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-rw-r--r--source/blender/blenfont/intern/blf.c8
-rw-r--r--source/blender/blenfont/intern/blf_dir.c2
-rw-r--r--source/blender/blenfont/intern/blf_font_default.c2
-rw-r--r--source/blender/blenkernel/BKE_armature.h4
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog.hh11
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog_path.hh2
-rw-r--r--source/blender/blenkernel/BKE_asset_library.hh11
-rw-r--r--source/blender/blenkernel/BKE_attribute.hh2
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/BKE_bpath.h33
-rw-r--r--source/blender/blenkernel/BKE_brush.h21
-rw-r--r--source/blender/blenkernel/BKE_context.h46
-rw-r--r--source/blender/blenkernel/BKE_duplilist.h12
-rw-r--r--source/blender/blenkernel/BKE_geometry_fields.hh13
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh251
-rw-r--r--source/blender/blenkernel/BKE_gpencil_geom.h6
-rw-r--r--source/blender/blenkernel/BKE_instances.hh270
-rw-r--r--source/blender/blenkernel/BKE_key.h4
-rw-r--r--source/blender/blenkernel/BKE_mesh_types.h6
-rw-r--r--source/blender/blenkernel/BKE_nla.h8
-rw-r--r--source/blender/blenkernel/BKE_node.h6
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/BKE_paint.h16
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h6
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h1
-rw-r--r--source/blender/blenkernel/BKE_screen.h1
-rw-r--r--source/blender/blenkernel/BKE_undo_system.h2
-rw-r--r--source/blender/blenkernel/BKE_writeffmpeg.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/appdir.c52
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenkernel/intern/armature_deform.c4
-rw-r--r--source/blender/blenkernel/intern/armature_update.c4
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc47
-rw-r--r--source/blender/blenkernel/intern/asset_catalog_path.cc2
-rw-r--r--source/blender/blenkernel/intern/asset_catalog_test.cc76
-rw-r--r--source/blender/blenkernel/intern/asset_library.cc30
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.cc38
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.hh3
-rw-r--r--source/blender/blenkernel/intern/asset_library_service_test.cc9
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc17
-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenkernel/intern/blender_undo.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c6
-rw-r--r--source/blender/blenkernel/intern/blendfile_link_append.c6
-rw-r--r--source/blender/blenkernel/intern/boids.c2
-rw-r--r--source/blender/blenkernel/intern/bpath.c4
-rw-r--r--source/blender/blenkernel/intern/brush.cc22
-rw-r--r--source/blender/blenkernel/intern/camera.c20
-rw-r--r--source/blender/blenkernel/intern/cloth.c10
-rw-r--r--source/blender/blenkernel/intern/constraint.c89
-rw-r--r--source/blender/blenkernel/intern/context.c60
-rw-r--r--source/blender/blenkernel/intern/crazyspace.cc35
-rw-r--r--source/blender/blenkernel/intern/curve_deform.c4
-rw-r--r--source/blender/blenkernel/intern/curve_to_mesh_convert.cc10
-rw-r--r--source/blender/blenkernel/intern/curves.cc9
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc22
-rw-r--r--source/blender/blenkernel/intern/customdata.cc8
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c22
-rw-r--r--source/blender/blenkernel/intern/effect.c20
-rw-r--r--source/blender/blenkernel/intern/fcurve_driver.c14
-rw-r--r--source/blender/blenkernel/intern/fluid.c43
-rw-r--r--source/blender/blenkernel/intern/geometry_component_instances.cc385
-rw-r--r--source/blender/blenkernel/intern/geometry_fields.cc16
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc63
-rw-r--r--source/blender/blenkernel/intern/geometry_set_instances.cc47
-rw-r--r--source/blender/blenkernel/intern/gpencil.c18
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc17
-rw-r--r--source/blender/blenkernel/intern/gpencil_modifier.c2
-rw-r--r--source/blender/blenkernel/intern/icons.cc2
-rw-r--r--source/blender/blenkernel/intern/image.cc27
-rw-r--r--source/blender/blenkernel/intern/image_format.cc7
-rw-r--r--source/blender/blenkernel/intern/image_save.cc6
-rw-r--r--source/blender/blenkernel/intern/instances.cc337
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c6
-rw-r--r--source/blender/blenkernel/intern/lattice_deform.c6
-rw-r--r--source/blender/blenkernel/intern/layer.c4
-rw-r--r--source/blender/blenkernel/intern/lib_id.c2
-rw-r--r--source/blender/blenkernel/intern/lib_id_delete.c72
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/material.c65
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.cc11
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc10
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c10
-rw-r--r--source/blender/blenkernel/intern/modifier.cc2
-rw-r--r--source/blender/blenkernel/intern/nla.c5
-rw-r--r--source/blender/blenkernel/intern/node.cc60
-rw-r--r--source/blender/blenkernel/intern/object.cc96
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc64
-rw-r--r--source/blender/blenkernel/intern/object_update.cc16
-rw-r--r--source/blender/blenkernel/intern/ocean.c2
-rw-r--r--source/blender/blenkernel/intern/packedFile.c2
-rw-r--r--source/blender/blenkernel/intern/paint.cc35
-rw-r--r--source/blender/blenkernel/intern/particle.c22
-rw-r--r--source/blender/blenkernel/intern/particle_child.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c36
-rw-r--r--source/blender/blenkernel/intern/pbvh.c205
-rw-r--r--source/blender/blenkernel/intern/pointcache.c16
-rw-r--r--source/blender/blenkernel/intern/preferences.c3
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c24
-rw-r--r--source/blender/blenkernel/intern/scene.cc11
-rw-r--r--source/blender/blenkernel/intern/screen.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c22
-rw-r--r--source/blender/blenkernel/intern/sound.c8
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/vfont.c4
-rw-r--r--source/blender/blenkernel/intern/volume.cc4
-rw-r--r--source/blender/blenkernel/intern/writeavi.c3
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c238
-rw-r--r--source/blender/blenlib/BLI_array_utils.hh5
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h2
-rw-r--r--source/blender/blenlib/BLI_path_util.h121
-rw-r--r--source/blender/blenlib/BLI_string.h22
-rw-r--r--source/blender/blenlib/BLI_uvproject.h2
-rw-r--r--source/blender/blenlib/intern/BLI_filelist.c2
-rw-r--r--source/blender/blenlib/intern/array_utils.cc5
-rw-r--r--source/blender/blenlib/intern/fileops.c6
-rw-r--r--source/blender/blenlib/intern/kdtree_impl.h6
-rw-r--r--source/blender/blenlib/intern/list_sort_impl.h49
-rw-r--r--source/blender/blenlib/intern/path_util.c199
-rw-r--r--source/blender/blenlib/intern/string.c30
-rw-r--r--source/blender/blenlib/intern/uvproject.c2
-rw-r--r--source/blender/blenlib/tests/BLI_path_util_test.cc446
-rw-r--r--source/blender/blenlib/tests/BLI_string_test.cc97
-rw-r--r--source/blender/blenloader/BLO_readfile.h5
-rw-r--r--source/blender/blenloader/CMakeLists.txt2
-rw-r--r--source/blender/blenloader/intern/readblenentry.cc15
-rw-r--r--source/blender/blenloader/intern/readfile.cc2
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_300.cc30
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.cc (renamed from source/blender/blenloader/intern/versioning_defaults.c)132
-rw-r--r--source/blender/blenloader/tests/blendfile_loading_base_test.cc2
-rw-r--r--source/blender/blentranslation/intern/blt_lang.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c16
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_wireframe.c2
-rw-r--r--source/blender/compositor/intern/COM_Debug.cc2
-rw-r--r--source/blender/compositor/nodes/COM_OutputFileNode.cc2
-rw-r--r--source/blender/compositor/operations/COM_ConvertOperation.h4
-rw-r--r--source/blender/compositor/realtime_compositor/CMakeLists.txt2
-rw-r--r--source/blender/compositor/realtime_compositor/algorithms/COM_algorithm_parallel_reduction.hh45
-rw-r--r--source/blender/compositor/realtime_compositor/algorithms/intern/algorithm_parallel_reduction.cc104
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc5
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query_iter.cc4
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc2
-rw-r--r--source/blender/draw/CMakeLists.txt3
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c40
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c11
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c2
-rw-r--r--source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_light.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_pipeline.cc4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_sync.cc6
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_velocity.cc6
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl36
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c10
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_data.c6
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c56
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_fx.c30
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_shared.h3
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl595
-rw-r--r--source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl27
-rw-r--r--source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh8
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.cc55
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_text.cc6
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.cc84
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_fade.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_gpencil.cc6
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_lattice.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_metaball.cc8
-rw-r--r--source/blender/draw/engines/overlay/overlay_mode_transfer.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.cc54
-rw-r--r--source/blender/draw/engines/overlay/overlay_particle.cc4
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt.cc2
-rw-r--r--source/blender/draw/engines/overlay/overlay_sculpt_curves.cc4
-rw-r--r--source/blender/draw/engines/overlay/overlay_viewer_attribute.cc22
-rw-r--r--source/blender/draw/engines/overlay/overlay_wireframe.cc20
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh2
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl12
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl15
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl2
-rw-r--r--source/blender/draw/engines/select/select_engine.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c11
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h5
-rw-r--r--source/blender/draw/engines/workbench/workbench_shadow.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_volume.c4
-rw-r--r--source/blender/draw/intern/draw_cache.c29
-rw-r--r--source/blender/draw/intern/draw_cache.h18
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h12
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curves.cc58
-rw-r--r--source/blender/draw/intern/draw_cache_impl_gpencil.cc (renamed from source/blender/draw/intern/draw_cache_impl_gpencil.c)261
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.cc23
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c43
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.cc403
-rw-r--r--source/blender/draw/intern/draw_command.cc10
-rw-r--r--source/blender/draw/intern/draw_command.hh34
-rw-r--r--source/blender/draw/intern/draw_common.h8
-rw-r--r--source/blender/draw/intern/draw_curves.cc57
-rw-r--r--source/blender/draw/intern/draw_curves_private.h7
-rw-r--r--source/blender/draw/intern/draw_hair.cc23
-rw-r--r--source/blender/draw/intern/draw_hair_private.h5
-rw-r--r--source/blender/draw/intern/draw_manager.c31
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc63
-rw-r--r--source/blender/draw/intern/draw_manager_text.cc30
-rw-r--r--source/blender/draw/intern/draw_pass.hh14
-rw-r--r--source/blender/draw/intern/draw_pbvh.cc34
-rw-r--r--source/blender/draw/intern/draw_pointcloud.cc103
-rw-r--r--source/blender/draw/intern/draw_pointcloud_private.hh19
-rw-r--r--source/blender/draw/intern/draw_resource.hh2
-rw-r--r--source/blender/draw/intern/draw_volume.cc2
-rw-r--r--source/blender/draw/intern/shaders/common_gpencil_lib.glsl88
-rw-r--r--source/blender/draw/intern/shaders/common_pointcloud_lib.glsl78
-rw-r--r--source/blender/draw/intern/shaders/draw_view_info.hh21
-rw-r--r--source/blender/draw/tests/draw_pass_test.cc7
-rw-r--r--source/blender/editors/animation/anim_motion_paths.c4
-rw-r--r--source/blender/editors/animation/keyframing.c4
-rw-r--r--source/blender/editors/armature/armature_add.c8
-rw-r--r--source/blender/editors/armature/armature_edit.c12
-rw-r--r--source/blender/editors/armature/armature_relations.c4
-rw-r--r--source/blender/editors/armature/armature_select.c8
-rw-r--r--source/blender/editors/armature/armature_skinning.c8
-rw-r--r--source/blender/editors/armature/armature_utils.c8
-rw-r--r--source/blender/editors/armature/meshlaplacian.c4
-rw-r--r--source/blender/editors/armature/pose_transform.c18
-rw-r--r--source/blender/editors/asset/ED_asset_list.h1
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc14
-rw-r--r--source/blender/editors/asset/intern/asset_ops.cc2
-rw-r--r--source/blender/editors/curve/editcurve.c18
-rw-r--r--source/blender/editors/curve/editcurve_paint.c14
-rw-r--r--source/blender/editors/curve/editcurve_pen.c10
-rw-r--r--source/blender/editors/curve/editcurve_select.c4
-rw-r--r--source/blender/editors/curves/intern/curves_ops.cc4
-rw-r--r--source/blender/editors/gizmo_library/gizmo_library_presets.c2
-rw-r--r--source/blender/editors/gpencil/annotate_paint.c3
-rw-r--r--source/blender/editors/gpencil/gpencil_armature.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_bake_animation.cc4
-rw-r--r--source/blender/editors/gpencil/gpencil_data.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c11
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_mesh.cc2
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_sculpt_paint.c29
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c16
-rw-r--r--source/blender/editors/gpencil/gpencil_uv.c4
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
-rw-r--r--source/blender/editors/include/UI_interface.h11
-rw-r--r--source/blender/editors/include/UI_interface.hh1
-rw-r--r--source/blender/editors/include/UI_interface_icons.h12
-rw-r--r--source/blender/editors/interface/eyedroppers/eyedropper_depth.c2
-rw-r--r--source/blender/editors/interface/interface.cc20
-rw-r--r--source/blender/editors/interface/interface_context_path.cc14
-rw-r--r--source/blender/editors/interface/interface_handlers.c6
-rw-r--r--source/blender/editors/interface/interface_icons.c121
-rw-r--r--source/blender/editors/interface/interface_intern.h14
-rw-r--r--source/blender/editors/interface/interface_layout.c12
-rw-r--r--source/blender/editors/interface/interface_ops.cc5
-rw-r--r--source/blender/editors/interface/interface_panel.cc6
-rw-r--r--source/blender/editors/interface/interface_region_menu_popup.cc298
-rw-r--r--source/blender/editors/interface/interface_widgets.c15
-rw-r--r--source/blender/editors/interface/views/interface_view.cc2
-rw-r--r--source/blender/editors/io/io_gpencil_import.c2
-rw-r--r--source/blender/editors/io/io_obj.c3
-rw-r--r--source/blender/editors/io/io_stl_ops.c2
-rw-r--r--source/blender/editors/mesh/editface.cc4
-rw-r--r--source/blender/editors/mesh/editmesh_add_gizmo.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bevel.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c4
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c12
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_screw.c8
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin.c2
-rw-r--r--source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c2
-rw-r--r--source/blender/editors/mesh/editmesh_inset.c2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c18
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/mesh/editmesh_mask_extract.c4
-rw-r--r--source/blender/editors/mesh/editmesh_polybuild.c18
-rw-r--r--source/blender/editors/mesh/editmesh_preselect_elem.c4
-rw-r--r--source/blender/editors/mesh/editmesh_select.cc18
-rw-r--r--source/blender/editors/mesh/editmesh_select_similar.c22
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
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-rw-r--r--source/blender/io/alembic/exporter/abc_writer_hair.cc4
-rw-r--r--source/blender/io/alembic/intern/abc_axis_conversion.cc8
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc6
-rw-r--r--source/blender/io/alembic/intern/abc_reader_object.cc2
-rw-r--r--source/blender/io/collada/AnimationImporter.cpp6
-rw-r--r--source/blender/io/collada/ArmatureImporter.cpp4
-rw-r--r--source/blender/io/collada/ControllerExporter.cpp4
-rw-r--r--source/blender/io/collada/DocumentExporter.cpp2
-rw-r--r--source/blender/io/collada/DocumentImporter.cpp6
-rw-r--r--source/blender/io/collada/ImageExporter.cpp2
-rw-r--r--source/blender/io/collada/SkinInfo.cpp6
-rw-r--r--source/blender/io/collada/collada_utils.cpp8
-rw-r--r--source/blender/io/common/intern/abstract_hierarchy_iterator.cc2
-rw-r--r--source/blender/io/common/intern/path_util.cc3
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_base.cc8
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_svg.cc2
-rw-r--r--source/blender/io/stl/CMakeLists.txt2
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc21
-rw-r--r--source/blender/io/usd/intern/usd_writer_material.cc12
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc5
-rw-r--r--source/blender/io/usd/intern/usd_writer_volume.cc2
-rw-r--r--source/blender/io/usd/tests/usd_imaging_test.cc7
-rw-r--r--source/blender/io/usd/tests/usd_tests_common.cc2
-rw-r--r--source/blender/io/wavefront_obj/CMakeLists.txt4
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc7
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc8
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc2
-rw-r--r--source/blender/makesdna/DNA_brush_defaults.h2
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h10
-rw-r--r--source/blender/makesdna/DNA_layer_types.h6
-rw-r--r--source/blender/makesdna/DNA_meta_types.h4
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h70
-rw-r--r--source/blender/makesdna/DNA_node_types.h10
-rw-r--r--source/blender/makesdna/DNA_object_defaults.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
-rw-r--r--source/blender/makesdna/DNA_particle_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
-rw-r--r--source/blender/makesdna/DNA_space_types.h6
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h6
-rw-r--r--source/blender/makesdna/DNA_workspace_types.h6
-rw-r--r--source/blender/makesdna/intern/CMakeLists.txt2
-rw-r--r--source/blender/makesdna/intern/dna_rename_defs.h1
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt2
-rw-r--r--source/blender/makesrna/intern/rna_armature.c2
-rw-r--r--source/blender/makesrna/intern/rna_asset.c7
-rw-r--r--source/blender/makesrna/intern/rna_brush.c16
-rw-r--r--source/blender/makesrna/intern/rna_depsgraph.c2
-rw-r--r--source/blender/makesrna/intern/rna_fcurve.c2
-rw-r--r--source/blender/makesrna/intern/rna_gpencil.c8
-rw-r--r--source/blender/makesrna/intern/rna_gpencil_modifier.c14
-rw-r--r--source/blender/makesrna/intern/rna_internal.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c7
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_particle.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c3
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c9
-rw-r--r--source/blender/makesrna/intern/rna_sequencer.c8
-rw-r--r--source/blender/makesrna/intern/rna_space.c16
-rw-r--r--source/blender/makesrna/intern/rna_space_api.c6
-rw-r--r--source/blender/makesrna/intern/rna_tracking.c2
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c4
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c2
-rw-r--r--source/blender/makesrna/intern/rna_wm.c22
-rw-r--r--source/blender/makesrna/intern/rna_xr.c2
-rw-r--r--source/blender/modifiers/intern/MOD_array.c6
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc34
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c16
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c4
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c2
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c4
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c6
-rw-r--r--source/blender/modifiers/intern/MOD_mesh_to_volume.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.cc8
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c4
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c2
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_util.cc10
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.cc6
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.cc4
-rw-r--r--source/blender/modifiers/intern/MOD_volume_displace.cc4
-rw-r--r--source/blender/modifiers/intern/MOD_volume_to_mesh.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c6
-rw-r--r--source/blender/modifiers/intern/MOD_wave.cc4
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.cc6
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_normalize.cc47
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_tonemap.cc248
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_collection_info.cc20
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc33
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc47
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc46
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc57
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc77
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_geometry_to_instance.cc12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc56
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc5
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc38
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_object_info.cc12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_rotate_instances.cc17
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_scale_instances.cc17
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc24
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transform.cc19
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_translate_instances.cc19
-rw-r--r--source/blender/nodes/intern/geometry_nodes_lazy_function.cc46
-rw-r--r--source/blender/nodes/intern/geometry_nodes_log.cc2
-rw-r--r--source/blender/nodes/intern/node_exec.cc2
-rw-r--r--source/blender/nodes/intern/node_exec.h4
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc3
-rw-r--r--source/blender/nodes/texture/CMakeLists.txt2
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c3
-rw-r--r--source/blender/python/gpu/gpu_py_platform.c29
-rw-r--r--source/blender/python/intern/bpy_gizmo_wrap.h2
-rw-r--r--source/blender/python/intern/bpy_operator_wrap.h5
-rw-r--r--source/blender/python/intern/bpy_rna.c4
-rw-r--r--source/blender/python/mathutils/mathutils_noise.c4
-rw-r--r--source/blender/render/intern/bake.c2
-rw-r--r--source/blender/render/intern/engine.cc55
-rw-r--r--source/blender/render/intern/render_result.cc91
-rw-r--r--source/blender/render/intern/texture_pointdensity.c8
-rw-r--r--source/blender/sequencer/intern/disk_cache.c16
-rw-r--r--source/blender/sequencer/intern/proxy.c7
-rw-r--r--source/blender/sequencer/intern/render.c15
-rw-r--r--source/blender/sequencer/intern/strip_add.c4
-rw-r--r--source/blender/sequencer/intern/utils.c2
-rw-r--r--source/blender/windowmanager/WM_types.h2
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.cc3
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.cc2
-rw-r--r--source/blender/windowmanager/intern/wm_files.c40
-rw-r--r--source/blender/windowmanager/intern/wm_files_link.c10
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
-rw-r--r--source/blender/windowmanager/intern/wm_platform_support.c2
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c5
-rw-r--r--source/blender/windowmanager/intern/wm_splash_screen.c4
-rw-r--r--source/blender/windowmanager/intern/wm_window.c30
-rw-r--r--source/blender/windowmanager/intern/wm_window_private.h5
-rw-r--r--source/blender/windowmanager/wm.h4
-rw-r--r--source/blender/windowmanager/wm_event_types.h55
-rw-r--r--source/blender/windowmanager/xr/intern/wm_xr_session.c2
-rw-r--r--source/creator/CMakeLists.txt7
-rw-r--r--source/creator/creator_args.c52
-rw-r--r--source/creator/creator_signals.c7
724 files changed, 11105 insertions, 5430 deletions
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index a673f4a1bc7..d4f5be617fd 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -162,6 +162,14 @@ int BLF_load_unique(const char *name)
}
FontBLF *font = blf_font_new(name, filepath);
+
+ /* XXX: Temporarily disable kerning in our main font. Kerning had been accidentally removed from
+ * our font in 3.1. In 3.4 we disable kerning here in the new version to keep spacing the same
+ * (T101506). Enable again later with change of font, placement, or rendering - Harley. */
+ if (font && BLI_str_endswith(filepath, BLF_DEFAULT_PROPORTIONAL_FONT)) {
+ font->face_flags &= ~FT_FACE_FLAG_KERNING;
+ }
+
MEM_freeN(filepath);
if (!font) {
diff --git a/source/blender/blenfont/intern/blf_dir.c b/source/blender/blenfont/intern/blf_dir.c
index 8534a8c583f..395d981cb0b 100644
--- a/source/blender/blenfont/intern/blf_dir.c
+++ b/source/blender/blenfont/intern/blf_dir.c
@@ -115,7 +115,7 @@ char *blf_dir_search(const char *file)
char *s = NULL;
for (dir = global_font_dir.first; dir; dir = dir->next) {
- BLI_join_dirfile(full_path, sizeof(full_path), dir->path, file);
+ BLI_path_join(full_path, sizeof(full_path), dir->path, file);
if (BLI_exists(full_path)) {
s = BLI_strdup(full_path);
break;
diff --git a/source/blender/blenfont/intern/blf_font_default.c b/source/blender/blenfont/intern/blf_font_default.c
index d35692f6eae..63b1cf34db5 100644
--- a/source/blender/blenfont/intern/blf_font_default.c
+++ b/source/blender/blenfont/intern/blf_font_default.c
@@ -32,7 +32,7 @@ static int blf_load_font_default(const char *filename, const bool unique)
}
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), dir, filename);
+ BLI_path_join(filepath, sizeof(filepath), dir, filename);
return (unique) ? BLF_load_unique(filepath) : BLF_load(filepath);
}
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index ee0f41937e2..eff05e471aa 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -34,9 +34,9 @@ typedef struct EditBone {
/** User-Defined Properties on this Bone */
struct IDProperty *prop;
/**
- * Editbones have a one-way link (i.e. children refer
+ * Edit-bones have a one-way link (i.e. children refer
* to parents. This is converted to a two-way link for
- * normal bones when leaving editmode.
+ * normal bones when leaving edit-mode.
*/
struct EditBone *parent;
/** (64 == MAXBONENAME) */
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index caed12d4fdf..73c2e00c4c4 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -307,7 +307,7 @@ class AssetCatalogTreeItem {
/** Iterate over children calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_child(const ItemIterFn callback);
+ void foreach_child(ItemIterFn callback);
protected:
/** Child tree items, ordered by their names. */
@@ -345,10 +345,15 @@ class AssetCatalogTree {
/** Ensure an item representing \a path is in the tree, adding it if necessary. */
void insert_item(const AssetCatalog &catalog);
- void foreach_item(const AssetCatalogTreeItem::ItemIterFn callback);
+ void foreach_item(ItemIterFn callback);
/** Iterate over root items calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_root_item(const ItemIterFn callback);
+ void foreach_root_item(ItemIterFn callback);
+
+ bool is_empty() const;
+
+ AssetCatalogTreeItem *find_item(const AssetCatalogPath &path);
+ AssetCatalogTreeItem *find_root_item(const AssetCatalogPath &path);
protected:
/** Child tree items, ordered by their names. */
diff --git a/source/blender/blenkernel/BKE_asset_catalog_path.hh b/source/blender/blenkernel/BKE_asset_catalog_path.hh
index 135906dd064..93ab0389daf 100644
--- a/source/blender/blenkernel/BKE_asset_catalog_path.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog_path.hh
@@ -49,7 +49,7 @@ class AssetCatalogPath {
AssetCatalogPath() = default;
AssetCatalogPath(StringRef path);
- AssetCatalogPath(const std::string &path);
+ AssetCatalogPath(std::string path);
AssetCatalogPath(const char *path);
AssetCatalogPath(const AssetCatalogPath &other_path) = default;
AssetCatalogPath(AssetCatalogPath &&other_path) noexcept;
diff --git a/source/blender/blenkernel/BKE_asset_library.hh b/source/blender/blenkernel/BKE_asset_library.hh
index e0a39e3aee8..2058df71f6a 100644
--- a/source/blender/blenkernel/BKE_asset_library.hh
+++ b/source/blender/blenkernel/BKE_asset_library.hh
@@ -10,6 +10,8 @@
# error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif
+#include "DNA_asset_types.h"
+
#include "BKE_asset_library.h"
#include "BKE_asset_catalog.hh"
@@ -44,19 +46,24 @@ struct AssetLibrary {
* No-op if the catalog cannot be found. This could be the kind of "the
* catalog definition file is corrupt/lost" scenario that the simple name is
* meant to help recover from. */
- void refresh_catalog_simplename(struct AssetMetaData *asset_data);
+ void refresh_catalog_simplename(AssetMetaData *asset_data);
void on_blend_save_handler_register();
void on_blend_save_handler_unregister();
- void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);
+ void on_blend_save_post(Main *bmain, PointerRNA **pointers, int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_{};
};
+Vector<AssetLibraryReference> all_valid_asset_library_refs();
+
} // namespace blender::bke
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
const ::AssetLibrary *library);
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);
diff --git a/source/blender/blenkernel/BKE_attribute.hh b/source/blender/blenkernel/BKE_attribute.hh
index 7b13b8a2b09..a4f9d73c31e 100644
--- a/source/blender/blenkernel/BKE_attribute.hh
+++ b/source/blender/blenkernel/BKE_attribute.hh
@@ -793,7 +793,9 @@ class CustomDataAttributes {
~CustomDataAttributes();
CustomDataAttributes(const CustomDataAttributes &other);
CustomDataAttributes(CustomDataAttributes &&other);
+
CustomDataAttributes &operator=(const CustomDataAttributes &other);
+ CustomDataAttributes &operator=(CustomDataAttributes &&other);
void reallocate(int size);
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 3c8f7d758b6..806fff2099e 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -25,7 +25,7 @@ extern "C" {
/* Blender file format version. */
#define BLENDER_FILE_VERSION BLENDER_VERSION
-#define BLENDER_FILE_SUBVERSION 3
+#define BLENDER_FILE_SUBVERSION 5
/* Minimum Blender version that supports reading file written with the current
* version. Older Blender versions will test this and show a warning if the file
diff --git a/source/blender/blenkernel/BKE_bpath.h b/source/blender/blenkernel/BKE_bpath.h
index bc60b6f050e..5b1dea0833a 100644
--- a/source/blender/blenkernel/BKE_bpath.h
+++ b/source/blender/blenkernel/BKE_bpath.h
@@ -55,15 +55,18 @@ typedef enum eBPathForeachFlag {
* This is needed for directory manipulation callbacks which might otherwise modify the same
* directory multiple times. */
BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE = (1 << 8),
- /** Reload data (when the path is edited).
- * \note Only used by Image IDType currently. */
+ /**
+ * Reload data (when the path is edited).
+ * \note Only used by Image #IDType currently.
+ */
BKE_BPATH_FOREACH_PATH_RELOAD_EDITED = (1 << 9),
} eBPathForeachFlag;
ENUM_OPERATORS(eBPathForeachFlag, BKE_BPATH_FOREACH_PATH_RELOAD_EDITED)
struct BPathForeachPathData;
-/** Callback used to iterate over an ID's file paths.
+/**
+ * Callback used to iterate over an ID's file paths.
*
* \note `path`s parameters should be considered as having a maximal `FILE_MAX` string length.
*
@@ -145,8 +148,9 @@ bool BKE_bpath_foreach_path_allocated_process(struct BPathForeachPathData *bpath
/** Check for missing files. */
void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *reports);
-/** Recursively search into given search directory, for all file paths of all IDs in given \a
- * bmain, and replace existing paths as needed.
+/**
+ * Recursively search into given search directory, for all file paths of all IDs in given
+ * \a bmain, and replace existing paths as needed.
*
* \note The search will happen into the whole search directory tree recursively (with a limit of
* MAX_DIR_RECURSE), if several files are found matching a searched filename, the biggest one will
@@ -156,7 +160,7 @@ void BKE_bpath_missing_files_check(struct Main *bmain, struct ReportList *report
* \param searchpath: The root directory in which the new filepaths should be searched for.
* \param find_all: If `true`, also search for files which current path is still valid, if `false`
* skip those still valid paths.
- * */
+ */
void BKE_bpath_missing_files_find(struct Main *bmain,
const char *searchpath,
struct ReportList *reports,
@@ -178,23 +182,28 @@ void BKE_bpath_absolute_convert(struct Main *bmain,
const char *basedir,
struct ReportList *reports);
-/** Temp backup of paths from all IDs in given \a bmain.
+/**
+ * Temp backup of paths from all IDs in given \a bmain.
*
- * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free.
+ * \return An opaque handle to pass to #BKE_bpath_list_restore and #BKE_bpath_list_free.
*/
void *BKE_bpath_list_backup(struct Main *bmain, eBPathForeachFlag flag);
-/** Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain.
+/**
+ * Restore the temp backup of paths from \a path_list_handle into all IDs in given \a bmain.
*
* \note This function assumes that the data in given Main did not change (no
* addition/deletion/re-ordering of IDs, or their file paths) since the call to
- * #BKE_bpath_list_backup that generated the given \a path_list_handle. */
+ * #BKE_bpath_list_backup that generated the given \a path_list_handle.
+ */
void BKE_bpath_list_restore(struct Main *bmain, eBPathForeachFlag flag, void *path_list_handle);
-/** Free the temp backup of paths in \a path_list_handle.
+/**
+ * Free the temp backup of paths in \a path_list_handle.
*
* \note This function assumes that the path list has already been restored with a call to
- * #BKE_bpath_list_restore, and is therefore empty. */
+ * #BKE_bpath_list_restore, and is therefore empty.
+ */
void BKE_bpath_list_free(void *path_list_handle);
/** \} */
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 4d728002c87..a763b3d12c2 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -18,7 +18,9 @@ extern "C" {
struct Brush;
struct ImBuf;
struct ImagePool;
+struct Object;
struct Main;
+struct MTex;
struct Scene;
struct ToolSettings;
struct UnifiedPaintSettings;
@@ -109,6 +111,7 @@ float BKE_brush_curve_strength(const struct Brush *br, float p, float len);
*/
float BKE_brush_sample_tex_3d(const struct Scene *scene,
const struct Brush *br,
+ const struct MTex *mtex,
const float point[3],
float rgba[4],
int thread,
@@ -120,6 +123,24 @@ float BKE_brush_sample_masktex(const struct Scene *scene,
struct ImagePool *pool);
/**
+ * Get the mask texture for this given object mode.
+ *
+ * This is preferred above using mtex/mask_mtex attributes directly as due to legacy these
+ * attributes got switched in sculpt mode.
+ */
+const struct MTex *BKE_brush_mask_texture_get(const struct Brush *brush,
+ const eObjectMode object_mode);
+
+/**
+ * Get the color texture for this given object mode.
+ *
+ * This is preferred above using mtex/mask_mtex attributes directly as due to legacy these
+ * attributes got switched in sculpt mode.
+ */
+const struct MTex *BKE_brush_color_texture_get(const struct Brush *brush,
+ const eObjectMode object_mode);
+
+/**
* Radial control.
*/
struct ImBuf *BKE_brush_gen_radial_control_imbuf(struct Brush *br,
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index b7068720469..e1406e63ce1 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -285,7 +285,7 @@ bool CTX_data_dir(const char *member);
CTX_DATA_BEGIN (C, Type, instance, member) \
Type_id instance_id = (Type_id)ctx_link->ptr.owner_id;
-int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *));
+int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *));
#define CTX_DATA_COUNT(C, member) ctx_data_list_count(C, CTX_data_##member)
@@ -316,22 +316,22 @@ void CTX_data_main_set(bContext *C, struct Main *bmain);
void CTX_data_scene_set(bContext *C, struct Scene *scene);
/* Only Outliner currently! */
-int CTX_data_selected_ids(const bContext *C, ListBase *list);
+bool CTX_data_selected_ids(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list);
-int CTX_data_editable_objects(const bContext *C, ListBase *list);
-int CTX_data_editable_bases(const bContext *C, ListBase *list);
+bool CTX_data_editable_objects(const bContext *C, ListBase *list);
+bool CTX_data_editable_bases(const bContext *C, ListBase *list);
-int CTX_data_selected_objects(const bContext *C, ListBase *list);
-int CTX_data_selected_bases(const bContext *C, ListBase *list);
+bool CTX_data_selected_objects(const bContext *C, ListBase *list);
+bool CTX_data_selected_bases(const bContext *C, ListBase *list);
-int CTX_data_visible_objects(const bContext *C, ListBase *list);
-int CTX_data_visible_bases(const bContext *C, ListBase *list);
+bool CTX_data_visible_objects(const bContext *C, ListBase *list);
+bool CTX_data_visible_bases(const bContext *C, ListBase *list);
-int CTX_data_selectable_objects(const bContext *C, ListBase *list);
-int CTX_data_selectable_bases(const bContext *C, ListBase *list);
+bool CTX_data_selectable_objects(const bContext *C, ListBase *list);
+bool CTX_data_selectable_bases(const bContext *C, ListBase *list);
struct Object *CTX_data_active_object(const bContext *C);
struct Base *CTX_data_active_base(const bContext *C);
@@ -345,25 +345,25 @@ struct Mask *CTX_data_edit_mask(const bContext *C);
struct CacheFile *CTX_data_edit_cachefile(const bContext *C);
-int CTX_data_selected_nodes(const bContext *C, ListBase *list);
+bool CTX_data_selected_nodes(const bContext *C, ListBase *list);
struct EditBone *CTX_data_active_bone(const bContext *C);
-int CTX_data_selected_bones(const bContext *C, ListBase *list);
-int CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
-int CTX_data_visible_bones(const bContext *C, ListBase *list);
-int CTX_data_editable_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list);
+bool CTX_data_visible_bones(const bContext *C, ListBase *list);
+bool CTX_data_editable_bones(const bContext *C, ListBase *list);
struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C);
-int CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
-int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list);
-int CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list);
+bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list);
+bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list);
struct bGPdata *CTX_data_gpencil_data(const bContext *C);
struct bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C);
struct bGPDframe *CTX_data_active_gpencil_frame(const bContext *C);
-int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
-int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
-int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
+bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list);
+bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list);
+bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list);
const struct AssetLibraryReference *CTX_wm_asset_library_ref(const bContext *C);
struct AssetHandle CTX_wm_asset_handle(const bContext *C, bool *r_is_valid);
diff --git a/source/blender/blenkernel/BKE_duplilist.h b/source/blender/blenkernel/BKE_duplilist.h
index 44c4df1fc2e..a0732bf39cf 100644
--- a/source/blender/blenkernel/BKE_duplilist.h
+++ b/source/blender/blenkernel/BKE_duplilist.h
@@ -76,16 +76,20 @@ typedef struct DupliObject {
unsigned int random_id;
} DupliObject;
-/** Look up the RGBA value of a uniform shader attribute.
- * \return true if the attribute was found; if not, r_value is also set to zero. */
+/**
+ * Look up the RGBA value of a uniform shader attribute.
+ * \return true if the attribute was found; if not, r_value is also set to zero.
+ */
bool BKE_object_dupli_find_rgba_attribute(struct Object *ob,
struct DupliObject *dupli,
struct Object *dupli_parent,
const char *name,
float r_value[4]);
-/** Look up the RGBA value of a view layer/scene/world shader attribute.
- * \return true if the attribute was found; if not, r_value is also set to zero. */
+/**
+ * Look up the RGBA value of a view layer/scene/world shader attribute.
+ * \return true if the attribute was found; if not, r_value is also set to zero.
+ */
bool BKE_view_layer_find_rgba_attribute(struct Scene *scene,
struct ViewLayer *layer,
const char *name,
diff --git a/source/blender/blenkernel/BKE_geometry_fields.hh b/source/blender/blenkernel/BKE_geometry_fields.hh
index 988e0017f04..2eef67dba98 100644
--- a/source/blender/blenkernel/BKE_geometry_fields.hh
+++ b/source/blender/blenkernel/BKE_geometry_fields.hh
@@ -75,14 +75,14 @@ class PointCloudFieldContext : public fn::FieldContext {
class InstancesFieldContext : public fn::FieldContext {
private:
- const InstancesComponent &instances_;
+ const Instances &instances_;
public:
- InstancesFieldContext(const InstancesComponent &instances) : instances_(instances)
+ InstancesFieldContext(const Instances &instances) : instances_(instances)
{
}
- const InstancesComponent &instances() const
+ const Instances &instances() const
{
return instances_;
}
@@ -128,13 +128,13 @@ class GeometryFieldContext : public fn::FieldContext {
const Mesh *mesh() const;
const CurvesGeometry *curves() const;
const PointCloud *pointcloud() const;
- const InstancesComponent *instances() const;
+ const Instances *instances() const;
private:
GeometryFieldContext(const Mesh &mesh, eAttrDomain domain);
GeometryFieldContext(const CurvesGeometry &curves, eAttrDomain domain);
GeometryFieldContext(const PointCloud &points);
- GeometryFieldContext(const InstancesComponent &instances);
+ GeometryFieldContext(const Instances &instances);
};
class GeometryFieldInput : public fn::FieldInput {
@@ -187,8 +187,7 @@ class InstancesFieldInput : public fn::FieldInput {
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask mask,
ResourceScope &scope) const override;
- virtual GVArray get_varray_for_context(const InstancesComponent &instances,
- IndexMask mask) const = 0;
+ virtual GVArray get_varray_for_context(const Instances &instances, IndexMask mask) const = 0;
};
class AttributeFieldInput : public GeometryFieldInput {
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 2ef9556afc7..b488806c8e7 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -43,6 +43,7 @@ enum class GeometryOwnershipType {
namespace blender::bke {
class ComponentAttributeProviders;
class CurvesEditHints;
+class Instances;
} // namespace blender::bke
class GeometryComponent;
@@ -246,6 +247,12 @@ struct GeometrySet {
*/
static GeometrySet create_with_curves(
Curves *curves, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ /**
+ * Create a new geometry set that only contains the given instances.
+ */
+ static GeometrySet create_with_instances(
+ blender::bke::Instances *instances,
+ GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
/* Utility methods for access. */
/**
@@ -294,6 +301,10 @@ struct GeometrySet {
*/
const Curves *get_curves_for_read() const;
/**
+ * Returns read-only instances or null.
+ */
+ const blender::bke::Instances *get_instances_for_read() const;
+ /**
* Returns read-only curve edit hints or null.
*/
const blender::bke::CurvesEditHints *get_curve_edit_hints_for_read() const;
@@ -315,6 +326,10 @@ struct GeometrySet {
*/
Curves *get_curves_for_write();
/**
+ * Returns mutable instances or null. No ownership is transferred.
+ */
+ blender::bke::Instances *get_instances_for_write();
+ /**
* Returns mutable curve edit hints or null.
*/
blender::bke::CurvesEditHints *get_curve_edit_hints_for_write();
@@ -339,6 +354,11 @@ struct GeometrySet {
*/
void replace_curves(Curves *curves,
GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
+ /**
+ * Clear the existing instances and replace them with the given one.
+ */
+ void replace_instances(blender::bke::Instances *instances,
+ GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
private:
/**
@@ -515,244 +535,35 @@ class CurveComponent : public GeometryComponent {
};
/**
- * Holds a reference to conceptually unique geometry or a pointer to object/collection data
- * that is instanced with a transform in #InstancesComponent.
- */
-class InstanceReference {
- public:
- enum class Type {
- /**
- * An empty instance. This allows an `InstanceReference` to be default constructed without
- * being in an invalid state. There might also be other use cases that we haven't explored much
- * yet (such as changing the instance later on, and "disabling" some instances).
- */
- None,
- Object,
- Collection,
- GeometrySet,
- };
-
- private:
- Type type_ = Type::None;
- /** Depending on the type this is either null, an Object or Collection pointer. */
- void *data_ = nullptr;
- std::unique_ptr<GeometrySet> geometry_set_;
-
- public:
- InstanceReference() = default;
-
- InstanceReference(Object &object) : type_(Type::Object), data_(&object)
- {
- }
-
- InstanceReference(Collection &collection) : type_(Type::Collection), data_(&collection)
- {
- }
-
- InstanceReference(GeometrySet geometry_set)
- : type_(Type::GeometrySet),
- geometry_set_(std::make_unique<GeometrySet>(std::move(geometry_set)))
- {
- }
-
- InstanceReference(const InstanceReference &other) : type_(other.type_), data_(other.data_)
- {
- if (other.geometry_set_) {
- geometry_set_ = std::make_unique<GeometrySet>(*other.geometry_set_);
- }
- }
-
- InstanceReference(InstanceReference &&other)
- : type_(other.type_), data_(other.data_), geometry_set_(std::move(other.geometry_set_))
- {
- other.type_ = Type::None;
- other.data_ = nullptr;
- }
-
- InstanceReference &operator=(const InstanceReference &other)
- {
- if (this == &other) {
- return *this;
- }
- this->~InstanceReference();
- new (this) InstanceReference(other);
- return *this;
- }
-
- InstanceReference &operator=(InstanceReference &&other)
- {
- if (this == &other) {
- return *this;
- }
- this->~InstanceReference();
- new (this) InstanceReference(std::move(other));
- return *this;
- }
-
- Type type() const
- {
- return type_;
- }
-
- Object &object() const
- {
- BLI_assert(type_ == Type::Object);
- return *(Object *)data_;
- }
-
- Collection &collection() const
- {
- BLI_assert(type_ == Type::Collection);
- return *(Collection *)data_;
- }
-
- const GeometrySet &geometry_set() const
- {
- BLI_assert(type_ == Type::GeometrySet);
- return *geometry_set_;
- }
-
- bool owns_direct_data() const
- {
- if (type_ != Type::GeometrySet) {
- /* The object and collection instances are not direct data. */
- return true;
- }
- return geometry_set_->owns_direct_data();
- }
-
- void ensure_owns_direct_data()
- {
- if (type_ != Type::GeometrySet) {
- return;
- }
- geometry_set_->ensure_owns_direct_data();
- }
-
- uint64_t hash() const
- {
- return blender::get_default_hash_2(data_, geometry_set_.get());
- }
-
- friend bool operator==(const InstanceReference &a, const InstanceReference &b)
- {
- return a.data_ == b.data_ && a.geometry_set_.get() == b.geometry_set_.get();
- }
-};
-
-/**
- * A geometry component that stores instances. The instance data can be any type described by
- * #InstanceReference. Geometry instances can even contain instances themselves, for nested
- * instancing. Each instance has an index into an array of unique instance data, and a transform.
- * The component can also store generic attributes for each instance.
- *
- * The component works differently from other geometry components in that it stores
- * data about instancing directly, rather than owning a pointer to a separate data structure.
- *
- * This component is not responsible for handling the interface to a render engine, or other
- * areas that work with all visible geometry, that is handled by the dependency graph iterator
- * (see `DEG_depsgraph_query.h`).
+ * A geometry component that stores #Instances.
*/
class InstancesComponent : public GeometryComponent {
private:
- /**
- * Indexed set containing information about the data that is instanced.
- * Actual instances store an index ("handle") into this set.
- */
- blender::VectorSet<InstanceReference> references_;
-
- /** Index into `references_`. Determines what data is instanced. */
- blender::Vector<int> instance_reference_handles_;
- /** Transformation of the instances. */
- blender::Vector<blender::float4x4> instance_transforms_;
-
- /* These almost unique ids are generated based on the `id` attribute, which might not contain
- * unique ids at all. They are *almost* unique, because under certain very unlikely
- * circumstances, they are not unique. Code using these ids should not crash when they are not
- * unique but can generally expect them to be unique. */
- mutable std::mutex almost_unique_ids_mutex_;
- mutable blender::Array<int> almost_unique_ids_;
-
- blender::bke::CustomDataAttributes attributes_;
+ blender::bke::Instances *instances_ = nullptr;
+ GeometryOwnershipType ownership_ = GeometryOwnershipType::Owned;
public:
InstancesComponent();
- ~InstancesComponent() = default;
+ ~InstancesComponent();
GeometryComponent *copy() const override;
void clear();
- void reserve(int min_capacity);
- /**
- * Resize the transform, handles, and attributes to the specified capacity.
- *
- * \note This function should be used carefully, only when it's guaranteed
- * that the data will be filled.
- */
- void resize(int capacity);
+ const blender::bke::Instances *get_for_read() const;
+ blender::bke::Instances *get_for_write();
- /**
- * Returns a handle for the given reference.
- * If the reference exists already, the handle of the existing reference is returned.
- * Otherwise a new handle is added.
- */
- int add_reference(const InstanceReference &reference);
- /**
- * Add a reference to the instance reference with an index specified by the #instance_handle
- * argument. For adding many instances, using #resize and accessing the transform array directly
- * is preferred.
- */
- void add_instance(int instance_handle, const blender::float4x4 &transform);
-
- blender::Span<InstanceReference> references() const;
- void remove_unused_references();
-
- /**
- * If references have a collection or object type, convert them into geometry instances
- * recursively. After that, the geometry sets can be edited. There may still be instances of
- * other types of they can't be converted to geometry sets.
- */
- void ensure_geometry_instances();
- /**
- * With write access to the instances component, the data in the instanced geometry sets can be
- * changed. This is a function on the component rather than each reference to ensure `const`
- * correctness for that reason.
- */
- GeometrySet &geometry_set_from_reference(int reference_index);
-
- blender::Span<int> instance_reference_handles() const;
- blender::MutableSpan<int> instance_reference_handles();
- blender::MutableSpan<blender::float4x4> instance_transforms();
- blender::Span<blender::float4x4> instance_transforms() const;
-
- int instances_num() const;
- int references_num() const;
-
- /**
- * Remove the indices that are not contained in the mask input, and remove unused instance
- * references afterwards.
- */
- void remove_instances(const blender::IndexMask mask);
-
- blender::Span<int> almost_unique_ids() const;
-
- blender::bke::CustomDataAttributes &instance_attributes();
- const blender::bke::CustomDataAttributes &instance_attributes() const;
-
- std::optional<blender::bke::AttributeAccessor> attributes() const final;
- std::optional<blender::bke::MutableAttributeAccessor> attributes_for_write() final;
-
- void foreach_referenced_geometry(
- blender::FunctionRef<void(const GeometrySet &geometry_set)> callback) const;
+ void replace(blender::bke::Instances *instances,
+ GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
bool is_empty() const final;
bool owns_direct_data() const override;
void ensure_owns_direct_data() override;
- static constexpr inline GeometryComponentType static_type = GEO_COMPONENT_TYPE_INSTANCES;
+ std::optional<blender::bke::AttributeAccessor> attributes() const final;
+ std::optional<blender::bke::MutableAttributeAccessor> attributes_for_write() final;
- private:
+ static constexpr inline GeometryComponentType static_type = GEO_COMPONENT_TYPE_INSTANCES;
};
/**
diff --git a/source/blender/blenkernel/BKE_gpencil_geom.h b/source/blender/blenkernel/BKE_gpencil_geom.h
index b9219814c08..976961f27ae 100644
--- a/source/blender/blenkernel/BKE_gpencil_geom.h
+++ b/source/blender/blenkernel/BKE_gpencil_geom.h
@@ -332,8 +332,12 @@ bool BKE_gpencil_stroke_stretch(struct bGPDstroke *gps,
* \param gps: Target stroke.
* \param index_from: the index of the first point to be used in the trimmed result.
* \param index_to: the index of the last point to be used in the trimmed result.
+ * \param keep_point: Keep strokes with one point. False remove the single points strokes
*/
-bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps, int index_from, int index_to);
+bool BKE_gpencil_stroke_trim_points(struct bGPDstroke *gps,
+ int index_from,
+ int index_to,
+ const bool keep_point);
/**
* Split the given stroke into several new strokes, partitioning
* it based on whether the stroke points have a particular flag
diff --git a/source/blender/blenkernel/BKE_instances.hh b/source/blender/blenkernel/BKE_instances.hh
new file mode 100644
index 00000000000..f17ebba0dfa
--- /dev/null
+++ b/source/blender/blenkernel/BKE_instances.hh
@@ -0,0 +1,270 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+/** \file
+ * \ingroup bke
+ *
+ * #Instances is a container for geometry instances. It fulfills some key requirements:
+ * - Support nested instances.
+ * - Support instance attributes.
+ * - Support referencing different kinds of instances (objects, collections, geometry sets).
+ * - Support efficiently iterating over the instanced geometries, i.e. without have to iterate over
+ * all instances.
+ *
+ * #Instances has an ordered set of #InstanceReference. An #InstanceReference contains information
+ * about a particular instanced geometry. Each #InstanceReference has a handle (integer index)
+ * which is then stored per instance. Many instances can use the same #InstanceReference.
+ */
+
+#include <mutex>
+
+#include "BLI_float4x4.hh"
+#include "BLI_vector.hh"
+#include "BLI_vector_set.hh"
+
+#include "BKE_attribute.hh"
+
+struct GeometrySet;
+struct Object;
+struct Collection;
+
+namespace blender::bke {
+
+/**
+ * Holds a reference to conceptually unique geometry or a pointer to object/collection data
+ * that is instanced with a transform in #Instances.
+ */
+class InstanceReference {
+ public:
+ enum class Type {
+ /**
+ * An empty instance. This allows an `InstanceReference` to be default constructed without
+ * being in an invalid state. There might also be other use cases that we haven't explored
+ * much yet (such as changing the instance later on, and "disabling" some instances).
+ */
+ None,
+ Object,
+ Collection,
+ GeometrySet,
+ };
+
+ private:
+ Type type_ = Type::None;
+ /** Depending on the type this is either null, an Object or Collection pointer. */
+ void *data_ = nullptr;
+ std::unique_ptr<GeometrySet> geometry_set_;
+
+ public:
+ InstanceReference() = default;
+ InstanceReference(Object &object);
+ InstanceReference(Collection &collection);
+ InstanceReference(GeometrySet geometry_set);
+
+ InstanceReference(const InstanceReference &other);
+ InstanceReference(InstanceReference &&other);
+
+ InstanceReference &operator=(const InstanceReference &other);
+ InstanceReference &operator=(InstanceReference &&other);
+
+ Type type() const;
+ Object &object() const;
+ Collection &collection() const;
+ const GeometrySet &geometry_set() const;
+
+ bool owns_direct_data() const;
+ void ensure_owns_direct_data();
+
+ uint64_t hash() const;
+ friend bool operator==(const InstanceReference &a, const InstanceReference &b);
+};
+
+class Instances {
+ private:
+ /**
+ * Indexed set containing information about the data that is instanced.
+ * Actual instances store an index ("handle") into this set.
+ */
+ blender::VectorSet<InstanceReference> references_;
+
+ /** Indices into `references_`. Determines what data is instanced. */
+ blender::Vector<int> reference_handles_;
+ /** Transformation of the instances. */
+ blender::Vector<blender::float4x4> transforms_;
+
+ /* These almost unique ids are generated based on the `id` attribute, which might not contain
+ * unique ids at all. They are *almost* unique, because under certain very unlikely
+ * circumstances, they are not unique. Code using these ids should not crash when they are not
+ * unique but can generally expect them to be unique. */
+ mutable std::mutex almost_unique_ids_mutex_;
+ mutable blender::Array<int> almost_unique_ids_;
+
+ CustomDataAttributes attributes_;
+
+ public:
+ Instances() = default;
+ Instances(const Instances &other);
+
+ void reserve(int min_capacity);
+ /**
+ * Resize the transform, handles, and attributes to the specified capacity.
+ *
+ * \note This function should be used carefully, only when it's guaranteed
+ * that the data will be filled.
+ */
+ void resize(int capacity);
+
+ /**
+ * Returns a handle for the given reference.
+ * If the reference exists already, the handle of the existing reference is returned.
+ * Otherwise a new handle is added.
+ */
+ int add_reference(const InstanceReference &reference);
+ /**
+ * Add a reference to the instance reference with an index specified by the #instance_handle
+ * argument. For adding many instances, using #resize and accessing the transform array
+ * directly is preferred.
+ */
+ void add_instance(int instance_handle, const blender::float4x4 &transform);
+
+ blender::Span<InstanceReference> references() const;
+ void remove_unused_references();
+
+ /**
+ * If references have a collection or object type, convert them into geometry instances
+ * recursively. After that, the geometry sets can be edited. There may still be instances of
+ * other types of they can't be converted to geometry sets.
+ */
+ void ensure_geometry_instances();
+ /**
+ * With write access to the instances component, the data in the instanced geometry sets can be
+ * changed. This is a function on the component rather than each reference to ensure `const`
+ * correctness for that reason.
+ */
+ GeometrySet &geometry_set_from_reference(int reference_index);
+
+ blender::Span<int> reference_handles() const;
+ blender::MutableSpan<int> reference_handles();
+ blender::MutableSpan<blender::float4x4> transforms();
+ blender::Span<blender::float4x4> transforms() const;
+
+ int instances_num() const;
+ int references_num() const;
+
+ /**
+ * Remove the indices that are not contained in the mask input, and remove unused instance
+ * references afterwards.
+ */
+ void remove(const blender::IndexMask mask);
+ /**
+ * Get an id for every instance. These can be used for e.g. motion blur.
+ */
+ blender::Span<int> almost_unique_ids() const;
+
+ blender::bke::AttributeAccessor attributes() const;
+ blender::bke::MutableAttributeAccessor attributes_for_write();
+
+ CustomDataAttributes &custom_data_attributes();
+ const CustomDataAttributes &custom_data_attributes() const;
+
+ void foreach_referenced_geometry(
+ blender::FunctionRef<void(const GeometrySet &geometry_set)> callback) const;
+
+ bool owns_direct_data() const;
+ void ensure_owns_direct_data();
+};
+
+/* -------------------------------------------------------------------- */
+/** \name #InstanceReference Inline Methods
+ * \{ */
+
+inline InstanceReference::InstanceReference(Object &object) : type_(Type::Object), data_(&object)
+{
+}
+
+inline InstanceReference::InstanceReference(Collection &collection)
+ : type_(Type::Collection), data_(&collection)
+{
+}
+
+inline InstanceReference::InstanceReference(const InstanceReference &other)
+ : type_(other.type_), data_(other.data_)
+{
+ if (other.geometry_set_) {
+ geometry_set_ = std::make_unique<GeometrySet>(*other.geometry_set_);
+ }
+}
+
+inline InstanceReference::InstanceReference(InstanceReference &&other)
+ : type_(other.type_), data_(other.data_), geometry_set_(std::move(other.geometry_set_))
+{
+ other.type_ = Type::None;
+ other.data_ = nullptr;
+}
+
+inline InstanceReference &InstanceReference::operator=(const InstanceReference &other)
+{
+ if (this == &other) {
+ return *this;
+ }
+ this->~InstanceReference();
+ new (this) InstanceReference(other);
+ return *this;
+}
+
+inline InstanceReference &InstanceReference::operator=(InstanceReference &&other)
+{
+ if (this == &other) {
+ return *this;
+ }
+ this->~InstanceReference();
+ new (this) InstanceReference(std::move(other));
+ return *this;
+}
+
+inline InstanceReference::Type InstanceReference::type() const
+{
+ return type_;
+}
+
+inline Object &InstanceReference::object() const
+{
+ BLI_assert(type_ == Type::Object);
+ return *(Object *)data_;
+}
+
+inline Collection &InstanceReference::collection() const
+{
+ BLI_assert(type_ == Type::Collection);
+ return *(Collection *)data_;
+}
+
+inline const GeometrySet &InstanceReference::geometry_set() const
+{
+ BLI_assert(type_ == Type::GeometrySet);
+ return *geometry_set_;
+}
+
+inline CustomDataAttributes &Instances::custom_data_attributes()
+{
+ return attributes_;
+}
+
+inline const CustomDataAttributes &Instances::custom_data_attributes() const
+{
+ return attributes_;
+}
+
+inline uint64_t InstanceReference::hash() const
+{
+ return blender::get_default_hash_2(data_, geometry_set_.get());
+}
+
+inline bool operator==(const InstanceReference &a, const InstanceReference &b)
+{
+ return a.data_ == b.data_ && a.geometry_set_.get() == b.geometry_set_.get();
+}
+
+/** \} */
+
+} // namespace blender::bke
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 0fe351c0aa4..6cae56b775f 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -167,9 +167,9 @@ void BKE_keyblock_update_from_offset(const struct Object *ob,
* Move shape key from org_index to new_index. Safe, clamps index to valid range,
* updates reference keys, the object's active shape index,
* the 'frame' value in case of absolute keys, etc.
- * Note indices are expected in real values (not 'fake' shapenr +1 ones).
+ * Note indices are expected in real values (not *fake* `shapenr +1` ones).
*
- * \param org_index: if < 0, current object's active shape will be used as skey to move.
+ * \param org_index: if < 0, current object's active shape will be used as shape-key to move.
* \return true if something was done, else false.
*/
bool BKE_keyblock_move(struct Object *ob, int org_index, int new_index);
diff --git a/source/blender/blenkernel/BKE_mesh_types.h b/source/blender/blenkernel/BKE_mesh_types.h
index dacc2188abb..80f61086052 100644
--- a/source/blender/blenkernel/BKE_mesh_types.h
+++ b/source/blender/blenkernel/BKE_mesh_types.h
@@ -99,7 +99,7 @@ struct MeshRuntime {
/** Cache for BVH trees generated for the mesh. Defined in 'BKE_bvhutil.c' */
BVHCache *bvh_cache = nullptr;
- /** Cache of non-manifold boundary data for Shrinkwrap Target Project. */
+ /** Cache of non-manifold boundary data for Shrink-wrap Target Project. */
ShrinkwrapBoundaryData *shrinkwrap_data = nullptr;
/** Needed in case we need to lazily initialize the mesh. */
@@ -136,8 +136,8 @@ struct MeshRuntime {
/**
* Caches for lazily computed vertex and polygon normals. These are stored here rather than in
- * #CustomData because they can be calculated on a const mesh, and adding custom data layers on a
- * const mesh is not thread-safe.
+ * #CustomData because they can be calculated on a `const` mesh, and adding custom data layers on
+ * a `const` mesh is not thread-safe.
*/
bool vert_normals_dirty = false;
bool poly_normals_dirty = false;
diff --git a/source/blender/blenkernel/BKE_nla.h b/source/blender/blenkernel/BKE_nla.h
index efadd5c11d6..2913beee759 100644
--- a/source/blender/blenkernel/BKE_nla.h
+++ b/source/blender/blenkernel/BKE_nla.h
@@ -249,8 +249,8 @@ float BKE_nlastrip_compute_frame_to_next_strip(struct NlaStrip *strip);
/**
* Returns the next strip in this strip's NLA track, or a null pointer.
*
- * \param strip The strip to find the next trip from.
- * \param check_transitions Whether or not to skip transitions.
+ * \param strip: The strip to find the next trip from.
+ * \param check_transitions: Whether or not to skip transitions.
* \return The next strip in the track, or NULL if none are present.
*/
struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_transitions);
@@ -258,8 +258,8 @@ struct NlaStrip *BKE_nlastrip_next_in_track(struct NlaStrip *strip, bool skip_tr
/**
* Returns the previous strip in this strip's NLA track, or a null pointer.
*
- * \param strip The strip to find the previous trip from.
- * \param check_transitions Whether or not to skip transitions.
+ * \param strip: The strip to find the previous trip from.
+ * \param check_transitions: Whether or not to skip transitions.
* \return The previous strip in the track, or NULL if none are present.
*/
struct NlaStrip *BKE_nlastrip_prev_in_track(struct NlaStrip *strip, bool skip_transitions);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index b1b4045370c..ecf7a556459 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -792,6 +792,12 @@ void nodeChainIterBackwards(const bNodeTree *ntree,
*/
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);
+/**
+ * A dangling reroute node is a reroute node that does *not* have a "data source", i.e. no
+ * non-reroute node is connected to its input.
+ */
+bool nodeIsDanglingReroute(const struct bNodeTree *ntree, const struct bNode *node);
+
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree,
const struct bNodeSocket *from,
const struct bNodeSocket *to);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 60dfc0af25f..5cbd7937f3f 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -323,7 +323,7 @@ struct Base **BKE_object_pose_base_array_get(const struct Scene *scene,
void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]);
/**
- * Compute object world transform and store it in `ob->obmat`.
+ * Compute object world transform and store it in `ob->object_to_world`.
*/
void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph,
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 5312292d431..9fc4aa5307d 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -860,7 +860,19 @@ int *BKE_sculpt_face_sets_ensure(struct Mesh *mesh);
* (see #SCULPT_visibility_sync_all_from_faces).
*/
bool *BKE_sculpt_hide_poly_ensure(struct Mesh *mesh);
-int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
+
+/**
+ * Ensures a mask layer exists. If depsgraph and bmain are non-null,
+ * a mask doesn't exist and the object has a multi-resolution modifier
+ * then the scene depsgraph will be evaluated to update the runtime
+ * subdivision data.
+ *
+ * \note always call *before* #BKE_sculpt_update_object_for_edit.
+ */
+int BKE_sculpt_mask_layers_ensure(struct Depsgraph *depsgraph,
+ struct Main *bmain,
+ struct Object *ob,
+ struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct Object *ob);
@@ -874,7 +886,7 @@ void BKE_sculpt_sync_face_visibility_to_grids(struct Mesh *mesh, struct SubdivCC
* Test if PBVH can be used directly for drawing, which is faster than
* drawing the mesh and all updates that come with it.
*/
-bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
+bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct RegionView3D *rv3d);
enum {
SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 89743f1d2b4..b375d69b61c 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -267,7 +267,8 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
void **gridfaces,
struct DMFlagMat *flagmats,
unsigned int **grid_hidden,
- struct Mesh *me);
+ struct Mesh *me,
+ struct SubdivCCG *subdiv_ccg);
/**
* Build a PBVH from a BMesh.
*/
@@ -504,7 +505,8 @@ void BKE_pbvh_grids_update(PBVH *pbvh,
struct CCGElem **grids,
void **gridfaces,
struct DMFlagMat *flagmats,
- unsigned int **grid_hidden);
+ unsigned int **grid_hidden,
+ struct CCGKey *key);
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, struct SubdivCCG *subdiv_ccg);
void BKE_pbvh_face_sets_set(PBVH *pbvh, int *face_sets);
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index efb8c2a9bb1..4331a25c112 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -293,6 +293,7 @@ void BKE_ptcache_ids_from_object(struct ListBase *lb,
bool BKE_ptcache_object_has(struct Scene *scene, struct Object *ob, int duplis);
/************ ID specific functions ************************/
+
void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra);
bool BKE_ptcache_id_exist(PTCacheID *id, int cfra);
int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 9a7d2bde810..a86953f35cc 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -385,6 +385,7 @@ typedef struct MenuType {
bool (*poll)(const struct bContext *C, struct MenuType *mt);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct Menu *menu);
+ void (*listener)(const wmRegionListenerParams *params);
/* RNA integration */
ExtensionRNA rna_ext;
diff --git a/source/blender/blenkernel/BKE_undo_system.h b/source/blender/blenkernel/BKE_undo_system.h
index f3a929dc5b9..5d1a27f8ba0 100644
--- a/source/blender/blenkernel/BKE_undo_system.h
+++ b/source/blender/blenkernel/BKE_undo_system.h
@@ -75,7 +75,7 @@ typedef struct UndoStep {
/** Some situations require the global state to be stored, edge cases when exiting modes. */
bool use_memfile_step;
/** When this is true, undo/memfile read code is allowed to re-use old data-blocks for unchanged
- * IDs, and existing depsgraphes. This has to be forbidden in some cases (like renamed IDs). */
+ * IDs, and existing depsgraphs. This has to be forbidden in some cases (like renamed IDs). */
bool use_old_bmain_data;
/** For use by undo systems that accumulate changes (mesh-sculpt & image-painting). */
bool is_applied;
diff --git a/source/blender/blenkernel/BKE_writeffmpeg.h b/source/blender/blenkernel/BKE_writeffmpeg.h
index 736f7548bb4..cfe246eb470 100644
--- a/source/blender/blenkernel/BKE_writeffmpeg.h
+++ b/source/blender/blenkernel/BKE_writeffmpeg.h
@@ -27,6 +27,7 @@ enum {
FFMPEG_OGG = 10,
FFMPEG_INVALID = 11,
FFMPEG_WEBM = 12,
+ FFMPEG_AV1 = 13,
};
enum {
@@ -38,6 +39,7 @@ enum {
FFMPEG_PRESET_H264 = 5,
FFMPEG_PRESET_THEORA = 6,
FFMPEG_PRESET_XVID = 7,
+ FFMPEG_PRESET_AV1 = 8,
};
struct RenderData;
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 97bdff217d0..7d43fa7e6af 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -163,6 +163,7 @@ set(SRC
intern/image_gpu.cc
intern/image_partial_update.cc
intern/image_save.cc
+ intern/instances.cc
intern/ipo.c
intern/kelvinlet.c
intern/key.c
@@ -398,6 +399,7 @@ set(SRC
BKE_image_partial_update.hh
BKE_image_save.h
BKE_image_wrappers.hh
+ BKE_instances.hh
BKE_ipo.h
BKE_kelvinlet.h
BKE_key.h
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 10aa4ec7906..8f6bd812d8e 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob,
BKE_object_workob_clear(workob);
/* init workob */
- copy_m4_m4(workob->obmat, ob->obmat);
+ copy_m4_m4(workob->object_to_world, ob->object_to_world);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index b2f1e75cd1d..b3990b2b7fc 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -191,7 +191,7 @@ bool BKE_appdir_folder_documents(char *dir)
char try_documents_path[FILE_MAXDIR];
/* Own attempt at getting a valid Documents path. */
- BLI_path_join(try_documents_path, sizeof(try_documents_path), home_path, N_("Documents"), NULL);
+ BLI_path_join(try_documents_path, sizeof(try_documents_path), home_path, N_("Documents"));
if (!BLI_is_dir(try_documents_path)) {
return false;
}
@@ -214,11 +214,11 @@ bool BKE_appdir_folder_caches(char *r_path, const size_t path_len)
#ifdef WIN32
BLI_path_join(
- r_path, path_len, caches_root_path, "Blender Foundation", "Blender", "Cache", SEP_STR, NULL);
+ r_path, path_len, caches_root_path, "Blender Foundation", "Blender", "Cache", SEP_STR);
#elif defined(__APPLE__)
- BLI_path_join(r_path, path_len, caches_root_path, "Blender", SEP_STR, NULL);
+ BLI_path_join(r_path, path_len, caches_root_path, "Blender", SEP_STR);
#else /* __linux__ */
- BLI_path_join(r_path, path_len, caches_root_path, "blender", SEP_STR, NULL);
+ BLI_path_join(r_path, path_len, caches_root_path, "blender", SEP_STR);
#endif
return true;
@@ -237,7 +237,7 @@ bool BKE_appdir_font_folder_default(char *dir)
}
#elif defined(__APPLE__)
STRNCPY(test_dir, BLI_expand_tilde("~/Library/Fonts/"));
- BLI_path_slash_ensure(test_dir);
+ BLI_path_slash_ensure(test_dir, sizeof(test_dir));
#else
STRNCPY(test_dir, "/usr/share/fonts");
#endif
@@ -281,7 +281,9 @@ static bool test_path(char *targetpath,
/* Only the last argument should be NULL. */
BLI_assert(!(folder_name == NULL && (subfolder_name != NULL)));
- BLI_path_join(targetpath, targetpath_len, path_base, folder_name, subfolder_name, NULL);
+ const char *path_array[] = {path_base, folder_name, subfolder_name};
+ const int path_array_num = (folder_name ? (subfolder_name ? 3 : 2) : 1);
+ BLI_path_join_array(targetpath, targetpath_len, path_array, path_array_num);
if (check_is_dir == false) {
CLOG_INFO(&LOG, 3, "using without test: '%s'", targetpath);
return true;
@@ -365,7 +367,9 @@ static bool get_path_local_ex(char *targetpath,
STR_OR_FALLBACK(subfolder_name));
if (folder_name) { /* `subfolder_name` may be NULL. */
- BLI_path_join(relfolder, sizeof(relfolder), folder_name, subfolder_name, NULL);
+ const char *path_array[] = {folder_name, subfolder_name};
+ const int path_array_num = subfolder_name ? 2 : 1;
+ BLI_path_join_array(relfolder, sizeof(relfolder), path_array, path_array_num);
}
else {
relfolder[0] = '\0';
@@ -379,8 +383,7 @@ static bool get_path_local_ex(char *targetpath,
* we must move the blender_version dir with contents to Resources.
* Add 4 + 9 for the temporary `/../` path & `Resources`. */
char osx_resourses[FILE_MAX + 4 + 9];
- BLI_path_join(
- osx_resourses, sizeof(osx_resourses), g_app.program_dirname, "..", "Resources", NULL);
+ BLI_path_join(osx_resourses, sizeof(osx_resourses), g_app.program_dirname, "..", "Resources");
/* Remove the '/../' added above. */
BLI_path_normalize(NULL, osx_resourses);
path_base = osx_resourses;
@@ -525,7 +528,9 @@ static bool get_path_system_ex(char *targetpath,
char relfolder[FILE_MAX];
if (folder_name) { /* `subfolder_name` may be NULL. */
- BLI_path_join(relfolder, sizeof(relfolder), folder_name, subfolder_name, NULL);
+ const char *path_array[] = {folder_name, subfolder_name};
+ const int path_array_num = subfolder_name ? 2 : 1;
+ BLI_path_join_array(relfolder, sizeof(relfolder), path_array, path_array_num);
}
else {
relfolder[0] = '\0';
@@ -949,7 +954,7 @@ bool BKE_appdir_program_python_search(char *fullpath,
if (python_bin_dir) {
for (int i = 0; i < ARRAY_SIZE(python_names); i++) {
- BLI_join_dirfile(fullpath, fullpath_len, python_bin_dir, python_names[i]);
+ BLI_path_join(fullpath, fullpath_len, python_bin_dir, python_names[i]);
if (
#ifdef _WIN32
@@ -1018,7 +1023,7 @@ bool BKE_appdir_app_template_id_search(const char *app_template, char *path, siz
{
for (int i = 0; i < ARRAY_SIZE(app_template_directory_id); i++) {
char subdir[FILE_MAX];
- BLI_join_dirfile(subdir, sizeof(subdir), app_template_directory_search[i], app_template);
+ BLI_path_join(subdir, sizeof(subdir), app_template_directory_search[i], app_template);
if (BKE_appdir_folder_id_ex(app_template_directory_id[i], subdir, path, path_len)) {
return true;
}
@@ -1041,8 +1046,7 @@ bool BKE_appdir_app_template_has_userpref(const char *app_template)
}
char userpref_path[FILE_MAX];
- BLI_path_join(
- userpref_path, sizeof(userpref_path), app_template_path, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(userpref_path, sizeof(userpref_path), app_template_path, BLENDER_USERPREF_FILE);
return BLI_exists(userpref_path);
}
@@ -1089,13 +1093,13 @@ void BKE_appdir_app_templates(ListBase *templates)
* \param userdir: Directory specified in user preferences (may be NULL).
* note that by default this is an empty string, only use when non-empty.
*/
-static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *userdir)
+static void where_is_temp(char *tempdir, const size_t tempdir_maxlen, const char *userdir)
{
tempdir[0] = '\0';
if (userdir && BLI_is_dir(userdir)) {
- BLI_strncpy(tempdir, userdir, tempdir_len);
+ BLI_strncpy(tempdir, userdir, tempdir_maxlen);
}
if (tempdir[0] == '\0') {
@@ -1112,23 +1116,23 @@ static void where_is_temp(char *tempdir, const size_t tempdir_len, const char *u
for (int i = 0; i < ARRAY_SIZE(env_vars); i++) {
const char *tmp = BLI_getenv(env_vars[i]);
if (tmp && (tmp[0] != '\0') && BLI_is_dir(tmp)) {
- BLI_strncpy(tempdir, tmp, tempdir_len);
+ BLI_strncpy(tempdir, tmp, tempdir_maxlen);
break;
}
}
}
if (tempdir[0] == '\0') {
- BLI_strncpy(tempdir, "/tmp/", tempdir_len);
+ BLI_strncpy(tempdir, "/tmp/", tempdir_maxlen);
}
else {
/* add a trailing slash if needed */
- BLI_path_slash_ensure(tempdir);
+ BLI_path_slash_ensure(tempdir, tempdir_maxlen);
}
}
static void tempdir_session_create(char *tempdir_session,
- const size_t tempdir_session_len,
+ const size_t tempdir_session_maxlen,
const char *tempdir)
{
tempdir_session[0] = '\0';
@@ -1142,9 +1146,9 @@ static void tempdir_session_create(char *tempdir_session,
* #_mktemp_s also requires the last null character is included. */
const int tempdir_session_len_required = tempdir_len + session_name_len + 1;
- if (tempdir_session_len_required <= tempdir_session_len) {
+ if (tempdir_session_len_required <= tempdir_session_maxlen) {
/* No need to use path joining utility as we know the last character of #tempdir is a slash. */
- BLI_string_join(tempdir_session, tempdir_session_len, tempdir, session_name);
+ BLI_string_join(tempdir_session, tempdir_session_maxlen, tempdir, session_name);
#ifdef WIN32
const bool needs_create = (_mktemp_s(tempdir_session, tempdir_session_len_required) == 0);
#else
@@ -1154,7 +1158,7 @@ static void tempdir_session_create(char *tempdir_session,
BLI_dir_create_recursive(tempdir_session);
}
if (BLI_is_dir(tempdir_session)) {
- BLI_path_slash_ensure(tempdir_session);
+ BLI_path_slash_ensure(tempdir_session, tempdir_session_maxlen);
/* Success. */
return;
}
@@ -1164,7 +1168,7 @@ static void tempdir_session_create(char *tempdir_session,
"Could not generate a temp file name for '%s', falling back to '%s'",
tempdir_session,
tempdir);
- BLI_strncpy(tempdir_session, tempdir, tempdir_session_len);
+ BLI_strncpy(tempdir_session, tempdir, tempdir_session_maxlen);
}
void BKE_tempdir_init(const char *userdir)
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 2e73cac99b5..0f8bf0e9928 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o
}
/* Get inverse of (armature) object's matrix. */
- invert_m4_m4(obmat, ob->obmat);
+ invert_m4_m4(obmat, ob->object_to_world);
/* multiply given matrix by object's-inverse to find pose-space matrix */
mul_m4_m4m4(outmat, inmat, obmat);
@@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
}
}
else {
- invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */
+ invert_m4_m4(ob->imat, ob->object_to_world); /* imat is needed */
/* 1. clear flags */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
- mul_m4_series(mat, ob->obmat, tmp, rmat, smat);
+ mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
else {
float vec[3];
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head);
minmax_v3v3_v3(r_min, r_max, vec);
- mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
+ mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c
index 89afb886fc2..64a3937c191 100644
--- a/source/blender/blenkernel/intern/armature_deform.c
+++ b/source/blender/blenkernel/intern/armature_deform.c
@@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm,
};
float obinv[4][4];
- invert_m4_m4(obinv, ob_target->obmat);
+ invert_m4_m4(obinv, ob_target->object_to_world);
- mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat);
+ mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world);
invert_m4_m4(data.premat, data.postmat);
if (em_target != NULL) {
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 6d7aed239e7..b9f46118c0d 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -249,7 +249,7 @@ static void apply_curve_transform(
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root).
*/
if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) {
- mul_m4_v3(ik_data->tar->obmat, r_vec);
+ mul_m4_v3(ik_data->tar->object_to_world, r_vec);
}
/* Convert the position to pose-space. */
@@ -819,7 +819,7 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec
BLI_assert((object->pose->flag & POSE_RECALC) == 0);
/* imat is needed for solvers. */
- invert_m4_m4(object->imat, object->obmat);
+ invert_m4_m4(object->imat, object->object_to_world);
/* clear flags */
for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) {
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
index f7b14cc3479..62d03b2d79b 100644
--- a/source/blender/blenkernel/intern/asset_catalog.cc
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -9,6 +9,7 @@
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
+#include "BKE_asset_library.hh"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
@@ -284,10 +285,10 @@ AssetCatalog *AssetCatalogService::create_catalog(const AssetCatalogPath &catalo
static std::string asset_definition_default_file_path_from_dir(StringRef asset_library_root)
{
char file_path[PATH_MAX];
- BLI_join_dirfile(file_path,
- sizeof(file_path),
- asset_library_root.data(),
- AssetCatalogService::DEFAULT_CATALOG_FILENAME.data());
+ BLI_path_join(file_path,
+ sizeof(file_path),
+ asset_library_root.data(),
+ AssetCatalogService::DEFAULT_CATALOG_FILENAME.data());
return file_path;
}
@@ -515,8 +516,7 @@ CatalogFilePath AssetCatalogService::find_suitable_cdf_path_for_writing(
BLI_path_join(asset_lib_cdf_path,
sizeof(asset_lib_cdf_path),
suitable_root_path,
- DEFAULT_CATALOG_FILENAME.c_str(),
- nullptr);
+ DEFAULT_CATALOG_FILENAME.c_str());
return asset_lib_cdf_path;
}
@@ -788,6 +788,41 @@ void AssetCatalogTree::foreach_root_item(const ItemIterFn callback)
}
}
+bool AssetCatalogTree::is_empty() const
+{
+ return root_items_.empty();
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_root_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/asset_catalog_path.cc b/source/blender/blenkernel/intern/asset_catalog_path.cc
index 669adb7adf4..9c653c1a137 100644
--- a/source/blender/blenkernel/intern/asset_catalog_path.cc
+++ b/source/blender/blenkernel/intern/asset_catalog_path.cc
@@ -12,7 +12,7 @@ namespace blender::bke {
const char AssetCatalogPath::SEPARATOR = '/';
-AssetCatalogPath::AssetCatalogPath(const std::string &path) : path_(path)
+AssetCatalogPath::AssetCatalogPath(std::string path) : path_(std::move(path))
{
}
diff --git a/source/blender/blenkernel/intern/asset_catalog_test.cc b/source/blender/blenkernel/intern/asset_catalog_test.cc
index 81eb1786322..ee2dd652b61 100644
--- a/source/blender/blenkernel/intern/asset_catalog_test.cc
+++ b/source/blender/blenkernel/intern/asset_catalog_test.cc
@@ -98,7 +98,7 @@ class AssetCatalogTest : public testing::Test {
FAIL();
}
- asset_library_root_ = test_files_dir + "/" + "asset_library";
+ asset_library_root_ = test_files_dir + SEP_STR + "asset_library";
temp_library_path_ = "";
}
@@ -116,7 +116,7 @@ class AssetCatalogTest : public testing::Test {
{
BKE_tempdir_init("");
const CatalogFilePath tempdir = BKE_tempdir_session();
- temp_library_path_ = tempdir + "test-temporary-path/";
+ temp_library_path_ = tempdir + "test-temporary-path" + SEP_STR;
return temp_library_path_;
}
@@ -202,9 +202,10 @@ class AssetCatalogTest : public testing::Test {
void save_from_memory_into_existing_asset_lib(const bool should_top_level_cdf_exist)
{
const CatalogFilePath target_dir = create_temp_path(); /* Has trailing slash. */
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
- const CatalogFilePath registered_asset_lib = target_dir + "my_asset_library/";
- const CatalogFilePath asset_lib_subdir = registered_asset_lib + "subdir/";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
+ const CatalogFilePath registered_asset_lib = target_dir + "my_asset_library" + SEP_STR;
+ const CatalogFilePath asset_lib_subdir = registered_asset_lib + "subdir" + SEP_STR;
CatalogFilePath cdf_toplevel = registered_asset_lib +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
CatalogFilePath cdf_in_subdir = asset_lib_subdir +
@@ -272,7 +273,7 @@ class AssetCatalogTest : public testing::Test {
TEST_F(AssetCatalogTest, load_single_file)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
/* Test getting a non-existent catalog ID. */
EXPECT_EQ(nullptr, service.find_catalog(BLI_uuid_generate_random()));
@@ -313,7 +314,7 @@ TEST_F(AssetCatalogTest, load_single_file)
TEST_F(AssetCatalogTest, load_catalog_path_backslashes)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
const AssetCatalog *found_by_id = service.find_catalog(UUID_POSES_ELLIE_BACKSLASHES);
ASSERT_NE(nullptr, found_by_id);
@@ -332,7 +333,7 @@ TEST_F(AssetCatalogTest, load_catalog_path_backslashes)
TEST_F(AssetCatalogTest, is_first_loaded_flag)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
AssetCatalog *new_cat = service.create_catalog("never/before/seen/path");
EXPECT_FALSE(new_cat->flags.is_first_loaded)
@@ -435,7 +436,7 @@ TEST_F(AssetCatalogTest, insert_item_into_tree)
TEST_F(AssetCatalogTest, load_single_file_into_tree)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
/* Contains not only paths from the CDF but also the missing parents (implicitly defined
* catalogs). */
@@ -476,7 +477,7 @@ TEST_F(AssetCatalogTest, foreach_in_tree)
}
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
std::vector<AssetCatalogPath> expected_root_items{{"character", "path"}};
AssetCatalogTree *tree = service.get_catalog_tree();
@@ -499,7 +500,7 @@ TEST_F(AssetCatalogTest, foreach_in_tree)
TEST_F(AssetCatalogTest, find_catalog_by_path)
{
TestableAssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
AssetCatalog *catalog;
@@ -522,7 +523,7 @@ TEST_F(AssetCatalogTest, find_catalog_by_path)
TEST_F(AssetCatalogTest, write_single_file)
{
TestableAssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
const CatalogFilePath save_to_path = use_temp_path() +
@@ -550,7 +551,7 @@ TEST_F(AssetCatalogTest, write_single_file)
TEST_F(AssetCatalogTest, read_write_unicode_filepath)
{
TestableAssetCatalogService service(asset_library_root_);
- const CatalogFilePath load_from_path = asset_library_root_ + "/новый/" +
+ const CatalogFilePath load_from_path = asset_library_root_ + SEP_STR + "новый" + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
service.load_from_disk(load_from_path);
@@ -588,8 +589,9 @@ TEST_F(AssetCatalogTest, on_blendfile_save__with_existing_cdf)
const CatalogFilePath top_level_dir = create_temp_path(); /* Has trailing slash. */
/* Create a copy of the CDF in SVN, so we can safely write to it. */
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
- const CatalogFilePath cdf_dirname = top_level_dir + "other_dir/";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
+ const CatalogFilePath cdf_dirname = top_level_dir + "other_dir" + SEP_STR;
const CatalogFilePath cdf_filename = cdf_dirname + AssetCatalogService::DEFAULT_CATALOG_FILENAME;
ASSERT_TRUE(BLI_dir_create_recursive(cdf_dirname.c_str()));
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), cdf_filename.c_str()))
@@ -600,7 +602,7 @@ TEST_F(AssetCatalogTest, on_blendfile_save__with_existing_cdf)
service.load_from_disk();
const AssetCatalog *cat = service.create_catalog("some/catalog/path");
- const CatalogFilePath blendfilename = top_level_dir + "subdir/some_file.blend";
+ const CatalogFilePath blendfilename = top_level_dir + "subdir" + SEP_STR + "some_file.blend";
ASSERT_TRUE(service.write_to_disk(blendfilename));
EXPECT_EQ(cdf_filename, service.get_catalog_definition_file()->file_path);
@@ -650,7 +652,8 @@ TEST_F(AssetCatalogTest, on_blendfile_save__from_memory_into_empty_directory)
TEST_F(AssetCatalogTest, on_blendfile_save__from_memory_into_existing_cdf_and_merge)
{
const CatalogFilePath target_dir = create_temp_path(); /* Has trailing slash. */
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
CatalogFilePath writable_cdf_file = target_dir + AssetCatalogService::DEFAULT_CATALOG_FILENAME;
BLI_path_slash_native(writable_cdf_file.data());
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), writable_cdf_file.c_str()));
@@ -719,7 +722,7 @@ TEST_F(AssetCatalogTest, create_first_catalog_from_scratch)
service.write_to_disk(temp_lib_root + "phony.blend");
EXPECT_TRUE(BLI_is_dir(temp_lib_root.c_str()));
- const CatalogFilePath definition_file_path = temp_lib_root + "/" +
+ const CatalogFilePath definition_file_path = temp_lib_root + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
EXPECT_TRUE(BLI_is_file(definition_file_path.c_str()));
@@ -739,7 +742,7 @@ TEST_F(AssetCatalogTest, create_catalog_after_loading_file)
/* Copy the asset catalog definition files to a separate location, so that we can test without
* overwriting the test file in SVN. */
- const CatalogFilePath default_catalog_path = asset_library_root_ + "/" +
+ const CatalogFilePath default_catalog_path = asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
const CatalogFilePath writable_catalog_path = temp_lib_root +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
@@ -801,7 +804,7 @@ TEST_F(AssetCatalogTest, create_catalog_simple_name)
TEST_F(AssetCatalogTest, delete_catalog_leaf)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
/* Delete a leaf catalog, i.e. one that is not a parent of another catalog.
* This keeps this particular test easy. */
@@ -833,7 +836,7 @@ TEST_F(AssetCatalogTest, delete_catalog_leaf)
TEST_F(AssetCatalogTest, delete_catalog_parent_by_id)
{
TestableAssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
/* Delete a parent catalog. */
service.delete_catalog_by_id_soft(UUID_POSES_RUZENA);
@@ -847,7 +850,7 @@ TEST_F(AssetCatalogTest, delete_catalog_parent_by_id)
TEST_F(AssetCatalogTest, delete_catalog_parent_by_path)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" + "blender_assets.cats.txt");
+ service.load_from_disk(asset_library_root_ + SEP_STR + "blender_assets.cats.txt");
/* Create an extra catalog with the to-be-deleted path, and one with a child of that.
* This creates some duplicates that are bound to occur in production asset libraries as well.
@@ -887,14 +890,14 @@ TEST_F(AssetCatalogTest, delete_catalog_parent_by_path)
TEST_F(AssetCatalogTest, delete_catalog_write_to_disk)
{
TestableAssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
service.delete_catalog_by_id_soft(UUID_POSES_ELLIE);
const CatalogFilePath save_to_path = use_temp_path();
AssetCatalogDefinitionFile *cdf = service.get_catalog_definition_file();
- cdf->write_to_disk(save_to_path + "/" + AssetCatalogService::DEFAULT_CATALOG_FILENAME);
+ cdf->write_to_disk(save_to_path + SEP_STR + AssetCatalogService::DEFAULT_CATALOG_FILENAME);
AssetCatalogService loaded_service(save_to_path);
loaded_service.load_from_disk();
@@ -911,7 +914,7 @@ TEST_F(AssetCatalogTest, delete_catalog_write_to_disk)
TEST_F(AssetCatalogTest, update_catalog_path)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
const AssetCatalog *orig_cat = service.find_catalog(UUID_POSES_RUZENA);
@@ -940,7 +943,7 @@ TEST_F(AssetCatalogTest, update_catalog_path)
TEST_F(AssetCatalogTest, update_catalog_path_simple_name)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
service.update_catalog_path(UUID_POSES_RUZENA, "charlib/Ružena");
@@ -956,7 +959,7 @@ TEST_F(AssetCatalogTest, update_catalog_path_simple_name)
TEST_F(AssetCatalogTest, update_catalog_path_longer_than_simplename)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
const std::string new_path =
"this/is/a/very/long/path/that/exceeds/the/simple-name/length/of/assets";
@@ -978,7 +981,7 @@ TEST_F(AssetCatalogTest, update_catalog_path_longer_than_simplename)
TEST_F(AssetCatalogTest, update_catalog_path_add_slashes)
{
AssetCatalogService service(asset_library_root_);
- service.load_from_disk(asset_library_root_ + "/" +
+ service.load_from_disk(asset_library_root_ + SEP_STR +
AssetCatalogService::DEFAULT_CATALOG_FILENAME);
const AssetCatalog *orig_cat = service.find_catalog(UUID_POSES_RUZENA);
@@ -1019,8 +1022,10 @@ TEST_F(AssetCatalogTest, update_catalog_path_add_slashes)
TEST_F(AssetCatalogTest, merge_catalog_files)
{
const CatalogFilePath cdf_dir = create_temp_path();
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
- const CatalogFilePath modified_cdf_file = asset_library_root_ + "/modified_assets.cats.txt";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
+ const CatalogFilePath modified_cdf_file = asset_library_root_ + SEP_STR +
+ "modified_assets.cats.txt";
const CatalogFilePath temp_cdf_file = cdf_dir + "blender_assets.cats.txt";
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), temp_cdf_file.c_str()));
@@ -1059,8 +1064,10 @@ TEST_F(AssetCatalogTest, merge_catalog_files)
TEST_F(AssetCatalogTest, refresh_catalogs_with_modification)
{
const CatalogFilePath cdf_dir = create_temp_path();
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
- const CatalogFilePath modified_cdf_file = asset_library_root_ + "/catalog_reload_test.cats.txt";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
+ const CatalogFilePath modified_cdf_file = asset_library_root_ + SEP_STR +
+ "catalog_reload_test.cats.txt";
const CatalogFilePath temp_cdf_file = cdf_dir + "blender_assets.cats.txt";
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), temp_cdf_file.c_str()));
@@ -1131,8 +1138,9 @@ TEST_F(AssetCatalogTest, refresh_catalogs_with_modification)
TEST_F(AssetCatalogTest, backups)
{
const CatalogFilePath cdf_dir = create_temp_path();
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
- const CatalogFilePath writable_cdf_file = cdf_dir + "/blender_assets.cats.txt";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
+ const CatalogFilePath writable_cdf_file = cdf_dir + SEP_STR + "blender_assets.cats.txt";
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), writable_cdf_file.c_str()));
/* Read a CDF, modify, and write it. */
diff --git a/source/blender/blenkernel/intern/asset_library.cc b/source/blender/blenkernel/intern/asset_library.cc
index 968873cbcbe..b8420af1168 100644
--- a/source/blender/blenkernel/intern/asset_library.cc
+++ b/source/blender/blenkernel/intern/asset_library.cc
@@ -10,6 +10,7 @@
#include "BKE_main.h"
#include "BKE_preferences.h"
+#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
@@ -19,6 +20,13 @@
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference)
+{
+ blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
+ return service->get_asset_library(bmain, library_reference);
+}
+
/**
* Loading an asset library at this point only means loading the catalogs. Later on this should
* invoke reading of asset representations too.
@@ -172,4 +180,26 @@ void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
}
STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
}
+
+Vector<AssetLibraryReference> all_valid_asset_library_refs()
+{
+ Vector<AssetLibraryReference> result;
+ int i;
+ LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
+ if (!BLI_is_dir(asset_library->path)) {
+ continue;
+ }
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = i;
+ library_ref.type = ASSET_LIBRARY_CUSTOM;
+ result.append(library_ref);
+ }
+
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = -1;
+ library_ref.type = ASSET_LIBRARY_LOCAL;
+ result.append(library_ref);
+ return result;
+}
+
} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/asset_library_service.cc b/source/blender/blenkernel/intern/asset_library_service.cc
index a6b2b7548a2..cd8de7908bf 100644
--- a/source/blender/blenkernel/intern/asset_library_service.cc
+++ b/source/blender/blenkernel/intern/asset_library_service.cc
@@ -7,11 +7,15 @@
#include "asset_library_service.hh"
#include "BKE_blender.h"
+#include "BKE_preferences.h"
#include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
+#include "DNA_asset_types.h"
+#include "DNA_userdef_types.h"
+
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
@@ -38,13 +42,45 @@ void AssetLibraryService::destroy()
instance_.reset();
}
+AssetLibrary *AssetLibraryService::get_asset_library(
+ const Main *bmain, const AssetLibraryReference &library_reference)
+{
+ if (library_reference.type == ASSET_LIBRARY_LOCAL) {
+ /* For the "Current File" library we get the asset library root path based on main. */
+ char root_path[FILE_MAX];
+ if (bmain) {
+ BKE_asset_library_find_suitable_root_path_from_main(bmain, root_path);
+ }
+ else {
+ root_path[0] = '\0';
+ }
+
+ if (root_path[0] == '\0') {
+ /* File wasn't saved yet. */
+ return get_asset_library_current_file();
+ }
+
+ return get_asset_library_on_disk(root_path);
+ }
+ if (library_reference.type == ASSET_LIBRARY_CUSTOM) {
+ bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, library_reference.custom_library_index);
+
+ if (user_library) {
+ return get_asset_library_on_disk(user_library->path);
+ }
+ }
+
+ return nullptr;
+}
+
namespace {
std::string normalize_directory_path(StringRefNull directory)
{
char dir_normalized[PATH_MAX];
STRNCPY(dir_normalized, directory.c_str());
- BLI_path_normalize_dir(nullptr, dir_normalized);
+ BLI_path_normalize_dir(nullptr, dir_normalized, sizeof(dir_normalized));
return std::string(dir_normalized);
}
} // namespace
diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh
index 277fb9db6cc..c22c6b182ce 100644
--- a/source/blender/blenkernel/intern/asset_library_service.hh
+++ b/source/blender/blenkernel/intern/asset_library_service.hh
@@ -44,6 +44,9 @@ class AssetLibraryService {
/** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */
static void destroy();
+ AssetLibrary *get_asset_library(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
/**
* Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary.
*/
diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc
index de6180cb684..7952e7ea3b0 100644
--- a/source/blender/blenkernel/intern/asset_library_service_test.cc
+++ b/source/blender/blenkernel/intern/asset_library_service_test.cc
@@ -39,7 +39,7 @@ class AssetLibraryServiceTest : public testing::Test {
if (test_files_dir.empty()) {
FAIL();
}
- asset_library_root_ = test_files_dir + "/" + "asset_library";
+ asset_library_root_ = test_files_dir + SEP_STR + "asset_library";
temp_library_path_ = "";
}
@@ -59,7 +59,7 @@ class AssetLibraryServiceTest : public testing::Test {
{
BKE_tempdir_init("");
const CatalogFilePath tempdir = BKE_tempdir_session();
- temp_library_path_ = tempdir + "test-temporary-path/";
+ temp_library_path_ = tempdir + "test-temporary-path" + SEP_STR;
return temp_library_path_;
}
@@ -118,7 +118,7 @@ TEST_F(AssetLibraryServiceTest, library_path_trailing_slashes)
asset_lib_no_slash[strlen(asset_lib_no_slash) - 1] = '\0';
}
- BLI_path_slash_ensure(asset_lib_with_slash);
+ BLI_path_slash_ensure(asset_lib_with_slash, PATH_MAX);
AssetLibrary *const lib_no_slash = service->get_asset_library_on_disk(asset_lib_no_slash);
@@ -168,7 +168,8 @@ TEST_F(AssetLibraryServiceTest, has_any_unsaved_catalogs)
TEST_F(AssetLibraryServiceTest, has_any_unsaved_catalogs_after_write)
{
const CatalogFilePath writable_dir = create_temp_path(); /* Has trailing slash. */
- const CatalogFilePath original_cdf_file = asset_library_root_ + "/blender_assets.cats.txt";
+ const CatalogFilePath original_cdf_file = asset_library_root_ + SEP_STR +
+ "blender_assets.cats.txt";
CatalogFilePath writable_cdf_file = writable_dir + AssetCatalogService::DEFAULT_CATALOG_FILENAME;
BLI_path_slash_native(writable_cdf_file.data());
ASSERT_EQ(0, BLI_copy(original_cdf_file.c_str(), writable_cdf_file.c_str()));
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index b86353bdb74..544427cfdd3 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -642,15 +642,26 @@ CustomDataAttributes::CustomDataAttributes(CustomDataAttributes &&other)
size_ = other.size_;
data = other.data;
CustomData_reset(&other.data);
+ other.size_ = 0;
}
CustomDataAttributes &CustomDataAttributes::operator=(const CustomDataAttributes &other)
{
- if (this != &other) {
- CustomData_copy(&other.data, &data, CD_MASK_ALL, CD_DUPLICATE, other.size_);
- size_ = other.size_;
+ if (this == &other) {
+ return *this;
}
+ this->~CustomDataAttributes();
+ new (this) CustomDataAttributes(other);
+ return *this;
+}
+CustomDataAttributes &CustomDataAttributes::operator=(CustomDataAttributes &&other)
+{
+ if (this == &other) {
+ return *this;
+ }
+ this->~CustomDataAttributes();
+ new (this) CustomDataAttributes(std::move(other));
return *this;
}
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 23cf368af01..3598201d906 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -59,7 +59,7 @@ void BKE_blender_free(void)
{
/* samples are in a global list..., also sets G_MAIN->sound->sample NULL */
- /* Needs to run before main free as wm is still referenced for icons preview jobs. */
+ /* Needs to run before main free as window-manager is still referenced for icons preview jobs. */
BKE_studiolight_free();
BKE_blender_globals_clear();
diff --git a/source/blender/blenkernel/intern/blender_undo.c b/source/blender/blenkernel/intern/blender_undo.c
index a5096b4f9eb..f22dfc6054a 100644
--- a/source/blender/blenkernel/intern/blender_undo.c
+++ b/source/blender/blenkernel/intern/blender_undo.c
@@ -116,7 +116,7 @@ MemFileUndoData *BKE_memfile_undo_encode(Main *bmain, MemFileUndoData *mfu_prev)
counter = counter % U.undosteps;
BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
- BLI_join_dirfile(filepath, sizeof(filepath), BKE_tempdir_session(), numstr);
+ BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_session(), numstr);
/* success = */ /* UNUSED */ BLO_write_file(
bmain, filepath, fileflags, &(const struct BlendFileWriteParams){0}, NULL);
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 6546659f6cd..8b0d3f2e92e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -186,7 +186,7 @@ static void setup_app_data(bContext *C,
clean_paths(bfd->main);
}
- /* XXX here the complex windowmanager matching */
+ /* The following code blocks performs complex window-manager matching. */
/* no load screens? */
if (mode != LOAD_UI) {
@@ -737,7 +737,7 @@ bool BKE_blendfile_userdef_write_all(ReportList *reports)
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL))) {
bool ok_write;
- BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE);
printf("Writing userprefs: '%s' ", filepath);
if (use_template_userpref) {
@@ -764,7 +764,7 @@ bool BKE_blendfile_userdef_write_all(ReportList *reports)
if (use_template_userpref) {
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, U.app_template))) {
/* Also save app-template prefs */
- BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE);
printf("Writing userprefs app-template: '%s' ", filepath);
if (BKE_blendfile_userdef_write(filepath, reports) != 0) {
diff --git a/source/blender/blenkernel/intern/blendfile_link_append.c b/source/blender/blenkernel/intern/blendfile_link_append.c
index 394469e19a4..4dd225c09ec 100644
--- a/source/blender/blenkernel/intern/blendfile_link_append.c
+++ b/source/blender/blenkernel/intern/blendfile_link_append.c
@@ -1494,6 +1494,7 @@ void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
* code is wrong, we need to redo it here after adding them back to main. */
BKE_main_id_refcount_recompute(bmain, false);
+ BKE_layer_collection_resync_forbid();
/* Note that in reload case, we also want to replace indirect usages. */
const short remap_flags = ID_REMAP_SKIP_NEVER_NULL_USAGE |
(do_reload ? 0 : ID_REMAP_SKIP_INDIRECT_USAGE);
@@ -1523,6 +1524,8 @@ void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
id_us_plus_no_lib(&old_key->id);
}
}
+ BKE_layer_collection_resync_allow();
+ BKE_main_collection_sync_remap(bmain);
BKE_main_unlock(bmain);
@@ -1614,6 +1617,9 @@ void BKE_blendfile_library_relocate(BlendfileLinkAppendContext *lapp_context,
(id->tag & LIB_TAG_PRE_EXISTING) == 0) {
continue;
}
+ if ((id->override_library->reference->tag & LIB_TAG_MISSING) == 0) {
+ id->tag &= ~LIB_TAG_MISSING;
+ }
if ((id->override_library->reference->tag & LIB_TAG_PRE_EXISTING) == 0) {
BKE_lib_override_library_update(bmain, id);
}
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 2e07b52c7bf..a0458f0f8d8 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra)
if (flbr->ob && flbr->cfra != cfra) {
/* save object locations for velocity calculations */
copy_v3_v3(flbr->oloc, flbr->loc);
- copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]);
flbr->cfra = cfra;
}
}
diff --git a/source/blender/blenkernel/intern/bpath.c b/source/blender/blenkernel/intern/bpath.c
index f639d03ae0f..6bf121675bc 100644
--- a/source/blender/blenkernel/intern/bpath.c
+++ b/source/blender/blenkernel/intern/bpath.c
@@ -155,7 +155,7 @@ bool BKE_bpath_foreach_path_dirfile_fixed_process(BPathForeachPathData *bpath_da
char path_src[FILE_MAX];
char path_dst[FILE_MAX];
- BLI_join_dirfile(path_src, sizeof(path_src), path_dir, path_file);
+ BLI_path_join(path_src, sizeof(path_src), path_dir, path_file);
/* So that functions can access the old value. */
BLI_strncpy(path_dst, path_src, FILE_MAX);
@@ -279,7 +279,7 @@ static bool missing_files_find__recursive(const char *search_directory,
continue;
}
- BLI_join_dirfile(path, sizeof(path), search_directory, de->d_name);
+ BLI_path_join(path, sizeof(path), search_directory, de->d_name);
if (BLI_stat(path, &status) == -1) {
CLOG_WARN(&LOG, "Cannot get file status (`stat()`) of '%s'", path);
diff --git a/source/blender/blenkernel/intern/brush.cc b/source/blender/blenkernel/intern/brush.cc
index 20d86ea5a2d..6f1435e90b8 100644
--- a/source/blender/blenkernel/intern/brush.cc
+++ b/source/blender/blenkernel/intern/brush.cc
@@ -1974,19 +1974,37 @@ void BKE_brush_curve_preset(Brush *b, eCurveMappingPreset preset)
BKE_curvemapping_changed(cumap, false);
}
+const struct MTex *BKE_brush_mask_texture_get(const struct Brush *brush,
+ const eObjectMode object_mode)
+{
+ if (object_mode == OB_MODE_SCULPT) {
+ return &brush->mtex;
+ }
+ return &brush->mask_mtex;
+}
+
+const struct MTex *BKE_brush_color_texture_get(const struct Brush *brush,
+ const eObjectMode object_mode)
+{
+ if (object_mode == OB_MODE_SCULPT) {
+ return &brush->mask_mtex;
+ }
+ return &brush->mtex;
+}
+
float BKE_brush_sample_tex_3d(const Scene *scene,
const Brush *br,
+ const MTex *mtex,
const float point[3],
float rgba[4],
const int thread,
struct ImagePool *pool)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
- const MTex *mtex = &br->mtex;
float intensity = 1.0;
bool hasrgb = false;
- if (!mtex->tex) {
+ if (mtex == nullptr || mtex->tex == nullptr) {
intensity = 1;
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 8608ce97397..7c1193d80ab 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob)
}
if (cam->dof.focus_object) {
float view_dir[3], dof_dir[3];
- normalize_v3_v3(view_dir, ob->obmat[2]);
+ normalize_v3_v3(view_dir, ob->object_to_world[2]);
bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose,
cam->dof.focus_subtarget);
if (pchan) {
float posemat[4][4];
- mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat);
- sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]);
+ mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]);
}
else {
- sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]);
+ sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]);
}
return fabsf(dot_v3v3(view_dir, dof_dir));
}
@@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene,
BKE_camera_params_compute_matrix(params);
/* initialize callback data */
- copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat);
+ copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world);
normalize_m3(data->camera_rotmat);
/* To transform a plane which is in its homogeneous representation (4d vector),
* we need the inverse of the transpose of the transform matrix... */
@@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph,
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
- copy_m4_m4(r_modelmat, camera->obmat);
+ copy_m4_m4(r_modelmat, camera->object_to_world);
}
static void camera_stereo3d_model_matrix(const Object *camera,
@@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
float size[3];
- mat4_to_size(size, camera->obmat);
+ mat4_to_size(size, camera->object_to_world);
size_to_mat4(sizemat, size);
if (pivot == CAM_S3D_PIVOT_CENTER) {
@@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
toeinmat[3][0] = interocular_distance * fac_signed;
/* transform */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
/* scale back to the original size */
@@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
/* rotate perpendicular to the interocular line */
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
/* translate along the interocular line */
@@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera,
}
}
else {
- normalize_m4_m4(r_modelmat, camera->obmat);
+ normalize_m4_m4(r_modelmat, camera->object_to_world);
/* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 89983eb8f62..910869bbc72 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -269,7 +269,7 @@ static int do_step_cloth(
/* Get the current position. */
copy_v3_v3(verts->xconst, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xconst);
+ mul_m4_v3(ob->object_to_world, verts->xconst);
if (vert_mass_changed) {
verts->mass = clmd->sim_parms->mass;
@@ -581,7 +581,7 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC
if (clmd->clothObject) {
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (i = 0; i < cloth->mvert_num; i++) {
copy_v3_v3(vertexCos[i], cloth->verts[i].x);
@@ -763,11 +763,11 @@ static bool cloth_from_object(
if (first) {
copy_v3_v3(verts->x, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->x);
+ mul_m4_v3(ob->object_to_world, verts->x);
if (shapekey_rest) {
copy_v3_v3(verts->xrest, shapekey_rest[i]);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
else {
copy_v3_v3(verts->xrest, verts->x);
@@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh)
/* vertex count is already ensured to match */
for (i = 0; i < mesh->totvert; i++, verts++) {
copy_v3_v3(verts->xrest, mvert[i].co);
- mul_m4_v3(ob->obmat, verts->xrest);
+ mul_m4_v3(ob->object_to_world, verts->xrest);
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a6a6a1ca28f..1f288aef5ad 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob(
/* Quats/Axis-Angle, so Eulers should just use default order */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
- copy_m4_m4(cob->matrix, ob->obmat);
+ copy_m4_m4(cob->matrix, ob->object_to_world);
}
else {
unit_m4(cob->matrix);
@@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob(
}
/* matrix in world-space */
- mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat);
+ mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat);
}
else {
unit_m4(cob->matrix);
@@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob)
/* cob->ob might not exist! */
if (cob->ob) {
/* copy new ob-matrix back to owner */
- copy_m4_m4(cob->ob->obmat, cob->matrix);
+ copy_m4_m4(cob->ob->object_to_world, cob->matrix);
/* copy inverse of delta back to owner */
invert_m4_m4(cob->ob->constinv, delta);
@@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* World to pose. */
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_m4_m4m4(mat, imat, mat);
/* Use pose-space as stepping stone for other spaces. */
@@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
}
else {
/* Pose to world. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* Use world-space as stepping stone for other spaces. */
if (to != CONSTRAINT_SPACE_WORLD) {
/* Call self with slightly different values. */
@@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* Check if object has a parent. */
if (ob->parent) {
/* 'subtract' parent's effects from owner. */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
invert_m4_m4_safe(imat, diff_mat);
mul_m4_m4m4(mat, imat, mat);
}
@@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob,
/* check that object has a parent - otherwise this won't work */
if (ob->parent) {
/* 'add' parent's effect back to owner */
- mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
+ mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv);
mul_m4_m4m4(mat, diff_mat, mat);
}
else {
@@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
* calc_gizmo_stats, V3D_ORIENT_NORMAL case */
/* We need the transpose of the inverse for a normal. */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(tmat, imat);
transpose_m3(tmat);
@@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
normalize_m4(mat);
/* apply the average coordinate as the new location */
- mul_v3_m4v3(mat[3], ob->obmat, vec);
+ mul_v3_m4v3(mat[3], ob->object_to_world, vec);
}
/* function that sets the given matrix based on given vertex group in lattice */
@@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
const int defgroup = BKE_object_defgroup_name_index(ob, substring);
/* initialize target matrix using target matrix */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* get index of vertex group */
if (defgroup == -1) {
@@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m
}
}
- /* find average location, then multiply by ob->obmat to find world-space location */
+ /* find average location, then multiply by ob->object_to_world to find world-space location */
if (grouped) {
mul_v3_fl(vec, 1.0f / grouped);
}
- mul_v3_m4v3(tvec, ob->obmat, vec);
+ mul_v3_m4v3(tvec, ob->object_to_world, vec);
/* copy new location to matrix */
copy_v3_v3(mat[3], tvec);
@@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob,
{
/* Case OBJECT */
if (substring[0] == '\0') {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false);
}
/* Case VERTEXGROUP */
@@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob,
if (headtail < 0.000001f && !(is_bbone && full_bbone)) {
/* skip length interpolation if set to head */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) {
/* use point along bbone */
@@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob,
mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc);
}
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
else {
float tempmat[4][4], loc[3];
@@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob,
copy_m4_m4(tempmat, pchan->pose_mat);
copy_v3_v3(tempmat[3], loc);
- mul_m4_m4m4(mat, ob->obmat, tempmat);
+ mul_m4_m4m4(mat, ob->object_to_world, tempmat);
}
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
/* convert matrix space as required */
@@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
if (data->flag & CHILDOF_SET_INVERSE) {
invert_m4_m4(data->invmat, parmat);
if (cob->pchan != NULL) {
- mul_m4_series(data->invmat, data->invmat, cob->ob->obmat);
+ mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world);
}
copy_m4_m4(inverse_matrix, data->invmat);
@@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
else {
float vec[3];
/* move grabtarget into world space */
- mul_v3_m4v3(vec, ob->obmat, data->grabtarget);
- copy_m4_m4(ct->matrix, ob->obmat);
+ mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget);
+ copy_m4_m4(ct->matrix, ob->object_to_world);
copy_v3_v3(ct->matrix[3], vec);
}
}
@@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat);
}
}
}
@@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget);
if (pchan != NULL) {
- mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat);
+ mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat);
return;
}
}
@@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
float weight = ct->weight;
/* Our object's location in target pose space. */
- invert_m4_m4(iobmat, ct->tar->obmat);
+ invert_m4_m4(iobmat, ct->tar->object_to_world);
mul_v3_m4v3(co, iobmat, wco);
/* Multiply by the envelope weight when appropriate. */
@@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 1].mat,
@@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat);
}
- armdef_accumulate_matrix(ct->tar->obmat,
+ armdef_accumulate_matrix(ct->tar->object_to_world,
iobmat,
basemat,
b_bone_mats[index + 2].mat,
@@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct,
}
else {
/* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */
- armdef_accumulate_matrix(
- ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq);
+ armdef_accumulate_matrix(ct->tar->object_to_world,
+ iobmat,
+ bone->arm_mat,
+ pchan->chan_mat,
+ weight,
+ r_sum_mat,
+ r_sum_dq);
}
/* Accumulate the weight. */
@@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ
/* For constraints on bones, use the rest position to bind b-bone segments
* and envelopes, to allow safely changing the bone location as if parented. */
copy_v3_v3(input_co, cob->pchan->bone->arm_head);
- mul_m4_v3(cob->ob->obmat, input_co);
+ mul_m4_v3(cob->ob->object_to_world, input_co);
}
else {
copy_v3_v3(input_co, cob->matrix[3]);
@@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
unit_m4(totmat);
copy_v3_v3(totmat[3], vec);
- mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat);
+ mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat);
}
}
@@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph),
if (BKE_shrinkwrap_init_tree(
&tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) {
- BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat);
+ BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world);
switch (scon->shrinkType) {
case MOD_SHRINKWRAP_NEAREST_SURFACE:
@@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co
/* Object matrix of the camera. */
float camera_obmat[4][4];
- copy_m4_m4(camera_obmat, camera_object->obmat);
+ copy_m4_m4(camera_obmat, camera_object->object_to_world);
/* Calculate inverted matrix of the solved camera at the current time. */
float reconstructed_camera_mat[4][4];
@@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
}
float depth_object_mat_inv[4][4];
- invert_m4_m4(depth_object_mat_inv, depth_object->obmat);
+ invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world);
float ray_start[3], ray_end[3];
- mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]);
+ mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]);
mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]);
float ray_direction[3];
@@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co
&tree_data);
if (result != -1) {
- mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co);
+ mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co);
}
free_bvhtree_from_mesh(&tree_data);
@@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context,
}
float disp[3];
- mul_v3_m4v3(disp, camera_object->obmat, vec);
+ mul_v3_m4v3(disp, camera_object->object_to_world, vec);
/* apply camera rotation so Z-axis would be co-linear */
- copy_m4_m4(rmat, camera_object->obmat);
+ copy_m4_m4(rmat, camera_object->object_to_world);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(parmat, camob->obmat, imat);
+ mul_m4_m4m4(parmat, camob->object_to_world, imat);
copy_m4_m4(obmat, cob->matrix);
@@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph,
BLI_freelinkN(&single_con, new_con);
/* Apply transform from matrix. */
- BKE_object_apply_mat4(ob, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true);
return true;
}
@@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph,
cob->ob = (Object *)ownerdata;
cob->pchan = NULL;
if (cob->ob) {
- copy_m4_m4(cob->matrix, cob->ob->obmat);
+ copy_m4_m4(cob->matrix, cob->ob->object_to_world);
copy_m4_m4(cob->startmat, cob->matrix);
}
else {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index d7bd0038d3c..1d6092849cc 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -393,37 +393,37 @@ static void *ctx_data_pointer_get(const bContext *C, const char *member)
return NULL;
}
-static int ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
+static bool ctx_data_pointer_verify(const bContext *C, const char *member, void **pointer)
{
/* if context is NULL, pointer must be NULL too and that is a valid return */
if (C == NULL) {
*pointer = NULL;
- return 1;
+ return true;
}
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_POINTER);
*pointer = result.ptr.data;
- return 1;
+ return true;
}
*pointer = NULL;
- return 0;
+ return false;
}
-static int ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
+static bool ctx_data_collection_get(const bContext *C, const char *member, ListBase *list)
{
bContextDataResult result;
if (ctx_data_get((bContext *)C, member, &result) == CTX_RESULT_OK) {
BLI_assert(result.type == CTX_DATA_TYPE_COLLECTION);
*list = result.list;
- return 1;
+ return true;
}
BLI_listbase_clear(list);
- return 0;
+ return false;
}
static int ctx_data_base_collection_get(const bContext *C, const char *member, ListBase *list)
@@ -681,7 +681,7 @@ void CTX_data_list_add_ptr(bContextDataResult *result, const PointerRNA *ptr)
BLI_addtail(&result->list, link);
}
-int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBase *))
+int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *))
{
ListBase list;
@@ -1291,62 +1291,62 @@ ToolSettings *CTX_data_tool_settings(const bContext *C)
return NULL;
}
-int CTX_data_selected_ids(const bContext *C, ListBase *list)
+bool CTX_data_selected_ids(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_ids", list);
}
-int CTX_data_selected_nodes(const bContext *C, ListBase *list)
+bool CTX_data_selected_nodes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_nodes", list);
}
-int CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_editable_objects", list);
}
-int CTX_data_editable_objects(const bContext *C, ListBase *list)
+bool CTX_data_editable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_objects", list);
}
-int CTX_data_editable_bases(const bContext *C, ListBase *list)
+bool CTX_data_editable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "editable_objects", list);
}
-int CTX_data_selected_objects(const bContext *C, ListBase *list)
+bool CTX_data_selected_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_objects", list);
}
-int CTX_data_selected_bases(const bContext *C, ListBase *list)
+bool CTX_data_selected_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selected_objects", list);
}
-int CTX_data_visible_objects(const bContext *C, ListBase *list)
+bool CTX_data_visible_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_objects", list);
}
-int CTX_data_visible_bases(const bContext *C, ListBase *list)
+bool CTX_data_visible_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "visible_objects", list);
}
-int CTX_data_selectable_objects(const bContext *C, ListBase *list)
+bool CTX_data_selectable_objects(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selectable_objects", list);
}
-int CTX_data_selectable_bases(const bContext *C, ListBase *list)
+bool CTX_data_selectable_bases(const bContext *C, ListBase *list)
{
return ctx_data_base_collection_get(C, "selectable_objects", list);
}
@@ -1404,22 +1404,22 @@ struct CacheFile *CTX_data_edit_cachefile(const bContext *C)
return ctx_data_pointer_get(C, "edit_cachefile");
}
-int CTX_data_selected_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_bones", list);
}
-int CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_editable_bones", list);
}
-int CTX_data_visible_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_bones", list);
}
-int CTX_data_editable_bones(const bContext *C, ListBase *list)
+bool CTX_data_editable_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_bones", list);
}
@@ -1429,17 +1429,17 @@ struct bPoseChannel *CTX_data_active_pose_bone(const bContext *C)
return ctx_data_pointer_get(C, "active_pose_bone");
}
-int CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones", list);
}
-int CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
+bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "selected_pose_bones_from_active_object", list);
}
-int CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
+bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_pose_bones", list);
}
@@ -1459,17 +1459,17 @@ bGPDframe *CTX_data_active_gpencil_frame(const bContext *C)
return ctx_data_pointer_get(C, "active_gpencil_frame");
}
-int CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "visible_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_layers", list);
}
-int CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
+bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list)
{
return ctx_data_collection_get(C, "editable_gpencil_strokes", list);
}
diff --git a/source/blender/blenkernel/intern/crazyspace.cc b/source/blender/blenkernel/intern/crazyspace.cc
index 190e2d3bb7e..f83c321c4ae 100644
--- a/source/blender/blenkernel/intern/crazyspace.cc
+++ b/source/blender/blenkernel/intern/crazyspace.cc
@@ -70,47 +70,48 @@ static void set_crazy_vertex_quat(float r_quat[4],
sub_qt_qtqt(r_quat, q2, q1);
}
-static bool modifiers_disable_subsurf_temporary(struct Scene *scene, Object *ob)
+static bool modifiers_disable_subsurf_temporary(Object *ob, const int cageIndex)
{
- bool disabled = false;
- int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true);
+ bool changed = false;
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
for (int i = 0; md && i <= cageIndex; i++, md = md->next) {
if (md->type == eModifierType_Subsurf) {
md->mode ^= eModifierMode_DisableTemporary;
- disabled = true;
+ changed = true;
}
}
- return disabled;
+ return changed;
}
float (*BKE_crazyspace_get_mapped_editverts(struct Depsgraph *depsgraph, Object *obedit))[3]
{
- Scene *scene = DEG_get_input_scene(depsgraph);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
- Mesh *mesh_eval = static_cast<Mesh *>(obedit_eval->data);
- BMEditMesh *editmesh_eval = mesh_eval->edit_mesh;
+ const int cageIndex = BKE_modifiers_get_cage_index(scene_eval, obedit_eval, nullptr, true);
- /* disable subsurf temporal, get mapped cos, and enable it */
- if (modifiers_disable_subsurf_temporary(scene_eval, obedit_eval)) {
- /* Need to make new derived-mesh. */
+ /* Disable subsurf temporal, get mapped cos, and enable it. */
+ if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
+ /* Need to make new cage.
+ * TODO: Avoid losing original evaluated geometry. */
makeDerivedMesh(depsgraph, scene_eval, obedit_eval, &CD_MASK_BAREMESH);
}
- /* now get the cage */
- Mesh *mesh_eval_cage = editbmesh_get_eval_cage_from_orig(
- depsgraph, scene, obedit, &CD_MASK_BAREMESH);
+ /* Now get the cage. */
+ BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
+ Mesh *mesh_eval_cage = editbmesh_get_eval_cage(
+ depsgraph, scene_eval, obedit_eval, em_eval, &CD_MASK_BAREMESH);
- const int nverts = editmesh_eval->bm->totvert;
+ const int nverts = em_eval->bm->totvert;
float(*vertexcos)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*vertexcos) * nverts, "vertexcos map"));
mesh_get_mapped_verts_coords(mesh_eval_cage, vertexcos, nverts);
- /* set back the flag, no new cage needs to be built, transform does it */
- modifiers_disable_subsurf_temporary(scene_eval, obedit_eval);
+ /* Set back the flag, and ensure new cage needs to be built. */
+ if (modifiers_disable_subsurf_temporary(obedit_eval, cageIndex)) {
+ DEG_id_tag_update(&obedit->id, ID_RECALC_GEOMETRY);
+ }
return vertexcos;
}
diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c
index 9a27ba91c2f..066d8494451 100644
--- a/source/blender/blenkernel/intern/curve_deform.c
+++ b/source/blender/blenkernel/intern/curve_deform.c
@@ -44,8 +44,8 @@ typedef struct {
static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd)
{
float imat[4][4];
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world);
invert_m4_m4(cd->curvespace, cd->objectspace);
copy_m3_m4(cd->objectspace3, cd->objectspace);
cd->no_rot_axis = 0;
diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index b9fea2a27b8..ecf3be9bd81 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -332,7 +332,8 @@ static eAttrDomain get_attribute_domain_for_mesh(const AttributeAccessor &mesh_a
static bool should_add_attribute_to_mesh(const AttributeAccessor &curve_attributes,
const AttributeAccessor &mesh_attributes,
- const AttributeIDRef &id)
+ const AttributeIDRef &id,
+ const AttributeMetaData &meta_data)
{
/* The position attribute has special non-generic evaluation. */
@@ -346,6 +347,9 @@ static bool should_add_attribute_to_mesh(const AttributeAccessor &curve_attribut
if (!id.should_be_kept()) {
return false;
}
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return false;
+ }
return true;
}
@@ -714,7 +718,7 @@ Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
MutableAttributeAccessor mesh_attributes = mesh->attributes_for_write();
main_attributes.for_all([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
- if (!should_add_attribute_to_mesh(main_attributes, mesh_attributes, id)) {
+ if (!should_add_attribute_to_mesh(main_attributes, mesh_attributes, id, meta_data)) {
return true;
}
main_attributes_set.add_new(id);
@@ -751,7 +755,7 @@ Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
if (main_attributes.contains(id)) {
return true;
}
- if (!should_add_attribute_to_mesh(profile_attributes, mesh_attributes, id)) {
+ if (!should_add_attribute_to_mesh(profile_attributes, mesh_attributes, id, meta_data)) {
return true;
}
const eAttrDomain src_domain = meta_data.domain;
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index 01be22a57b0..61755a5be9b 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -287,7 +287,10 @@ static void curves_evaluate_modifiers(struct Depsgraph *depsgraph,
{
/* Modifier evaluation modes. */
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
- const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
+ int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
+ if (BKE_object_is_in_editmode(object)) {
+ required_mode = (ModifierMode)(int(required_mode) | eModifierMode_Editmode);
+ }
ModifierApplyFlag apply_flag = use_render ? MOD_APPLY_RENDER : MOD_APPLY_USECACHE;
const ModifierEvalContext mectx = {depsgraph, object, apply_flag};
@@ -409,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst)
CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob)
{
- this->curves_to_world = curves_ob.obmat;
+ this->curves_to_world = curves_ob.object_to_world;
this->world_to_curves = this->curves_to_world.inverted();
if (surface_ob != nullptr) {
- this->surface_to_world = surface_ob->obmat;
+ this->surface_to_world = surface_ob->object_to_world;
this->world_to_surface = this->surface_to_world.inverted();
this->surface_to_curves = this->world_to_curves * this->surface_to_world;
this->curves_to_surface = this->world_to_surface * this->curves_to_world;
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index f5c845443f1..7c338480c71 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -9,6 +9,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_array_utils.hh"
#include "BLI_bounds.hh"
#include "BLI_index_mask_ops.hh"
#include "BLI_length_parameterize.hh"
@@ -1111,21 +1112,11 @@ static void copy_between_buffers(const CPPType &type,
src_range.size());
}
-template<typename T>
-static void copy_with_map(const Span<T> src, const Span<int> map, MutableSpan<T> dst)
-{
- threading::parallel_for(map.index_range(), 1024, [&](const IndexRange range) {
- for (const int i : range) {
- dst[i] = src[map[i]];
- }
- });
-}
-
static void copy_with_map(const GSpan src, const Span<int> map, GMutableSpan dst)
{
attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
using T = decltype(dummy);
- copy_with_map(src.typed<T>(), map, dst.typed<T>());
+ array_utils::gather(src.typed<T>(), map, dst.typed<T>());
});
}
@@ -1233,6 +1224,10 @@ static CurvesGeometry copy_with_removed_points(const CurvesGeometry &curves,
attribute.dst.finish();
}
+ if (new_curves.curves_num() != curves.curves_num()) {
+ new_curves.remove_attributes_based_on_types();
+ }
+
return new_curves;
}
@@ -1338,6 +1333,8 @@ static CurvesGeometry copy_with_removed_curves(const CurvesGeometry &curves,
attribute.dst.finish();
}
+ new_curves.remove_attributes_based_on_types();
+
return new_curves;
}
@@ -1402,6 +1399,9 @@ void CurvesGeometry::reverse_curves(const IndexMask curves_to_reverse)
if (meta_data.domain != ATTR_DOMAIN_POINT) {
return true;
}
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
if (id.is_named() && bezier_handle_names.contains(id.name())) {
return true;
}
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 6f2390fc28f..03a0f17a4bb 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -19,6 +19,7 @@
#include "BLI_bitmap.h"
#include "BLI_color.hh"
+#include "BLI_cpp_type_make.hh"
#include "BLI_endian_switch.h"
#include "BLI_index_range.hh"
#include "BLI_math.h"
@@ -5387,6 +5388,8 @@ const blender::CPPType *custom_data_type_to_cpp_type(const eCustomDataType type)
return &CPPType::get<int8_t>();
case CD_PROP_BYTE_COLOR:
return &CPPType::get<ColorGeometry4b>();
+ case CD_PROP_STRING:
+ return &CPPType::get<MStringProperty>();
default:
return nullptr;
}
@@ -5419,6 +5422,9 @@ eCustomDataType cpp_type_to_custom_data_type(const blender::CPPType &type)
if (type.is<ColorGeometry4b>()) {
return CD_PROP_BYTE_COLOR;
}
+ if (type.is<MStringProperty>()) {
+ return CD_PROP_STRING;
+ }
return static_cast<eCustomDataType>(-1);
}
@@ -5430,3 +5436,5 @@ size_t CustomData_get_elem_size(CustomDataLayer *layer)
{
return LAYERTYPEINFO[layer->type].size;
}
+
+BLI_CPP_TYPE_MAKE(MStringProperty, MStringProperty, CPPTypeFlags::None);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e177250ae5a..b9cec17b6e0 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
numOfVerts_p = mesh_p->totvert;
mvert_p = BKE_mesh_verts_for_write(mesh_p);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
.brush_vel = *brushVel,
.mvert_p = mvert_p,
.mvert_c = mvert_c,
- .obmat = ob->obmat,
+ .obmat = ob->object_to_world,
.prev_obmat = prev_obmat,
.timescale = timescale,
};
@@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
SUBFRAME_RECURSION,
BKE_scene_ctime_get(scene),
eModifierType_DynamicPaint);
- copy_m4_m4(prev_obmat, ob->obmat);
+ copy_m4_m4(prev_obmat, ob->object_to_world);
/* current frame mesh */
scene->r.cfra = cur_fra;
@@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity(
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
- mul_m4_v3(ob->obmat, cur_loc);
+ mul_m4_v3(ob->object_to_world, cur_loc);
sub_v3_v3v3(brushVel->v, cur_loc, prev_loc);
mul_v3_fl(brushVel->v, 1.0f / timescale);
@@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
* (Faster than transforming per surface point
* coordinates and normals to object space) */
for (ii = 0; ii < numOfVerts; ii++) {
- mul_m4_v3(brushOb->obmat, mvert[ii].co);
+ mul_m4_v3(brushOb->object_to_world, mvert[ii].co);
boundInsert(&mesh_bb, mvert[ii].co);
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
copy_v3_v3(nor, vert_normals[ii]);
- mul_mat3_m4_v3(brushOb->obmat, nor);
+ mul_mat3_m4_v3(brushOb->object_to_world, nor);
normalize_v3(nor);
add_v3_v3(avg_brushNor, nor);
@@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
}
/* matrix comparison */
- if (!equals_m4m4(bData->prev_obmat, ob->obmat)) {
+ if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) {
return true;
}
@@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
mul_v3_v3v3(scaled_nor, temp_nor, ob->scale);
bData->bNormal[index].normal_scale = len_v3(scaled_nor);
}
- mul_mat3_m4_v3(ob->obmat, temp_nor);
+ mul_mat3_m4_v3(ob->object_to_world, temp_nor);
normalize_v3(temp_nor);
negate_v3_v3(bData->bNormal[index].invNorm, temp_nor);
}
@@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
bData->mesh_bounds.valid = false;
for (index = 0; index < canvasNumOfVerts; index++) {
copy_v3_v3(canvas_verts[index].v, mvert[index].co);
- mul_m4_v3(ob->obmat, canvas_verts[index].v);
+ mul_m4_v3(ob->object_to_world, canvas_verts[index].v);
boundInsert(&bData->mesh_bounds, canvas_verts[index].v);
}
@@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
dynamicPaint_prepareAdjacencyData(surface, false);
/* Copy current frame vertices to check against in next frame */
- copy_m4_m4(bData->prev_obmat, ob->obmat);
+ copy_m4_m4(bData->prev_obmat, ob->object_to_world);
memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert));
bData->clear = 0;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 42b38854248..983e4b3c6e6 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef
if (eff->ob->runtime.curve_cache->anim_path_accum_length) {
BKE_where_on_path(
eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL);
- mul_m4_v3(eff->ob->obmat, eff->guide_loc);
- mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir);
+ mul_m4_v3(eff->ob->object_to_world, eff->guide_loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir);
}
}
}
@@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff,
copy_v3_v3(efd->loc, verts[*efd->index].co);
copy_v3_v3(efd->nor, vert_normals[*efd->index]);
- mul_m4_v3(eff->ob->obmat, efd->loc);
- mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
+ mul_m4_v3(eff->ob->object_to_world, efd->loc);
+ mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor);
normalize_v3(efd->nor);
@@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff,
const Object *ob = eff->ob;
/* Use z-axis as normal. */
- normalize_v3_v3(efd->nor, ob->obmat[2]);
+ normalize_v3_v3(efd->nor, ob->object_to_world[2]);
if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) {
float temp[3], translate[3];
- sub_v3_v3v3(temp, point->loc, ob->obmat[3]);
+ sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]);
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
- add_v3_v3v3(efd->loc, ob->obmat[3], translate);
+ add_v3_v3v3(efd->loc, ob->object_to_world[3], translate);
}
else { /* normally efd->loc is closest point on effector xy-plane */
sub_v3_v3v3(efd->loc, point->loc, translate);
}
}
else {
- copy_v3_v3(efd->loc, ob->obmat[3]);
+ copy_v3_v3(efd->loc, ob->object_to_world[3]);
}
zero_v3(efd->vel);
@@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff,
}
else {
/* for some effectors we need the object center every time */
- sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]);
- normalize_v3_v3(efd->nor2, eff->ob->obmat[2]);
+ sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]);
+ normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]);
}
}
diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c
index 9f63e2d3743..3d1439b5530 100644
--- a/source/blender/blenkernel/intern/fcurve_driver.c
+++ b/source/blender/blenkernel/intern/fcurve_driver.c
@@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* Object. */
- mat[i] = ob->obmat;
+ mat[i] = ob->object_to_world;
}
}
@@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
else {
/* Convert to world-space. */
copy_v3_v3(tmp_loc, pchan->pose_head);
- mul_m4_v3(ob->obmat, tmp_loc);
+ mul_m4_v3(ob->object_to_world, tmp_loc);
}
}
else {
@@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
float mat[4][4];
/* Extract transform just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
@@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space. */
- copy_v3_v3(tmp_loc, ob->obmat[3]);
+ copy_v3_v3(tmp_loc, ob->object_to_world[3]);
}
}
@@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix. */
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
}
else {
@@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
/* Just like how the constraints do it! */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
BKE_constraint_mat_convertspace(
ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false);
}
@@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
else {
/* World-space matrix - just the good-old one. */
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 0a39207184a..b0e99e10acc 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -327,17 +327,17 @@ void BKE_fluid_cache_free(FluidDomainSettings *fds, Object *ob, int cache_map)
if (cache_map & FLUID_DOMAIN_OUTDATED_DATA) {
flags &= ~(FLUID_DOMAIN_BAKING_DATA | FLUID_DOMAIN_BAKED_DATA | FLUID_DOMAIN_OUTDATED_DATA);
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_CONFIG, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_CONFIG);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
}
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_DATA, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_DATA);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
}
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_SCRIPT, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_SCRIPT);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
@@ -346,7 +346,7 @@ void BKE_fluid_cache_free(FluidDomainSettings *fds, Object *ob, int cache_map)
}
if (cache_map & FLUID_DOMAIN_OUTDATED_NOISE) {
flags &= ~(FLUID_DOMAIN_BAKING_NOISE | FLUID_DOMAIN_BAKED_NOISE | FLUID_DOMAIN_OUTDATED_NOISE);
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_NOISE, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_NOISE);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
@@ -355,7 +355,7 @@ void BKE_fluid_cache_free(FluidDomainSettings *fds, Object *ob, int cache_map)
}
if (cache_map & FLUID_DOMAIN_OUTDATED_MESH) {
flags &= ~(FLUID_DOMAIN_BAKING_MESH | FLUID_DOMAIN_BAKED_MESH | FLUID_DOMAIN_OUTDATED_MESH);
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_MESH, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_MESH);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
@@ -365,8 +365,7 @@ void BKE_fluid_cache_free(FluidDomainSettings *fds, Object *ob, int cache_map)
if (cache_map & FLUID_DOMAIN_OUTDATED_PARTICLES) {
flags &= ~(FLUID_DOMAIN_BAKING_PARTICLES | FLUID_DOMAIN_BAKED_PARTICLES |
FLUID_DOMAIN_OUTDATED_PARTICLES);
- BLI_path_join(
- temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_PARTICLES, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_PARTICLES);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
@@ -375,7 +374,7 @@ void BKE_fluid_cache_free(FluidDomainSettings *fds, Object *ob, int cache_map)
}
if (cache_map & FLUID_DOMAIN_OUTDATED_GUIDE) {
flags &= ~(FLUID_DOMAIN_BAKING_GUIDE | FLUID_DOMAIN_BAKED_GUIDE | FLUID_DOMAIN_OUTDATED_GUIDE);
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_GUIDE, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_GUIDE);
BLI_path_abs(temp_dir, relbase);
if (BLI_exists(temp_dir)) {
BLI_delete(temp_dir, true, true);
@@ -434,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
copy_v3_v3(fds->global_size, size);
copy_v3_v3(fds->dp0, min);
- invert_m4_m4(fds->imat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
/* Prevent crash when initializing a plane as domain. */
if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) ||
@@ -499,8 +498,8 @@ static bool fluid_modifier_init(
zero_v3(fds->shift_f);
add_v3_fl(fds->shift_f, 0.5f);
zero_v3(fds->prev_loc);
- mul_m4_v3(ob->obmat, fds->prev_loc);
- copy_m4_m4(fds->obmat, ob->obmat);
+ mul_m4_v3(ob->object_to_world, fds->prev_loc);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Set resolutions. */
if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS &&
@@ -567,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light)
Light *la = base_tmp->object->data;
if (la->type == LA_LOCAL) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
return 1;
}
if (!found_light) {
- copy_v3_v3(light, base_tmp->object->obmat[3]);
+ copy_v3_v3(light, base_tmp->object->object_to_world[3]);
found_light = 1;
}
}
@@ -1037,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob,
float co[3];
/* Vertex position. */
- mul_m4_v3(coll_ob->obmat, verts[i].co);
+ mul_m4_v3(coll_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex velocity. */
@@ -2100,11 +2099,11 @@ static void emit_from_mesh(
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
/* Vertex position. */
- mul_m4_v3(flow_ob->obmat, verts[i].co);
+ mul_m4_v3(flow_ob->object_to_world, verts[i].co);
manta_pos_to_cell(fds, verts[i].co);
/* Vertex normal. */
- mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]);
mul_mat3_m4_v3(fds->imat, vert_normals[i]);
normalize_v3(vert_normals[i]);
@@ -2122,7 +2121,7 @@ static void emit_from_mesh(
/* Calculate emission map bounds. */
bb_boundInsert(bb, verts[i].co);
}
- mul_m4_v3(flow_ob->obmat, flow_center);
+ mul_m4_v3(flow_ob->object_to_world, flow_center);
manta_pos_to_cell(fds, flow_center);
/* Set emission map.
@@ -2192,7 +2191,7 @@ static void adaptive_domain_adjust(
float frame_shift_f[3];
float ob_loc[3] = {0};
- mul_m4_v3(ob->obmat, ob_loc);
+ mul_m4_v3(ob->object_to_world, ob_loc);
sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc);
copy_v3_v3(fds->prev_loc, ob_loc);
@@ -3496,8 +3495,8 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
/* Calculate required shift to match domain's global position
* it was originally simulated at (if object moves without manta step). */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_v3(ob->obmat, ob_loc);
+ invert_m4_m4(ob->imat, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, ob_loc);
mul_m4_v3(fds->obmat, ob_cache_loc);
sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc);
/* Convert shift to local space and apply to vertices. */
@@ -3526,8 +3525,8 @@ static int manta_step(
bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY);
/* Update object state. */
- invert_m4_m4(fds->imat, ob->obmat);
- copy_m4_m4(fds->obmat, ob->obmat);
+ invert_m4_m4(fds->imat, ob->object_to_world);
+ copy_m4_m4(fds->obmat, ob->object_to_world);
/* Gas domain might use adaptive domain. */
if (fds->type == FLUID_DOMAIN_TYPE_GAS) {
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc
index 0b5f7cbf902..be1d9524509 100644
--- a/source/blender/blenkernel/intern/geometry_component_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_component_instances.cc
@@ -16,6 +16,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_geometry_set.hh"
#include "BKE_geometry_set_instances.hh"
+#include "BKE_instances.hh"
#include "attribute_access_intern.hh"
@@ -29,8 +30,8 @@ using blender::MutableSpan;
using blender::Set;
using blender::Span;
using blender::VectorSet;
-
-BLI_CPP_TYPE_MAKE(InstanceReference, InstanceReference, CPPTypeFlags::None)
+using blender::bke::InstanceReference;
+using blender::bke::Instances;
/* -------------------------------------------------------------------- */
/** \name Geometry Component Implementation
@@ -40,339 +41,76 @@ InstancesComponent::InstancesComponent() : GeometryComponent(GEO_COMPONENT_TYPE_
{
}
-GeometryComponent *InstancesComponent::copy() const
-{
- InstancesComponent *new_component = new InstancesComponent();
- new_component->instance_reference_handles_ = instance_reference_handles_;
- new_component->instance_transforms_ = instance_transforms_;
- new_component->references_ = references_;
- new_component->attributes_ = attributes_;
- return new_component;
-}
-
-void InstancesComponent::reserve(int min_capacity)
+InstancesComponent::~InstancesComponent()
{
- instance_reference_handles_.reserve(min_capacity);
- instance_transforms_.reserve(min_capacity);
- attributes_.reallocate(min_capacity);
+ this->clear();
}
-void InstancesComponent::resize(int capacity)
+GeometryComponent *InstancesComponent::copy() const
{
- instance_reference_handles_.resize(capacity);
- instance_transforms_.resize(capacity);
- attributes_.reallocate(capacity);
+ InstancesComponent *new_component = new InstancesComponent();
+ if (instances_ != nullptr) {
+ new_component->instances_ = new Instances(*instances_);
+ new_component->ownership_ = GeometryOwnershipType::Owned;
+ }
+ return new_component;
}
void InstancesComponent::clear()
{
- instance_reference_handles_.clear();
- instance_transforms_.clear();
- attributes_.clear();
- references_.clear();
-}
-
-void InstancesComponent::add_instance(const int instance_handle, const float4x4 &transform)
-{
- BLI_assert(instance_handle >= 0);
- BLI_assert(instance_handle < references_.size());
- instance_reference_handles_.append(instance_handle);
- instance_transforms_.append(transform);
- attributes_.reallocate(this->instances_num());
-}
-
-blender::Span<int> InstancesComponent::instance_reference_handles() const
-{
- return instance_reference_handles_;
-}
-
-blender::MutableSpan<int> InstancesComponent::instance_reference_handles()
-{
- return instance_reference_handles_;
-}
-
-blender::MutableSpan<blender::float4x4> InstancesComponent::instance_transforms()
-{
- return instance_transforms_;
-}
-blender::Span<blender::float4x4> InstancesComponent::instance_transforms() const
-{
- return instance_transforms_;
-}
-
-GeometrySet &InstancesComponent::geometry_set_from_reference(const int reference_index)
-{
- /* If this assert fails, it means #ensure_geometry_instances must be called first or that the
- * reference can't be converted to a geometry set. */
- BLI_assert(references_[reference_index].type() == InstanceReference::Type::GeometrySet);
-
- /* The const cast is okay because the instance's hash in the set
- * is not changed by adjusting the data inside the geometry set. */
- return const_cast<GeometrySet &>(references_[reference_index].geometry_set());
-}
-
-int InstancesComponent::add_reference(const InstanceReference &reference)
-{
- return references_.index_of_or_add_as(reference);
-}
-
-blender::Span<InstanceReference> InstancesComponent::references() const
-{
- return references_;
-}
-
-template<typename T>
-static void copy_data_based_on_mask(Span<T> src, MutableSpan<T> dst, IndexMask mask)
-{
- BLI_assert(src.data() != dst.data());
- using namespace blender;
- threading::parallel_for(mask.index_range(), 1024, [&](IndexRange range) {
- for (const int i : range) {
- dst[i] = src[mask[i]];
- }
- });
-}
-
-void InstancesComponent::remove_instances(const IndexMask mask)
-{
- using namespace blender;
- if (mask.is_range() && mask.as_range().start() == 0) {
- /* Deleting from the end of the array can be much faster since no data has to be shifted. */
- this->resize(mask.size());
- this->remove_unused_references();
- return;
+ BLI_assert(this->is_mutable());
+ if (ownership_ == GeometryOwnershipType::Owned) {
+ delete instances_;
}
-
- Vector<int> new_handles(mask.size());
- copy_data_based_on_mask<int>(this->instance_reference_handles(), new_handles, mask);
- instance_reference_handles_ = std::move(new_handles);
- Vector<float4x4> new_transforms(mask.size());
- copy_data_based_on_mask<float4x4>(this->instance_transforms(), new_transforms, mask);
- instance_transforms_ = std::move(new_transforms);
-
- const bke::CustomDataAttributes &src_attributes = attributes_;
-
- bke::CustomDataAttributes dst_attributes;
- dst_attributes.reallocate(mask.size());
-
- src_attributes.foreach_attribute(
- [&](const bke::AttributeIDRef &id, const bke::AttributeMetaData &meta_data) {
- if (!id.should_be_kept()) {
- return true;
- }
-
- GSpan src = *src_attributes.get_for_read(id);
- dst_attributes.create(id, meta_data.data_type);
- GMutableSpan dst = *dst_attributes.get_for_write(id);
-
- attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
- using T = decltype(dummy);
- copy_data_based_on_mask<T>(src.typed<T>(), dst.typed<T>(), mask);
- });
- return true;
- },
- ATTR_DOMAIN_INSTANCE);
-
- attributes_ = std::move(dst_attributes);
- this->remove_unused_references();
+ instances_ = nullptr;
}
-void InstancesComponent::remove_unused_references()
+bool InstancesComponent::is_empty() const
{
- using namespace blender;
- using namespace blender::bke;
-
- const int tot_instances = this->instances_num();
- const int tot_references_before = references_.size();
-
- if (tot_instances == 0) {
- /* If there are no instances, no reference is needed. */
- references_.clear();
- return;
- }
- if (tot_references_before == 1) {
- /* There is only one reference and at least one instance. So the only existing reference is
- * used. Nothing to do here. */
- return;
- }
-
- Array<bool> usage_by_handle(tot_references_before, false);
- std::mutex mutex;
-
- /* Loop over all instances to see which references are used. */
- threading::parallel_for(IndexRange(tot_instances), 1000, [&](IndexRange range) {
- /* Use local counter to avoid lock contention. */
- Array<bool> local_usage_by_handle(tot_references_before, false);
-
- for (const int i : range) {
- const int handle = instance_reference_handles_[i];
- BLI_assert(handle >= 0 && handle < tot_references_before);
- local_usage_by_handle[handle] = true;
- }
-
- std::lock_guard lock{mutex};
- for (const int i : IndexRange(tot_references_before)) {
- usage_by_handle[i] |= local_usage_by_handle[i];
- }
- });
-
- if (!usage_by_handle.as_span().contains(false)) {
- /* All references are used. */
- return;
- }
-
- /* Create new references and a mapping for the handles. */
- Vector<int> handle_mapping;
- VectorSet<InstanceReference> new_references;
- int next_new_handle = 0;
- bool handles_have_to_be_updated = false;
- for (const int old_handle : IndexRange(tot_references_before)) {
- if (!usage_by_handle[old_handle]) {
- /* Add some dummy value. It won't be read again. */
- handle_mapping.append(-1);
- }
- else {
- const InstanceReference &reference = references_[old_handle];
- handle_mapping.append(next_new_handle);
- new_references.add_new(reference);
- if (old_handle != next_new_handle) {
- handles_have_to_be_updated = true;
- }
- next_new_handle++;
+ if (instances_ != nullptr) {
+ if (instances_->instances_num() > 0) {
+ return false;
}
}
- references_ = new_references;
-
- if (!handles_have_to_be_updated) {
- /* All remaining handles are the same as before, so they don't have to be updated. This happens
- * when unused handles are only at the end. */
- return;
- }
-
- /* Update handles of instances. */
- threading::parallel_for(IndexRange(tot_instances), 1000, [&](IndexRange range) {
- for (const int i : range) {
- instance_reference_handles_[i] = handle_mapping[instance_reference_handles_[i]];
- }
- });
-}
-
-int InstancesComponent::instances_num() const
-{
- return instance_transforms_.size();
-}
-
-int InstancesComponent::references_num() const
-{
- return references_.size();
-}
-
-bool InstancesComponent::is_empty() const
-{
- return this->instance_reference_handles_.size() == 0;
+ return true;
}
bool InstancesComponent::owns_direct_data() const
{
- for (const InstanceReference &reference : references_) {
- if (!reference.owns_direct_data()) {
- return false;
- }
+ if (instances_ != nullptr) {
+ return instances_->owns_direct_data();
}
return true;
}
void InstancesComponent::ensure_owns_direct_data()
{
- BLI_assert(this->is_mutable());
- for (const InstanceReference &const_reference : references_) {
- /* Const cast is fine because we are not changing anything that would change the hash of the
- * reference. */
- InstanceReference &reference = const_cast<InstanceReference &>(const_reference);
- reference.ensure_owns_direct_data();
+ if (instances_ != nullptr) {
+ instances_->ensure_owns_direct_data();
}
}
-static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids)
+const blender::bke::Instances *InstancesComponent::get_for_read() const
{
- using namespace blender;
- Array<int> unique_ids(original_ids.size());
-
- Set<int> used_unique_ids;
- used_unique_ids.reserve(original_ids.size());
- Vector<int> instances_with_id_collision;
- for (const int instance_index : original_ids.index_range()) {
- const int original_id = original_ids[instance_index];
- if (used_unique_ids.add(original_id)) {
- /* The original id has not been used by another instance yet. */
- unique_ids[instance_index] = original_id;
- }
- else {
- /* The original id of this instance collided with a previous instance, it needs to be looked
- * at again in a second pass. Don't generate a new random id here, because this might collide
- * with other existing ids. */
- instances_with_id_collision.append(instance_index);
- }
- }
-
- Map<int, RandomNumberGenerator> generator_by_original_id;
- for (const int instance_index : instances_with_id_collision) {
- const int original_id = original_ids[instance_index];
- RandomNumberGenerator &rng = generator_by_original_id.lookup_or_add_cb(original_id, [&]() {
- RandomNumberGenerator rng;
- rng.seed_random(original_id);
- return rng;
- });
-
- const int max_iteration = 100;
- for (int iteration = 0;; iteration++) {
- /* Try generating random numbers until an unused one has been found. */
- const int random_id = rng.get_int32();
- if (used_unique_ids.add(random_id)) {
- /* This random id is not used by another instance. */
- unique_ids[instance_index] = random_id;
- break;
- }
- if (iteration == max_iteration) {
- /* It seems to be very unlikely that we ever run into this case (assuming there are less
- * than 2^30 instances). However, if that happens, it's better to use an id that is not
- * unique than to be stuck in an infinite loop. */
- unique_ids[instance_index] = original_id;
- break;
- }
- }
- }
-
- return unique_ids;
+ return instances_;
}
-blender::Span<int> InstancesComponent::almost_unique_ids() const
+blender::bke::Instances *InstancesComponent::get_for_write()
{
- std::lock_guard lock(almost_unique_ids_mutex_);
- std::optional<GSpan> instance_ids_gspan = attributes_.get_for_read("id");
- if (instance_ids_gspan) {
- Span<int> instance_ids = instance_ids_gspan->typed<int>();
- if (almost_unique_ids_.size() != instance_ids.size()) {
- almost_unique_ids_ = generate_unique_instance_ids(instance_ids);
- }
- }
- else {
- almost_unique_ids_.reinitialize(this->instances_num());
- for (const int i : almost_unique_ids_.index_range()) {
- almost_unique_ids_[i] = i;
- }
+ BLI_assert(this->is_mutable());
+ if (ownership_ == GeometryOwnershipType::ReadOnly) {
+ instances_ = new Instances(*instances_);
+ ownership_ = GeometryOwnershipType::Owned;
}
- return almost_unique_ids_;
+ return instances_;
}
-blender::bke::CustomDataAttributes &InstancesComponent::instance_attributes()
+void InstancesComponent::replace(Instances *instances, GeometryOwnershipType ownership)
{
- return this->attributes_;
-}
-
-const blender::bke::CustomDataAttributes &InstancesComponent::instance_attributes() const
-{
- return this->attributes_;
+ BLI_assert(this->is_mutable());
+ this->clear();
+ instances_ = instances;
+ ownership_ = ownership;
}
namespace blender::bke {
@@ -397,16 +135,21 @@ class InstancePositionAttributeProvider final : public BuiltinAttributeProvider
GVArray try_get_for_read(const void *owner) const final
{
- const InstancesComponent &instances_component = *static_cast<const InstancesComponent *>(
- owner);
- Span<float4x4> transforms = instances_component.instance_transforms();
+ const Instances *instances = static_cast<const Instances *>(owner);
+ if (instances == nullptr) {
+ return {};
+ }
+ Span<float4x4> transforms = instances->transforms();
return VArray<float3>::ForDerivedSpan<float4x4, get_transform_position>(transforms);
}
GAttributeWriter try_get_for_write(void *owner) const final
{
- InstancesComponent &instances_component = *static_cast<InstancesComponent *>(owner);
- MutableSpan<float4x4> transforms = instances_component.instance_transforms();
+ Instances *instances = static_cast<Instances *>(owner);
+ if (instances == nullptr) {
+ return {};
+ }
+ MutableSpan<float4x4> transforms = instances->transforms();
return {VMutableArray<float3>::ForDerivedSpan<float4x4,
get_transform_position,
set_transform_position>(transforms),
@@ -434,16 +177,16 @@ static ComponentAttributeProviders create_attribute_providers_for_instances()
static InstancePositionAttributeProvider position;
static CustomDataAccessInfo instance_custom_data_access = {
[](void *owner) -> CustomData * {
- InstancesComponent &inst = *static_cast<InstancesComponent *>(owner);
- return &inst.instance_attributes().data;
+ Instances *instances = static_cast<Instances *>(owner);
+ return &instances->custom_data_attributes().data;
},
[](const void *owner) -> const CustomData * {
- const InstancesComponent &inst = *static_cast<const InstancesComponent *>(owner);
- return &inst.instance_attributes().data;
+ const Instances *instances = static_cast<const Instances *>(owner);
+ return &instances->custom_data_attributes().data;
},
[](const void *owner) -> int {
- const InstancesComponent &inst = *static_cast<const InstancesComponent *>(owner);
- return inst.instances_num();
+ const Instances *instances = static_cast<const Instances *>(owner);
+ return instances->instances_num();
}};
/**
@@ -479,10 +222,10 @@ static AttributeAccessorFunctions get_instances_accessor_functions()
if (owner == nullptr) {
return 0;
}
- const InstancesComponent &instances = *static_cast<const InstancesComponent *>(owner);
+ const Instances *instances = static_cast<const Instances *>(owner);
switch (domain) {
case ATTR_DOMAIN_INSTANCE:
- return instances.instances_num();
+ return instances->instances_num();
default:
return 0;
}
@@ -508,18 +251,30 @@ static const AttributeAccessorFunctions &get_instances_accessor_functions_ref()
return fn;
}
+blender::bke::AttributeAccessor Instances::attributes() const
+{
+ return blender::bke::AttributeAccessor(this,
+ blender::bke::get_instances_accessor_functions_ref());
+}
+
+blender::bke::MutableAttributeAccessor Instances::attributes_for_write()
+{
+ return blender::bke::MutableAttributeAccessor(
+ this, blender::bke::get_instances_accessor_functions_ref());
+}
+
} // namespace blender::bke
std::optional<blender::bke::AttributeAccessor> InstancesComponent::attributes() const
{
- return blender::bke::AttributeAccessor(this,
+ return blender::bke::AttributeAccessor(instances_,
blender::bke::get_instances_accessor_functions_ref());
}
std::optional<blender::bke::MutableAttributeAccessor> InstancesComponent::attributes_for_write()
{
return blender::bke::MutableAttributeAccessor(
- this, blender::bke::get_instances_accessor_functions_ref());
+ instances_, blender::bke::get_instances_accessor_functions_ref());
}
/** \} */
diff --git a/source/blender/blenkernel/intern/geometry_fields.cc b/source/blender/blenkernel/intern/geometry_fields.cc
index b492af4af77..82ffda57398 100644
--- a/source/blender/blenkernel/intern/geometry_fields.cc
+++ b/source/blender/blenkernel/intern/geometry_fields.cc
@@ -4,6 +4,7 @@
#include "BKE_curves.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
+#include "BKE_instances.hh"
#include "BKE_mesh.h"
#include "BKE_pointcloud.h"
#include "BKE_type_conversions.hh"
@@ -64,7 +65,7 @@ GeometryFieldContext::GeometryFieldContext(const GeometryComponent &component,
case GEO_COMPONENT_TYPE_INSTANCES: {
const InstancesComponent &instances_component = static_cast<const InstancesComponent &>(
component);
- geometry_ = &instances_component;
+ geometry_ = instances_component.get_for_read();
break;
}
case GEO_COMPONENT_TYPE_VOLUME:
@@ -86,7 +87,7 @@ GeometryFieldContext::GeometryFieldContext(const PointCloud &points)
: geometry_(&points), type_(GEO_COMPONENT_TYPE_POINT_CLOUD), domain_(ATTR_DOMAIN_POINT)
{
}
-GeometryFieldContext::GeometryFieldContext(const InstancesComponent &instances)
+GeometryFieldContext::GeometryFieldContext(const Instances &instances)
: geometry_(&instances), type_(GEO_COMPONENT_TYPE_INSTANCES), domain_(ATTR_DOMAIN_INSTANCE)
{
}
@@ -102,7 +103,7 @@ std::optional<AttributeAccessor> GeometryFieldContext::attributes() const
if (const PointCloud *pointcloud = this->pointcloud()) {
return pointcloud->attributes();
}
- if (const InstancesComponent *instances = this->instances()) {
+ if (const Instances *instances = this->instances()) {
return instances->attributes();
}
return {};
@@ -124,11 +125,10 @@ const PointCloud *GeometryFieldContext::pointcloud() const
static_cast<const PointCloud *>(geometry_) :
nullptr;
}
-const InstancesComponent *GeometryFieldContext::instances() const
+const Instances *GeometryFieldContext::instances() const
{
- return this->type() == GEO_COMPONENT_TYPE_INSTANCES ?
- static_cast<const InstancesComponent *>(geometry_) :
- nullptr;
+ return this->type() == GEO_COMPONENT_TYPE_INSTANCES ? static_cast<const Instances *>(geometry_) :
+ nullptr;
}
GVArray GeometryFieldInput::get_varray_for_context(const fn::FieldContext &context,
@@ -230,7 +230,7 @@ GVArray InstancesFieldInput::get_varray_for_context(const fn::FieldContext &cont
{
if (const GeometryFieldContext *geometry_context = dynamic_cast<const GeometryFieldContext *>(
&context)) {
- if (const InstancesComponent *instances = geometry_context->instances()) {
+ if (const Instances *instances = geometry_context->instances()) {
return this->get_varray_for_context(*instances, mask);
}
}
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index 46ff8141504..ee4c398c3d6 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -9,6 +9,7 @@
#include "BKE_attribute.h"
#include "BKE_curves.hh"
#include "BKE_geometry_set.hh"
+#include "BKE_instances.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
@@ -31,6 +32,8 @@ using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
using blender::Vector;
+using blender::bke::InstanceReference;
+using blender::bke::Instances;
/* -------------------------------------------------------------------- */
/** \name Geometry Component
@@ -256,8 +259,7 @@ std::ostream &operator<<(std::ostream &stream, const GeometrySet &geometry_set)
parts.append(std::to_string(BKE_volume_num_grids(volume)) + " volume grids");
}
if (geometry_set.has_instances()) {
- parts.append(std::to_string(
- geometry_set.get_component_for_read<InstancesComponent>()->instances_num()) +
+ parts.append(std::to_string(geometry_set.get_instances_for_read()->instances_num()) +
" instances");
}
if (geometry_set.get_curve_edit_hints_for_read()) {
@@ -338,6 +340,12 @@ const Curves *GeometrySet::get_curves_for_read() const
return (component == nullptr) ? nullptr : component->get_for_read();
}
+const Instances *GeometrySet::get_instances_for_read() const
+{
+ const InstancesComponent *component = this->get_component_for_read<InstancesComponent>();
+ return (component == nullptr) ? nullptr : component->get_for_read();
+}
+
const blender::bke::CurvesEditHints *GeometrySet::get_curve_edit_hints_for_read() const
{
const GeometryComponentEditData *component =
@@ -354,7 +362,8 @@ bool GeometrySet::has_pointcloud() const
bool GeometrySet::has_instances() const
{
const InstancesComponent *component = this->get_component_for_read<InstancesComponent>();
- return component != nullptr && component->instances_num() >= 1;
+ return component != nullptr && component->get_for_read() != nullptr &&
+ component->get_for_read()->instances_num() >= 1;
}
bool GeometrySet::has_volume() const
@@ -428,6 +437,14 @@ GeometrySet GeometrySet::create_with_curves(Curves *curves, GeometryOwnershipTyp
return geometry_set;
}
+GeometrySet GeometrySet::create_with_instances(Instances *instances,
+ GeometryOwnershipType ownership)
+{
+ GeometrySet geometry_set;
+ geometry_set.replace_instances(instances, ownership);
+ return geometry_set;
+}
+
void GeometrySet::replace_mesh(Mesh *mesh, GeometryOwnershipType ownership)
{
if (mesh == nullptr) {
@@ -456,6 +473,20 @@ void GeometrySet::replace_curves(Curves *curves, GeometryOwnershipType ownership
component.replace(curves, ownership);
}
+void GeometrySet::replace_instances(Instances *instances, GeometryOwnershipType ownership)
+{
+ if (instances == nullptr) {
+ this->remove<InstancesComponent>();
+ return;
+ }
+ if (instances == this->get_instances_for_read()) {
+ return;
+ }
+ this->remove<InstancesComponent>();
+ InstancesComponent &component = this->get_component_for_write<InstancesComponent>();
+ component.replace(instances, ownership);
+}
+
void GeometrySet::replace_pointcloud(PointCloud *pointcloud, GeometryOwnershipType ownership)
{
if (pointcloud == nullptr) {
@@ -508,6 +539,12 @@ Curves *GeometrySet::get_curves_for_write()
return component == nullptr ? nullptr : component->get_for_write();
}
+Instances *GeometrySet::get_instances_for_write()
+{
+ InstancesComponent *component = this->get_component_ptr<InstancesComponent>();
+ return component == nullptr ? nullptr : component->get_for_write();
+}
+
blender::bke::CurvesEditHints *GeometrySet::get_curve_edit_hints_for_write()
{
if (!this->has<GeometryComponentEditData>()) {
@@ -539,7 +576,7 @@ void GeometrySet::attribute_foreach(const Span<GeometryComponentType> component_
}
}
if (include_instances && this->has_instances()) {
- const InstancesComponent &instances = *this->get_component_for_read<InstancesComponent>();
+ const Instances &instances = *this->get_instances_for_read();
instances.foreach_referenced_geometry([&](const GeometrySet &instance_geometry_set) {
instance_geometry_set.attribute_foreach(component_types, include_instances, callback);
});
@@ -570,7 +607,10 @@ void GeometrySet::gather_attributes_for_propagation(
return;
}
}
-
+ if (meta_data.data_type == CD_PROP_STRING) {
+ /* Propagating string attributes is not supported yet. */
+ return;
+ }
if (!attribute_id.should_be_kept()) {
return;
}
@@ -611,7 +651,7 @@ static void gather_component_types_recursive(const GeometrySet &geometry_set,
if (!include_instances) {
return;
}
- const InstancesComponent *instances = geometry_set.get_component_for_read<InstancesComponent>();
+ const blender::bke::Instances *instances = geometry_set.get_instances_for_read();
if (instances == nullptr) {
return;
}
@@ -638,12 +678,11 @@ static void gather_mutable_geometry_sets(GeometrySet &geometry_set,
}
/* In the future this can be improved by deduplicating instance references across different
* instances. */
- InstancesComponent &instances_component =
- geometry_set.get_component_for_write<InstancesComponent>();
- instances_component.ensure_geometry_instances();
- for (const int handle : instances_component.references().index_range()) {
- if (instances_component.references()[handle].type() == InstanceReference::Type::GeometrySet) {
- GeometrySet &instance_geometry = instances_component.geometry_set_from_reference(handle);
+ Instances &instances = *geometry_set.get_instances_for_write();
+ instances.ensure_geometry_instances();
+ for (const int handle : instances.references().index_range()) {
+ if (instances.references()[handle].type() == InstanceReference::Type::GeometrySet) {
+ GeometrySet &instance_geometry = instances.geometry_set_from_reference(handle);
gather_mutable_geometry_sets(instance_geometry, r_geometry_sets);
}
}
diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc
index 0ae49a586f1..2b36020b4e7 100644
--- a/source/blender/blenkernel/intern/geometry_set_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_set_instances.cc
@@ -2,6 +2,7 @@
#include "BKE_collection.h"
#include "BKE_geometry_set_instances.hh"
+#include "BKE_instances.hh"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
@@ -62,12 +63,11 @@ GeometrySet object_get_evaluated_geometry_set(const Object &object)
return geometry_set;
}
if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
- GeometrySet geometry_set;
Collection &collection = *object.instance_collection;
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- const int handle = instances.add_reference(collection);
- instances.add_instance(handle, float4x4::identity());
- return geometry_set;
+ std::unique_ptr<Instances> instances = std::make_unique<Instances>();
+ const int handle = instances->add_reference(collection);
+ instances->add_instance(handle, float4x4::identity());
+ return GeometrySet::create_with_instances(instances.release());
}
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
@@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti
LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
const Object &object = *collection_object->ob;
- const float4x4 object_transform = transform * object.obmat;
+ const float4x4 object_transform = transform * object.object_to_world;
geometry_set_collect_recursive_object(object, object_transform, r_sets);
}
LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
@@ -115,12 +115,11 @@ static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
r_sets.append({geometry_set, {transform}});
if (geometry_set.has_instances()) {
- const InstancesComponent &instances_component =
- *geometry_set.get_component_for_read<InstancesComponent>();
+ const Instances &instances = *geometry_set.get_instances_for_read();
- Span<float4x4> transforms = instances_component.instance_transforms();
- Span<int> handles = instances_component.instance_reference_handles();
- Span<InstanceReference> references = instances_component.references();
+ Span<float4x4> transforms = instances.transforms();
+ Span<int> handles = instances.reference_handles();
+ Span<InstanceReference> references = instances.references();
for (const int i : transforms.index_range()) {
const InstanceReference &reference = references[handles[i]];
const float4x4 instance_transform = transform * transforms[i];
@@ -156,9 +155,7 @@ void geometry_set_gather_instances(const GeometrySet &geometry_set,
geometry_set_collect_recursive(geometry_set, float4x4::identity(), r_instance_groups);
}
-} // namespace blender::bke
-
-void InstancesComponent::foreach_referenced_geometry(
+void Instances::foreach_referenced_geometry(
blender::FunctionRef<void(const GeometrySet &geometry_set)> callback) const
{
using namespace blender::bke;
@@ -191,7 +188,7 @@ void InstancesComponent::foreach_referenced_geometry(
}
}
-void InstancesComponent::ensure_geometry_instances()
+void Instances::ensure_geometry_instances()
{
using namespace blender;
using namespace blender::bke;
@@ -211,9 +208,7 @@ void InstancesComponent::ensure_geometry_instances()
const Object &object = reference.object();
GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
if (object_geometry_set.has_instances()) {
- InstancesComponent &component =
- object_geometry_set.get_component_for_write<InstancesComponent>();
- component.ensure_geometry_instances();
+ object_geometry_set.get_instances_for_write()->ensure_geometry_instances();
}
new_references.add_new(std::move(object_geometry_set));
break;
@@ -221,22 +216,22 @@ void InstancesComponent::ensure_geometry_instances()
case InstanceReference::Type::Collection: {
/* Create a new reference that contains a geometry set that contains all objects from the
* collection as instances. */
- GeometrySet collection_geometry_set;
- InstancesComponent &component =
- collection_geometry_set.get_component_for_write<InstancesComponent>();
+ std::unique_ptr<Instances> instances = std::make_unique<Instances>();
Collection &collection = reference.collection();
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
- const int handle = component.add_reference(*object);
- component.add_instance(handle, object->obmat);
- float4x4 &transform = component.instance_transforms().last();
+ const int handle = instances->add_reference(*object);
+ instances->add_instance(handle, object->object_to_world);
+ float4x4 &transform = instances->transforms().last();
sub_v3_v3(transform.values[3], collection.instance_offset);
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- component.ensure_geometry_instances();
- new_references.add_new(std::move(collection_geometry_set));
+ instances->ensure_geometry_instances();
+ new_references.add_new(GeometrySet::create_with_instances(instances.release()));
break;
}
}
}
references_ = std::move(new_references);
}
+
+} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 45e56717d6a..666142e3a54 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
/* if not layer parented, try with object parented */
if (obparent_eval == NULL) {
if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) {
- copy_m4_m4(diff_mat, ob_eval->obmat);
+ copy_m4_m4(diff_mat, ob_eval->object_to_world);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
}
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
}
@@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph,
bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat);
mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
else {
/* if bone not found use object (armature) */
- mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse);
- add_v3_v3(diff_mat[3], ob_eval->obmat[3]);
+ mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse);
+ add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]);
}
mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat);
return;
@@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob)
Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent);
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat);
+ mul_m4_m4m4(cur_mat, ob->imat, ob_parent->object_to_world);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr);
if (pchan != NULL) {
- mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat);
+ mul_m4_series(cur_mat, ob->imat, ob_parent->object_to_world, pchan->pose_mat);
}
else {
unit_m4(cur_mat);
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 52fcdef8a43..9297663b157 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -789,7 +789,10 @@ bool BKE_gpencil_stroke_stretch(bGPDstroke *gps,
/** \name Stroke Trim
* \{ */
-bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const int index_to)
+bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps,
+ const int index_from,
+ const int index_to,
+ const bool keep_point)
{
bGPDspoint *pt = gps->points, *new_pt;
MDeformVert *dv, *new_dv;
@@ -800,7 +803,7 @@ bool BKE_gpencil_stroke_trim_points(bGPDstroke *gps, const int index_from, const
return false;
}
- if (new_count == 1) {
+ if ((!keep_point) && (new_count == 1)) {
if (gps->dvert) {
BKE_gpencil_free_stroke_weights(gps);
MEM_freeN(gps->dvert);
@@ -894,7 +897,7 @@ bool BKE_gpencil_stroke_split(bGPdata *gpd,
/* Trim the original stroke into a shorter one.
* Keep the end point. */
- BKE_gpencil_stroke_trim_points(gps, 0, old_count);
+ BKE_gpencil_stroke_trim_points(gps, 0, old_count, false);
BKE_gpencil_stroke_geometry_update(gpd, gps);
return true;
}
@@ -917,7 +920,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
if (gps->totpoints == 1) {
second_last = &pt[1];
if (len_v3v3(&second_last->x, &pt->x) < dist) {
- BKE_gpencil_stroke_trim_points(gps, 0, 0);
+ BKE_gpencil_stroke_trim_points(gps, 0, 0, false);
return true;
}
}
@@ -969,7 +972,7 @@ bool BKE_gpencil_stroke_shrink(bGPDstroke *gps, const float dist, const short mo
index_start = index_end = 0; /* no length left to cut */
}
- BKE_gpencil_stroke_trim_points(gps, index_start, index_end);
+ BKE_gpencil_stroke_trim_points(gps, index_start, index_end, false);
if (gps->totpoints == 0) {
return false;
@@ -3562,8 +3565,8 @@ void BKE_gpencil_stroke_start_set(bGPDstroke *gps, int start_idx)
}
bGPDstroke *gps_b = BKE_gpencil_stroke_duplicate(gps, true, false);
- BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1);
- BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1);
+ BKE_gpencil_stroke_trim_points(gps_b, 0, start_idx - 1, true);
+ BKE_gpencil_stroke_trim_points(gps, start_idx, gps->totpoints - 1, true);
/* Join both strokes. */
BKE_gpencil_stroke_join(gps, gps_b, false, false, false, false);
diff --git a/source/blender/blenkernel/intern/gpencil_modifier.c b/source/blender/blenkernel/intern/gpencil_modifier.c
index c84ee2e4a56..1ad7aeed41c 100644
--- a/source/blender/blenkernel/intern/gpencil_modifier.c
+++ b/source/blender/blenkernel/intern/gpencil_modifier.c
@@ -942,7 +942,7 @@ void BKE_gpencil_modifier_blend_read_data(BlendDataReader *reader, ListBase *lb)
BLO_read_data_address(reader, &gpmd->curve_intensity);
if (gpmd->curve_intensity) {
BKE_curvemapping_blend_read(reader, gpmd->curve_intensity);
- /* initialize the curve. Maybe this could be moved to modififer logic */
+ /* Initialize the curve. Maybe this could be moved to modifier logic. */
BKE_curvemapping_init(gpmd->curve_intensity);
}
}
diff --git a/source/blender/blenkernel/intern/icons.cc b/source/blender/blenkernel/intern/icons.cc
index dc1d23de7e0..7fd0515b52c 100644
--- a/source/blender/blenkernel/intern/icons.cc
+++ b/source/blender/blenkernel/intern/icons.cc
@@ -530,7 +530,7 @@ void BKE_previewimg_ensure(PreviewImage *prv, const int size)
thumb = IMB_thumb_manage(filepath, THB_LARGE, (ThumbSource)source);
if (thumb) {
- /* PreviewImage assumes premultiplied alhpa... */
+ /* #PreviewImage assumes pre-multiplied alpha. */
IMB_premultiply_alpha(thumb);
if (do_preview) {
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 409eb0067b5..eae8b454189 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -297,7 +297,7 @@ static void image_foreach_path(ID *id, BPathForeachPathData *bpath_data)
/* Put the filepath back together using the new directory and the original file name. */
char new_dir[FILE_MAXDIR];
BLI_split_dir_part(temp_path, new_dir, sizeof(new_dir));
- BLI_join_dirfile(ima->filepath, sizeof(ima->filepath), new_dir, orig_file);
+ BLI_path_join(ima->filepath, sizeof(ima->filepath), new_dir, orig_file);
}
}
else {
@@ -3082,16 +3082,10 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
/* Free all but the first tile. */
image_remove_all_tiles(ima);
- /* If the remaining tile is generated, we need to again ensure that we
- * wouldn't continue to use the old filepath.
- *
- * Otherwise, if this used to be a UDIM image, get the concrete filepath associated
+ /* If this used to be a UDIM image, get the concrete filepath associated
* with the remaining tile and use that as the new filepath. */
ImageTile *base_tile = BKE_image_get_tile(ima, 0);
- if ((base_tile->gen_flag & IMA_GEN_TILE) != 0) {
- ima->filepath[0] = '\0';
- }
- else if (BKE_image_is_filename_tokenized(ima->filepath)) {
+ if (BKE_image_is_filename_tokenized(ima->filepath)) {
const bool was_relative = BLI_path_is_rel(ima->filepath);
eUDIM_TILE_FORMAT tile_format;
@@ -3183,10 +3177,14 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
* left. */
image_remove_all_tiles(ima);
- int remaining_tile_number = ((ImageTile *)ima->tiles.first)->tile_number;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ int remaining_tile_number = base_tile->tile_number;
bool needs_final_cleanup = true;
- /* Add in all the new tiles. */
+ /* Add in all the new tiles. As the image is proven to be on disk at this point, remove
+ * the generation flag from the remaining tile in case this was previously a generated
+ * image. */
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
LISTBASE_FOREACH (LinkData *, new_tile, &new_tiles) {
int new_tile_number = POINTER_AS_INT(new_tile->data);
BKE_image_add_tile(ima, new_tile_number, nullptr);
@@ -3202,6 +3200,11 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
}
BLI_freelistN(&new_tiles);
}
+ else if (ima->filepath[0] != '\0') {
+ /* If the filepath is set at this point remove the generation flag. */
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
+ }
if (iuser) {
image_tag_reload(ima, nullptr, iuser, ima);
@@ -3331,7 +3334,7 @@ bool BKE_image_get_tile_info(char *filepath, ListBase *tiles, int *r_tile_start,
MEM_SAFE_FREE(udim_pattern);
if (all_valid_udim && min_udim <= IMA_UDIM_MAX) {
- BLI_join_dirfile(filepath, FILE_MAX, dirname, filename);
+ BLI_path_join(filepath, FILE_MAX, dirname, filename);
*r_tile_start = min_udim;
*r_tile_range = max_udim - min_udim + 1;
diff --git a/source/blender/blenkernel/intern/image_format.cc b/source/blender/blenkernel/intern/image_format.cc
index 8d1aeac76fb..5b861eff166 100644
--- a/source/blender/blenkernel/intern/image_format.cc
+++ b/source/blender/blenkernel/intern/image_format.cc
@@ -201,6 +201,7 @@ bool BKE_imtype_is_movie(const char imtype)
case R_IMF_IMTYPE_H264:
case R_IMF_IMTYPE_THEORA:
case R_IMF_IMTYPE_XVID:
+ case R_IMF_IMTYPE_AV1:
return true;
}
return false;
@@ -433,7 +434,8 @@ static bool do_add_image_extension(char *string,
R_IMF_IMTYPE_FFMPEG,
R_IMF_IMTYPE_H264,
R_IMF_IMTYPE_THEORA,
- R_IMF_IMTYPE_XVID)) {
+ R_IMF_IMTYPE_XVID,
+ R_IMF_IMTYPE_AV1)) {
if (!BLI_path_extension_check(string, extension_test = ".png")) {
extension = extension_test;
}
@@ -627,7 +629,8 @@ void BKE_image_format_to_imbuf(ImBuf *ibuf, const ImageFormatData *imf)
R_IMF_IMTYPE_FFMPEG,
R_IMF_IMTYPE_H264,
R_IMF_IMTYPE_THEORA,
- R_IMF_IMTYPE_XVID)) {
+ R_IMF_IMTYPE_XVID,
+ R_IMF_IMTYPE_AV1)) {
ibuf->ftype = IMB_FTYPE_PNG;
if (imtype == R_IMF_IMTYPE_PNG) {
diff --git a/source/blender/blenkernel/intern/image_save.cc b/source/blender/blenkernel/intern/image_save.cc
index e227f9cba5e..003211e6288 100644
--- a/source/blender/blenkernel/intern/image_save.cc
+++ b/source/blender/blenkernel/intern/image_save.cc
@@ -175,12 +175,12 @@ bool BKE_image_save_options_init(ImageSaveOptions *opts,
BLI_strncpy(opts->filepath, G.ima, sizeof(opts->filepath));
}
else {
- BLI_path_join(opts->filepath, sizeof(opts->filepath), "//", DATA_("untitled"), nullptr);
+ BLI_path_join(opts->filepath, sizeof(opts->filepath), "//", DATA_("untitled"));
BLI_path_abs(opts->filepath, BKE_main_blendfile_path(bmain));
}
}
else {
- BLI_path_join(opts->filepath, sizeof(opts->filepath), "//", ima->id.name + 2, nullptr);
+ BLI_path_join(opts->filepath, sizeof(opts->filepath), "//", ima->id.name + 2);
BLI_path_make_safe(opts->filepath);
BLI_path_abs(opts->filepath, is_prev_save ? G.ima : BKE_main_blendfile_path(bmain));
}
@@ -968,6 +968,7 @@ bool BKE_image_render_write(ReportList *reports,
/* optional preview images for exr */
if (ok && (image_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
image_format.imtype = R_IMF_IMTYPE_JPEG90;
+ image_format.depth = R_IMF_CHAN_DEPTH_8;
if (BLI_path_extension_check(filepath, ".exr")) {
filepath[strlen(filepath) - 4] = 0;
@@ -1025,6 +1026,7 @@ bool BKE_image_render_write(ReportList *reports,
/* optional preview images for exr */
if (ok && is_exr_rr && (image_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
image_format.imtype = R_IMF_IMTYPE_JPEG90;
+ image_format.depth = R_IMF_CHAN_DEPTH_8;
if (BLI_path_extension_check(filepath, ".exr")) {
filepath[strlen(filepath) - 4] = 0;
diff --git a/source/blender/blenkernel/intern/instances.cc b/source/blender/blenkernel/intern/instances.cc
new file mode 100644
index 00000000000..4675562e927
--- /dev/null
+++ b/source/blender/blenkernel/intern/instances.cc
@@ -0,0 +1,337 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_array_utils.hh"
+#include "BLI_cpp_type_make.hh"
+#include "BLI_rand.hh"
+#include "BLI_task.hh"
+
+#include "BKE_attribute_math.hh"
+#include "BKE_geometry_set.hh"
+#include "BKE_instances.hh"
+
+BLI_CPP_TYPE_MAKE(InstanceReference, blender::bke::InstanceReference, CPPTypeFlags::None)
+
+namespace blender::bke {
+
+InstanceReference::InstanceReference(GeometrySet geometry_set)
+ : type_(Type::GeometrySet),
+ geometry_set_(std::make_unique<GeometrySet>(std::move(geometry_set)))
+{
+}
+
+void InstanceReference::ensure_owns_direct_data()
+{
+ if (type_ != Type::GeometrySet) {
+ return;
+ }
+ geometry_set_->ensure_owns_direct_data();
+}
+
+bool InstanceReference::owns_direct_data() const
+{
+ if (type_ != Type::GeometrySet) {
+ /* The object and collection instances are not direct data. */
+ return true;
+ }
+ return geometry_set_->owns_direct_data();
+}
+
+Instances::Instances(const Instances &other)
+ : references_(other.references_),
+ reference_handles_(other.reference_handles_),
+ transforms_(other.transforms_),
+ almost_unique_ids_(other.almost_unique_ids_),
+ attributes_(other.attributes_)
+{
+}
+
+void Instances::reserve(int min_capacity)
+{
+ reference_handles_.reserve(min_capacity);
+ transforms_.reserve(min_capacity);
+ attributes_.reallocate(min_capacity);
+}
+
+void Instances::resize(int capacity)
+{
+ reference_handles_.resize(capacity);
+ transforms_.resize(capacity);
+ attributes_.reallocate(capacity);
+}
+
+void Instances::add_instance(const int instance_handle, const float4x4 &transform)
+{
+ BLI_assert(instance_handle >= 0);
+ BLI_assert(instance_handle < references_.size());
+ reference_handles_.append(instance_handle);
+ transforms_.append(transform);
+ attributes_.reallocate(this->instances_num());
+}
+
+blender::Span<int> Instances::reference_handles() const
+{
+ return reference_handles_;
+}
+
+blender::MutableSpan<int> Instances::reference_handles()
+{
+ return reference_handles_;
+}
+
+blender::MutableSpan<blender::float4x4> Instances::transforms()
+{
+ return transforms_;
+}
+blender::Span<blender::float4x4> Instances::transforms() const
+{
+ return transforms_;
+}
+
+GeometrySet &Instances::geometry_set_from_reference(const int reference_index)
+{
+ /* If this assert fails, it means #ensure_geometry_instances must be called first or that the
+ * reference can't be converted to a geometry set. */
+ BLI_assert(references_[reference_index].type() == InstanceReference::Type::GeometrySet);
+
+ /* The const cast is okay because the instance's hash in the set
+ * is not changed by adjusting the data inside the geometry set. */
+ return const_cast<GeometrySet &>(references_[reference_index].geometry_set());
+}
+
+int Instances::add_reference(const InstanceReference &reference)
+{
+ return references_.index_of_or_add_as(reference);
+}
+
+blender::Span<InstanceReference> Instances::references() const
+{
+ return references_;
+}
+
+void Instances::remove(const IndexMask mask)
+{
+ using namespace blender;
+ if (mask.is_range() && mask.as_range().start() == 0) {
+ /* Deleting from the end of the array can be much faster since no data has to be shifted. */
+ this->resize(mask.size());
+ this->remove_unused_references();
+ return;
+ }
+
+ const Span<int> old_handles = this->reference_handles();
+ Vector<int> new_handles(mask.size());
+ array_utils::gather(old_handles, mask.indices(), new_handles.as_mutable_span());
+ reference_handles_ = std::move(new_handles);
+
+ const Span<float4x4> old_tansforms = this->transforms();
+ Vector<float4x4> new_transforms(mask.size());
+ array_utils::gather(old_tansforms, mask.indices(), new_transforms.as_mutable_span());
+ transforms_ = std::move(new_transforms);
+
+ const bke::CustomDataAttributes &src_attributes = attributes_;
+
+ bke::CustomDataAttributes dst_attributes;
+ dst_attributes.reallocate(mask.size());
+
+ src_attributes.foreach_attribute(
+ [&](const bke::AttributeIDRef &id, const bke::AttributeMetaData &meta_data) {
+ if (!id.should_be_kept()) {
+ return true;
+ }
+
+ GSpan src = *src_attributes.get_for_read(id);
+ dst_attributes.create(id, meta_data.data_type);
+ GMutableSpan dst = *dst_attributes.get_for_write(id);
+ array_utils::gather(src, mask.indices(), dst);
+
+ return true;
+ },
+ ATTR_DOMAIN_INSTANCE);
+
+ attributes_ = std::move(dst_attributes);
+ this->remove_unused_references();
+}
+
+void Instances::remove_unused_references()
+{
+ using namespace blender;
+ using namespace blender::bke;
+
+ const int tot_instances = this->instances_num();
+ const int tot_references_before = references_.size();
+
+ if (tot_instances == 0) {
+ /* If there are no instances, no reference is needed. */
+ references_.clear();
+ return;
+ }
+ if (tot_references_before == 1) {
+ /* There is only one reference and at least one instance. So the only existing reference is
+ * used. Nothing to do here. */
+ return;
+ }
+
+ Array<bool> usage_by_handle(tot_references_before, false);
+ std::mutex mutex;
+
+ /* Loop over all instances to see which references are used. */
+ threading::parallel_for(IndexRange(tot_instances), 1000, [&](IndexRange range) {
+ /* Use local counter to avoid lock contention. */
+ Array<bool> local_usage_by_handle(tot_references_before, false);
+
+ for (const int i : range) {
+ const int handle = reference_handles_[i];
+ BLI_assert(handle >= 0 && handle < tot_references_before);
+ local_usage_by_handle[handle] = true;
+ }
+
+ std::lock_guard lock{mutex};
+ for (const int i : IndexRange(tot_references_before)) {
+ usage_by_handle[i] |= local_usage_by_handle[i];
+ }
+ });
+
+ if (!usage_by_handle.as_span().contains(false)) {
+ /* All references are used. */
+ return;
+ }
+
+ /* Create new references and a mapping for the handles. */
+ Vector<int> handle_mapping;
+ VectorSet<InstanceReference> new_references;
+ int next_new_handle = 0;
+ bool handles_have_to_be_updated = false;
+ for (const int old_handle : IndexRange(tot_references_before)) {
+ if (!usage_by_handle[old_handle]) {
+ /* Add some dummy value. It won't be read again. */
+ handle_mapping.append(-1);
+ }
+ else {
+ const InstanceReference &reference = references_[old_handle];
+ handle_mapping.append(next_new_handle);
+ new_references.add_new(reference);
+ if (old_handle != next_new_handle) {
+ handles_have_to_be_updated = true;
+ }
+ next_new_handle++;
+ }
+ }
+ references_ = new_references;
+
+ if (!handles_have_to_be_updated) {
+ /* All remaining handles are the same as before, so they don't have to be updated. This happens
+ * when unused handles are only at the end. */
+ return;
+ }
+
+ /* Update handles of instances. */
+ threading::parallel_for(IndexRange(tot_instances), 1000, [&](IndexRange range) {
+ for (const int i : range) {
+ reference_handles_[i] = handle_mapping[reference_handles_[i]];
+ }
+ });
+}
+
+int Instances::instances_num() const
+{
+ return transforms_.size();
+}
+
+int Instances::references_num() const
+{
+ return references_.size();
+}
+
+bool Instances::owns_direct_data() const
+{
+ for (const InstanceReference &reference : references_) {
+ if (!reference.owns_direct_data()) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void Instances::ensure_owns_direct_data()
+{
+ for (const InstanceReference &const_reference : references_) {
+ /* `const` cast is fine because we are not changing anything that would change the hash of the
+ * reference. */
+ InstanceReference &reference = const_cast<InstanceReference &>(const_reference);
+ reference.ensure_owns_direct_data();
+ }
+}
+
+static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids)
+{
+ using namespace blender;
+ Array<int> unique_ids(original_ids.size());
+
+ Set<int> used_unique_ids;
+ used_unique_ids.reserve(original_ids.size());
+ Vector<int> instances_with_id_collision;
+ for (const int instance_index : original_ids.index_range()) {
+ const int original_id = original_ids[instance_index];
+ if (used_unique_ids.add(original_id)) {
+ /* The original id has not been used by another instance yet. */
+ unique_ids[instance_index] = original_id;
+ }
+ else {
+ /* The original id of this instance collided with a previous instance, it needs to be looked
+ * at again in a second pass. Don't generate a new random id here, because this might collide
+ * with other existing ids. */
+ instances_with_id_collision.append(instance_index);
+ }
+ }
+
+ Map<int, RandomNumberGenerator> generator_by_original_id;
+ for (const int instance_index : instances_with_id_collision) {
+ const int original_id = original_ids[instance_index];
+ RandomNumberGenerator &rng = generator_by_original_id.lookup_or_add_cb(original_id, [&]() {
+ RandomNumberGenerator rng;
+ rng.seed_random(original_id);
+ return rng;
+ });
+
+ const int max_iteration = 100;
+ for (int iteration = 0;; iteration++) {
+ /* Try generating random numbers until an unused one has been found. */
+ const int random_id = rng.get_int32();
+ if (used_unique_ids.add(random_id)) {
+ /* This random id is not used by another instance. */
+ unique_ids[instance_index] = random_id;
+ break;
+ }
+ if (iteration == max_iteration) {
+ /* It seems to be very unlikely that we ever run into this case (assuming there are less
+ * than 2^30 instances). However, if that happens, it's better to use an id that is not
+ * unique than to be stuck in an infinite loop. */
+ unique_ids[instance_index] = original_id;
+ break;
+ }
+ }
+ }
+
+ return unique_ids;
+}
+
+blender::Span<int> Instances::almost_unique_ids() const
+{
+ std::lock_guard lock(almost_unique_ids_mutex_);
+ std::optional<GSpan> instance_ids_gspan = attributes_.get_for_read("id");
+ if (instance_ids_gspan) {
+ Span<int> instance_ids = instance_ids_gspan->typed<int>();
+ if (almost_unique_ids_.size() != instance_ids.size()) {
+ almost_unique_ids_ = generate_unique_instance_ids(instance_ids);
+ }
+ }
+ else {
+ almost_unique_ids_.reinitialize(this->instances_num());
+ for (const int i : almost_unique_ids_.index_range()) {
+ almost_unique_ids_[i] = i;
+ }
+ }
+ return almost_unique_ids_;
+}
+
+} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index bd655caae2b..a21033a8b91 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1147,7 +1147,7 @@ static char *get_rna_access(ID *id,
/* 'buf' _must_ be initialized in this block */
/* append preceding bits to path */
- /* NOTE: strings are not escapted and they should be! */
+ /* NOTE: strings are not escaped and they should be! */
if ((actname && actname[0]) && (constname && constname[0])) {
/* Constraint in Pose-Channel */
char actname_esc[sizeof(((bActionChannel *)NULL)->name) * 2];
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index f6a409ee3f0..0adf162b4eb 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
BKE_displist_free(&ltOb->runtime.curve_cache->disp);
}
- copy_m4_m4(mat, ltOb->obmat);
- unit_m4(ltOb->obmat);
+ copy_m4_m4(mat, ltOb->object_to_world);
+ unit_m4(ltOb->object_to_world);
BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f);
- copy_m4_m4(ltOb->obmat, mat);
+ copy_m4_m4(ltOb->object_to_world, mat);
lt->typeu = typeu;
lt->typev = typev;
diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c
index 3a1c42b9178..892889aa426 100644
--- a/source/blender/blenkernel/intern/lattice_deform.c
+++ b/source/blender/blenkernel/intern/lattice_deform.c
@@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob
/* for example with a particle system: (ob == NULL) */
if (ob == NULL) {
/* In deform-space, calc matrix. */
- invert_m4_m4(latmat, oblatt->obmat);
+ invert_m4_m4(latmat, oblatt->object_to_world);
/* back: put in deform array */
invert_m4_m4(imat, latmat);
}
else {
/* In deform-space, calc matrix. */
- invert_m4_m4(imat, oblatt->obmat);
- mul_m4_m4m4(latmat, imat, ob->obmat);
+ invert_m4_m4(imat, oblatt->object_to_world);
+ mul_m4_m4m4(latmat, imat, ob->object_to_world);
/* back: put in deform array. */
invert_m4_m4(imat, latmat);
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index fcb0adfde34..5b54f16661c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -614,7 +614,7 @@ static bool layer_collection_hidden(ViewLayer *view_layer, LayerCollection *lc)
return true;
}
- /* Check visiblilty restriction flags */
+ /* Check visibility restriction flags */
if (lc->flag & LAYER_COLLECTION_HIDE || lc->collection->flag & COLLECTION_HIDE_VIEWPORT) {
return true;
}
@@ -1049,7 +1049,7 @@ static void layer_collection_objects_sync(ViewLayer *view_layer,
}
/* Holdout and indirect only */
- if ((layer->flag & LAYER_COLLECTION_HOLDOUT) || (base->object->visibility_flag & OB_HOLDOUT)) {
+ if ((layer->flag & LAYER_COLLECTION_HOLDOUT)) {
base->flag_from_collection |= BASE_HOLDOUT;
}
if (layer->flag & LAYER_COLLECTION_INDIRECT_ONLY) {
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 158aaa961ce..f60234a684d 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -1612,7 +1612,7 @@ static void library_make_local_copying_check(ID *id,
if (!BLI_gset_haskey(done_ids, from_id)) {
if (BLI_gset_haskey(loop_tags, from_id)) {
/* We are in a 'dependency loop' of IDs, this does not say us anything, skip it.
- * Note that this is the situation that can lead to archipelagoes of linked data-blocks
+ * Note that this is the situation that can lead to archipelagos of linked data-blocks
* (since all of them have non-local users, they would all be duplicated,
* leading to a loop of unused linked data-blocks that cannot be freed since they all use
* each other...). */
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
index f4f5ca7a1d7..c7643c56212 100644
--- a/source/blender/blenkernel/intern/lib_id_delete.c
+++ b/source/blender/blenkernel/intern/lib_id_delete.c
@@ -16,6 +16,7 @@
#include "BLI_utildefines.h"
+#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BKE_anim_data.h"
@@ -23,10 +24,10 @@
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_lib_remap.h"
-#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_main_namemap.h"
@@ -202,7 +203,6 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
{
const int tag = LIB_TAG_DOIT;
ListBase *lbarray[INDEX_ID_MAX];
- Link dummy_link = {0};
int base_count, i;
/* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
@@ -217,6 +217,9 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
BKE_main_lock(bmain);
if (do_tagged_deletion) {
+ struct IDRemapper *id_remapper = BKE_id_remapper_create();
+ BKE_layer_collection_resync_forbid();
+
/* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
* This means that we won't have to loop over all deleted IDs to remove usages
* of other deleted IDs.
@@ -227,7 +230,6 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
bool keep_looping = true;
while (keep_looping) {
ID *id, *id_next;
- ID *last_remapped_id = tagged_deleted_ids.last;
keep_looping = false;
/* First tag and remove from Main all datablocks directly from target lib.
@@ -243,6 +245,7 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
BLI_remlink(lb, id);
BKE_main_namemap_remove_name(bmain, id, id->name + 2);
BLI_addtail(&tagged_deleted_ids, id);
+ BKE_id_remapper_add(id_remapper, id, NULL);
/* Do not tag as no_main now, we want to unlink it first (lower-level ID management
* code has some specific handling of 'no main' IDs that would be a problem in that
* case). */
@@ -251,33 +254,38 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
}
}
}
- if (last_remapped_id == NULL) {
- dummy_link.next = tagged_deleted_ids.first;
- last_remapped_id = (ID *)(&dummy_link);
- }
- for (id = last_remapped_id->next; id; id = id->next) {
- /* Will tag 'never NULL' users of this ID too.
- *
- * NOTE: #BKE_libblock_unlink() cannot be used here, since it would ignore indirect
- * links, this can lead to nasty crashing here in second, actual deleting loop.
- * Also, this will also flag users of deleted data that cannot be unlinked
- * (object using deleted obdata, etc.), so that they also get deleted. */
- BKE_libblock_remap_locked(bmain,
- id,
- NULL,
- (ID_REMAP_FLAG_NEVER_NULL_USAGE |
- ID_REMAP_FORCE_NEVER_NULL_USAGE |
- ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS));
- /* Since we removed ID from Main,
- * we also need to unlink its own other IDs usages ourself. */
- BKE_libblock_relink_ex(
- bmain,
- id,
- NULL,
- NULL,
- (ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS | ID_REMAP_SKIP_USER_CLEAR));
- }
+
+ /* Will tag 'never NULL' users of this ID too.
+ *
+ * NOTE: #BKE_libblock_unlink() cannot be used here, since it would ignore indirect
+ * links, this can lead to nasty crashing here in second, actual deleting loop.
+ * Also, this will also flag users of deleted data that cannot be unlinked
+ * (object using deleted obdata, etc.), so that they also get deleted. */
+ BKE_libblock_remap_multiple_locked(bmain,
+ id_remapper,
+ ID_REMAP_FLAG_NEVER_NULL_USAGE |
+ ID_REMAP_FORCE_NEVER_NULL_USAGE |
+ ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS);
+ BKE_id_remapper_clear(id_remapper);
+ }
+
+ /* Since we removed IDs from Main, their own other IDs usages need to be removed 'manually'. */
+ LinkNode *cleanup_ids = NULL;
+ for (ID *id = tagged_deleted_ids.first; id; id = id->next) {
+ BLI_linklist_prepend(&cleanup_ids, id);
}
+ BKE_libblock_relink_multiple(bmain,
+ cleanup_ids,
+ ID_REMAP_TYPE_CLEANUP,
+ id_remapper,
+ ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS |
+ ID_REMAP_SKIP_USER_CLEAR);
+
+ BKE_id_remapper_free(id_remapper);
+ BLI_linklist_free(cleanup_ids, NULL);
+
+ BKE_layer_collection_resync_allow();
+ BKE_main_collection_sync_remap(bmain);
/* Now we can safely mark that ID as not being in Main database anymore. */
/* NOTE: This needs to be done in a separate loop than above, otherwise some user-counts of
@@ -285,10 +293,14 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
* is never affected). */
for (ID *id = tagged_deleted_ids.first; id; id = id->next) {
id->tag |= LIB_TAG_NO_MAIN;
+ /* User-count needs to be reset artificially, since some usages may not be cleared in batch
+ * deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
+ * remapping code, depending on order in which these are handled). */
+ id->us = ID_FAKE_USERS(id);
}
}
else {
- /* First tag all datablocks directly from target lib.
+ /* First tag all data-blocks directly from target lib.
* Note that we go forward here, since we want to check dependencies before users
* (e.g. meshes before objects).
* Avoids to have to loop twice. */
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 55834d5cf4e..adc0eb5f78c 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -521,7 +521,7 @@ static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size)
}
if (1) {
- /* now convert linknodes into arrays for faster per pixel access */
+ /* Now convert link-nodes into arrays for faster per pixel access. */
uint **buckets_face = MEM_mallocN(bucket_tot * sizeof(*buckets_face), __func__);
uint bucket_index;
@@ -1186,7 +1186,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
// printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
}
- /* add trianges */
+ /* Add triangles. */
BLI_scanfill_end_arena(&sf_ctx, sf_arena);
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 6c6d2298dbd..59530a6d6a6 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1450,7 +1450,7 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata)
NodeTexImage *storage = (NodeTexImage *)node->storage;
slot->interp = storage->interpolation;
slot->image_user = &storage->iuser;
- /* for new renderer, we need to traverse the treeback in search of a UV node */
+ /* For new renderer, we need to traverse the tree back in search of a UV node. */
bNode *uvnode = nodetree_uv_node_recursive(node);
if (uvnode) {
@@ -1512,58 +1512,65 @@ static ePaintSlotFilter material_paint_slot_filter(const struct Object *ob)
void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Object *ob)
{
- int count = 0;
-
if (!ma) {
return;
}
const ePaintSlotFilter slot_filter = material_paint_slot_filter(ob);
- /* COW needed when adding texture slot on an object with no materials. */
- DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
+ const TexPaintSlot *prev_texpaintslot = ma->texpaintslot;
+ const int prev_paint_active_slot = ma->paint_active_slot;
+ const int prev_paint_clone_slot = ma->paint_clone_slot;
+ const int prev_tot_slots = ma->tot_slots;
- if (ma->texpaintslot) {
- MEM_freeN(ma->texpaintslot);
- ma->tot_slots = 0;
- ma->texpaintslot = NULL;
- }
+ ma->texpaintslot = NULL;
+ ma->tot_slots = 0;
if (scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_IMAGE) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
-
- if (!(ma->nodetree)) {
+ else if (!(ma->nodetree)) {
ma->paint_active_slot = 0;
ma->paint_clone_slot = 0;
- return;
}
+ else {
+ int count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
- count = count_texture_nodes_recursive(ma->nodetree, slot_filter);
-
- if (count == 0) {
- ma->paint_active_slot = 0;
- ma->paint_clone_slot = 0;
- return;
- }
+ if (count == 0) {
+ ma->paint_active_slot = 0;
+ ma->paint_clone_slot = 0;
+ }
+ else {
+ ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
- ma->texpaintslot = MEM_callocN(sizeof(*ma->texpaintslot) * count, "texpaint_slots");
+ bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
- bNode *active_node = nodeGetActivePaintCanvas(ma->nodetree);
+ fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
- fill_texpaint_slots_recursive(ma->nodetree, active_node, ob, ma, count, slot_filter);
+ ma->tot_slots = count;
- ma->tot_slots = count;
+ if (ma->paint_active_slot >= count) {
+ ma->paint_active_slot = count - 1;
+ }
- if (ma->paint_active_slot >= count) {
- ma->paint_active_slot = count - 1;
+ if (ma->paint_clone_slot >= count) {
+ ma->paint_clone_slot = count - 1;
+ }
+ }
}
- if (ma->paint_clone_slot >= count) {
- ma->paint_clone_slot = count - 1;
+ /* COW needed when adding texture slot on an object with no materials.
+ * But do it only when slots actually change to avoid continuous depsgraph updates. */
+ if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot ||
+ ma->paint_clone_slot != prev_paint_clone_slot ||
+ (ma->texpaintslot && prev_texpaintslot &&
+ memcmp(ma->texpaintslot, prev_texpaintslot, sizeof(*ma->texpaintslot) * ma->tot_slots) !=
+ 0)) {
+ DEG_id_tag_update(&ma->id, ID_RECALC_SHADING | ID_RECALC_COPY_ON_WRITE);
}
+
+ MEM_SAFE_FREE(prev_texpaintslot);
}
void BKE_texpaint_slots_refresh_object(Scene *scene, struct Object *ob)
diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc
index bb3713e770a..f8a64a7cd8b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.cc
+++ b/source/blender/blenkernel/intern/mball_tessellate.cc
@@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph);
const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS);
- copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
- invert_m4_m4(obinv, ob->obmat);
+ copy_m4_m4(obmat,
+ ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */
+ invert_m4_m4(obinv, ob->object_to_world);
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
/* when metaball object has zero scale, then MetaElem to this MetaBall
* will not be put to mainb array */
- if (has_zero_axis_m4(bob->obmat)) {
+ if (has_zero_axis_m4(bob->object_to_world)) {
zero_size = 1;
}
else if (bob->parent) {
struct Object *pob = bob->parent;
while (pob) {
- if (has_zero_axis_m4(pob->obmat)) {
+ if (has_zero_axis_m4(pob->object_to_world)) {
zero_size = 1;
break;
}
@@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
* rotation ->
* ml local space
*/
- mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot);
+ mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot);
/* ml local space -> basis object space */
invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat);
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 027423f5774..784d35a8d65 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -1313,6 +1313,7 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src, Mesh *mesh_dst, Object *ob)
CustomData_duplicate_referenced_layers(&mesh_src->pdata, mesh_src->totpoly);
CustomData_duplicate_referenced_layers(&mesh_src->ldata, mesh_src->totloop);
+ const bool verts_num_changed = mesh_dst->totvert != mesh_src->totvert;
mesh_dst->totvert = mesh_src->totvert;
mesh_dst->totedge = mesh_src->totedge;
mesh_dst->totpoly = mesh_src->totpoly;
@@ -1339,11 +1340,10 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src, Mesh *mesh_dst, Object *ob)
const int uid_active = ob ? find_object_active_key_uid(*key_dst, *ob) : -1;
move_shapekey_layers_to_keyblocks(*mesh_dst, mesh_src->vdata, *key_dst, uid_active);
}
- else if (mesh_src->totvert != mesh_dst->totvert) {
- CLOG_ERROR(&LOG, "Mesh in Main '%s' lost shape keys", mesh_src->id.name);
- if (mesh_src->key) {
- id_us_min(&mesh_src->key->id);
- }
+ else if (verts_num_changed) {
+ CLOG_WARN(&LOG, "Shape key data lost when replacing mesh '%s' in Main", mesh_src->id.name);
+ id_us_min(&mesh_dst->key->id);
+ mesh_dst->key = nullptr;
}
}
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 261bc3d150b..ce3fc5d99c8 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* tmp is a transform from coords relative to the object's own origin,
* to coords relative to the mirror object origin */
- invert_m4_m4(tmp, mirror_ob->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mirror_ob->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
/* itmp is the reverse transform back to origin-relative coordinates */
invert_m4_m4(itmp, tmp);
@@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* Account for non-uniform scale in `ob`, see: T87592. */
float ob_scale[3] = {
- len_squared_v3(ob->obmat[0]),
- len_squared_v3(ob->obmat[1]),
- len_squared_v3(ob->obmat[2]),
+ len_squared_v3(ob->object_to_world[0]),
+ len_squared_v3(ob->object_to_world[1]),
+ len_squared_v3(ob->object_to_world[2]),
};
/* Scale to avoid precision loss with extreme values. */
const float ob_scale_max = max_fff(UNPACK3(ob_scale));
diff --git a/source/blender/blenkernel/intern/modifier.cc b/source/blender/blenkernel/intern/modifier.cc
index fc1a0f47684..92a7c778b68 100644
--- a/source/blender/blenkernel/intern/modifier.cc
+++ b/source/blender/blenkernel/intern/modifier.cc
@@ -955,7 +955,7 @@ const char *BKE_modifier_path_relbase_from_global(Object *ob)
void BKE_modifier_path_init(char *path, int path_maxlen, const char *name)
{
const char *blendfile_path = BKE_main_blendfile_path_from_global();
- BLI_join_dirfile(path, path_maxlen, blendfile_path[0] ? "//" : BKE_tempdir_session(), name);
+ BLI_path_join(path, path_maxlen, blendfile_path[0] ? "//" : BKE_tempdir_session(), name);
}
/**
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index ba63cdff917..c0aff204069 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -464,6 +464,7 @@ NlaStrip *BKE_nlastack_add_strip(AnimData *adt, bAction *act, const bool is_libo
*/
nlt = BKE_nlatrack_add(adt, NULL, is_liboverride);
BKE_nlatrack_add_strip(nlt, strip, is_liboverride);
+ BLI_strncpy(nlt->name, act->id.name + 2, sizeof(nlt->name));
}
/* automatically name it too */
@@ -1918,7 +1919,7 @@ bool BKE_nla_action_stash(AnimData *adt, const bool is_liboverride)
* NOTE: this must be done *after* adding the strip to the track, or else
* the strip locking will prevent the strip from getting added
*/
- nlt->flag = (NLATRACK_MUTED | NLATRACK_PROTECTED);
+ nlt->flag |= (NLATRACK_MUTED | NLATRACK_PROTECTED);
strip->flag &= ~(NLASTRIP_FLAG_SELECT | NLASTRIP_FLAG_ACTIVE);
/* also mark the strip for auto syncing the length, so that the strips accurately
@@ -2054,7 +2055,7 @@ bool BKE_nla_tweakmode_enter(AnimData *adt)
}
/* If block is already in tweak-mode, just leave, but we should report
- * that this block is in tweak-mode (as our returncode). */
+ * that this block is in tweak-mode (as our return-code). */
if (adt->flag & ADT_NLA_EDIT_ON) {
return true;
}
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 654eb06a781..8f8cd02e119 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -516,10 +516,6 @@ void ntreeBlendWrite(BlendWriter *writer, bNodeTree *ntree)
write_node_socket(writer, sock);
}
- LISTBASE_FOREACH (bNodeLink *, link, &node->internal_links) {
- BLO_write_struct(writer, bNodeLink, link);
- }
-
if (node->storage) {
if (ELEM(ntree->type, NTREE_SHADER, NTREE_GEOMETRY) &&
ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB, SH_NODE_CURVE_FLOAT)) {
@@ -703,13 +699,7 @@ void ntreeBlendReadData(BlendDataReader *reader, ID *owner_id, bNodeTree *ntree)
BLO_read_data_address(reader, &node->prop);
IDP_BlendDataRead(reader, &node->prop);
- BLO_read_list(reader, &node->internal_links);
- LISTBASE_FOREACH (bNodeLink *, link, &node->internal_links) {
- BLO_read_data_address(reader, &link->fromnode);
- BLO_read_data_address(reader, &link->fromsock);
- BLO_read_data_address(reader, &link->tonode);
- BLO_read_data_address(reader, &link->tosock);
- }
+ BLI_listbase_clear(&node->internal_links);
if (node->type == CMP_NODE_MOVIEDISTORTION) {
/* Do nothing, this is runtime cache and hence handled by generic code using
@@ -2032,21 +2022,29 @@ bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
bool nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **r_node, int *r_sockindex)
{
*r_node = nullptr;
+ if (!ntree->runtime->topology_cache_is_dirty) {
+ bNode *node = &sock->owner_node();
+ *r_node = node;
+ if (r_sockindex) {
+ ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
+ *r_sockindex = BLI_findindex(sockets, sock);
+ }
+ return true;
+ }
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
ListBase *sockets = (sock->in_out == SOCK_IN) ? &node->inputs : &node->outputs;
- int index = 0;
- LISTBASE_FOREACH (bNodeSocket *, tsock, sockets) {
+ int i;
+ LISTBASE_FOREACH_INDEX (bNodeSocket *, tsock, sockets, i) {
if (sock == tsock) {
if (r_node != nullptr) {
*r_node = node;
}
if (r_sockindex != nullptr) {
- *r_sockindex = index;
+ *r_sockindex = i;
}
return true;
}
- index++;
}
}
return false;
@@ -2157,6 +2155,38 @@ void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userd
}
}
+bool nodeIsDanglingReroute(const bNodeTree *ntree, const bNode *node)
+{
+ ntree->ensure_topology_cache();
+ BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*ntree));
+ BLI_assert(!ntree->has_available_link_cycle());
+
+ const bNode *iter_node = node;
+ if (!iter_node->is_reroute()) {
+ return false;
+ }
+
+ while (true) {
+ const blender::Span<const bNodeLink *> links =
+ iter_node->input_socket(0).directly_linked_links();
+ BLI_assert(links.size() <= 1);
+ if (links.is_empty()) {
+ return true;
+ }
+ const bNodeLink &link = *links[0];
+ if (!link.is_available()) {
+ return false;
+ }
+ if (link.is_muted()) {
+ return false;
+ }
+ iter_node = link.fromnode;
+ if (!iter_node->is_reroute()) {
+ return false;
+ }
+ }
+}
+
/* ************** Add stuff ********** */
void nodeUniqueName(bNodeTree *ntree, bNode *node)
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 2d949fb5c65..53e6d47860f 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->imat, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world);
}
}
}
@@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
- mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat);
invert_m4_m4(imat, mat);
- mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world);
}
else {
- invert_m4_m4(hmd->object->imat, hmd->object->obmat);
- mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ invert_m4_m4(hmd->object->imat, hmd->object->object_to_world);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world);
}
}
@@ -1902,6 +1902,7 @@ bool BKE_object_is_in_editmode(const Object *ob)
/* Grease Pencil object has no edit mode data. */
return GPENCIL_EDIT_MODE((bGPdata *)ob->data);
case OB_CURVES:
+ /* Curves object has no edit mode data. */
return ob->mode == OB_MODE_EDIT;
default:
return false;
@@ -3101,10 +3102,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4])
BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
invert_m4(par_imat);
- mul_m4_m4m4(r_mat, par_imat, ob->obmat);
+ mul_m4_m4m4(r_mat, par_imat, ob->object_to_world);
}
else {
- copy_m4_m4(r_mat, ob->obmat);
+ copy_m4_m4(r_mat, ob->object_to_world);
}
}
@@ -3358,32 +3359,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][
}
if (ok) {
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
}
else {
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
}
break;
}
case PARBONE:
ob_parbone(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARVERT1:
unit_m4(r_parentmat);
give_parvert(par, ob->par1, vec);
- mul_v3_m4v3(r_parentmat[3], par->obmat, vec);
+ mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec);
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
- mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ mul_m4_m4m4(r_parentmat, par->object_to_world, tmat);
break;
case PARSKEL:
- copy_m4_m4(r_parentmat, par->obmat);
+ copy_m4_m4(r_parentmat, par->object_to_world);
break;
}
}
@@ -3421,7 +3422,7 @@ static void solve_parenting(
/* origin, for help line */
if (set_origin) {
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -3440,10 +3441,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
Object *par = ob->parent;
/* calculate parent matrix */
- solve_parenting(ob, par, true, ob->obmat, r_originmat);
+ solve_parenting(ob, par, true, ob->object_to_world, r_originmat);
}
else {
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
/* try to fall back to the scene rigid body world if none given */
@@ -3460,7 +3461,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph,
}
/* set negative scale flag in object */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -3506,7 +3507,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o
{
BKE_object_workob_clear(workob);
- unit_m4(workob->obmat);
+ unit_m4(workob->object_to_world);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
@@ -3598,7 +3599,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
* `inv(parent) @ world = parentinv`
* `parentinv = inv(parent) @ world`
*
- * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because
+ * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because
* `parent @ parentinv => shearless result`
*
* Thus, local will have shear which cannot be decomposed into TRS:
@@ -3627,7 +3628,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob)
copy_m4_m4(ob_local, ob->parentinv);
invert_m4(ob_local);
mul_m4_m4_post(ob_local, par_imat);
- mul_m4_m4_post(ob_local, ob->obmat);
+ mul_m4_m4_post(ob_local, ob->object_to_world);
/* Send use_compat=False so the rotation is predictable. */
BKE_object_apply_mat4(ob, ob_local, false, false);
@@ -3792,7 +3793,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3])
const BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
float3 scale;
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
@@ -3849,19 +3850,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_FONT:
case OB_SURF: {
const BoundBox bb = *BKE_curve_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_MESH: {
const BoundBox bb = *BKE_mesh_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_GPENCIL: {
const BoundBox bb = *BKE_gpencil_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3874,7 +3875,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
for (v = 0; v < lt->pntsv; v++) {
for (u = 0; u < lt->pntsu; u++, bp++) {
float3 vec;
- mul_v3_m4v3(vec, ob->obmat, bp->vec);
+ mul_v3_m4v3(vec, ob->object_to_world, bp->vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
@@ -3889,7 +3890,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
case OB_MBALL: {
float ob_min[3], ob_max[3];
- changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0);
+ changed = BKE_mball_minmax_ex(
+ (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -3898,20 +3900,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
}
case OB_CURVES: {
const BoundBox bb = *BKE_curves_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_POINTCLOUD: {
const BoundBox bb = *BKE_pointcloud_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
case OB_VOLUME: {
const BoundBox bb = *BKE_volume_boundbox_get(ob);
- BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max);
changed = true;
break;
}
@@ -3925,14 +3927,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us
size *= ob->empty_drawsize;
}
- minmax_v3v3_v3(r_min, r_max, ob->obmat[3]);
+ minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]);
float3 vec;
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
add_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
- copy_v3_v3(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->object_to_world[3]);
sub_v3_v3(vec, size);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -3979,12 +3981,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
* however the issue with empty objects being visible when viewed from the side
* is only noticeable in orthographic views. */
float3 view_dir;
- sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
- dot = dot_v3v3(ob->obmat[2], view_dir);
+ sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]);
+ dot = dot_v3v3(ob->object_to_world[2], view_dir);
eps = 0.0f;
}
else {
- dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+ dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]);
eps = 1e-5f;
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
@@ -4001,7 +4003,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
float3 proj, ob_z_axis;
- normalize_v3_v3(ob_z_axis, ob->obmat[2]);
+ normalize_v3_v3(ob_z_axis, ob->object_to_world[2]);
project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]);
const float proj_length_sq = len_squared_v3(proj);
if (proj_length_sq > 1e-5f) {
@@ -4193,7 +4195,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_OBJECT_ITER_BEGIN (&deg_iter_settings, ob) {
if ((ob->base_flag & BASE_SELECTED) != 0) {
- BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data);
}
}
DEG_OBJECT_ITER_END;
@@ -4236,7 +4238,7 @@ void *BKE_object_tfm_backup(Object *ob)
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
obtfm->rotAngle = ob->rotAngle;
obtfm->drotAngle = ob->drotAngle;
- copy_m4_m4(obtfm->obmat, ob->obmat);
+ copy_m4_m4(obtfm->obmat, ob->object_to_world);
copy_m4_m4(obtfm->parentinv, ob->parentinv);
copy_m4_m4(obtfm->constinv, ob->constinv);
copy_m4_m4(obtfm->imat, ob->imat);
@@ -4259,7 +4261,7 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
- copy_m4_m4(ob->obmat, obtfm->obmat);
+ copy_m4_m4(ob->object_to_world, obtfm->obmat);
copy_m4_m4(ob->parentinv, obtfm->parentinv);
copy_m4_m4(ob->constinv, obtfm->constinv);
copy_m4_m4(ob->imat, obtfm->imat);
@@ -5290,7 +5292,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < verts.size(); i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
@@ -5304,7 +5306,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (i = 0; i < tot; i++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, verts[i].co);
+ mul_v3_m4v3(co, ob->object_to_world, verts[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
@@ -5333,7 +5335,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
+ mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]);
BLI_kdtree_3d_insert(tree, i++, co);
bezt++;
}
@@ -5345,7 +5347,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
a = nu->pntsu * nu->pntsv;
while (a--) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
bp++;
}
@@ -5368,7 +5370,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
for (bp = lt->def; i < tot; bp++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, bp->vec);
+ mul_v3_m4v3(co, ob->object_to_world, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 96da99af97e..d029d307d6e 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -41,6 +41,7 @@
#include "BKE_geometry_set.hh"
#include "BKE_global.h"
#include "BKE_idprop.h"
+#include "BKE_instances.hh"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
@@ -70,6 +71,8 @@ using blender::float3;
using blender::float4x4;
using blender::Span;
using blender::Vector;
+using blender::bke::InstanceReference;
+using blender::bke::Instances;
namespace geo_log = blender::nodes::geo_eval_log;
/* -------------------------------------------------------------------- */
@@ -194,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx,
/**
* Generate a dupli instance.
*
- * \param mat: is transform of the object relative to current context (including #Object.obmat).
+ * \param mat: is transform of the object relative to current context (including
+ * #Object.object_to_world).
*/
static DupliObject *make_dupli(const DupliContext *ctx,
Object *ob,
@@ -293,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx,
/**
* Recursive dupli-objects.
*
- * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat).
+ * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world).
*/
static void make_recursive_duplis(const DupliContext *ctx,
Object *ob,
@@ -465,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx)
/* Combine collection offset and `obmat`. */
unit_m4(collection_mat);
sub_v3_v3(collection_mat[3], collection->instance_offset);
- mul_m4_m4m4(collection_mat, ob->obmat, collection_mat);
- /* Don't access 'ob->obmat' from now on. */
+ mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat);
+ /* Don't access 'ob->object_to_world' from now on. */
eEvaluationMode mode = DEG_get_mode(ctx->depsgraph);
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) {
@@ -474,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx)
float mat[4][4];
/* Collection dupli-offset, should apply after everything else. */
- mul_m4_m4m4(mat, collection_mat, cob->obmat);
+ mul_m4_m4m4(mat, collection_mat, cob->object_to_world);
make_dupli(ctx, cob, mat, _base_id);
@@ -581,7 +585,7 @@ static DupliObject *vertex_dupli(const DupliContext *ctx,
/* Make offset relative to inst_ob using relative child transform. */
mul_mat3_m4_v3(child_imat, obmat[3]);
/* Apply `obmat` _after_ the local vertex transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
@@ -605,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
const MVert *mvert = vdd->mvert;
const int totvert = vdd->totvert;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
for (int i = 0; i < totvert; i++) {
DupliObject *dob = vertex_dupli(
@@ -627,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx,
BMEditMesh *em = vdd->em;
const bool use_rotation = vdd->params.use_rotation;
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
float child_imat[4][4];
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
BMVert *v;
BMIter iter;
@@ -755,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx)
return;
}
- copy_m4_m4(pmat, par->obmat);
+ copy_m4_m4(pmat, par->object_to_world);
/* In `par` the family name is stored, use this to find the other objects. */
@@ -800,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx)
mul_m4_v3(pmat, vec);
- copy_m4_m4(obmat, par->obmat);
+ copy_m4_m4(obmat, par->object_to_world);
if (UNLIKELY(ct->rot != 0.0f)) {
float rmat[4][4];
@@ -874,8 +878,8 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
}
const bool creates_duplis_for_components = component_index >= 1;
- const InstancesComponent *component = geometry_set.get_component_for_read<InstancesComponent>();
- if (component == nullptr) {
+ const Instances *instances = geometry_set.get_instances_for_read();
+ if (instances == nullptr) {
return;
}
@@ -890,13 +894,13 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
instances_ctx = &new_instances_ctx;
}
- Span<float4x4> instance_offset_matrices = component->instance_transforms();
- Span<int> instance_reference_handles = component->instance_reference_handles();
- Span<int> almost_unique_ids = component->almost_unique_ids();
- Span<InstanceReference> references = component->references();
+ Span<float4x4> instance_offset_matrices = instances->transforms();
+ Span<int> reference_handles = instances->reference_handles();
+ Span<int> almost_unique_ids = instances->almost_unique_ids();
+ Span<InstanceReference> references = instances->references();
for (int64_t i : instance_offset_matrices.index_range()) {
- const InstanceReference &reference = references[instance_reference_handles[i]];
+ const InstanceReference &reference = references[reference_handles[i]];
const int id = almost_unique_ids[i];
const DupliContext *ctx_for_instance = instances_ctx;
@@ -948,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
}
float instance_matrix[4][4];
- mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat);
+ mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world);
make_dupli(&sub_ctx, object, instance_matrix, object_id++);
make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++);
@@ -983,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx,
static void make_duplis_geometry_set(const DupliContext *ctx)
{
const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval;
- make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false);
+ make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false);
}
static const DupliGenerator gen_dupli_geometry_set = {
@@ -1089,7 +1093,7 @@ static DupliObject *face_dupli(const DupliContext *ctx,
}
/* Apply `obmat` _after_ the local face transform. */
- mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+ mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat);
/* Space matrix is constructed by removing `obmat` transform,
* this yields the world-space transform for recursive duplis. */
@@ -1173,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
for (a = 0, mp = mpoly; a < totface; a++, mp++) {
@@ -1213,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx,
BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0);
- invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ invert_m4_m4(inst_ob->imat, inst_ob->object_to_world);
/* Relative transform from parent to child space. */
- mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world);
const float scale_fac = ctx->object->instance_faces_scale;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) {
@@ -1345,7 +1349,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
/* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */
- invert_m4_m4(par->imat, par->obmat);
+ invert_m4_m4(par->imat, par->object_to_world);
/* First check for loops (particle system object used as dupli-object). */
if (part->ren_as == PART_DRAW_OB) {
@@ -1532,7 +1536,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
b = 0;
FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (
part->instance_collection, object, mode) {
- copy_m4_m4(tmat, oblist[b]->obmat);
+ copy_m4_m4(tmat, oblist[b]->object_to_world);
/* Apply collection instance offset. */
sub_v3_v3(tmat[3], part->instance_collection->instance_offset);
@@ -1555,7 +1559,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem
}
else {
float obmat[4][4];
- copy_m4_m4(obmat, ob->obmat);
+ copy_m4_m4(obmat, ob->object_to_world);
float vec[3];
copy_v3_v3(vec, obmat[3]);
@@ -1749,7 +1753,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph,
*viewer_path)) {
ctx.preview_base_geometry = &viewer_log->geometry;
make_duplis_geometry_set_impl(
- &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES);
+ &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES);
}
}
return duplilist;
diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc
index ceef6404bf0..7ea13bfcc84 100644
--- a/source/blender/blenkernel/intern/object_update.cc
+++ b/source/blender/blenkernel/intern/object_update.cc
@@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* calculate local matrix */
- BKE_object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->object_to_world);
}
void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
@@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob)
/* get local matrix (but don't calculate it, as that was done already!) */
/* XXX: redundant? */
- copy_m4_m4(locmat, ob->obmat);
+ copy_m4_m4(locmat, ob->object_to_world);
/* get parent effect matrix */
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
- mul_m4_m4m4(ob->obmat, tmat, locmat);
+ mul_m4_m4m4(ob->object_to_world, tmat, locmat);
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
- copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
@@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob)
DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
/* Make sure inverse matrix is always up to date. This way users of it
* do not need to worry about recalculating it. */
- invert_m4_m4_safe(ob->imat, ob->obmat);
+ invert_m4_m4_safe(ob->imat, ob->object_to_world);
/* Set negative scale flag in object. */
- if (is_negative_m4(ob->obmat)) {
+ if (is_negative_m4(ob->object_to_world)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
@@ -257,7 +257,7 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object)
/* Base flags. */
object_orig->base_flag = object->base_flag;
/* Transformation flags. */
- copy_m4_m4(object_orig->obmat, object->obmat);
+ copy_m4_m4(object_orig->object_to_world, object->object_to_world);
copy_m4_m4(object_orig->imat, object->imat);
copy_m4_m4(object_orig->constinv, object->constinv);
object_orig->transflag = object->transflag;
@@ -292,6 +292,8 @@ void BKE_object_batch_cache_dirty_tag(Object *ob)
BKE_lattice_batch_cache_dirty_tag((struct Lattice *)ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
break;
case OB_CURVES_LEGACY:
+ case OB_SURF:
+ case OB_FONT:
BKE_curve_batch_cache_dirty_tag((struct Curve *)ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
break;
case OB_MBALL: {
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 396c3443a73..bcf382b6022 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -1144,7 +1144,7 @@ static void cache_filename(
break;
}
- BLI_join_dirfile(cachepath, sizeof(cachepath), path, fname);
+ BLI_path_join(cachepath, sizeof(cachepath), path, fname);
BKE_image_path_from_imtype(
string, cachepath, relbase, frame, R_IMF_IMTYPE_OPENEXR, true, true, "");
diff --git a/source/blender/blenkernel/intern/packedFile.c b/source/blender/blenkernel/intern/packedFile.c
index 901b42ac0b2..0c9d9f5b048 100644
--- a/source/blender/blenkernel/intern/packedFile.c
+++ b/source/blender/blenkernel/intern/packedFile.c
@@ -545,7 +545,7 @@ static void unpack_generate_paths(const char *name,
break;
}
if (dir_name) {
- BLI_path_join(r_relpath, relpathlen, "//", dir_name, tempname, NULL);
+ BLI_path_join(r_relpath, relpathlen, "//", dir_name, tempname);
}
}
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index d45ce776b64..a39e53662aa 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -54,6 +54,7 @@
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
+#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subsurf.h"
@@ -1042,6 +1043,8 @@ eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode)
return OB_MODE_TEXTURE_PAINT;
case PAINT_MODE_SCULPT_UV:
return OB_MODE_EDIT;
+ case PAINT_MODE_SCULPT_CURVES:
+ return OB_MODE_SCULPT_CURVES;
case PAINT_MODE_INVALID:
default:
return OB_MODE_OBJECT;
@@ -1198,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
- copy_v3_v3(stroke, ob->obmat[3]);
+ copy_v3_v3(stroke, ob->object_to_world[3]);
}
}
@@ -1785,8 +1788,8 @@ static void sculpt_update_object(
/* If the fully evaluated mesh has the same topology as the deform-only version, use it.
* This matters because crazyspace evaluation is very restrictive and excludes even modifiers
* that simply recompute vertex weights (which can even include Geometry Nodes). */
- if (me_eval_deform->polys().data() == me_eval->polys().data() &&
- me_eval_deform->loops().data() == me_eval->loops().data() &&
+ if (me_eval_deform->totpoly == me_eval->totpoly &&
+ me_eval_deform->totloop == me_eval->totloop &&
me_eval_deform->totvert == me_eval->totvert) {
BKE_sculptsession_free_deformMats(ss);
@@ -1986,7 +1989,10 @@ bool *BKE_sculpt_hide_poly_ensure(Mesh *mesh)
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, nullptr, mesh->totpoly, ".hide_poly"));
}
-int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
+int BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
+ Main *bmain,
+ Object *ob,
+ MultiresModifierData *mmd)
{
Mesh *me = static_cast<Mesh *>(ob->data);
const Span<MPoly> polys = me->polys();
@@ -2045,6 +2051,9 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
}
/* The evaluated multires CCG must be updated to contain the new data. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ if (depsgraph) {
+ BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
+ }
ret |= SCULPT_MASK_LAYER_CALC_LOOP;
}
@@ -2237,7 +2246,8 @@ static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect
(void **)subdiv_ccg->grid_faces,
subdiv_ccg->grid_flag_mats,
subdiv_ccg->grid_hidden,
- base_mesh);
+ base_mesh,
+ subdiv_ccg);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
return pbvh;
@@ -2295,14 +2305,18 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
+ CCGKey key;
+ BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
+
BKE_pbvh_grids_update(pbvh,
subdiv_ccg->grids,
(void **)subdiv_ccg->grid_faces,
subdiv_ccg->grid_flag_mats,
- subdiv_ccg->grid_hidden);
+ subdiv_ccg->grid_hidden,
+ &key);
}
-bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
+bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
{
SculptSession *ss = ob->sculpt;
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
@@ -2310,9 +2324,10 @@ bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D * /*v3d*/)
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
- /* Regular mesh only draws from PBVH without modifiers and shape keys. */
-
- return !(ss->shapekey_active || ss->deform_modifiers_active);
+ /* Regular mesh only draws from PBVH without modifiers and shape keys, or for
+ * external engines that do not have access to the PBVH like Eevee does. */
+ const bool external_engine = rv3d && rv3d->render_engine != nullptr;
+ return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
}
/* Multires and dyntopo always draw directly from the PBVH. */
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d6dd3cf0dbb..f111e2dde17 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
0,
0);
- mul_m4_v3(sim->ob->obmat, state.co);
- mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+ mul_m4_v3(sim->ob->object_to_world, state.co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state.vel);
pd_point_from_particle(sim, pa, &state, &point);
@@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph,
}
}
- mul_m4_v3(eff->ob->obmat, guidevec);
- mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+ mul_m4_v3(eff->ob->object_to_world, guidevec);
+ mul_mat3_m4_v3(eff->ob->object_to_world, guidedir);
normalize_v3(guidedir);
@@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task,
psys_particle_on_emitter(
ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
for (w = 0; w < 4; w++) {
sub_v3_v3v3(off1[w], co, key[w]->co);
@@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
/* dynamic hair is in object space */
/* keyed and baked are already in global space */
if (hair_mesh) {
- mul_m4_v3(sim->ob->obmat, ca->co);
+ mul_m4_v3(sim->ob->object_to_world, ca->co);
}
else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
@@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global(
psys_mat_hair_to_object(ob, mesh, from, pa, facemat);
- mul_m4_m4m4(hairmat, ob->obmat, facemat);
+ mul_m4_m4m4(hairmat, ob->object_to_world, facemat);
}
/************************************************/
@@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
do_particle_interpolation(psys, p, pa, t, &pind, state);
if (pind.mesh) {
- mul_m4_v3(sim->ob->obmat, state->co);
- mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ mul_m4_v3(sim->ob->object_to_world, state->co);
+ mul_mat3_m4_v3(sim->ob->object_to_world, state->vel);
}
else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
if ((pa->flag & PARS_REKEY) == 0) {
@@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
}
}
else if (totchild) {
- // invert_m4_m4(imat, ob->obmat);
+ // invert_m4_m4(imat, ob->object_to_world);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
@@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim,
* positioning it accurately to the surface of the emitter. */
// copy_v3_v3(cpa_1st, co);
- // mul_m4_v3(ob->obmat, cpa_1st);
+ // mul_m4_v3(ob->object_to_world, cpa_1st);
pa = psys->particles + cpa->parent;
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index a890812cfc4..6cc7dbc70d0 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx,
zero_v3(kink_base);
kink_base[part->kink_axis] = 1.0f;
- mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+ mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base);
/* Fill in invariant part of modifier context. */
ParticleChildModifierContext modifier_ctx = {NULL};
@@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
part->kink_flat,
part->kink,
part->kink_axis,
- sim->ob->obmat,
+ sim->ob->object_to_world,
smooth_start);
}
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index c72bbe2fd08..7317318e828 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -750,10 +750,10 @@ void psys_get_birth_coords(
/* particles live in global space so */
/* let's convert: */
/* -location */
- mul_m4_v3(ob->obmat, loc);
+ mul_m4_v3(ob->object_to_world, loc);
/* -normal */
- mul_mat3_m4_v3(ob->obmat, nor);
+ mul_mat3_m4_v3(ob->object_to_world, nor);
normalize_v3(nor);
/* -tangent */
@@ -771,7 +771,7 @@ void psys_get_birth_coords(
fac = -sinf((float)M_PI * (part->tanphase + phase));
madd_v3_v3fl(vtan, utan, fac);
- mul_mat3_m4_v3(ob->obmat, vtan);
+ mul_mat3_m4_v3(ob->object_to_world, vtan);
copy_v3_v3(utan, nor);
mul_v3_fl(utan, dot_v3v3(vtan, nor));
@@ -786,7 +786,7 @@ void psys_get_birth_coords(
r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_vel);
+ mul_mat3_m4_v3(ob->object_to_world, r_vel);
normalize_v3(r_vel);
}
@@ -796,7 +796,7 @@ void psys_get_birth_coords(
r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
- mul_mat3_m4_v3(ob->obmat, r_ave);
+ mul_mat3_m4_v3(ob->object_to_world, r_ave);
normalize_v3(r_ave);
}
@@ -808,7 +808,7 @@ void psys_get_birth_coords(
r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
- mat4_to_quat(rot, ob->obmat);
+ mat4_to_quat(rot, ob->object_to_world);
mul_qt_qtqt(r_rot, r_rot, rot);
}
@@ -822,7 +822,7 @@ void psys_get_birth_coords(
/* boids store direction in ave */
if (fabsf(nor[2]) == 1.0f) {
- sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]);
normalize_v3(state->ave);
}
else {
@@ -868,15 +868,15 @@ void psys_get_birth_coords(
/* *emitter object orientation */
if (part->ob_vel[0] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[0]);
+ normalize_v3_v3(vec, ob->object_to_world[0]);
madd_v3_v3fl(vel, vec, part->ob_vel[0]);
}
if (part->ob_vel[1] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[1]);
+ normalize_v3_v3(vec, ob->object_to_world[1]);
madd_v3_v3fl(vel, vec, part->ob_vel[1]);
}
if (part->ob_vel[2] != 0.0f) {
- normalize_v3_v3(vec, ob->obmat[2]);
+ normalize_v3_v3(vec, ob->object_to_world[2]);
madd_v3_v3fl(vel, vec, part->ob_vel[2]);
}
@@ -924,7 +924,7 @@ void psys_get_birth_coords(
case PART_ROT_OB_X:
case PART_ROT_OB_Y:
case PART_ROT_OB_Z:
- copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]);
use_global_space = false;
break;
default:
@@ -951,7 +951,7 @@ void psys_get_birth_coords(
float q_obmat[4];
float q_imat[4];
- mat4_to_quat(q_obmat, ob->obmat);
+ mat4_to_quat(q_obmat, ob->object_to_world);
invert_qt_qt_normalized(q_imat, q_obmat);
if (part->rotmode != PART_ROT_NOR_TAN) {
@@ -1639,7 +1639,7 @@ static void sph_springs_modify(ParticleSystem *psys, float dtime)
}
}
- /* Loop through springs backwaqrds - for efficient delete function */
+ /* Loop through springs backwards - for efficient delete function. */
for (i = psys->tot_fluidsprings - 1; i >= 0; i--) {
if (psys->fluid_springs[i].delete_flag) {
sph_spring_delete(psys, i);
@@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
use_hair = psys_hair_use_simulation(pa, max_length);
psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
- mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat);
normalize_m4(root_mat);
bending_stiffness = CLAMPIS(
@@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
HairKey *key, *root;
PARTICLE_P;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim,
mul_v3_v3(pa->state.co, scaleAbs);
/* Match domain scale. */
- mul_m4_v3(ob->obmat, pa->state.co);
+ mul_m4_v3(ob->object_to_world, pa->state.co);
/* Add origin offset to particle position. */
zero_v3(tmp);
@@ -4764,7 +4764,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
float cfra;
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
- /* drawdata is outdated after ANY change */
+ /* Draw data is outdated after ANY change. */
if (psys->pdd) {
psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
}
@@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph,
/* Save matrix for duplicators,
* at render-time the actual dupli-object's matrix is used so don't update! */
- invert_m4_m4(psys->imat, ob->obmat);
+ invert_m4_m4(psys->imat, ob->object_to_world);
BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index b23fe53e80c..98e89b09060 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -39,8 +39,10 @@
#define LEAF_LIMIT 10000
-//#define PERFCNTRS
+/* Uncomment to test that faces are only assigned to one PBVHNode */
+//#define VALIDATE_UNIQUE_NODE_FACES
+//#define PERFCNTRS
#define STACK_FIXED_DEPTH 100
typedef struct PBVHStack {
@@ -422,6 +424,56 @@ static bool leaf_needs_material_split(PBVH *pbvh, int offset, int count)
return false;
}
+static int adjust_partition_faces(PBVH *pbvh, int offset, int mid, int count)
+{
+ int poly = pbvh->looptri[pbvh->prim_indices[mid]].poly;
+
+ /* Scan backwards. */
+ while (mid > offset + 2) { /* First node should have at least 1 primitive */
+ if (pbvh->looptri[pbvh->prim_indices[mid - 1]].poly != poly) {
+ return mid;
+ }
+
+ mid--;
+ }
+
+ /* If that didn't work try scanning forward. */
+ while (mid < pbvh->totprim + count) {
+ if (pbvh->looptri[pbvh->prim_indices[mid]].poly != poly) {
+ break;
+ }
+
+ mid++;
+ }
+
+ return mid;
+}
+
+static int adjust_partition_grids(PBVH *pbvh, int offset, int mid, int count)
+{
+ int poly = BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, pbvh->prim_indices[mid]);
+
+ /* Scan backwards. */
+ while (mid > offset + 2) { /* First node should have at least 1 primitive */
+ if (BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, pbvh->prim_indices[mid - 1]) != poly) {
+ return mid;
+ }
+
+ mid--;
+ }
+
+ /* If that didn't work try scanning forward. */
+ while (mid < pbvh->totprim + count) {
+ if (BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, pbvh->prim_indices[mid]) != poly) {
+ break;
+ }
+
+ mid++;
+ }
+
+ return mid;
+}
+
/* Recursively build a node in the tree
*
* vb is the voxel box around all of the primitives contained in
@@ -478,6 +530,13 @@ static void build_sub(PBVH *pbvh, int node_index, BB *cb, BBC *prim_bbc, int off
end = partition_indices_material(pbvh, offset, offset + count - 1);
}
+ if (pbvh->header.type == PBVH_FACES) {
+ end = adjust_partition_faces(pbvh, offset, end, count);
+ }
+ else {
+ end = adjust_partition_grids(pbvh, offset, end, count);
+ }
+
/* Build children */
build_sub(pbvh, pbvh->nodes[node_index].children_offset, NULL, prim_bbc, offset, end - offset);
build_sub(pbvh,
@@ -587,6 +646,73 @@ static void pbvh_draw_args_init(PBVH *pbvh, PBVH_GPU_Args *args, PBVHNode *node)
}
}
+#ifdef VALIDATE_UNIQUE_NODE_FACES
+static void pbvh_validate_node_prims(PBVH *pbvh)
+{
+ int totface = 0;
+
+ if (pbvh->header.type == PBVH_BMESH) {
+ return;
+ }
+
+ for (int i = 0; i < pbvh->totnode; i++) {
+ PBVHNode *node = pbvh->nodes + i;
+
+ if (!(node->flag & PBVH_Leaf)) {
+ continue;
+ }
+
+ for (int j = 0; j < node->totprim; j++) {
+ int poly;
+
+ if (pbvh->header.type == PBVH_FACES) {
+ poly = pbvh->looptri[node->prim_indices[j]].poly;
+ }
+ else {
+ poly = BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, node->prim_indices[j]);
+ }
+
+ totface = max_ii(totface, poly + 1);
+ }
+ }
+
+ int *facemap = (int *)MEM_malloc_arrayN(totface, sizeof(*facemap), __func__);
+
+ for (int i = 0; i < totface; i++) {
+ facemap[i] = -1;
+ }
+
+ for (int i = 0; i < pbvh->totnode; i++) {
+ PBVHNode *node = pbvh->nodes + i;
+
+ if (!(node->flag & PBVH_Leaf)) {
+ continue;
+ }
+
+ for (int j = 0; j < node->totprim; j++) {
+ int poly;
+
+ if (pbvh->header.type == PBVH_FACES) {
+ poly = pbvh->looptri[node->prim_indices[j]].poly;
+ }
+ else {
+ poly = BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, node->prim_indices[j]);
+ }
+
+ if (facemap[poly] != -1 && facemap[poly] != i) {
+ printf("%s: error: face spanned multiple nodes (old: %d new: %d)\n",
+ __func__,
+ facemap[poly],
+ i);
+ }
+
+ facemap[poly] = i;
+ }
+ }
+ MEM_SAFE_FREE(facemap);
+}
+#endif
+
void BKE_pbvh_build_mesh(PBVH *pbvh,
Mesh *mesh,
const MPoly *mpoly,
@@ -645,6 +771,32 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
BB_expand(&cb, bbc->bcentroid);
}
+ /* Ensure all primitives belonging to the same base face
+ * have the same bounds. This is needed to prevent them
+ * from being swapped away from each other inside the partition
+ * array.
+ */
+ for (int i = 0; i < looptri_num; i++) {
+ const MLoopTri *lt = &looptri[i];
+ int poly = lt->poly;
+ BBC *bbc = prim_bbc + i;
+ int j = i + 1;
+
+ while (j < looptri_num && looptri[j].poly == poly) {
+ BBC *bbc2 = prim_bbc + j;
+
+ BB_expand((BB *)bbc, bbc2->bmin);
+ BB_expand((BB *)bbc, bbc2->bmax);
+ j++;
+ }
+
+ j = i + 1;
+ while (j < looptri_num && looptri[j].poly == poly) {
+ prim_bbc[j] = prim_bbc[i];
+ j++;
+ }
+ }
+
if (looptri_num) {
pbvh_build(pbvh, &cb, prim_bbc, looptri_num);
}
@@ -655,6 +807,10 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
memset(pbvh->vert_bitmap, 0, sizeof(bool) * totvert);
BKE_pbvh_update_active_vcol(pbvh, mesh);
+
+#ifdef VALIDATE_UNIQUE_NODE_FACES
+ pbvh_validate_node_prims(pbvh);
+#endif
}
void BKE_pbvh_build_grids(PBVH *pbvh,
@@ -664,7 +820,8 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
void **gridfaces,
DMFlagMat *flagmats,
BLI_bitmap **grid_hidden,
- Mesh *me)
+ Mesh *me,
+ SubdivCCG *subdiv_ccg)
{
const int gridsize = key->grid_size;
@@ -675,6 +832,7 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
pbvh->totgrid = totgrid;
pbvh->gridkey = *key;
pbvh->grid_hidden = grid_hidden;
+ pbvh->subdiv_ccg = subdiv_ccg;
pbvh->leaf_limit = max_ii(LEAF_LIMIT / (gridsize * gridsize), 1);
/* We need the base mesh attribute layout for PBVH draw. */
@@ -706,11 +864,40 @@ void BKE_pbvh_build_grids(PBVH *pbvh,
BB_expand(&cb, bbc->bcentroid);
}
+ /* Ensure all primitives belonging to the same base face
+ * have the same bounds. This is needed to prevent them
+ * from being swapped away from each other inside the partition
+ * array.
+ */
+ for (int i = 0; i < totgrid; i++) {
+ int poly = BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, i);
+
+ BBC *bbc = prim_bbc + i;
+ int j = i + 1;
+
+ while (j < totgrid && BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, j) == poly) {
+ BBC *bbc2 = prim_bbc + j;
+
+ BB_expand((BB *)bbc, bbc2->bmin);
+ BB_expand((BB *)bbc, bbc2->bmax);
+ j++;
+ }
+
+ j = i + 1;
+ while (j < totgrid && BKE_subdiv_ccg_grid_to_face_index(pbvh->subdiv_ccg, j) == poly) {
+ prim_bbc[j] = prim_bbc[i];
+ j++;
+ }
+ }
+
if (totgrid) {
pbvh_build(pbvh, &cb, prim_bbc, totgrid);
}
MEM_freeN(prim_bbc);
+#ifdef VALIDATE_UNIQUE_NODE_FACES
+ pbvh_validate_node_prims(pbvh);
+#endif
}
PBVH *BKE_pbvh_new(PBVHType type)
@@ -719,6 +906,11 @@ PBVH *BKE_pbvh_new(PBVHType type)
pbvh->respect_hide = true;
pbvh->draw_cache_invalid = true;
pbvh->header.type = type;
+
+ /* Initialize this to true, instead of waiting for a draw engine
+ * to set it. Prevents a crash in draw manager instancing code.
+ */
+ pbvh->is_drawing = true;
return pbvh;
}
@@ -2872,9 +3064,14 @@ void BKE_pbvh_draw_debug_cb(PBVH *pbvh,
}
}
-void BKE_pbvh_grids_update(
- PBVH *pbvh, CCGElem **grids, void **gridfaces, DMFlagMat *flagmats, BLI_bitmap **grid_hidden)
+void BKE_pbvh_grids_update(PBVH *pbvh,
+ CCGElem **grids,
+ void **gridfaces,
+ DMFlagMat *flagmats,
+ BLI_bitmap **grid_hidden,
+ CCGKey *key)
{
+ pbvh->gridkey = *key;
pbvh->grids = grids;
pbvh->gridfaces = gridfaces;
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 5ec69f9bc45..868cdde6d01 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1317,7 +1317,7 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_path_abs(dirname, blendfilename);
}
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
if ((blendfile_path[0] != '\0') || lib) {
char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
@@ -1334,14 +1334,14 @@ static int ptcache_path(PTCacheID *pid, char *dirname)
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "//" PTCACHE_PATH "%s", file);
BLI_path_abs(dirname, blendfilename);
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
/* use the temp path. this is weak but better than not using point cache at all */
/* temporary directory is assumed to exist and ALWAYS has a trailing slash */
BLI_snprintf(dirname, MAX_PTCACHE_PATH, "%s" PTCACHE_PATH, BKE_tempdir_session());
- return BLI_path_slash_ensure(dirname); /* new strlen() */
+ return BLI_path_slash_ensure(dirname, MAX_PTCACHE_FILE); /* new strlen() */
}
static size_t ptcache_filepath_ext_append(PTCacheID *pid,
@@ -2611,7 +2611,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra)
}
#endif
- /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ /* Clear all files in the temp dir with the prefix of the ID and the `.bphys` suffix. */
switch (mode) {
case PTCACHE_CLEAR_ALL:
case PTCACHE_CLEAR_BEFORE:
@@ -2640,7 +2640,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra)
if (STREQLEN(filepath, de->d_name, len)) { /* Do we have the right prefix. */
if (mode == PTCACHE_CLEAR_ALL) {
pid->cache->last_exact = MIN2(pid->cache->startframe, 0);
- BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_path_join(path_full, sizeof(path_full), path, de->d_name);
BLI_delete(path_full, false, false);
}
else {
@@ -2650,7 +2650,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, uint cfra)
if (frame != -1) {
if ((mode == PTCACHE_CLEAR_BEFORE && frame < cfra) ||
(mode == PTCACHE_CLEAR_AFTER && frame > cfra)) {
- BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_path_join(path_full, sizeof(path_full), path, de->d_name);
BLI_delete(path_full, false, false);
if (pid->cache->cached_frames && frame >= sta && frame <= end) {
pid->cache->cached_frames[frame - sta] = 0;
@@ -2775,7 +2775,7 @@ void BKE_ptcache_id_time(
/* time handling for point cache:
* - simulation time is scaled by result of bsystem_time
* - for offsetting time only time offset is taken into account, since
- * that's always the same and can't be animated. a timeoffset which
+ * that's always the same and can't be animated. a time-offset which
* varies over time is not simple to support.
* - field and motion blur offsets are currently ignored, proper solution
* is probably to interpolate results from two frames for that ..
@@ -3524,7 +3524,7 @@ void BKE_ptcache_disk_cache_rename(PTCacheID *pid, const char *name_src, const c
const int frame = ptcache_frame_from_filename(de->d_name, ext);
if (frame != -1) {
- BLI_join_dirfile(old_path_full, sizeof(old_path_full), path, de->d_name);
+ BLI_path_join(old_path_full, sizeof(old_path_full), path, de->d_name);
ptcache_filepath(pid, new_path_full, frame, true, true);
BLI_rename(old_path_full, new_path_full);
}
diff --git a/source/blender/blenkernel/intern/preferences.c b/source/blender/blenkernel/intern/preferences.c
index b2e795901fb..dd76f9eddc1 100644
--- a/source/blender/blenkernel/intern/preferences.c
+++ b/source/blender/blenkernel/intern/preferences.c
@@ -115,8 +115,7 @@ void BKE_preferences_asset_library_default_add(UserDef *userdef)
userdef, DATA_(BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME), NULL);
/* Add new "Default" library under '[doc_path]/Blender/Assets'. */
- BLI_path_join(
- library->path, sizeof(library->path), documents_path, N_("Blender"), N_("Assets"), NULL);
+ BLI_path_join(library->path, sizeof(library->path), documents_path, N_("Blender"), N_("Assets"));
}
/** \} */
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ffc6bc8d7a3..5e91b23bce3 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -264,13 +264,13 @@ static RigidBodyCon *rigidbody_copy_constraint(const Object *ob, const int UNUSE
RigidBodyCon *rbcN = NULL;
if (ob->rigidbody_constraint) {
- /* just duplicate the whole struct first (to catch all the settings) */
+ /* Just duplicate the whole struct first (to catch all the settings). */
rbcN = MEM_dupallocN(ob->rigidbody_constraint);
- /* tag object as needing to be verified */
+ /* Tag object as needing to be verified. */
rbcN->flag |= RBC_FLAG_NEEDS_VALIDATE;
- /* clear out all the fields which need to be revalidated later */
+ /* Clear out all the fields which need to be re-validated later. */
rbcN->physics_constraint = NULL;
}
@@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
- const float volume_scale = mat4_to_volume_scale(ob->obmat);
+ const float volume_scale = mat4_to_volume_scale(ob->object_to_world);
volume *= fabsf(volume_scale);
}
}
@@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
return;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot);
@@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
rbc->physics_constraint = NULL;
}
- mat4_to_loc_quat(loc, rot, ob->obmat);
+ mat4_to_loc_quat(loc, rot, ob->object_to_world);
if (rb1 && rb2) {
switch (rbc->type) {
@@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
rbo->mesh_source = RBO_MESH_DEFORM;
/* set initial transform */
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
/* flag cache as outdated */
BKE_rigidbody_cache_reset(rbw);
@@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO
if (!(rbo->flag & RBO_FLAG_KINEMATIC)) {
/* update scale for all non kinematic objects */
float new_scale[3], old_scale[3];
- mat4_to_size(new_scale, ob->obmat);
+ mat4_to_size(new_scale, ob->object_to_world);
RB_body_get_scale(rbo->shared->physics_object, old_scale);
/* Avoid updating collision shape AABBs if scale didn't change. */
@@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw)
copy_v4_v4(data->old_rot, rot);
copy_v3_v3(data->old_scale, scale);
- mat4_decompose(loc, rot, scale, ob->obmat);
+ mat4_decompose(loc, rot, scale, ob->object_to_world);
copy_v3_v3(data->new_pos, loc);
copy_v4_v4(data->new_rot, rot);
@@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
quat_to_mat4(mat, rbo->orn);
copy_v3_v3(mat[3], rbo->pos);
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
size_to_mat4(size_mat, size);
mul_m4_m4m4(mat, mat, size_mat);
- copy_m4_m4(ob->obmat, mat);
+ copy_m4_m4(ob->object_to_world, mat);
}
/* otherwise set rigid body transform to current obmat */
else {
- mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world);
}
}
diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc
index fc47fb71bf3..c921cf603de 100644
--- a/source/blender/blenkernel/intern/scene.cc
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -280,6 +280,9 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
}
/* View Layers */
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene_src->view_layers) {
+ BKE_view_layer_synced_ensure(scene_src, view_layer);
+ }
BLI_duplicatelist(&scene_dst->view_layers, &scene_src->view_layers);
for (ViewLayer *view_layer_src = static_cast<ViewLayer *>(scene_src->view_layers.first),
*view_layer_dst = static_cast<ViewLayer *>(scene_dst->view_layers.first);
@@ -2275,13 +2278,13 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob != *ob) {
if (iter->dupli_refob) {
/* Restore previous object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
}
/* Backup new object's real matrix. */
iter->dupli_refob = *ob;
- copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
+ copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world);
}
- copy_m4_m4((*ob)->obmat, iter->dupob->mat);
+ copy_m4_m4((*ob)->object_to_world, iter->dupob->mat);
iter->dupob = iter->dupob->next;
}
@@ -2291,7 +2294,7 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
+ copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat);
iter->dupli_refob = nullptr;
}
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 3e5dbc47c40..2c896788b20 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -304,7 +304,7 @@ IDTypeInfo IDType_ID_SCR = {
/* ************ Space-type/region-type handling ************** */
-/* keep global; this has to be accessible outside of windowmanager */
+/** Keep global; this has to be accessible outside of window-manager. */
static ListBase spacetypes = {NULL, NULL};
/* not SpaceType itself */
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 14a7d26a354..4147999bef8 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -133,9 +133,9 @@ typedef struct SB_thread_context {
#define BSF_INTERSECT 1 /* edge intersects collider face */
-/* private definitions for bodypoint states */
-#define SBF_DOFUZZY 1 /* Bodypoint do fuzzy. */
-#define SBF_OUTOFCOLLISION 2 /* Bodypoint does not collide. */
+/* private definitions for body-point states */
+#define SBF_DOFUZZY 1 /* Body-point do fuzzy. */
+#define SBF_OUTOFCOLLISION 2 /* Body-point does not collide. */
#define BFF_INTERSECT 1 /* collider edge intrudes face. */
#define BFF_CLOSEVERT 2 /* collider vertex repulses face. */
@@ -318,7 +318,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax) * pccd_M->tri_num, "ccd_Mesh_Faces_mima");
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -413,7 +413,7 @@ static void ccd_mesh_update(Object *ob, ccd_Mesh *pccd_M)
pccd_M->bbmax[2] = max_ff(pccd_M->bbmax[2], v[2] + hull);
}
- /* anyhoo we need to walk the list of faces and find OBB they live in */
+ /* Anyhow we need to walk the list of faces and find OBB they live in. */
for (i = 0, mima = pccd_M->mima, vt = pccd_M->tri; i < pccd_M->tri_num; i++, mima++, vt++) {
const float *v;
@@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob)
bp = ob->soft->bpoint;
for (a = 0; a < me->totvert; a++, bp++) {
copy_v3_v3(bp->origS, verts[a].co);
- mul_m4_v3(ob->obmat, bp->origS);
+ mul_m4_v3(ob->object_to_world, bp->origS);
}
}
/* recalculate spring length for meshes here */
@@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob)
{
float p1[3], p2[3];
copy_v3_v3(p1, v1);
- mul_m4_v3(ob->obmat, p1);
+ mul_m4_v3(ob->object_to_world, p1);
copy_v3_v3(p2, v2);
- mul_m4_v3(ob->obmat, p2);
+ mul_m4_v3(ob->object_to_world, p2);
return len_v3v3(p1, p2);
}
@@ -3073,7 +3073,7 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts,
SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale);
}
/* Inverse matrix is not up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (a = 0; a < numVerts; a++, bp++) {
copy_v3_v3(vertexCos[a], bp->pos);
@@ -3223,7 +3223,7 @@ static void softbody_update_positions(Object *ob,
/* copy the position of the goals at desired end time */
copy_v3_v3(bp->origE, vertexCos[a]);
/* vertexCos came from local world, go global */
- mul_m4_v3(ob->obmat, bp->origE);
+ mul_m4_v3(ob->object_to_world, bp->origE);
/* just to be save give bp->origT a defined value
* will be calculated in interpolate_exciter() */
copy_v3_v3(bp->origT, bp->origE);
@@ -3279,7 +3279,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) {
copy_v3_v3(bp->pos, vertexCos[a]);
- mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */
+ mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */
copy_v3_v3(bp->origS, bp->pos);
copy_v3_v3(bp->origE, bp->pos);
copy_v3_v3(bp->origT, bp->pos);
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index d08fba0e657..1aef42ef037 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -1129,9 +1129,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set)
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
- mat4_to_quat(quat, object->obmat);
+ mat4_to_quat(quat, object->object_to_world);
AUD_SequenceEntry_setAnimationData(
- strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1);
+ strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1);
AUD_SequenceEntry_setAnimationData(
strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
AUD_SequenceEntry_setAnimationData(
@@ -1171,9 +1171,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene)
}
if (scene->camera) {
- mat4_to_quat(quat, scene->camera->obmat);
+ mat4_to_quat(quat, scene->camera->object_to_world);
AUD_Sequence_setAnimationData(
- scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1);
+ scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1);
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1);
}
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index f7ea4c81fbf..f5badfc9e94 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -715,7 +715,7 @@ static const char *unit_find_str(const char *str, const char *substr, bool case_
/* Weak unicode support!, so "µm" won't match up be replaced by "m"
* since non ascii utf8 values will NEVER return true */
isalpha_or_utf8(*BLI_str_find_prev_char_utf8(str_found, str)) == 0) {
- /* Next char cannot be alphanum. */
+ /* Next char cannot be alpha-numeric. */
int len_name = strlen(substr);
if (!isalpha_or_utf8(*(str_found + len_name))) {
diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c
index 7ace1a3aa3b..9f48b9b9c4a 100644
--- a/source/blender/blenkernel/intern/vfont.c
+++ b/source/blender/blenkernel/intern/vfont.c
@@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob,
float timeofs, sizefac;
if (ob != NULL) {
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
}
else {
unit_m4(imat);
}
copy_m3_m4(imat3, imat);
- copy_m3_m4(cmat, cu->textoncurve->obmat);
+ copy_m3_m4(cmat, cu->textoncurve->object_to_world);
mul_m3_m3m3(cmat, cmat, imat3);
sizefac = normalize_v3(cmat[0]) / font_size;
diff --git a/source/blender/blenkernel/intern/volume.cc b/source/blender/blenkernel/intern/volume.cc
index 7c54b4d3f2f..e81657f9ef0 100644
--- a/source/blender/blenkernel/intern/volume.cc
+++ b/source/blender/blenkernel/intern/volume.cc
@@ -445,7 +445,7 @@ struct VolumeGrid {
* may actually be loaded by another user while this is false. But only after
* calling load() and is_loaded changes to true is it safe to access.
*
- * Const write access to this must be protected by `entry->mutex`.
+ * `const` write access to this must be protected by `entry->mutex`.
*/
mutable bool is_loaded;
};
@@ -480,7 +480,7 @@ struct VolumeGridVector : public std::list<VolumeGrid> {
metadata.reset();
}
- /* Mutex for file loading of grids list. Const write access to the fields after this must be
+ /* Mutex for file loading of grids list. `const` write access to the fields after this must be
* protected by locking with this mutex. */
mutable std::mutex mutex;
/* Absolute file path that grids have been loaded from. */
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index dbdf8cc395d..de2e196c163 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -122,7 +122,8 @@ bMovieHandle *BKE_movie_handle_get(const char imtype)
R_IMF_IMTYPE_FFMPEG,
R_IMF_IMTYPE_H264,
R_IMF_IMTYPE_XVID,
- R_IMF_IMTYPE_THEORA)) {
+ R_IMF_IMTYPE_THEORA,
+ R_IMF_IMTYPE_AV1)) {
mh.start_movie = BKE_ffmpeg_start;
mh.append_movie = BKE_ffmpeg_append;
mh.end_movie = BKE_ffmpeg_end;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 99df07b6105..ee827cd8cd4 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -299,6 +299,10 @@ static const char **get_file_extensions(int format)
static const char *rv[] = {".webm", NULL};
return rv;
}
+ case FFMPEG_AV1: {
+ static const char *rv[] = {".mp4", ".mkv", NULL};
+ return rv;
+ }
default:
return NULL;
}
@@ -455,6 +459,204 @@ static AVRational calc_time_base(uint den, double num, int codec_id)
return time_base;
}
+static const AVCodec *get_av1_encoder(
+ FFMpegContext *context, RenderData *rd, AVDictionary **opts, int rectx, int recty)
+{
+ /* There are three possible encoders for AV1: libaom-av1, librav1e, and libsvtav1. librav1e tends
+ * to give the best compression quality while libsvtav1 tends to be the fastest encoder. One of
+ * each will be picked based on the preset setting, and if a particular encoder is not available,
+ * then use the default returned by FFMpeg. */
+ const AVCodec *codec = NULL;
+ switch (context->ffmpeg_preset) {
+ case FFM_PRESET_BEST:
+ /* Default to libaom-av1 for BEST preset due to it performing better than rav1e in terms of
+ * video quality (VMAF scores). Fallback to rav1e if libaom-av1 isn't available. */
+ codec = avcodec_find_encoder_by_name("libaom-av1");
+ if (!codec) {
+ codec = avcodec_find_encoder_by_name("librav1e");
+ }
+ break;
+ case FFM_PRESET_REALTIME:
+ codec = avcodec_find_encoder_by_name("libsvtav1");
+ break;
+ case FFM_PRESET_GOOD:
+ default:
+ codec = avcodec_find_encoder_by_name("libaom-av1");
+ break;
+ }
+
+ /* Use the default AV1 encoder if the specified encoder wasn't found. */
+ if (!codec) {
+ codec = avcodec_find_encoder(AV_CODEC_ID_AV1);
+ }
+
+ /* Apply AV1 encoder specific settings. */
+ if (codec) {
+ if (STREQ(codec->name, "librav1e")) {
+ /* Set "tiles" to 8 to enable multi-threaded encoding. */
+ if (rd->threads > 8) {
+ ffmpeg_dict_set_int(opts, "tiles", rd->threads);
+ }
+ else {
+ ffmpeg_dict_set_int(opts, "tiles", 8);
+ }
+
+ /* Use a reasonable speed setting based on preset. Speed ranges from 0-10.
+ * Must check context->ffmpeg_preset again in case this encoder was selected due to the
+ * absence of another. */
+ switch (context->ffmpeg_preset) {
+ case FFM_PRESET_BEST:
+ ffmpeg_dict_set_int(opts, "speed", 4);
+ break;
+ case FFM_PRESET_REALTIME:
+ ffmpeg_dict_set_int(opts, "speed", 10);
+ break;
+ case FFM_PRESET_GOOD:
+ default:
+ ffmpeg_dict_set_int(opts, "speed", 6);
+ break;
+ }
+ if (context->ffmpeg_crf >= 0) {
+ /* librav1e does not use -crf, but uses -qp in the range of 0-255. Calculates the roughly
+ * equivalent float, and truncates it to an integer. */
+ unsigned int qp_value = ((float)context->ffmpeg_crf) * 255.0F / 51.0F;
+ if (qp_value > 255) {
+ qp_value = 255;
+ }
+ ffmpeg_dict_set_int(opts, "qp", qp_value);
+ }
+ /* Set gop_size as rav1e's "--keyint". */
+ char buffer[64];
+ BLI_snprintf(buffer, sizeof(buffer), "keyint=%d", context->ffmpeg_gop_size);
+ av_dict_set(opts, "rav1e-params", buffer, 0);
+ }
+ else if (STREQ(codec->name, "libsvtav1")) {
+ /* Set preset value based on ffmpeg_preset.
+ * Must check context->ffmpeg_preset again in case this encoder was selected due to the
+ * absence of another. */
+ switch (context->ffmpeg_preset) {
+ case FFM_PRESET_REALTIME:
+ ffmpeg_dict_set_int(opts, "preset", 8);
+ break;
+ case FFM_PRESET_BEST:
+ ffmpeg_dict_set_int(opts, "preset", 3);
+ break;
+ case FFM_PRESET_GOOD:
+ default:
+ ffmpeg_dict_set_int(opts, "preset", 5);
+ break;
+ }
+ if (context->ffmpeg_crf >= 0) {
+ /* libsvtav1 does not support crf until FFmpeg builds since 2022-02-24, use qp as fallback.
+ */
+ ffmpeg_dict_set_int(opts, "qp", context->ffmpeg_crf);
+ }
+ }
+ else if (STREQ(codec->name, "libaom-av1")) {
+ /* Speed up libaom-av1 encoding by enabling multithreading and setting tiles. */
+ ffmpeg_dict_set_int(opts, "row-mt", 1);
+ const char *tiles_string = NULL;
+ bool tiles_string_is_dynamic = false;
+ if (rd->threads > 0) {
+ /* See if threads is a square. */
+ int threads_sqrt = sqrtf(rd->threads);
+ if (threads_sqrt < 4) {
+ /* Ensure a default minimum. */
+ threads_sqrt = 4;
+ }
+ if (is_power_of_2_i(threads_sqrt) && threads_sqrt * threads_sqrt == rd->threads) {
+ /* Is a square num, therefore just do "sqrt x sqrt" for tiles parameter. */
+ int digits = 0;
+ for (int t_sqrt_copy = threads_sqrt; t_sqrt_copy > 0; t_sqrt_copy /= 10) {
+ ++digits;
+ }
+ /* A char array need only an alignment of 1. */
+ char *tiles_string_mut = (char *)calloc(digits * 2 + 2, 1);
+ BLI_snprintf(tiles_string_mut, digits * 2 + 2, "%dx%d", threads_sqrt, threads_sqrt);
+ tiles_string_is_dynamic = true;
+ tiles_string = tiles_string_mut;
+ }
+ else {
+ /* Is not a square num, set greater side based on longer side, or use a square if both
+ sides are equal. */
+ int sqrt_p2 = power_of_2_min_i(threads_sqrt);
+ if (sqrt_p2 < 2) {
+ /* Ensure a default minimum. */
+ sqrt_p2 = 2;
+ }
+ int sqrt_p2_next = power_of_2_min_i((int)rd->threads / sqrt_p2);
+ if (sqrt_p2_next < 1) {
+ sqrt_p2_next = 1;
+ }
+ if (sqrt_p2 > sqrt_p2_next) {
+ /* Ensure sqrt_p2_next is greater or equal to sqrt_p2. */
+ int temp = sqrt_p2;
+ sqrt_p2 = sqrt_p2_next;
+ sqrt_p2_next = temp;
+ }
+ int combined_digits = 0;
+ for (int sqrt_p2_copy = sqrt_p2; sqrt_p2_copy > 0; sqrt_p2_copy /= 10) {
+ ++combined_digits;
+ }
+ for (int sqrt_p2_copy = sqrt_p2_next; sqrt_p2_copy > 0; sqrt_p2_copy /= 10) {
+ ++combined_digits;
+ }
+ /* A char array need only an alignment of 1. */
+ char *tiles_string_mut = (char *)calloc(combined_digits + 2, 1);
+ if (rectx > recty) {
+ BLI_snprintf(tiles_string_mut, combined_digits + 2, "%dx%d", sqrt_p2_next, sqrt_p2);
+ }
+ else if (rectx < recty) {
+ BLI_snprintf(tiles_string_mut, combined_digits + 2, "%dx%d", sqrt_p2, sqrt_p2_next);
+ }
+ else {
+ BLI_snprintf(tiles_string_mut, combined_digits + 2, "%dx%d", sqrt_p2, sqrt_p2);
+ }
+ tiles_string_is_dynamic = true;
+ tiles_string = tiles_string_mut;
+ }
+ }
+ else {
+ /* Thread count unknown, default to 8. */
+ if (rectx > recty) {
+ tiles_string = "4x2";
+ }
+ else if (rectx < recty) {
+ tiles_string = "2x4";
+ }
+ else {
+ tiles_string = "2x2";
+ }
+ }
+ av_dict_set(opts, "tiles", tiles_string, 0);
+ if (tiles_string_is_dynamic) {
+ free((void *)tiles_string);
+ }
+ /* libaom-av1 uses "cpu-used" instead of "preset" for defining compression quality.
+ * This value is in a range from 0-8. 0 and 8 are extremes, but we will allow 8.
+ * Must check context->ffmpeg_preset again in case this encoder was selected due to the
+ * absence of another. */
+ switch (context->ffmpeg_preset) {
+ case FFM_PRESET_REALTIME:
+ ffmpeg_dict_set_int(opts, "cpu-used", 8);
+ break;
+ case FFM_PRESET_BEST:
+ ffmpeg_dict_set_int(opts, "cpu-used", 4);
+ break;
+ case FFM_PRESET_GOOD:
+ default:
+ ffmpeg_dict_set_int(opts, "cpu-used", 6);
+ break;
+ }
+
+ /* CRF related settings is similar to H264 for libaom-av1, so we will rely on those settings
+ * applied later. */
+ }
+ }
+
+ return codec;
+}
+
/* prepare a video stream for the output file */
static AVStream *alloc_video_stream(FFMpegContext *context,
@@ -480,7 +682,14 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
/* Set up the codec context */
- codec = avcodec_find_encoder(codec_id);
+ if (codec_id == AV_CODEC_ID_AV1) {
+ /* Use get_av1_encoder() to get the ideal (hopefully) encoder for AV1 based
+ * on given parameters, and also set up opts. */
+ codec = get_av1_encoder(context, rd, &opts, rectx, recty);
+ }
+ else {
+ codec = avcodec_find_encoder(codec_id);
+ }
if (!codec) {
fprintf(stderr, "Couldn't find valid video codec\n");
context->video_codec = NULL;
@@ -568,7 +777,9 @@ static AVStream *alloc_video_stream(FFMpegContext *context,
default:
printf("Unknown preset number %i, ignoring.\n", context->ffmpeg_preset);
}
- if (preset_name != NULL) {
+ /* "codec_id != AV_CODEC_ID_AV1" is required due to "preset" already being set by an AV1 codec.
+ */
+ if (preset_name != NULL && codec_id != AV_CODEC_ID_AV1) {
av_dict_set(&opts, "preset", preset_name, 0);
}
if (deadline_name != NULL) {
@@ -806,7 +1017,7 @@ static AVStream *alloc_audio_stream(FFMpegContext *context,
return NULL;
}
- /* need to prevent floating point exception when using vorbis audio codec,
+ /* Need to prevent floating point exception when using VORBIS audio codec,
* initialize this value in the same way as it's done in FFmpeg itself (sergey) */
c->time_base.num = 1;
c->time_base.den = c->sample_rate;
@@ -951,6 +1162,9 @@ static int start_ffmpeg_impl(FFMpegContext *context,
case FFMPEG_FLV:
video_codec = AV_CODEC_ID_FLV1;
break;
+ case FFMPEG_AV1:
+ video_codec = AV_CODEC_ID_AV1;
+ break;
default:
/* These containers are not restricted to any specific codec types.
* Currently we expect these to be .avi, .mov, .mkv, and .mp4.
@@ -1482,6 +1696,18 @@ void BKE_ffmpeg_preset_set(RenderData *rd, int preset)
rd->ffcodecdata.mux_packet_size = 2048;
rd->ffcodecdata.mux_rate = 10080000;
break;
+ case FFMPEG_PRESET_AV1:
+ rd->ffcodecdata.type = FFMPEG_AV1;
+ rd->ffcodecdata.codec = AV_CODEC_ID_AV1;
+ rd->ffcodecdata.video_bitrate = 6000;
+ rd->ffcodecdata.gop_size = is_ntsc ? 18 : 15;
+ rd->ffcodecdata.rc_max_rate = 9000;
+ rd->ffcodecdata.rc_min_rate = 0;
+ rd->ffcodecdata.rc_buffer_size = 224 * 8;
+ rd->ffcodecdata.mux_packet_size = 2048;
+ rd->ffcodecdata.mux_rate = 10080000;
+
+ break;
}
}
@@ -1521,6 +1747,12 @@ void BKE_ffmpeg_image_type_verify(RenderData *rd, const ImageFormatData *imf)
audio = 1;
}
}
+ else if (imf->imtype == R_IMF_IMTYPE_AV1) {
+ if (rd->ffcodecdata.codec != AV_CODEC_ID_AV1) {
+ BKE_ffmpeg_preset_set(rd, FFMPEG_PRESET_AV1);
+ audio = 1;
+ }
+ }
if (audio && rd->ffcodecdata.audio_codec < 0) {
rd->ffcodecdata.audio_codec = AV_CODEC_ID_NONE;
diff --git a/source/blender/blenlib/BLI_array_utils.hh b/source/blender/blenlib/BLI_array_utils.hh
index 95b3bde10f4..264ac00e034 100644
--- a/source/blender/blenlib/BLI_array_utils.hh
+++ b/source/blender/blenlib/BLI_array_utils.hh
@@ -42,6 +42,11 @@ void gather(const GVArray &src, IndexMask indices, GMutableSpan dst, int64_t gra
/**
* Fill the destination span by gathering indexed values from the `src` array.
*/
+void gather(GSpan src, IndexMask indices, GMutableSpan dst, int64_t grain_size = 4096);
+
+/**
+ * Fill the destination span by gathering indexed values from the `src` array.
+ */
template<typename T>
inline void gather(const VArray<T> &src,
const IndexMask indices,
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 7e1b7c2ba56..538474f58b6 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -624,7 +624,7 @@ void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float n
void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]);
#define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \
- BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat)
+ BLI_space_transform_from_matrices((data), (local)->object_to_world, (target)->object_to_world)
/** \} */
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index 1e45e76afe1..1b723ab038d 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -7,7 +7,9 @@
*/
#include "BLI_compiler_attrs.h"
+#include "BLI_compiler_compat.h"
#include "BLI_utildefines.h"
+#include "BLI_utildefines_variadic.h"
#ifdef __cplusplus
extern "C" {
@@ -66,20 +68,25 @@ const char *BLI_path_extension(const char *filepath) ATTR_NONNULL();
/**
* Append a filename to a dir, ensuring slash separates.
+ * \return The new length of `dst`.
*/
-void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
+size_t BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
ATTR_NONNULL();
/**
- * Simple appending of filename to dir, does not check for valid path!
- * Puts result into `dst`, which may be same area as `dir`.
- *
- * \note Consider using #BLI_path_join for more general path joining
- * that de-duplicates separators and can handle an arbitrary number of paths.
+ * A version of #BLI_path_append that ensures a trailing slash if there is space in `dst`.
+ * \return The new length of `dst`.
+ */
+size_t BLI_path_append_dir(char *__restrict dst, size_t maxlen, const char *__restrict dir)
+ ATTR_NONNULL();
+
+/**
+ * See #BLI_path_join doc-string.
*/
-void BLI_join_dirfile(char *__restrict dst,
- size_t maxlen,
- const char *__restrict dir,
- const char *__restrict file) ATTR_NONNULL();
+size_t BLI_path_join_array(char *__restrict dst,
+ const size_t dst_len,
+ const char *path_array[],
+ const int path_array_num);
+
/**
* Join multiple strings into a path, ensuring only a single path separator between each,
* and trailing slash is kept.
@@ -95,8 +102,92 @@ void BLI_join_dirfile(char *__restrict dst,
* \note If you want a trailing slash, add `SEP_STR` as the last path argument,
* duplicate slashes will be cleaned up.
*/
-size_t BLI_path_join(char *__restrict dst, size_t dst_len, const char *path, ...)
- ATTR_NONNULL(1, 3) ATTR_SENTINEL(0);
+#define BLI_path_join(...) VA_NARGS_CALL_OVERLOAD(_BLI_path_join_, __VA_ARGS__)
+
+#define _BLI_PATH_JOIN_ARGS_1 char *__restrict dst, size_t dst_len, const char *a
+#define _BLI_PATH_JOIN_ARGS_2 _BLI_PATH_JOIN_ARGS_1, const char *b
+#define _BLI_PATH_JOIN_ARGS_3 _BLI_PATH_JOIN_ARGS_2, const char *c
+#define _BLI_PATH_JOIN_ARGS_4 _BLI_PATH_JOIN_ARGS_3, const char *d
+#define _BLI_PATH_JOIN_ARGS_5 _BLI_PATH_JOIN_ARGS_4, const char *e
+#define _BLI_PATH_JOIN_ARGS_6 _BLI_PATH_JOIN_ARGS_5, const char *f
+#define _BLI_PATH_JOIN_ARGS_7 _BLI_PATH_JOIN_ARGS_6, const char *g
+#define _BLI_PATH_JOIN_ARGS_8 _BLI_PATH_JOIN_ARGS_7, const char *h
+#define _BLI_PATH_JOIN_ARGS_9 _BLI_PATH_JOIN_ARGS_8, const char *i
+#define _BLI_PATH_JOIN_ARGS_10 _BLI_PATH_JOIN_ARGS_9, const char *j
+
+BLI_INLINE size_t _BLI_path_join_3(_BLI_PATH_JOIN_ARGS_1) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_4(_BLI_PATH_JOIN_ARGS_2) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_5(_BLI_PATH_JOIN_ARGS_3) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_6(_BLI_PATH_JOIN_ARGS_4) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_7(_BLI_PATH_JOIN_ARGS_5) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_8(_BLI_PATH_JOIN_ARGS_6) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_9(_BLI_PATH_JOIN_ARGS_7) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_10(_BLI_PATH_JOIN_ARGS_8) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_11(_BLI_PATH_JOIN_ARGS_9) ATTR_NONNULL();
+BLI_INLINE size_t _BLI_path_join_12(_BLI_PATH_JOIN_ARGS_10) ATTR_NONNULL();
+
+BLI_INLINE size_t _BLI_path_join_3(_BLI_PATH_JOIN_ARGS_1)
+{
+ const char *path_array[] = {a};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_4(_BLI_PATH_JOIN_ARGS_2)
+{
+ const char *path_array[] = {a, b};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_5(_BLI_PATH_JOIN_ARGS_3)
+{
+ const char *path_array[] = {a, b, c};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_6(_BLI_PATH_JOIN_ARGS_4)
+{
+ const char *path_array[] = {a, b, c, d};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_7(_BLI_PATH_JOIN_ARGS_5)
+{
+ const char *path_array[] = {a, b, c, d, e};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_8(_BLI_PATH_JOIN_ARGS_6)
+{
+ const char *path_array[] = {a, b, c, d, e, f};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_9(_BLI_PATH_JOIN_ARGS_7)
+{
+ const char *path_array[] = {a, b, c, d, e, f, g};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_10(_BLI_PATH_JOIN_ARGS_8)
+{
+ const char *path_array[] = {a, b, c, d, e, f, g, h};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_11(_BLI_PATH_JOIN_ARGS_9)
+{
+ const char *path_array[] = {a, b, c, d, e, f, g, h, i};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+BLI_INLINE size_t _BLI_path_join_12(_BLI_PATH_JOIN_ARGS_10)
+{
+ const char *path_array[] = {a, b, c, d, e, f, g, h, i, j};
+ return BLI_path_join_array(dst, dst_len, path_array, ARRAY_SIZE(path_array));
+}
+
+#undef _BLI_PATH_JOIN_ARGS_1
+#undef _BLI_PATH_JOIN_ARGS_2
+#undef _BLI_PATH_JOIN_ARGS_3
+#undef _BLI_PATH_JOIN_ARGS_4
+#undef _BLI_PATH_JOIN_ARGS_5
+#undef _BLI_PATH_JOIN_ARGS_6
+#undef _BLI_PATH_JOIN_ARGS_7
+#undef _BLI_PATH_JOIN_ARGS_8
+#undef _BLI_PATH_JOIN_ARGS_9
+#undef _BLI_PATH_JOIN_ARGS_10
+
/**
* Like Python's `os.path.basename()`
*
@@ -134,7 +225,7 @@ const char *BLI_path_slash_rfind(const char *string) ATTR_NONNULL() ATTR_WARN_UN
* Appends a slash to string if there isn't one there already.
* Returns the new length of the string.
*/
-int BLI_path_slash_ensure(char *string) ATTR_NONNULL();
+int BLI_path_slash_ensure(char *string, size_t string_maxlen) ATTR_NONNULL(1);
/**
* Removes the last slash and everything after it to the end of string, if there is one.
*/
@@ -230,7 +321,7 @@ void BLI_path_normalize(const char *relabase, char *path) ATTR_NONNULL(2);
*
* \note Same as #BLI_path_normalize but adds a trailing slash.
*/
-void BLI_path_normalize_dir(const char *relabase, char *dir) ATTR_NONNULL(2);
+void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen) ATTR_NONNULL(2);
/**
* Make given name safe to be used in paths.
@@ -273,6 +364,8 @@ bool BLI_path_make_safe(char *path) ATTR_NONNULL(1);
*
* Replaces path with the path of its parent directory, returning true if
* it was able to find a parent directory within the path.
+ *
+ * On success, the resulting path will always have a trailing slash.
*/
bool BLI_path_parent_dir(char *path) ATTR_NONNULL();
/**
diff --git a/source/blender/blenlib/BLI_string.h b/source/blender/blenlib/BLI_string.h
index 15926e8f2d2..17abcf52ecc 100644
--- a/source/blender/blenlib/BLI_string.h
+++ b/source/blender/blenlib/BLI_string.h
@@ -309,6 +309,28 @@ void BLI_str_format_byte_unit(char dst[15], long long int bytes, bool base_10) A
*/
void BLI_str_format_decimal_unit(char dst[7], int number_to_format) ATTR_NONNULL();
/**
+ * Format a count to up to 3 places (plus minus sign, plus '\0' terminator) string using long
+ * number names abbreviations. Used to produce a compact representation of large numbers as
+ * integers.
+ *
+ * It shows a lower bound instead of rounding the number.
+ *
+ * 1 -> 1
+ * 15 -> 15
+ * 155 -> 155
+ * 1555 -> 1K
+ * 15555 -> 15K
+ * 155555 -> .1M
+ * 1555555 -> 1M
+ * 15555555 -> 15M
+ * 155555555 -> .1B
+ * 1000000000 -> 1B
+ * ...
+ *
+ * Length of 5 is the maximum of the resulting string, for example, `-15K\0`.
+ */
+void BLI_str_format_integer_unit(char dst[5], int number_to_format) ATTR_NONNULL();
+/**
* Compare two strings without regard to case.
*
* \retval True if the strings are equal, false otherwise.
diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h
index 75f39de6b7f..a94fd796121 100644
--- a/source/blender/blenlib/BLI_uvproject.h
+++ b/source/blender/blenlib/BLI_uvproject.h
@@ -15,7 +15,7 @@ struct ProjCameraInfo;
/**
* Create UV info from the camera, needs to be freed.
*
- * \param rotmat: can be `obedit->obmat` when uv project is used.
+ * \param rotmat: can be `obedit->object_to_world` when uv project is used.
* \param winx, winy: can be from `scene->r.xsch / ysch`.
*/
struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob,
diff --git a/source/blender/blenlib/intern/BLI_filelist.c b/source/blender/blenlib/intern/BLI_filelist.c
index 1ce6beab933..4bcb023691a 100644
--- a/source/blender/blenlib/intern/BLI_filelist.c
+++ b/source/blender/blenlib/intern/BLI_filelist.c
@@ -174,7 +174,7 @@ static void bli_builddir(struct BuildDirCtx *dir_ctx, const char *dirname)
struct direntry *file = &dir_ctx->files[dir_ctx->files_num];
while (dlink) {
char fullname[PATH_MAX];
- BLI_join_dirfile(fullname, sizeof(fullname), dirname, dlink->name);
+ BLI_path_join(fullname, sizeof(fullname), dirname, dlink->name);
memset(file, 0, sizeof(struct direntry));
file->relname = dlink->name;
file->path = BLI_strdup(fullname);
diff --git a/source/blender/blenlib/intern/array_utils.cc b/source/blender/blenlib/intern/array_utils.cc
index a837d6aceec..2a231228dcb 100644
--- a/source/blender/blenlib/intern/array_utils.cc
+++ b/source/blender/blenlib/intern/array_utils.cc
@@ -28,4 +28,9 @@ void gather(const GVArray &src,
});
}
+void gather(const GSpan src, const IndexMask indices, GMutableSpan dst, const int64_t grain_size)
+{
+ gather(GVArray::ForSpan(src), indices, dst, grain_size);
+}
+
} // namespace blender::array_utils
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 3abd482d6b3..005de1f85b4 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -401,7 +401,7 @@ static bool delete_recursive(const char *dir)
/* dir listing produces dir path without trailing slash... */
BLI_strncpy(path, fl->path, sizeof(path));
- BLI_path_slash_ensure(path);
+ BLI_path_slash_ensure(path, sizeof(path));
if (delete_recursive(path)) {
err = true;
@@ -627,7 +627,7 @@ static void join_dirfile_alloc(char **dst, size_t *alloc_len, const char *dir, c
*alloc_len = len;
- BLI_join_dirfile(*dst, len + 1, dir, file);
+ BLI_path_join(*dst, len + 1, dir, file);
}
static char *strip_last_slash(const char *dir)
@@ -1184,7 +1184,7 @@ static const char *check_destination(const char *file, const char *to)
len = strlen(to) + strlen(filename) + 1;
path = MEM_callocN(len + 1, "check_destination path");
- BLI_join_dirfile(path, len + 1, to, filename);
+ BLI_path_join(path, len + 1, to, filename);
MEM_freeN(str);
diff --git a/source/blender/blenlib/intern/kdtree_impl.h b/source/blender/blenlib/intern/kdtree_impl.h
index 6614f1bf964..f7993eb5adc 100644
--- a/source/blender/blenlib/intern/kdtree_impl.h
+++ b/source/blender/blenlib/intern/kdtree_impl.h
@@ -11,9 +11,9 @@
#include "BLI_strict_flags.h"
#include "BLI_utildefines.h"
-#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
-#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
-#define BLI_kdtree_nd_(id) _CONCAT(KDTREE_PREFIX_ID, _##id)
+#define _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
+#define _BLI_KDTREE_CONCAT(MACRO_ARG1, MACRO_ARG2) _BLI_KDTREE_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
+#define BLI_kdtree_nd_(id) _BLI_KDTREE_CONCAT(KDTREE_PREFIX_ID, _##id)
typedef struct KDTreeNode_head {
uint left, right;
diff --git a/source/blender/blenlib/intern/list_sort_impl.h b/source/blender/blenlib/intern/list_sort_impl.h
index e1b93986f4a..7c38fc60b29 100644
--- a/source/blender/blenlib/intern/list_sort_impl.h
+++ b/source/blender/blenlib/intern/list_sort_impl.h
@@ -47,24 +47,25 @@
#endif
#ifdef SORT_IMPL_USE_THUNK
-# define THUNK_APPEND1(a, thunk) a, thunk
-# define THUNK_PREPEND2(thunk, a, b) thunk, a, b
+# define BLI_LIST_THUNK_APPEND1(a, thunk) a, thunk
+# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) thunk, a, b
#else
-# define THUNK_APPEND1(a, thunk) a
-# define THUNK_PREPEND2(thunk, a, b) a, b
+# define BLI_LIST_THUNK_APPEND1(a, thunk) a
+# define BLI_LIST_THUNK_PREPEND2(thunk, a, b) a, b
#endif
-#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
-#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
-#define _SORT_PREFIX(id) _CONCAT(SORT_IMPL_FUNC, _##id)
+#define _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1##MACRO_ARG2
+#define _BLI_LIST_SORT_CONCAT(MACRO_ARG1, MACRO_ARG2) \
+ _BLI_LIST_SORT_CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
+#define _BLI_LIST_SORT_PREFIX(id) _BLI_LIST_SORT_CONCAT(SORT_IMPL_FUNC, _##id)
/* local identifiers */
-#define SortInfo _SORT_PREFIX(SortInfo)
-#define CompareFn _SORT_PREFIX(CompareFn)
-#define init_sort_info _SORT_PREFIX(init_sort_info)
-#define merge_lists _SORT_PREFIX(merge_lists)
-#define sweep_up _SORT_PREFIX(sweep_up)
-#define insert_list _SORT_PREFIX(insert_list)
+#define SortInfo _BLI_LIST_SORT_PREFIX(SortInfo)
+#define CompareFn _BLI_LIST_SORT_PREFIX(CompareFn)
+#define init_sort_info _BLI_LIST_SORT_PREFIX(init_sort_info)
+#define merge_lists _BLI_LIST_SORT_PREFIX(merge_lists)
+#define sweep_up _BLI_LIST_SORT_PREFIX(sweep_up)
+#define insert_list _BLI_LIST_SORT_PREFIX(insert_list)
typedef int (*CompareFn)(
#ifdef SORT_IMPL_USE_THUNK
@@ -159,7 +160,7 @@ BLI_INLINE list_node *merge_lists(list_node *first,
list_node *list = NULL;
list_node **pos = &list;
while (first && second) {
- if (func(THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) {
+ if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(first), SORT_ARG(second))) > 0) {
*pos = second;
second = second->next;
}
@@ -181,7 +182,7 @@ BLI_INLINE list_node *sweep_up(struct SortInfo *si, list_node *list, unsigned in
{
unsigned int i;
for (i = si->min_rank; i < upto; i++) {
- list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
si->ranks[i] = NULL;
}
return list;
@@ -225,17 +226,19 @@ BLI_INLINE void insert_list(struct SortInfo *si, list_node *list, unsigned int r
// printf("Rank '%d' should not exceed " STRINGIFY(MAX_RANKS), rank);
rank = MAX_RANKS;
}
- list = merge_lists(sweep_up(si, NULL, si->n_ranks), list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(
+ sweep_up(si, NULL, si->n_ranks), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
for (i = si->n_ranks; i < rank; i++) {
si->ranks[i] = NULL;
}
}
else {
if (rank) {
- list = merge_lists(sweep_up(si, NULL, rank), list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(
+ sweep_up(si, NULL, rank), list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
}
for (i = rank; i < si->n_ranks && si->ranks[i]; i++) {
- list = merge_lists(si->ranks[i], list, THUNK_APPEND1(si->func, si->thunk));
+ list = merge_lists(si->ranks[i], list, BLI_LIST_THUNK_APPEND1(si->func, si->thunk));
si->ranks[i] = NULL;
}
}
@@ -281,7 +284,7 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
list_node *next = list->next;
list_node *tail = next->next;
- if (func(THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) {
+ if (func(BLI_LIST_THUNK_PREPEND2(thunk, SORT_ARG(list), SORT_ARG(next))) > 0) {
next->next = list;
next = list;
list = list->next;
@@ -296,8 +299,8 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
return sweep_up(&si, list, si.n_ranks);
}
-#undef _CONCAT_AUX
-#undef _CONCAT
+#undef _BLI_LIST_SORT_CONCAT_AUX
+#undef _BLI_LIST_SORT_CONCAT
#undef _SORT_PREFIX
#undef SortInfo
@@ -310,6 +313,6 @@ BLI_INLINE list_node *list_sort_do(list_node *list,
#undef list_node
#undef list_sort_do
-#undef THUNK_APPEND1
-#undef THUNK_PREPEND2
+#undef BLI_LIST_THUNK_APPEND1
+#undef BLI_LIST_THUNK_PREPEND2
#undef SORT_ARG
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index 6ff4d57aecb..3a87b39a446 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -153,6 +153,19 @@ void BLI_path_normalize(const char *relabase, char *path)
*/
#ifdef WIN32
+
+ while ((start = strstr(path, "\\.\\"))) {
+ eind = start + strlen("\\.\\") - 1;
+ memmove(start, eind, strlen(eind) + 1);
+ }
+
+ /* remove two consecutive backslashes, but skip the UNC prefix,
+ * which needs to be preserved */
+ while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) {
+ eind = start + strlen("\\\\") - 1;
+ memmove(start, eind, strlen(eind) + 1);
+ }
+
while ((start = strstr(path, "\\..\\"))) {
eind = start + strlen("\\..\\") - 1;
a = start - path - 1;
@@ -170,18 +183,18 @@ void BLI_path_normalize(const char *relabase, char *path)
}
}
- while ((start = strstr(path, "\\.\\"))) {
- eind = start + strlen("\\.\\") - 1;
+#else
+
+ while ((start = strstr(path, "/./"))) {
+ eind = start + (3 - 1) /* strlen("/./") - 1 */;
memmove(start, eind, strlen(eind) + 1);
}
- /* remove two consecutive backslashes, but skip the UNC prefix,
- * which needs to be preserved */
- while ((start = strstr(path + BLI_path_unc_prefix_len(path), "\\\\"))) {
- eind = start + strlen("\\\\") - 1;
+ while ((start = strstr(path, "//"))) {
+ eind = start + (2 - 1) /* strlen("//") - 1 */;
memmove(start, eind, strlen(eind) + 1);
}
-#else
+
while ((start = strstr(path, "/../"))) {
a = start - path - 1;
if (a > 0) {
@@ -206,19 +219,10 @@ void BLI_path_normalize(const char *relabase, char *path)
}
}
- while ((start = strstr(path, "/./"))) {
- eind = start + (3 - 1) /* strlen("/./") - 1 */;
- memmove(start, eind, strlen(eind) + 1);
- }
-
- while ((start = strstr(path, "//"))) {
- eind = start + (2 - 1) /* strlen("//") - 1 */;
- memmove(start, eind, strlen(eind) + 1);
- }
#endif
}
-void BLI_path_normalize_dir(const char *relabase, char *dir)
+void BLI_path_normalize_dir(const char *relabase, char *dir, size_t dir_maxlen)
{
/* Would just create an unexpected "/" path, just early exit entirely. */
if (dir[0] == '\0') {
@@ -226,7 +230,7 @@ void BLI_path_normalize_dir(const char *relabase, char *dir)
}
BLI_path_normalize(relabase, dir);
- BLI_path_slash_ensure(dir);
+ BLI_path_slash_ensure(dir, dir_maxlen);
}
bool BLI_filename_make_safe_ex(char *fname, bool allow_tokens)
@@ -622,18 +626,38 @@ bool BLI_path_suffix(char *string, size_t maxlen, const char *suffix, const char
bool BLI_path_parent_dir(char *path)
{
- const char parent_dir[] = {'.', '.', SEP, '\0'}; /* "../" or "..\\" */
- char tmp[FILE_MAX + 4];
-
- BLI_join_dirfile(tmp, sizeof(tmp), path, parent_dir);
- BLI_path_normalize(NULL, tmp); /* does all the work of normalizing the path for us */
+ char tmp[FILE_MAX];
- if (!BLI_path_extension_check(tmp, parent_dir)) {
- strcpy(path, tmp); /* We assume the parent directory is always shorter. */
- return true;
+ STRNCPY(tmp, path);
+ /* Does all the work of normalizing the path for us.
+ *
+ * NOTE(@campbellbarton): While it's possible strip text after the second last slash,
+ * this would have to be clever and skip cases like "/./" & multiple slashes.
+ * Since this ends up solving some of the same problems as #BLI_path_normalize,
+ * call this function instead of attempting to handle them separately. */
+ BLI_path_normalize(NULL, tmp);
+
+ /* Use #BLI_path_name_at_index instead of checking if the strings ends with `parent_dir`
+ * to ensure the logic isn't confused by:
+ * - Directory names that happen to end with `..`.
+ * - When `path` is empty, the contents will be `../`
+ * which would cause checking for a tailing `/../` fail.
+ * Extracting the span of the final directory avoids both these issues. */
+ int tail_ofs = 0, tail_len = 0;
+ if (!BLI_path_name_at_index(tmp, -1, &tail_ofs, &tail_len)) {
+ return false;
+ }
+ if (tail_len == 1) {
+ /* Last path is ".", as normalize should remove this, it's safe to assume failure.
+ * This happens when the input a single period (possibly with slashes before or after). */
+ if (tmp[tail_ofs] == '.') {
+ return false;
+ }
}
- return false;
+ memcpy(path, tmp, tail_ofs);
+ path[tail_ofs] = '\0';
+ return true;
}
bool BLI_path_parent_dir_until_exists(char *dir)
@@ -1025,7 +1049,7 @@ bool BLI_path_abs_from_cwd(char *path, const size_t maxlen)
if (BLI_current_working_dir(cwd, sizeof(cwd))) {
char origpath[FILE_MAX];
BLI_strncpy(origpath, path, FILE_MAX);
- BLI_join_dirfile(path, maxlen, cwd, origpath);
+ BLI_path_join(path, maxlen, cwd, origpath);
}
else {
printf("Could not get the current working directory - $PWD for an unknown reason.\n");
@@ -1431,73 +1455,50 @@ const char *BLI_path_extension(const char *filepath)
return extension;
}
-void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
+size_t BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
{
size_t dirlen = BLI_strnlen(dst, maxlen);
- /* inline BLI_path_slash_ensure */
+ /* Inline #BLI_path_slash_ensure. */
if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) {
dst[dirlen++] = SEP;
dst[dirlen] = '\0';
}
if (dirlen >= maxlen) {
- return; /* fills the path */
+ return dirlen; /* fills the path */
}
- BLI_strncpy(dst + dirlen, file, maxlen - dirlen);
+ return dirlen + BLI_strncpy_rlen(dst + dirlen, file, maxlen - dirlen);
}
-void BLI_join_dirfile(char *__restrict dst,
- const size_t maxlen,
- const char *__restrict dir,
- const char *__restrict file)
+size_t BLI_path_append_dir(char *__restrict dst, const size_t maxlen, const char *__restrict dir)
{
-#ifdef DEBUG_STRSIZE
- memset(dst, 0xff, sizeof(*dst) * maxlen);
-#endif
- size_t dirlen = BLI_strnlen(dir, maxlen);
-
- /* Arguments can't match. */
- BLI_assert(!ELEM(dst, dir, file));
-
- /* Files starting with a separator cause a double-slash which could later be interpreted
- * as a relative path where: `dir == "/"` and `file == "/file"` would result in "//file". */
- BLI_assert(file[0] != SEP);
-
- if (dirlen == maxlen) {
- memcpy(dst, dir, dirlen);
- dst[dirlen - 1] = '\0';
- return; /* dir fills the path */
- }
-
- memcpy(dst, dir, dirlen + 1);
-
- if (dirlen + 1 >= maxlen) {
- return; /* fills the path */
- }
-
- /* inline BLI_path_slash_ensure */
- if ((dirlen > 0) && !ELEM(dst[dirlen - 1], SEP, ALTSEP)) {
- dst[dirlen++] = SEP;
- dst[dirlen] = '\0';
- }
-
- if (dirlen >= maxlen) {
- return; /* fills the path */
+ size_t dirlen = BLI_path_append(dst, maxlen, dir);
+ if (dirlen + 1 < maxlen) {
+ /* Inline #BLI_path_slash_ensure. */
+ if ((dirlen > 0) && (dst[dirlen - 1] != SEP)) {
+ dst[dirlen++] = SEP;
+ dst[dirlen] = '\0';
+ }
}
-
- BLI_strncpy(dst + dirlen, file, maxlen - dirlen);
+ return dirlen;
}
-size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *path, ...)
+size_t BLI_path_join_array(char *__restrict dst,
+ const size_t dst_len,
+ const char *path_array[],
+ const int path_array_num)
{
+ BLI_assert(path_array_num > 0);
#ifdef DEBUG_STRSIZE
memset(dst, 0xff, sizeof(*dst) * dst_len);
#endif
if (UNLIKELY(dst_len == 0)) {
return 0;
}
+ const char *path = path_array[0];
+
const size_t dst_last = dst_len - 1;
size_t ofs = BLI_strncpy_rlen(dst, path, dst_len);
@@ -1505,37 +1506,58 @@ size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *pat
return ofs;
}
+#ifdef WIN32
+ /* Special case "//" for relative paths, don't use separator #SEP
+ * as this has a special meaning on both WIN32 & UNIX.
+ * Without this check joining `"//", "path"`. results in `"//\path"`. */
+ if (ofs != 0) {
+ size_t i;
+ for (i = 0; i < ofs; i++) {
+ if (dst[i] != '/') {
+ break;
+ }
+ }
+ if (i == ofs) {
+ /* All slashes, keep them as-is, and join the remaining path array. */
+ return path_array_num > 1 ?
+ BLI_path_join_array(
+ dst + ofs, dst_len - ofs, &path_array[1], path_array_num - 1) :
+ ofs;
+ }
+ }
+#endif
+
/* Remove trailing slashes, unless there are *only* trailing slashes
* (allow `//` or `//some_path` as the first argument). */
bool has_trailing_slash = false;
if (ofs != 0) {
size_t len = ofs;
- while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) {
+ while ((len != 0) && (path[len - 1] == SEP)) {
len -= 1;
}
+
if (len != 0) {
ofs = len;
}
has_trailing_slash = (path[len] != '\0');
}
- va_list args;
- va_start(args, path);
- while ((path = (const char *)va_arg(args, const char *))) {
+ for (int path_index = 1; path_index < path_array_num; path_index++) {
+ path = path_array[path_index];
has_trailing_slash = false;
const char *path_init = path;
- while (ELEM(path[0], SEP, ALTSEP)) {
+ while (path[0] == SEP) {
path++;
}
size_t len = strlen(path);
if (len != 0) {
- while ((len != 0) && ELEM(path[len - 1], SEP, ALTSEP)) {
+ while ((len != 0) && (path[len - 1] == SEP)) {
len -= 1;
}
if (len != 0) {
/* the very first path may have a slash at the end */
- if (ofs && !ELEM(dst[ofs - 1], SEP, ALTSEP)) {
+ if (ofs && (dst[ofs - 1] != SEP)) {
dst[ofs++] = SEP;
if (ofs == dst_last) {
break;
@@ -1556,10 +1578,9 @@ size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *pat
has_trailing_slash = (path_init != path);
}
}
- va_end(args);
if (has_trailing_slash) {
- if ((ofs != dst_last) && (ofs != 0) && (ELEM(dst[ofs - 1], SEP, ALTSEP) == 0)) {
+ if ((ofs != dst_last) && (ofs != 0) && (dst[ofs - 1] != SEP)) {
dst[ofs++] = SEP;
}
}
@@ -1587,7 +1608,7 @@ bool BLI_path_name_at_index(const char *__restrict path,
int i = 0;
while (true) {
const char c = path[i];
- if (ELEM(c, SEP, ALTSEP, '\0')) {
+ if (ELEM(c, SEP, '\0')) {
if (prev + 1 != i) {
prev += 1;
if (index_step == index) {
@@ -1614,7 +1635,7 @@ bool BLI_path_name_at_index(const char *__restrict path,
int i = prev - 1;
while (true) {
const char c = i >= 0 ? path[i] : '\0';
- if (ELEM(c, SEP, ALTSEP, '\0')) {
+ if (ELEM(c, SEP, '\0')) {
if (prev - 1 != i) {
i += 1;
if (index_step == index) {
@@ -1662,7 +1683,7 @@ bool BLI_path_contains(const char *container_path, const char *containee_path)
/* Add a trailing slash to prevent same-prefix directories from matching.
* e.g. "/some/path" doesn't contain "/some/path_lib". */
- BLI_path_slash_ensure(container_native);
+ BLI_path_slash_ensure(container_native, sizeof(container_native));
return BLI_str_startswith(containee_native, container_native);
}
@@ -1697,13 +1718,17 @@ const char *BLI_path_slash_rfind(const char *string)
return (lfslash > lbslash) ? lfslash : lbslash;
}
-int BLI_path_slash_ensure(char *string)
+int BLI_path_slash_ensure(char *string, size_t string_maxlen)
{
int len = strlen(string);
+ BLI_assert(len < string_maxlen);
if (len == 0 || string[len - 1] != SEP) {
- string[len] = SEP;
- string[len + 1] = '\0';
- return len + 1;
+ /* Avoid unlikely buffer overflow. */
+ if (len + 1 < string_maxlen) {
+ string[len] = SEP;
+ string[len + 1] = '\0';
+ return len + 1;
+ }
}
return len;
}
diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c
index 89d31c5e93f..755d2dbd55d 100644
--- a/source/blender/blenlib/intern/string.c
+++ b/source/blender/blenlib/intern/string.c
@@ -1176,4 +1176,34 @@ void BLI_str_format_decimal_unit(char dst[7], int number_to_format)
BLI_snprintf(dst, dst_len, "%.*f%s", decimals, number_to_format_converted, units[order]);
}
+void BLI_str_format_integer_unit(char dst[5], const int number_to_format)
+{
+ float number_to_format_converted = number_to_format;
+ int order = 0;
+ const float base = 1000;
+ const char *units[] = {"", "K", "M", "B"};
+ const int units_num = ARRAY_SIZE(units);
+
+ while ((fabsf(number_to_format_converted) >= base) && ((order + 1) < units_num)) {
+ number_to_format_converted /= base;
+ order++;
+ }
+
+ const bool add_dot = (abs(number_to_format) > 99999) && fabsf(number_to_format_converted) > 99;
+
+ if (add_dot) {
+ number_to_format_converted /= 100;
+ order++;
+ }
+
+ const size_t dst_len = 5;
+ BLI_snprintf(dst,
+ dst_len,
+ "%s%s%d%s",
+ number_to_format < 0 ? "-" : "",
+ add_dot ? "." : "",
+ (int)floorf(fabsf(number_to_format_converted)),
+ units[order]);
+}
+
/** \} */
diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c
index 347166bd57d..0398bf0b3fe 100644
--- a/source/blender/blenlib/intern/uvproject.c
+++ b/source/blender/blenlib/intern/uvproject.c
@@ -129,7 +129,7 @@ ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float
uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
/* account for scaled cameras */
- copy_m4_m4(uci.caminv, ob->obmat);
+ copy_m4_m4(uci.caminv, ob->object_to_world);
normalize_m4(uci.caminv);
if (invert_m4(uci.caminv)) {
diff --git a/source/blender/blenlib/tests/BLI_path_util_test.cc b/source/blender/blenlib/tests/BLI_path_util_test.cc
index 2d415534693..293d353efcc 100644
--- a/source/blender/blenlib/tests/BLI_path_util_test.cc
+++ b/source/blender/blenlib/tests/BLI_path_util_test.cc
@@ -9,69 +9,166 @@
#include "BLI_string.h"
/* -------------------------------------------------------------------- */
-/* tests */
+/** \name Local Utilities
+ * \{ */
-/* BLI_path_normalize */
-#ifndef _WIN32
-TEST(path_util, Clean)
+static void str_replace_char_with_relative_exception(char *str, char src, char dst)
{
- /* "/./" -> "/" */
- {
- char path[FILE_MAX] = "/a/./b/./c/./";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/c/", path);
+ /* Always keep "//" or more leading slashes (special meaning). */
+ if (src == '/') {
+ if (str[0] == '/' && str[1] == '/') {
+ str += 2;
+ while (*str == '/') {
+ str++;
+ }
+ }
}
+ BLI_str_replace_char(str, src, dst);
+}
- {
- char path[FILE_MAX] = "/./././";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/", path);
+static char *str_replace_char_strdup(const char *str, char src, char dst)
+{
+ if (str == nullptr) {
+ return nullptr;
}
+ char *str_dupe = strdup(str);
+ BLI_str_replace_char(str_dupe, src, dst);
+ return str_dupe;
+}
- {
- char path[FILE_MAX] = "/a/./././b/";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/", path);
- }
+/** \} */
- /* "//" -> "/" */
- {
- char path[FILE_MAX] = "a////";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("a/", path);
- }
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_normalize
+ * \{ */
- if (false) /* FIXME */
- {
- char path[FILE_MAX] = "./a////";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("./a/", path);
- }
+#define NORMALIZE_WITH_BASEDIR(input, input_base, output) \
+ { \
+ char path[FILE_MAX] = input; \
+ const char *input_base_test = input_base; \
+ if (SEP == '\\') { \
+ str_replace_char_with_relative_exception(path, '/', '\\'); \
+ input_base_test = str_replace_char_strdup(input_base_test, '/', '\\'); \
+ } \
+ BLI_path_normalize(input_base_test, path); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ if (input_base_test) { \
+ free((void *)input_base_test); \
+ } \
+ } \
+ EXPECT_STREQ(output, path); \
+ } \
+ ((void)0)
- /* "foo/bar/../" -> "foo/" */
- {
- char path[FILE_MAX] = "/a/b/c/../../../";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/", path);
- }
+#define NORMALIZE(input, output) NORMALIZE_WITH_BASEDIR(input, nullptr, output)
- {
- char path[FILE_MAX] = "/a/../a/b/../b/c/../c/";
- BLI_path_normalize(nullptr, path);
- EXPECT_STREQ("/a/b/c/", path);
- }
+/* #BLI_path_normalize: "/./" -> "/" */
+TEST(path_util, Clean_Dot)
+{
+ NORMALIZE("/./", "/");
+ NORMALIZE("/a/./b/./c/./", "/a/b/c/");
+ NORMALIZE("/./././", "/");
+ NORMALIZE("/a/./././b/", "/a/b/");
+}
+/* #BLI_path_normalize: complex "/./" -> "/", "//" -> "/", "./path/../" -> "./". */
+TEST(path_util, Clean_Complex)
+{
+ NORMALIZE("/a/./b/./c/./.././.././", "/a/");
+ NORMALIZE("/a//.//b//.//c//.//..//.//..//.//", "/a/");
+}
+/* #BLI_path_normalize: "//" -> "/" */
+TEST(path_util, Clean_DoubleSlash)
+{
+ NORMALIZE("//", "//"); /* Exception, double forward slash. */
+ NORMALIZE(".//", "./");
+ NORMALIZE("a////", "a/");
+ NORMALIZE("./a////", "./a/");
+}
+/* #BLI_path_normalize: "foo/bar/../" -> "foo/" */
+TEST(path_util, Clean_Parent)
+{
+ NORMALIZE("/a/b/c/../../../", "/");
+ NORMALIZE("/a/../a/b/../b/c/../c/", "/a/b/c/");
+ NORMALIZE_WITH_BASEDIR("//../", "/a/b/c/", "/a/b/");
+}
- {
- char path[FILE_MAX] = "//../";
- BLI_path_normalize("/a/b/c/", path);
- EXPECT_STREQ("/a/b/", path);
- }
+#undef NORMALIZE_WITH_BASEDIR
+#undef NORMALIZE
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_parent_dir
+ * \{ */
+
+#define PARENT_DIR(input, output) \
+ { \
+ char path[FILE_MAX] = input; \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ } \
+ BLI_path_parent_dir(path); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ } \
+ EXPECT_STREQ(output, path); \
+ } \
+ ((void)0)
+
+TEST(path_util, ParentDir_Simple)
+{
+ PARENT_DIR("/a/b/", "/a/");
+ PARENT_DIR("/a/b", "/a/");
+ PARENT_DIR("/a", "/");
}
-#endif
+
+TEST(path_util, ParentDir_NOP)
+{
+ PARENT_DIR("/", "/");
+ PARENT_DIR("", "");
+ PARENT_DIR(".", ".");
+ PARENT_DIR("./", "./");
+ PARENT_DIR(".//", ".//");
+ PARENT_DIR("./.", "./.");
+}
+
+TEST(path_util, ParentDir_TrailingPeriod)
+{
+ /* Ensure trailing dots aren't confused with parent path. */
+ PARENT_DIR("/.../.../.../", "/.../.../");
+ PARENT_DIR("/.../.../...", "/.../.../");
+
+ PARENT_DIR("/a../b../c../", "/a../b../");
+ PARENT_DIR("/a../b../c..", "/a../b../");
+
+ PARENT_DIR("/a./b./c./", "/a./b./");
+ PARENT_DIR("/a./b./c.", "/a./b./");
+}
+
+TEST(path_util, ParentDir_Complex)
+{
+ PARENT_DIR("./a/", "./");
+ PARENT_DIR("./a", "./");
+ PARENT_DIR("../a/", "../");
+ PARENT_DIR("../a", "../");
+}
+
+#undef PARENT_DIR
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_name_at_index
+ * \{ */
#define AT_INDEX(str_input, index_input, str_expect) \
{ \
char path[] = str_input; \
+ /* Test input assumes forward slash, support back-slash on WIN32. */ \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ } \
const char *expect = str_expect; \
int index_output, len_output; \
const bool ret = BLI_path_name_at_index(path, index_input, &index_output, &len_output); \
@@ -87,7 +184,6 @@ TEST(path_util, Clean)
} \
((void)0)
-/* BLI_path_name_at_index */
TEST(path_util, NameAtIndex_Single)
{
AT_INDEX("/a", 0, "a");
@@ -166,21 +262,21 @@ TEST(path_util, NameAtIndex_MiscNeg)
TEST(path_util, NameAtIndex_MiscComplex)
{
AT_INDEX("how//now/brown/cow", 0, "how");
- AT_INDEX("//how///now\\/brown/cow", 1, "now");
- AT_INDEX("/how/now\\//brown\\/cow", 2, "brown");
- AT_INDEX("/how/now/brown/cow//\\", 3, "cow");
- AT_INDEX("/how/now/brown/\\cow", 4, nullptr);
- AT_INDEX("how/now/brown/\\cow\\", 4, nullptr);
+ AT_INDEX("//how///now//brown/cow", 1, "now");
+ AT_INDEX("/how/now///brown//cow", 2, "brown");
+ AT_INDEX("/how/now/brown/cow///", 3, "cow");
+ AT_INDEX("/how/now/brown//cow", 4, nullptr);
+ AT_INDEX("how/now/brown//cow/", 4, nullptr);
}
TEST(path_util, NameAtIndex_MiscComplexNeg)
{
AT_INDEX("how//now/brown/cow", -4, "how");
- AT_INDEX("//how///now\\/brown/cow", -3, "now");
- AT_INDEX("/how/now\\//brown\\/cow", -2, "brown");
- AT_INDEX("/how/now/brown/cow//\\", -1, "cow");
- AT_INDEX("/how/now/brown/\\cow", -5, nullptr);
- AT_INDEX("how/now/brown/\\cow\\", -5, nullptr);
+ AT_INDEX("//how///now//brown/cow", -3, "now");
+ AT_INDEX("/how/now///brown//cow", -2, "brown");
+ AT_INDEX("/how/now/brown/cow///", -1, "cow");
+ AT_INDEX("/how/now/brown//cow", -5, nullptr);
+ AT_INDEX("how/now/brown//cow/", -5, nullptr);
}
TEST(path_util, NameAtIndex_NoneComplex)
@@ -201,21 +297,59 @@ TEST(path_util, NameAtIndex_NoneComplexNeg)
#undef AT_INDEX
-#define JOIN(str_expect, out_size, ...) \
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_join
+ * \{ */
+
+/* For systems with `/` path separator (non WIN32). */
+#define JOIN_FORWARD_SLASH(str_expect, out_size, ...) \
{ \
const char *expect = str_expect; \
char result[(out_size) + 1024]; \
- /* check we don't write past the last byte */ \
+ /* Check we don't write past the last byte. */ \
result[out_size] = '\0'; \
- BLI_path_join(result, out_size, __VA_ARGS__, NULL); \
- /* simplify expected string */ \
+ BLI_path_join(result, out_size, __VA_ARGS__); \
+ EXPECT_STREQ(result, expect); \
+ EXPECT_EQ(result[out_size], '\0'); \
+ } \
+ ((void)0)
+
+/* For systems with `\` path separator (WIN32).
+ * Perform additional manipulation to behave as if input arguments used `\` separators.
+ * Needed since #BLI_path_join uses native slashes. */
+#define JOIN_BACK_SLASH(str_expect, out_size, ...) \
+ { \
+ const char *expect = str_expect; \
+ char result[(out_size) + 1024]; \
+ const char *input_forward_slash[] = {__VA_ARGS__}; \
+ char *input_back_slash[ARRAY_SIZE(input_forward_slash)] = {nullptr}; \
+ for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \
+ input_back_slash[i] = strdup(input_forward_slash[i]); \
+ BLI_str_replace_char(input_back_slash[i], '/', '\\'); \
+ } \
+ /* Check we don't write past the last byte. */ \
+ result[out_size] = '\0'; \
+ BLI_path_join_array(result, \
+ out_size, \
+ const_cast<const char **>(input_back_slash), \
+ ARRAY_SIZE(input_back_slash)); \
BLI_str_replace_char(result, '\\', '/'); \
EXPECT_STREQ(result, expect); \
EXPECT_EQ(result[out_size], '\0'); \
+ for (int i = 0; i < ARRAY_SIZE(input_forward_slash); i++) { \
+ free(input_back_slash[i]); \
+ } \
} \
((void)0)
-/* BLI_path_join */
+#ifdef WIN32
+# define JOIN JOIN_BACK_SLASH
+#else
+# define JOIN JOIN_FORWARD_SLASH
+#endif
+
TEST(path_util, JoinNop)
{
JOIN("", 100, "");
@@ -293,9 +427,9 @@ TEST(path_util, JoinTruncateLong)
TEST(path_util, JoinComplex)
{
- JOIN("/a/b/c/d/e/f/g/", 100, "/", "\\a/b", "//////c/d", "", "e\\\\", "f", "g//");
- JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "\\aa/bb", "//////cc/dd", "", "ee\\\\", "ff", "gg//");
- JOIN("1/2/3/", 100, "1", "////////", "", "2", "3\\");
+ JOIN("/a/b/c/d/e/f/g/", 100, "/", "a/b", "//////c/d", "", "e", "f", "g//");
+ JOIN("/aa/bb/cc/dd/ee/ff/gg/", 100, "/", "aa/bb", "//////cc/dd", "", "ee", "ff", "gg//");
+ JOIN("1/2/3/", 100, "1", "////////", "", "2", "3///");
}
TEST(path_util, JoinRelativePrefix)
@@ -306,8 +440,15 @@ TEST(path_util, JoinRelativePrefix)
}
#undef JOIN
+#undef JOIN_BACK_SLASH
+#undef JOIN_FORWARD_SLASH
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame
+ * \{ */
-/* BLI_path_frame */
TEST(path_util, Frame)
{
bool ret;
@@ -384,7 +525,12 @@ TEST(path_util, Frame)
}
}
-/* BLI_split_dirfile */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_split_dirfile
+ * \{ */
+
TEST(path_util, SplitDirfile)
{
{
@@ -440,6 +586,12 @@ TEST(path_util, SplitDirfile)
}
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_strip
+ * \{ */
+
#define PATH_FRAME_STRIP(input_path, expect_path, expect_ext) \
{ \
char path[FILE_MAX]; \
@@ -451,7 +603,6 @@ TEST(path_util, SplitDirfile)
} \
((void)0)
-/* BLI_path_frame_strip */
TEST(path_util, PathFrameStrip)
{
PATH_FRAME_STRIP("", "", "");
@@ -463,6 +614,12 @@ TEST(path_util, PathFrameStrip)
}
#undef PATH_FRAME_STRIP
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_extension_check
+ * \{ */
+
#define PATH_EXTENSION_CHECK(input_path, input_ext, expect_ext) \
{ \
const bool ret = BLI_path_extension_check(input_path, input_ext); \
@@ -475,7 +632,6 @@ TEST(path_util, PathFrameStrip)
} \
((void)0)
-/* BLI_path_extension_check */
TEST(path_util, PathExtensionCheck)
{
PATH_EXTENSION_CHECK("a/b/c.exe", ".exe", ".exe");
@@ -501,6 +657,12 @@ TEST(path_util, PathExtensionCheck)
}
#undef PATH_EXTENSION_CHECK
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_check_chars
+ * \{ */
+
#define PATH_FRAME_CHECK_CHARS(input_path, expect_hasChars) \
{ \
const bool ret = BLI_path_frame_check_chars(input_path); \
@@ -513,7 +675,6 @@ TEST(path_util, PathExtensionCheck)
} \
((void)0)
-/* BLI_path_frame_check_chars */
TEST(path_util, PathFrameCheckChars)
{
PATH_FRAME_CHECK_CHARS("a#", true);
@@ -533,6 +694,12 @@ TEST(path_util, PathFrameCheckChars)
}
#undef PATH_FRAME_CHECK_CHARS
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_range
+ * \{ */
+
#define PATH_FRAME_RANGE(input_path, sta, end, digits, expect_outpath) \
{ \
char path[FILE_MAX]; \
@@ -549,7 +716,6 @@ TEST(path_util, PathFrameCheckChars)
} \
((void)0)
-/* BLI_path_frame_range */
TEST(path_util, PathFrameRange)
{
int dummy = -1;
@@ -565,6 +731,12 @@ TEST(path_util, PathFrameRange)
}
#undef PATH_FRAME_RANGE
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_frame_get
+ * \{ */
+
#define PATH_FRAME_GET(input_path, expect_frame, expect_numdigits, expect_pathisvalid) \
{ \
char path[FILE_MAX]; \
@@ -582,7 +754,6 @@ TEST(path_util, PathFrameRange)
} \
((void)0)
-/* BLI_path_frame_get */
TEST(path_util, PathFrameGet)
{
PATH_FRAME_GET("001.avi", 1, 3, true);
@@ -594,7 +765,12 @@ TEST(path_util, PathFrameGet)
}
#undef PATH_FRAME_GET
-/* BLI_path_extension */
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_extension
+ * \{ */
+
TEST(path_util, PathExtension)
{
EXPECT_EQ(nullptr, BLI_path_extension("some.def/file"));
@@ -608,62 +784,88 @@ TEST(path_util, PathExtension)
EXPECT_STREQ(".001", BLI_path_extension("Text.001"));
}
-/* BLI_path_rel. */
-#ifndef _WIN32
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_rel
+ * \{ */
-# define PATH_REL(abs_path, ref_path, rel_path) \
- { \
- char path[FILE_MAX]; \
- BLI_strncpy(path, abs_path, sizeof(path)); \
- BLI_path_rel(path, ref_path); \
- EXPECT_STREQ(rel_path, path); \
+#define PATH_REL(abs_path, ref_path, rel_path) \
+ { \
+ char path[FILE_MAX]; \
+ const char *ref_path_test = ref_path; \
+ BLI_strncpy(path, abs_path, sizeof(path)); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '/', '\\'); \
+ ref_path_test = str_replace_char_strdup(ref_path_test, '/', '\\'); \
} \
- void(0)
+ BLI_path_rel(path, ref_path_test); \
+ if (SEP == '\\') { \
+ BLI_str_replace_char(path, '\\', '/'); \
+ free((void *)ref_path_test); \
+ } \
+ EXPECT_STREQ(rel_path, path); \
+ } \
+ void(0)
-TEST(path_util, PathRelPath)
+#ifdef WIN32
+# define ABS_PREFIX "C:"
+#else
+# define ABS_PREFIX ""
+#endif
+
+TEST(path_util, PathRelPath_Simple)
{
- PATH_REL("/foo/bar/blender.blend", "/foo/bar/", "//blender.blend");
- PATH_REL("/foo/bar/blender.blend", "/foo/bar", "//bar/blender.blend");
+ PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar/", "//blender.blend");
+}
- /* Check for potential buffer overflows. */
- {
- char abs_path_in[FILE_MAX];
- abs_path_in[0] = '/';
- for (int i = 1; i < FILE_MAX - 1; i++) {
- abs_path_in[i] = 'A';
- }
- abs_path_in[FILE_MAX - 1] = '\0';
- char abs_path_out[FILE_MAX];
- abs_path_out[0] = '/';
- abs_path_out[1] = '/';
- for (int i = 2; i < FILE_MAX - 1; i++) {
- abs_path_out[i] = 'A';
- }
- abs_path_out[FILE_MAX - 1] = '\0';
- PATH_REL(abs_path_in, "/", abs_path_out);
-
- const char *ref_path_in = "/foo/bar/";
- const size_t ref_path_in_len = strlen(ref_path_in);
- strcpy(abs_path_in, ref_path_in);
- for (int i = ref_path_in_len; i < FILE_MAX - 1; i++) {
- abs_path_in[i] = 'A';
- }
- abs_path_in[FILE_MAX - 1] = '\0';
- abs_path_out[0] = '/';
- abs_path_out[1] = '/';
- for (int i = 2; i < FILE_MAX - (int(ref_path_in_len) - 1); i++) {
- abs_path_out[i] = 'A';
- }
- abs_path_out[FILE_MAX - (ref_path_in_len - 1)] = '\0';
- PATH_REL(abs_path_in, ref_path_in, abs_path_out);
+TEST(path_util, PathRelPath_SimpleSubdir)
+{
+ PATH_REL(ABS_PREFIX "/foo/bar/blender.blend", ABS_PREFIX "/foo/bar", "//bar/blender.blend");
+}
+
+TEST(path_util, PathRelPath_BufferOverflowRoot)
+{
+ char abs_path_in[FILE_MAX];
+ const char *abs_prefix = ABS_PREFIX "/";
+ for (int i = STRNCPY_RLEN(abs_path_in, abs_prefix); i < FILE_MAX - 1; i++) {
+ abs_path_in[i] = 'A';
+ }
+ abs_path_in[FILE_MAX - 1] = '\0';
+ char abs_path_out[FILE_MAX];
+ for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - 1; i++) {
+ abs_path_out[i] = 'A';
+ }
+ abs_path_out[FILE_MAX - std::max((strlen(abs_prefix) - 1), size_t(1))] = '\0';
+ PATH_REL(abs_path_in, abs_prefix, abs_path_out);
+}
+
+TEST(path_util, PathRelPath_BufferOverflowSubdir)
+{
+ char abs_path_in[FILE_MAX];
+ const char *ref_path_in = ABS_PREFIX "/foo/bar/";
+ const size_t ref_path_in_len = strlen(ref_path_in);
+ for (int i = STRNCPY_RLEN(abs_path_in, ref_path_in); i < FILE_MAX - 1; i++) {
+ abs_path_in[i] = 'A';
}
+ abs_path_in[FILE_MAX - 1] = '\0';
+ char abs_path_out[FILE_MAX];
+ for (int i = STRNCPY_RLEN(abs_path_out, "//"); i < FILE_MAX - (int(ref_path_in_len) - 1); i++) {
+ abs_path_out[i] = 'A';
+ }
+ abs_path_out[FILE_MAX - std::max((ref_path_in_len - 1), size_t(1))] = '\0';
+ PATH_REL(abs_path_in, ref_path_in, abs_path_out);
}
-# undef PATH_REL
+#undef PATH_REL
+#undef ABS_PREFIX
-#endif
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Tests for: #BLI_path_contains
+ * \{ */
-/* BLI_path_contains */
TEST(path_util, PathContains)
{
EXPECT_TRUE(BLI_path_contains("/some/path", "/some/path")) << "A path contains itself";
@@ -692,4 +894,6 @@ TEST(path_util, PathContains_Windows_case_insensitive)
EXPECT_TRUE(BLI_path_contains("C:\\some\\path", "c:\\SOME\\path\\inside"))
<< "On Windows path comparison should ignore case";
}
-#endif
+#endif /* WIN32 */
+
+/** \} */
diff --git a/source/blender/blenlib/tests/BLI_string_test.cc b/source/blender/blenlib/tests/BLI_string_test.cc
index 9bdf6075c70..d726fbccf20 100644
--- a/source/blender/blenlib/tests/BLI_string_test.cc
+++ b/source/blender/blenlib/tests/BLI_string_test.cc
@@ -515,6 +515,103 @@ TEST(string, StrFormatDecimalUnits)
EXPECT_STREQ("-2.1B", size_str);
}
+/* BLI_str_format_integer_unit */
+TEST(string, StrFormatIntegerUnits)
+{
+ char size_str[7];
+ int size;
+
+ BLI_str_format_integer_unit(size_str, size = 0);
+ EXPECT_STREQ("0", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1);
+ EXPECT_STREQ("1", size_str);
+ BLI_str_format_integer_unit(size_str, size = 10);
+ EXPECT_STREQ("10", size_str);
+ BLI_str_format_integer_unit(size_str, size = 15);
+ EXPECT_STREQ("15", size_str);
+ BLI_str_format_integer_unit(size_str, size = 100);
+ EXPECT_STREQ("100", size_str);
+ BLI_str_format_integer_unit(size_str, size = 155);
+ EXPECT_STREQ("155", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1000);
+ EXPECT_STREQ("1K", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1555);
+ EXPECT_STREQ("1K", size_str);
+ BLI_str_format_integer_unit(size_str, size = 10000);
+ EXPECT_STREQ("10K", size_str);
+ BLI_str_format_integer_unit(size_str, size = 15555);
+ EXPECT_STREQ("15K", size_str);
+ BLI_str_format_integer_unit(size_str, size = 100000);
+ EXPECT_STREQ(".1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 155555);
+ EXPECT_STREQ(".1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1000000);
+ EXPECT_STREQ("1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1555555);
+ EXPECT_STREQ("1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 2555555);
+ EXPECT_STREQ("2M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 10000000);
+ EXPECT_STREQ("10M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 15555555);
+ EXPECT_STREQ("15M", size_str);
+ BLI_str_format_integer_unit(size_str, size = 100000000);
+ EXPECT_STREQ(".1B", size_str);
+ BLI_str_format_integer_unit(size_str, size = 155555555);
+ EXPECT_STREQ(".1B", size_str);
+ BLI_str_format_integer_unit(size_str, size = 255555555);
+ EXPECT_STREQ(".2B", size_str);
+ BLI_str_format_integer_unit(size_str, size = 1000000000);
+ EXPECT_STREQ("1B", size_str);
+
+ /* Largest possible value. */
+ BLI_str_format_integer_unit(size_str, size = INT32_MAX);
+ EXPECT_STREQ("2B", size_str);
+
+ BLI_str_format_integer_unit(size_str, size = -0);
+ EXPECT_STREQ("0", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1);
+ EXPECT_STREQ("-1", size_str);
+ BLI_str_format_integer_unit(size_str, size = -10);
+ EXPECT_STREQ("-10", size_str);
+ BLI_str_format_integer_unit(size_str, size = -15);
+ EXPECT_STREQ("-15", size_str);
+ BLI_str_format_integer_unit(size_str, size = -100);
+ EXPECT_STREQ("-100", size_str);
+ BLI_str_format_integer_unit(size_str, size = -155);
+ EXPECT_STREQ("-155", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1000);
+ EXPECT_STREQ("-1K", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1555);
+ EXPECT_STREQ("-1K", size_str);
+ BLI_str_format_integer_unit(size_str, size = -10000);
+ EXPECT_STREQ("-10K", size_str);
+ BLI_str_format_integer_unit(size_str, size = -15555);
+ EXPECT_STREQ("-15K", size_str);
+ BLI_str_format_integer_unit(size_str, size = -100000);
+ EXPECT_STREQ("-.1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -155555);
+ EXPECT_STREQ("-.1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1000000);
+ EXPECT_STREQ("-1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1555555);
+ EXPECT_STREQ("-1M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -10000000);
+ EXPECT_STREQ("-10M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -15555555);
+ EXPECT_STREQ("-15M", size_str);
+ BLI_str_format_integer_unit(size_str, size = -100000000);
+ EXPECT_STREQ("-.1B", size_str);
+ BLI_str_format_integer_unit(size_str, size = -155555555);
+ EXPECT_STREQ("-.1B", size_str);
+ BLI_str_format_integer_unit(size_str, size = -1000000000);
+ EXPECT_STREQ("-1B", size_str);
+
+ /* Smallest possible value. */
+ BLI_str_format_integer_unit(size_str, size = -INT32_MAX);
+ EXPECT_STREQ("-2B", size_str);
+}
+
struct WordInfo {
WordInfo() = default;
WordInfo(int start, int end) : start(start), end(end)
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index 93040fa01ee..75a1956ce12 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -182,6 +182,11 @@ void BLO_blendfiledata_free(BlendFileData *bfd);
typedef struct BLODataBlockInfo {
char name[64]; /* MAX_NAME */
struct AssetMetaData *asset_data;
+ /* Optimization: Tag data-blocks for which we know there is no preview.
+ * Knowing this can be used to skip the (potentially expensive) preview loading process. If this
+ * is set to true it means we looked for a preview and couldn't find one. False may mean that
+ * either no preview was found, or that it wasn't looked for in the first place. */
+ bool no_preview_found;
} BLODataBlockInfo;
/**
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index f0209d1337c..86793d38b0b 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -47,7 +47,7 @@ set(SRC
intern/versioning_400.cc
intern/versioning_common.cc
intern/versioning_cycles.c
- intern/versioning_defaults.c
+ intern/versioning_defaults.cc
intern/versioning_dna.c
intern/versioning_legacy.c
intern/versioning_userdef.c
diff --git a/source/blender/blenloader/intern/readblenentry.cc b/source/blender/blenloader/intern/readblenentry.cc
index 55ac2d31277..ead796c0e28 100644
--- a/source/blender/blenloader/intern/readblenentry.cc
+++ b/source/blender/blenloader/intern/readblenentry.cc
@@ -138,11 +138,15 @@ LinkNode *BLO_blendhandle_get_datablock_info(BlendHandle *bh,
BHead *bhead;
int tot = 0;
+ const int sdna_nr_preview_image = DNA_struct_find_nr(fd->filesdna, "PreviewImage");
+
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ENDB) {
break;
}
if (bhead->code == ofblocktype) {
+ BHead *id_bhead = bhead;
+
const char *name = blo_bhead_id_name(fd, bhead) + 2;
AssetMetaData *asset_meta_data = blo_bhead_id_asset_data_address(fd, bhead);
@@ -165,6 +169,17 @@ LinkNode *BLO_blendhandle_get_datablock_info(BlendHandle *bh,
STRNCPY(info->name, name);
info->asset_data = asset_meta_data;
+ bool has_preview = false;
+ /* See if we can find a preview in the data of this ID. */
+ for (BHead *data_bhead = blo_bhead_next(fd, id_bhead); data_bhead->code == DATA;
+ data_bhead = blo_bhead_next(fd, data_bhead)) {
+ if (data_bhead->SDNAnr == sdna_nr_preview_image) {
+ has_preview = true;
+ break;
+ }
+ }
+ info->no_preview_found = !has_preview;
+
BLI_linklist_prepend(&infos, info);
tot++;
}
diff --git a/source/blender/blenloader/intern/readfile.cc b/source/blender/blenloader/intern/readfile.cc
index ec1768232c8..569798048f6 100644
--- a/source/blender/blenloader/intern/readfile.cc
+++ b/source/blender/blenloader/intern/readfile.cc
@@ -2143,7 +2143,7 @@ static void direct_link_id_common(
BlendDataReader *reader, Library *current_library, ID *id, ID *id_old, const int tag)
{
if (!BLO_read_data_is_undo(reader)) {
- /* When actually reading a file, we do want to reset/re-generate session uuids.
+ /* When actually reading a file, we do want to reset/re-generate session UUIDS.
* In undo case, we want to re-use existing ones. */
id->session_uuid = MAIN_ID_SESSION_UUID_UNSET;
}
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 3a39ed04d2a..0b543ad735b 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -630,7 +630,7 @@ static bool seq_sound_proxy_update_cb(Sequence *seq, void *user_data)
Main *bmain = (Main *)user_data;
if (seq->type == SEQ_TYPE_SOUND_HD) {
char str[FILE_MAX];
- BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(str, BKE_main_blendfile_path(bmain));
seq->sound = BKE_sound_new_file(bmain, str);
}
diff --git a/source/blender/blenloader/intern/versioning_300.cc b/source/blender/blenloader/intern/versioning_300.cc
index 5328107e1f2..a2bd7fd2fd1 100644
--- a/source/blender/blenloader/intern/versioning_300.cc
+++ b/source/blender/blenloader/intern/versioning_300.cc
@@ -3623,6 +3623,36 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
}
}
+ if (!MAIN_VERSION_ATLEAST(bmain, 304, 4)) {
+ /* Update brush sculpt settings. */
+ LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
+ brush->automasking_cavity_factor = 1.0f;
+ }
+ }
+
+ if (!MAIN_VERSION_ATLEAST(bmain, 304, 5)) {
+ /* Fix for T101622 - update flags of sequence editor regions that were not initialized
+ * properly. */
+ LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
+ ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
+ &sl->regionbase;
+ if (sl->spacetype == SPACE_SEQ) {
+ LISTBASE_FOREACH (ARegion *, region, regionbase) {
+ if (region->regiontype == RGN_TYPE_TOOLS) {
+ region->v2d.flag &= ~V2D_VIEWSYNC_AREA_VERTICAL;
+ }
+ if (region->regiontype == RGN_TYPE_CHANNELS) {
+ region->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
/**
* Versioning code until next subversion bump goes here.
*
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.cc
index 06903865381..da23e9cb49f 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.cc
@@ -15,6 +15,7 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
@@ -36,6 +37,7 @@
#include "DNA_workspace_types.h"
#include "BKE_appdir.h"
+#include "BKE_attribute.hh"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_curveprofile.h"
@@ -119,7 +121,7 @@ static void blo_update_defaults_screen(bScreen *screen,
if (area->spacetype == SPACE_IMAGE) {
if (STREQ(workspace_name, "UV Editing")) {
- SpaceImage *sima = area->spacedata.first;
+ SpaceImage *sima = static_cast<SpaceImage *>(area->spacedata.first);
if (sima->mode == SI_MODE_VIEW) {
sima->mode = SI_MODE_UV;
}
@@ -127,7 +129,7 @@ static void blo_update_defaults_screen(bScreen *screen,
}
else if (area->spacetype == SPACE_ACTION) {
/* Show markers region, hide channels and collapse summary in timelines. */
- SpaceAction *saction = area->spacedata.first;
+ SpaceAction *saction = static_cast<SpaceAction *>(area->spacedata.first);
saction->flag |= SACTION_SHOW_MARKERS;
if (saction->mode == SACTCONT_TIMELINE) {
saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
@@ -148,15 +150,15 @@ static void blo_update_defaults_screen(bScreen *screen,
}
}
else if (area->spacetype == SPACE_GRAPH) {
- SpaceGraph *sipo = area->spacedata.first;
+ SpaceGraph *sipo = static_cast<SpaceGraph *>(area->spacedata.first);
sipo->flag |= SIPO_SHOW_MARKERS;
}
else if (area->spacetype == SPACE_NLA) {
- SpaceNla *snla = area->spacedata.first;
+ SpaceNla *snla = static_cast<SpaceNla *>(area->spacedata.first);
snla->flag |= SNLA_SHOW_MARKERS;
}
else if (area->spacetype == SPACE_SEQ) {
- SpaceSeq *seq = area->spacedata.first;
+ SpaceSeq *seq = static_cast<SpaceSeq *>(area->spacedata.first);
seq->flag |= SEQ_SHOW_MARKERS | SEQ_ZOOM_TO_FIT | SEQ_USE_PROXIES | SEQ_SHOW_OVERLAY;
seq->render_size = SEQ_RENDER_SIZE_PROXY_100;
seq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_SOURCE | SEQ_TIMELINE_SHOW_STRIP_NAME |
@@ -166,12 +168,12 @@ static void blo_update_defaults_screen(bScreen *screen,
}
else if (area->spacetype == SPACE_TEXT) {
/* Show syntax and line numbers in Script workspace text editor. */
- SpaceText *stext = area->spacedata.first;
+ SpaceText *stext = static_cast<SpaceText *>(area->spacedata.first);
stext->showsyntax = true;
stext->showlinenrs = true;
}
else if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
+ View3D *v3d = static_cast<View3D *>(area->spacedata.first);
/* Screen space cavity by default for faster performance. */
v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
@@ -195,7 +197,7 @@ static void blo_update_defaults_screen(bScreen *screen,
v3d->overlay.normals_constant_screen_size = 7.0f;
}
else if (area->spacetype == SPACE_CLIP) {
- SpaceClip *sclip = area->spacedata.first;
+ SpaceClip *sclip = static_cast<SpaceClip *>(area->spacedata.first);
sclip->around = V3D_AROUND_CENTER_MEDIAN;
sclip->mask_info.blend_factor = 0.7f;
sclip->mask_info.draw_flag = MASK_DRAWFLAG_SPLINE;
@@ -206,7 +208,9 @@ static void blo_update_defaults_screen(bScreen *screen,
const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
- ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
+ ListBase *regionbase = (sl == static_cast<SpaceLink *>(area->spacedata.first)) ?
+ &area->regionbase :
+ &sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
@@ -226,12 +230,12 @@ static void blo_update_defaults_screen(bScreen *screen,
if (app_template && STREQ(app_template, "2D_Animation")) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_ACTION) {
- SpaceAction *saction = area->spacedata.first;
+ SpaceAction *saction = static_cast<SpaceAction *>(area->spacedata.first);
/* Enable Sliders. */
saction->flag |= SACTION_SLIDERS;
}
else if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
+ View3D *v3d = static_cast<View3D *>(area->spacedata.first);
/* Set Material Color by default. */
v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
/* Enable Annotations. */
@@ -252,7 +256,7 @@ void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_templat
if (blo_is_builtin_template(app_template)) {
/* Clear all tools to use default options instead, ignore the tool saved in the file. */
while (!BLI_listbase_is_empty(&workspace->tools)) {
- BKE_workspace_tool_remove(workspace, workspace->tools.first);
+ BKE_workspace_tool_remove(workspace, static_cast<bToolRef *>(workspace->tools.first));
}
/* For 2D animation template. */
@@ -268,7 +272,7 @@ void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_templat
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (area->spacetype == SPACE_VIEW3D) {
- View3D *v3d = area->spacedata.first;
+ View3D *v3d = static_cast<View3D *>(area->spacedata.first);
v3d->shading.flag &= ~V3D_SHADING_CAVITY;
copy_v3_fl(v3d->shading.single_color, 1.0f);
STRNCPY(v3d->shading.matcap, "basic_1");
@@ -296,7 +300,8 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
}
/* Rename render layers. */
- BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "ViewLayer");
+ BKE_view_layer_rename(
+ bmain, scene, static_cast<ViewLayer *>(scene->view_layers.first), "ViewLayer");
/* Disable Z pass by default. */
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
@@ -308,7 +313,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
scene->eevee.bloom_clamp = 0.0f;
scene->eevee.motion_blur_shutter = 0.5f;
- copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
+ copy_v3_v3(scene->display.light_direction, blender::float3(M_SQRT1_3));
copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
@@ -344,9 +349,9 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
}
/* Correct default startup UV's. */
- Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
+ Mesh *me = static_cast<Mesh *>(BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2));
if (me && (me->totloop == 24) && CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
- MLoopUV *mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
+ MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_get_layer(&me->ldata, CD_MLOOPUV));
const float uv_values[24][2] = {
{0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
{0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
@@ -373,7 +378,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
{
/* For all app templates. */
- for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
+ LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
BLO_update_defaults_workspace(workspace, app_template);
}
@@ -389,7 +394,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
do_versions_rename_id(bmain, ID_BR, "Draw Pen", "Pen");
/* Pen Soft brush. */
- brush = (Brush *)do_versions_rename_id(bmain, ID_BR, "Draw Soft", "Pencil Soft");
+ brush = reinterpret_cast<Brush *>(
+ do_versions_rename_id(bmain, ID_BR, "Draw Soft", "Pencil Soft"));
if (brush) {
brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN;
}
@@ -407,7 +413,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
do_versions_rename_id(bmain, ID_BR, "Draw Block", "Marker Chisel");
/* Remove useless Fill Area.001 brush. */
- brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2));
if (brush) {
BKE_id_delete(bmain, brush);
}
@@ -421,21 +428,24 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
do_versions_rename_id(bmain, ID_MA, "Black Dots", "Dots Stroke");
/* Dots Stroke. */
- ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2);
+ ma = static_cast<Material *>(
+ BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2));
if (ma == NULL) {
ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
}
ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
/* Squares Stroke. */
- ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2);
+ ma = static_cast<Material *>(
+ BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2));
if (ma == NULL) {
ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
}
ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
/* Change Solid Stroke settings. */
- ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2);
+ ma = static_cast<Material *>(
+ BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2));
if (ma != NULL) {
ma->gp_style->mix_rgba[3] = 1.0f;
ma->gp_style->texture_offset[0] = -0.5f;
@@ -443,7 +453,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
/* Change Solid Fill settings. */
- ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2);
+ ma = static_cast<Material *>(
+ BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2));
if (ma != NULL) {
ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
ma->gp_style->mix_rgba[3] = 1.0f;
@@ -451,14 +462,15 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
ma->gp_style->mix_factor = 0.5f;
}
- Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2);
+ Object *ob = static_cast<Object *>(
+ BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2));
if (ob && ob->type == OB_GPENCIL) {
ob->dtx |= OB_USE_GPENCIL_LIGHTS;
}
}
/* Reset all grease pencil brushes. */
- Scene *scene = bmain->scenes.first;
+ Scene *scene = static_cast<Scene *>(bmain->scenes.first);
BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings, true);
BKE_brush_gpencil_sculpt_presets(bmain, scene->toolsettings, true);
BKE_brush_gpencil_vertex_presets(bmain, scene->toolsettings, true);
@@ -511,7 +523,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
/* Scenes */
- for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
blo_update_defaults_scene(bmain, scene);
if (app_template && STREQ(app_template, "Video_Editing")) {
@@ -537,7 +549,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
do_versions_rename_id(bmain, ID_LA, "Lamp", "Light");
if (app_template && STREQ(app_template, "2D_Animation")) {
- for (Object *object = bmain->objects.first; object; object = object->id.next) {
+ LISTBASE_FOREACH (Object *, object, &bmain->objects) {
if (object->type == OB_GPENCIL) {
/* Set grease pencil object in drawing mode */
bGPdata *gpd = (bGPdata *)object->data;
@@ -548,7 +560,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
}
- for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
+ LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
/* Match default for new meshes. */
mesh->smoothresh = DEG2RADF(30);
/* Match voxel remesher options for all existing meshes in templates. */
@@ -565,22 +577,23 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert);
CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop);
}
+ mesh->attributes_for_write().remove(".sculpt_face_set");
}
- for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
+ LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {
/* Initialize to a useful value. */
camera->dof.focus_distance = 10.0f;
camera->dof.aperture_fstop = 2.8f;
}
- for (Light *light = bmain->lights.first; light; light = light->id.next) {
+ LISTBASE_FOREACH (Light *, light, &bmain->lights) {
/* Fix lights defaults. */
light->clipsta = 0.05f;
light->att_dist = 40.0f;
}
/* Materials */
- for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
+ LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
/* Update default material to be a bit more rough. */
ma->roughness = 0.5f;
@@ -588,7 +601,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
if (node->type == SH_NODE_BSDF_PRINCIPLED) {
bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
- bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
+ bNodeSocketValueFloat *roughness_data = static_cast<bNodeSocketValueFloat *>(
+ roughness_socket->default_value);
roughness_data->value = 0.5f;
node->custom2 = SHD_SUBSURFACE_RANDOM_WALK;
BKE_ntree_update_tag_node_property(ma->nodetree, node);
@@ -606,13 +620,14 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
/* Enable for UV sculpt (other brush types will be created as needed),
* without this the grab brush will be active but not selectable from the list. */
const char *brush_name = "Grab";
- Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ Brush *brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (brush) {
brush->ob_mode |= OB_MODE_EDIT;
}
}
- for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
+ LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
brush->blur_kernel_radius = 2;
/* Use full strength for all non-sculpt brushes,
@@ -632,13 +647,15 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
Brush *brush;
brush_name = "Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (brush) {
brush->spacing = 3.0;
}
brush_name = "Draw Sharp";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -646,7 +663,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Elastic Deform";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -654,7 +672,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Pose";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -662,7 +681,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Multi-plane Scrape";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -670,7 +690,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Clay Thumb";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -678,7 +699,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Cloth";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -686,7 +708,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Slide Relax";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -694,7 +717,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Paint";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -702,7 +726,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -710,7 +735,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Boundary";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -718,7 +744,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Simplify";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -726,7 +753,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Draw Face Sets";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -734,7 +762,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Multires Displacement Eraser";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -742,7 +771,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
brush_name = "Multires Displacement Smear";
- brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2);
+ brush = static_cast<Brush *>(
+ BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2));
if (!brush) {
brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT);
id_us_min(&brush->id);
@@ -750,7 +780,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
}
/* Use the same tool icon color in the brush cursor */
- for (brush = bmain->brushes.first; brush; brush = brush->id.next) {
+ LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (brush->ob_mode & OB_MODE_SCULPT) {
BLI_assert(brush->sculpt_tool != 0);
BKE_brush_sculpt_reset(brush);
diff --git a/source/blender/blenloader/tests/blendfile_loading_base_test.cc b/source/blender/blenloader/tests/blendfile_loading_base_test.cc
index 615e30a728e..b657970d45f 100644
--- a/source/blender/blenloader/tests/blendfile_loading_base_test.cc
+++ b/source/blender/blenloader/tests/blendfile_loading_base_test.cc
@@ -117,7 +117,7 @@ bool BlendfileLoadingBaseTest::blendfile_load(const char *filepath)
}
char abspath[FILENAME_MAX];
- BLI_path_join(abspath, sizeof(abspath), test_assets_dir.c_str(), filepath, nullptr);
+ BLI_path_join(abspath, sizeof(abspath), test_assets_dir.c_str(), filepath);
BlendFileReadReport bf_reports = {nullptr};
bfile = BLO_read_from_file(abspath, BLO_READ_SKIP_NONE, &bf_reports);
diff --git a/source/blender/blentranslation/intern/blt_lang.c b/source/blender/blentranslation/intern/blt_lang.c
index 0662adfb9ed..b8523f289c7 100644
--- a/source/blender/blentranslation/intern/blt_lang.c
+++ b/source/blender/blentranslation/intern/blt_lang.c
@@ -72,7 +72,7 @@ static void fill_locales(void)
free_locales();
- BLI_join_dirfile(languages, FILE_MAX, languages_path, "languages");
+ BLI_path_join(languages, FILE_MAX, languages_path, "languages");
line = lines = BLI_file_read_as_lines(languages);
/* This whole "parsing" code is a bit weak, in that it expects strictly formatted input file...
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 22900ecef85..8125130490a 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -517,16 +517,16 @@ void BM_mesh_copy_init_customdata_from_mesh_array(BMesh *bm_dst,
&me_src->ldata, CD_MASK_BMESH.pmask);
if (i == 0) {
- CustomData_copy(&me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_SET_DEFAULT, 0);
- CustomData_copy(&me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_SET_DEFAULT, 0);
- CustomData_copy(&me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_SET_DEFAULT, 0);
- CustomData_copy(&me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_SET_DEFAULT, 0);
+ CustomData_copy(&mesh_vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_SET_DEFAULT, 0);
+ CustomData_copy(&mesh_edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_SET_DEFAULT, 0);
+ CustomData_copy(&mesh_pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_SET_DEFAULT, 0);
+ CustomData_copy(&mesh_ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_SET_DEFAULT, 0);
}
else {
- CustomData_merge(&me_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_SET_DEFAULT, 0);
- CustomData_merge(&me_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_SET_DEFAULT, 0);
- CustomData_merge(&me_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_SET_DEFAULT, 0);
- CustomData_merge(&me_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_SET_DEFAULT, 0);
+ CustomData_merge(&mesh_vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_SET_DEFAULT, 0);
+ CustomData_merge(&mesh_edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_SET_DEFAULT, 0);
+ CustomData_merge(&mesh_pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_SET_DEFAULT, 0);
+ CustomData_merge(&mesh_ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_SET_DEFAULT, 0);
}
MEM_SAFE_FREE(mesh_vdata.layers);
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 8da28af3ca7..c45f9dbe49c 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -2058,7 +2058,7 @@ static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int ns
}
else {
BLI_assert(is_power_of_2_i(nseg) && nseg <= bp->pro_spacing.seg_2);
- /* Find spacing between subsamples in prof_co_2. */
+ /* Find spacing between sub-samples in `prof_co_2`. */
int subsample_spacing = bp->pro_spacing.seg_2 / nseg;
copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * subsample_spacing);
}
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c
index 14ec45f14b0..bdc36559e05 100644
--- a/source/blender/bmesh/tools/bmesh_wireframe.c
+++ b/source/blender/bmesh/tools/bmesh_wireframe.c
@@ -175,7 +175,7 @@ void BM_mesh_wireframe(BMesh *bm,
BMVert **verts_neg = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__);
BMVert **verts_pos = MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__);
- /* Will over-alloc, but makes for easy lookups by index to keep aligned. */
+ /* Will over-allocate, but makes for easy lookups by index to keep aligned. */
BMVert **verts_boundary = use_boundary ? MEM_mallocN(sizeof(BMVert *) * totvert_orig, __func__) :
NULL;
diff --git a/source/blender/compositor/intern/COM_Debug.cc b/source/blender/compositor/intern/COM_Debug.cc
index d0f0be590f6..d184e5540ea 100644
--- a/source/blender/compositor/intern/COM_Debug.cc
+++ b/source/blender/compositor/intern/COM_Debug.cc
@@ -428,7 +428,7 @@ void DebugInfo::graphviz(const ExecutionSystem *system, StringRefNull name)
else {
BLI_strncpy(basename, (name + ".dot").c_str(), sizeof(basename));
}
- BLI_join_dirfile(filepath, sizeof(filepath), BKE_tempdir_session(), basename);
+ BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_session(), basename);
file_index_++;
std::cout << "Writing compositor debug to: " << filepath << "\n";
diff --git a/source/blender/compositor/nodes/COM_OutputFileNode.cc b/source/blender/compositor/nodes/COM_OutputFileNode.cc
index c83bcf42efd..fc4270cc222 100644
--- a/source/blender/compositor/nodes/COM_OutputFileNode.cc
+++ b/source/blender/compositor/nodes/COM_OutputFileNode.cc
@@ -104,7 +104,7 @@ void OutputFileNode::convert_to_operations(NodeConverter &converter,
char path[FILE_MAX];
/* combine file path for the input */
- BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
+ BLI_path_join(path, FILE_MAX, storage->base_path, sockdata->path);
NodeOperation *output_operation = nullptr;
diff --git a/source/blender/compositor/operations/COM_ConvertOperation.h b/source/blender/compositor/operations/COM_ConvertOperation.h
index 16d1e2e6bb5..ffd02ed5a2f 100644
--- a/source/blender/compositor/operations/COM_ConvertOperation.h
+++ b/source/blender/compositor/operations/COM_ConvertOperation.h
@@ -98,7 +98,7 @@ class ConvertVectorToValueOperation : public ConvertBaseOperation {
class ConvertRGBToYCCOperation : public ConvertBaseOperation {
private:
- /** YCbCr mode (Jpeg, ITU601, ITU709) */
+ /** YCbCr mode (JPEG, ITU601, ITU709) */
int mode_;
public:
@@ -116,7 +116,7 @@ class ConvertRGBToYCCOperation : public ConvertBaseOperation {
class ConvertYCCToRGBOperation : public ConvertBaseOperation {
private:
- /** YCbCr mode (Jpeg, ITU601, ITU709) */
+ /** YCbCr mode (JPEG, ITU601, ITU709) */
int mode_;
public:
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt
index 90cbe0988ad..bab0b5385ec 100644
--- a/source/blender/compositor/realtime_compositor/CMakeLists.txt
+++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt
@@ -2,7 +2,7 @@
set(INC
.
- ./algorithms
+ algorithms
../../blenkernel
../../blenlib
../../gpu
diff --git a/source/blender/compositor/realtime_compositor/algorithms/COM_algorithm_parallel_reduction.hh b/source/blender/compositor/realtime_compositor/algorithms/COM_algorithm_parallel_reduction.hh
index 9d0851eff84..f6d479f9bbe 100644
--- a/source/blender/compositor/realtime_compositor/algorithms/COM_algorithm_parallel_reduction.hh
+++ b/source/blender/compositor/realtime_compositor/algorithms/COM_algorithm_parallel_reduction.hh
@@ -27,6 +27,13 @@ float sum_blue(Context &context, GPUTexture *texture);
* coefficients to compute the luminance. */
float sum_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients);
+/* Computes the sum of the logarithm of the luminance of all pixels in the given texture, using the
+ * given luminance coefficients to compute the luminance. */
+float sum_log_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients);
+
+/* Computes the sum of the colors of all pixels in the given texture. */
+float4 sum_color(Context &context, GPUTexture *texture);
+
/* --------------------------------------------------------------------
* Sum Of Squared Difference Reductions.
*/
@@ -55,4 +62,42 @@ float sum_luminance_squared_difference(Context &context,
float3 luminance_coefficients,
float subtrahend);
+/* --------------------------------------------------------------------
+ * Maximum Reductions.
+ */
+
+/* Computes the maximum luminance of all pixels in the given texture, using the given luminance
+ * coefficients to compute the luminance. */
+float maximum_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients);
+
+/* Computes the maximum float of all pixels in the given float texture, limited to the given range.
+ * Values outside of the given range are ignored. If non of the pixel values are in the range, the
+ * lower bound of the range is returned. For instance, if the given range is [-10, 10] and the
+ * image contains the values {2, 5, 11}, the maximum will be 5, since 11 is outside of the range.
+ * This is particularly useful for Z Depth normalization, since Z Depth can contain near infinite
+ * values, so enforcing an upper bound is beneficial. */
+float maximum_float_in_range(Context &context,
+ GPUTexture *texture,
+ float lower_bound,
+ float upper_bound);
+
+/* --------------------------------------------------------------------
+ * Minimum Reductions.
+ */
+
+/* Computes the minimum luminance of all pixels in the given texture, using the given luminance
+ * coefficients to compute the luminance. */
+float minimum_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients);
+
+/* Computes the minimum float of all pixels in the given float texture, limited to the given range.
+ * Values outside of the given range are ignored. If non of the pixel values are in the range, the
+ * upper bound of the range is returned. For instance, if the given range is [-10, 10] and the
+ * image contains the values {-11, 2, 5}, the minimum will be 2, since -11 is outside of the range.
+ * This is particularly useful for Z Depth normalization, since Z Depth can contain near infinite
+ * values, so enforcing a lower bound is beneficial. */
+float minimum_float_in_range(Context &context,
+ GPUTexture *texture,
+ float lower_bound,
+ float upper_bound);
+
} // namespace blender::realtime_compositor
diff --git a/source/blender/compositor/realtime_compositor/algorithms/intern/algorithm_parallel_reduction.cc b/source/blender/compositor/realtime_compositor/algorithms/intern/algorithm_parallel_reduction.cc
index 3266ccd14eb..9672431992d 100644
--- a/source/blender/compositor/realtime_compositor/algorithms/intern/algorithm_parallel_reduction.cc
+++ b/source/blender/compositor/realtime_compositor/algorithms/intern/algorithm_parallel_reduction.cc
@@ -134,6 +134,34 @@ float sum_luminance(Context &context, GPUTexture *texture, float3 luminance_coef
return sum;
}
+float sum_log_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_sum_log_luminance");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_3fv(shader, "luminance_coefficients", luminance_coefficients);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_R32F);
+ const float sum = *reduced_value;
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return sum;
+}
+
+float4 sum_color(Context &context, GPUTexture *texture)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_sum_color");
+ GPU_shader_bind(shader);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_RGBA32F);
+ const float4 sum = float4(reduced_value);
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return sum;
+}
+
/* --------------------------------------------------------------------
* Sum Of Squared Difference Reductions.
*/
@@ -202,4 +230,80 @@ float sum_luminance_squared_difference(Context &context,
return sum;
}
+/* --------------------------------------------------------------------
+ * Maximum Reductions.
+ */
+
+float maximum_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_maximum_luminance");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_3fv(shader, "luminance_coefficients", luminance_coefficients);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_R32F);
+ const float maximum = *reduced_value;
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return maximum;
+}
+
+float maximum_float_in_range(Context &context,
+ GPUTexture *texture,
+ float lower_bound,
+ float upper_bound)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_maximum_float_in_range");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "lower_bound", lower_bound);
+ GPU_shader_uniform_1f(shader, "upper_bound", upper_bound);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_R32F);
+ const float maximum = *reduced_value;
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return maximum;
+}
+
+/* --------------------------------------------------------------------
+ * Minimum Reductions.
+ */
+
+float minimum_luminance(Context &context, GPUTexture *texture, float3 luminance_coefficients)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_minimum_luminance");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_3fv(shader, "luminance_coefficients", luminance_coefficients);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_R32F);
+ const float minimum = *reduced_value;
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return minimum;
+}
+
+float minimum_float_in_range(Context &context,
+ GPUTexture *texture,
+ float lower_bound,
+ float upper_bound)
+{
+ GPUShader *shader = context.shader_manager().get("compositor_minimum_float_in_range");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "lower_bound", lower_bound);
+ GPU_shader_uniform_1f(shader, "upper_bound", upper_bound);
+
+ float *reduced_value = parallel_reduction_dispatch(context, texture, shader, GPU_R32F);
+ const float minimum = *reduced_value;
+ MEM_freeN(reduced_value);
+ GPU_shader_unbind();
+
+ return minimum;
+}
+
} // namespace blender::realtime_compositor
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index f95c0700a47..c84852788fd 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -453,6 +453,11 @@ static int foreach_id_cow_detect_need_for_update_callback(LibraryIDLinkCallbackD
if (id == nullptr) {
return IDWALK_RET_NOP;
}
+ if (!ID_TYPE_IS_COW(GS(id->name))) {
+ /* No need to go further if the id never had a cow copy in the depsgraph. This function is
+ * only concerned with keeping the mapping between original and COW ids intact. */
+ return IDWALK_RET_NOP;
+ }
DepsgraphNodeBuilder *builder = static_cast<DepsgraphNodeBuilder *>(cb_data->user_data);
ID *id_cow_self = cb_data->id_self;
diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
index 4636011e18b..11998860ef3 100644
--- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
@@ -191,8 +191,8 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data)
bool is_neg_scale = is_negative_m4(dob->mat);
SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE);
- copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
- invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat);
+ copy_m4_m4(data->temp_dupli_object.object_to_world, dob->mat);
+ invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.object_to_world);
data->next_object = &data->temp_dupli_object;
BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id));
return true;
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index a5b29ae56a9..62a9158928d 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -284,7 +284,7 @@ void invalidate_tagged_evaluated_transform(ID *id)
switch (id_type) {
case ID_OB: {
Object *object = (Object *)id;
- copy_vn_fl((float *)object->obmat, 16, NAN);
+ copy_vn_fl((float *)object->object_to_world, 16, NAN);
break;
}
default:
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index a645bd6b6af..4010b491141 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -71,7 +71,7 @@ set(SRC
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
- intern/draw_cache_impl_gpencil.c
+ intern/draw_cache_impl_gpencil.cc
intern/draw_cache_impl_lattice.c
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_particles.c
@@ -95,6 +95,7 @@ set(SRC
intern/draw_manager_text.cc
intern/draw_manager_texture.c
intern/draw_pbvh.cc
+ intern/draw_pointcloud.cc
intern/draw_select_buffer.c
intern/draw_shader.cc
intern/draw_texture_pool.cc
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index eee6a5a7cb5..05e62764bb1 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -182,7 +182,7 @@ static void basic_cache_populate(void *vedata, Object *ob)
}
}
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 942ab5502c7..eb111610706 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -403,7 +403,7 @@ static bool eevee_lightprobes_culling_test(Object *ob)
const float max[3] = {1.0f, 1.0f, 1.0f};
BKE_boundbox_init_from_minmax(&bbox, min, max);
- copy_m4_m4(tmp, ob->obmat);
+ copy_m4_m4(tmp, ob->object_to_world);
normalize_v3(tmp[2]);
mul_v3_fl(tmp[2], probe->distinf);
@@ -445,7 +445,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
/* Debug Display */
DRWCallBuffer *grp = vedata->stl->g_data->planar_display_shgrp;
if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
- DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->obmat);
+ DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->object_to_world);
}
pinfo->num_planar++;
@@ -488,30 +488,30 @@ void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid,
mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f);
/* Matrix converting world space to cell ranges. */
- invert_m4_m4(egrid->mat, ob->obmat);
+ invert_m4_m4(egrid->mat, ob->object_to_world);
/* First cell. */
copy_v3_fl(egrid->corner, -1.0f);
add_v3_v3(egrid->corner, half_cell_dim);
- mul_m4_v3(ob->obmat, egrid->corner);
+ mul_m4_v3(ob->object_to_world, egrid->corner);
/* Opposite neighbor cell. */
copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f);
add_v3_v3(egrid->increment_x, half_cell_dim);
add_v3_fl(egrid->increment_x, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_x);
+ mul_m4_v3(ob->object_to_world, egrid->increment_x);
sub_v3_v3(egrid->increment_x, egrid->corner);
copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f);
add_v3_v3(egrid->increment_y, half_cell_dim);
add_v3_fl(egrid->increment_y, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_y);
+ mul_m4_v3(ob->object_to_world, egrid->increment_y);
sub_v3_v3(egrid->increment_y, egrid->corner);
copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]);
add_v3_v3(egrid->increment_z, half_cell_dim);
add_v3_fl(egrid->increment_z, -1.0f);
- mul_m4_v3(ob->obmat, egrid->increment_z);
+ mul_m4_v3(ob->object_to_world, egrid->increment_z);
sub_v3_v3(egrid->increment_z, egrid->corner);
/* Visibility bias */
@@ -527,7 +527,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
LightProbe *probe = (LightProbe *)ob->data;
/* Update transforms */
- copy_v3_v3(eprobe->position, ob->obmat[3]);
+ copy_v3_v3(eprobe->position, ob->object_to_world[3]);
/* Attenuation */
eprobe->attenuation_type = probe->attenuation_type;
@@ -535,7 +535,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
unit_m4(eprobe->attenuationmat);
scale_m4_fl(eprobe->attenuationmat, probe->distinf);
- mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat);
+ mul_m4_m4m4(eprobe->attenuationmat, ob->object_to_world, eprobe->attenuationmat);
invert_m4(eprobe->attenuationmat);
/* Parallax */
@@ -550,7 +550,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob
scale_m4_fl(eprobe->parallaxmat, probe->distinf);
}
- mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat);
+ mul_m4_m4m4(eprobe->parallaxmat, ob->object_to_world, eprobe->parallaxmat);
invert_m4(eprobe->parallaxmat);
}
@@ -566,8 +566,8 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
vis_test->cached = false;
/* Computing mtx : matrix that mirror position around object's XY plane. */
- normalize_m4_m4(normat, ob->obmat); /* object > world */
- invert_m4_m4(imat, normat); /* world > object */
+ normalize_m4_m4(normat, ob->object_to_world); /* object > world */
+ invert_m4_m4(imat, normat); /* world > object */
/* XY reflection plane */
imat[0][2] = -imat[0][2];
imat[1][2] = -imat[1][2];
@@ -576,38 +576,38 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */
/* Compute clip plane equation / normal. */
- copy_v3_v3(eplanar->plane_equation, ob->obmat[2]);
+ copy_v3_v3(eplanar->plane_equation, ob->object_to_world[2]);
normalize_v3(eplanar->plane_equation); /* plane normal */
- eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]);
+ eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->object_to_world[3]);
eplanar->clipsta = probe->clipsta;
/* Compute XY clip planes. */
- normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]);
- normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]);
+ normalize_v3_v3(eplanar->clip_vec_x, ob->object_to_world[0]);
+ normalize_v3_v3(eplanar->clip_vec_y, ob->object_to_world[1]);
float vec[3] = {0.0f, 0.0f, 0.0f};
vec[0] = 1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = 1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec);
vec[0] = -1.0f;
vec[1] = 0.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec);
vec[0] = 0.0f;
vec[1] = -1.0f;
vec[2] = 0.0f;
- mul_m4_v3(ob->obmat, vec); /* Point on the edge */
+ mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */
eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec);
/* Facing factors */
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 312305a31f7..f8250f9520d 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -132,7 +132,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
const float light_threshold = draw_ctx->scene->eevee.light_threshold;
/* Position */
- copy_v3_v3(evli->position, ob->obmat[3]);
+ copy_v3_v3(evli->position, ob->object_to_world[3]);
/* Color */
copy_v3_v3(evli->color, &la->r);
@@ -153,7 +153,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli)
evli->invsqrdist_volume = 1.0f / max_ff(1e-4f, square_f(att_radius_volume));
/* Vectors */
- normalize_m4_m4_ex(mat, ob->obmat, scale);
+ normalize_m4_m4_ex(mat, ob->object_to_world, scale);
copy_v3_v3(evli->forwardvec, mat[2]);
normalize_v3(evli->forwardvec);
negate_v3(evli->forwardvec);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f79e4e1d568..b134d7f6dc6 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -759,7 +759,8 @@ BLI_INLINE Material *eevee_object_material_get(Object *ob, int slot, bool holdou
BLI_INLINE EeveeMaterialCache eevee_material_cache_get(
EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, Object *ob, int slot, bool is_hair)
{
- const bool holdout = (ob->base_flag & BASE_HOLDOUT) != 0;
+ const bool holdout = ((ob->base_flag & BASE_HOLDOUT) != 0) ||
+ ((ob->visibility_flag & OB_HOLDOUT) != 0);
EeveeMaterialCache matcache;
Material *ma = eevee_object_material_get(ob, slot, holdout);
switch (ma->blend_method) {
@@ -809,7 +810,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
if (ob->sculpt && ob->sculpt->pbvh) {
@@ -923,17 +924,14 @@ void EEVEE_particle_hair_cache_populate(EEVEE_Data *vedata,
if (matcache.depth_grp) {
*matcache.depth_grp_p = DRW_shgroup_hair_create_sub(
ob, psys, md, matcache.depth_grp, NULL);
- DRW_shgroup_add_material_resources(*matcache.depth_grp_p, matcache.shading_gpumat);
}
if (matcache.shading_grp) {
*matcache.shading_grp_p = DRW_shgroup_hair_create_sub(
ob, psys, md, matcache.shading_grp, matcache.shading_gpumat);
- DRW_shgroup_add_material_resources(*matcache.shading_grp_p, matcache.shading_gpumat);
}
if (matcache.shadow_grp) {
*matcache.shadow_grp_p = DRW_shgroup_hair_create_sub(
ob, psys, md, matcache.shadow_grp, NULL);
- DRW_shgroup_add_material_resources(*matcache.shadow_grp_p, matcache.shading_gpumat);
*cast_shadow = true;
}
@@ -953,16 +951,13 @@ void EEVEE_object_curves_cache_populate(EEVEE_Data *vedata,
if (matcache.depth_grp) {
*matcache.depth_grp_p = DRW_shgroup_curves_create_sub(ob, matcache.depth_grp, NULL);
- DRW_shgroup_add_material_resources(*matcache.depth_grp_p, matcache.shading_gpumat);
}
if (matcache.shading_grp) {
*matcache.shading_grp_p = DRW_shgroup_curves_create_sub(
ob, matcache.shading_grp, matcache.shading_gpumat);
- DRW_shgroup_add_material_resources(*matcache.shading_grp_p, matcache.shading_gpumat);
}
if (matcache.shadow_grp) {
*matcache.shadow_grp_p = DRW_shgroup_curves_create_sub(ob, matcache.shadow_grp, NULL);
- DRW_shgroup_add_material_resources(*matcache.shadow_grp_p, matcache.shading_gpumat);
*cast_shadow = true;
}
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index a3ca19c88e1..9f7fb1c154c 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -292,7 +292,7 @@ void EEVEE_motion_blur_curves_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata)
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_HairMotionData *mb_curves = EEVEE_motion_blur_curves_data_get(mb_data);
@@ -362,7 +362,7 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
if (mb_data) {
int mb_step = effects->motion_blur_step;
/* Store transform. */
- copy_m4_m4(mb_data->obmat[mb_step], ob->obmat);
+ copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world);
EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data);
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 9e571b1d15b..1cf3c7c6da1 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -153,7 +153,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob)
for (int i = 0; i < 8; i++) {
float vec[3];
copy_v3_v3(vec, bb->vec[i]);
- mul_m4_v3(ob->obmat, vec);
+ mul_m4_v3(ob->object_to_world, vec);
minmax_v3v3_v3(min, max, vec);
}
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 05b2bafdb3a..872696a8b7c 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -299,7 +299,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
}
float size[3];
- mat4_to_size(size, ob->obmat);
+ mat4_to_size(size, ob->object_to_world);
/* Check if any of the axes have 0 length. (see T69070) */
const float epsilon = 1e-8f;
if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) {
diff --git a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
index 90272400915..5af317b7398 100644
--- a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl
@@ -96,7 +96,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod)
/* Mix all colors to get the corner color. */
vec4 col3 = (col + col1 + col2) / 3.0;
- vec2 mix_fac = uv_border * 0.5;
+ vec2 mix_fac = saturate(uv_border * 0.5);
return mix(mix(col, col2, mix_fac.x), mix(col1, col3, mix_fac.x), mix_fac.y);
}
else if (any(border)) {
@@ -108,7 +108,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod)
uv = cubemap_face_coord(cubevec.xyz, face);
coord = vec3(uv, cubevec.w * 6.0 + face);
- float mix_fac = max(uv_border.x, uv_border.y) * 0.5;
+ float mix_fac = saturate(max(uv_border.x, uv_border.y) * 0.5);
return mix(col, textureLod(tex, coord, lod), mix_fac);
}
else {
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl
index 51a351babd3..5f04cdcebfa 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl
@@ -95,7 +95,11 @@ void main()
weights = dof_layer_weight(cocs) * dof_sample_weight(cocs);
/* Filter NaNs. */
- weights = select(weights, vec4(0.0), equal(cocs, vec4(0.0)));
+ for (int i = 0; i < 4; i++) {
+ if (isnan(weights[i]) || isinf(weights[i])) {
+ weights[i] = 0.0;
+ }
+ }
color1 = colors[0] * weights[0];
color2 = colors[1] * weights[1];
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 062a40f35c2..ccf6d6e2042 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -30,7 +30,7 @@ void main()
vec3 world_pos = pos;
#elif defined(POINTCLOUD_SHADER)
pointcloud_get_pos_and_radius(pointPosition, pointRadius);
- pointID = gl_VertexID;
+ pointID = pointcloud_get_point_id();
#else
vec3 world_pos = point_object_to_world(pos);
#endif
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index 8f49c7bd265..7a22b2c53d7 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -37,7 +37,7 @@ void main()
vec3 world_pos = pos;
#elif defined(POINTCLOUD_SHADER)
pointcloud_get_pos_and_radius(pointPosition, pointRadius);
- pointID = gl_VertexID;
+ pointID = pointcloud_get_point_id();
#else
vec3 world_pos = point_object_to_world(pos);
#endif
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
index 8a5de15229d..aa8268dbaa7 100644
--- a/source/blender/draw/engines/eevee_next/eevee_light.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -58,7 +58,7 @@ void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold
this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f));
this->color = float3(&la->r) * la->energy;
- normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale);
+ normalize_m4_m4_ex(this->object_mat.ptr(), ob->object_to_world, scale);
/* Make sure we have consistent handedness (in case of negatively scaled Z axis). */
float3 cross = math::cross(float3(this->_right), float3(this->_up));
if (math::dot(cross, float3(this->_back)) < 0.0f) {
diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
index e6b37b4ad47..0242f732f27 100644
--- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc
@@ -182,7 +182,7 @@ PassMain::Sub *ForwardPipeline::prepass_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
@@ -197,7 +197,7 @@ PassMain::Sub *ForwardPipeline::material_transparent_add(const Object *ob,
if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) {
state |= DRW_STATE_CULL_BACK;
}
- float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_);
+ float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_);
PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value);
pass->state_set(state);
pass->material_set(*inst_.manager, gpumat);
diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.cc b/source/blender/draw/engines/eevee_next/eevee_sync.cc
index 08cda6f47cf..cbd735ec29c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_sync.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_sync.cc
@@ -248,17 +248,17 @@ static void gpencil_stroke_sync(bGPDlayer * /*gpl*/,
return;
}
+ GPUBatch *geom = DRW_cache_gpencil_get(iter.ob, iter.cfra);
+
if (show_fill) {
- GPUBatch *geom = DRW_cache_gpencil_fills_get(iter.ob, iter.cfra);
int vfirst = gps->runtime.fill_start * 3;
int vcount = gps->tot_triangles * 3;
gpencil_drawcall_add(iter, geom, material, vfirst, vcount, false);
}
if (show_stroke) {
- GPUBatch *geom = DRW_cache_gpencil_strokes_get(iter.ob, iter.cfra);
/* Start one vert before to have gl_InstanceID > 0 (see shader). */
- int vfirst = gps->runtime.stroke_start - 1;
+ int vfirst = gps->runtime.stroke_start * 3;
/* Include "potential" cyclic vertex and start adj vertex (see shader). */
int vcount = gps->totpoints + 1 + 1;
gpencil_drawcall_add(iter, geom, material, vfirst, vcount, true);
diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
index b9a78e8547e..52401c8003e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc
@@ -106,16 +106,16 @@ bool VelocityModule::step_object_sync(Object *ob,
vel.obj.ofs[step_] = object_steps_usage[step_]++;
vel.obj.resource_id = resource_handle.resource_index();
vel.id = (ID *)ob->data;
- object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->obmat;
+ object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->object_to_world;
if (step_ == STEP_CURRENT) {
/* Replace invalid steps. Can happen if object was hidden in one of those steps. */
if (vel.obj.ofs[STEP_PREVIOUS] == -1) {
vel.obj.ofs[STEP_PREVIOUS] = object_steps_usage[STEP_PREVIOUS]++;
- object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->obmat;
+ object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->object_to_world;
}
if (vel.obj.ofs[STEP_NEXT] == -1) {
vel.obj.ofs[STEP_NEXT] = object_steps_usage[STEP_NEXT]++;
- object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->obmat;
+ object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->object_to_world;
}
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
index 38debf14eda..87a5bf71c45 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
@@ -16,30 +16,18 @@ void main()
float hardness;
vec2 thickness;
- gl_Position = gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- /* TODO */
- vec4(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0),
- interp.P,
- interp.N,
- g_color,
- strength,
- g_uvs,
- sspos,
- aspect,
- thickness,
- hardness);
+ gl_Position = gpencil_vertex(
+ /* TODO */
+ vec4(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0),
+ interp.P,
+ interp.N,
+ g_color,
+ strength,
+ g_uvs,
+ sspos,
+ aspect,
+ thickness,
+ hardness);
#ifdef MAT_VELOCITY
/* GPencil do not support deformation motion blur. */
vec3 lP_curr = transform_point(ModelMatrixInverse, interp.P);
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index a41918e7e0d..06bf531cded 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -39,9 +39,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
tgp_ob->layers.first = tgp_ob->layers.last = NULL;
tgp_ob->vfx.first = tgp_ob->vfx.last = NULL;
- tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->obmat[3]);
+ tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->object_to_world[3]);
tgp_ob->is_drawmode3d = (gpd->draw_mode == GP_DRAWMODE_3D) || pd->draw_depth_only;
- tgp_ob->object_scale = mat4_to_scale(ob->obmat);
+ tgp_ob->object_scale = mat4_to_scale(ob->object_to_world);
/* Check if any material with holdout flag enabled. */
tgp_ob->do_mat_holdout = false;
@@ -71,7 +71,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
if (DRW_view_is_persp_get(NULL)) {
/* BBox center to camera vector. */
sub_v3_v3v3(tgp_ob->plane_normal, pd->camera_pos, mat[3]);
@@ -96,9 +96,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob)
unit_m4(tgp_ob->plane_mat);
copy_v3_v3(tgp_ob->plane_mat[2], tgp_ob->plane_normal);
orthogonalize_m4(tgp_ob->plane_mat, 2);
- mul_mat3_m4_v3(ob->obmat, size);
+ mul_mat3_m4_v3(ob->object_to_world, size);
float radius = len_v3(size);
- mul_m4_v3(ob->obmat, center);
+ mul_m4_v3(ob->object_to_world, center);
rescale_m4(tgp_ob->plane_mat, (float[3]){radius, radius, radius});
copy_v3_v3(tgp_ob->plane_mat[3], center);
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
index e54ac99a888..07b72c97875 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c
@@ -387,20 +387,20 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob)
}
else if (la->type == LA_AREA) {
/* Simulate area lights using a spot light. */
- normalize_m4_m4(mat, ob->obmat);
+ normalize_m4_m4(mat, ob->object_to_world);
invert_m4(mat);
gp_light->type = GP_LIGHT_TYPE_SPOT;
gp_light->spot_size = cosf(M_PI_2);
gp_light->spot_blend = (1.0f - gp_light->spot_size) * 1.0f;
}
else if (la->type == LA_SUN) {
- normalize_v3_v3(gp_light->forward, ob->obmat[2]);
+ normalize_v3_v3(gp_light->forward, ob->object_to_world[2]);
gp_light->type = GP_LIGHT_TYPE_SUN;
}
else {
gp_light->type = GP_LIGHT_TYPE_POINT;
}
- copy_v4_v4(gp_light->position, ob->obmat[3]);
+ copy_v4_v4(gp_light->position, ob->object_to_world[3]);
copy_v3_v3(gp_light->color, &la->r);
mul_v3_fl(gp_light->color, la->energy * light_power_get(la));
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index b24e4c605e4..78e658d35eb 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -342,7 +342,6 @@ typedef struct gpIterPopulateData {
int stroke_index_offset;
/* Infos for call batching. */
struct GPUBatch *geom;
- bool instancing;
int vfirst, vcount;
} gpIterPopulateData;
@@ -352,12 +351,7 @@ static void gpencil_drawcall_flush(gpIterPopulateData *iter)
{
#if !DISABLE_BATCHING
if (iter->geom != NULL) {
- if (iter->instancing) {
- DRW_shgroup_call_instance_range(iter->grp, iter->ob, iter->geom, iter->vfirst, iter->vcount);
- }
- else {
- DRW_shgroup_call_range(iter->grp, iter->ob, iter->geom, iter->vfirst, iter->vcount);
- }
+ DRW_shgroup_call_range(iter->grp, iter->ob, iter->geom, iter->vfirst, iter->vcount);
}
#endif
@@ -367,25 +361,22 @@ static void gpencil_drawcall_flush(gpIterPopulateData *iter)
}
/* Group draw-calls that are consecutive and with the same type. Reduces GPU driver overhead. */
-static void gpencil_drawcall_add(
- gpIterPopulateData *iter, struct GPUBatch *geom, bool instancing, int v_first, int v_count)
+static void gpencil_drawcall_add(gpIterPopulateData *iter,
+ struct GPUBatch *geom,
+ int v_first,
+ int v_count)
{
#if DISABLE_BATCHING
- if (instancing) {
- DRW_shgroup_call_instance_range(iter->grp, iter->ob, geom, v_first, v_count);
- }
- else {
- DRW_shgroup_call_range(iter->grp, iter->ob, geom, v_first, v_count);
- }
+ DRW_shgroup_call_range(iter->grp, iter->ob, geom, v_first, v_count);
+ return;
#endif
int last = iter->vfirst + iter->vcount;
/* Interrupt draw-call grouping if the sequence is not consecutive. */
- if ((geom != iter->geom) || (v_first - last > 3)) {
+ if ((geom != iter->geom) || (v_first - last > 0)) {
gpencil_drawcall_flush(iter);
}
iter->geom = geom;
- iter->instancing = instancing;
if (iter->vfirst == -1) {
iter->vfirst = v_first;
}
@@ -516,22 +507,33 @@ static void gpencil_stroke_cache_populate(bGPDlayer *gpl,
bool do_sbuffer = (iter->do_sbuffer_call == DRAW_NOW);
+ GPUBatch *geom = do_sbuffer ? DRW_cache_gpencil_sbuffer_get(iter->ob, show_fill) :
+ DRW_cache_gpencil_get(iter->ob, iter->pd->cfra);
+ if (geom != iter->geom) {
+ gpencil_drawcall_flush(iter);
+
+ GPUVertBuf *position_tx = do_sbuffer ?
+ DRW_cache_gpencil_sbuffer_position_buffer_get(iter->ob,
+ show_fill) :
+ DRW_cache_gpencil_position_buffer_get(iter->ob, iter->pd->cfra);
+ GPUVertBuf *color_tx = do_sbuffer ?
+ DRW_cache_gpencil_sbuffer_color_buffer_get(iter->ob, show_fill) :
+ DRW_cache_gpencil_color_buffer_get(iter->ob, iter->pd->cfra);
+ DRW_shgroup_buffer_texture(iter->grp, "gp_pos_tx", position_tx);
+ DRW_shgroup_buffer_texture(iter->grp, "gp_col_tx", color_tx);
+ }
+
if (show_fill) {
- GPUBatch *geom = do_sbuffer ? DRW_cache_gpencil_sbuffer_fill_get(iter->ob) :
- DRW_cache_gpencil_fills_get(iter->ob, iter->pd->cfra);
int vfirst = gps->runtime.fill_start * 3;
int vcount = gps->tot_triangles * 3;
- gpencil_drawcall_add(iter, geom, false, vfirst, vcount);
+ gpencil_drawcall_add(iter, geom, vfirst, vcount);
}
if (show_stroke) {
- GPUBatch *geom = do_sbuffer ? DRW_cache_gpencil_sbuffer_stroke_get(iter->ob) :
- DRW_cache_gpencil_strokes_get(iter->ob, iter->pd->cfra);
- /* Start one vert before to have gl_InstanceID > 0 (see shader). */
- int vfirst = gps->runtime.stroke_start - 1;
- /* Include "potential" cyclic vertex and start adj vertex (see shader). */
- int vcount = gps->totpoints + 1 + 1;
- gpencil_drawcall_add(iter, geom, true, vfirst, vcount);
+ int vfirst = gps->runtime.stroke_start * 3;
+ bool is_cyclic = ((gps->flag & GP_STROKE_CYCLIC) != 0) && (gps->totpoints > 2);
+ int vcount = (gps->totpoints + (int)is_cyclic) * 2 * 3;
+ gpencil_drawcall_add(iter, geom, vfirst, vcount);
}
iter->stroke_index_last = gps->runtime.stroke_start + gps->totpoints + 1;
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index a7d8570dbaa..9b1129e77be 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -96,7 +96,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
float winmat[4][4], persmat[4][4];
float blur_size[2] = {fx->radius[0], fx->radius[1]};
DRW_view_persmat_get(NULL, persmat, false);
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
if (fx->flag & FX_BLUR_DOF_MODE) {
/* Compute circle of confusion size. */
@@ -108,7 +108,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it
DRW_view_winmat_get(NULL, winmat, false);
const float *vp_size = DRW_viewport_size_get();
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = world_pixel_scale * scale * winmat[1][1] * vp_size[1] / w;
mul_v2_fl(blur_size, distance_factor);
}
@@ -175,11 +175,11 @@ static void gpencil_vfx_rim(RimShaderFxData *fx, Object *ob, gpIterVfxData *iter
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -248,8 +248,8 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
mul_v2_v2(pixel_size, vp_size_inv);
/* Fixed pixelisation center from object center. */
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(ob_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(ob_center, persmat, ob->object_to_world[3]);
mul_v3_fl(ob_center, 1.0f / w);
const bool use_antialiasing = ((fx->flag & FX_PIXEL_FILTER_NEAREST) == 0);
@@ -260,7 +260,7 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
mul_v2_fl(pixel_size, (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w);
/* Center to texel */
@@ -310,7 +310,9 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
const float *vp_size_inv = DRW_viewport_invert_size_get();
const float ratio = vp_size_inv[1] / vp_size_inv[0];
- copy_v3_v3(rot_center, (use_obj_pivot && fx->object) ? fx->object->obmat[3] : ob->obmat[3]);
+ copy_v3_v3(rot_center,
+ (use_obj_pivot && fx->object) ? fx->object->object_to_world[3] :
+ ob->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, rot_center));
mul_v3_m4v3(rot_center, persmat, rot_center);
@@ -318,7 +320,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(offset, distance_factor);
mul_v2_v2(offset, vp_size_inv);
@@ -485,13 +487,13 @@ static void gpencil_vfx_wave(WaveShaderFxData *fx, Object *ob, gpIterVfxData *it
const float *vp_size = DRW_viewport_size_get();
const float *vp_size_inv = DRW_viewport_invert_size_get();
- const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3]));
- mul_v3_m4v3(wave_center, persmat, ob->obmat[3]);
+ const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3]));
+ mul_v3_m4v3(wave_center, persmat, ob->object_to_world[3]);
mul_v3_fl(wave_center, 1.0f / w);
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(ob->obmat);
+ float scale = mat4_to_scale(ob->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
wave_center[0] = wave_center[0] * 0.5f + 0.5f;
@@ -542,7 +544,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
DRW_view_persmat_get(NULL, persmat, false);
const float *vp_size = DRW_viewport_size_get();
- copy_v3_v3(swirl_center, fx->object->obmat[3]);
+ copy_v3_v3(swirl_center, fx->object->object_to_world[3]);
const float w = fabsf(mul_project_m4_v3_zfac(persmat, swirl_center));
mul_v3_m4v3(swirl_center, persmat, swirl_center);
@@ -550,7 +552,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV
/* Modify by distance to camera and object scale. */
float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR;
- float scale = mat4_to_scale(fx->object->obmat);
+ float scale = mat4_to_scale(fx->object->object_to_world);
float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w;
mul_v2_fl(swirl_center, 0.5f);
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
index 4c621e955b9..3f0f73e7c13 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_shared.h
@@ -41,6 +41,9 @@ enum gpLightType {
GP_LIGHT_TYPE_AMBIENT = 3u,
};
+#define GP_IS_STROKE_VERTEX_BIT (1 << 30)
+#define GP_VERTEX_ID_SHIFT 2
+
/* Avoid compiler funkiness with enum types not being strongly typed in C. */
#ifndef GPU_SHADER
# define gpMaterialFlag uint
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
index 7ddfdc5f65c..642939136c8 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
@@ -1,92 +1,4 @@
-/* Must match C declaration. */
-struct gpMaterial {
- vec4 stroke_color;
- vec4 fill_color;
- vec4 fill_mix_color;
- vec4 fill_uv_rot_scale;
- vec4 fill_uv_offset;
- /* Put float/int at the end to avoid padding error */
- /* Some drivers are completely messing the alignment or the fetches here.
- * We are forced to pack these into vec4 otherwise we only get 0.0 as value. */
- vec4 gp_mat_packed_1;
- // float stroke_texture_mix;
- // float stroke_u_scale;
- // float fill_texture_mix;
- // int gp_flag;
- /* Please ensure 16 byte alignment (multiple of vec4). */
-};
-
-#define MATERIAL(m) materials[m + gpMaterialOffset]
-
-#define stroke_texture_mix gp_mat_packed_1.x
-#define stroke_u_scale gp_mat_packed_1.y
-#define fill_texture_mix gp_mat_packed_1.z
-#define GP_FLAG(m) floatBitsToInt(MATERIAL(m).gp_mat_packed_1.w)
-
-/* flag */
-#define GP_STROKE_ALIGNMENT_STROKE 1
-#define GP_STROKE_ALIGNMENT_OBJECT 2
-#define GP_STROKE_ALIGNMENT_FIXED 3
-#define GP_STROKE_ALIGNMENT 0x3
-#define GP_STROKE_OVERLAP (1 << 2)
-#define GP_STROKE_TEXTURE_USE (1 << 3)
-#define GP_STROKE_TEXTURE_STENCIL (1 << 4)
-#define GP_STROKE_TEXTURE_PREMUL (1 << 5)
-#define GP_STROKE_DOTS (1 << 6)
-#define GP_STROKE_HOLDOUT (1 << 7)
-#define GP_FILL_HOLDOUT (1 << 8)
-#define GP_FILL_TEXTURE_USE (1 << 10)
-#define GP_FILL_TEXTURE_PREMUL (1 << 11)
-#define GP_FILL_TEXTURE_CLIP (1 << 12)
-#define GP_FILL_GRADIENT_USE (1 << 13)
-#define GP_FILL_GRADIENT_RADIAL (1 << 14)
-/* High bits are used to pass material ID to fragment shader. */
-#define GP_MATID_SHIFT 16
-
-/* Multiline defines can crash blender with certain GPU drivers. */
-/* clang-format off */
-#define GP_FILL_FLAGS (GP_FILL_TEXTURE_USE | GP_FILL_TEXTURE_PREMUL | GP_FILL_TEXTURE_CLIP | GP_FILL_GRADIENT_USE | GP_FILL_GRADIENT_RADIAL | GP_FILL_HOLDOUT)
-/* clang-format on */
-
-#define GP_FLAG_TEST(flag, val) (((flag) & (val)) != 0)
-
-/* Must match C declaration. */
-struct gpLight {
- vec4 color_type;
- vec4 right;
- vec4 up;
- vec4 forward;
- vec4 position;
- /* Please ensure 16 byte alignment (multiple of vec4). */
-};
-
-#define spot_size right.w
-#define spot_blend up.w
-
-#define GP_LIGHT_TYPE_POINT 0.0
-#define GP_LIGHT_TYPE_SPOT 1.0
-#define GP_LIGHT_TYPE_SUN 2.0
-#define GP_LIGHT_TYPE_AMBIENT 3.0
-
-#ifdef GP_MATERIAL_BUFFER_LEN
-
-layout(std140) uniform gpMaterialBlock
-{
- gpMaterial materials[GP_MATERIAL_BUFFER_LEN];
-};
-
-#endif
-
-#ifdef GPENCIL_LIGHT_BUFFER_LEN
-
-layout(std140) uniform gpLightBlock
-{
- gpLight lights[GPENCIL_LIGHT_BUFFER_LEN];
-};
-
-#endif
-
/* Must match eGPLayerBlendModes */
#define MODE_REGULAR 0
#define MODE_HARDLIGHT 1
@@ -149,510 +61,3 @@ void blend_mode_output(
break;
}
}
-
-#ifndef USE_GPU_SHADER_CREATE_INFO
-
-IN_OUT ShaderStageInterface
-{
- vec4 finalColorMul;
- vec4 finalColorAdd;
- vec3 finalPos;
- vec2 finalUvs;
- noperspective float strokeThickness;
- noperspective float unclampedThickness;
- noperspective float strokeHardeness;
- flat vec2 strokeAspect;
- flat vec2 strokePt1;
- flat vec2 strokePt2;
- flat int matFlag;
- flat float depth;
-};
-
-#endif
-
-#ifdef GPU_FRAGMENT_SHADER
-
-# define linearstep(p0, p1, v) (clamp(((v) - (p0)) / abs((p1) - (p0)), 0.0, 1.0))
-
-float stroke_round_cap_mask(vec2 p1, vec2 p2, vec2 aspect, float thickness, float hardfac)
-{
- /* We create our own uv space to avoid issues with triangulation and linear
- * interpolation artifacts. */
- vec2 line = p2.xy - p1.xy;
- vec2 pos = gl_FragCoord.xy - p1.xy;
- float line_len = length(line);
- float half_line_len = line_len * 0.5;
- /* Normalize */
- line = (line_len > 0.0) ? (line / line_len) : vec2(1.0, 0.0);
- /* Create a uv space that englobe the whole segment into a capsule. */
- vec2 uv_end;
- uv_end.x = max(abs(dot(line, pos) - half_line_len) - half_line_len, 0.0);
- uv_end.y = dot(vec2(-line.y, line.x), pos);
- /* Divide by stroke radius. */
- uv_end /= thickness;
- uv_end *= aspect;
-
- float dist = clamp(1.0 - length(uv_end) * 2.0, 0.0, 1.0);
- if (hardfac > 0.999) {
- return step(1e-8, dist);
- }
- else {
- /* Modulate the falloff profile */
- float hardness = 1.0 - hardfac;
- dist = pow(dist, mix(0.01, 10.0, hardness));
- return smoothstep(0.0, 1.0, dist);
- }
-}
-
-#endif
-
-uniform vec2 sizeViewport;
-uniform vec2 sizeViewportInv;
-
-/* Per Object */
-uniform bool strokeOrder3d;
-uniform int gpMaterialOffset;
-uniform float thicknessScale;
-uniform float thicknessWorldScale;
-#define thicknessIsScreenSpace (thicknessWorldScale < 0.0)
-
-#ifdef GPU_VERTEX_SHADER
-
-/* Per Layer */
-uniform float thicknessOffset;
-uniform float vertexColorOpacity;
-uniform vec4 layerTint;
-uniform float layerOpacity; /* Used for onion skin. */
-uniform float strokeIndexOffset = 0.0;
-
-/* All of these attributes are quad loaded the same way
- * as GL_LINES_ADJACENCY would feed a geometry shader:
- * - ma reference the previous adjacency point.
- * - ma1 reference the current line first point.
- * - ma2 reference the current line second point.
- * - ma3 reference the next adjacency point.
- * Note that we are rendering quad instances and not using any index buffer (except for fills).
- */
-/* x is material index, y is stroke_id, z is point_id, w is aspect & rotation & hardness packed. */
-in ivec4 ma;
-in ivec4 ma1;
-in ivec4 ma2;
-in ivec4 ma3;
-/* Position contains thickness in 4th component. */
-in vec4 pos; /* Prev adj vert */
-in vec4 pos1; /* Current edge */
-in vec4 pos2; /* Current edge */
-in vec4 pos3; /* Next adj vert */
-/* xy is UV for fills, z is U of stroke, w is strength. */
-in vec4 uv1;
-in vec4 uv2;
-in vec4 col1;
-in vec4 col2;
-in vec4 fcol1;
-/* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation
- * considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536) */
-# define stroke_id1 ma1.y
-# define point_id1 ma1.z
-# define thickness1 pos1.w
-# define thickness2 pos2.w
-# define strength1 uv1.w
-# define strength2 uv2.w
-/* Packed! need to be decoded. */
-# define hardness1 ma1.w
-# define hardness2 ma2.w
-# define uvrot1 ma1.w
-# define aspect1 ma1.w
-
-vec2 decode_aspect(int packed_data)
-{
- float asp = float(uint(packed_data) & 0x1FFu) * (1.0 / 255.0);
- return (asp > 1.0) ? vec2(1.0, (asp - 1.0)) : vec2(asp, 1.0);
-}
-
-float decode_uvrot(int packed_data)
-{
- uint udata = uint(packed_data);
- float uvrot = 1e-8 + float((udata & 0x1FE00u) >> 9u) * (1.0 / 255.0);
- return ((udata & 0x20000u) != 0u) ? -uvrot : uvrot;
-}
-
-float decode_hardness(int packed_data)
-{
- return float((uint(packed_data) & 0x3FC0000u) >> 18u) * (1.0 / 255.0);
-}
-
-void discard_vert()
-{
- /* We set the vertex at the camera origin to generate 0 fragments. */
- gl_Position = vec4(0.0, 0.0, -3e36, 0.0);
-}
-
-vec2 project_to_screenspace(vec4 v)
-{
- return ((v.xy / v.w) * 0.5 + 0.5) * sizeViewport;
-}
-
-vec2 rotate_90deg(vec2 v)
-{
- /* Counter Clock-Wise. */
- return vec2(-v.y, v.x);
-}
-
-mat4 model_matrix_get()
-{
- return ModelMatrix;
-}
-
-vec3 transform_point(mat4 m, vec3 v)
-{
- return (m * vec4(v, 1.0)).xyz;
-}
-
-vec2 safe_normalize(vec2 v)
-{
- float len_sqr = dot(v, v);
- if (len_sqr > 0.0) {
- return v / sqrt(len_sqr);
- }
- else {
- return vec2(1.0, 0.0);
- }
-}
-
-vec2 safe_normalize_len(vec2 v, out float len)
-{
- len = sqrt(dot(v, v));
- if (len > 0.0) {
- return v / len;
- }
- else {
- return vec2(1.0, 0.0);
- }
-}
-
-float stroke_thickness_modulate(float thickness)
-{
- /* Modify stroke thickness by object and layer factors. */
- thickness *= thicknessScale;
- thickness += thicknessOffset;
- thickness = max(1.0, thickness);
-
- if (thicknessIsScreenSpace) {
- /* Multiply offset by view Z so that offset is constant in screenspace.
- * (e.i: does not change with the distance to camera) */
- thickness *= gl_Position.w;
- }
- else {
- /* World space point size. */
- thickness *= thicknessWorldScale * drw_view.winmat[1][1] * sizeViewport.y;
- }
- return thickness;
-}
-
-float clamp_small_stroke_thickness(float thickness)
-{
- /* To avoid aliasing artifacts, we clamp the line thickness and
- * reduce its opacity in the fragment shader. */
- float min_thickness = gl_Position.w * 1.3;
- thickness = max(min_thickness, thickness);
-
- return thickness;
-}
-
-# ifdef GP_MATERIAL_BUFFER_LEN
-void color_output(vec4 stroke_col, vec4 vert_col, float vert_strength, float mix_tex)
-{
- /* Mix stroke with other colors. */
- vec4 mixed_col = stroke_col;
- mixed_col.rgb = mix(mixed_col.rgb, vert_col.rgb, vert_col.a * vertexColorOpacity);
- mixed_col.rgb = mix(mixed_col.rgb, layerTint.rgb, layerTint.a);
- mixed_col.a *= vert_strength * layerOpacity;
- /**
- * This is what the fragment shader looks like.
- * out = col * finalColorMul + col.a * finalColorAdd.
- * finalColorMul is how much of the texture color to keep.
- * finalColorAdd is how much of the mixed color to add.
- * Note that we never add alpha. This is to keep the texture act as a stencil.
- * We do however, modulate the alpha (reduce it).
- */
- /* We add the mixed color. This is 100% mix (no texture visible). */
- finalColorMul = vec4(mixed_col.aaa, mixed_col.a);
- finalColorAdd = vec4(mixed_col.rgb * mixed_col.a, 0.0);
- /* Then we blend according to the texture mix factor.
- * Note that we keep the alpha modulation. */
- finalColorMul.rgb *= mix_tex;
- finalColorAdd.rgb *= 1.0 - mix_tex;
-}
-# endif
-
-void stroke_vertex()
-{
- int m = ma1.x;
- bool is_dot = false;
- bool is_squares = false;
-
-# ifdef GP_MATERIAL_BUFFER_LEN
- if (m != -1) {
- is_dot = GP_FLAG_TEST(GP_FLAG(m), GP_STROKE_ALIGNMENT);
- is_squares = !GP_FLAG_TEST(GP_FLAG(m), GP_STROKE_DOTS);
- }
-# endif
-
- /* Special Case. Stroke with single vert are rendered as dots. Do not discard them. */
- if (!is_dot && ma.x == -1 && ma2.x == -1) {
- is_dot = true;
- is_squares = false;
- }
-
- /* Endpoints, we discard the vertices. */
- if (ma1.x == -1 || (!is_dot && ma2.x == -1)) {
- discard_vert();
- return;
- }
-
- mat4 model_mat = model_matrix_get();
-
- /* Avoid using a vertex attribute for quad positioning. */
- float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */
- float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */
-
- bool use_curr = is_dot || (x == -1.0);
-
- vec3 wpos_adj = transform_point(model_mat, (use_curr) ? pos.xyz : pos3.xyz);
- vec3 wpos1 = transform_point(model_mat, pos1.xyz);
- vec3 wpos2 = transform_point(model_mat, pos2.xyz);
-
- vec4 ndc_adj = point_world_to_ndc(wpos_adj);
- vec4 ndc1 = point_world_to_ndc(wpos1);
- vec4 ndc2 = point_world_to_ndc(wpos2);
-
- gl_Position = (use_curr) ? ndc1 : ndc2;
- finalPos = (use_curr) ? wpos1 : wpos2;
-
- vec2 ss_adj = project_to_screenspace(ndc_adj);
- vec2 ss1 = project_to_screenspace(ndc1);
- vec2 ss2 = project_to_screenspace(ndc2);
- /* Screenspace Lines tangents. */
- float line_len;
- vec2 line = safe_normalize_len(ss2 - ss1, line_len);
- vec2 line_adj = safe_normalize((use_curr) ? (ss1 - ss_adj) : (ss_adj - ss2));
-
- float thickness = abs((use_curr) ? thickness1 : thickness2);
- thickness = stroke_thickness_modulate(thickness);
- float clampedThickness = clamp_small_stroke_thickness(thickness);
-
- finalUvs = vec2(x, y) * 0.5 + 0.5;
- strokeHardeness = decode_hardness(use_curr ? hardness1 : hardness2);
-
- if (is_dot) {
-# ifdef GP_MATERIAL_BUFFER_LEN
- int alignement = GP_FLAG(m) & GP_STROKE_ALIGNMENT;
- /* For one point strokes use object alignment. */
- if (ma.x == -1 && ma2.x == -1 && alignement == GP_STROKE_ALIGNMENT_STROKE) {
- alignement = GP_STROKE_ALIGNMENT_OBJECT;
- }
-# endif
-
- vec2 x_axis;
-# ifdef GP_MATERIAL_BUFFER_LEN
- if (alignement == GP_STROKE_ALIGNMENT_STROKE) {
- x_axis = (ma2.x == -1) ? line_adj : line;
- }
- else if (alignement == GP_STROKE_ALIGNMENT_FIXED) {
- /* Default for no-material drawing. */
- x_axis = vec2(1.0, 0.0);
- }
- else
-# endif
- { /* GP_STROKE_ALIGNMENT_OBJECT */
- vec4 ndc_x = point_world_to_ndc(wpos1 + model_mat[0].xyz);
- vec2 ss_x = project_to_screenspace(ndc_x);
- x_axis = safe_normalize(ss_x - ss1);
- }
-
- /* Rotation: Encoded as Cos + Sin sign. */
- float uv_rot = decode_uvrot(uvrot1);
- float rot_sin = sqrt(max(0.0, 1.0 - uv_rot * uv_rot)) * sign(uv_rot);
- float rot_cos = abs(uv_rot);
- x_axis = mat2(rot_cos, -rot_sin, rot_sin, rot_cos) * x_axis;
-
-# ifdef GP_MATERIAL_BUFFER_LEN
- if (is_dot) {
- float alignment_cos = MATERIAL(m).fill_uv_offset.z;
- float alignment_sin = MATERIAL(m).fill_uv_offset.w;
- x_axis = mat2(alignment_cos, -alignment_sin, alignment_sin, alignment_cos) * x_axis;
- }
-# endif
-
- vec2 y_axis = rotate_90deg(x_axis);
-
- strokeAspect = decode_aspect(aspect1);
-
- x *= strokeAspect.x;
- y *= strokeAspect.y;
-
- /* Invert for vertex shader. */
- strokeAspect = 1.0 / strokeAspect;
-
- gl_Position.xy += (x * x_axis + y * y_axis) * sizeViewportInv.xy * clampedThickness;
-
- strokePt1 = ss1;
- strokePt2 = ss1 + x_axis * 0.5;
- strokeThickness = (is_squares) ? 1e18 : (clampedThickness / gl_Position.w);
- unclampedThickness = (is_squares) ? 1e18 : (thickness / gl_Position.w);
- }
- else {
- bool is_stroke_start = (ma.x == -1 && x == -1);
- bool is_stroke_end = (ma3.x == -1 && x == 1);
-
- /* Mitter tangent vector. */
- vec2 miter_tan = safe_normalize(line_adj + line);
- float miter_dot = dot(miter_tan, line_adj);
- /* Break corners after a certain angle to avoid really thick corners. */
- const float miter_limit = 0.5; /* cos(60°) */
- bool miter_break = (miter_dot < miter_limit);
- miter_tan = (miter_break || is_stroke_start || is_stroke_end) ? line : (miter_tan / miter_dot);
-
- vec2 miter = rotate_90deg(miter_tan);
-
- strokePt1.xy = ss1;
- strokePt2.xy = ss2;
- strokeThickness = clampedThickness / gl_Position.w;
- unclampedThickness = thickness / gl_Position.w;
- strokeAspect = vec2(1.0);
-
- vec2 screen_ofs = miter * y;
-
- /* Reminder: we packed the cap flag into the sign of strength and thickness sign. */
- if ((is_stroke_start && strength1 > 0.0) || (is_stroke_end && thickness1 > 0.0) ||
- (miter_break && !is_stroke_start && !is_stroke_end)) {
- screen_ofs += line * x;
- }
-
- gl_Position.xy += screen_ofs * sizeViewportInv.xy * clampedThickness;
-
- finalUvs.x = (use_curr) ? uv1.z : uv2.z;
-# ifdef GP_MATERIAL_BUFFER_LEN
- finalUvs.x *= MATERIAL(m).stroke_u_scale;
-# endif
- }
-
-# ifdef GP_MATERIAL_BUFFER_LEN
- vec4 vert_col = (use_curr) ? col1 : col2;
- float vert_strength = abs((use_curr) ? strength1 : strength2);
- vec4 stroke_col = MATERIAL(m).stroke_color;
- float mix_tex = MATERIAL(m).stroke_texture_mix;
-
- /* Special case: We don't use vertex color if material Holdout. */
- if (GP_FLAG_TEST(GP_FLAG(m), GP_STROKE_HOLDOUT)) {
- vert_col = vec4(0.0);
- }
-
- color_output(stroke_col, vert_col, vert_strength, mix_tex);
-
- matFlag = GP_FLAG(m) & ~GP_FILL_FLAGS;
-# endif
-
- if (strokeOrder3d) {
- /* Use the fragment depth (see fragment shader). */
- depth = -1.0;
- }
-# ifdef GP_MATERIAL_BUFFER_LEN
- else if (GP_FLAG_TEST(GP_FLAG(m), GP_STROKE_OVERLAP)) {
- /* Use the index of the point as depth.
- * This means the stroke can overlap itself. */
- depth = (point_id1 + strokeIndexOffset + 1.0) * 0.0000002;
- }
-# endif
- else {
- /* Use the index of first point of the stroke as depth.
- * We render using a greater depth test this means the stroke
- * cannot overlap itself.
- * We offset by one so that the fill can be overlapped by its stroke.
- * The offset is ok since we pad the strokes data because of adjacency infos. */
- depth = (stroke_id1 + strokeIndexOffset + 1.0) * 0.0000002;
- }
-}
-
-void fill_vertex()
-{
- mat4 model_mat = model_matrix_get();
-
- vec3 wpos = transform_point(model_mat, pos1.xyz);
- gl_Position = point_world_to_ndc(wpos);
- finalPos = wpos;
-
-# ifdef GP_MATERIAL_BUFFER_LEN
- int m = ma1.x;
-
- vec4 fill_col = MATERIAL(m).fill_color;
- float mix_tex = MATERIAL(m).fill_texture_mix;
-
- /* Special case: We don't modulate alpha in gradient mode. */
- if (GP_FLAG_TEST(GP_FLAG(m), GP_FILL_GRADIENT_USE)) {
- fill_col.a = 1.0;
- }
-
- /* Decode fill opacity. */
- vec4 fcol_decode = vec4(fcol1.rgb, floor(fcol1.a / 10.0));
- float fill_opacity = fcol1.a - (fcol_decode.a * 10);
- fcol_decode.a /= 10000.0;
-
- /* Special case: We don't use vertex color if material Holdout. */
- if (GP_FLAG_TEST(GP_FLAG(m), GP_FILL_HOLDOUT)) {
- fcol_decode = vec4(0.0);
- }
-
- /* Apply opacity. */
- fill_col.a *= fill_opacity;
- /* If factor is > 1 force opacity. */
- if (fill_opacity > 1.0) {
- fill_col.a += fill_opacity - 1.0;
- }
-
- fill_col.a = clamp(fill_col.a, 0.0, 1.0);
-
- color_output(fill_col, fcol_decode, 1.0, mix_tex);
-
- matFlag = GP_FLAG(m) & GP_FILL_FLAGS;
- matFlag |= m << GP_MATID_SHIFT;
-
- vec2 loc = MATERIAL(m).fill_uv_offset.xy;
- mat2x2 rot_scale = mat2x2(MATERIAL(m).fill_uv_rot_scale.xy, MATERIAL(m).fill_uv_rot_scale.zw);
- finalUvs = rot_scale * uv1.xy + loc;
-# endif
-
- strokeHardeness = 1.0;
- strokeThickness = 1e18;
- unclampedThickness = 1e20;
- strokeAspect = vec2(1.0);
- strokePt1 = strokePt2 = vec2(0.0);
-
- if (strokeOrder3d) {
- /* Use the fragment depth (see fragment shader). */
- depth = -1.0;
- /* We still offset the fills a little to avoid overlaps */
- gl_Position.z += 0.000002;
- }
- else {
- /* Use the index of first point of the stroke as depth. */
- depth = (stroke_id1 + strokeIndexOffset) * 0.0000002;
- }
-}
-
-void gpencil_vertex()
-{
- /* Trick to detect if a drawcall is stroke or fill.
- * This does mean that we need to draw an empty stroke segment before starting
- * to draw the real stroke segments. */
- bool is_fill = (gl_InstanceID == 0);
-
- if (!is_fill) {
- stroke_vertex();
- }
- else {
- fill_vertex();
- }
-}
-
-#endif
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
index 8ed03b23809..2e7544cea29 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_vert.glsl
@@ -31,23 +31,11 @@ void main()
vec4 vert_color;
vec3 vert_N;
+ ivec4 ma1 = floatBitsToInt(texelFetch(gp_pos_tx, gpencil_stroke_point_id() * 3 + 1));
gpMaterial gp_mat = materials[ma1.x + gpMaterialOffset];
gpMaterialFlag gp_flag = floatBitsToUint(gp_mat._flag);
- gl_Position = gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- vec4(viewportSize, 1.0 / viewportSize),
+ gl_Position = gpencil_vertex(vec4(viewportSize, 1.0 / viewportSize),
gp_flag,
gp_mat._alignment_rot,
gp_interp.pos,
@@ -60,7 +48,7 @@ void main()
gp_interp.thickness,
gp_interp.hardness);
- if (GPENCIL_IS_STROKE_VERTEX) {
+ if (gpencil_is_stroke_vertex()) {
if (!flag_test(gp_flag, GP_STROKE_ALIGNMENT)) {
gp_interp.uv.x *= gp_mat._stroke_u_scale;
}
@@ -83,7 +71,7 @@ void main()
/* Use the index of the point as depth.
* This means the stroke can overlap itself. */
float point_index = float(ma1.z);
- gp_interp.depth = (point_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (point_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
else {
/* Use the index of first point of the stroke as depth.
@@ -92,10 +80,13 @@ void main()
* We offset by one so that the fill can be overlapped by its stroke.
* The offset is ok since we pad the strokes data because of adjacency infos. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 2.0) * 0.0000002;
}
}
else {
+ int stroke_point_id = gpencil_stroke_point_id();
+ vec4 uv1 = texelFetch(gp_pos_tx, stroke_point_id * 3 + 2);
+ vec4 fcol1 = texelFetch(gp_col_tx, stroke_point_id * 2 + 1);
vec4 fill_col = gp_mat.fill_color;
/* Special case: We don't modulate alpha in gradient mode. */
@@ -137,7 +128,7 @@ void main()
else {
/* Use the index of first point of the stroke as depth. */
float stroke_index = float(ma1.y);
- gp_interp.depth = (stroke_index + gpStrokeIndexOffset) * 0.0000002;
+ gp_interp.depth = (stroke_index + gpStrokeIndexOffset + 1.0) * 0.0000002;
}
}
}
diff --git a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
index edd51e71242..da2776254e6 100644
--- a/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
+++ b/source/blender/draw/engines/gpencil/shaders/infos/gpencil_info.hh
@@ -22,10 +22,10 @@ GPU_SHADER_CREATE_INFO(gpencil_geometry)
.do_static_compilation(true)
.define("GP_LIGHT")
.typedef_source("gpencil_defines.h")
- .sampler(0, ImageType::FLOAT_2D, "gpFillTexture")
- .sampler(1, ImageType::FLOAT_2D, "gpStrokeTexture")
- .sampler(2, ImageType::DEPTH_2D, "gpSceneDepthTexture")
- .sampler(3, ImageType::FLOAT_2D, "gpMaskTexture")
+ .sampler(2, ImageType::FLOAT_2D, "gpFillTexture")
+ .sampler(3, ImageType::FLOAT_2D, "gpStrokeTexture")
+ .sampler(4, ImageType::DEPTH_2D, "gpSceneDepthTexture")
+ .sampler(5, ImageType::FLOAT_2D, "gpMaskTexture")
.uniform_buf(4, "gpMaterial", "materials[GPENCIL_MATERIAL_BUFFER_LEN]", Frequency::BATCH)
.uniform_buf(3, "gpLight", "lights[GPENCIL_LIGHT_BUFFER_LEN]", Frequency::BATCH)
.push_constant(Type::VEC2, "viewportSize")
diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc
index 0cf9d91804a..8c9587e7a9a 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.cc
+++ b/source/blender/draw/engines/overlay/overlay_armature.cc
@@ -441,7 +441,7 @@ static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -461,7 +461,7 @@ static void drw_shgroup_bone_box(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -479,9 +479,9 @@ static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx,
const float color[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->wire, head, color);
DRW_buffer_add_entry(ctx->wire, tail, color);
@@ -496,9 +496,9 @@ static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx,
const float col_tail[4])
{
float head[3], tail[3];
- mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]);
add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
- mul_m4_v3(ctx->ob->obmat, tail);
+ mul_m4_v3(ctx->ob->object_to_world, tail);
DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail);
}
@@ -517,11 +517,11 @@ static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
sub_v3_v3(xaxis, head_sph);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
head_sph[3] += *distance * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -544,10 +544,10 @@ static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx,
mul_m4_v4(bone_mat, head_sph);
mul_m4_v4(bone_mat, tail_sph);
mul_m4_v4(bone_mat, xaxis);
- mul_m4_v4(ctx->ob->obmat, head_sph);
- mul_m4_v4(ctx->ob->obmat, tail_sph);
- mul_m4_v4(ctx->ob->obmat, xaxis);
- float obscale = mat4_to_scale(ctx->ob->obmat);
+ mul_m4_v4(ctx->ob->object_to_world, head_sph);
+ mul_m4_v4(ctx->ob->object_to_world, tail_sph);
+ mul_m4_v4(ctx->ob->object_to_world, xaxis);
+ float obscale = mat4_to_scale(ctx->ob->object_to_world);
head_sph[3] = *radius_head * obscale;
tail_sph[3] = *radius_tail * obscale;
@@ -651,7 +651,7 @@ static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx,
DRWCallBuffer *buf;
if (surf || edges || ledges) {
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
}
if (surf && ctx->custom_solid) {
@@ -692,7 +692,7 @@ static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx,
if (geom) {
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom);
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, color);
OVERLAY_bone_instance_data_set_color(&inst_data, color);
DRW_buffer_add_entry_struct(buf, inst_data.mat);
@@ -724,7 +724,7 @@ static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx,
if (ledges) {
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
@@ -785,7 +785,7 @@ static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx,
{
const float final_color[4] = {color[0], color[1], color[2], 1.0f};
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
switch (custom->empty_drawtype) {
case OB_PLAINAXES:
@@ -811,7 +811,7 @@ static void drw_shgroup_bone_point(ArmatureDrawContext *ctx,
const float outline_color[4])
{
BoneInstanceData inst_data;
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat);
if (ctx->point_solid) {
OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
@@ -829,7 +829,7 @@ static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx,
const float color[4])
{
float mat[4][4];
- mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat);
/* Move to bone tail. */
add_v3_v3(mat[3], mat[1]);
OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color);
@@ -842,8 +842,8 @@ static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx,
const float color[4])
{
float s[3], e[3];
- mul_v3_m4v3(s, ctx->ob->obmat, start);
- mul_v3_m4v3(e, ctx->ob->obmat, end);
+ mul_v3_m4v3(s, ctx->ob->object_to_world, start);
+ mul_v3_m4v3(e, ctx->ob->object_to_world, end);
/* reverse order to have less stipple overlap */
OVERLAY_extra_line_dashed(ctx->extras, s, e, color);
}
@@ -1909,7 +1909,7 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel
mul_m4_m4m4(posetrans, posetrans, tmp);
/* into world space. */
- mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans);
+ mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, posetrans);
if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
bone_instance_data_set_angle_minmax(
@@ -2079,7 +2079,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx,
float *head = pchan ? pchan->pose_head : eBone->head;
float *tail = pchan ? pchan->pose_tail : eBone->tail;
mid_v3_v3v3(vec, head, tail);
- mul_m4_v3(ctx->ob->obmat, vec);
+ mul_m4_v3(ctx->ob->object_to_world, vec);
DRW_text_cache_add(dt,
vec,
@@ -2177,7 +2177,8 @@ static bool pchan_culling_test_envelope(const DRWView *view,
BoundSphere bsphere;
pchan_culling_calc_bsphere(ob, pchan, &bsphere);
bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) *
- mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat);
+ mat4_to_size_max_axis(ob->object_to_world) *
+ mat4_to_size_max_axis(pchan->disp_mat);
return DRW_culling_sphere_test(view, &bsphere);
}
@@ -2188,13 +2189,13 @@ static bool pchan_culling_test_bbone(const DRWView *view,
const bArmature *arm = static_cast<bArmature *>(ob->data);
BLI_assert(arm->drawtype == ARM_B_BONE);
UNUSED_VARS_NDEBUG(arm);
- const float ob_scale = mat4_to_size_max_axis(ob->obmat);
+ const float ob_scale = mat4_to_size_max_axis(ob->object_to_world);
const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix;
for (int i = pchan->bone->segments; i--; bbones_mat++) {
BoundSphere bsphere;
float size[3];
mat4_to_size(size, bbones_mat->mat);
- mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]);
+ mul_v3_m4v3(bsphere.center, ob->object_to_world, bbones_mat->mat[3]);
bsphere.radius = len_v3(size) * ob_scale;
if (DRW_culling_sphere_test(view, &bsphere)) {
return true;
diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.cc b/source/blender/draw/engines/overlay/overlay_edit_text.cc
index ebadaa530e4..d1bca705ae6 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_text.cc
+++ b/source/blender/draw/engines/overlay/overlay_edit_text.cc
@@ -119,7 +119,7 @@ static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob)
add_v2_v2(box[3], &sb->x);
}
v2_quad_corners_to_mat4(box, final_mat);
- mul_m4_m4m4(final_mat, ob->obmat, final_mat);
+ mul_m4_m4m4(final_mat, ob->object_to_world, final_mat);
DRW_shgroup_call_obmat(pd->edit_text_selection_grp, geom, final_mat);
}
@@ -134,7 +134,7 @@ static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob)
float mat[4][4];
v2_quad_corners_to_mat4(cursor, mat);
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
struct GPUBatch *geom = DRW_cache_quad_get();
DRW_shgroup_call_obmat(pd->edit_text_cursor_grp, geom, mat);
@@ -162,7 +162,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob)
vecs[3][1] -= tb->h;
for (int j = 0; j < 4; j++) {
- mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]);
+ mul_v3_m4v3(vecs[j], ob->object_to_world, vecs[j]);
}
for (int j = 0; j < 4; j++) {
OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color);
diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc
index 114123ab36e..27afe49a17b 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.cc
+++ b/source/blender/draw/engines/overlay/overlay_extra.cc
@@ -331,7 +331,7 @@ void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
case OB_EMPTY_CONE:
case OB_ARROWS:
DRW_object_wire_theme_get(ob, view_layer, &color);
- OVERLAY_empty_shape(cb, ob->obmat, ob->empty_drawsize, ob->empty_drawtype, color);
+ OVERLAY_empty_shape(cb, ob->object_to_world, ob->empty_drawsize, ob->empty_drawtype, color);
break;
case OB_EMPTY_IMAGE:
OVERLAY_image_empty_cache_populate(vedata, ob);
@@ -372,7 +372,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
case OB_BOUND_BOX:
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cube, color, tmp);
break;
case OB_BOUND_SPHERE:
@@ -380,7 +380,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[2] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_sphere, color, tmp);
break;
case OB_BOUND_CYLINDER:
@@ -388,7 +388,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
size[1] = size[0];
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cylinder, color, tmp);
break;
case OB_BOUND_CONE:
@@ -399,7 +399,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
/* Cone batch has base at 0 and is pointing towards +Y. */
swap_v3_v3(tmp[1], tmp[2]);
tmp[3][2] -= size[2];
- mul_m4_m4m4(tmp, ob->obmat, tmp);
+ mul_m4_m4m4(tmp, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_cone, color, tmp);
break;
case OB_BOUND_CAPSULE:
@@ -408,14 +408,14 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb,
scale_m4_fl(tmp, size[0]);
copy_v2_v2(tmp[3], center);
tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
negate_v3(tmp[2]);
tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat);
tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f);
- mul_m4_m4m4(final_mat, ob->obmat, tmp);
+ mul_m4_m4m4(final_mat, ob->object_to_world, tmp);
DRW_buffer_add_entry(cb->empty_capsule_body, color, final_mat);
break;
}
@@ -489,7 +489,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons
unit_m4(mat);
}
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
DRW_buffer_add_entry(cb->empty_cube, color, mat);
}
@@ -511,7 +511,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
instdata.size_x = instdata.size_y = instdata.size_z = ob->empty_drawsize;
switch (pd->forcefield) {
@@ -531,16 +531,16 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay
instdata.size_x = instdata.size_y = instdata.size_z = pd->f_strength;
float pos[4];
BKE_where_on_path(ob, 0.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_curve, color, &instdata);
BKE_where_on_path(ob, 1.0f, pos, nullptr, nullptr, nullptr, nullptr);
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
translate_m4(instdata.mat, pos[0], pos[1], pos[2]);
DRW_buffer_add_entry(cb->field_sphere_limit, color, &instdata);
/* Restore */
- copy_v3_v3(instdata.pos, ob->obmat[3]);
+ copy_v3_v3(instdata.pos, ob->object_to_world[3]);
}
break;
}
@@ -625,7 +625,7 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
/* FIXME / TODO: clip_end has no meaning nowadays.
* In EEVEE, Only clip_sta is used shadow-mapping.
* Clip end is computed automatically based on light power.
@@ -708,7 +708,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
};
} instdata;
- copy_m4_m4(instdata.mat, ob->obmat);
+ copy_m4_m4(instdata.mat, ob->object_to_world);
switch (prb->type) {
case LIGHTPROBE_TYPE_CUBE:
@@ -720,15 +720,15 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
char shape = (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf, shape, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, prb->distinf * f, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf * f, shape, color_p);
}
if (show_parallax) {
char shape = (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE;
float dist = ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) ? prb->distpar :
prb->distinf;
- OVERLAY_empty_shape(cb, ob->obmat, dist, shape, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, dist, shape, color_p);
}
break;
case LIGHTPROBE_TYPE_GRID:
@@ -738,8 +738,8 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (show_influence) {
float f = 1.0f - prb->falloff;
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf, OB_CUBE, color_p);
- OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf * f, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf, OB_CUBE, color_p);
+ OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf * f, OB_CUBE, color_p);
}
/* Data dots */
@@ -777,7 +777,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
zero_v3(instdata.mat[2]);
DRW_buffer_add_entry(cb->empty_cube, color_p, &instdata);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
OVERLAY_empty_shape(cb, instdata.mat, ob->empty_drawsize, OB_SINGLE_ARROW, color_p);
break;
}
@@ -797,7 +797,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob)
float *color_p;
DRW_object_wire_theme_get(ob, view_layer, &color_p);
- DRW_buffer_add_entry(cb->speaker, color_p, ob->obmat);
+ DRW_buffer_add_entry(cb->speaker, color_p, ob->object_to_world);
}
/** \} */
@@ -890,7 +890,7 @@ static void camera_view3d_reconstruction(
float object_imat[4][4];
invert_m4_m4(object_imat, object_mat);
- mul_m4_m4m4(tracking_object_mat, ob->obmat, object_imat);
+ mul_m4_m4m4(tracking_object_mat, ob->object_to_world, object_imat);
}
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
@@ -1132,14 +1132,17 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, view_layer, &color_p);
copy_v4_v4(instdata.color, color_p);
- normalize_m4_m4(instdata.mat, ob->obmat);
+ normalize_m4_m4(instdata.mat, ob->object_to_world);
/* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here. */
if (is_selection_camera_stereo) {
copy_v3_fl(scale, 1.0f);
}
else {
- copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2]));
+ copy_v3_fl3(scale,
+ len_v3(ob->object_to_world[0]),
+ len_v3(ob->object_to_world[1]),
+ len_v3(ob->object_to_world[2]));
/* Avoid division by 0. */
if (ELEM(0.0f, scale[0], scale[1], scale[2])) {
return;
@@ -1255,7 +1258,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) {
float *parent_pos = ob->runtime.parent_display_origin;
- OVERLAY_extra_line_dashed(cb, parent_pos, ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(cb, parent_pos, ob->object_to_world[3], relation_color);
}
/* Drawing the hook lines. */
@@ -1263,9 +1266,9 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
if (md->type == eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData *)md;
float center[3];
- mul_v3_m4v3(center, ob->obmat, hmd->cent);
+ mul_v3_m4v3(center, ob->object_to_world, hmd->cent);
if (hmd->object) {
- OVERLAY_extra_line_dashed(cb, hmd->object->obmat[3], center, relation_color);
+ OVERLAY_extra_line_dashed(cb, hmd->object->object_to_world[3], center, relation_color);
}
OVERLAY_extra_point(cb, center, relation_color);
}
@@ -1275,10 +1278,12 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
Object *rbc_ob1 = ob->rigidbody_constraint->ob1;
Object *rbc_ob2 = ob->rigidbody_constraint->ob2;
if (rbc_ob1 && (DRW_object_visibility_in_active_context(rbc_ob1) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob1->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob1->object_to_world[3], ob->object_to_world[3], relation_color);
}
if (rbc_ob2 && (DRW_object_visibility_in_active_context(rbc_ob2) & OB_VISIBLE_SELF)) {
- OVERLAY_extra_line_dashed(cb, rbc_ob2->obmat[3], ob->obmat[3], relation_color);
+ OVERLAY_extra_line_dashed(
+ cb, rbc_ob2->object_to_world[3], ob->object_to_world[3], relation_color);
}
}
@@ -1307,7 +1312,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
}
if (camob) {
- OVERLAY_extra_line_dashed(cb, camob->obmat[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(
+ cb, camob->object_to_world[3], ob->object_to_world[3], constraint_color);
}
}
else {
@@ -1330,7 +1336,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
else {
unit_m4(ct->matrix);
}
- OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color);
+ OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->object_to_world[3], constraint_color);
}
BKE_constraint_targets_flush(curcon, &targets, true);
@@ -1387,7 +1393,7 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
copy_v3_v3(voxel_cubemat[3], min);
/* move small cube into the domain (otherwise its centered on vertex of domain object) */
translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f);
- mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat);
+ mul_m4_m4m4(voxel_cubemat, ob->object_to_world, voxel_cubemat);
DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat);
}
@@ -1493,15 +1499,15 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb,
const bool is_library = ID_REAL_USERS(&ob->id) > 1 || ID_IS_LINKED(ob);
BKE_view_layer_synced_ensure(scene, view_layer);
if (ob == BKE_view_layer_active_object_get(view_layer)) {
- DRW_buffer_add_entry(cb->center_active, ob->obmat[3]);
+ DRW_buffer_add_entry(cb->center_active, ob->object_to_world[3]);
}
else if (ob->base_flag & BASE_SELECTED) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_selected_lib : cb->center_selected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
else if (pd->v3d_flag & V3D_DRAW_CENTERS) {
DRWCallBuffer *cbuf = (is_library) ? cb->center_deselected_lib : cb->center_deselected;
- DRW_buffer_add_entry(cbuf, ob->obmat[3]);
+ DRW_buffer_add_entry(cbuf, ob->object_to_world[3]);
}
}
@@ -1513,7 +1519,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id)
UI_GetThemeColor4ubv(theme_id, color);
DRW_text_cache_add(dt,
- ob->obmat[3],
+ ob->object_to_world[3],
ob->id.name + 2,
strlen(ob->id.name + 2),
10,
@@ -1571,7 +1577,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
/* Helpers for when we're transforming origins. */
if (draw_xform) {
const float color_xform[4] = {0.15f, 0.15f, 0.15f, 0.7f};
- DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->obmat);
+ DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->object_to_world);
}
/* don't show object extras in set's */
if (!from_dupli) {
@@ -1591,7 +1597,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
OVERLAY_collision(cb, ob, color);
}
if (ob->dtx & OB_AXIS) {
- DRW_buffer_add_entry(cb->empty_axes, color, ob->obmat);
+ DRW_buffer_add_entry(cb->empty_axes, color, ob->object_to_world);
}
if (draw_volume) {
OVERLAY_volume_extra(cb, vedata, ob, md, scene, color);
diff --git a/source/blender/draw/engines/overlay/overlay_facing.cc b/source/blender/draw/engines/overlay/overlay_facing.cc
index 825036ecd05..44dab0f0a42 100644
--- a/source/blender/draw/engines/overlay/overlay_facing.cc
+++ b/source/blender/draw/engines/overlay/overlay_facing.cc
@@ -43,7 +43,7 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_fade.cc b/source/blender/draw/engines/overlay/overlay_fade.cc
index d6fd4f9127a..b9523a4eac9 100644
--- a/source/blender/draw/engines/overlay/overlay_fade.cc
+++ b/source/blender/draw/engines/overlay/overlay_fade.cc
@@ -53,7 +53,7 @@ void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.cc b/source/blender/draw/engines/overlay/overlay_gpencil.cc
index 30765b30ce6..f5988d91e72 100644
--- a/source/blender/draw/engines/overlay/overlay_gpencil.cc
+++ b/source/blender/draw/engines/overlay/overlay_gpencil.cc
@@ -243,7 +243,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(col_grid, gpd->grid.color);
col_grid[3] = max_ff(v3d->overlay.gpencil_grid_opacity, 0.01f);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* Rotate and scale except align to cursor. */
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -286,7 +286,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
copy_v3_v3(mat[3], cursor->location);
}
else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f);
@@ -397,7 +397,7 @@ static void overlay_gpencil_draw_stroke_color_name(bGPDlayer * /*gpl*/,
UI_GetThemeColor4ubv(theme_id, color);
float fpt[3];
- mul_v3_m4v3(fpt, ob->obmat, &pt->x);
+ mul_v3_m4v3(fpt, ob->object_to_world, &pt->x);
struct DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(dt,
diff --git a/source/blender/draw/engines/overlay/overlay_image.cc b/source/blender/draw/engines/overlay/overlay_image.cc
index f42867622e4..7b99bd6bd18 100644
--- a/source/blender/draw/engines/overlay/overlay_image.cc
+++ b/source/blender/draw/engines/overlay/overlay_image.cc
@@ -392,7 +392,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
float image_aspect[2];
overlay_image_calc_aspect(ima, size, image_aspect);
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
mul_v3_fl(mat[0], image_aspect[0] * 0.5f * ob->empty_drawsize);
mul_v3_fl(mat[1], image_aspect[1] * 0.5f * ob->empty_drawsize);
madd_v3_v3fl(mat[3], mat[0], ob->ima_ofs[0] * 2.0f + 1.0f);
diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc
index 7b59aa78c89..72c3335d871 100644
--- a/source/blender/draw/engines/overlay/overlay_lattice.cc
+++ b/source/blender/draw/engines/overlay/overlay_lattice.cc
@@ -52,7 +52,7 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false);
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_metaball.cc b/source/blender/draw/engines/overlay/overlay_metaball.cc
index 2fc6910fe44..dd0a862337e 100644
--- a/source/blender/draw/engines/overlay/overlay_metaball.cc
+++ b/source/blender/draw/engines/overlay/overlay_metaball.cc
@@ -45,10 +45,10 @@ static void metaball_instance_data_set(
BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4])
{
/* Bone point radius is 0.05. Compensate for that. */
- mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f);
- mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f);
- mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f);
- mul_v3_m4v3(data->mat[3], ob->obmat, pos);
+ mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f);
+ mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f);
+ mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f);
+ mul_v3_m4v3(data->mat[3], ob->object_to_world, pos);
/* WATCH: Reminder, alpha is wire-size. */
OVERLAY_bone_instance_data_set_color(data, color);
}
diff --git a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
index 5222abfc743..79ac92a187c 100644
--- a/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
+++ b/source/blender/draw/engines/overlay/overlay_mode_transfer.cc
@@ -85,7 +85,7 @@ void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
}
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
diff --git a/source/blender/draw/engines/overlay/overlay_outline.cc b/source/blender/draw/engines/overlay/overlay_outline.cc
index 5ea02376b67..c2df665eba3 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.cc
+++ b/source/blender/draw/engines/overlay/overlay_outline.cc
@@ -43,7 +43,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
- mul_m4_m4m4(mat, ob->obmat, mat);
+ mul_m4_m4m4(mat, ob->object_to_world, mat);
/* BBox center in world space. */
copy_v3_v3(center, mat[3]);
/* View Vector. */
@@ -138,6 +138,7 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
GPUShader *sh_curves = OVERLAY_shader_outline_prepass_curves();
+
pd->outlines_curves_grp = grp = DRW_shgroup_create(sh_curves, psl->outlines_prepass_ps);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
@@ -172,7 +173,6 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
typedef struct iterData {
Object *ob;
DRWShadingGroup *stroke_grp;
- DRWShadingGroup *fill_grp;
int cfra;
float plane[4];
} iterData;
@@ -188,17 +188,22 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl,
const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0;
const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D);
- float object_scale = mat4_to_scale(iter->ob->obmat);
+ float object_scale = mat4_to_scale(iter->ob->object_to_world);
/* Negate thickness sign to tag that strokes are in screen space.
* Convert to world units (by default, 1 meter = 2000 pixels). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);
+ GPUVertBuf *position_tx = DRW_cache_gpencil_position_buffer_get(iter->ob, iter->cfra);
+ GPUVertBuf *color_tx = DRW_cache_gpencil_color_buffer_get(iter->ob, iter->cfra);
+
DRWShadingGroup *grp = iter->stroke_grp = DRW_shgroup_create_sub(iter->stroke_grp);
DRW_shgroup_uniform_bool_copy(grp, "gpStrokeOrder3d", is_stroke_order_3d);
DRW_shgroup_uniform_float_copy(grp, "gpThicknessScale", object_scale);
DRW_shgroup_uniform_float_copy(grp, "gpThicknessOffset", float(gpl->line_change));
DRW_shgroup_uniform_float_copy(grp, "gpThicknessWorldScale", thickness_scale);
DRW_shgroup_uniform_vec4_copy(grp, "gpDepthPlane", iter->plane);
+ DRW_shgroup_buffer_texture(grp, "gp_pos_tx", position_tx);
+ DRW_shgroup_buffer_texture(grp, "gp_col_tx", color_tx);
}
static void gpencil_stroke_cache_populate(bGPDlayer * /*gpl*/,
@@ -219,20 +224,19 @@ static void gpencil_stroke_cache_populate(bGPDlayer * /*gpl*/,
return;
}
+ struct GPUBatch *geom = DRW_cache_gpencil_get(iter->ob, iter->cfra);
+
if (show_fill) {
- struct GPUBatch *geom = DRW_cache_gpencil_fills_get(iter->ob, iter->cfra);
int vfirst = gps->runtime.fill_start * 3;
int vcount = gps->tot_triangles * 3;
- DRW_shgroup_call_range(iter->fill_grp, iter->ob, geom, vfirst, vcount);
+ DRW_shgroup_call_range(iter->stroke_grp, iter->ob, geom, vfirst, vcount);
}
if (show_stroke) {
- struct GPUBatch *geom = DRW_cache_gpencil_strokes_get(iter->ob, iter->cfra);
- /* Start one vert before to have gl_InstanceID > 0 (see shader). */
- int vfirst = gps->runtime.stroke_start - 1;
- /* Include "potential" cyclic vertex and start adj vertex (see shader). */
- int vcount = gps->totpoints + 1 + 1;
- DRW_shgroup_call_instance_range(iter->stroke_grp, iter->ob, geom, vfirst, vcount);
+ int vfirst = gps->runtime.stroke_start * 3;
+ bool is_cyclic = ((gps->flag & GP_STROKE_CYCLIC) != 0) && (gps->totpoints > 2);
+ int vcount = (gps->totpoints + (int)is_cyclic) * 2 * 3;
+ DRW_shgroup_call_range(iter->stroke_grp, iter->ob, geom, vfirst, vcount);
}
}
@@ -247,7 +251,6 @@ static void OVERLAY_outline_gpencil(OVERLAY_PrivateData *pd, Object *ob)
iterData iter{};
iter.ob = ob;
iter.stroke_grp = pd->outlines_gpencil_grp;
- iter.fill_grp = DRW_shgroup_create_sub(pd->outlines_gpencil_grp);
iter.cfra = pd->cfra;
if (gpd->draw_mode == GP_DRAWMODE_2D) {
@@ -280,6 +283,18 @@ static void OVERLAY_outline_curves(OVERLAY_PrivateData *pd, Object *ob)
DRW_shgroup_curves_create_sub(ob, shgroup, nullptr);
}
+static void OVERLAY_outline_pointcloud(OVERLAY_PrivateData *pd, Object *ob)
+{
+ if (pd->wireframe_mode) {
+ /* Looks bad in this case. Could be relaxed if we draw a
+ * wireframe of some sort in the future. */
+ return;
+ }
+
+ DRWShadingGroup *shgroup = pd->outlines_ptcloud_grp;
+ DRW_shgroup_pointcloud_create_sub(ob, shgroup, nullptr);
+}
+
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
Object *ob,
OVERLAY_DupliData *dupli,
@@ -311,9 +326,8 @@ void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
return;
}
- if (ob->type == OB_POINTCLOUD && pd->wireframe_mode) {
- /* Looks bad in this case. Could be relaxed if we draw a
- * wireframe of some sort in the future. */
+ if (ob->type == OB_POINTCLOUD) {
+ OVERLAY_outline_pointcloud(pd, ob);
return;
}
@@ -336,18 +350,12 @@ void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
- shgroup = (ob->type == OB_POINTCLOUD) ? pd->outlines_ptcloud_grp : pd->outlines_grp;
+ shgroup = pd->outlines_grp;
}
}
if (shgroup && geom) {
- if (ob->type == OB_POINTCLOUD) {
- /* Draw range to avoid drawcall batching messing up the instance attribute. */
- DRW_shgroup_call_instance_range(shgroup, ob, geom, 0, 0);
- }
- else {
- DRW_shgroup_call(shgroup, geom, ob);
- }
+ DRW_shgroup_call(shgroup, geom, ob);
}
if (init_dupli) {
diff --git a/source/blender/draw/engines/overlay/overlay_particle.cc b/source/blender/draw/engines/overlay/overlay_particle.cc
index 6f77a777ba0..c9e3ccba008 100644
--- a/source/blender/draw/engines/overlay/overlay_particle.cc
+++ b/source/blender/draw/engines/overlay/overlay_particle.cc
@@ -181,14 +181,14 @@ void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
default:
case PART_DRAW_DOT:
grp = DRW_shgroup_create_sub(pd->particle_dots_grp);
- DRW_shgroup_uniform_vec4_copy(grp, "color", color);
+ DRW_shgroup_uniform_vec4_copy(grp, "ucolor", color);
DRW_shgroup_call(grp, geom, nullptr);
break;
case PART_DRAW_AXIS:
case PART_DRAW_CIRC:
case PART_DRAW_CROSS:
grp = DRW_shgroup_create_sub(pd->particle_shapes_grp);
- DRW_shgroup_uniform_vec4_copy(grp, "color", color);
+ DRW_shgroup_uniform_vec4_copy(grp, "ucolor", color);
shape = DRW_cache_particles_get_prim(draw_as);
DRW_shgroup_call_instances_with_attrs(grp, nullptr, shape, geom);
break;
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc
index 8f142d68350..3377aa5394b 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt.cc
+++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc
@@ -37,7 +37,7 @@ void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct GPUBatch *sculpt_overlays;
PBVH *pbvh = ob->sculpt->pbvh;
- const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d);
+ const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d);
if (!pbvh) {
/* It is possible to have SculptSession without PBVH. This happens, for example, when toggling
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc b/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
index 1bba2a366a5..68de5dcd11d 100644
--- a/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
+++ b/source/blender/draw/engines/overlay/overlay_sculpt_curves.cc
@@ -64,7 +64,7 @@ void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *object)
".selection_curve_float";
bool is_point_domain;
- GPUTexture **texture = DRW_curves_texture_for_evaluated_attribute(
+ GPUVertBuf **texture = DRW_curves_texture_for_evaluated_attribute(
curves, name, &is_point_domain);
if (texture == nullptr) {
return;
@@ -78,7 +78,7 @@ void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *object)
}
DRW_shgroup_uniform_bool_copy(grp, "is_point_domain", is_point_domain);
- DRW_shgroup_uniform_texture(grp, "selection_tx", *texture);
+ DRW_shgroup_buffer_texture(grp, "selection_tx", *texture);
}
void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
index d57ea08d888..fd1657b3d59 100644
--- a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
+++ b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc
@@ -81,18 +81,16 @@ static void populate_cache_for_instance(Object &object,
break;
}
case OB_POINTCLOUD: {
- DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(
- pd.viewer_attribute_instance_pointcloud_grp);
+ DRWShadingGroup *sub_grp = DRW_shgroup_pointcloud_create_sub(
+ &object, pd.viewer_attribute_pointcloud_grp, nullptr);
DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color);
- GPUBatch *batch = DRW_cache_pointcloud_surface_get(&object);
- DRW_shgroup_call_instance_range(sub_grp, &object, batch, 0, 0);
break;
}
case OB_CURVES_LEGACY: {
DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(pd.viewer_attribute_instance_grp);
DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color);
GPUBatch *batch = DRW_cache_curve_edge_wire_get(&object);
- DRW_shgroup_call_obmat(sub_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(sub_grp, batch, object.object_to_world);
break;
}
case OB_CURVES: {
@@ -123,9 +121,11 @@ static void populate_cache_for_geometry(Object &object,
case OB_POINTCLOUD: {
PointCloud *pointcloud = static_cast<PointCloud *>(object.data);
if (pointcloud->attributes().contains(".viewer")) {
- GPUBatch *batch = DRW_cache_pointcloud_surface_viewer_attribute_get(&object);
- DRW_shgroup_uniform_float_copy(pd.viewer_attribute_pointcloud_grp, "opacity", opacity);
- DRW_shgroup_call_instance_range(pd.viewer_attribute_pointcloud_grp, &object, batch, 0, 0);
+ GPUVertBuf **vertbuf = DRW_pointcloud_evaluated_attribute(pointcloud, ".viewer");
+ DRWShadingGroup *grp = DRW_shgroup_pointcloud_create_sub(
+ &object, pd.viewer_attribute_pointcloud_grp, nullptr);
+ DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
+ DRW_shgroup_buffer_texture_ref(grp, "attribute_tx", vertbuf);
}
break;
}
@@ -135,7 +135,7 @@ static void populate_cache_for_geometry(Object &object,
if (curves.attributes().contains(".viewer")) {
GPUBatch *batch = DRW_cache_curve_edge_wire_viewer_attribute_get(&object);
DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curve_grp, "opacity", opacity);
- DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.obmat);
+ DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.object_to_world);
}
break;
}
@@ -144,13 +144,13 @@ static void populate_cache_for_geometry(Object &object,
const bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id->geometry);
if (curves.attributes().contains(".viewer")) {
bool is_point_domain;
- GPUTexture **texture = DRW_curves_texture_for_evaluated_attribute(
+ GPUVertBuf **texture = DRW_curves_texture_for_evaluated_attribute(
curves_id, ".viewer", &is_point_domain);
DRWShadingGroup *grp = DRW_shgroup_curves_create_sub(
&object, pd.viewer_attribute_curves_grp, nullptr);
DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curves_grp, "opacity", opacity);
DRW_shgroup_uniform_bool_copy(grp, "is_point_domain", is_point_domain);
- DRW_shgroup_uniform_texture(grp, "color_tx", *texture);
+ DRW_shgroup_buffer_texture(grp, "color_tx", *texture);
}
break;
}
diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc
index bff1bf46923..7053d0039cf 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.cc
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc
@@ -132,12 +132,12 @@ static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, Part
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, ob->object_to_world, dupli_mat);
}
}
else {
@@ -217,7 +217,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
}
}
@@ -230,12 +230,12 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (dupli->wire_shgrp == cb->extra_loose_points) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->object_to_world, color);
}
else if (dupli->wire_shgrp == cb->extra_wire) {
float *color;
DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
- OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, dupli->wire_geom, ob->object_to_world, color);
}
else {
DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob);
@@ -264,7 +264,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
}
return;
}
@@ -276,7 +276,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
if (use_wire && (!is_mesh || (!is_edit_mode || has_edit_mesh_cage))) {
const bool is_sculpt_mode = ((ob->mode & OB_MODE_SCULPT) != 0) && (ob->sculpt != nullptr);
- const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_instance = (ob->base_flag & BASE_FROM_DUPLI);
const bool instance_parent_in_edit_mode = is_instance ? DRW_object_is_in_edit_mode(
@@ -318,14 +318,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata,
if (is_mesh_verts_only) {
geom = DRW_cache_mesh_all_verts_get(ob);
if (geom) {
- OVERLAY_extra_loose_points(cb, geom, ob->obmat, color);
+ OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_loose_points;
}
}
else {
geom = DRW_cache_mesh_loose_edges_get(ob);
if (geom) {
- OVERLAY_extra_wire(cb, geom, ob->obmat, color);
+ OVERLAY_extra_wire(cb, geom, ob->object_to_world, color);
shgrp = cb->extra_wire;
}
}
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh
index 20d4797b76f..6a0bd03f030 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh
@@ -27,7 +27,7 @@ GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_pointcloud)
.fragment_source("overlay_viewer_attribute_frag.glsl")
.fragment_out(0, Type::VEC4, "out_color")
.fragment_out(1, Type::VEC4, "lineOutput")
- .vertex_in(3, Type::VEC4, "attribute_value")
+ .sampler(3, ImageType::FLOAT_BUFFER, "attribute_tx")
.vertex_out(overlay_viewer_attribute_iface)
.additional_info("overlay_viewer_attribute_common", "draw_pointcloud");
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
index e3ddeb5c6a4..abaa814a4dc 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
@@ -108,8 +108,8 @@ void main()
vec3 in_pos0 = vertex_fetch_attribute(base_vertex_id, pos, vec3);
vec3 in_pos1 = vertex_fetch_attribute(base_vertex_id + 1, pos, vec3);
- vec4 out_pos0 = ProjectionMatrix * (ViewMatrix * vec4(in_pos0, 1.0));
- vec4 out_pos1 = ProjectionMatrix * (ViewMatrix * vec4(in_pos1, 1.0));
+ vec4 out_pos0 = drw_view.winmat * (drw_view.viewmat * vec4(in_pos0, 1.0));
+ vec4 out_pos1 = drw_view.winmat * (drw_view.viewmat * vec4(in_pos1, 1.0));
/* Final calculations required for Geometry Shader alternative.
* We need to calculate values for each vertex position to correctly determine the final output
@@ -130,28 +130,28 @@ void main()
float line_size = float(lineThickness) * sizePixel;
if (quad_vertex_id == 0) {
- view_clipping_distances(out_pos0);
+ view_clipping_distances(out_pos0.xyz);
interp.color = finalColor_geom[0];
t = edge_dir * (line_size * (is_persp ? out_pos0.w : 1.0));
gl_Position = out_pos0 + vec4(t, 0.0, 0.0);
}
else if (quad_vertex_id == 1 || quad_vertex_id == 3) {
- view_clipping_distances(out_pos0);
+ view_clipping_distances(out_pos0.xyz);
interp.color = finalColor_geom[0];
t = edge_dir * (line_size * (is_persp ? out_pos0.w : 1.0));
gl_Position = out_pos0 - vec4(t, 0.0, 0.0);
}
else if (quad_vertex_id == 2 || quad_vertex_id == 5) {
- view_clipping_distances(out_pos1);
+ view_clipping_distances(out_pos1.xyz);
interp.color = finalColor_geom[1];
t = edge_dir * (line_size * (is_persp ? out_pos1.w : 1.0));
gl_Position = out_pos1 + vec4(t, 0.0, 0.0);
}
else if (quad_vertex_id == 4) {
- view_clipping_distances(out_pos1);
+ view_clipping_distances(out_pos1.xyz);
interp.color = finalColor_geom[1];
t = edge_dir * (line_size * (is_persp ? out_pos1.w : 1.0));
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
index 7d8fb0c2cb8..851e0884354 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
@@ -34,20 +34,7 @@ void main()
float unused_strength;
vec2 unused_uv;
- gl_Position = gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- vec4(sizeViewport, sizeViewportInv),
+ gl_Position = gpencil_vertex(vec4(sizeViewport, sizeViewportInv),
world_pos,
unused_N,
unused_color,
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
index e706e8f9033..e7b7cafd898 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
@@ -6,5 +6,5 @@ void main()
{
vec3 world_pos = pointcloud_get_pos();
gl_Position = point_world_to_ndc(world_pos);
- finalColor = attribute_value;
+ finalColor = pointcloud_get_customdata_vec4(attribute_tx);
}
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 026a1f52ac1..07e2a42b808 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -205,7 +205,7 @@ static void select_cache_populate(void *vedata, Object *ob)
struct Mesh *me = ob->data;
if (e_data.context.select_mode & SCE_SELECT_FACE) {
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
else if (ob->dt >= OB_SOLID) {
#ifdef USE_CAGE_OCCLUSION
@@ -213,17 +213,17 @@ static void select_cache_populate(void *vedata, Object *ob)
#else
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me);
#endif
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->object_to_world);
}
if (e_data.context.select_mode & SCE_SELECT_VERTEX) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat);
+ DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->object_to_world);
}
return;
}
@@ -231,7 +231,7 @@ static void select_cache_populate(void *vedata, Object *ob)
float min[3], max[3];
select_id_object_min_max(ob, min, max);
- if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) {
+ if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->object_to_world, min, max)) {
if (sel_data == NULL) {
sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure(
&ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL);
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index fecdad5802c..15a16539a26 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -27,6 +27,7 @@
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
+#include "DNA_pointcloud_types.h"
#include "ED_paint.h"
@@ -266,7 +267,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool is_active = (ob == draw_ctx->obact);
- const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ const bool is_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d) &&
!DRW_state_is_image_render();
const bool is_render = DRW_state_is_image_render() && (draw_ctx->v3d == NULL);
const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE);
@@ -418,7 +419,7 @@ void workbench_cache_populate(void *ved, Object *ob)
return;
}
- if (ELEM(ob->type, OB_MESH, OB_POINTCLOUD)) {
+ if (ob->type == OB_MESH) {
bool use_sculpt_pbvh, use_texpaint_mode, draw_shadow, has_transp_mat = false;
eV3DShadingColorType color_type = workbench_color_type_get(
wpd, ob, &use_sculpt_pbvh, &use_texpaint_mode, &draw_shadow);
@@ -442,6 +443,12 @@ void workbench_cache_populate(void *ved, Object *ob)
DRWShadingGroup *grp = workbench_material_hair_setup(wpd, ob, CURVES_MATERIAL_NR, color_type);
DRW_shgroup_curves_create_sub(ob, grp, NULL);
}
+ else if (ob->type == OB_POINTCLOUD) {
+ int color_type = workbench_color_type_get(wpd, ob, NULL, NULL, NULL);
+ DRWShadingGroup *grp = workbench_material_ptcloud_setup(
+ wpd, ob, POINTCLOUD_MATERIAL_NR, color_type);
+ DRW_shgroup_pointcloud_create_sub(ob, grp, NULL);
+ }
else if (ob->type == OB_VOLUME) {
if (wpd->shading.type != OB_WIRE) {
int color_type = workbench_color_type_get(wpd, ob, NULL, NULL, NULL);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 492bce1e571..4aedaf443b9 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -511,6 +511,11 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
#define workbench_image_hair_setup(wpd, ob, mat_nr, ima, iuser, interp) \
workbench_image_setup_ex(wpd, ob, mat_nr, ima, iuser, interp, WORKBENCH_DATATYPE_HAIR)
+#define workbench_material_ptcloud_setup(wpd, ob, mat_nr, color_type) \
+ workbench_material_setup_ex(wpd, ob, mat_nr, color_type, WORKBENCH_DATATYPE_POINTCLOUD, 0)
+#define workbench_image_ptcloud_setup(wpd, ob, mat_nr, ima, iuser, interp) \
+ workbench_image_setup_ex(wpd, ob, mat_nr, ima, iuser, interp, WORKBENCH_DATATYPE_POINTCLOUD)
+
/* workbench_data.c */
void workbench_private_data_alloc(WORKBENCH_StorageList *stl);
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c
index 0b34e849049..eb4d546648a 100644
--- a/source/blender/draw/engines/workbench/workbench_shadow.c
+++ b/source/blender/draw/engines/workbench/workbench_shadow.c
@@ -172,7 +172,7 @@ static const BoundBox *workbench_shadow_object_shadow_bbox_get(WORKBENCH_Private
{
if (oed->shadow_bbox_dirty || wpd->shadow_changed) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->obmat);
+ mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->object_to_world);
/* Get AABB in shadow space. */
INIT_MINMAX(oed->shadow_min, oed->shadow_max);
diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c
index ce7773e7439..7c6df93f5a3 100644
--- a/source/blender/draw/engines/workbench/workbench_volume.c
+++ b/source/blender/draw/engines/workbench/workbench_volume.c
@@ -237,7 +237,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Combined texture to object, and object to world transform. */
float texture_to_world[4][4];
- mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object);
+ mul_m4_m4m4(texture_to_world, ob->object_to_world, grid->texture_to_object);
if (use_slice) {
float invviewmat[4][4];
@@ -291,7 +291,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata,
/* Compute density scale. */
const float density_scale = volume->display.density *
- BKE_volume_density_scale(volume, ob->obmat);
+ BKE_volume_density_scale(volume, ob->object_to_world);
DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture);
/* TODO: implement shadow texture, see manta_smoke_calc_transparency. */
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 8c6a51442e1..00ac2563c43 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -899,8 +899,6 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_get(ob);
- case OB_POINTCLOUD:
- return DRW_cache_pointcloud_surface_get(ob);
default:
return NULL;
}
@@ -959,8 +957,6 @@ GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
switch (ob->type) {
case OB_MESH:
return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
- case OB_POINTCLOUD:
- return DRW_cache_pointcloud_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
default:
return NULL;
}
@@ -3006,24 +3002,6 @@ GPUBatch *DRW_cache_lattice_vert_overlay_get(Object *ob)
/** \name PointCloud
* \{ */
-GPUBatch *DRW_cache_pointcloud_get_dots(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_dots(object);
-}
-
-GPUBatch *DRW_cache_pointcloud_surface_get(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_surface(object);
-}
-
-GPUBatch *DRW_cache_pointcloud_surface_viewer_attribute_get(Object *object)
-{
- BLI_assert(object->type == OB_POINTCLOUD);
- return DRW_pointcloud_batch_cache_get_surface_viewer_attribute(object);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -3308,6 +3286,9 @@ void drw_batch_cache_generate_requested(Object *ob)
case OB_CURVES:
DRW_curves_batch_cache_create_requested(ob);
break;
+ case OB_POINTCLOUD:
+ DRW_pointcloud_batch_cache_create_requested(ob);
+ break;
/* TODO: all cases. */
default:
break;
@@ -3358,7 +3339,9 @@ void DRW_batch_cache_free_old(Object *ob, int ctime)
case OB_CURVES:
DRW_curves_batch_cache_free_old((Curves *)ob->data, ctime);
break;
- /* TODO: all cases. */
+ case OB_POINTCLOUD:
+ DRW_pointcloud_batch_cache_free_old((PointCloud *)ob->data, ctime);
+ break;
default:
break;
}
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 058f28f094d..772cf3b12a5 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -13,6 +13,7 @@ extern "C" {
struct GPUBatch;
struct GPUMaterial;
+struct GPUVertBuf;
struct ModifierData;
struct Object;
struct PTCacheEdit;
@@ -224,12 +225,6 @@ struct GPUBatch **DRW_cache_curves_surface_shaded_get(struct Object *ob,
struct GPUBatch *DRW_cache_curves_face_wireframe_get(struct Object *ob);
struct GPUBatch *DRW_cache_curves_edge_detection_get(struct Object *ob, bool *r_is_manifold);
-/* PointCloud */
-
-struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
-struct GPUBatch *DRW_cache_pointcloud_surface_get(struct Object *obj);
-struct GPUBatch *DRW_cache_pointcloud_surface_viewer_attribute_get(struct Object *obj);
-
/* Volume */
typedef struct DRWVolumeGrid {
@@ -257,14 +252,17 @@ struct GPUBatch *DRW_cache_volume_selection_surface_get(struct Object *ob);
/* GPencil */
-struct GPUBatch *DRW_cache_gpencil_strokes_get(struct Object *ob, int cfra);
-struct GPUBatch *DRW_cache_gpencil_fills_get(struct Object *ob, int cfra);
+struct GPUBatch *DRW_cache_gpencil_get(struct Object *ob, int cfra);
+struct GPUVertBuf *DRW_cache_gpencil_position_buffer_get(struct Object *ob, int cfra);
+struct GPUVertBuf *DRW_cache_gpencil_color_buffer_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_lines_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_points_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_curve_handles_get(struct Object *ob, int cfra);
struct GPUBatch *DRW_cache_gpencil_edit_curve_points_get(struct Object *ob, int cfra);
-struct GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(struct Object *ob);
-struct GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(struct Object *ob);
+struct GPUBatch *DRW_cache_gpencil_sbuffer_get(struct Object *ob, bool show_fill);
+struct GPUVertBuf *DRW_cache_gpencil_sbuffer_position_buffer_get(struct Object *ob,
+ bool show_fill);
+struct GPUVertBuf *DRW_cache_gpencil_sbuffer_color_buffer_get(struct Object *ob, bool show_fill);
int DRW_gpencil_material_count_get(struct bGPdata *gpd);
struct GPUBatch *DRW_cache_gpencil_face_wireframe_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index c6e8539121f..5aa2203ca68 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -80,6 +80,7 @@ void DRW_batch_cache_free_old(struct Object *ob, int ctime);
*/
void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
void DRW_curves_batch_cache_free_old(struct Curves *curves, int ctime);
+void DRW_pointcloud_batch_cache_free_old(struct PointCloud *pointcloud, int ctime);
/** \} */
@@ -131,7 +132,7 @@ int DRW_curves_material_count_get(struct Curves *curves);
* \return A pointer to location where the texture will be
* stored, which will be filled by #DRW_shgroup_curves_create_sub.
*/
-struct GPUTexture **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
+struct GPUVertBuf **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
const char *name,
bool *r_is_point_domain);
@@ -147,12 +148,11 @@ void DRW_curves_batch_cache_create_requested(struct Object *ob);
int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
+struct GPUVertBuf **DRW_pointcloud_evaluated_attribute(struct PointCloud *pointcloud,
+ const char *name);
struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
-struct GPUBatch *DRW_pointcloud_batch_cache_get_surface(struct Object *ob);
-struct GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(struct Object *ob);
-struct GPUBatch **DRW_cache_pointcloud_surface_shaded_get(struct Object *ob,
- struct GPUMaterial **gpumat_array,
- uint gpumat_array_len);
+
+void DRW_pointcloud_batch_cache_create_requested(struct Object *ob);
/** \} */
diff --git a/source/blender/draw/intern/draw_cache_impl_curves.cc b/source/blender/draw/intern/draw_cache_impl_curves.cc
index 85dd9ca8695..c36b90ec32e 100644
--- a/source/blender/draw/intern/draw_cache_impl_curves.cc
+++ b/source/blender/draw/intern/draw_cache_impl_curves.cc
@@ -88,13 +88,11 @@ static void curves_discard_attributes(CurvesEvalCache &curves_cache)
{
for (const int i : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_attributes_buf[i]);
- DRW_TEXTURE_FREE_SAFE(curves_cache.proc_attributes_tex[i]);
}
for (const int i : IndexRange(MAX_HAIR_SUBDIV)) {
for (const int j : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.final[i].attributes_buf[j]);
- DRW_TEXTURE_FREE_SAFE(curves_cache.final[i].attributes_tex[j]);
}
drw_attributes_clear(&curves_cache.final[i].attr_used);
@@ -107,17 +105,12 @@ static void curves_batch_cache_clear_data(CurvesEvalCache &curves_cache)
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_point_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_length_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.data_edit_points);
- DRW_TEXTURE_FREE_SAFE(curves_cache.point_tex);
- DRW_TEXTURE_FREE_SAFE(curves_cache.length_tex);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_strand_buf);
GPU_VERTBUF_DISCARD_SAFE(curves_cache.proc_strand_seg_buf);
- DRW_TEXTURE_FREE_SAFE(curves_cache.strand_tex);
- DRW_TEXTURE_FREE_SAFE(curves_cache.strand_seg_tex);
for (const int i : IndexRange(MAX_HAIR_SUBDIV)) {
GPU_VERTBUF_DISCARD_SAFE(curves_cache.final[i].proc_buf);
- DRW_TEXTURE_FREE_SAFE(curves_cache.final[i].proc_tex);
for (const int j : IndexRange(MAX_THICKRES)) {
GPU_BATCH_DISCARD_SAFE(curves_cache.final[i].proc_hairs[j]);
}
@@ -286,21 +279,6 @@ static void curves_batch_cache_ensure_procedural_pos(const Curves &curves,
cache.strands_len};
curves_batch_cache_fill_segments_proc_pos(curves, posTime_data, hairLength_data);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.proc_point_buf);
- cache.point_tex = GPU_texture_create_from_vertbuf("hair_point", cache.proc_point_buf);
- }
-
- if (gpu_material && cache.proc_length_buf != nullptr && cache.length_tex) {
- ListBase gpu_attrs = GPU_material_attributes(gpu_material);
- LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
- if (attr->type == CD_HAIRLENGTH) {
- GPU_vertbuf_use(cache.proc_length_buf);
- cache.length_tex = GPU_texture_create_from_vertbuf("hair_length", cache.proc_length_buf);
- break;
- }
- }
}
}
@@ -363,12 +341,6 @@ static void curves_batch_cache_ensure_procedural_final_attr(CurvesEvalCache &cac
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(final_cache.attributes_buf[index],
final_cache.strands_res * cache.strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(final_cache.attributes_buf[index]);
-
- final_cache.attributes_tex[index] = GPU_texture_create_from_vertbuf(
- name, final_cache.attributes_buf[index]);
}
static void curves_batch_ensure_attribute(const Curves &curves,
@@ -379,7 +351,6 @@ static void curves_batch_ensure_attribute(const Curves &curves,
{
using namespace blender;
GPU_VERTBUF_DISCARD_SAFE(cache.proc_attributes_buf[index]);
- DRW_TEXTURE_FREE_SAFE(cache.proc_attributes_tex[index]);
char sampler_name[32];
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
@@ -414,13 +385,9 @@ static void curves_batch_ensure_attribute(const Curves &curves,
attribute.materialize(vbo_span);
- GPU_vertbuf_use(attr_vbo);
- cache.proc_attributes_tex[index] = GPU_texture_create_from_vertbuf(sampler_name, attr_vbo);
-
/* Existing final data may have been for a different attribute (with a different name or domain),
* free the data. */
GPU_VERTBUF_DISCARD_SAFE(cache.final[subdiv].attributes_buf[index]);
- DRW_TEXTURE_FREE_SAFE(cache.final[subdiv].attributes_tex[index]);
/* Ensure final data for points. */
if (request.domain == ATTR_DOMAIN_POINT) {
@@ -466,19 +433,11 @@ static void curves_batch_cache_ensure_procedural_strand_data(Curves &curves,
GPU_vertbuf_attr_get_raw_data(cache.proc_strand_seg_buf, seg_id, &seg_step);
curves_batch_cache_fill_strands_data(curves, data_step, seg_step);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.proc_strand_buf);
- cache.strand_tex = GPU_texture_create_from_vertbuf("curves_strand", cache.proc_strand_buf);
-
- GPU_vertbuf_use(cache.proc_strand_seg_buf);
- cache.strand_seg_tex = GPU_texture_create_from_vertbuf("curves_strand_seg",
- cache.proc_strand_seg_buf);
}
static void curves_batch_cache_ensure_procedural_final_points(CurvesEvalCache &cache, int subdiv)
{
- /* Same format as point_tex. */
+ /* Same format as proc_point_buf. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
@@ -489,12 +448,6 @@ static void curves_batch_cache_ensure_procedural_final_points(CurvesEvalCache &c
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache.final[subdiv].proc_buf,
cache.final[subdiv].strands_res * cache.strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache.final[subdiv].proc_buf);
-
- cache.final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("hair_proc",
- cache.final[subdiv].proc_buf);
}
static void curves_batch_cache_fill_segments_indices(const Curves &curves,
@@ -583,7 +536,6 @@ static bool curves_ensure_attributes(const Curves &curves,
/* Some new attributes have been added, free all and start over. */
for (const int i : IndexRange(GPU_MAX_ATTR)) {
GPU_VERTBUF_DISCARD_SAFE(cache.curves_cache.proc_attributes_buf[i]);
- DRW_TEXTURE_FREE_SAFE(cache.curves_cache.proc_attributes_tex[i]);
}
drw_attributes_merge(&final_cache.attr_used, &attrs_needed, cache.render_mutex);
}
@@ -631,7 +583,7 @@ bool curves_ensure_procedural_data(Curves *curves,
}
/* Refreshed if active layer or custom data changes. */
- if ((*r_hair_cache)->strand_tex == nullptr) {
+ if ((*r_hair_cache)->proc_strand_buf == nullptr) {
curves_batch_cache_ensure_procedural_strand_data(*curves, cache.curves_cache);
}
@@ -689,7 +641,7 @@ static void request_attribute(Curves &curves, const char *name)
drw_attributes_merge(&final_cache.attr_used, &attributes, cache.render_mutex);
}
-GPUTexture **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
+GPUVertBuf **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
const char *name,
bool *r_is_point_domain)
{
@@ -715,10 +667,10 @@ GPUTexture **DRW_curves_texture_for_evaluated_attribute(Curves *curves,
switch (final_cache.attr_used.requests[request_i].domain) {
case ATTR_DOMAIN_POINT:
*r_is_point_domain = true;
- return &final_cache.attributes_tex[request_i];
+ return &final_cache.attributes_buf[request_i];
case ATTR_DOMAIN_CURVE:
*r_is_point_domain = false;
- return &cache.curves_cache.proc_attributes_tex[request_i];
+ return &cache.curves_cache.proc_attributes_buf[request_i];
default:
BLI_assert_unreachable();
return nullptr;
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
index 7a43c7ee2e6..3d6d2631186 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.c
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc
@@ -23,12 +23,14 @@
#include "DEG_depsgraph_query.h"
#include "BLI_hash.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_polyfill_2d.h"
#include "draw_cache.h"
#include "draw_cache_impl.h"
#include "../engines/gpencil/gpencil_defines.h"
+#include "../engines/gpencil/gpencil_shader_shared.h"
#define BEZIER_HANDLE (1 << 3)
#define COLOR_SHIFT 5
@@ -41,11 +43,13 @@ typedef struct GpencilBatchCache {
/** Instancing Data */
GPUVertBuf *vbo;
GPUVertBuf *vbo_col;
- /** Fill Topology */
+ /** Indices in material order, then stroke order with fill first.
+ * Strokes can be individually rendered using `gps->runtime.stroke_start` and
+ * `gps->runtime.fill_start`. */
GPUIndexBuf *ibo;
- /** Instancing Batches */
- GPUBatch *stroke_batch;
- GPUBatch *fill_batch;
+ /** Batches */
+ GPUBatch *geom_batch;
+ /** Stroke lines only */
GPUBatch *lines_batch;
/** Edit Mode */
@@ -97,7 +101,8 @@ static GpencilBatchCache *gpencil_batch_cache_init(Object *ob, int cfra)
GpencilBatchCache *cache = gpd->runtime.gpencil_cache;
if (!cache) {
- cache = gpd->runtime.gpencil_cache = MEM_callocN(sizeof(*cache), __func__);
+ cache = gpd->runtime.gpencil_cache = (GpencilBatchCache *)MEM_callocN(sizeof(*cache),
+ __func__);
}
else {
memset(cache, 0, sizeof(*cache));
@@ -116,8 +121,7 @@ static void gpencil_batch_cache_clear(GpencilBatchCache *cache)
}
GPU_BATCH_DISCARD_SAFE(cache->lines_batch);
- GPU_BATCH_DISCARD_SAFE(cache->fill_batch);
- GPU_BATCH_DISCARD_SAFE(cache->stroke_batch);
+ GPU_BATCH_DISCARD_SAFE(cache->geom_batch);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo);
GPU_VERTBUF_DISCARD_SAFE(cache->vbo_col);
GPU_INDEXBUF_DISCARD_SAFE(cache->ibo);
@@ -172,9 +176,10 @@ void DRW_gpencil_batch_cache_free(bGPdata *gpd)
/* MUST match the format below. */
typedef struct gpStrokeVert {
- int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** Position and thickness packed in the same attribute. */
float pos[3], thickness;
+ /** Material Index, Stroke Index, Point Index, Packed aspect + hardness + rotation. */
+ int32_t mat, stroke_id, point_id, packed_asp_hard_rot;
/** UV and strength packed in the same attribute. */
float uv_fill[2], u_stroke, strength;
} gpStrokeVert;
@@ -183,12 +188,9 @@ static GPUVertFormat *gpencil_stroke_format(void)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "ma", GPU_COMP_I32, 4, GPU_FETCH_INT);
GPU_vertformat_attr_add(&format, "uv", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- /* IMPORTANT: This means having only 4 attributes
- * to fit into GPU module limit of 16 attributes. */
- GPU_vertformat_multiload_enable(&format, 4);
}
return &format;
}
@@ -238,9 +240,6 @@ static GPUVertFormat *gpencil_color_format(void)
if (format.attr_len == 0) {
GPU_vertformat_attr_add(&format, "col", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "fcol", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- /* IMPORTANT: This means having only 4 attributes
- * to fit into GPU module limit of 16 attributes. */
- GPU_vertformat_multiload_enable(&format, 4);
}
return &format;
}
@@ -295,7 +294,8 @@ BLI_INLINE int32_t pack_rotation_aspect_hardness(float rot, float asp, float har
return packed;
}
-static void gpencil_buffer_add_point(gpStrokeVert *verts,
+static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo,
+ gpStrokeVert *verts,
gpColorVert *cols,
const bGPDstroke *gps,
const bGPDspoint *pt,
@@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->strength = (round_cap0) ? pt->strength : -pt->strength;
vert->u_stroke = pt->uv_fac;
- vert->stroke_id = gps->runtime.stroke_start;
+ vert->stroke_id = gps->runtime.vertex_start;
vert->point_id = v;
vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f);
/* Tag endpoint material to -1 so they get discarded by vertex shader. */
@@ -329,27 +329,36 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->packed_asp_hard_rot = pack_rotation_aspect_hardness(
pt->uv_rot, aspect_ratio, gps->hardeness);
+
+ if (!is_endpoint) {
+ /* Issue a Quad per point. */
+ /* The attribute loading uses a different shader and will undo this bit packing. */
+ int v_mat = (v << GP_VERTEX_ID_SHIFT) | GP_IS_STROKE_VERTEX_BIT;
+ GPU_indexbuf_add_tri_verts(ibo, v_mat + 0, v_mat + 1, v_mat + 2);
+ GPU_indexbuf_add_tri_verts(ibo, v_mat + 2, v_mat + 1, v_mat + 3);
+ }
}
-static void gpencil_buffer_add_stroke(gpStrokeVert *verts,
+static void gpencil_buffer_add_stroke(GPUIndexBufBuilder *ibo,
+ gpStrokeVert *verts,
gpColorVert *cols,
const bGPDstroke *gps)
{
const bGPDspoint *pts = gps->points;
int pts_len = gps->totpoints;
bool is_cyclic = gpencil_stroke_is_cyclic(gps);
- int v = gps->runtime.stroke_start;
+ int v = gps->runtime.vertex_start;
/* First point for adjacency (not drawn). */
int adj_idx = (is_cyclic) ? (pts_len - 1) : min_ii(pts_len - 1, 1);
- gpencil_buffer_add_point(verts, cols, gps, &pts[adj_idx], v++, true);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[adj_idx], v++, true);
for (int i = 0; i < pts_len; i++) {
- gpencil_buffer_add_point(verts, cols, gps, &pts[i], v++, false);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[i], v++, false);
}
/* Draw line to first point to complete the loop for cyclic strokes. */
if (is_cyclic) {
- gpencil_buffer_add_point(verts, cols, gps, &pts[0], v, false);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[0], v, false);
/* UV factor needs to be adjusted for the last point to not be equal to the UV factor of the
* first point. It should be the factor of the last point plus the distance from the last point
* to the first.
@@ -360,16 +369,20 @@ static void gpencil_buffer_add_stroke(gpStrokeVert *verts,
}
/* Last adjacency point (not drawn). */
adj_idx = (is_cyclic) ? 1 : max_ii(0, pts_len - 2);
- gpencil_buffer_add_point(verts, cols, gps, &pts[adj_idx], v++, true);
+ gpencil_buffer_add_point(ibo, verts, cols, gps, &pts[adj_idx], v++, true);
}
static void gpencil_buffer_add_fill(GPUIndexBufBuilder *ibo, const bGPDstroke *gps)
{
int tri_len = gps->tot_triangles;
- int v = gps->runtime.stroke_start;
+ int v = gps->runtime.vertex_start + 1;
for (int i = 0; i < tri_len; i++) {
uint *tri = gps->triangles[i].verts;
- GPU_indexbuf_add_tri_verts(ibo, v + tri[0], v + tri[1], v + tri[2]);
+ /* The attribute loading uses a different shader and will undo this bit packing. */
+ GPU_indexbuf_add_tri_verts(ibo,
+ (v + tri[0]) << GP_VERTEX_ID_SHIFT,
+ (v + tri[1]) << GP_VERTEX_ID_SHIFT,
+ (v + tri[2]) << GP_VERTEX_ID_SHIFT);
}
}
@@ -379,10 +392,10 @@ static void gpencil_stroke_iter_cb(bGPDlayer *UNUSED(gpl),
void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
- gpencil_buffer_add_stroke(iter->verts, iter->cols, gps);
if (gps->tot_triangles > 0) {
gpencil_buffer_add_fill(&iter->ibo, gps);
}
+ gpencil_buffer_add_stroke(&iter->ibo, iter->verts, iter->cols, gps);
}
static void gpencil_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
@@ -391,12 +404,15 @@ static void gpencil_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
-
- /* Store first index offset */
- gps->runtime.stroke_start = iter->vert_len;
+ int stroke_vert_len = gps->totpoints + gpencil_stroke_is_cyclic(gps);
+ gps->runtime.vertex_start = iter->vert_len;
+ /* Add additional padding at the start and end. */
+ iter->vert_len += 1 + stroke_vert_len + 1;
+ /* Store first index offset. */
gps->runtime.fill_start = iter->tri_len;
- iter->vert_len += gps->totpoints + 2 + gpencil_stroke_is_cyclic(gps);
iter->tri_len += gps->tot_triangles;
+ gps->runtime.stroke_start = iter->tri_len;
+ iter->tri_len += stroke_vert_len * 2;
}
static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfra)
@@ -406,7 +422,7 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
if (cache->vbo == NULL) {
/* Should be discarded together. */
BLI_assert(cache->vbo == NULL && cache->ibo == NULL);
- BLI_assert(cache->fill_batch == NULL && cache->stroke_batch == NULL);
+ BLI_assert(cache->geom_batch == NULL);
/* TODO/PERF: Could be changed to only do it if needed.
* For now it's simpler to assume we always need it
* since multiple viewport could or could not need it.
@@ -415,29 +431,29 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
bool do_onion = true;
/* First count how many vertices and triangles are needed for the whole object. */
- gpIterData iter = {
- .gpd = gpd,
- .verts = NULL,
- .ibo = {0},
- .vert_len = 1, /* Start at 1 for the gl_InstanceID trick to work (see vert shader). */
- .tri_len = 0,
- .curve_len = 0,
- };
+ gpIterData iter = {};
+ iter.gpd = gpd;
+ iter.verts = NULL;
+ iter.ibo = {0};
+ iter.vert_len = 0;
+ iter.tri_len = 0;
+ iter.curve_len = 0;
BKE_gpencil_visible_stroke_advanced_iter(
NULL, ob, NULL, gpencil_object_verts_count_cb, &iter, do_onion, cfra);
+ GPUUsageType vbo_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
/* Create VBOs. */
GPUVertFormat *format = gpencil_stroke_format();
GPUVertFormat *format_col = gpencil_color_format();
- cache->vbo = GPU_vertbuf_create_with_format(format);
- cache->vbo_col = GPU_vertbuf_create_with_format(format_col);
+ cache->vbo = GPU_vertbuf_create_with_format_ex(format, vbo_flag);
+ cache->vbo_col = GPU_vertbuf_create_with_format_ex(format_col, vbo_flag);
/* Add extra space at the end of the buffer because of quad load. */
GPU_vertbuf_data_alloc(cache->vbo, iter.vert_len + 2);
GPU_vertbuf_data_alloc(cache->vbo_col, iter.vert_len + 2);
iter.verts = (gpStrokeVert *)GPU_vertbuf_get_data(cache->vbo);
iter.cols = (gpColorVert *)GPU_vertbuf_get_data(cache->vbo_col);
/* Create IBO. */
- GPU_indexbuf_init(&iter.ibo, GPU_PRIM_TRIS, iter.tri_len, iter.vert_len);
+ GPU_indexbuf_init(&iter.ibo, GPU_PRIM_TRIS, iter.tri_len, 0xFFFFFFFFu);
/* Fill buffers with data. */
BKE_gpencil_visible_stroke_advanced_iter(
@@ -452,33 +468,39 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
/* Finish the IBO. */
cache->ibo = GPU_indexbuf_build(&iter.ibo);
-
/* Create the batches */
- cache->fill_batch = GPU_batch_create(GPU_PRIM_TRIS, cache->vbo, cache->ibo);
- GPU_batch_vertbuf_add(cache->fill_batch, cache->vbo_col);
- cache->stroke_batch = GPU_batch_create(GPU_PRIM_TRI_STRIP, gpencil_dummy_buffer_get(), NULL);
- GPU_batch_instbuf_add_ex(cache->stroke_batch, cache->vbo, 0);
- GPU_batch_instbuf_add_ex(cache->stroke_batch, cache->vbo_col, 0);
+ cache->geom_batch = GPU_batch_create(GPU_PRIM_TRIS, cache->vbo, cache->ibo);
+ /* Allow creation of buffer texture. */
+ GPU_vertbuf_use(cache->vbo);
+ GPU_vertbuf_use(cache->vbo_col);
gpd->flag &= ~GP_DATA_CACHE_IS_DIRTY;
cache->is_dirty = false;
}
}
-GPUBatch *DRW_cache_gpencil_strokes_get(Object *ob, int cfra)
+GPUBatch *DRW_cache_gpencil_get(Object *ob, int cfra)
+{
+ GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
+ gpencil_batches_ensure(ob, cache, cfra);
+
+ return cache->geom_batch;
+}
+
+GPUVertBuf *DRW_cache_gpencil_position_buffer_get(Object *ob, int cfra)
{
GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
gpencil_batches_ensure(ob, cache, cfra);
- return cache->stroke_batch;
+ return cache->vbo;
}
-GPUBatch *DRW_cache_gpencil_fills_get(Object *ob, int cfra)
+GPUVertBuf *DRW_cache_gpencil_color_buffer_get(Object *ob, int cfra)
{
GpencilBatchCache *cache = gpencil_batch_cache_get(ob, cfra);
gpencil_batches_ensure(ob, cache, cfra);
- return cache->fill_batch;
+ return cache->vbo_col;
}
static void gpencil_lines_indices_cb(bGPDlayer *UNUSED(gpl),
@@ -489,7 +511,7 @@ static void gpencil_lines_indices_cb(bGPDlayer *UNUSED(gpl),
gpIterData *iter = (gpIterData *)thunk;
int pts_len = gps->totpoints + gpencil_stroke_is_cyclic(gps);
- int start = gps->runtime.stroke_start + 1;
+ int start = gps->runtime.vertex_start + 1;
int end = start + pts_len;
for (int i = start; i < end; i++) {
GPU_indexbuf_add_generic_vert(&iter->ibo, i);
@@ -508,10 +530,9 @@ GPUBatch *DRW_cache_gpencil_face_wireframe_get(Object *ob)
if (cache->lines_batch == NULL) {
GPUVertBuf *vbo = cache->vbo;
- gpIterData iter = {
- .gpd = ob->data,
- .ibo = {0},
- };
+ gpIterData iter = {};
+ iter.gpd = (bGPdata *)ob->data;
+ iter.ibo = {0};
uint vert_len = GPU_vertbuf_get_vertex_len(vbo);
GPU_indexbuf_init_ex(&iter.ibo, GPU_PRIM_LINE_STRIP, vert_len, vert_len);
@@ -540,7 +561,7 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
Brush *brush = gpd->runtime.sbuffer_brush;
/* Convert the sbuffer to a bGPDstroke. */
if (gpd->runtime.sbuffer_gps == NULL) {
- bGPDstroke *gps = MEM_callocN(sizeof(*gps), "bGPDstroke sbuffer");
+ bGPDstroke *gps = (bGPDstroke *)MEM_callocN(sizeof(*gps), "bGPDstroke sbuffer");
gps->totpoints = gpd->runtime.sbuffer_used;
gps->mat_nr = max_ii(0, gpd->runtime.matid - 1);
gps->flag = gpd->runtime.sbuffer_sflag;
@@ -553,7 +574,9 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
gps->tot_triangles = max_ii(0, gpd->runtime.sbuffer_used - 2);
gps->caps[0] = gps->caps[1] = GP_STROKE_CAP_ROUND;
- gps->runtime.stroke_start = 1; /* Add one for the adjacency index. */
+ gps->runtime.vertex_start = 0;
+ gps->runtime.fill_start = 0;
+ gps->runtime.stroke_start = 0;
copy_v4_v4(gps->vert_color_fill, gpd->runtime.vert_color_fill);
/* Caps. */
gps->caps[0] = gps->caps[1] = (short)brush->gpencil_settings->caps_type;
@@ -563,17 +586,17 @@ bGPDstroke *DRW_cache_gpencil_sbuffer_stroke_data_get(Object *ob)
return gpd->runtime.sbuffer_gps;
}
-static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_fill)
+static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_fill)
{
- tGPspoint *tpoints = gpd->runtime.sbuffer;
+ tGPspoint *tpoints = (tGPspoint *)gpd->runtime.sbuffer;
bGPDstroke *gps = gpd->runtime.sbuffer_gps;
int vert_len = gpd->runtime.sbuffer_used;
/* DRW_cache_gpencil_sbuffer_stroke_data_get need to have been called previously. */
BLI_assert(gps != NULL);
- if (do_stroke && (gpd->runtime.sbuffer_stroke_batch == NULL)) {
- gps->points = MEM_mallocN(vert_len * sizeof(*gps->points), __func__);
+ if (gpd->runtime.sbuffer_batch == NULL) {
+ gps->points = (bGPDspoint *)MEM_mallocN(vert_len * sizeof(*gps->points), __func__);
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
@@ -596,36 +619,25 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_
/* Calc uv data along the stroke. */
BKE_gpencil_stroke_uv_update(gps);
+ int tri_len = gps->tot_triangles + (gps->totpoints + gpencil_stroke_is_cyclic(gps)) * 2;
+ /* Create IBO. */
+ GPUIndexBufBuilder ibo_builder;
+ GPU_indexbuf_init(&ibo_builder, GPU_PRIM_TRIS, tri_len, 0xFFFFFFFFu);
/* Create VBO. */
+ GPUUsageType vbo_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
GPUVertFormat *format = gpencil_stroke_format();
GPUVertFormat *format_color = gpencil_color_format();
- GPUVertBuf *vbo = GPU_vertbuf_create_with_format(format);
- GPUVertBuf *vbo_col = GPU_vertbuf_create_with_format(format_color);
- /* Add extra space at the end (and start) of the buffer because of quad load and cyclic. */
+ GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(format, vbo_flag);
+ GPUVertBuf *vbo_col = GPU_vertbuf_create_with_format_ex(format_color, vbo_flag);
+ /* Add extra space at the start and end the buffer because of quad load and cyclic. */
GPU_vertbuf_data_alloc(vbo, 1 + vert_len + 1 + 2);
GPU_vertbuf_data_alloc(vbo_col, 1 + vert_len + 1 + 2);
gpStrokeVert *verts = (gpStrokeVert *)GPU_vertbuf_get_data(vbo);
gpColorVert *cols = (gpColorVert *)GPU_vertbuf_get_data(vbo_col);
- /* Fill buffers with data. */
- gpencil_buffer_add_stroke(verts, cols, gps);
-
- GPUBatch *batch = GPU_batch_create(GPU_PRIM_TRI_STRIP, gpencil_dummy_buffer_get(), NULL);
- GPU_batch_instbuf_add_ex(batch, vbo, true);
- GPU_batch_instbuf_add_ex(batch, vbo_col, true);
-
- gpd->runtime.sbuffer_stroke_batch = batch;
-
- MEM_freeN(gps->points);
- }
-
- if (do_fill && (gpd->runtime.sbuffer_fill_batch == NULL)) {
- /* Create IBO. */
- GPUIndexBufBuilder ibo_builder;
- GPU_indexbuf_init(&ibo_builder, GPU_PRIM_TRIS, gps->tot_triangles, vert_len);
-
- if (gps->tot_triangles > 0) {
- float(*tpoints2d)[2] = MEM_mallocN(sizeof(*tpoints2d) * vert_len, __func__);
+ /* Create fill indices. */
+ if (do_fill && gps->tot_triangles > 0) {
+ float(*tpoints2d)[2] = (float(*)[2])MEM_mallocN(sizeof(*tpoints2d) * vert_len, __func__);
/* Triangulate in 2D. */
for (int i = 0; i < vert_len; i++) {
copy_v2_v2(tpoints2d[i], tpoints[i].m_xy);
@@ -633,51 +645,72 @@ static void gpencil_sbuffer_stroke_ensure(bGPdata *gpd, bool do_stroke, bool do_
/* Compute directly inside the IBO data buffer. */
/* OPTI: This is a bottleneck if the stroke is very long. */
BLI_polyfill_calc(tpoints2d, (uint)vert_len, 0, (uint(*)[3])ibo_builder.data);
- /* Add stroke start offset. */
+ /* Add stroke start offset and shift. */
for (int i = 0; i < gps->tot_triangles * 3; i++) {
- ibo_builder.data[i] += gps->runtime.stroke_start;
+ ibo_builder.data[i] = (ibo_builder.data[i] + 1) << GP_VERTEX_ID_SHIFT;
}
/* HACK since we didn't use the builder API to avoid another malloc and copy,
* we need to set the number of indices manually. */
ibo_builder.index_len = gps->tot_triangles * 3;
+ ibo_builder.index_min = 0;
+ /* For this case, do not allow index compaction to avoid yet another preprocessing step. */
+ ibo_builder.index_max = 0xFFFFFFFFu - 1u;
+
+ gps->runtime.stroke_start = gps->tot_triangles;
MEM_freeN(tpoints2d);
}
- GPUIndexBuf *ibo = GPU_indexbuf_build(&ibo_builder);
- GPUVertBuf *vbo = gpd->runtime.sbuffer_stroke_batch->inst[0];
- GPUVertBuf *vbo_col = gpd->runtime.sbuffer_stroke_batch->inst[1];
+ /* Fill buffers with data. */
+ gpencil_buffer_add_stroke(&ibo_builder, verts, cols, gps);
- GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, ibo, GPU_BATCH_OWNS_INDEX);
- GPU_batch_vertbuf_add(batch, vbo_col);
+ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS,
+ gpencil_dummy_buffer_get(),
+ GPU_indexbuf_build(&ibo_builder),
+ GPU_BATCH_OWNS_INDEX);
- gpd->runtime.sbuffer_fill_batch = batch;
+ gpd->runtime.sbuffer_position_buf = vbo;
+ gpd->runtime.sbuffer_color_buf = vbo_col;
+ gpd->runtime.sbuffer_batch = batch;
+
+ MEM_freeN(gps->points);
}
}
-GPUBatch *DRW_cache_gpencil_sbuffer_stroke_get(Object *ob)
+GPUBatch *DRW_cache_gpencil_sbuffer_get(Object *ob, bool show_fill)
{
bGPdata *gpd = (bGPdata *)ob->data;
- gpencil_sbuffer_stroke_ensure(gpd, true, false);
+ /* Fill batch also need stroke batch to be created (vbo is shared). */
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
- return gpd->runtime.sbuffer_stroke_batch;
+ return gpd->runtime.sbuffer_batch;
}
-GPUBatch *DRW_cache_gpencil_sbuffer_fill_get(Object *ob)
+GPUVertBuf *DRW_cache_gpencil_sbuffer_position_buffer_get(Object *ob, bool show_fill)
{
bGPdata *gpd = (bGPdata *)ob->data;
/* Fill batch also need stroke batch to be created (vbo is shared). */
- gpencil_sbuffer_stroke_ensure(gpd, true, true);
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
- return gpd->runtime.sbuffer_fill_batch;
+ return gpd->runtime.sbuffer_position_buf;
+}
+
+GPUVertBuf *DRW_cache_gpencil_sbuffer_color_buffer_get(Object *ob, bool show_fill)
+{
+ bGPdata *gpd = (bGPdata *)ob->data;
+ /* Fill batch also need stroke batch to be created (vbo is shared). */
+ gpencil_sbuffer_stroke_ensure(gpd, show_fill);
+
+ return gpd->runtime.sbuffer_color_buf;
}
void DRW_cache_gpencil_sbuffer_clear(Object *ob)
{
bGPdata *gpd = (bGPdata *)ob->data;
MEM_SAFE_FREE(gpd->runtime.sbuffer_gps);
- GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_fill_batch);
- GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_stroke_batch);
+ GPU_BATCH_DISCARD_SAFE(gpd->runtime.sbuffer_batch);
+ GPU_VERTBUF_DISCARD_SAFE(gpd->runtime.sbuffer_position_buf);
+ GPU_VERTBUF_DISCARD_SAFE(gpd->runtime.sbuffer_color_buf);
}
/** \} */
@@ -728,7 +761,7 @@ static void gpencil_edit_stroke_iter_cb(bGPDlayer *gpl,
{
gpEditIterData *iter = (gpEditIterData *)thunk;
const int v_len = gps->totpoints;
- const int v = gps->runtime.stroke_start + 1;
+ const int v = gps->runtime.vertex_start + 1;
MDeformVert *dvert = ((iter->vgindex > -1) && gps->dvert) ? gps->dvert : NULL;
gpEditVert *vert_ptr = iter->verts + v;
@@ -743,9 +776,12 @@ static void gpencil_edit_stroke_iter_cb(bGPDlayer *gpl,
vert_ptr->weight = gpencil_point_edit_weight(dvert, i, iter->vgindex);
vert_ptr++;
}
- /* Draw line to first point to complete the loop for cyclic strokes. */
- vert_ptr->vflag = sflag | gpencil_point_edit_flag(layer_lock, &gps->points[0], 0, v_len);
- vert_ptr->weight = gpencil_point_edit_weight(dvert, 0, iter->vgindex);
+
+ if (gpencil_stroke_is_cyclic(gps)) {
+ /* Draw line to first point to complete the loop for cyclic strokes. */
+ vert_ptr->vflag = sflag | gpencil_point_edit_flag(layer_lock, &gps->points[0], 0, v_len);
+ vert_ptr->weight = gpencil_point_edit_weight(dvert, 0, iter->vgindex);
+ }
}
static void gpencil_edit_curve_stroke_count_cb(bGPDlayer *gpl,
@@ -876,14 +912,13 @@ static void gpencil_edit_batches_ensure(Object *ob, GpencilBatchCache *cache, in
/* Curve Handles and Points for Editing. */
if (cache->edit_curve_vbo == NULL) {
- gpIterData iterdata = {
- .gpd = gpd,
- .verts = NULL,
- .ibo = {0},
- .vert_len = 0,
- .tri_len = 0,
- .curve_len = 0,
- };
+ gpIterData iterdata = {};
+ iterdata.gpd = gpd;
+ iterdata.verts = NULL;
+ iterdata.ibo = {0};
+ iterdata.vert_len = 0;
+ iterdata.tri_len = 0;
+ iterdata.curve_len = 0;
/* Create VBO. */
GPUVertFormat *format = gpencil_edit_curve_format();
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index d3e071c14e7..031de3e4ef2 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -560,16 +560,7 @@ static bool mesh_batch_cache_valid(Object *object, Mesh *me)
return false;
}
- if (object->sculpt && object->sculpt->pbvh) {
- if (cache->pbvh_is_drawing != BKE_pbvh_is_drawing(object->sculpt->pbvh)) {
- return false;
- }
-
- if (BKE_pbvh_is_drawing(object->sculpt->pbvh) &&
- BKE_pbvh_draw_cache_invalid(object->sculpt->pbvh)) {
- return false;
- }
- }
+ /* Note: PBVH draw data should not be checked here. */
if (cache->is_editmode != (me->edit_mesh != nullptr)) {
return false;
@@ -1443,7 +1434,6 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
}
}
-
/* Verify that all surface batches have needed attribute layers.
*/
/* TODO(fclem): We could be a bit smarter here and only do it per
@@ -1486,7 +1476,8 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
mesh_cd_layers_type_clear(&cache->cd_needed);
- drw_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, me->runtime->render_mutex);
+ drw_attributes_merge(
+ &cache->attr_used_over_time, &cache->attr_needed, me->runtime->render_mutex);
drw_attributes_clear(&cache->attr_needed);
}
@@ -1898,7 +1889,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
true,
scene,
@@ -1915,7 +1906,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
false,
false,
scene,
@@ -1931,7 +1922,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
do_cage,
@@ -1952,7 +1943,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
is_editmode,
is_paint_mode,
is_mode_active,
- ob->obmat,
+ ob->object_to_world,
true,
false,
scene,
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 9c1784b1de2..8facea4333f 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -173,13 +173,9 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
/* TODO: more granular update tagging. */
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_point_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_length_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->point_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->length_tex);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_buf);
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_strand_seg_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_tex);
- DRW_TEXTURE_FREE_SAFE(hair_cache->strand_seg_tex);
for (int i = 0; i < MAX_MTFACE; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->proc_uv_buf[i]);
@@ -192,7 +188,6 @@ static void particle_batch_cache_clear_hair(ParticleHairCache *hair_cache)
for (int i = 0; i < MAX_HAIR_SUBDIV; i++) {
GPU_VERTBUF_DISCARD_SAFE(hair_cache->final[i].proc_buf);
- DRW_TEXTURE_FREE_SAFE(hair_cache->final[i].proc_tex);
for (int j = 0; j < MAX_THICKRES; j++) {
GPU_BATCH_DISCARD_SAFE(hair_cache->final[i].proc_hairs[j]);
}
@@ -810,7 +805,7 @@ static int particle_batch_cache_fill_strands_data(ParticleSystem *psys,
static void particle_batch_cache_ensure_procedural_final_points(ParticleHairCache *cache,
int subdiv)
{
- /* Same format as point_tex. */
+ /* Same format as proc_point_buf. */
GPUVertFormat format = {0};
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
@@ -823,12 +818,6 @@ static void particle_batch_cache_ensure_procedural_final_points(ParticleHairCach
/* Those are points! not line segments. */
GPU_vertbuf_data_alloc(cache->final[subdiv].proc_buf,
cache->final[subdiv].strands_res * cache->strands_len);
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->final[subdiv].proc_buf);
-
- cache->final[subdiv].proc_tex = GPU_texture_create_from_vertbuf("part_proc",
- cache->final[subdiv].proc_buf);
}
static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit,
@@ -1034,14 +1023,6 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
MEM_freeN(parent_mcol);
}
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_strand_buf);
- cache->strand_tex = GPU_texture_create_from_vertbuf("part_strand", cache->proc_strand_buf);
-
- GPU_vertbuf_use(cache->proc_strand_seg_buf);
- cache->strand_seg_tex = GPU_texture_create_from_vertbuf("part_strand_seg",
- cache->proc_strand_seg_buf);
-
for (int i = 0; i < cache->num_uv_layers; i++) {
GPU_vertbuf_use(cache->proc_uv_buf[i]);
cache->uv_tex[i] = GPU_texture_create_from_vertbuf("part_uv", cache->proc_uv_buf[i]);
@@ -1107,7 +1088,7 @@ static void particle_batch_cache_ensure_procedural_indices(PTCacheEdit *edit,
static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
ParticleSystem *psys,
ParticleHairCache *cache,
- GPUMaterial *gpu_material)
+ GPUMaterial *UNUSED(gpu_material))
{
if (cache->proc_point_buf == NULL) {
/* initialize vertex format */
@@ -1149,22 +1130,6 @@ static void particle_batch_cache_ensure_procedural_pos(PTCacheEdit *edit,
psys->childcache, child_count, &pos_step, &length_step);
}
}
-
- /* Create vbo immediately to bind to texture buffer. */
- GPU_vertbuf_use(cache->proc_point_buf);
- cache->point_tex = GPU_texture_create_from_vertbuf("part_point", cache->proc_point_buf);
- }
-
- /* Checking hair length separately, only allocating gpu memory when needed. */
- if (gpu_material && cache->proc_length_buf != NULL && cache->length_tex == NULL) {
- ListBase gpu_attrs = GPU_material_attributes(gpu_material);
- LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &gpu_attrs) {
- if (attr->type == CD_HAIRLENGTH) {
- GPU_vertbuf_use(cache->proc_length_buf);
- cache->length_tex = GPU_texture_create_from_vertbuf("hair_length", cache->proc_length_buf);
- break;
- }
- }
}
}
@@ -1722,7 +1687,7 @@ bool particles_ensure_procedural_data(Object *object,
/* Refreshed on combing and simulation. */
if ((*r_hair_cache)->proc_point_buf == NULL ||
- (gpu_material && (*r_hair_cache)->length_tex == NULL)) {
+ (gpu_material && (*r_hair_cache)->proc_length_buf == NULL)) {
ensure_seg_pt_count(source.edit, source.psys, &cache->hair);
particle_batch_cache_ensure_procedural_pos(
source.edit, source.psys, &cache->hair, gpu_material);
@@ -1730,7 +1695,7 @@ bool particles_ensure_procedural_data(Object *object,
}
/* Refreshed if active layer or custom data changes. */
- if ((*r_hair_cache)->strand_tex == NULL) {
+ if ((*r_hair_cache)->proc_strand_buf == NULL) {
particle_batch_cache_ensure_procedural_strand_data(
source.edit, source.psys, source.md, &cache->hair);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
index 98531637e57..d64fc581942 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.cc
@@ -23,30 +23,64 @@
#include "BKE_pointcloud.h"
#include "GPU_batch.h"
+#include "GPU_material.h"
-#include "draw_cache_impl.h" /* own include */
+#include "draw_attributes.h"
+#include "draw_cache_impl.h"
+#include "draw_cache_inline.h"
+#include "draw_pointcloud_private.hh" /* own include */
-/* ---------------------------------------------------------------------- */
-/* PointCloud GPUBatch Cache */
+using namespace blender;
-struct PointCloudBatchCache {
- GPUVertBuf *pos; /* Position and radius. */
- GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
- GPUVertBuf *attr_viewer;
- GPUIndexBuf *geom_indices;
+/** \} */
+/* -------------------------------------------------------------------- */
+/** \name GPUBatch cache management
+ * \{ */
+
+struct PointCloudBatchCache {
+ /* Dot primitive types. */
GPUBatch *dots;
+ /* Triangle primitive types. */
GPUBatch *surface;
GPUBatch **surface_per_mat;
- GPUBatch *surface_viewer_attribute;
+ /* Triangles indices to draw the points. */
+ GPUIndexBuf *geom_indices;
+
+ /* Position and radius. */
+ GPUVertBuf *pos_rad;
+ /* Active attribute in 3D view. */
+ GPUVertBuf *attr_viewer;
+ /* Requested attributes */
+ GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
+
+ /** Attributes currently being drawn or about to be drawn. */
+ DRW_Attributes attr_used;
+ /**
+ * Attributes that were used at some point. This is used for garbage collection, to remove
+ * attributes that are not used in shaders anymore due to user edits.
+ */
+ DRW_Attributes attr_used_over_time;
+
+ /**
+ * The last time in seconds that the `attr_used` and `attr_used_over_time` were exactly the same.
+ * If the delta between this time and the current scene time is greater than the timeout set in
+ * user preferences (`U.vbotimeout`) then garbage collection is performed.
+ */
+ int last_attr_matching_time;
/* settings to determine if cache is invalid */
bool is_dirty;
int mat_len;
-};
-/* GPUBatch cache management. */
+ /**
+ * The draw cache extraction is currently not multi-threaded for multiple objects, but if it was,
+ * some locking would be necessary because multiple objects can use the same object data with
+ * different materials, etc. This is a placeholder to make multi-threading easier in the future.
+ */
+ std::mutex render_mutex;
+};
static PointCloudBatchCache *pointcloud_batch_cache_get(PointCloud &pointcloud)
{
@@ -71,7 +105,7 @@ static void pointcloud_batch_cache_init(PointCloud &pointcloud)
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
if (!cache) {
- cache = MEM_cnew<PointCloudBatchCache>(__func__);
+ cache = MEM_new<PointCloudBatchCache>(__func__);
pointcloud.batch_cache = cache;
}
else {
@@ -100,6 +134,15 @@ void DRW_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
}
}
+static void pointcloud_discard_attributes(PointCloudBatchCache &cache)
+{
+ for (const int j : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache.attributes_buf[j]);
+ }
+
+ drw_attributes_clear(&cache.attr_used);
+}
+
static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
{
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
@@ -109,8 +152,7 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
GPU_BATCH_DISCARD_SAFE(cache->dots);
GPU_BATCH_DISCARD_SAFE(cache->surface);
- GPU_VERTBUF_DISCARD_SAFE(cache->pos);
- GPU_VERTBUF_DISCARD_SAFE(cache->geom);
+ GPU_VERTBUF_DISCARD_SAFE(cache->pos_rad);
GPU_VERTBUF_DISCARD_SAFE(cache->attr_viewer);
GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
@@ -119,8 +161,9 @@ static void pointcloud_batch_cache_clear(PointCloud &pointcloud)
GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
- GPU_BATCH_DISCARD_SAFE(cache->surface_viewer_attribute);
MEM_SAFE_FREE(cache->surface_per_mat);
+
+ pointcloud_discard_attributes(*cache);
}
void DRW_pointcloud_batch_cache_validate(PointCloud *pointcloud)
@@ -137,61 +180,35 @@ void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
MEM_SAFE_FREE(pointcloud->batch_cache);
}
-static void pointcloud_batch_cache_ensure_pos(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+void DRW_pointcloud_batch_cache_free_old(PointCloud *pointcloud, int ctime)
{
- using namespace blender;
- if (cache.pos != nullptr) {
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ if (!cache) {
return;
}
- const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
- const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
- /* From the opengl wiki:
- * Note that size does not have to exactly match the size used by the vertex shader. If the
- * vertex shader has fewer components than the attribute provides, then the extras are ignored.
- * If the vertex shader has more components than the array provides, the extras are given
- * values from the vector (0, 0, 0, 1) for the missing XYZW components. */
- if (radii) {
- static GPUVertFormat format = {0};
- if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- const VArraySpan<float> radii_span(radii);
- MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos)),
- pointcloud.totpoint};
- threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
- for (const int i : range) {
- vbo_data[i].x = positions[i].x;
- vbo_data[i].y = positions[i].y;
- vbo_data[i].z = positions[i].z;
- /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
- vbo_data[i].w = radii_span[i] * 100.0f;
- }
- });
+ bool do_discard = false;
+
+ if (drw_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
+ cache->last_attr_matching_time = ctime;
}
- else {
- static GPUVertFormat format = {0};
- static uint pos;
- if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- }
- cache.pos = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.pos, positions.size());
- GPU_vertbuf_attr_fill(cache.pos, pos, positions.data());
+
+ if (ctime - cache->last_attr_matching_time > U.vbotimeout) {
+ do_discard = true;
+ }
+
+ drw_attributes_clear(&cache->attr_used_over_time);
+
+ if (do_discard) {
+ pointcloud_discard_attributes(*cache);
}
}
-static const float half_octahedron_normals[5][3] = {
- {0.0f, 0.0f, 1.0f},
- {1.0f, 0.0f, 0.0f},
- {0.0f, 1.0f, 0.0f},
- {-1.0f, 0.0f, 0.0f},
- {0.0f, -1.0f, 0.0f},
-};
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name PointCloud extraction
+ * \{ */
static const uint half_octahedron_tris[4][3] = {
{0, 1, 2},
@@ -200,130 +217,236 @@ static const uint half_octahedron_tris[4][3] = {
{0, 4, 1},
};
-static void pointcloud_batch_cache_ensure_geom(PointCloudBatchCache &cache)
+static void pointcloud_extract_indices(const PointCloud &pointcloud, PointCloudBatchCache &cache)
{
- if (cache.geom != nullptr) {
- return;
+ /** \note: Avoid modulo by non-power-of-two in shader. */
+ uint32_t vertid_max = pointcloud.totpoint * 32;
+ uint32_t index_len = pointcloud.totpoint * ARRAY_SIZE(half_octahedron_tris);
+
+ GPUIndexBufBuilder builder;
+ GPU_indexbuf_init(&builder, GPU_PRIM_TRIS, index_len, vertid_max);
+
+ for (int p = 0; p < pointcloud.totpoint; p++) {
+ for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
+ GPU_indexbuf_add_tri_verts(&builder,
+ half_octahedron_tris[i][0] + p * 32,
+ half_octahedron_tris[i][1] + p * 32,
+ half_octahedron_tris[i][2] + p * 32);
+ }
}
+ GPU_indexbuf_build_in_place(&builder, cache.geom_indices);
+}
+
+static void pointcloud_extract_position_and_radius(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache)
+{
+ using namespace blender;
+
+ const bke::AttributeAccessor attributes = pointcloud.attributes();
+ const VArraySpan<float3> positions = attributes.lookup<float3>("position", ATTR_DOMAIN_POINT);
+ const VArray<float> radii = attributes.lookup<float>("radius", ATTR_DOMAIN_POINT);
static GPUVertFormat format = {0};
- static uint pos;
if (format.attr_len == 0) {
- pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- GPU_vertformat_alias_add(&format, "nor");
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.geom = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.geom, ARRAY_SIZE(half_octahedron_normals));
-
- GPU_vertbuf_attr_fill(cache.geom, pos, half_octahedron_normals);
-
- GPUIndexBufBuilder builder;
- GPU_indexbuf_init(&builder,
- GPU_PRIM_TRIS,
- ARRAY_SIZE(half_octahedron_tris),
- ARRAY_SIZE(half_octahedron_normals));
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(cache.pos_rad, &format, usage_flag);
- for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
- GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
+ GPU_vertbuf_data_alloc(cache.pos_rad, positions.size());
+ MutableSpan<float4> vbo_data{static_cast<float4 *>(GPU_vertbuf_get_data(cache.pos_rad)),
+ pointcloud.totpoint};
+ if (radii) {
+ const VArraySpan<float> radii_span(radii);
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ /* TODO(fclem): remove multiplication. Here only for keeping the size correct for now. */
+ vbo_data[i].w = radii_span[i] * 100.0f;
+ }
+ });
+ }
+ else {
+ threading::parallel_for(vbo_data.index_range(), 4096, [&](IndexRange range) {
+ for (const int i : range) {
+ vbo_data[i].x = positions[i].x;
+ vbo_data[i].y = positions[i].y;
+ vbo_data[i].z = positions[i].z;
+ vbo_data[i].w = 1.0f;
+ }
+ });
}
-
- cache.geom_indices = GPU_indexbuf_build(&builder);
}
-static void pointcloud_batch_cache_ensure_attribute_overlay(const PointCloud &pointcloud,
- PointCloudBatchCache &cache)
+static void pointcloud_extract_attribute(const PointCloud &pointcloud,
+ PointCloudBatchCache &cache,
+ const DRW_AttributeRequest &request,
+ int index)
{
using namespace blender;
- if (cache.attr_viewer != nullptr) {
- return;
- }
+
+ GPUVertBuf *&attr_buf = cache.attributes_buf[index];
const bke::AttributeAccessor attributes = pointcloud.attributes();
- const VArray<ColorGeometry4f> colors = attributes.lookup_or_default<ColorGeometry4f>(
- ".viewer", ATTR_DOMAIN_POINT, {1.0f, 0.0f, 1.0f, 1.0f});
+
+ /* TODO(@kevindietrich): float4 is used for scalar attributes as the implicit conversion done
+ * by OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following
+ * the Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a
+ * similar texture state swizzle to map the attribute correctly as for volume attributes, so we
+ * can control the conversion ourselves. */
+ VArray<ColorGeometry4f> attribute = attributes.lookup_or_default<ColorGeometry4f>(
+ request.attribute_name, request.domain, {0.0f, 0.0f, 0.0f, 1.0f});
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- GPU_vertformat_attr_add(&format, "attribute_value", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ GPU_vertformat_attr_add(&format, "attr", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- cache.attr_viewer = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(cache.attr_viewer, pointcloud.totpoint);
+ GPUUsageType usage_flag = GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY;
+ GPU_vertbuf_init_with_format_ex(attr_buf, &format, usage_flag);
+ GPU_vertbuf_data_alloc(attr_buf, pointcloud.totpoint);
+
MutableSpan<ColorGeometry4f> vbo_data{
- static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(cache.attr_viewer)),
- pointcloud.totpoint};
- colors.materialize(vbo_data);
+ static_cast<ColorGeometry4f *>(GPU_vertbuf_get_data(attr_buf)), pointcloud.totpoint};
+ attribute.materialize(vbo_data);
}
-GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
-{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+/** \} */
- if (cache->dots == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, nullptr);
- }
+/* -------------------------------------------------------------------- */
+/** \name Private API
+ * \{ */
- return cache->dots;
+GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud)
+{
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_vbo_request(nullptr, &cache->pos_rad);
+ return cache->pos_rad;
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
+GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
+ GPUMaterial **gpu_materials,
+ int mat_len)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ DRW_Attributes attrs_needed;
+ drw_attributes_clear(&attrs_needed);
+
+ for (GPUMaterial *gpu_material : Span<GPUMaterial *>(gpu_materials, mat_len)) {
+ ListBase gpu_attrs = GPU_material_attributes(gpu_material);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
+ const char *name = gpu_attr->name;
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (!drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ continue;
+ }
- if (cache->surface == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ drw_attributes_add_request(&attrs_needed, name, type, layer_index, domain);
+ }
+ }
- cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
+ if (!drw_attributes_overlap(&cache->attr_used, &attrs_needed)) {
+ /* Some new attributes have been added, free all and start over. */
+ for (const int i : IndexRange(GPU_MAX_ATTR)) {
+ GPU_VERTBUF_DISCARD_SAFE(cache->attributes_buf[i]);
+ }
+ drw_attributes_merge(&cache->attr_used, &attrs_needed, cache->render_mutex);
}
+ drw_attributes_merge(&cache->attr_used_over_time, &attrs_needed, cache->render_mutex);
+
+ DRW_batch_request(&cache->surface_per_mat[0]);
+ return cache->surface_per_mat;
+}
- return cache->surface;
+GPUBatch *pointcloud_surface_get(PointCloud *pointcloud)
+{
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(*pointcloud);
+ return DRW_batch_request(&cache->surface);
}
-GPUBatch *DRW_pointcloud_batch_cache_get_surface_viewer_attribute(Object *ob)
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name API
+ * \{ */
+
+GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
{
PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ return DRW_batch_request(&cache->dots);
+}
- if (cache->surface_viewer_attribute == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
- pointcloud_batch_cache_ensure_attribute_overlay(pointcloud, *cache);
+GPUVertBuf **DRW_pointcloud_evaluated_attribute(PointCloud *pointcloud, const char *name)
+{
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
+
+ int layer_index;
+ eCustomDataType type;
+ eAttrDomain domain = ATTR_DOMAIN_POINT;
+ if (drw_custom_data_match_attribute(&pointcloud->pdata, name, &layer_index, &type)) {
+ DRW_Attributes attributes{};
+ drw_attributes_add_request(&attributes, name, type, layer_index, domain);
+ drw_attributes_merge(&cache.attr_used, &attributes, cache.render_mutex);
+ }
- cache->surface_viewer_attribute = GPU_batch_create(
- GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->attr_viewer, false);
- GPU_batch_instbuf_add_ex(cache->surface_viewer_attribute, cache->pos, false);
+ int request_i = -1;
+ for (const int i : IndexRange(cache.attr_used.num_requests)) {
+ if (STREQ(cache.attr_used.requests[i].attribute_name, name)) {
+ request_i = i;
+ break;
+ }
+ }
+ if (request_i == -1) {
+ return nullptr;
}
+ return &cache.attributes_buf[request_i];
+}
- return cache->surface_viewer_attribute;
+int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
+{
+ return max_ii(1, pointcloud->totcol);
}
-GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
- struct GPUMaterial ** /*gpumat_array*/,
- uint gpumat_array_len)
+void DRW_pointcloud_batch_cache_create_requested(Object *ob)
{
- PointCloud &pointcloud = *static_cast<PointCloud *>(ob->data);
- PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
- BLI_assert(cache->mat_len == gpumat_array_len);
- UNUSED_VARS(gpumat_array_len);
+ PointCloud *pointcloud = static_cast<PointCloud *>(ob->data);
+ PointCloudBatchCache &cache = *pointcloud_batch_cache_get(*pointcloud);
- if (cache->surface_per_mat[0] == nullptr) {
- pointcloud_batch_cache_ensure_pos(pointcloud, *cache);
- pointcloud_batch_cache_ensure_geom(*cache);
+ if (DRW_batch_requested(cache.dots, GPU_PRIM_POINTS)) {
+ DRW_vbo_request(cache.dots, &cache.pos_rad);
+ }
- cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
- GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
+ if (DRW_batch_requested(cache.surface, GPU_PRIM_TRIS)) {
+ DRW_ibo_request(cache.surface, &cache.geom_indices);
+ DRW_vbo_request(cache.surface, &cache.pos_rad);
+ }
+ for (int i = 0; i < cache.mat_len; i++) {
+ if (DRW_batch_requested(cache.surface_per_mat[i], GPU_PRIM_TRIS)) {
+ /* TODO(fclem): Per material ranges. */
+ DRW_ibo_request(cache.surface_per_mat[i], &cache.geom_indices);
+ }
}
+ for (int j = 0; j < cache.attr_used.num_requests; j++) {
+ DRW_vbo_request(nullptr, &cache.attributes_buf[j]);
- return cache->surface_per_mat;
-}
+ if (DRW_vbo_requested(cache.attributes_buf[j])) {
+ pointcloud_extract_attribute(*pointcloud, cache, cache.attr_used.requests[j], j);
+ }
+ }
-int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
-{
- return max_ii(1, pointcloud->totcol);
+ if (DRW_ibo_requested(cache.geom_indices)) {
+ pointcloud_extract_indices(*pointcloud, cache);
+ }
+
+ if (DRW_vbo_requested(cache.pos_rad)) {
+ pointcloud_extract_position_and_radius(*pointcloud, cache);
+ }
}
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc
index 882eda9b31d..10dd63e05dc 100644
--- a/source/blender/draw/intern/draw_command.cc
+++ b/source/blender/draw/intern/draw_command.cc
@@ -30,6 +30,11 @@ void ShaderBind::execute(RecordingState &state) const
}
}
+void FramebufferBind::execute() const
+{
+ GPU_framebuffer_bind(framebuffer);
+}
+
void ResourceBind::execute() const
{
if (slot == -1) {
@@ -229,6 +234,11 @@ std::string ShaderBind::serialize() const
return std::string(".shader_bind(") + GPU_shader_get_name(shader) + ")";
}
+std::string FramebufferBind::serialize() const
+{
+ return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")";
+}
+
std::string ResourceBind::serialize() const
{
switch (type) {
diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh
index 5307a242e39..ab180cc60b1 100644
--- a/source/blender/draw/intern/draw_command.hh
+++ b/source/blender/draw/intern/draw_command.hh
@@ -88,6 +88,7 @@ enum class Type : uint8_t {
DispatchIndirect,
Draw,
DrawIndirect,
+ FramebufferBind,
PushConstant,
ResourceBind,
ShaderBind,
@@ -118,6 +119,13 @@ struct ShaderBind {
std::string serialize() const;
};
+struct FramebufferBind {
+ GPUFrameBuffer *framebuffer;
+
+ void execute() const;
+ std::string serialize() const;
+};
+
struct ResourceBind {
eGPUSamplerState sampler;
int slot;
@@ -473,10 +481,8 @@ class DrawMultiBuf {
uint vertex_first,
ResourceHandle handle)
{
- /* Unsupported for now. Use PassSimple. */
- BLI_assert(vertex_first == 0 || vertex_first == -1);
- BLI_assert(vertex_len == -1);
- UNUSED_VARS_NDEBUG(vertex_len, vertex_first);
+ /* Custom draw-calls cannot be batched and will produce one group per draw. */
+ const bool custom_group = (vertex_first != 0 || vertex_first != -1 || vertex_len != -1);
instance_len = instance_len != -1 ? instance_len : 1;
@@ -493,8 +499,14 @@ class DrawMultiBuf {
bool inverted = handle.has_inverted_handedness();
- if (group_id == uint(-1)) {
+ DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
+ draw.resource_handle = handle.raw;
+ draw.instance_len = instance_len;
+ draw.group_id = group_id;
+
+ if (group_id == uint(-1) || custom_group) {
uint new_group_id = group_count_++;
+ draw.group_id = new_group_id;
DrawGroup &group = group_buf_.get_or_resize(new_group_id);
group.next = cmd.group_first;
@@ -503,11 +515,16 @@ class DrawMultiBuf {
group.gpu_batch = batch;
group.front_proto_len = 0;
group.back_proto_len = 0;
+ group.vertex_len = vertex_len;
+ group.vertex_first = vertex_first;
+ /* Custom group are not to be registered in the group_ids_. */
+ if (!custom_group) {
+ group_id = new_group_id;
+ }
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
/* Append to list. */
cmd.group_first = new_group_id;
- group_id = new_group_id;
}
else {
DrawGroup &group = group_buf_[group_id];
@@ -516,11 +533,6 @@ class DrawMultiBuf {
/* For serialization only. */
(inverted ? group.back_proto_len : group.front_proto_len)++;
}
-
- DrawPrototype &draw = prototype_buf_.get_or_resize(prototype_count_++);
- draw.group_id = group_id;
- draw.resource_handle = handle.raw;
- draw.instance_len = instance_len;
}
void bind(RecordingState &state,
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index b5e9b3ee8bd..07d245e7dfe 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -88,6 +88,14 @@ void DRW_curves_ubos_pool_free(struct CurvesUniformBufPool *pool);
void DRW_curves_update(void);
void DRW_curves_free(void);
+/* draw_pointcloud.cc */
+
+struct DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(struct Object *object,
+ struct DRWShadingGroup *shgrp_parent,
+ struct GPUMaterial *gpu_material);
+void DRW_pointcloud_init(void);
+void DRW_pointcloud_free(void);
+
/* draw_volume.cc */
/**
diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc
index a61769e7a63..ee9ed4666e0 100644
--- a/source/blender/draw/intern/draw_curves.cc
+++ b/source/blender/draw/intern/draw_curves.cc
@@ -129,25 +129,25 @@ void DRW_curves_ubos_pool_free(CurvesUniformBufPool *pool)
static void drw_curves_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
CurvesEvalCache *cache,
- GPUTexture *tex,
+ GPUVertBuf *point_buf,
const int subdiv)
{
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", point_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
}
static void drw_curves_cache_update_compute(CurvesEvalCache *cache,
const int subdiv,
const int strands_len,
- GPUVertBuf *buffer,
- GPUTexture *tex)
+ GPUVertBuf *output_buf,
+ GPUVertBuf *input_buf)
{
GPUShader *shader = curves_eval_shader_get(CURVES_EVAL_CATMULL_ROM);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
- drw_curves_cache_shgrp_attach_resources(shgrp, cache, tex, subdiv);
- DRW_shgroup_vertex_buffer(shgrp, "posTime", buffer);
+ drw_curves_cache_shgrp_attach_resources(shgrp, cache, input_buf, subdiv);
+ DRW_shgroup_vertex_buffer(shgrp, "posTime", output_buf);
const int max_strands_per_call = GPU_max_work_group_count(0);
int strands_start = 0;
@@ -169,7 +169,7 @@ static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int su
}
drw_curves_cache_update_compute(
- cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->point_tex);
+ cache, subdiv, strands_len, cache->final[subdiv].proc_buf, cache->proc_point_buf);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
@@ -182,13 +182,13 @@ static void drw_curves_cache_update_compute(CurvesEvalCache *cache, const int su
subdiv,
strands_len,
cache->final[subdiv].attributes_buf[i],
- cache->proc_attributes_tex[i]);
+ cache->proc_attributes_buf[i]);
}
}
static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
- GPUVertBuf *vbo,
- GPUTexture *tex,
+ GPUVertBuf *output_buf,
+ GPUVertBuf *input_buf,
const int subdiv,
const int final_points_len)
{
@@ -196,14 +196,14 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
DRWShadingGroup *tf_shgrp = nullptr;
if (GPU_transform_feedback_support()) {
- tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, vbo);
+ tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, output_buf);
}
else {
tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
CurvesEvalCall *pr_call = MEM_new<CurvesEvalCall>(__func__);
pr_call->next = g_tf_calls;
- pr_call->vbo = vbo;
+ pr_call->vbo = output_buf;
pr_call->shgrp = tf_shgrp;
pr_call->vert_len = final_points_len;
g_tf_calls = pr_call;
@@ -213,7 +213,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
}
BLI_assert(tf_shgrp != nullptr);
- drw_curves_cache_shgrp_attach_resources(tf_shgrp, cache, tex, subdiv);
+ drw_curves_cache_shgrp_attach_resources(tf_shgrp, cache, input_buf, subdiv);
DRW_shgroup_call_procedural_points(tf_shgrp, nullptr, final_points_len);
}
@@ -225,7 +225,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache, c
}
drw_curves_cache_update_transform_feedback(
- cache, cache->final[subdiv].proc_buf, cache->point_tex, subdiv, final_points_len);
+ cache, cache->final[subdiv].proc_buf, cache->proc_point_buf, subdiv, final_points_len);
const DRW_Attributes &attrs = cache->final[subdiv].attr_used;
for (int i = 0; i < attrs.num_requests; i++) {
@@ -236,7 +236,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache, c
drw_curves_cache_update_transform_feedback(cache,
cache->final[subdiv].attributes_buf[i],
- cache->proc_attributes_tex[i],
+ cache->proc_attributes_buf[i],
subdiv,
final_points_len);
}
@@ -346,9 +346,9 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
1.0f);
}
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_tex);
- if (curves_cache->length_tex) {
- DRW_shgroup_uniform_texture(shgrp, "hairLen", curves_cache->length_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", curves_cache->final[subdiv].proc_buf);
+ if (curves_cache->proc_length_buf) {
+ DRW_shgroup_buffer_texture(shgrp, "hairLen", curves_cache->proc_length_buf);
}
const DRW_Attributes &attrs = curves_cache->final[subdiv].attr_used;
@@ -359,18 +359,18 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
if (request.domain == ATTR_DOMAIN_CURVE) {
- if (!curves_cache->proc_attributes_tex[i]) {
+ if (!curves_cache->proc_attributes_buf[i]) {
continue;
}
- DRW_shgroup_uniform_texture(shgrp, sampler_name, curves_cache->proc_attributes_tex[i]);
+ DRW_shgroup_buffer_texture(shgrp, sampler_name, curves_cache->proc_attributes_buf[i]);
}
else {
- if (!curves_cache->final[subdiv].attributes_tex[i]) {
+ if (!curves_cache->final[subdiv].attributes_buf[i]) {
continue;
}
- DRW_shgroup_uniform_texture(
- shgrp, sampler_name, curves_cache->final[subdiv].attributes_tex[i]);
+ DRW_shgroup_buffer_texture(
+ shgrp, sampler_name, curves_cache->final[subdiv].attributes_buf[i]);
}
/* Some attributes may not be used in the shader anymore and were not garbage collected yet, so
@@ -390,10 +390,15 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object,
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1);
DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape);
- DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->obmat);
+ DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
+ if (gpu_material) {
+ /* \note: This needs to happen before the drawcall to allow correct attribute extraction.
+ * (see T101896) */
+ DRW_shgroup_add_material_resources(shgrp, gpu_material);
+ }
/* TODO(fclem): Until we have a better way to cull the curves and render with orco, bypass
* culling test. */
GPUBatch *geom = curves_cache->final[subdiv].proc_hairs[thickness_res - 1];
diff --git a/source/blender/draw/intern/draw_curves_private.h b/source/blender/draw/intern/draw_curves_private.h
index a74878ec674..715706fd7a6 100644
--- a/source/blender/draw/intern/draw_curves_private.h
+++ b/source/blender/draw/intern/draw_curves_private.h
@@ -34,7 +34,6 @@ typedef enum CurvesEvalShader {
typedef struct CurvesEvalFinalCache {
/* Output of the subdivision stage: vertex buffer sized to subdiv level. */
GPUVertBuf *proc_buf;
- GPUTexture *proc_tex;
/** Just contains a huge index buffer used to draw the final curves. */
GPUBatch *proc_hairs[MAX_THICKRES];
@@ -61,35 +60,29 @@ typedef struct CurvesEvalFinalCache {
/* Output of the subdivision stage: vertex buffers sized to subdiv level. This is only attributes
* on point domain. */
GPUVertBuf *attributes_buf[GPU_MAX_ATTR];
- GPUTexture *attributes_tex[GPU_MAX_ATTR];
} CurvesEvalFinalCache;
/* Curves procedural display: Evaluation is done on the GPU. */
typedef struct CurvesEvalCache {
/* Input control point positions combined with parameter data. */
GPUVertBuf *proc_point_buf;
- GPUTexture *point_tex;
/* Editmode data (such as selection flags) used by overlay_edit_curve_point.glsl */
GPUVertBuf *data_edit_points;
/** Info of control points strands (segment count and base index) */
GPUVertBuf *proc_strand_buf;
- GPUTexture *strand_tex;
/* Curve length data. */
GPUVertBuf *proc_length_buf;
- GPUTexture *length_tex;
GPUVertBuf *proc_strand_seg_buf;
- GPUTexture *strand_seg_tex;
CurvesEvalFinalCache final[MAX_HAIR_SUBDIV];
/* For point attributes, which need subdivision, these buffers contain the input data.
* For curve domain attributes, which do not need subdivision, these are the final data. */
GPUVertBuf *proc_attributes_buf[GPU_MAX_ATTR];
- GPUTexture *proc_attributes_tex[GPU_MAX_ATTR];
int strands_len;
int elems_len;
diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc
index 4e44967e5e9..c5261f26f76 100644
--- a/source/blender/draw/intern/draw_hair.cc
+++ b/source/blender/draw/intern/draw_hair.cc
@@ -105,9 +105,9 @@ static void drw_hair_particle_cache_shgrp_attach_resources(DRWShadingGroup *shgr
ParticleHairCache *cache,
const int subdiv)
{
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", cache->point_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", cache->proc_point_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandBuffer", cache->proc_strand_buf);
+ DRW_shgroup_buffer_texture(shgrp, "hairStrandSegBuffer", cache->proc_strand_seg_buf);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
}
@@ -216,12 +216,12 @@ void DRW_hair_duplimat_get(Object *object,
if (collection != nullptr) {
sub_v3_v3(dupli_mat[3], collection->instance_offset);
}
- mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat);
}
else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world);
invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
+ mul_m4_m4m4(dupli_mat, object->object_to_world, dupli_mat);
}
}
else {
@@ -280,9 +280,9 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
float hair_rad_tip = part->rad_tip * part->rad_scale * 0.5f;
bool hair_close_tip = (part->shape_flag & PART_SHAPE_CLOSE_TIP) != 0;
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", hair_cache->final[subdiv].proc_tex);
- if (hair_cache->length_tex) {
- DRW_shgroup_uniform_texture(shgrp, "l", hair_cache->length_tex);
+ DRW_shgroup_buffer_texture(shgrp, "hairPointBuffer", hair_cache->final[subdiv].proc_buf);
+ if (hair_cache->proc_length_buf) {
+ DRW_shgroup_buffer_texture(shgrp, "l", hair_cache->proc_length_buf);
}
DRW_shgroup_uniform_block(shgrp, "drw_curves", *g_dummy_curves_info);
@@ -293,6 +293,11 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip);
DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip);
+ if (gpu_material) {
+ /* \note: This needs to happen before the drawcall to allow correct attribute extraction.
+ * (see T101896) */
+ DRW_shgroup_add_material_resources(shgrp, gpu_material);
+ }
/* TODO(fclem): Until we have a better way to cull the hair and render with orco, bypass
* culling test. */
GPUBatch *geom = hair_cache->final[subdiv].proc_hairs[thickness_res - 1];
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index c7e9e1e22de..a3019ab5aa5 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -29,7 +29,6 @@ struct ParticleSystem;
typedef struct ParticleHairFinalCache {
/* Output of the subdivision stage: vertex buff sized to subdiv level. */
GPUVertBuf *proc_buf;
- GPUTexture *proc_tex;
/* Just contains a huge index buffer used to draw the final hair. */
GPUBatch *proc_hairs[MAX_THICKRES];
@@ -44,18 +43,14 @@ typedef struct ParticleHairCache {
/* Hair Procedural display: Interpolation is done on the GPU. */
GPUVertBuf *proc_point_buf; /* Input control points */
- GPUTexture *point_tex;
/** Infos of control points strands (segment count and base index) */
GPUVertBuf *proc_strand_buf;
- GPUTexture *strand_tex;
/* Hair Length */
GPUVertBuf *proc_length_buf;
- GPUTexture *length_tex;
GPUVertBuf *proc_strand_seg_buf;
- GPUTexture *strand_seg_tex;
GPUVertBuf *proc_uv_buf[MAX_MTFACE];
GPUTexture *uv_tex[MAX_MTFACE];
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index da77845feb4..4fcfec833eb 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1690,6 +1690,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
DRW_globals_update();
drw_debug_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -1959,20 +1960,6 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
DST.buffer_finish_called = false;
}
-/* Callback function for RE_engine_update_render_passes to ensure all
- * render passes are registered. */
-static void draw_render_result_ensure_pass_cb(void *user_data,
- struct Scene *UNUSED(scene),
- struct ViewLayer *view_layer,
- const char *name,
- int channels,
- const char *chanid,
- eNodeSocketDatatype UNUSED(type))
-{
- RenderEngine *engine = user_data;
- RE_engine_add_pass(engine, name, channels, chanid, view_layer->name);
-}
-
void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
@@ -2023,10 +2010,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* set default viewport */
GPU_viewport(0, 0, size[0], size[1]);
- /* Update the render passes. This needs to be done before acquiring the render result. */
- RE_engine_update_render_passes(
- engine, scene, view_layer, draw_render_result_ensure_pass_cb, engine);
-
/* Init render result. */
RenderResult *render_result = RE_engine_begin_result(engine,
0,
@@ -2071,6 +2054,7 @@ void DRW_render_object_iter(
void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2131,6 +2115,7 @@ void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
drw_manager_init(&DST, NULL, NULL);
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2166,6 +2151,7 @@ void DRW_cache_restart(void)
DST.buffer_finish_called = false;
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2491,6 +2477,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2672,6 +2659,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
+ DRW_pointcloud_init();
DRW_curves_init(DST.vmempool);
DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
@@ -2813,7 +2801,7 @@ void DRW_draw_depth_object(
GPU_matrix_projection_set(rv3d->winmat);
GPU_matrix_set(rv3d->viewmat);
- GPU_matrix_mul(object->obmat);
+ GPU_matrix_mul(object->object_to_world);
/* Setup frame-buffer. */
GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
@@ -2833,11 +2821,11 @@ void DRW_draw_depth_object(
const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (use_clipping_planes) {
GPU_clip_distances(6);
- ED_view3d_clipping_local(rv3d, object->obmat);
+ ED_view3d_clipping_local(rv3d, object->object_to_world);
for (int i = 0; i < 6; i++) {
copy_v4_v4(planes.world[i], rv3d->clip_local[i]);
}
- copy_m4_m4(planes.ModelMatrix, object->obmat);
+ copy_m4_m4(planes.ModelMatrix, object->object_to_world);
}
drw_batch_cache_validate(object);
@@ -3086,6 +3074,7 @@ void DRW_engines_free(void)
GPU_FRAMEBUFFER_FREE_SAFE(g_select_buffer.framebuffer_depth_only);
DRW_shaders_free();
+ DRW_pointcloud_free();
DRW_curves_free();
DRW_volume_free();
DRW_shape_cache_free();
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index 9768f1ce9e7..4aa27e2288c 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -589,7 +589,7 @@ void DRW_shgroup_buffer_texture(DRWShadingGroup *shgroup,
const char *name,
GPUVertBuf *vertex_buffer)
{
- int location = GPU_shader_get_ssbo(shgroup->shader, name);
+ int location = GPU_shader_get_texture_binding(shgroup->shader, name);
if (location == -1) {
return;
}
@@ -606,7 +606,7 @@ void DRW_shgroup_buffer_texture_ref(DRWShadingGroup *shgroup,
const char *name,
GPUVertBuf **vertex_buffer)
{
- int location = GPU_shader_get_ssbo(shgroup->shader, name);
+ int location = GPU_shader_get_texture_binding(shgroup->shader, name);
if (location == -1) {
return;
}
@@ -724,8 +724,8 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob)
float corner[3];
/* Get BoundSphere center and radius from the BoundBox. */
mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]);
- mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]);
- mul_m4_v3(ob->obmat, cull->bsphere.center);
+ mul_v3_m4v3(corner, ob->object_to_world, bbox->vec[0]);
+ mul_m4_v3(ob->object_to_world, cull->bsphere.center);
cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner);
/* Bypass test for very large objects (see T67319). */
@@ -1017,7 +1017,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : obmat, ob);
drw_command_draw(shgroup, geom, handle);
/* Culling data. */
@@ -1042,7 +1042,7 @@ void DRW_shgroup_call_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_range(shgroup, geom, handle, v_sta, v_num);
}
@@ -1053,7 +1053,7 @@ void DRW_shgroup_call_instance_range(
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_num);
}
@@ -1099,7 +1099,7 @@ static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_procedural(shgroup, geom, handle, vert_count);
}
@@ -1149,7 +1149,7 @@ void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_indirect(shgroup, geom, handle, indirect_buf);
}
@@ -1159,7 +1159,7 @@ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, GPUBatch *
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
drw_command_draw_instance(shgroup, geom, handle, count, false);
}
@@ -1173,7 +1173,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup,
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, nullptr, DST.select_id);
}
- DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob);
+ DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob);
GPUBatch *batch = DRW_temp_batch_instance_request(
DST.vmempool->idatalist, nullptr, inst_attributes, geom);
drw_command_draw_instance(shgroup, batch, handle, 0, true);
@@ -1283,7 +1283,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
* 4x4 matrix is done by multiplying with the transpose inverse.
* The inverse cancels out here since we transform by inverse(obmat). */
float tmat[4][4];
- transpose_m4_m4(tmat, ob->obmat);
+ transpose_m4_m4(tmat, ob->object_to_world);
for (int i = 0; i < 6; i++) {
mul_m4_v4(tmat, planes[i]);
}
@@ -1361,7 +1361,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd)
if (SCULPT_DEBUG_BUFFERS) {
int debug_node_nr = 0;
- DRW_debug_modelmat(scd->ob->obmat);
+ DRW_debug_modelmat(scd->ob->object_to_world);
BKE_pbvh_draw_debug_cb(
pbvh,
(void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f))
@@ -1714,23 +1714,32 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
}
#ifdef DEBUG
- int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
- if (debug_print_location != -1) {
- GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
- drw_shgroup_uniform_create_ex(
- shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
+ /* TODO(Metal): Support Shader debug print.
+ * This is not currently supported by Metal Backend. */
+ if (GPU_backend_get_type() != GPU_BACKEND_METAL) {
+ int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
+ if (debug_print_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
+ drw_shgroup_uniform_create_ex(shgroup,
+ debug_print_location,
+ DRW_UNIFORM_STORAGE_BLOCK,
+ buf,
+ GPU_SAMPLER_DEFAULT,
+ 0,
+ 1);
# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
- /* Add a barrier to allow multiple shader writing to the same buffer. */
- DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
+ /* Add a barrier to allow multiple shader writing to the same buffer. */
+ DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
# endif
- }
+ }
- int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
- if (debug_draw_location != -1) {
- GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
- drw_shgroup_uniform_create_ex(
- shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
- /* NOTE(fclem): No barrier as ordering is not important. */
+ int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
+ if (debug_draw_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
+ drw_shgroup_uniform_create_ex(
+ shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
+ /* NOTE(fclem): No barrier as ordering is not important. */
+ }
}
#endif
diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc
index 100ef528bc8..239f6fcca73 100644
--- a/source/blender/draw/intern/draw_manager_text.cc
+++ b/source/blender/draw/intern/draw_manager_text.cc
@@ -305,11 +305,11 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
}
if (unit->system) {
@@ -373,7 +373,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
float angle;
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (use_coords) {
copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]);
@@ -443,16 +443,16 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
n += 3;
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
area += area_tri_v3(v1, v2, v3);
}
mul_v3_fl(vmid, 1.0f / float(n));
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
if (unit->system) {
numstr_len = BKE_unit_value_as_string(
@@ -522,9 +522,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v2_local, v2);
if (do_global) {
- mul_mat3_m4_v3(ob->obmat, v1);
- mul_mat3_m4_v3(ob->obmat, v2);
- mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->object_to_world, v1);
+ mul_mat3_m4_v3(ob->object_to_world, v2);
+ mul_mat3_m4_v3(ob->object_to_world, v3);
}
float angle = angle_v3v3v3(v1, v2, v3);
@@ -535,7 +535,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
- mul_m4_v3(ob->obmat, fvec);
+ mul_m4_v3(ob->object_to_world, fvec);
DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
@@ -566,7 +566,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
copy_v3_v3(v1, v->co);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
@@ -595,7 +595,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
- mul_m4_v3(ob->obmat, vmid);
+ mul_m4_v3(ob->object_to_world, vmid);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(
@@ -629,7 +629,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
BM_face_calc_center_median(f, v1);
}
- mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->object_to_world, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh
index 24dfdd1b97b..892dfdddfcf 100644
--- a/source/blender/draw/intern/draw_pass.hh
+++ b/source/blender/draw/intern/draw_pass.hh
@@ -14,8 +14,7 @@
* #Pass. Use many #PassSub along with a main #Pass to reduce the overhead and allow groupings of
* commands. \note The draw call order inside a batch of multiple draw with the exact same state is
* not guaranteed and is not even deterministic. Use a #PassSimple or #PassSortable if ordering is
- * needed. \note As of now, it is also quite limited in the type of draw command it can record
- * (no custom vertex count, no custom first vertex).
+ * needed. Custom vertex count and custom first vertex will effectively disable batching.
*
* `PassSimple`:
* Does not have the overhead of #PassMain but does not have the culling and batching optimization.
@@ -192,6 +191,12 @@ class PassBase {
void shader_set(GPUShader *shader);
/**
+ * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call.
+ * \note Changes the global GPU state (outside of DRW).
+ */
+ void framebuffer_set(GPUFrameBuffer *framebuffer);
+
+ /**
* Bind a material shader along with its associated resources. Any following bind() or
* push_constant() call will use its interface.
* IMPORTANT: Assumes material is compiled and can be used (no compilation error).
@@ -743,6 +748,11 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader)
create_command(Type::ShaderBind).shader_bind = {shader};
}
+template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer)
+{
+ create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer};
+}
+
template<class T> inline void PassBase<T>::material_set(Manager &manager, GPUMaterial *material)
{
GPUPass *gpupass = GPU_material_get_pass(material);
diff --git a/source/blender/draw/intern/draw_pbvh.cc b/source/blender/draw/intern/draw_pbvh.cc
index 880a5a445f4..b25bb42a8a5 100644
--- a/source/blender/draw/intern/draw_pbvh.cc
+++ b/source/blender/draw/intern/draw_pbvh.cc
@@ -389,12 +389,19 @@ struct PBVHBatches {
break;
case CD_PBVH_MASK_TYPE:
- foreach_grids([&](int /*x*/, int /*y*/, int /*grid_index*/, CCGElem *elems[4], int i) {
- float *mask = CCG_elem_mask(&args->ccg_key, elems[i]);
+ if (args->ccg_key.has_mask) {
+ foreach_grids([&](int /*x*/, int /*y*/, int /*grid_index*/, CCGElem *elems[4], int i) {
+ float *mask = CCG_elem_mask(&args->ccg_key, elems[i]);
- *static_cast<uchar *>(GPU_vertbuf_raw_step(&access)) = mask ? uchar(*mask * 255.0f) :
- 255;
- });
+ *static_cast<uchar *>(GPU_vertbuf_raw_step(&access)) = uchar(*mask * 255.0f);
+ });
+ }
+ else {
+ foreach_grids(
+ [&](int /*x*/, int /*y*/, int /*grid_index*/, CCGElem * /*elems*/[4], int /*i*/) {
+ *static_cast<uchar *>(GPU_vertbuf_raw_step(&access)) = 0;
+ });
+ }
break;
case CD_PBVH_FSET_TYPE: {
@@ -944,6 +951,14 @@ struct PBVHBatches {
void create_index_faces(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = args->mlooptri[args->prim_indices[0]].poly;
+ material_index = mat_index[poly_index];
+ }
+
/* Calculate number of edges*/
int edge_count = 0;
for (int i = 0; i < args->totprim; i++) {
@@ -952,6 +967,7 @@ struct PBVHBatches {
if (args->hide_poly && args->hide_poly[lt->poly]) {
continue;
}
+
int r_edges[3];
BKE_mesh_looptri_get_real_edges(args->me, lt, r_edges);
@@ -1023,6 +1039,14 @@ struct PBVHBatches {
void create_index_grids(PBVH_GPU_Args *args)
{
+ int *mat_index = static_cast<int *>(
+ CustomData_get_layer_named(args->pdata, CD_PROP_INT32, "material_index"));
+
+ if (mat_index && args->totprim) {
+ int poly_index = BKE_subdiv_ccg_grid_to_face_index(args->subdiv_ccg, args->grid_indices[0]);
+ material_index = mat_index[poly_index];
+ }
+
needs_tri_index = true;
int gridsize = args->ccg_key.grid_size;
int totgrid = args->totprim;
diff --git a/source/blender/draw/intern/draw_pointcloud.cc b/source/blender/draw/intern/draw_pointcloud.cc
new file mode 100644
index 00000000000..582dc690cee
--- /dev/null
+++ b/source/blender/draw/intern/draw_pointcloud.cc
@@ -0,0 +1,103 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2017 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Contains procedural GPU hair drawing methods.
+ */
+
+#include "BLI_string_utils.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_customdata_types.h"
+#include "DNA_pointcloud_types.h"
+
+#include "BKE_curves.hh"
+#include "BKE_geometry_set.hh"
+
+#include "GPU_batch.h"
+#include "GPU_capabilities.h"
+#include "GPU_compute.h"
+#include "GPU_material.h"
+#include "GPU_shader.h"
+#include "GPU_texture.h"
+#include "GPU_vertex_buffer.h"
+
+#include "DRW_gpu_wrapper.hh"
+#include "DRW_render.h"
+
+#include "draw_attributes.h"
+#include "draw_cache_impl.h"
+#include "draw_common.h"
+#include "draw_manager.h"
+#include "draw_pointcloud_private.hh"
+
+static GPUVertBuf *g_dummy_vbo = nullptr;
+
+void DRW_pointcloud_init()
+{
+ if (g_dummy_vbo == nullptr) {
+ /* initialize vertex format */
+ GPUVertFormat format = {0};
+ uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+
+ g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
+ &format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
+
+ const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
+ GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
+ }
+}
+
+DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(Object *object,
+ DRWShadingGroup *shgrp_parent,
+ GPUMaterial *gpu_material)
+{
+ PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
+
+ DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
+
+ /* Fix issue with certain driver not drawing anything if there is no texture bound to
+ * "ac", "au", "u" or "c". */
+ DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
+ DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
+
+ GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
+ DRW_shgroup_buffer_texture(shgrp, "ptcloud_pos_rad_tx", pos_rad_buf);
+
+ if (gpu_material != nullptr) {
+
+ // const DRW_Attributes &attrs = cache->attr_used;
+ // for (int i = 0; i < attrs.num_requests; i++) {
+ // const DRW_AttributeRequest &request = attrs.requests[i];
+
+ // char sampler_name[32];
+ // /* \note reusing curve attribute function. */
+ // drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
+
+ // GPUTexture *attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud);
+ // if (!cache->attributes_buf[i]) {
+ // continue;
+ // }
+ // DRW_shgroup_buffer_texture_ref(shgrp, sampler_name, attribute_buf);
+ // }
+
+ /* Only single material supported for now. */
+ GPUBatch **geom = pointcloud_surface_shaded_get(&pointcloud, &gpu_material, 1);
+ DRW_shgroup_call(shgrp, geom[0], object);
+ }
+ else {
+ GPUBatch *geom = pointcloud_surface_get(&pointcloud);
+ DRW_shgroup_call(shgrp, geom, object);
+ }
+ return shgrp;
+}
+
+void DRW_pointcloud_free()
+{
+ GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
+}
diff --git a/source/blender/draw/intern/draw_pointcloud_private.hh b/source/blender/draw/intern/draw_pointcloud_private.hh
new file mode 100644
index 00000000000..9422d7fbc99
--- /dev/null
+++ b/source/blender/draw/intern/draw_pointcloud_private.hh
@@ -0,0 +1,19 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2021 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup draw
+ */
+
+#pragma once
+
+struct PointCloud;
+struct GPUBatch;
+struct GPUVertBuf;
+struct GPUMaterial;
+
+GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud);
+GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud,
+ GPUMaterial **gpu_materials,
+ int mat_len);
+GPUBatch *pointcloud_surface_get(PointCloud *pointcloud);
diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh
index 2df38e32ed2..b116d7fe183 100644
--- a/source/blender/draw/intern/draw_resource.hh
+++ b/source/blender/draw/intern/draw_resource.hh
@@ -31,7 +31,7 @@
inline void ObjectMatrices::sync(const Object &object)
{
- model = object.obmat;
+ model = object.object_to_world;
model_inverse = object.imat;
}
diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc
index 2b4b0e3c089..5c1ce7c3111 100644
--- a/source/blender/draw/intern/draw_volume.cc
+++ b/source/blender/draw/intern/draw_volume.cc
@@ -127,7 +127,7 @@ static DRWShadingGroup *drw_volume_object_grids_init(Object *ob,
grp = DRW_shgroup_create_sub(grp);
- volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat);
+ volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world);
volume_infos.color_mul = float4(1.0f);
volume_infos.temperature_mul = 1.0f;
volume_infos.temperature_bias = 0.0f;
diff --git a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
index 123c493b572..def841b07aa 100644
--- a/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_gpencil_lib.glsl
@@ -90,10 +90,15 @@ float gpencil_clamp_small_stroke_thickness(float thickness, vec4 ndc_pos)
#ifdef GPU_VERTEX_SHADER
-/* Trick to detect if a drawcall is stroke or fill.
- * This does mean that we need to draw an empty stroke segment before starting
- * to draw the real stroke segments. */
-# define GPENCIL_IS_STROKE_VERTEX (gl_InstanceID != 0)
+int gpencil_stroke_point_id()
+{
+ return (gl_VertexID & ~GP_IS_STROKE_VERTEX_BIT) >> GP_VERTEX_ID_SHIFT;
+}
+
+bool gpencil_is_stroke_vertex()
+{
+ return flag_test(gl_VertexID, GP_IS_STROKE_VERTEX_BIT);
+}
/**
* Returns value of gl_Position.
@@ -120,20 +125,7 @@ float gpencil_clamp_small_stroke_thickness(float thickness, vec4 ndc_pos)
* WARNING: Max attribute count is actually 14 because OSX OpenGL implementation
* considers gl_VertexID and gl_InstanceID as vertex attribute. (see T74536)
*/
-vec4 gpencil_vertex(ivec4 ma,
- ivec4 ma1,
- ivec4 ma2,
- ivec4 ma3,
- vec4 pos,
- vec4 pos1,
- vec4 pos2,
- vec4 pos3,
- vec4 uv1,
- vec4 uv2,
- vec4 col1,
- vec4 col2,
- vec4 fcol1,
- vec4 viewport_size,
+vec4 gpencil_vertex(vec4 viewport_size,
gpMaterialFlag material_flags,
vec2 alignment_rot,
/* World Position. */
@@ -155,6 +147,24 @@ vec4 gpencil_vertex(ivec4 ma,
/* Stroke hardness. */
out float out_hardness)
{
+ int stroke_point_id = (gl_VertexID & ~GP_IS_STROKE_VERTEX_BIT) >> GP_VERTEX_ID_SHIFT;
+
+ /* Attribute Loading. */
+ vec4 pos = texelFetch(gp_pos_tx, (stroke_point_id - 1) * 3 + 0);
+ vec4 pos1 = texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 0);
+ vec4 pos2 = texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 0);
+ vec4 pos3 = texelFetch(gp_pos_tx, (stroke_point_id + 2) * 3 + 0);
+ ivec4 ma = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id - 1) * 3 + 1));
+ ivec4 ma1 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 1));
+ ivec4 ma2 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 1));
+ ivec4 ma3 = floatBitsToInt(texelFetch(gp_pos_tx, (stroke_point_id + 2) * 3 + 1));
+ vec4 uv1 = texelFetch(gp_pos_tx, (stroke_point_id + 0) * 3 + 2);
+ vec4 uv2 = texelFetch(gp_pos_tx, (stroke_point_id + 1) * 3 + 2);
+
+ vec4 col1 = texelFetch(gp_col_tx, (stroke_point_id + 0) * 2 + 0);
+ vec4 col2 = texelFetch(gp_col_tx, (stroke_point_id + 1) * 2 + 0);
+ vec4 fcol1 = texelFetch(gp_col_tx, (stroke_point_id + 0) * 2 + 1);
+
# define thickness1 pos1.w
# define thickness2 pos2.w
# define strength1 uv1.w
@@ -167,7 +177,7 @@ vec4 gpencil_vertex(ivec4 ma,
vec4 out_ndc;
- if (GPENCIL_IS_STROKE_VERTEX) {
+ if (gpencil_is_stroke_vertex()) {
bool is_dot = flag_test(material_flags, GP_STROKE_ALIGNMENT);
bool is_squares = !flag_test(material_flags, GP_STROKE_DOTS);
@@ -177,13 +187,6 @@ vec4 gpencil_vertex(ivec4 ma,
is_squares = false;
}
- /* Endpoints, we discard the vertices. */
- if (ma1.x == -1 || (!is_dot && ma2.x == -1)) {
- /* We set the vertex at the camera origin to generate 0 fragments. */
- out_ndc = vec4(0.0, 0.0, -3e36, 0.0);
- return out_ndc;
- }
-
/* Avoid using a vertex attribute for quad positioning. */
float x = float(gl_VertexID & 1) * 2.0 - 1.0; /* [-1..1] */
float y = float(gl_VertexID & 2) - 1.0; /* [-1..1] */
@@ -336,8 +339,7 @@ vec4 gpencil_vertex(ivec4 ma,
out_N = safe_normalize(N);
/* Decode fill opacity. */
- out_color = vec4(fcol1.rgb, floor(fcol1.a / 10.0));
- out_color.a /= 10000.0;
+ out_color = vec4(fcol1.rgb, floor(fcol1.a / 10.0) / 10000.0);
/* We still offset the fills a little to avoid overlaps */
out_ndc.z += 0.000002;
@@ -355,20 +357,7 @@ vec4 gpencil_vertex(ivec4 ma,
return out_ndc;
}
-vec4 gpencil_vertex(ivec4 ma,
- ivec4 ma1,
- ivec4 ma2,
- ivec4 ma3,
- vec4 pos,
- vec4 pos1,
- vec4 pos2,
- vec4 pos3,
- vec4 uv1,
- vec4 uv2,
- vec4 col1,
- vec4 col2,
- vec4 fcol1,
- vec4 viewport_size,
+vec4 gpencil_vertex(vec4 viewport_size,
out vec3 out_P,
out vec3 out_N,
out vec4 out_color,
@@ -379,20 +368,7 @@ vec4 gpencil_vertex(ivec4 ma,
out vec2 out_thickness,
out float out_hardness)
{
- return gpencil_vertex(ma,
- ma1,
- ma2,
- ma3,
- pos,
- pos1,
- pos2,
- pos3,
- uv1,
- uv2,
- col1,
- col2,
- fcol1,
- viewport_size,
+ return gpencil_vertex(viewport_size,
0u,
vec2(1.0, 0.0),
out_P,
diff --git a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
index dd725ad327f..8725e036435 100644
--- a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
@@ -2,16 +2,10 @@
/* NOTE: To be used with UNIFORM_RESOURCE_ID and INSTANCED_ATTR as define. */
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#ifndef DRW_SHADER_SHARED_H
-
-in vec4 pos; /* Position and radius. */
-
-/* ---- Instanced attribs ---- */
-
-in vec3 pos_inst;
-in vec3 nor;
-
-#endif
+int pointcloud_get_point_id()
+{
+ return gl_VertexID / 32;
+}
mat3 pointcloud_get_facing_matrix(vec3 p)
{
@@ -25,8 +19,10 @@ mat3 pointcloud_get_facing_matrix(vec3 p)
/* Returns world center position and radius. */
void pointcloud_get_pos_and_radius(out vec3 outpos, out float outradius)
{
- outpos = point_object_to_world(pos.xyz);
- outradius = dot(abs(mat3(ModelMatrix) * pos.www), vec3(1.0 / 3.0));
+ int id = pointcloud_get_point_id();
+ vec4 pos_rad = texelFetch(ptcloud_pos_rad_tx, id);
+ outpos = point_object_to_world(pos_rad.xyz);
+ outradius = dot(abs(mat3(ModelMatrix) * pos_rad.www), vec3(1.0 / 3.0));
}
/* Return world position and normal. */
@@ -38,15 +34,67 @@ void pointcloud_get_pos_and_nor(out vec3 outpos, out vec3 outnor)
mat3 facing_mat = pointcloud_get_facing_matrix(p);
+ /** \note: Avoid modulo by non-power-of-two in shader. See Index buffer setup. */
+ int vert_id = gl_VertexID % 32;
+ vec3 pos_inst = vec3(0.0);
+
+ switch (vert_id) {
+ case 0:
+ pos_inst.z = 1.0;
+ break;
+ case 1:
+ pos_inst.x = 1.0;
+ break;
+ case 2:
+ pos_inst.y = 1.0;
+ break;
+ case 3:
+ pos_inst.x = -1.0;
+ break;
+ case 4:
+ pos_inst.y = -1.0;
+ break;
+ }
+
/* TODO(fclem): remove multiplication here. Here only for keeping the size correct for now. */
radius *= 0.01;
- outpos = p + (facing_mat * pos_inst) * radius;
- outnor = facing_mat * nor;
+ outnor = facing_mat * pos_inst;
+ outpos = p + outnor * radius;
}
-vec3 pointcloud_get_pos(void)
+vec3 pointcloud_get_pos()
{
vec3 outpos, outnor;
pointcloud_get_pos_and_nor(outpos, outnor);
return outpos;
}
+
+float pointcloud_get_customdata_float(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).r;
+}
+
+vec2 pointcloud_get_customdata_vec2(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rg;
+}
+
+vec3 pointcloud_get_customdata_vec3(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rgb;
+}
+
+vec4 pointcloud_get_customdata_vec4(const samplerBuffer cd_buf)
+{
+ int id = pointcloud_get_point_id();
+ return texelFetch(cd_buf, id).rgba;
+}
+
+vec2 pointcloud_get_barycentric(void)
+{
+ /* TODO: To be implemented. */
+ return vec2(0.0);
+}
diff --git a/source/blender/draw/intern/shaders/draw_view_info.hh b/source/blender/draw/intern/shaders/draw_view_info.hh
index 7b500f66a68..23892a39062 100644
--- a/source/blender/draw/intern/shaders/draw_view_info.hh
+++ b/source/blender/draw/intern/shaders/draw_view_info.hh
@@ -112,9 +112,7 @@ GPU_SHADER_CREATE_INFO(draw_hair)
.additional_info("draw_modelmat", "draw_resource_id");
GPU_SHADER_CREATE_INFO(draw_pointcloud)
- .vertex_in(0, Type::VEC4, "pos")
- .vertex_in(1, Type::VEC3, "pos_inst")
- .vertex_in(2, Type::VEC3, "nor")
+ .sampler(0, ImageType::FLOAT_BUFFER, "ptcloud_pos_rad_tx", Frequency::BATCH)
.additional_info("draw_modelmat_instanced_attr", "draw_resource_id_uniform");
GPU_SHADER_CREATE_INFO(draw_volume).additional_info("draw_modelmat", "draw_resource_id_uniform");
@@ -122,26 +120,15 @@ GPU_SHADER_CREATE_INFO(draw_volume).additional_info("draw_modelmat", "draw_resou
GPU_SHADER_CREATE_INFO(draw_gpencil)
.typedef_source("gpencil_shader_shared.h")
.define("DRW_GPENCIL_INFO")
- .vertex_in(0, Type::IVEC4, "ma")
- .vertex_in(1, Type::IVEC4, "ma1")
- .vertex_in(2, Type::IVEC4, "ma2")
- .vertex_in(3, Type::IVEC4, "ma3")
- .vertex_in(4, Type::VEC4, "pos")
- .vertex_in(5, Type::VEC4, "pos1")
- .vertex_in(6, Type::VEC4, "pos2")
- .vertex_in(7, Type::VEC4, "pos3")
- .vertex_in(8, Type::VEC4, "uv1")
- .vertex_in(9, Type::VEC4, "uv2")
- .vertex_in(10, Type::VEC4, "col1")
- .vertex_in(11, Type::VEC4, "col2")
- .vertex_in(12, Type::VEC4, "fcol1")
+ .sampler(0, ImageType::FLOAT_BUFFER, "gp_pos_tx")
+ .sampler(1, ImageType::FLOAT_BUFFER, "gp_col_tx")
/* Per Object */
.push_constant(Type::FLOAT, "gpThicknessScale") /* TODO(fclem): Replace with object info. */
.push_constant(Type::FLOAT, "gpThicknessWorldScale") /* TODO(fclem): Same as above. */
.define("gpThicknessIsScreenSpace", "(gpThicknessWorldScale < 0.0)")
/* Per Layer */
.push_constant(Type::FLOAT, "gpThicknessOffset")
- .additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_object_infos");
+ .additional_info("draw_modelmat", "draw_object_infos");
/** \} */
diff --git a/source/blender/draw/tests/draw_pass_test.cc b/source/blender/draw/tests/draw_pass_test.cc
index 394ca8bd3cf..95ab8fa2ef1 100644
--- a/source/blender/draw/tests/draw_pass_test.cc
+++ b/source/blender/draw/tests/draw_pass_test.cc
@@ -181,12 +181,19 @@ static void test_draw_pass_multi_draw()
pass.draw_procedural(GPU_PRIM_LINES, 1, -1, -1, {5});
pass.draw_procedural(GPU_PRIM_POINTS, 6, -1, -1, {5});
pass.draw_procedural(GPU_PRIM_TRIS, 3, -1, -1, {6});
+ /* Custom calls should use their own group and never be batched. */
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {7});
+ pass.draw_procedural(GPU_PRIM_TRIS, 2, 2, 2, {8});
std::string result = pass.serialize();
std::stringstream expected;
expected << ".test.multi_draw" << std::endl;
expected << " .shader_bind(gpu_shader_3D_image_color)" << std::endl;
expected << " .draw_multi(3)" << std::endl;
+ expected << " .group(id=4, len=2)" << std::endl;
+ expected << " .proto(instance_len=2, resource_id=8, front_face)" << std::endl;
+ expected << " .group(id=3, len=2)" << std::endl;
+ expected << " .proto(instance_len=2, resource_id=7, front_face)" << std::endl;
expected << " .group(id=2, len=1)" << std::endl;
expected << " .proto(instance_len=1, resource_id=5, front_face)" << std::endl;
expected << " .group(id=1, len=15)" << std::endl;
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index 23c1d68b4d6..4a83bb4c800 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -161,11 +161,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe)
}
/* Result must be in world-space. */
- mul_m4_v3(ob_eval->obmat, mpv->co);
+ mul_m4_v3(ob_eval->object_to_world, mpv->co);
}
else {
/* World-space object location. */
- copy_v3_v3(mpv->co, ob_eval->obmat[3]);
+ copy_v3_v3(mpv->co, ob_eval->object_to_world[3]);
}
float mframe = (float)(cframe);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index c9957b38853..96a9604a6f5 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1044,12 +1044,12 @@ static float *visualkey_get_values(
Object *ob = ptr->data;
/* Loc code is specific... */
if (strstr(identifier, "location")) {
- copy_v3_v3(buffer, ob->obmat[3]);
+ copy_v3_v3(buffer, ob->object_to_world[3]);
*r_count = 3;
return buffer;
}
- copy_m4_m4(tmat, ob->obmat);
+ copy_m4_m4(tmat, ob->object_to_world);
rotmode = ob->rotmode;
}
else if (ptr->type == &RNA_PoseBone) {
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index 17484b2b0b7..fbdb375b8a6 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -181,13 +181,13 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
const View3DCursor *curs = &scene->cursor;
copy_v3_v3(newbone->tail, curs->location);
- sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]);
+ sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world[3]);
if (a == 1) {
newbone->tail[0] = -newbone->tail[0];
}
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, newbone->tail);
@@ -1569,7 +1569,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
copy_v3_v3(curs, CTX_data_scene(C)->cursor.location);
/* Get inverse point for head and orientation for tail */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
@@ -1579,7 +1579,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
unit_m3(obmat);
}
- copy_m3_m4(viewmat, obedit->obmat);
+ copy_m3_m4(viewmat, obedit->object_to_world);
mul_m3_m3m3(totmat, obmat, viewmat);
invert_m3_m3(imat, totmat);
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 9e828ebd501..810279f1b6c 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -113,7 +113,7 @@ void ED_armature_origin_set(
/* Find the center-point. */
if (centermode == 2) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
else {
@@ -154,7 +154,7 @@ void ED_armature_origin_set(
/* Adjust object location for new center-point. */
if (centermode && (is_editmode == false)) {
- mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */
+ mul_mat3_m4_v3(ob->object_to_world, cent); /* omit translation part */
add_v3_v3(ob->loc, cent);
}
}
@@ -282,14 +282,14 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
axis_flip = true;
}
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3(imat);
if (type == CALC_ROLL_CURSOR) { /* Cursor */
float cursor_local[3];
const View3DCursor *cursor = &scene->cursor;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_v3_v3(cursor_local, cursor->location);
mul_m4_v3(ob->imat, cursor_local);
@@ -730,7 +730,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
ebp = points.first;
/* Get points - cursor (tail) */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
/* Create a bone */
@@ -767,7 +767,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
float dist_sq_a, dist_sq_b;
/* get cursor location */
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
/* get distances */
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 9f1883ccac0..fccf2964868 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -289,7 +289,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected armatures in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(oimat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world);
/* Get edit-bones of active armature to add edit-bones to */
ED_armature_to_edit(arm);
@@ -321,7 +321,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
// BASACT->flag &= ~OB_MODE_POSE;
/* Find the difference matrix */
- mul_m4_m4m4(mat, oimat, ob_iter->obmat);
+ mul_m4_m4m4(mat, oimat, ob_iter->object_to_world);
/* Copy bones and posechannels from the object to the edit armature */
for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index 6b8f790d30f..3ee0510ca7f 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -1601,8 +1601,8 @@ static const EnumPropertyItem prop_similar_types[] = {
static float bone_length_squared_worldspace_get(Object *ob, EditBone *ebone)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, ebone->head);
- mul_v3_mat3_m4v3(v2, ob->obmat, ebone->tail);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, ebone->head);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, ebone->tail);
return len_squared_v3v3(v1, v2);
}
@@ -1650,8 +1650,8 @@ static void bone_direction_worldspace_get(Object *ob, EditBone *ebone, float *r_
copy_v3_v3(v1, ebone->head);
copy_v3_v3(v2, ebone->tail);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 6155aac621d..3c9c8cf05b3 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -365,8 +365,8 @@ static void add_verts_to_dgroups(ReportList *reports,
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(par->obmat, root[j]);
- mul_m4_v3(par->obmat, tip[j]);
+ mul_m4_v3(par->object_to_world, root[j]);
+ mul_m4_v3(par->object_to_world, tip[j]);
/* set selected */
if (wpmode) {
@@ -414,7 +414,7 @@ static void add_verts_to_dgroups(ReportList *reports,
if (!vertsfilled) {
copy_v3_v3(verts[i], mesh_verts[i].co);
}
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* compute the weights based on gathered vertices and bones */
@@ -438,7 +438,7 @@ static void add_verts_to_dgroups(ReportList *reports,
root,
tip,
selected,
- mat4_to_scale(par->obmat));
+ mat4_to_scale(par->object_to_world));
}
/* only generated in some cases but can call anyway */
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 09174aa5e47..0465606e694 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -703,11 +703,11 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
newBone->inherit_scale_mode = eBone->inherit_scale_mode;
if (eBone == arm->act_edbone) {
- /* don't change active selection, this messes up separate which uses
- * editmode toggle and can separate active bone which is de-selected originally */
+ /* Don't change active selection, this messes up separate which uses
+ * edit-mode toggle and can separate active bone which is de-selected originally. */
- /* important, editbones can be active with only 1 point selected */
- /* newBone->flag |= BONE_SELECTED; */
+ /* important, edit-bones can be active with only 1 point selected */
+ /* `newBone->flag |= BONE_SELECTED;` */
arm->act_bone = newBone;
}
newBone->roll = 0.0f;
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 567977e51c4..dfb9e8a79fa 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1788,11 +1788,11 @@ void ED_mesh_deform_bind_callback(Object *object,
mmd_orig->bindcagecos = (float *)mdb.cagecos;
mmd_orig->verts_num = mdb.verts_num;
mmd_orig->cage_verts_num = mdb.cage_verts_num;
- copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->obmat);
+ copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->object_to_world);
/* transform bindcagecos to world space */
for (a = 0; a < mdb.cage_verts_num; a++) {
- mul_m4_v3(mmd_orig->object->obmat, mmd_orig->bindcagecos + a * 3);
+ mul_m4_v3(mmd_orig->object->object_to_world, mmd_orig->bindcagecos + a * 3);
}
/* free */
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 2a23615caa3..51071815823 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -77,10 +77,10 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
@@ -361,7 +361,7 @@ static void applyarmature_reset_constraints(bPose *pose, const bool use_selected
}
}
-/* set the current pose as the restpose */
+/* Set the current pose as the rest-pose. */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@@ -404,10 +404,10 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* Get editbones of active armature to alter */
+ /* Get edit-bones of active armature to alter. */
ED_armature_to_edit(arm);
- /* get pose of active object and move it out of posemode */
+ /* Get pose of active object and move it out of pose-mode. */
pose = ob->pose;
if (use_selected) {
@@ -429,11 +429,11 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
}
}
- /* convert editbones back to bones, and then free the edit-data */
+ /* Convert edit-bones back to bones, and then free the edit-data. */
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
- /* flush positions of posebones */
+ /* Flush positions of pose-bones. */
BKE_pose_where_is(depsgraph, scene, ob);
/* fix parenting of objects which are bone-parented */
@@ -788,7 +788,7 @@ static int pose_copy_exec(bContext *C, wmOperator *op)
* existing on its own.
*/
BKE_copybuffer_copy_tag_ID(&ob_copy.id);
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend");
BKE_copybuffer_copy_end(temp_bmain, str, op->reports);
/* We clear the lists so no datablocks gets freed,
* This is required because objects in temp bmain shares same pointers
@@ -844,7 +844,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
Main *tmp_bmain = BKE_main_new();
STRNCPY(tmp_bmain->filepath, BKE_main_blendfile_path_from_global());
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer_pose.blend");
if (!BKE_copybuffer_read(tmp_bmain, str, op->reports, FILTER_ID_OB)) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
BKE_main_free(tmp_bmain);
diff --git a/source/blender/editors/asset/ED_asset_list.h b/source/blender/editors/asset/ED_asset_list.h
index b54f81004f2..3d2aaa3bda1 100644
--- a/source/blender/editors/asset/ED_asset_list.h
+++ b/source/blender/editors/asset/ED_asset_list.h
@@ -23,6 +23,7 @@ struct wmNotifier;
*/
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
+bool ED_assetlist_is_loaded(const struct AssetLibraryReference *library_reference);
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C);
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index b0ff5c86520..01a6dc46c48 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -422,6 +422,18 @@ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference,
AssetListStorage::fetch_library(*library_reference, *C);
}
+bool ED_assetlist_is_loaded(const AssetLibraryReference *library_reference)
+{
+ AssetList *list = AssetListStorage::lookup_list(*library_reference);
+ if (!list) {
+ return false;
+ }
+ if (list->needsRefetch()) {
+ return false;
+ }
+ return true;
+}
+
void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference,
const bContext *C)
{
@@ -488,7 +500,7 @@ std::string ED_assetlist_asset_filepath_get(const bContext *C,
const char *asset_relpath = asset_handle.file_data->relpath;
char path[FILE_MAX_LIBEXTRA];
- BLI_join_dirfile(path, sizeof(path), library_path, asset_relpath);
+ BLI_path_join(path, sizeof(path), library_path, asset_relpath);
return path;
}
diff --git a/source/blender/editors/asset/intern/asset_ops.cc b/source/blender/editors/asset/intern/asset_ops.cc
index 08259090e0c..d1c46a8259f 100644
--- a/source/blender/editors/asset/intern/asset_ops.cc
+++ b/source/blender/editors/asset/intern/asset_ops.cc
@@ -860,7 +860,7 @@ static bool set_filepath_for_asset_lib(const Main *bmain, struct wmOperator *op)
}
char file_path[PATH_MAX];
- BLI_join_dirfile(file_path, sizeof(file_path), lib->path, blend_filename);
+ BLI_path_join(file_path, sizeof(file_path), lib->path, blend_filename);
RNA_string_set(op->ptr, "filepath", file_path);
return true;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 61e92f0a1c3..2b6cce25bb7 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -4999,7 +4999,7 @@ bool ed_editnurb_spin(
invert_m3_m3(persinv, persmat);
/* imat and center and size */
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
axis_angle_to_mat3(cmat, axis, M_PI_4);
@@ -5095,7 +5095,7 @@ static int spin_exec(bContext *C, wmOperator *op)
continue;
}
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, cent);
if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) {
@@ -5574,7 +5574,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op)
RNA_float_get_array(op->ptr, "location", location);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, location);
if (ed_editcurve_addvert(cu, editnurb, v3d, location)) {
@@ -5614,10 +5614,10 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
ED_curve_nurb_vert_selected_find(cu, vc.v3d, &nu, &bezt, &bp);
if (bezt) {
- mul_v3_m4v3(location, vc.obedit->obmat, bezt->vec[1]);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bezt->vec[1]);
}
else if (bp) {
- mul_v3_m4v3(location, vc.obedit->obmat, bp->vec);
+ mul_v3_m4v3(location, vc.obedit->object_to_world, bp->vec);
}
else {
copy_v3_v3(location, vc.scene->cursor.location);
@@ -5662,8 +5662,8 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* get the plane */
float plane[4];
/* only normalize to avoid precision errors */
- normalize_v3_v3(plane, vc.obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]);
+ normalize_v3_v3(plane, vc.obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc.obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* can't project on an aligned plane. */
@@ -6924,7 +6924,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob_active->obmat);
+ invert_m4_m4_safe_ortho(imat, ob_active->object_to_world);
Curve *cu_active = ob_active->data;
@@ -6936,7 +6936,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op)
if (cu->nurb.first) {
/* watch it: switch order here really goes wrong */
- mul_m4_m4m4(cmat, imat, ob_iter->obmat);
+ mul_m4_m4m4(cmat, imat, ob_iter->object_to_world);
/* Compensate for different bevel depth. */
bool do_radius = false;
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 7632f1b1e64..1e91e2f48fc 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -148,7 +148,7 @@ static void stroke_elem_pressure_set(const struct CurveDrawData *cdd,
const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) -
stroke_elem_radius_from_pressure(cdd, selem->pressure);
madd_v3_v3fl(selem->location_local, selem->normal_local, adjust);
- mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local);
+ mul_v3_m4v3(selem->location_world, cdd->vc.obedit->object_to_world, selem->location_local);
}
selem->pressure = pressure;
}
@@ -249,7 +249,7 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd,
if (!is_zero_v3(r_normal_world)) {
copy_v3_v3(r_normal_local, r_normal_world);
- mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local);
+ mul_transposed_mat3_m4_v3(cdd->vc.obedit->object_to_world, r_normal_local);
normalize_v3(r_normal_local);
}
else {
@@ -367,7 +367,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C),
/* scale to edit-mode space */
GPU_matrix_push();
- GPU_matrix_mul(obedit->obmat);
+ GPU_matrix_mul(obedit->object_to_world);
BLI_mempool_iternew(cdd->stroke_elem_pool, &iter);
for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) {
@@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event)
struct CurveDrawData *cdd = op->customdata;
Object *obedit = cdd->vc.obedit;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool);
@@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op)
int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool);
const bool is_3d = (cu->flag & CU_3D) != 0;
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) {
curve_draw_stroke_from_operator(op);
@@ -1073,8 +1073,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if (CU_IS_2D(cu)) {
/* 2D overrides other options */
- plane_co = obedit->obmat[3];
- plane_no = obedit->obmat[2];
+ plane_co = obedit->object_to_world[3];
+ plane_no = obedit->object_to_world[2];
cdd->project.use_plane = true;
}
else {
diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c
index f71173f951e..b57ce6fc7cf 100644
--- a/source/blender/editors/curve/editcurve_pen.c
+++ b/source/blender/editors/curve/editcurve_pen.c
@@ -152,8 +152,8 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
/* Get the plane. */
float plane[4];
/* Only normalize to avoid precision errors. */
- normalize_v3_v3(plane, vc->obedit->obmat[2]);
- plane[3] = -dot_v3v3(plane, vc->obedit->obmat[3]);
+ normalize_v3_v3(plane, vc->obedit->object_to_world[2]);
+ plane[3] = -dot_v3v3(plane, vc->obedit->object_to_world[3]);
if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
/* Can't project on an aligned plane. */
@@ -173,7 +173,7 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3
}
float imat[4][4];
- invert_m4_m4(imat, vc->obedit->obmat);
+ invert_m4_m4(imat, vc->obedit->object_to_world);
mul_m4_v3(imat, location);
if (CU_IS_2D(cu)) {
@@ -186,7 +186,7 @@ static void screenspace_to_worldspace(const ViewContext *vc,
const float depth[3],
float r_pos_3d[3])
{
- mul_v3_m4v3(r_pos_3d, vc->obedit->obmat, depth);
+ mul_v3_m4v3(r_pos_3d, vc->obedit->object_to_world, depth);
ED_view3d_win_to_3d(vc->v3d, vc->region, r_pos_3d, pos_2d, r_pos_3d);
update_location_for_2d_curve(vc, r_pos_3d);
}
@@ -1082,7 +1082,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc,
float location[3];
if (sel_exists) {
- mul_v3_m4v3(location, vc->obedit->obmat, center);
+ mul_v3_m4v3(location, vc->obedit->object_to_world, center);
}
else {
copy_v3_v3(location, vc->scene->cursor.location);
diff --git a/source/blender/editors/curve/editcurve_select.c b/source/blender/editors/curve/editcurve_select.c
index 9c0c580f699..da742dd0c61 100644
--- a/source/blender/editors/curve/editcurve_select.c
+++ b/source/blender/editors/curve/editcurve_select.c
@@ -1517,7 +1517,7 @@ static void nurb_bezt_direction_worldspace_get(Object *ob,
{
float rsmat[3][3];
BKE_nurb_bezt_calc_normal(nu, bezt, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
@@ -1526,7 +1526,7 @@ static void nurb_bpoint_direction_worldspace_get(Object *ob, Nurb *nu, BPoint *b
{
float rsmat[3][3];
BKE_nurb_bpoint_calc_normal(nu, bp, r_dir);
- copy_m3_m4(rsmat, ob->obmat);
+ copy_m3_m4(rsmat, ob->object_to_world);
mul_m3_v3(rsmat, r_dir);
normalize_v3(r_dir);
}
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc
index 38b2b2071b8..1d2b1264477 100644
--- a/source/blender/editors/curves/intern/curves_ops.cc
+++ b/source/blender/editors/curves/intern/curves_ops.cc
@@ -435,7 +435,7 @@ static bke::CurvesGeometry particles_to_curves(Object &object, ParticleSystem &p
bke::CurvesGeometry curves(points_num, curves_num);
curves.offsets_for_write().copy_from(curve_offsets);
- const float4x4 object_to_world_mat = object.obmat;
+ const float4x4 object_to_world_mat = object.object_to_world;
const float4x4 world_to_object_mat = object_to_world_mat.inverted();
MutableSpan<float3> positions = curves.positions_for_write();
@@ -497,7 +497,7 @@ static int curves_convert_from_particle_system_exec(bContext *C, wmOperator * /*
Object *ob_new = BKE_object_add(&bmain, &scene, &view_layer, OB_CURVES, psys_eval->name);
Curves *curves_id = static_cast<Curves *>(ob_new->data);
- BKE_object_apply_mat4(ob_new, ob_from_orig->obmat, true, false);
+ BKE_object_apply_mat4(ob_new, ob_from_orig->object_to_world, true, false);
bke::CurvesGeometry::wrap(curves_id->geometry) = particles_to_curves(*ob_from_eval, *psys_eval);
DEG_relations_tag_update(&bmain);
diff --git a/source/blender/editors/gizmo_library/gizmo_library_presets.c b/source/blender/editors/gizmo_library/gizmo_library_presets.c
index 1ac4ce0bcdf..465c72dd44f 100644
--- a/source/blender/editors/gizmo_library/gizmo_library_presets.c
+++ b/source/blender/editors/gizmo_library/gizmo_library_presets.c
@@ -114,7 +114,7 @@ void ED_gizmo_draw_preset_facemap(
}
GPU_matrix_push();
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
ED_draw_object_facemap(depsgraph, ob, color, facemap);
GPU_matrix_pop();
diff --git a/source/blender/editors/gpencil/annotate_paint.c b/source/blender/editors/gpencil/annotate_paint.c
index 677bf1bb392..2fd58a9cee0 100644
--- a/source/blender/editors/gpencil/annotate_paint.c
+++ b/source/blender/editors/gpencil/annotate_paint.c
@@ -13,9 +13,6 @@
#include "MEM_guardedalloc.h"
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_math_geom.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c
index 5f5a4b41b27..2b7e09b7f05 100644
--- a/source/blender/editors/gpencil/gpencil_armature.c
+++ b/source/blender/editors/gpencil/gpencil_armature.c
@@ -329,8 +329,8 @@ static void gpencil_add_verts_to_dgroups(
copy_v3_v3(tip[j], bone->arm_tail);
}
- mul_m4_v3(ob_arm->obmat, root[j]);
- mul_m4_v3(ob_arm->obmat, tip[j]);
+ mul_m4_v3(ob_arm->object_to_world, root[j]);
+ mul_m4_v3(ob_arm->object_to_world, tip[j]);
selected[j] = 1;
@@ -364,7 +364,7 @@ static void gpencil_add_verts_to_dgroups(
/* transform stroke points to global space */
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
copy_v3_v3(verts[i], &pt->x);
- mul_m4_v3(ob->obmat, verts[i]);
+ mul_m4_v3(ob->object_to_world, verts[i]);
}
/* loop groups and assign weight */
diff --git a/source/blender/editors/gpencil/gpencil_bake_animation.cc b/source/blender/editors/gpencil/gpencil_bake_animation.cc
index 1535fd614fe..4ef2cf9ffd6 100644
--- a/source/blender/editors/gpencil/gpencil_bake_animation.cc
+++ b/source/blender/editors/gpencil/gpencil_bake_animation.cc
@@ -222,7 +222,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
ob_gpencil = ED_gpencil_add_object(C, scene->cursor.location, local_view_bits);
float invmat[4][4];
- invert_m4_m4(invmat, ob_gpencil->obmat);
+ invert_m4_m4(invmat, ob_gpencil->object_to_world);
bGPdata *gpd_dst = (bGPdata *)ob_gpencil->data;
gpd_dst->draw_mode = GP_DRAWMODE_2D;
@@ -323,7 +323,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op
bGPDspoint *pt = &gps->points[j];
pt->runtime.idx_orig = 0;
pt->runtime.pt_orig = nullptr;
- mul_m4_v3(ob_eval->obmat, &pt->x);
+ mul_m4_v3(ob_eval->object_to_world, &pt->x);
mul_m4_v3(invmat, &pt->x);
}
diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c
index c6d7eb294fb..0417694d7bd 100644
--- a/source/blender/editors/gpencil/gpencil_data.c
+++ b/source/blender/editors/gpencil/gpencil_data.c
@@ -2914,8 +2914,8 @@ int ED_gpencil_join_objects_exec(bContext *C, wmOperator *op)
float offset_global[3];
float offset_local[3];
- sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->obmat[3]);
- copy_m3_m4(bmat, ob_active->obmat);
+ sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->object_to_world[3]);
+ copy_m3_m4(bmat, ob_active->object_to_world);
/* Inverse transform for all selected curves in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 6181b9810e3..f9b40a4c79b 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -3848,7 +3848,12 @@ static int gpencil_stroke_start_set_exec(bContext *C, wmOperator *op)
for (int i = 0; i < gps->totpoints; i++) {
pt = &gps->points[i];
if (pt->flag & GP_SPOINT_SELECT) {
- BKE_gpencil_stroke_start_set(gps, i);
+ if (i == gps->totpoints - 1) {
+ BKE_gpencil_stroke_flip(gps);
+ }
+ else {
+ BKE_gpencil_stroke_start_set(gps, i);
+ }
BKE_gpencil_stroke_geometry_update(gpd, gps);
changed = true;
break;
@@ -4157,7 +4162,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *cam_ob = scene->camera;
if (cam_ob != NULL) {
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
}
break;
}
@@ -4224,7 +4229,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index b94b413edc2..5c88e719b8c 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -317,7 +317,7 @@ static void add_endpoint_radius_help(tGPDfill *tgpf,
/* Rotate to object rotation. */
sub_v3_v3(&pt->x, endpoint);
- mul_mat3_m4_v3(tgpf->ob->obmat, &pt->x);
+ mul_mat3_m4_v3(tgpf->ob->object_to_world, &pt->x);
add_v3_v3(&pt->x, endpoint);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_mesh.cc b/source/blender/editors/gpencil/gpencil_mesh.cc
index d847fbe2aea..2b01fce5bf8 100644
--- a/source/blender/editors/gpencil/gpencil_mesh.cc
+++ b/source/blender/editors/gpencil/gpencil_mesh.cc
@@ -299,7 +299,7 @@ static int gpencil_bake_mesh_animation_exec(bContext *C, wmOperator *op)
angle,
thickness,
offset,
- ob_eval->obmat,
+ ob_eval->object_to_world,
frame_offset,
use_seams,
use_faces,
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index a82288e3377..d2ed1720bf8 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -936,7 +936,7 @@ static bGPDstroke *gpencil_stroke_to_outline(tGPsdata *p, bGPDstroke *gps)
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(p->ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(p->ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
index 9b934876ebb..515bdeb6188 100644
--- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c
+++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
@@ -671,7 +671,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso,
/* 1) Make this point relative to the cursor/midpoint (dvec) */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec);
/* 2) Shrink the distance by pulling the point towards the midpoint
@@ -743,7 +743,7 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso,
/* Rotate point */
float fpt[3];
- mul_v3_m4v3(fpt, gso->object->obmat, &pt->x);
+ mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x);
sub_v3_v3v3(vec, fpt, gso->dvec); /* make relative to center
* (center is stored in dvec) */
mul_m3_v3(rmat, vec);
@@ -1037,7 +1037,7 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso)
*/
for (i = 0, pt = new_stroke->points; i < new_stroke->totpoints; i++, pt++) {
/* Rotate around center new position */
- mul_mat3_m4_v3(gso->object->obmat, &pt->x); /* only rotation component */
+ mul_mat3_m4_v3(gso->object->object_to_world, &pt->x); /* only rotation component */
/* assume that the delta can just be applied, and then everything works */
add_v3_v3(&pt->x, delta);
@@ -1172,7 +1172,7 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op)
gso->object = ob;
if (ob) {
float matrix[4][4];
- copy_m4_m4(matrix, ob->obmat);
+ copy_m4_m4(matrix, ob->object_to_world);
zero_axis_bias_m4(matrix);
invert_m4_m4(gso->inv_mat, matrix);
gso->vrgroup = gso->gpd->vertex_group_active_index - 1;
@@ -1202,6 +1202,9 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op)
gso->automasking_strokes = BLI_ghash_ptr_new(__func__);
}
else {
+ if (gso->automasking_strokes != NULL) {
+ BLI_ghash_free(gso->automasking_strokes, NULL, NULL);
+ }
gso->automasking_strokes = NULL;
}
/* save mask */
@@ -1292,6 +1295,10 @@ static void gpencil_sculpt_brush_exit(bContext *C, wmOperator *op)
}
default:
+ if (gso->stroke_customdata != NULL) {
+ BLI_ghash_free(gso->stroke_customdata, NULL, NULL);
+ gso->stroke_customdata = NULL;
+ }
break;
}
@@ -2075,6 +2082,20 @@ static void gpencil_sculpt_brush_apply_event(bContext *C, wmOperator *op, const
if (gso->brush == NULL) {
gso->brush = gso->brush_prev;
}
+ Brush *brush = gso->brush;
+ if (brush->gpencil_settings->sculpt_mode_flag &
+ (GP_SCULPT_FLAGMODE_AUTOMASK_STROKE | GP_SCULPT_FLAGMODE_AUTOMASK_LAYER |
+ GP_SCULPT_FLAGMODE_AUTOMASK_MATERIAL)) {
+ if (gso->automasking_strokes == NULL) {
+ gso->automasking_strokes = BLI_ghash_ptr_new(__func__);
+ }
+ }
+ else {
+ if (gso->automasking_strokes != NULL) {
+ BLI_ghash_free(gso->automasking_strokes, NULL, NULL);
+ }
+ gso->automasking_strokes = NULL;
+ }
}
else {
if (gso->brush_prev != NULL) {
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index cc13f667e48..7d814b43196 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -900,7 +900,7 @@ void ED_gpencil_drawing_reference_get(const Scene *scene,
}
else {
/* use object location */
- copy_v3_v3(r_vec, ob->obmat[3]);
+ copy_v3_v3(r_vec, ob->object_to_world[3]);
/* Apply layer offset. */
bGPdata *gpd = ob->data;
bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd);
@@ -984,7 +984,7 @@ void ED_gpencil_project_stroke_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
/* move origin to cursor */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
@@ -1206,7 +1206,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
if (gpl != NULL) {
add_v3_v3(mat[3], gpl->location);
@@ -1233,7 +1233,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene,
/* move origin to object */
if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
- copy_v3_v3(mat[3], ob->obmat[3]);
+ copy_v3_v3(mat[3], ob->object_to_world[3]);
}
mul_mat3_m4_v3(mat, plane_normal);
@@ -1365,16 +1365,16 @@ void ED_gpencil_reset_layers_parent(Depsgraph *depsgraph, Object *obact, bGPdata
if (gpl->parent != NULL) {
/* calculate new matrix */
if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) {
- invert_m4_m4(cur_mat, gpl->parent->obmat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ invert_m4_m4(cur_mat, gpl->parent->object_to_world);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
else if (gpl->partype == PARBONE) {
bPoseChannel *pchan = BKE_pose_channel_find_name(gpl->parent->pose, gpl->parsubstr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, gpl->parent->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, gpl->parent->object_to_world, pchan->pose_mat);
invert_m4_m4(cur_mat, tmp_mat);
- copy_v3_v3(gpl_loc, obact->obmat[3]);
+ copy_v3_v3(gpl_loc, obact->object_to_world[3]);
}
}
diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c
index 51cb08cf592..0144ffa07c7 100644
--- a/source/blender/editors/gpencil/gpencil_uv.c
+++ b/source/blender/editors/gpencil/gpencil_uv.c
@@ -138,7 +138,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
opdata->array_loc = NULL;
opdata->array_rot = NULL;
opdata->array_scale = NULL;
- opdata->ob_scale = mat4_to_scale(opdata->ob->obmat);
+ opdata->ob_scale = mat4_to_scale(opdata->ob->object_to_world);
opdata->vinit_rotation[0] = 1.0f;
opdata->vinit_rotation[1] = 0.0f;
@@ -158,7 +158,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op)
float r_center[3];
gpencil_stroke_center(gps, r_center);
/* Add object location. */
- add_v3_v3(r_center, opdata->ob->obmat[3]);
+ add_v3_v3(r_center, opdata->ob->object_to_world[3]);
add_v3_v3(center, r_center);
i++;
}
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index c8ffbb9acb1..b97cd6a9099 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -345,12 +345,14 @@ typedef enum {
ED_UVPACK_MARGIN_FRACTION, /* Specify a precise fraction of final UV output. */
} eUVPackIsland_MarginMethod;
+/** See also #UnwrapOptions. */
struct UVPackIsland_Params {
uint rotate : 1;
uint only_selected_uvs : 1;
uint only_selected_faces : 1;
uint use_seams : 1;
uint correct_aspect : 1;
+ bool ignore_pinned; /* Ignore islands which have any pinned UVs. */
eUVPackIsland_MarginMethod margin_method; /* Which formula to use when scaling island margin. */
float margin; /* Additional space to add around each island. */
};
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 2a1941f0d9e..1098266331f 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -784,6 +784,9 @@ void UI_block_set_search_only(uiBlock *block, bool search_only);
* Can be called with C==NULL.
*/
void UI_block_free(const struct bContext *C, uiBlock *block);
+
+void UI_block_listen(const uiBlock *block, const struct wmRegionListenerParams *listener_params);
+
/**
* Can be called with C==NULL.
*/
@@ -1683,6 +1686,7 @@ int UI_search_items_find_index(uiSearchItems *items, const char *name);
* Adds a hint to the button which draws right aligned, grayed out and never clipped.
*/
void UI_but_hint_drawstr_set(uiBut *but, const char *string);
+void UI_but_icon_indicator_number_set(uiBut *but, const int indicator_number);
void UI_but_node_link_set(uiBut *but, struct bNodeSocket *socket, const float draw_color[4]);
@@ -2524,6 +2528,7 @@ void uiTemplateNodeView(uiLayout *layout,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
/**
* Button to quickly show texture in Properties Editor texture tab.
@@ -2788,7 +2793,8 @@ typedef struct uiPropertySplitWrapper {
uiPropertySplitWrapper uiItemPropertySplitWrapperCreate(uiLayout *parent_layout);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
-void uiItemL_ex(uiLayout *layout, const char *name, int icon, bool highlight, bool redalert);
+struct uiBut *uiItemL_ex(
+ uiLayout *layout, const char *name, int icon, bool highlight, bool redalert);
/**
* Helper to add a label and creates a property split layout if needed.
*/
@@ -3195,9 +3201,6 @@ void UI_interface_tag_script_reload(void);
/* Support click-drag motion which presses the button and closes a popover (like a menu). */
#define USE_UI_POPOVER_ONCE
-void UI_block_views_listen(const uiBlock *block,
- const struct wmRegionListenerParams *listener_params);
-
bool UI_view_item_is_active(const uiViewItemHandle *item_handle);
bool UI_view_item_matches(const uiViewItemHandle *a_handle, const uiViewItemHandle *b_handle);
/**
diff --git a/source/blender/editors/include/UI_interface.hh b/source/blender/editors/include/UI_interface.hh
index 6c756984203..fc03b0218c0 100644
--- a/source/blender/editors/include/UI_interface.hh
+++ b/source/blender/editors/include/UI_interface.hh
@@ -35,6 +35,7 @@ struct ContextPathItem {
std::string name;
/* #BIFIconID */
int icon;
+ int icon_indicator_number;
};
void context_path_add_generic(Vector<ContextPathItem> &path,
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index a1a98a4b08c..9669e242dac 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -27,6 +27,12 @@ typedef struct IconFile {
int index;
} IconFile;
+typedef struct IconTextOverlay {
+ char text[5];
+} IconTextOverlay;
+
+#define UI_NO_ICON_OVERLAY_TEXT NULL
+
#define ICON_DEFAULT_HEIGHT 16
#define ICON_DEFAULT_WIDTH 16
@@ -105,7 +111,8 @@ void UI_icon_draw_ex(float x,
float alpha,
float desaturate,
const uchar mono_color[4],
- bool mono_border);
+ bool mono_border,
+ const struct IconTextOverlay *text_overlay);
void UI_icons_free(void);
void UI_icons_free_drawinfo(void *drawinfo);
@@ -124,6 +131,9 @@ int UI_icon_from_library(const struct ID *id);
int UI_icon_from_object_mode(int mode);
int UI_icon_color_from_collection(const struct Collection *collection);
+void UI_icon_text_overlay_init_from_count(struct IconTextOverlay *text_overlay,
+ const int icon_indicator_number);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
index 3fb5a74944b..c6d950112b9 100644
--- a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
+++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
@@ -162,7 +162,7 @@ static void depthdropper_depth_sample_pt(bContext *C,
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
/* weak, we could pass in some reference point */
- const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
+ const float *view_co = v3d->camera ? v3d->camera->object_to_world[3] : rv3d->viewinv[3];
const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin};
copy_v2_v2_int(ddr->name_pos, mval);
diff --git a/source/blender/editors/interface/interface.cc b/source/blender/editors/interface/interface.cc
index 422fc34aa50..331d1581db5 100644
--- a/source/blender/editors/interface/interface.cc
+++ b/source/blender/editors/interface/interface.cc
@@ -3474,6 +3474,7 @@ void UI_block_free(const bContext *C, uiBlock *block)
BLI_freelistN(&block->saferct);
BLI_freelistN(&block->color_pickers.list);
+ BLI_freelistN(&block->dynamic_listeners);
ui_block_free_button_groups(block);
ui_block_free_views(block);
@@ -3481,6 +3482,20 @@ void UI_block_free(const bContext *C, uiBlock *block)
MEM_freeN(block);
}
+void UI_block_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
+{
+ /* Don't need to let invisible blocks (old blocks from previous redraw) listen. */
+ if (!block->active) {
+ return;
+ }
+
+ LISTBASE_FOREACH (uiBlockDynamicListener *, listener, &block->dynamic_listeners) {
+ listener->listener_func(listener_params);
+ }
+
+ ui_block_views_listen(block, listener_params);
+}
+
void UI_blocklist_update_window_matrix(const bContext *C, const ListBase *lb)
{
ARegion *region = CTX_wm_region(C);
@@ -6452,6 +6467,11 @@ void UI_but_hint_drawstr_set(uiBut *but, const char *string)
ui_but_add_shortcut(but, string, false);
}
+void UI_but_icon_indicator_number_set(uiBut *but, const int indicator_number)
+{
+ UI_icon_text_overlay_init_from_count(&but->icon_overlay_text, indicator_number);
+}
+
void UI_but_node_link_set(uiBut *but, bNodeSocket *socket, const float draw_color[4])
{
but->flag |= UI_BUT_NODE_LINK;
diff --git a/source/blender/editors/interface/interface_context_path.cc b/source/blender/editors/interface/interface_context_path.cc
index e8f552e26a3..74a07d6edc8 100644
--- a/source/blender/editors/interface/interface_context_path.cc
+++ b/source/blender/editors/interface/interface_context_path.cc
@@ -17,6 +17,8 @@
#include "UI_interface.hh"
#include "UI_resources.h"
+#include "RNA_prototypes.h"
+
#include "WM_api.h"
namespace blender::ui {
@@ -41,7 +43,13 @@ void context_path_add_generic(Vector<ContextPathItem> &path,
static_cast<BIFIconID>(RNA_struct_ui_icon(rna_ptr.type)) :
icon_override;
- path.append({name, int(icon)});
+ if (&rna_type == &RNA_NodeTree) {
+ ID *id = (ID *)ptr;
+ path.append({name, int(icon), ID_REAL_USERS(id)});
+ }
+ else {
+ path.append({name, int(icon), 1});
+ }
}
/* -------------------------------------------------------------------- */
@@ -60,7 +68,9 @@ void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
if (i > 0) {
uiItemL(sub_row, "", ICON_RIGHTARROW_THIN);
}
- uiItemL(sub_row, context_path[i].name.c_str(), context_path[i].icon);
+ uiBut *but = uiItemL_ex(
+ sub_row, context_path[i].name.c_str(), context_path[i].icon, false, false);
+ UI_but_icon_indicator_number_set(but, context_path[i].icon_indicator_number);
}
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 34f33b71fb8..ac16d41dabe 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -3519,7 +3519,7 @@ static void ui_textedit_end(bContext *C, uiBut *but, uiHandleButtonData *data)
static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
{
- /* label and roundbox can overlap real buttons (backdrops...) */
+ /* Label and round-box can overlap real buttons (backdrops...). */
if (ELEM(actbut->type,
UI_BTYPE_LABEL,
UI_BTYPE_SEPR,
@@ -3551,7 +3551,7 @@ static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonDa
static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
{
- /* label and roundbox can overlap real buttons (backdrops...) */
+ /* Label and round-box can overlap real buttons (backdrops...). */
if (ELEM(actbut->type,
UI_BTYPE_LABEL,
UI_BTYPE_SEPR,
@@ -3894,7 +3894,7 @@ static void ui_do_but_textedit(
}
if (event->type == WM_IME_COMPOSITE_EVENT && ime_data->result_len) {
if (ELEM(but->type, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER) &&
- strcmp(ime_data->str_result, "\xE3\x80\x82") == 0) {
+ STREQ(ime_data->str_result, "\xE3\x80\x82")) {
/* Convert Ideographic Full Stop (U+3002) to decimal point when entering numbers. */
ui_textedit_insert_ascii(but, data, '.');
}
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index c080dce0f08..9a4f98ebcd6 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -415,8 +415,15 @@ static void vicon_collection_color_draw(
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
- UI_icon_draw_ex(
- x, y, ICON_OUTLINER_COLLECTION, aspect, 1.0f, 0.0f, collection_color->color, true);
+ UI_icon_draw_ex(x,
+ y,
+ ICON_OUTLINER_COLLECTION,
+ aspect,
+ 1.0f,
+ 0.0f,
+ collection_color->color,
+ true,
+ UI_NO_ICON_OVERLAY_TEXT);
}
# define DEF_ICON_COLLECTION_COLOR_DRAW(index, color) \
@@ -444,7 +451,8 @@ static void vicon_strip_color_draw(
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
- UI_icon_draw_ex(x, y, ICON_SNAP_FACE, aspect, 1.0f, 0.0f, strip_color->color, true);
+ UI_icon_draw_ex(
+ x, y, ICON_SNAP_FACE, aspect, 1.0f, 0.0f, strip_color->color, true, UI_NO_ICON_OVERLAY_TEXT);
}
# define DEF_ICON_STRIP_COLOR_DRAW(index, color) \
@@ -472,8 +480,15 @@ static void vicon_strip_color_draw_library_data_indirect(
{
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
- UI_icon_draw_ex(
- x, y, ICON_LIBRARY_DATA_DIRECT, aspect, ICON_INDIRECT_DATA_ALPHA * alpha, 0.0f, NULL, false);
+ UI_icon_draw_ex(x,
+ y,
+ ICON_LIBRARY_DATA_DIRECT,
+ aspect,
+ ICON_INDIRECT_DATA_ALPHA * alpha,
+ 0.0f,
+ NULL,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
static void vicon_strip_color_draw_library_data_override_noneditable(
@@ -488,7 +503,8 @@ static void vicon_strip_color_draw_library_data_override_noneditable(
ICON_INDIRECT_DATA_ALPHA * alpha * 0.75f,
0.0f,
NULL,
- false);
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
@@ -923,7 +939,7 @@ static void init_internal_icons(void)
char iconfilestr[FILE_MAX];
if (icondir) {
- BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
+ BLI_path_join(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
/* if the image is missing bbuf will just be NULL */
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
@@ -1047,7 +1063,7 @@ static void init_iconfile_list(struct ListBase *list)
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
* a complete path to file longer than 256 chars */
- BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
+ BLI_path_join(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if (bbuf) {
@@ -1716,9 +1732,47 @@ static void icon_draw_texture(float x,
int ih,
float alpha,
const float rgb[3],
- bool with_border)
-{
- if (g_icon_draw_cache.enabled) {
+ bool with_border,
+ const IconTextOverlay *text_overlay)
+{
+ const float zoom_factor = w / UI_DPI_ICON_SIZE;
+ float text_width = 0.0f;
+
+ /* No need to show if too zoomed out, otherwise it just adds noise. */
+ const bool show_indicator = (text_overlay && text_overlay->text[0] != '\0') &&
+ (zoom_factor > 0.7f);
+
+ if (show_indicator) {
+ /* Handle the little numbers on top of the icon. */
+ uchar text_color[4];
+ UI_GetThemeColor3ubv(TH_TEXT, text_color);
+ text_color[3] = 255;
+
+ uiFontStyle fstyle_small = *UI_FSTYLE_WIDGET;
+ fstyle_small.points *= zoom_factor;
+ fstyle_small.points *= 0.8f;
+
+ rcti text_rect = {
+ .xmax = x + UI_UNIT_X * zoom_factor,
+ .xmin = x,
+ .ymax = y,
+ .ymin = y,
+ };
+
+ UI_fontstyle_draw(&fstyle_small,
+ &text_rect,
+ text_overlay->text,
+ sizeof(text_overlay->text),
+ text_color,
+ &(struct uiFontStyleDraw_Params){
+ .align = UI_STYLE_TEXT_RIGHT,
+ });
+ text_width = (float)UI_fontstyle_string_width(&fstyle_small, text_overlay->text) / UI_UNIT_X /
+ zoom_factor;
+ }
+
+ /* Draw the actual icon. */
+ if (!show_indicator && g_icon_draw_cache.enabled) {
icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb, with_border);
return;
}
@@ -1735,7 +1789,7 @@ static void icon_draw_texture(float x,
GPUTexture *texture = with_border ? icongltex.tex[1] : icongltex.tex[0];
- GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
+ GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_ICON);
GPU_shader_bind(shader);
const int img_binding = GPU_shader_get_texture_binding(shader, "image");
@@ -1752,6 +1806,7 @@ static void icon_draw_texture(float x,
GPU_shader_uniform_vector(shader, rect_tex_loc, 4, 1, (float[4]){x1, y1, x2, y2});
GPU_shader_uniform_vector(shader, rect_geom_loc, 4, 1, (float[4]){x, y, x + w, y + h});
+ GPU_shader_uniform_1f(shader, "text_width", text_width);
GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
@@ -1786,7 +1841,8 @@ static void icon_draw_size(float x,
int draw_size,
const float desaturate,
const uchar mono_rgba[4],
- const bool mono_border)
+ const bool mono_border,
+ const IconTextOverlay *text_overlay)
{
bTheme *btheme = UI_GetTheme();
const float fdraw_size = (float)draw_size;
@@ -1874,7 +1930,8 @@ static void icon_draw_size(float x,
di->data.texture.h,
alpha,
NULL,
- false);
+ false,
+ text_overlay);
}
else if (di->type == ICON_TYPE_MONO_TEXTURE) {
/* Monochrome icon that uses text or theme color. */
@@ -1908,7 +1965,8 @@ static void icon_draw_size(float x,
di->data.texture.h + 2 * border_texel,
color[3],
color,
- with_border);
+ with_border,
+ text_overlay);
}
else if (di->type == ICON_TYPE_BUFFER) {
@@ -2425,17 +2483,27 @@ int UI_icon_color_from_collection(const Collection *collection)
void UI_icon_draw(float x, float y, int icon_id)
{
- UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, 1.0f, 0.0f, NULL, false);
+ UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, 1.0f, 0.0f, NULL, false, UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
{
- UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, alpha, 0.0f, NULL, false);
+ UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, alpha, 0.0f, NULL, false, UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
{
- icon_draw_size(x, y, icon_id, aspect, alpha, ICON_SIZE_PREVIEW, size, false, NULL, false);
+ icon_draw_size(x,
+ y,
+ icon_id,
+ aspect,
+ alpha,
+ ICON_SIZE_PREVIEW,
+ size,
+ false,
+ NULL,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_ex(float x,
@@ -2445,7 +2513,8 @@ void UI_icon_draw_ex(float x,
float alpha,
float desaturate,
const uchar mono_color[4],
- const bool mono_border)
+ const bool mono_border,
+ const IconTextOverlay *text_overlay)
{
const int draw_size = get_draw_size(ICON_SIZE_ICON);
icon_draw_size(x,
@@ -2457,7 +2526,19 @@ void UI_icon_draw_ex(float x,
draw_size,
desaturate,
mono_color,
- mono_border);
+ mono_border,
+ text_overlay);
+}
+
+void UI_icon_text_overlay_init_from_count(IconTextOverlay *text_overlay,
+ const int icon_indicator_number)
+{
+ /* The icon indicator is used as an aggregator, no need to show if it is 1. */
+ if (icon_indicator_number < 2) {
+ text_overlay->text[0] = '\0';
+ return;
+ }
+ BLI_str_format_integer_unit(text_overlay->text, icon_indicator_number);
}
/* ********** Alert Icons ********** */
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 6ef7d346418..982ac1753e1 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -23,6 +23,7 @@ struct ARegion;
struct AnimationEvalContext;
struct CurveMapping;
struct CurveProfile;
+struct IconTextOverlay;
struct ID;
struct ImBuf;
struct Main;
@@ -275,6 +276,9 @@ struct uiBut {
uiButPushedStateFunc pushed_state_func;
const void *pushed_state_arg;
+ /** Little indicator (e.g., counter) displayed on top of some icons. */
+ struct IconTextOverlay icon_overlay_text;
+
/* pointer back */
uiBlock *block;
};
@@ -473,6 +477,12 @@ typedef enum uiButtonGroupFlag {
} uiButtonGroupFlag;
ENUM_OPERATORS(uiButtonGroupFlag, UI_BUTTON_GROUP_PANEL_HEADER);
+typedef struct uiBlockDynamicListener {
+ struct uiBlockDynamicListener *next, *prev;
+
+ void (*listener_func)(const struct wmRegionListenerParams *params);
+} uiBlockDynamicListener;
+
struct uiBlock {
uiBlock *next, *prev;
@@ -495,6 +505,8 @@ struct uiBlock {
* state that is persistent over redraws (e.g. collapsed tree-view items). */
ListBase views;
+ ListBase dynamic_listeners; /* #uiBlockDynamicListener */
+
char name[UI_MAX_NAME_STR];
float winmat[4][4];
@@ -1536,6 +1548,8 @@ void ui_interface_tag_script_reload_queries(void);
/* interface_view.cc */
void ui_block_free_views(struct uiBlock *block);
+void ui_block_views_listen(const uiBlock *block,
+ const struct wmRegionListenerParams *listener_params);
uiViewHandle *ui_block_view_find_matching_in_old_block(const uiBlock *new_block,
const uiViewHandle *new_view);
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index c906a5b36f1..a456cef7be6 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -3235,7 +3235,7 @@ static uiBut *uiItemL_(uiLayout *layout, const char *name, int icon)
return but;
}
-void uiItemL_ex(
+uiBut *uiItemL_ex(
uiLayout *layout, const char *name, int icon, const bool highlight, const bool redalert)
{
uiBut *but = uiItemL_(layout, name, icon);
@@ -3248,6 +3248,8 @@ void uiItemL_ex(
if (redalert) {
UI_but_flag_enable(but, UI_BUT_REDALERT);
}
+
+ return but;
}
void uiItemL(uiLayout *layout, const char *name, int icon)
@@ -5812,6 +5814,14 @@ void UI_menutype_draw(bContext *C, MenuType *mt, struct uiLayout *layout)
printf("%s: opening menu \"%s\"\n", __func__, mt->idname);
}
+ if (mt->listener) {
+ /* Forward the menu type listener to the block we're drawing in. */
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBlockDynamicListener *listener = MEM_mallocN(sizeof(*listener), "uiBlockDynamicListener");
+ listener->listener_func = mt->listener;
+ BLI_addtail(&block->dynamic_listeners, listener);
+ }
+
if (layout->context) {
CTX_store_set(C, layout->context);
}
diff --git a/source/blender/editors/interface/interface_ops.cc b/source/blender/editors/interface/interface_ops.cc
index 8b29f1075b8..2d06dd2c465 100644
--- a/source/blender/editors/interface/interface_ops.cc
+++ b/source/blender/editors/interface/interface_ops.cc
@@ -1859,8 +1859,7 @@ static void edittranslation_find_po_file(const char *root,
/* First, full lang code. */
BLI_snprintf(tstr, sizeof(tstr), "%s.po", uilng);
- BLI_join_dirfile(path, maxlen, root, uilng);
- BLI_path_append(path, maxlen, tstr);
+ BLI_path_join(path, maxlen, root, uilng, tstr);
if (BLI_is_file(path)) {
return;
}
@@ -1885,7 +1884,7 @@ static void edittranslation_find_po_file(const char *root,
BLI_strncpy(tstr + szt, tc, sizeof(tstr) - szt);
}
- BLI_join_dirfile(path, maxlen, root, tstr);
+ BLI_path_join(path, maxlen, root, tstr);
strcat(tstr, ".po");
BLI_path_append(path, maxlen, tstr);
if (BLI_is_file(path)) {
diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc
index 7a69e2f9b2f..24d8281aad8 100644
--- a/source/blender/editors/interface/interface_panel.cc
+++ b/source/blender/editors/interface/interface_panel.cc
@@ -1112,7 +1112,8 @@ static void panel_draw_aligned_widgets(const uiStyle *style,
0.7f,
0.0f,
title_color,
- false);
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
GPU_blend(GPU_BLEND_NONE);
}
@@ -1140,7 +1141,8 @@ static void panel_draw_aligned_widgets(const uiStyle *style,
1.0f,
0.0f,
title_color,
- false);
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
GPU_blend(GPU_BLEND_NONE);
}
diff --git a/source/blender/editors/interface/interface_region_menu_popup.cc b/source/blender/editors/interface/interface_region_menu_popup.cc
index 569f657a544..0d19390d508 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.cc
+++ b/source/blender/editors/interface/interface_region_menu_popup.cc
@@ -10,6 +10,7 @@
#include <cstdarg>
#include <cstdlib>
#include <cstring>
+#include <functional>
#include "MEM_guardedalloc.h"
@@ -166,28 +167,80 @@ struct uiPopupMenu {
uiBut *but;
ARegion *butregion;
+ /* Menu hash is created from this, to keep a memory of recently opened menus. */
+ const char *title;
+
int mx, my;
bool popup, slideout;
- uiMenuCreateFunc menu_func;
- void *menu_arg;
+ std::function<void(bContext *C, uiLayout *layout)> menu_func;
};
+/**
+ * \param title: Optional. If set, it will be used to store recently opened menus so they can be
+ * opened with the mouse over the last chosen entry again.
+ */
+static void ui_popup_menu_create_block(bContext *C,
+ uiPopupMenu *pup,
+ const char *title,
+ const char *block_name)
+{
+ const uiStyle *style = UI_style_get_dpi();
+
+ pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
+ if (!pup->but) {
+ pup->block->flag |= UI_BLOCK_IS_FLIP | UI_BLOCK_NO_FLIP;
+ }
+ if (title && title[0]) {
+ pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
+ pup->block->puphash = ui_popup_menu_hash(title);
+ }
+ pup->layout = UI_block_layout(
+ pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+
+ /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
+ * use popups like this to select one of their options -
+ * where having invoke doesn't make sense.
+ * When the menu was opened from a button, use invoke still for compatibility. This used to be
+ * the default and changing now could cause issues. */
+ const wmOperatorCallContext opcontext = pup->but ? WM_OP_INVOKE_REGION_WIN :
+ WM_OP_EXEC_REGION_WIN;
+
+ uiLayoutSetOperatorContext(pup->layout, opcontext);
+
+ if (pup->but) {
+ if (pup->but->context) {
+ uiLayoutContextCopy(pup->layout, pup->but->context);
+ }
+ }
+}
+
static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
- if (pup->menu_func) {
- pup->block->handle = handle;
- pup->menu_func(C, pup->layout, pup->menu_arg);
- pup->block->handle = nullptr;
+ int minwidth = 0;
+
+ if (!pup->layout) {
+ ui_popup_menu_create_block(C, pup, pup->title, __func__);
+
+ if (pup->menu_func) {
+ pup->block->handle = handle;
+ pup->menu_func(C, pup->layout);
+ pup->block->handle = nullptr;
+ }
+
+ if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
+ /* Use the minimum width from the layout if it's set. */
+ minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ }
+
+ pup->layout = nullptr;
}
/* Find block minimum width. */
- int minwidth;
- if (uiLayoutGetUnitsX(pup->layout) != 0.0f) {
- /* Use the minimum width from the layout if it's set. */
- minwidth = uiLayoutGetUnitsX(pup->layout) * UI_UNIT_X;
+ if (minwidth) {
+ /* Skip. */
}
else if (pup->but) {
/* Minimum width to enforce. */
@@ -236,7 +289,7 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT);
if (pup->popup) {
- int offset[2];
+ int offset[2] = {0, 0};
uiBut *but_activate = nullptr;
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
@@ -244,36 +297,42 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
UI_block_direction_set(block, direction);
/* offset the mouse position, possibly based on earlier selection */
- uiBut *bt;
- if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
- /* position mouse on last clicked item, at 0.8*width of the
- * button, so it doesn't overlap the text too much, also note
- * the offset is negative because we are inverse moving the
- * block to be under the mouse */
- offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
- offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
-
- if (ui_but_is_editable(bt)) {
- but_activate = bt;
- }
- }
- else {
- /* position mouse at 0.8*width of the button and below the tile
- * on the first item */
- offset[0] = 0;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- offset[0] = min_ii(offset[0],
- -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ if (!handle->refresh) {
+ uiBut *bt;
+ if ((block->flag & UI_BLOCK_POPUP_MEMORY) && (bt = ui_popup_menu_memory_get(block))) {
+ /* position mouse on last clicked item, at 0.8*width of the
+ * button, so it doesn't overlap the text too much, also note
+ * the offset is negative because we are inverse moving the
+ * block to be under the mouse */
+ offset[0] = -(bt->rect.xmin + 0.8f * BLI_rctf_size_x(&bt->rect));
+ offset[1] = -(bt->rect.ymin + 0.5f * UI_UNIT_Y);
+
+ if (ui_but_is_editable(bt)) {
+ but_activate = bt;
+ }
}
+ else {
+ /* position mouse at 0.8*width of the button and below the tile
+ * on the first item */
+ offset[0] = 0;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ offset[0] = min_ii(offset[0],
+ -(but_iter->rect.xmin + 0.8f * BLI_rctf_size_x(&but_iter->rect)));
+ }
- offset[1] = 2.1 * UI_UNIT_Y;
+ offset[1] = 2.1 * UI_UNIT_Y;
- LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
- if (ui_but_is_editable(but_iter)) {
- but_activate = but_iter;
- break;
+ LISTBASE_FOREACH (uiBut *, but_iter, &block->buttons) {
+ if (ui_but_is_editable(but_iter)) {
+ but_activate = but_iter;
+ break;
+ }
}
}
+ copy_v2_v2_int(handle->prev_bounds_offset, offset);
+ }
+ else {
+ copy_v2_v2_int(offset, handle->prev_bounds_offset);
}
/* in rare cases this is needed since moving the popup
@@ -312,27 +371,35 @@ static uiBlock *ui_block_func_POPUP(bContext *C, uiPopupBlockHandle *handle, voi
return pup->block;
}
-uiPopupBlockHandle *ui_popup_menu_create(
- bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+static void ui_block_free_func_POPUP(void *arg_pup)
+{
+ uiPopupMenu *pup = static_cast<uiPopupMenu *>(arg_pup);
+ MEM_delete(pup);
+}
+
+static uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C,
+ ARegion *butregion,
+ uiBut *but,
+ const char *title,
+ std::function<void(bContext *, uiLayout *)> menu_func)
{
wmWindow *window = CTX_wm_window(C);
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, __func__, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_NUMSELECT; /* Default menus to numeric-selection. */
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
- pup->slideout = but ? ui_block_is_menu(but->block) : false;
- pup->but = but;
- uiLayoutSetOperatorContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
+ pup->title = title;
+ /* menu is created from a callback */
+ pup->menu_func = menu_func;
+ if (but) {
+ pup->slideout = ui_block_is_menu(but->block);
+ pup->but = but;
+ }
if (!but) {
/* no button to start from, means we are a popup */
pup->mx = window->eventstate->xy[0];
pup->my = window->eventstate->xy[1];
pup->popup = true;
- pup->block->flag |= UI_BLOCK_NO_FLIP;
}
/* some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
@@ -346,17 +413,10 @@ uiPopupBlockHandle *ui_popup_menu_create(
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
#endif
- if (but->context) {
- uiLayoutContextCopy(pup->layout, but->context);
- }
}
- /* menu is created from a callback */
- pup->menu_func = menu_func;
- pup->menu_arg = arg;
-
uiPopupBlockHandle *handle = ui_popup_block_create(
- C, butregion, but, nullptr, ui_block_func_POPUP, pup, nullptr);
+ C, butregion, but, nullptr, ui_block_func_POPUP, pup, ui_block_free_func_POPUP);
if (!but) {
handle->popup = true;
@@ -365,68 +425,73 @@ uiPopupBlockHandle *ui_popup_menu_create(
WM_event_add_mousemove(window);
}
- MEM_freeN(pup);
-
return handle;
}
+uiPopupBlockHandle *ui_popup_menu_create(
+ bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
+{
+ return ui_popup_menu_create(
+ C, butregion, but, nullptr, [menu_func, arg](bContext *C, uiLayout *layout) {
+ menu_func(C, layout, arg);
+ });
+}
+
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
+static void create_title_button(uiLayout *layout, const char *title, int icon)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ char titlestr[256];
+
+ if (icon) {
+ BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
+ uiDefIconTextBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ icon,
+ titlestr,
+ 0,
+ 0,
+ 200,
+ UI_UNIT_Y,
+ nullptr,
+ 0.0,
+ 0.0,
+ 0,
+ 0,
+ "");
+ }
+ else {
+ uiBut *but = uiDefBut(
+ block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
+ but->drawflag = UI_BUT_TEXT_LEFT;
+ }
+
+ uiItemS(layout);
+}
+
+/* Used to directly create a popup menu that is not refreshed on redraw. */
uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
const char *title,
const char *block_name,
int icon)
{
- const uiStyle *style = UI_style_get_dpi();
- uiPopupMenu *pup = MEM_cnew<uiPopupMenu>(__func__);
+ uiPopupMenu *pup = MEM_new<uiPopupMenu>(__func__);
- pup->block = UI_block_begin(C, nullptr, block_name, UI_EMBOSS_PULLDOWN);
- pup->block->flag |= UI_BLOCK_POPUP_MEMORY | UI_BLOCK_IS_FLIP;
- pup->block->puphash = ui_popup_menu_hash(title);
- pup->layout = UI_block_layout(
- pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
+ pup->title = title;
- /* NOTE: this intentionally differs from the menu & sub-menu default because many operators
- * use popups like this to select one of their options -
- * where having invoke doesn't make sense */
- uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
+ ui_popup_menu_create_block(C, pup, title, block_name);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_cnew<uiPopupBlockHandle>(__func__);
- /* create title button */
if (title[0]) {
- char titlestr[256];
-
- if (icon) {
- BLI_snprintf(titlestr, sizeof(titlestr), " %s", title);
- uiDefIconTextBut(pup->block,
- UI_BTYPE_LABEL,
- 0,
- icon,
- titlestr,
- 0,
- 0,
- 200,
- UI_UNIT_Y,
- nullptr,
- 0.0,
- 0.0,
- 0,
- 0,
- "");
- }
- else {
- uiBut *but = uiDefBut(
- pup->block, UI_BTYPE_LABEL, 0, title, 0, 0, 200, UI_UNIT_Y, nullptr, 0.0, 0.0, 0, 0, "");
- but->drawflag = UI_BUT_TEXT_LEFT;
- }
-
- uiItemS(pup->layout);
+ create_title_button(pup->layout, title, icon);
}
return pup;
@@ -465,7 +530,7 @@ void UI_popup_menu_end(bContext *C, uiPopupMenu *pup)
UI_popup_handlers_add(C, &window->modalhandlers, menu, 0);
WM_event_add_mousemove(window);
- MEM_freeN(pup);
+ MEM_delete(pup);
}
bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
@@ -477,7 +542,7 @@ bool UI_popup_menu_end_or_cancel(bContext *C, uiPopupMenu *pup)
UI_block_layout_resolve(pup->block, nullptr, nullptr);
MEM_freeN(pup->block->handle);
UI_block_free(C, pup->block);
- MEM_freeN(pup);
+ MEM_delete(pup);
return false;
}
@@ -541,6 +606,20 @@ void UI_popup_menu_reports(bContext *C, ReportList *reports)
}
}
+static void ui_popup_menu_create_from_menutype(bContext *C,
+ MenuType *mt,
+ const char *title,
+ const int icon)
+{
+ uiPopupBlockHandle *handle = ui_popup_menu_create(
+ C, nullptr, nullptr, title, [mt, title, icon](bContext *C, uiLayout *layout) -> void {
+ create_title_button(layout, title, icon);
+ ui_item_menutype_func(C, layout, mt);
+ });
+
+ handle->can_refresh = true;
+}
+
int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
{
MenuType *mt = WM_menutype_find(idname, true);
@@ -554,14 +633,21 @@ int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports)
/* cancel but allow event to pass through, just like operators do */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
+ /* For now always recreate menus on redraw that were invoked with this function. Maybe we want to
+ * make that optional somehow. */
+ const bool allow_refresh = true;
- uiPopupMenu *pup = UI_popup_menu_begin(
- C, CTX_IFACE_(mt->translation_context, mt->label), ICON_NONE);
- uiLayout *layout = UI_popup_menu_layout(pup);
-
- UI_menutype_draw(C, mt, layout);
-
- UI_popup_menu_end(C, pup);
+ const char *title = CTX_IFACE_(mt->translation_context, mt->label);
+ if (allow_refresh) {
+ ui_popup_menu_create_from_menutype(C, mt, title, ICON_NONE);
+ }
+ else {
+ /* If no refresh is needed, create the block directly. */
+ uiPopupMenu *pup = UI_popup_menu_begin(C, title, ICON_NONE);
+ uiLayout *layout = UI_popup_menu_layout(pup);
+ UI_menutype_draw(C, mt, layout);
+ UI_popup_menu_end(C, pup);
+ }
return OPERATOR_INTERFACE;
}
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 6ba80e2e0d9..1bad9b34a72 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1420,21 +1420,25 @@ static void widget_draw_icon(
/* to indicate draggable */
if (ui_but_drag_is_draggable(but) && (but->flag & UI_ACTIVE)) {
- UI_icon_draw_ex(xs, ys, icon, aspect, 1.25f, 0.0f, color, has_theme);
+ UI_icon_draw_ex(
+ xs, ys, icon, aspect, 1.25f, 0.0f, color, has_theme, &but->icon_overlay_text);
}
else if (but->flag & (UI_ACTIVE | UI_SELECT | UI_SELECT_DRAW)) {
- UI_icon_draw_ex(xs, ys, icon, aspect, alpha, 0.0f, color, has_theme);
+ UI_icon_draw_ex(
+ xs, ys, icon, aspect, alpha, 0.0f, color, has_theme, &but->icon_overlay_text);
}
else if (!((but->icon != ICON_NONE) && UI_but_is_tool(but))) {
if (has_theme) {
alpha *= 0.8f;
}
- UI_icon_draw_ex(xs, ys, icon, aspect, alpha, 0.0f, color, has_theme);
+ UI_icon_draw_ex(
+ xs, ys, icon, aspect, alpha, 0.0f, color, has_theme, &but->icon_overlay_text);
}
else {
const bTheme *btheme = UI_GetTheme();
const float desaturate = 1.0 - btheme->tui.icon_saturation;
- UI_icon_draw_ex(xs, ys, icon, aspect, alpha, desaturate, color, has_theme);
+ UI_icon_draw_ex(
+ xs, ys, icon, aspect, alpha, desaturate, color, has_theme, &but->icon_overlay_text);
}
}
@@ -5426,7 +5430,8 @@ void ui_draw_menu_item(const uiFontStyle *fstyle,
GPU_blend(GPU_BLEND_ALPHA);
/* XXX scale weak get from fstyle? */
- UI_icon_draw_ex(xs, ys, iconid, aspect, 1.0f, 0.0f, wt->wcol.text, false);
+ UI_icon_draw_ex(
+ xs, ys, iconid, aspect, 1.0f, 0.0f, wt->wcol.text, false, UI_NO_ICON_OVERLAY_TEXT);
GPU_blend(GPU_BLEND_NONE);
}
diff --git a/source/blender/editors/interface/views/interface_view.cc b/source/blender/editors/interface/views/interface_view.cc
index c568a8cab74..71974b4d2f9 100644
--- a/source/blender/editors/interface/views/interface_view.cc
+++ b/source/blender/editors/interface/views/interface_view.cc
@@ -81,7 +81,7 @@ void ui_block_free_views(uiBlock *block)
}
}
-void UI_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
+void ui_block_views_listen(const uiBlock *block, const wmRegionListenerParams *listener_params)
{
ARegion *region = listener_params->region;
diff --git a/source/blender/editors/io/io_gpencil_import.c b/source/blender/editors/io/io_gpencil_import.c
index c7a6b20af7b..5325965e9a5 100644
--- a/source/blender/editors/io/io_gpencil_import.c
+++ b/source/blender/editors/io/io_gpencil_import.c
@@ -111,7 +111,7 @@ static int wm_gpencil_import_svg_exec(bContext *C, wmOperator *op)
char file_path[FILE_MAX];
RNA_PROP_BEGIN (op->ptr, itemptr, prop) {
char *filename = RNA_string_get_alloc(&itemptr, "name", NULL, 0, NULL);
- BLI_join_dirfile(file_path, sizeof(file_path), directory, filename);
+ BLI_path_join(file_path, sizeof(file_path), directory, filename);
MEM_freeN(filename);
/* Do Import. */
diff --git a/source/blender/editors/io/io_obj.c b/source/blender/editors/io/io_obj.c
index 7559cd47b27..27994af8fe7 100644
--- a/source/blender/editors/io/io_obj.c
+++ b/source/blender/editors/io/io_obj.c
@@ -427,8 +427,7 @@ static int wm_obj_import_exec(bContext *C, wmOperator *op)
for (int i = 0; i < files_len; i++) {
RNA_property_collection_lookup_int(op->ptr, prop, i, &fileptr);
RNA_string_get(&fileptr, "name", file_only);
- BLI_join_dirfile(
- import_params.filepath, sizeof(import_params.filepath), dir_only, file_only);
+ BLI_path_join(import_params.filepath, sizeof(import_params.filepath), dir_only, file_only);
import_params.clear_selection = (i == 0);
OBJ_import(C, &import_params);
}
diff --git a/source/blender/editors/io/io_stl_ops.c b/source/blender/editors/io/io_stl_ops.c
index c27d42a07c0..bbdb494e48a 100644
--- a/source/blender/editors/io/io_stl_ops.c
+++ b/source/blender/editors/io/io_stl_ops.c
@@ -49,7 +49,7 @@ static int wm_stl_import_execute(bContext *C, wmOperator *op)
for (int i = 0; i < files_len; i++) {
RNA_property_collection_lookup_int(op->ptr, prop, i, &fileptr);
RNA_string_get(&fileptr, "name", file_only);
- BLI_join_dirfile(params.filepath, sizeof(params.filepath), dir_only, file_only);
+ BLI_path_join(params.filepath, sizeof(params.filepath), dir_only, file_only);
STL_import(C, &params);
}
}
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 888a8340d51..1c6d1747516 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -383,7 +383,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
return ok;
}
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
const Span<MVert> verts = me->verts();
const Span<MPoly> polys = me->polys();
@@ -403,7 +403,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
const MLoop *ml = &loops[poly.loopstart];
for (int b = 0; b < poly.totloop; b++, ml++) {
mul_v3_m3v3(vec, bmat, verts[ml->v].co);
- add_v3_v3v3(vec, vec, ob->obmat[3]);
+ add_v3_v3v3(vec, vec, ob->object_to_world[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c
index f5090c0143d..ad900c997f8 100644
--- a/source/blender/editors/mesh/editmesh_add_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_add_gizmo.c
@@ -316,7 +316,7 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_m4m4(matrix, obedit->imat, matrix);
}
else {
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index 3284cd70646..85801668510 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -244,7 +244,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 5c5a12b3e64..aab33678bec 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -314,9 +314,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op)
copy_v3_v3(plane_co_local, plane_co);
copy_v3_v3(plane_no_local, plane_no);
- invert_m4_m4(imat, obedit->obmat);
+ invert_m4_m4(imat, obedit->object_to_world);
mul_m4_v3(imat, plane_co_local);
- mul_transposed_mat3_m4_v3(obedit->obmat, plane_no_local);
+ mul_transposed_mat3_m4_v3(obedit->object_to_world, plane_no_local);
BMOperator bmop;
EDBM_op_init(
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 55e9c32e41b..9df3a521cfa 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -55,8 +55,8 @@ static void edbm_extrude_edge_exclude_mirror(
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, imtx, obedit->obmat);
+ invert_m4_m4(imtx, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, imtx, obedit->object_to_world);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
@@ -293,7 +293,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
- copy_m3_m4(tmat, obedit->obmat);
+ copy_m3_m4(tmat, obedit->object_to_world);
invert_m3(tmat);
mul_v3_m3v3(offset_local, tmat, offset);
@@ -736,7 +736,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
}
mul_v3_fl(local_center, 1.0f / (float)local_verts_len);
- mul_m4_v3(vc.obedit->obmat, local_center);
+ mul_m4_v3(vc.obedit->object_to_world, local_center);
mul_v3_fl(local_center, (float)local_verts_len);
add_v3_v3(center, local_center);
@@ -761,7 +761,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
continue;
}
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
@@ -823,7 +823,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
/* center */
copy_v3_v3(ofs, local_center);
- mul_m4_v3(vc.obedit->obmat, ofs); /* view space */
+ mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */
diff --git a/source/blender/editors/mesh/editmesh_extrude_screw.c b/source/blender/editors/mesh/editmesh_extrude_screw.c
index be2d04b14a1..9d0bcfe4e90 100644
--- a/source/blender/editors/mesh/editmesh_extrude_screw.c
+++ b/source/blender/editors/mesh/editmesh_extrude_screw.c
@@ -102,11 +102,11 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
continue;
}
- copy_v3_v3(nor, obedit->obmat[2]);
+ copy_v3_v3(nor, obedit->object_to_world[2]);
/* calculate dvec */
- mul_v3_m4v3(v1_co_global, obedit->obmat, v1->co);
- mul_v3_m4v3(v2_co_global, obedit->obmat, v2->co);
+ mul_v3_m4v3(v1_co_global, obedit->object_to_world, v1->co);
+ mul_v3_m4v3(v2_co_global, obedit->object_to_world, v2->co);
sub_v3_v3v3(dvec, v1_co_global, v2_co_global);
mul_v3_fl(dvec, 1.0f / steps);
@@ -126,7 +126,7 @@ static int edbm_screw_exec(bContext *C, wmOperator *op)
dvec,
turns * steps,
DEG2RADF(360.0f * turns),
- obedit->obmat,
+ obedit->object_to_world,
false)) {
continue;
}
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c
index 1b9c98db5eb..756d7f73d10 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin.c
@@ -77,7 +77,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op)
d,
steps,
-angle,
- obedit->obmat,
+ obedit->object_to_world,
use_normal_flip,
dupli,
use_auto_merge)) {
diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
index 687f06c8dcf..19e23f4f212 100644
--- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c
@@ -362,7 +362,7 @@ static void gizmo_mesh_spin_init_refresh(const bContext *C, wmGizmoGroup *gzgrou
}
if (totsel) {
mul_v3_fl(select_center, 1.0f / totsel);
- mul_m4_v3(obedit->obmat, select_center);
+ mul_m4_v3(obedit->object_to_world, select_center);
copy_v3_v3(ggd->data.select_center, select_center);
ggd->data.use_select_center = true;
}
diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c
index 068e6215c26..fa4ae7f984c 100644
--- a/source/blender/editors/mesh/editmesh_inset.c
+++ b/source/blender/editors/mesh/editmesh_inset.c
@@ -136,7 +136,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal)
opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__);
for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) {
Object *obedit = objects[ob_index];
- float scale = mat4_to_scale(obedit->obmat);
+ float scale = mat4_to_scale(obedit->object_to_world);
opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel > 0) {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index a147594b25b..369162e80a3 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -586,9 +586,9 @@ static void knifetool_draw_angle(const KnifeTool_OpData *kcd,
float axis[3];
float arc_angle;
- const float inverse_average_scale = 1 /
- (kcd->curr.ob->obmat[0][0] + kcd->curr.ob->obmat[1][1] +
- kcd->curr.ob->obmat[2][2]);
+ const float inverse_average_scale = 1 / (kcd->curr.ob->object_to_world[0][0] +
+ kcd->curr.ob->object_to_world[1][1] +
+ kcd->curr.ob->object_to_world[2][2]);
const float px_scale =
3.0f * inverse_average_scale *
@@ -1194,7 +1194,7 @@ static void knife_bm_tri_cagecos_get_worldspace(const KnifeTool_OpData *kcd,
knife_bm_tri_cagecos_get(kcd, ob_index, tri_index, cos);
const Object *ob = kcd->objects[ob_index];
for (int i = 0; i < 3; i++) {
- mul_m4_v3(ob->obmat, cos[i]);
+ mul_m4_v3(ob->object_to_world, cos[i]);
}
}
@@ -1744,7 +1744,7 @@ static KnifeVert *get_bm_knife_vert(KnifeTool_OpData *kcd, BMVert *v, Object *ob
}
float cageco_ws[3];
- mul_v3_m4v3(cageco_ws, ob->obmat, cageco);
+ mul_v3_m4v3(cageco_ws, ob->object_to_world, cageco);
kfv = new_knife_vert(kcd, v->co, cageco_ws);
kfv->v = v;
@@ -2657,14 +2657,14 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd)
if (cagecos) {
for (int i = 0; i < em->bm->totvert; i++) {
copy_v3_v3(ws, cagecos[i]);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
else {
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
copy_v3_v3(ws, v->co);
- mul_m4_v3(ob->obmat, ws);
+ mul_m4_v3(ob->object_to_world, ws);
minmax_v3v3_v3(min, max, ws);
}
}
@@ -5072,7 +5072,7 @@ void EDBM_mesh_knife(ViewContext *vc,
BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if (edbm_mesh_knife_point_isect(polys, cent_ss)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
@@ -5113,7 +5113,7 @@ void EDBM_mesh_knife(ViewContext *vc,
if (found) {
float cent[3], cent_ss[2];
BM_face_calc_point_in_face(f, cent);
- mul_m4_v3(ob->obmat, cent);
+ mul_m4_v3(ob->object_to_world, cent);
knife_project_v2(kcd, cent, cent_ss);
if ((kcd->cut_through || point_is_visible(kcd, cent, cent_ss, (BMElem *)f)) &&
edbm_mesh_knife_point_isect(polys, cent_ss)) {
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 494e0ff4a27..9a91d7836fe 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -88,7 +88,7 @@ typedef struct RingSelOpData {
static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg)
{
RingSelOpData *lcd = arg;
- EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat);
+ EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world);
}
static void edgering_select(RingSelOpData *lcd)
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index fdf4746ab09..070f748c78e 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -88,7 +88,7 @@ static int geometry_extract_apply(bContext *C,
ED_object_sculptmode_exit(C, depsgraph);
- BKE_sculpt_mask_layers_ensure(ob, NULL);
+ BKE_sculpt_mask_layers_ensure(depsgraph, bmain, ob, NULL);
/* Ensures that deformation from sculpt mode is taken into account before duplicating the mesh to
* extract the geometry. */
@@ -481,7 +481,7 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
View3D *v3d = CTX_wm_view3d(C);
- BKE_sculpt_mask_layers_ensure(ob, NULL);
+ BKE_sculpt_mask_layers_ensure(NULL, NULL, ob, NULL);
Mesh *mesh = ob->data;
Mesh *new_mesh = (Mesh *)BKE_id_copy(bmain, &mesh->id);
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index bf9664fa10d..63e37b18827 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -294,7 +294,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
if (ele_act == NULL || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, vc.scene->cursor.location);
- mul_v3_m4v3(center, vc.obedit->obmat, center);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -309,7 +309,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_act->l ? e_act->l->f : NULL;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) {
@@ -364,7 +364,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL;
- mul_v3_m4v3(center, vc.obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -386,7 +386,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
}
else {
/* Just add edge */
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
@@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -475,7 +475,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
- mul_m4_v3(vc.obedit->obmat, center);
+ mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c
index cf73e579700..732f39e4123 100644
--- a/source/blender/editors/mesh/editmesh_preselect_elem.c
+++ b/source/blender/editors/mesh/editmesh_preselect_elem.c
@@ -243,7 +243,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P
}
if (e_pair[1] != NULL) {
- mul_v3_m4v3(center, vc->obedit->obmat, v_act->co);
+ mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
mul_m4_v3(vc->obedit->imat, center);
@@ -311,7 +311,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P
psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__);
psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__);
mid_v3_v3v3(center, eed->v1->co, eed->v2->co);
- mul_m4_v3(vc->obedit->obmat, center);
+ mul_m4_v3(vc->obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
mul_m4_v3(vc->obedit->imat, center);
diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc
index 76d0bab8a52..2ef2772d404 100644
--- a/source/blender/editors/mesh/editmesh_select.cc
+++ b/source/blender/editors/mesh/editmesh_select.cc
@@ -1060,7 +1060,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
float imat3[3][3];
ED_view3d_viewcontext_init_object(vc, obedit);
- copy_m3_m4(imat3, obedit->obmat);
+ copy_m3_m4(imat3, obedit->object_to_world);
invert_m3(imat3);
const float(*coords)[3] = nullptr;
@@ -1085,7 +1085,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
for (uint j = 0; j < 2; j++) {
BMVert *v = *((&e->v1) + j);
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1114,7 +1115,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1139,7 +1140,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) {
float point[3];
- mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co);
+ mul_v3_m4v3(
+ point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_vert) {
@@ -1169,7 +1171,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
mid_v3_v3v3(point, e->v1->co, e->v2->co);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_edge) {
@@ -1198,7 +1200,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
else {
BM_face_calc_center_median(f, point);
}
- mul_m4_v3(obedit->obmat, point);
+ mul_m4_v3(obedit->object_to_world, point);
const float dist_sq_test = dist_squared_to_ray_v3_normalized(
ray_origin, ray_direction, point);
if (dist_sq_test < dist_sq_best_face) {
@@ -4947,7 +4949,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
{
float vertex_world[3];
- mul_v3_m4v3(vertex_world, obedit->obmat, v_act->co);
+ mul_v3_m4v3(vertex_world, obedit->object_to_world, v_act->co);
value = dot_v3v3(axis_vector, vertex_world);
}
@@ -4977,7 +4979,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op)
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN | BM_ELEM_SELECT)) {
float v_iter_world[3];
- mul_v3_m4v3(v_iter_world, obedit_iter->obmat, v->co);
+ mul_v3_m4v3(v_iter_world, obedit_iter->object_to_world, v->co);
const float value_iter = dot_v3v3(axis_vector, v_iter_world);
switch (sign) {
case SELECT_AXIS_ALIGN:
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index 47c76b7709b..9469639718f 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -137,7 +137,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4])
copy_v3_v3(normal, face->no);
mul_transposed_mat3_m4_v3(ob->imat, normal);
normalize_v3(normal);
- mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co);
+ mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co);
plane_from_point_normal_v3(r_plane, co, normal);
}
@@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
Material ***material_array = NULL;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
int custom_data_offset = 0;
if (bm->totfacesel == 0) {
@@ -214,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
switch (type) {
case SIMFACE_MATERIAL: {
@@ -335,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
int custom_data_offset;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
bool has_custom_data_layer = false;
switch (type) {
@@ -559,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r
copy_v3_v3(v1, edge->v1->co);
copy_v3_v3(v2, edge->v2->co);
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ mul_m4_v3(ob->object_to_world, v1);
+ mul_m4_v3(ob->object_to_world, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
@@ -586,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge)
{
float v1[3], v2[3];
- mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co);
- mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co);
+ mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co);
+ mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co);
return len_squared_v3v3(v1, v2);
}
@@ -705,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -812,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3], ob_m3_inv[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
invert_m3_m3(ob_m3_inv, ob_m3);
BMEdge *edge; /* Mesh edge. */
@@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
BLI_bitmap *defbase_selected = NULL;
int defbase_len = 0;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
if (bm->totvertsel == 0) {
continue;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 9f3ef8af17d..9f5c0d74ced 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3356,7 +3356,7 @@ static bool merge_target(BMEditMesh *em,
if (use_cursor) {
vco = scene->cursor.location;
copy_v3_v3(co, vco);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, co);
}
else {
@@ -6684,7 +6684,7 @@ static void sort_bmelem_flag(bContext *C,
int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0;
/* Apply the view matrix to the object matrix. */
- mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(mat, rv3d->viewmat, ob->object_to_world);
if (totelem[0]) {
pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock");
@@ -6753,7 +6753,7 @@ static void sort_bmelem_flag(bContext *C,
copy_v3_v3(cur, scene->cursor.location);
- invert_m4_m4(mat, ob->obmat);
+ invert_m4_m4(mat, ob->object_to_world);
mul_m4_v3(mat, cur);
if (totelem[0]) {
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 4fc44f01ea0..10acfc96ca8 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1858,7 +1858,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
- invert_m4_m4(invmat, obedit->obmat);
+ invert_m4_m4(invmat, obedit->object_to_world);
mul_m4_v3(invmat, origin);
copy_v3_v3(co1, e->v1->co);
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 122b8fa7d89..b468360ff9b 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -787,7 +787,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
if (me->edit_mesh) {
/* Tag edges as sharp according to smooth threshold if needed,
- * to preserve autosmooth shading. */
+ * to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
BM_edges_sharp_from_angle_set(me->edit_mesh->bm, me->smoothresh);
}
@@ -796,7 +796,7 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
}
else {
/* Tag edges as sharp according to smooth threshold if needed,
- * to preserve autosmooth shading. */
+ * to preserve auto-smooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
const Span<MVert> verts = me->verts();
MutableSpan<MEdge> edges = me->edges_for_write();
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 4d75ab7f041..147c26e521f 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -132,7 +132,7 @@ static void join_mesh_single(Depsgraph *depsgraph,
float cmat[4][4];
/* Watch this: switch matrix multiplication order really goes wrong. */
- mul_m4_m4m4(cmat, imat, ob_src->obmat);
+ mul_m4_m4m4(cmat, imat, ob_src->object_to_world);
/* transform vertex coordinates into new space */
for (a = 0; a < me->totvert; a++, mvert++) {
@@ -386,7 +386,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
* NOTE: This doesn't apply recursive parenting. */
if (join_parent) {
ob->parent = nullptr;
- BKE_object_apply_mat4_ex(ob, ob->obmat, ob->parent, ob->parentinv, false);
+ BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false);
}
/* that way the active object is always selected */
@@ -594,7 +594,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
/* Inverse transform for all selected meshes in this object,
* See #object_join_exec for detailed comment on why the safe version is used. */
- invert_m4_m4_safe_ortho(imat, ob->obmat);
+ invert_m4_m4_safe_ortho(imat, ob->object_to_world);
/* Add back active mesh first.
* This allows to keep things similar as they were, as much as possible
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index 3ce39b695e0..6075e4250eb 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -322,7 +322,7 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co
copy_v3_v3(object->rot, rot);
}
- BKE_object_to_mat4(object, object->obmat);
+ BKE_object_to_mat4(object, object->object_to_world);
}
float ED_object_new_primitive_matrix(bContext *C,
@@ -342,14 +342,14 @@ float ED_object_new_primitive_matrix(bContext *C,
invert_m3(rmat);
/* inverse transform for initial rotation and object */
- copy_m3_m4(mat, obedit->obmat);
+ copy_m3_m4(mat, obedit->object_to_world);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(r_primmat, imat);
/* center */
copy_v3_v3(r_primmat[3], loc);
- sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]);
+ sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->object_to_world[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, r_primmat[3]);
@@ -2084,7 +2084,7 @@ static int object_curves_empty_hair_add_exec(bContext *C, wmOperator *op)
Object *curves_ob = ED_object_add_type(
C, OB_CURVES, nullptr, nullptr, nullptr, false, local_view_bits);
- BKE_object_apply_mat4(curves_ob, surface_ob->obmat, false, false);
+ BKE_object_apply_mat4(curves_ob, surface_ob->object_to_world, false, false);
/* Set surface object. */
Curves *curves_id = static_cast<Curves *>(curves_ob->data);
@@ -2561,8 +2561,8 @@ static void make_object_duplilist_real(bContext *C,
id_us_min((ID *)ob_dst->instance_collection);
ob_dst->instance_collection = nullptr;
- copy_m4_m4(ob_dst->obmat, dob->mat);
- BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
+ copy_m4_m4(ob_dst->object_to_world, dob->mat);
+ BKE_object_apply_mat4(ob_dst, ob_dst->object_to_world, false, false);
BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
@@ -3017,7 +3017,7 @@ static int object_convert_exec(bContext *C, wmOperator *op)
ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0;
float loc[3], size[3], rot[3][3], eul[3];
float matrix[4][4];
- mat4_to_loc_rot_size(loc, rot, size, ob->obmat);
+ mat4_to_loc_rot_size(loc, rot, size, ob->object_to_world);
mat3_to_eul(eul, rot);
Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits);
@@ -3556,11 +3556,62 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/** \name Duplicate Object Operator
* \{ */
+static void object_add_sync_base_collection(
+ Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_src, Object *object_new)
+{
+ if ((base_src != nullptr) && (base_src->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT)) {
+ BKE_collection_object_add_from(bmain, scene, base_src->object, object_new);
+ }
+ else {
+ LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
+ BKE_collection_object_add(bmain, layer_collection->collection, object_new);
+ }
+}
+
+static void object_add_sync_local_view(Base *base_src, Base *base_new)
+{
+ base_new->local_view_bits = base_src->local_view_bits;
+}
+
+static void object_add_sync_rigid_body(Main *bmain, Object *object_src, Object *object_new)
+{
+ /* 1) duplis should end up in same collection as the original
+ * 2) Rigid Body sim participants MUST always be part of a collection...
+ */
+ /* XXX: is 2) really a good measure here? */
+ if (object_src->rigidbody_object || object_src->rigidbody_constraint) {
+ LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
+ if (BKE_collection_has_object(collection, object_src)) {
+ BKE_collection_object_add(bmain, collection, object_new);
+ }
+ }
+ }
+}
+
/**
* - Assumes `id.new` is correct.
* - Leaves selection of base/object unaltered.
* - Sets #ID.newid pointers.
*/
+static void object_add_duplicate_internal(Main *bmain,
+ Object *ob,
+ const eDupli_ID_Flags dupflag,
+ const eLibIDDuplicateFlags duplicate_options,
+ Object **r_ob_new)
+{
+ if (ob->mode & OB_MODE_POSE) {
+ return;
+ }
+
+ Object *obn = static_cast<Object *>(
+ ID_NEW_SET(ob, BKE_object_duplicate(bmain, ob, dupflag, duplicate_options)));
+ if (r_ob_new) {
+ *r_ob_new = obn;
+ }
+ DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ return;
+}
+
static Base *object_add_duplicate_internal(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
@@ -3569,49 +3620,25 @@ static Base *object_add_duplicate_internal(Main *bmain,
const eLibIDDuplicateFlags duplicate_options,
Object **r_ob_new)
{
- Base *base, *basen = nullptr;
- Object *obn;
-
- if (ob->mode & OB_MODE_POSE) {
- /* nothing? */
+ Object *object_new = nullptr;
+ object_add_duplicate_internal(bmain, ob, dupflag, duplicate_options, &object_new);
+ if (r_ob_new) {
+ *r_ob_new = object_new;
+ }
+ if (object_new == nullptr) {
+ return nullptr;
}
- else {
- obn = static_cast<Object *>(
- ID_NEW_SET(ob, BKE_object_duplicate(bmain, ob, dupflag, duplicate_options)));
- if (r_ob_new) {
- *r_ob_new = obn;
- }
- DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
-
- BKE_view_layer_synced_ensure(scene, view_layer);
- base = BKE_view_layer_base_find(view_layer, ob);
- if ((base != nullptr) && (base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT)) {
- BKE_collection_object_add_from(bmain, scene, ob, obn);
- }
- else {
- LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, obn);
- }
-
- BKE_view_layer_synced_ensure(scene, view_layer);
- basen = BKE_view_layer_base_find(view_layer, obn);
- if (base != nullptr && basen != nullptr) {
- basen->local_view_bits = base->local_view_bits;
- }
- /* 1) duplis should end up in same collection as the original
- * 2) Rigid Body sim participants MUST always be part of a collection...
- */
- /* XXX: is 2) really a good measure here? */
- if (ob->rigidbody_object || ob->rigidbody_constraint) {
- LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
- if (BKE_collection_has_object(collection, ob)) {
- BKE_collection_object_add(bmain, collection, obn);
- }
- }
- }
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *base_src = BKE_view_layer_base_find(view_layer, ob);
+ object_add_sync_base_collection(bmain, scene, view_layer, base_src, object_new);
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *base_new = BKE_view_layer_base_find(view_layer, object_new);
+ if (base_src && base_new) {
+ object_add_sync_local_view(base_src, base_new);
}
- return basen;
+ object_add_sync_rigid_body(bmain, ob, object_new);
+ return base_new;
}
Base *ED_object_add_duplicate(
@@ -3665,70 +3692,70 @@ static int duplicate_exec(bContext *C, wmOperator *op)
* we also want to remap pointers between those... */
BKE_main_id_newptr_and_tag_clear(bmain);
- /* Do not do collection re-syncs for each object; will do it once afterwards.
- * However this means we can't get to new duplicated Base's immediately, will
- * have to process them after the sync. */
- BKE_layer_collection_resync_forbid();
-
/* Duplicate the selected objects, remember data needed to process
- * after the sync (the base of the original object, and the copy of the
- * original object). */
- blender::Vector<std::pair<Base *, Object *>> source_bases_new_objects;
- Object *ob_new_active = nullptr;
+ * after the sync. */
+ struct DuplicateObjectLink {
+ Base *base_src = nullptr;
+ Object *object_new = nullptr;
+
+ DuplicateObjectLink(Base *base_src) : base_src(base_src)
+ {
+ }
+ };
+ blender::Vector<DuplicateObjectLink> object_base_links;
CTX_DATA_BEGIN (C, Base *, base, selected_bases) {
- Object *ob_new = nullptr;
+ object_base_links.append(DuplicateObjectLink(base));
+ }
+ CTX_DATA_END;
+
+ bool new_objects_created = false;
+ for (DuplicateObjectLink &link : object_base_links) {
object_add_duplicate_internal(bmain,
- scene,
- view_layer,
- base->object,
+ link.base_src->object,
dupflag,
LIB_ID_DUPLICATE_IS_SUBPROCESS | LIB_ID_DUPLICATE_IS_ROOT_ID,
- &ob_new);
- if (ob_new == nullptr) {
- continue;
- }
- source_bases_new_objects.append({base, ob_new});
-
- /* note that this is safe to do with this context iterator,
- * the list is made in advance */
- ED_object_base_select(base, BA_DESELECT);
-
- /* new object will become active */
- BKE_view_layer_synced_ensure(scene, view_layer);
- if (BKE_view_layer_active_base_get(view_layer) == base) {
- ob_new_active = ob_new;
+ &link.object_new);
+ if (link.object_new) {
+ new_objects_created = true;
}
}
- CTX_DATA_END;
- BKE_layer_collection_resync_allow();
- if (source_bases_new_objects.is_empty()) {
+ if (!new_objects_created) {
return OPERATOR_CANCELLED;
}
- /* Sync the collection now, after everything is duplicated. */
- BKE_main_collection_sync(bmain);
+ /* Sync that could tag the view_layer out of sync. */
+ for (DuplicateObjectLink &link : object_base_links) {
+ /* note that this is safe to do with this context iterator,
+ * the list is made in advance */
+ ED_object_base_select(link.base_src, BA_DESELECT);
+ if (link.object_new) {
+ object_add_sync_base_collection(bmain, scene, view_layer, link.base_src, link.object_new);
+ object_add_sync_rigid_body(bmain, link.base_src->object, link.object_new);
+ }
+ }
- /* After sync we can get to the new Base data, process it here. */
- for (const auto &item : source_bases_new_objects) {
- Object *ob_new = item.second;
- Base *base_source = item.first;
- BKE_view_layer_synced_ensure(scene, view_layer);
- Base *base_new = BKE_view_layer_base_find(view_layer, ob_new);
- if (base_new == nullptr) {
+ /* Sync the view layer. Everything else should not tag the view_layer out of sync. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ const Base *active_base = BKE_view_layer_active_base_get(view_layer);
+ for (DuplicateObjectLink &link : object_base_links) {
+ if (!link.object_new) {
continue;
}
+
+ Base *base_new = BKE_view_layer_base_find(view_layer, link.object_new);
+ BLI_assert(base_new);
ED_object_base_select(base_new, BA_SELECT);
- if (ob_new == ob_new_active) {
+ if (active_base == link.base_src) {
ED_object_base_activate(C, base_new);
}
- if (base_new->object->data) {
- DEG_id_tag_update(static_cast<ID *>(base_new->object->data), 0);
+
+ if (link.object_new->data) {
+ DEG_id_tag_update(static_cast<ID *>(link.object_new->data), 0);
}
- /* #object_add_duplicate_internal will not have done this, since
- * before the collection sync it would not have found the new base yet. */
- base_new->local_view_bits = base_source->local_view_bits;
+
+ object_add_sync_local_view(link.base_src, base_new);
}
/* Note that this will also clear newid pointers and tags. */
@@ -3844,8 +3871,8 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
Object *ob_add = basen->object;
- RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->obmat[0][0]);
- BKE_object_apply_mat4(ob_add, ob_add->obmat, true, true);
+ RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->object_to_world[0][0]);
+ BKE_object_apply_mat4(ob_add, ob_add->object_to_world, true, true);
DEG_id_tag_update(&ob_add->id, ID_RECALC_TRANSFORM);
}
@@ -3942,7 +3969,7 @@ static int object_transform_to_mouse_exec(bContext *C, wmOperator *op)
float mat_dst_unit[4][4];
float final_delta[4][4];
- normalize_m4_m4(mat_src_unit, ob->obmat);
+ normalize_m4_m4(mat_src_unit, ob->object_to_world);
normalize_m4_m4(mat_dst_unit, matrix);
invert_m4(mat_src_unit);
mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit);
@@ -4097,7 +4124,7 @@ static int object_join_exec(bContext *C, wmOperator *op)
* If the zero scale is removed, the data on this axis remains un-scaled
* (something that wouldn't work for #invert_m4_m4_safe). */
float imat_test[4][4];
- if (!invert_m4_m4(imat_test, ob->obmat)) {
+ if (!invert_m4_m4(imat_test, ob->object_to_world)) {
BKE_report(op->reports,
RPT_WARNING,
"Active object final transform has one or more zero scaled axes");
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 781866db6a0..d05badc8fee 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -1518,10 +1518,10 @@ static int bake(const BakeAPIRender *bkr,
highpoly[i].me = BKE_mesh_new_from_object(NULL, highpoly[i].ob_eval, false, false);
/* Low-poly to high-poly transformation matrix. */
- copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat);
+ copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->object_to_world);
invert_m4_m4(highpoly[i].imat, highpoly[i].obmat);
- highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->obmat);
+ highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->object_to_world);
i++;
}
@@ -1540,18 +1540,19 @@ static int bake(const BakeAPIRender *bkr,
pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.pixels_num,
"bake pixels high poly");
- if (!RE_bake_pixels_populate_from_objects(me_low_eval,
- pixel_array_low,
- pixel_array_high,
- highpoly,
- tot_highpoly,
- targets.pixels_num,
- ob_cage != NULL,
- bkr->cage_extrusion,
- bkr->max_ray_distance,
- ob_low_eval->obmat,
- (ob_cage ? ob_cage->obmat : ob_low_eval->obmat),
- me_cage_eval)) {
+ if (!RE_bake_pixels_populate_from_objects(
+ me_low_eval,
+ pixel_array_low,
+ pixel_array_high,
+ highpoly,
+ tot_highpoly,
+ targets.pixels_num,
+ ob_cage != NULL,
+ bkr->cage_extrusion,
+ bkr->max_ray_distance,
+ ob_low_eval->object_to_world,
+ (ob_cage ? ob_cage->object_to_world : ob_low_eval->object_to_world),
+ me_cage_eval)) {
BKE_report(reports, RPT_ERROR, "Error handling selected objects");
goto cleanup;
}
@@ -1629,7 +1630,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
}
else {
/* From multi-resolution. */
@@ -1655,7 +1656,7 @@ static int bake(const BakeAPIRender *bkr,
targets.result,
(me_nores) ? me_nores : me_low_eval,
bkr->normal_swizzle,
- ob_low_eval->obmat);
+ ob_low_eval->object_to_world);
if (md) {
BKE_id_free(NULL, &me_nores->id);
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index fa9ded0f989..1386da5dbde 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -2327,14 +2327,14 @@ static bool get_new_constraint_target(
/* Since by default, IK targets the tip of the last bone,
* use the tip of the active PoseChannel if adding a target for an IK Constraint. */
if (con_type == CONSTRAINT_TYPE_KINEMATIC) {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_tail);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_tail);
}
else {
- mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_head);
+ mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_head);
}
}
else {
- copy_v3_v3(obt->loc, obact->obmat[3]);
+ copy_v3_v3(obt->loc, obact->object_to_world[3]);
}
/* restore, BKE_object_add sets active */
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 27659042f50..63093692e43 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -535,7 +535,7 @@ static int add_hook_object(const bContext *C,
ob = add_hook_object_new(bmain, scene, view_layer, v3d, obedit);
/* transform cent to global coords for loc */
- mul_v3_m4v3(ob->loc, obedit->obmat, cent);
+ mul_v3_m4v3(ob->loc, obedit->object_to_world, cent);
}
md = obedit->modifiers.first;
@@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C,
unit_m4(pose_mat);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
if (mode == OBJECT_ADDHOOK_NEWOB) {
/* pass */
}
else {
/* may overwrite with pose-bone location, below */
- mul_v3_m4v3(cent, obedit->imat, ob->obmat[3]);
+ mul_v3_m4v3(cent, obedit->imat, ob->object_to_world[3]);
}
if (mode == OBJECT_ADDHOOK_SELOB_BONE) {
@@ -576,7 +576,7 @@ static int add_hook_object(const bContext *C,
pchan_act = BKE_pose_channel_active_if_layer_visible(ob);
if (LIKELY(pchan_act)) {
invert_m4_m4(pose_mat, pchan_act->pose_mat);
- mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]);
+ mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]);
mul_v3_m4v3(cent, obedit->imat, cent);
}
}
@@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C,
copy_v3_v3(hmd->cent, cent);
/* matrix calculus */
- /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
+ /* vert x (obmat x hook->imat) x hook->object_to_world x ob->imat */
/* (parentinv ) */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_transform_copy(object_eval, ob);
BKE_object_where_is_calc(depsgraph, scene_eval, object_eval);
- invert_m4_m4(object_eval->imat, object_eval->obmat);
+ invert_m4_m4(object_eval->imat, object_eval->object_to_world);
/* apparently this call goes from right to left... */
- mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->obmat);
+ mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->object_to_world);
DEG_relations_tag_update(bmain);
@@ -834,10 +834,10 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op)
}
/* recenter functionality */
- copy_m3_m4(bmat, ob->obmat);
+ copy_m3_m4(bmat, ob->object_to_world);
invert_m3_m3(imat, bmat);
- sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]);
+ sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->object_to_world[3]);
mul_m3_v3(imat, hmd->cent);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index c7995809438..85a35861329 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -218,7 +218,7 @@ ModifierData *ED_object_modifier_add(
if (ob->mode & OB_MODE_SCULPT) {
/* ensure that grid paint mask layer is created */
- BKE_sculpt_mask_layers_ensure(ob, (MultiresModifierData *)new_md);
+ BKE_sculpt_mask_layers_ensure(nullptr, nullptr, ob, (MultiresModifierData *)new_md);
}
}
else if (type == eModifierType_Skin) {
@@ -2041,7 +2041,8 @@ static int multires_subdivide_exec(bContext *C, wmOperator *op)
if (object->mode & OB_MODE_SCULPT) {
/* ensure that grid paint mask layer is created */
- BKE_sculpt_mask_layers_ensure(object, mmd);
+ BKE_sculpt_mask_layers_ensure(
+ CTX_data_ensure_evaluated_depsgraph(C), CTX_data_main(C), object, mmd);
}
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 5da19d76259..10068def991 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -272,7 +272,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
ob->partype = PARVERT1;
@@ -280,7 +280,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
}
}
@@ -401,7 +401,7 @@ void ED_object_parent_clear(Object *ob, const int type)
/* remove parent, and apply the parented transform
* result as object's local transforms */
ob->parent = NULL;
- BKE_object_apply_mat4(ob, ob->obmat, true, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, false);
break;
}
case CLEAR_PARENT_INVERSE: {
@@ -584,7 +584,7 @@ bool ED_object_parent_set(ReportList *reports,
if (keep_transform) {
/* Was removed because of bug T23577,
* but this can be handy in some cases too T32616, so make optional. */
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
/* Set the parent (except for follow-path constraint option). */
@@ -706,7 +706,7 @@ bool ED_object_parent_set(ReportList *reports,
BKE_constraint_target_matrix_get(
depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra);
- sub_v3_v3v3(vec, ob->obmat[3], cmat[3]);
+ sub_v3_v3v3(vec, ob->object_to_world[3], cmat[3]);
copy_v3_v3(ob->loc, vec);
}
@@ -729,7 +729,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if (is_armature_parent && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) {
if (partype == PAR_ARMATURE) {
@@ -747,7 +747,7 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) {
/* Add Lattice modifier */
@@ -758,12 +758,12 @@ bool ED_object_parent_set(ReportList *reports,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
else {
/* calculate inverse parent matrix */
BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
}
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
@@ -772,7 +772,7 @@ bool ED_object_parent_set(ReportList *reports,
static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri)
{
- const float *co_find = child->obmat[3];
+ const float *co_find = child->object_to_world[3];
if (is_tri) {
KDTreeNearest_3d nearest[3];
int tot;
@@ -1186,7 +1186,7 @@ static int object_track_clear_exec(bContext *C, wmOperator *op)
}
if (type == CLEAR_TRACK_KEEP_TRANSFORM) {
- BKE_object_apply_mat4(ob, ob->obmat, true, true);
+ BKE_object_apply_mat4(ob, ob->object_to_world, true, true);
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 8358bf632d3..c653610d6fe 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -296,7 +296,7 @@ static void voxel_size_edit_draw(const bContext *C, ARegion * /*ar*/, void *arg)
uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
GPU_matrix_push();
- GPU_matrix_mul(cd->active_object->obmat);
+ GPU_matrix_mul(cd->active_object->object_to_world);
/* Draw Rect */
immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f);
@@ -494,7 +494,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
float view_normal[3] = {0.0f, 0.0f, 1.0f};
/* Calculate the view normal. */
- invert_m4_m4(active_object->imat, active_object->obmat);
+ invert_m4_m4(active_object->imat, active_object->object_to_world);
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, view_normal);
copy_m3_m4(mat, active_object->imat);
@@ -535,7 +535,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Project the selected face in the previous step of the Bounding Box. */
for (int i = 0; i < 4; i++) {
float preview_plane_world_space[3];
- mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]);
+ mul_v3_m4v3(preview_plane_world_space, active_object->object_to_world, cd->preview_plane[i]);
ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]);
}
@@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Invert object scale. */
float scale[3];
- mat4_to_size(scale, active_object->obmat);
+ mat4_to_size(scale, active_object->object_to_world);
invert_v3(scale);
size_to_mat4(scale_mat, scale);
@@ -593,7 +593,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Scale the text to constant viewport size. */
float text_pos_word_space[3];
- mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
+ mul_v3_m4v3(text_pos_word_space, active_object->object_to_world, text_pos);
const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
scale_m4_fl(scale_mat, pixelsize * 0.5f);
mul_m4_m4_post(cd->text_mat, scale_mat);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index 6604e3da4d2..a863e9ac324 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -527,9 +527,9 @@ static void ignore_parent_tx(Main *bmain, Depsgraph *depsgraph, Scene *scene, Ob
LISTBASE_FOREACH (Object *, ob_child, &bmain->objects) {
if (ob_child->parent == ob) {
Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child);
- BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false);
+ BKE_object_apply_mat4(ob_child_eval, ob_child_eval->object_to_world, true, false);
BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob);
- invert_m4_m4(ob_child->parentinv, workob.obmat);
+ invert_m4_m4(ob_child->parentinv, workob.object_to_world);
/* Copy result of BKE_object_apply_mat4(). */
BKE_object_transform_copy(ob_child, ob_child_eval);
/* Make sure evaluated object is in a consistent state with the original one.
@@ -660,11 +660,11 @@ static int apply_objects_internal(bContext *C,
if (do_multi_user) {
obact = CTX_data_active_object(C);
- invert_m4_m4(obact_invmat, obact->obmat);
+ invert_m4_m4(obact_invmat, obact->object_to_world);
Object workob;
BKE_object_workob_calc_parent(depsgraph, scene, obact, &workob);
- copy_m4_m4(obact_parent, workob.obmat);
+ copy_m4_m4(obact_parent, workob.object_to_world);
copy_m4_m4(obact_parentinv, obact->parentinv);
if (apply_objects_internal_need_single_user(C)) {
@@ -989,7 +989,7 @@ static int apply_objects_internal(bContext *C,
float _obmat[4][4], _iobmat[4][4];
float _mat[4][4];
- copy_m4_m4(_obmat, ob->obmat);
+ copy_m4_m4(_obmat, ob->object_to_world);
invert_m4_m4(_iobmat, _obmat);
copy_m4_m4(_mat, _obmat);
@@ -1075,7 +1075,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator * /*op*/)
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) {
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
- BKE_object_apply_mat4(ob_eval, ob_eval->obmat, true, true);
+ BKE_object_apply_mat4(ob_eval, ob_eval->object_to_world, true, true);
BKE_object_transform_copy(ob, ob_eval);
/* update for any children that may get moved */
@@ -1274,7 +1274,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(obedit->imat, obedit->obmat);
+ invert_m4_m4(obedit->imat, obedit->object_to_world);
mul_m4_v3(obedit->imat, cent);
}
else {
@@ -1342,7 +1342,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
@@ -1363,7 +1363,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
INIT_MINMAX(min, max);
BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true);
mid_v3_v3v3(cent, min, max);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, cent);
}
@@ -1554,7 +1554,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_GEOMETRY) {
zero_v3(gpcenter);
BKE_gpencil_centroid_3d(gpd, gpcenter);
- add_v3_v3(gpcenter, ob->obmat[3]);
+ add_v3_v3(gpcenter, ob->object_to_world[3]);
}
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(gpcenter, cursor);
@@ -1566,8 +1566,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
float offset_local[3];
int i;
- sub_v3_v3v3(offset_global, gpcenter, ob->obmat[3]);
- copy_m3_m4(bmat, obact->obmat);
+ sub_v3_v3v3(offset_global, gpcenter, ob->object_to_world[3]);
+ copy_m3_m4(bmat, obact->object_to_world);
invert_m3_m3(imat, bmat);
mul_m3_v3(imat, offset_global);
mul_v3_m3v3(offset_local, imat, offset_global);
@@ -1699,7 +1699,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
ob_other->flag |= OB_DONE;
DEG_id_tag_update(&ob_other->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */
+ mul_v3_mat3_m4v3(centn, ob_other->object_to_world, cent); /* omit translation part */
add_v3_v3(ob_other->loc, centn);
Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other);
@@ -1873,9 +1873,9 @@ static void object_transform_axis_target_calc_depth_init(XFormAxisData *xfd, con
int center_tot = 0;
for (XFormAxisItem &item : xfd->object_data) {
const Object *ob = item.ob;
- const float *ob_co_a = ob->obmat[3];
+ const float *ob_co_a = ob->object_to_world[3];
float ob_co_b[3];
- add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]);
+ add_v3_v3v3(ob_co_b, ob->object_to_world[3], ob->object_to_world[2]);
float view_isect[3], ob_isect[3];
if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) {
add_v3_v3(center, view_isect);
@@ -1946,7 +1946,7 @@ static void object_apply_location(Object *ob, const float loc[3])
/* quick but weak */
Object ob_prev = blender::dna::shallow_copy(*ob);
float mat[4][4];
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
copy_v3_v3(mat[3], loc);
BKE_object_apply_mat4(ob, mat, true, true);
copy_v3_v3(mat[3], ob->loc);
@@ -1961,7 +1961,7 @@ static bool object_orient_to_location(Object *ob,
const bool z_flip)
{
float delta[3];
- sub_v3_v3v3(delta, ob->obmat[3], location);
+ sub_v3_v3v3(delta, ob->object_to_world[3], location);
if (normalize_v3(delta) != 0.0f) {
if (z_flip) {
negate_v3(delta);
@@ -2139,7 +2139,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
float xform_rot_offset_inv_first[3][3];
for (const int i : xfd->object_data.index_range()) {
XFormAxisItem &item = xfd->object_data[i];
- copy_m3_m4(item.xform_rot_offset, item.ob->obmat);
+ copy_m3_m4(item.xform_rot_offset, item.ob->object_to_world);
normalize_m3(item.xform_rot_offset);
if (i == 0) {
@@ -2158,8 +2158,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
XFormAxisItem &item = xfd->object_data[i];
if (is_translate_init) {
float ob_axis[3];
- item.xform_dist = len_v3v3(item.ob->obmat[3], location_world);
- normalize_v3_v3(ob_axis, item.ob->obmat[2]);
+ item.xform_dist = len_v3v3(item.ob->object_to_world[3], location_world);
+ normalize_v3_v3(ob_axis, item.ob->object_to_world[2]);
/* Scale to avoid adding distance when moving between surfaces. */
if (normal_found) {
float scale = fabsf(dot_v3v3(ob_axis, normal));
@@ -2173,7 +2173,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
copy_v3_v3(target_normal, normal);
}
else {
- normalize_v3_v3(target_normal, item.ob->obmat[2]);
+ normalize_v3_v3(target_normal, item.ob->object_to_world[2]);
}
#ifdef USE_RELATIVE_ROTATION
@@ -2190,7 +2190,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
madd_v3_v3fl(loc, target_normal, item.xform_dist);
object_apply_location(item.ob, loc);
/* so orient behaves as expected */
- copy_v3_v3(item.ob->obmat[3], loc);
+ copy_v3_v3(item.ob->object_to_world[3], loc);
}
object_orient_to_location(
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 50ba5b8af5f..1387282357f 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -114,20 +114,20 @@ bool ED_object_calc_active_center(Object *ob, const bool select_only, float r_ce
{
if (ob->mode & OB_MODE_EDIT) {
if (ED_object_calc_active_center_for_editmode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (ob->mode & OB_MODE_POSE) {
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
return false;
}
if (!select_only || (ob->base_flag & BASE_SELECTED)) {
- copy_v3_v3(r_center, ob->obmat[3]);
+ copy_v3_v3(r_center, ob->object_to_world[3]);
return true;
}
return false;
@@ -245,11 +245,11 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil
if (!BLI_ghash_ensure_p(xcs->obchild_in_obmode_map, ob, &xf_p)) {
struct XFormObjectSkipChild *xf = MEM_mallocN(sizeof(*xf), __func__);
copy_m4_m4(xf->parentinv_orig, ob->parentinv);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
- copy_m4_m4(xf->parent_obmat_orig, ob->parent->obmat);
- invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
+ copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world);
+ invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world);
if (ob_parent_recurse) {
- copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->obmat);
+ copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world);
}
xf->mode = mode;
xf->ob_parent_recurse = ob_parent_recurse;
@@ -274,14 +274,14 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) {
/* Parent is transformed, this isn't so compensate. */
Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent);
- mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->obmat);
+ mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world);
invert_m4(dmat);
}
else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) {
/* Calculate parent matrix (from the root transform). */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float parent_obmat_calc[4][4];
@@ -296,7 +296,7 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild
/* Transform this - without transform data. */
Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse);
float parent_recurse_obmat_inv[4][4];
- invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat);
+ invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world);
mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv);
invert_m4(dmat);
float obmat_calc[4][4];
@@ -350,7 +350,7 @@ void ED_object_data_xform_container_item_ensure(struct XFormObjectData_Container
void **xf_p;
if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) {
struct XFormObjectData_Extra *xf = MEM_mallocN(sizeof(*xf), __func__);
- copy_m4_m4(xf->obmat_orig, ob->obmat);
+ copy_m4_m4(xf->obmat_orig, ob->object_to_world);
xf->ob = ob;
/* Result may be NULL, that's OK. */
xf->xod = ED_object_data_xform_create(ob->data);
@@ -378,7 +378,7 @@ void ED_object_data_xform_container_update_all(struct XFormObjectData_Container
Object *ob_eval = DEG_get_evaluated_object(depsgraph, xf->ob);
float imat[4][4], dmat[4][4];
invert_m4_m4(imat, xf->obmat_orig);
- mul_m4_m4m4(dmat, imat, ob_eval->obmat);
+ mul_m4_m4m4(dmat, imat, ob_eval->object_to_world);
invert_m4(dmat);
ED_object_data_xform_by_mat4(xf->xod, dmat);
diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c
index a1d53cadd06..d1e6e7000d9 100644
--- a/source/blender/editors/object/object_warp.c
+++ b/source/blender/editors/object/object_warp.c
@@ -38,7 +38,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4],
mul_m4_m4m4(viewmat_roll, mat_offset, viewmat);
/* apply the view and the object matrix */
- mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat);
+ mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world);
/* get the view-space cursor */
mul_v3_m4v3(r_center_view, viewmat_roll, center);
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 1ce90849a88..41238eb171b 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -405,7 +405,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
/* primary output layer */
if (surface->flags & MOD_DPAINT_OUT1) {
/* set filepath */
- BLI_join_dirfile(
+ BLI_path_join(
filepath, sizeof(filepath), surface->image_output_path, surface->output_name);
BLI_path_frame(filepath, frame, 4);
@@ -415,7 +415,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
/* secondary output */
if (surface->flags & MOD_DPAINT_OUT2 && surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
/* set filepath */
- BLI_join_dirfile(
+ BLI_path_join(
filepath, sizeof(filepath), surface->image_output_path, surface->output_name2);
BLI_path_frame(filepath, frame, 4);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e6d0aca7902..6dc3860fdf2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3930,7 +3930,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
copy_v3_v3(co_root, co);
copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */
+ mul_mat3_m4_v3(data->ob->object_to_world, no_root); /* normal into global-space */
normalize_v3(no_root);
if (puff_volume) {
@@ -4016,8 +4016,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index != -1) {
copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]);
- mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */
- mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
+ mul_mat3_m4_v3(data->ob->object_to_world, onor); /* Normal into world-space. */
+ mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */
normalize_v3(onor);
}
else {
@@ -4412,7 +4412,7 @@ static int brush_add(const bContext *C, PEData *data, short number)
short size = pset->brush[PE_BRUSH_ADD].size;
RNG *rng;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
if (psys->flag & PSYS_GLOBAL_HAIR) {
return 0;
@@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.combfac = 1.0f - data.combfac;
}
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec);
data.dvec = vec;
@@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
data.invert = (brush->invert ^ flip);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
foreach_mouse_hit_point(&data, brush_puff, selected);
}
@@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.smoothfac = brush->strength;
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
foreach_mouse_hit_key(&data, brush_smooth_get, selected);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 71ed32caede..852156f9403 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -726,8 +726,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
edit_point = target_edit ? target_edit->points : NULL;
- invert_m4_m4(from_ob_imat, ob->obmat);
- invert_m4_m4(to_ob_imat, target_ob->obmat);
+ invert_m4_m4(from_ob_imat, ob->object_to_world);
+ invert_m4_m4(to_ob_imat, target_ob->object_to_world);
invert_m4_m4(from_imat, from_mat);
invert_m4_m4(to_imat, to_mat);
@@ -843,7 +843,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
float offset[3];
if (to_global) {
- copy_m4_m4(imat, target_ob->obmat);
+ copy_m4_m4(imat, target_ob->object_to_world);
}
else {
/* NOTE: using target_dm here, which is in target_ob object space and has full modifiers.
@@ -923,8 +923,8 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl
ob,
psys,
psys->edit,
- ob->obmat,
- ob->obmat,
+ ob->object_to_world,
+ ob->object_to_world,
psys->flag & PSYS_GLOBAL_HAIR,
false);
if (ok) {
@@ -1174,8 +1174,8 @@ static bool copy_particle_systems_to_object(const bContext *C,
to_mat = I;
break;
case PAR_COPY_SPACE_WORLD:
- from_mat = ob_from->obmat;
- to_mat = ob_to->obmat;
+ from_mat = ob_from->object_to_world;
+ to_mat = ob_to->object_to_world;
break;
default:
/* should not happen */
@@ -1204,9 +1204,7 @@ static bool copy_particle_systems_to_object(const bContext *C,
#undef PSYS_FROM_FIRST
#undef PSYS_FROM_NEXT
- if (duplicate_settings) {
- DEG_relations_tag_update(bmain);
- }
+ DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob_to->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, ob_to);
return true;
@@ -1269,8 +1267,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
if (changed_tot > 0) {
- Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
- DEG_graph_tag_relations_update(depsgraph);
+ DEG_relations_tag_update(CTX_data_main(C));
}
if ((changed_tot == 0 && fail == 0) || fail) {
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 07e8f5c5743..314796e96e4 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -368,7 +368,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
BKE_spacedata_draw_locks(true);
if (fluid_is_bake_noise(job) || fluid_is_bake_all(job)) {
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_NOISE, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_NOISE);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'noise' subdir if it does not exist already */
fds->cache_flag &= ~(FLUID_DOMAIN_BAKED_NOISE | FLUID_DOMAIN_OUTDATED_NOISE);
@@ -376,7 +376,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
job->pause_frame = &fds->cache_frame_pause_noise;
}
if (fluid_is_bake_mesh(job) || fluid_is_bake_all(job)) {
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_MESH, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_MESH);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'mesh' subdir if it does not exist already */
fds->cache_flag &= ~(FLUID_DOMAIN_BAKED_MESH | FLUID_DOMAIN_OUTDATED_MESH);
@@ -384,8 +384,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
job->pause_frame = &fds->cache_frame_pause_mesh;
}
if (fluid_is_bake_particle(job) || fluid_is_bake_all(job)) {
- BLI_path_join(
- temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_PARTICLES, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_PARTICLES);
BLI_path_abs(temp_dir, relbase);
/* Create 'particles' subdir if it does not exist already */
@@ -396,7 +395,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
job->pause_frame = &fds->cache_frame_pause_particles;
}
if (fluid_is_bake_guiding(job) || fluid_is_bake_all(job)) {
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_GUIDE, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_GUIDE);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'guiding' subdir if it does not exist already */
fds->cache_flag &= ~(FLUID_DOMAIN_BAKED_GUIDE | FLUID_DOMAIN_OUTDATED_GUIDE);
@@ -404,11 +403,11 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
job->pause_frame = &fds->cache_frame_pause_guide;
}
if (fluid_is_bake_data(job) || fluid_is_bake_all(job)) {
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_CONFIG, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_CONFIG);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'config' subdir if it does not exist already */
- BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_DATA, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_DATA);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'data' subdir if it does not exist already */
fds->cache_flag &= ~(FLUID_DOMAIN_BAKED_DATA | FLUID_DOMAIN_OUTDATED_DATA);
@@ -416,8 +415,7 @@ static void fluid_bake_startjob(void *customdata, short *stop, short *do_update,
job->pause_frame = &fds->cache_frame_pause_data;
if (fds->flags & FLUID_DOMAIN_EXPORT_MANTA_SCRIPT) {
- BLI_path_join(
- temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_SCRIPT, NULL);
+ BLI_path_join(temp_dir, sizeof(temp_dir), fds->cache_directory, FLUID_DOMAIN_DIR_SCRIPT);
BLI_path_abs(temp_dir, relbase);
BLI_dir_create_recursive(temp_dir); /* Create 'script' subdir if it does not exist already */
}
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index ad24f46f923..5aae48b1138 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -785,7 +785,7 @@ static Object *object_preview_camera_create(Main *preview_main,
float rotmat[3][3];
float dummyscale[3];
- mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->obmat);
+ mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->object_to_world);
/* Camera is Y up, so needs additional rotations to obliquely face the front. */
float drotmat[3][3];
@@ -1325,7 +1325,7 @@ static ImBuf *icon_preview_imbuf_from_brush(Brush *brush)
const char *brushicons_dir = BKE_appdir_folder_id(BLENDER_DATAFILES, "brushicons");
/* Expected to be found, but don't crash if it's not. */
if (brushicons_dir) {
- BLI_join_dirfile(filepath, sizeof(filepath), brushicons_dir, brush->icon_filepath);
+ BLI_path_join(filepath, sizeof(filepath), brushicons_dir, brush->icon_filepath);
/* Use default color spaces. */
brush->icon_imbuf = IMB_loadiffname(filepath, flags, nullptr);
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 39e3c7a2f0a..a62e027ba03 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -147,7 +147,7 @@ void ED_region_do_listen(wmRegionListenerParams *params)
}
LISTBASE_FOREACH (uiBlock *, block, &region->uiblocks) {
- UI_block_views_listen(block, params);
+ UI_block_listen(block, params);
}
LISTBASE_FOREACH (uiList *, list, &region->ui_lists) {
@@ -187,7 +187,8 @@ static void area_draw_azone_fullscreen(
min_ff(alpha, 0.75f),
0.0f,
NULL,
- false);
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
/**
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index 9a6bdc98d76..8cf11583b3a 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -405,7 +405,7 @@ static WorkspaceConfigFileData *workspace_config_file_read(const char *app_templ
char startup_file_path[FILE_MAX] = {0};
if (cfgdir) {
- BLI_join_dirfile(startup_file_path, sizeof(startup_file_path), cfgdir, BLENDER_STARTUP_FILE);
+ BLI_path_join(startup_file_path, sizeof(startup_file_path), cfgdir, BLENDER_STARTUP_FILE);
}
bool has_path = BLI_exists(startup_file_path);
@@ -425,8 +425,7 @@ static WorkspaceConfigFileData *workspace_system_file_read(const char *app_templ
}
char startup_file_path[FILE_MAX];
- BLI_join_dirfile(
- startup_file_path, sizeof(startup_file_path), template_dir, BLENDER_STARTUP_FILE);
+ BLI_path_join(startup_file_path, sizeof(startup_file_path), template_dir, BLENDER_STARTUP_FILE);
bool has_path = BLI_exists(startup_file_path);
return (has_path) ? BKE_blendfile_workspace_config_read(startup_file_path, NULL, 0, NULL) : NULL;
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
index e276bae6697..8172eb8a5d7 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc
@@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
/* Shorten ray when the surface object is hit. */
if (surface_object_eval != nullptr) {
- const float4x4 surface_to_world_mat = surface_object->obmat;
+ const float4x4 surface_to_world_mat = surface_object->object_to_world;
const float4x4 world_to_surface_mat = surface_to_world_mat.inverted();
Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval);
@@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
}
}
- const float4x4 curves_to_world_mat = curves_object.obmat;
+ const float4x4 curves_to_world_mat = curves_object.object_to_world;
const float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo;
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
index 6366da310b6..df7dd871a94 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
@@ -220,8 +220,10 @@ static int sculpt_curves_stroke_invoke(bContext *C, wmOperator *op, const wmEven
int return_value = op->type->modal(C, op, event);
if (return_value == OPERATOR_FINISHED) {
- paint_stroke_free(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ paint_stroke_free(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
return OPERATOR_FINISHED;
}
@@ -236,16 +238,19 @@ static int sculpt_curves_stroke_modal(bContext *C, wmOperator *op, const wmEvent
int return_value = paint_stroke_modal(C, op, event, &op_data->stroke);
if (ELEM(return_value, OPERATOR_FINISHED, OPERATOR_CANCELLED)) {
MEM_delete(op_data);
+ op->customdata = nullptr;
}
return return_value;
}
static void sculpt_curves_stroke_cancel(bContext *C, wmOperator *op)
{
- SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
- op->customdata);
- paint_stroke_cancel(C, op, op_data->stroke);
- MEM_delete(op_data);
+ if (op->customdata != nullptr) {
+ SculptCurvesBrushStrokeData *op_data = static_cast<SculptCurvesBrushStrokeData *>(
+ op->customdata);
+ paint_stroke_cancel(C, op, op_data->stroke);
+ MEM_delete(op_data);
+ }
}
static void SCULPT_CURVES_OT_brush_stroke(struct wmOperatorType *ot)
@@ -786,7 +791,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id,
});
});
- float4x4 curves_to_world_mat = curves_ob.obmat;
+ float4x4 curves_to_world_mat = curves_ob.object_to_world;
float4x4 world_to_curves_mat = curves_to_world_mat.inverted();
float4x4 projection;
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 71ec444098e..b85b878af7d 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr,
for (int dim = 0; dim < 3; dim++) {
location[dim] = cur[dim] * step[dim] + orgLoc[dim];
}
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
/* Axis Symmetry. */
flip_v3_v3(location, true_location, (char)i);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
/* Tiling. */
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
@@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr,
mul_m4_v3(symm_rot_mat, location);
cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius);
- cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3);
+ cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3);
}
}
}
@@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext)
}
copy_v3_v3(pcontext->scene_space_location, pcontext->location);
- mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location);
+ mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location);
}
else {
Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt;
@@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat);
+ copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world);
translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]);
rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal);
quat_to_mat4(cursor_rot, quat);
@@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext)
cursor_draw_point_screen_space(pcontext->pos,
pcontext->region,
ss->pose_ik_chain_preview->segments[i].initial_orig,
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
}
@@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
3);
}
@@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
pcontext->pos,
pcontext->region,
SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex),
- pcontext->vc.obact->obmat,
+ pcontext->vc.obact->object_to_world,
2);
}
@@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Drawing Cursor overlays in 3D object space. */
if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB &&
@@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont
NULL,
NULL);
GPU_matrix_push();
- GPU_matrix_mul(pcontext->vc.obact->obmat);
+ GPU_matrix_mul(pcontext->vc.obact->object_to_world);
/* Draw the special active cursors different tools may have. */
diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c
index 22d6626ab16..26f76d46f85 100644
--- a/source/blender/editors/sculpt_paint/paint_curve.c
+++ b/source/blender/editors/sculpt_paint/paint_curve.c
@@ -44,7 +44,7 @@ bool paint_curve_poll(bContext *C)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
SpaceImage *sima;
- if (rv3d && !(ob && ((ob->mode & OB_MODE_ALL_PAINT) != 0))) {
+ if (rv3d && !(ob && ((ob->mode & (OB_MODE_ALL_PAINT | OB_MODE_SCULPT_CURVES)) != 0))) {
return false;
}
@@ -676,6 +676,9 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op))
case PAINT_MODE_SCULPT:
name = "SCULPT_OT_brush_stroke";
break;
+ case PAINT_MODE_SCULPT_CURVES:
+ name = "SCULPT_CURVES_OT_brush_stroke";
+ break;
default:
return OPERATOR_PASS_THROUGH;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 79316361e53..b7ce4b2973c 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -402,7 +402,8 @@ static ImBuf *brush_painter_imbuf_new(
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
- BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
+ const MTex *mtex = &brush->mtex;
+ BKE_brush_sample_tex_3d(scene, brush, mtex, texco, rgba, thread, pool);
/* TODO(sergey): Support texture paint color space. */
if (!use_float) {
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
@@ -446,6 +447,7 @@ static void brush_painter_imbuf_update(BrushPainter *painter,
{
Scene *scene = painter->scene;
Brush *brush = painter->brush;
+ const MTex *mtex = &brush->mtex;
BrushPainterCache *cache = &tile->cache;
const char *display_device = scene->display_settings.display_device;
@@ -485,7 +487,7 @@ static void brush_painter_imbuf_update(BrushPainter *painter,
if (!use_texture_old) {
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
- BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
+ BKE_brush_sample_tex_3d(scene, brush, mtex, texco, rgba, thread, pool);
/* TODO(sergey): Support texture paint color space. */
if (!use_float) {
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 41d5090b38c..ea33449f0dd 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
ps->viewDir[1] = 0.0f;
ps->viewDir[2] = 1.0f;
- copy_m4_m4(ps->obmat, ps->ob->obmat);
+ copy_m4_m4(ps->obmat, ps->ob->object_to_world);
if (symmetry_flag) {
int i;
@@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet
CameraParams params;
/* viewmat & viewinv */
- copy_m4_m4(viewinv, cam_ob_eval->obmat);
+ copy_m4_m4(viewinv, cam_ob_eval->object_to_world);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
@@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C,
if (ps->source == PROJ_SRC_VIEW) {
/* faster clipping lookups */
- ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat);
+ ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world);
}
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
@@ -5370,7 +5370,7 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
/* Color texture (alpha used as mask). */
if (ps->is_texbrush) {
- MTex *mtex = &brush->mtex;
+ const MTex *mtex = BKE_brush_color_texture_get(brush, OB_MODE_TEXTURE_PAINT);
float samplecos[3];
float texrgba[4];
@@ -5386,7 +5386,8 @@ static void do_projectpaint_thread(TaskPool *__restrict UNUSED(pool), void *ph_v
/* NOTE: for clone and smear,
* we only use the alpha, could be a special function */
- BKE_brush_sample_tex_3d(ps->scene, brush, samplecos, texrgba, thread_index, pool);
+ BKE_brush_sample_tex_3d(
+ ps->scene, brush, mtex, samplecos, texrgba, thread_index, pool);
copy_v3_v3(texrgb, texrgba);
custom_mask *= texrgba[3];
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index e1fd731a4b7..c3e3109ac87 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -31,6 +31,7 @@
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
+#include "BKE_scene.h"
#include "BKE_subsurf.h"
#include "DEG_depsgraph.h"
@@ -146,7 +147,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
value = RNA_float_get(op->ptr, "value");
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true, false);
pbvh = ob->sculpt->pbvh;
@@ -861,7 +862,9 @@ static void sculpt_gesture_mask_end(bContext *C, SculptGestureContext *sgcontext
BKE_pbvh_update_vertex_data(sgcontext->ss->pbvh, PBVH_UpdateMask);
}
-static void sculpt_gesture_init_mask_properties(SculptGestureContext *sgcontext, wmOperator *op)
+static void sculpt_gesture_init_mask_properties(bContext *C,
+ SculptGestureContext *sgcontext,
+ wmOperator *op)
{
sgcontext->operation = MEM_callocN(sizeof(SculptGestureMaskOperation), "Mask Operation");
@@ -869,7 +872,8 @@ static void sculpt_gesture_init_mask_properties(SculptGestureContext *sgcontext,
Object *object = sgcontext->vc.obact;
MultiresModifierData *mmd = BKE_sculpt_multires_active(sgcontext->vc.scene, object);
- BKE_sculpt_mask_layers_ensure(sgcontext->vc.obact, mmd);
+ BKE_sculpt_mask_layers_ensure(
+ CTX_data_depsgraph_pointer(C), CTX_data_main(C), sgcontext->vc.obact, mmd);
mask_operation->op.sculpt_gesture_begin = sculpt_gesture_mask_begin;
mask_operation->op.sculpt_gesture_apply_for_symmetry_pass =
@@ -1005,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg
copy_v3_v3(r_normal, sgcontext->world_space_view_normal);
break;
case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE:
- mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location);
+ mul_v3_m4v3(
+ r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location);
/* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not
* expected to work on object with non uniform scaling. */
copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal);
- mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal);
+ mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal);
break;
}
}
@@ -1040,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
* mesh, coordinates are first calculated in world space, then converted to object space to
* store them. */
float world_space_vco[3];
- mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco);
+ mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco);
const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane);
trim_operation->depth_front = min_ff(dist, trim_operation->depth_front);
trim_operation->depth_back = max_ff(dist, trim_operation->depth_back);
@@ -1048,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext)
if (trim_operation->use_cursor_depth) {
float world_space_gesture_initial_location[3];
- mul_v3_m4v3(
- world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location);
+ mul_v3_m4v3(world_space_gesture_initial_location,
+ vc->obact->object_to_world,
+ ss->gesture_initial_location);
float mid_point_depth;
if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) {
@@ -1514,7 +1520,7 @@ static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
- sculpt_gesture_init_mask_properties(sgcontext, op);
+ sculpt_gesture_init_mask_properties(C, sgcontext, op);
sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
@@ -1526,7 +1532,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
- sculpt_gesture_init_mask_properties(sgcontext, op);
+ sculpt_gesture_init_mask_properties(C, sgcontext, op);
sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
@@ -1538,7 +1544,7 @@ static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
if (!sgcontext) {
return OPERATOR_CANCELLED;
}
- sculpt_gesture_init_mask_properties(sgcontext, op);
+ sculpt_gesture_init_mask_properties(C, sgcontext, op);
sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index bc4c6dc4148..a70924b0626 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step(
if (SCULPT_stroke_get_location(
C, world_space_position, stroke->last_mouse_position, stroke->original)) {
copy_v3_v3(stroke->last_world_space_position, world_space_position);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
else {
add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta);
@@ -825,7 +825,7 @@ static int paint_space_stroke(bContext *C,
if (use_scene_spacing) {
float world_space_position[3];
bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
length = len_v3(d_world_space_position);
@@ -1216,8 +1216,8 @@ static void paint_line_strokes_spacing(bContext *C,
C, world_space_position_old, old_pos, stroke->original);
bool hit_new = SCULPT_stroke_get_location(
C, world_space_position_new, new_pos, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old);
- mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old);
+ mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new);
if (hit_old && hit_new && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old);
length = len_v3(d_world_space_position);
@@ -1360,7 +1360,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, data + 2 * j, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position);
@@ -1492,7 +1492,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = SCULPT_stroke_get_location(
C, stroke->last_world_space_position, sample_average.mouse, stroke->original);
- mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
+ mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index ce4a5151a20..f87ca073c82 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo
float delta[3], scale, loc[3];
const float xy_delta[2] = {pixel_radius, 0.0f};
- mul_v3_m4v3(loc, ob->obmat, center);
+ mul_v3_m4v3(loc, ob->object_to_world, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta);
- scale = fabsf(mat4_to_scale(ob->obmat));
+ scale = fabsf(mat4_to_scale(ob->object_to_world));
scale = (scale == 0.0f) ? 1.0f : scale;
return len_v3(delta) / scale;
@@ -297,7 +297,7 @@ static void imapaint_pick_uv(
GPU_matrix_model_view_get(matrix);
GPU_matrix_projection_get(proj);
view[0] = view[1] = 0;
- mul_m4_m4m4(matrix, matrix, ob_eval->obmat);
+ mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world);
mul_m4_m4m4(matrix, proj, matrix);
minabsw = 1e10;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index 6e3504332ed..ac5ad62c91f 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -433,9 +433,10 @@ static void paint_and_tex_color_alpha_intern(VPaint *vp,
float r_rgba[4])
{
const Brush *brush = BKE_paint_brush(&vp->paint);
- BLI_assert(brush->mtex.tex != nullptr);
- if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
- BKE_brush_sample_tex_3d(vc->scene, brush, co, r_rgba, 0, nullptr);
+ const MTex *mtex = BKE_brush_mask_texture_get(brush, OB_MODE_SCULPT);
+ BLI_assert(mtex->tex != nullptr);
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
+ BKE_brush_sample_tex_3d(vc->scene, brush, mtex, co, r_rgba, 0, nullptr);
}
else {
float co_ss[2]; /* screenspace */
@@ -445,7 +446,7 @@ static void paint_and_tex_color_alpha_intern(VPaint *vp,
co_ss,
(eV3DProjTest)(V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR)) == V3D_PROJ_RET_OK) {
const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
- BKE_brush_sample_tex_3d(vc->scene, brush, co_ss_3d, r_rgba, 0, nullptr);
+ BKE_brush_sample_tex_3d(vc->scene, brush, mtex, co_ss_3d, r_rgba, 0, nullptr);
}
else {
zero_v4(r_rgba);
@@ -1646,7 +1647,7 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
copy_m3_m4(mat, ob->imat);
@@ -2517,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C,
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
Mesh *mesh = static_cast<Mesh *>(ob->data);
@@ -2555,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
@@ -3846,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
/* load projection matrix */
- mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world);
swap_m4m4(vc->rv3d->persmat, mat);
@@ -3869,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P
/* Calculate pivot for rotation around selection if needed.
* also needed for "Frame Selected" on last stroke. */
float loc_world[3];
- mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
+ mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
ED_region_tag_redraw(vc->region);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c46fd019725..24c6f1b0c3d 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -41,6 +41,7 @@
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_report.h"
+#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subsurf.h"
@@ -1120,8 +1121,8 @@ void SCULPT_tag_update_overlays(bContext *C)
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- View3D *v3d = CTX_wm_view3d(C);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
@@ -2457,7 +2458,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
{
StrokeCache *cache = ss->cache;
const Scene *scene = cache->vc->scene;
- const MTex *mtex = &br->mtex;
+ const MTex *mtex = BKE_brush_mask_texture_get(br, OB_MODE_SCULPT);
float avg = 1.0f;
float rgba[4];
float point[3];
@@ -2469,7 +2470,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
/* Get strength by feeding the vertex location directly into a texture. */
- avg = BKE_brush_sample_tex_3d(scene, br, point, rgba, 0, ss->tex_pool);
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point, rgba, 0, ss->tex_pool);
}
else {
float symm_point[3], point_2d[2];
@@ -2498,19 +2499,19 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
x = symm_point[0];
y = symm_point[1];
- x *= br->mtex.size[0];
- y *= br->mtex.size[1];
+ x *= mtex->size[0];
+ y *= mtex->size[1];
- x += br->mtex.ofs[0];
- y += br->mtex.ofs[1];
+ x += mtex->ofs[0];
+ y += mtex->ofs[1];
- avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool, thread_id);
+ avg = paint_get_tex_pixel(mtex, x, y, ss->tex_pool, thread_id);
avg += br->texture_sample_bias;
}
else {
const float point_3d[3] = {point_2d[0], point_2d[1], 0.0f};
- avg = BKE_brush_sample_tex_3d(scene, br, point_3d, rgba, 0, ss->tex_pool);
+ avg = BKE_brush_sample_tex_3d(scene, br, mtex, point_3d, rgba, 0, ss->tex_pool);
}
}
@@ -2792,7 +2793,7 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat
float up[3];
/* Ensure `ob->imat` is up to date. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
/* Initialize last column of matrix. */
mat[0][3] = 0.0f;
@@ -2832,7 +2833,7 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
return;
}
const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY;
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal);
float normal_tilt_y[3];
rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max);
float normal_tilt_xy[3];
@@ -3283,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
}
static void do_brush_action_task_cb(void *__restrict userdata,
@@ -3614,7 +3615,7 @@ static void do_brush_action(Sculpt *sd,
/* Update average stroke position. */
copy_v3_v3(location, ss->cache->true_location);
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
add_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter++;
@@ -4200,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
/* Store matrix for mirror object clipping. */
if (mmd->mirror_ob) {
float imtx_mirror_ob[4][4];
- invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat);
- mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat);
+ invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world);
}
}
}
@@ -4353,7 +4354,7 @@ static void sculpt_update_cache_invariants(
/* Cache projection matrix. */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
@@ -4372,7 +4373,7 @@ static void sculpt_update_cache_invariants(
if (sd->gravity_object) {
Object *gravity_object = sd->gravity_object;
- copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]);
+ copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]);
}
else {
cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f;
@@ -4526,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
}
/* Compute 3d coordinate at same z from original location + mval. */
- mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location);
ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location);
/* Compute delta to move verts by. */
if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
if (sculpt_needs_delta_from_anchored_origin(brush)) {
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
}
else if (sculpt_needs_delta_for_tip_orientation(brush)) {
if (brush->flag & BRUSH_ANCHORED) {
float orig[3];
- mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location);
+ mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location);
sub_v3_v3v3(cache->grab_delta, grab_location, orig);
}
else {
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
}
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, cache->grab_delta);
}
else {
@@ -4591,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
/* Handle 'rake' */
cache->is_rake_rotation_valid = false;
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
mul_mat3_m4_v3(imat, grab_location);
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
@@ -4812,12 +4813,12 @@ static bool sculpt_needs_connectivity_info(const Sculpt *sd,
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush)
{
SculptSession *ss = ob->sculpt;
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
bool need_pmap = sculpt_needs_connectivity_info(sd, brush, ss, 0);
if (ss->shapekey_active || ss->deform_modifiers_active ||
- (!BKE_sculptsession_use_pbvh_draw(ob, v3d) && need_pmap)) {
+ (!BKE_sculptsession_use_pbvh_draw(ob, rv3d) && need_pmap)) {
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
BKE_sculpt_update_object_for_edit(
depsgraph, ob, need_pmap, false, SCULPT_tool_is_paint(brush->sculpt_tool));
@@ -4912,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc,
ED_view3d_win_to_segment_clipped(
vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true);
- invert_m4_m4(obimat, ob->obmat);
+ invert_m4_m4(obimat, ob->object_to_world);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -5020,7 +5021,7 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
float radius;
/* Update cursor data in SculptSession. */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
@@ -5248,7 +5249,6 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
SculptSession *ss = ob->sculpt;
ARegion *region = CTX_wm_region(C);
MultiresModifierData *mmd = ss->multires.modifier;
- View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
@@ -5273,7 +5273,7 @@ void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags)
/* Only current viewport matters, slower update for all viewports will
* be done in sculpt_flush_update_done. */
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
/* Slow update with full dependency graph update and all that comes with it.
* Needed when there are modifiers or full shading in the 3D viewport. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
@@ -5315,16 +5315,15 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
/* After we are done drawing the stroke, check if we need to do a more
* expensive depsgraph tag to update geometry. */
wmWindowManager *wm = CTX_wm_manager(C);
- View3D *current_v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ RegionView3D *current_rv3d = CTX_wm_region_view3d(C);
SculptSession *ss = ob->sculpt;
Mesh *mesh = ob->data;
/* Always needed for linked duplicates. */
bool need_tag = (ID_REAL_USERS(&mesh->id) > 1);
- if (rv3d) {
- rv3d->rflag &= ~RV3D_PAINTING;
+ if (current_rv3d) {
+ current_rv3d->rflag &= ~RV3D_PAINTING;
}
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
@@ -5334,16 +5333,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
if (sl->spacetype != SPACE_VIEW3D) {
continue;
}
- View3D *v3d = (View3D *)sl;
- if (v3d != current_v3d) {
- need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, v3d);
- }
/* Tag all 3D viewports for redraw now that we are done. Others
* viewports did not get a full redraw, and anti-aliasing for the
* current viewport was deactivated. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = region->regiondata;
+ if (rv3d != current_rv3d) {
+ need_tag |= !BKE_sculptsession_use_pbvh_draw(ob, rv3d);
+ }
+
ED_region_tag_redraw(region);
}
}
@@ -5377,15 +5377,17 @@ void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType up
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
- if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
- BKE_pbvh_bmesh_after_stroke(ss->pbvh);
- }
+ if (update_flags & SCULPT_UPDATE_COORDS) {
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ BKE_pbvh_bmesh_after_stroke(ss->pbvh);
+ }
- /* Optimization: if there is locked key and active modifiers present in */
- /* the stack, keyblock is updating at each step. otherwise we could update */
- /* keyblock only when stroke is finished. */
- if (ss->shapekey_active && !ss->deform_modifiers_active) {
- sculpt_update_keyblock(ob);
+ /* Optimization: if there is locked key and active modifiers present in */
+ /* the stack, keyblock is updating at each step. otherwise we could update */
+ /* keyblock only when stroke is finished. */
+ if (ss->shapekey_active && !ss->deform_modifiers_active) {
+ sculpt_update_keyblock(ob);
+ }
}
if (need_tag) {
@@ -5510,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C,
sculpt_restore_mesh(sd, ob);
if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f / (sd->constant_detail *
+ mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
@@ -5624,6 +5627,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
}
else {
BKE_sculpt_attributes_destroy_temporary_stroke(ob);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
}
}
else {
@@ -5666,7 +5670,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, const wmEvent
}
if (SCULPT_tool_is_mask(brush->sculpt_tool)) {
MultiresModifierData *mmd = BKE_sculpt_multires_active(ss->scene, ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
+ BKE_sculpt_mask_layers_ensure(CTX_data_depsgraph_pointer(C), CTX_data_main(C), ob, mmd);
}
if (SCULPT_tool_is_face_sets(brush->sculpt_tool)) {
Mesh *mesh = BKE_object_get_original_mesh(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b6bb4c185f9..cf7e1d027f7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object,
BVHTreeRayHit hit;
float obmat_inv[4][4];
- invert_m4_m4(obmat_inv, object->obmat);
+ invert_m4_m4(obmat_inv, object->object_to_world);
for (collider_cache = cloth_sim->collider_list->first; collider_cache;
collider_cache = collider_cache->next) {
float ray_start[3], ray_normal[3];
float pos_world_space[3], prev_pos_world_space[3];
- mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]);
- mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]);
+ mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]);
+ mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]);
sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space);
copy_v3_v3(ray_start, prev_pos_world_space);
hit.index = -1;
@@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata,
float sculpt_gravity[3] = {0.0f};
if (sd->gravity_object) {
- copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]);
+ copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]);
}
else {
sculpt_gravity[2] = -1.0f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index 6dd718d6a0c..0e46fd50f3b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
size = max_fff(dim[0], dim[1], dim[2]);
/* Update topology size. */
- float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
+ float object_space_constant_detail = 1.0f /
+ (sd->constant_detail * mat4_to_scale(ob->object_to_world));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
SCULPT_undo_push_begin(ob, op);
@@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2
if (srd.hit && srd.edge_length > 0.0f) {
/* Convert edge length to world space detail resolution. */
- sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
+ sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world));
}
}
@@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d,
bool flip,
const float angle)
{
- float object_space_constant_detail = 1.0f /
- (cd->detail_size * mat4_to_scale(cd->active_object->obmat));
+ float object_space_constant_detail = 1.0f / (cd->detail_size *
+ mat4_to_scale(cd->active_object->object_to_world));
/* The constant detail represents the maximum edge length allowed before subdividing it. If the
* triangle grid preview is created with this value it will represent an ideal mesh density where
@@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob,
if (num_neighbors > 0) {
const float avg_edge_len = len_accum / num_neighbors;
/* Use 0.7 as the average of min and max dyntopo edge length. */
- const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat));
+ const float detail_size = 0.7f /
+ (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world));
cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f);
}
}
@@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm
float cursor_trans[4][4], cursor_rot[4][4];
const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f};
float quat[4];
- copy_m4_m4(cursor_trans, active_object->obmat);
+ copy_m4_m4(cursor_trans, active_object->object_to_world);
translate_m4(
cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]);
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 90279cb339c..3133bb2007e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -27,6 +27,7 @@
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_report.h"
+#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph.h"
@@ -166,15 +167,16 @@ static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
if (expand_cache->texture_distortion_strength == 0.0f) {
return expand_cache->vert_falloff[v_i];
}
-
- if (!expand_cache->brush->mtex.tex) {
+ const Brush *brush = expand_cache->brush;
+ const MTex *mtex = BKE_brush_mask_texture_get(brush, OB_MODE_SCULPT);
+ if (!mtex->tex) {
return expand_cache->vert_falloff[v_i];
}
float rgba[4];
const float *vertex_co = SCULPT_vertex_co_get(ss, v);
const float avg = BKE_brush_sample_tex_3d(
- expand_cache->scene, expand_cache->brush, vertex_co, rgba, 0, ss->tex_pool);
+ expand_cache->scene, brush, mtex, vertex_co, rgba, 0, ss->tex_pool);
const float distortion = (avg - 0.5f) * expand_cache->texture_distortion_strength *
expand_cache->max_vert_falloff;
@@ -2107,6 +2109,11 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
}
+ if (ss->expand_cache->target == SCULPT_EXPAND_TARGET_MASK) {
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(ss->scene, ob);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
+ }
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, needs_colors);
/* Do nothing when the mesh has 0 vertices. */
@@ -2121,11 +2128,6 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
ss->face_sets = BKE_sculpt_face_sets_ensure(mesh);
}
- if (ss->expand_cache->target == SCULPT_EXPAND_TARGET_MASK) {
- MultiresModifierData *mmd = BKE_sculpt_multires_active(ss->scene, ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
- }
-
/* Face Set operations are not supported in dyntopo. */
if (ss->expand_cache->target == SCULPT_EXPAND_TARGET_FACE_SETS &&
BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 5f5a555b428..40835172be9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -18,6 +18,7 @@
#include "BLI_math_vector.hh"
#include "BLI_span.hh"
#include "BLI_task.h"
+#include "BLI_task.hh"
#include "DNA_brush_types.h"
#include "DNA_customdata_types.h"
@@ -198,8 +199,8 @@ static void do_relax_face_sets_brush_task_cb_ex(void *__restrict userdata,
const bool relax_face_sets = !(ss->cache->iteration_count % 3 == 0);
/* This operations needs a strength tweak as the relax deformation is too weak by default. */
- if (relax_face_sets) {
- bstrength *= 2.0f;
+ if (relax_face_sets && data->iteration < 2) {
+ bstrength *= 1.5f;
}
const int thread_id = BLI_task_parallel_thread_id(tls);
@@ -261,6 +262,7 @@ void SCULPT_do_draw_face_sets_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, in
if (ss->cache->alt_smooth) {
SCULPT_boundary_info_ensure(ob);
for (int i = 0; i < 4; i++) {
+ data.iteration = i;
BLI_task_parallel_range(0, totnode, &data, do_relax_face_sets_brush_task_cb_ex, &settings);
}
}
@@ -312,6 +314,7 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
{
+ using namespace blender;
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
@@ -395,25 +398,16 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
}
if (mode == SCULPT_FACE_SET_SELECTION) {
- BMesh *bm;
- const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
- BMeshCreateParams create_params{};
- create_params.use_toolflags = true;
- bm = BM_mesh_create(&allocsize, &create_params);
-
- BMeshFromMeshParams convert_params{};
- convert_params.calc_vert_normal = true;
- convert_params.calc_face_normal = true;
- BM_mesh_bm_from_me(bm, mesh, &convert_params);
-
- BMIter iter;
- BMFace *f;
- BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
- ss->face_sets[BM_elem_index_get(f)] = next_face_set;
+ const bke::AttributeAccessor attributes = mesh->attributes();
+ const VArraySpan<bool> select_poly = attributes.lookup_or_default<bool>(
+ ".select_poly", ATTR_DOMAIN_FACE, false);
+ threading::parallel_for(IndexRange(mesh->totvert), 4096, [&](const IndexRange range) {
+ for (const int i : range) {
+ if (select_poly[i]) {
+ ss->face_sets[i] = next_face_set;
+ }
}
- }
- BM_mesh_free(bm);
+ });
}
for (int i = 0; i < totnode; i++) {
@@ -923,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
float location[3];
copy_v3_v3(location, SCULPT_active_vertex_co_get(ss));
- mul_m4_v3(ob->obmat, location);
+ mul_m4_v3(ob->object_to_world, location);
copy_v3_v3(ups->average_stroke_accum, location);
ups->average_stroke_counter = 1;
ups->last_stroke_valid = true;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index 69eac9a6168..8e199a72858 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -16,6 +16,7 @@
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
+#include "BKE_scene.h"
#include "DEG_depsgraph.h"
@@ -166,7 +167,7 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
int filter_type = RNA_enum_get(op->ptr, "filter_type");
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
+ BKE_sculpt_mask_layers_ensure(CTX_data_depsgraph_pointer(C), CTX_data_main(C), ob, mmd);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 1fa53eaa006..078f0217416 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C,
0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
/* Setup orientation matrices. */
- copy_m4_m4(ss->filter_cache->obmat, ob->obmat);
- invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat);
+ copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world);
+ invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
@@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C,
/* Update last stroke location */
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
add_v3_v3(ups->average_stroke_accum, co);
ups->average_stroke_counter++;
@@ -221,7 +221,7 @@ void SCULPT_filter_cache_init(bContext *C,
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
copy_m3_m4(mat, ob->imat);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index edb681466b5..bf47b64d176 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -332,7 +332,7 @@ typedef struct SculptThreadedTaskData {
int mask_init_seed;
ThreadMutex mutex;
-
+ int iteration;
} SculptThreadedTaskData;
/*************** Brush testing declarations ****************/
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 56ddb99fe28..1b8cc5347ac 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -14,6 +14,7 @@
#include "DNA_brush_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_ccg.h"
@@ -331,6 +332,11 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
SculptCursorGeometryInfo sgi;
const float mval_fl[2] = {UNPACK2(event->mval)};
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
+
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
+
SCULPT_vertex_random_access_ensure(ss);
op->customdata = MEM_mallocN(sizeof(float[2]), "initial mouse position");
@@ -338,8 +344,6 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
-
int vertex_count = SCULPT_vertex_count_get(ss);
ss->filter_cache = MEM_callocN(sizeof(FilterCache), "filter cache");
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_init.c b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
index 5d7ef9aab15..99a7bb8a926 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_init.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
@@ -15,6 +15,7 @@
#include "DNA_brush_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_ccg.h"
@@ -110,6 +111,9 @@ static int sculpt_mask_init_exec(bContext *C, wmOperator *op)
const int mode = RNA_enum_get(op->ptr, "mode");
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
PBVH *pbvh = ob->sculpt->pbvh;
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 56a35ee1774..8affb0e9d53 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -21,6 +21,7 @@
#include "DNA_listBase.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -322,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_report(
reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable");
}
- else if (is_negative_m4(ob->obmat)) {
+ else if (is_negative_m4(ob->object_to_world)) {
BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable");
}
@@ -1041,12 +1042,12 @@ static int sculpt_bake_cavity_exec(bContext *C, wmOperator *op)
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
+ MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
+ BKE_sculpt_mask_layers_ensure(depsgraph, CTX_data_main(C), ob, mmd);
+
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
SCULPT_vertex_random_access_ensure(ss);
- MultiresModifierData *mmd = BKE_sculpt_multires_active(CTX_data_scene(C), ob);
- BKE_sculpt_mask_layers_ensure(ob, mmd);
-
SCULPT_undo_push_begin(ob, op);
CavityBakeMixMode mode = RNA_enum_get(op->ptr, "mix_mode");
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 13e3dd64521..eb92c865f18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -857,7 +857,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
@@ -911,7 +911,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
+ if (!BKE_sculptsession_use_pbvh_draw(ob, rv3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
@@ -1070,7 +1070,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
}
}
- tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, v3d) ||
+ tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, rv3d) ||
ss->shapekey_active || ss->deform_modifiers_active;
if (tag_update) {
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index eb56c6c4b54..343975919e2 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -104,7 +104,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
UI_block_draw(C, block);
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_buttons/buttons_ops.c b/source/blender/editors/space_buttons/buttons_ops.c
index a9ce9a3d723..9c8d46a41f9 100644
--- a/source/blender/editors/space_buttons/buttons_ops.c
+++ b/source/blender/editors/space_buttons/buttons_ops.c
@@ -41,7 +41,7 @@
/* -------------------------------------------------------------------- */
/** \name Start / Clear Search Filter Operators
*
- * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter.
+ * \note Almost a duplicate of the file browser operator #FILE_OT_start_filter.
* \{ */
static int buttons_start_filter_exec(bContext *C, wmOperator *UNUSED(op))
@@ -205,7 +205,7 @@ static int file_browse_exec(bContext *C, wmOperator *op)
if (BLI_is_dir(path)) {
/* Do this first so '//' isn't converted to '//\' on windows. */
- BLI_path_slash_ensure(path);
+ BLI_path_slash_ensure(path, sizeof(path));
if (is_relative) {
BLI_path_rel(path, BKE_main_blendfile_path(bmain));
str_len = strlen(path);
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index a625c124dd3..486f9f9ccb0 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -201,7 +201,7 @@ static int open_exec(bContext *C, wmOperator *op)
RNA_property_collection_lookup_int(op->ptr, prop, 0, &fileptr);
RNA_string_get(&fileptr, "name", file_only);
- BLI_join_dirfile(str, sizeof(str), dir_only, file_only);
+ BLI_path_join(str, sizeof(str), dir_only, file_only);
}
else {
BKE_report(op->reports, RPT_ERROR, "No files selected to be opened");
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 554b628ba0f..240901318b5 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -410,8 +410,15 @@ static void file_draw_preview(const SpaceFile *sfile,
}
icon_x = xco + (ex / 2.0f) - (icon_size / 2.0f);
icon_y = yco + (ey / 2.0f) - (icon_size * ((file->typeflag & FILE_TYPE_DIR) ? 0.78f : 0.75f));
- UI_icon_draw_ex(
- icon_x, icon_y, icon, icon_aspect / U.dpi_fac, icon_opacity, 0.0f, icon_color, false);
+ UI_icon_draw_ex(icon_x,
+ icon_y,
+ icon,
+ icon_aspect / U.dpi_fac,
+ icon_opacity,
+ 0.0f,
+ icon_color,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
if (is_link || is_offline) {
@@ -424,8 +431,24 @@ static void file_draw_preview(const SpaceFile *sfile,
/* At very bottom-left if preview style. */
const uchar dark[4] = {0, 0, 0, 255};
const uchar light[4] = {255, 255, 255, 255};
- UI_icon_draw_ex(icon_x + 1, icon_y - 1, arrow, 1.0f / U.dpi_fac, 0.2f, 0.0f, dark, false);
- UI_icon_draw_ex(icon_x, icon_y, arrow, 1.0f / U.dpi_fac, 0.6f, 0.0f, light, false);
+ UI_icon_draw_ex(icon_x + 1,
+ icon_y - 1,
+ arrow,
+ 1.0f / U.dpi_fac,
+ 0.2f,
+ 0.0f,
+ dark,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
+ UI_icon_draw_ex(icon_x,
+ icon_y,
+ arrow,
+ 1.0f / U.dpi_fac,
+ 0.6f,
+ 0.0f,
+ light,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
else {
/* Link to folder or non-previewed file. */
@@ -433,8 +456,15 @@ static void file_draw_preview(const SpaceFile *sfile,
UI_GetThemeColor4ubv(TH_BACK, icon_color);
icon_x = xco + ((file->typeflag & FILE_TYPE_DIR) ? 0.14f : 0.23f) * scaledx;
icon_y = yco + ((file->typeflag & FILE_TYPE_DIR) ? 0.24f : 0.14f) * scaledy;
- UI_icon_draw_ex(
- icon_x, icon_y, arrow, icon_aspect / U.dpi_fac * 1.8, 0.3f, 0.0f, icon_color, false);
+ UI_icon_draw_ex(icon_x,
+ icon_y,
+ arrow,
+ icon_aspect / U.dpi_fac * 1.8,
+ 0.3f,
+ 0.0f,
+ icon_color,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
}
else if (icon && !is_icon && !(file->typeflag & FILE_TYPE_FTFONT)) {
@@ -444,8 +474,17 @@ static void file_draw_preview(const SpaceFile *sfile,
const uchar light[4] = {255, 255, 255, 255};
icon_x = xco + (2.0f * UI_DPI_FAC);
icon_y = yco + (2.0f * UI_DPI_FAC);
- UI_icon_draw_ex(icon_x + 1, icon_y - 1, icon, 1.0f / U.dpi_fac, 0.2f, 0.0f, dark, false);
- UI_icon_draw_ex(icon_x, icon_y, icon, 1.0f / U.dpi_fac, 0.6f, 0.0f, light, false);
+ UI_icon_draw_ex(icon_x + 1,
+ icon_y - 1,
+ icon,
+ 1.0f / U.dpi_fac,
+ 0.2f,
+ 0.0f,
+ dark,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
+ UI_icon_draw_ex(
+ icon_x, icon_y, icon, 1.0f / U.dpi_fac, 0.6f, 0.0f, light, false, UI_NO_ICON_OVERLAY_TEXT);
}
const bool is_current_main_data = filelist_file_get_id(file) != NULL;
@@ -456,7 +495,15 @@ static void file_draw_preview(const SpaceFile *sfile,
const uchar light[4] = {255, 255, 255, 255};
icon_x = xco + ex - UI_UNIT_X;
icon_y = yco + ey - UI_UNIT_Y;
- UI_icon_draw_ex(icon_x, icon_y, ICON_CURRENT_FILE, 1.0f / U.dpi_fac, 0.6f, 0.0f, light, false);
+ UI_icon_draw_ex(icon_x,
+ icon_y,
+ ICON_CURRENT_FILE,
+ 1.0f / U.dpi_fac,
+ 0.6f,
+ 0.0f,
+ light,
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
}
/* Contrasting outline around some preview types. */
@@ -544,10 +591,10 @@ static void renamebutton_cb(bContext *C, void *UNUSED(arg1), char *oldname)
ARegion *region = CTX_wm_region(C);
FileSelectParams *params = ED_fileselect_get_active_params(sfile);
- BLI_join_dirfile(orgname, sizeof(orgname), params->dir, oldname);
+ BLI_path_join(orgname, sizeof(orgname), params->dir, oldname);
BLI_strncpy(filename, params->renamefile, sizeof(filename));
BLI_filename_make_safe(filename);
- BLI_join_dirfile(newname, sizeof(newname), params->dir, filename);
+ BLI_path_join(newname, sizeof(newname), params->dir, filename);
if (!STREQ(orgname, newname)) {
if (!BLI_exists(newname)) {
@@ -952,7 +999,7 @@ void file_draw_list(const bContext *C, ARegion *region)
file = filelist_file(files, i);
file_selflag = filelist_entry_select_get(sfile->files, file, CHECK_ALL);
- BLI_join_dirfile(path, sizeof(path), root, file->relpath);
+ BLI_path_join(path, sizeof(path), root, file->relpath);
if (!(file_selflag & FILE_SEL_EDITING)) {
if ((params->highlight_file == i) || (file_selflag & FILE_SEL_HIGHLIGHTED) ||
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index f7fd910d6e9..f68d329329f 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -197,13 +197,12 @@ static FileSelect file_select_do(bContext *C, int selected_idx, bool do_diropen)
}
else if (file->redirection_path) {
BLI_strncpy(params->dir, file->redirection_path, sizeof(params->dir));
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
+ BLI_path_slash_ensure(params->dir, sizeof(params->dir));
}
else {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
- strcat(params->dir, file->relpath);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
+ BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath);
}
ED_file_change_dir(C);
@@ -386,7 +385,7 @@ static bool fsmenu_write_file_and_refresh_or_report_error(struct FSMenu *fsmenu,
}
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), cfgdir, BLENDER_BOOKMARK_FILE);
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_BOOKMARK_FILE);
if (UNLIKELY(!fsmenu_write_file(fsmenu, filepath))) {
BKE_reportf(reports, RPT_ERROR, "Unable to open or write bookmark file \"%s\"", filepath);
return false;
@@ -1095,7 +1094,7 @@ static int bookmark_select_exec(bContext *C, wmOperator *op)
RNA_property_string_get(op->ptr, prop, entry);
BLI_strncpy(params->dir, entry, sizeof(params->dir));
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
ED_file_change_dir(C);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_LIST, NULL);
@@ -1564,7 +1563,13 @@ void file_sfile_to_operator_ex(
PropertyRNA *prop;
/* XXX, not real length */
- BLI_join_dirfile(filepath, FILE_MAX, params->dir, params->file);
+ if (params->file[0]) {
+ BLI_path_join(filepath, FILE_MAX, params->dir, params->file);
+ }
+ else {
+ BLI_strncpy(filepath, params->dir, FILE_MAX);
+ BLI_path_slash_ensure(filepath, FILE_MAX);
+ }
if ((prop = RNA_struct_find_property(op->ptr, "relative_path"))) {
if (RNA_property_boolean_get(op->ptr, prop)) {
@@ -1741,7 +1746,7 @@ bool file_draw_check_exists(SpaceFile *sfile)
const FileSelectParams *params = ED_fileselect_get_active_params(sfile);
if (params && (params->flag & FILE_CHECK_EXISTING)) {
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), params->dir, params->file);
+ BLI_path_join(filepath, sizeof(filepath), params->dir, params->file);
if (BLI_is_file(filepath)) {
return true;
}
@@ -1791,8 +1796,7 @@ static bool file_execute(bContext *C, SpaceFile *sfile)
}
else {
BLI_path_normalize(BKE_main_blendfile_path(bmain), params->dir);
- BLI_path_append(params->dir, sizeof(params->dir) - 1, file->relpath);
- BLI_path_slash_ensure(params->dir);
+ BLI_path_append_dir(params->dir, sizeof(params->dir), file->relpath);
}
ED_file_change_dir(C);
}
@@ -1955,7 +1959,7 @@ static int file_parent_exec(bContext *C, wmOperator *UNUSED(unused))
if (params) {
if (BLI_path_parent_dir(params->dir)) {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
ED_file_change_dir(C);
if (params->recursion_level > 1) {
/* Disable 'dirtree' recursion when going up in tree. */
@@ -2311,13 +2315,13 @@ static bool new_folder_path(const char *parent, char folder[FILE_MAX], char name
int len = 0;
BLI_strncpy(name, "New Folder", FILE_MAXFILE);
- BLI_join_dirfile(folder, FILE_MAX, parent, name);
+ BLI_path_join(folder, FILE_MAX, parent, name);
/* check whether folder with the name already exists, in this case
* add number to the name. Check length of generated name to avoid
* crazy case of huge number of folders each named 'New Folder (x)' */
while (BLI_exists(folder) && (len < FILE_MAXFILE)) {
len = BLI_snprintf(name, FILE_MAXFILE, "New Folder(%d)", i);
- BLI_join_dirfile(folder, FILE_MAX, parent, name);
+ BLI_path_join(folder, FILE_MAX, parent, name);
i++;
}
@@ -2457,8 +2461,7 @@ static void file_expand_directory(bContext *C)
else if (params->dir[0] == '~') {
char tmpstr[sizeof(params->dir) - 1];
BLI_strncpy(tmpstr, params->dir + 1, sizeof(tmpstr));
- BLI_path_join(
- params->dir, sizeof(params->dir), BKE_appdir_folder_default_or_root(), tmpstr, NULL);
+ BLI_path_join(params->dir, sizeof(params->dir), BKE_appdir_folder_default_or_root(), tmpstr);
}
else if (params->dir[0] == '\0')
@@ -2539,7 +2542,7 @@ void file_directory_enter_handle(bContext *C, void *UNUSED(arg_unused), void *UN
}
}
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), params->dir, sizeof(params->dir));
if (filelist_is_dir(sfile->files, params->dir)) {
if (!STREQ(params->dir, old_dir)) { /* Avoids flickering when nothing's changed. */
@@ -2622,11 +2625,11 @@ void file_filename_enter_handle(bContext *C, void *UNUSED(arg_unused), void *arg
}
if (matches == 1) {
- BLI_join_dirfile(filepath, sizeof(params->dir), params->dir, params->file);
+ BLI_path_join(filepath, sizeof(params->dir), params->dir, params->file);
/* if directory, open it and empty filename field */
if (filelist_is_dir(sfile->files, filepath)) {
- BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath);
+ BLI_path_normalize_dir(BKE_main_blendfile_path(bmain), filepath, sizeof(filepath));
BLI_strncpy(params->dir, filepath, sizeof(params->dir));
params->file[0] = '\0';
ED_file_change_dir(C);
@@ -2850,7 +2853,7 @@ static bool file_delete_single(const FileSelectParams *params,
const char **r_error_message)
{
char str[FILE_MAX];
- BLI_join_dirfile(str, sizeof(str), params->dir, file->relpath);
+ BLI_path_join(str, sizeof(str), params->dir, file->relpath);
if (BLI_delete_soft(str, r_error_message) != 0 || BLI_exists(str)) {
return false;
}
diff --git a/source/blender/editors/space_file/filelist.cc b/source/blender/editors/space_file/filelist.cc
index c2dc8e9196d..3257534f94d 100644
--- a/source/blender/editors/space_file/filelist.cc
+++ b/source/blender/editors/space_file/filelist.cc
@@ -115,6 +115,9 @@ struct FileListInternEntry {
* Owning pointer. */
AssetMetaData *imported_asset_data;
+ /* See #FILE_ENTRY_BLENDERLIB_NO_PREVIEW. */
+ bool blenderlib_has_no_preview;
+
/** Defined in BLI_fileops.h */
eFileAttributes attributes;
BLI_stat_t st;
@@ -844,7 +847,7 @@ static bool is_filtered_lib_type(FileListInternEntry *file,
{
char path[FILE_MAX_LIBEXTRA], dir[FILE_MAX_LIBEXTRA], *group, *name;
- BLI_join_dirfile(path, sizeof(path), root, file->relpath);
+ BLI_path_join(path, sizeof(path), root, file->relpath);
if (BLO_library_path_explode(path, dir, &group, &name)) {
return is_filtered_id_file_type(file, group, name, filter);
@@ -1204,8 +1207,8 @@ static int filelist_geticon_ex(const FileDirEntry *file,
target = file->redirection_path;
}
else if (root) {
- BLI_join_dirfile(fullpath, sizeof(fullpath), root, file->relpath);
- BLI_path_slash_ensure(fullpath);
+ BLI_path_join(fullpath, sizeof(fullpath), root, file->relpath);
+ BLI_path_slash_ensure(fullpath, sizeof(fullpath));
}
for (; tfsm; tfsm = tfsm->next) {
if (STREQ(tfsm->path, target)) {
@@ -1575,6 +1578,14 @@ static void filelist_cache_previews_push(FileList *filelist, FileDirEntry *entry
return;
}
+ /* If we know this is an external ID without a preview, skip loading the preview. Can save quite
+ * some time in heavy files, because otherwise for each missing preview and for each preview
+ * reload, we'd reopen the .blend to look for the preview. */
+ if ((entry->typeflag & FILE_TYPE_BLENDERLIB) &&
+ (entry->flags & FILE_ENTRY_BLENDERLIB_NO_PREVIEW)) {
+ return;
+ }
+
FileListInternEntry *intern_entry = filelist->filelist_intern.filtered[index];
PreviewImage *preview_in_memory = intern_entry->local_data.preview_image;
if (preview_in_memory && !BKE_previewimg_is_finished(preview_in_memory, ICON_SIZE_PREVIEW)) {
@@ -1606,7 +1617,7 @@ static void filelist_cache_previews_push(FileList *filelist, FileDirEntry *entry
BLI_strncpy(preview->filepath, entry->redirection_path, FILE_MAXDIR);
}
else {
- BLI_join_dirfile(
+ BLI_path_join(
preview->filepath, sizeof(preview->filepath), filelist->filelist.root, entry->relpath);
}
// printf("%s: %d - %s\n", __func__, preview->index, preview->filepath);
@@ -1894,7 +1905,7 @@ static char *fileentry_uiname(const char *root,
if (typeflag & FILE_TYPE_FTFONT && !(typeflag & FILE_TYPE_BLENDERLIB)) {
char abspath[FILE_MAX_LIBEXTRA];
- BLI_join_dirfile(abspath, sizeof(abspath), root, relpath);
+ BLI_path_join(abspath, sizeof(abspath), root, relpath);
name = BLF_display_name_from_file(abspath);
if (name) {
/* Allocated string, so no need to #BLI_strdup. */
@@ -1906,7 +1917,7 @@ static char *fileentry_uiname(const char *root,
char abspath[FILE_MAX_LIBEXTRA];
char *group;
- BLI_join_dirfile(abspath, sizeof(abspath), root, relpath);
+ BLI_path_join(abspath, sizeof(abspath), root, relpath);
BLO_library_path_explode(abspath, buff, &group, &name);
if (!name) {
name = group;
@@ -1941,7 +1952,7 @@ void filelist_setdir(struct FileList *filelist, char *r_dir)
const bool allow_invalid = filelist->asset_library_ref != nullptr;
BLI_assert(strlen(r_dir) < FILE_MAX_LIBEXTRA);
- BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir);
+ BLI_path_normalize_dir(BKE_main_blendfile_path_from_global(), r_dir, FILE_MAX_LIBEXTRA);
const bool is_valid_path = filelist->check_dir_fn(filelist, r_dir, !allow_invalid);
BLI_assert(is_valid_path || allow_invalid);
UNUSED_VARS_NDEBUG(is_valid_path);
@@ -2042,6 +2053,9 @@ static FileDirEntry *filelist_file_create_entry(FileList *filelist, const int in
ret->preview_icon_id = BKE_icon_imbuf_create(ibuf);
}
}
+ if (entry->blenderlib_has_no_preview) {
+ ret->flags |= FILE_ENTRY_BLENDERLIB_NO_PREVIEW;
+ }
BLI_addtail(&cache->cached_entries, ret);
return ret;
}
@@ -2887,7 +2901,7 @@ static int filelist_readjob_list_dir(const char *root,
entry->relpath = static_cast<char *>(MEM_dupallocN(files[i].relname));
entry->st = files[i].s;
- BLI_join_dirfile(full_path, FILE_MAX, root, entry->relpath);
+ BLI_path_join(full_path, FILE_MAX, root, entry->relpath);
char *target = full_path;
/* Set initial file type and attributes. */
@@ -2906,7 +2920,7 @@ static int filelist_readjob_list_dir(const char *root,
if (BLI_file_alias_target(full_path, entry->redirection_path)) {
if (BLI_is_dir(entry->redirection_path)) {
entry->typeflag = FILE_TYPE_DIR;
- BLI_path_slash_ensure(entry->redirection_path);
+ BLI_path_slash_ensure(entry->redirection_path, FILE_MAXDIR);
}
else {
entry->typeflag = (eFileSel_File_Types)ED_path_extension_type(entry->redirection_path);
@@ -2995,10 +3009,15 @@ static void filelist_readjob_list_lib_add_datablock(ListBase *entries,
entry->relpath = BLI_strdup(datablock_info->name);
}
entry->typeflag |= FILE_TYPE_BLENDERLIB;
- if (datablock_info && datablock_info->asset_data) {
- entry->typeflag |= FILE_TYPE_ASSET;
- /* Moves ownership! */
- entry->imported_asset_data = datablock_info->asset_data;
+
+ if (datablock_info) {
+ entry->blenderlib_has_no_preview = datablock_info->no_preview_found;
+
+ if (datablock_info->asset_data) {
+ entry->typeflag |= FILE_TYPE_ASSET;
+ /* Moves ownership! */
+ entry->imported_asset_data = datablock_info->asset_data;
+ }
}
entry->blentype = idcode;
BLI_addtail(entries, entry);
@@ -3457,7 +3476,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
BLI_strncpy(dir, filelist->filelist.root, sizeof(dir));
BLI_strncpy(filter_glob, filelist->filter_data.filter_glob, sizeof(filter_glob));
- BLI_path_normalize_dir(job_params->main_name, dir);
+ BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir));
td_dir->dir = BLI_strdup(dir);
/* Init the file indexer. */
@@ -3488,7 +3507,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
* Note that in the end, this means we 'cache' valid relative subdir once here,
* this is actually better. */
BLI_strncpy(rel_subdir, subdir, sizeof(rel_subdir));
- BLI_path_normalize_dir(root, rel_subdir);
+ BLI_path_normalize_dir(root, rel_subdir, sizeof(rel_subdir));
BLI_path_rel(rel_subdir, root);
bool is_lib = false;
@@ -3525,7 +3544,7 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
/* When loading entries recursive, the rel_path should be relative from the root dir.
* we combine the relative path to the subdir with the relative path of the entry. */
- BLI_join_dirfile(dir, sizeof(dir), rel_subdir, entry->relpath);
+ BLI_path_join(dir, sizeof(dir), rel_subdir, entry->relpath);
MEM_freeN(entry->relpath);
entry->relpath = BLI_strdup(dir + 2); /* + 2 to remove '//'
* added by BLI_path_rel to rel_subdir. */
@@ -3535,8 +3554,8 @@ static void filelist_readjob_recursive_dir_add_items(const bool do_lib,
if (filelist_readjob_should_recurse_into_entry(
max_recursion, is_lib, recursion_level, entry)) {
/* We have a directory we want to list, add it to todo list! */
- BLI_join_dirfile(dir, sizeof(dir), root, entry->relpath);
- BLI_path_normalize_dir(job_params->main_name, dir);
+ BLI_path_join(dir, sizeof(dir), root, entry->relpath);
+ BLI_path_normalize_dir(job_params->main_name, dir, sizeof(dir));
td_dir = static_cast<TodoDir *>(BLI_stack_push_r(todo_dirs));
td_dir->level = recursion_level + 1;
td_dir->dir = BLI_strdup(dir);
diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c
index 9ebc4872544..af2c9d4e757 100644
--- a/source/blender/editors/space_file/filesel.c
+++ b/source/blender/editors/space_file/filesel.c
@@ -197,7 +197,7 @@ static FileSelectParams *fileselect_ensure_updated_file_params(SpaceFile *sfile)
}
if (params->dir[0]) {
- BLI_path_normalize_dir(blendfile_path, params->dir);
+ BLI_path_normalize_dir(blendfile_path, params->dir, sizeof(params->dir));
BLI_path_abs(params->dir, blendfile_path);
}
@@ -1174,7 +1174,7 @@ int autocomplete_directory(struct bContext *C, char *str, void *UNUSED(arg_v))
char path[FILE_MAX];
BLI_stat_t status;
- BLI_join_dirfile(path, sizeof(path), dirname, de->d_name);
+ BLI_path_join(path, sizeof(path), dirname, de->d_name);
if (BLI_stat(path, &status) == 0) {
if (S_ISDIR(status.st_mode)) { /* is subdir */
@@ -1187,7 +1187,7 @@ int autocomplete_directory(struct bContext *C, char *str, void *UNUSED(arg_v))
match = UI_autocomplete_end(autocpl, str);
if (match == AUTOCOMPLETE_FULL_MATCH) {
- BLI_path_slash_ensure(str);
+ BLI_path_slash_ensure(str, FILE_MAX);
}
}
}
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 35ce7ef364c..cea53908d4f 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -113,10 +113,10 @@ static GHash *fsmenu_xdg_user_dirs_parse(const char *home)
char filepath[FILE_MAX];
const char *xdg_config_home = getenv("XDG_CONFIG_HOME");
if (xdg_config_home != NULL) {
- BLI_path_join(filepath, sizeof(filepath), xdg_config_home, "user-dirs.dirs", NULL);
+ BLI_path_join(filepath, sizeof(filepath), xdg_config_home, "user-dirs.dirs");
}
else {
- BLI_path_join(filepath, sizeof(filepath), home, ".config", "user-dirs.dirs", NULL);
+ BLI_path_join(filepath, sizeof(filepath), home, ".config", "user-dirs.dirs");
}
fp = BLI_fopen(filepath, "r");
if (!fp) {
@@ -147,7 +147,7 @@ static GHash *fsmenu_xdg_user_dirs_parse(const char *home)
* Based on the 'user-dirs.dirs' man page,
* there is no need to resolve arbitrary environment variables. */
if (STRPREFIX(l_value, "$HOME" SEP_STR)) {
- BLI_path_join(l_value_expanded, sizeof(l_value_expanded), home, l_value + 6, NULL);
+ BLI_path_join(l_value_expanded, sizeof(l_value_expanded), home, l_value + 6);
l_value_final = l_value_expanded;
}
@@ -186,7 +186,7 @@ static void fsmenu_xdg_insert_entry(GHash *xdg_map,
char xdg_path_buf[FILE_MAXDIR];
const char *xdg_path = xdg_map ? BLI_ghash_lookup(xdg_map, key) : NULL;
if (xdg_path == NULL) {
- BLI_path_join(xdg_path_buf, sizeof(xdg_path_buf), home, default_path, NULL);
+ BLI_path_join(xdg_path_buf, sizeof(xdg_path_buf), home, default_path);
xdg_path = xdg_path_buf;
}
fsmenu_insert_entry(
@@ -254,10 +254,10 @@ void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *path)
fsentry->path = (path && path[0]) ? BLI_strdup(path) : NULL;
- BLI_join_dirfile(tmp_name,
- sizeof(tmp_name),
- BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL),
- BLENDER_BOOKMARK_FILE);
+ BLI_path_join(tmp_name,
+ sizeof(tmp_name),
+ BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL),
+ BLENDER_BOOKMARK_FILE);
fsmenu_write_file(ED_fsmenu_get(), tmp_name);
}
}
@@ -318,10 +318,10 @@ void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name)
BLI_strncpy(fsentry->name, name, sizeof(fsentry->name));
}
- BLI_join_dirfile(tmp_name,
- sizeof(tmp_name),
- BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL),
- BLENDER_BOOKMARK_FILE);
+ BLI_path_join(tmp_name,
+ sizeof(tmp_name),
+ BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL),
+ BLENDER_BOOKMARK_FILE);
fsmenu_write_file(ED_fsmenu_get(), tmp_name);
}
}
@@ -983,7 +983,7 @@ void fsmenu_read_system(struct FSMenu *fsmenu, int read_bookmarks)
if (xdg_runtime_dir != NULL) {
struct direntry *dirs;
char name[FILE_MAX];
- BLI_join_dirfile(name, sizeof(name), xdg_runtime_dir, "gvfs/");
+ BLI_path_join(name, sizeof(name), xdg_runtime_dir, "gvfs/");
const uint dirs_num = BLI_filelist_dir_contents(name, &dirs);
for (uint i = 0; i < dirs_num; i++) {
if (dirs[i].type & S_IFDIR) {
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index a3182222263..74f1b8e838a 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -1157,7 +1157,7 @@ void ED_file_read_bookmarks(void)
if (cfgdir) {
char name[FILE_MAX];
- BLI_join_dirfile(name, sizeof(name), cfgdir, BLENDER_BOOKMARK_FILE);
+ BLI_path_join(name, sizeof(name), cfgdir, BLENDER_BOOKMARK_FILE);
fsmenu_read_bookmarks(ED_fsmenu_get(), name);
}
}
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 41a8368152d..f8a0dff3a41 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1446,7 +1446,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *region)
GPU_blend(GPU_BLEND_NONE);
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_image/image_sequence.c b/source/blender/editors/space_image/image_sequence.c
index 7108c258665..d2725652979 100644
--- a/source/blender/editors/space_image/image_sequence.c
+++ b/source/blender/editors/space_image/image_sequence.c
@@ -62,14 +62,14 @@ static void image_sequence_get_frame_ranges(wmOperator *op, ListBase *ranges)
STREQLEN(base_tail, tail, FILE_MAX)) {
/* Set filepath to first frame in the range. */
if (frame->framenr < range_first_frame) {
- BLI_join_dirfile(range->filepath, sizeof(range->filepath), dir, filename);
+ BLI_path_join(range->filepath, sizeof(range->filepath), dir, filename);
range_first_frame = frame->framenr;
}
}
else {
/* start a new frame range */
range = MEM_callocN(sizeof(*range), __func__);
- BLI_join_dirfile(range->filepath, sizeof(range->filepath), dir, filename);
+ BLI_path_join(range->filepath, sizeof(range->filepath), dir, filename);
BLI_addtail(ranges, range);
BLI_strncpy(base_head, head, sizeof(base_head));
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index aee72860a0a..12ee6f45991 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -235,7 +235,8 @@ static bool textview_draw_string(TextViewDrawState *tds,
1.0f,
0.0f,
icon_fg,
- false);
+ false,
+ UI_NO_ICON_OVERLAY_TEXT);
GPU_blend(GPU_BLEND_NONE);
}
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index f57c9fead56..45bbe50eedd 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -905,7 +905,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *region)
}
}
- /* free tempolary channels */
+ /* Free temporary channels. */
ANIM_animdata_freelist(&anim_data);
}
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index d7eccbf0b68..ff9e5352d0a 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
set(SRC
add_node_search.cc
+ add_menu_assets.cc
drawnode.cc
link_drag_search.cc
node_add.cc
diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc
new file mode 100644
index 00000000000..1ba1d67d854
--- /dev/null
+++ b/source/blender/editors/space_node/add_menu_assets.cc
@@ -0,0 +1,314 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_multi_value_map.hh"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_asset.h"
+#include "BKE_asset_catalog.hh"
+#include "BKE_asset_library.hh"
+#include "BKE_idprop.h"
+#include "BKE_screen.h"
+
+#include "BLT_translation.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "ED_asset.h"
+#include "ED_screen.h"
+
+#include "node_intern.hh"
+
+namespace blender::ed::space_node {
+
+static bool node_add_menu_poll(const bContext *C, MenuType * /*mt*/)
+{
+ return CTX_wm_space_node(C);
+}
+
+static void node_add_menu_assets_listen_fn(const wmRegionListenerParams *params)
+{
+ const wmNotifier *wmn = params->notifier;
+ ARegion *region = params->region;
+
+ switch (wmn->category) {
+ case NC_ASSET:
+ if (wmn->data == ND_ASSET_LIST_READING) {
+ ED_region_tag_refresh_ui(region);
+ }
+ break;
+ }
+}
+
+struct LibraryAsset {
+ AssetLibraryReference library_ref;
+ AssetHandle handle;
+};
+
+struct LibraryCatalog {
+ bke::AssetLibrary *library;
+ const bke::AssetCatalog *catalog;
+};
+
+struct AssetItemTree {
+ bke::AssetCatalogTree catalogs;
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+};
+
+static bool all_loading_finished()
+{
+ for (const AssetLibraryReference &library : bke::all_valid_asset_library_refs()) {
+ if (!ED_assetlist_is_loaded(&library)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static AssetItemTree build_catalog_tree(const bContext &C, const bNodeTree *node_tree)
+{
+ if (!node_tree) {
+ return {};
+ }
+ const Main &bmain = *CTX_data_main(&C);
+ const Vector<AssetLibraryReference> all_libraries = bke::all_valid_asset_library_refs();
+
+ /* Merge catalogs from all libraries to deduplicate menu items. Also store the catalog and
+ * library for each asset ID in order to use them later when retrieving assets and removing
+ * empty catalogs. */
+ Map<bke::CatalogID, LibraryCatalog> id_to_catalog_map;
+ bke::AssetCatalogTree catalogs_from_all_libraries;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ if (bke::AssetLibrary *library = BKE_asset_library_load(&bmain, library_ref)) {
+ if (bke::AssetCatalogTree *tree = library->catalog_service->get_catalog_tree()) {
+ tree->foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ bke::AssetCatalog *catalog = library->catalog_service->find_catalog(id);
+ catalogs_from_all_libraries.insert_item(*catalog);
+ id_to_catalog_map.add(item.get_catalog_id(), LibraryCatalog{library, catalog});
+ });
+ }
+ }
+ }
+
+ /* Find all the matching node group assets for every catalog path. */
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ AssetFilterSettings type_filter{};
+ type_filter.id_types = FILTER_ID_NT;
+
+ ED_assetlist_storage_fetch(&library_ref, &C);
+ ED_assetlist_ensure_previews_job(&library_ref, &C);
+ ED_assetlist_iterate(library_ref, [&](AssetHandle asset) {
+ if (!ED_asset_filter_matches_asset(&type_filter, &asset)) {
+ return true;
+ }
+ const AssetMetaData &meta_data = *ED_asset_handle_get_metadata(&asset);
+ const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type");
+ if (tree_type == nullptr || IDP_Int(tree_type) != node_tree->type) {
+ return true;
+ }
+ if (BLI_uuid_is_nil(meta_data.catalog_id)) {
+ return true;
+ }
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(meta_data.catalog_id);
+ assets_per_path.add(library_catalog.catalog->path, LibraryAsset{library_ref, asset});
+ return true;
+ });
+ }
+
+ /* Build the final tree without any of the catalogs that don't have proper node group assets. */
+ bke::AssetCatalogTree catalogs_with_node_assets;
+ catalogs_from_all_libraries.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ if (!assets_per_path.lookup(item.catalog_path()).is_empty()) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(id);
+ bke::AssetCatalog *catalog = library_catalog.library->catalog_service->find_catalog(id);
+ catalogs_with_node_assets.insert_item(*catalog);
+ }
+ });
+
+ /* Build another map storing full asset paths for each tree item, in order to have stable
+ * pointers to asset catalog paths to use for context pointers. This is necessary because
+ * #bke::AssetCatalogTreeItem doesn't store its full path directly. */
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+ catalogs_with_node_assets.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ full_catalog_per_tree_item.add_new(&item, item.catalog_path());
+ });
+
+ return {std::move(catalogs_with_node_assets),
+ std::move(assets_per_path),
+ std::move(full_catalog_per_tree_item)};
+}
+
+static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ const SpaceNode &snode = *CTX_wm_space_node(C);
+ if (!snode.runtime->assets_for_menu) {
+ BLI_assert_unreachable();
+ return;
+ }
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bNodeTree *edit_tree = snode.edittree;
+ if (!edit_tree) {
+ return;
+ }
+
+ const PointerRNA menu_path_ptr = CTX_data_pointer_get(C, "asset_catalog_path");
+ if (RNA_pointer_is_null(&menu_path_ptr)) {
+ return;
+ }
+ const bke::AssetCatalogPath &menu_path = *static_cast<const bke::AssetCatalogPath *>(
+ menu_path_ptr.data);
+
+ const Span<LibraryAsset> asset_items = tree.assets_per_path.lookup(menu_path);
+ bke::AssetCatalogTreeItem *catalog_item = tree.catalogs.find_item(menu_path);
+ BLI_assert(catalog_item != nullptr);
+
+ if (asset_items.is_empty() && !catalog_item->has_children()) {
+ return;
+ }
+
+ uiLayout *layout = menu->layout;
+ uiItemS(layout);
+
+ for (const LibraryAsset &item : asset_items) {
+ uiLayout *col = uiLayoutColumn(layout, false);
+ PointerRNA file{
+ &screen.id, &RNA_FileSelectEntry, const_cast<FileDirEntry *>(item.handle.file_data)};
+ uiLayoutSetContextPointer(col, "active_file", &file);
+
+ PointerRNA library_ptr{&screen.id,
+ &RNA_AssetLibraryReference,
+ const_cast<AssetLibraryReference *>(&item.library_ref)};
+ uiLayoutSetContextPointer(col, "asset_library_ref", &library_ptr);
+
+ uiItemO(col, ED_asset_handle_get_name(&item.handle), ICON_NONE, "NODE_OT_add_group_asset");
+ }
+
+ catalog_item->foreach_child([&](bke::AssetCatalogTreeItem &child_item) {
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&child_item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+static void add_root_catalogs_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ const bNodeTree *edit_tree = snode.edittree;
+ uiLayout *layout = menu->layout;
+
+ snode.runtime->assets_for_menu = std::make_shared<AssetItemTree>(
+ build_catalog_tree(*C, edit_tree));
+
+ const bool loading_finished = all_loading_finished();
+
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ if (tree.catalogs.is_empty() && loading_finished) {
+ return;
+ }
+
+ uiItemS(layout);
+
+ if (!loading_finished) {
+ uiItemL(layout, IFACE_("Loading Asset Libraries"), ICON_INFO);
+ }
+
+ /* Avoid adding a separate root catalog when the assets have already been added to one of the
+ * builtin menus.
+ * TODO: The need to define the builtin menu labels here is completely non-ideal. We don't have
+ * any UI introspection that can do this though. This can be solved in the near future by
+ * removing the need to define the add menu completely, instead using a per-node-type path which
+ * can be merged with catalog tree.
+ */
+ static Set<std::string> all_builtin_menus = []() {
+ Set<std::string> menus;
+ menus.add_new("Attribute");
+ menus.add_new("Color");
+ menus.add_new("Curve");
+ menus.add_new("Curve Primitives");
+ menus.add_new("Curve Topology");
+ menus.add_new("Geometry");
+ menus.add_new("Input");
+ menus.add_new("Instances");
+ menus.add_new("Material");
+ menus.add_new("Mesh");
+ menus.add_new("Mesh Primitives");
+ menus.add_new("Mesh Topology");
+ menus.add_new("Output");
+ menus.add_new("Point");
+ menus.add_new("Text");
+ menus.add_new("Texture");
+ menus.add_new("Utilities");
+ menus.add_new("UV");
+ menus.add_new("Vector");
+ menus.add_new("Volume");
+ menus.add_new("Group");
+ menus.add_new("Layout");
+ return menus;
+ }();
+
+ tree.catalogs.foreach_root_item([&](bke::AssetCatalogTreeItem &item) {
+ if (all_builtin_menus.contains(item.get_name())) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+MenuType add_catalog_assets_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_catalog_assets", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = node_add_catalog_assets_draw;
+ type.listener = node_add_menu_assets_listen_fn;
+ return type;
+}
+
+MenuType add_root_catalogs_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_root_catalogs", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = add_root_catalogs_draw;
+ type.listener = node_add_menu_assets_listen_fn;
+ return type;
+}
+
+} // namespace blender::ed::space_node
+
+/* Note: This is only necessary because Python can't set an asset catalog path context item. */
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, bContext *C, const char *catalog_path)
+{
+ using namespace blender;
+ using namespace blender::ed::space_node;
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bke::AssetCatalogTreeItem *item = tree.catalogs.find_root_item(catalog_path);
+ if (!item) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiItemS(layout);
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemMContents(col, "NODE_MT_node_add_catalog_assets");
+}
diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc
index 07eecff320a..41f70a6d8cf 100644
--- a/source/blender/editors/space_node/node_add.cc
+++ b/source/blender/editors/space_node/node_add.cc
@@ -30,6 +30,7 @@
#include "DEG_depsgraph_build.h"
+#include "ED_asset.h"
#include "ED_node.h" /* own include */
#include "ED_render.h"
#include "ED_screen.h"
@@ -244,38 +245,36 @@ void NODE_OT_add_reroute(wmOperatorType *ot)
/** \name Add Node Group Operator
* \{ */
-static bNodeTree *node_add_group_get_and_poll_group_node_tree(Main *bmain,
- wmOperator *op,
- bNodeTree *ntree)
+static bool node_group_add_poll(const bNodeTree &node_tree,
+ const bNodeTree &node_group,
+ ReportList &reports)
{
- bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
- WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
- if (!node_group) {
- return nullptr;
+ if (node_group.type != node_tree.type) {
+ return false;
}
const char *disabled_hint = nullptr;
- if ((node_group->type != ntree->type) || !nodeGroupPoll(ntree, node_group, &disabled_hint)) {
+ if (!nodeGroupPoll(&node_tree, &node_group, &disabled_hint)) {
if (disabled_hint) {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s':\n %s",
- node_group->id.name + 2,
- ntree->id.name + 2,
+ node_group.id.name + 2,
+ node_tree.id.name + 2,
disabled_hint);
}
else {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s'",
- node_group->id.name + 2,
- ntree->id.name + 2);
+ node_group.id.name + 2,
+ node_tree.id.name + 2);
}
- return nullptr;
+ return false;
}
- return node_group;
+ return true;
}
static int node_add_group_exec(bContext *C, wmOperator *op)
@@ -284,10 +283,14 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
- bNodeTree *node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree);
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
if (!node_group) {
return OPERATOR_CANCELLED;
}
+ if (!node_group_add_poll(*ntree, *node_group, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
@@ -320,9 +323,8 @@ static bool node_add_group_poll(bContext *C)
}
const SpaceNode *snode = CTX_wm_space_node(C);
if (snode->edittree->type == NTREE_CUSTOM) {
- CTX_wm_operator_poll_msg_set(C,
- "This node editor displays a custom (Python defined) node tree. "
- "Dropping node groups isn't supported for this");
+ CTX_wm_operator_poll_msg_set(
+ C, "Adding node groups isn't supported for custom (Python defined) node trees");
return false;
}
return true;
@@ -367,6 +369,105 @@ void NODE_OT_add_group(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Add Node Group Asset Operator
+ * \{ */
+
+static bool add_node_group_asset(const bContext &C,
+ const AssetLibraryReference &library_ref,
+ const AssetHandle asset,
+ ReportList &reports)
+{
+ Main &bmain = *CTX_data_main(&C);
+ SpaceNode &snode = *CTX_wm_space_node(&C);
+ bNodeTree &edit_tree = *snode.edittree;
+
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset));
+ if (!node_group) {
+ return false;
+ }
+ if (!node_group_add_poll(edit_tree, *node_group, reports)) {
+ /* Remove the node group if it was newly appended but can't be added to the tree. */
+ id_us_plus(&node_group->id);
+ BKE_id_free_us(&bmain, node_group);
+ return false;
+ }
+
+ ED_preview_kill_jobs(CTX_wm_manager(&C), CTX_data_main(&C));
+
+ bNode *group_node = add_node(
+ C, ntreeTypeFind(node_group->idname)->group_idname, snode.runtime->cursor);
+ if (!group_node) {
+ BKE_report(&reports, RPT_WARNING, "Could not add node group");
+ return false;
+ }
+ /* By default, don't show the data-block selector since it's not usually necessary for assets. */
+ group_node->flag &= ~NODE_OPTIONS;
+
+ group_node->id = &node_group->id;
+ id_us_plus(group_node->id);
+ BKE_ntree_update_tag_node_property(&edit_tree, group_node);
+
+ nodeSetActive(&edit_tree, group_node);
+ ED_node_tree_propagate_change(&C, &bmain, nullptr);
+ DEG_relations_tag_update(&bmain);
+
+ return true;
+}
+
+static int node_add_group_asset_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion &region = *CTX_wm_region(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+
+ const AssetLibraryReference *library_ref = CTX_wm_asset_library_ref(C);
+ if (!library_ref) {
+ return OPERATOR_CANCELLED;
+ }
+ bool is_valid;
+ const AssetHandle handle = CTX_wm_asset_handle(C, &is_valid);
+ if (!is_valid) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Convert mouse coordinates to v2d space. */
+ UI_view2d_region_to_view(&region.v2d,
+ event->mval[0],
+ event->mval[1],
+ &snode.runtime->cursor[0],
+ &snode.runtime->cursor[1]);
+
+ snode.runtime->cursor /= UI_DPI_FAC;
+
+ if (!add_node_group_asset(*C, *library_ref, handle, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true);
+ BLI_assert(ot);
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void NODE_OT_add_group_asset(wmOperatorType *ot)
+{
+ ot->name = "Add Node Group Asset";
+ ot->description = "Add a node group asset to the active node tree";
+ ot->idname = "NODE_OT_add_group_asset";
+
+ ot->invoke = node_add_group_asset_invoke;
+ ot->poll = node_add_group_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Add Node Object Operator
* \{ */
@@ -393,7 +494,7 @@ static int node_add_object_exec(bContext *C, wmOperator *op)
bNodeSocket *sock = nodeFindSocket(object_node, SOCK_IN, "Object");
if (!sock) {
- BKE_report(op->reports, RPT_WARNING, "Could not find node object socket");
+ BLI_assert_unreachable();
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index ee9ebd541a0..5ae6573df7c 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -2145,6 +2145,9 @@ static void node_draw_basis(const bContext &C,
0,
"");
UI_but_func_set(but, node_toggle_button_cb, &node, (void *)"NODE_OT_group_edit");
+ if (node.id) {
+ UI_but_icon_indicator_number_set(but, ID_REAL_USERS(node.id));
+ }
UI_block_emboss_set(&block, UI_EMBOSS);
}
if (node.type == NODE_CUSTOM && node.typeinfo->ui_icon != ICON_NONE) {
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index b01be5ff234..48b3d711bdf 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -2299,6 +2299,7 @@ static int node_clipboard_copy_exec(bContext *C, wmOperator * /*op*/)
newlink->tosock = socket_map.lookup(link->tosock);
newlink->fromnode = node_map.lookup(link->fromnode);
newlink->fromsock = socket_map.lookup(link->fromsock);
+ newlink->multi_input_socket_index = link->multi_input_socket_index;
BKE_node_clipboard_add_link(newlink);
}
@@ -2420,11 +2421,19 @@ static int node_clipboard_paste_exec(bContext *C, wmOperator *op)
}
LISTBASE_FOREACH (bNodeLink *, link, clipboard_links_lb) {
- nodeAddLink(ntree,
- node_map.lookup(link->fromnode),
- socket_map.lookup(link->fromsock),
- node_map.lookup(link->tonode),
- socket_map.lookup(link->tosock));
+ bNodeLink *new_link = nodeAddLink(ntree,
+ node_map.lookup(link->fromnode),
+ socket_map.lookup(link->fromsock),
+ node_map.lookup(link->tonode),
+ socket_map.lookup(link->tosock));
+ new_link->multi_input_socket_index = link->multi_input_socket_index;
+ }
+
+ ntree->ensure_topology_cache();
+
+ for (bNode *new_node : node_map.values()) {
+ /* Update multi input socket indices in case all connected nodes weren't copied. */
+ update_multi_input_indices_for_removed_links(*new_node);
}
Main *bmain = CTX_data_main(C);
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 50c03489027..88be9a52c61 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -38,6 +38,8 @@ extern const char *node_context_dir[];
namespace blender::ed::space_node {
+struct AssetItemTree;
+
/** Temporary data used in node link drag modal operator. */
struct bNodeLinkDrag {
/** Links dragged by the operator. */
@@ -96,6 +98,15 @@ struct SpaceNode_Runtime {
/* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
/** Temporary data for node insert offset (in UI called Auto-offset). */
struct NodeInsertOfsData *iofsd;
+
+ /**
+ * Temporary data for node add menu in order to provide longer-term storage for context pointers.
+ * Recreated every time the root menu is opened. In the future this will be replaced with an "all
+ * libraries" cache in the asset system itself.
+ *
+ * Stored with a shared pointer so that it can be forward declared.
+ */
+ std::shared_ptr<AssetItemTree> assets_for_menu;
};
enum NodeResizeDirection {
@@ -253,6 +264,7 @@ bNode *add_static_node(const bContext &C, int type, const float2 &location);
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_search(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
+void NODE_OT_add_group_asset(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
void NODE_OT_add_collection(wmOperatorType *ot);
void NODE_OT_add_file(wmOperatorType *ot);
@@ -270,6 +282,8 @@ void NODE_OT_group_edit(wmOperatorType *ot);
/* node_relationships.cc */
+void update_multi_input_indices_for_removed_links(bNode &node);
+
void NODE_OT_link(wmOperatorType *ot);
void NODE_OT_link_make(wmOperatorType *ot);
void NODE_OT_links_cut(wmOperatorType *ot);
@@ -381,4 +395,9 @@ void invoke_node_link_drag_add_menu(bContext &C,
void invoke_add_node_search_menu(bContext &C, const float2 &cursor, bool use_transform);
+/* add_menu_assets.cc */
+
+MenuType add_catalog_assets_menu_type();
+MenuType add_root_catalogs_menu_type();
+
} // namespace blender::ed::space_node
diff --git a/source/blender/editors/space_node/node_ops.cc b/source/blender/editors/space_node/node_ops.cc
index d45c33a3c59..104d1acf3b4 100644
--- a/source/blender/editors/space_node/node_ops.cc
+++ b/source/blender/editors/space_node/node_ops.cc
@@ -78,6 +78,7 @@ void node_operatortypes()
WM_operatortype_append(NODE_OT_add_search);
WM_operatortype_append(NODE_OT_add_group);
+ WM_operatortype_append(NODE_OT_add_group_asset);
WM_operatortype_append(NODE_OT_add_object);
WM_operatortype_append(NODE_OT_add_collection);
WM_operatortype_append(NODE_OT_add_file);
diff --git a/source/blender/editors/space_node/node_relationships.cc b/source/blender/editors/space_node/node_relationships.cc
index f53eaf0f2bd..637c795d4d7 100644
--- a/source/blender/editors/space_node/node_relationships.cc
+++ b/source/blender/editors/space_node/node_relationships.cc
@@ -75,8 +75,6 @@ static void clear_picking_highlight(ListBase *links)
}
}
-void update_multi_input_indices_for_removed_links(bNode &node);
-
/* -------------------------------------------------------------------- */
/** \name Add Node
* \{ */
@@ -817,7 +815,8 @@ static void draw_draglink_tooltip(const bContext * /*C*/, ARegion * /*region*/,
nldrag->cursor[0];
const float y = nldrag->cursor[1] - 2.0f * UI_DPI_FAC;
- UI_icon_draw_ex(x, y, ICON_ADD, U.inv_dpi_fac, 1.0f, 0.0f, text_col, false);
+ UI_icon_draw_ex(
+ x, y, ICON_ADD, U.inv_dpi_fac, 1.0f, 0.0f, text_col, false, UI_NO_ICON_OVERLAY_TEXT);
}
static void draw_draglink_tooltip_activate(const ARegion &region, bNodeLinkDrag &nldrag)
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc
index ac49115959c..5754e77399f 100644
--- a/source/blender/editors/space_node/space_node.cc
+++ b/source/blender/editors/space_node/space_node.cc
@@ -1170,5 +1170,8 @@ void ED_spacetype_node()
art->draw = node_toolbar_region_draw;
BLI_addhead(&st->regiontypes, art);
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_catalog_assets_menu_type()));
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_root_catalogs_menu_type()));
+
BKE_spacetype_register(st);
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index 34d1e1bb546..699dd6d4844 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -2877,7 +2877,8 @@ static bool tselem_draw_icon(uiBlock *block,
TreeStoreElem *tselem,
TreeElement *te,
float alpha,
- const bool is_clickable)
+ const bool is_clickable,
+ const int num_elements)
{
TreeElementIcon data = tree_element_get_icon(tselem, te);
if (data.icon == 0) {
@@ -2885,6 +2886,8 @@ static bool tselem_draw_icon(uiBlock *block,
}
const bool is_collection = outliner_is_collection_tree_element(te);
+ IconTextOverlay text_overlay;
+ UI_icon_text_overlay_init_from_count(&text_overlay, num_elements);
/* Collection colors and icons covered by restrict buttons. */
if (!is_clickable || x >= xmax || is_collection) {
@@ -2904,7 +2907,8 @@ static bool tselem_draw_icon(uiBlock *block,
alpha,
0.0f,
btheme->collection_color[collection->color_tag].color,
- true);
+ true,
+ &text_overlay);
return true;
}
}
@@ -2915,10 +2919,10 @@ static bool tselem_draw_icon(uiBlock *block,
/* Restrict column clip. it has been coded by simply overdrawing, doesn't work for buttons. */
uchar color[4];
if (UI_icon_get_theme_color(data.icon, color)) {
- UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, color, true);
+ UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, color, true, &text_overlay);
}
else {
- UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, nullptr, false);
+ UI_icon_draw_ex(x, y, data.icon, U.inv_dpi_fac, alpha, 0.0f, nullptr, false, &text_overlay);
}
}
else {
@@ -2941,104 +2945,6 @@ static bool tselem_draw_icon(uiBlock *block,
return true;
}
-static bool outliner_is_main_row(const ARegion *region, const int ys)
-{
- int ystart;
-
- ystart = int(region->v2d.tot.ymax);
- ystart = UI_UNIT_Y * (ystart / (UI_UNIT_Y)) - OL_Y_OFFSET;
-
- return ((ys - ystart) / UI_UNIT_Y) % 2;
-}
-
-/**
- * Get the expected row background color to use for the data-block counter
- *
- * This reproduces somes of the logic of outliner_draw_highlights.
- * At the moment it doesn't implement the search match color since
- * we don't draw the data-block counter in those cases.
- */
-static void outliner_get_row_color(const ARegion *region,
- const TreeElement *te,
- int ys,
- float r_color[4])
-{
- const TreeStoreElem *tselem = TREESTORE(te);
-
- if ((tselem->flag & TSE_ACTIVE) && (tselem->flag & TSE_SELECTED)) {
- UI_GetThemeColor3fv(TH_ACTIVE, r_color);
- }
- else if (tselem->flag & TSE_SELECTED) {
- UI_GetThemeColor3fv(TH_SELECT_HIGHLIGHT, r_color);
- }
- else if (outliner_is_main_row(region, ys)) {
- UI_GetThemeColor3fv(TH_BACK, r_color);
- }
- else {
- float color_alternating[4];
- UI_GetThemeColor4fv(TH_ROW_ALTERNATE, color_alternating);
- UI_GetThemeColorBlend3f(TH_BACK, TH_ROW_ALTERNATE, color_alternating[3], r_color);
- }
-
- if (tselem->flag & TSE_HIGHLIGHTED) {
- const float color_highlight[4] = {1.0f, 1.0f, 1.0f, 0.13f};
- interp_v3_v3v3(r_color, r_color, color_highlight, color_highlight[3]);
- }
- r_color[3] = 1.0f;
-}
-
-/**
- * For icon-only children of a collapsed tree,
- * Draw small number over the icon to show how many items of this type are displayed.
- */
-static void outliner_draw_iconrow_number(const ARegion *region,
- const uiFontStyle *fstyle,
- int offsx,
- int ys,
- const TreeElement *te_visible,
- const int num_elements)
-{
- float color[4];
- outliner_get_row_color(region, te_visible, ys, color);
-
- float ufac = 0.25f * UI_UNIT_X;
- float offset_x = float(offsx) + UI_UNIT_X * 0.35f;
- rctf rect{};
- BLI_rctf_init(&rect,
- offset_x + ufac,
- offset_x + UI_UNIT_X - ufac,
- float(ys) - UI_UNIT_Y * 0.2f + ufac,
- float(ys) - UI_UNIT_Y * 0.2f + UI_UNIT_Y - ufac);
-
- UI_draw_roundbox_corner_set(UI_CNR_ALL);
- UI_draw_roundbox_4fv_ex(
- &rect, color, NULL, 1.0f, color, U.pixelsize, float(UI_UNIT_Y) / 2.0f - ufac);
-
- /* Now the numbers. */
- uchar text_col[4];
-
- UI_GetThemeColor3ubv(TH_TEXT, text_col);
- text_col[3] = 255;
-
- uiFontStyle fstyle_small = *fstyle;
- fstyle_small.points *= 0.8f;
-
- /* We treat +99 as 4 digits to make sure the (eyeballed) alignment looks nice. */
- int num_digits = 4;
- char number_text[4] = "+99";
- if (num_elements < 100) {
- BLI_snprintf(number_text, sizeof(number_text), "%d", num_elements);
- num_digits = num_elements < 10 ? 1 : 2;
- }
- UI_fontstyle_draw_simple(&fstyle_small,
- (offset_x + ufac + UI_UNIT_X * (2 - num_digits) * 0.12f),
- float(ys) - UI_UNIT_Y * 0.095f + ufac,
- number_text,
- text_col);
- UI_fontstyle_set(fstyle);
- GPU_blend(GPU_BLEND_ALPHA); /* Round-box and text drawing disables. */
-}
-
static void outliner_icon_background_colors(float icon_color[4], float icon_border[4])
{
float text[4];
@@ -3069,11 +2975,8 @@ static void outliner_draw_active_indicator(const float minx,
GPU_blend(GPU_BLEND_ALPHA); /* Round-box disables. */
}
-static void outliner_draw_iconrow_doit(const ARegion *region,
- uiBlock *block,
- TreeElement *te_visible,
+static void outliner_draw_iconrow_doit(uiBlock *block,
TreeElement *te,
- const uiFontStyle *fstyle,
int xmax,
int *offsx,
int ys,
@@ -3102,13 +3005,13 @@ static void outliner_draw_iconrow_doit(const ARegion *region,
if (tselem->flag & TSE_HIGHLIGHTED_ICON) {
alpha_fac += 0.5;
}
- tselem_draw_icon(block, xmax, float(*offsx), float(ys), tselem, te, alpha_fac, false);
+ tselem_draw_icon(
+ block, xmax, float(*offsx), float(ys), tselem, te, alpha_fac, false, num_elements);
te->xs = *offsx;
te->ys = ys;
te->xend = short(*offsx) + UI_UNIT_X;
if (num_elements > 1) {
- outliner_draw_iconrow_number(region, fstyle, *offsx, ys, te_visible, num_elements);
te->flag |= TE_ICONROW_MERGED;
}
else {
@@ -3145,16 +3048,15 @@ static void outliner_draw_iconrow(bContext *C,
const uiFontStyle *fstyle,
const TreeViewContext *tvc,
SpaceOutliner *space_outliner,
- TreeElement *te_visible,
ListBase *lb,
int level,
int xmax,
int *offsx,
int ys,
float alpha_fac,
+ bool in_bone_hierarchy,
MergedIconRow *merged)
{
- const ARegion *region = CTX_wm_region(C);
eOLDrawState active = OL_DRAWSEL_NONE;
LISTBASE_FOREACH (TreeElement *, te, lb) {
@@ -3162,8 +3064,12 @@ static void outliner_draw_iconrow(bContext *C,
te->flag &= ~(TE_ICONROW | TE_ICONROW_MERGED);
/* object hierarchy always, further constrained on level */
+ /* Bones are also hierarchies and get a merged count, but we only start recursing into them if
+ * an they are at the root level of a collapsed subtree (e.g. not "hidden" in a collapsed
+ * collection). */
+ const bool is_bone = ELEM(tselem->type, TSE_BONE, TSE_EBONE, TSE_POSE_CHANNEL);
if ((level < 1) || ((tselem->type == TSE_SOME_ID) && (te->idcode == ID_OB)) ||
- ELEM(tselem->type, TSE_BONE, TSE_EBONE, TSE_POSE_CHANNEL)) {
+ (in_bone_hierarchy && is_bone)) {
/* active blocks get white circle */
if (tselem->type == TSE_SOME_ID) {
if (te->idcode == ID_OB) {
@@ -3194,8 +3100,7 @@ static void outliner_draw_iconrow(bContext *C,
TSE_POSE_CHANNEL,
TSE_POSEGRP,
TSE_DEFGROUP)) {
- outliner_draw_iconrow_doit(
- region, block, te_visible, te, fstyle, xmax, offsx, ys, alpha_fac, active, 1);
+ outliner_draw_iconrow_doit(block, te, xmax, offsx, ys, alpha_fac, active, 1);
}
else {
const int index = tree_element_id_type_to_index(te);
@@ -3207,20 +3112,25 @@ static void outliner_draw_iconrow(bContext *C,
}
}
- /* this tree element always has same amount of branches, so don't draw */
- if (tselem->type != TSE_R_LAYER) {
+ /* TSE_R_LAYER tree element always has same amount of branches, so don't draw. */
+ /* Also only recurse into bone hierarchies if a direct child of the collapsed element to merge
+ * into. */
+ const bool is_root_level_bone = is_bone && (level == 0);
+ in_bone_hierarchy |= is_root_level_bone;
+ if (!ELEM(tselem->type, TSE_R_LAYER, TSE_BONE, TSE_EBONE, TSE_POSE_CHANNEL) ||
+ in_bone_hierarchy) {
outliner_draw_iconrow(C,
block,
fstyle,
tvc,
space_outliner,
- te,
&te->subtree,
level + 1,
xmax,
offsx,
ys,
alpha_fac,
+ in_bone_hierarchy,
merged);
}
}
@@ -3236,11 +3146,8 @@ static void outliner_draw_iconrow(bContext *C,
for (int j = 0; j < num_subtypes; j++) {
const int index = index_base + j;
if (merged->num_elements[index] != 0) {
- outliner_draw_iconrow_doit(region,
- block,
- te_visible,
+ outliner_draw_iconrow_doit(block,
merged->tree_element[index],
- fstyle,
xmax,
offsx,
ys,
@@ -3429,7 +3336,8 @@ static void outliner_draw_tree_element(bContext *C,
tselem,
te,
(tselem->flag & TSE_HIGHLIGHTED_ICON) ? alpha_fac + 0.5f : alpha_fac,
- true)) {
+ true,
+ 1)) {
offsx += UI_UNIT_X + 4 * ufac;
}
else {
@@ -3478,13 +3386,13 @@ static void outliner_draw_tree_element(bContext *C,
fstyle,
tvc,
space_outliner,
- te,
&te->subtree,
0,
xmax,
&tempx,
*starty,
alpha_fac,
+ false,
&merged);
GPU_blend(GPU_BLEND_NONE);
diff --git a/source/blender/editors/space_outliner/outliner_edit.cc b/source/blender/editors/space_outliner/outliner_edit.cc
index 6eca6fffece..9a6a25fdbae 100644
--- a/source/blender/editors/space_outliner/outliner_edit.cc
+++ b/source/blender/editors/space_outliner/outliner_edit.cc
@@ -809,7 +809,7 @@ static int outliner_id_copy_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
BKE_copybuffer_copy_end(bmain, str, op->reports);
BKE_reportf(op->reports, RPT_INFO, "Copied %d selected data-block(s)", num_ids);
@@ -843,7 +843,7 @@ static int outliner_id_paste_exec(bContext *C, wmOperator *op)
char str[FILE_MAX];
const short flag = FILE_AUTOSELECT | FILE_ACTIVE_COLLECTION;
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
const int num_pasted = BKE_copybuffer_paste(C, str, flag, op->reports, 0);
if (num_pasted == 0) {
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index 6ef8d7fd108..b17d0bfac4e 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -274,7 +274,7 @@ static void load_data_init_from_operator(SeqLoadData *load_data, bContext *C, wm
RNA_PROP_BEGIN (op->ptr, itemptr, prop) {
char *filename = RNA_string_get_alloc(&itemptr, "name", NULL, 0, NULL);
BLI_strncpy(load_data->name, filename, sizeof(load_data->name));
- BLI_join_dirfile(load_data->path, sizeof(load_data->path), directory, filename);
+ BLI_path_join(load_data->path, sizeof(load_data->path), directory, filename);
MEM_freeN(filename);
break;
}
@@ -834,7 +834,7 @@ static void sequencer_add_movie_multiple_strips(bContext *C,
char file_only[FILE_MAX];
RNA_string_get(op->ptr, "directory", dir_only);
RNA_string_get(&itemptr, "name", file_only);
- BLI_join_dirfile(load_data->path, sizeof(load_data->path), dir_only, file_only);
+ BLI_path_join(load_data->path, sizeof(load_data->path), dir_only, file_only);
BLI_strncpy(load_data->name, file_only, sizeof(load_data->name));
Sequence *seq_movie = NULL;
Sequence *seq_sound = NULL;
@@ -1082,7 +1082,7 @@ static void sequencer_add_sound_multiple_strips(bContext *C,
char file_only[FILE_MAX];
RNA_string_get(op->ptr, "directory", dir_only);
RNA_string_get(&itemptr, "name", file_only);
- BLI_join_dirfile(load_data->path, sizeof(load_data->path), dir_only, file_only);
+ BLI_path_join(load_data->path, sizeof(load_data->path), dir_only, file_only);
BLI_strncpy(load_data->name, file_only, sizeof(load_data->name));
Sequence *seq = SEQ_add_sound_strip(bmain, scene, ed->seqbasep, load_data);
if (seq == NULL) {
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 201425dafab..a6916f9d031 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -804,7 +804,7 @@ static void draw_seq_text_get_source(Sequence *seq, char *r_source, size_t sourc
switch (seq->type) {
case SEQ_TYPE_IMAGE:
case SEQ_TYPE_MOVIE: {
- BLI_join_dirfile(r_source, source_len, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(r_source, source_len, seq->strip->dir, seq->strip->stripdata->name);
break;
}
case SEQ_TYPE_SOUND_RAM: {
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 2938513f130..c0c7782c60c 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2939,7 +2939,7 @@ static int sequencer_change_path_invoke(bContext *C, wmOperator *op, const wmEve
Sequence *seq = SEQ_select_active_get(scene);
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(filepath, sizeof(filepath), seq->strip->dir, seq->strip->stripdata->name);
RNA_string_set(op->ptr, "directory", seq->strip->dir);
RNA_string_set(op->ptr, "filepath", filepath);
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 8b6d37caa41..1d20926d16c 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -129,7 +129,6 @@ static SpaceLink *sequencer_create(const ScrArea *UNUSED(area), const Scene *sce
region->regiontype = RGN_TYPE_TOOLS;
region->alignment = RGN_ALIGN_LEFT;
region->flag = RGN_FLAG_HIDDEN;
- region->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
/* Channels. */
region = MEM_callocN(sizeof(ARegion), "channels for sequencer");
@@ -137,6 +136,7 @@ static SpaceLink *sequencer_create(const ScrArea *UNUSED(area), const Scene *sce
BLI_addtail(&sseq->regionbase, region);
region->regiontype = RGN_TYPE_CHANNELS;
region->alignment = RGN_ALIGN_LEFT;
+ region->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL;
/* Preview region. */
/* NOTE: if you change values here, also change them in sequencer_init_preview_region. */
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_column.cc b/source/blender/editors/space_spreadsheet/spreadsheet_column.cc
index 46e98acb8e8..af41225f42a 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_column.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_column.cc
@@ -12,6 +12,7 @@
#include "BLI_string_ref.hh"
#include "BKE_geometry_set.hh"
+#include "BKE_instances.hh"
#include "spreadsheet_column.hh"
#include "spreadsheet_column_values.hh"
@@ -44,7 +45,7 @@ eSpreadsheetColumnValueType cpp_type_to_column_type(const CPPType &type)
if (type.is<std::string>()) {
return SPREADSHEET_VALUE_TYPE_STRING;
}
- if (type.is<InstanceReference>()) {
+ if (type.is<bke::InstanceReference>()) {
return SPREADSHEET_VALUE_TYPE_INSTANCES;
}
if (type.is<ColorGeometry4b>()) {
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
index b2f9cfc6395..59a8daf4f4a 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
@@ -10,6 +10,7 @@
#include "BKE_editmesh.h"
#include "BKE_geometry_fields.hh"
#include "BKE_global.h"
+#include "BKE_instances.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
@@ -143,29 +144,31 @@ std::unique_ptr<ColumnValues> GeometryDataSource::get_column_values(
}
if (component_->type() == GEO_COMPONENT_TYPE_INSTANCES) {
- const InstancesComponent &instances = static_cast<const InstancesComponent &>(*component_);
- if (STREQ(column_id.name, "Name")) {
- Span<int> reference_handles = instances.instance_reference_handles();
- Span<InstanceReference> references = instances.references();
- return std::make_unique<ColumnValues>(
- column_id.name,
- VArray<InstanceReference>::ForFunc(domain_num,
- [reference_handles, references](int64_t index) {
- return references[reference_handles[index]];
- }));
- }
- Span<float4x4> transforms = instances.instance_transforms();
- if (STREQ(column_id.name, "Rotation")) {
- return std::make_unique<ColumnValues>(
- column_id.name, VArray<float3>::ForFunc(domain_num, [transforms](int64_t index) {
- return transforms[index].to_euler();
- }));
- }
- if (STREQ(column_id.name, "Scale")) {
- return std::make_unique<ColumnValues>(
- column_id.name, VArray<float3>::ForFunc(domain_num, [transforms](int64_t index) {
- return transforms[index].scale();
- }));
+ if (const bke::Instances *instances =
+ static_cast<const InstancesComponent &>(*component_).get_for_read()) {
+ if (STREQ(column_id.name, "Name")) {
+ Span<int> reference_handles = instances->reference_handles();
+ Span<bke::InstanceReference> references = instances->references();
+ return std::make_unique<ColumnValues>(
+ column_id.name,
+ VArray<bke::InstanceReference>::ForFunc(
+ domain_num, [reference_handles, references](int64_t index) {
+ return references[reference_handles[index]];
+ }));
+ }
+ Span<float4x4> transforms = instances->transforms();
+ if (STREQ(column_id.name, "Rotation")) {
+ return std::make_unique<ColumnValues>(
+ column_id.name, VArray<float3>::ForFunc(domain_num, [transforms](int64_t index) {
+ return transforms[index].to_euler();
+ }));
+ }
+ if (STREQ(column_id.name, "Scale")) {
+ return std::make_unique<ColumnValues>(
+ column_id.name, VArray<float3>::ForFunc(domain_num, [transforms](int64_t index) {
+ return transforms[index].scale();
+ }));
+ }
}
}
else if (G.debug_value == 4001 && component_->type() == GEO_COMPONENT_TYPE_MESH) {
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc b/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc
index b4b8417c172..06eb338bd00 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc
@@ -6,6 +6,7 @@
#include "BLI_math_vec_types.hh"
#include "BKE_geometry_set.hh"
+#include "BKE_instances.hh"
#include "spreadsheet_column_values.hh"
#include "spreadsheet_layout.hh"
@@ -197,10 +198,10 @@ class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
const ColorGeometry4b value = data.get<ColorGeometry4b>(real_index);
this->draw_byte_color(params, value);
}
- else if (data.type().is<InstanceReference>()) {
- const InstanceReference value = data.get<InstanceReference>(real_index);
+ else if (data.type().is<bke::InstanceReference>()) {
+ const bke::InstanceReference value = data.get<bke::InstanceReference>(real_index);
switch (value.type()) {
- case InstanceReference::Type::Object: {
+ case bke::InstanceReference::Type::Object: {
const Object &object = value.object();
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
@@ -219,7 +220,7 @@ class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
nullptr);
break;
}
- case InstanceReference::Type::Collection: {
+ case bke::InstanceReference::Type::Collection: {
Collection &collection = value.collection();
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
@@ -238,7 +239,7 @@ class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
nullptr);
break;
}
- case InstanceReference::Type::GeometrySet: {
+ case bke::InstanceReference::Type::GeometrySet: {
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
@@ -256,7 +257,7 @@ class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
nullptr);
break;
}
- case InstanceReference::Type::None: {
+ case bke::InstanceReference::Type::None: {
break;
}
}
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_row_filter.cc b/source/blender/editors/space_spreadsheet/spreadsheet_row_filter.cc
index 96827692a25..3586389b00b 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_row_filter.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_row_filter.cc
@@ -14,6 +14,8 @@
#include "RNA_access.h"
+#include "BKE_instances.hh"
+
#include "spreadsheet_data_source_geometry.hh"
#include "spreadsheet_intern.hh"
#include "spreadsheet_layout.hh"
@@ -280,22 +282,22 @@ static void apply_row_filter(const SpreadsheetRowFilter &row_filter,
}
}
}
- else if (column_data.type().is<InstanceReference>()) {
+ else if (column_data.type().is<bke::InstanceReference>()) {
const StringRef value = row_filter.value_string;
apply_filter_operation(
- column_data.typed<InstanceReference>(),
- [&](const InstanceReference cell) {
+ column_data.typed<bke::InstanceReference>(),
+ [&](const bke::InstanceReference cell) {
switch (cell.type()) {
- case InstanceReference::Type::Object: {
+ case bke::InstanceReference::Type::Object: {
return value == (reinterpret_cast<ID &>(cell.object()).name + 2);
}
- case InstanceReference::Type::Collection: {
+ case bke::InstanceReference::Type::Collection: {
return value == (reinterpret_cast<ID &>(cell.collection()).name + 2);
}
- case InstanceReference::Type::GeometrySet: {
+ case bke::InstanceReference::Type::GeometrySet: {
return false;
}
- case InstanceReference::Type::None: {
+ case bke::InstanceReference::Type::None: {
return false;
}
}
diff --git a/source/blender/editors/space_view3d/space_view3d.cc b/source/blender/editors/space_view3d/space_view3d.cc
index 635fbd75d74..05fb0c6a720 100644
--- a/source/blender/editors/space_view3d/space_view3d.cc
+++ b/source/blender/editors/space_view3d/space_view3d.cc
@@ -175,11 +175,11 @@ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion
void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
- mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
- mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world);
+ mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world);
/* initializes object space clipping, speeds up clip tests */
- ED_view3d_clipping_local(rv3d, ob->obmat);
+ ED_view3d_clipping_local(rv3d, ob->object_to_world);
}
void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d)
@@ -189,7 +189,7 @@ void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *r
/* We have to multiply instead of loading `viewmatob` to make
* it work with duplis using display-lists, otherwise it will
* override the dupli-matrix. */
- GPU_matrix_mul(ob->obmat);
+ GPU_matrix_mul(ob->object_to_world);
}
#ifdef DEBUG
@@ -710,7 +710,7 @@ static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state,
copy_v3_v3(obmat_final[3], snap_data->loc);
float scale[3];
- mat4_to_size(scale, ob->obmat);
+ mat4_to_size(scale, ob->object_to_world);
rescale_m4(obmat_final, scale);
const BoundBox *bb = BKE_object_boundbox_get(ob);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 4153f19f8be..83835535d49 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -474,7 +474,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
/* Location, X/Y/Z */
mul_v3_fl(median_basis.generic.location, 1.0f / (float)tot);
if (v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, median_basis.generic.location);
+ mul_m4_v3(ob->object_to_world, median_basis.generic.location);
}
if (has_meshdata) {
@@ -954,7 +954,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median));
if (v3d->flag & V3D_GLOBAL_STATS) {
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_v3(ob->imat, median_basis.generic.location);
mul_m4_v3(ob->imat, ve_median_basis.generic.location);
}
@@ -1215,7 +1215,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d
BKE_object_dimensions_get(ob, tfp->ob_dims);
copy_v3_v3(tfp->ob_dims_orig, tfp->ob_dims);
copy_v3_v3(tfp->ob_scale_orig, ob->scale);
- copy_m4_m4(tfp->ob_obmat_orig, ob->obmat);
+ copy_m4_m4(tfp->ob_obmat_orig, ob->object_to_world);
uiDefBut(block,
UI_BTYPE_LABEL,
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index b5962647278..299c8638b02 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -142,7 +142,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
vctrl->obtfm = BKE_object_tfm_backup(ob_back);
BKE_object_where_is_calc(depsgraph, scene, v3d->camera);
- negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]);
+ negate_v3_v3(rv3d->ofs, v3d->camera->object_to_world[3]);
rv3d->dist = 0.0;
}
@@ -251,7 +251,7 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl,
invert_m4_m4(prev_view_imat, vctrl->view_mat_prev);
mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
- mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->object_to_world);
if (object_apply_mat4_with_protect(vctrl->root_parent, parent_mat, false, rv3d, view_mat)) {
/* Calculate again since the view locking changes the matrix. */
diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc
index 8a86889f2d0..31b26ba4cda 100644
--- a/source/blender/editors/space_view3d/view3d_draw.cc
+++ b/source/blender/editors/space_view3d/view3d_draw.cc
@@ -2066,7 +2066,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
rv3d.persp = RV3D_CAMOB;
- copy_m4_m4(rv3d.viewinv, v3d.camera->obmat);
+ copy_m4_m4(rv3d.viewinv, v3d.camera->object_to_world);
normalize_m4(rv3d.viewinv);
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index 4f73e2fada2..8a4301d1314 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -188,7 +188,7 @@ static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup
bspline_group->handles[i].index = i;
float mat[4][4];
- mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
copy_m4_m4(gz->matrix_space, mat);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_camera.c b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
index 952ef56710b..56a1f6212a0 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_camera.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_camera.c
@@ -85,7 +85,7 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmGizmoGroup *gzgroup)
struct CameraWidgetGroup *cagzgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__);
gzgroup->customdata = cagzgroup;
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
/* dof distance */
{
@@ -138,11 +138,11 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr);
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
if ((ca->flag & CAM_SHOWLIMITS) && (v3d->gizmo_show_camera & V3D_GIZMO_SHOW_CAMERA_DOF_DIST)) {
- WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->object_to_world[1], dir);
WM_gizmo_set_scale(cagzgroup->dop_dist, ca->drawsize);
WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, false);
@@ -183,17 +183,17 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup)
aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f;
unit_m4(widget->matrix_basis);
- WM_gizmo_set_matrix_location(widget, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir);
+ WM_gizmo_set_matrix_location(widget, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->object_to_world[1], dir);
if (is_ortho) {
scale_matrix = ca->ortho_scale * 0.5f;
}
else {
const float ob_scale_inv[3] = {
- 1.0f / len_v3(ob->obmat[0]),
- 1.0f / len_v3(ob->obmat[1]),
- 1.0f / len_v3(ob->obmat[2]),
+ 1.0f / len_v3(ob->object_to_world[0]),
+ 1.0f / len_v3(ob->object_to_world[1]),
+ 1.0f / len_v3(ob->object_to_world[2]),
};
const float ob_scale_uniform_inv = (ob_scale_inv[0] + ob_scale_inv[1] + ob_scale_inv[2]) /
3.0f;
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_empty.c b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
index 41a763192ce..03fc7328e39 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_empty.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_empty.c
@@ -139,7 +139,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmGizmoGroup *gzg
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
RNA_enum_set(gz->ptr,
"transform",
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
index 58b43301397..d194e2a6279 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c
@@ -87,8 +87,8 @@ static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmGizmoGroup *gzgr
PointerRNA field_ptr;
RNA_pointer_create(&ob->id, &RNA_FieldSettings, pd, &field_ptr);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
- WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->obmat[2]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
+ WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->object_to_world[2]);
WM_gizmo_set_matrix_offset_location(gz, ofs);
WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false);
WM_gizmo_target_property_def_rna(gz, "offset", &field_ptr, "strength", -1);
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_light.c b/source/blender/editors/space_view3d/view3d_gizmo_light.c
index 4401dbf7935..0b115bc0604 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_light.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_light.c
@@ -85,10 +85,10 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
float dir[3];
- negate_v3_v3(dir, ob->obmat[2]);
+ negate_v3_v3(dir, ob->object_to_world[2]);
WM_gizmo_set_matrix_rotation_from_z_axis(gz, dir);
- WM_gizmo_set_matrix_location(gz, ob->obmat[3]);
+ WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
PointerRNA lamp_ptr;
@@ -199,7 +199,7 @@ static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgr
Light *la = ob->data;
wmGizmo *gz = wwrapper->gizmo;
- copy_m4_m4(gz->matrix_basis, ob->obmat);
+ copy_m4_m4(gz->matrix_basis, ob->object_to_world);
int flag = ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE;
if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_DISK)) {
@@ -296,7 +296,7 @@ static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGrou
Object *ob = BKE_view_layer_active_object_get(view_layer);
wmGizmo *gz = wwrapper->gizmo;
- normalize_m4_m4(gz->matrix_basis, ob->obmat);
+ normalize_m4_m4(gz->matrix_basis, ob->object_to_world);
unit_m4(gz->matrix_offset);
if (ob->type == OB_LAMP) {
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
index 793ada4f577..86aecfb6c34 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
+++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
@@ -97,7 +97,7 @@ static void gizmo_preselect_elem_draw(const bContext *C, wmGizmo *gz)
MeshElemGizmo3D *gz_ele = (MeshElemGizmo3D *)gz;
if (gz_ele->base_index != -1) {
Object *ob = gz_ele->bases[gz_ele->base_index]->object;
- EDBM_preselect_elem_draw(gz_ele->psel, ob->obmat);
+ EDBM_preselect_elem_draw(gz_ele->psel, ob->object_to_world);
}
}
@@ -185,7 +185,7 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int
BMVert *vert = (BMVert *)eve_test;
float vert_p_co[2], vert_co[3];
const float mval_f[2] = {float(vc.mval[0]), float(vc.mval[1])};
- mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->obmat, vert->co);
+ mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->object_to_world, vert->co);
ED_view3d_project_v2(vc.region, vert_co, vert_p_co);
float len = len_v2v2(vert_p_co, mval_f);
if (len < 35) {
@@ -330,7 +330,7 @@ static void gizmo_preselect_edgering_draw(const bContext *C, wmGizmo *gz)
MeshEdgeRingGizmo3D *gz_ring = (MeshEdgeRingGizmo3D *)gz;
if (gz_ring->base_index != -1) {
Object *ob = gz_ring->bases[gz_ring->base_index]->object;
- EDBM_preselect_edgering_draw(gz_ring->psel, ob->obmat);
+ EDBM_preselect_edgering_draw(gz_ring->psel, ob->object_to_world);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_iterators.cc b/source/blender/editors/space_view3d/view3d_iterators.cc
index 932563863fe..aaa817ec00c 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.cc
+++ b/source/blender/editors/space_view3d/view3d_iterators.cc
@@ -307,7 +307,7 @@ void meshobject_foreachScreenVert(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat);
+ ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world);
}
BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP);
@@ -353,7 +353,8 @@ void mesh_foreachScreenVert(
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT);
@@ -422,7 +423,8 @@ void mesh_foreachScreenEdge(ViewContext *vc,
data.clip_flag = clip_flag;
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) {
@@ -520,7 +522,8 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups. */
BKE_mesh_foreach_mapped_edge(
me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
}
@@ -612,7 +615,8 @@ void nurbs_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d,
+ vc->obedit->object_to_world); /* for local clipping lookups */
}
LISTBASE_FOREACH (Nurb *, nu, nurbs) {
@@ -732,7 +736,7 @@ void lattice_foreachScreenVert(ViewContext *vc,
ED_view3d_check_mats_rv3d(vc->rv3d);
if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
- ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, obedit->object_to_world); /* for local clipping lookups */
}
for (i = 0; i < N; i++, bp++, co += 3) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 25073d02a7f..7d2beecd9a3 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -185,7 +185,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
copy_v3_v3(lastofs, stroke);
}
else {
- copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
+ copy_v3_v3(lastofs, ob_act_eval->object_to_world[3]);
}
is_set = true;
}
@@ -199,7 +199,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
}
mul_v2_fl(lastofs, 1.0f / 4.0f);
- mul_m4_v3(ob_act_eval->obmat, lastofs);
+ mul_m4_v3(ob_act_eval->object_to_world, lastofs);
is_set = true;
}
@@ -219,11 +219,11 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
- mul_m4_v3(ob_eval->obmat, cent);
+ mul_m4_v3(ob_eval->object_to_world, cent);
add_v3_v3(select_center, cent);
}
else {
- add_v3_v3(select_center, ob_eval->obmat[3]);
+ add_v3_v3(select_center, ob_eval->object_to_world[3]);
}
tot++;
}
@@ -626,7 +626,7 @@ static void view3d_object_calc_minmax(Depsgraph *depsgraph,
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
/* Use if duplis aren't found. */
if (only_center) {
- minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
+ minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]);
}
else {
BKE_object_minmax(ob_eval, min, max, false);
@@ -934,8 +934,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
if ((ob_eval) && (ok)) {
- mul_m4_v3(ob_eval->obmat, min);
- mul_m4_v3(ob_eval->obmat, max);
+ mul_m4_v3(ob_eval->object_to_world, min);
+ mul_m4_v3(ob_eval->object_to_world, max);
}
}
else if (is_face_map) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
index 6b150d1e771..a5eee436fdb 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c
@@ -259,7 +259,7 @@ void ED_view3d_smooth_view_ex(
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera);
if (sview->ofs != NULL) {
sms.dst.dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, sview->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
sms.to_camera = true; /* restore view3d values in end */
@@ -282,7 +282,8 @@ void ED_view3d_smooth_view_ex(
if (sview->camera_old) {
Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
if (sview->ofs != NULL) {
- sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f);
+ sms.src.dist = ED_view3d_offset_distance(
+ ob_camera_old_eval->object_to_world, sview->ofs, 0.0f);
}
ED_view3d_from_object(
ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens);
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index 3e0ce892b5a..fcb4f549353 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -849,11 +849,15 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
if (ret) {
WalkTeleport *teleport = &walk->teleport;
+
+ /* Store the current navigation mode if we are not already teleporting. */
+ if (teleport->state == WALK_TELEPORT_STATE_OFF) {
+ teleport->navigation_mode = walk->navigation_mode;
+ }
teleport->state = WALK_TELEPORT_STATE_ON;
teleport->initial_time = PIL_check_seconds_timer();
teleport->duration = U.walk_navigation.teleport_time;
- teleport->navigation_mode = walk->navigation_mode;
walk_navigation_mode_set(walk, WALK_MODE_FREE);
copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
@@ -864,9 +868,7 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
sub_v3_v3v3(teleport->direction, loc, teleport->origin);
}
- else {
- walk->teleport.state = WALK_TELEPORT_STATE_OFF;
- }
+
break;
}
@@ -1229,11 +1231,11 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
/* keep moving if we were moving */
copy_v2_v2(dvec, walk->teleport.direction);
- z_cur = walk->rv3d->viewinv[3][2];
- z_new = walk->teleport.origin[2] - getFreeFallDistance(walk->gravity, t) * walk->grid;
+ z_cur = walk->rv3d->viewinv[3][2] / walk->grid;
+ z_new = (walk->teleport.origin[2] / walk->grid) - getFreeFallDistance(walk->gravity, t);
/* jump */
- z_new += t * walk->speed_jump * walk->grid;
+ z_new += t * walk->speed_jump;
/* duration is the jump duration */
if (t > walk->teleport.duration) {
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index 6fbd553e17b..ad12aef6d67 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -59,7 +59,7 @@ static int view3d_copybuffer_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
BKE_copybuffer_copy_end(bmain, str, op->reports);
BKE_reportf(op->reports, RPT_INFO, "Copied %d selected object(s)", num_copied);
@@ -91,7 +91,7 @@ static int view3d_pastebuffer_exec(bContext *C, wmOperator *op)
flag |= FILE_ACTIVE_COLLECTION;
}
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), "copybuffer.blend");
const int num_pasted = BKE_copybuffer_paste(C, str, flag, op->reports, FILTER_ID_OB);
if (num_pasted == 0) {
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index c5f951bd64c..2718f14c855 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -80,7 +80,7 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *region,
float r_co[2])
{
eV3DProjStatus ret = ED_view3d_project_float_global(
- region, base->object->obmat[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
+ region, base->object->object_to_world[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT);
/* Prevent uninitialized values when projection fails,
* although the callers should check the return value. */
@@ -687,7 +687,7 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, const Object *ob, fl
{
float vmat[4][4];
- mul_m4_m4m4(vmat, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(vmat, rv3d->viewmat, ob->object_to_world);
mul_m4_m4m4(r_pmat, rv3d->winmat, vmat);
}
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index cba85097071..9c450e85d23 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -2303,7 +2303,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const
if (BASE_SELECTABLE(v3d, base)) {
float screen_co[2];
if (ED_view3d_project_float_global(
- region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
V3D_PROJ_RET_OK) {
float dist_test = len_manhattan_v2v2(mval_fl, screen_co);
if (base == oldbasact) {
@@ -2704,7 +2704,10 @@ static bool ed_object_select_pick(bContext *C,
/* When there is no `baseact` this will have operated on `oldbasact`,
* allowing #SelectPick_Params.deselect_all work in pose-mode.
* In this case no object operations are needed. */
- if (basact != nullptr) {
+ if (basact == nullptr) {
+ handled = true;
+ }
+ else {
/* By convention the armature-object is selected when in pose-mode.
* While leaving it unselected will work, leaving pose-mode would leave the object
* active + unselected which isn't ideal when performing other actions on the object. */
@@ -4725,9 +4728,10 @@ static bool object_circle_select(ViewContext *vc,
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
- if (ED_view3d_project_float_global(
- vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) ==
- V3D_PROJ_RET_OK) {
+ if (ED_view3d_project_float_global(vc->region,
+ base->object->object_to_world[3],
+ screen_co,
+ V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) {
if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
changed = true;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index ee6b1886dc2..f2b952c4f46 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -86,18 +86,18 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
- sub_v3_v3(vec, obedit->obmat[3]);
+ sub_v3_v3(vec, obedit->object_to_world[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
@@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan_eval;
bArmature *arm_eval = ob_eval->data;
- invert_m4_m4(ob_eval->imat, ob_eval->obmat);
+ invert_m4_m4(ob_eval->imat, ob_eval->object_to_world);
for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) {
if (pchan_eval->bone->flag & BONE_SELECTED) {
@@ -129,7 +129,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
/* get nearest grid point to snap to */
copy_v3_v3(nLoc, pchan_eval->pose_mat[3]);
/* We must operate in world space! */
- mul_m4_v3(ob_eval->obmat, nLoc);
+ mul_m4_v3(ob_eval->object_to_world, nLoc);
vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf);
vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
@@ -214,9 +214,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
for (int ob_index = 0; ob_index < objects_eval_len; ob_index++) {
Object *ob_eval = objects_eval[ob_index];
Object *ob = DEG_get_original_object(ob_eval);
- vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf);
- vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf);
- vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf);
+ vec[0] = -ob_eval->object_to_world[3][0] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][0] / gridf);
+ vec[1] = -ob_eval->object_to_world[3][1] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][1] / gridf);
+ vec[2] = -ob_eval->object_to_world[3][2] +
+ gridf * floorf(0.5f + ob_eval->object_to_world[3][2] / gridf);
if (ob->parent) {
float originmat[3][3];
@@ -343,11 +346,11 @@ static bool snap_selected_to_location(bContext *C,
}
if (tvs.transverts_tot != 0) {
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
invert_m3_m3(imat, bmat);
/* get the cursor in object space */
- sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]);
+ sub_v3_v3v3(snap_target_local, snap_target_global, obedit->object_to_world[3]);
mul_m3_v3(imat, snap_target_local);
if (use_offset) {
@@ -384,7 +387,7 @@ static bool snap_selected_to_location(bContext *C,
bArmature *arm = ob->data;
float snap_target_local[3];
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
@@ -409,7 +412,7 @@ static bool snap_selected_to_location(bContext *C,
float cursor_pose[3];
if (use_offset) {
- mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]);
+ mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]);
add_v3_v3(cursor_pose, offset_global);
mul_m4_v3(ob->imat, cursor_pose);
@@ -510,13 +513,13 @@ static bool snap_selected_to_location(bContext *C,
float cursor_parent[3]; /* parent-relative */
if (use_offset) {
- add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global);
+ add_v3_v3v3(cursor_parent, ob->object_to_world[3], offset_global);
}
else {
copy_v3_v3(cursor_parent, snap_target_global);
}
- sub_v3_v3(cursor_parent, ob->obmat[3]);
+ sub_v3_v3(cursor_parent, ob->object_to_world[3]);
if (ob->parent) {
float originmat[3][3], parentmat[4][4];
@@ -730,7 +733,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3])
tracking = &clip->tracking;
- copy_m4_m4(cammat, ob->obmat);
+ copy_m4_m4(cammat, ob->object_to_world);
BKE_tracking_get_camera_object_matrix(ob, mat);
@@ -809,13 +812,13 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
count += tvs.transverts_tot;
if (tvs.transverts_tot != 0) {
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
- copy_m3_m4(bmat, obedit_eval->obmat);
+ copy_m3_m4(bmat, obedit_eval->object_to_world);
tv = tvs.transverts;
for (int i = 0; i < tvs.transverts_tot; i++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit_eval->obmat[3]);
+ add_v3_v3(vec, obedit_eval->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
@@ -835,7 +838,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
if (arm->layer & pchan->bone->layer) {
if (pchan->bone->flag & BONE_SELECTED) {
copy_v3_v3(vec, pchan->pose_head);
- mul_m4_v3(obact_eval->obmat, vec);
+ mul_m4_v3(obact_eval->object_to_world, vec);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
@@ -845,7 +848,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs
}
else {
FOREACH_SELECTED_OBJECT_BEGIN (view_layer_eval, v3d, ob_eval) {
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
/* special case for camera -- snap to bundles */
if (ob_eval->type == OB_CAMERA) {
@@ -1008,7 +1011,7 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
float ob_min[3], ob_max[3];
bool changed;
- changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT);
+ changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->object_to_world, SELECT);
if (changed) {
minmax_v3v3_v3(r_min, r_max, ob_min);
minmax_v3v3_v3(r_min, r_max, ob_max);
@@ -1024,13 +1027,13 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3])
return false;
}
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, obedit->object_to_world);
tv = tvs.transverts;
for (int a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->object_to_world[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(r_min, r_max, vec);
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 1fc16939f3f..fc26e6b4a06 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -281,7 +281,7 @@ void ED_view3d_clipping_calc(
/* optionally transform to object space */
if (ob) {
float imat[4][4];
- invert_m4_m4(imat, ob->obmat);
+ invert_m4_m4(imat, ob->object_to_world);
for (int val = 0; val < 8; val++) {
mul_m4_v3(imat, bb->vec[val]);
@@ -291,7 +291,7 @@ void ED_view3d_clipping_calc(
/* verify if we have negative scale. doing the transform before cross
* product flips the sign of the vector compared to doing cross product
* before transform then, so we correct for that. */
- int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false;
+ int flip_sign = (ob) ? is_negative_m4(ob->object_to_world) : false;
ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign);
}
@@ -466,7 +466,8 @@ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph,
if (v3d->camera) {
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
- rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ rv3d->dist = ED_view3d_offset_distance(
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -558,7 +559,7 @@ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
if (calc_dist) {
/* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */
rv3d->dist = ED_view3d_offset_distance(
- ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK);
+ ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK);
}
ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
@@ -592,12 +593,12 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- normalize_m4_m4(tmat, ob_camera_eval->obmat);
+ normalize_m4_m4(tmat, ob_camera_eval->object_to_world);
invert_m4_m4(imat, tmat);
mul_m4_m4m4(diff_mat, view_mat, imat);
- mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->object_to_world);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
@@ -1508,7 +1509,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
- ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
+ ED_view3d_from_m4(ob->object_to_world, ofs, quat, dist);
if (lens) {
CameraParams params;
@@ -1555,7 +1556,7 @@ static bool view3d_camera_to_view_selected_impl(struct Main *bmain,
is_ortho_camera = true;
}
- copy_m4_m4(obmat_new, camera_ob_eval->obmat);
+ copy_m4_m4(obmat_new, camera_ob_eval->object_to_world);
copy_v3_v3(obmat_new[3], co);
/* only touch location */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index d0db4de0c47..c630a1a5653 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -365,7 +365,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
- normalize_m4_m4(bmat, ob->obmat);
+ normalize_m4_m4(bmat, ob->object_to_world);
invert_m4_m4(rv3d->viewmat, bmat);
/* view quat calculation, needed for add object */
@@ -404,12 +404,12 @@ void view3d_viewmatrix_set(Depsgraph *depsgraph,
Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_center);
float vec[3];
- copy_v3_v3(vec, ob_eval->obmat[3]);
+ copy_v3_v3(vec, ob_eval->object_to_world[3]);
if (ob_eval->type == OB_ARMATURE && v3d->ob_center_bone[0]) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_center_bone);
if (pchan) {
copy_v3_v3(vec, pchan->pose_mat[3]);
- mul_m4_v3(ob_eval->obmat, vec);
+ mul_m4_v3(ob_eval->object_to_world, vec);
}
}
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 93e99f97387..ad6ab625438 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -60,8 +60,6 @@
* and being able to set it to zero is handy. */
/* #define USE_NUM_NO_ZERO */
-static void initSnapSpatial(TransInfo *t, float r_snap[2]);
-
bool transdata_check_local_islands(TransInfo *t, short around)
{
if (t->options & (CTX_CURSOR | CTX_TEXTURE_SPACE)) {
@@ -1596,9 +1594,9 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
RNA_enum_set(op->ptr, "snap_target", t->tsnap.source_select);
eSnapTargetSelect target = t->tsnap.target_select;
- RNA_boolean_set(op->ptr, "use_snap_self", (target & SCE_SNAP_TARGET_NOT_ACTIVE) != 0);
- RNA_boolean_set(op->ptr, "use_snap_edit", (target & SCE_SNAP_TARGET_NOT_EDITED) != 0);
- RNA_boolean_set(op->ptr, "use_snap_nonedit", (target & SCE_SNAP_TARGET_NOT_NONEDITED) != 0);
+ RNA_boolean_set(op->ptr, "use_snap_self", (target & SCE_SNAP_TARGET_NOT_ACTIVE) == 0);
+ RNA_boolean_set(op->ptr, "use_snap_edit", (target & SCE_SNAP_TARGET_NOT_EDITED) == 0);
+ RNA_boolean_set(op->ptr, "use_snap_nonedit", (target & SCE_SNAP_TARGET_NOT_NONEDITED) == 0);
RNA_boolean_set(
op->ptr, "use_snap_selectable", (target & SCE_SNAP_TARGET_ONLY_SELECTABLE) != 0);
}
@@ -1723,13 +1721,18 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
}
}
-static void initSnapSpatial(TransInfo *t, float r_snap[2])
+static void initSnapSpatial(TransInfo *t, float r_snap[3], float *r_snap_precision)
{
+ /* Default values. */
+ r_snap[0] = r_snap[1] = 1.0f;
+ r_snap[2] = 0.0f;
+ *r_snap_precision = 0.1f;
+
if (t->spacetype == SPACE_VIEW3D) {
if (t->region->regiondata) {
View3D *v3d = t->area->spacedata.first;
- r_snap[0] = ED_view3d_grid_view_scale(t->scene, v3d, t->region, NULL) * 1.0f;
- r_snap[1] = r_snap[0] * 0.1f;
+ r_snap[0] = r_snap[1] = r_snap[2] = ED_view3d_grid_view_scale(
+ t->scene, v3d, t->region, NULL);
}
}
else if (t->spacetype == SPACE_IMAGE) {
@@ -1737,33 +1740,22 @@ static void initSnapSpatial(TransInfo *t, float r_snap[2])
View2D *v2d = &t->region->v2d;
int grid_size = SI_GRID_STEPS_LEN;
float zoom_factor = ED_space_image_zoom_level(v2d, grid_size);
- float grid_steps[SI_GRID_STEPS_LEN];
+ float grid_steps_x[SI_GRID_STEPS_LEN];
float grid_steps_y[SI_GRID_STEPS_LEN];
- ED_space_image_grid_steps(sima, grid_steps, grid_steps_y, grid_size);
+ ED_space_image_grid_steps(sima, grid_steps_x, grid_steps_y, grid_size);
/* Snapping value based on what type of grid is used (adaptive-subdividing or custom-grid). */
- r_snap[0] = ED_space_image_increment_snap_value(grid_size, grid_steps, zoom_factor);
- r_snap[1] = r_snap[0] / 2.0f;
-
- /* TODO: Implement snapping for custom grid sizes with `grid_steps[0] != grid_steps_y[0]`.
- * r_snap_y[0] = ED_space_image_increment_snap_value(grid_size, grid_steps_y, zoom_factor);
- * r_snap_y[1] = r_snap_y[0] / 2.0f;
- */
+ r_snap[0] = ED_space_image_increment_snap_value(grid_size, grid_steps_x, zoom_factor);
+ r_snap[1] = ED_space_image_increment_snap_value(grid_size, grid_steps_y, zoom_factor);
+ *r_snap_precision = 0.5f;
}
else if (t->spacetype == SPACE_CLIP) {
- r_snap[0] = 0.125f;
- r_snap[1] = 0.0625f;
+ r_snap[0] = r_snap[1] = 0.125f;
+ *r_snap_precision = 0.5f;
}
else if (t->spacetype == SPACE_NODE) {
r_snap[0] = r_snap[1] = ED_node_grid_size();
}
- else if (t->spacetype == SPACE_GRAPH) {
- r_snap[0] = 1.0;
- r_snap[1] = 0.1f;
- }
- else {
- r_snap[0] = r_snap[1] = 1.0f;
- }
}
bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event, int mode)
@@ -1903,7 +1895,7 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
initSnapping(t, op); /* Initialize snapping data AFTER mode flags */
- initSnapSpatial(t, t->snap_spatial);
+ initSnapSpatial(t, t->snap_spatial, &t->snap_spatial_precision);
/* EVIL! posemode code can switch translation to rotate when 1 bone is selected.
* will be removed (ton) */
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index e2bab378cad..1e260ecd292 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -469,7 +469,8 @@ typedef struct TransDataContainer {
/**
* Store matrix, this avoids having to have duplicate check all over
- * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too.
+ * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere
+ * too.
*/
bool use_local_mat;
@@ -555,7 +556,12 @@ typedef struct TransInfo {
/** Snapping Gears. */
float snap[2];
/** Spatial snapping gears(even when rotating, scaling... etc). */
- float snap_spatial[2];
+ float snap_spatial[3];
+ /**
+ * Precision factor that is multiplied to snap_spatial when precision
+ * modifier is enabled for snap to grid or incremental snap.
+ */
+ float snap_spatial_precision;
/** Mouse side of the current frame, 'L', 'R' or 'B' */
char frame_side;
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index fa56456d8e7..7abf0e5c00c 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -404,9 +404,11 @@ static void applyAxisConstraintVec(const TransInfo *t,
}
}
+ /* Fallback for when axes are aligned. */
+ mul_m3_v3(t->con.pmtx, out);
+
if (is_snap_to_point) {
- /* With snap points, a projection is alright, no adjustments needed. */
- mul_m3_v3(t->con.pmtx, out);
+ /* Pass. With snap points, a projection is alright, no adjustments needed. */
}
else {
const int dims = getConstraintSpaceDimension(t);
@@ -422,14 +424,9 @@ static void applyAxisConstraintVec(const TransInfo *t,
/* Disabled, as it has not proven to be really useful. (See T82386). */
// constraint_snap_plane_to_face(t, plane, out);
}
- else {
+ else if (!isPlaneProjectionViewAligned(t, plane)) {
/* View alignment correction. */
- if (!isPlaneProjectionViewAligned(t, plane)) {
- planeProjection(t, plane, in, out);
- }
- else {
- mul_m3_v3(t->con.pmtx, out);
- }
+ planeProjection(t, plane, in, out);
}
}
}
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index 7a68ee1bfbf..a5b2442f11c 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -981,7 +981,7 @@ static void init_TransDataContainers(TransInfo *t,
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
- copy_m4_m4(tc->mat, objects[i]->obmat);
+ copy_m4_m4(tc->mat, objects[i]->object_to_world);
copy_m3_m4(tc->mat3, tc->mat);
/* for non-invertible scale matrices, invert_m4_m4_fallback()
* can still provide a valid pivot */
@@ -1235,8 +1235,8 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
if (mmd->mirror_ob) {
float obinv[4][4];
- invert_m4_m4(obinv, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obinv, ob->obmat);
+ invert_m4_m4(obinv, mmd->mirror_ob->object_to_world);
+ mul_m4_m4m4(mtx, obinv, ob->object_to_world);
invert_m4_m4(imtx, mtx);
}
diff --git a/source/blender/editors/transform/transform_convert.h b/source/blender/editors/transform/transform_convert.h
index 8466fd88e1d..4798d666d70 100644
--- a/source/blender/editors/transform/transform_convert.h
+++ b/source/blender/editors/transform/transform_convert.h
@@ -226,8 +226,6 @@ void transform_convert_mesh_crazyspace_transdata_set(const float mtx[3][3],
struct TransData *r_td);
void transform_convert_mesh_crazyspace_free(struct TransMeshDataCrazySpace *r_crazyspace_data);
-void special_aftertrans_update__mesh(bContext *C, TransInfo *t);
-
/* transform_convert_mesh_edge.c */
extern TransConvertTypeInfo TransConvertType_MeshEdge;
diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c
index 4b79625fa66..2e37f6b7c34 100644
--- a/source/blender/editors/transform/transform_convert_armature.c
+++ b/source/blender/editors/transform/transform_convert_armature.c
@@ -306,8 +306,9 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
* just make things obey standard rotation locks too */
if (data->rootbone == 0) {
for (bPoseChannel *pchan_iter = pchan; pchan_iter; pchan_iter = pchan_iter->parent) {
- /* here, we set ik-settings for bone from pchan->protectflag */
- /* XXX: careful with quats/axis-angle rotations where we're locking 4d components. */
+ /* Here, we set IK-settings for bone from `pchan->protectflag`. */
+ /* XXX: careful with quaternion/axis-angle rotations
+ * where we're locking 4d components. */
if (pchan_iter->protectflag & OB_LOCK_ROTX) {
pchan_iter->ikflag |= BONE_IK_NO_XDOF_TEMP;
}
@@ -592,7 +593,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->rotOrder = pchan->rotmode;
/* proper way to get parent transform + own transform + constraints transform */
- copy_m3_m4(omat, ob->obmat);
+ copy_m3_m4(omat, ob->object_to_world);
/* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */
{
@@ -954,7 +955,7 @@ static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t)
bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0);
BoneInitData *bid = tc->custom.type.data;
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone");
diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c
index 404b1293208..13ba28ec3d0 100644
--- a/source/blender/editors/transform/transform_convert_curve.c
+++ b/source/blender/editors/transform/transform_convert_curve.c
@@ -174,7 +174,7 @@ static void createTransCurveVerts(bContext *UNUSED(C), TransInfo *t)
transform_mode_use_local_origins(t));
float mtx[3][3], smtx[3][3];
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
TransData *td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_lattice.c b/source/blender/editors/transform/transform_convert_lattice.c
index b77538dc249..e9b3401974b 100644
--- a/source/blender/editors/transform/transform_convert_lattice.c
+++ b/source/blender/editors/transform/transform_convert_lattice.c
@@ -66,7 +66,7 @@ static void createTransLatticeVerts(bContext *UNUSED(C), TransInfo *t)
}
tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransObData(Lattice EditMode)");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
td = tc->data;
diff --git a/source/blender/editors/transform/transform_convert_mball.c b/source/blender/editors/transform/transform_convert_mball.c
index 7ae93524d0b..c90052e9e8c 100644
--- a/source/blender/editors/transform/transform_convert_mball.c
+++ b/source/blender/editors/transform/transform_convert_mball.c
@@ -61,7 +61,7 @@ static void createTransMBallVerts(bContext *UNUSED(C), TransInfo *t)
tx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension),
"MetaElement_TransExtension");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
for (ml = mb->editelems->first; ml; ml = ml->next) {
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index af7982f862a..3192b1b6786 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1527,7 +1527,7 @@ static void createTransEditVerts(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
@@ -2068,7 +2068,7 @@ static void recalcData_mesh(TransInfo *t)
/** \name Special After Transform Mesh
* \{ */
-void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
+static void special_aftertrans_update__mesh(bContext *UNUSED(C), TransInfo *t)
{
const bool is_canceling = (t->state == TRANS_CANCEL);
const bool use_automerge = !is_canceling && (t->flag & (T_AUTOMERGE | T_AUTOSPLIT)) != 0;
diff --git a/source/blender/editors/transform/transform_convert_mesh_edge.c b/source/blender/editors/transform/transform_convert_mesh_edge.c
index 7f26029850b..fd62b199345 100644
--- a/source/blender/editors/transform/transform_convert_mesh_edge.c
+++ b/source/blender/editors/transform/transform_convert_mesh_edge.c
@@ -62,7 +62,7 @@ static void createTransEdge(bContext *UNUSED(C), TransInfo *t)
td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransCrease");
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
/* create data we need */
@@ -125,5 +125,5 @@ TransConvertTypeInfo TransConvertType_MeshEdge = {
/* flags */ T_EDIT,
/* createTransData */ createTransEdge,
/* recalcData */ recalcData_mesh_edge,
- /* special_aftertrans_update */ special_aftertrans_update__mesh,
+ /* special_aftertrans_update */ NULL,
};
diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c
index 376e559181e..cb6108a4c45 100644
--- a/source/blender/editors/transform/transform_convert_mesh_skin.c
+++ b/source/blender/editors/transform/transform_convert_mesh_skin.c
@@ -130,7 +130,7 @@ static void createTransMeshSkin(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
index 59836180166..d253261f458 100644
--- a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
+++ b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c
@@ -131,7 +131,7 @@ static void createTransMeshVertCData(bContext *UNUSED(C), TransInfo *t)
em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data);
}
- copy_m3_m4(mtx, tc->obedit->obmat);
+ copy_m3_m4(mtx, tc->obedit->object_to_world);
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_nla.c b/source/blender/editors/transform/transform_convert_nla.c
index af5a51cbff6..830094ebe83 100644
--- a/source/blender/editors/transform/transform_convert_nla.c
+++ b/source/blender/editors/transform/transform_convert_nla.c
@@ -60,9 +60,9 @@ typedef struct TransDataNla {
* \{ */
/**
- * \brief Applies a translation to the given NlaStrip.
- * \param strip_rna_ptr The RNA pointer of the NLA strip to modify.
- * \param transdata The transformation info structure.
+ * \brief Applies a translation to the given #NlaStrip.
+ * \param strip_rna_ptr: The RNA pointer of the NLA strip to modify.
+ * \param transdata: The transformation info structure.
*/
static void applyTransformNLA_translation(PointerRNA *strip_rna_ptr, const TransDataNla *transdata)
{
diff --git a/source/blender/editors/transform/transform_convert_node.cc b/source/blender/editors/transform/transform_convert_node.cc
index eb5eb822d69..6ab0e1fe701 100644
--- a/source/blender/editors/transform/transform_convert_node.cc
+++ b/source/blender/editors/transform/transform_convert_node.cc
@@ -155,9 +155,52 @@ static void createTransNodeData(bContext * /*C*/, TransInfo *t)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Node Transform Creation
+/** \name Flush Transform Nodes
* \{ */
+static void node_snap_grid_apply(TransInfo *t)
+{
+ int i;
+
+ if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
+ return;
+ }
+
+ float grid_size[2];
+ copy_v2_v2(grid_size, t->snap_spatial);
+ if (t->modifiers & MOD_PRECISION) {
+ mul_v2_fl(grid_size, t->snap_spatial_precision);
+ }
+
+ /* Early exit on unusable grid size. */
+ if (is_zero_v2(grid_size)) {
+ return;
+ }
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td;
+
+ for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
+ float iloc[2], loc[2], tvec[2];
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
+ continue;
+ }
+
+ copy_v2_v2(iloc, td->loc);
+
+ loc[0] = roundf(iloc[0] / grid_size[0]) * grid_size[0];
+ loc[1] = roundf(iloc[1] / grid_size[1]) * grid_size[1];
+
+ sub_v2_v2v2(tvec, loc, iloc);
+ add_v2_v2(td->loc, tvec);
+ }
+ }
+}
+
static void flushTransNodes(TransInfo *t)
{
using namespace blender::ed;
@@ -191,7 +234,7 @@ static void flushTransNodes(TransInfo *t)
}
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
- applyGridAbsolute(t);
+ node_snap_grid_apply(t);
/* flush to 2d vector from internally used 3d vector */
for (int i = 0; i < tc->data_len; i++) {
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c
index 0dcfd7206ad..55f7cd9b23d 100644
--- a/source/blender/editors/transform/transform_convert_object.c
+++ b/source/blender/editors/transform/transform_convert_object.c
@@ -158,14 +158,14 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_qt_qt(td->ext->oquat, ob->quat);
}
/* update object's loc/rot to get current rigid body transform */
- mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat);
+ mat4_to_loc_rot_size(ob->loc, rot, scale, ob->object_to_world);
sub_v3_v3(ob->loc, ob->dloc);
BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */
}
}
/* axismtx has the real orientation */
- transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->object_to_world));
if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) {
if (!gimbal_axis_object(ob, td->ext->axismtx_gimbal)) {
copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx);
@@ -192,7 +192,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* More proper solution would be to make a shallow copy of the object and
* evaluate that, and access matrix of that evaluated copy of the object.
* Might be more tricky than it sounds, if some logic later on accesses the
- * object matrix via td->ob->obmat. */
+ * object matrix via td->ob->object_to_world. */
Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob);
if (skip_invert == false && constinv == false) {
object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */
@@ -208,7 +208,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
}
/* Copy newly evaluated fields to the original object, similar to how
* active dependency graph will do it. */
- copy_m4_m4(ob->obmat, object_eval->obmat);
+ copy_m4_m4(ob->object_to_world, object_eval->object_to_world);
/* Only copy negative scale flag, this is the only flag which is modified by
* the BKE_object_where_is_calc(). The rest of the flags we need to keep,
* otherwise we might lose dupli flags (see T61787). */
@@ -258,9 +258,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_v3_v3(td->ext->isize, ob->scale);
copy_v3_v3(td->ext->dscale, ob->dscale);
- copy_v3_v3(td->center, ob->obmat[3]);
+ copy_v3_v3(td->center, ob->object_to_world[3]);
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
/* is there a need to set the global<->data space conversion matrices? */
if (ob->parent || constinv) {
@@ -271,7 +271,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
* done, as it doesn't work well.
*/
BKE_object_to_mat3(ob, obmtx);
- copy_m3_m4(totmat, ob->obmat);
+ copy_m3_m4(totmat, ob->object_to_world);
/* If the object scale is zero on any axis, this might result in a zero matrix.
* In this case, the transformation would not do anything, see: T50103. */
diff --git a/source/blender/editors/transform/transform_convert_object_texspace.c b/source/blender/editors/transform/transform_convert_object_texspace.c
index 839bf6b77b3..b4c1c134d49 100644
--- a/source/blender/editors/transform/transform_convert_object_texspace.c
+++ b/source/blender/editors/transform/transform_convert_object_texspace.c
@@ -67,8 +67,8 @@ static void createTransTexspace(bContext *UNUSED(C), TransInfo *t)
td->flag = TD_SELECTED;
td->ob = ob;
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
normalize_m3(td->axismtx);
pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON);
diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c
index 3e056b6a048..f212f042773 100644
--- a/source/blender/editors/transform/transform_convert_particle.c
+++ b/source/blender/editors/transform/transform_convert_particle.c
@@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t)
unit_m4(mat);
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
TransData *head, *tail;
diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c
index f4f2e2a1c6e..cdbf497c584 100644
--- a/source/blender/editors/transform/transform_convert_sculpt.c
+++ b/source/blender/editors/transform/transform_convert_sculpt.c
@@ -49,7 +49,7 @@ static void createTransSculpt(bContext *C, TransInfo *t)
td->flag = TD_SELECTED;
copy_v3_v3(td->center, ss->pivot_pos);
- mul_m4_v3(ob->obmat, td->center);
+ mul_m4_v3(ob->object_to_world, td->center);
td->ob = ob;
td->loc = ss->pivot_pos;
@@ -60,16 +60,16 @@ static void createTransSculpt(bContext *C, TransInfo *t)
}
float obmat_inv[3][3];
- copy_m3_m4(obmat_inv, ob->obmat);
+ copy_m3_m4(obmat_inv, ob->object_to_world);
invert_m3(obmat_inv);
td->ext->rot = NULL;
td->ext->rotAxis = NULL;
td->ext->rotAngle = NULL;
td->ext->quat = ss->pivot_rot;
- copy_m4_m4(td->ext->obmat, ob->obmat);
+ copy_m4_m4(td->ext->obmat, ob->object_to_world);
copy_m3_m3(td->ext->l_smtx, obmat_inv);
- copy_m3_m4(td->ext->r_mtx, ob->obmat);
+ copy_m3_m4(td->ext->r_mtx, ob->object_to_world);
copy_m3_m3(td->ext->r_smtx, obmat_inv);
copy_qt_qt(td->ext->iquat, ss->pivot_rot);
@@ -83,8 +83,8 @@ static void createTransSculpt(bContext *C, TransInfo *t)
copy_v3_v3(td->ext->isize, ss->init_pivot_scale);
copy_m3_m3(td->smtx, obmat_inv);
- copy_m3_m4(td->mtx, ob->obmat);
- copy_m3_m4(td->axismtx, ob->obmat);
+ copy_m3_m4(td->mtx, ob->object_to_world);
+ copy_m3_m4(td->axismtx, ob->object_to_world);
BLI_assert(!(t->options & CTX_PAINT_CURVE));
ED_sculpt_init_transform(C, ob, t->mval, t->undo_name);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 301eac4536e..e1f93bf881b 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1063,7 +1063,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
if (tc->obedit) {
if (ED_object_calc_active_center_for_editmode(tc->obedit, select_only, r_center)) {
- mul_m4_v3(tc->obedit->obmat, r_center);
+ mul_m4_v3(tc->obedit->object_to_world, r_center);
return true;
}
}
@@ -1071,7 +1071,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(t->view_layer);
if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) {
- mul_m4_v3(ob->obmat, r_center);
+ mul_m4_v3(ob->object_to_world, r_center);
return true;
}
}
@@ -1088,7 +1088,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Base *base = BKE_view_layer_active_base_get(t->view_layer);
if (base && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
- copy_v3_v3(r_center, base->object->obmat[3]);
+ copy_v3_v3(r_center, base->object->object_to_world[3]);
return true;
}
}
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index f3d17559a63..2be210d24e7 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -581,12 +581,12 @@ bool gimbal_axis_pose(Object *ob, const bPoseChannel *pchan, float gmat[3][3])
mul_m3_m3m3(mat, parent_mat, tmat);
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, mat);
}
else {
/* needed if object transformation isn't identity */
- copy_m3_m4(obmat, ob->obmat);
+ copy_m3_m4(obmat, ob->object_to_world);
mul_m3_m3m3(gmat, obmat, tmat);
}
@@ -608,7 +608,7 @@ bool gimbal_axis_object(Object *ob, float gmat[3][3])
if (ob->parent) {
float parent_mat[3][3];
- copy_m3_m4(parent_mat, ob->parent->obmat);
+ copy_m3_m4(parent_mat, ob->parent->object_to_world);
normalize_m3(parent_mat);
mul_m3_m3m3(gmat, parent_mat, gmat);
}
@@ -675,14 +675,14 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
copy_m3_m4(tbounds->axis, rv3d->twmat);
if (params->use_local_axis && (ob && ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) {
float diff_mat[3][3];
- copy_m3_m4(diff_mat, ob->obmat);
+ copy_m3_m4(diff_mat, ob->object_to_world);
normalize_m3(diff_mat);
invert_m3(diff_mat);
mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat);
normalize_m3(tbounds->axis);
tbounds->use_matrix_space = true;
- copy_m4_m4(tbounds->matrix_space, ob->obmat);
+ copy_m4_m4(tbounds->matrix_space, ob->object_to_world);
}
if (is_gp_edit) {
@@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
#define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \
{ \
- invert_m4_m4(obedit->imat, obedit->obmat); \
+ invert_m4_m4(obedit->imat, obedit->object_to_world); \
uint objects_len = 0; \
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \
scene, view_layer, CTX_wm_view3d(C), &objects_len); \
@@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
@@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
if (EBONE_VISIBLE(arm, ebo)) {
@@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
nu = nurbs->first;
@@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
@@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
}
while (a--) {
@@ -933,13 +933,13 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
/* selection center */
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(obedit->obmat, tbounds->center);
- mul_m4_v3(obedit->obmat, tbounds->min);
- mul_m4_v3(obedit->obmat, tbounds->max);
+ mul_m4_v3(obedit->object_to_world, tbounds->center);
+ mul_m4_v3(obedit->object_to_world, tbounds->min);
+ mul_m4_v3(obedit->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len);
@@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat);
+ mul_m4_m4m4(mat_local, ob->imat, ob_iter->object_to_world);
}
/* Use channels to get stats. */
@@ -971,18 +971,18 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
if (totsel) {
mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if (ob->mode & OB_MODE_SCULPT) {
totsel = 1;
- calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->obmat);
- mul_m4_v3(ob->obmat, tbounds->center);
- mul_m4_v3(ob->obmat, tbounds->min);
- mul_m4_v3(ob->obmat, tbounds->max);
+ calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->object_to_world);
+ mul_m4_v3(ob->object_to_world, tbounds->center);
+ mul_m4_v3(ob->object_to_world, tbounds->min);
+ mul_m4_v3(ob->object_to_world, tbounds->max);
}
}
else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
@@ -1037,12 +1037,12 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
}
if (params->use_only_center || (bb == NULL)) {
- calc_tw_center(tbounds, base->object->obmat[3]);
+ calc_tw_center(tbounds, base->object->object_to_world[3]);
}
else {
for (uint j = 0; j < 8; j++) {
float co[3];
- mul_v3_m4v3(co, base->object->obmat, bb->vec[j]);
+ mul_v3_m4v3(co, base->object->object_to_world, bb->vec[j]);
calc_tw_center(tbounds, co);
}
}
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c
index 2eaeaf92c86..aeceedf0690 100644
--- a/source/blender/editors/transform/transform_mode.c
+++ b/source/blender/editors/transform/transform_mode.c
@@ -1041,7 +1041,7 @@ void ElementResize(const TransInfo *t,
if (t->options & CTX_POSE_BONE) {
/* Without this, the resulting location of scaled bones aren't correct,
* especially noticeable scaling root or disconnected bones around the cursor, see T92515. */
- mul_mat3_m4_v3(tc->poseobj->obmat, vec);
+ mul_mat3_m4_v3(tc->poseobj->object_to_world, vec);
}
mul_m3_v3(td->smtx, vec);
}
diff --git a/source/blender/editors/transform/transform_mode_curveshrinkfatten.c b/source/blender/editors/transform/transform_mode_curveshrinkfatten.c
index f7f9e14b8ac..0b87b45679a 100644
--- a/source/blender/editors/transform/transform_mode_curveshrinkfatten.c
+++ b/source/blender/editors/transform/transform_mode_curveshrinkfatten.c
@@ -8,6 +8,7 @@
#include <stdlib.h>
#include "BLI_math.h"
+#include "BLI_math_bits.h"
#include "BLI_string.h"
#include "BKE_context.h"
@@ -62,7 +63,14 @@ static void applyCurveShrinkFatten(TransInfo *t, const int UNUSED(mval[2]))
}
if (td->val) {
- *td->val = td->ival * ratio;
+ if (td->ival == 0.0f && ratio > 1.0f) {
+ /* Allow Shrink/Fatten for zero radius. */
+ *td->val = (ratio - 1.0f) * uint_as_float(POINTER_AS_UINT(t->custom.mode.data));
+ }
+ else {
+ *td->val = td->ival * ratio;
+ }
+
/* apply PET */
*td->val = interpf(*td->val, td->ival, td->factor);
CLAMP_MIN(*td->val, 0.0f);
@@ -92,6 +100,18 @@ void initCurveShrinkFatten(TransInfo *t)
t->num.unit_type[0] = B_UNIT_NONE;
t->flag |= T_NO_CONSTRAINT;
+
+ float scale_factor = 0.0f;
+ if (((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW) &&
+ (t->data_len_all == 1)) ||
+ (t->data_len_all == 3 && TRANS_DATA_CONTAINER_FIRST_OK(t)->data[0].val == NULL)) {
+ /* For cases where only one point on the curve is being transformed and the radius of that
+ * point is zero, use the factor to multiply the offset of the ratio and allow scaling.
+ * Note that for bezier curves, 3 TransData equals 1 point in most cases. */
+ RegionView3D *rv3d = t->region->regiondata;
+ scale_factor = rv3d->pixsize * t->mouse.factor * t->zfac;
+ }
+ t->custom.mode.data = POINTER_FROM_UINT(float_as_uint(scale_factor));
}
/** \} */
diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c
index 5baf06006d9..5cdb4d3bf61 100644
--- a/source/blender/editors/transform/transform_mode_edge_slide.c
+++ b/source/blender/editors/transform/transform_mode_edge_slide.c
@@ -1149,7 +1149,7 @@ void drawEdgeSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index 8f6ec7bd98f..59d34c3918b 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -170,7 +170,7 @@ static void transdata_elem_translate_fn(void *__restrict iter_data_v,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Transform (Translation)
+/** \name Transform (Translation) Header
* \{ */
static void translate_dist_to_str(char *r_str,
@@ -341,6 +341,96 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
}
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Transform (Translation) Snapping
+ * \{ */
+
+static void translate_snap_target_grid_ensure(TransInfo *t)
+{
+ /* Only need to calculate once. */
+ if ((t->tsnap.status & TARGET_GRID_INIT) == 0) {
+ if (t->data_type == &TransConvertType_Cursor3D) {
+ /* Use a fallback when transforming the cursor.
+ * In this case the center is _not_ derived from the cursor which is being transformed. */
+ copy_v3_v3(t->tsnap.snapTargetGrid, TRANS_DATA_CONTAINER_FIRST_SINGLE(t)->data->iloc);
+ }
+ else if (t->around == V3D_AROUND_CURSOR) {
+ /* Use a fallback for cursor selection,
+ * this isn't useful as a global center for absolute grid snapping
+ * since its not based on the position of the selection. */
+ tranform_snap_target_median_calc(t, t->tsnap.snapTargetGrid);
+ }
+ else {
+ copy_v3_v3(t->tsnap.snapTargetGrid, t->center_global);
+ }
+ t->tsnap.status |= TARGET_GRID_INIT;
+ }
+}
+
+static void translate_snap_grid_apply(TransInfo *t,
+ const int max_index,
+ const float grid_dist[3],
+ const float loc[3],
+ float r_out[3])
+{
+ BLI_assert(max_index <= 2);
+ translate_snap_target_grid_ensure(t);
+ const float *center_global = t->tsnap.snapTargetGrid;
+ const float *asp = t->aspect;
+
+ float in[3];
+ if (t->con.mode & CON_APPLY) {
+ BLI_assert(t->tsnap.snapElem == SCE_SNAP_MODE_NONE);
+ t->con.applyVec(t, NULL, NULL, loc, in);
+ }
+ else {
+ copy_v3_v3(in, loc);
+ }
+
+ for (int i = 0; i <= max_index; i++) {
+ const float iter_fac = grid_dist[i] * asp[i];
+ r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
+ }
+}
+
+static bool translate_snap_grid(TransInfo *t, float *val)
+{
+ if (!activeSnap(t)) {
+ return false;
+ }
+
+ if (!(t->tsnap.mode & SCE_SNAP_MODE_GRID) || validSnap(t)) {
+ /* Don't do grid snapping if there is a valid snap point. */
+ return false;
+ }
+
+ /* Don't do grid snapping if not in 3D viewport or UV editor */
+ if (!ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) {
+ return false;
+ }
+
+ if (t->mode != TFM_TRANSLATION) {
+ return false;
+ }
+
+ float grid_dist[3];
+ copy_v3_v3(grid_dist, t->snap_spatial);
+ if (t->modifiers & MOD_PRECISION) {
+ mul_v3_fl(grid_dist, t->snap_spatial_precision);
+ }
+
+ /* Early bailing out if no need to snap */
+ if (is_zero_v3(grid_dist)) {
+ return false;
+ }
+
+ translate_snap_grid_apply(t, t->idx_max, grid_dist, val, val);
+ t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
+ return true;
+}
+
static void ApplySnapTranslation(TransInfo *t, float vec[3])
{
float point[3];
@@ -372,6 +462,12 @@ static void ApplySnapTranslation(TransInfo *t, float vec[3])
}
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Transform (Translation)
+ * \{ */
+
static void applyTranslationValue(TransInfo *t, const float vec[3])
{
struct TranslateCustomData *custom_data = t->custom.mode.data;
@@ -514,7 +610,7 @@ static void applyTranslation(TransInfo *t, const int UNUSED(mval[2]))
t->tsnap.snapElem = SCE_SNAP_MODE_NONE;
applySnappingAsGroup(t, global_dir);
- transform_snap_grid(t, global_dir);
+ translate_snap_grid(t, global_dir);
if (t->con.mode & CON_APPLY) {
float in[3];
@@ -590,7 +686,8 @@ void initTranslation(TransInfo *t)
t->num.flag = 0;
t->num.idx_max = t->idx_max;
- copy_v2_v2(t->snap, t->snap_spatial);
+ t->snap[0] = t->snap_spatial[0];
+ t->snap[1] = t->snap_spatial[0] * t->snap_spatial_precision;
copy_v3_fl(t->num.val_inc, t->snap[0]);
t->num.unit_sys = t->scene->unit.system;
diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c
index d7c4d862b23..cc1ea188fbc 100644
--- a/source/blender/editors/transform/transform_mode_vert_slide.c
+++ b/source/blender/editors/transform/transform_mode_vert_slide.c
@@ -167,7 +167,7 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2]
float dir_dot;
sub_v3_v3v3(tdir, sv->co_orig_3d, sv->co_link_orig_3d[j]);
- mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, tdir);
+ mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, tdir);
project_plane_v3_v3v3(tdir, tdir, t->viewinv[2]);
normalize_v3(tdir);
@@ -382,7 +382,7 @@ void drawVertSlide(TransInfo *t)
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push();
- GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
GPU_line_width(line_size);
@@ -437,14 +437,15 @@ void drawVertSlide(TransInfo *t)
xy_delta[0] = t->mval[0] - t->mouse.imval[0];
xy_delta[1] = t->mval[1] - t->mouse.imval[1];
- mul_v3_m4v3(
- co_orig_3d, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, curr_sv->co_orig_3d);
+ mul_v3_m4v3(co_orig_3d,
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world,
+ curr_sv->co_orig_3d);
zfac = ED_view3d_calc_zfac(t->region->regiondata, co_orig_3d);
ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d);
invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat,
- TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat);
+ TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d);
add_v3_v3(co_dest_3d, curr_sv->co_orig_3d);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 212df5978e4..66fee01f864 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -126,7 +126,7 @@ static TransformOrientation *createObjectSpace(bContext *C,
ob = base->object;
- copy_m3_m4(mat, ob->obmat);
+ copy_m3_m4(mat, ob->object_to_world);
normalize_m3(mat);
/* use object name if no name is given */
@@ -532,7 +532,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat);
}
else {
- transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat));
+ transform_orientations_create_from_axis(r_mat, UNPACK3(ob->object_to_world));
}
break;
}
@@ -764,7 +764,7 @@ int getTransformOrientation_ex(const Scene *scene,
float imat[3][3], mat[3][3];
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1192,8 +1192,8 @@ int getTransformOrientation_ex(const Scene *scene,
if (result == ORIENTATION_EDGE) {
float tvec[3];
- mul_mat3_m4_v3(ob->obmat, normal);
- mul_mat3_m4_v3(ob->obmat, plane);
+ mul_mat3_m4_v3(ob->object_to_world, normal);
+ mul_mat3_m4_v3(ob->object_to_world, plane);
/* align normal to edge direction (so normal is perpendicular to the plane).
* 'ORIENTATION_EDGE' will do the other way around.
@@ -1235,7 +1235,7 @@ int getTransformOrientation_ex(const Scene *scene,
/* use for both active & all */
if (ok) {
/* we need the transpose of the inverse for a normal... */
- copy_m3_m4(imat, ob->obmat);
+ copy_m3_m4(imat, ob->object_to_world);
invert_m3_m3(mat, imat);
transpose_m3(mat);
@@ -1267,8 +1267,8 @@ int getTransformOrientation_ex(const Scene *scene,
}
if (ok) {
- copy_v3_v3(normal, ob->obmat[2]);
- copy_v3_v3(plane, ob->obmat[1]);
+ copy_v3_v3(normal, ob->object_to_world[2]);
+ copy_v3_v3(plane, ob->object_to_world[1]);
}
}
result = ORIENTATION_NORMAL;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 3f9cca55138..11cb57dc911 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -372,7 +372,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
+ copy_v3_v3(iloc, td->ob->object_to_world[3]);
}
if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) !=
@@ -444,7 +444,7 @@ static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td
}
else if (t->options & CTX_OBJECT) {
BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(init_loc, td->ob->obmat[3]);
+ copy_v3_v3(init_loc, td->ob->object_to_world[3]);
}
eSnapMode hit = ED_transform_snap_object_project_view3d(
@@ -511,56 +511,6 @@ void applySnappingIndividual(TransInfo *t)
}
}
-void applyGridAbsolute(TransInfo *t)
-{
- int i;
-
- if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
- return;
- }
-
- float grid_size = (t->modifiers & MOD_PRECISION) ? t->snap_spatial[1] : t->snap_spatial[0];
-
- /* early exit on unusable grid size */
- if (grid_size == 0.0f) {
- return;
- }
-
- FOREACH_TRANS_DATA_CONTAINER (t, tc) {
- TransData *td;
-
- for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
- float iloc[3], loc[3], tvec[3];
- if (td->flag & TD_SKIP) {
- continue;
- }
-
- if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
- continue;
- }
-
- copy_v3_v3(iloc, td->loc);
- if (tc->use_local_mat) {
- mul_m4_v3(tc->mat, iloc);
- }
- else if (t->options & CTX_OBJECT) {
- BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
- copy_v3_v3(iloc, td->ob->obmat[3]);
- }
-
- mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
- loc[0] = roundf(loc[0]);
- loc[1] = roundf(loc[1]);
- loc[2] = roundf(loc[2]);
- mul_v3_fl(loc, grid_size);
-
- sub_v3_v3v3(tvec, loc, iloc);
- mul_m3_v3(td->smtx, tvec);
- add_v3_v3(td->loc, tvec);
- }
- }
-}
-
void applySnappingAsGroup(TransInfo *t, float *vec)
{
if (!activeSnap_SnappingAsGroup(t)) {
@@ -1187,7 +1137,7 @@ static void snap_calc_sequencer_fn(TransInfo *t, float *UNUSED(vec))
/** \name Target
* \{ */
-static void snap_target_median_impl(TransInfo *t, float r_median[3])
+void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3])
{
int i_accum = 0;
@@ -1223,28 +1173,6 @@ static void snap_target_median_impl(TransInfo *t, float r_median[3])
// TargetSnapOffset(t, NULL);
}
-static void snap_target_grid_ensure(TransInfo *t)
-{
- /* Only need to calculate once. */
- if ((t->tsnap.status & TARGET_GRID_INIT) == 0) {
- if (t->data_type == &TransConvertType_Cursor3D) {
- /* Use a fallback when transforming the cursor.
- * In this case the center is _not_ derived from the cursor which is being transformed. */
- copy_v3_v3(t->tsnap.snapTargetGrid, TRANS_DATA_CONTAINER_FIRST_SINGLE(t)->data->iloc);
- }
- else if (t->around == V3D_AROUND_CURSOR) {
- /* Use a fallback for cursor selection,
- * this isn't useful as a global center for absolute grid snapping
- * since its not based on the position of the selection. */
- snap_target_median_impl(t, t->tsnap.snapTargetGrid);
- }
- else {
- copy_v3_v3(t->tsnap.snapTargetGrid, t->center_global);
- }
- t->tsnap.status |= TARGET_GRID_INIT;
- }
-}
-
static void TargetSnapOffset(TransInfo *t, TransData *td)
{
if (t->spacetype == SPACE_NODE && td != NULL) {
@@ -1316,7 +1244,7 @@ static void TargetSnapMedian(TransInfo *t)
{
/* Only need to calculate once. */
if ((t->tsnap.status & TARGET_INIT) == 0) {
- snap_target_median_impl(t, t->tsnap.snapTarget);
+ tranform_snap_target_median_calc(t, t->tsnap.snapTarget);
t->tsnap.status |= TARGET_INIT;
}
}
@@ -1654,61 +1582,6 @@ bool snapNodesTransform(
/** \name snap Grid
* \{ */
-static void snap_grid_apply(
- TransInfo *t, const int max_index, const float grid_dist, const float loc[3], float r_out[3])
-{
- BLI_assert(max_index <= 2);
- snap_target_grid_ensure(t);
- const float *center_global = t->tsnap.snapTargetGrid;
- const float *asp = t->aspect;
-
- float in[3];
- if (t->con.mode & CON_APPLY) {
- BLI_assert(t->tsnap.snapElem == SCE_SNAP_MODE_NONE);
- t->con.applyVec(t, NULL, NULL, loc, in);
- }
- else {
- copy_v3_v3(in, loc);
- }
-
- for (int i = 0; i <= max_index; i++) {
- const float iter_fac = grid_dist * asp[i];
- r_out[i] = iter_fac * roundf((in[i] + center_global[i]) / iter_fac) - center_global[i];
- }
-}
-
-bool transform_snap_grid(TransInfo *t, float *val)
-{
- if (!activeSnap(t)) {
- return false;
- }
-
- if (!(t->tsnap.mode & SCE_SNAP_MODE_GRID) || validSnap(t)) {
- /* Don't do grid snapping if there is a valid snap point. */
- return false;
- }
-
- /* Don't do grid snapping if not in 3D viewport or UV editor */
- if (!ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) {
- return false;
- }
-
- if (t->mode != TFM_TRANSLATION) {
- return false;
- }
-
- float grid_dist = (t->modifiers & MOD_PRECISION) ? t->snap[1] : t->snap[0];
-
- /* Early bailing out if no need to snap */
- if (grid_dist == 0.0f) {
- return false;
- }
-
- snap_grid_apply(t, t->idx_max, grid_dist, val, val);
- t->tsnap.snapElem = SCE_SNAP_MODE_GRID;
- return true;
-}
-
static void snap_increment_apply_ex(const TransInfo *UNUSED(t),
const int max_index,
const float increment_val,
diff --git a/source/blender/editors/transform/transform_snap.h b/source/blender/editors/transform/transform_snap.h
index 2b78c554ad8..16d9062e978 100644
--- a/source/blender/editors/transform/transform_snap.h
+++ b/source/blender/editors/transform/transform_snap.h
@@ -38,10 +38,10 @@ bool snapNodesTransform(struct TransInfo *t,
bool transformModeUseSnap(const TransInfo *t);
+void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3]);
bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val);
bool transform_snap_increment(const TransInfo *t, float *val);
float transform_snap_increment_get(const TransInfo *t);
-bool transform_snap_grid(TransInfo *t, float *val);
bool activeSnap(const TransInfo *t);
bool activeSnap_SnappingIndividual(const TransInfo *t);
@@ -52,7 +52,6 @@ bool validSnap(const TransInfo *t);
void initSnapping(struct TransInfo *t, struct wmOperator *op);
void freeSnapping(struct TransInfo *t);
void applySnappingIndividual(TransInfo *t);
-void applyGridAbsolute(TransInfo *t);
void applySnappingAsGroup(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event);
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 7971e1ca9af..24d76a50117 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx,
free_object_duplilist(lb);
}
- sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data);
+ sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data);
}
}
@@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
static bool raycastObjects(SnapObjectContext *sctx,
@@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx,
* \param r_no: Normal of nearest point on target surface.
* \param r_index: Index of nearest polygon on target surface.
* \param r_ob: Nearest target object.
- * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances).
*/
static bool nearestWorldObjects(SnapObjectContext *sctx,
const struct SnapObjectParams *params,
@@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx,
* \param r_index: Hit index or -1 when no valid index is found.
* (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`).
* \param r_ob: Hit object.
- * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances).
+ * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances).
*/
static eSnapMode snapObjectsRay(SnapObjectContext *sctx,
const SnapObjectParams *params,
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 12e77c6ef00..92d65688bf1 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -374,7 +374,7 @@ void unpack_menu(bContext *C,
char local_name[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
BLI_split_file_part(abs_name, fi, sizeof(fi));
- BLI_path_join(local_name, sizeof(local_name), "//", folder, fi, NULL);
+ BLI_path_join(local_name, sizeof(local_name), "//", folder, fi);
if (!STREQ(abs_name, local_name)) {
switch (BKE_packedfile_compare_to_file(blendfile_path, local_name, pf)) {
case PF_CMP_NOFILE:
diff --git a/source/blender/editors/util/ed_viewer_path.cc b/source/blender/editors/util/ed_viewer_path.cc
index 5c03367cba8..4da1559b726 100644
--- a/source/blender/editors/util/ed_viewer_path.cc
+++ b/source/blender/editors/util/ed_viewer_path.cc
@@ -249,6 +249,9 @@ bool is_active_geometry_nodes_viewer(const bContext &C,
if (md->type != eModifierType_Nodes) {
return false;
}
+ if ((md->mode & eModifierMode_Realtime) == 0) {
+ return false;
+ }
modifier = reinterpret_cast<const NodesModifierData *>(md);
break;
}
diff --git a/source/blender/editors/uvedit/uvedit_islands.cc b/source/blender/editors/uvedit/uvedit_islands.cc
index bdd05b06d94..92745667505 100644
--- a/source/blender/editors/uvedit/uvedit_islands.cc
+++ b/source/blender/editors/uvedit/uvedit_islands.cc
@@ -600,6 +600,22 @@ static BoxPack *pack_islands_params(const blender::Vector<FaceIsland *> &island_
return box_array;
}
+static bool island_has_pins(FaceIsland *island)
+{
+ BMLoop *l;
+ BMIter iter;
+ const int cd_loop_uv_offset = island->cd_loop_uv_offset;
+ for (int i = 0; i < island->faces_len; i++) {
+ BM_ITER_ELEM (l, &iter, island->faces[i], BM_LOOPS_OF_FACE) {
+ MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
+ if (luv->flag & MLOOPUV_PINNED) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
/* -------------------------------------------------------------------- */
/** \name Public UV Island Packing
*
@@ -651,8 +667,14 @@ void ED_uvedit_pack_islands_multi(const Scene *scene,
aspect_y,
cd_loop_uv_offset);
- int index;
- LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list, index) {
+ /* Remove from linked list and append to blender::Vector. */
+ LISTBASE_FOREACH_MUTABLE (struct FaceIsland *, island, &island_list) {
+ BLI_remlink(&island_list, island);
+ if (params->ignore_pinned && island_has_pins(island)) {
+ MEM_freeN(island->faces);
+ MEM_freeN(island);
+ continue;
+ }
island_vector.append(island);
}
}
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 5e2d9097abd..b65f4889347 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -37,6 +37,7 @@
#include "BKE_node.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
#include "ED_image.h"
#include "ED_mesh.h"
@@ -113,7 +114,8 @@ bool ED_object_get_active_image(Object *ob,
bNode **r_node,
bNodeTree **r_ntree)
{
- Material *ma = BKE_object_material_get(ob, mat_nr);
+ Material *ma = DEG_is_evaluated_object(ob) ? BKE_object_material_get_eval(ob, mat_nr) :
+ BKE_object_material_get(ob, mat_nr);
bNodeTree *ntree = (ma && ma->use_nodes) ? ma->nodetree : NULL;
bNode *node = (ntree) ? nodeGetActiveTexture(ntree) : NULL;
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 7dd223a9252..777cc1d97e4 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -4705,7 +4705,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4742,7 +4742,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4818,7 +4818,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4859,7 +4859,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op)
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -4927,7 +4927,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
BMesh *bm = em->bm;
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
@@ -4963,7 +4963,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op)
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
float ob_m3[3][3];
- copy_m3_m4(ob_m3, ob->obmat);
+ copy_m3_m4(ob_m3, ob->object_to_world);
BMFace *face;
BMIter iter;
@@ -5053,7 +5053,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
int index;
LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) {
@@ -5082,7 +5082,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op)
continue;
}
float ob_m3[3][3];
- copy_m3_m4(ob_m3, obedit->obmat);
+ copy_m3_m4(ob_m3, obedit->object_to_world);
bool changed = false;
int index;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 2c977552e72..de1c88fe896 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1050,31 +1050,6 @@ void UV_OT_minimize_stretch(wmOperatorType *ot)
/** \name Pack UV Islands Operator
* \{ */
-/**
- * \warning Since this uses #ParamHandle it doesn't work with non-manifold meshes (see T82637).
- * Use #ED_uvedit_pack_islands_multi for a more general solution.
- *
- * TODO: remove this function, in favor of #ED_uvedit_pack_islands_multi.
- */
-static void uvedit_pack_islands_multi(const Scene *scene,
- Object **objects,
- const uint objects_len,
- const UnwrapOptions *options,
- bool rotate,
- bool ignore_pinned)
-{
- ParamHandle *handle = construct_param_handle_multi(scene, objects, objects_len, options);
- GEO_uv_parametrizer_pack(handle, scene->toolsettings->uvcalc_margin, rotate, ignore_pinned);
- GEO_uv_parametrizer_flush(handle);
- GEO_uv_parametrizer_delete(handle);
-
- for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
- Object *obedit = objects[ob_index];
- DEG_id_tag_update(obedit->data, ID_RECALC_GEOMETRY);
- WM_main_add_notifier(NC_GEOM | ND_DATA, obedit->data);
- }
-}
-
/* Packing targets. */
enum {
PACK_UDIM_SRC_CLOSEST = 0,
@@ -1119,16 +1094,22 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
const bool use_udim_params = ED_uvedit_udim_params_from_image_space(
sima, use_active, &udim_params);
- struct UVPackIsland_Params params = {
+ const struct UVPackIsland_Params pack_island_params = {
.rotate = RNA_boolean_get(op->ptr, "rotate"),
- .only_selected_uvs = true,
- .only_selected_faces = true,
- .correct_aspect = true,
+ .only_selected_uvs = options.only_selected_uvs,
+ .only_selected_faces = options.only_selected_faces,
+ .use_seams = !options.topology_from_uvs || options.topology_from_uvs_use_seams,
+ .correct_aspect = options.correct_aspect,
+ .ignore_pinned = false,
.margin_method = RNA_enum_get(op->ptr, "margin_method"),
.margin = RNA_float_get(op->ptr, "margin"),
};
- ED_uvedit_pack_islands_multi(
- scene, objects, objects_len, NULL, use_udim_params ? &udim_params : NULL, &params);
+ ED_uvedit_pack_islands_multi(scene,
+ objects,
+ objects_len,
+ NULL,
+ use_udim_params ? &udim_params : NULL,
+ &pack_island_params);
MEM_freeN(objects);
return OPERATOR_FINISHED;
@@ -1407,7 +1388,7 @@ static void uv_map_transform_center(const Scene *scene,
}
case V3D_AROUND_CURSOR: /* cursor center */
{
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_v3_m4v3(r_center, ob->imat, scene->cursor.location);
break;
}
@@ -1458,7 +1439,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4],
zero_v3(viewmatrix[3]);
/* get rotation of the current object matrix */
- copy_m4_m4(rotobj, ob->obmat);
+ copy_m4_m4(rotobj, ob->object_to_world);
zero_v3(rotobj[3]);
/* but shifting */
@@ -1793,8 +1774,8 @@ static void uv_map_clip_correct(const Scene *scene,
dy = 1.0f / dy;
}
- if (dx == 1.0f && dy == 1.0f) {
- /* Scaling by 1.0 has no effect. */
+ if (dx == 1.0f && dy == 1.0f && min[0] == 0.0f && min[1] == 0.0f) {
+ /* Scaling by 1.0, without translating, has no effect. */
return;
}
@@ -1889,12 +1870,19 @@ void ED_uvedit_live_unwrap(const Scene *scene, Object **objects, int objects_len
.fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0,
.correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0,
};
-
- bool rotate = true;
- bool ignore_pinned = true;
-
uvedit_unwrap_multi(scene, objects, objects_len, &options, NULL);
- uvedit_pack_islands_multi(scene, objects, objects_len, &options, rotate, ignore_pinned);
+
+ const struct UVPackIsland_Params pack_island_params = {
+ .rotate = true,
+ .only_selected_uvs = options.only_selected_uvs,
+ .only_selected_faces = options.only_selected_faces,
+ .use_seams = !options.topology_from_uvs || options.topology_from_uvs_use_seams,
+ .correct_aspect = options.correct_aspect,
+ .ignore_pinned = true,
+ .margin_method = ED_UVPACK_MARGIN_SCALED,
+ .margin = scene->toolsettings->uvcalc_margin,
+ };
+ ED_uvedit_pack_islands_multi(scene, objects, objects_len, NULL, NULL, &pack_island_params);
}
}
@@ -1926,8 +1914,6 @@ static int unwrap_exec(bContext *C, wmOperator *op)
.correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect"),
};
- bool rotate = true;
- bool ignore_pinned = true;
if (CTX_wm_space_image(C)) {
/* Inside the UV Editor, only unwrap selected UVs. */
options.only_selected_uvs = true;
@@ -1962,7 +1948,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
continue;
}
- mat4_to_size(obsize, obedit->obmat);
+ mat4_to_size(obsize, obedit->object_to_world);
if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) {
if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) {
BKE_report(op->reports,
@@ -1972,7 +1958,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
reported_errors |= UNWRAP_ERROR_NONUNIFORM;
}
}
- else if (is_negative_m4(obedit->obmat)) {
+ else if (is_negative_m4(obedit->object_to_world)) {
if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) {
BKE_report(
op->reports,
@@ -2032,7 +2018,18 @@ static int unwrap_exec(bContext *C, wmOperator *op)
.count_failed = 0,
};
uvedit_unwrap_multi(scene, objects, objects_len, &options, &result_info);
- uvedit_pack_islands_multi(scene, objects, objects_len, &options, rotate, ignore_pinned);
+
+ const struct UVPackIsland_Params pack_island_params = {
+ .rotate = true,
+ .only_selected_uvs = options.only_selected_uvs,
+ .only_selected_faces = options.only_selected_faces,
+ .use_seams = !options.topology_from_uvs || options.topology_from_uvs_use_seams,
+ .correct_aspect = options.correct_aspect,
+ .ignore_pinned = true,
+ .margin_method = RNA_enum_get(op->ptr, "margin_method"),
+ .margin = RNA_float_get(op->ptr, "margin"),
+ };
+ ED_uvedit_pack_islands_multi(scene, objects, objects_len, NULL, NULL, &pack_island_params);
MEM_freeN(objects);
@@ -2541,7 +2538,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
float objects_pos_avg[4] = {0};
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
- add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]);
+ add_v4_v4(objects_pos_avg, objects[ob_index]->object_to_world[3]);
}
mul_v4_fl(objects_pos_avg, 1.0f / objects_len);
@@ -2579,7 +2576,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds");
struct ProjCameraInfo *uci = BLI_uvproject_camera_info(
v3d->camera,
- obedit->obmat,
+ obedit->object_to_world,
camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f,
camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f);
@@ -2600,7 +2597,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
}
else {
- copy_m4_m4(rotmat, obedit->obmat);
+ copy_m4_m4(rotmat, obedit->object_to_world);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 19589491bc4..53c2b1d235b 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -73,7 +73,8 @@ NodeGroup *BlenderFileLoader::Load()
break;
}
- if (ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) {
+ if ((ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) ||
+ (ob->visibility_flag & OB_HOLDOUT)) {
continue;
}
@@ -430,7 +431,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// Compute matrix including camera transform
float obmat[4][4], nmat[4][4];
- mul_m4_m4m4(obmat, viewmat, ob->obmat);
+ mul_m4_m4m4(obmat, viewmat, ob->object_to_world);
invert_m4_m4(nmat, obmat);
transpose_m4(nmat);
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index ad9b7dfa5ed..0d47665c6d3 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -12,6 +12,8 @@
#include "FitCurve.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
index c17fb92a58c..db6816bf045 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp
@@ -25,6 +25,8 @@
#include "BKE_global.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
index f1e4297ab5e..b8beeed5880 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
@@ -7,6 +7,8 @@
#include "GeomUtils.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::GeomUtils {
// This internal procedure is defined below.
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.cpp b/source/blender/freestyle/intern/geometry/HashGrid.cpp
index 51c87757645..46ce9184951 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.cpp
+++ b/source/blender/freestyle/intern/geometry/HashGrid.cpp
@@ -7,6 +7,8 @@
#include "HashGrid.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
void HashGrid::clear()
diff --git a/source/blender/freestyle/intern/geometry/Noise.cpp b/source/blender/freestyle/intern/geometry/Noise.cpp
index 306913e6297..04e271f7a5b 100644
--- a/source/blender/freestyle/intern/geometry/Noise.cpp
+++ b/source/blender/freestyle/intern/geometry/Noise.cpp
@@ -12,6 +12,7 @@
#include "BLI_compiler_attrs.h"
#include "BLI_rand.h"
+#include "BLI_sys_types.h"
#include "Noise.h"
diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp
index 95afa4dda48..bc68d17a1f9 100644
--- a/source/blender/freestyle/intern/image/ImagePyramid.cpp
+++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp
@@ -11,6 +11,8 @@
#include "Image.h"
#include "ImagePyramid.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
index 114fafea55b..d79c2f4d9b0 100644
--- a/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
@@ -9,6 +9,8 @@
#include "../stroke/ContextFunctions.h"
+#include "BLI_sys_types.h"
+
using namespace Freestyle;
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_Freestyle.cpp b/source/blender/freestyle/intern/python/BPy_Freestyle.cpp
index 96887f7a83b..237f1802026 100644
--- a/source/blender/freestyle/intern/python/BPy_Freestyle.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Freestyle.cpp
@@ -531,7 +531,7 @@ PyObject *Freestyle_Init(void)
const char *const path = BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, "freestyle");
if (path) {
char modpath[FILE_MAX];
- BLI_join_dirfile(modpath, sizeof(modpath), path, "modules");
+ BLI_path_join(modpath, sizeof(modpath), path, "modules");
PyObject *sys_path = PySys_GetObject("path"); /* borrow */
PyObject *py_modpath = PyUnicode_FromString(modpath);
PyList_Append(sys_path, py_modpath);
diff --git a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
index 097fdb6a16b..684edb26a97 100644
--- a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
+++ b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
@@ -9,6 +9,8 @@
#include "../system/RandGen.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
index d88d3edecc0..711cf9c6bab 100644
--- a/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
+++ b/source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
@@ -12,6 +12,8 @@
#include "UnaryFunction0D/BPy_UnaryFunction0DFloat.h"
#include "UnaryFunction0D/BPy_UnaryFunction0DUnsigned.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/BPy_Operators.cpp b/source/blender/freestyle/intern/python/BPy_Operators.cpp
index 1c5e90474ab..860573016f2 100644
--- a/source/blender/freestyle/intern/python/BPy_Operators.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Operators.cpp
@@ -16,6 +16,8 @@
#include "UnaryFunction0D/BPy_UnaryFunction0DDouble.h"
#include "UnaryFunction1D/BPy_UnaryFunction1DVoid.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
#ifdef __cplusplus
diff --git a/source/blender/freestyle/intern/python/BPy_SShape.cpp b/source/blender/freestyle/intern/python/BPy_SShape.cpp
index 7fb647119e6..92867e36479 100644
--- a/source/blender/freestyle/intern/python/BPy_SShape.cpp
+++ b/source/blender/freestyle/intern/python/BPy_SShape.cpp
@@ -12,6 +12,8 @@
#include "Interface0D/BPy_SVertex.h"
#include "Interface1D/BPy_FEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
index 77c3c708103..130526ac309 100644
--- a/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
+++ b/source/blender/freestyle/intern/python/BPy_ViewShape.cpp
@@ -11,6 +11,8 @@
#include "Interface0D/BPy_ViewVertex.h"
#include "Interface1D/BPy_ViewEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Director.cpp b/source/blender/freestyle/intern/python/Director.cpp
index ad54787ad05..40df2033221 100644
--- a/source/blender/freestyle/intern/python/Director.cpp
+++ b/source/blender/freestyle/intern/python/Director.cpp
@@ -42,6 +42,8 @@
#include "UnaryFunction1D/BPy_UnaryFunction1DVec3f.h"
#include "UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h"
+#include "BLI_sys_types.h"
+
using namespace Freestyle;
// BinaryPredicate0D: __call__
diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
index cb84b7e82ba..55faebc509c 100644
--- a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
+++ b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
@@ -10,6 +10,8 @@
#include "../BPy_Id.h"
#include "../Interface1D/BPy_FEdge.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
index e9dcedef34e..6f90406d74d 100644
--- a/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
@@ -13,6 +13,8 @@
#include "../Interface0D/CurvePoint/BPy_StrokeVertex.h"
#include "../Iterator/BPy_StrokeVertexIterator.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
index 0a4d1a5d32c..aae8d5514c9 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
@@ -9,6 +9,8 @@
#include "../../BPy_Convert.h"
#include "../../Interface0D/BPy_SVertex.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
index 51ae9334f37..6516ad8af9c 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
@@ -9,6 +9,8 @@
#include "../../BPy_Convert.h"
#include "../../Interface0D/BPy_SVertex.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
index 29e1a1d3525..8faefd085d6 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
@@ -11,6 +11,8 @@
#include "UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
index e0aa5af2adb..7f5b98da223 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
@@ -11,6 +11,8 @@
#include "UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
index 3a2c9868014..82362704119 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
@@ -8,6 +8,8 @@
#include "../../../stroke/AdvancedFunctions0D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
index 41bc3199271..800a5da1978 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
@@ -12,6 +12,8 @@
#include "UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
index 242f4a141bc..fa15983f0d3 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
@@ -14,6 +14,8 @@
#include "UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.h"
#include "UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
index b513686524e..d1479f27935 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
@@ -10,6 +10,8 @@
#include "../../BPy_Convert.h"
#include "../../BPy_IntegrationType.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
index ecf95e189d8..99c688985f5 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_EqualToChainingTimeStampUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
index b75e45cb132..48365507d1a 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_EqualToTimeStampUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
index ad8aba9eb29..b410ee14831 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
@@ -6,6 +6,8 @@
#include "BPy_ShapeUP1D.h"
+#include "BLI_sys_types.h"
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 3962ac0aa35..39dbf4b87a9 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -7,6 +7,8 @@
#include "IndexedFaceSet.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
IndexedFaceSet::IndexedFaceSet()
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 97fa07df4c9..0089f68ce2d 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -9,6 +9,7 @@
#include "NodeTransform.h"
#include "BLI_math.h"
+#include "BLI_sys_types.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index a4ef70722d0..0ab83003514 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -6,6 +6,8 @@
#include "SceneHash.h"
+#include "BLI_sys_types.h"
+
#include <sstream>
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
index cc5d8ef6ed4..4a2b6979985 100644
--- a/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
+++ b/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
@@ -10,6 +10,8 @@
#include "IndexedFaceSet.h"
#include "ScenePrettyPrinter.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
#define VISIT(CLASS) \
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index 79825b626d5..a221e0e8bbd 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -10,6 +10,8 @@
#include "../view_map/SteerableViewMap.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::Functions1D {
int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
index c19ac31ae4a..e5009f2b4f8 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
@@ -33,7 +33,7 @@ class DensityF1D : public UnaryFunction1D<double> {
public:
/** Builds the functor.
* \param sigma:
- * Thesigma used in DensityF0D and determining the window size used in each density query.
+ * The sigma used in DensityF0D and determining the window size used in each density query.
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 4ff00dd0a08..6508c95f2b4 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -11,6 +11,8 @@
#include "../system/PseudoNoise.h"
#include "../system/RandGen.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/////////////////////////////////////////
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 4df0bd7b089..e77ba63f3d6 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -23,6 +23,8 @@
#include "BKE_global.h"
+#include "BLI_sys_types.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp
index af79a8eb4eb..741fad592cf 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.cpp
+++ b/source/blender/freestyle/intern/stroke/Canvas.cpp
@@ -22,6 +22,8 @@
#include "../view_map/SteerableViewMap.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
// soc #include <qimage.h>
diff --git a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
index 879ea49b43a..cd37a5f893d 100644
--- a/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
+++ b/source/blender/freestyle/intern/stroke/ContextFunctions.cpp
@@ -12,6 +12,8 @@
#include "../system/TimeStamp.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::ContextFunctions {
uint GetTimeStampCF()
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index b45e3218a13..93524e6ebe5 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -14,6 +14,8 @@
#include "Stroke.h"
#include "StrokeIterators.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
index 30dacb7f7df..095cb74d607 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
@@ -9,6 +9,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/system/StringUtils.cpp b/source/blender/freestyle/intern/system/StringUtils.cpp
index 79b2cea0446..fbd85815da1 100644
--- a/source/blender/freestyle/intern/system/StringUtils.cpp
+++ b/source/blender/freestyle/intern/system/StringUtils.cpp
@@ -10,6 +10,8 @@
#include "StringUtils.h"
#include "FreestyleConfig.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle::StringUtils {
void getPathName(const string &path, const string &base, vector<string> &pathnames)
diff --git a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
index 7fa4f52506d..f4619e6e85f 100644
--- a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "ArbitraryGridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
index 11ba5933ce0..b984d5dba29 100644
--- a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "AverageAreaGridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/BoxGrid.cpp b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
index 36afb0119a2..4464aab6419 100644
--- a/source/blender/freestyle/intern/view_map/BoxGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/BoxGrid.cpp
@@ -10,6 +10,8 @@
#include "BoxGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
index e2886370800..c1afb6de881 100644
--- a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
@@ -9,6 +9,8 @@
#include "../geometry/GridHelpers.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index e455011f187..b7e805f8767 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -12,6 +12,8 @@
#include "../geometry/GeomUtils.h"
#include "../geometry/normal_cycle.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index 2157c533986..aaafc5c884a 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -8,6 +8,8 @@
#include "Functions0D.h"
#include "ViewMap.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
index 7e4f673e2fb..40fa8387637 100644
--- a/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
+++ b/source/blender/freestyle/intern/view_map/HeuristicGridDensityProviderFactory.cpp
@@ -7,6 +7,8 @@
#include "HeuristicGridDensityProviderFactory.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
HeuristicGridDensityProviderFactory::HeuristicGridDensityProviderFactory(real sizeFactor,
diff --git a/source/blender/freestyle/intern/view_map/OccluderSource.cpp b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
index 54c30661de9..7ac5de9abbc 100644
--- a/source/blender/freestyle/intern/view_map/OccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/OccluderSource.cpp
@@ -9,6 +9,8 @@
#include "OccluderSource.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
index 43809f83dc4..af6924eea6e 100644
--- a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
@@ -7,6 +7,8 @@
#include "Pow23GridDensityProvider.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
index 7d9d871f586..ce4c8fcd453 100644
--- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
+++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
@@ -14,6 +14,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
index 6d800d13b3b..bb4dbd17f70 100644
--- a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
@@ -10,6 +10,8 @@
#include "SphericalGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
using namespace std;
diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
index ba37dc434f4..20472599835 100644
--- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
@@ -16,8 +16,10 @@
#include "../image/Image.h"
#include "../image/ImagePyramid.h"
-#include "BKE_global.h"
#include "BLI_math.h"
+#include "BLI_sys_types.h"
+
+#include "BKE_global.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 277334d13fd..fcb157a4e60 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -13,6 +13,8 @@
#include "../winged_edge/WXEdge.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index 0ba4850eed5..09432aa4ac7 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -13,6 +13,8 @@
#include "../geometry/GeomUtils.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/**********************************/
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 4ef06c0ac96..9c2919b0ca8 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -24,6 +24,8 @@
#include "../winged_edge/WFillGrid.h"
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
index 2da95d47912..c666e548884 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
@@ -89,7 +89,7 @@ class ViewMapTesselator {
#endif
};
-/** Class to tesselate the 2D projected silhouette */
+/** Class to tessellate the 2D projected silhouette */
class ViewMapTesselator2D : public ViewMapTesselator {
public:
inline ViewMapTesselator2D() : ViewMapTesselator()
@@ -110,7 +110,7 @@ class ViewMapTesselator2D : public ViewMapTesselator {
#endif
};
-/** Class to tesselate the 3D silhouette */
+/** Class to tessellate the 3D silhouette */
class ViewMapTesselator3D : public ViewMapTesselator {
public:
inline ViewMapTesselator3D() : ViewMapTesselator()
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index 33f72cc0c9f..3082988bd36 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -9,6 +9,8 @@
#include "WEdge.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
/** Temporary structures */
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index 2c107a01d13..6838060b44e 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -6,6 +6,9 @@
*/
#include "WXEdge.h"
+
+#include "BLI_sys_types.h"
+
#include "BKE_global.h"
namespace Freestyle {
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
index 929e9b7e4dd..e22de505472 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
@@ -9,6 +9,8 @@
#include "WXEdgeBuilder.h"
#include "WXEdge.h"
+#include "BLI_sys_types.h"
+
namespace Freestyle {
void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index e8095d89ee1..ce6054830f3 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -14,6 +14,8 @@
#include "../scene_graph/NodeShape.h"
+#include "BLI_sys_types.h"
+
using namespace std;
namespace Freestyle {
diff --git a/source/blender/geometry/intern/fillet_curves.cc b/source/blender/geometry/intern/fillet_curves.cc
index 1bbbee6edef..2479458f88d 100644
--- a/source/blender/geometry/intern/fillet_curves.cc
+++ b/source/blender/geometry/intern/fillet_curves.cc
@@ -148,12 +148,14 @@ static float limit_radius(const float3 &position_prev,
const float displacement_prev = radius_prev * std::tan(angle_prev / 2.0f);
const float segment_length_prev = math::distance(position, position_prev);
const float total_displacement_prev = displacement_prev + displacement;
- const float factor_prev = std::clamp(segment_length_prev / total_displacement_prev, 0.0f, 1.0f);
+ const float factor_prev = std::clamp(
+ safe_divide(segment_length_prev, total_displacement_prev), 0.0f, 1.0f);
const float displacement_next = radius_next * std::tan(angle_next / 2.0f);
const float segment_length_next = math::distance(position, position_next);
const float total_displacement_next = displacement_next + displacement;
- const float factor_next = std::clamp(segment_length_next / total_displacement_next, 0.0f, 1.0f);
+ const float factor_next = std::clamp(
+ safe_divide(segment_length_next, total_displacement_next), 0.0f, 1.0f);
return radius * std::min(factor_prev, factor_next);
}
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index 7b3c307cf37..2d9c23df348 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -17,6 +17,7 @@
#include "BKE_curves.hh"
#include "BKE_deform.h"
#include "BKE_geometry_set_instances.hh"
+#include "BKE_instances.hh"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_pointcloud.h"
@@ -30,6 +31,8 @@ using blender::bke::AttributeMetaData;
using blender::bke::custom_data_type_to_cpp_type;
using blender::bke::CustomDataAttributes;
using blender::bke::GSpanAttributeWriter;
+using blender::bke::InstanceReference;
+using blender::bke::Instances;
using blender::bke::object_get_evaluated_geometry_set;
using blender::bke::SpanAttributeWriter;
@@ -370,11 +373,11 @@ static void gather_realize_tasks_recursive(GatherTasksInfo &gather_info,
*/
static Vector<std::pair<int, GSpan>> prepare_attribute_fallbacks(
GatherTasksInfo &gather_info,
- const InstancesComponent &instances_component,
+ const Instances &instances,
const OrderedAttributes &ordered_attributes)
{
Vector<std::pair<int, GSpan>> attributes_to_override;
- const CustomDataAttributes &attributes = instances_component.instance_attributes();
+ const CustomDataAttributes &attributes = instances.custom_data_attributes();
attributes.foreach_attribute(
[&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
const int attribute_index = ordered_attributes.ids.index_of_try(attribute_id);
@@ -394,7 +397,7 @@ static Vector<std::pair<int, GSpan>> prepare_attribute_fallbacks(
}
/* Convert the attribute on the instances component to the expected attribute type. */
std::unique_ptr<GArray<>> temporary_array = std::make_unique<GArray<>>(
- to_type, instances_component.instances_num());
+ to_type, instances.instances_num());
conversions.convert_to_initialized_n(span, temporary_array->as_mutable_span());
span = temporary_array->as_span();
gather_info.r_temporary_arrays.append(std::move(temporary_array));
@@ -430,7 +433,7 @@ static void foreach_geometry_in_reference(
int index = 0;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
- const float4x4 matrix = base_transform * offset_matrix * object->obmat;
+ const float4x4 matrix = base_transform * offset_matrix * object->object_to_world;
const int sub_id = noise::hash(id, index);
fn(object_geometry_set, matrix, sub_id);
index++;
@@ -450,17 +453,17 @@ static void foreach_geometry_in_reference(
}
static void gather_realize_tasks_for_instances(GatherTasksInfo &gather_info,
- const InstancesComponent &instances_component,
+ const Instances &instances,
const float4x4 &base_transform,
const InstanceContext &base_instance_context)
{
- const Span<InstanceReference> references = instances_component.references();
- const Span<int> handles = instances_component.instance_reference_handles();
- const Span<float4x4> transforms = instances_component.instance_transforms();
+ const Span<InstanceReference> references = instances.references();
+ const Span<int> handles = instances.reference_handles();
+ const Span<float4x4> transforms = instances.transforms();
Span<int> stored_instance_ids;
if (gather_info.create_id_attribute_on_any_component) {
- std::optional<GSpan> ids = instances_component.instance_attributes().get_for_read("id");
+ std::optional<GSpan> ids = instances.custom_data_attributes().get_for_read("id");
if (ids.has_value()) {
stored_instance_ids = ids->typed<int>();
}
@@ -469,11 +472,11 @@ static void gather_realize_tasks_for_instances(GatherTasksInfo &gather_info,
/* Prepare attribute fallbacks. */
InstanceContext instance_context = base_instance_context;
Vector<std::pair<int, GSpan>> pointcloud_attributes_to_override = prepare_attribute_fallbacks(
- gather_info, instances_component, gather_info.pointclouds.attributes);
+ gather_info, instances, gather_info.pointclouds.attributes);
Vector<std::pair<int, GSpan>> mesh_attributes_to_override = prepare_attribute_fallbacks(
- gather_info, instances_component, gather_info.meshes.attributes);
+ gather_info, instances, gather_info.meshes.attributes);
Vector<std::pair<int, GSpan>> curve_attributes_to_override = prepare_attribute_fallbacks(
- gather_info, instances_component, gather_info.curves.attributes);
+ gather_info, instances, gather_info.curves.attributes);
for (const int i : transforms.index_range()) {
const int handle = handles[i];
@@ -584,8 +587,11 @@ static void gather_realize_tasks_recursive(GatherTasksInfo &gather_info,
case GEO_COMPONENT_TYPE_INSTANCES: {
const InstancesComponent &instances_component = *static_cast<const InstancesComponent *>(
component);
- gather_realize_tasks_for_instances(
- gather_info, instances_component, base_transform, base_instance_context);
+ const Instances *instances = instances_component.get_for_read();
+ if (instances != nullptr && instances->instances_num() > 0) {
+ gather_realize_tasks_for_instances(
+ gather_info, *instances, base_transform, base_instance_context);
+ }
break;
}
case GEO_COMPONENT_TYPE_VOLUME: {
@@ -645,8 +651,7 @@ static void gather_pointclouds_to_realize(const GeometrySet &geometry_set,
r_pointclouds.add(pointcloud);
}
}
- if (const InstancesComponent *instances =
- geometry_set.get_component_for_read<InstancesComponent>()) {
+ if (const Instances *instances = geometry_set.get_instances_for_read()) {
instances->foreach_referenced_geometry([&](const GeometrySet &instance_geometry_set) {
gather_pointclouds_to_realize(instance_geometry_set, r_pointclouds);
});
@@ -827,8 +832,7 @@ static void gather_meshes_to_realize(const GeometrySet &geometry_set,
r_meshes.add(mesh);
}
}
- if (const InstancesComponent *instances =
- geometry_set.get_component_for_read<InstancesComponent>()) {
+ if (const Instances *instances = geometry_set.get_instances_for_read()) {
instances->foreach_referenced_geometry([&](const GeometrySet &instance_geometry_set) {
gather_meshes_to_realize(instance_geometry_set, r_meshes);
});
@@ -855,6 +859,7 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
}
}
}
+ info.create_material_index_attribute |= info.materials.size() > 1;
info.realize_info.reinitialize(info.order.size());
for (const int mesh_index : info.realize_info.index_range()) {
MeshRealizeInfo &mesh_info = info.realize_info[mesh_index];
@@ -1148,8 +1153,7 @@ static void gather_curves_to_realize(const GeometrySet &geometry_set,
r_curves.add(curves);
}
}
- if (const InstancesComponent *instances =
- geometry_set.get_component_for_read<InstancesComponent>()) {
+ if (const Instances *instances = geometry_set.get_instances_for_read()) {
instances->foreach_referenced_geometry([&](const GeometrySet &instance_geometry_set) {
gather_curves_to_realize(instance_geometry_set, r_curves);
});
@@ -1415,9 +1419,8 @@ static void execute_realize_curve_tasks(const RealizeInstancesOptions &options,
static void remove_id_attribute_from_instances(GeometrySet &geometry_set)
{
geometry_set.modify_geometry_sets([&](GeometrySet &sub_geometry) {
- if (sub_geometry.has<InstancesComponent>()) {
- InstancesComponent &component = sub_geometry.get_component_for_write<InstancesComponent>();
- component.instance_attributes().remove("id");
+ if (Instances *instances = sub_geometry.get_instances_for_write()) {
+ instances->custom_data_attributes().remove("id");
}
});
}
diff --git a/source/blender/geometry/intern/resample_curves.cc b/source/blender/geometry/intern/resample_curves.cc
index a7f6ac16f8d..3be850ec097 100644
--- a/source/blender/geometry/intern/resample_curves.cc
+++ b/source/blender/geometry/intern/resample_curves.cc
@@ -139,6 +139,9 @@ static void gather_point_attributes_to_interpolate(
if (meta_data.domain != ATTR_DOMAIN_POINT) {
return true;
}
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
if (!interpolate_attribute_to_curves(id, dst_curves.curve_type_counts())) {
return true;
}
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
index 8bb61136cc2..e51fe8832f0 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c
@@ -104,9 +104,9 @@ static void BKE_gpencil_instance_modifier_instance_tfm(Object *ob,
if (mmd->flag & GP_ARRAY_USE_OFFSET) {
add_v3_v3(mat_offset[3], mmd->offset);
}
- invert_m4_m4(obinv, ob->obmat);
+ invert_m4_m4(obinv, ob->object_to_world);
- mul_m4_series(r_offset, mat_offset, obinv, mmd->object->obmat);
+ mul_m4_series(r_offset, mat_offset, obinv, mmd->object->object_to_world);
copy_m4_m4(mat_offset, r_offset);
/* clear r_mat locations to avoid double transform */
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
index 3c971ec6af0..49ac3275c82 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c
@@ -303,8 +303,8 @@ static void build_sequential(Object *ob,
/* Compute distance to control object if set, and build according to that order. */
if (mmd->object) {
float sv1[3], sv2[3];
- mul_v3_m4v3(sv1, ob->obmat, &gps->points[0].x);
- mul_v3_m4v3(sv2, ob->obmat, &gps->points[gps->totpoints - 1].x);
+ mul_v3_m4v3(sv1, ob->object_to_world, &gps->points[0].x);
+ mul_v3_m4v3(sv2, ob->object_to_world, &gps->points[gps->totpoints - 1].x);
float dist_l = len_v3v3(sv1, mmd->object->loc);
float dist_r = len_v3v3(sv2, mmd->object->loc);
if (dist_r < dist_l) {
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
index 1a2bfebdc55..6e31fffd11d 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c
@@ -234,13 +234,13 @@ static void deformStroke(GpencilModifierData *md,
/* get world-space matrix of target, corrected for the space the verts are in */
if (mmd->subtarget[0] && pchan) {
/* bone target if there's a matching pose-channel */
- mul_m4_m4m4(dmat, mmd->object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(dmat, mmd->object->object_to_world, pchan->pose_mat);
}
else {
/* just object target */
- copy_m4_m4(dmat, mmd->object->obmat);
+ copy_m4_m4(dmat, mmd->object->object_to_world);
}
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_series(tData.mat, ob->imat, dmat, mmd->parentinv);
/* loop points and apply deform */
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
index 326e86091c5..bc91094e80e 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c
@@ -81,8 +81,8 @@ static void update_mirror_object(Object *ob,
float tmp[4][4];
float itmp[4][4];
- invert_m4_m4(tmp, mmd->object->obmat);
- mul_m4_m4m4(tmp, tmp, ob->obmat);
+ invert_m4_m4(tmp, mmd->object->object_to_world);
+ mul_m4_m4m4(tmp, tmp, ob->object_to_world);
invert_m4_m4(itmp, tmp);
mul_m4_series(mtx, itmp, mtx, tmp);
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
index 1cf11a694ac..cb4a7893080 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c
@@ -109,7 +109,7 @@ static void duplicateStroke(Object *ob,
float opacity_factor;
/* Apply object scale to offset distance. */
- offset *= mat4_to_scale(ob->obmat);
+ offset *= mat4_to_scale(ob->object_to_world);
BKE_gpencil_stroke_normal(gps, stroke_normal);
if (len_v3(stroke_normal) < FLT_EPSILON) {
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
index 387e3c2d5ce..455d8b0b528 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c
@@ -116,7 +116,7 @@ static void convert_stroke(GpencilModifierData *md,
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Stroke. */
@@ -197,7 +197,7 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec
}
Object *cam_ob = scene->camera;
float viewmat[4][4];
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl);
@@ -240,7 +240,7 @@ static void bakeModifier(Main *UNUSED(bmain),
BKE_scene_graph_update_for_newframe(depsgraph);
/* Ensure the camera is the right one. */
BKE_scene_camera_switch_update(scene);
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
/* Prepare transform matrix. */
float diff_mat[4][4];
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
index 94d8cb98290..7add5c7b84e 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c
@@ -144,7 +144,7 @@ static void deformStroke(GpencilModifierData *md,
float coba_res[4];
float matrix[4][4];
if (is_gradient) {
- mul_m4_m4m4(matrix, mmd->object->imat, ob->obmat);
+ mul_m4_m4m4(matrix, mmd->object->imat, ob->object_to_world);
}
/* loop points and apply color. */
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
index 3ecff4bf447..e9761732614 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c
@@ -97,7 +97,7 @@ static void deformStroke(GpencilModifierData *md,
/* Apply the rotation of the object. */
if (mmd->space == GP_SPACE_LOCAL) {
- mul_mat3_m4_v3(ob->obmat, vec_ref);
+ mul_mat3_m4_v3(ob->object_to_world, vec_ref);
}
/* Ensure there is a vertex group. */
@@ -122,8 +122,8 @@ static void deformStroke(GpencilModifierData *md,
bGPDspoint *pt1 = (i > 0) ? &gps->points[i] : &gps->points[i + 1];
bGPDspoint *pt2 = (i > 0) ? &gps->points[i - 1] : &gps->points[i];
float fpt1[3], fpt2[3];
- mul_v3_m4v3(fpt1, ob->obmat, &pt1->x);
- mul_v3_m4v3(fpt2, ob->obmat, &pt2->x);
+ mul_v3_m4v3(fpt1, ob->object_to_world, &pt1->x);
+ mul_v3_m4v3(fpt2, ob->object_to_world, &pt2->x);
float vec[3];
sub_v3_v3v3(vec, fpt1, fpt2);
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
index f64c83443d8..ddf852bcd11 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c
@@ -64,8 +64,8 @@ static float calc_point_weight_by_distance(Object *ob,
{
float weight;
float gvert[3];
- mul_v3_m4v3(gvert, ob->obmat, &pt->x);
- float dist = len_v3v3(mmd->object->obmat[3], gvert);
+ mul_v3_m4v3(gvert, ob->object_to_world, &pt->x);
+ float dist = len_v3v3(mmd->object->object_to_world[3], gvert);
if (dist > dist_max) {
weight = 1.0f;
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
index 5e741ccbd55..85f158d42e6 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpp_bridge.cc
@@ -9,17 +9,15 @@
#include "MOD_lineart.h"
#include "lineart_intern.h"
-static bool cmp_adjacent_items(const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2)
-{
- int a = p1.v1 - p2.v1;
- int b = p1.v2 - p2.v2;
- /* parallel_sort() requires cmp() to return true when the first element needs to appear before
- * the second element in the sorted array, false otherwise (strict weak ordering), see
- * https://en.cppreference.com/w/cpp/named_req/Compare. */
- return a < 0 ? true : (a == 0 ? b < 0 : false);
-}
-
void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length)
{
- blender::parallel_sort(ai, ai + length, cmp_adjacent_items);
+ blender::parallel_sort(
+ ai, ai + length, [](const LineartAdjacentEdge &p1, const LineartAdjacentEdge &p2) {
+ int a = p1.v1 - p2.v1;
+ int b = p1.v2 - p2.v2;
+ /* parallel_sort() requires cmp() to return true when the first element needs to appear
+ * before the second element in the sorted array, false otherwise (strict weak ordering),
+ * see https://en.cppreference.com/w/cpp/named_req/Compare. */
+ return a < 0 ? true : (a == 0 ? b < 0 : false);
+ });
}
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index c1e71bde254..4b5c40c0e38 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -2633,7 +2633,7 @@ void lineart_main_load_geometries(Depsgraph *depsgraph,
scene,
eval_ob,
eval_ob,
- eval_ob->obmat,
+ eval_ob->object_to_world,
is_render,
olti,
thread_count,
@@ -3589,11 +3589,11 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
clipping_offset = 0.0001;
}
- copy_v3db_v3fl(ld->conf.camera_pos, camera->obmat[3]);
+ copy_v3db_v3fl(ld->conf.camera_pos, camera->object_to_world[3]);
if (active_camera) {
- copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->obmat[3]);
+ copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->object_to_world[3]);
}
- copy_m4_m4(ld->conf.cam_obmat, camera->obmat);
+ copy_m4_m4(ld->conf.cam_obmat, camera->object_to_world);
ld->conf.cam_is_persp = (c->type == CAM_PERSP);
ld->conf.near_clip = c->clip_start + clipping_offset;
@@ -3620,8 +3620,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
if (lmd->light_contour_object) {
Object *light_obj = lmd->light_contour_object;
- copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->obmat[3]);
- copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->obmat);
+ copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->object_to_world[3]);
+ copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->object_to_world);
ld->conf.light_reference_available = true;
if (light_obj->type == OB_LAMP) {
ld->conf.cam_is_persp_secondary = ((Light *)light_obj->data)->type != LA_SUN;
@@ -5418,7 +5418,7 @@ void MOD_lineart_gpencil_generate(LineartCache *cache,
}
float gp_obmat_inverse[4][4];
- invert_m4_m4(gp_obmat_inverse, ob->obmat);
+ invert_m4_m4(gp_obmat_inverse, ob->object_to_world);
lineart_gpencil_generate(cache,
depsgraph,
ob,
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
index e34e6fc43ea..edea052e728 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
@@ -1167,7 +1167,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
copy_v3_v3_db(ld->conf.camera_pos_secondary, ld->conf.camera_pos);
copy_m4_m4(ld->conf.cam_obmat_secondary, ld->conf.cam_obmat);
- copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->obmat);
+ copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->object_to_world);
copy_v3db_v3fl(ld->conf.camera_pos, ld->conf.cam_obmat[3]);
ld->conf.cam_is_persp_secondary = ld->conf.cam_is_persp;
ld->conf.cam_is_persp = is_persp;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index f387a4588b6..bfbbf1be225 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -12,6 +12,7 @@ endif()
set(INC
.
intern
+ vulkan
metal
opengl
../blenkernel
@@ -184,11 +185,41 @@ set(OPENGL_SRC
opengl/gl_vertex_buffer.hh
)
+set(VULKAN_SRC
+ vulkan/vk_backend.cc
+ vulkan/vk_batch.cc
+ vulkan/vk_context.cc
+ vulkan/vk_drawlist.cc
+ vulkan/vk_framebuffer.cc
+ vulkan/vk_index_buffer.cc
+ vulkan/vk_query.cc
+ vulkan/vk_shader.cc
+ vulkan/vk_storage_buffer.cc
+ vulkan/vk_texture.cc
+ vulkan/vk_uniform_buffer.cc
+ vulkan/vk_vertex_buffer.cc
+
+ vulkan/vk_backend.hh
+ vulkan/vk_batch.hh
+ vulkan/vk_context.hh
+ vulkan/vk_drawlist.hh
+ vulkan/vk_framebuffer.hh
+ vulkan/vk_index_buffer.hh
+ vulkan/vk_query.hh
+ vulkan/vk_shader.hh
+ vulkan/vk_storage_buffer.hh
+ vulkan/vk_texture.hh
+ vulkan/vk_uniform_buffer.hh
+ vulkan/vk_vertex_buffer.hh
+)
+
set(METAL_SRC
metal/mtl_backend.mm
+ metal/mtl_batch.mm
metal/mtl_command_buffer.mm
metal/mtl_context.mm
metal/mtl_debug.mm
+ metal/mtl_drawlist.mm
metal/mtl_framebuffer.mm
metal/mtl_immediate.mm
metal/mtl_index_buffer.mm
@@ -233,6 +264,10 @@ if(WITH_OPENGL)
list(APPEND SRC ${OPENGL_SRC})
endif()
+if(WITH_VULKAN_BACKEND)
+ list(APPEND SRC ${VULKAN_SRC})
+endif()
+
if(WITH_METAL_BACKEND)
list(APPEND SRC ${METAL_SRC})
endif()
@@ -280,6 +315,8 @@ set(GLSL_SRC
shaders/gpu_shader_2D_image_vert.glsl
shaders/gpu_shader_2D_image_rect_vert.glsl
shaders/gpu_shader_2D_image_multi_rect_vert.glsl
+ shaders/gpu_shader_icon_frag.glsl
+ shaders/gpu_shader_icon_vert.glsl
shaders/gpu_shader_image_frag.glsl
shaders/gpu_shader_image_desaturate_frag.glsl
shaders/gpu_shader_image_overlays_merge_frag.glsl
@@ -347,6 +384,7 @@ set(GLSL_SRC
shaders/compositor/compositor_morphological_distance_feather.glsl
shaders/compositor/compositor_morphological_distance_threshold.glsl
shaders/compositor/compositor_morphological_step.glsl
+ shaders/compositor/compositor_normalize.glsl
shaders/compositor/compositor_parallel_reduction.glsl
shaders/compositor/compositor_projector_lens_distortion.glsl
shaders/compositor/compositor_realize_on_domain.glsl
@@ -355,6 +393,8 @@ set(GLSL_SRC
shaders/compositor/compositor_split_viewer.glsl
shaders/compositor/compositor_symmetric_blur.glsl
shaders/compositor/compositor_symmetric_separable_blur.glsl
+ shaders/compositor/compositor_tone_map_photoreceptor.glsl
+ shaders/compositor/compositor_tone_map_simple.glsl
shaders/compositor/library/gpu_shader_compositor_alpha_over.glsl
shaders/compositor/library/gpu_shader_compositor_blur_common.glsl
@@ -604,6 +644,7 @@ set(SRC_SHADER_CREATE_INFOS
shaders/infos/gpu_shader_3D_smooth_color_info.hh
shaders/infos/gpu_shader_3D_uniform_color_info.hh
shaders/infos/gpu_shader_gpencil_stroke_info.hh
+ shaders/infos/gpu_shader_icon_info.hh
shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh
shaders/infos/gpu_shader_keyframe_shape_info.hh
shaders/infos/gpu_shader_line_dashed_uniform_color_info.hh
@@ -629,6 +670,7 @@ set(SRC_SHADER_CREATE_INFOS
shaders/compositor/infos/compositor_morphological_distance_info.hh
shaders/compositor/infos/compositor_morphological_distance_threshold_info.hh
shaders/compositor/infos/compositor_morphological_step_info.hh
+ shaders/compositor/infos/compositor_normalize_info.hh
shaders/compositor/infos/compositor_parallel_reduction_info.hh
shaders/compositor/infos/compositor_projector_lens_distortion_info.hh
shaders/compositor/infos/compositor_realize_on_domain_info.hh
@@ -637,6 +679,8 @@ set(SRC_SHADER_CREATE_INFOS
shaders/compositor/infos/compositor_split_viewer_info.hh
shaders/compositor/infos/compositor_symmetric_blur_info.hh
shaders/compositor/infos/compositor_symmetric_separable_blur_info.hh
+ shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh
+ shaders/compositor/infos/compositor_tone_map_simple_info.hh
)
set(SRC_SHADER_CREATE_INFOS_MTL
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index b59ea9e55d2..ac82774039a 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -21,6 +21,8 @@ extern "C" {
* automatically initializes the back-end, and #GPU_context_discard frees it when there
* are no more contexts. */
bool GPU_backend_supported(void);
+void GPU_backend_type_selection_set(const eGPUBackendType backend);
+eGPUBackendType GPU_backend_type_selection_get(void);
eGPUBackendType GPU_backend_get_type(void);
/** Opaque type hiding blender::gpu::Context. */
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index bdb384c16f1..917407eece3 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -47,6 +47,9 @@ typedef struct GPUOffScreen GPUOffScreen;
GPUFrameBuffer *GPU_framebuffer_create(const char *name);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
void GPU_framebuffer_bind(GPUFrameBuffer *fb);
+
+const char *GPU_framebuffer_get_name(GPUFrameBuffer *fb);
+
/**
* Workaround for binding a SRGB frame-buffer without doing the SRGB transform.
*/
diff --git a/source/blender/gpu/GPU_platform.h b/source/blender/gpu/GPU_platform.h
index b63fe4c0580..657b45df1a5 100644
--- a/source/blender/gpu/GPU_platform.h
+++ b/source/blender/gpu/GPU_platform.h
@@ -16,6 +16,7 @@ typedef enum eGPUBackendType {
GPU_BACKEND_NONE = 0,
GPU_BACKEND_OPENGL = 1 << 0,
GPU_BACKEND_METAL = 1 << 1,
+ GPU_BACKEND_VULKAN = 1 << 3,
GPU_BACKEND_ANY = 0xFFFFFFFFu
} eGPUBackendType;
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 3f35db42eb9..1148207fc57 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -209,6 +209,10 @@ typedef enum eGPUBuiltinShader {
GPU_SHADER_KEYFRAME_SHAPE,
GPU_SHADER_SIMPLE_LIGHTING,
/**
+ * Draw an icon, leaving a semi-transparent rectangle on top of the icon.
+ */
+ GPU_SHADER_ICON,
+ /**
* Take a 2D position and color for each vertex with linear interpolation in window space.
*
* \param color: in vec4
diff --git a/source/blender/gpu/intern/gpu_context.cc b/source/blender/gpu/intern/gpu_context.cc
index 48d7b2019c5..7e94538892a 100644
--- a/source/blender/gpu/intern/gpu_context.cc
+++ b/source/blender/gpu/intern/gpu_context.cc
@@ -33,6 +33,9 @@
# include "gl_backend.hh"
# include "gl_context.hh"
#endif
+#ifdef WITH_VULKAN_BACKEND
+# include "vk_backend.hh"
+#endif
#ifdef WITH_METAL_BACKEND
# include "mtl_backend.hh"
#endif
@@ -223,9 +226,19 @@ void GPU_render_step()
/* NOTE: To enable Metal API, we need to temporarily change this to `GPU_BACKEND_METAL`.
* Until a global switch is added, Metal also needs to be enabled in GHOST_ContextCGL:
* `m_useMetalForRendering = true`. */
-static const eGPUBackendType g_backend_type = GPU_BACKEND_OPENGL;
+static eGPUBackendType g_backend_type = GPU_BACKEND_OPENGL;
static GPUBackend *g_backend = nullptr;
+void GPU_backend_type_selection_set(const eGPUBackendType backend)
+{
+ g_backend_type = backend;
+}
+
+eGPUBackendType GPU_backend_type_selection_get()
+{
+ return g_backend_type;
+}
+
bool GPU_backend_supported(void)
{
switch (g_backend_type) {
@@ -235,6 +248,12 @@ bool GPU_backend_supported(void)
#else
return false;
#endif
+ case GPU_BACKEND_VULKAN:
+#ifdef WITH_VULKAN_BACKEND
+ return true;
+#else
+ return false;
+#endif
case GPU_BACKEND_METAL:
#ifdef WITH_METAL_BACKEND
return MTLBackend::metal_is_supported();
@@ -258,6 +277,11 @@ static void gpu_backend_create()
g_backend = new GLBackend;
break;
#endif
+#ifdef WITH_VULKAN_BACKEND
+ case GPU_BACKEND_VULKAN:
+ g_backend = new VKBackend;
+ break;
+#endif
#ifdef WITH_METAL_BACKEND
case GPU_BACKEND_METAL:
g_backend = new MTLBackend;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 6528f39d4ec..5b50fd66196 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -238,6 +238,11 @@ void GPU_framebuffer_free(GPUFrameBuffer *gpu_fb)
delete unwrap(gpu_fb);
}
+const char *GPU_framebuffer_get_name(GPUFrameBuffer *gpu_fb)
+{
+ return unwrap(gpu_fb)->name_get();
+}
+
/* ---------- Binding ----------- */
void GPU_framebuffer_bind(GPUFrameBuffer *gpu_fb)
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 76e816e7f65..cb7fd62445c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -95,11 +95,6 @@ class FrameBuffer {
#endif
public:
- /* Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.
- * Points to #BPyGPUFrameBuffer::fb */
- void **ref = nullptr;
-
- public:
FrameBuffer(const char *name);
virtual ~FrameBuffer();
@@ -209,6 +204,11 @@ class FrameBuffer {
{
return attachments_[GPU_FB_COLOR_ATTACHMENT0 + slot].tex;
};
+
+ inline const char *const name_get() const
+ {
+ return name_;
+ };
};
/* Syntactic sugar. */
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 3b4accf9cc5..81c0a65bb7c 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -45,7 +45,7 @@ void immBindShader(GPUShader *shader)
BLI_assert(imm->shader == nullptr);
imm->shader = shader;
- imm->builtin_shader_bound = GPU_SHADER_TEXT; /* Default value. */
+ imm->builtin_shader_bound = std::nullopt;
if (!imm->vertex_format.packed) {
VertexFormat_pack(&imm->vertex_format);
@@ -125,9 +125,12 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
/* No need to change the shader. */
return;
}
+ if (!imm->builtin_shader_bound) {
+ return;
+ }
eGPUBuiltinShader polyline_sh;
- switch (imm->builtin_shader_bound) {
+ switch (*imm->builtin_shader_bound) {
case GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR:
polyline_sh = GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR;
break;
@@ -180,8 +183,8 @@ static void wide_line_workaround_end()
}
immUnbindProgram();
- immBindBuiltinProgram(imm->prev_builtin_shader);
- imm->prev_builtin_shader = GPU_SHADER_TEXT;
+ immBindBuiltinProgram(*imm->prev_builtin_shader);
+ imm->prev_builtin_shader = std::nullopt;
}
}
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index 74ebbdc7ae3..c4e11e7082b 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -9,6 +9,8 @@
#pragma once
+#include <optional>
+
#include "GPU_batch.h"
#include "GPU_primitive.h"
#include "GPU_shader.h"
@@ -42,9 +44,9 @@ class Immediate {
/** Wide Line workaround. */
/** Previously bound shader to restore after drawing. */
- eGPUBuiltinShader prev_builtin_shader = GPU_SHADER_TEXT;
- /** Builtin shader index. Used to test if the workaround can be done. */
- eGPUBuiltinShader builtin_shader_bound = GPU_SHADER_TEXT;
+ std::optional<eGPUBuiltinShader> prev_builtin_shader;
+ /** Builtin shader index. Used to test if the line width workaround can be done. */
+ std::optional<eGPUBuiltinShader> builtin_shader_bound;
/** Uniform color: Kept here to update the wide-line shader just before #immBegin. */
float uniform_color[4];
diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc
index 3aa2963ecd0..abb45ca074a 100644
--- a/source/blender/gpu/intern/gpu_shader_builder.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder.cc
@@ -15,6 +15,8 @@
#include "GPU_init_exit.h"
#include "gpu_shader_create_info_private.hh"
+#include "BLI_vector.hh"
+
#include "CLG_log.h"
namespace blender::gpu::shader_builder {
@@ -41,6 +43,22 @@ void ShaderBuilder::init()
CLG_init();
GHOST_GLSettings glSettings = {0};
+ switch (GPU_backend_type_selection_get()) {
+ case GPU_BACKEND_OPENGL:
+ glSettings.context_type = GHOST_kDrawingContextTypeOpenGL;
+ break;
+
+#ifdef WITH_METAL_BACKEND
+ case GPU_BACKEND_METAL:
+ glSettings.context_type = GHOST_kDrawingContextTypeMetal;
+ break;
+#endif
+
+ default:
+ BLI_assert_unreachable();
+ break;
+ }
+
ghost_system_ = GHOST_CreateSystem();
ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings);
GHOST_ActivateOpenGLContext(ghost_context_);
@@ -73,13 +91,32 @@ int main(int argc, const char *argv[])
int exit_code = 0;
- blender::gpu::shader_builder::ShaderBuilder builder;
- builder.init();
- if (!builder.bake_create_infos()) {
- exit_code = 1;
+ struct NamedBackend {
+ std::string name;
+ eGPUBackendType backend;
+ };
+
+ blender::Vector<NamedBackend> backends_to_validate;
+ backends_to_validate.append({"OpenGL", GPU_BACKEND_OPENGL});
+#ifdef WITH_METAL_BACKEND
+ backends_to_validate.append({"Metal", GPU_BACKEND_METAL});
+#endif
+ for (NamedBackend &backend : backends_to_validate) {
+ GPU_backend_type_selection_set(backend.backend);
+ if (!GPU_backend_supported()) {
+ printf("%s isn't supported on this platform. Shader compilation is skipped\n",
+ backend.name.c_str());
+ continue;
+ }
+ blender::gpu::shader_builder::ShaderBuilder builder;
+ builder.init();
+ if (!builder.bake_create_infos()) {
+ printf("Shader compilation failed for %s backend\n", backend.name.c_str());
+ exit_code = 1;
+ }
+ builder.exit();
}
- builder.exit();
- exit(exit_code);
+ exit(exit_code);
return exit_code;
}
diff --git a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
index 7a06ede5c6d..65bda7ba858 100644
--- a/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
+++ b/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
@@ -46,6 +46,15 @@ void IMB_freeImBuf(ImBuf * /*ibuf*/)
BLI_assert_unreachable();
}
+struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
+ unsigned int /*y*/,
+ unsigned char /*planes*/,
+ unsigned int /*flags*/)
+{
+ BLI_assert_unreachable();
+ return nullptr;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index 8a6586e06f6..470643ba863 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -153,6 +153,11 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_2D_diag_stripes",
},
+ [GPU_SHADER_ICON] =
+ {
+ .name = "GPU_SHADER_ICON",
+ .create_info = "gpu_shader_icon",
+ },
[GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] =
{
.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index b96a9b870e5..124b1751b96 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -431,15 +431,16 @@ inline bool validate_data_format(eGPUTextureFormat tex_format, eGPUDataFormat da
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
case GPU_DEPTH_COMPONENT32F:
- return data_format == GPU_DATA_FLOAT;
+ return ELEM(data_format, GPU_DATA_FLOAT, GPU_DATA_UINT);
case GPU_DEPTH24_STENCIL8:
case GPU_DEPTH32F_STENCIL8:
- return data_format == GPU_DATA_UINT_24_8;
+ return ELEM(data_format, GPU_DATA_UINT_24_8, GPU_DATA_UINT);
case GPU_R8UI:
case GPU_R16UI:
case GPU_RG16UI:
case GPU_R32UI:
return data_format == GPU_DATA_UINT;
+ case GPU_R32I:
case GPU_RG16I:
case GPU_R16I:
return data_format == GPU_DATA_INT;
@@ -453,6 +454,8 @@ inline bool validate_data_format(eGPUTextureFormat tex_format, eGPUDataFormat da
return ELEM(data_format, GPU_DATA_2_10_10_10_REV, GPU_DATA_FLOAT);
case GPU_R11F_G11F_B10F:
return ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT);
+ case GPU_RGBA16F:
+ return ELEM(data_format, GPU_DATA_HALF_FLOAT, GPU_DATA_FLOAT);
default:
return data_format == GPU_DATA_FLOAT;
}
@@ -585,7 +588,7 @@ inline eGPUFrameBufferBits to_framebuffer_bits(eGPUTextureFormat tex_format)
static inline eGPUTextureFormat to_texture_format(const GPUVertFormat *format)
{
- if (format->attr_len > 1 || format->attr_len == 0) {
+ if (format->attr_len == 0) {
BLI_assert_msg(0, "Incorrect vertex format for buffer texture");
return GPU_DEPTH_COMPONENT24;
}
diff --git a/source/blender/gpu/intern/gpu_vertex_format.cc b/source/blender/gpu/intern/gpu_vertex_format.cc
index b30e3c358c8..76d95ac1b55 100644
--- a/source/blender/gpu/intern/gpu_vertex_format.cc
+++ b/source/blender/gpu/intern/gpu_vertex_format.cc
@@ -361,8 +361,12 @@ void VertexFormat_texture_buffer_pack(GPUVertFormat *format)
* minimum per-vertex stride, which mandates 4-byte alignment in Metal.
* This additional alignment padding caused smaller data types, e.g. U16,
* to mis-align. */
- BLI_assert_msg(format->attr_len == 1,
- "Texture buffer mode should only use a single vertex attribute.");
+ for (int i = 0; i < format->attr_len; i++) {
+ /* The buffer texture setup uses the first attribute for type and size.
+ * Make sure all attributes use the same size. */
+ BLI_assert_msg(format->attrs[i].size == format->attrs[0].size,
+ "Texture buffer mode should only use a attributes with the same size.");
+ }
/* Pack vertex format without minimum stride, as this is not required by texture buffers. */
VertexFormat_pack_impl(format, 1);
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index 71bdf9e336b..e267d5a2f12 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -147,6 +147,10 @@ static void gpu_viewport_textures_create(GPUViewport *viewport)
if (viewport->depth_tx == NULL) {
viewport->depth_tx = GPU_texture_create_2d(
"dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, NULL);
+ if (GPU_clear_viewport_workaround()) {
+ static int depth_clear = 0;
+ GPU_texture_clear(viewport->depth_tx, GPU_DATA_UINT_24_8, &depth_clear);
+ }
}
if (!viewport->depth_tx || !viewport->color_render_tx[0] || !viewport->color_overlay_tx[0]) {
diff --git a/source/blender/gpu/metal/mtl_backend.mm b/source/blender/gpu/metal/mtl_backend.mm
index 2ca1fd3f3d0..240951c1ebd 100644
--- a/source/blender/gpu/metal/mtl_backend.mm
+++ b/source/blender/gpu/metal/mtl_backend.mm
@@ -47,13 +47,11 @@ Context *MTLBackend::context_alloc(void *ghost_window, void *ghost_context)
Batch *MTLBackend::batch_alloc()
{
- /* TODO(Metal): Full MTLBatch implementation. */
return new MTLBatch();
};
DrawList *MTLBackend::drawlist_alloc(int list_length)
{
- /* TODO(Metal): Full MTLDrawList implementation. */
return new MTLDrawList(list_length);
};
@@ -420,6 +418,7 @@ void MTLBackend::capabilities_init(MTLContext *ctx)
GCaps.depth_blitting_workaround = false;
GCaps.use_main_context_workaround = false;
GCaps.broken_amd_driver = false;
+ GCaps.clear_viewport_workaround = true;
/* Metal related workarounds. */
/* Minimum per-vertex stride is 4 bytes in Metal.
diff --git a/source/blender/gpu/metal/mtl_batch.hh b/source/blender/gpu/metal/mtl_batch.hh
index 236367bf5a4..9e179e662b5 100644
--- a/source/blender/gpu/metal/mtl_batch.hh
+++ b/source/blender/gpu/metal/mtl_batch.hh
@@ -10,31 +10,126 @@
#pragma once
#include "MEM_guardedalloc.h"
-
#include "gpu_batch_private.hh"
+#include "mtl_index_buffer.hh"
+#include "mtl_primitive.hh"
+#include "mtl_shader.hh"
+#include "mtl_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+class MTLContext;
+class MTLShaderInterface;
+
+#define GPU_VAO_STATIC_LEN 64
-namespace blender {
-namespace gpu {
+struct VertexBufferID {
+ uint32_t id : 16;
+ uint32_t is_instance : 15;
+ uint32_t used : 1;
+};
-/* Pass-through MTLBatch. TODO(Metal): Implement. */
class MTLBatch : public Batch {
+
+ /* Vertex Bind-state Caching for a given shader interface used with the Batch. */
+ struct VertexDescriptorShaderInterfacePair {
+ MTLVertexDescriptor vertex_descriptor{};
+ const ShaderInterface *interface = nullptr;
+ uint16_t attr_mask{};
+ int num_buffers{};
+ VertexBufferID bufferIds[GPU_BATCH_VBO_MAX_LEN] = {};
+ /* Cache life index compares a cache entry with the active MTLBatch state.
+ * This is initially set to the cache life index of MTLBatch. If the batch has been modified,
+ * this index is incremented to cheaply invalidate existing cache entries. */
+ uint32_t cache_life_index = 0;
+ };
+
+ class MTLVertexDescriptorCache {
+
+ private:
+ MTLBatch *batch_;
+
+ VertexDescriptorShaderInterfacePair cache_[GPU_VAO_STATIC_LEN] = {};
+ MTLContext *cache_context_ = nullptr;
+ uint32_t cache_life_index_ = 0;
+
+ public:
+ MTLVertexDescriptorCache(MTLBatch *batch) : batch_(batch){};
+ VertexDescriptorShaderInterfacePair *find(const ShaderInterface *interface);
+ bool insert(VertexDescriptorShaderInterfacePair &data);
+
+ private:
+ void vertex_descriptor_cache_init(MTLContext *ctx);
+ void vertex_descriptor_cache_clear();
+ void vertex_descriptor_cache_ensure();
+ };
+
+ private:
+ MTLShader *active_shader_ = nullptr;
+ bool shader_in_use_ = false;
+ MTLVertexDescriptorCache vao_cache = {this};
+
+ /* Topology emulation. */
+ gpu::MTLBuffer *emulated_topology_buffer_ = nullptr;
+ GPUPrimType emulated_topology_type_;
+ uint32_t topology_buffer_input_v_count_ = 0;
+ uint32_t topology_buffer_output_v_count_ = 0;
+
public:
- void draw(int v_first, int v_count, int i_first, int i_count) override
- {
- }
+ MTLBatch(){};
+ ~MTLBatch(){};
+ void draw(int v_first, int v_count, int i_first, int i_count) override;
void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override
{
+ /* TODO(Metal): Support indirect draw commands. */
}
-
void multi_draw_indirect(GPUStorageBuf *indirect_buf,
int count,
intptr_t offset,
intptr_t stride) override
{
+ /* TODO(Metal): Support indirect draw commands. */
+ }
+
+ /* Returns an initialized RenderComandEncoder for drawing if all is good.
+ * Otherwise, nil. */
+ id<MTLRenderCommandEncoder> bind(uint v_first, uint v_count, uint i_first, uint i_count);
+ void unbind();
+
+ /* Convenience getters. */
+ MTLIndexBuf *elem_() const
+ {
+ return static_cast<MTLIndexBuf *>(unwrap(elem));
+ }
+ MTLVertBuf *verts_(const int index) const
+ {
+ return static_cast<MTLVertBuf *>(unwrap(verts[index]));
}
+ MTLVertBuf *inst_(const int index) const
+ {
+ return static_cast<MTLVertBuf *>(unwrap(inst[index]));
+ }
+ MTLShader *active_shader_get() const
+ {
+ return active_shader_;
+ }
+
+ private:
+ void shader_bind();
+ void draw_advanced(int v_first, int v_count, int i_first, int i_count);
+ int prepare_vertex_binding(MTLVertBuf *verts,
+ MTLRenderPipelineStateDescriptor &desc,
+ const MTLShaderInterface *interface,
+ uint16_t &attr_mask,
+ bool instanced);
+
+ id<MTLBuffer> get_emulated_toplogy_buffer(GPUPrimType &in_out_prim_type, uint32_t &v_count);
+
+ void prepare_vertex_descriptor_and_bindings(
+ MTLVertBuf **buffers, int &num_buffers, int v_first, int v_count, int i_first, int i_count);
+
MEM_CXX_CLASS_ALLOC_FUNCS("MTLBatch");
};
-} // namespace gpu
-} // namespace blender
+} // namespace blender::gpu
diff --git a/source/blender/gpu/metal/mtl_batch.mm b/source/blender/gpu/metal/mtl_batch.mm
new file mode 100644
index 00000000000..988fb9b793b
--- /dev/null
+++ b/source/blender/gpu/metal/mtl_batch.mm
@@ -0,0 +1,998 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Metal implementation of GPUBatch.
+ */
+
+#include "BLI_assert.h"
+#include "BLI_span.hh"
+
+#include "BKE_global.h"
+
+#include "GPU_common.h"
+#include "gpu_batch_private.hh"
+#include "gpu_shader_private.hh"
+
+#include "mtl_batch.hh"
+#include "mtl_context.hh"
+#include "mtl_debug.hh"
+#include "mtl_index_buffer.hh"
+#include "mtl_shader.hh"
+#include "mtl_vertex_buffer.hh"
+
+#include <string>
+
+namespace blender::gpu {
+
+/* -------------------------------------------------------------------- */
+/** \name Creation & Deletion
+ * \{ */
+void MTLBatch::draw(int v_first, int v_count, int i_first, int i_count)
+{
+ if (this->flag & GPU_BATCH_INVALID) {
+ this->shader_in_use_ = false;
+ }
+ this->draw_advanced(v_first, v_count, i_first, i_count);
+}
+
+void MTLBatch::shader_bind()
+{
+ if (active_shader_ && active_shader_->is_valid()) {
+ active_shader_->bind();
+ shader_in_use_ = true;
+ }
+}
+
+void MTLBatch::MTLVertexDescriptorCache::vertex_descriptor_cache_init(MTLContext *ctx)
+{
+ BLI_assert(ctx != nullptr);
+ this->vertex_descriptor_cache_clear();
+ cache_context_ = ctx;
+}
+
+void MTLBatch::MTLVertexDescriptorCache::vertex_descriptor_cache_clear()
+{
+ cache_life_index_++;
+ cache_context_ = nullptr;
+}
+
+void MTLBatch::MTLVertexDescriptorCache::vertex_descriptor_cache_ensure()
+{
+ if (this->cache_context_ != nullptr) {
+
+ /* Invalidate vertex descriptor bindings cache if batch has changed. */
+ if (batch_->flag & GPU_BATCH_DIRTY) {
+ batch_->flag &= ~GPU_BATCH_DIRTY;
+ this->vertex_descriptor_cache_clear();
+ }
+ }
+
+ /* Initialize cache if not ready. */
+ if (cache_context_ == nullptr) {
+ this->vertex_descriptor_cache_init(MTLContext::get());
+ }
+}
+
+MTLBatch::VertexDescriptorShaderInterfacePair *MTLBatch::MTLVertexDescriptorCache::find(
+ const ShaderInterface *interface)
+{
+ this->vertex_descriptor_cache_ensure();
+ for (int i = 0; i < GPU_VAO_STATIC_LEN; ++i) {
+ if (cache_[i].interface == interface && cache_[i].cache_life_index == cache_life_index_) {
+ return &cache_[i];
+ }
+ }
+ return nullptr;
+}
+
+bool MTLBatch::MTLVertexDescriptorCache::insert(
+ MTLBatch::VertexDescriptorShaderInterfacePair &data)
+{
+ vertex_descriptor_cache_ensure();
+ for (int i = 0; i < GPU_VAO_STATIC_LEN; ++i) {
+ if (cache_[i].interface == nullptr || cache_[i].cache_life_index != cache_life_index_) {
+ cache_[i] = data;
+ cache_[i].cache_life_index = cache_life_index_;
+ return true;
+ }
+ }
+ return false;
+}
+
+int MTLBatch::prepare_vertex_binding(MTLVertBuf *verts,
+ MTLRenderPipelineStateDescriptor &desc,
+ const MTLShaderInterface *interface,
+ uint16_t &attr_mask,
+ bool instanced)
+{
+
+ const GPUVertFormat *format = &verts->format;
+ /* Whether the current vertex buffer has been added to the buffer layout descriptor. */
+ bool buffer_added = false;
+ /* Per-vertex stride of current vertex buffer. */
+ int buffer_stride = format->stride;
+ /* Buffer binding index of the vertex buffer once added to the buffer layout descriptor. */
+ int buffer_index = -1;
+ int attribute_offset = 0;
+
+ if (!active_shader_->get_uses_ssbo_vertex_fetch()) {
+ BLI_assert(
+ buffer_stride >= 4 &&
+ "In Metal, Vertex buffer stride should be 4. SSBO Vertex fetch is not affected by this");
+ }
+
+ /* Iterate over GPUVertBuf vertex format and find attributes matching those in the active
+ * shader's interface. */
+ for (uint32_t a_idx = 0; a_idx < format->attr_len; a_idx++) {
+ const GPUVertAttr *a = &format->attrs[a_idx];
+
+ if (format->deinterleaved) {
+ attribute_offset += ((a_idx == 0) ? 0 : format->attrs[a_idx - 1].size) * verts->vertex_len;
+ buffer_stride = a->size;
+ }
+ else {
+ attribute_offset = a->offset;
+ }
+
+ /* Find attribute with the matching name. Attributes may have multiple compatible
+ * name aliases. */
+ for (uint32_t n_idx = 0; n_idx < a->name_len; n_idx++) {
+ const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
+ const ShaderInput *input = interface->attr_get(name);
+
+ if (input == nullptr || input->location == -1) {
+ /* Vertex/instance buffers provided have attribute data for attributes which are not needed
+ * by this particular shader. This shader only needs binding information for the attributes
+ * has in the shader interface. */
+ MTL_LOG_WARNING(
+ "MTLBatch: Could not find attribute with name '%s' (defined in active vertex format) "
+ "in the shader interface for shader '%s'\n",
+ name,
+ interface->get_name());
+ continue;
+ }
+
+ /* Fetch metal attribute information. */
+ const MTLShaderInputAttribute &mtl_attr = interface->get_attribute(input->location);
+ BLI_assert(mtl_attr.location >= 0);
+ /* Verify that the attribute location from the shader interface
+ * matches the attribute location returned. */
+ BLI_assert(mtl_attr.location == input->location);
+
+ /* Check if attribute is already present in the given slot. */
+ if ((~attr_mask) & (1 << mtl_attr.location)) {
+ MTL_LOG_INFO(
+ " -- [Batch] Skipping attribute with input location %d (As one is already bound)\n",
+ mtl_attr.location);
+ }
+ else {
+
+ /* Update attribute used-slot mask. */
+ attr_mask &= ~(1 << mtl_attr.location);
+
+ /* Add buffer layout entry in descriptor if it has not yet been added
+ * for current vertex buffer. */
+ if (!buffer_added) {
+ buffer_index = desc.vertex_descriptor.num_vert_buffers;
+ desc.vertex_descriptor.buffer_layouts[buffer_index].step_function =
+ (instanced) ? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex;
+ desc.vertex_descriptor.buffer_layouts[buffer_index].step_rate = 1;
+ desc.vertex_descriptor.buffer_layouts[buffer_index].stride = buffer_stride;
+ desc.vertex_descriptor.num_vert_buffers++;
+ buffer_added = true;
+
+ MTL_LOG_INFO(" -- [Batch] Adding source %s buffer (Index: %d, Stride: %d)\n",
+ (instanced) ? "instance" : "vertex",
+ buffer_index,
+ buffer_stride);
+ }
+ else {
+ /* Ensure stride is correct for de-interleaved attributes. */
+ desc.vertex_descriptor.buffer_layouts[buffer_index].stride = buffer_stride;
+ }
+
+ /* Handle Matrix/Array vertex attribute types.
+ * Metal does not natively support these as attribute types, so we handle these cases
+ * by stacking together compatible types (e.g. 4xVec4 for Mat4) and combining
+ * the data in the shader.
+ * The generated Metal shader will contain a generated input binding, which reads
+ * in individual attributes and merges them into the desired type after vertex
+ * assembly. e.g. a Mat4 (Float4x4) will generate 4 Float4 attributes. */
+ if (a->comp_len == 16 || a->comp_len == 12 || a->comp_len == 8) {
+ BLI_assert_msg(
+ a->comp_len == 16,
+ "only mat4 attributes currently supported -- Not ready to handle other long "
+ "component length attributes yet");
+
+ /* SSBO Vertex Fetch Attribute safety checks. */
+ if (active_shader_->get_uses_ssbo_vertex_fetch()) {
+ /* When using SSBO vertex fetch, we do not need to expose split attributes,
+ * A matrix can be read directly as a whole block of contiguous data. */
+ MTLSSBOAttribute ssbo_attr(mtl_attr.index,
+ buffer_index,
+ attribute_offset,
+ buffer_stride,
+ GPU_SHADER_ATTR_TYPE_MAT4,
+ instanced);
+ active_shader_->ssbo_vertex_fetch_bind_attribute(ssbo_attr);
+ desc.vertex_descriptor.ssbo_attributes[desc.vertex_descriptor.num_ssbo_attributes] =
+ ssbo_attr;
+ desc.vertex_descriptor.num_ssbo_attributes++;
+ }
+ else {
+
+ /* Handle Mat4 attributes. */
+ if (a->comp_len == 16) {
+ /* Debug safety checks. */
+ BLI_assert_msg(mtl_attr.matrix_element_count == 4,
+ "mat4 type expected but there are fewer components");
+ BLI_assert_msg(mtl_attr.size == 16, "Expecting subtype 'vec4' with 16 bytes");
+ BLI_assert_msg(
+ mtl_attr.format == MTLVertexFormatFloat4,
+ "Per-attribute vertex format MUST be float4 for an input type of 'mat4'");
+
+ /* We have found the 'ROOT' attribute. A mat4 contains 4 consecutive float4 attribute
+ * locations we must map to. */
+ for (int i = 0; i < a->comp_len / 4; i++) {
+ desc.vertex_descriptor.attributes[mtl_attr.location + i].format =
+ MTLVertexFormatFloat4;
+ /* Data is consecutive in the buffer for the whole matrix, each float4 will shift
+ * the offset by 16 bytes. */
+ desc.vertex_descriptor.attributes[mtl_attr.location + i].offset =
+ attribute_offset + i * 16;
+ /* All source data for a matrix is in the same singular buffer. */
+ desc.vertex_descriptor.attributes[mtl_attr.location + i].buffer_index =
+ buffer_index;
+
+ /* Update total attribute account. */
+ desc.vertex_descriptor.num_attributes = max_ii(
+ mtl_attr.location + i + 1, desc.vertex_descriptor.num_attributes);
+ MTL_LOG_INFO("-- Sub-Attrib Location: %d, offset: %d, buffer index: %d\n",
+ mtl_attr.location + i,
+ attribute_offset + i * 16,
+ buffer_index);
+ }
+ MTL_LOG_INFO(
+ "Float4x4 attribute type added for '%s' at attribute locations: %d to %d\n",
+ name,
+ mtl_attr.location,
+ mtl_attr.location + 3);
+ }
+
+ /* Ensure we are not exceeding the attribute limit. */
+ BLI_assert(desc.vertex_descriptor.num_attributes <= MTL_MAX_VERTEX_INPUT_ATTRIBUTES);
+ }
+ }
+ else {
+
+ /* Handle Any required format conversions.
+ * NOTE(Metal): If there is a mis-match between the format of an attribute
+ * in the shader interface, and the specified format in the VertexBuffer VertexFormat,
+ * we need to perform a format conversion.
+ *
+ * The Metal API can perform certain conversions internally during vertex assembly:
+ * - Type Normalization e.g short2 to float2 between 0.0 to 1.0.
+ * - Type Truncation e.g. Float4 to Float2.
+ * - Type expansion e,g, Float3 to Float4 (Following 0,0,0,1 for assignment to empty
+ * elements).
+ *
+ * Certain conversion cannot be performed however, and in these cases, we need to
+ * instruct the shader to generate a specialized version with a conversion routine upon
+ * attribute read.
+ * - This handles cases such as conversion between types e.g. Integer to float without
+ * normalization.
+ *
+ * For more information on the supported and unsupported conversions, see:
+ * https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1516081-format?language=objc
+ */
+ MTLVertexFormat converted_format;
+ bool can_use_internal_conversion = mtl_convert_vertex_format(
+ mtl_attr.format,
+ (GPUVertCompType)a->comp_type,
+ a->comp_len,
+ (GPUVertFetchMode)a->fetch_mode,
+ &converted_format);
+ bool is_floating_point_format = (a->comp_type == GPU_COMP_F32);
+
+ if (can_use_internal_conversion) {
+ desc.vertex_descriptor.attributes[mtl_attr.location].format = converted_format;
+ desc.vertex_descriptor.attributes[mtl_attr.location].format_conversion_mode =
+ is_floating_point_format ? (GPUVertFetchMode)GPU_FETCH_FLOAT :
+ (GPUVertFetchMode)GPU_FETCH_INT;
+ BLI_assert(converted_format != MTLVertexFormatInvalid);
+ }
+ else {
+ /* The internal implicit conversion is not supported.
+ * In this case, we need to handle conversion inside the shader.
+ * This is handled using `format_conversion_mode`.
+ * `format_conversion_mode` is assigned the blender-specified fetch mode (GPU_FETCH_*).
+ * This then controls how a given attribute is interpreted. The data will be read
+ * as specified and then converted appropriately to the correct form.
+ *
+ * e.g. if `GPU_FETCH_INT_TO_FLOAT` is specified, the specialized read-routine
+ * in the shader will read the data as an int, and cast this to floating point
+ * representation. (Rather than reading the source data as float).
+ *
+ * NOTE: Even if full conversion is not supported, we may still partially perform an
+ * implicit conversion where possible, such as vector truncation or expansion. */
+ MTLVertexFormat converted_format;
+ bool can_convert = mtl_vertex_format_resize(
+ mtl_attr.format, a->comp_len, &converted_format);
+ desc.vertex_descriptor.attributes[mtl_attr.location].format = can_convert ?
+ converted_format :
+ mtl_attr.format;
+ desc.vertex_descriptor.attributes[mtl_attr.location].format_conversion_mode =
+ (GPUVertFetchMode)a->fetch_mode;
+ BLI_assert(desc.vertex_descriptor.attributes[mtl_attr.location].format !=
+ MTLVertexFormatInvalid);
+ }
+ desc.vertex_descriptor.attributes[mtl_attr.location].offset = attribute_offset;
+ desc.vertex_descriptor.attributes[mtl_attr.location].buffer_index = buffer_index;
+ desc.vertex_descriptor.num_attributes = ((mtl_attr.location + 1) >
+ desc.vertex_descriptor.num_attributes) ?
+ (mtl_attr.location + 1) :
+ desc.vertex_descriptor.num_attributes;
+
+ /* SSBO Vertex Fetch attribute bind. */
+ if (active_shader_->get_uses_ssbo_vertex_fetch()) {
+ BLI_assert_msg(desc.vertex_descriptor.attributes[mtl_attr.location].format ==
+ mtl_attr.format,
+ "SSBO Vertex Fetch does not support attribute conversion.");
+
+ MTLSSBOAttribute ssbo_attr(
+ mtl_attr.index,
+ buffer_index,
+ attribute_offset,
+ buffer_stride,
+ MTLShader::ssbo_vertex_type_to_attr_type(
+ desc.vertex_descriptor.attributes[mtl_attr.location].format),
+ instanced);
+
+ active_shader_->ssbo_vertex_fetch_bind_attribute(ssbo_attr);
+ desc.vertex_descriptor.ssbo_attributes[desc.vertex_descriptor.num_ssbo_attributes] =
+ ssbo_attr;
+ desc.vertex_descriptor.num_ssbo_attributes++;
+ }
+
+ /* NOTE: We are setting num_attributes to be up to the maximum found index, because of
+ * this, it is possible that we may skip over certain attributes if they were not in the
+ * source GPUVertFormat. */
+ MTL_LOG_INFO(
+ " -- Batch Attribute(%d): ORIG Shader Format: %d, ORIG Vert format: %d, Vert "
+ "components: %d, Fetch Mode %d --> FINAL FORMAT: %d\n",
+ mtl_attr.location,
+ (int)mtl_attr.format,
+ (int)a->comp_type,
+ (int)a->comp_len,
+ (int)a->fetch_mode,
+ (int)desc.vertex_descriptor.attributes[mtl_attr.location].format);
+
+ MTL_LOG_INFO(
+ " -- [Batch] matching %s attribute '%s' (Attribute Index: %d, Buffer index: %d, "
+ "offset: %d)\n",
+ (instanced) ? "instance" : "vertex",
+ name,
+ mtl_attr.location,
+ buffer_index,
+ attribute_offset);
+ }
+ }
+ }
+ }
+ if (buffer_added) {
+ return buffer_index;
+ }
+ return -1;
+}
+
+id<MTLRenderCommandEncoder> MTLBatch::bind(uint v_first, uint v_count, uint i_first, uint i_count)
+{
+ /* Setup draw call and render pipeline state here. Called by every draw, but setup here so that
+ * MTLDrawList only needs to perform setup a single time. */
+ BLI_assert(this);
+
+ /* Fetch Metal device. */
+ MTLContext *ctx = MTLContext::get();
+ if (!ctx) {
+ BLI_assert_msg(false, "No context available for rendering.");
+ return nil;
+ }
+
+ /* Verify Shader. */
+ active_shader_ = (shader) ? static_cast<MTLShader *>(unwrap(shader)) : nullptr;
+
+ if (active_shader_ == nullptr || !active_shader_->is_valid()) {
+ /* Skip drawing if there is no valid Metal shader.
+ * This will occur if the path through which the shader is prepared
+ * is invalid (e.g. Python without create-info), or, the source shader uses a geometry pass. */
+ BLI_assert_msg(false, "No valid Metal shader!");
+ return nil;
+ }
+
+ /* Check if using SSBO Fetch Mode.
+ * This is an alternative drawing mode to geometry shaders, wherein vertex buffers
+ * are bound as readable (random-access) GPU buffers and certain descriptor properties
+ * are passed using Shader uniforms. */
+ bool uses_ssbo_fetch = active_shader_->get_uses_ssbo_vertex_fetch();
+
+ /* Prepare Vertex Descriptor and extract VertexBuffers to bind. */
+ MTLVertBuf *buffers[GPU_BATCH_VBO_MAX_LEN] = {nullptr};
+ int num_buffers = 0;
+
+ /* Ensure Index Buffer is ready. */
+ MTLIndexBuf *mtl_elem = static_cast<MTLIndexBuf *>(reinterpret_cast<IndexBuf *>(this->elem));
+ if (mtl_elem != NULL) {
+ mtl_elem->upload_data();
+ }
+
+ /* Populate vertex descriptor with attribute binding information.
+ * The vertex descriptor and buffer layout descriptors describe
+ * how vertex data from bound vertex buffers maps to the
+ * shader's input.
+ * A unique vertex descriptor will result in a new PipelineStateObject
+ * being generated for the currently bound shader. */
+ prepare_vertex_descriptor_and_bindings(buffers, num_buffers, v_first, v_count, i_first, i_count);
+
+ /* Prepare Vertex Buffers - Run before RenderCommandEncoder in case BlitCommandEncoder buffer
+ * data operations are required. */
+ for (int i = 0; i < num_buffers; i++) {
+ MTLVertBuf *buf_at_index = buffers[i];
+ if (buf_at_index == NULL) {
+ BLI_assert_msg(
+ false,
+ "Total buffer count does not match highest buffer index, could be gaps in bindings");
+ continue;
+ }
+
+ MTLVertBuf *mtlvbo = static_cast<MTLVertBuf *>(reinterpret_cast<VertBuf *>(buf_at_index));
+ mtlvbo->bind();
+ }
+
+ /* Ensure render pass is active and fetch active RenderCommandEncoder. */
+ id<MTLRenderCommandEncoder> rec = ctx->ensure_begin_render_pass();
+
+ /* Fetch RenderPassState to enable resource binding for active pass. */
+ MTLRenderPassState &rps = ctx->main_command_buffer.get_render_pass_state();
+
+ /* Debug Check: Ensure Frame-buffer instance is not dirty. */
+ BLI_assert(!ctx->main_command_buffer.get_active_framebuffer()->get_dirty());
+
+ /* Bind Shader. */
+ this->shader_bind();
+
+ /* GPU debug markers. */
+ if (G.debug & G_DEBUG_GPU) {
+ [rec pushDebugGroup:[NSString stringWithFormat:@"batch_bind%@(shader: %s)",
+ this->elem ? @"(indexed)" : @"",
+ active_shader_->get_interface()->get_name()]];
+ [rec insertDebugSignpost:[NSString
+ stringWithFormat:@"batch_bind%@(shader: %s)",
+ this->elem ? @"(indexed)" : @"",
+ active_shader_->get_interface()->get_name()]];
+ }
+
+ /* Ensure Context Render Pipeline State is fully setup and ready to execute the draw. */
+ MTLPrimitiveType mtl_prim_type = gpu_prim_type_to_metal(this->prim_type);
+ if (!ctx->ensure_render_pipeline_state(mtl_prim_type)) {
+ printf("FAILED TO ENSURE RENDER PIPELINE STATE");
+ BLI_assert(false);
+
+ if (G.debug & G_DEBUG_GPU) {
+ [rec popDebugGroup];
+ }
+ return nil;
+ }
+
+ /*** Bind Vertex Buffers and Index Buffers **/
+
+ /* SSBO Vertex Fetch Buffer bindings. */
+ if (uses_ssbo_fetch) {
+
+ /* SSBO Vertex Fetch - Bind Index Buffer to appropriate slot -- if used. */
+ id<MTLBuffer> idx_buffer = nil;
+ GPUPrimType final_prim_type = this->prim_type;
+
+ if (mtl_elem != nullptr) {
+
+ /* Fetch index buffer. This function can situationally return an optimized
+ * index buffer of a different primitive type. If this is the case, `final_prim_type`
+ * and `v_count` will be updated with the new format.
+ * NOTE: For indexed rendering, v_count represents the number of indices. */
+ idx_buffer = mtl_elem->get_index_buffer(final_prim_type, v_count);
+ BLI_assert(idx_buffer != nil);
+
+ /* Update uniforms for SSBO-vertex-fetch-mode indexed rendering to flag usage. */
+ int &uniform_ssbo_index_mode_u16 = active_shader_->uni_ssbo_uses_index_mode_u16;
+ BLI_assert(uniform_ssbo_index_mode_u16 != -1);
+ int uses_index_mode_u16 = (mtl_elem->index_type_ == GPU_INDEX_U16) ? 1 : 0;
+ active_shader_->uniform_int(uniform_ssbo_index_mode_u16, 1, 1, &uses_index_mode_u16);
+ }
+ else {
+ idx_buffer = ctx->get_null_buffer();
+ }
+ rps.bind_vertex_buffer(idx_buffer, 0, MTL_SSBO_VERTEX_FETCH_IBO_INDEX);
+
+ /* Ensure all attributes are set */
+ active_shader_->ssbo_vertex_fetch_bind_attributes_end(rec);
+
+ /* Bind NULL Buffers for unused vertex data slots. */
+ id<MTLBuffer> null_buffer = ctx->get_null_buffer();
+ BLI_assert(null_buffer != nil);
+ for (int i = num_buffers; i < MTL_SSBO_VERTEX_FETCH_MAX_VBOS; i++) {
+ if (rps.cached_vertex_buffer_bindings[i].metal_buffer == nil) {
+ rps.bind_vertex_buffer(null_buffer, 0, i);
+ }
+ }
+
+ /* Flag whether Indexed rendering is used or not. */
+ int &uniform_ssbo_use_indexed = active_shader_->uni_ssbo_uses_indexed_rendering;
+ BLI_assert(uniform_ssbo_use_indexed != -1);
+ int uses_indexed_rendering = (mtl_elem != NULL) ? 1 : 0;
+ active_shader_->uniform_int(uniform_ssbo_use_indexed, 1, 1, &uses_indexed_rendering);
+
+ /* Set SSBO-fetch-mode status uniforms. */
+ BLI_assert(active_shader_->uni_ssbo_input_prim_type_loc != -1);
+ BLI_assert(active_shader_->uni_ssbo_input_vert_count_loc != -1);
+ GPU_shader_uniform_vector_int(reinterpret_cast<GPUShader *>(wrap(active_shader_)),
+ active_shader_->uni_ssbo_input_prim_type_loc,
+ 1,
+ 1,
+ (const int *)(&final_prim_type));
+ GPU_shader_uniform_vector_int(reinterpret_cast<GPUShader *>(wrap(active_shader_)),
+ active_shader_->uni_ssbo_input_vert_count_loc,
+ 1,
+ 1,
+ (const int *)(&v_count));
+ }
+
+ /* Bind Vertex Buffers. */
+ for (int i = 0; i < num_buffers; i++) {
+ MTLVertBuf *buf_at_index = buffers[i];
+ if (buf_at_index == NULL) {
+ BLI_assert_msg(
+ false,
+ "Total buffer count does not match highest buffer index, could be gaps in bindings");
+ continue;
+ }
+ /* Buffer handle. */
+ MTLVertBuf *mtlvbo = static_cast<MTLVertBuf *>(reinterpret_cast<VertBuf *>(buf_at_index));
+ mtlvbo->flag_used();
+
+ /* Fetch buffer from MTLVertexBuffer and bind. */
+ id<MTLBuffer> mtl_buffer = mtlvbo->get_metal_buffer();
+
+ BLI_assert(mtl_buffer != nil);
+ rps.bind_vertex_buffer(mtl_buffer, 0, i);
+ }
+
+ if (G.debug & G_DEBUG_GPU) {
+ [rec popDebugGroup];
+ }
+
+ /* Return Render Command Encoder used with setup. */
+ return rec;
+}
+
+void MTLBatch::unbind()
+{
+}
+
+void MTLBatch::prepare_vertex_descriptor_and_bindings(
+ MTLVertBuf **buffers, int &num_buffers, int v_first, int v_count, int i_first, int i_count)
+{
+
+ /* Here we populate the MTLContext vertex descriptor and resolve which buffers need to be bound.
+ */
+ MTLStateManager *state_manager = static_cast<MTLStateManager *>(
+ MTLContext::get()->state_manager);
+ MTLRenderPipelineStateDescriptor &desc = state_manager->get_pipeline_descriptor();
+ const MTLShaderInterface *interface = active_shader_->get_interface();
+ uint16_t attr_mask = interface->get_enabled_attribute_mask();
+
+ /* Reset vertex descriptor to default state. */
+ desc.reset_vertex_descriptor();
+
+ /* Fetch Vertex and Instance Buffers. */
+ Span<MTLVertBuf *> mtl_verts(reinterpret_cast<MTLVertBuf **>(this->verts),
+ GPU_BATCH_VBO_MAX_LEN);
+ Span<MTLVertBuf *> mtl_inst(reinterpret_cast<MTLVertBuf **>(this->inst),
+ GPU_BATCH_INST_VBO_MAX_LEN);
+
+ /* SSBO Vertex fetch also passes vertex descriptor information into the shader. */
+ if (active_shader_->get_uses_ssbo_vertex_fetch()) {
+ active_shader_->ssbo_vertex_fetch_bind_attributes_begin();
+ }
+
+ /* Resolve Metal vertex buffer bindings. */
+ /* Vertex Descriptors
+ * ------------------
+ * Vertex Descriptors are required to generate a pipeline state, based on the current Batch's
+ * buffer bindings. These bindings are a unique matching, depending on what input attributes a
+ * batch has in its buffers, and those which are supported by the shader interface.
+
+ * We iterate through the buffers and resolve which attributes satisfy the requirements of the
+ * currently bound shader. We cache this data, for a given Batch<->ShderInterface pairing in a
+ * VAO cache to avoid the need to recalculate this data. */
+ bool buffer_is_instanced[GPU_BATCH_VBO_MAX_LEN] = {false};
+
+ VertexDescriptorShaderInterfacePair *descriptor = this->vao_cache.find(interface);
+ if (descriptor) {
+ desc.vertex_descriptor = descriptor->vertex_descriptor;
+ attr_mask = descriptor->attr_mask;
+ num_buffers = descriptor->num_buffers;
+
+ for (int bid = 0; bid < GPU_BATCH_VBO_MAX_LEN; ++bid) {
+ if (descriptor->bufferIds[bid].used) {
+ if (descriptor->bufferIds[bid].is_instance) {
+ buffers[bid] = mtl_inst[descriptor->bufferIds[bid].id];
+ buffer_is_instanced[bid] = true;
+ }
+ else {
+ buffers[bid] = mtl_verts[descriptor->bufferIds[bid].id];
+ buffer_is_instanced[bid] = false;
+ }
+ }
+ }
+
+ /* Use cached ssbo attribute binding data. */
+ if (active_shader_->get_uses_ssbo_vertex_fetch()) {
+ BLI_assert(desc.vertex_descriptor.uses_ssbo_vertex_fetch);
+ for (int attr_id = 0; attr_id < desc.vertex_descriptor.num_ssbo_attributes; attr_id++) {
+ active_shader_->ssbo_vertex_fetch_bind_attribute(
+ desc.vertex_descriptor.ssbo_attributes[attr_id]);
+ }
+ }
+ }
+ else {
+ VertexDescriptorShaderInterfacePair pair{};
+ pair.interface = interface;
+
+ for (int i = 0; i < GPU_BATCH_VBO_MAX_LEN; ++i) {
+ pair.bufferIds[i].id = -1;
+ pair.bufferIds[i].is_instance = 0;
+ pair.bufferIds[i].used = 0;
+ }
+ /* NOTE: Attribute extraction order from buffer is the reverse of the OpenGL as we flag once an
+ * attribute is found, rather than pre-setting the mask. */
+ /* Extract Instance attributes (These take highest priority). */
+ for (int v = 0; v < GPU_BATCH_INST_VBO_MAX_LEN; v++) {
+ if (mtl_inst[v]) {
+ MTL_LOG_INFO(" -- [Batch] Checking bindings for bound instance buffer %p\n", mtl_inst[v]);
+ int buffer_ind = this->prepare_vertex_binding(
+ mtl_inst[v], desc, interface, attr_mask, true);
+ if (buffer_ind >= 0) {
+ buffers[buffer_ind] = mtl_inst[v];
+ buffer_is_instanced[buffer_ind] = true;
+
+ pair.bufferIds[buffer_ind].id = v;
+ pair.bufferIds[buffer_ind].used = 1;
+ pair.bufferIds[buffer_ind].is_instance = 1;
+ num_buffers = ((buffer_ind + 1) > num_buffers) ? (buffer_ind + 1) : num_buffers;
+ }
+ }
+ }
+
+ /* Extract Vertex attributes (First-bound vertex buffer takes priority). */
+ for (int v = 0; v < GPU_BATCH_VBO_MAX_LEN; v++) {
+ if (mtl_verts[v] != NULL) {
+ MTL_LOG_INFO(" -- [Batch] Checking bindings for bound vertex buffer %p\n", mtl_verts[v]);
+ int buffer_ind = this->prepare_vertex_binding(
+ mtl_verts[v], desc, interface, attr_mask, false);
+ if (buffer_ind >= 0) {
+ buffers[buffer_ind] = mtl_verts[v];
+ buffer_is_instanced[buffer_ind] = false;
+
+ pair.bufferIds[buffer_ind].id = v;
+ pair.bufferIds[buffer_ind].used = 1;
+ pair.bufferIds[buffer_ind].is_instance = 0;
+ num_buffers = ((buffer_ind + 1) > num_buffers) ? (buffer_ind + 1) : num_buffers;
+ }
+ }
+ }
+
+ /* Add to VertexDescriptor cache */
+ desc.vertex_descriptor.uses_ssbo_vertex_fetch = active_shader_->get_uses_ssbo_vertex_fetch();
+ pair.attr_mask = attr_mask;
+ pair.vertex_descriptor = desc.vertex_descriptor;
+ pair.num_buffers = num_buffers;
+ if (!this->vao_cache.insert(pair)) {
+ printf(
+ "[Performance Warning] cache is full (Size: %d), vertex descriptor will not be cached\n",
+ GPU_VAO_STATIC_LEN);
+ }
+ }
+
+/* DEBUG: verify if our attribute bindings have been fully provided as expected. */
+#if MTL_DEBUG_SHADER_ATTRIBUTES == 1
+ if (attr_mask != 0) {
+ for (uint16_t mask = 1, a = 0; a < 16; a++, mask <<= 1) {
+ if (attr_mask & mask) {
+ /* Fallback for setting default attributes, for missed slots. Attributes flagged with
+ * 'MTLVertexFormatInvalid' in the vertex descriptor are bound to a NULL buffer during PSO
+ * creation. */
+ MTL_LOG_WARNING("MTLBatch: Missing expected attribute '%s' at index '%d' for shader: %s\n",
+ this->active_shader->interface->attributes[a].name,
+ a,
+ interface->name);
+ /* Ensure any assigned attribute has not been given an invalid format. This should not
+ * occur and may be the result of an unsupported attribute type conversion. */
+ BLI_assert(desc.attributes[a].format == MTLVertexFormatInvalid);
+ }
+ }
+ }
+#endif
+}
+
+void MTLBatch::draw_advanced(int v_first, int v_count, int i_first, int i_count)
+{
+
+#if TRUST_NO_ONE
+ BLI_assert(v_count > 0 && i_count > 0);
+#endif
+
+ /* Setup RenderPipelineState for batch. */
+ MTLContext *ctx = reinterpret_cast<MTLContext *>(GPU_context_active_get());
+ id<MTLRenderCommandEncoder> rec = this->bind(v_first, v_count, i_first, i_count);
+ if (rec == nil) {
+ return;
+ }
+
+ /* Fetch IndexBuffer and resolve primitive type. */
+ MTLIndexBuf *mtl_elem = static_cast<MTLIndexBuf *>(reinterpret_cast<IndexBuf *>(this->elem));
+ MTLPrimitiveType mtl_prim_type = gpu_prim_type_to_metal(this->prim_type);
+
+ /* Render using SSBO Vertex Fetch. */
+ if (active_shader_->get_uses_ssbo_vertex_fetch()) {
+
+ /* Submit draw call with modified vertex count, which reflects vertices per primitive defined
+ * in the USE_SSBO_VERTEX_FETCH pragma. */
+ int num_input_primitives = gpu_get_prim_count_from_type(v_count, this->prim_type);
+ int output_num_verts = num_input_primitives *
+ active_shader_->get_ssbo_vertex_fetch_output_num_verts();
+ BLI_assert_msg(
+ mtl_vertex_count_fits_primitive_type(
+ output_num_verts, active_shader_->get_ssbo_vertex_fetch_output_prim_type()),
+ "Output Vertex count is not compatible with the requested output vertex primitive type");
+ [rec drawPrimitives:active_shader_->get_ssbo_vertex_fetch_output_prim_type()
+ vertexStart:0
+ vertexCount:output_num_verts
+ instanceCount:i_count
+ baseInstance:i_first];
+ ctx->main_command_buffer.register_draw_counters(output_num_verts * i_count);
+ }
+ /* Perform regular draw. */
+ else if (mtl_elem == NULL) {
+
+ /* Primitive Type toplogy emulation. */
+ if (mtl_needs_topology_emulation(this->prim_type)) {
+
+ /* Generate index buffer for primitive types requiring emulation. */
+ GPUPrimType emulated_prim_type = this->prim_type;
+ uint32_t emulated_v_count = v_count;
+ id<MTLBuffer> generated_index_buffer = this->get_emulated_toplogy_buffer(emulated_prim_type,
+ emulated_v_count);
+ BLI_assert(generated_index_buffer != nil);
+
+ MTLPrimitiveType emulated_mtl_prim_type = gpu_prim_type_to_metal(emulated_prim_type);
+
+ /* Temp: Disable culling for emulated primitive types.
+ * TODO(Metal): Support face winding in topology buffer. */
+ [rec setCullMode:MTLCullModeNone];
+
+ if (generated_index_buffer != nil) {
+ BLI_assert(emulated_mtl_prim_type == MTLPrimitiveTypeTriangle ||
+ emulated_mtl_prim_type == MTLPrimitiveTypeLine);
+ if (emulated_mtl_prim_type == MTLPrimitiveTypeTriangle) {
+ BLI_assert(emulated_v_count % 3 == 0);
+ }
+ if (emulated_mtl_prim_type == MTLPrimitiveTypeLine) {
+ BLI_assert(emulated_v_count % 2 == 0);
+ }
+
+ /* Set depth stencil state (requires knowledge of primitive type). */
+ ctx->ensure_depth_stencil_state(emulated_mtl_prim_type);
+
+ [rec drawIndexedPrimitives:emulated_mtl_prim_type
+ indexCount:emulated_v_count
+ indexType:MTLIndexTypeUInt32
+ indexBuffer:generated_index_buffer
+ indexBufferOffset:0
+ instanceCount:i_count
+ baseVertex:v_first
+ baseInstance:i_first];
+ }
+ else {
+ printf("[Note] Cannot draw batch -- Emulated Topology mode: %u not yet supported\n",
+ this->prim_type);
+ }
+ }
+ else {
+ /* Set depth stencil state (requires knowledge of primitive type). */
+ ctx->ensure_depth_stencil_state(mtl_prim_type);
+
+ /* Issue draw call. */
+ [rec drawPrimitives:mtl_prim_type
+ vertexStart:v_first
+ vertexCount:v_count
+ instanceCount:i_count
+ baseInstance:i_first];
+ }
+ ctx->main_command_buffer.register_draw_counters(v_count * i_count);
+ }
+ /* Perform indexed draw. */
+ else {
+
+ MTLIndexType index_type = MTLIndexBuf::gpu_index_type_to_metal(mtl_elem->index_type_);
+ uint32_t base_index = mtl_elem->index_base_;
+ uint32_t index_size = (mtl_elem->index_type_ == GPU_INDEX_U16) ? 2 : 4;
+ uint32_t v_first_ofs = ((v_first + mtl_elem->index_start_) * index_size);
+ BLI_assert_msg((v_first_ofs % index_size) == 0,
+ "Index offset is not 2/4-byte aligned as per METAL spec");
+
+ /* Fetch index buffer. May return an index buffer of a differing format,
+ * if index buffer optimization is used. In these cases, final_prim_type and
+ * index_count get updated with the new properties. */
+ GPUPrimType final_prim_type = this->prim_type;
+ uint index_count = v_count;
+
+ id<MTLBuffer> index_buffer = mtl_elem->get_index_buffer(final_prim_type, index_count);
+ mtl_prim_type = gpu_prim_type_to_metal(final_prim_type);
+ BLI_assert(index_buffer != nil);
+
+ if (index_buffer != nil) {
+
+ /* Set depth stencil state (requires knowledge of primitive type). */
+ ctx->ensure_depth_stencil_state(mtl_prim_type);
+
+ /* Issue draw call. */
+ [rec drawIndexedPrimitives:mtl_prim_type
+ indexCount:index_count
+ indexType:index_type
+ indexBuffer:index_buffer
+ indexBufferOffset:v_first_ofs
+ instanceCount:i_count
+ baseVertex:base_index
+ baseInstance:i_first];
+ ctx->main_command_buffer.register_draw_counters(index_count * i_count);
+ }
+ else {
+ BLI_assert_msg(false, "Index buffer does not have backing Metal buffer");
+ }
+ }
+
+ /* End of draw. */
+ this->unbind();
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Topology emulation and optimization
+ * \{ */
+
+id<MTLBuffer> MTLBatch::get_emulated_toplogy_buffer(GPUPrimType &in_out_prim_type,
+ uint32_t &in_out_v_count)
+{
+
+ BLI_assert(in_out_v_count > 0);
+ /* Determine emulated primitive types. */
+ GPUPrimType input_prim_type = in_out_prim_type;
+ uint32_t v_count = in_out_v_count;
+ GPUPrimType output_prim_type;
+ switch (input_prim_type) {
+ case GPU_PRIM_POINTS:
+ case GPU_PRIM_LINES:
+ case GPU_PRIM_TRIS:
+ BLI_assert_msg(false, "Optimal primitive types should not reach here.");
+ return nil;
+ break;
+ case GPU_PRIM_LINES_ADJ:
+ case GPU_PRIM_TRIS_ADJ:
+ BLI_assert_msg(false, "Adjacency primitive types should not reach here.");
+ return nil;
+ break;
+ case GPU_PRIM_LINE_STRIP:
+ case GPU_PRIM_LINE_LOOP:
+ case GPU_PRIM_LINE_STRIP_ADJ:
+ output_prim_type = GPU_PRIM_LINES;
+ break;
+ case GPU_PRIM_TRI_STRIP:
+ case GPU_PRIM_TRI_FAN:
+ output_prim_type = GPU_PRIM_TRIS;
+ break;
+ default:
+ BLI_assert_msg(false, "Invalid primitive type.");
+ return nil;
+ }
+
+ /* Check if topology buffer exists and is valid. */
+ if (this->emulated_topology_buffer_ != nullptr &&
+ (emulated_topology_type_ != input_prim_type || topology_buffer_input_v_count_ != v_count)) {
+
+ /* Release existing topology buffer. */
+ emulated_topology_buffer_->free();
+ emulated_topology_buffer_ = nullptr;
+ }
+
+ /* Generate new topology index buffer. */
+ if (this->emulated_topology_buffer_ == nullptr) {
+ /* Calculate IB len. */
+ uint32_t output_prim_count = 0;
+ switch (input_prim_type) {
+ case GPU_PRIM_LINE_STRIP:
+ case GPU_PRIM_LINE_STRIP_ADJ:
+ output_prim_count = v_count - 1;
+ break;
+ case GPU_PRIM_LINE_LOOP:
+ output_prim_count = v_count;
+ break;
+ case GPU_PRIM_TRI_STRIP:
+ case GPU_PRIM_TRI_FAN:
+ output_prim_count = v_count - 2;
+ break;
+ default:
+ BLI_assert_msg(false, "Cannot generate optimized topology buffer for other types.");
+ break;
+ }
+ uint32_t output_IB_elems = output_prim_count * ((output_prim_type == GPU_PRIM_TRIS) ? 3 : 2);
+
+ /* Allocate buffer. */
+ uint32_t buffer_bytes = output_IB_elems * 4;
+ BLI_assert(buffer_bytes > 0);
+ this->emulated_topology_buffer_ = MTLContext::get_global_memory_manager().allocate(
+ buffer_bytes, true);
+
+ /* Populate. */
+ uint32_t *data = (uint32_t *)this->emulated_topology_buffer_->get_host_ptr();
+ BLI_assert(data != nullptr);
+
+ /* TODO(Metal): Support inverse winding modes. */
+ bool winding_clockwise = false;
+ UNUSED_VARS(winding_clockwise);
+
+ switch (input_prim_type) {
+ /* Line Loop. */
+ case GPU_PRIM_LINE_LOOP: {
+ int line = 0;
+ for (line = 0; line < output_prim_count - 1; line++) {
+ data[line * 3 + 0] = line + 0;
+ data[line * 3 + 1] = line + 1;
+ }
+ /* Closing line. */
+ data[line * 2 + 0] = line + 0;
+ data[line * 2 + 1] = 0;
+ } break;
+
+ /* Triangle Fan. */
+ case GPU_PRIM_TRI_FAN: {
+ for (int triangle = 0; triangle < output_prim_count; triangle++) {
+ data[triangle * 3 + 0] = 0; /* Always 0 */
+ data[triangle * 3 + 1] = triangle + 1;
+ data[triangle * 3 + 2] = triangle + 2;
+ }
+ } break;
+
+ default:
+ BLI_assert_msg(false, "Other primitive types do not require emulation.");
+ return nil;
+ }
+
+ /* Flush. */
+ this->emulated_topology_buffer_->flush();
+ /* Assign members relating to current cached IB. */
+ topology_buffer_input_v_count_ = v_count;
+ topology_buffer_output_v_count_ = output_IB_elems;
+ emulated_topology_type_ = input_prim_type;
+ }
+
+ /* Return. */
+ in_out_v_count = topology_buffer_output_v_count_;
+ in_out_prim_type = output_prim_type;
+ return (emulated_topology_buffer_) ? emulated_topology_buffer_->get_metal_buffer() : nil;
+}
+
+/** \} */
+
+} // blender::gpu
diff --git a/source/blender/gpu/metal/mtl_context.mm b/source/blender/gpu/metal/mtl_context.mm
index ef66a1f2111..50576379f0d 100644
--- a/source/blender/gpu/metal/mtl_context.mm
+++ b/source/blender/gpu/metal/mtl_context.mm
@@ -995,19 +995,21 @@ bool MTLContext::ensure_uniform_buffer_bindings(
if (ubo.buffer_index >= 0) {
- const uint32_t buffer_index = ubo.buffer_index;
+ /* Uniform Buffer index offset by 1 as the first shader buffer binding slot is reserved for
+ * the uniform PushConstantBlock. */
+ const uint32_t buffer_index = ubo.buffer_index + 1;
int ubo_offset = 0;
id<MTLBuffer> ubo_buffer = nil;
int ubo_size = 0;
bool bind_dummy_buffer = false;
- if (this->pipeline_state.ubo_bindings[buffer_index].bound) {
+ if (this->pipeline_state.ubo_bindings[ubo_index].bound) {
/* Fetch UBO global-binding properties from slot. */
ubo_offset = 0;
- ubo_buffer = this->pipeline_state.ubo_bindings[buffer_index].ubo->get_metal_buffer(
+ ubo_buffer = this->pipeline_state.ubo_bindings[ubo_index].ubo->get_metal_buffer(
&ubo_offset);
- ubo_size = this->pipeline_state.ubo_bindings[buffer_index].ubo->get_size();
+ ubo_size = this->pipeline_state.ubo_bindings[ubo_index].ubo->get_size();
/* Use dummy zero buffer if no buffer assigned -- this is an optimization to avoid
* allocating zero buffers. */
diff --git a/source/blender/gpu/metal/mtl_drawlist.hh b/source/blender/gpu/metal/mtl_drawlist.hh
index ed99c76faa7..47055f3d7f4 100644
--- a/source/blender/gpu/metal/mtl_drawlist.hh
+++ b/source/blender/gpu/metal/mtl_drawlist.hh
@@ -9,34 +9,50 @@
#pragma once
-#pragma once
-
+#include "BLI_sys_types.h"
+#include "GPU_batch.h"
+#include "MEM_guardedalloc.h"
#include "gpu_drawlist_private.hh"
-namespace blender {
-namespace gpu {
+#include "mtl_batch.hh"
+#include "mtl_context.hh"
+
+namespace blender::gpu {
/**
- * TODO(Metal): MTLDrawList Implementation. Included as temporary stub.
- */
+ * Implementation of Multi Draw Indirect using OpenGL.
+ **/
class MTLDrawList : public DrawList {
+
+ private:
+ /** Batch for which we are recording commands for. */
+ MTLBatch *batch_;
+ /** Mapped memory bounds. */
+ void *data_;
+ /** Length of the mapped buffer (in byte). */
+ size_t data_size_;
+ /** Current offset inside the mapped buffer (in byte). */
+ size_t command_offset_;
+ /** Current number of command recorded inside the mapped buffer. */
+ uint32_t command_len_;
+ /** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */
+ uint32_t base_index_;
+ /** Also Avoid dereferencing batch. */
+ uint32_t v_first_, v_count_;
+ /** Length of whole the buffer (in byte). */
+ uint32_t buffer_size_;
+
public:
- MTLDrawList(int length)
- {
- }
- ~MTLDrawList()
- {
- }
-
- void append(GPUBatch *batch, int i_first, int i_count) override
- {
- }
- void submit() override
- {
- }
+ MTLDrawList(int length);
+ ~MTLDrawList();
+
+ void append(GPUBatch *batch, int i_first, int i_count) override;
+ void submit() override;
+
+ private:
+ void init();
MEM_CXX_CLASS_ALLOC_FUNCS("MTLDrawList");
};
-} // namespace gpu
-} // namespace blender
+} // namespace blender::gpu
diff --git a/source/blender/gpu/metal/mtl_drawlist.mm b/source/blender/gpu/metal/mtl_drawlist.mm
new file mode 100644
index 00000000000..99194d2b72c
--- /dev/null
+++ b/source/blender/gpu/metal/mtl_drawlist.mm
@@ -0,0 +1,284 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup gpu
+ *
+ * Implementation of Multi Draw Indirect using OpenGL.
+ * Fallback if the needed extensions are not supported.
+ */
+
+#include "BLI_assert.h"
+
+#include "GPU_batch.h"
+#include "mtl_common.hh"
+#include "mtl_drawlist.hh"
+#include "mtl_primitive.hh"
+
+using namespace blender::gpu;
+
+namespace blender::gpu {
+
+/* Indirect draw call structure for reference. */
+/* MTLDrawPrimitivesIndirectArguments --
+ * https://developer.apple.com/documentation/metal/mtldrawprimitivesindirectarguments?language=objc
+ */
+/* struct MTLDrawPrimitivesIndirectArguments {
+ * uint32_t vertexCount;
+ * uint32_t instanceCount;
+ * uint32_t vertexStart;
+ * uint32_t baseInstance;
+};*/
+
+/* MTLDrawIndexedPrimitivesIndirectArguments --
+ * https://developer.apple.com/documentation/metal/mtldrawindexedprimitivesindirectarguments?language=objc
+ */
+/* struct MTLDrawIndexedPrimitivesIndirectArguments {
+ * uint32_t indexCount;
+ * uint32_t instanceCount;
+ * uint32_t indexStart;
+ * uint32_t baseVertex;
+ * uint32_t baseInstance;
+};*/
+
+#define MDI_ENABLED (buffer_size_ != 0)
+#define MDI_DISABLED (buffer_size_ == 0)
+#define MDI_INDEXED (base_index_ != UINT_MAX)
+
+MTLDrawList::MTLDrawList(int length)
+{
+ BLI_assert(length > 0);
+ batch_ = nullptr;
+ command_len_ = 0;
+ base_index_ = 0;
+ command_offset_ = 0;
+ data_size_ = 0;
+ buffer_size_ = sizeof(MTLDrawIndexedPrimitivesIndirectArguments) * length;
+ data_ = (void *)MEM_mallocN(buffer_size_, __func__);
+}
+
+MTLDrawList::~MTLDrawList()
+{
+ if (data_) {
+ MEM_freeN(data_);
+ data_ = nullptr;
+ }
+}
+
+void MTLDrawList::init()
+{
+ MTLContext *ctx = reinterpret_cast<MTLContext *>(GPU_context_active_get());
+ BLI_assert(ctx);
+ BLI_assert(MDI_ENABLED);
+ BLI_assert(data_ == nullptr);
+ UNUSED_VARS_NDEBUG(ctx);
+
+ batch_ = nullptr;
+ command_len_ = 0;
+ BLI_assert(data_);
+
+ command_offset_ = 0;
+}
+
+void MTLDrawList::append(GPUBatch *gpu_batch, int i_first, int i_count)
+{
+ /* Fallback when MultiDrawIndirect is not supported/enabled. */
+ MTLShader *shader = static_cast<MTLShader *>(unwrap(gpu_batch->shader));
+ bool requires_ssbo = (shader->get_uses_ssbo_vertex_fetch());
+ bool requires_emulation = mtl_needs_topology_emulation(gpu_batch->prim_type);
+ if (MDI_DISABLED || requires_ssbo || requires_emulation) {
+ GPU_batch_draw_advanced(gpu_batch, 0, 0, i_first, i_count);
+ return;
+ }
+
+ if (data_ == nullptr) {
+ this->init();
+ }
+ BLI_assert(data_);
+
+ MTLBatch *mtl_batch = static_cast<MTLBatch *>(gpu_batch);
+ BLI_assert(mtl_batch);
+ if (mtl_batch != batch_) {
+ /* Submit existing calls. */
+ this->submit();
+
+ /* Begin new batch. */
+ batch_ = mtl_batch;
+
+ /* Cached for faster access. */
+ MTLIndexBuf *el = batch_->elem_();
+ base_index_ = el ? el->index_base_ : UINT_MAX;
+ v_first_ = el ? el->index_start_ : 0;
+ v_count_ = el ? el->index_len_ : batch_->verts_(0)->vertex_len;
+ }
+
+ if (v_count_ == 0) {
+ /* Nothing to draw. */
+ return;
+ }
+
+ if (MDI_INDEXED) {
+ MTLDrawIndexedPrimitivesIndirectArguments *cmd =
+ reinterpret_cast<MTLDrawIndexedPrimitivesIndirectArguments *>((char *)data_ +
+ command_offset_);
+ cmd->indexStart = v_first_;
+ cmd->indexCount = v_count_;
+ cmd->instanceCount = i_count;
+ cmd->baseVertex = base_index_;
+ cmd->baseInstance = i_first;
+ }
+ else {
+ MTLDrawPrimitivesIndirectArguments *cmd =
+ reinterpret_cast<MTLDrawPrimitivesIndirectArguments *>((char *)data_ + command_offset_);
+ cmd->vertexStart = v_first_;
+ cmd->vertexCount = v_count_;
+ cmd->instanceCount = i_count;
+ cmd->baseInstance = i_first;
+ }
+
+ size_t command_size = MDI_INDEXED ? sizeof(MTLDrawIndexedPrimitivesIndirectArguments) :
+ sizeof(MTLDrawPrimitivesIndirectArguments);
+
+ command_offset_ += command_size;
+ command_len_++;
+
+ /* Check if we can fit at least one other command. */
+ if (command_offset_ + command_size > buffer_size_) {
+ this->submit();
+ }
+
+ return;
+}
+
+void MTLDrawList::submit()
+{
+ /* Metal does not support MDI from the host side, but we still benefit from only executing the
+ * batch bind a single time, rather than per-draw.
+ * NOTE(Metal): Consider using #MTLIndirectCommandBuffer to achieve similar behavior. */
+ if (command_len_ == 0) {
+ return;
+ }
+
+ /* Something's wrong if we get here without MDI support. */
+ BLI_assert(MDI_ENABLED);
+ BLI_assert(data_);
+
+ /* Host-side MDI Currently unsupported on Metal. */
+ bool can_use_MDI = false;
+
+ /* Verify context. */
+ MTLContext *ctx = reinterpret_cast<MTLContext *>(GPU_context_active_get());
+ BLI_assert(ctx);
+
+ /* Execute indirect draw calls. */
+ MTLShader *shader = static_cast<MTLShader *>(unwrap(batch_->shader));
+ bool SSBO_MODE = (shader->get_uses_ssbo_vertex_fetch());
+ if (SSBO_MODE) {
+ can_use_MDI = false;
+ BLI_assert(false);
+ return;
+ }
+
+ /* Heuristic to determine whether using indirect drawing is more efficient. */
+ size_t command_size = MDI_INDEXED ? sizeof(MTLDrawIndexedPrimitivesIndirectArguments) :
+ sizeof(MTLDrawPrimitivesIndirectArguments);
+ const bool is_finishing_a_buffer = (command_offset_ + command_size > buffer_size_);
+ can_use_MDI = can_use_MDI && (is_finishing_a_buffer || command_len_ > 2);
+
+ /* Bind Batch to setup render pipeline state. */
+ id<MTLRenderCommandEncoder> rec = batch_->bind(0, 0, 0, 0);
+ if (!rec) {
+ BLI_assert_msg(false, "A RenderCommandEncoder should always be available!\n");
+ return;
+ }
+
+ /* Common properties. */
+ MTLPrimitiveType mtl_prim_type = gpu_prim_type_to_metal(batch_->prim_type);
+
+ /* Execute multi-draw indirect. */
+ if (can_use_MDI && false) {
+ /* Metal Doesn't support MDI -- Singular Indirect draw calls are supported,
+ * but Multi-draw is not.
+ * TODO(Metal): Consider using #IndirectCommandBuffers to provide similar
+ * behavior. */
+ }
+ else {
+
+ /* Execute draws manually. */
+ if (MDI_INDEXED) {
+ MTLDrawIndexedPrimitivesIndirectArguments *cmd =
+ (MTLDrawIndexedPrimitivesIndirectArguments *)data_;
+ MTLIndexBuf *mtl_elem = static_cast<MTLIndexBuf *>(
+ reinterpret_cast<IndexBuf *>(batch_->elem));
+ BLI_assert(mtl_elem);
+ MTLIndexType index_type = MTLIndexBuf::gpu_index_type_to_metal(mtl_elem->index_type_);
+ uint32_t index_size = (mtl_elem->index_type_ == GPU_INDEX_U16) ? 2 : 4;
+ uint32_t v_first_ofs = (mtl_elem->index_start_ * index_size);
+ uint32_t index_count = cmd->indexCount;
+
+ /* Fetch index buffer. May return an index buffer of a differing format,
+ * if index buffer optimization is used. In these cases, mtl_prim_type and
+ * index_count get updated with the new properties. */
+ GPUPrimType final_prim_type = batch_->prim_type;
+ id<MTLBuffer> index_buffer = mtl_elem->get_index_buffer(final_prim_type, index_count);
+ BLI_assert(index_buffer != nil);
+
+ /* Final primitive type. */
+ mtl_prim_type = gpu_prim_type_to_metal(final_prim_type);
+
+ if (index_buffer != nil) {
+
+ /* Set depth stencil state (requires knowledge of primitive type). */
+ ctx->ensure_depth_stencil_state(mtl_prim_type);
+
+ for (int i = 0; i < command_len_; i++, cmd++) {
+ [rec drawIndexedPrimitives:mtl_prim_type
+ indexCount:index_count
+ indexType:index_type
+ indexBuffer:index_buffer
+ indexBufferOffset:v_first_ofs
+ instanceCount:cmd->instanceCount
+ baseVertex:cmd->baseVertex
+ baseInstance:cmd->baseInstance];
+ ctx->main_command_buffer.register_draw_counters(cmd->indexCount * cmd->instanceCount);
+ }
+ }
+ else {
+ BLI_assert_msg(false, "Index buffer does not have backing Metal buffer");
+ }
+ }
+ else {
+ MTLDrawPrimitivesIndirectArguments *cmd = (MTLDrawPrimitivesIndirectArguments *)data_;
+
+ /* Verify if topology emulation is required. */
+ if (mtl_needs_topology_emulation(batch_->prim_type)) {
+ BLI_assert_msg(false, "topology emulation cases should use fallback.");
+ }
+ else {
+
+ /* Set depth stencil state (requires knowledge of primitive type). */
+ ctx->ensure_depth_stencil_state(mtl_prim_type);
+
+ for (int i = 0; i < command_len_; i++, cmd++) {
+ [rec drawPrimitives:mtl_prim_type
+ vertexStart:cmd->vertexStart
+ vertexCount:cmd->vertexCount
+ instanceCount:cmd->instanceCount
+ baseInstance:cmd->baseInstance];
+ ctx->main_command_buffer.register_draw_counters(cmd->vertexCount * cmd->instanceCount);
+ }
+ }
+ }
+ }
+
+ /* Unbind batch. */
+ batch_->unbind();
+
+ /* Reset command offsets. */
+ command_len_ = 0;
+ command_offset_ = 0;
+
+ /* Avoid keeping reference to the batch. */
+ batch_ = nullptr;
+}
+
+} // namespace blender::gpu
diff --git a/source/blender/gpu/metal/mtl_immediate.mm b/source/blender/gpu/metal/mtl_immediate.mm
index 4b63a3b1ce2..ee48bdd6ee1 100644
--- a/source/blender/gpu/metal/mtl_immediate.mm
+++ b/source/blender/gpu/metal/mtl_immediate.mm
@@ -99,6 +99,9 @@ void MTLImmediate::end()
MTLRenderPipelineStateDescriptor &desc = state_manager->get_pipeline_descriptor();
const MTLShaderInterface *interface = active_mtl_shader->get_interface();
+ /* Reset vertex descriptor to default state. */
+ desc.reset_vertex_descriptor();
+
desc.vertex_descriptor.num_attributes = interface->get_total_attributes();
desc.vertex_descriptor.num_vert_buffers = 1;
diff --git a/source/blender/gpu/metal/mtl_pso_descriptor_state.hh b/source/blender/gpu/metal/mtl_pso_descriptor_state.hh
index 198d309874b..04ceb5bdf03 100644
--- a/source/blender/gpu/metal/mtl_pso_descriptor_state.hh
+++ b/source/blender/gpu/metal/mtl_pso_descriptor_state.hh
@@ -243,6 +243,19 @@ struct MTLRenderPipelineStateDescriptor {
return hash;
}
+
+ /* Reset the Vertex Descriptor to default. */
+ void reset_vertex_descriptor()
+ {
+ vertex_descriptor.num_attributes = 0;
+ vertex_descriptor.num_vert_buffers = 0;
+ for (int i = 0; i < GPU_VERT_ATTR_MAX_LEN; i++) {
+ vertex_descriptor.attributes[i].format = MTLVertexFormatInvalid;
+ vertex_descriptor.attributes[i].offset = 0;
+ }
+ vertex_descriptor.uses_ssbo_vertex_fetch = false;
+ vertex_descriptor.num_ssbo_attributes = 0;
+ }
};
} // namespace blender::gpu
diff --git a/source/blender/gpu/metal/mtl_shader_generator.hh b/source/blender/gpu/metal/mtl_shader_generator.hh
index 43890ca0170..63e2e6d5924 100644
--- a/source/blender/gpu/metal/mtl_shader_generator.hh
+++ b/source/blender/gpu/metal/mtl_shader_generator.hh
@@ -497,7 +497,7 @@ inline std::string get_stage_class_name(ShaderStage stage)
inline bool is_builtin_type(std::string type)
{
/* Add Types as needed. */
- /* TODO(Metal): Consider replacing this with a switch and constexpr hash and switch.
+ /* TODO(Metal): Consider replacing this with a switch and `constexpr` hash and switch.
* Though most efficient and maintainable approach to be determined. */
static std::map<std::string, eMTLDataType> glsl_builtin_types = {
{"float", MTL_DATATYPE_FLOAT},
diff --git a/source/blender/gpu/metal/mtl_shader_interface.mm b/source/blender/gpu/metal/mtl_shader_interface.mm
index 3703d5b5684..97a82345761 100644
--- a/source/blender/gpu/metal/mtl_shader_interface.mm
+++ b/source/blender/gpu/metal/mtl_shader_interface.mm
@@ -117,9 +117,7 @@ uint32_t MTLShaderInterface::add_uniform_block(uint32_t name_offset,
MTLShaderUniformBlock &uni_block = ubos_[total_uniform_blocks_];
uni_block.name_offset = name_offset;
- /* We offset the buffer binding index by one, as the first slot is reserved for push constant
- * data. */
- uni_block.buffer_index = buffer_index + 1;
+ uni_block.buffer_index = buffer_index;
uni_block.size = size;
uni_block.current_offset = 0;
uni_block.stage_mask = ShaderStage::BOTH;
@@ -297,8 +295,10 @@ void MTLShaderInterface::prepare_common_shader_inputs()
current_input->name_hash = BLI_hash_string(this->get_name_at_offset(shd_ubo.name_offset));
/* Location refers to the index in the ubos_ array. */
current_input->location = ubo_index;
- /* Final binding location refers to the buffer binding index within the shader (Relative to
- * MTL_uniform_buffer_base_index). */
+ /* Binding location refers to the UBO bind slot in
+ * #MTLContextGlobalShaderPipelineState::ubo_bindings. The buffer bind index [[buffer(N)]]
+ * within the shader will apply an offset for bound vertex buffers and the default uniform
+ * PushConstantBlock. */
current_input->binding = shd_ubo.buffer_index;
current_input++;
}
diff --git a/source/blender/gpu/metal/mtl_texture.hh b/source/blender/gpu/metal/mtl_texture.hh
index ebc9eb2e00e..28b55306707 100644
--- a/source/blender/gpu/metal/mtl_texture.hh
+++ b/source/blender/gpu/metal/mtl_texture.hh
@@ -51,9 +51,9 @@ struct TextureUpdateRoutineSpecialisation {
uint64_t hash() const
{
blender::DefaultHash<std::string> string_hasher;
- return uint64_t(string_hasher(
+ return (uint64_t)string_hasher(
this->input_data_type + this->output_data_type +
- std::to_string((this->component_count_input << 8) + this->component_count_output)));
+ std::to_string((this->component_count_input << 8) + this->component_count_output));
}
};
diff --git a/source/blender/gpu/metal/mtl_texture.mm b/source/blender/gpu/metal/mtl_texture.mm
index 32029db6fd9..29dcc8d32ee 100644
--- a/source/blender/gpu/metal/mtl_texture.mm
+++ b/source/blender/gpu/metal/mtl_texture.mm
@@ -337,20 +337,6 @@ void gpu::MTLTexture::blit(gpu::MTLTexture *dst,
GPU_batch_draw(quad);
- /* TMP draw with IMM TODO(Metal): Remove this once GPUBatch is supported. */
- GPUVertFormat *imm_format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-
- immBindShader(shader);
- immBegin(GPU_PRIM_TRI_STRIP, 4);
- immVertex2f(pos, 1, 0);
- immVertex2f(pos, 0, 0);
- immVertex2f(pos, 1, 1);
- immVertex2f(pos, 0, 1);
- immEnd();
- immUnbindProgram();
- /**********************/
-
/* restoring old pipeline state. */
GPU_depth_mask(depth_write_prev);
GPU_stencil_write_mask_set(stencil_mask_prev);
@@ -1472,10 +1458,82 @@ bool gpu::MTLTexture::init_internal()
bool gpu::MTLTexture::init_internal(GPUVertBuf *vbo)
{
- /* Not a valid vertex buffer format, though verifying texture is not set as such
- * as this is not supported on Apple Silicon. */
- BLI_assert_msg(this->format_ != GPU_DEPTH24_STENCIL8,
- "Apple silicon does not support GPU_DEPTH24_S8");
+ if (this->format_ == GPU_DEPTH24_STENCIL8) {
+ /* Apple Silicon requires GPU_DEPTH32F_STENCIL8 instead of GPU_DEPTH24_STENCIL8. */
+ this->format_ = GPU_DEPTH32F_STENCIL8;
+ }
+
+ MTLPixelFormat mtl_format = gpu_texture_format_to_metal(this->format_);
+ mtl_max_mips_ = 1;
+ mipmaps_ = 0;
+ this->mip_range_set(0, 0);
+
+ /* Create texture from GPUVertBuf's buffer. */
+ MTLVertBuf *mtl_vbo = static_cast<MTLVertBuf *>(unwrap(vbo));
+ mtl_vbo->bind();
+ mtl_vbo->flag_used();
+
+ /* Get Metal Buffer. */
+ id<MTLBuffer> source_buffer = mtl_vbo->get_metal_buffer();
+ BLI_assert(source_buffer);
+
+ /* Verify size. */
+ if (w_ <= 0) {
+ MTL_LOG_WARNING("Allocating texture buffer of width 0!\n");
+ w_ = 1;
+ }
+
+ /* Verify Texture and vertex buffer alignment. */
+ int bytes_per_pixel = get_mtl_format_bytesize(mtl_format);
+ int bytes_per_row = bytes_per_pixel * w_;
+
+ MTLContext *mtl_ctx = MTLContext::get();
+ uint32_t align_requirement = static_cast<uint32_t>(
+ [mtl_ctx->device minimumLinearTextureAlignmentForPixelFormat:mtl_format]);
+
+ /* Verify per-vertex size aligns with texture size. */
+ const GPUVertFormat *format = GPU_vertbuf_get_format(vbo);
+ BLI_assert(bytes_per_pixel == format->stride &&
+ "Pixel format stride MUST match the texture format stride -- These being different "
+ "is likely caused by Metal's VBO padding to a minimum of 4-bytes per-vertex");
+ UNUSED_VARS_NDEBUG(format);
+
+ /* Create texture descriptor. */
+ BLI_assert(type_ == GPU_TEXTURE_BUFFER);
+ texture_descriptor_ = [[MTLTextureDescriptor alloc] init];
+ texture_descriptor_.pixelFormat = mtl_format;
+ texture_descriptor_.textureType = MTLTextureTypeTextureBuffer;
+ texture_descriptor_.width = w_;
+ texture_descriptor_.height = 1;
+ texture_descriptor_.depth = 1;
+ texture_descriptor_.arrayLength = 1;
+ texture_descriptor_.mipmapLevelCount = mtl_max_mips_;
+ texture_descriptor_.usage =
+ MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite |
+ MTLTextureUsagePixelFormatView; /* TODO(Metal): Optimize usage flags. */
+ texture_descriptor_.storageMode = [source_buffer storageMode];
+ texture_descriptor_.sampleCount = 1;
+ texture_descriptor_.cpuCacheMode = [source_buffer cpuCacheMode];
+ texture_descriptor_.hazardTrackingMode = [source_buffer hazardTrackingMode];
+
+ texture_ = [source_buffer
+ newTextureWithDescriptor:texture_descriptor_
+ offset:0
+ bytesPerRow:ceil_to_multiple_u(bytes_per_row, align_requirement)];
+ aligned_w_ = bytes_per_row / bytes_per_pixel;
+
+ BLI_assert(texture_);
+ texture_.label = [NSString stringWithUTF8String:this->get_name()];
+ is_baked_ = true;
+ is_dirty_ = false;
+ resource_mode_ = MTL_TEXTURE_MODE_VBO;
+
+ /* Track Status. */
+ vert_buffer_ = mtl_vbo;
+ vert_buffer_mtl_ = source_buffer;
+ /* Cleanup. */
+ [texture_descriptor_ release];
+ texture_descriptor_ = nullptr;
return true;
}
@@ -1522,7 +1580,6 @@ bool gpu::MTLTexture::texture_is_baked()
/* Prepare texture parameters after initialization, but before baking. */
void gpu::MTLTexture::prepare_internal()
{
-
/* Derive implicit usage flags for Depth/Stencil attachments. */
if (format_flag_ & GPU_FORMAT_DEPTH || format_flag_ & GPU_FORMAT_STENCIL) {
gpu_image_usage_flags_ |= GPU_TEXTURE_USAGE_ATTACHMENT;
@@ -1687,7 +1744,7 @@ void gpu::MTLTexture::ensure_baked()
/* Determine Resource Mode. */
resource_mode_ = MTL_TEXTURE_MODE_DEFAULT;
- /* Create texture. */
+ /* Standard texture allocation. */
texture_ = [ctx->device newTextureWithDescriptor:texture_descriptor_];
[texture_descriptor_ release];
diff --git a/source/blender/gpu/metal/mtl_texture_util.mm b/source/blender/gpu/metal/mtl_texture_util.mm
index 5ed7659f260..33a62e2e3ef 100644
--- a/source/blender/gpu/metal/mtl_texture_util.mm
+++ b/source/blender/gpu/metal/mtl_texture_util.mm
@@ -34,7 +34,7 @@ MTLPixelFormat gpu_texture_format_to_metal(eGPUTextureFormat tex_format)
{
switch (tex_format) {
- /* Formats texture & renderbuffer. */
+ /* Formats texture & render-buffer. */
case GPU_RGBA8UI:
return MTLPixelFormatRGBA8Uint;
case GPU_RGBA8I:
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index ff8867fe3e6..28105e326ee 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -272,8 +272,8 @@ void GLBatch::bind(int i_first)
#if GPU_TRACK_INDEX_RANGE
/* Can be removed if GL 4.3 is required. */
- if (!GLContext::fixed_restart_index_support && (elem != nullptr)) {
- glPrimitiveRestartIndex(this->elem_()->restart_index());
+ if (!GLContext::fixed_restart_index_support) {
+ glPrimitiveRestartIndex((elem != nullptr) ? this->elem_()->restart_index() : 0xFFFFFFFFu);
}
#endif
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index c9432fca561..ef97d74bf81 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -200,6 +200,9 @@ static Type gpu_type_from_gl_type(int gl_type)
GLShaderInterface::GLShaderInterface(GLuint program)
{
+ GLuint last_program;
+ glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)&last_program);
+
/* Necessary to make #glUniform works. */
glUseProgram(program);
@@ -385,6 +388,8 @@ GLShaderInterface::GLShaderInterface(GLuint program)
// this->debug_print();
this->sort_inputs();
+
+ glUseProgram(last_program);
}
GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateInfo &info)
@@ -442,6 +447,9 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
uint32_t name_buffer_offset = 0;
/* Necessary to make #glUniform works. TODO(fclem) Remove. */
+ GLuint last_program;
+ glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)&last_program);
+
glUseProgram(program);
/* Attributes */
@@ -552,6 +560,8 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
this->sort_inputs();
// this->debug_print();
+
+ glUseProgram(last_program);
}
GLShaderInterface::~GLShaderInterface()
diff --git a/source/blender/gpu/shaders/compositor/compositor_blur.glsl b/source/blender/gpu/shaders/compositor/compositor_blur.glsl
index 4f981c84f59..c7ac620f99b 100644
--- a/source/blender/gpu/shaders/compositor/compositor_blur.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_blur.glsl
@@ -18,13 +18,24 @@ vec4 load_input(ivec2 texel)
}
/* Given the texel in the range [-radius, radius] in both axis, load the appropriate weight from
- * the weights texture, where the texel (0, 0) is considered the center of weights texture. */
+ * the weights texture, where the given texel (0, 0) corresponds the center of weights texture.
+ * Note that we load the weights texture inverted along both directions to maintain the shape of
+ * the weights if it was not symmetrical. To understand why inversion makes sense, consider a 1D
+ * weights texture whose right half is all ones and whose left half is all zeros. Further, consider
+ * that we are blurring a single white pixel on a black background. When computing the value of a
+ * pixel that is to the right of the white pixel, the white pixel will be in the left region of the
+ * search window, and consequently, without inversion, a zero will be sampled from the left side of
+ * the weights texture and result will be zero. However, what we expect is that pixels to the right
+ * of the white pixel will be white, that is, they should sample a weight of 1 from the right side
+ * of the weights texture, hence the need for inversion. */
vec4 load_weight(ivec2 texel)
{
- /* Add the radius to transform the texel into the range [0, radius * 2], then divide by the upper
- * bound plus one to transform the texel into the normalized range [0, 1] needed to sample the
- * weights sampler. Finally, also add 0.5 to sample at the center of the pixels. */
- return texture(weights_tx, (texel + vec2(radius + 0.5)) / (radius * 2 + 1));
+ /* Add the radius to transform the texel into the range [0, radius * 2], with an additional 0.5
+ * to sample at the center of the pixels, then divide by the upper bound plus one to transform
+ * the texel into the normalized range [0, 1] needed to sample the weights sampler. Finally,
+ * invert the textures coordinates by subtracting from 1 to maintain the shape of the weights as
+ * mentioned in the function description. */
+ return texture(weights_tx, 1.0 - ((texel + vec2(radius + 0.5)) / (radius * 2 + 1)));
}
void main()
diff --git a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl b/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl
index e7e5aac12a5..9383bbf9825 100644
--- a/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl
+++ b/source/blender/gpu/shaders/compositor/compositor_blur_variable_size.glsl
@@ -2,7 +2,16 @@
#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
/* Given the texel in the range [-radius, radius] in both axis, load the appropriate weight from
- * the weights texture, where the texel (0, 0) is considered the center of weights texture. */
+ * the weights texture, where the given texel (0, 0) corresponds the center of weights texture.
+ * Note that we load the weights texture inverted along both directions to maintain the shape of
+ * the weights if it was not symmetrical. To understand why inversion makes sense, consider a 1D
+ * weights texture whose right half is all ones and whose left half is all zeros. Further, consider
+ * that we are blurring a single white pixel on a black background. When computing the value of a
+ * pixel that is to the right of the white pixel, the white pixel will be in the left region of the
+ * search window, and consequently, without inversion, a zero will be sampled from the left side of
+ * the weights texture and result will be zero. However, what we expect is that pixels to the right
+ * of the white pixel will be white, that is, they should sample a weight of 1 from the right side
+ * of the weights texture, hence the need for inversion. */
vec4 load_weight(ivec2 texel, float radius)
{
/* The center zero texel is always assigned a unit weight regardless of the corresponding weight
@@ -12,10 +21,12 @@ vec4 load_weight(ivec2 texel, float radius)
return vec4(1.0);
}
- /* Add the radius to transform the texel into the range [0, radius * 2], then divide by the upper
- * bound plus one to transform the texel into the normalized range [0, 1] needed to sample the
- * weights sampler. Finally, also add 0.5 to sample at the center of the pixels. */
- return texture(weights_tx, (texel + vec2(radius + 0.5)) / (radius * 2 + 1));
+ /* Add the radius to transform the texel into the range [0, radius * 2], with an additional 0.5
+ * to sample at the center of the pixels, then divide by the upper bound plus one to transform
+ * the texel into the normalized range [0, 1] needed to sample the weights sampler. Finally,
+ * invert the textures coordinates by subtracting from 1 to maintain the shape of the weights as
+ * mentioned in the function description. */
+ return texture(weights_tx, 1.0 - ((texel + vec2(radius + 0.5)) / (radius * 2 + 1)));
}
void main()
diff --git a/source/blender/gpu/shaders/compositor/compositor_normalize.glsl b/source/blender/gpu/shaders/compositor/compositor_normalize.glsl
new file mode 100644
index 00000000000..53dfeb01730
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_normalize.glsl
@@ -0,0 +1,10 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ float value = texture_load(input_tx, texel).x;
+ float normalized_value = (value - minimum) * scale;
+ float clamped_value = clamp(normalized_value, 0.0, 1.0);
+ imageStore(output_img, texel, vec4(clamped_value));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl b/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl
new file mode 100644
index 00000000000..167006585ca
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_tone_map_photoreceptor.glsl
@@ -0,0 +1,22 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+
+/* Tone mapping based on equation (1) and the trilinear interpolation between equations (6) and (7)
+ * from Reinhard, Erik, and Kate Devlin. "Dynamic range reduction inspired by photoreceptor
+ * physiology." IEEE transactions on visualization and computer graphics 11.1 (2005): 13-24. */
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec4 input_color = texture_load(input_tx, texel);
+ float input_luminance = dot(input_color.rgb, luminance_coefficients);
+
+ /* Trilinear interpolation between equations (6) and (7) from Reinhard's 2005 paper. */
+ vec4 local_adaptation_level = mix(vec4(input_luminance), input_color, chromatic_adaptation);
+ vec4 adaptation_level = mix(global_adaptation_level, local_adaptation_level, light_adaptation);
+
+ /* Equation (1) from Reinhard's 2005 paper, assuming Vmax is 1. */
+ vec4 semi_saturation = pow(intensity * adaptation_level, vec4(contrast));
+ vec4 tone_mapped_color = input_color / (input_color + semi_saturation);
+
+ imageStore(output_img, texel, vec4(tone_mapped_color.rgb, input_color.a));
+}
diff --git a/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl b/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl
new file mode 100644
index 00000000000..ce42d021dd1
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/compositor_tone_map_simple.glsl
@@ -0,0 +1,26 @@
+#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
+#pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl)
+
+/* Tone mapping based on equation (3) from Reinhard, Erik, et al. "Photographic tone reproduction
+ * for digital images." Proceedings of the 29th annual conference on Computer graphics and
+ * interactive techniques. 2002. */
+void main()
+{
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+
+ vec4 input_color = texture_load(input_tx, texel);
+
+ /* Equation (2) from Reinhard's 2002 paper. */
+ vec4 scaled_color = input_color * luminance_scale;
+
+ /* Equation (3) from Reinhard's 2002 paper, but with the 1 replaced with the blend factor for
+ * more flexibility. See ToneMapOperation::compute_luminance_scale_blend_factor. */
+ vec4 denominator = luminance_scale_blend_factor + scaled_color;
+ vec4 tone_mapped_color = safe_divide(scaled_color, denominator);
+
+ if (inverse_gamma != 0.0) {
+ tone_mapped_color = pow(max(tone_mapped_color, vec4(0.0)), vec4(inverse_gamma));
+ }
+
+ imageStore(output_img, texel, vec4(tone_mapped_color.rgb, input_color.a));
+}
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh
new file mode 100644
index 00000000000..02fdc424014
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_normalize_info.hh
@@ -0,0 +1,12 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_normalize)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "minimum")
+ .push_constant(Type::FLOAT, "scale")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_normalize.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh
index 2e661f280af..e2252b14758 100644
--- a/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_parallel_reduction_info.hh
@@ -12,14 +12,17 @@ GPU_SHADER_CREATE_INFO(compositor_parallel_reduction_shared)
* Sum Reductions.
*/
-GPU_SHADER_CREATE_INFO(compositor_sum_float_shared)
+GPU_SHADER_CREATE_INFO(compositor_sum_shared)
.additional_info("compositor_parallel_reduction_shared")
- .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
- .define("TYPE", "float")
.define("IDENTITY", "vec4(0.0)")
- .define("LOAD(value)", "value.x")
.define("REDUCE(lhs, rhs)", "lhs + rhs");
+GPU_SHADER_CREATE_INFO(compositor_sum_float_shared)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "float")
+ .define("LOAD(value)", "value.x");
+
GPU_SHADER_CREATE_INFO(compositor_sum_red)
.additional_info("compositor_sum_float_shared")
.define("INITIALIZE(value)", "value.r")
@@ -41,6 +44,20 @@ GPU_SHADER_CREATE_INFO(compositor_sum_luminance)
.define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
.do_static_compilation(true);
+GPU_SHADER_CREATE_INFO(compositor_sum_log_luminance)
+ .additional_info("compositor_sum_float_shared")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("INITIALIZE(value)", "log(max(dot(value.rgb, luminance_coefficients), 1e-5))")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_sum_color)
+ .additional_info("compositor_sum_shared")
+ .image(0, GPU_RGBA32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .define("TYPE", "vec4")
+ .define("INITIALIZE(value)", "value")
+ .define("LOAD(value)", "value")
+ .do_static_compilation(true);
+
/* --------------------------------------------------------------------
* Sum Of Squared Difference Reductions.
*/
@@ -74,3 +91,59 @@ GPU_SHADER_CREATE_INFO(compositor_sum_luminance_squared_difference)
.push_constant(Type::VEC3, "luminance_coefficients")
.define("INITIALIZE(value)", "pow(dot(value.rgb, luminance_coefficients) - subtrahend, 2.0)")
.do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Maximum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MIN)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "max(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_maximum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(lower_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : lower_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs > lhs) && (rhs <= upper_bound)) ? rhs : lhs")
+ .do_static_compilation(true);
+
+/* --------------------------------------------------------------------
+ * Minimum Reductions.
+ */
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_luminance)
+ .additional_info("compositor_parallel_reduction_shared")
+ .typedef_source("common_math_lib.glsl")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(FLT_MAX)")
+ .define("INITIALIZE(value)", "dot(value.rgb, luminance_coefficients)")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "min(lhs, rhs)")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(compositor_minimum_float_in_range)
+ .additional_info("compositor_parallel_reduction_shared")
+ .image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .push_constant(Type::FLOAT, "lower_bound")
+ .push_constant(Type::FLOAT, "upper_bound")
+ .define("TYPE", "float")
+ .define("IDENTITY", "vec4(upper_bound)")
+ .define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : upper_bound")
+ .define("LOAD(value)", "value.x")
+ .define("REDUCE(lhs, rhs)", "((rhs < lhs) && (rhs >= lower_bound)) ? rhs : lhs")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh
new file mode 100644
index 00000000000..a460c9d58a6
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_photoreceptor_info.hh
@@ -0,0 +1,16 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_tone_map_photoreceptor)
+ .local_group_size(16, 16)
+ .push_constant(Type::VEC4, "global_adaptation_level")
+ .push_constant(Type::FLOAT, "contrast")
+ .push_constant(Type::FLOAT, "intensity")
+ .push_constant(Type::FLOAT, "chromatic_adaptation")
+ .push_constant(Type::FLOAT, "light_adaptation")
+ .push_constant(Type::VEC3, "luminance_coefficients")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_tone_map_photoreceptor.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh b/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh
new file mode 100644
index 00000000000..2b220af9460
--- /dev/null
+++ b/source/blender/gpu/shaders/compositor/infos/compositor_tone_map_simple_info.hh
@@ -0,0 +1,13 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(compositor_tone_map_simple)
+ .local_group_size(16, 16)
+ .push_constant(Type::FLOAT, "luminance_scale")
+ .push_constant(Type::FLOAT, "luminance_scale_blend_factor")
+ .push_constant(Type::FLOAT, "inverse_gamma")
+ .sampler(0, ImageType::FLOAT_2D, "input_tx")
+ .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
+ .compute_source("compositor_tone_map_simple.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/gpu_shader_icon_frag.glsl b/source/blender/gpu/shaders/gpu_shader_icon_frag.glsl
new file mode 100644
index 00000000000..4452349f23c
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_icon_frag.glsl
@@ -0,0 +1,42 @@
+/**
+ * Draw the icons, leaving a semi-transparent rectangle on top of the icon.
+ *
+ * The top-left corner of the rectangle is rounded and drawned with anti-alias.
+ * The anti-alias is done by transitioning from the outer to the inner radius of
+ * the rounded corner, and the rectangle sides.
+ */
+
+void main()
+{
+ /* Top-left rounded corner parameters. */
+ const float circle_radius_outer = 0.1;
+ const float circle_radius_inner = 0.075;
+
+ /**
+ * Add a bit transparency to see a bit of the icon, without
+ * getting on the way of readability. */
+ const float mask_transparency = 0.25;
+
+ vec2 circle_center = vec2(circle_radius_outer - text_width, 0.5);
+ fragColor = texture(image, texCoord_interp) * color;
+
+ /* radius in icon space (1 is the icon width). */
+ float radius = length(mask_coord_interp - circle_center);
+ float mask = smoothstep(circle_radius_inner, circle_radius_outer, radius);
+
+ bool lower_half = mask_coord_interp.y < circle_center.y;
+ bool right_half = mask_coord_interp.x > circle_center.x;
+
+ if (right_half && mask_coord_interp.y < circle_center.y + circle_radius_outer) {
+ mask = smoothstep(circle_center.y + circle_radius_inner,
+ circle_center.y + circle_radius_outer,
+ mask_coord_interp.y);
+ }
+ if (lower_half && mask_coord_interp.x > circle_center.x - circle_radius_outer) {
+ mask = smoothstep(circle_center.x - circle_radius_inner,
+ circle_center.x - circle_radius_outer,
+ mask_coord_interp.x);
+ }
+
+ fragColor = mix(vec4(0.0), fragColor, max(mask_transparency, mask));
+}
diff --git a/source/blender/gpu/shaders/gpu_shader_icon_vert.glsl b/source/blender/gpu/shaders/gpu_shader_icon_vert.glsl
new file mode 100644
index 00000000000..25f64bfe0b6
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_icon_vert.glsl
@@ -0,0 +1,37 @@
+/**
+ * Simple shader that just draw one icon at the specified location
+ * does not need any vertex input (producing less call to immBegin/End)
+ */
+
+void main()
+{
+ vec2 uv;
+ vec2 co;
+
+ if (gl_VertexID == 0) {
+ co = rect_geom.xw;
+ uv = rect_icon.xw;
+ mask_coord_interp = vec2(0, 1);
+ }
+ else if (gl_VertexID == 1) {
+ co = rect_geom.xy;
+ uv = rect_icon.xy;
+ mask_coord_interp = vec2(0, 0);
+ }
+ else if (gl_VertexID == 2) {
+ co = rect_geom.zw;
+ uv = rect_icon.zw;
+ mask_coord_interp = vec2(1, 1);
+ }
+ else {
+ co = rect_geom.zy;
+ uv = rect_icon.zy;
+ mask_coord_interp = vec2(1, 0);
+ }
+
+ /* Put origin in lower right corner. */
+ mask_coord_interp.x -= 1;
+
+ gl_Position = ModelViewProjectionMatrix * vec4(co, 0.0f, 1.0f);
+ texCoord_interp = uv;
+}
diff --git a/source/blender/gpu/shaders/infos/gpu_interface_info.hh b/source/blender/gpu/shaders/infos/gpu_interface_info.hh
index d77c65e48a7..060def16f81 100644
--- a/source/blender/gpu/shaders/infos/gpu_interface_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_interface_info.hh
@@ -18,3 +18,6 @@ GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface, "").smooth(Type::VEC4, "ra
GPU_SHADER_INTERFACE_INFO(flat_color_smooth_tex_coord_interp_iface, "")
.flat(Type::VEC4, "finalColor")
.smooth(Type::VEC2, "texCoord_interp");
+GPU_SHADER_INTERFACE_INFO(smooth_icon_interp_iface, "")
+ .smooth(Type::VEC2, "texCoord_interp")
+ .smooth(Type::VEC2, "mask_coord_interp");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_icon_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_icon_info.hh
new file mode 100644
index 00000000000..3d4077bdb09
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_icon_info.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_icon)
+ .vertex_out(smooth_icon_interp_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(Type::VEC4, "color")
+ .push_constant(Type::VEC4, "rect_icon")
+ .push_constant(Type::VEC4, "rect_geom")
+ .push_constant(Type::FLOAT, "text_width")
+ .sampler(0, ImageType::FLOAT_2D, "image")
+ .vertex_source("gpu_shader_icon_vert.glsl")
+ .fragment_source("gpu_shader_icon_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/vulkan/vk_backend.cc b/source/blender/gpu/vulkan/vk_backend.cc
new file mode 100644
index 00000000000..00bc43333d6
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_backend.cc
@@ -0,0 +1,107 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_backend.hh"
+
+#include "vk_batch.hh"
+#include "vk_context.hh"
+#include "vk_drawlist.hh"
+#include "vk_framebuffer.hh"
+#include "vk_index_buffer.hh"
+#include "vk_query.hh"
+#include "vk_shader.hh"
+#include "vk_storage_buffer.hh"
+#include "vk_texture.hh"
+#include "vk_uniform_buffer.hh"
+#include "vk_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+void VKBackend::delete_resources()
+{
+}
+
+void VKBackend::samplers_update()
+{
+}
+
+void VKBackend::compute_dispatch(int /*groups_x_len*/, int /*groups_y_len*/, int /*groups_z_len*/)
+{
+}
+
+void VKBackend::compute_dispatch_indirect(StorageBuf * /*indirect_buf*/)
+{
+}
+
+Context *VKBackend::context_alloc(void * /*ghost_window*/, void * /*ghost_context*/)
+{
+ return new VKContext();
+}
+
+Batch *VKBackend::batch_alloc()
+{
+ return new VKBatch();
+}
+
+DrawList *VKBackend::drawlist_alloc(int /*list_length*/)
+{
+ return new VKDrawList();
+}
+
+FrameBuffer *VKBackend::framebuffer_alloc(const char *name)
+{
+ return new VKFrameBuffer(name);
+}
+
+IndexBuf *VKBackend::indexbuf_alloc()
+{
+ return new VKIndexBuffer();
+}
+
+QueryPool *VKBackend::querypool_alloc()
+{
+ return new VKQueryPool();
+}
+
+Shader *VKBackend::shader_alloc(const char *name)
+{
+ return new VKShader(name);
+}
+
+Texture *VKBackend::texture_alloc(const char *name)
+{
+ return new VKTexture(name);
+}
+
+UniformBuf *VKBackend::uniformbuf_alloc(int size, const char *name)
+{
+ return new VKUniformBuffer(size, name);
+}
+
+StorageBuf *VKBackend::storagebuf_alloc(int size, GPUUsageType /*usage*/, const char *name)
+{
+ return new VKStorageBuffer(size, name);
+}
+
+VertBuf *VKBackend::vertbuf_alloc()
+{
+ return new VKVertexBuffer();
+}
+
+void VKBackend::render_begin()
+{
+}
+
+void VKBackend::render_end()
+{
+}
+
+void VKBackend::render_step()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_backend.hh b/source/blender/gpu/vulkan/vk_backend.hh
new file mode 100644
index 00000000000..549478586e8
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_backend.hh
@@ -0,0 +1,42 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_backend.hh"
+
+namespace blender::gpu {
+
+class VKBackend : public GPUBackend {
+ public:
+ void delete_resources() override;
+
+ void samplers_update() override;
+ void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
+ void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
+
+ Context *context_alloc(void *ghost_window, void *ghost_context) override;
+
+ Batch *batch_alloc() override;
+ DrawList *drawlist_alloc(int list_length) override;
+ FrameBuffer *framebuffer_alloc(const char *name) override;
+ IndexBuf *indexbuf_alloc() override;
+ QueryPool *querypool_alloc() override;
+ Shader *shader_alloc(const char *name) override;
+ Texture *texture_alloc(const char *name) override;
+ UniformBuf *uniformbuf_alloc(int size, const char *name) override;
+ StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override;
+ VertBuf *vertbuf_alloc() override;
+
+ /* Render Frame Coordination --
+ * Used for performing per-frame actions globally */
+ void render_begin() override;
+ void render_end() override;
+ void render_step() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_batch.cc b/source/blender/gpu/vulkan/vk_batch.cc
new file mode 100644
index 00000000000..a25f98a2e24
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_batch.cc
@@ -0,0 +1,27 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_batch.hh"
+
+namespace blender::gpu {
+
+void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/)
+{
+}
+
+void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/)
+{
+}
+
+void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
+ int /*count*/,
+ intptr_t /*offset*/,
+ intptr_t /*stride*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_batch.hh b/source/blender/gpu/vulkan/vk_batch.hh
new file mode 100644
index 00000000000..0f6df41606d
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_batch.hh
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_batch_private.hh"
+
+namespace blender::gpu {
+
+class VKBatch : public Batch {
+ public:
+ void draw(int v_first, int v_count, int i_first, int i_count) override;
+ void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override;
+ void multi_draw_indirect(GPUStorageBuf *indirect_buf,
+ int count,
+ intptr_t offset,
+ intptr_t stride) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_context.cc b/source/blender/gpu/vulkan/vk_context.cc
new file mode 100644
index 00000000000..55b29ea4e2f
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_context.cc
@@ -0,0 +1,48 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_context.hh"
+
+namespace blender::gpu {
+
+void VKContext::activate()
+{
+}
+
+void VKContext::deactivate()
+{
+}
+
+void VKContext::begin_frame()
+{
+}
+
+void VKContext::end_frame()
+{
+}
+
+void VKContext::flush()
+{
+}
+
+void VKContext::finish()
+{
+}
+
+void VKContext::memory_statistics_get(int * /*total_mem*/, int * /*free_mem*/)
+{
+}
+
+void VKContext::debug_group_begin(const char *, int)
+{
+}
+
+void VKContext::debug_group_end()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_context.hh b/source/blender/gpu/vulkan/vk_context.hh
new file mode 100644
index 00000000000..17292b891b6
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_context.hh
@@ -0,0 +1,34 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_context_private.hh"
+
+namespace blender::gpu {
+
+class VKContext : public Context {
+ public:
+ VKContext()
+ {
+ }
+
+ void activate() override;
+ void deactivate() override;
+ void begin_frame() override;
+ void end_frame() override;
+
+ void flush() override;
+ void finish() override;
+
+ void memory_statistics_get(int *total_mem, int *free_mem) override;
+
+ void debug_group_begin(const char *, int) override;
+ void debug_group_end() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_drawlist.cc b/source/blender/gpu/vulkan/vk_drawlist.cc
new file mode 100644
index 00000000000..c8f3c736bb8
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_drawlist.cc
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_drawlist.hh"
+
+namespace blender::gpu {
+
+void VKDrawList::append(GPUBatch * /*batch*/, int /*i_first*/, int /*i_count*/)
+{
+}
+
+void VKDrawList::submit()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_drawlist.hh b/source/blender/gpu/vulkan/vk_drawlist.hh
new file mode 100644
index 00000000000..4707bf4bb26
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_drawlist.hh
@@ -0,0 +1,20 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_drawlist_private.hh"
+
+namespace blender::gpu {
+
+class VKDrawList : public DrawList {
+ public:
+ void append(GPUBatch *batch, int i_first, int i_count) override;
+ void submit() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_framebuffer.cc b/source/blender/gpu/vulkan/vk_framebuffer.cc
new file mode 100644
index 00000000000..48b0685bf38
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_framebuffer.cc
@@ -0,0 +1,62 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_framebuffer.hh"
+
+namespace blender::gpu {
+
+void VKFrameBuffer::bind(bool /*enabled_srgb*/)
+{
+}
+
+bool VKFrameBuffer::check(char /*err_out*/[256])
+{
+ return false;
+}
+
+void VKFrameBuffer::clear(eGPUFrameBufferBits /*buffers*/,
+ const float /*clear_col*/[4],
+ float /*clear_depth*/,
+ uint /*clear_stencil*/)
+{
+}
+
+void VKFrameBuffer::clear_multi(const float (*/*clear_col*/)[4])
+{
+}
+
+void VKFrameBuffer::clear_attachment(GPUAttachmentType /*type*/,
+ eGPUDataFormat /*data_format*/,
+ const void * /*clear_value*/)
+{
+}
+
+void VKFrameBuffer::attachment_set_loadstore_op(GPUAttachmentType /*type*/,
+ eGPULoadOp /*load_action*/,
+ eGPUStoreOp /*store_action*/)
+{
+}
+
+void VKFrameBuffer::read(eGPUFrameBufferBits /*planes*/,
+ eGPUDataFormat /*format*/,
+ const int /*area*/[4],
+ int /*channel_len*/,
+ int /*slot*/,
+ void * /*r_data*/)
+{
+}
+
+void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/,
+ int /*src_slot*/,
+ FrameBuffer * /*dst*/,
+ int /*dst_slot*/,
+ int /*dst_offset_x*/,
+ int /*dst_offset_y*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_framebuffer.hh b/source/blender/gpu/vulkan/vk_framebuffer.hh
new file mode 100644
index 00000000000..632d45ce709
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_framebuffer.hh
@@ -0,0 +1,50 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_framebuffer_private.hh"
+
+namespace blender::gpu {
+
+class VKFrameBuffer : public FrameBuffer {
+ public:
+ VKFrameBuffer(const char *name) : FrameBuffer(name)
+ {
+ }
+
+ void bind(bool enabled_srgb) override;
+ bool check(char err_out[256]) override;
+ void clear(eGPUFrameBufferBits buffers,
+ const float clear_col[4],
+ float clear_depth,
+ uint clear_stencil) override;
+ void clear_multi(const float (*clear_col)[4]) override;
+ void clear_attachment(GPUAttachmentType type,
+ eGPUDataFormat data_format,
+ const void *clear_value) override;
+
+ void attachment_set_loadstore_op(GPUAttachmentType type,
+ eGPULoadOp load_action,
+ eGPUStoreOp store_action) override;
+
+ void read(eGPUFrameBufferBits planes,
+ eGPUDataFormat format,
+ const int area[4],
+ int channel_len,
+ int slot,
+ void *r_data) override;
+
+ void blit_to(eGPUFrameBufferBits planes,
+ int src_slot,
+ FrameBuffer *dst,
+ int dst_slot,
+ int dst_offset_x,
+ int dst_offset_y) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_index_buffer.cc b/source/blender/gpu/vulkan/vk_index_buffer.cc
new file mode 100644
index 00000000000..119a617a159
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_index_buffer.cc
@@ -0,0 +1,33 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_index_buffer.hh"
+
+namespace blender::gpu {
+
+void VKIndexBuffer::upload_data()
+{
+}
+
+void VKIndexBuffer::bind_as_ssbo(uint /*binding*/)
+{
+}
+
+const uint32_t *VKIndexBuffer::read() const
+{
+ return 0;
+}
+
+void VKIndexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
+{
+}
+
+void VKIndexBuffer::strip_restart_indices()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_index_buffer.hh b/source/blender/gpu/vulkan/vk_index_buffer.hh
new file mode 100644
index 00000000000..f002d5581c7
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_index_buffer.hh
@@ -0,0 +1,28 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_index_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKIndexBuffer : public IndexBuf {
+ public:
+ void upload_data() override;
+
+ void bind_as_ssbo(uint binding) override;
+
+ const uint32_t *read() const override;
+
+ void update_sub(uint start, uint len, const void *data) override;
+
+ private:
+ void strip_restart_indices() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_query.cc b/source/blender/gpu/vulkan/vk_query.cc
new file mode 100644
index 00000000000..e24fe54e5d0
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_query.cc
@@ -0,0 +1,28 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_query.hh"
+
+namespace blender::gpu {
+
+void VKQueryPool::init(GPUQueryType /*type*/)
+{
+}
+
+void VKQueryPool::begin_query()
+{
+}
+
+void VKQueryPool::end_query()
+{
+}
+
+void VKQueryPool::get_occlusion_result(MutableSpan<uint32_t> /*r_values*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_query.hh b/source/blender/gpu/vulkan/vk_query.hh
new file mode 100644
index 00000000000..36558ef9549
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_query.hh
@@ -0,0 +1,22 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_query.hh"
+
+namespace blender::gpu {
+
+class VKQueryPool : public QueryPool {
+ public:
+ void init(GPUQueryType type) override;
+ void begin_query() override;
+ void end_query() override;
+ void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_shader.cc b/source/blender/gpu/vulkan/vk_shader.cc
new file mode 100644
index 00000000000..d628f3eb851
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_shader.cc
@@ -0,0 +1,102 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_shader.hh"
+
+namespace blender::gpu {
+void VKShader::vertex_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::geometry_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::fragment_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+void VKShader::compute_shader_from_glsl(MutableSpan<const char *> /*sources*/)
+{
+}
+
+bool VKShader::finalize(const shader::ShaderCreateInfo * /*info*/)
+{
+ return false;
+}
+
+void VKShader::transform_feedback_names_set(Span<const char *> /*name_list*/,
+ eGPUShaderTFBType /*geom_type*/)
+{
+}
+
+bool VKShader::transform_feedback_enable(GPUVertBuf *)
+{
+ return false;
+}
+
+void VKShader::transform_feedback_disable()
+{
+}
+
+void VKShader::bind()
+{
+}
+
+void VKShader::unbind()
+{
+}
+
+void VKShader::uniform_float(int /*location*/,
+ int /*comp_len*/,
+ int /*array_size*/,
+ const float * /*data*/)
+{
+}
+void VKShader::uniform_int(int /*location*/,
+ int /*comp_len*/,
+ int /*array_size*/,
+ const int * /*data*/)
+{
+}
+
+std::string VKShader::resources_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::vertex_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::fragment_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::geometry_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::geometry_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+std::string VKShader::compute_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
+{
+ return std::string();
+}
+
+int VKShader::program_handle_get() const
+{
+ return -1;
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_shader.hh b/source/blender/gpu/vulkan/vk_shader.hh
new file mode 100644
index 00000000000..9ab0aca67eb
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_shader.hh
@@ -0,0 +1,48 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_shader_private.hh"
+
+namespace blender::gpu {
+
+class VKShader : public Shader {
+ public:
+ VKShader(const char *name) : Shader(name)
+ {
+ }
+
+ void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
+ void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
+ bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;
+
+ void transform_feedback_names_set(Span<const char *> name_list,
+ eGPUShaderTFBType geom_type) override;
+ bool transform_feedback_enable(GPUVertBuf *) override;
+ void transform_feedback_disable() override;
+
+ void bind() override;
+ void unbind() override;
+
+ void uniform_float(int location, int comp_len, int array_size, const float *data) override;
+ void uniform_int(int location, int comp_len, int array_size, const int *data) override;
+
+ std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
+ std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;
+
+ /* DEPRECATED: Kept only because of BGL API. */
+ int program_handle_get() const override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.cc b/source/blender/gpu/vulkan/vk_storage_buffer.cc
new file mode 100644
index 00000000000..2b6fda0547d
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_storage_buffer.cc
@@ -0,0 +1,42 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_vertex_buffer.hh"
+
+#include "vk_storage_buffer.hh"
+
+namespace blender::gpu {
+
+void VKStorageBuffer::update(const void * /*data*/)
+{
+}
+
+void VKStorageBuffer::bind(int /*slot*/)
+{
+}
+
+void VKStorageBuffer::unbind()
+{
+}
+
+void VKStorageBuffer::clear(eGPUTextureFormat /* internal_format*/,
+ eGPUDataFormat /*data_format*/,
+ void * /*data*/)
+{
+}
+void VKStorageBuffer::copy_sub(VertBuf * /*src*/,
+ uint /*dst_offset*/,
+ uint /*src_offset*/,
+ uint /*copy_size*/)
+{
+}
+
+void VKStorageBuffer::read(void * /*data*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_storage_buffer.hh b/source/blender/gpu/vulkan/vk_storage_buffer.hh
new file mode 100644
index 00000000000..a51f89f627a
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_storage_buffer.hh
@@ -0,0 +1,30 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "GPU_texture.h"
+
+#include "gpu_storage_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKStorageBuffer : public StorageBuf {
+ public:
+ VKStorageBuffer(int size, const char *name) : StorageBuf(size, name)
+ {
+ }
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind() override;
+ void clear(eGPUTextureFormat internal_format, eGPUDataFormat data_format, void *data) override;
+ void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
+ void read(void *data) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_texture.cc b/source/blender/gpu/vulkan/vk_texture.cc
new file mode 100644
index 00000000000..ea5379e6572
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_texture.cc
@@ -0,0 +1,70 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_texture.hh"
+
+namespace blender::gpu {
+
+void VKTexture::generate_mipmap()
+{
+}
+
+void VKTexture::copy_to(Texture * /*tex*/)
+{
+}
+
+void VKTexture::clear(eGPUDataFormat /*format*/, const void * /*data*/)
+{
+}
+
+void VKTexture::swizzle_set(const char /*swizzle_mask*/[4])
+{
+}
+
+void VKTexture::stencil_texture_mode_set(bool /*use_stencil*/)
+{
+}
+
+void VKTexture::mip_range_set(int /*min*/, int /*max*/)
+{
+}
+
+void *VKTexture::read(int /*mip*/, eGPUDataFormat /*format*/)
+{
+ return nullptr;
+}
+
+void VKTexture::update_sub(int /*mip*/,
+ int /*offset*/[3],
+ int /*extent*/[3],
+ eGPUDataFormat /*format*/,
+ const void * /*data*/)
+{
+}
+
+/* TODO(fclem): Legacy. Should be removed at some point. */
+uint VKTexture::gl_bindcode_get() const
+{
+ return 0;
+}
+
+bool VKTexture::init_internal()
+{
+ return false;
+}
+
+bool VKTexture::init_internal(GPUVertBuf * /*vbo*/)
+{
+ return false;
+}
+
+bool VKTexture::init_internal(const GPUTexture * /*src*/, int /*mip_offset*/, int /*layer_offset*/)
+{
+ return false;
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_texture.hh b/source/blender/gpu/vulkan/vk_texture.hh
new file mode 100644
index 00000000000..93094b7e540
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_texture.hh
@@ -0,0 +1,39 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_texture_private.hh"
+
+namespace blender::gpu {
+
+class VKTexture : public Texture {
+ public:
+ VKTexture(const char *name) : Texture(name)
+ {
+ }
+
+ void generate_mipmap() override;
+ void copy_to(Texture *tex) override;
+ void clear(eGPUDataFormat format, const void *data) override;
+ void swizzle_set(const char swizzle_mask[4]) override;
+ void stencil_texture_mode_set(bool use_stencil) override;
+ void mip_range_set(int min, int max) override;
+ void *read(int mip, eGPUDataFormat format) override;
+ void update_sub(
+ int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) override;
+
+ /* TODO(fclem): Legacy. Should be removed at some point. */
+ uint gl_bindcode_get() const override;
+
+ protected:
+ bool init_internal() override;
+ bool init_internal(GPUVertBuf *vbo) override;
+ bool init_internal(const GPUTexture *src, int mip_offset, int layer_offset) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.cc b/source/blender/gpu/vulkan/vk_uniform_buffer.cc
new file mode 100644
index 00000000000..8ef5b19273a
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_uniform_buffer.cc
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_uniform_buffer.hh"
+
+namespace blender::gpu {
+
+void VKUniformBuffer::update(const void * /*data*/)
+{
+}
+
+void VKUniformBuffer::bind(int /*slot*/)
+{
+}
+
+void VKUniformBuffer::unbind()
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_uniform_buffer.hh b/source/blender/gpu/vulkan/vk_uniform_buffer.hh
new file mode 100644
index 00000000000..f086a7aa391
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_uniform_buffer.hh
@@ -0,0 +1,25 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_uniform_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKUniformBuffer : public UniformBuf {
+ public:
+ VKUniformBuffer(int size, const char *name) : UniformBuf(size, name)
+ {
+ }
+
+ void update(const void *data) override;
+ void bind(int slot) override;
+ void unbind() override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.cc b/source/blender/gpu/vulkan/vk_vertex_buffer.cc
new file mode 100644
index 00000000000..5791e20fb30
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_vertex_buffer.cc
@@ -0,0 +1,58 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "vk_vertex_buffer.hh"
+
+namespace blender::gpu {
+
+void VKVertexBuffer::bind_as_ssbo(uint /*binding*/)
+{
+}
+
+void VKVertexBuffer::bind_as_texture(uint /*binding*/)
+{
+}
+
+void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
+{
+}
+
+void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
+{
+}
+
+const void *VKVertexBuffer::read() const
+{
+ return nullptr;
+}
+
+void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const
+{
+ return nullptr;
+}
+
+void VKVertexBuffer::acquire_data()
+{
+}
+
+void VKVertexBuffer::resize_data()
+{
+}
+
+void VKVertexBuffer::release_data()
+{
+}
+
+void VKVertexBuffer::upload_data()
+{
+}
+
+void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
+{
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/vulkan/vk_vertex_buffer.hh b/source/blender/gpu/vulkan/vk_vertex_buffer.hh
new file mode 100644
index 00000000000..84ccc65bcdf
--- /dev/null
+++ b/source/blender/gpu/vulkan/vk_vertex_buffer.hh
@@ -0,0 +1,32 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_vertex_buffer_private.hh"
+
+namespace blender::gpu {
+
+class VKVertexBuffer : public VertBuf {
+ public:
+ void bind_as_ssbo(uint binding) override;
+ void bind_as_texture(uint binding) override;
+ void wrap_handle(uint64_t handle) override;
+
+ void update_sub(uint start, uint len, const void *data) override;
+ const void *read() const override;
+ void *unmap(const void *mapped_data) const override;
+
+ protected:
+ void acquire_data() override;
+ void resize_data() override;
+ void release_data() override;
+ void upload_data() override;
+ void duplicate_data(VertBuf *dst) override;
+};
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 6d99fde9df6..c467e48d21e 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -406,7 +406,7 @@ static void execute_posetree(struct Depsgraph *depsgraph,
}
copy_v3_v3(rootmat[3], pchan->pose_head);
- mul_m4_m4m4(imat, ob->obmat, rootmat);
+ mul_m4_m4m4(imat, ob->object_to_world, rootmat);
invert_m4_m4(goalinv, imat);
for (target = tree->targets.first; target; target = target->next) {
@@ -465,7 +465,7 @@ static void execute_posetree(struct Depsgraph *depsgraph,
/* end effector in world space */
copy_m4_m4(end_pose, pchan->pose_mat);
copy_v3_v3(end_pose[3], pchan->pose_tail);
- mul_m4_series(world_pose, goalinv, ob->obmat, end_pose);
+ mul_m4_series(world_pose, goalinv, ob->object_to_world, end_pose);
/* blend position */
goalpos[0] = fac * goalpos[0] + mfac * world_pose[3][0];
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 9317f14b7f1..2878bbb6da7 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -586,10 +586,10 @@ static bool target_callback(const iTaSC::Timestamp &timestamp,
float chanmat[4][4];
copy_m4_m4(chanmat, pchan->pose_mat);
copy_v3_v3(chanmat[3], pchan->pose_tail);
- mul_m4_series(restmat, target->owner->obmat, chanmat, target->eeRest);
+ mul_m4_series(restmat, target->owner->object_to_world, chanmat, target->eeRest);
}
else {
- mul_m4_m4m4(restmat, target->owner->obmat, target->eeRest);
+ mul_m4_m4m4(restmat, target->owner->object_to_world, target->eeRest);
}
/* blend the target */
blend_m4_m4m4(tarmat, restmat, tarmat, constraint->enforce);
@@ -620,10 +620,10 @@ static bool base_callback(const iTaSC::Timestamp &timestamp,
ikscene->baseFrame.setValue(&chanmat[0][0]);
/* iTaSC armature is scaled to object scale, scale the base frame too */
ikscene->baseFrame.p *= ikscene->blScale;
- mul_m4_m4m4(rootmat, ikscene->blArmature->obmat, chanmat);
+ mul_m4_m4m4(rootmat, ikscene->blArmature->object_to_world, chanmat);
}
else {
- copy_m4_m4(rootmat, ikscene->blArmature->obmat);
+ copy_m4_m4(rootmat, ikscene->blArmature->object_to_world);
ikscene->baseFrame = iTaSC::F_identity;
}
next.setValue(&rootmat[0][0]);
@@ -1065,7 +1065,7 @@ static void convert_pose(IK_Scene *ikscene)
int a, joint;
/* assume uniform scaling and take Y scale as general scale for the armature */
- scale = len_v3(ikscene->blArmature->obmat[1]);
+ scale = len_v3(ikscene->blArmature->object_to_world[1]);
rot = ikscene->jointArray(0);
for (joint = a = 0, ikchan = ikscene->channels;
a < ikscene->numchan && joint < ikscene->numjoint;
@@ -1105,7 +1105,7 @@ static void BKE_pose_rest(IK_Scene *ikscene)
int a, joint;
/* assume uniform scaling and take Y scale as general scale for the armature */
- scale = len_v3(ikscene->blArmature->obmat[1]);
+ scale = len_v3(ikscene->blArmature->object_to_world[1]);
/* rest pose is 0 */
SetToZero(ikscene->jointArray);
/* except for transY joints */
@@ -1183,7 +1183,7 @@ static IK_Scene *convert_tree(
}
ikscene->blArmature = ob;
/* assume uniform scaling and take Y scale as general scale for the armature */
- ikscene->blScale = len_v3(ob->obmat[1]);
+ ikscene->blScale = len_v3(ob->object_to_world[1]);
ikscene->blInvScale = (ikscene->blScale < KDL::epsilon) ? 0.0f : 1.0f / ikscene->blScale;
std::string joint;
@@ -1667,7 +1667,7 @@ static void create_scene(struct Depsgraph *depsgraph, Scene *scene, Object *ob,
static int init_scene(Object *ob)
{
/* check also if scaling has changed */
- float scale = len_v3(ob->obmat[1]);
+ float scale = len_v3(ob->object_to_world[1]);
IK_Scene *scene;
if (ob->pose->ikdata) {
diff --git a/source/blender/imbuf/intern/anim_movie.c b/source/blender/imbuf/intern/anim_movie.c
index 71e0d0fe11e..94c0555dcf0 100644
--- a/source/blender/imbuf/intern/anim_movie.c
+++ b/source/blender/imbuf/intern/anim_movie.c
@@ -1100,7 +1100,12 @@ static int64_t ffmpeg_get_seek_pts(struct anim *anim, int64_t pts_to_search)
* experimentally. Note: Too big offset can impact performance. Current 3 frame offset has no
* measurable impact.
*/
- return pts_to_search - (ffmpeg_steps_per_frame_get(anim) * 3);
+ int64_t seek_pts = pts_to_search - (ffmpeg_steps_per_frame_get(anim) * 3);
+
+ if (seek_pts < 0) {
+ seek_pts = 0;
+ }
+ return seek_pts;
}
/* This gives us an estimate of which pts our requested frame will have.
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index ea5f4ec275d..5e132826a4c 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -668,7 +668,7 @@ void colormanagement_init(void)
configdir = BKE_appdir_folder_id(BLENDER_DATAFILES, "colormanagement");
if (configdir) {
- BLI_join_dirfile(configfile, sizeof(configfile), configdir, BCM_CONFIG_FILE);
+ BLI_path_join(configfile, sizeof(configfile), configdir, BCM_CONFIG_FILE);
#ifdef WIN32
{
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 735472b6bdf..63836690ee4 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -377,9 +377,9 @@ static void get_index_dir(struct anim *anim, char *index_dir, size_t index_dir_l
{
if (!anim->index_dir[0]) {
char filename[FILE_MAXFILE];
- BLI_split_dirfile(anim->name, index_dir, filename, index_dir_len, sizeof(filename));
- BLI_path_append(index_dir, index_dir_len, "BL_proxy");
- BLI_path_append(index_dir, index_dir_len, filename);
+ char dirname[FILE_MAXDIR];
+ BLI_split_dirfile(anim->name, dirname, filename, index_dir_len, sizeof(filename));
+ BLI_path_join(index_dir, index_dir_len, dirname, "BL_proxy", filename);
}
else {
BLI_strncpy(index_dir, anim->index_dir, index_dir_len);
@@ -426,7 +426,7 @@ static bool get_proxy_filepath(struct anim *anim,
return false;
}
- BLI_join_dirfile(filepath, FILE_MAXFILE + FILE_MAXDIR, index_dir, proxy_name);
+ BLI_path_join(filepath, FILE_MAXFILE + FILE_MAXDIR, index_dir, proxy_name);
return true;
}
@@ -457,7 +457,7 @@ static void get_tc_filename(struct anim *anim, IMB_Timecode_Type tc, char *filep
get_index_dir(anim, index_dir, sizeof(index_dir));
- BLI_join_dirfile(filepath, FILE_MAXFILE + FILE_MAXDIR, index_dir, index_name);
+ BLI_path_join(filepath, FILE_MAXFILE + FILE_MAXDIR, index_dir, index_name);
}
/* ----------------------------------------------------------------------
@@ -498,7 +498,9 @@ static struct proxy_output_ctx *alloc_proxy_output_ffmpeg(
rv->anim = anim;
get_proxy_filepath(rv->anim, rv->proxy_size, filepath, true);
- BLI_make_existing_file(filepath);
+ if (!BLI_make_existing_file(filepath)) {
+ return NULL;
+ }
rv->of = avformat_alloc_context();
rv->of->oformat = av_guess_format("avi", NULL, NULL);
@@ -905,6 +907,14 @@ static IndexBuildContext *index_ffmpeg_create_context(struct anim *anim,
}
}
+ if (context->proxy_ctx[0] == NULL && context->proxy_ctx[1] == NULL &&
+ context->proxy_ctx[2] == NULL && context->proxy_ctx[3] == NULL) {
+ avformat_close_input(&context->iFormatCtx);
+ avcodec_free_context(&context->iCodecCtx);
+ MEM_freeN(context);
+ return NULL; /* Nothing to transcode. */
+ }
+
for (i = 0; i < num_indexers; i++) {
if (tcs_in_use & tc_types[i]) {
char filepath[FILE_MAX];
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index dd509677d8d..35cdefbaaeb 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -174,6 +174,7 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
/* Other colorspace, store as float texture to avoid precision loss. */
data_rect = MEM_mallocN(sizeof(float[4]) * ibuf->x * ibuf->y, __func__);
*r_freedata = freedata = true;
+ is_float_rect = true;
if (data_rect == NULL) {
return NULL;
@@ -300,6 +301,16 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
int size[2] = {GPU_texture_size_with_limit(ibuf->x), GPU_texture_size_with_limit(ibuf->y)};
bool do_rescale = (ibuf->x != size[0]) || (ibuf->y != size[1]);
+ /* Correct the smaller size to maintain the original aspect ratio of the image. */
+ if (do_rescale && ibuf->x != ibuf->y) {
+ if (size[0] > size[1]) {
+ size[1] = (int)(ibuf->y * ((float)size[0] / ibuf->x));
+ }
+ else {
+ size[0] = (int)(ibuf->x * ((float)size[1] / ibuf->y));
+ }
+ }
+
#ifdef WITH_DDS
if (ibuf->ftype == IMB_FTYPE_DDS) {
eGPUTextureFormat compressed_format;
diff --git a/source/blender/imbuf/intern/webp.c b/source/blender/imbuf/intern/webp.c
index 27c26fb19c1..3031b8c3e33 100644
--- a/source/blender/imbuf/intern/webp.c
+++ b/source/blender/imbuf/intern/webp.c
@@ -1,7 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
- * \ingroup imbuf
+ * \ingroup imbuf
*/
#ifdef _WIN32
diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc
index f872943ad5c..13136372c56 100644
--- a/source/blender/io/alembic/exporter/abc_writer_hair.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc
@@ -118,7 +118,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
@@ -241,7 +241,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc
index 00e5890e9d3..35a19d0fbc0 100644
--- a/source/blender/io/alembic/intern/abc_axis_conversion.cc
+++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc
@@ -134,15 +134,15 @@ void create_transform_matrix(Object *obj,
if (mode == ABC_MATRIX_LOCAL && obj->parent) {
/* Note that this produces another matrix than the local matrix, due to
* constraints and modifiers as well as the obj->parentinv matrix. */
- invert_m4_m4(obj->parent->imat, obj->parent->obmat);
- mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat);
+ invert_m4_m4(obj->parent->imat, obj->parent->object_to_world);
+ mul_m4_m4m4(zup_mat, obj->parent->imat, obj->object_to_world);
}
else {
- copy_m4_m4(zup_mat, obj->obmat);
+ copy_m4_m4(zup_mat, obj->object_to_world);
}
if (proxy_from) {
- mul_m4_m4m4(zup_mat, proxy_from->obmat, zup_mat);
+ mul_m4_m4m4(zup_mat, proxy_from->object_to_world, zup_mat);
}
copy_m44_axis_swap(r_yup_mat, zup_mat, ABC_YUP_FROM_ZUP);
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index f08514dc45c..2531bd62609 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -763,7 +763,7 @@ Mesh *AbcMeshReader::read_mesh(Mesh *existing_mesh,
std::map<std::string, int> mat_map;
bke::MutableAttributeAccessor attributes = new_mesh->attributes_for_write();
bke::SpanAttributeWriter<int> material_indices =
- attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ attributes.lookup_or_add_for_write_span<int>("material_index", ATTR_DOMAIN_FACE);
assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
material_indices.finish();
}
@@ -823,8 +823,8 @@ void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const ISampleSel
{
std::map<std::string, int> mat_map;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
- bke::SpanAttributeWriter<int> material_indices =
- attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ bke::SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
assign_facesets_to_material_indices(sample_sel, material_indices.span, mat_map);
material_indices.finish();
utils::assign_materials(bmain, m_object, mat_map);
diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc
index af26565f8d6..f3a07eaad3f 100644
--- a/source/blender/io/alembic/intern/abc_reader_object.cc
+++ b/source/blender/io/alembic/intern/abc_reader_object.cc
@@ -165,7 +165,7 @@ void AbcObjectReader::setupObjectTransform(const chrono_t time)
/* Apply the matrix to the object. */
BKE_object_apply_mat4(m_object, transform_from_alembic, true, false);
- BKE_object_to_mat4(m_object, m_object->obmat);
+ BKE_object_to_mat4(m_object, m_object->object_to_world);
if (!is_constant || m_settings->always_add_cache_reader) {
bConstraint *con = BKE_constraint_add_for_object(
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index 2d872377bbf..826d7864067 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -332,8 +332,8 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
float mat[4][4];
TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
if (ob) {
- copy_m4_m4(ob->obmat, mat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, mat);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
}
@@ -2097,7 +2097,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root,
if (par_job) {
float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
+ invert_m4_m4(ipar, par_job->object_to_world);
copy_m4_m4(temp, mat);
mul_m4_m4m4(mat, ipar, temp);
}
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp
index 1310337f501..7de08f89b7d 100644
--- a/source/blender/io/collada/ArmatureImporter.cpp
+++ b/source/blender/io/collada/ArmatureImporter.cpp
@@ -114,7 +114,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin,
Object *ob_arm = skin->BKE_armature_from_object();
if (ob_arm) {
float invmat[4][4];
- invert_m4_m4(invmat, ob_arm->obmat);
+ invert_m4_m4(invmat, ob_arm->object_to_world);
mul_m4_m4m4(mat, invmat, mat);
}
@@ -708,7 +708,7 @@ void ArmatureImporter::set_pose(Object *ob_arm,
copy_m4_m4(mat, obmat);
float invObmat[4][4];
- invert_m4_m4(invObmat, ob_arm->obmat);
+ invert_m4_m4(invObmat, ob_arm->object_to_world);
mul_m4_m4m4(pchan->pose_mat, invObmat, mat);
}
diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp
index 6bf8d904a41..62bcdc5bf4c 100644
--- a/source/blender/io/collada/ControllerExporter.cpp
+++ b/source/blender/io/collada/ControllerExporter.cpp
@@ -406,7 +406,7 @@ void ControllerExporter::add_bind_shape_mat(Object *ob)
bc_add_global_transform(f_obmat, export_settings.get_global_transform());
}
- // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+ // UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world);
UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
if (this->export_settings.get_limit_precision()) {
BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
@@ -523,7 +523,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
}
/* make world-space matrix (bind_mat is armature-space) */
- mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
+ mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat);
if (!has_bindmat) {
if (export_settings.get_apply_global_orientation()) {
diff --git a/source/blender/io/collada/DocumentExporter.cpp b/source/blender/io/collada/DocumentExporter.cpp
index 56adbca13bd..07392e9c4ce 100644
--- a/source/blender/io/collada/DocumentExporter.cpp
+++ b/source/blender/io/collada/DocumentExporter.cpp
@@ -145,7 +145,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
name = "untitled";
}
- BLI_join_dirfile(tempfile, sizeof(tempfile), BKE_tempdir_session(), name);
+ BLI_path_join(tempfile, sizeof(tempfile), BKE_tempdir_session(), name);
if (extension) {
BLI_path_extension_ensure(tempfile, FILE_MAX, extension);
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index 660bbd7edb2..dae1c4ba894 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -412,8 +412,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob,
}
}
/* calc new matrix and apply */
- mul_m4_m4m4(obn->obmat, obn->obmat, mat);
- BKE_object_apply_mat4(obn, obn->obmat, false, false);
+ mul_m4_m4m4(obn->object_to_world, obn->object_to_world, mat);
+ BKE_object_apply_mat4(obn, obn->object_to_world, false, false);
}
}
else {
@@ -937,7 +937,7 @@ bool DocumentImporter::writeImage(const COLLADAFW::Image *image)
const char *workpath;
BLI_split_dir_part(this->import_settings->filepath, dir, sizeof(dir));
- BLI_join_dirfile(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
+ BLI_path_join(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
if (BLI_exists(absolute_path)) {
workpath = absolute_path;
}
diff --git a/source/blender/io/collada/ImageExporter.cpp b/source/blender/io/collada/ImageExporter.cpp
index 1223abbaf95..070eb36de31 100644
--- a/source/blender/io/collada/ImageExporter.cpp
+++ b/source/blender/io/collada/ImageExporter.cpp
@@ -70,7 +70,7 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);
- BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
+ BLI_path_join(export_path, sizeof(export_path), export_dir, export_file);
/* make dest directory if it doesn't exist */
BLI_make_existing_file(export_path);
diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp
index 0654bae3730..b4615635318 100644
--- a/source/blender/io/collada/SkinInfo.cpp
+++ b/source/blender/io/collada/SkinInfo.cpp
@@ -214,12 +214,12 @@ void SkinInfo::link_armature(bContext *C,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
#endif
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, bind_shape_matrix);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
amd->deformflag = ARM_DEF_VGROUP;
diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp
index 22a73cd7db2..96ff78a715a 100644
--- a/source/blender/io/collada/collada_utils.cpp
+++ b/source/blender/io/collada/collada_utils.cpp
@@ -129,7 +129,7 @@ bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
const bool keep_transform = false;
if (par && is_parent_space) {
- mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, par->object_to_world, ob->object_to_world);
}
bool ok = ED_object_parent_set(
@@ -348,10 +348,10 @@ std::string bc_replace_string(std::string data,
void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
{
if (scale_to_scene) {
- mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_scale(), ob->object_to_world);
}
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_rotation(), ob->object_to_world);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
void bc_match_scale(std::vector<Object *> *objects_done,
diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
index 03c1ba94d94..d559b0efe82 100644
--- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
+++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
@@ -416,7 +416,7 @@ void AbstractHierarchyIterator::visit_object(Object *object,
context->original_export_path = "";
context->higher_up_export_path = "";
- copy_m4_m4(context->matrix_world, object->obmat);
+ copy_m4_m4(context->matrix_world, object->object_to_world);
ExportGraph::key_type graph_index = determine_graph_index_object(context);
context_update_for_graph_index(context, graph_index);
diff --git a/source/blender/io/common/intern/path_util.cc b/source/blender/io/common/intern/path_util.cc
index 18632b410f8..63ff6cf29ee 100644
--- a/source/blender/io/common/intern/path_util.cc
+++ b/source/blender/io/common/intern/path_util.cc
@@ -28,8 +28,7 @@ std::string path_reference(StringRefNull filepath,
}
else if (mode == PATH_REFERENCE_COPY) {
char filepath_cpy[PATH_MAX];
- BLI_path_join(
- filepath_cpy, PATH_MAX, base_dst.c_str(), BLI_path_basename(filepath_abs), nullptr);
+ BLI_path_join(filepath_cpy, PATH_MAX, base_dst.c_str(), BLI_path_basename(filepath_abs));
copy_set->add(std::make_pair(filepath_abs, filepath_cpy));
BLI_strncpy(filepath_abs, filepath_cpy, PATH_MAX);
mode = PATH_REFERENCE_RELATIVE;
diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.cc b/source/blender/io/gpencil/intern/gpencil_io_base.cc
index b9d7b6719b1..6cc977bfced 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_base.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_base.cc
@@ -79,7 +79,7 @@ void GpencilIO::prepare_camera_params(Scene *scene, const GpencilIOParams *ipara
BKE_camera_params_compute_matrix(&params);
float viewmat[4][4];
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
mul_m4_m4m4(persmat_, params.winmat, viewmat);
}
@@ -152,7 +152,7 @@ void GpencilIO::create_object_list()
/* Save z-depth from view to sort from back to front. */
if (is_camera_) {
- float camera_z = dot_v3v3(camera_z_axis, object->obmat[3]);
+ float camera_z = dot_v3v3(camera_z_axis, object->object_to_world[3]);
ObjectZ obz = {camera_z, object};
ob_list_.append(obz);
}
@@ -160,10 +160,10 @@ void GpencilIO::create_object_list()
float zdepth = 0;
if (rv3d_) {
if (rv3d_->is_persp) {
- zdepth = ED_view3d_calc_zfac(rv3d_, object->obmat[3]);
+ zdepth = ED_view3d_calc_zfac(rv3d_, object->object_to_world[3]);
}
else {
- zdepth = -dot_v3v3(rv3d_->viewinv[2], object->obmat[3]);
+ zdepth = -dot_v3v3(rv3d_->viewinv[2], object->object_to_world[3]);
}
ObjectZ obz = {zdepth * -1.0f, object};
ob_list_.append(obz);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
index ddd72f816b0..c042ca597c8 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
@@ -177,7 +177,7 @@ void GpencilExporterPDF::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Fill. */
if ((is_fill) && (params_.flag & GP_EXPORT_FILL)) {
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
index 58f12e9b8b1..8acb87f8e58 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
@@ -197,7 +197,7 @@ void GpencilExporterSVG::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
const bool is_normalized = ((params_.flag & GP_EXPORT_NORM_THICKNESS) != 0) ||
diff --git a/source/blender/io/stl/CMakeLists.txt b/source/blender/io/stl/CMakeLists.txt
index 3a21da5c579..f7eb933d198 100644
--- a/source/blender/io/stl/CMakeLists.txt
+++ b/source/blender/io/stl/CMakeLists.txt
@@ -2,7 +2,7 @@
set(INC
.
- ./importer
+ importer
../common
../../blenkernel
../../blenlib
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 77c79852141..8138f38fcad 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -33,6 +33,7 @@
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/types.h>
#include <pxr/usd/usdGeom/mesh.h>
+#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdGeom/subset.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
@@ -287,11 +288,13 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot
mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime);
mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
/* TODO(makowalski): Reading normals probably doesn't belong in this function,
* as this is not required to determine if the topology has changed. */
/* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */
- pxr::UsdGeomPrimvar primvar = mesh_prim_.GetPrimvar(usdtokens::normalsPrimvar);
+ pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar);
if (primvar.HasValue()) {
primvar.ComputeFlattened(&normals_, motionSampleTime);
normal_interpolation_ = primvar.GetInterpolation();
@@ -355,6 +358,8 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
std::vector<UVSample> uv_primvars(ldata->totlayer);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
if (has_uvs_) {
for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) {
const CustomDataLayer *layer = &ldata->layers[layer_idx];
@@ -385,11 +390,11 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
}
/* Early out if mesh doesn't have primvar. */
- if (!mesh_prim_.HasPrimvar(uv_token)) {
+ if (!primvarsAPI.HasPrimvar(uv_token)) {
continue;
}
- if (pxr::UsdGeomPrimvar uv_primvar = mesh_prim_.GetPrimvar(uv_token)) {
+ if (pxr::UsdGeomPrimvar uv_primvar = primvarsAPI.GetPrimvar(uv_token)) {
uv_primvar.ComputeFlattened(&uv_primvars[layer_idx].uvs, motionSampleTime);
uv_primvars[layer_idx].interpolation = uv_primvar.GetInterpolation();
}
@@ -804,8 +809,8 @@ void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double mot
std::map<pxr::SdfPath, int> mat_map;
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
- bke::SpanAttributeWriter<int> material_indices =
- attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ bke::SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
+ "material_index", ATTR_DOMAIN_FACE);
this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
material_indices.finish();
/* Build material name map if it's not built yet. */
@@ -835,12 +840,14 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
is_left_handed_ = true;
}
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
std::vector<pxr::TfToken> uv_tokens;
/* Currently we only handle UV primvars. */
if (read_flag & MOD_MESHSEQ_READ_UV) {
- std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars();
+ std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars();
for (pxr::UsdGeomPrimvar p : primvars) {
@@ -914,7 +921,7 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
std::map<pxr::SdfPath, int> mat_map;
bke::MutableAttributeAccessor attributes = active_mesh->attributes_for_write();
bke::SpanAttributeWriter<int> material_indices =
- attributes.lookup_or_add_for_write_only_span<int>("material_index", ATTR_DOMAIN_FACE);
+ attributes.lookup_or_add_for_write_span<int>("material_index", ATTR_DOMAIN_FACE);
assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
material_indices.finish();
}
diff --git a/source/blender/io/usd/intern/usd_writer_material.cc b/source/blender/io/usd/intern/usd_writer_material.cc
index c195bf0e0bd..75abae79519 100644
--- a/source/blender/io/usd/intern/usd_writer_material.cc
+++ b/source/blender/io/usd/intern/usd_writer_material.cc
@@ -380,7 +380,7 @@ static void export_in_memory_texture(Image *ima,
BKE_image_path_ensure_ext_from_imformat(file_name, &imageFormat);
char export_path[FILE_MAX];
- BLI_path_join(export_path, FILE_MAX, export_dir.c_str(), file_name, nullptr);
+ BLI_path_join(export_path, FILE_MAX, export_dir.c_str(), file_name);
if (!allow_overwrite && BLI_exists(export_path)) {
return;
@@ -576,7 +576,7 @@ static std::string get_tex_image_asset_path(bNode *node,
BLI_split_file_part(path.c_str(), file_path, FILE_MAX);
if (export_params.relative_paths) {
- BLI_path_join(exp_path, FILE_MAX, ".", "textures", file_path, nullptr);
+ BLI_path_join(exp_path, FILE_MAX, ".", "textures", file_path);
}
else {
/* Create absolute path in the textures directory. */
@@ -588,7 +588,7 @@ static std::string get_tex_image_asset_path(bNode *node,
char dir_path[FILE_MAX];
BLI_split_dir_part(stage_path.c_str(), dir_path, FILE_MAX);
- BLI_path_join(exp_path, FILE_MAX, dir_path, "textures", file_path, nullptr);
+ BLI_path_join(exp_path, FILE_MAX, dir_path, "textures", file_path);
}
BLI_str_replace_char(exp_path, '\\', '/');
return exp_path;
@@ -645,7 +645,7 @@ static void copy_tiled_textures(Image *ima,
BLI_split_file_part(src_tile_path, dest_filename, sizeof(dest_filename));
char dest_tile_path[FILE_MAX];
- BLI_path_join(dest_tile_path, FILE_MAX, dest_dir.c_str(), dest_filename, nullptr);
+ BLI_path_join(dest_tile_path, FILE_MAX, dest_dir.c_str(), dest_filename);
if (!allow_overwrite && BLI_exists(dest_tile_path)) {
continue;
@@ -680,7 +680,7 @@ static void copy_single_file(Image *ima, const std::string &dest_dir, const bool
BLI_split_file_part(source_path, file_name, FILE_MAX);
char dest_path[FILE_MAX];
- BLI_path_join(dest_path, FILE_MAX, dest_dir.c_str(), file_name, nullptr);
+ BLI_path_join(dest_path, FILE_MAX, dest_dir.c_str(), file_name);
if (!allow_overwrite && BLI_exists(dest_path)) {
return;
@@ -726,7 +726,7 @@ static void export_texture(bNode *node,
BLI_split_dir_part(stage_path.c_str(), usd_dir_path, FILE_MAX);
char tex_dir_path[FILE_MAX];
- BLI_path_join(tex_dir_path, FILE_MAX, usd_dir_path, "textures", SEP_STR, nullptr);
+ BLI_path_join(tex_dir_path, FILE_MAX, usd_dir_path, "textures", SEP_STR);
BLI_dir_create_recursive(tex_dir_path);
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index e949bafe517..e7d79e888e4 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -4,6 +4,7 @@
#include "usd_hierarchy_iterator.h"
#include <pxr/usd/usdGeom/mesh.h>
+#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
@@ -107,6 +108,8 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_
{
pxr::UsdTimeCode timecode = get_export_time_code();
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim());
+
const CustomData *ldata = &mesh->ldata;
for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) {
const CustomDataLayer *layer = &ldata->layers[layer_idx];
@@ -119,7 +122,7 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_
* for texture coordinates by naming the UV Map as such, without having to guess which UV Map
* is the "standard" one. */
pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(layer->name));
- pxr::UsdGeomPrimvar uv_coords_primvar = usd_mesh.CreatePrimvar(
+ pxr::UsdGeomPrimvar uv_coords_primvar = primvarsAPI.CreatePrimvar(
primvar_name, pxr::SdfValueTypeNames->TexCoord2fArray, pxr::UsdGeomTokens->faceVarying);
MLoopUV *mloopuv = static_cast<MLoopUV *>(layer->data);
diff --git a/source/blender/io/usd/intern/usd_writer_volume.cc b/source/blender/io/usd/intern/usd_writer_volume.cc
index 8cc3c65ee70..c6a27c5f663 100644
--- a/source/blender/io/usd/intern/usd_writer_volume.cc
+++ b/source/blender/io/usd/intern/usd_writer_volume.cc
@@ -152,7 +152,7 @@ std::optional<std::string> USDVolumeWriter::construct_vdb_file_path(const Volume
strcat(vdb_file_name, ".vdb");
char vdb_file_path[FILE_MAX];
- BLI_path_join(vdb_file_path, sizeof(vdb_file_path), vdb_directory_path, vdb_file_name, nullptr);
+ BLI_path_join(vdb_file_path, sizeof(vdb_file_path), vdb_directory_path, vdb_file_name);
return vdb_file_path;
}
diff --git a/source/blender/io/usd/tests/usd_imaging_test.cc b/source/blender/io/usd/tests/usd_imaging_test.cc
index 5cd3c042e59..80c232ad099 100644
--- a/source/blender/io/usd/tests/usd_imaging_test.cc
+++ b/source/blender/io/usd/tests/usd_imaging_test.cc
@@ -42,8 +42,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
}
pxr::UsdImagingCapsuleAdapter capsule_adapter;
- pxr::VtValue points_value = pxr::UsdImagingCapsuleAdapter::GetMeshPoints(
- capsule.GetPrim(), pxr::UsdTimeCode::Default());
+ pxr::VtValue points_value = capsule_adapter.GetPoints(capsule.GetPrim(),
+ pxr::UsdTimeCode::Default());
if (!points_value.IsHolding<pxr::VtArray<pxr::GfVec3f>>()) {
FAIL() << "Mesh points value holding unexpected type.";
return;
@@ -52,7 +52,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
pxr::VtArray<pxr::GfVec3f> points = points_value.Get<pxr::VtArray<pxr::GfVec3f>>();
EXPECT_FALSE(points.empty());
- pxr::VtValue topology_value = pxr::UsdImagingCapsuleAdapter::GetMeshTopology();
+ pxr::VtValue topology_value = capsule_adapter.GetTopology(
+ capsule.GetPrim(), pxr::SdfPath(), pxr::UsdTimeCode::Default());
if (!topology_value.IsHolding<pxr::HdMeshTopology>()) {
FAIL() << "Mesh topology value holding unexpected type.";
diff --git a/source/blender/io/usd/tests/usd_tests_common.cc b/source/blender/io/usd/tests/usd_tests_common.cc
index 9f18a289433..ea4e704006d 100644
--- a/source/blender/io/usd/tests/usd_tests_common.cc
+++ b/source/blender/io/usd/tests/usd_tests_common.cc
@@ -29,7 +29,7 @@ std::string register_usd_plugins_for_tests()
}
const size_t path_len = BLI_path_join(
- usd_datafiles_dir, FILE_MAX, release_dir.c_str(), "datafiles", "usd", nullptr);
+ usd_datafiles_dir, FILE_MAX, release_dir.c_str(), "datafiles", "usd");
/* #BLI_path_join removes trailing slashes, but the USD library requires one in order to
* recognize the path as directory. */
diff --git a/source/blender/io/wavefront_obj/CMakeLists.txt b/source/blender/io/wavefront_obj/CMakeLists.txt
index f7958ef4ec6..bfbc715a45f 100644
--- a/source/blender/io/wavefront_obj/CMakeLists.txt
+++ b/source/blender/io/wavefront_obj/CMakeLists.txt
@@ -2,8 +2,8 @@
set(INC
.
- ./exporter
- ./importer
+ exporter
+ importer
../common
../../blenkernel
../../blenlib
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index d00c09b9013..f5a94b1fc8a 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the default Blender axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat);
+ mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world);
/* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */
- mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]);
- world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3];
+ mul_v3_m3v3(
+ world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]);
+ world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3];
/* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */
float normal_matrix[3][3];
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index 812c3e7b5d4..1b1ee5f8386 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
- /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
- mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
- world_axes_transform_[3][3] = export_object_eval_->obmat[3][3];
+ mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world);
+ /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */
+ mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]);
+ world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3];
}
const char *OBJCurve::get_curve_name() const
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
index 0781028c880..7d5f023af4b 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_file_reader.cc
@@ -765,7 +765,7 @@ MTLParser::MTLParser(StringRefNull mtl_library, StringRefNull obj_filepath)
{
char obj_file_dir[FILE_MAXDIR];
BLI_split_dir_part(obj_filepath.data(), obj_file_dir, FILE_MAXDIR);
- BLI_path_join(mtl_file_path_, FILE_MAX, obj_file_dir, mtl_library.data(), nullptr);
+ BLI_path_join(mtl_file_path_, FILE_MAX, obj_file_dir, mtl_library.data());
BLI_split_dir_part(mtl_file_path_, mtl_dir_path_, FILE_MAXDIR);
}
diff --git a/source/blender/makesdna/DNA_brush_defaults.h b/source/blender/makesdna/DNA_brush_defaults.h
index 348e8f4e098..6e88275672a 100644
--- a/source/blender/makesdna/DNA_brush_defaults.h
+++ b/source/blender/makesdna/DNA_brush_defaults.h
@@ -92,7 +92,7 @@
.hardness = 0.0f, \
.automasking_boundary_edges_propagation_steps = 1, \
.automasking_cavity_blur_steps = 0,\
- .automasking_cavity_factor = 0.5f,\
+ .automasking_cavity_factor = 1.0f,\
\
/* A kernel radius of 1 has almost no effect (T63233). */ \
.blur_kernel_radius = 2, \
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 287a9e2f3b9..0355ed3febe 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -116,7 +116,7 @@ typedef enum eCustomDataType {
CD_PROP_BYTE_COLOR = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
- CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
+ CD_PREVIEW_MCOL = 20, /* For displaying weight-paint colors. */
/* CD_ID_MCOL = 21, */
/* CD_TEXTURE_MLOOPCOL = 22, */ /* UNUSED */
CD_CLOTH_ORCO = 23,
@@ -209,7 +209,7 @@ typedef enum eCustomDataType {
#define CD_MASK_HAIRLENGTH (1ULL << CD_HAIRLENGTH)
-/** Multires loop data. */
+/** Multi-resolution loop data. */
#define CD_MASK_MULTIRES_GRIDS (CD_MASK_MDISPS | CD_GRID_PAINT_MASK)
/* All data layers. */
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
index 26dbb544f52..8b3f4956cfe 100644
--- a/source/blender/makesdna/DNA_gpencil_types.h
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -243,12 +243,15 @@ typedef struct bGPDstroke_Runtime {
/** Runtime falloff factor (only for transform). */
float multi_frame_falloff;
- /** Vertex offset in the VBO where this stroke starts. */
+ /** Triangle offset in the IBO where this stroke starts. */
int stroke_start;
/** Triangle offset in the IBO where this fill starts. */
int fill_start;
+ /** Vertex offset in the VBO where this stroke starts. */
+ int vertex_start;
/** Curve Handles offset in the IBO where this handle starts. */
int curve_start;
+ int _pad0;
/** Original stroke (used to dereference evaluated data) */
struct bGPDstroke *gps_orig;
@@ -613,8 +616,9 @@ typedef struct bGPdata_Runtime {
/** Stroke buffer. */
void *sbuffer;
/** Temp batches cleared after drawing. */
- struct GPUBatch *sbuffer_stroke_batch;
- struct GPUBatch *sbuffer_fill_batch;
+ struct GPUVertBuf *sbuffer_position_buf;
+ struct GPUVertBuf *sbuffer_color_buf;
+ struct GPUBatch *sbuffer_batch;
/** Temp stroke used for drawing. */
struct bGPDstroke *sbuffer_gps;
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 827e07725a1..6ea35dfb770 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -134,13 +134,13 @@ typedef struct ViewLayerAOV {
typedef struct ViewLayerLightgroup {
struct ViewLayerLightgroup *next, *prev;
- /* Name of the Lightgroup */
+ /* Name of the Light-group. */
char name[64];
} ViewLayerLightgroup;
-/* Lightgroup membership information. */
+/* Light-group membership information. */
typedef struct LightgroupMembership {
- /* Name of the Lightgroup */
+ /* Name of the Light-group. */
char name[64];
} LightgroupMembership;
diff --git a/source/blender/makesdna/DNA_meta_types.h b/source/blender/makesdna/DNA_meta_types.h
index d0c09a0d6ab..b4a66a46efe 100644
--- a/source/blender/makesdna/DNA_meta_types.h
+++ b/source/blender/makesdna/DNA_meta_types.h
@@ -42,7 +42,7 @@ typedef struct MetaElem {
float rad2;
/** Stiffness, how much of the element to fill. */
float s;
- /** Old, only used for backwards compat. use dimensions now. */
+ /** Old, only used for backwards compatibility. use dimensions now. */
float len;
/** Matrix and inverted matrix. */
@@ -63,7 +63,7 @@ typedef struct MetaBall {
/* material of the mother ball will define the material used of all others */
struct Material **mat;
- /** Flag is enum for updates, flag2 is bitflags for settings. */
+ /** Flag is enum for updates, flag2 is bit-flags for settings. */
char flag, flag2;
short totcol;
/** Used to store MB_AUTOSPACE. */
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 7625f04fefa..c4180071352 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -195,7 +195,7 @@ typedef struct LatticeModifierData {
ModifierData modifier;
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
float strength;
short flag;
@@ -212,7 +212,7 @@ typedef struct CurveModifierData {
ModifierData modifier;
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
/** Axis along which curve deforms. */
short defaxis;
@@ -262,7 +262,7 @@ typedef struct MaskModifierData {
/** Armature to use to in place of hardcoded vgroup. */
struct Object *ob_arm;
- /** Name of vertex group to use to mask, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */
char vgroup[64];
/** Using armature or hardcoded vgroup. */
@@ -447,7 +447,7 @@ typedef struct BevelModifierData {
float bevel_angle;
float spread;
/** if the MOD_BEVEL_VWEIGHT option is set,
- * this will be the name of the vert group, MAX_VGROUP_NAME */
+ * this will be the name of the vert group, #MAX_VGROUP_NAME */
char defgrp_name[64];
char _pad1[4];
@@ -565,7 +565,7 @@ typedef struct DisplaceModifierData {
float strength;
int direction;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float midlevel;
int space;
@@ -635,7 +635,7 @@ typedef struct DecimateModifierData {
/** (mode == MOD_DECIM_MODE_DISSOLVE). */
float angle;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float defgrp_factor;
short flag, mode;
@@ -663,7 +663,7 @@ enum {
typedef struct SmoothModifierData {
ModifierData modifier;
float fac;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag, repeat;
@@ -684,7 +684,7 @@ typedef struct CastModifierData {
float fac;
float radius;
float size;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag;
/** Cast modifier projection type. */
@@ -725,7 +725,7 @@ typedef struct WaveModifierData {
/* End MappingInfoModifierData. */
struct Object *objectcenter;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag;
@@ -760,7 +760,7 @@ typedef struct ArmatureModifierData {
struct Object *object;
/** Stored input of previous modifier, for vertex-group blending. */
float (*vert_coords_prev)[3];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
} ArmatureModifierData;
@@ -803,11 +803,11 @@ typedef struct HookModifierData {
struct CurveMapping *curfalloff;
- /** If NULL, it's using vertexgroup. */
+ /** If NULL, it's using vertex-group. */
int *indexar;
int indexar_num;
float force;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char name[64];
void *_pad1;
} HookModifierData;
@@ -946,7 +946,7 @@ typedef struct MeshDeformModifierData {
/** Mesh object. */
struct Object *object;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char defgrp_name[64];
short gridsize, flag;
@@ -1124,7 +1124,7 @@ typedef struct ShrinkwrapModifierData {
struct Object *target;
/** Additional shrink target. */
struct Object *auxTarget;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** Distance offset to keep from mesh/projection point. */
float keepDist;
@@ -1171,9 +1171,9 @@ enum {
/** #ShrinkwrapModifierData.shrinkOpts */
enum {
- /** allow shrinkwrap to move the vertex in the positive direction of axis */
+ /** Allow shrink-wrap to move the vertex in the positive direction of axis. */
MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR = (1 << 0),
- /** allow shrinkwrap to move the vertex in the negative direction of axis */
+ /** Allow shrink-wrap to move the vertex in the negative direction of axis. */
MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR = (1 << 1),
/** ignore vertex moves if a vertex ends projected on a front face of the target */
@@ -1207,7 +1207,7 @@ typedef struct SimpleDeformModifierData {
/** Object to control the origin of modifier space coordinates. */
struct Object *origin;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** Factors to control simple deforms. */
float factor;
@@ -1250,7 +1250,7 @@ typedef struct ShapeKeyModifierData {
typedef struct SolidifyModifierData {
ModifierData modifier;
- /** Name of vertex group to use, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use, #MAX_VGROUP_NAME. */
char defgrp_name[64];
char shell_defgrp_name[64];
char rim_defgrp_name[64];
@@ -1451,7 +1451,7 @@ typedef struct WarpModifierData {
char bone_to[64];
struct CurveMapping *curfalloff;
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char defgrp_name[64];
float strength;
float falloff_radius;
@@ -1484,7 +1484,7 @@ typedef enum {
typedef struct WeightVGEditModifierData {
ModifierData modifier;
- /** Name of vertex group to edit. MAX_VGROUP_NAME. */
+ /** Name of vertex group to edit. #MAX_VGROUP_NAME. */
char defgrp_name[64];
/** Using MOD_WVG_EDIT_* flags. */
@@ -1504,7 +1504,7 @@ typedef struct WeightVGEditModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1540,9 +1540,9 @@ enum {
typedef struct WeightVGMixModifierData {
ModifierData modifier;
- /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
+ /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */
char defgrp_name_a[64];
- /** Name of other vertex group to mix in. MAX_VGROUP_NAME. */
+ /** Name of other vertex group to mix in. #MAX_VGROUP_NAME. */
char defgrp_name_b[64];
/** Default weight value for first vgroup. */
float default_weight_a;
@@ -1558,7 +1558,7 @@ typedef struct WeightVGMixModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1628,7 +1628,7 @@ enum {
typedef struct WeightVGProximityModifierData {
ModifierData modifier;
- /** Name of vertex group to modify/weight. MAX_VGROUP_NAME. */
+ /** Name of vertex group to modify/weight. #MAX_VGROUP_NAME. */
char defgrp_name[64];
/* Mapping stuff. */
@@ -1646,7 +1646,7 @@ typedef struct WeightVGProximityModifierData {
/* Masking options. */
/** The global "influence", if no vgroup nor tex is used as mask. */
float mask_constant;
- /** Name of mask vertex group from which to get weight factors. MAX_VGROUP_NAME. */
+ /** Name of mask vertex group from which to get weight factors. #MAX_VGROUP_NAME. */
char mask_defgrp_name[64];
/* Texture masking. */
@@ -1840,7 +1840,7 @@ typedef struct LaplacianSmoothModifierData {
float lambda, lambda_border;
char _pad1[4];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
short flag, repeat;
} LaplacianSmoothModifierData;
@@ -1887,7 +1887,7 @@ typedef struct CorrectiveSmoothModifierData {
char smooth_type, rest_source;
char _pad[6];
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
/* runtime-only cache */
@@ -1932,7 +1932,7 @@ typedef struct UVWarpModifierData {
/** Optional name of bone target, MAX_ID_NAME-2. */
char bone_dst[64];
- /** Optional vertexgroup name, MAX_VGROUP_NAME. */
+ /** Optional vertex-group name, #MAX_VGROUP_NAME. */
char vgroup_name[64];
/** MAX_CUSTOMDATA_LAYER_NAME. */
char uvlayer_name[64];
@@ -2013,7 +2013,7 @@ enum {
typedef struct LaplacianDeformModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char anchor_grp_name[64];
int verts_num, repeat;
float *vertexco;
@@ -2035,7 +2035,7 @@ enum {
*/
typedef struct WireframeModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
float offset;
float offset_fac;
@@ -2059,7 +2059,7 @@ typedef struct WeldModifierData {
/* The limit below which to merge vertices. */
float merge_dist;
- /* Name of vertex group to use to mask, MAX_VGROUP_NAME. */
+ /** Name of vertex group to use to mask, #MAX_VGROUP_NAME. */
char defgrp_name[64];
char mode;
@@ -2107,7 +2107,7 @@ typedef struct DataTransferModifierData {
/** See CDT_MIX_ enum in BKE_customdata.h. */
int mix_mode;
float mix_factor;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
int flags;
@@ -2130,7 +2130,7 @@ enum {
/** Set Split Normals modifier. */
typedef struct NormalEditModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
/** Source of normals, or center of ellipsoid. */
struct Object *target;
@@ -2253,7 +2253,7 @@ enum {
typedef struct WeightedNormalModifierData {
ModifierData modifier;
- /** MAX_VGROUP_NAME. */
+ /** #MAX_VGROUP_NAME. */
char defgrp_name[64];
char mode, flag;
short weight;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 315bcbd971c..74714cf7e41 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -931,7 +931,7 @@ typedef struct NodeImageMultiFileSocket {
char path[1024];
ImageFormatData format;
- /* multilayer output */
+ /* Multi-layer output. */
/** EXR_TOT_MAXNAME-2 ('.' and channel char are appended). */
char layer[30];
char _pad2[2];
@@ -1273,7 +1273,7 @@ typedef struct CryptomatteLayer {
typedef struct NodeCryptomatte_Runtime {
/* Contains `CryptomatteLayer`. */
ListBase layers;
- /* Temp storage for the cryptomatte picker. */
+ /* Temp storage for the crypto-matte picker. */
float add[3];
float remove[3];
} NodeCryptomatte_Runtime;
@@ -2083,6 +2083,12 @@ typedef enum CMPNodeLevelsChannel {
CMP_NODE_LEVLES_LUMINANCE_BT709 = 5,
} CMPNodeLevelsChannel;
+/* Tone Map Node. Stored in NodeTonemap.type. */
+typedef enum CMPNodeToneMapType {
+ CMP_NODE_TONE_MAP_SIMPLE = 0,
+ CMP_NODE_TONE_MAP_PHOTORECEPTOR = 1,
+} CMPNodeToneMapType;
+
/* Plane track deform node. */
enum {
diff --git a/source/blender/makesdna/DNA_object_defaults.h b/source/blender/makesdna/DNA_object_defaults.h
index 14683869bc4..2a5796d2aea 100644
--- a/source/blender/makesdna/DNA_object_defaults.h
+++ b/source/blender/makesdna/DNA_object_defaults.h
@@ -23,7 +23,7 @@
\
.constinv = _DNA_DEFAULT_UNIT_M4, \
.parentinv = _DNA_DEFAULT_UNIT_M4, \
- .obmat = _DNA_DEFAULT_UNIT_M4, \
+ .object_to_world = _DNA_DEFAULT_UNIT_M4, \
\
.scale = {1, 1, 1}, \
.dscale = {1, 1, 1}, \
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 8296855ec29..3ef32d28e85 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -323,7 +323,7 @@ typedef struct Object {
/** Axis angle rotation - angle part. */
float rotAngle, drotAngle;
/** Final world-space matrix with constraints & animsys applied. */
- float obmat[4][4];
+ float object_to_world[4][4];
/** Inverse result of parent, so that object doesn't 'stick' to parent. */
float parentinv[4][4];
/** Inverse result of constraints.
@@ -333,7 +333,7 @@ typedef struct Object {
* Inverse matrix of 'obmat' for any other use than rendering!
*
* \note this isn't assured to be valid as with 'obmat',
- * before using this value you should do: `invert_m4_m4(ob->imat, ob->obmat)`
+ * before using this value you should do: `invert_m4_m4(ob->imat, ob->object_to_world)`
*/
float imat[4][4];
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index 44f1d3479b1..c4f11905e10 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -465,7 +465,7 @@ enum {
#define PART_REACT_MULTIPLE 2
//#define PART_LOOP 4 /* not used anymore */
-/* for dopesheet */
+/* For dope-sheet. */
#define PART_DS_EXPAND 8
#define PART_HAIR_REGROW 16 /* regrow hair for each frame */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 5fa5d4c7787..28359038be5 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -472,6 +472,7 @@ typedef struct ImageFormatData {
#define R_IMF_IMTYPE_THEORA 33
#define R_IMF_IMTYPE_PSD 34
#define R_IMF_IMTYPE_WEBP 35
+#define R_IMF_IMTYPE_AV1 36
#define R_IMF_IMTYPE_INVALID 255
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 809c8be7bc4..4bb92e6fcc5 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -667,7 +667,7 @@ typedef struct SpaceSeq {
struct SequencerPreviewOverlay preview_overlay;
struct SequencerTimelineOverlay timeline_overlay;
- /** Multiview current eye - for internal use. */
+ /** Multi-view current eye - for internal use. */
char multiview_eye;
char _pad2[7];
@@ -1169,6 +1169,10 @@ enum {
FILE_ENTRY_NAME_FREE = 1 << 1,
/* The preview for this entry is being loaded on another thread. */
FILE_ENTRY_PREVIEW_LOADING = 1 << 2,
+ /** For #FILE_TYPE_BLENDERLIB only: Denotes that the ID is known to not have a preview (none was
+ * found in the .blend). Stored so we don't keep trying to find non-existent previews every time
+ * we reload previews. When dealing with heavy files this can have quite an impact. */
+ FILE_ENTRY_BLENDERLIB_NO_PREVIEW = 1 << 3,
};
/** \} */
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index 9b235fac049..7231a995f10 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -89,13 +89,13 @@ typedef struct Report {
} Report;
/**
- * \note Saved in the wm, don't remove.
+ * \note Saved in the #wmWindowManager, don't remove.
*/
typedef struct ReportList {
ListBase list;
- /** eReportType. */
+ /** #eReportType. */
int printlevel;
- /** eReportType. */
+ /** #eReportType. */
int storelevel;
int flag;
char _pad[4];
diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace_types.h
index e99f317f057..0cd1144b30d 100644
--- a/source/blender/makesdna/DNA_workspace_types.h
+++ b/source/blender/makesdna/DNA_workspace_types.h
@@ -199,8 +199,10 @@ typedef struct WorkSpaceInstanceHook {
WorkSpace *active;
struct WorkSpaceLayout *act_layout;
- /** Needed because we can't change workspaces/layouts in running handler loop,
- * it would break context. */
+ /**
+ * Needed because we can't change work-spaces/layouts in running handler loop,
+ * it would break context.
+ */
WorkSpace *temp_workspace_store;
struct WorkSpaceLayout *temp_layout_store;
} WorkSpaceInstanceHook;
diff --git a/source/blender/makesdna/intern/CMakeLists.txt b/source/blender/makesdna/intern/CMakeLists.txt
index 0d04d7df067..50fd51e88a1 100644
--- a/source/blender/makesdna/intern/CMakeLists.txt
+++ b/source/blender/makesdna/intern/CMakeLists.txt
@@ -116,8 +116,8 @@ blender_add_lib(bf_dna "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# -----------------------------------------------------------------------------
# Build bf_dna_blenlib library
set(INC
+ ..
../../blenlib
- ../../makesdna
../../../../intern/atomic
../../../../intern/guardedalloc
)
diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h
index ec624bcb64e..4a009a88f1a 100644
--- a/source/blender/makesdna/intern/dna_rename_defs.h
+++ b/source/blender/makesdna/intern/dna_rename_defs.h
@@ -96,6 +96,7 @@ DNA_STRUCT_RENAME_ELEM(Object, dup_group, instance_collection)
DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale)
DNA_STRUCT_RENAME_ELEM(Object, restrictflag, visibility_flag)
DNA_STRUCT_RENAME_ELEM(Object, size, scale)
+DNA_STRUCT_RENAME_ELEM(Object, obmat, object_to_world)
DNA_STRUCT_RENAME_ELEM(Object_Runtime, crazyspace_num_verts, crazyspace_verts_num)
DNA_STRUCT_RENAME_ELEM(MEdge, bweight, bweight_legacy)
DNA_STRUCT_RENAME_ELEM(MEdge, crease, crease_legacy)
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 2b06daf34e3..f028b199098 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -200,7 +200,7 @@ set(INC
../../imbuf
../../makesdna
../../modifiers
- ../../nodes/
+ ../../nodes
../../sequencer
../../simulation
../../windowmanager
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index e6b1ea1321c..a2386205013 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -1129,7 +1129,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone)
RNA_define_lib_overridable(false);
}
-/* err... bones should not be directly edited (only editbones should be...) */
+/* Err... bones should not be directly edited (only edit-bones should be...). */
static void rna_def_bone(BlenderRNA *brna)
{
StructRNA *srna;
diff --git a/source/blender/makesrna/intern/rna_asset.c b/source/blender/makesrna/intern/rna_asset.c
index f919cfbeffd..3c7eb3d208f 100644
--- a/source/blender/makesrna/intern/rna_asset.c
+++ b/source/blender/makesrna/intern/rna_asset.c
@@ -472,6 +472,12 @@ static void rna_def_asset_handle(BlenderRNA *brna)
rna_def_asset_handle_api(srna);
}
+static void rna_def_asset_catalog_path(BlenderRNA *brna)
+{
+ StructRNA *srna = RNA_def_struct(brna, "AssetCatalogPath", NULL);
+ RNA_def_struct_ui_text(srna, "Catalog Path", "");
+}
+
static void rna_def_asset_library_reference(BlenderRNA *brna)
{
StructRNA *srna = RNA_def_struct(brna, "AssetLibraryReference", NULL);
@@ -498,6 +504,7 @@ void RNA_def_asset(BlenderRNA *brna)
rna_def_asset_data(brna);
rna_def_asset_library_reference(brna);
rna_def_asset_handle(brna);
+ rna_def_asset_catalog_path(brna);
RNA_define_animate_sdna(true);
}
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index 5e4b08d8a41..5ba31070e1d 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -3240,18 +3240,20 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Brush_update");
} while ((++entry)->identifier);
- prop = RNA_def_property(srna, "automasking_cavity_factor", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "automasking_cavity_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "automasking_cavity_factor");
RNA_def_property_ui_text(prop, "Cavity Factor", "The contrast of the cavity mask");
- RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1, 3);
RNA_def_property_range(prop, 0.0f, 5.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "automasking_cavity_blur_steps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "automasking_cavity_blur_steps");
+ RNA_def_property_int_default(prop, 0);
RNA_def_property_ui_text(prop, "Blur Steps", "The number of times the cavity mask is blurred");
- RNA_def_property_range(prop, 0.0f, 25.0f);
+ RNA_def_property_range(prop, 0, 25);
+ RNA_def_property_ui_range(prop, 0, 10, 1, 1);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
RNA_def_property_update(prop, 0, "rna_Brush_update");
@@ -3614,6 +3616,10 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(
prop, "Use Vertex", "Use this brush in grease pencil vertex color mode");
+ prop = RNA_def_property(srna, "use_paint_sculpt_curves", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ob_mode", OB_MODE_SCULPT_CURVES);
+ RNA_def_property_ui_text(prop, "Use Sculpt", "Use this brush in sculpt curves mode");
+
/* texture */
prop = RNA_def_property(srna, "texture_slot", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "BrushTextureSlot");
@@ -3657,13 +3663,13 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Mask Texture Overlay Alpha", "");
RNA_def_property_update(prop, 0, "rna_Brush_update");
- prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "cursor_color_add", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_float_sdna(prop, NULL, "add_col");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Add Color", "Color of cursor when adding");
RNA_def_property_update(prop, 0, "rna_Brush_update");
- prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "cursor_color_subtract", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_float_sdna(prop, NULL, "sub_col");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Subtract Color", "Color of cursor when subtracting");
diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c
index db5b3c33c59..9af76de2a2b 100644
--- a/source/blender/makesrna/intern/rna_depsgraph.c
+++ b/source/blender/makesrna/intern/rna_depsgraph.c
@@ -168,7 +168,7 @@ static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float
/* We can return actual object's matrix here, no reason to return identity matrix
* when this is not actually an instance... */
Object *ob = (Object *)di->iter.current;
- copy_m4_m4((float(*)[4])mat, ob->obmat);
+ copy_m4_m4((float(*)[4])mat, ob->object_to_world);
}
}
diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c
index 727d329781d..9fe7dda0e20 100644
--- a/source/blender/makesrna/intern/rna_fcurve.c
+++ b/source/blender/makesrna/intern/rna_fcurve.c
@@ -2416,7 +2416,7 @@ static void rna_def_fcurve(BlenderRNA *brna)
prop, "Color Mode", "Method used to determine color of F-Curve in Graph Editor");
RNA_def_property_update(prop, NC_ANIMATION, NULL);
- prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Color", "Color of the F-Curve in the Graph Editor");
diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c
index cf0ff546d41..a55a1b0ffcd 100644
--- a/source/blender/makesrna/intern/rna_gpencil.c
+++ b/source/blender/makesrna/intern/rna_gpencil.c
@@ -334,13 +334,13 @@ static int rna_GPencilLayer_active_frame_editable(PointerRNA *ptr, const char **
static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *substr)
{
if (type == PAROBJECT) {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PAROBJECT;
gpl->parsubstr[0] = 0;
}
else if (type == PARSKEL) {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PARSKEL;
gpl->parsubstr[0] = 0;
@@ -349,7 +349,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *
bPoseChannel *pchan = BKE_pose_channel_find_name(par->pose, substr);
if (pchan) {
float tmp_mat[4][4];
- mul_m4_m4m4(tmp_mat, par->obmat, pchan->pose_mat);
+ mul_m4_m4m4(tmp_mat, par->object_to_world, pchan->pose_mat);
invert_m4_m4(gpl->inverse, tmp_mat);
gpl->parent = par;
@@ -357,7 +357,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *
BLI_strncpy(gpl->parsubstr, substr, sizeof(gpl->parsubstr));
}
else {
- invert_m4_m4(gpl->inverse, par->obmat);
+ invert_m4_m4(gpl->inverse, par->object_to_world);
gpl->parent = par;
gpl->partype |= PAROBJECT;
gpl->parsubstr[0] = 0;
diff --git a/source/blender/makesrna/intern/rna_gpencil_modifier.c b/source/blender/makesrna/intern/rna_gpencil_modifier.c
index 4a36443ca42..320ef169ae5 100644
--- a/source/blender/makesrna/intern/rna_gpencil_modifier.c
+++ b/source/blender/makesrna/intern/rna_gpencil_modifier.c
@@ -9,11 +9,8 @@
#include <stdlib.h>
#include "DNA_armature_types.h"
-#include "DNA_brush_types.h"
-#include "DNA_cachefile_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_gpencil_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
@@ -21,20 +18,13 @@
#include "MEM_guardedalloc.h"
-#include "BLI_math.h"
-#include "BLI_rand.h"
+#include "BLI_math_base.h"
+#include "BLI_math_rotation.h"
#include "BLI_string_utils.h"
#include "BLT_translation.h"
#include "BKE_animsys.h"
-#include "BKE_data_transfer.h"
-#include "BKE_dynamicpaint.h"
-#include "BKE_effect.h"
-#include "BKE_fluid.h" /* For BKE_fluid_modifier_free & BKE_fluid_modifier_create_type_data */
-#include "BKE_mesh_mapping.h"
-#include "BKE_mesh_remap.h"
-#include "BKE_multires.h"
#include "RNA_access.h"
#include "RNA_define.h"
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 8e652753ec0..ea829e5cd86 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -322,7 +322,9 @@ void rna_object_vcollayer_name_set(struct PointerRNA *ptr,
PointerRNA rna_object_shapekey_index_get(struct ID *id, int value);
int rna_object_shapekey_index_set(struct ID *id, PointerRNA value, int current);
-void rna_def_object_type_visibility_flags_common(StructRNA *srna, int noteflag);
+void rna_def_object_type_visibility_flags_common(StructRNA *srna,
+ int noteflag,
+ const char *update_func);
int rna_object_type_visibility_icon_get_common(int object_type_exclude_viewport,
const int *object_type_exclude_select);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 0b0970a835e..865399df9ef 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -12230,7 +12230,7 @@ static void rna_def_node(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Custom Color", "Use custom color for the node");
RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
- prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Color", "Custom color of the node body");
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 46a89d3a6e0..1d6b3d5d69e 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -356,7 +356,8 @@ static void rna_Object_internal_update_draw(Main *UNUSED(bmain),
static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
/* don't use compat so we get predictable rotation */
- BKE_object_apply_mat4((Object *)ptr->owner_id, ((Object *)ptr->owner_id)->obmat, false, true);
+ BKE_object_apply_mat4(
+ (Object *)ptr->owner_id, ((Object *)ptr->owner_id)->object_to_world, false, true);
rna_Object_internal_update(bmain, scene, ptr);
}
@@ -407,7 +408,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
Object *ob = (Object *)ptr->owner_id;
float local_mat[4][4];
- /* Localspace matrix is truly relative to the parent,
+ /* Local-space matrix is truly relative to the parent,
* but parameters stored in object are relative to parentinv matrix.
* Undo the parent inverse part before applying it as local matrix. */
if (ob->parent) {
@@ -3390,7 +3391,7 @@ static void rna_def_object(BlenderRNA *brna)
/* matrix */
prop = RNA_def_property(srna, "matrix_world", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_float_sdna(prop, NULL, "obmat");
+ RNA_def_property_float_sdna(prop, NULL, "object_to_world");
RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_override_flag(prop, PROPOVERRIDE_NO_COMPARISON);
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index c99c5fb723d..366a3597ce6 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -199,7 +199,7 @@ static bool rna_Object_holdout_get(Object *ob, bContext *C, PointerRNA *view_lay
return false;
}
- return ((base->flag & BASE_HOLDOUT) != 0);
+ return ((base->flag & BASE_HOLDOUT) != 0) || ((ob->visibility_flag & OB_HOLDOUT) != 0);
}
static bool rna_Object_indirect_only_get(Object *ob, bContext *C, PointerRNA *view_layer_ptr)
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 07702f3b4b6..02105c7b425 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -471,7 +471,7 @@ static void rna_ParticleSystem_co_hair(
if (step >= 0 && step <= max_k) {
copy_v3_v3(n_co, (cache + step)->co);
mul_m4_v3(particlesystem->imat, n_co);
- mul_m4_v3(object->obmat, n_co);
+ mul_m4_v3(object->object_to_world, n_co);
}
}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 8fc504f192e..fde8fcf651c 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5945,7 +5945,8 @@ static void rna_def_scene_ffmpeg_settings(BlenderRNA *brna)
{AV_CODEC_ID_PNG, "PNG", 0, "PNG", ""},
{AV_CODEC_ID_QTRLE, "QTRLE", 0, "QT rle / QT Animation", ""},
{AV_CODEC_ID_THEORA, "THEORA", 0, "Theora", ""},
- {AV_CODEC_ID_VP9, "WEBM", 0, "WEBM / VP9", ""},
+ {AV_CODEC_ID_VP9, "WEBM", 0, "WebM / VP9", ""},
+ {AV_CODEC_ID_AV1, "AV1", 0, "AV1", ""},
{0, NULL, 0, NULL, NULL},
};
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index d8ad3d1f41e..440309849ab 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -927,17 +927,20 @@ static void rna_def_sculpt(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
} while ((++entry)->identifier);
- prop = RNA_def_property(srna, "automasking_cavity_factor", PROP_FLOAT, PROP_NONE);
+ prop = RNA_def_property(srna, "automasking_cavity_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "automasking_cavity_factor");
RNA_def_property_ui_text(prop, "Cavity Factor", "The contrast of the cavity mask");
- RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1, 3);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.0f, 5.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1, 3);
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "automasking_cavity_blur_steps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "automasking_cavity_blur_steps");
RNA_def_property_ui_text(prop, "Blur Steps", "The number of times the cavity mask is blurred");
- RNA_def_property_range(prop, 0.0f, 25.0f);
+ RNA_def_property_int_default(prop, 0);
+ RNA_def_property_range(prop, 0, 25);
+ RNA_def_property_ui_range(prop, 0, 10, 1, 1);
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "automasking_cavity_curve", PROP_POINTER, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c
index 634754d54cc..c952210eecf 100644
--- a/source/blender/makesrna/intern/rna_sequencer.c
+++ b/source/blender/makesrna/intern/rna_sequencer.c
@@ -778,7 +778,7 @@ static void rna_Sequence_filepath_get(PointerRNA *ptr, char *value)
{
Sequence *seq = (Sequence *)(ptr->data);
- BLI_join_dirfile(value, FILE_MAX, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(value, FILE_MAX, seq->strip->dir, seq->strip->stripdata->name);
}
static int rna_Sequence_filepath_length(PointerRNA *ptr)
@@ -786,7 +786,7 @@ static int rna_Sequence_filepath_length(PointerRNA *ptr)
Sequence *seq = (Sequence *)(ptr->data);
char path[FILE_MAX];
- BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
return strlen(path);
}
@@ -804,7 +804,7 @@ static void rna_Sequence_proxy_filepath_get(PointerRNA *ptr, char *value)
{
StripProxy *proxy = (StripProxy *)(ptr->data);
- BLI_join_dirfile(value, FILE_MAX, proxy->dir, proxy->file);
+ BLI_path_join(value, FILE_MAX, proxy->dir, proxy->file);
}
static int rna_Sequence_proxy_filepath_length(PointerRNA *ptr)
@@ -812,7 +812,7 @@ static int rna_Sequence_proxy_filepath_length(PointerRNA *ptr)
StripProxy *proxy = (StripProxy *)(ptr->data);
char path[FILE_MAX];
- BLI_join_dirfile(path, sizeof(path), proxy->dir, proxy->file);
+ BLI_path_join(path, sizeof(path), proxy->dir, proxy->file);
return strlen(path);
}
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 3cd8020ca6c..b2663b89333 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -426,7 +426,11 @@ static const EnumPropertyItem rna_enum_shading_color_type_items[] = {
{V3D_SHADING_OBJECT_COLOR, "OBJECT", 0, "Object", "Show object color"},
{V3D_SHADING_RANDOM_COLOR, "RANDOM", 0, "Random", "Show random object color"},
{V3D_SHADING_VERTEX_COLOR, "VERTEX", 0, "Attribute", "Show active color attribute"},
- {V3D_SHADING_TEXTURE_COLOR, "TEXTURE", 0, "Texture", "Show texture"},
+ {V3D_SHADING_TEXTURE_COLOR,
+ "TEXTURE",
+ 0,
+ "Texture",
+ "Show the texture from the active image texture node using the active UV map coordinates"},
{0, NULL, 0, NULL, NULL},
};
@@ -986,6 +990,13 @@ static PointerRNA rna_SpaceView3D_region_3d_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_RegionView3D, regiondata);
}
+static void rna_SpaceView3D_object_type_visibility_update(Main *UNUSED(bmain),
+ Scene *scene,
+ PointerRNA *UNUSED(ptr))
+{
+ DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
+}
+
static void rna_SpaceView3D_region_quadviews_begin(CollectionPropertyIterator *iter,
PointerRNA *ptr)
{
@@ -5082,7 +5093,8 @@ static void rna_def_space_view3d(BlenderRNA *brna)
prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_SpaceView3D_mirror_xr_session_update");
rna_def_object_type_visibility_flags_common(srna,
- NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING);
+ NC_SPACE | ND_SPACE_VIEW3D | NS_VIEW3D_SHADING,
+ "rna_SpaceView3D_object_type_visibility_update");
/* Helper for drawing the icon. */
prop = RNA_def_property(srna, "icon_from_show_object_viewport", PROP_INT, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_space_api.c b/source/blender/makesrna/intern/rna_space_api.c
index b3896919275..9790a85e1c8 100644
--- a/source/blender/makesrna/intern/rna_space_api.c
+++ b/source/blender/makesrna/intern/rna_space_api.c
@@ -119,7 +119,9 @@ void RNA_api_space_text(StructRNA *srna)
RNA_def_function_output(func, parm);
}
-void rna_def_object_type_visibility_flags_common(StructRNA *srna, int noteflag)
+void rna_def_object_type_visibility_flags_common(StructRNA *srna,
+ int noteflag,
+ const char *update_func)
{
PropertyRNA *prop;
@@ -173,7 +175,7 @@ void rna_def_object_type_visibility_flags_common(StructRNA *srna, int noteflag)
RNA_def_property_boolean_negative_sdna(
prop, NULL, view_mask_member[mask_index], info[type_index].type_mask);
RNA_def_property_ui_text(prop, info[type_index].name, "");
- RNA_def_property_update(prop, noteflag, NULL);
+ RNA_def_property_update(prop, noteflag, update_func);
}
}
}
diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c
index c4a11d4e9e0..44df0db9ade 100644
--- a/source/blender/makesrna/intern/rna_tracking.c
+++ b/source/blender/makesrna/intern/rna_tracking.c
@@ -1640,7 +1640,7 @@ static void rna_def_trackingTrack(BlenderRNA *brna)
RNA_def_property_update(prop, NC_MOVIECLIP | ND_DISPLAY, NULL);
/* color */
- prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
+ prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index fc68e8421d7..eac29ac5e61 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -1785,6 +1785,10 @@ void RNA_api_ui_layout(StructRNA *srna)
parm = RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ func = RNA_def_function(srna, "template_node_asset_menu_items", "uiTemplateNodeAssetMenuItems");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+ parm = RNA_def_string(func, "catalog_path", NULL, 0, "", "");
+
func = RNA_def_function(srna, "template_texture_user", "uiTemplateTextureUser");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e22ae205b0a..58189ab2478 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -574,7 +574,7 @@ static void rna_Userdef_disk_cache_dir_update(Main *UNUSED(bmain),
{
if (U.sequencer_disk_cache_dir[0] != '\0') {
BLI_path_abs(U.sequencer_disk_cache_dir, BKE_main_blendfile_path_from_global());
- BLI_path_slash_ensure(U.sequencer_disk_cache_dir);
+ BLI_path_slash_ensure(U.sequencer_disk_cache_dir, sizeof(U.sequencer_disk_cache_dir));
BLI_path_make_safe(U.sequencer_disk_cache_dir);
}
diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c
index 5b5544120a1..eebe595820e 100644
--- a/source/blender/makesrna/intern/rna_wm.c
+++ b/source/blender/makesrna/intern/rna_wm.c
@@ -99,13 +99,6 @@ static const EnumPropertyItem event_ndof_type_items[] = {
{NDOF_BUTTON_DOMINANT, "NDOF_BUTTON_DOMINANT", 0, "Dominant", ""},
{NDOF_BUTTON_PLUS, "NDOF_BUTTON_PLUS", 0, "Plus", ""},
{NDOF_BUTTON_MINUS, "NDOF_BUTTON_MINUS", 0, "Minus", ""},
-# if 0 /* Never used (converted to keyboard events by GHOST). */
- /* keyboard emulation */
- {NDOF_BUTTON_ESC, "NDOF_BUTTON_ESC", 0, "Esc"},
- {NDOF_BUTTON_ALT, "NDOF_BUTTON_ALT", 0, "Alt"},
- {NDOF_BUTTON_SHIFT, "NDOF_BUTTON_SHIFT", 0, "Shift"},
- {NDOF_BUTTON_CTRL, "NDOF_BUTTON_CTRL", 0, "Ctrl"},
-# endif
/* general-purpose buttons */
{NDOF_BUTTON_1, "NDOF_BUTTON_1", 0, "Button 1", ""},
{NDOF_BUTTON_2, "NDOF_BUTTON_2", 0, "Button 2", ""},
@@ -120,6 +113,21 @@ static const EnumPropertyItem event_ndof_type_items[] = {
{NDOF_BUTTON_A, "NDOF_BUTTON_A", 0, "Button A", ""},
{NDOF_BUTTON_B, "NDOF_BUTTON_B", 0, "Button B", ""},
{NDOF_BUTTON_C, "NDOF_BUTTON_C", 0, "Button C", ""},
+ /* View buttons. */
+ {NDOF_BUTTON_V1, "NDOF_BUTTON_V1", 0, "View 1", ""},
+ {NDOF_BUTTON_V2, "NDOF_BUTTON_V2", 0, "View 2", ""},
+ {NDOF_BUTTON_V3, "NDOF_BUTTON_V3", 0, "View 3", ""},
+# if 0 /* Never used (converted to keyboard events by GHOST). */
+ /* keyboard emulation */
+ {NDOF_BUTTON_ESC, "NDOF_BUTTON_ESC", 0, "Esc"},
+ {NDOF_BUTTON_ENTER, "NDOF_BUTTON_ENTER", 0, "Enter"},
+ {NDOF_BUTTON_DELETE, "NDOF_BUTTON_DELETE", 0, "Delete"},
+ {NDOF_BUTTON_TAB, "NDOF_BUTTON_TAB", 0, "Tab"},
+ {NDOF_BUTTON_SPACE, "NDOF_BUTTON_SPACE", 0, "Space"},
+ {NDOF_BUTTON_ALT, "NDOF_BUTTON_ALT", 0, "Alt"},
+ {NDOF_BUTTON_SHIFT, "NDOF_BUTTON_SHIFT", 0, "Shift"},
+ {NDOF_BUTTON_CTRL, "NDOF_BUTTON_CTRL", 0, "Ctrl"},
+# endif
{0, NULL, 0, NULL, NULL},
};
#endif /* RNA_RUNTIME */
diff --git a/source/blender/makesrna/intern/rna_xr.c b/source/blender/makesrna/intern/rna_xr.c
index dcfa1bbca51..c803e5dc9a8 100644
--- a/source/blender/makesrna/intern/rna_xr.c
+++ b/source/blender/makesrna/intern/rna_xr.c
@@ -2052,7 +2052,7 @@ static void rna_def_xr_session_settings(BlenderRNA *brna)
"Allow the VR tracking origin to be defined independently of the headset location");
RNA_def_property_update(prop, NC_WM | ND_XR_DATA_CHANGED, NULL);
- rna_def_object_type_visibility_flags_common(srna, NC_WM | ND_XR_DATA_CHANGED);
+ rna_def_object_type_visibility_flags_common(srna, NC_WM | ND_XR_DATA_CHANGED, NULL);
/* Helper for drawing the icon. */
prop = RNA_def_property(srna, "icon_from_show_object_viewport", PROP_INT, PROP_NONE);
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index bf534b0d586..2d725af7fe4 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -456,13 +456,13 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
float result_mat[4][4];
if (ctx->object) {
- invert_m4_m4(obinv, ctx->object->obmat);
+ invert_m4_m4(obinv, ctx->object->object_to_world);
}
else {
unit_m4(obinv);
}
- mul_m4_series(result_mat, offset, obinv, amd->offset_ob->obmat);
+ mul_m4_series(result_mat, offset, obinv, amd->offset_ob->object_to_world);
copy_m4_m4(offset, result_mat);
}
@@ -474,7 +474,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
Object *curve_ob = amd->curve_ob;
CurveCache *curve_cache = curve_ob->runtime.curve_cache;
if (curve_cache != NULL && curve_cache->anim_path_accum_length != NULL) {
- float scale_fac = mat4_to_scale(curve_ob->obmat);
+ float scale_fac = mat4_to_scale(curve_ob->object_to_world);
length = scale_fac * BKE_anim_path_get_length(curve_cache);
}
}
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index 7ad49f43e1b..21f05158e8b 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -139,8 +139,8 @@ static Mesh *get_quick_mesh(
float imat[4][4];
float omat[4][4];
- invert_m4_m4(imat, ob_self->obmat);
- mul_m4_m4m4(omat, imat, ob_operand_ob->obmat);
+ invert_m4_m4(imat, ob_self->object_to_world);
+ mul_m4_m4m4(omat, imat, ob_operand_ob->object_to_world);
MutableSpan<MVert> verts = result->verts_for_write();
for (const int i : verts.index_range()) {
@@ -227,7 +227,8 @@ static BMesh *BMD_mesh_bm_create(
SCOPED_TIMER(__func__);
#endif
- *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat));
+ *r_is_flip = (is_negative_m4(object->object_to_world) !=
+ is_negative_m4(operand_ob->object_to_world));
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob);
@@ -294,8 +295,8 @@ static void BMD_mesh_intersection(BMesh *bm,
float imat[4][4];
float omat[4][4];
- invert_m4_m4(imat, object->obmat);
- mul_m4_m4m4(omat, imat, operand_ob->obmat);
+ invert_m4_m4(imat, object->object_to_world);
+ mul_m4_m4m4(omat, imat, operand_ob->object_to_world);
BMVert *eve;
i = 0;
@@ -414,7 +415,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
meshes.append(mesh);
- obmats.append((float4x4 *)&ctx->object->obmat);
+ obmats.append((float4x4 *)&ctx->object->object_to_world);
material_remaps.append({});
if (mesh->totcol == 0) {
/* Necessary for faces using the default material when there are no material slots. */
@@ -431,7 +432,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
BKE_mesh_wrapper_ensure_mdata(mesh_operand);
meshes.append(mesh_operand);
- obmats.append((float4x4 *)&bmd->object->obmat);
+ obmats.append((float4x4 *)&bmd->object->object_to_world);
material_remaps.append(get_material_remap(*bmd->object, *mesh_operand, materials));
}
else if (bmd->flag & eBooleanModifierFlag_Collection) {
@@ -446,7 +447,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
}
BKE_mesh_wrapper_ensure_mdata(collection_mesh);
meshes.append(collection_mesh);
- obmats.append((float4x4 *)&ob->obmat);
+ obmats.append((float4x4 *)&ob->object_to_world);
material_remaps.append(get_material_remap(*ob, *collection_mesh, materials));
}
}
@@ -456,14 +457,15 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0;
- Mesh *result = blender::meshintersect::direct_mesh_boolean(meshes,
- obmats,
- *(float4x4 *)&ctx->object->obmat,
- material_remaps,
- use_self,
- hole_tolerant,
- bmd->operation,
- nullptr);
+ Mesh *result = blender::meshintersect::direct_mesh_boolean(
+ meshes,
+ obmats,
+ *(float4x4 *)&ctx->object->object_to_world,
+ material_remaps,
+ use_self,
+ hole_tolerant,
+ bmd->operation,
+ nullptr);
MEM_SAFE_FREE(result->mat);
result->mat = (Material **)MEM_malloc_arrayN(materials.size(), sizeof(Material *), __func__);
result->totcol = materials.size();
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 30be1d33653..7581b2aa8e5 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -126,13 +126,13 @@ static void sphere_do(CastModifierData *cmd,
* we use its location, transformed to ob's local space */
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
- invert_m4_m4(imat, ctrl_ob->obmat);
- mul_m4_m4m4(mat, imat, ob->obmat);
+ invert_m4_m4(imat, ctrl_ob->object_to_world);
+ mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
+ invert_m4_m4(ob->imat, ob->object_to_world);
+ mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]);
}
/* now we check which options the user wants */
@@ -275,13 +275,13 @@ static void cuboid_do(CastModifierData *cmd,
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
- invert_m4_m4(imat, ctrl_ob->obmat);
- mul_m4_m4m4(mat, imat, ob->obmat);
+ invert_m4_m4(imat, ctrl_ob->object_to_world);
+ mul_m4_m4m4(mat, imat, ob->object_to_world);
invert_m4_m4(imat, mat);
}
- invert_m4_m4(ob->imat, ob->obmat);
- mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
+ invert_m4_m4(ob->imat, ob->object_to_world);
+ mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]);
}
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index e38bf96500e..82faf08b349 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -149,7 +149,7 @@ static void deformVerts(ModifierData *md,
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
- mul_m4_v3(ob->obmat, collmd->x[i].co);
+ mul_m4_v3(ob->object_to_world, collmd->x[i].co);
}
collmd->xnew = MEM_dupallocN(collmd->x); /* Frame end position. */
@@ -188,7 +188,7 @@ static void deformVerts(ModifierData *md,
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
- mul_m4_v3(ob->obmat, collmd->xnew[i].co);
+ mul_m4_v3(ob->object_to_world, collmd->xnew[i].co);
/* detect motion */
is_static = is_static && equals_v3v3(collmd->x[i].co, collmd->xnew[i].co);
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index ad5be57ad68..fc12a9c2aad 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -322,7 +322,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
}
else if (ELEM(direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ) &&
use_global_direction) {
- copy_m4_m4(local_mat, ob->obmat);
+ copy_m4_m4(local_mat, ob->object_to_world);
}
DisplaceUserdata data = {NULL};
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index af167bf9b32..96bf836fa4a 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -985,7 +985,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
MTFace *mtface = CustomData_get_layer_named(&explode->fdata, CD_MTFACE, emd->uvname);
/* getting back to object space */
- invert_m4_m4(imat, ctx->object->obmat);
+ invert_m4_m4(imat, ctx->object->object_to_world);
psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
@@ -1020,7 +1020,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
psys_get_particle_state(&sim, ed_v2, &state, 1);
vertco = explode_verts[v].co;
- mul_m4_v3(ctx->object->obmat, vertco);
+ mul_m4_v3(ctx->object->object_to_world, vertco);
sub_v3_v3(vertco, birth.co);
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 11bc9ee9574..6cf2e1538e9 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -338,13 +338,13 @@ static void deformVerts_do(HookModifierData *hmd,
/* get world-space matrix of target, corrected for the space the verts are in */
if (hmd->subtarget[0] && pchan) {
/* bone target if there's a matching pose-channel */
- mul_m4_m4m4(dmat, ob_target->obmat, pchan->pose_mat);
+ mul_m4_m4m4(dmat, ob_target->object_to_world, pchan->pose_mat);
}
else {
/* just object target */
- copy_m4_m4(dmat, ob_target->obmat);
+ copy_m4_m4(dmat, ob_target->object_to_world);
}
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
mul_m4_series(hd.mat, ob->imat, dmat, hmd->parentinv);
/* --- done with 'hd' init --- */
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
index cad9fdfe30d..778f12d6745 100644
--- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
+++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
@@ -135,7 +135,7 @@ static Volume *mesh_to_volume(ModifierData *md,
BKE_mesh_wrapper_ensure_mdata(mesh);
const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) *
- float4x4(object_to_convert->obmat);
+ float4x4(object_to_convert->object_to_world);
geometry::MeshToVolumeResolution resolution;
resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode;
if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) {
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index d7ed346a61f..2aaaee2ccc7 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -358,8 +358,8 @@ static void meshdeformModifier_do(ModifierData *md,
}
/* compute matrices to go in and out of cage object space */
- invert_m4_m4(imat, ob_target->obmat);
- mul_m4_m4m4(cagemat, imat, ob->obmat);
+ invert_m4_m4(imat, ob_target->object_to_world);
+ mul_m4_m4m4(cagemat, imat, ob->object_to_world);
mul_m4_m4m4(cmat, mmd->bindmat, cagemat);
invert_m4_m4(iobmat, cmat);
copy_m3_m4(icagemat, iobmat);
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.cc b/source/blender/modifiers/intern/MOD_normal_edit.cc
index 43ded18fcc4..7d422826cf8 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.cc
+++ b/source/blender/modifiers/intern/MOD_normal_edit.cc
@@ -94,8 +94,8 @@ static void generate_vert_coordinates(Mesh *mesh,
/* Translate our coordinates so that center of ob_center is at (0, 0, 0). */
/* Get ob_center (world) coordinates in ob local coordinates.
* No need to take into account ob_center's space here, see T44027. */
- invert_m4_m4(inv_obmat, ob->obmat);
- mul_v3_m4v3(diff, inv_obmat, ob_center->obmat[3]);
+ invert_m4_m4(inv_obmat, ob->object_to_world);
+ mul_v3_m4v3(diff, inv_obmat, ob_center->object_to_world[3]);
negate_v3(diff);
do_diff = true;
@@ -383,8 +383,8 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
/* Get target's center coordinates in ob local coordinates. */
float mat[4][4];
- invert_m4_m4(mat, ob->obmat);
- mul_m4_m4m4(mat, mat, ob_target->obmat);
+ invert_m4_m4(mat, ob->object_to_world);
+ mul_m4_m4m4(mat, mat, ob_target->object_to_world);
copy_v3_v3(target_co, mat[3]);
if (use_parallel_normals) {
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index aab48101351..f65f8bc4fb3 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -273,7 +273,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
break;
case eParticleInstanceSpace_Local:
/* get particle states in the particle object's local space */
- invert_m4_m4(spacemat, pimd->ob->obmat);
+ invert_m4_m4(spacemat, pimd->ob->object_to_world);
break;
default:
/* should not happen */
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 91f8947bbc3..afd7f5a2e48 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -274,8 +274,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (ob_axis != NULL) {
/* Calculate the matrix relative to the axis object. */
- invert_m4_m4(mtx_tmp_a, ctx->object->obmat);
- copy_m4_m4(mtx_tx_inv, ob_axis->obmat);
+ invert_m4_m4(mtx_tmp_a, ctx->object->object_to_world);
+ copy_m4_m4(mtx_tx_inv, ob_axis->object_to_world);
mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);
/* Calculate the axis vector. */
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index c5e117635b5..a34d66f394b 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -154,7 +154,7 @@ static void deformVerts(ModifierData *md,
MVert *verts = BKE_mesh_verts_for_write(surmd->mesh);
for (i = 0, x = surmd->x, v = surmd->v; i < mesh_verts_num; i++, x++, v++) {
float *vec = verts[i].co;
- mul_m4_v3(ctx->object->obmat, vec);
+ mul_m4_v3(ctx->object->object_to_world, vec);
if (init) {
v->co[0] = v->co[1] = v->co[2] = 0.0f;
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 53bfdc35b31..6a9321a78a2 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1466,8 +1466,8 @@ static void surfacedeformModifier_do(ModifierData *md,
ob, md);
float tmp_mat[4][4];
- invert_m4_m4(tmp_mat, ob->obmat);
- mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->obmat);
+ invert_m4_m4(tmp_mat, ob->object_to_world);
+ mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->object_to_world);
/* Avoid converting edit-mesh data, binding is an exception. */
BKE_mesh_wrapper_ensure_mdata(target);
diff --git a/source/blender/modifiers/intern/MOD_util.cc b/source/blender/modifiers/intern/MOD_util.cc
index 589a3d28ad9..a94fc6732a0 100644
--- a/source/blender/modifiers/intern/MOD_util.cc
+++ b/source/blender/modifiers/intern/MOD_util.cc
@@ -75,15 +75,15 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
- mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
- invert_m4_m4(mapref_imat, map_object->obmat);
+ invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else {
- invert_m4_m4(mapref_imat, map_object->obmat);
+ invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else { /* if there is no map object, default to local */
@@ -138,10 +138,10 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
copy_v3_v3(*r_texco, cos != nullptr ? *cos : mv->co);
break;
case MOD_DISP_MAP_GLOBAL:
- mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co);
+ mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co);
break;
case MOD_DISP_MAP_OBJECT:
- mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co);
+ mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
diff --git a/source/blender/modifiers/intern/MOD_uvproject.cc b/source/blender/modifiers/intern/MOD_uvproject.cc
index c07b2059b5b..895572d9477 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.cc
+++ b/source/blender/modifiers/intern/MOD_uvproject.cc
@@ -132,7 +132,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
float offsetmat[4][4];
Camera *cam = nullptr;
/* calculate projection matrix */
- invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat);
+ invert_m4_m4(projectors[i].projmat, projectors[i].ob->object_to_world);
projectors[i].uci = nullptr;
@@ -178,7 +178,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
projectors[i].normal[0] = 0;
projectors[i].normal[1] = 0;
projectors[i].normal[2] = 1;
- mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal);
+ mul_mat3_m4_v3(projectors[i].ob->object_to_world, projectors[i].normal);
}
polys_num = mesh->totpoly;
@@ -192,7 +192,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
/* Convert coords to world-space. */
for (i = 0, co = coords; i < verts_num; i++, co++) {
- mul_m4_v3(ob->obmat, *co);
+ mul_m4_v3(ob->object_to_world, *co);
}
/* if only one projector, project coords to UVs */
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.cc b/source/blender/modifiers/intern/MOD_uvwarp.cc
index 4ec273bcbc6..a96b28b4e2e 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.cc
+++ b/source/blender/modifiers/intern/MOD_uvwarp.cc
@@ -72,10 +72,10 @@ static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonen
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
- mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
}
else {
- copy_m4_m4(mat, ob->obmat);
+ copy_m4_m4(mat, ob->object_to_world);
}
}
diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc
index e66793d7cce..fbd5f27f69a 100644
--- a/source/blender/modifiers/intern/MOD_volume_displace.cc
+++ b/source/blender/modifiers/intern/MOD_volume_displace.cc
@@ -254,14 +254,14 @@ struct DisplaceGridOp {
return index_to_object;
}
case MOD_VOLUME_DISPLACE_MAP_GLOBAL: {
- const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
+ const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
return index_to_object * object_to_world;
}
case MOD_VOLUME_DISPLACE_MAP_OBJECT: {
if (vdmd.texture_map_object == nullptr) {
return index_to_object;
}
- const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat);
+ const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat);
return index_to_object * object_to_world * world_to_texture;
}
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 35fd5a4af42..b4ac23b5c61 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -157,7 +157,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
volume_grid);
openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
- transform->postMult(openvdb::Mat4d((float *)vmmd->object->obmat));
+ transform->postMult(openvdb::Mat4d((float *)vmmd->object->object_to_world));
openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
/* `imat` had floating point issues and wasn't affine. */
imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 3fafbd97fee..791eed28a71 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -93,11 +93,11 @@ static void matrix_from_obj_pchan(float mat[4][4],
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
float mat_bone_world[4][4];
- mul_m4_m4m4(mat_bone_world, ob->obmat, pchan->pose_mat);
+ mul_m4_m4m4(mat_bone_world, ob->object_to_world, pchan->pose_mat);
mul_m4_m4m4(mat, obinv, mat_bone_world);
}
else {
- mul_m4_m4m4(mat, obinv, ob->obmat);
+ mul_m4_m4m4(mat, obinv, ob->object_to_world);
}
}
@@ -215,7 +215,7 @@ static void warpModifier_do(WarpModifierData *wmd,
BKE_curvemapping_init(wmd->curfalloff);
}
- invert_m4_m4(obinv, ob->obmat);
+ invert_m4_m4(obinv, ob->object_to_world);
/* Checks that the objects/bones are available. */
matrix_from_obj_pchan(mat_from, obinv, wmd->object_from, wmd->bone_from);
diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc
index 647e0324707..1489927ba34 100644
--- a/source/blender/modifiers/intern/MOD_wave.cc
+++ b/source/blender/modifiers/intern/MOD_wave.cc
@@ -152,8 +152,8 @@ static void waveModifier_do(WaveModifierData *md,
if (wmd->objectcenter != nullptr) {
float mat[4][4];
/* get the control object's location in local coordinates */
- invert_m4_m4(ob->imat, ob->obmat);
- mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
+ mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->object_to_world);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.cc b/source/blender/modifiers/intern/MOD_weightvgproximity.cc
index 93052f4215d..e4e03a2cbc9 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.cc
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.cc
@@ -223,9 +223,9 @@ static void get_vert2ob_distance(
while (i-- > 0) {
/* Get world-coordinates of the vertex (constraints and anim included). */
- mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]);
+ mul_v3_m4v3(v_wco, ob->object_to_world, v_cos[i]);
/* Return distance between both coordinates. */
- dist[i] = len_v3v3(v_wco, obr->obmat[3]);
+ dist[i] = len_v3v3(v_wco, obr->object_to_world[3]);
}
}
@@ -235,7 +235,7 @@ static void get_vert2ob_distance(
*/
static float get_ob2ob_distance(const Object *ob, const Object *obr)
{
- return len_v3v3(ob->obmat[3], obr->obmat[3]);
+ return len_v3v3(ob->object_to_world[3], obr->object_to_world[3]);
}
/**
diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.cc b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
index 21765825468..34fd63e5805 100644
--- a/source/blender/nodes/composite/nodes/node_composite_normalize.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_normalize.cc
@@ -5,7 +5,9 @@
* \ingroup cmpnodes
*/
+#include "COM_algorithm_parallel_reduction.hh"
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
@@ -15,19 +17,60 @@ namespace blender::nodes::node_composite_normalize_cc {
static void cmp_node_normalize_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("Value"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .compositor_domain_priority(0);
b.add_output<decl::Float>(N_("Value"));
}
using namespace blender::realtime_compositor;
class NormalizeOperation : public NodeOperation {
+ private:
+ /* The normalize operation is specifically designed to normalize Z Depth information. But since Z
+ * Depth can contain near infinite values, normalization is limited to [-range_, range], meaning
+ * that values outside of that range will be ignored when computing the maximum and minimum for
+ * normalization and will eventually be 0 or 1 if they are less than or larger than the range
+ * respectively. */
+ constexpr static float range_ = 10000.0f;
+
public:
using NodeOperation::NodeOperation;
void execute() override
{
- get_input("Value").pass_through(get_result("Value"));
+ Result &input_image = get_input("Value");
+ Result &output_image = get_result("Value");
+ if (input_image.is_single_value()) {
+ input_image.pass_through(output_image);
+ return;
+ }
+
+ const float maximum = maximum_float_in_range(
+ context(), input_image.texture(), -range_, range_);
+ const float minimum = minimum_float_in_range(
+ context(), input_image.texture(), -range_, range_);
+ const float scale = (maximum != minimum) ? (1.0f / (maximum - minimum)) : 0.0f;
+
+ GPUShader *shader = shader_manager().get("compositor_normalize");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "minimum", minimum);
+ GPU_shader_uniform_1f(shader, "scale", scale);
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
}
};
diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
index 2e06ad99df1..d26a01bb3c9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.cc
@@ -5,20 +5,35 @@
* \ingroup cmpnodes
*/
+#include <cmath>
+
+#include "BLI_assert.h"
+#include "BLI_math_base.hh"
+#include "BLI_math_vec_types.hh"
+#include "BLI_math_vector.hh"
+
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
+#include "IMB_colormanagement.h"
+
+#include "COM_algorithm_parallel_reduction.hh"
#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
#include "node_composite_util.hh"
namespace blender::nodes::node_composite_tonemap_cc {
+NODE_STORAGE_FUNCS(NodeTonemap)
+
static void cmp_node_tonemap_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -68,7 +83,236 @@ class ToneMapOperation : public NodeOperation {
void execute() override
{
- get_input("Image").pass_through(get_result("Image"));
+ Result &input_image = get_input("Image");
+ Result &output_image = get_result("Image");
+ if (input_image.is_single_value()) {
+ input_image.pass_through(output_image);
+ return;
+ }
+
+ switch (get_type()) {
+ case CMP_NODE_TONE_MAP_SIMPLE:
+ execute_simple();
+ return;
+ case CMP_NODE_TONE_MAP_PHOTORECEPTOR:
+ execute_photoreceptor();
+ return;
+ default:
+ BLI_assert_unreachable();
+ return;
+ }
+ }
+
+ /* Tone mapping based on equation (3) from Reinhard, Erik, et al. "Photographic tone reproduction
+ * for digital images." Proceedings of the 29th annual conference on Computer graphics and
+ * interactive techniques. 2002. */
+ void execute_simple()
+ {
+ const float luminance_scale = compute_luminance_scale();
+ const float luminance_scale_blend_factor = compute_luminance_scale_blend_factor();
+ const float gamma = node_storage(bnode()).gamma;
+ const float inverse_gamma = gamma != 0.0f ? 1.0f / gamma : 0.0f;
+
+ GPUShader *shader = shader_manager().get("compositor_tone_map_simple");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "luminance_scale", luminance_scale);
+ GPU_shader_uniform_1f(shader, "luminance_scale_blend_factor", luminance_scale_blend_factor);
+ GPU_shader_uniform_1f(shader, "inverse_gamma", inverse_gamma);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ }
+
+ /* Computes the scaling factor in equation (2) from Reinhard's 2002 paper. */
+ float compute_luminance_scale()
+ {
+ const float geometric_mean = compute_geometric_mean_of_luminance();
+ return geometric_mean != 0.0 ? node_storage(bnode()).key / geometric_mean : 0.0f;
+ }
+
+ /* Computes equation (1) from Reinhard's 2002 paper. However, note that the equation in the paper
+ * is most likely wrong, and the intention is actually to compute the geometric mean through a
+ * logscale arithmetic mean, that is, the division should happen inside the exponential function,
+ * not outside of it. That's because the sum of the log luminance will be a very large negative
+ * number, whose exponential will almost always be zero, which is unexpected and useless. */
+ float compute_geometric_mean_of_luminance()
+ {
+ return std::exp(compute_average_log_luminance());
+ }
+
+ /* Equation (3) from Reinhard's 2002 paper blends between high luminance scaling for high
+ * luminance values and low luminance scaling for low luminance values. This is done by adding 1
+ * to the denominator, since for low luminance values, the denominator will be close to 1 and for
+ * high luminance values, the 1 in the denominator will be relatively insignificant. But the
+ * response of such function is not always ideal, so in this implementation, the 1 was exposed as
+ * a parameter to the user for more flexibility. */
+ float compute_luminance_scale_blend_factor()
+ {
+ return node_storage(bnode()).offset;
+ }
+
+ /* Tone mapping based on equation (1) and the trilinear interpolation between equations (6) and
+ * (7) from Reinhard, Erik, and Kate Devlin. "Dynamic range reduction inspired by photoreceptor
+ * physiology." IEEE transactions on visualization and computer graphics 11.1 (2005): 13-24. */
+ void execute_photoreceptor()
+ {
+ const float4 global_adaptation_level = compute_global_adaptation_level();
+ const float contrast = compute_contrast();
+ const float intensity = compute_intensity();
+ const float chromatic_adaptation = get_chromatic_adaptation();
+ const float light_adaptation = get_light_adaptation();
+
+ GPUShader *shader = shader_manager().get("compositor_tone_map_photoreceptor");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_4fv(shader, "global_adaptation_level", global_adaptation_level);
+ GPU_shader_uniform_1f(shader, "contrast", contrast);
+ GPU_shader_uniform_1f(shader, "intensity", intensity);
+ GPU_shader_uniform_1f(shader, "chromatic_adaptation", chromatic_adaptation);
+ GPU_shader_uniform_1f(shader, "light_adaptation", light_adaptation);
+
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+ GPU_shader_uniform_3fv(shader, "luminance_coefficients", luminance_coefficients);
+
+ const Result &input_image = get_input("Image");
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ }
+
+ /* Computes the global adaptation level from the trilinear interpolation equations constructed
+ * from equations (6) and (7) in Reinhard's 2005 paper. */
+ float4 compute_global_adaptation_level()
+ {
+ const float4 average_color = compute_average_color();
+ const float average_luminance = compute_average_luminance();
+ const float chromatic_adaptation = get_chromatic_adaptation();
+ return math::interpolate(float4(average_luminance), average_color, chromatic_adaptation);
+ }
+
+ float4 compute_average_color()
+ {
+ /* The average color will reduce to zero if chromatic adaptation is zero, so just return zero
+ * in this case to avoid needlessly computing the average. See the trilinear interpolation
+ * equations constructed from equations (6) and (7) in Reinhard's 2005 paper. */
+ if (get_chromatic_adaptation() == 0.0f) {
+ return float4(0.0f);
+ }
+
+ const Result &input = get_input("Image");
+ return sum_color(context(), input.texture()) / (input.domain().size.x * input.domain().size.y);
+ }
+
+ float compute_average_luminance()
+ {
+ /* The average luminance will reduce to zero if chromatic adaptation is one, so just return
+ * zero in this case to avoid needlessly computing the average. See the trilinear interpolation
+ * equations constructed from equations (6) and (7) in Reinhard's 2005 paper. */
+ if (get_chromatic_adaptation() == 1.0f) {
+ return 0.0f;
+ }
+
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+ const Result &input = get_input("Image");
+ float sum = sum_luminance(context(), input.texture(), luminance_coefficients);
+ return sum / (input.domain().size.x * input.domain().size.y);
+ }
+
+ /* Computes equation (5) from Reinhard's 2005 paper. */
+ float compute_intensity()
+ {
+ return std::exp(-node_storage(bnode()).f);
+ }
+
+ /* If the contrast is not zero, return it, otherwise, a zero contrast denote automatic derivation
+ * of the contrast value based on equations (2) and (4) from Reinhard's 2005 paper. */
+ float compute_contrast()
+ {
+ if (node_storage(bnode()).m != 0.0f) {
+ return node_storage(bnode()).m;
+ }
+
+ const float log_maximum_luminance = compute_log_maximum_luminance();
+ const float log_minimum_luminance = compute_log_minimum_luminance();
+
+ /* This is merely to guard against zero division later. */
+ if (log_maximum_luminance == log_minimum_luminance) {
+ return 1.0f;
+ }
+
+ const float average_log_luminance = compute_average_log_luminance();
+ const float dynamic_range = log_maximum_luminance - log_minimum_luminance;
+ const float luminance_key = (log_maximum_luminance - average_log_luminance) / (dynamic_range);
+
+ return 0.3f + 0.7f * std::pow(luminance_key, 1.4f);
+ }
+
+ float compute_average_log_luminance()
+ {
+ const Result &input_image = get_input("Image");
+
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+ const float sum_of_log_luminance = sum_log_luminance(
+ context(), input_image.texture(), luminance_coefficients);
+
+ return sum_of_log_luminance / (input_image.domain().size.x * input_image.domain().size.y);
+ }
+
+ float compute_log_maximum_luminance()
+ {
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+ const float maximum = maximum_luminance(
+ context(), get_input("Image").texture(), luminance_coefficients);
+ return std::log(math::max(maximum, 1e-5f));
+ }
+
+ float compute_log_minimum_luminance()
+ {
+ float luminance_coefficients[3];
+ IMB_colormanagement_get_luminance_coefficients(luminance_coefficients);
+ const float minimum = minimum_luminance(
+ context(), get_input("Image").texture(), luminance_coefficients);
+ return std::log(math::max(minimum, 1e-5f));
+ }
+
+ float get_chromatic_adaptation()
+ {
+ return node_storage(bnode()).c;
+ }
+
+ float get_light_adaptation()
+ {
+ return node_storage(bnode()).a;
+ }
+
+ CMPNodeToneMapType get_type()
+ {
+ return static_cast<CMPNodeToneMapType>(node_storage(bnode()).type);
}
};
diff --git a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
index c4bee09e07b..51393ed8709 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
@@ -8,6 +8,7 @@
#include "UI_resources.h"
#include "BKE_collection.h"
+#include "BKE_instances.hh"
#include "node_geometry_util.hh"
@@ -69,8 +70,7 @@ static void node_geo_exec(GeoNodeExecParams params)
const bool use_relative_transform = (storage.transform_space ==
GEO_NODE_TRANSFORM_SPACE_RELATIVE);
- GeometrySet geometry_set_out;
- InstancesComponent &instances = geometry_set_out.get_component_for_write<InstancesComponent>();
+ std::unique_ptr<bke::Instances> instances = std::make_unique<bke::Instances>();
const bool separate_children = params.get_input<bool>("Separate Children");
if (separate_children) {
@@ -84,7 +84,7 @@ static void node_geo_exec(GeoNodeExecParams params)
children_objects.append(collection_object->ob);
}
- instances.reserve(children_collections.size() + children_objects.size());
+ instances->reserve(children_collections.size() + children_objects.size());
Vector<InstanceListEntry> entries;
entries.reserve(children_collections.size() + children_objects.size());
@@ -99,11 +99,11 @@ static void node_geo_exec(GeoNodeExecParams params)
sub_v3_v3(transform.values[3], collection->instance_offset);
}
}
- const int handle = instances.add_reference(*child_collection);
+ const int handle = instances->add_reference(*child_collection);
entries.append({handle, &(child_collection->id.name[2]), transform});
}
for (Object *child_object : children_objects) {
- const int handle = instances.add_reference(*child_object);
+ const int handle = instances->add_reference(*child_object);
float4x4 transform = float4x4::identity();
if (!reset_children) {
if (use_relative_transform) {
@@ -112,7 +112,7 @@ static void node_geo_exec(GeoNodeExecParams params)
else {
sub_v3_v3(transform.values[3], collection->instance_offset);
}
- mul_m4_m4_post(transform.values, child_object->obmat);
+ mul_m4_m4_post(transform.values, child_object->object_to_world);
}
entries.append({handle, &(child_object->id.name[2]), transform});
}
@@ -123,7 +123,7 @@ static void node_geo_exec(GeoNodeExecParams params)
return BLI_strcasecmp_natural(a.name, b.name) < 0;
});
for (const InstanceListEntry &entry : entries) {
- instances.add_instance(entry.handle, entry.transform);
+ instances->add_instance(entry.handle, entry.transform);
}
}
else {
@@ -133,11 +133,11 @@ static void node_geo_exec(GeoNodeExecParams params)
mul_m4_m4_pre(transform.values, self_object->imat);
}
- const int handle = instances.add_reference(*collection);
- instances.add_instance(handle, transform);
+ const int handle = instances->add_reference(*collection);
+ instances->add_instance(handle, transform);
}
- params.set_output("Geometry", geometry_set_out);
+ params.set_output("Geometry", GeometrySet::create_with_instances(instances.release()));
}
} // namespace blender::nodes::node_geo_collection_info_cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
index a12ae9bbb92..dabd2a1a9f2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
@@ -310,7 +310,8 @@ static void node_geo_exec(GeoNodeExecParams params)
ATTR_DOMAIN_CORNER);
const VArraySpan<float3> rest_positions = mesh_attributes_eval.lookup<float3>(rest_position_name,
ATTR_DOMAIN_POINT);
- const Span<float2> surface_uv_coords = curves.surface_uv_coords();
+ const VArraySpan<float2> surface_uv_coords = curves.attributes().lookup_or_default(
+ "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
const Span<MLoopTri> looptris_orig = surface_mesh_orig->looptris();
const Span<MLoopTri> looptris_eval = surface_mesh_eval->looptris();
@@ -379,19 +380,23 @@ static void node_geo_exec(GeoNodeExecParams params)
invalid_uv_count);
/* Then also deform edit curve information for use in sculpt mode. */
const CurvesGeometry &curves_orig = CurvesGeometry::wrap(edit_hints->curves_id_orig.geometry);
- deform_curves(curves_orig,
- *surface_mesh_orig,
- *surface_mesh_eval,
- surface_uv_coords,
- reverse_uv_sampler_orig,
- reverse_uv_sampler_eval,
- corner_normals_orig,
- corner_normals_eval,
- rest_positions,
- transforms.surface_to_curves,
- edit_hint_positions,
- edit_hint_rotations,
- invalid_uv_count);
+ const VArraySpan<float2> surface_uv_coords_orig = curves_orig.attributes().lookup_or_default(
+ "surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
+ if (!surface_uv_coords_orig.is_empty()) {
+ deform_curves(curves_orig,
+ *surface_mesh_orig,
+ *surface_mesh_eval,
+ surface_uv_coords_orig,
+ reverse_uv_sampler_orig,
+ reverse_uv_sampler_eval,
+ corner_normals_orig,
+ corner_normals_eval,
+ rest_positions,
+ transforms.surface_to_curves,
+ edit_hint_positions,
+ edit_hint_rotations,
+ invalid_uv_count);
+ }
}
curves.tag_positions_changed();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
index 86c8cd64489..3e48a9fd923 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
@@ -4,6 +4,7 @@
#include "UI_resources.h"
#include "BLI_array.hh"
+#include "BLI_array_utils.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -12,6 +13,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
#include "BKE_customdata.h"
+#include "BKE_instances.hh"
#include "BKE_mesh.h"
#include "BKE_pointcloud.h"
@@ -22,15 +24,9 @@ namespace blender::nodes::node_geo_delete_geometry_cc {
using blender::bke::CustomDataAttributes;
template<typename T>
-static void copy_data_based_on_mask(Span<T> data, MutableSpan<T> r_data, IndexMask mask)
-{
- for (const int i_out : mask.index_range()) {
- r_data[i_out] = data[mask[i_out]];
- }
-}
-
-template<typename T>
-static void copy_data_based_on_map(Span<T> src, MutableSpan<T> dst, Span<int> index_map)
+static void copy_data_based_on_map(const Span<T> src,
+ const Span<int> index_map,
+ MutableSpan<T> dst)
{
for (const int i_src : index_map.index_range()) {
const int i_dst = index_map[i_src];
@@ -54,26 +50,17 @@ static void copy_attributes(const Map<AttributeIDRef, AttributeKind> &attributes
if (!attribute) {
continue;
}
-
/* Only copy if it is on a domain we want. */
if (!domains.contains(attribute.domain)) {
continue;
}
const eCustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute.varray.type());
-
GSpanAttributeWriter result_attribute = dst_attributes.lookup_or_add_for_write_only_span(
attribute_id, attribute.domain, data_type);
-
if (!result_attribute) {
continue;
}
-
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
- using T = decltype(dummy);
- VArraySpan<T> span{attribute.varray.typed<T>()};
- MutableSpan<T> out_span = result_attribute.span.typed<T>();
- out_span.copy_from(span);
- });
+ attribute.varray.materialize(result_attribute.span.data());
result_attribute.finish();
}
}
@@ -94,26 +81,19 @@ static void copy_attributes_based_on_mask(const Map<AttributeIDRef, AttributeKin
if (!attribute) {
continue;
}
-
/* Only copy if it is on a domain we want. */
if (domain != attribute.domain) {
continue;
}
const eCustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute.varray.type());
-
GSpanAttributeWriter result_attribute = dst_attributes.lookup_or_add_for_write_only_span(
attribute_id, attribute.domain, data_type);
-
if (!result_attribute) {
continue;
}
- attribute_math::convert_to_static_type(data_type, [&](auto dummy) {
- using T = decltype(dummy);
- VArraySpan<T> span{attribute.varray.typed<T>()};
- MutableSpan<T> out_span = result_attribute.span.typed<T>();
- copy_data_based_on_mask(span, out_span, mask);
- });
+ array_utils::gather(attribute.varray, mask, result_attribute.span);
+
result_attribute.finish();
}
}
@@ -130,16 +110,13 @@ static void copy_attributes_based_on_map(const Map<AttributeIDRef, AttributeKind
if (!attribute) {
continue;
}
-
/* Only copy if it is on a domain we want. */
if (domain != attribute.domain) {
continue;
}
const eCustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute.varray.type());
-
GSpanAttributeWriter result_attribute = dst_attributes.lookup_or_add_for_write_only_span(
attribute_id, attribute.domain, data_type);
-
if (!result_attribute) {
continue;
}
@@ -148,7 +125,7 @@ static void copy_attributes_based_on_map(const Map<AttributeIDRef, AttributeKind
using T = decltype(dummy);
VArraySpan<T> span{attribute.varray.typed<T>()};
MutableSpan<T> out_span = result_attribute.span.typed<T>();
- copy_data_based_on_map(span, out_span, index_map);
+ copy_data_based_on_map(span, index_map, out_span);
});
result_attribute.finish();
}
@@ -392,8 +369,8 @@ static void separate_point_cloud_selection(GeometrySet &geometry_set,
static void delete_selected_instances(GeometrySet &geometry_set,
const Field<bool> &selection_field)
{
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- bke::GeometryFieldContext field_context{instances, ATTR_DOMAIN_INSTANCE};
+ bke::Instances &instances = *geometry_set.get_instances_for_write();
+ bke::InstancesFieldContext field_context{instances};
fn::FieldEvaluator evaluator{field_context, instances.instances_num()};
evaluator.set_selection(selection_field);
@@ -404,7 +381,7 @@ static void delete_selected_instances(GeometrySet &geometry_set,
return;
}
- instances.remove_instances(selection);
+ instances.remove(selection);
}
static void compute_selected_verts_from_vertex_selection(const Span<bool> vertex_selection,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
index 091337c28cf..95173bd23a5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
@@ -15,6 +15,8 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "DEG_depsgraph_query.h"
+
#include "node_geometry_util.hh"
namespace blender::nodes {
@@ -208,6 +210,7 @@ static void geo_node_distribute_points_in_volume_exec(GeoNodeExecParams params)
}
const VolumeComponent *component = geometry_set.get_component_for_read<VolumeComponent>();
const Volume *volume = component->get_for_read();
+ BKE_volume_load(volume, DEG_get_bmain(params.depsgraph()));
Vector<float3> positions;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
index 84e63845b84..9b1c13bf563 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
@@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BLI_array_utils.hh"
#include "BLI_task.hh"
#include "DNA_mesh_types.h"
@@ -105,18 +106,6 @@ static void copy_data_based_on_pairs(Span<T> data,
}
}
-/* Copy using the map. */
-template<typename T>
-static void copy_data_based_on_new_to_old_map(Span<T> data,
- MutableSpan<T> r_data,
- const Span<int> new_to_old_map)
-{
- for (const int i : r_data.index_range()) {
- const int old_i = new_to_old_map[i];
- r_data[i] = data[old_i];
- }
-}
-
/**
* Transfers the attributes from the original mesh to the new mesh using the following logic:
* - If the attribute was on the face domain it is now on the point domain, and this is true
@@ -168,7 +157,6 @@ static void transfer_attributes(
src_attribute.varray.type());
GSpanAttributeWriter dst_attribute = dst_attributes.lookup_or_add_for_write_only_span(
attribute_id, out_domain, data_type);
-
if (!dst_attribute) {
continue;
}
@@ -177,20 +165,24 @@ static void transfer_attributes(
using T = decltype(dummy);
VArraySpan<T> span{src_attribute.varray.typed<T>()};
MutableSpan<T> dst_span = dst_attribute.span.typed<T>();
- if (src_attribute.domain == ATTR_DOMAIN_FACE) {
- dst_span.take_front(span.size()).copy_from(span);
- if (keep_boundaries) {
- copy_data_based_on_pairs(span, dst_span, boundary_vertex_to_relevant_face_map);
- }
- }
- else if (src_attribute.domain == ATTR_DOMAIN_POINT) {
- copy_data_based_on_vertex_types(span, dst_span, vertex_types, keep_boundaries);
- }
- else if (src_attribute.domain == ATTR_DOMAIN_EDGE) {
- copy_data_based_on_new_to_old_map(span, dst_span, new_to_old_edges_map);
- }
- else {
- copy_data_based_on_new_to_old_map(span, dst_span, new_to_old_face_corners_map);
+ switch (src_attribute.domain) {
+ case ATTR_DOMAIN_POINT:
+ copy_data_based_on_vertex_types(span, dst_span, vertex_types, keep_boundaries);
+ break;
+ case ATTR_DOMAIN_EDGE:
+ array_utils::gather(span, new_to_old_edges_map, dst_span);
+ break;
+ case ATTR_DOMAIN_FACE:
+ dst_span.take_front(span.size()).copy_from(span);
+ if (keep_boundaries) {
+ copy_data_based_on_pairs(span, dst_span, boundary_vertex_to_relevant_face_map);
+ }
+ break;
+ case ATTR_DOMAIN_CORNER:
+ array_utils::gather(span, new_to_old_face_corners_map, dst_span);
+ break;
+ default:
+ BLI_assert_unreachable();
}
});
dst_attribute.finish();
diff --git a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
index 82d7e1d3652..486f900aca5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
@@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BLI_array_utils.hh"
#include "BLI_map.hh"
#include "BLI_noise.hh"
#include "BLI_span.hh"
@@ -11,6 +12,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
+#include "BKE_instances.hh"
#include "BKE_mesh.h"
#include "BKE_pointcloud.h"
@@ -104,16 +106,6 @@ static void threaded_slice_fill(Span<int> offsets,
});
}
-template<typename T>
-static void threaded_mapped_copy(const Span<int> mapping, const Span<T> src, MutableSpan<T> dst)
-{
- threading::parallel_for(mapping.index_range(), 512, [&](IndexRange range) {
- for (const int i : range) {
- dst[i] = src[mapping[i]];
- }
- });
-}
-
static void copy_hashed_ids(const Span<int> src, const int hash, MutableSpan<int> dst)
{
for (const int i : src.index_range()) {
@@ -439,17 +431,17 @@ static void copy_face_attributes_without_id(GeometrySet &geometry_set,
MutableSpan<T> dst = dst_attribute.span.typed<T>();
switch (out_domain) {
- case ATTR_DOMAIN_FACE:
- threaded_slice_fill<T>(offsets, selection, src, dst);
+ case ATTR_DOMAIN_POINT:
+ array_utils::gather(src, vert_mapping, dst);
break;
case ATTR_DOMAIN_EDGE:
- threaded_mapped_copy<T>(edge_mapping, src, dst);
+ array_utils::gather(src, edge_mapping, dst);
break;
- case ATTR_DOMAIN_POINT:
- threaded_mapped_copy<T>(vert_mapping, src, dst);
+ case ATTR_DOMAIN_FACE:
+ threaded_slice_fill<T>(offsets, selection, src, dst);
break;
case ATTR_DOMAIN_CORNER:
- threaded_mapped_copy<T>(loop_mapping, src, dst);
+ array_utils::gather(src, loop_mapping, dst);
break;
default:
break;
@@ -652,7 +644,7 @@ static void copy_edge_attributes_without_id(GeometrySet &geometry_set,
threaded_slice_fill<T>(offsets, selection, src, dst);
break;
case ATTR_DOMAIN_POINT:
- threaded_mapped_copy<T>(point_mapping, src, dst);
+ array_utils::gather(src, point_mapping, dst);
break;
default:
break;
@@ -1031,10 +1023,9 @@ static void duplicate_instances(GeometrySet &geometry_set,
return;
}
- const InstancesComponent &src_instances =
- *geometry_set.get_component_for_read<InstancesComponent>();
+ const bke::Instances &src_instances = *geometry_set.get_instances_for_read();
- bke::GeometryFieldContext field_context{src_instances, ATTR_DOMAIN_INSTANCE};
+ bke::InstancesFieldContext field_context{src_instances};
FieldEvaluator evaluator{field_context, src_instances.instances_num()};
evaluator.add(count_field);
evaluator.set_selection(selection_field);
@@ -1048,20 +1039,20 @@ static void duplicate_instances(GeometrySet &geometry_set,
return;
}
- GeometrySet dst_geometry;
- InstancesComponent &dst_instances = dst_geometry.get_component_for_write<InstancesComponent>();
- dst_instances.resize(offsets.last());
+ std::unique_ptr<bke::Instances> dst_instances = std::make_unique<bke::Instances>();
+
+ dst_instances->resize(offsets.last());
for (const int i_selection : selection.index_range()) {
const IndexRange range = range_for_offsets_index(offsets, i_selection);
if (range.size() == 0) {
continue;
}
- const int old_handle = src_instances.instance_reference_handles()[i_selection];
- const InstanceReference reference = src_instances.references()[old_handle];
- const int new_handle = dst_instances.add_reference(reference);
- const float4x4 transform = src_instances.instance_transforms()[i_selection];
- dst_instances.instance_transforms().slice(range).fill(transform);
- dst_instances.instance_reference_handles().slice(range).fill(new_handle);
+ const int old_handle = src_instances.reference_handles()[i_selection];
+ const bke::InstanceReference reference = src_instances.references()[old_handle];
+ const int new_handle = dst_instances->add_reference(reference);
+ const float4x4 transform = src_instances.transforms()[i_selection];
+ dst_instances->transforms().slice(range).fill(transform);
+ dst_instances->reference_handles().slice(range).fill(new_handle);
}
copy_attributes_without_id(geometry_set,
@@ -1069,18 +1060,18 @@ static void duplicate_instances(GeometrySet &geometry_set,
ATTR_DOMAIN_INSTANCE,
offsets,
selection,
- *src_instances.attributes(),
- *dst_instances.attributes_for_write());
+ src_instances.attributes(),
+ dst_instances->attributes_for_write());
if (attribute_outputs.duplicate_index) {
- create_duplicate_index_attribute(*dst_instances.attributes_for_write(),
+ create_duplicate_index_attribute(dst_instances->attributes_for_write(),
ATTR_DOMAIN_INSTANCE,
selection,
attribute_outputs,
offsets);
}
- geometry_set = std::move(dst_geometry);
+ geometry_set = GeometrySet::create_with_instances(dst_instances.release());
}
/** \} */
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index 1d8c9d6312c..151ba3e59cc 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BLI_array_utils.hh"
#include "BLI_disjoint_set.hh"
#include "BLI_task.hh"
#include "BLI_vector_set.hh"
@@ -175,24 +176,6 @@ static MPoly new_poly(const int loopstart, const int totloop)
return poly;
}
-template<typename T> void copy_with_indices(MutableSpan<T> dst, Span<T> src, Span<int> indices)
-{
- BLI_assert(dst.size() == indices.size());
- for (const int i : dst.index_range()) {
- dst[i] = src[indices[i]];
- }
-}
-
-template<typename T> void copy_with_mask(MutableSpan<T> dst, Span<T> src, IndexMask mask)
-{
- BLI_assert(dst.size() == mask.size());
- threading::parallel_for(mask.index_range(), 512, [&](const IndexRange range) {
- for (const int i : range) {
- dst[i] = src[mask[i]];
- }
- });
-}
-
/**
* \param get_mix_indices_fn: Returns a Span of indices of the source points to mix for every
* result point.
@@ -260,28 +243,29 @@ static void extrude_mesh_vertices(Mesh &mesh,
if (!ELEM(meta_data.domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_EDGE)) {
return true;
}
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
id, meta_data.domain, meta_data.data_type);
- attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
- using T = decltype(dummy);
- MutableSpan<T> data = attribute.span.typed<T>();
- switch (attribute.domain) {
- case ATTR_DOMAIN_POINT: {
- /* New vertices copy the attribute values from their source vertex. */
- copy_with_mask(data.slice(new_vert_range), data.as_span(), selection);
- break;
- }
- case ATTR_DOMAIN_EDGE: {
+ switch (attribute.domain) {
+ case ATTR_DOMAIN_POINT:
+ /* New vertices copy the attribute values from their source vertex. */
+ array_utils::gather(attribute.span, selection, attribute.span.slice(new_vert_range));
+ break;
+ case ATTR_DOMAIN_EDGE:
+ attribute_math::convert_to_static_type(meta_data.data_type, [&](auto dummy) {
+ using T = decltype(dummy);
+ MutableSpan<T> data = attribute.span.typed<T>();
/* New edge values are mixed from of all the edges connected to the source vertex. */
copy_with_mixing(data.slice(new_edge_range), data.as_span(), [&](const int i) {
return vert_to_edge_map[selection[i]].as_span();
});
- break;
- }
- default:
- BLI_assert_unreachable();
- }
- });
+ });
+ break;
+ default:
+ BLI_assert_unreachable();
+ }
attribute.finish();
return true;
@@ -506,6 +490,9 @@ static void extrude_mesh_edges(Mesh &mesh,
MutableAttributeAccessor attributes = mesh.attributes_for_write();
attributes.for_all([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
id, meta_data.domain, meta_data.data_type);
if (!attribute) {
@@ -518,13 +505,14 @@ static void extrude_mesh_edges(Mesh &mesh,
switch (attribute.domain) {
case ATTR_DOMAIN_POINT: {
/* New vertices copy the attribute values from their source vertex. */
- copy_with_indices(data.slice(new_vert_range), data.as_span(), new_vert_indices);
+ array_utils::gather(
+ data.as_span(), new_vert_indices.as_span(), data.slice(new_vert_range));
break;
}
case ATTR_DOMAIN_EDGE: {
/* Edges parallel to original edges copy the edge attributes from the original edges. */
MutableSpan<T> duplicate_data = data.slice(duplicate_edge_range);
- copy_with_mask(duplicate_data, data.as_span(), edge_selection);
+ array_utils::gather(data.as_span(), edge_selection, duplicate_data);
/* Edges connected to original vertices mix values of selected connected edges. */
MutableSpan<T> connect_data = data.slice(connect_edge_range);
@@ -889,6 +877,9 @@ static void extrude_mesh_face_regions(Mesh &mesh,
MutableAttributeAccessor attributes = mesh.attributes_for_write();
attributes.for_all([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
id, meta_data.domain, meta_data.data_type);
if (!attribute) {
@@ -901,17 +892,18 @@ static void extrude_mesh_face_regions(Mesh &mesh,
switch (attribute.domain) {
case ATTR_DOMAIN_POINT: {
/* New vertices copy the attributes from their original vertices. */
- copy_with_indices(data.slice(new_vert_range), data.as_span(), new_vert_indices);
+ array_utils::gather(
+ data.as_span(), new_vert_indices.as_span(), data.slice(new_vert_range));
break;
}
case ATTR_DOMAIN_EDGE: {
/* Edges parallel to original edges copy the edge attributes from the original edges. */
MutableSpan<T> boundary_data = data.slice(boundary_edge_range);
- copy_with_indices(boundary_data, data.as_span(), boundary_edge_indices);
+ array_utils::gather(data.as_span(), boundary_edge_indices.as_span(), boundary_data);
/* Edges inside of face regions also just duplicate their source data. */
MutableSpan<T> new_inner_data = data.slice(new_inner_edge_range);
- copy_with_indices(new_inner_data, data.as_span(), new_inner_edge_indices);
+ array_utils::gather(data.as_span(), new_inner_edge_indices.as_span(), new_inner_data);
/* Edges connected to original vertices mix values of selected connected edges. */
MutableSpan<T> connect_data = data.slice(connect_edge_range);
@@ -923,8 +915,8 @@ static void extrude_mesh_face_regions(Mesh &mesh,
case ATTR_DOMAIN_FACE: {
/* New faces on the side of extrusions get the values from the corresponding selected
* face. */
- copy_with_indices(
- data.slice(side_poly_range), data.as_span(), edge_extruded_face_indices);
+ array_utils::gather(
+ data.as_span(), edge_extruded_face_indices.as_span(), data.slice(side_poly_range));
break;
}
case ATTR_DOMAIN_CORNER: {
@@ -1143,6 +1135,9 @@ static void extrude_individual_mesh_faces(Mesh &mesh,
MutableAttributeAccessor attributes = mesh.attributes_for_write();
attributes.for_all([&](const AttributeIDRef &id, const AttributeMetaData meta_data) {
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
id, meta_data.domain, meta_data.data_type);
if (!attribute) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
index 613425716d4..95a0013a9e1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
@@ -47,6 +47,9 @@ static void mesh_flip_faces(Mesh &mesh, const Field<bool> &selection_field)
MutableAttributeAccessor attributes = mesh.attributes_for_write();
attributes.for_all(
[&](const bke::AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
if (meta_data.domain == ATTR_DOMAIN_CORNER) {
GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
attribute_id, ATTR_DOMAIN_CORNER, meta_data.data_type);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_geometry_to_instance.cc b/source/blender/nodes/geometry/nodes/node_geo_geometry_to_instance.cc
index 8e64209a418..45808ff9996 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_geometry_to_instance.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_geometry_to_instance.cc
@@ -1,5 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BKE_instances.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_geometry_to_instance_cc {
@@ -13,15 +15,13 @@ static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
{
Vector<GeometrySet> geometries = params.extract_input<Vector<GeometrySet>>("Geometry");
- GeometrySet instances_geometry;
- InstancesComponent &instances_component =
- instances_geometry.get_component_for_write<InstancesComponent>();
+ std::unique_ptr<bke::Instances> instances = std::make_unique<bke::Instances>();
for (GeometrySet &geometry : geometries) {
geometry.ensure_owns_direct_data();
- const int handle = instances_component.add_reference(std::move(geometry));
- instances_component.add_instance(handle, float4x4::identity());
+ const int handle = instances->add_reference(std::move(geometry));
+ instances->add_instance(handle, float4x4::identity());
}
- params.set_output("Instances", std::move(instances_geometry));
+ params.set_output("Instances", GeometrySet::create_with_instances(instances.release()));
}
} // namespace blender::nodes::node_geo_geometry_to_instance_cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc b/source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc
index 75d43d2f771..f78815ebe74 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc
@@ -2,6 +2,8 @@
#include "node_geometry_util.hh"
+#include "BKE_instances.hh"
+
namespace blender::nodes::node_geo_input_instance_rotation_cc {
static void node_declare(NodeDeclarationBuilder &b)
@@ -15,12 +17,9 @@ class InstanceRotationFieldInput final : public bke::InstancesFieldInput {
{
}
- GVArray get_varray_for_context(const InstancesComponent &instances,
- const IndexMask /*mask*/) const final
+ GVArray get_varray_for_context(const bke::Instances &instances, IndexMask /*mask*/) const final
{
- auto rotation_fn = [&](const int i) -> float3 {
- return instances.instance_transforms()[i].to_euler();
- };
+ auto rotation_fn = [&](const int i) -> float3 { return instances.transforms()[i].to_euler(); };
return VArray<float3>::ForFunc(instances.instances_num(), rotation_fn);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc b/source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc
index dbb98d7e393..12ac48f8f11 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc
@@ -2,6 +2,8 @@
#include "node_geometry_util.hh"
+#include "BKE_instances.hh"
+
namespace blender::nodes::node_geo_input_instance_scale_cc {
static void node_declare(NodeDeclarationBuilder &b)
@@ -15,12 +17,9 @@ class InstanceScaleFieldInput final : public bke::InstancesFieldInput {
{
}
- GVArray get_varray_for_context(const InstancesComponent &instances,
- const IndexMask /*mask*/) const final
+ GVArray get_varray_for_context(const bke::Instances &instances, IndexMask /*mask*/) const final
{
- auto scale_fn = [&](const int i) -> float3 {
- return instances.instance_transforms()[i].scale();
- };
+ auto scale_fn = [&](const int i) -> float3 { return instances.transforms()[i].scale(); };
return VArray<float3>::ForFunc(instances.instances_num(), scale_fn);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
index c6f214e72ac..64546684186 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
@@ -2,6 +2,7 @@
#include "DNA_collection_types.h"
+#include "BLI_array_utils.hh"
#include "BLI_hash.h"
#include "BLI_task.hh"
@@ -9,6 +10,7 @@
#include "UI_resources.h"
#include "BKE_attribute_math.hh"
+#include "BKE_instances.hh"
#include "node_geometry_util.hh"
@@ -43,7 +45,7 @@ static void node_declare(NodeDeclarationBuilder &b)
}
static void add_instances_from_component(
- InstancesComponent &dst_component,
+ bke::Instances &dst_component,
const GeometryComponent &src_component,
const GeometrySet &instance,
const GeoNodeExecParams &params,
@@ -80,25 +82,23 @@ static void add_instances_from_component(
const int select_len = selection.index_range().size();
dst_component.resize(start_len + select_len);
- MutableSpan<int> dst_handles = dst_component.instance_reference_handles().slice(start_len,
- select_len);
- MutableSpan<float4x4> dst_transforms = dst_component.instance_transforms().slice(start_len,
- select_len);
+ MutableSpan<int> dst_handles = dst_component.reference_handles().slice(start_len, select_len);
+ MutableSpan<float4x4> dst_transforms = dst_component.transforms().slice(start_len, select_len);
VArray<float3> positions = src_component.attributes()->lookup_or_default<float3>(
"position", domain, {0, 0, 0});
- const InstancesComponent *src_instances = instance.get_component_for_read<InstancesComponent>();
+ const bke::Instances *src_instances = instance.get_instances_for_read();
/* Maps handles from the source instances to handles on the new instance. */
Array<int> handle_mapping;
/* Only fill #handle_mapping when it may be used below. */
if (src_instances != nullptr &&
(!pick_instance.is_single() || pick_instance.get_internal_single())) {
- Span<InstanceReference> src_references = src_instances->references();
+ Span<bke::InstanceReference> src_references = src_instances->references();
handle_mapping.reinitialize(src_references.size());
for (const int src_instance_handle : src_references.index_range()) {
- const InstanceReference &reference = src_references[src_instance_handle];
+ const bke::InstanceReference &reference = src_references[src_instance_handle];
const int dst_instance_handle = dst_component.add_reference(reference);
handle_mapping[src_instance_handle] = dst_instance_handle;
}
@@ -106,7 +106,7 @@ static void add_instances_from_component(
const int full_instance_handle = dst_component.add_reference(instance);
/* Add this reference last, because it is the most likely one to be removed later on. */
- const int empty_reference_handle = dst_component.add_reference(InstanceReference());
+ const int empty_reference_handle = dst_component.add_reference(bke::InstanceReference());
threading::parallel_for(selection.index_range(), 1024, [&](IndexRange selection_range) {
for (const int range_i : selection_range) {
@@ -129,12 +129,11 @@ static void add_instances_from_component(
const int index = mod_i(original_index, std::max(src_instances_num, 1));
if (index < src_instances_num) {
/* Get the reference to the source instance. */
- const int src_handle = src_instances->instance_reference_handles()[index];
+ const int src_handle = src_instances->reference_handles()[index];
dst_handle = handle_mapping[src_handle];
/* Take transforms of the source instance into account. */
- mul_m4_m4_post(dst_transform.values,
- src_instances->instance_transforms()[index].values);
+ mul_m4_m4_post(dst_transform.values, src_instances->transforms()[index].values);
}
}
}
@@ -157,7 +156,7 @@ static void add_instances_from_component(
}
}
- bke::CustomDataAttributes &instance_attributes = dst_component.instance_attributes();
+ bke::CustomDataAttributes &instance_attributes = dst_component.custom_data_attributes();
for (const auto item : attributes_to_propagate.items()) {
const AttributeIDRef &attribute_id = item.key;
const AttributeKind attribute_kind = item.value;
@@ -174,18 +173,7 @@ static void add_instances_from_component(
dst_attribute_opt = instance_attributes.get_for_write(attribute_id);
}
BLI_assert(dst_attribute_opt);
- const GMutableSpan dst_attribute = dst_attribute_opt->slice(start_len, select_len);
- threading::parallel_for(selection.index_range(), 1024, [&](IndexRange selection_range) {
- attribute_math::convert_to_static_type(attribute_kind.data_type, [&](auto dummy) {
- using T = decltype(dummy);
- VArray<T> src = src_attribute.typed<T>();
- MutableSpan<T> dst = dst_attribute.typed<T>();
- for (const int range_i : selection_range) {
- const int i = selection[range_i];
- dst[range_i] = src[i];
- }
- });
- });
+ array_utils::gather(src_attribute, selection, dst_attribute_opt->slice(start_len, select_len));
}
}
@@ -196,7 +184,15 @@ static void node_geo_exec(GeoNodeExecParams params)
instance.ensure_owns_direct_data();
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
+ /* It's important not to invalidate the existing #InstancesComponent because it owns references
+ * to other geometry sets that are processed by this node. */
+ InstancesComponent &instances_component =
+ geometry_set.get_component_for_write<InstancesComponent>();
+ bke::Instances *dst_instances = instances_component.get_for_write();
+ if (dst_instances == nullptr) {
+ dst_instances = new bke::Instances();
+ instances_component.replace(dst_instances);
+ }
const Array<GeometryComponentType> types{
GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD, GEO_COMPONENT_TYPE_CURVE};
@@ -208,14 +204,13 @@ static void node_geo_exec(GeoNodeExecParams params)
for (const GeometryComponentType type : types) {
if (geometry_set.has(type)) {
- add_instances_from_component(instances,
+ add_instances_from_component(*dst_instances,
*geometry_set.get_component_for_read(type),
instance,
params,
attributes_to_propagate);
}
}
-
geometry_set.remove_geometry_during_modify();
});
@@ -223,8 +218,9 @@ static void node_geo_exec(GeoNodeExecParams params)
* process them needlessly.
* This should eventually be moved into the loop above, but currently this is quite tricky
* because it might remove references that the loop still wants to iterate over. */
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- instances.remove_unused_references();
+ if (bke::Instances *instances = geometry_set.get_instances_for_write()) {
+ instances->remove_unused_references();
+ }
params.set_output("Instances", std::move(geometry_set));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
index d4072a05e5f..acd00d119ab 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_instances_to_points.cc
@@ -3,6 +3,7 @@
#include "DNA_pointcloud_types.h"
#include "BKE_attribute_math.hh"
+#include "BKE_instances.hh"
#include "BKE_pointcloud.h"
#include "node_geometry_util.hh"
@@ -27,7 +28,7 @@ static void convert_instances_to_points(GeometrySet &geometry_set,
Field<float> radius_field,
const Field<bool> selection_field)
{
- const InstancesComponent &instances = *geometry_set.get_component_for_read<InstancesComponent>();
+ const bke::Instances &instances = *geometry_set.get_instances_for_read();
const bke::InstancesFieldContext context{instances};
fn::FieldEvaluator evaluator{context, instances.instances_num()};
@@ -70,7 +71,7 @@ static void convert_instances_to_points(GeometrySet &geometry_set,
const AttributeIDRef &attribute_id = item.key;
const AttributeKind attribute_kind = item.value;
- const GVArray src = instances.attributes()->lookup_or_default(
+ const GVArray src = instances.attributes().lookup_or_default(
attribute_id, ATTR_DOMAIN_INSTANCE, attribute_kind.data_type);
BLI_assert(src);
GSpanAttributeWriter dst = point_attributes.lookup_or_add_for_write_only_span(
diff --git a/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
index 74d1b5561bb..ea2646a9786 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
@@ -2,6 +2,8 @@
#include "GEO_realize_instances.hh"
+#include "BKE_instances.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_join_geometry_cc {
@@ -29,6 +31,9 @@ static Map<AttributeIDRef, AttributeMetaData> get_final_attribute_info(
if (attribute_id.is_named() && ignored_attributes.contains(attribute_id.name())) {
return true;
}
+ if (meta_data.data_type == CD_PROP_STRING) {
+ return true;
+ }
info.add_or_modify(
attribute_id,
[&](AttributeMetaData *meta_data_final) { *meta_data_final = meta_data; },
@@ -97,31 +102,36 @@ static void join_attributes(Span<const GeometryComponent *> src_components,
static void join_components(Span<const InstancesComponent *> src_components, GeometrySet &result)
{
- InstancesComponent &dst_component = result.get_component_for_write<InstancesComponent>();
+ std::unique_ptr<bke::Instances> dst_instances = std::make_unique<bke::Instances>();
int tot_instances = 0;
for (const InstancesComponent *src_component : src_components) {
- tot_instances += src_component->instances_num();
+ tot_instances += src_component->get_for_read()->instances_num();
}
- dst_component.reserve(tot_instances);
+ dst_instances->reserve(tot_instances);
for (const InstancesComponent *src_component : src_components) {
- Span<InstanceReference> src_references = src_component->references();
+ const bke::Instances &src_instances = *src_component->get_for_read();
+
+ Span<bke::InstanceReference> src_references = src_instances.references();
Array<int> handle_map(src_references.size());
for (const int src_handle : src_references.index_range()) {
- handle_map[src_handle] = dst_component.add_reference(src_references[src_handle]);
+ handle_map[src_handle] = dst_instances->add_reference(src_references[src_handle]);
}
- Span<float4x4> src_transforms = src_component->instance_transforms();
- Span<int> src_reference_handles = src_component->instance_reference_handles();
+ Span<float4x4> src_transforms = src_instances.transforms();
+ Span<int> src_reference_handles = src_instances.reference_handles();
for (const int i : src_transforms.index_range()) {
const int src_handle = src_reference_handles[i];
const int dst_handle = handle_map[src_handle];
const float4x4 &transform = src_transforms[i];
- dst_component.add_instance(dst_handle, transform);
+ dst_instances->add_instance(dst_handle, transform);
}
}
+
+ result.replace_instances(dst_instances.release());
+ InstancesComponent &dst_component = result.get_component_for_write<InstancesComponent>();
join_attributes(to_base_components(src_components), dst_component, {"position"});
}
@@ -151,25 +161,23 @@ static void join_component_type(Span<GeometrySet> src_geometry_sets, GeometrySet
return;
}
- GeometrySet instances_geometry_set;
- InstancesComponent &instances =
- instances_geometry_set.get_component_for_write<InstancesComponent>();
-
if constexpr (is_same_any_v<Component, InstancesComponent, VolumeComponent>) {
join_components(components, result);
}
else {
+ std::unique_ptr<bke::Instances> instances = std::make_unique<bke::Instances>();
for (const Component *component : components) {
GeometrySet tmp_geo;
tmp_geo.add(*component);
- const int handle = instances.add_reference(InstanceReference{tmp_geo});
- instances.add_instance(handle, float4x4::identity());
+ const int handle = instances->add_reference(bke::InstanceReference{tmp_geo});
+ instances->add_instance(handle, float4x4::identity());
}
geometry::RealizeInstancesOptions options;
options.keep_original_ids = true;
options.realize_instance_attributes = false;
- GeometrySet joined_components = geometry::realize_instances(instances_geometry_set, options);
+ GeometrySet joined_components = geometry::realize_instances(
+ GeometrySet::create_with_instances(instances.release()), options);
result.add(joined_components.get_component_for_write<Component>());
}
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
index cce3f4e3648..036af2d3b93 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
@@ -93,6 +93,10 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
}
const Span<int> corners = vert_to_loop_map[vert_i];
+ if (corners.is_empty()) {
+ corner_of_vertex[selection_i] = 0;
+ continue;
+ }
/* Retrieve the connected edge indices as 64 bit integers for #materialize_compressed. */
corner_indices.reinitialize(corners.size());
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
index 053ef61deed..f0cc191e217 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
@@ -93,6 +93,10 @@ class EdgesOfVertInput final : public bke::MeshFieldInput {
}
const Span<int> edges = vert_to_edge_map[vert_i];
+ if (edges.is_empty()) {
+ edge_of_vertex[selection_i] = 0;
+ continue;
+ }
/* Retrieve the connected edge indices as 64 bit integers for #materialize_compressed. */
edge_indices.reinitialize(edges.size());
diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
index 3ce16fac464..dc35607fe45 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc
@@ -3,6 +3,7 @@
#include "BLI_math_matrix.h"
#include "BKE_geometry_set_instances.hh"
+#include "BKE_instances.hh"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -44,7 +45,7 @@ static void node_geo_exec(GeoNodeExecParams params)
return;
}
- const float4x4 &object_matrix = object->obmat;
+ const float4x4 &object_matrix = object->object_to_world;
const float4x4 transform = float4x4(self_object->imat) * object_matrix;
if (transform_space_relative) {
@@ -68,14 +69,15 @@ static void node_geo_exec(GeoNodeExecParams params)
GeometrySet geometry_set;
if (params.get_input<bool>("As Instance")) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- const int handle = instances.add_reference(*object);
+ std::unique_ptr<bke::Instances> instances = std::make_unique<bke::Instances>();
+ const int handle = instances->add_reference(*object);
if (transform_space_relative) {
- instances.add_instance(handle, transform);
+ instances->add_instance(handle, transform);
}
else {
- instances.add_instance(handle, float4x4::identity());
+ instances->add_instance(handle, float4x4::identity());
}
+ geometry_set = GeometrySet::create_with_instances(instances.release());
}
else {
geometry_set = bke::object_get_evaluated_geometry_set(*object);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_rotate_instances.cc b/source/blender/nodes/geometry/nodes/node_geo_rotate_instances.cc
index 4ed94e67e74..fac92a7500c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_rotate_instances.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_rotate_instances.cc
@@ -2,6 +2,8 @@
#include "BLI_task.hh"
+#include "BKE_instances.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_rotate_instances_cc {
@@ -16,10 +18,10 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Instances"));
}
-static void rotate_instances(GeoNodeExecParams &params, InstancesComponent &instances_component)
+static void rotate_instances(GeoNodeExecParams &params, bke::Instances &instances)
{
- const bke::InstancesFieldContext context{instances_component};
- fn::FieldEvaluator evaluator{context, instances_component.instances_num()};
+ const bke::InstancesFieldContext context{instances};
+ fn::FieldEvaluator evaluator{context, instances.instances_num()};
evaluator.set_selection(params.extract_input<Field<bool>>("Selection"));
evaluator.add(params.extract_input<Field<float3>>("Rotation"));
evaluator.add(params.extract_input<Field<float3>>("Pivot Point"));
@@ -31,14 +33,14 @@ static void rotate_instances(GeoNodeExecParams &params, InstancesComponent &inst
const VArray<float3> pivots = evaluator.get_evaluated<float3>(1);
const VArray<bool> local_spaces = evaluator.get_evaluated<bool>(2);
- MutableSpan<float4x4> instance_transforms = instances_component.instance_transforms();
+ MutableSpan<float4x4> transforms = instances.transforms();
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i_selection : range) {
const int i = selection[i_selection];
const float3 pivot = pivots[i];
const float3 euler = rotations[i];
- float4x4 &instance_transform = instance_transforms[i];
+ float4x4 &instance_transform = transforms[i];
float4x4 rotation_matrix;
float3 used_pivot;
@@ -81,9 +83,8 @@ static void rotate_instances(GeoNodeExecParams &params, InstancesComponent &inst
static void node_geo_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Instances");
- if (geometry_set.has_instances()) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- rotate_instances(params, instances);
+ if (bke::Instances *instances = geometry_set.get_instances_for_write()) {
+ rotate_instances(params, *instances);
}
params.set_output("Instances", std::move(geometry_set));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
index 44851a0ade5..95bf7199d63 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
@@ -240,7 +240,11 @@ static void node_geo_exec(GeoNodeExecParams params)
params.set_default_remaining_outputs();
return;
}
- if (mesh->totpoly == 0 && mesh->totvert != 0) {
+ if (mesh->totvert == 0) {
+ params.set_default_remaining_outputs();
+ return;
+ }
+ if (mesh->totpoly == 0) {
params.error_message_add(NodeWarningType::Error, TIP_("The source mesh must have faces"));
params.set_default_remaining_outputs();
return;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_scale_instances.cc b/source/blender/nodes/geometry/nodes/node_geo_scale_instances.cc
index 21fe724e194..dacb130337f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_scale_instances.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_scale_instances.cc
@@ -2,6 +2,8 @@
#include "BLI_task.hh"
+#include "BKE_instances.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_scale_instances_cc {
@@ -19,10 +21,10 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Instances"));
}
-static void scale_instances(GeoNodeExecParams &params, InstancesComponent &instances_component)
+static void scale_instances(GeoNodeExecParams &params, bke::Instances &instances)
{
- const bke::InstancesFieldContext context{instances_component};
- fn::FieldEvaluator evaluator{context, instances_component.instances_num()};
+ const bke::InstancesFieldContext context{instances};
+ fn::FieldEvaluator evaluator{context, instances.instances_num()};
evaluator.set_selection(params.extract_input<Field<bool>>("Selection"));
evaluator.add(params.extract_input<Field<float3>>("Scale"));
evaluator.add(params.extract_input<Field<float3>>("Center"));
@@ -34,13 +36,13 @@ static void scale_instances(GeoNodeExecParams &params, InstancesComponent &insta
const VArray<float3> pivots = evaluator.get_evaluated<float3>(1);
const VArray<bool> local_spaces = evaluator.get_evaluated<bool>(2);
- MutableSpan<float4x4> instance_transforms = instances_component.instance_transforms();
+ MutableSpan<float4x4> transforms = instances.transforms();
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i_selection : range) {
const int i = selection[i_selection];
const float3 pivot = pivots[i];
- float4x4 &instance_transform = instance_transforms[i];
+ float4x4 &instance_transform = transforms[i];
if (local_spaces[i]) {
instance_transform *= float4x4::from_location(pivot);
@@ -61,9 +63,8 @@ static void scale_instances(GeoNodeExecParams &params, InstancesComponent &insta
static void node_geo_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Instances");
- if (geometry_set.has_instances()) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- scale_instances(params, instances);
+ if (bke::Instances *instances = geometry_set.get_instances_for_write()) {
+ scale_instances(params, *instances);
}
params.set_output("Instances", std::move(geometry_set));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
index bbdabc09099..769a63f58cf 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
@@ -6,6 +6,7 @@
#include "BKE_curve.h"
#include "BKE_curve_legacy_convert.hh"
#include "BKE_curves.hh"
+#include "BKE_instances.hh"
#include "BKE_vfont.h"
#include "BLI_hash.h"
@@ -270,7 +271,7 @@ static std::optional<TextLayout> get_text_layout(GeoNodeExecParams &params)
/* Returns a mapping of UTF-32 character code to instance handle. */
static Map<int, int> create_curve_instances(GeoNodeExecParams &params,
TextLayout &layout,
- InstancesComponent &instances)
+ bke::Instances &instances)
{
VFont *vfont = reinterpret_cast<VFont *>(params.node().id);
Map<int, int> handles;
@@ -315,13 +316,13 @@ static Map<int, int> create_curve_instances(GeoNodeExecParams &params,
return handles;
}
-static void add_instances_from_handles(InstancesComponent &instances,
+static void add_instances_from_handles(bke::Instances &instances,
const Map<int, int> &char_handles,
const TextLayout &layout)
{
instances.resize(layout.positions.size());
- MutableSpan<int> handles = instances.instance_reference_handles();
- MutableSpan<float4x4> transforms = instances.instance_transforms();
+ MutableSpan<int> handles = instances.reference_handles();
+ MutableSpan<float4x4> transforms = instances.transforms();
threading::parallel_for(IndexRange(layout.positions.size()), 256, [&](IndexRange range) {
for (const int i : range) {
@@ -333,9 +334,9 @@ static void add_instances_from_handles(InstancesComponent &instances,
static void create_attributes(GeoNodeExecParams &params,
const TextLayout &layout,
- InstancesComponent &instances)
+ bke::Instances &instances)
{
- MutableAttributeAccessor attributes = *instances.attributes_for_write();
+ MutableAttributeAccessor attributes = instances.attributes_for_write();
if (params.output_is_required("Line")) {
StrongAnonymousAttributeID line_id = StrongAnonymousAttributeID("Line");
@@ -385,13 +386,12 @@ static void node_geo_exec(GeoNodeExecParams params)
}
/* Create and add instances. */
- GeometrySet geometry_set_out;
- InstancesComponent &instances = geometry_set_out.get_component_for_write<InstancesComponent>();
- Map<int, int> char_handles = create_curve_instances(params, *layout, instances);
- add_instances_from_handles(instances, char_handles, *layout);
- create_attributes(params, *layout, instances);
+ std::unique_ptr<bke::Instances> instances = std::make_unique<bke::Instances>();
+ Map<int, int> char_handles = create_curve_instances(params, *layout, *instances);
+ add_instances_from_handles(*instances, char_handles, *layout);
+ create_attributes(params, *layout, *instances);
- params.set_output("Curve Instances", std::move(geometry_set_out));
+ params.set_output("Curve Instances", GeometrySet::create_with_instances(instances.release()));
}
} // namespace blender::nodes::node_geo_string_to_curves_cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transform.cc b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
index 4130cad3bda..3c8a3f3ca76 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transform.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
@@ -11,6 +11,7 @@
#include "DNA_volume_types.h"
#include "BKE_curves.hh"
+#include "BKE_instances.hh"
#include "BKE_mesh.h"
#include "BKE_pointcloud.h"
#include "BKE_volume.h"
@@ -67,18 +68,18 @@ static void transform_pointcloud(PointCloud &pointcloud, const float4x4 &transfo
position.finish();
}
-static void translate_instances(InstancesComponent &instances, const float3 translation)
+static void translate_instances(bke::Instances &instances, const float3 translation)
{
- MutableSpan<float4x4> transforms = instances.instance_transforms();
+ MutableSpan<float4x4> transforms = instances.transforms();
for (float4x4 &transform : transforms) {
add_v3_v3(transform.ptr()[3], translation);
}
}
-static void transform_instances(InstancesComponent &instances, const float4x4 &transform)
+static void transform_instances(bke::Instances &instances, const float4x4 &transform)
{
- MutableSpan<float4x4> instance_transforms = instances.instance_transforms();
- for (float4x4 &instance_transform : instance_transforms) {
+ MutableSpan<float4x4> transforms = instances.transforms();
+ for (float4x4 &instance_transform : transforms) {
instance_transform = transform * instance_transform;
}
}
@@ -185,8 +186,8 @@ static void translate_geometry_set(GeoNodeExecParams &params,
if (Volume *volume = geometry.get_volume_for_write()) {
translate_volume(params, *volume, translation, depsgraph);
}
- if (geometry.has_instances()) {
- translate_instances(geometry.get_component_for_write<InstancesComponent>(), translation);
+ if (bke::Instances *instances = geometry.get_instances_for_write()) {
+ translate_instances(*instances, translation);
}
if (bke::CurvesEditHints *curve_edit_hints = geometry.get_curve_edit_hints_for_write()) {
translate_curve_edit_hints(*curve_edit_hints, translation);
@@ -210,8 +211,8 @@ void transform_geometry_set(GeoNodeExecParams &params,
if (Volume *volume = geometry.get_volume_for_write()) {
transform_volume(params, *volume, transform, depsgraph);
}
- if (geometry.has_instances()) {
- transform_instances(geometry.get_component_for_write<InstancesComponent>(), transform);
+ if (bke::Instances *instances = geometry.get_instances_for_write()) {
+ transform_instances(*instances, transform);
}
if (bke::CurvesEditHints *curve_edit_hints = geometry.get_curve_edit_hints_for_write()) {
transform_curve_edit_hints(*curve_edit_hints, transform);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_translate_instances.cc b/source/blender/nodes/geometry/nodes/node_geo_translate_instances.cc
index 3e9fe99adb0..23052abddc4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_translate_instances.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_translate_instances.cc
@@ -2,6 +2,8 @@
#include "BLI_task.hh"
+#include "BKE_instances.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_translate_instances_cc {
@@ -15,10 +17,10 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Instances"));
}
-static void translate_instances(GeoNodeExecParams &params, InstancesComponent &instances_component)
+static void translate_instances(GeoNodeExecParams &params, bke::Instances &instances)
{
- const bke::InstancesFieldContext context{instances_component};
- fn::FieldEvaluator evaluator{context, instances_component.instances_num()};
+ const bke::InstancesFieldContext context{instances};
+ fn::FieldEvaluator evaluator{context, instances.instances_num()};
evaluator.set_selection(params.extract_input<Field<bool>>("Selection"));
evaluator.add(params.extract_input<Field<float3>>("Translation"));
evaluator.add(params.extract_input<Field<bool>>("Local Space"));
@@ -28,16 +30,16 @@ static void translate_instances(GeoNodeExecParams &params, InstancesComponent &i
const VArray<float3> translations = evaluator.get_evaluated<float3>(0);
const VArray<bool> local_spaces = evaluator.get_evaluated<bool>(1);
- MutableSpan<float4x4> instance_transforms = instances_component.instance_transforms();
+ MutableSpan<float4x4> transforms = instances.transforms();
threading::parallel_for(selection.index_range(), 1024, [&](IndexRange range) {
for (const int i_selection : range) {
const int i = selection[i_selection];
if (local_spaces[i]) {
- instance_transforms[i] *= float4x4::from_location(translations[i]);
+ transforms[i] *= float4x4::from_location(translations[i]);
}
else {
- add_v3_v3(instance_transforms[i].values[3], translations[i]);
+ add_v3_v3(transforms[i].values[3], translations[i]);
}
}
});
@@ -46,9 +48,8 @@ static void translate_instances(GeoNodeExecParams &params, InstancesComponent &i
static void node_geo_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Instances");
- if (geometry_set.has_instances()) {
- InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
- translate_instances(params, instances);
+ if (bke::Instances *instances = geometry_set.get_instances_for_write()) {
+ translate_instances(params, *instances);
}
params.set_output("Instances", std::move(geometry_set));
}
diff --git a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
index 6475a16477a..197f0997160 100644
--- a/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
+++ b/source/blender/nodes/intern/geometry_nodes_lazy_function.cc
@@ -158,8 +158,9 @@ class LazyFunctionForMultiInput : public LazyFunction {
base_type_ = get_socket_cpp_type(socket);
BLI_assert(base_type_ != nullptr);
BLI_assert(socket.is_multi_input());
+ const bNodeTree &btree = socket.owner_tree();
for (const bNodeLink *link : socket.directly_linked_links()) {
- if (!link->is_muted()) {
+ if (!(link->is_muted() || nodeIsDanglingReroute(&btree, link->fromnode))) {
inputs_.append({"Input", *base_type_});
}
}
@@ -603,6 +604,7 @@ class LazyFunctionForGroupNode : public LazyFunction {
private:
const bNode &group_node_;
bool has_many_nodes_ = false;
+ bool use_fallback_outputs_ = false;
std::optional<GeometryNodesLazyFunctionLogger> lf_logger_;
std::optional<GeometryNodesLazyFunctionSideEffectProvider> lf_side_effect_provider_;
std::optional<lf::GraphExecutor> graph_executor_;
@@ -639,6 +641,9 @@ class LazyFunctionForGroupNode : public LazyFunction {
}
}
}
+ else {
+ use_fallback_outputs_ = true;
+ }
lf_logger_.emplace(lf_graph_info);
lf_side_effect_provider_.emplace();
@@ -659,6 +664,11 @@ class LazyFunctionForGroupNode : public LazyFunction {
* if every individual node is very small. */
lazy_threading::send_hint();
}
+ if (use_fallback_outputs_) {
+ /* The node group itself does not have an output node, so use default values as outputs.
+ * The group should still be executed in case it has side effects. */
+ params.set_default_remaining_outputs();
+ }
/* The compute context changes when entering a node group. */
bke::NodeGroupComputeContext compute_context{user_data->compute_context, group_node_.name};
@@ -1073,9 +1083,7 @@ struct GeometryNodesLazyFunctionGraphBuilder {
void insert_links_from_socket(const bNodeSocket &from_bsocket, lf::OutputSocket &from_lf_socket)
{
- const bNode &from_bnode = from_bsocket.owner_node();
- if (this->is_dangling_reroute_input(from_bnode)) {
- /* Dangling reroutes should not be used as source of values. */
+ if (nodeIsDanglingReroute(&btree_, &from_bsocket.owner_node())) {
return;
}
@@ -1145,7 +1153,8 @@ struct GeometryNodesLazyFunctionGraphBuilder {
if (multi_input_link == link) {
break;
}
- if (!multi_input_link->is_muted()) {
+ if (!(multi_input_link->is_muted() ||
+ nodeIsDanglingReroute(&btree_, multi_input_link->fromnode))) {
link_index++;
}
}
@@ -1174,33 +1183,6 @@ struct GeometryNodesLazyFunctionGraphBuilder {
}
}
- bool is_dangling_reroute_input(const bNode &node)
- {
- if (!node.is_reroute()) {
- return false;
- }
- const bNode *iter_node = &node;
- /* It is guaranteed at a higher level that there are no link cycles. */
- while (true) {
- const Span<const bNodeLink *> links = iter_node->input_socket(0).directly_linked_links();
- BLI_assert(links.size() <= 1);
- if (links.is_empty()) {
- return true;
- }
- const bNodeLink &link = *links[0];
- if (!link.is_available()) {
- return false;
- }
- if (link.is_muted()) {
- return false;
- }
- iter_node = link.fromnode;
- if (!iter_node->is_reroute()) {
- return false;
- }
- }
- }
-
lf::OutputSocket *insert_type_conversion_if_necessary(
lf::OutputSocket &from_socket,
const CPPType &to_type,
diff --git a/source/blender/nodes/intern/geometry_nodes_log.cc b/source/blender/nodes/intern/geometry_nodes_log.cc
index 167bfef0f83..0f122307328 100644
--- a/source/blender/nodes/intern/geometry_nodes_log.cc
+++ b/source/blender/nodes/intern/geometry_nodes_log.cc
@@ -101,7 +101,7 @@ GeometryInfoLog::GeometryInfoLog(const GeometrySet &geometry_set)
case GEO_COMPONENT_TYPE_INSTANCES: {
const InstancesComponent &instances_component = *(const InstancesComponent *)component;
InstancesInfo &info = this->instances_info.emplace();
- info.instances_num = instances_component.instances_num();
+ info.instances_num = instances_component.attribute_domain_size(ATTR_DOMAIN_INSTANCE);
break;
}
case GEO_COMPONENT_TYPE_EDIT: {
diff --git a/source/blender/nodes/intern/node_exec.cc b/source/blender/nodes/intern/node_exec.cc
index 724d6f1a1e1..af783ca391f 100644
--- a/source/blender/nodes/intern/node_exec.cc
+++ b/source/blender/nodes/intern/node_exec.cc
@@ -162,7 +162,7 @@ bNodeTreeExec *ntree_exec_begin(bNodeExecContext *context,
/* XXX could let callbacks do this for specialized data */
exec = MEM_cnew<bNodeTreeExec>("node tree execution data");
- /* backpointer to node tree */
+ /* Back-pointer to node tree. */
exec->nodetree = ntree;
/* set stack indices */
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
index dc07f52e23f..55bf409444e 100644
--- a/source/blender/nodes/intern/node_exec.h
+++ b/source/blender/nodes/intern/node_exec.h
@@ -27,7 +27,7 @@ struct bNodeTree;
/* Node execution data */
typedef struct bNodeExec {
- /** Backpointer to node. */
+ /** Back-pointer to node. */
struct bNode *node;
bNodeExecData data;
@@ -37,7 +37,7 @@ typedef struct bNodeExec {
/* Execution Data for each instance of node tree execution */
typedef struct bNodeTreeExec {
- struct bNodeTree *nodetree; /* backpointer to node tree */
+ struct bNodeTree *nodetree; /* Back-pointer to node tree. */
int totnodes; /* total node count */
struct bNodeExec *nodeexec; /* per-node execution data */
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 52edf68b3ff..f177fc95ef8 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -1126,7 +1126,8 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec)
bNodeTree *ntree = exec->nodetree;
ntreeShaderEndExecTree_internal(exec);
- /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
+ /* XXX: clear node-tree back-pointer to exec data,
+ * same problem as noted in #ntreeBeginExecTree. */
ntree->execdata = nullptr;
}
}
diff --git a/source/blender/nodes/texture/CMakeLists.txt b/source/blender/nodes/texture/CMakeLists.txt
index 77db71d4b1a..2d704ac2228 100644
--- a/source/blender/nodes/texture/CMakeLists.txt
+++ b/source/blender/nodes/texture/CMakeLists.txt
@@ -2,7 +2,7 @@
set(INC
.
- ../
+ ..
../intern
../../editors/include
../../blenkernel
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 81d0b0fbc84..99146f1a25c 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -308,7 +308,8 @@ void ntreeTexEndExecTree(bNodeTreeExec *exec)
bNodeTree *ntree = exec->nodetree;
ntreeTexEndExecTree_internal(exec);
- /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
+ /* XXX: clear node-tree back-pointer to exec data,
+ * same problem as noted in #ntreeBeginExecTree. */
ntree->execdata = NULL;
}
}
diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c
index b877e3ceb98..c6e964405fa 100644
--- a/source/blender/python/gpu/gpu_py_platform.c
+++ b/source/blender/python/gpu/gpu_py_platform.c
@@ -11,6 +11,7 @@
#include "BLI_utildefines.h"
+#include "GPU_context.h"
#include "GPU_platform.h"
#include "gpu_py_platform.h" /* Own include. */
@@ -83,6 +84,30 @@ static PyObject *pygpu_platform_device_type_get(PyObject *UNUSED(self))
return PyUnicode_FromString("UNKNOWN");
}
+PyDoc_STRVAR(pygpu_platform_backend_type_get_doc,
+ ".. function:: backend_type_get()\n"
+ "\n"
+ " Get actuve GPU backend.\n"
+ "\n"
+ " :return: Backend type ('OPENGL', 'VULKAN', 'METAL', 'NONE', 'UNKNOWN').\n"
+ " :rtype: str\n");
+static PyObject *pygpu_platform_backend_type_get(PyObject *UNUSED(self))
+{
+ switch (GPU_backend_get_type()) {
+ case GPU_BACKEND_VULKAN:
+ return PyUnicode_FromString("VULKAN");
+ case GPU_BACKEND_METAL:
+ return PyUnicode_FromString("METAL");
+ case GPU_BACKEND_NONE:
+ return PyUnicode_FromString("NONE");
+ case GPU_BACKEND_OPENGL:
+ return PyUnicode_FromString("OPENGL");
+ case GPU_BACKEND_ANY:
+ break;
+ }
+ return PyUnicode_FromString("UNKNOWN");
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -106,6 +131,10 @@ static struct PyMethodDef pygpu_platform__tp_methods[] = {
(PyCFunction)pygpu_platform_device_type_get,
METH_NOARGS,
pygpu_platform_device_type_get_doc},
+ {"backend_type_get",
+ (PyCFunction)pygpu_platform_backend_type_get,
+ METH_NOARGS,
+ pygpu_platform_backend_type_get_doc},
{NULL, NULL, 0, NULL},
};
diff --git a/source/blender/python/intern/bpy_gizmo_wrap.h b/source/blender/python/intern/bpy_gizmo_wrap.h
index 6a876747e22..7d5edebed0f 100644
--- a/source/blender/python/intern/bpy_gizmo_wrap.h
+++ b/source/blender/python/intern/bpy_gizmo_wrap.h
@@ -13,7 +13,7 @@ struct wmGizmoType;
extern "C" {
#endif
-/* exposed to rna/wm api */
+/* Exposed to RNA/WM API. */
void BPY_RNA_gizmo_wrapper(struct wmGizmoType *gzt, void *userdata);
void BPY_RNA_gizmogroup_wrapper(struct wmGizmoGroupType *gzgt, void *userdata);
diff --git a/source/blender/python/intern/bpy_operator_wrap.h b/source/blender/python/intern/bpy_operator_wrap.h
index de3779332da..4b8ceba5f0c 100644
--- a/source/blender/python/intern/bpy_operator_wrap.h
+++ b/source/blender/python/intern/bpy_operator_wrap.h
@@ -12,10 +12,11 @@ struct wmOperatorType;
extern "C" {
#endif
-/* these are used for operator methods, used by bpy_operator.c */
+/** These are used for operator methods, used by `bpy_operator.c`. */
PyObject *PYOP_wrap_macro_define(PyObject *self, PyObject *args);
-/* exposed to rna/wm api */
+/* Exposed to RNA/WM API. */
+
/**
* Generic function used by all Python defined operators
* it's passed as an argument to #WM_operatortype_append_ptr in for operator registration.
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 0eaa5d6b6c7..02f7e16e805 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -380,10 +380,10 @@ static short pyrna_rotation_euler_order_get(PointerRNA *ptr,
const short order_fallback,
PropertyRNA **r_prop_eul_order);
-/* bpyrna vector/euler/quat callbacks. */
+/* `bpyrna` vector/euler/quaternion callbacks. */
static uchar mathutils_rna_array_cb_index = -1; /* Index for our callbacks. */
-/* Subtype not used much yet. */
+/* Sub-type not used much yet. */
# define MATHUTILS_CB_SUBTYPE_EUL 0
# define MATHUTILS_CB_SUBTYPE_VEC 1
# define MATHUTILS_CB_SUBTYPE_QUAT 2
diff --git a/source/blender/python/mathutils/mathutils_noise.c b/source/blender/python/mathutils/mathutils_noise.c
index 3a3297f27f7..3c564142160 100644
--- a/source/blender/python/mathutils/mathutils_noise.c
+++ b/source/blender/python/mathutils/mathutils_noise.c
@@ -40,7 +40,7 @@
*
* Any feedback is very welcome.
* http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
- * email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space). */
+ * email: `m-mat @ math.sci.hiroshima-u.ac.jp` (remove space). */
/* Period parameters */
#define N 624
@@ -120,7 +120,7 @@ static void setRndSeed(int seed)
}
}
-/* float number in range [0, 1) using the mersenne twister rng */
+/* Float number in range [0, 1) using the mersenne twister random number generator. */
static float frand(void)
{
ulong y;
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 8fd62f7ec34..9b56e18bb26 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -967,7 +967,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[],
size_t i;
float iobmat[4][4];
- invert_m4_m4(iobmat, ob->obmat);
+ invert_m4_m4(iobmat, ob->object_to_world);
for (i = 0; i < pixels_num; i++) {
size_t offset;
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index 5eb4db6faa4..b8757d33580 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -969,6 +969,40 @@ static void engine_render_view_layer(Render *re,
engine_depsgraph_exit(engine);
}
+/* Callback function for engine_render_create_result to add all render passes to the result. */
+static void engine_render_add_result_pass_cb(void *user_data,
+ struct Scene *UNUSED(scene),
+ struct ViewLayer *view_layer,
+ const char *name,
+ int channels,
+ const char *chanid,
+ eNodeSocketDatatype UNUSED(type))
+{
+ RenderResult *rr = (RenderResult *)user_data;
+ RE_create_render_pass(rr, name, channels, chanid, view_layer->name, RR_ALL_VIEWS, false);
+}
+
+static RenderResult *engine_render_create_result(Render *re)
+{
+ RenderResult *rr = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ if (rr == nullptr) {
+ return nullptr;
+ }
+
+ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
+ RE_engine_update_render_passes(
+ re->engine, re->scene, view_layer, engine_render_add_result_pass_cb, rr);
+ }
+ FOREACH_VIEW_LAYER_TO_RENDER_END;
+
+ /* Preview does not support deferred render result allocation. */
+ if (re->r.scemode & R_BUTS_PREVIEW) {
+ render_result_passes_allocated_ensure(rr);
+ }
+
+ return rr;
+}
+
bool RE_engine_render(Render *re, bool do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
@@ -1008,6 +1042,14 @@ bool RE_engine_render(Render *re, bool do_all)
render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
}
+ /* Create engine. */
+ RenderEngine *engine = re->engine;
+
+ if (!engine) {
+ engine = RE_engine_create(type);
+ re->engine = engine;
+ }
+
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->result == nullptr || !(re->r.scemode & R_BUTS_PREVIEW)) {
@@ -1015,7 +1057,7 @@ bool RE_engine_render(Render *re, bool do_all)
render_result_free(re->result);
}
- re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ re->result = engine_render_create_result(re);
}
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -1024,6 +1066,9 @@ bool RE_engine_render(Render *re, bool do_all)
if (re->draw_lock) {
re->draw_lock(re->dlh, false);
}
+ /* Free engine. */
+ RE_engine_free(engine);
+ re->engine = nullptr;
/* Too small image is handled earlier, here it could only happen if
* there was no sufficient memory to allocate all passes.
*/
@@ -1036,14 +1081,6 @@ bool RE_engine_render(Render *re, bool do_all)
re->i.cfra = re->scene->r.cfra;
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
- /* render */
- RenderEngine *engine = re->engine;
-
- if (!engine) {
- engine = RE_engine_create(type);
- re->engine = engine;
- }
-
engine->flag |= RE_ENGINE_RENDERING;
/* TODO: actually link to a parent which shouldn't happen */
diff --git a/source/blender/render/intern/render_result.cc b/source/blender/render/intern/render_result.cc
index e8603f5e1b3..94f6e2f1509 100644
--- a/source/blender/render/intern/render_result.cc
+++ b/source/blender/render/intern/render_result.cc
@@ -262,7 +262,7 @@ RenderResult *render_result_new(Render *re,
render_result_views_new(rr, &re->r);
- /* check renderdata for amount of layers */
+ /* Check render-data for amount of layers. */
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
if (layername && layername[0]) {
if (!STREQ(view_layer->name, layername)) {
@@ -290,90 +290,8 @@ RenderResult *render_result_new(Render *re,
}
}
-#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
- do { \
- if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == nullptr) { \
- render_result_free(rr); \
- return nullptr; \
- } \
- } while (false)
-
/* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
-
- if (view_layer->passflag & SCE_PASS_Z) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
- }
- if (view_layer->passflag & SCE_PASS_VECTOR) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
- }
- if (view_layer->passflag & SCE_PASS_NORMAL) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
- }
- if (view_layer->passflag & SCE_PASS_POSITION) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_POSITION, view, "XYZ");
- }
- if (view_layer->passflag & SCE_PASS_UV) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
- }
- if (view_layer->passflag & SCE_PASS_EMIT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_AO) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_ENVIRONMENT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_SHADOW) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_INDEXOB) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
- }
- if (view_layer->passflag & SCE_PASS_INDEXMA) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
- }
- if (view_layer->passflag & SCE_PASS_MIST) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
- }
- if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
- }
- if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) {
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
- }
-#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
FOREACH_VIEW_LAYER_TO_RENDER_END;
@@ -411,11 +329,6 @@ RenderResult *render_result_new(Render *re,
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
- /* Preview does not support deferred render result allocation. */
- if (re->r.scemode & R_BUTS_PREVIEW) {
- render_result_passes_allocated_ensure(rr);
- }
-
return rr;
}
@@ -962,7 +875,7 @@ static void render_result_exr_file_cache_path(Scene *sce,
sce->id.name + 2,
path_hexdigest);
- BLI_join_dirfile(r_path, FILE_CACHE_MAX, root, filename_full);
+ BLI_path_join(r_path, FILE_CACHE_MAX, root, filename_full);
if (BLI_path_is_rel(r_path)) {
BLI_path_abs(r_path, dirname);
}
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index 2a2b62be1f0..b285bbd1459 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -175,7 +175,7 @@ static void pointdensity_cache_psys(
sim.psmd = psys_get_modifier(ob, psys);
/* in case ob->imat isn't up-to-date */
- invert_m4_m4(ob->imat, ob->obmat);
+ invert_m4_m4(ob->imat, ob->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
@@ -399,12 +399,12 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
case TEX_PD_OBJECTSPACE:
break;
case TEX_PD_OBJECTLOC:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
sub_v3_v3(co, ob->loc);
break;
case TEX_PD_WORLDSPACE:
default:
- mul_m4_v3(ob->obmat, co);
+ mul_m4_v3(ob->object_to_world, co);
break;
}
@@ -778,7 +778,7 @@ static void particle_system_minmax(Depsgraph *depsgraph,
sim.psys = psys;
sim.psmd = psys_get_modifier(object, psys);
- invert_m4_m4(imat, object->obmat);
+ invert_m4_m4(imat, object->object_to_world);
total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
diff --git a/source/blender/sequencer/intern/disk_cache.c b/source/blender/sequencer/intern/disk_cache.c
index 1f52d2ea41b..596a28201cc 100644
--- a/source/blender/sequencer/intern/disk_cache.c
+++ b/source/blender/sequencer/intern/disk_cache.c
@@ -182,7 +182,7 @@ static void seq_disk_cache_get_files(SeqDiskCache *disk_cache, char *path)
if (is_dir && !FILENAME_IS_CURRPAR(file)) {
char subpath[FILE_MAX];
BLI_strncpy(subpath, fl->path, sizeof(subpath));
- BLI_path_slash_ensure(subpath);
+ BLI_path_slash_ensure(subpath, sizeof(sizeof(subpath)));
seq_disk_cache_get_files(disk_cache, subpath);
}
@@ -291,8 +291,8 @@ static void seq_disk_cache_get_project_dir(SeqDiskCache *disk_cache, char *path,
/* Use suffix, so that the cache directory name does not conflict with the bmain's blend file. */
const char *suffix = "_seq_cache";
strncat(cache_dir, suffix, sizeof(cache_dir) - strlen(cache_dir) - 1);
- BLI_strncpy(path, seq_disk_cache_base_dir(), path_len);
- BLI_path_append(path, path_len, cache_dir);
+
+ BLI_path_join(path, path_len, seq_disk_cache_base_dir(), cache_dir);
}
static void seq_disk_cache_get_dir(
@@ -307,9 +307,8 @@ static void seq_disk_cache_get_dir(
BLI_strncpy(seq_name, seq->name, sizeof(seq_name));
BLI_filename_make_safe(scene_name);
BLI_filename_make_safe(seq_name);
- BLI_strncpy(path, project_dir, path_len);
- BLI_path_append(path, path_len, scene_name);
- BLI_path_append(path, path_len, seq_name);
+
+ BLI_path_join(path, path_len, project_dir, scene_name, seq_name);
}
static void seq_disk_cache_get_file_path(SeqDiskCache *disk_cache,
@@ -350,8 +349,7 @@ static void seq_disk_cache_handle_versioning(SeqDiskCache *disk_cache)
int version = 0;
seq_disk_cache_get_project_dir(disk_cache, filepath, sizeof(filepath));
- BLI_strncpy(path_version_file, filepath, sizeof(path_version_file));
- BLI_path_append(path_version_file, sizeof(path_version_file), "cache_version");
+ BLI_path_join(path_version_file, sizeof(path_version_file), filepath, "cache_version");
if (BLI_exists(filepath) && BLI_is_dir(filepath)) {
FILE *file = BLI_fopen(path_version_file, "r");
@@ -384,7 +382,7 @@ static void seq_disk_cache_delete_invalid_files(SeqDiskCache *disk_cache,
DiskCacheFile *next_file, *cache_file = disk_cache->files.first;
char cache_dir[FILE_MAX];
seq_disk_cache_get_dir(disk_cache, scene, seq, cache_dir, sizeof(cache_dir));
- BLI_path_slash_ensure(cache_dir);
+ BLI_path_slash_ensure(cache_dir, sizeof(cache_dir));
while (cache_file) {
next_file = cache_file->next;
diff --git a/source/blender/sequencer/intern/proxy.c b/source/blender/sequencer/intern/proxy.c
index 4220efab8bf..fc1df4dc3ac 100644
--- a/source/blender/sequencer/intern/proxy.c
+++ b/source/blender/sequencer/intern/proxy.c
@@ -106,7 +106,7 @@ bool seq_proxy_get_custom_file_fname(Sequence *seq, char *name, const int view_i
return false;
}
- BLI_join_dirfile(fname, PROXY_MAXFILE, proxy->dir, proxy->file);
+ BLI_path_join(fname, PROXY_MAXFILE, proxy->dir, proxy->file);
BLI_path_abs(fname, BKE_main_blendfile_path_from_global());
if (view_id > 0) {
@@ -325,7 +325,7 @@ static bool seq_proxy_multiview_context_invalid(Sequence *seq, Scene *scene, con
if (view_id == 0) {
char path[FILE_MAX];
- BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(path, BKE_main_blendfile_path_from_global());
BKE_scene_multiview_view_prefix_get(scene, path, prefix, &ext);
}
@@ -585,8 +585,7 @@ void seq_proxy_index_dir_set(struct anim *anim, const char *base_dir)
char fname[FILE_MAXFILE];
IMB_anim_get_fname(anim, fname, FILE_MAXFILE);
- BLI_strncpy(dir, base_dir, sizeof(dir));
- BLI_path_append(dir, sizeof(dir), fname);
+ BLI_path_join(dir, sizeof(dir), base_dir, fname);
IMB_anim_set_index_dir(anim, dir);
}
diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c
index 91ecccbe0f8..e3fd9216842 100644
--- a/source/blender/sequencer/intern/render.c
+++ b/source/blender/sequencer/intern/render.c
@@ -938,7 +938,7 @@ static ImBuf *seq_render_image_strip(const SeqRenderData *context,
return NULL;
}
- BLI_join_dirfile(name, sizeof(name), seq->strip->dir, s_elem->name);
+ BLI_path_join(name, sizeof(name), seq->strip->dir, s_elem->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
/* Try to get a proxy image. */
@@ -1026,6 +1026,15 @@ static ImBuf *seq_render_movie_strip_custom_file_proxy(const SeqRenderData *cont
return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE);
}
+static IMB_Timecode_Type seq_render_movie_strip_timecode_get(Sequence *seq)
+{
+ bool use_timecodes = (seq->flag & SEQ_USE_PROXY) != 0;
+ if (!use_timecodes) {
+ return IMB_TC_NONE;
+ }
+ return seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_NONE;
+}
+
/**
* Render individual view for multi-view or single (default view) for mono-view.
*/
@@ -1049,7 +1058,7 @@ static ImBuf *seq_render_movie_strip_view(const SeqRenderData *context,
else {
ibuf = IMB_anim_absolute(sanim->anim,
frame_index + seq->anim_startofs,
- seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
+ seq_render_movie_strip_timecode_get(seq),
psize);
}
@@ -1062,7 +1071,7 @@ static ImBuf *seq_render_movie_strip_view(const SeqRenderData *context,
if (ibuf == NULL) {
ibuf = IMB_anim_absolute(sanim->anim,
frame_index + seq->anim_startofs,
- seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
+ seq_render_movie_strip_timecode_get(seq),
IMB_PROXY_NONE);
}
if (ibuf == NULL) {
diff --git a/source/blender/sequencer/intern/strip_add.c b/source/blender/sequencer/intern/strip_add.c
index 753a6ee39e0..7f4c91724fc 100644
--- a/source/blender/sequencer/intern/strip_add.c
+++ b/source/blender/sequencer/intern/strip_add.c
@@ -204,7 +204,7 @@ void SEQ_add_image_init_alpha_mode(Sequence *seq)
char name[FILE_MAX];
ImBuf *ibuf;
- BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
/* Initialize input color space. */
@@ -545,7 +545,7 @@ void SEQ_add_reload_new_file(Main *bmain, Scene *scene, Sequence *seq, const boo
const bool is_multiview = (seq->flag & SEQ_USE_VIEWS) != 0 &&
(scene->r.scemode & R_MULTIVIEW) != 0;
- BLI_join_dirfile(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(path, sizeof(path), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(path, BKE_main_blendfile_path_from_global());
SEQ_relations_sequence_free_anim(seq);
diff --git a/source/blender/sequencer/intern/utils.c b/source/blender/sequencer/intern/utils.c
index 6d182b6bcca..5b70bc33e88 100644
--- a/source/blender/sequencer/intern/utils.c
+++ b/source/blender/sequencer/intern/utils.c
@@ -224,7 +224,7 @@ void seq_open_anim_file(Scene *scene, Sequence *seq, bool openfile)
/* reset all the previously created anims */
SEQ_relations_sequence_free_anim(seq);
- BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_join(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
BLI_path_abs(name, BKE_main_blendfile_path_from_global());
proxy = seq->strip->proxy;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index e25169109e7..e4050397aaa 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -359,7 +359,7 @@ typedef struct wmNotifier {
/* data type, 256 entries is enough, it can overlap */
#define NOTE_DATA 0x00FF0000
-/* NC_WM windowmanager */
+/* NC_WM (window-manager). */
#define ND_FILEREAD (1 << 16)
#define ND_FILESAVE (2 << 16)
#define ND_DATACHANGED (3 << 16)
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.cc b/source/blender/windowmanager/intern/wm_dragdrop.cc
index 0896daec561..fb63abed9e9 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.cc
+++ b/source/blender/windowmanager/intern/wm_dragdrop.cc
@@ -853,7 +853,8 @@ static void wm_drag_draw_icon(bContext * /*C*/, wmWindow * /*win*/, wmDrag *drag
y = xy[1] - 2 * UI_DPI_FAC;
const uchar text_col[] = {255, 255, 255, 255};
- UI_icon_draw_ex(x, y, drag->icon, U.inv_dpi_fac, 0.8, 0.0f, text_col, false);
+ UI_icon_draw_ex(
+ x, y, drag->icon, U.inv_dpi_fac, 0.8, 0.0f, text_col, false, UI_NO_ICON_OVERLAY_TEXT);
}
}
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index affe0bcf45a..181ec89cabd 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -5620,7 +5620,7 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, void
case GHOST_kEventNDOFButton: {
GHOST_TEventNDOFButtonData *e = static_cast<GHOST_TEventNDOFButtonData *>(customdata);
- event.type = NDOF_BUTTON_NONE + e->button;
+ event.type = NDOF_BUTTON_INDEX_AS_EVENT(e->button);
switch (e->action) {
case GHOST_kPress:
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 7ac55b2c27a..b009a67efba 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1166,12 +1166,10 @@ void wm_homefile_read_ex(bContext *C,
const char *const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL);
if (!use_factory_settings) {
if (cfgdir) {
- BLI_path_join(
- filepath_startup, sizeof(filepath_startup), cfgdir, BLENDER_STARTUP_FILE, NULL);
+ BLI_path_join(filepath_startup, sizeof(filepath_startup), cfgdir, BLENDER_STARTUP_FILE);
filepath_startup_is_factory = false;
if (use_userdef) {
- BLI_path_join(
- filepath_userdef, sizeof(filepath_startup), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(filepath_userdef, sizeof(filepath_startup), cfgdir, BLENDER_USERPREF_FILE);
}
}
else {
@@ -1214,12 +1212,9 @@ void wm_homefile_read_ex(bContext *C,
/* note that the path is being set even when 'use_factory_settings == true'
* this is done so we can load a templates factory-settings */
if (!use_factory_settings) {
- BLI_path_join(app_template_config, sizeof(app_template_config), cfgdir, app_template, NULL);
- BLI_path_join(filepath_startup,
- sizeof(filepath_startup),
- app_template_config,
- BLENDER_STARTUP_FILE,
- NULL);
+ BLI_path_join(app_template_config, sizeof(app_template_config), cfgdir, app_template);
+ BLI_path_join(
+ filepath_startup, sizeof(filepath_startup), app_template_config, BLENDER_STARTUP_FILE);
filepath_startup_is_factory = false;
if (BLI_access(filepath_startup, R_OK) != 0) {
filepath_startup[0] = '\0';
@@ -1230,11 +1225,8 @@ void wm_homefile_read_ex(bContext *C,
}
if (filepath_startup[0] == '\0') {
- BLI_path_join(filepath_startup,
- sizeof(filepath_startup),
- app_template_system,
- BLENDER_STARTUP_FILE,
- NULL);
+ BLI_path_join(
+ filepath_startup, sizeof(filepath_startup), app_template_system, BLENDER_STARTUP_FILE);
filepath_startup_is_factory = true;
/* Update defaults only for system templates. */
@@ -1303,16 +1295,14 @@ void wm_homefile_read_ex(bContext *C,
char temp_path[FILE_MAX];
temp_path[0] = '\0';
if (!use_factory_settings) {
- BLI_path_join(
- temp_path, sizeof(temp_path), app_template_config, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(temp_path, sizeof(temp_path), app_template_config, BLENDER_USERPREF_FILE);
if (BLI_access(temp_path, R_OK) != 0) {
temp_path[0] = '\0';
}
}
if (temp_path[0] == '\0') {
- BLI_path_join(
- temp_path, sizeof(temp_path), app_template_system, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(temp_path, sizeof(temp_path), app_template_system, BLENDER_USERPREF_FILE);
}
if (use_userdef) {
@@ -1416,7 +1406,7 @@ void wm_history_file_read(void)
LinkNode *l;
int num;
- BLI_join_dirfile(name, sizeof(name), cfgdir, BLENDER_HISTORY_FILE);
+ BLI_path_join(name, sizeof(name), cfgdir, BLENDER_HISTORY_FILE);
LinkNode *lines = BLI_file_read_as_lines(name);
@@ -1479,7 +1469,7 @@ static void wm_history_file_write(void)
return;
}
- BLI_join_dirfile(name, sizeof(name), user_config_dir, BLENDER_HISTORY_FILE);
+ BLI_path_join(name, sizeof(name), user_config_dir, BLENDER_HISTORY_FILE);
fp = BLI_fopen(name, "w");
if (fp) {
@@ -1940,7 +1930,7 @@ static void wm_autosave_location(char filepath[FILE_MAX])
}
#endif
- BLI_join_dirfile(filepath, FILE_MAX, tempdir_base, path);
+ BLI_path_join(filepath, FILE_MAX, tempdir_base, path);
}
static void wm_autosave_write(Main *bmain, wmWindowManager *wm)
@@ -2030,7 +2020,7 @@ void wm_autosave_delete(void)
if (BLI_exists(filepath)) {
char str[FILE_MAX];
- BLI_join_dirfile(str, sizeof(str), BKE_tempdir_base(), BLENDER_QUIT_FILE);
+ BLI_path_join(str, sizeof(str), BKE_tempdir_base(), BLENDER_QUIT_FILE);
/* if global undo; remove tempsave, otherwise rename */
if (U.uiflag & USER_GLOBALUNDO) {
@@ -2132,7 +2122,7 @@ static int wm_homefile_write_exec(bContext *C, wmOperator *op)
/* update keymaps in user preferences */
WM_keyconfig_update(wm);
- BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_STARTUP_FILE, NULL);
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_STARTUP_FILE);
printf("Writing homefile: '%s' ", filepath);
@@ -2925,7 +2915,7 @@ void WM_OT_revert_mainfile(wmOperatorType *ot)
bool WM_file_recover_last_session(bContext *C, ReportList *reports)
{
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
+ BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
G.fileflags |= G_FILE_RECOVER_READ;
const bool success = wm_file_read_opwrap(C, filepath, reports);
G.fileflags &= ~G_FILE_RECOVER_READ;
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c
index 0ea783af1af..bbe53bf7355 100644
--- a/source/blender/windowmanager/intern/wm_files_link.c
+++ b/source/blender/windowmanager/intern/wm_files_link.c
@@ -210,7 +210,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "filename", relname);
RNA_string_get(op->ptr, "directory", root);
- BLI_join_dirfile(path, sizeof(path), root, relname);
+ BLI_path_join(path, sizeof(path), root, relname);
/* test if we have a valid data */
if (!BLO_library_path_explode(path, libname, &group, &name)) {
@@ -284,7 +284,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
RNA_BEGIN (op->ptr, itemptr, "files") {
RNA_string_get(&itemptr, "name", relname);
- BLI_join_dirfile(path, sizeof(path), root, relname);
+ BLI_path_join(path, sizeof(path), root, relname);
if (BLO_library_path_explode(path, libname, &group, &name)) {
if (!wm_link_append_item_poll(NULL, path, group, name, do_append)) {
@@ -303,7 +303,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
RNA_BEGIN (op->ptr, itemptr, "files") {
RNA_string_get(&itemptr, "name", relname);
- BLI_join_dirfile(path, sizeof(path), root, relname);
+ BLI_path_join(path, sizeof(path), root, relname);
if (BLO_library_path_explode(path, libname, &group, &name)) {
BlendfileLinkAppendContextItem *item;
@@ -683,7 +683,7 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
return OPERATOR_CANCELLED;
}
- BLI_join_dirfile(path, sizeof(path), root, libname);
+ BLI_path_join(path, sizeof(path), root, libname);
if (!BLI_exists(path)) {
BKE_reportf(op->reports,
@@ -739,7 +739,7 @@ static int wm_lib_relocate_exec_do(bContext *C, wmOperator *op, bool do_reload)
RNA_BEGIN (op->ptr, itemptr, "files") {
RNA_string_get(&itemptr, "name", relname);
- BLI_join_dirfile(path, sizeof(path), root, relname);
+ BLI_path_join(path, sizeof(path), root, relname);
if (BLI_path_cmp(path, lib->filepath_abs) == 0 || !BLO_has_bfile_extension(relname)) {
continue;
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 32890b4014f..c5d7152246c 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -447,7 +447,7 @@ void WM_exit_ex(bContext *C, const bool do_python)
bool has_edited;
const int fileflags = G.fileflags & ~G_FILE_COMPRESS;
- BLI_join_dirfile(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
+ BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
has_edited = ED_editors_flush_edits(bmain);
diff --git a/source/blender/windowmanager/intern/wm_platform_support.c b/source/blender/windowmanager/intern/wm_platform_support.c
index a0519506d29..ee93621545f 100644
--- a/source/blender/windowmanager/intern/wm_platform_support.c
+++ b/source/blender/windowmanager/intern/wm_platform_support.c
@@ -42,7 +42,7 @@ static bool wm_platform_support_check_approval(const char *platform_support_key,
bool result = false;
char filepath[FILE_MAX];
- BLI_join_dirfile(filepath, sizeof(filepath), cfgdir, BLENDER_PLATFORM_SUPPORT_FILE);
+ BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_PLATFORM_SUPPORT_FILE);
LinkNode *lines = BLI_file_read_as_lines(filepath);
for (LinkNode *line_node = lines; line_node; line_node = line_node->next) {
char *line = line_node->link;
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index bf793ee41a0..3e5399a6f56 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -59,6 +59,8 @@
#include "DEG_depsgraph.h"
+#include "wm_window_private.h"
+
#include "WM_api.h" /* only for WM_main_playanim */
#ifdef WITH_AUDASPACE
@@ -1340,6 +1342,8 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
{
GHOST_GLSettings glsettings = {0};
+ const eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
+ glsettings.context_type = wm_ghost_drawing_context_type(gpu_backend);
uint32_t scr_w, scr_h;
GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);
@@ -1356,7 +1360,6 @@ static void playanim_window_open(const char *title, int posx, int posy, int size
/* Could optionally start full-screen. */
GHOST_kWindowStateNormal,
false,
- GHOST_kDrawingContextTypeOpenGL,
glsettings);
}
diff --git a/source/blender/windowmanager/intern/wm_splash_screen.c b/source/blender/windowmanager/intern/wm_splash_screen.c
index 8fca3deef92..16e5f983bea 100644
--- a/source/blender/windowmanager/intern/wm_splash_screen.c
+++ b/source/blender/windowmanager/intern/wm_splash_screen.c
@@ -140,7 +140,7 @@ static ImBuf *wm_block_splash_image(int width, int *r_height)
char template_directory[FILE_MAX];
if (BKE_appdir_app_template_id_search(
U.app_template, template_directory, sizeof(template_directory))) {
- BLI_join_dirfile(splash_filepath, sizeof(splash_filepath), template_directory, "splash.png");
+ BLI_path_join(splash_filepath, sizeof(splash_filepath), template_directory, "splash.png");
ibuf = IMB_loadiffname(splash_filepath, IB_rect, NULL);
}
}
@@ -218,7 +218,7 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *region, void *UNUSE
const char *const cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, NULL);
if (cfgdir) {
- BLI_path_join(userpref, sizeof(userpref), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ BLI_path_join(userpref, sizeof(userpref), cfgdir, BLENDER_USERPREF_FILE);
}
/* Draw setup screen if no preferences have been saved yet. */
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index b1b13390932..265aa08a6b1 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -556,6 +556,9 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
glSettings.flags |= GHOST_glDebugContext;
}
+ eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
+ glSettings.context_type = wm_ghost_drawing_context_type(gpu_backend);
+
int scr_w, scr_h;
wm_get_desktopsize(&scr_w, &scr_h);
int posy = (scr_h - win->posy - win->sizey);
@@ -573,7 +576,6 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm,
win->sizey,
(GHOST_TWindowState)win->windowstate,
is_dialog,
- GHOST_kDrawingContextTypeOpenGL,
glSettings);
if (ghostwin) {
@@ -1615,6 +1617,32 @@ const char *WM_ghost_backend(void)
#endif
}
+GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gpu_backend)
+{
+ switch (gpu_backend) {
+ case GPU_BACKEND_NONE:
+ return GHOST_kDrawingContextTypeNone;
+ case GPU_BACKEND_ANY:
+ case GPU_BACKEND_OPENGL:
+ return GHOST_kDrawingContextTypeOpenGL;
+ case GPU_BACKEND_VULKAN:
+ BLI_assert_unreachable();
+ return GHOST_kDrawingContextTypeNone;
+ case GPU_BACKEND_METAL:
+#ifdef WITH_METAL_BACKEND
+ return GHOST_kDrawingContextTypeMetal;
+#else
+ BLI_assert_unreachable();
+ return GHOST_kDrawingContextTypeNone;
+#endif
+ }
+
+ /* Avoid control reaches end of non-void function compilation warning, which could be promoted
+ * to error. */
+ BLI_assert_unreachable();
+ return GHOST_kDrawingContextTypeNone;
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/windowmanager/intern/wm_window_private.h b/source/blender/windowmanager/intern/wm_window_private.h
index f68d4e3e693..dad3e749817 100644
--- a/source/blender/windowmanager/intern/wm_window_private.h
+++ b/source/blender/windowmanager/intern/wm_window_private.h
@@ -7,8 +7,11 @@
#pragma once
#include "BLI_sys_types.h"
+
#include "GHOST_Types.h"
+#include "GPU_context.h"
+
/* *************** Message box *************** */
/* `WM_ghost_show_message_box` is implemented in `wm_windows.c` it is
* defined here as it was implemented to be used for showing
@@ -21,3 +24,5 @@ void WM_ghost_show_message_box(const char *title,
const char *continue_label,
const char *link,
GHOST_DialogOptions dialog_options);
+
+GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gpu_backend);
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 0b54560c56a..0a27b9c1cfd 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -45,12 +45,12 @@ extern void wm_close_and_free_all(bContext *C, ListBase *);
extern void wm_add_default(struct Main *bmain, bContext *C);
extern void wm_clear_default_size(bContext *C);
-/* register to windowmanager for redo or macro */
+/* Register to window-manager for redo or macro. */
/**
* Called on event handling by `event_system.c`.
*
- * All operations get registered in the windowmanager here.
+ * All operations get registered in the window-manager here.
*/
void wm_operator_register(bContext *C, wmOperator *op);
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h
index 405b7225bd5..c36c57a12ae 100644
--- a/source/blender/windowmanager/wm_event_types.h
+++ b/source/blender/windowmanager/wm_event_types.h
@@ -252,8 +252,6 @@ enum {
#define _NDOF_MIN NDOF_MOTION
#define _NDOF_BUTTON_MIN NDOF_BUTTON_MENU
- /* used internally, never sent */
- NDOF_BUTTON_NONE = NDOF_MOTION,
/* these two are available from any 3Dconnexion device */
NDOF_BUTTON_MENU = 0x0191, /* 401 */
@@ -281,35 +279,42 @@ enum {
NDOF_BUTTON_DOMINANT = 0x01a3, /* 419 */
NDOF_BUTTON_PLUS = 0x01a4, /* 420 */
NDOF_BUTTON_MINUS = 0x01a5, /* 421 */
+ /* General-purpose buttons. */
+ NDOF_BUTTON_1 = 0x01a6, /* 422 */
+ NDOF_BUTTON_2 = 0x01a7, /* 423 */
+ NDOF_BUTTON_3 = 0x01a8, /* 424 */
+ NDOF_BUTTON_4 = 0x01a9, /* 425 */
+ NDOF_BUTTON_5 = 0x01aa, /* 426 */
+ NDOF_BUTTON_6 = 0x01ab, /* 427 */
+ NDOF_BUTTON_7 = 0x01ac, /* 428 */
+ NDOF_BUTTON_8 = 0x01ad, /* 429 */
+ NDOF_BUTTON_9 = 0x01ae, /* 430 */
+ NDOF_BUTTON_10 = 0x01af, /* 431 */
+ /* more general-purpose buttons */
+ NDOF_BUTTON_A = 0x01b0, /* 432 */
+ NDOF_BUTTON_B = 0x01b1, /* 433 */
+ NDOF_BUTTON_C = 0x01b2, /* 434 */
+ /* Store/restore views. */
+ NDOF_BUTTON_V1 = 0x01b3, /* 435 */
+ NDOF_BUTTON_V2 = 0x01b4, /* 436 */
+ NDOF_BUTTON_V3 = 0x01b5, /* 437 */
/* Disabled as GHOST converts these to keyboard events
* which use regular keyboard event handling logic. */
#if 0
/* keyboard emulation */
- NDOF_BUTTON_ESC = 0x01a6, /* 422 */
- NDOF_BUTTON_ALT = 0x01a7, /* 423 */
- NDOF_BUTTON_SHIFT = 0x01a8, /* 424 */
- NDOF_BUTTON_CTRL = 0x01a9, /* 425 */
+ NDOF_BUTTON_ESC = 0x01b6, /* 438 */
+ NDOF_BUTTON_ENTER = 0x01b7, /* 439 */
+ NDOF_BUTTON_DELETE = 0x01b8, /* 440 */
+ NDOF_BUTTON_TAB = 0x01b9, /* 441 */
+ NDOF_BUTTON_SPACE = 0x01ba, /* 442 */
+ NDOF_BUTTON_ALT = 0x01bb, /* 443 */
+ NDOF_BUTTON_SHIFT = 0x01bc, /* 444 */
+ NDOF_BUTTON_CTRL = 0x01bd, /* 445 */
#endif
- /* general-purpose buttons */
- NDOF_BUTTON_1 = 0x01aa, /* 426 */
- NDOF_BUTTON_2 = 0x01ab, /* 427 */
- NDOF_BUTTON_3 = 0x01ac, /* 428 */
- NDOF_BUTTON_4 = 0x01ad, /* 429 */
- NDOF_BUTTON_5 = 0x01ae, /* 430 */
- NDOF_BUTTON_6 = 0x01af, /* 431 */
- NDOF_BUTTON_7 = 0x01b0, /* 432 */
- NDOF_BUTTON_8 = 0x01b1, /* 433 */
- NDOF_BUTTON_9 = 0x01b2, /* 434 */
- NDOF_BUTTON_10 = 0x01b3, /* 435 */
- /* more general-purpose buttons */
- NDOF_BUTTON_A = 0x01b4, /* 436 */
- NDOF_BUTTON_B = 0x01b5, /* 437 */
- NDOF_BUTTON_C = 0x01b6, /* 438 */
-
-#define _NDOF_MAX NDOF_BUTTON_C
-#define _NDOF_BUTTON_MAX NDOF_BUTTON_C
+#define _NDOF_MAX NDOF_BUTTON_V3
+#define _NDOF_BUTTON_MAX NDOF_BUTTON_V3
/* ********** End of Input devices. ********** */
@@ -449,6 +454,8 @@ enum eEventType_Mask {
(EVT_TYPE_MASK_KEYBOARD | EVT_TYPE_MASK_MOUSE | EVT_TYPE_MASK_NDOF)
#define EVT_TYPE_MASK_HOTKEY_EXCLUDE EVT_TYPE_MASK_KEYBOARD_MODIFIER
+#define NDOF_BUTTON_INDEX_AS_EVENT(i) (_NDOF_BUTTON_MIN + (i))
+
bool WM_event_type_mask_test(int event_type, enum eEventType_Mask mask);
/** \} */
diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c
index abc41833de6..aefc3afff66 100644
--- a/source/blender/windowmanager/xr/intern/wm_xr_session.c
+++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c
@@ -178,7 +178,7 @@ static void wm_xr_session_base_pose_calc(const Scene *scene,
float tmp_quat[4];
float tmp_eul[3];
- mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
+ mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->object_to_world);
/* Only use rotation around Z-axis to align view with floor. */
quat_to_eul(tmp_eul, tmp_quat);
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index caaffa283ba..bb9e73c0895 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -1077,6 +1077,13 @@ elseif(WIN32)
)
endif()
+ if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
+ install(
+ TARGETS blender
+ LIBRARY DESTINATION ${TARGETDIR_BPY}
+ )
+ endif()
+
if(PLATFORM_BUNDLED_LIBRARIES)
install(
FILES ${PLATFORM_BUNDLED_LIBRARIES}
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 06b898587bf..2ebdcdb35ba 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -42,6 +42,8 @@
# include "BKE_scene.h"
# include "BKE_sound.h"
+# include "GPU_context.h"
+
# ifdef WITH_FFMPEG
# include "IMB_imbuf.h"
# endif
@@ -1111,6 +1113,52 @@ static int arg_handle_debug_gpu_set(int UNUSED(argc),
return 0;
}
+static const char arg_handle_gpu_backend_set_doc[] =
+ "\n"
+ "\tForce to use a specific GPU backend. Valid options: "
+# ifdef WITH_VULKAN_BACKEND
+ "'vulkan', "
+# endif
+# ifdef WITH_METAL_BACKEND
+ "'metal', "
+# endif
+ "'opengl'.";
+static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED(data))
+{
+ if (argc == 0) {
+ printf("\nError: GPU backend must follow '--gpu-backend'.\n");
+ return 0;
+ }
+
+ eGPUBackendType gpu_backend = GPU_BACKEND_NONE;
+
+ if (STREQ(argv[1], "opengl")) {
+ gpu_backend = GPU_BACKEND_OPENGL;
+ }
+# ifdef WITH_VULKAN_BACKEND
+ else if (STREQ(argv[1], "vulkan")) {
+ gpu_backend = GPU_BACKEND_VULKAN;
+ }
+# endif
+# ifdef WITH_METAL_BACKEND
+ else if (STREQ(argv[1], "metal")) {
+ gpu_backend = GPU_BACKEND_METAL;
+ }
+# endif
+ else {
+ printf("\nError: Unrecognized GPU backend for '--gpu-backend'.\n");
+ return 0;
+ }
+
+ GPU_backend_type_selection_set(gpu_backend);
+ if (!GPU_backend_supported()) {
+ printf("\nError: GPU backend not supported.\n");
+ return 0;
+ }
+
+ return 1;
+}
+
static const char arg_handle_debug_fpe_set_doc[] =
"\n\t"
"Enable floating-point exceptions.";
@@ -2074,6 +2122,10 @@ void main_args_setup(bContext *C, bArgs *ba)
BLI_args_add(ba, NULL, "--log-show-timestamp", CB(arg_handle_log_show_timestamp_set), ba);
BLI_args_add(ba, NULL, "--log-file", CB(arg_handle_log_file_set), ba);
+ /* GPU backend selection should be part of ARG_PASS_ENVIRONMENT for correct GPU context selection
+ * for anim player. */
+ BLI_args_add(ba, NULL, "--gpu-backend", CB(arg_handle_gpu_backend_set), NULL);
+
/* Pass: Background Mode & Settings
*
* Also and commands that exit after usage. */
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index f67c4dde41d..c733ee617cb 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -101,7 +101,7 @@ static void sig_handle_crash(int signum)
char fname[FILE_MAX];
if (!(G_MAIN && G_MAIN->filepath[0])) {
- BLI_join_dirfile(fname, sizeof(fname), BKE_tempdir_base(), "crash.blend");
+ BLI_path_join(fname, sizeof(fname), BKE_tempdir_base(), "crash.blend");
}
else {
STRNCPY(fname, G_MAIN->filepath);
@@ -122,11 +122,10 @@ static void sig_handle_crash(int signum)
char fname[FILE_MAX];
if (!(G_MAIN && G_MAIN->filepath[0])) {
- BLI_join_dirfile(fname, sizeof(fname), BKE_tempdir_base(), "blender.crash.txt");
+ BLI_path_join(fname, sizeof(fname), BKE_tempdir_base(), "blender.crash.txt");
}
else {
- BLI_join_dirfile(
- fname, sizeof(fname), BKE_tempdir_base(), BLI_path_basename(G_MAIN->filepath));
+ BLI_path_join(fname, sizeof(fname), BKE_tempdir_base(), BLI_path_basename(G_MAIN->filepath));
BLI_path_extension_replace(fname, sizeof(fname), ".crash.txt");
}