymax - rect->ymin;
+
+ if( d->w != w ||
+ d->h != h ||
+ d->x != x ||
+ d->y != y ||
+ d->depths==NULL
+ ) {
+ d->x= x;
+ d->y= y;
+ d->w= w;
+ d->h= h;
+
+ if(d->depths)
+ MEM_freeN(d->depths);
+
+ d->depths= MEM_mallocN(sizeof(float)*d->w*d->h,"View depths Subset");
+
+ d->damaged= 1;
+ }
+ if(d->damaged) {
+ glReadPixels(ar->winrct.xmin+d->x,ar->winrct.ymin+d->y, d->w,d->h, GL_DEPTH_COMPONENT,GL_FLOAT, d->depths);
+ glGetDoublev(GL_DEPTH_RANGE,d->depth_range);
+ d->damaged= 0;
+ }
+}
+
+/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
void view3d_update_depths(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
@@ -1600,6 +1644,30 @@ void view3d_update_depths(ARegion *ar)
}
}
+/* utility function to find the closest Z value, use for autodepth */
+float view3d_depth_near(ViewDepths *d)
+{
+ /* convert to float for comparisons */
+ const float near= (float)d->depth_range[0];
+ const float far_real= (float)d->depth_range[1];
+ float far= far_real;
+
+ const float *depths= d->depths;
+ float depth= FLT_MAX;
+ int i= d->w * d->h;
+
+ /* far is both the starting 'far' value
+ * and the closest value found. */
+ while(i--) {
+ depth= *depths++;
+ if((depth < far) && (depth > near)) {
+ far= depth;
+ }
+ }
+
+ return far == far_real ? FLT_MAX : far;
+}
+
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{
short zbuf= v3d->zbuf;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index dc75efcc5ca..a5cca6341f6 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -63,6 +63,7 @@
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_mesh.h"
+#include "ED_view3d.h"
#include "PIL_time.h" /* smoothview */
@@ -1667,10 +1668,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* ZBuffer depth vars */
bglMats mats;
- float depth, depth_close= FLT_MAX;
- int had_depth = 0;
+ float depth_close= FLT_MAX;
double cent[2], p[3];
- int xs, ys;
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
@@ -1684,38 +1683,19 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
draw_depth(scene, ar, v3d, NULL);
+
+ {
+ /* avoid allocating the whole depth buffer */
+ ViewDepths depth_temp= {0};
- /* force updating */
- if (rv3d->depths) {
- had_depth = 1;
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar);
-
- /* Constrain rect to depth bounds */
- if (rect.xmin < 0) rect.xmin = 0;
- if (rect.ymin < 0) rect.ymin = 0;
- if (rect.xmax >= rv3d->depths->w) rect.xmax = rv3d->depths->w-1;
- if (rect.ymax >= rv3d->depths->h) rect.ymax = rv3d->depths->h-1;
-
- /* Find the closest Z pixel */
- for (xs=rect.xmin; xs < rect.xmax; xs++) {
- for (ys=rect.ymin; ys < rect.ymax; ys++) {
- depth= rv3d->depths->depths[ys*rv3d->depths->w+xs];
- if(depth < rv3d->depths->depth_range[1] && depth > rv3d->depths->depth_range[0]) {
- if (depth_close > depth) {
- depth_close = depth;
- }
- }
- }
- }
-
- if (had_depth==0) {
- MEM_freeN(rv3d->depths->depths);
- rv3d->depths->depths = NULL;
+ /* avoid view3d_update_depths() for speed. */
+ view3d_update_depths_rect(ar, &depth_temp, &rect);
+
+ /* find the closest Z pixel */
+ depth_close= view3d_depth_near(&depth_temp);
+
+ MEM_freeN(depth_temp.depths);
}
- rv3d->depths->damaged = 1;
cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2;
cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2;
@@ -2574,88 +2554,49 @@ void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
static float view_autodist_depth_margin(ARegion *ar, short *mval, int margin)
{
- RegionView3D *rv3d= ar->regiondata;
- float depth= FLT_MAX;
+ ViewDepths depth_temp= {0};
+ rcti rect;
+ float depth_close;
if(margin==0) {
- if (mval[0] < 0) return 0;
- if (mval[1] < 0) return 0;
- if (mval[0] >= rv3d->depths->w) return 0;
- if (mval[1] >= rv3d->depths->h) return 0;
-
/* Get Z Depths, needed for perspective, nice for ortho */
- depth= rv3d->depths->depths[mval[1]*rv3d->depths->w+mval[0]];
- if(depth >= rv3d->depths->depth_range[1] || depth <= rv3d->depths->depth_range[0]) {
- depth= FLT_MAX;
- }
+ rect.xmin= mval[0];
+ rect.ymin= mval[1];
+ rect.xmax= mval[0] + 1;
+ rect.ymax= mval[1] + 1;
}
else {
- rcti rect;
- float depth_close= FLT_MAX;
- int xs, ys;
-
rect.xmax = mval[0] + margin;
rect.ymax = mval[1] + margin;
rect.xmin = mval[0] - margin;
rect.ymin = mval[1] - margin;
+ }
- /* Constrain rect to depth bounds */
- if (rect.xmin < 0) rect.xmin = 0;
- if (rect.ymin < 0) rect.ymin = 0;
- if (rect.xmax >= rv3d->depths->w) rect.xmax = rv3d->depths->w-1;
- if (rect.ymax >= rv3d->depths->h) rect.ymax = rv3d->depths->h-1;
-
- /* Find the closest Z pixel */
- for (xs=rect.xmin; xs < rect.xmax; xs++) {
- for (ys=rect.ymin; ys < rect.ymax; ys++) {
- depth= rv3d->depths->depths[ys*rv3d->depths->w+xs];
- if(depth < rv3d->depths->depth_range[1] && depth > rv3d->depths->depth_range[0]) {
- if (depth_close > depth) {
- depth_close = depth;
- }
- }
- }
- }
+ view3d_update_depths_rect(ar, &depth_temp, &rect);
+ depth_close= view3d_depth_near(&depth_temp);
- depth= depth_close;
- }
+ MEM_freeN(depth_temp.depths);
- return depth;
+ return depth_close;
}
/* XXX todo Zooms in on a border drawn by the user */
int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mouse_worldloc[3] ) //, float *autodist )
{
- RegionView3D *rv3d= ar->regiondata;
bglMats mats; /* ZBuffer depth vars */
float depth_close= FLT_MAX;
- int had_depth = 0;
double cent[2], p[3];
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
draw_depth(scene, ar, v3d, NULL);
- /* force updating */
- if (rv3d->depths) {
- had_depth = 1;
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar);
-
depth_close= view_autodist_depth_margin(ar, mval, 4);
if (depth_close==FLT_MAX)
return 0;
- if (had_depth==0) {
- MEM_freeN(rv3d->depths->depths);
- rv3d->depths->depths = NULL;
- }
- rv3d->depths->damaged = 1;
-
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -2670,8 +2611,6 @@ int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mou
int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, float *autodist )
{
- RegionView3D *rv3d= ar->regiondata;
-
/* Get Z Depths, needed for perspective, nice for ortho */
switch(mode) {
case 0:
@@ -2682,12 +2621,6 @@ int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, flo
break;
}
- /* force updating */
- if (rv3d->depths) {
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar);
return 1;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index d6d8fddd442..e81d0b87589 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -131,6 +131,8 @@ void add_view3d_after(ListBase *lb, Base *base, int flag);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
void view3d_update_depths(struct ARegion *ar);
+void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
+float view3d_depth_near(struct ViewDepths *d);
/* view3d_select.c */
void VIEW3D_OT_select(struct wmOperatorType *ot);