diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 16 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_event_system.c | 4 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 2 |
5 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 685582bcecf..b93591b7b60 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -164,7 +164,7 @@ void BKE_sound_stop_scene(struct Scene *scene); void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene); -float BKE_sound_sync_scene(struct Scene *scene); +double BKE_sound_sync_scene(struct Scene *scene); int BKE_sound_scene_playing(struct Scene *scene); @@ -180,10 +180,10 @@ float BKE_sound_get_length(struct Main *bmain, struct bSound *sound); char **BKE_sound_get_device_names(void); -typedef void (*SoundJackSyncCallback)(struct Main *bmain, int mode, float time); +typedef void (*SoundJackSyncCallback)(struct Main *bmain, int mode, double time); void BKE_sound_jack_sync_callback_set(SoundJackSyncCallback callback); -void BKE_sound_jack_scene_update(struct Scene *scene, int mode, float time); +void BKE_sound_jack_scene_update(struct Scene *scene, int mode, double time); /* Dependency graph evaluation. */ diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 64fe396d6a3..5500918428f 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -751,12 +751,12 @@ static void sound_start_play_scene(Scene *scene) } } -static float get_cur_time(Scene *scene) +static double get_cur_time(Scene *scene) { /* We divide by the current framelen to take into account time remapping. * Otherwise we will get the wrong starting time which will break A/V sync. * See T74111 for further details. */ - return FRA2TIME((CFRA + SUBFRA) / scene->r.framelen); + return FRA2TIME((CFRA + SUBFRA) / (double)scene->r.framelen); } void BKE_sound_play_scene(Scene *scene) @@ -764,7 +764,7 @@ void BKE_sound_play_scene(Scene *scene) sound_verify_evaluated_id(&scene->id); AUD_Status status; - const float cur_time = get_cur_time(scene); + const double cur_time = get_cur_time(scene); AUD_Device_lock(sound_device); @@ -811,8 +811,8 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene) bScreen *screen; int animation_playing; - const float one_frame = (float)(1.0 / FPS); - const float cur_time = FRA2TIME(CFRA); + const double one_frame = 1.0 / FPS; + const double cur_time = FRA2TIME(CFRA); AUD_Device_lock(sound_device); @@ -869,7 +869,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene) AUD_Device_unlock(sound_device); } -float BKE_sound_sync_scene(Scene *scene) +double BKE_sound_sync_scene(Scene *scene) { sound_verify_evaluated_id(&scene->id); @@ -1230,7 +1230,7 @@ void BKE_sound_stop_scene(Scene *UNUSED(scene)) void BKE_sound_seek_scene(Main *UNUSED(bmain), Scene *UNUSED(scene)) { } -float BKE_sound_sync_scene(Scene *UNUSED(scene)) +double BKE_sound_sync_scene(Scene *UNUSED(scene)) { return NAN_FLT; } @@ -1341,7 +1341,7 @@ void BKE_sound_jack_sync_callback_set(SoundJackSyncCallback callback) #endif } -void BKE_sound_jack_scene_update(Scene *scene, int mode, float time) +void BKE_sound_jack_scene_update(Scene *scene, int mode, double time) { sound_verify_evaluated_id(&scene->id); diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index b66964d0e7f..eccc15456ae 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -4388,7 +4388,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv wmWindow *window; ScrArea *area; int sync; - float time; + double time; /* sync, don't sync, or follow scene setting */ if (sad->flag & ANIMPLAY_FLAG_SYNC) { @@ -4411,7 +4411,7 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv } else if ((scene->audio.flag & AUDIO_SYNC) && (sad->flag & ANIMPLAY_FLAG_REVERSE) == false && isfinite(time = BKE_sound_sync_scene(scene_eval))) { - double newfra = (double)time * FPS; + double newfra = time * FPS; /* give some space here to avoid jumps */ if (newfra + 0.5 > scene->r.cfra && newfra - 0.5 < scene->r.cfra) { diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 8b8c1b90dc9..560581a56e2 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -3170,9 +3170,9 @@ void wm_event_do_handlers(bContext *C) } if (is_playing_sound == 0) { - const float time = BKE_sound_sync_scene(scene_eval); + const double time = BKE_sound_sync_scene(scene_eval); if (isfinite(time)) { - int ncfra = time * (float)FPS + 0.5f; + int ncfra = time * FPS + 0.5; if (ncfra != scene->r.cfra) { scene->r.cfra = ncfra; ED_update_for_newframe(CTX_data_main(C), depsgraph); diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 657749a93e4..a93d4c7bf37 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -199,7 +199,7 @@ void WM_init_opengl(Main *bmain) opengl_is_init = true; } -static void sound_jack_sync_callback(Main *bmain, int mode, float time) +static void sound_jack_sync_callback(Main *bmain, int mode, double time) { /* Ugly: Blender doesn't like it when the animation is played back during rendering. */ if (G.is_rendering) { |