diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 128 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 38 |
2 files changed, 83 insertions, 83 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index bebfcaed78f..e6360620048 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -416,8 +416,8 @@ static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y, rt2= (char *)rect2; rt= (char *)out; - fac2= (int)(256.0*facf0); - fac4= (int)(256.0*facf1); + fac2= (int)(256.0f*facf0); + fac4= (int)(256.0f*facf1); while(y--) { @@ -493,9 +493,9 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y, /* rt = rt1 over rt2 (alpha from rt1) */ fac= fac2; - mfac= 1.0 - (fac2*rt1[3]) ; + mfac= 1.0f - (fac2*rt1[3]) ; - if(fac <= 0.0) { + if(fac <= 0.0f) { memcpy(rt, rt2, 4 * sizeof(float)); } else if(mfac <=0) { memcpy(rt, rt1, 4 * sizeof(float)); @@ -515,11 +515,11 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y, while(x--) { fac= fac4; - mfac= 1.0 - (fac4*rt1[3]); + mfac= 1.0f - (fac4*rt1[3]); - if(fac <= 0.0) { + if(fac <= 0.0f) { memcpy(rt, rt2, 4 * sizeof(float)); - } else if(mfac <= 0.0) { + } else if(mfac <= 0.0f) { memcpy(rt, rt1, 4 * sizeof(float)); } else { rt[0] = fac*rt1[0] + mfac*rt2[0]; @@ -572,8 +572,8 @@ static void do_alphaunder_effect_byte( rt2= rect2; rt= out; - fac2= (int)(256.0*facf0); - fac4= (int)(256.0*facf1); + fac2= (int)(256.0f*facf0); + fac4= (int)(256.0f*facf1); while(y--) { @@ -654,13 +654,13 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y, /* this complex optimalisation is because the * 'skybuf' can be crossed in */ - if( rt2[3]<=0 && fac2>=1.0) { + if( rt2[3]<=0 && fac2 >= 1.0f) { memcpy(rt, rt1, 4 * sizeof(float)); - } else if(rt2[3]>=1.0) { + } else if(rt2[3] >= 1.0f) { memcpy(rt, rt2, 4 * sizeof(float)); } else { mfac = rt2[3]; - fac = fac2 * (1.0 - mfac); + fac = fac2 * (1.0f - mfac); if(fac == 0) { memcpy(rt, rt2, 4 * sizeof(float)); @@ -680,14 +680,14 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y, x= xo; while(x--) { - if(rt2[3]<=0 && fac4 >= 1.0) { + if(rt2[3]<=0 && fac4 >= 1.0f) { memcpy(rt, rt1, 4 * sizeof(float)); - } else if(rt2[3]>=1.0) { + } else if(rt2[3]>=1.0f) { memcpy(rt, rt2, 4 * sizeof(float)); } else { mfac= rt2[3]; - fac= fac4*(1.0-mfac); + fac= fac4*(1.0f-mfac); if(fac == 0) { memcpy(rt, rt2, 4 * sizeof(float)); @@ -744,9 +744,9 @@ static void do_cross_effect_byte(float facf0, float facf1, int x, int y, rt2= rect2; rt= out; - fac2= (int)(256.0*facf0); + fac2= (int)(256.0f*facf0); fac1= 256-fac2; - fac4= (int)(256.0*facf1); + fac4= (int)(256.0f*facf1); fac3= 256-fac4; while(y--) { @@ -792,9 +792,9 @@ static void do_cross_effect_float(float facf0, float facf1, int x, int y, rt= out; fac2= facf0; - fac1= 1.0 - fac2; + fac1= 1.0f - fac2; fac4= facf1; - fac3= 1.0 - fac4; + fac3= 1.0f - fac4; while(y--) { @@ -879,8 +879,8 @@ static void makeGammaTables(float gamma) int i; valid_gamma = gamma; - valid_inv_gamma = 1.0 / gamma; - color_step = 1.0 / RE_GAMMA_TABLE_SIZE; + valid_inv_gamma = 1.0f / gamma; + color_step = 1.0f / RE_GAMMA_TABLE_SIZE; inv_color_step = (float) RE_GAMMA_TABLE_SIZE; /* We could squeeze out the two range tables to gain some memory. */ @@ -956,19 +956,19 @@ static void gamtabs(float gamma) /* gamtab: in short, out short */ for(a=0; a<65536; a++) { val= a; - val/= 65535.0; + val/= 65535.0f; - if(gamma==2.0) val= sqrt(val); - else if(gamma!=1.0) val= pow(val, igamma); + if(gamma==2.0f) val= sqrt(val); + else if(gamma!=1.0f) val= pow(val, igamma); - gamtab[a]= (65535.99*val); + gamtab[a]= (65535.99f*val); } /* inverse gamtab1 : in byte, out short */ for(a=1; a<=256; a++) { - if(gamma==2.0) igamtab1[a-1]= a*a-1; - else if(gamma==1.0) igamtab1[a-1]= 256*a-1; + if(gamma==2.0f) igamtab1[a-1]= a*a-1; + else if(gamma==1.0f) igamtab1[a-1]= 256*a-1; else { - val= a/256.0; + val= a/256.0f; igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ; } } @@ -1011,7 +1011,7 @@ static void do_gammacross_effect_byte(float facf0, float UNUSED(facf1), rt2= (unsigned char *)rect2; rt= (unsigned char *)out; - fac2= (int)(256.0*facf0); + fac2= (int)(256.0f*facf0); fac1= 256-fac2; while(y--) { @@ -1067,7 +1067,7 @@ static void do_gammacross_effect_float(float facf0, float UNUSED(facf1), rt= out; fac2= facf0; - fac1= 1.0 - fac2; + fac1= 1.0f - fac2; while(y--) { @@ -1137,8 +1137,8 @@ static void do_add_effect_byte(float facf0, float facf1, int x, int y, rt2= (char *)rect2; rt= (char *)out; - fac1= (int)(256.0*facf0); - fac3= (int)(256.0*facf1); + fac1= (int)(256.0f*facf0); + fac3= (int)(256.0f*facf1); while(y--) { @@ -1253,8 +1253,8 @@ static void do_sub_effect_byte(float facf0, float facf1, rt2= (char *)rect2; rt= (char *)out; - fac1= (int)(256.0*facf0); - fac3= (int)(256.0*facf1); + fac1= (int)(256.0f*facf0); + fac3= (int)(256.0f*facf1); while(y--) { @@ -1371,8 +1371,8 @@ static void do_drop_effect_byte(float facf0, float facf1, int x, int y, width= x; height= y; - fac1= (int)(70.0*facf0); - fac2= (int)(70.0*facf1); + fac1= (int)(70.0f*facf0); + fac2= (int)(70.0f*facf1); rt2= (char*) (rect2i + YOFF*width); rt1= (char*) rect1i; @@ -1412,8 +1412,8 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y, width= x; height= y; - fac1= 70.0*facf0; - fac2= 70.0*facf1; + fac1= 70.0f*facf0; + fac2= 70.0f*facf1; rt2= (rect2i + YOFF*width); rt1= rect1i; @@ -1430,10 +1430,10 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y, for (x=XOFF; x<width; x++) { temp= fac * rt2[3]; - *(out++)= MAX2(0.0, *rt1 - temp); rt1++; - *(out++)= MAX2(0.0, *rt1 - temp); rt1++; - *(out++)= MAX2(0.0, *rt1 - temp); rt1++; - *(out++)= MAX2(0.0, *rt1 - temp); rt1++; + *(out++)= MAX2(0.0f, *rt1 - temp); rt1++; + *(out++)= MAX2(0.0f, *rt1 - temp); rt1++; + *(out++)= MAX2(0.0f, *rt1 - temp); rt1++; + *(out++)= MAX2(0.0f, *rt1 - temp); rt1++; rt2+=4; } rt2+=XOFF*4; @@ -1457,8 +1457,8 @@ static void do_mul_effect_byte(float facf0, float facf1, int x, int y, rt2= (char *)rect2; rt= (char *)out; - fac1= (int)(256.0*facf0); - fac3= (int)(256.0*facf1); + fac1= (int)(256.0f*facf0); + fac3= (int)(256.0f*facf1); /* formula: * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+axaux= c*px + py*s ;//+centx @@ -1519,10 +1519,10 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y, x= xo; while(x--) { - rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0); - rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0); - rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0); - rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0); + rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0f); + rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0f); + rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0f); + rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0f); rt1+= 4; rt2+= 4; rt+= 4; } @@ -1533,10 +1533,10 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y, x= xo; while(x--) { - rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0); - rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0); - rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0); - rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0); + rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0f); + rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0f); + rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0f); + rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0f); rt1+= 4; rt2+= 4; rt+= 4; } @@ -1661,7 +1661,7 @@ float hyp3,hyp4,b4,b5 else { b1 = posy - (-angle)*posx; b2 = y - (-angle)*x; - hyp = fabs(angle*x+y+(-posy-angle*posx))*wipezone->pythangle; + hyp = fabsf(angle*x+y+(-posy-angle*posx))*wipezone->pythangle; } if(angle < 0) { @@ -2137,7 +2137,7 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x } // Rotate - rotate_radians = (M_PI*transform->rotIni)/180.0f; + rotate_radians = ((float)M_PI*transform->rotIni)/180.0f; transform_image(x,y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation); } @@ -2203,7 +2203,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height, /* posted to comp.graphics.algorithms by */ /* Blancmange (bmange@airdmhor.gen.nz) */ - k = -1.0/(2.0*3.14159*blur*blur); + k = -1.0f/(2.0f*(float)M_PI*blur*blur); for (ix = 0;ix< halfWidth;ix++){ weight = (float)exp(k*(ix*ix)); filter[halfWidth - ix] = weight; @@ -2372,7 +2372,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height, /* posted to comp.graphics.algorithms by */ /* Blancmange (bmange@airdmhor.gen.nz) */ - k = -1.0/(2.0*3.14159*blur*blur); + k = -1.0f/(2.0f*(float)M_PI*blur*blur); fval=0; for (ix = 0;ix< halfWidth;ix++){ weight = (float)exp(k*(ix*ix)); @@ -2529,10 +2529,10 @@ static void RVAddBitmaps_float (float* a, float* b, float* c, for (y=0;y<height;y++){ for (x=0;x<width;x++){ index=(x+y*width)*4; - c[index+GlowR]=MIN2(1.0,a[index+GlowR]+b[index+GlowR]); - c[index+GlowG]=MIN2(1.0,a[index+GlowG]+b[index+GlowG]); - c[index+GlowB]=MIN2(1.0,a[index+GlowB]+b[index+GlowB]); - c[index+GlowA]=MIN2(1.0,a[index+GlowA]+b[index+GlowA]); + c[index+GlowR]= MIN2(1.0f, a[index+GlowR]+b[index+GlowR]); + c[index+GlowG]= MIN2(1.0f, a[index+GlowG]+b[index+GlowG]); + c[index+GlowB]= MIN2(1.0f, a[index+GlowB]+b[index+GlowB]); + c[index+GlowA]= MIN2(1.0f, a[index+GlowA]+b[index+GlowA]); } } } @@ -3073,9 +3073,9 @@ static int early_out_noop(struct Sequence *UNUSED(seq), static int early_out_fade(struct Sequence *UNUSED(seq), float facf0, float facf1) { - if (facf0 == 0.0 && facf1 == 0.0) { + if (facf0 == 0.0f && facf1 == 0.0f) { return 1; - } else if (facf0 == 1.0 && facf1 == 1.0) { + } else if (facf0 == 1.0f && facf1 == 1.0f) { return 2; } return 0; @@ -3084,7 +3084,7 @@ static int early_out_fade(struct Sequence *UNUSED(seq), static int early_out_mul_input2(struct Sequence *UNUSED(seq), float facf0, float facf1) { - if (facf0 == 0.0 && facf1 == 0.0) { + if (facf0 == 0.0f && facf1 == 0.0f) { return 1; } return 0; @@ -3106,7 +3106,7 @@ static void get_default_fac_fade(struct Sequence *seq, float cfra, float * facf0, float * facf1) { *facf0 = (float)(cfra - seq->startdisp); - *facf1 = (float)(*facf0 + 0.5); + *facf1 = (float)(*facf0 + 0.5f); *facf0 /= seq->len; *facf1 /= seq->len; } diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 96fac075412..98a982824ba 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -333,7 +333,7 @@ unsigned int seq_hash_render_data(const SeqRenderData * a) rval ^= a->preview_render_size; rval ^= ((intptr_t) a->bmain) << 6; rval ^= ((intptr_t) a->scene) << 6; - rval ^= (int) (a->motion_blur_shutter * 100.0) << 10; + rval ^= (int) (a->motion_blur_shutter * 100.0f) << 10; rval ^= a->motion_blur_samples << 24; return rval; @@ -962,7 +962,7 @@ static void multibuf(ImBuf *ibuf, float fmul) int a, mul, icol; - mul= (int)(256.0*fmul); + mul= (int)(256.0f * fmul); rt= (char *)ibuf->rect; rt_float = ibuf->rect_float; @@ -1014,9 +1014,9 @@ static float give_stripelem_index(Sequence *seq, float cfra) else nr= cfra - sta; } - if (seq->strobe < 1.0) seq->strobe = 1.0; + if (seq->strobe < 1.0f) seq->strobe = 1.0f; - if (seq->strobe > 1.0) { + if (seq->strobe > 1.0f) { nr -= fmod((double)nr, (double)seq->strobe); } @@ -1370,7 +1370,7 @@ static StripColorBalance calc_cb(StripColorBalance * cb_) /* tweak to give more subtle results * values above 1.0 are scaled */ if(cb.lift[c] > 1.0f) - cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0f) + 1.0f; + cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0; cb.lift[c] = 2.0f - cb.lift[c]; } @@ -1378,8 +1378,8 @@ static StripColorBalance calc_cb(StripColorBalance * cb_) if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) { for (c = 0; c < 3; c++) { - if (cb.gain[c] != 0.0) { - cb.gain[c] = 1.0/cb.gain[c]; + if (cb.gain[c] != 0.0f) { + cb.gain[c] = 1.0f / cb.gain[c]; } else { cb.gain[c] = 1000000; /* should be enough :) */ } @@ -1388,8 +1388,8 @@ static StripColorBalance calc_cb(StripColorBalance * cb_) if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) { for (c = 0; c < 3; c++) { - if (cb.gamma[c] != 0.0) { - cb.gamma[c] = 1.0/cb.gamma[c]; + if (cb.gamma[c] != 0.0f) { + cb.gamma[c] = 1.0f/cb.gamma[c]; } else { cb.gamma[c] = 1000000; /* should be enough :) */ } @@ -1416,7 +1416,7 @@ static void make_cb_table_byte(float lift, float gain, float gamma, int y; for (y = 0; y < 256; y++) { - float v= color_balance_fl((float)y * (1.0 / 255.0f), lift, gain, gamma, mul); + float v= color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul); CLAMP(v, 0.0f, 1.0f); table[y] = v * 255; } @@ -1428,7 +1428,7 @@ static void make_cb_table_float(float lift, float gain, float gamma, int y; for (y = 0; y < 256; y++) { - float v= color_balance_fl((float)y * (1.0 / 255.0f), lift, gain, gamma, mul); + float v= color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul); table[y] = v; } } @@ -1547,14 +1547,14 @@ int input_have_to_preprocess( mul = seq->mul; if(seq->blend_mode == SEQ_BLEND_REPLACE) { - mul *= seq->blend_opacity / 100.0; + mul *= seq->blend_opacity / 100.0f; } - if (mul != 1.0) { + if (mul != 1.0f) { return TRUE; } - if (seq->sat != 1.0) { + if (seq->sat != 1.0f) { return TRUE; } @@ -1643,7 +1643,7 @@ static ImBuf * input_preprocess( mul = seq->mul; if(seq->blend_mode == SEQ_BLEND_REPLACE) { - mul *= seq->blend_opacity / 100.0; + mul *= seq->blend_opacity / 100.0f; } if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) { @@ -1660,7 +1660,7 @@ static ImBuf * input_preprocess( } } - if(mul != 1.0) { + if(mul != 1.0f) { multibuf(ibuf, mul); } @@ -1765,7 +1765,7 @@ static ImBuf* seq_render_effect_strip_impl( if (fcu) { fac = facf = evaluate_fcurve(fcu, cfra); if( context.scene->r.mode & R_FIELDS ) { - facf = evaluate_fcurve(fcu, cfra + 0.5); + facf = evaluate_fcurve(fcu, cfra + 0.5f); } } else { fac = facf = seq->effect_fader; @@ -2144,7 +2144,7 @@ static int seq_must_swap_input_in_blend_mode(Sequence * seq) static int seq_get_early_out_for_blend_mode(Sequence * seq) { struct SeqEffectHandle sh = get_sequence_blend(seq); - float facf = seq->blend_opacity / 100.0; + float facf = seq->blend_opacity / 100.0f; int early_out = sh.early_out(seq, facf, facf); if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) { @@ -2252,7 +2252,7 @@ static ImBuf* seq_render_strip_stack( ImBuf * ibuf1 = out; ImBuf * ibuf2 = seq_render_strip(context, seq, cfra); - float facf = seq->blend_opacity / 100.0; + float facf = seq->blend_opacity / 100.0f; int swap_input = seq_must_swap_input_in_blend_mode(seq); if (swap_input) { |