diff options
Diffstat (limited to 'source')
63 files changed, 194 insertions, 194 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 0f8bf0e9928..e433c26cc54 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob) } } else { - invert_m4_m4(ob->imat, ob->object_to_world); /* imat is needed */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); /* world_to_object is needed */ /* 1. clear flags */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c index b9f46118c0d..5f749472b2d 100644 --- a/source/blender/blenkernel/intern/armature_update.c +++ b/source/blender/blenkernel/intern/armature_update.c @@ -253,7 +253,7 @@ static void apply_curve_transform( } /* Convert the position to pose-space. */ - mul_m4_v3(ob->imat, r_vec); + mul_m4_v3(ob->world_to_object, r_vec); /* Set the new radius (it should be the average value). */ *r_radius = (radius + *r_radius) / 2; @@ -818,8 +818,8 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec BLI_assert(object->pose != NULL); BLI_assert((object->pose->flag & POSE_RECALC) == 0); - /* imat is needed for solvers. */ - invert_m4_m4(object->imat, object->object_to_world); + /* world_to_object is needed for solvers. */ + invert_m4_m4(object->world_to_object, object->object_to_world); /* clear flags */ for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) { diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 910869bbc72..88ba50fe901 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -581,11 +581,11 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC if (clmd->clothObject) { /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (i = 0; i < cloth->mvert_num; i++) { copy_v3_v3(vertexCos[i], cloth->verts[i].x); - mul_m4_v3(ob->imat, vertexCos[i]); /* cloth is in global coords */ + mul_m4_v3(ob->world_to_object, vertexCos[i]); /* cloth is in global coords */ } } } diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 1f288aef5ad..bcc4ad0cb55 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -227,7 +227,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob) /* cob->ob or cob->pchan might not exist */ if (cob->ob && cob->pchan) { /* copy new pose-matrix back to owner */ - mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->imat, cob->matrix); + mul_m4_m4m4(cob->pchan->pose_mat, cob->ob->world_to_object, cob->matrix); /* copy inverse of delta back to owner */ invert_m4_m4(cob->pchan->constinv, delta); diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 983e4b3c6e6..c2ae4efbde8 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -875,7 +875,7 @@ static void do_texture_effector(EffectorCache *eff, copy_v3_v3(tex_co, point->loc); if (eff->pd->flag & PFIELD_TEX_OBJECT) { - mul_m4_v3(eff->ob->imat, tex_co); + mul_m4_v3(eff->ob->world_to_object, tex_co); if (eff->pd->flag & PFIELD_TEX_2D) { tex_co[2] = 0.0f; diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index b0e99e10acc..a3d2d73678c 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -3495,12 +3495,12 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje /* Calculate required shift to match domain's global position * it was originally simulated at (if object moves without manta step). */ - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); mul_m4_v3(ob->object_to_world, ob_loc); mul_m4_v3(fds->obmat, ob_cache_loc); sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc); /* Convert shift to local space and apply to vertices. */ - mul_mat3_m4_v3(ob->imat, fds->obj_shift_f); + mul_mat3_m4_v3(ob->world_to_object, fds->obj_shift_f); /* Apply shift to vertices. */ for (int i = 0; i < num_verts; i++) { add_v3_v3(mverts[i].co, fds->obj_shift_f); diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c index 666142e3a54..5409bf61274 100644 --- a/source/blender/blenkernel/intern/gpencil.c +++ b/source/blender/blenkernel/intern/gpencil.c @@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob) Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent); /* calculate new matrix */ if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - mul_m4_m4m4(cur_mat, ob->imat, ob_parent->object_to_world); + mul_m4_m4m4(cur_mat, ob->world_to_object, ob_parent->object_to_world); } else if (gpl->partype == PARBONE) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr); if (pchan != NULL) { - mul_m4_series(cur_mat, ob->imat, ob_parent->object_to_world, pchan->pose_mat); + mul_m4_series(cur_mat, ob->world_to_object, ob_parent->object_to_world, pchan->pose_mat); } else { unit_m4(cur_mat); diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc index 53e6d47860f..6d1b7caeea6 100644 --- a/source/blender/blenkernel/intern/object.cc +++ b/source/blender/blenkernel/intern/object.cc @@ -1336,8 +1336,8 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd) mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->object_to_world); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world); + invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world); } } } @@ -1361,8 +1361,8 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->object_to_world); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world); + invert_m4_m4(hmd->object->world_to_object, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->world_to_object, ob->object_to_world); } } @@ -4241,7 +4241,7 @@ void *BKE_object_tfm_backup(Object *ob) copy_m4_m4(obtfm->obmat, ob->object_to_world); copy_m4_m4(obtfm->parentinv, ob->parentinv); copy_m4_m4(obtfm->constinv, ob->constinv); - copy_m4_m4(obtfm->imat, ob->imat); + copy_m4_m4(obtfm->imat, ob->world_to_object); return (void *)obtfm; } @@ -4264,7 +4264,7 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt) copy_m4_m4(ob->object_to_world, obtfm->obmat); copy_m4_m4(ob->parentinv, obtfm->parentinv); copy_m4_m4(ob->constinv, obtfm->constinv); - copy_m4_m4(ob->imat, obtfm->imat); + copy_m4_m4(ob->world_to_object, obtfm->imat); } /** \} */ diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc index d029d307d6e..a41f7c8bce4 100644 --- a/source/blender/blenkernel/intern/object_dupli.cc +++ b/source/blender/blenkernel/intern/object_dupli.cc @@ -589,7 +589,7 @@ static DupliObject *vertex_dupli(const DupliContext *ctx, /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ - mul_m4_m4m4(space_mat, obmat, inst_ob->imat); + mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object); DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index); @@ -609,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx, const MVert *mvert = vdd->mvert; const int totvert = vdd->totvert; - invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); for (int i = 0; i < totvert; i++) { DupliObject *dob = vertex_dupli( @@ -631,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx, BMEditMesh *em = vdd->em; const bool use_rotation = vdd->params.use_rotation; - invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); BMVert *v; BMIter iter; @@ -920,7 +920,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, make_dupli(ctx_for_instance, &object, matrix, id, &geometry_set, i); float space_matrix[4][4]; - mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.imat); + mul_m4_m4m4(space_matrix, instance_offset_matrices[i].values, object.world_to_object); mul_m4_m4_pre(space_matrix, parent_transform); make_recursive_duplis(ctx_for_instance, &object, space_matrix, id, &geometry_set, i); break; @@ -1097,7 +1097,7 @@ static DupliObject *face_dupli(const DupliContext *ctx, /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ - mul_m4_m4m4(space_mat, obmat, inst_ob->imat); + mul_m4_m4m4(space_mat, obmat, inst_ob->world_to_object); DupliObject *dob = make_dupli(ctx, inst_ob, obmat, index); @@ -1177,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx, float child_imat[4][4]; - invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; for (a = 0, mp = mpoly; a < totface; a++, mp++) { @@ -1217,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx, BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0); - invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); + invert_m4_m4(inst_ob->world_to_object, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); + mul_m4_m4m4(child_imat, inst_ob->world_to_object, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) { @@ -1348,8 +1348,9 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem sim.ob = par; sim.psys = psys; sim.psmd = psys_get_modifier(par, psys); - /* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */ - invert_m4_m4(par->imat, par->object_to_world); + /* Make sure emitter `world_to_object` is in global coordinates instead of render view + * coordinates. */ + invert_m4_m4(par->world_to_object, par->object_to_world); /* First check for loops (particle system object used as dupli-object). */ if (part->ren_as == PART_DRAW_OB) { diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc index 7ea13bfcc84..106c9594718 100644 --- a/source/blender/blenkernel/intern/object_update.cc +++ b/source/blender/blenkernel/intern/object_update.cc @@ -121,7 +121,7 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob) DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* Make sure inverse matrix is always up to date. This way users of it * do not need to worry about recalculating it. */ - invert_m4_m4_safe(ob->imat, ob->object_to_world); + invert_m4_m4_safe(ob->world_to_object, ob->object_to_world); /* Set negative scale flag in object. */ if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; @@ -258,7 +258,7 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object) object_orig->base_flag = object->base_flag; /* Transformation flags. */ copy_m4_m4(object_orig->object_to_world, object->object_to_world); - copy_m4_m4(object_orig->imat, object->imat); + copy_m4_m4(object_orig->world_to_object, object->world_to_object); copy_m4_m4(object_orig->constinv, object->constinv); object_orig->transflag = object->transflag; object_orig->flag = object->flag; diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index f111e2dde17..4a0a09bcf56 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -4290,7 +4290,7 @@ static void get_cpa_texture(Mesh *mesh, case TEXCO_OBJECT: copy_v3_v3(texvec, par->state.co); if (mtex->object) { - mul_m4_v3(mtex->object->imat, texvec); + mul_m4_v3(mtex->object->world_to_object, texvec); } break; case TEXCO_UV: @@ -4378,7 +4378,7 @@ void psys_get_texture( case TEXCO_OBJECT: copy_v3_v3(texvec, pa->state.co); if (mtex->object) { - mul_m4_v3(mtex->object->imat, texvec); + mul_m4_v3(mtex->object->world_to_object, texvec); } break; case TEXCO_UV: @@ -5170,7 +5170,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, } if (psys->part->rotmode == PART_ROT_VEL) { - transpose_m3_m4(nmat, ob->imat); + transpose_m3_m4(nmat, ob->world_to_object); mul_m3_v3(nmat, nor); normalize_v3(nor); diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 7317318e828..72094f8cf04 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) HairKey *key, *root; PARTICLE_P; - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); psys->lattice_deform_data = psys_create_lattice_deform_data(sim); @@ -3577,7 +3577,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) /* convert from global to geometry space */ copy_v3_v3(key->co, pa->state.co); - mul_m4_v3(ob->imat, key->co); + mul_m4_v3(ob->world_to_object, key->co); if (pa->totkey) { sub_v3_v3(key->co, root->co); diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4147999bef8..efe423ccfc5 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -3073,12 +3073,13 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale); } /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (a = 0; a < numVerts; a++, bp++) { copy_v3_v3(vertexCos[a], bp->pos); if (local == 0) { - mul_m4_v3(ob->imat, vertexCos[a]); /* softbody is in global coords, baked optionally not */ + mul_m4_v3(ob->world_to_object, + vertexCos[a]); /* softbody is in global coords, baked optionally not */ } } } diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc index 11998860ef3..34df9a537e1 100644 --- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc +++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc @@ -192,7 +192,7 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data) SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE); copy_m4_m4(data->temp_dupli_object.object_to_world, dob->mat); - invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.object_to_world); + invert_m4_m4(data->temp_dupli_object.world_to_object, data->temp_dupli_object.object_to_world); data->next_object = &data->temp_dupli_object; BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id)); return true; diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index 07b72c97875..1ebf3982a12 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -380,7 +380,7 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob) float(*mat)[4] = (float(*)[4])gp_light->right; if (la->type == LA_SPOT) { - copy_m4_m4(mat, ob->imat); + copy_m4_m4(mat, ob->world_to_object); gp_light->type = GP_LIGHT_TYPE_SPOT; gp_light->spot_size = cosf(la->spotsize * 0.5f); gp_light->spot_blend = (1.0f - gp_light->spot_size) * la->spotblend; diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index eb4d546648a..211c0e27418 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -307,7 +307,8 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo NULL); if (workbench_shadow_object_cast_visible_shadow(wpd, ob, engine_object_data)) { - mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, wpd->shadow_direction_ws); + mul_v3_mat3_m4v3( + engine_object_data->shadow_dir, ob->world_to_object, wpd->shadow_direction_ws); DRWShadingGroup *grp; bool use_shadow_pass_technique = !workbench_shadow_camera_in_object_shadow( diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.cc b/source/blender/draw/intern/draw_cache_impl_gpencil.cc index 3d6d2631186..6860fae744b 100644 --- a/source/blender/draw/intern/draw_cache_impl_gpencil.cc +++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc @@ -612,7 +612,7 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill) for (int i = 0; i < vert_len; i++) { ED_gpencil_tpoint_to_point(region, origin, &tpoints[i], &gps->points[i]); - mul_m4_v3(ob->imat, &gps->points[i].x); + mul_m4_v3(ob->world_to_object, &gps->points[i].x); bGPDspoint *pt = &gps->points[i]; copy_v4_v4(pt->vert_color, tpoints[i].vert_color); } diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc index 4aa27e2288c..29b1493ec5e 100644 --- a/source/blender/draw/intern/draw_manager_data.cc +++ b/source/blender/draw/intern/draw_manager_data.cc @@ -678,7 +678,7 @@ BLI_INLINE void drw_call_matrix_init(DRWObjectMatrix *ob_mats, Object *ob, float { copy_m4_m4(ob_mats->model, obmat); if (ob) { - copy_m4_m4(ob_mats->modelinverse, ob->imat); + copy_m4_m4(ob_mats->modelinverse, ob->world_to_object); } else { /* WATCH: Can be costly. */ diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc index 239f6fcca73..1244c46e166 100644 --- a/source/blender/draw/intern/draw_manager_text.cc +++ b/source/blender/draw/intern/draw_manager_text.cc @@ -385,8 +385,8 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, } if (do_global) { - mul_mat3_m4_v3(ob->imat, no_a); - mul_mat3_m4_v3(ob->imat, no_b); + mul_mat3_m4_v3(ob->world_to_object, no_a); + mul_mat3_m4_v3(ob->world_to_object, no_b); normalize_v3(no_a); normalize_v3(no_b); } diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh index b116d7fe183..b8a0dbb8fa9 100644 --- a/source/blender/draw/intern/draw_resource.hh +++ b/source/blender/draw/intern/draw_resource.hh @@ -32,7 +32,7 @@ inline void ObjectMatrices::sync(const Object &object) { model = object.object_to_world; - model_inverse = object.imat; + model_inverse = object.world_to_object; } inline void ObjectMatrices::sync(const float4x4 &model_matrix) diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index fbdb375b8a6..806da5ee286 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -1569,8 +1569,8 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) copy_v3_v3(curs, CTX_data_scene(C)->cursor.location); /* Get inverse point for head and orientation for tail */ - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_m4_v3(obedit->imat, curs); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) { copy_m3_m4(obmat, rv3d->viewmat); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 810279f1b6c..780e2fae00e 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -113,8 +113,8 @@ void ED_armature_origin_set( /* Find the center-point. */ if (centermode == 2) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } else { if (around == V3D_AROUND_CENTER_BOUNDS) { @@ -289,9 +289,9 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op) float cursor_local[3]; const View3DCursor *cursor = &scene->cursor; - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_v3_v3(cursor_local, cursor->location); - mul_m4_v3(ob->imat, cursor_local); + mul_m4_v3(ob->world_to_object, cursor_local); /* cursor */ for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { @@ -730,8 +730,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) ebp = points.first; /* Get points - cursor (tail) */ - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location); /* Create a bone */ newbone = add_points_bone(obedit, ebp->vec, curs); @@ -767,8 +767,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) float dist_sq_a, dist_sq_b; /* get cursor location */ - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location); /* get distances */ dist_sq_a = len_squared_v3v3(ebp_a->vec, curs); diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 2b6cce25bb7..f9377503630 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -5095,8 +5095,8 @@ static int spin_exec(bContext *C, wmOperator *op) continue; } - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_m4_v3(obedit->imat, cent); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, cent); if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) { count_failed += 1; diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 1e91e2f48fc..af3d439dd2e 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -245,7 +245,7 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd, cdd->vc.v3d, cdd->vc.region, location_fallback_depth, mval_fl, r_location_world); zero_v3(r_normal_local); } - mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world); + mul_v3_m4v3(r_location_local, cdd->vc.obedit->world_to_object, r_location_world); if (!is_zero_v3(r_normal_world)) { copy_v3_v3(r_normal_local, r_normal_world); @@ -304,7 +304,7 @@ static void curve_draw_stroke_from_operator_elem(wmOperator *op, PointerRNA *ite RNA_float_get_array(itemptr, "mouse", selem->mval); RNA_float_get_array(itemptr, "location", selem->location_world); - mul_v3_m4v3(selem->location_local, cdd->vc.obedit->imat, selem->location_world); + mul_v3_m4v3(selem->location_local, cdd->vc.obedit->world_to_object, selem->location_world); selem->pressure = RNA_float_get(itemptr, "pressure"); } @@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event) struct CurveDrawData *cdd = op->customdata; Object *obedit = cdd->vc.obedit; - invert_m4_m4(obedit->imat, obedit->object_to_world); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool); @@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op) int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool); const bool is_3d = (cu->flag & CU_3D) != 0; - invert_m4_m4(obedit->imat, obedit->object_to_world); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) { curve_draw_stroke_from_operator(op); diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c index 515bdeb6188..37c1524c2ff 100644 --- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c +++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c @@ -691,7 +691,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso, /* 3) Translate back to original space, with the shrinkage applied */ add_v3_v3v3(fpt, gso->dvec, vec); - mul_v3_m4v3(&pt->x, gso->object->imat, fpt); + mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt); /* compute lock axis */ gpencil_sculpt_compute_lock_axis(gso, pt, save_pt); @@ -748,7 +748,7 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso, * (center is stored in dvec) */ mul_m3_v3(rmat, vec); add_v3_v3v3(fpt, vec, gso->dvec); /* restore */ - mul_v3_m4v3(&pt->x, gso->object->imat, fpt); + mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt); /* compute lock axis */ gpencil_sculpt_compute_lock_axis(gso, pt, save_pt); @@ -1041,7 +1041,7 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso) /* assume that the delta can just be applied, and then everything works */ add_v3_v3(&pt->x, delta); - mul_m4_v3(gso->object->imat, &pt->x); + mul_m4_v3(gso->object->world_to_object, &pt->x); } /* Store ref for later */ diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c index ad900c997f8..03c6104bb0d 100644 --- a/source/blender/editors/mesh/editmesh_add_gizmo.c +++ b/source/blender/editors/mesh/editmesh_add_gizmo.c @@ -316,8 +316,8 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op) PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]); - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_m4_m4m4(matrix, obedit->imat, matrix); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_m4m4(matrix, obedit->world_to_object, matrix); } else { /* For the first update the widget may not set the matrix. */ diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index 9df3a521cfa..88bcefc5cc8 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -761,11 +761,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w continue; } - invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); float local_center[3]; - mul_v3_m4v3(local_center, vc.obedit->imat, center); + mul_v3_m4v3(local_center, vc.obedit->world_to_object, center); /* call extrude? */ if (verts_len != 0) { @@ -810,11 +810,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w float view_vec[3], cross[3]; /* convert the 2D normal into 3D */ - mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */ - mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */ + mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */ + mul_mat3_m4_v3(vc.obedit->world_to_object, nor); /* Local-space. */ /* correct the normal to be aligned on the view plane */ - mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]); + mul_v3_mat3_m4v3(view_vec, vc.obedit->world_to_object, vc.rv3d->viewinv[2]); cross_v3_v3v3(cross, nor, view_vec); cross_v3_v3v3(nor, view_vec, cross); normalize_v3(nor); @@ -825,7 +825,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */ ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs); - mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */ + mul_m4_v3(vc.obedit->world_to_object, ofs); /* back in object space */ sub_v3_v3(ofs, local_center); @@ -876,7 +876,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w copy_v3_v3(local_center, cursor); ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center); - mul_m4_v3(vc.obedit->imat, local_center); /* back in object space */ + mul_m4_v3(vc.obedit->world_to_object, local_center); /* back in object space */ EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center); BMO_op_exec(vc.em->bm, &bmop); diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c index 63e37b18827..cfd07a6ff35 100644 --- a/source/blender/editors/mesh/editmesh_polybuild.c +++ b/source/blender/editors/mesh/editmesh_polybuild.c @@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -296,7 +296,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con copy_v3_v3(center, vc.scene->cursor.location); mul_v3_m4v3(center, vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT); @@ -311,7 +311,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) { const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co); BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f)); @@ -366,7 +366,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_quad[4]; v_quad[0] = v_act; @@ -388,7 +388,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con /* Just add edge */ mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP); @@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); + invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -477,7 +477,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); - mul_m4_v3(vc.obedit->imat, center); + mul_m4_v3(vc.obedit->world_to_object, center); const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co); BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f)); diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c index 732f39e4123..5d8ce7cae44 100644 --- a/source/blender/editors/mesh/editmesh_preselect_elem.c +++ b/source/blender/editors/mesh/editmesh_preselect_elem.c @@ -245,7 +245,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P if (e_pair[1] != NULL) { mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); - mul_m4_v3(vc->obedit->imat, center); + mul_m4_v3(vc->obedit->world_to_object, center); psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__); psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 4, __func__); @@ -313,7 +313,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P mid_v3_v3v3(center, eed->v1->co, eed->v2->co); mul_m4_v3(vc->obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); - mul_m4_v3(vc->obedit->imat, center); + mul_m4_v3(vc->obedit->world_to_object, center); copy_v3_v3(psel->preview_tris[0][0], eed->v1->co); copy_v3_v3(psel->preview_tris[0][1], eed->v2->co); diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c index 9469639718f..d9721db326a 100644 --- a/source/blender/editors/mesh/editmesh_select_similar.c +++ b/source/blender/editors/mesh/editmesh_select_similar.c @@ -135,7 +135,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) { float normal[3], co[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co); plane_from_point_normal_v3(r_plane, co, normal); @@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) BMEditMesh *em = BKE_editmesh_from_object(ob); BMesh *bm = em->bm; Material ***material_array = NULL; - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); int custom_data_offset = 0; if (bm->totfacesel == 0) { @@ -269,7 +269,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, tree_index++, normal); break; @@ -414,7 +414,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) case SIMFACE_NORMAL: { float normal[3]; copy_v3_v3(normal, face->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will @@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) BLI_bitmap *defbase_selected = NULL; int defbase_len = 0; - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); if (bm->totvertsel == 0) { continue; @@ -1067,7 +1067,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); BLI_kdtree_3d_insert(tree_3d, normal_tree_index++, normal); @@ -1217,7 +1217,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) case SIMVERT_NORMAL: { float normal[3]; copy_v3_v3(normal, vert->no); - mul_transposed_mat3_m4_v3(ob->imat, normal); + mul_transposed_mat3_m4_v3(ob->world_to_object, normal); normalize_v3(normal); /* We are treating the normals as coordinates, the "nearest" one will diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 9f5c0d74ced..8b29472f687 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3356,8 +3356,8 @@ static bool merge_target(BMEditMesh *em, if (use_cursor) { vco = scene->cursor.location; copy_v3_v3(co, vco); - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_v3(ob->imat, co); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, co); } else { float fac; diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 10acfc96ca8..f6ffbec094e 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -1942,7 +1942,7 @@ void EDBM_project_snap_verts( NULL, co_proj, NULL)) { - mul_v3_m4v3(eve->co, obedit->imat, co_proj); + mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj); } } } diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index 63093692e43..d52c7f0b8d4 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C, unit_m4(pose_mat); - invert_m4_m4(obedit->imat, obedit->object_to_world); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); if (mode == OBJECT_ADDHOOK_NEWOB) { /* pass */ } else { /* may overwrite with pose-bone location, below */ - mul_v3_m4v3(cent, obedit->imat, ob->object_to_world[3]); + mul_v3_m4v3(cent, obedit->world_to_object, ob->object_to_world[3]); } if (mode == OBJECT_ADDHOOK_SELOB_BONE) { @@ -577,7 +577,7 @@ static int add_hook_object(const bContext *C, if (LIKELY(pchan_act)) { invert_m4_m4(pose_mat, pchan_act->pose_mat); mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]); - mul_v3_m4v3(cent, obedit->imat, cent); + mul_v3_m4v3(cent, obedit->world_to_object, cent); } } else { @@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C, copy_v3_v3(hmd->cent, cent); /* matrix calculus */ - /* vert x (obmat x hook->imat) x hook->object_to_world x ob->imat */ + /* vert x (obmat x hook->world_to_object) x hook->object_to_world x ob->world_to_object */ /* (parentinv ) */ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *object_eval = DEG_get_evaluated_object(depsgraph, ob); BKE_object_transform_copy(object_eval, ob); BKE_object_where_is_calc(depsgraph, scene_eval, object_eval); - invert_m4_m4(object_eval->imat, object_eval->object_to_world); + invert_m4_m4(object_eval->world_to_object, object_eval->object_to_world); /* apparently this call goes from right to left... */ - mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->object_to_world); + mul_m4_series(hmd->parentinv, pose_mat, object_eval->world_to_object, obedit->object_to_world); DEG_relations_tag_update(bmain); diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc index c653610d6fe..69fa84aa260 100644 --- a/source/blender/editors/object/object_remesh.cc +++ b/source/blender/editors/object/object_remesh.cc @@ -494,10 +494,10 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev float view_normal[3] = {0.0f, 0.0f, 1.0f}; /* Calculate the view normal. */ - invert_m4_m4(active_object->imat, active_object->object_to_world); + invert_m4_m4(active_object->world_to_object, active_object->object_to_world); copy_m3_m4(mat, rv3d->viewinv); mul_m3_v3(mat, view_normal); - copy_m3_m4(mat, active_object->imat); + copy_m3_m4(mat, active_object->world_to_object); mul_m3_v3(mat, view_normal); normalize_v3(view_normal); diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc index a863e9ac324..0c2aca8b97b 100644 --- a/source/blender/editors/object/object_transform.cc +++ b/source/blender/editors/object/object_transform.cc @@ -1274,8 +1274,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(obedit->imat, obedit->object_to_world); - mul_m4_v3(obedit->imat, cent); + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); + mul_m4_v3(obedit->world_to_object, cent); } else { if (around == V3D_AROUND_CENTER_BOUNDS) { @@ -1342,8 +1342,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } if (ob->data == nullptr) { @@ -1363,8 +1363,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) INIT_MINMAX(min, max); BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true); mid_v3_v3v3(cent, min, max); - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_v3(ob->imat, cent); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, cent); } add_v3_v3(ob->instance_collection->instance_offset, cent); diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 6dc3860fdf2..22295c260e2 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -3920,8 +3920,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) mul_m4_v3(mat, co); /* Use `kco` as the object space version of world-space `co`, - * `ob->imat` is set before calling. */ - mul_v3_m4v3(kco, data->ob->imat, co); + * `ob->world_to_object` is set before calling. */ + mul_v3_m4v3(kco, data->ob->world_to_object, co); point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL); if (point_index == -1) { @@ -4010,8 +4010,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) mul_m4_v3(mat, oco); /* Use `kco` as the object space version of world-space `co`, - * `ob->imat` is set before calling. */ - mul_v3_m4v3(kco, data->ob->imat, oco); + * `ob->world_to_object` is set before calling. */ + mul_v3_m4v3(kco, data->ob->world_to_object, oco); point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL); if (point_index != -1) { @@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.combfac = 1.0f - data.combfac; } - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec); data.dvec = vec; @@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) } data.invert = (brush->invert ^ flip); - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); foreach_mouse_hit_point(&data, brush_puff, selected); } @@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.smoothfac = brush->strength; - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); foreach_mouse_hit_key(&data, brush_smooth_get, selected); @@ -5112,7 +5112,7 @@ static bool shape_cut_test_point(PEData *data, ParticleEditSettings *pset, Parti userdata.num_hits = 0; float co_shape[3]; - mul_v3_m4v3(co_shape, pset->shape_object->imat, key->co); + mul_v3_m4v3(co_shape, pset->shape_object->world_to_object, key->co); BLI_bvhtree_ray_cast_all( shape_bvh->tree, co_shape, dir, 0.0f, BVH_RAYCAST_DIST_MAX, point_inside_bvh_cb, &userdata); @@ -5153,8 +5153,8 @@ static void shape_cut(PEData *data, int pa_index) float dir_shape[3]; float len_shape; - mul_v3_m4v3(co_curr_shape, pset->shape_object->imat, key->co); - mul_v3_m4v3(co_next_shape, pset->shape_object->imat, (key + 1)->co); + mul_v3_m4v3(co_curr_shape, pset->shape_object->world_to_object, key->co); + mul_v3_m4v3(co_next_shape, pset->shape_object->world_to_object, (key + 1)->co); sub_v3_v3v3(dir_shape, co_next_shape, co_curr_shape); len_shape = normalize_v3(dir_shape); diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index c3e3109ac87..ce7db91571c 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -348,7 +348,7 @@ static void sculpt_gesture_context_init_common(bContext *C, copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv); mul_m3_v3(mat, view_dir); normalize_v3_v3(sgcontext->world_space_view_normal, view_dir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, view_dir); normalize_v3_v3(sgcontext->true_view_normal, view_dir); @@ -460,12 +460,12 @@ static void sculpt_gesture_line_plane_from_tri(float *r_plane, { float normal[3]; normal_tri_v3(normal, p1, p2, p3); - mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal); + mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->world_to_object, normal); if (flip) { mul_v3_fl(normal, -1.0f); } float plane_point_object_space[3]; - mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1); + mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->world_to_object, p1); plane_from_point_normal_v3(r_plane, plane_point_object_space, normal); } @@ -1134,7 +1134,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal); plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal); - const float(*ob_imat)[4] = vc->obact->imat; + const float(*ob_imat)[4] = vc->obact->world_to_object; /* Write vertices coordinates for the front face. */ MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh); diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index a70924b0626..97f5bd77d47 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -681,8 +681,9 @@ static float paint_space_stroke_spacing(bContext *C, if (paint_stroke_use_scene_spacing(brush, mode)) { if (!BKE_brush_use_locked_size(scene, brush)) { float last_object_space_position[3]; - mul_v3_m4v3( - last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position); + mul_v3_m4v3(last_object_space_position, + stroke->vc.obact->world_to_object, + stroke->last_world_space_position); size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size); } else { diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index ac5ad62c91f..8e790ac435e 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -1647,10 +1647,10 @@ static void vwpaint_update_cache_invariants( /* cache projection matrix */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, view_dir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, view_dir); normalize_v3_v3(cache->true_view_normal, view_dir); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 24c6f1b0c3d..3477285814e 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -2773,14 +2773,14 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3]) float loc[3]; const float xy_delta[2] = {0.0f, 1.0f}; - mul_v3_m4v3(loc, ob->imat, center); + mul_v3_m4v3(loc, ob->world_to_object, center); const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc); ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y); normalize_v3(y); add_v3_v3(y, ob->loc); - mul_m4_v3(ob->imat, y); + mul_m4_v3(ob->world_to_object, y); } static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4]) @@ -2792,8 +2792,8 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat float angle, v[3]; float up[3]; - /* Ensure `ob->imat` is up to date. */ - invert_m4_m4(ob->imat, ob->object_to_world); + /* Ensure `ob->world_to_object` is up to date. */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); /* Initialize last column of matrix. */ mat[0][3] = 0.0f; @@ -2839,7 +2839,7 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl float normal_tilt_xy[3]; rotate_v3_v3v3fl( normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max); - mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy); + mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy); normalize_v3(r_normal); } @@ -4354,10 +4354,10 @@ static void sculpt_update_cache_invariants( /* Cache projection matrix. */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(cache->true_view_normal, viewDir); @@ -5021,10 +5021,10 @@ bool SCULPT_cursor_geometry_info_update(bContext *C, float radius; /* Update cursor data in SculptSession. */ - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(ss->cursor_view_normal, viewDir); copy_v3_v3(ss->cursor_normal, srd.face_normal); diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c index 078f0217416..c158cf33f6d 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c @@ -221,10 +221,10 @@ void SCULPT_filter_cache_init(bContext *C, ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat); - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); - copy_m3_m4(mat, ob->imat); + copy_m3_m4(mat, ob->world_to_object); mul_m3_v3(mat, viewDir); normalize_v3_v3(ss->filter_cache->view_normal, viewDir); } diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 83835535d49..f71ce54729c 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -954,9 +954,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median)); if (v3d->flag & V3D_GLOBAL_STATS) { - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_v3(ob->imat, median_basis.generic.location); - mul_m4_v3(ob->imat, ve_median_basis.generic.location); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_v3(ob->world_to_object, median_basis.generic.location); + mul_m4_v3(ob->world_to_object, ve_median_basis.generic.location); } sub_vn_vnvn((float *)&median_basis, (float *)&ve_median_basis, diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index f2b952c4f46..8c6f4387851 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) bPoseChannel *pchan_eval; bArmature *arm_eval = ob_eval->data; - invert_m4_m4(ob_eval->imat, ob_eval->object_to_world); + invert_m4_m4(ob_eval->world_to_object, ob_eval->object_to_world); for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) { if (pchan_eval->bone->flag & BONE_SELECTED) { @@ -134,7 +134,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf); vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf); /* Back in object space... */ - mul_m4_v3(ob_eval->imat, vec); + mul_m4_v3(ob_eval->world_to_object, vec); /* Get location of grid point in pose space. */ BKE_armature_loc_pose_to_bone(pchan_eval, vec, vec); @@ -387,8 +387,8 @@ static bool snap_selected_to_location(bContext *C, bArmature *arm = ob->data; float snap_target_local[3]; - invert_m4_m4(ob->imat, ob->object_to_world); - mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(snap_target_local, ob->world_to_object, snap_target_global); for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone) && @@ -415,7 +415,7 @@ static bool snap_selected_to_location(bContext *C, mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]); add_v3_v3(cursor_pose, offset_global); - mul_m4_v3(ob->imat, cursor_pose); + mul_m4_v3(ob->world_to_object, cursor_pose); BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose); } else { diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c index f212f042773..e6ff730d4d1 100644 --- a/source/blender/editors/transform/transform_convert_particle.c +++ b/source/blender/editors/transform/transform_convert_particle.c @@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t) unit_m4(mat); - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) { TransData *head, *tail; diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index 2be210d24e7..71a449ad10c 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, #define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \ { \ - invert_m4_m4(obedit->imat, obedit->object_to_world); \ + invert_m4_m4(obedit->world_to_object, obedit->object_to_world); \ uint objects_len = 0; \ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \ scene, view_layer, CTX_wm_view3d(C), &objects_len); \ @@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { @@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) { if (EBONE_VISIBLE(arm, ebo)) { @@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } nu = nurbs->first; @@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) { @@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world); } while (a--) { @@ -939,7 +939,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, } } else if (ob && (ob->mode & OB_MODE_POSE)) { - invert_m4_m4(ob->imat, ob->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); uint objects_len = 0; Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len); @@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, ob->imat, ob_iter->object_to_world); + mul_m4_m4m4(mat_local, ob->world_to_object, ob_iter->object_to_world); } /* Use channels to get stats. */ diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c index cc1ea188fbc..a54888fe515 100644 --- a/source/blender/editors/transform/transform_mode_vert_slide.c +++ b/source/blender/editors/transform/transform_mode_vert_slide.c @@ -444,9 +444,9 @@ void drawVertSlide(TransInfo *t) ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d); - invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, + invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); - mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d); + mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, co_dest_3d); add_v3_v3(co_dest_3d, curr_sv->co_orig_3d); diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index de1c88fe896..071f1c44c6b 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1388,8 +1388,8 @@ static void uv_map_transform_center(const Scene *scene, } case V3D_AROUND_CURSOR: /* cursor center */ { - invert_m4_m4(ob->imat, ob->object_to_world); - mul_v3_m4v3(r_center, ob->imat, scene->cursor.location); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(r_center, ob->world_to_object, scene->cursor.location); break; } case V3D_AROUND_ACTIVE: { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c index 6e31fffd11d..e3b4e1c5e02 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c @@ -240,8 +240,8 @@ static void deformStroke(GpencilModifierData *md, /* just object target */ copy_m4_m4(dmat, mmd->object->object_to_world); } - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_series(tData.mat, ob->imat, dmat, mmd->parentinv); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_series(tData.mat, ob->world_to_object, dmat, mmd->parentinv); /* loop points and apply deform */ for (int i = 0; i < gps->totpoints; i++) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c index 7add5c7b84e..8331188fbd8 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c @@ -144,7 +144,7 @@ static void deformStroke(GpencilModifierData *md, float coba_res[4]; float matrix[4][4]; if (is_gradient) { - mul_m4_m4m4(matrix, mmd->object->imat, ob->object_to_world); + mul_m4_m4m4(matrix, mmd->object->world_to_object, ob->object_to_world); } /* loop points and apply color. */ diff --git a/source/blender/io/alembic/exporter/abc_writer_points.cc b/source/blender/io/alembic/exporter/abc_writer_points.cc index 29370978b54..6ec6f736818 100644 --- a/source/blender/io/alembic/exporter/abc_writer_points.cc +++ b/source/blender/io/alembic/exporter/abc_writer_points.cc @@ -101,7 +101,7 @@ void ABCPointsWriter::do_write(HierarchyContext &context) } /* location */ - mul_v3_m4v3(pos, context.object->imat, state.co); + mul_v3_m4v3(pos, context.object->world_to_object, state.co); /* velocity */ sub_v3_v3v3(vel, state.co, psys->particles[p].prev_state.co); diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc index 35a19d0fbc0..c7d2a3e1bf4 100644 --- a/source/blender/io/alembic/intern/abc_axis_conversion.cc +++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc @@ -134,8 +134,8 @@ void create_transform_matrix(Object *obj, if (mode == ABC_MATRIX_LOCAL && obj->parent) { /* Note that this produces another matrix than the local matrix, due to * constraints and modifiers as well as the obj->parentinv matrix. */ - invert_m4_m4(obj->parent->imat, obj->parent->object_to_world); - mul_m4_m4m4(zup_mat, obj->parent->imat, obj->object_to_world); + invert_m4_m4(obj->parent->world_to_object, obj->parent->object_to_world); + mul_m4_m4m4(zup_mat, obj->parent->world_to_object, obj->object_to_world); } else { copy_m4_m4(zup_mat, obj->object_to_world); diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 3ef32d28e85..494295f7bb9 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -322,20 +322,14 @@ typedef struct Object { float rotAxis[3], drotAxis[3]; /** Axis angle rotation - angle part. */ float rotAngle, drotAngle; - /** Final world-space matrix with constraints & animsys applied. */ + /** Final transformation matrices with constraints & animsys applied. */ float object_to_world[4][4]; + float world_to_object[4][4]; /** Inverse result of parent, so that object doesn't 'stick' to parent. */ float parentinv[4][4]; /** Inverse result of constraints. * doesn't include effect of parent or object local transform. */ float constinv[4][4]; - /** - * Inverse matrix of 'obmat' for any other use than rendering! - * - * \note this isn't assured to be valid as with 'obmat', - * before using this value you should do: `invert_m4_m4(ob->imat, ob->object_to_world)` - */ - float imat[4][4]; /** Copy of Base's layer in the scene. */ unsigned int lay DNA_DEPRECATED; diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h index 4a009a88f1a..afc907b7780 100644 --- a/source/blender/makesdna/intern/dna_rename_defs.h +++ b/source/blender/makesdna/intern/dna_rename_defs.h @@ -97,6 +97,7 @@ DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale) DNA_STRUCT_RENAME_ELEM(Object, restrictflag, visibility_flag) DNA_STRUCT_RENAME_ELEM(Object, size, scale) DNA_STRUCT_RENAME_ELEM(Object, obmat, object_to_world) +DNA_STRUCT_RENAME_ELEM(Object, imat, world_to_object) DNA_STRUCT_RENAME_ELEM(Object_Runtime, crazyspace_num_verts, crazyspace_verts_num) DNA_STRUCT_RENAME_ELEM(MEdge, bweight, bweight_legacy) DNA_STRUCT_RENAME_ELEM(MEdge, crease, crease_legacy) diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c index 7581b2aa8e5..b6e1b5e88c1 100644 --- a/source/blender/modifiers/intern/MOD_cast.c +++ b/source/blender/modifiers/intern/MOD_cast.c @@ -131,8 +131,8 @@ static void sphere_do(CastModifierData *cmd, invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->object_to_world); - mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]); } /* now we check which options the user wants */ @@ -280,8 +280,8 @@ static void cuboid_do(CastModifierData *cmd, invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->object_to_world); - mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_v3_m4v3(center, ob->world_to_object, ctrl_ob->object_to_world[3]); } if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) { diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c index 6cf2e1538e9..231c65998e0 100644 --- a/source/blender/modifiers/intern/MOD_hook.c +++ b/source/blender/modifiers/intern/MOD_hook.c @@ -344,8 +344,8 @@ static void deformVerts_do(HookModifierData *hmd, /* just object target */ copy_m4_m4(dmat, ob_target->object_to_world); } - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_series(hd.mat, ob->imat, dmat, hmd->parentinv); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_series(hd.mat, ob->world_to_object, dmat, hmd->parentinv); /* --- done with 'hd' init --- */ /* Regarding index range checking below. diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc index 778f12d6745..fa7f0690675 100644 --- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc +++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc @@ -134,7 +134,7 @@ static Volume *mesh_to_volume(ModifierData *md, } BKE_mesh_wrapper_ensure_mdata(mesh); - const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) * + const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->world_to_object) * float4x4(object_to_convert->object_to_world); geometry::MeshToVolumeResolution resolution; resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode; diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc index fbd5f27f69a..2d6f8c100e7 100644 --- a/source/blender/modifiers/intern/MOD_volume_displace.cc +++ b/source/blender/modifiers/intern/MOD_volume_displace.cc @@ -262,7 +262,8 @@ struct DisplaceGridOp { return index_to_object; } const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world); - const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat); + const openvdb::Mat4s world_to_texture = matrix_to_openvdb( + vdmd.texture_map_object->world_to_object); return index_to_object * object_to_world * world_to_texture; } } diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc index b4ac23b5c61..2a8883dc2eb 100644 --- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc +++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc @@ -158,7 +158,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * openvdb::math::Transform::Ptr transform = local_grid->transform().copy(); transform->postMult(openvdb::Mat4d((float *)vmmd->object->object_to_world)); - openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat); + openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->world_to_object); /* `imat` had floating point issues and wasn't affine. */ imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1)); transform->postMult(imat); diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc index 1489927ba34..dce006bda92 100644 --- a/source/blender/modifiers/intern/MOD_wave.cc +++ b/source/blender/modifiers/intern/MOD_wave.cc @@ -152,8 +152,8 @@ static void waveModifier_do(WaveModifierData *md, if (wmd->objectcenter != nullptr) { float mat[4][4]; /* get the control object's location in local coordinates */ - invert_m4_m4(ob->imat, ob->object_to_world); - mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->object_to_world); + invert_m4_m4(ob->world_to_object, ob->object_to_world); + mul_m4_m4m4(mat, ob->world_to_object, wmd->objectcenter->object_to_world); wmd->startx = mat[3][0]; wmd->starty = mat[3][1]; diff --git a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc index 51393ed8709..1129e954360 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc @@ -93,7 +93,7 @@ static void node_geo_exec(GeoNodeExecParams params) if (!reset_children) { add_v3_v3(transform.values[3], child_collection->instance_offset); if (use_relative_transform) { - mul_m4_m4_pre(transform.values, self_object->imat); + mul_m4_m4_pre(transform.values, self_object->world_to_object); } else { sub_v3_v3(transform.values[3], collection->instance_offset); @@ -107,7 +107,7 @@ static void node_geo_exec(GeoNodeExecParams params) float4x4 transform = float4x4::identity(); if (!reset_children) { if (use_relative_transform) { - transform = self_object->imat; + transform = self_object->world_to_object; } else { sub_v3_v3(transform.values[3], collection->instance_offset); @@ -130,7 +130,7 @@ static void node_geo_exec(GeoNodeExecParams params) float4x4 transform = float4x4::identity(); if (use_relative_transform) { copy_v3_v3(transform.values[3], collection->instance_offset); - mul_m4_m4_pre(transform.values, self_object->imat); + mul_m4_m4_pre(transform.values, self_object->world_to_object); } const int handle = instances->add_reference(*collection); diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc index dc35607fe45..83a2ddb1629 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc @@ -46,7 +46,7 @@ static void node_geo_exec(GeoNodeExecParams params) } const float4x4 &object_matrix = object->object_to_world; - const float4x4 transform = float4x4(self_object->imat) * object_matrix; + const float4x4 transform = float4x4(self_object->world_to_object) * object_matrix; if (transform_space_relative) { params.set_output("Location", transform.translation()); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc index e2a40b79d53..1edf8c2aa55 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc @@ -38,7 +38,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, /* Use special matrix to let the shader branch to using the render object's matrix. */ float dummy_matrix[4][4]; dummy_matrix[3][3] = 0.0f; - GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->imat[0][0]) : + GPUNodeLink *inv_obmat = (ob != nullptr) ? GPU_uniform(&ob->world_to_object[0][0]) : GPU_uniform(&dummy_matrix[0][0]); /* Optimization: don't request orco if not needed. */ diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c index b285bbd1459..5c31192f62a 100644 --- a/source/blender/render/intern/texture_pointdensity.c +++ b/source/blender/render/intern/texture_pointdensity.c @@ -174,8 +174,8 @@ static void pointdensity_cache_psys( sim.psys = psys; sim.psmd = psys_get_modifier(ob, psys); - /* in case ob->imat isn't up-to-date */ - invert_m4_m4(ob->imat, ob->object_to_world); + /* in case ob->world_to_object isn't up-to-date */ + invert_m4_m4(ob->world_to_object, ob->object_to_world); total_particles = psys->totpart + psys->totchild; psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); @@ -235,7 +235,7 @@ static void pointdensity_cache_psys( copy_v3_v3(partco, state.co); if (pd->psys_cache_space == TEX_PD_OBJECTSPACE) { - mul_m4_v3(ob->imat, partco); + mul_m4_v3(ob->world_to_object, partco); } else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) { sub_v3_v3(partco, ob->loc); |