diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_modifier.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/modifier.c | 21 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 22 | ||||
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 78 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 1 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_ops.c | 3 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_edit.c | 32 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 1 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 6 |
10 files changed, 161 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h index a3684f0971f..0ca6aa14cd8 100644 --- a/source/blender/blenkernel/BKE_modifier.h +++ b/source/blender/blenkernel/BKE_modifier.h @@ -423,6 +423,7 @@ bool modifiers_isClothEnabled(struct Object *ob); bool modifiers_isParticleEnabled(struct Object *ob); struct Object *modifiers_isDeformedByArmature(struct Object *ob); +struct Object *modifiers_isDeformedByMeshDeform(struct Object *ob); struct Object *modifiers_isDeformedByLattice(struct Object *ob); struct Object *modifiers_isDeformedByCurve(struct Object *ob); bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm); diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 7aa3aef40ca..cb97cee4547 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -627,6 +627,27 @@ Object *modifiers_isDeformedByArmature(Object *ob) return NULL; } +Object *modifiers_isDeformedByMeshDeform(Object *ob) +{ + VirtualModifierData virtualModifierData; + ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData); + MeshDeformModifierData *mdmd = NULL; + + /* return the first selected armature, this lets us use multiple armatures */ + for (; md; md = md->next) { + if (md->type == eModifierType_MeshDeform) { + mdmd = (MeshDeformModifierData *) md; + if (mdmd->object && (mdmd->object->flag & SELECT)) + return mdmd->object; + } + } + + if (mdmd) /* if were still here then return the last armature */ + return mdmd->object; + + return NULL; +} + /* Takes an object and returns its first selected lattice, else just its lattice * This should work for multiple lattices per object */ diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index f18e2d119dc..98fe737410f 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1570,6 +1570,15 @@ void DRW_draw_select_loop( obedit_mode = CTX_MODE_EDIT_ARMATURE; } } + bool use_bone_selection_overlay = false; + if (v3d->overlay.flag &= V3D_OVERLAY_BONE_SELECTION) { + if (!(v3d->flag2 &= V3D_RENDER_OVERRIDE)) { + Object *obpose = OBPOSE_FROM_OBACT(obact); + if (obpose) { + use_bone_selection_overlay = true; + } + } + } struct GPUViewport *viewport = GPU_viewport_create(); GPU_viewport_size_set(viewport, (const int[2]){BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)}); @@ -1584,8 +1593,17 @@ void DRW_draw_select_loop( drw_engines_enable_from_mode(obedit_mode); } else { - drw_engines_enable_basic(); - drw_engines_enable_from_object_mode(); + /* when in pose mode and overlays enable and bone selection overlay + active, switch order as the bone selection must have more precedence + than the rest of the scene */ + if (use_bone_selection_overlay) { + drw_engines_enable_from_object_mode(); + drw_engines_enable_basic(); + } + else { + drw_engines_enable_basic(); + drw_engines_enable_from_object_mode(); + } } /* Setup viewport */ diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index a7fc1da959b..19a93c8c52d 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -22,10 +22,13 @@ /** \file blender/draw/modes/pose_mode.c * \ingroup draw */ +#include "BKE_modifier.h" + +#include "DNA_modifier_types.h" +#include "DNA_view3d_types.h" #include "DRW_engine.h" #include "DRW_render.h" -#include "DNA_view3d_types.h" /* If builtin shaders are needed */ #include "GPU_shader.h" @@ -50,6 +53,7 @@ typedef struct POSE_PassList { struct DRWPass *bone_envelope; struct DRWPass *bone_axes; struct DRWPass *relationship; + struct DRWPass *bone_selection; } POSE_PassList; typedef struct POSE_StorageList { @@ -67,10 +71,33 @@ typedef struct POSE_Data { /* *********** STATIC *********** */ typedef struct POSE_PrivateData { - char pad; /* UNUSED */ + DRWShadingGroup *bone_selection_shgrp; } POSE_PrivateData; /* Transient data */ +static struct { + struct GPUShader *bone_selection_sh; +} e_data = {NULL}; + +static float blend_color[4] = {0.0, 0.0, 0.0, 0.5}; + /* *********** FUNCTIONS *********** */ +static bool POSE_is_bone_selection_overlay_active(void) +{ + const DRWContextState *dcs = DRW_context_state_get(); + const View3D *v3d = dcs->v3d; + return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION); +} + +static void POSE_engine_init(void *UNUSED(vedata)) +{ + if (!e_data.bone_selection_sh) { + e_data.bone_selection_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); + } +} + +static void POSE_engine_free(void) +{ +} /* Here init all passes and shading groups * Assume that all Passes are NULL */ @@ -120,12 +147,42 @@ static void POSE_cache_init(void *vedata) DRW_STATE_BLEND | DRW_STATE_WIRE; psl->relationship = DRW_pass_create("Bone Relationship Pass", state); } + + { + if (POSE_is_bone_selection_overlay_active()) { + DRWShadingGroup *grp; + psl->bone_selection = DRW_pass_create("Bone Selection", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND); + grp = DRW_shgroup_create(e_data.bone_selection_sh, psl->bone_selection); + DRW_shgroup_uniform_vec4(grp, "color", blend_color, 1); + stl->g_data->bone_selection_shgrp = grp; + } + } +} + +static bool POSE_is_driven_by_active_armature(Object *ob) +{ + Object *armature = modifiers_isDeformedByArmature(ob); + if (armature) { + const DRWContextState *draw_ctx = DRW_context_state_get(); + bool is_active = DRW_pose_mode_armature(armature, draw_ctx->obact); + if (!is_active && armature->proxy_from) { + is_active = DRW_pose_mode_armature(armature->proxy_from, draw_ctx->obact); + } + return is_active; + } else { + Object *meshDeform = modifiers_isDeformedByMeshDeform(ob); + if (meshDeform) { + return POSE_is_driven_by_active_armature(meshDeform); + } + } + return false; } /* Add geometry to shading groups. Execute for each objects */ static void POSE_cache_populate(void *vedata, Object *ob) { POSE_PassList *psl = ((POSE_Data *)vedata)->psl; + POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); /* In the future this will allow us to implement face manipulators, @@ -143,6 +200,11 @@ static void POSE_cache_populate(void *vedata, Object *ob) }; DRW_shgroup_armature_pose(ob, passes); } + } else if (ob->type == OB_MESH && POSE_is_bone_selection_overlay_active() && POSE_is_driven_by_active_armature(ob)) { + struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob); + if (geom) { + DRW_shgroup_call_object_add(stl->g_data->bone_selection_shgrp, geom, ob); + } } } @@ -178,6 +240,14 @@ static void POSE_draw_scene(void *vedata) DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); const DRWContextState *draw_ctx = DRW_context_state_get(); const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0; + const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active(); + + if(bone_selection_overlay) { + GPU_framebuffer_bind(dfbl->default_fb); + DRW_draw_pass(psl->bone_selection); + GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0); + GPU_framebuffer_bind(dfbl->default_fb); + } DRW_draw_pass(psl->bone_envelope); @@ -228,8 +298,8 @@ DrawEngineType draw_engine_pose_type = { NULL, NULL, N_("PoseMode"), &POSE_data_size, - NULL, - NULL, + &POSE_engine_init, + &POSE_engine_free, &POSE_cache_init, &POSE_cache_populate, NULL, diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index 7bc8764443f..c40872cbd3a 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -137,6 +137,7 @@ void POSE_OT_rotation_mode_set(struct wmOperatorType *ot); void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); +void POSE_OT_toggle_bone_selection_overlay(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c index c9cebadb47d..8dfc11aea19 100644 --- a/source/blender/editors/armature/armature_ops.c +++ b/source/blender/editors/armature/armature_ops.c @@ -131,6 +131,8 @@ void ED_operatortypes_armature(void) WM_operatortype_append(POSE_OT_quaternions_flip); WM_operatortype_append(POSE_OT_bone_layers); + + WM_operatortype_append(POSE_OT_toggle_bone_selection_overlay); WM_operatortype_append(POSE_OT_propagate); @@ -363,6 +365,7 @@ void ED_keymap_armature(wmKeyConfig *keyconf) WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0); WM_keymap_add_item(keymap, "ARMATURE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0); WM_keymap_add_item(keymap, "POSE_OT_bone_layers", MKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "POSE_OT_toggle_bone_selection_overlay", ZKEY, KM_PRESS, 0, 0); /* special transforms: */ /* 1) envelope/b-bone size */ diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index d20a9b7ee8a..5e62210e2e2 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -63,6 +63,7 @@ #include "ED_keyframing.h" #include "ED_screen.h" #include "ED_object.h" +#include "ED_view3d.h" #include "UI_interface.h" @@ -1240,3 +1241,34 @@ void POSE_OT_quaternions_flip(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } +/* -------------------------------------------------------------------- */ +/** \name Toggle Bone selection Overlay Operator + * \{ */ + +static int toggle_bone_selection_exec(bContext *C, wmOperator *UNUSED(op)) +{ + View3D *v3d = CTX_wm_view3d(C); + v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECTION; + ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C)); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); + return OPERATOR_FINISHED; +} + +static int pose_select_linked_poll(bContext *C) +{ + return (ED_operator_view3d_active(C) && ED_operator_posemode(C)); +} + +void POSE_OT_toggle_bone_selection_overlay(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Toggle Bone Selection Overlay"; + ot->description = "Toggle bone selection overlay of the viewport"; + ot->idname = "POSE_OT_toggle_bone_selection_overlay"; + + /* api callbacks */ + ot->exec = toggle_bone_selection_exec; + ot->poll = pose_select_linked_poll; +} + +/** \} */ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index f3301718bbb..e3d349fe5f2 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1678,6 +1678,8 @@ extern const char *RE_engine_id_CYCLES; (((workspace)->object_mode & OD_MODE_EDIT) ? OBACT(_view_layer) : NULL) #define OBEDIT_FROM_OBACT(ob) \ ((ob) ? (((ob)->mode & OB_MODE_EDIT) ? ob : NULL) : NULL) +#define OBPOSE_FROM_OBACT(ob) \ + ((ob) ? (((ob)->mode & OB_MODE_POSE) ? ob : NULL) : NULL) #define OBEDIT_FROM_VIEW_LAYER(view_layer) \ OBEDIT_FROM_OBACT(OBACT(view_layer)) diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index c027690538b..cf078bc203d 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -346,6 +346,7 @@ enum { enum { V3D_OVERLAY_FACE_ORIENTATION = (1 << 0), V3D_OVERLAY_HIDE_CURSOR = (1 << 1), + V3D_OVERLAY_BONE_SELECTION = (1 << 2), }; /* View3DOverlay->edit_flag */ diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 0626a0be764..d80f9d8d91a 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -2323,6 +2323,12 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_bone_selection", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_BONE_SELECTION); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); + RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone Selection Overlay"); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_paint_wire", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "overlay.paint_flag", V3D_OVERLAY_PAINT_WIRE); RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in painting modes"); |