diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/action_mirror.c | 5 | ||||
-rw-r--r-- | source/blender/editors/asset/asset_edit.cc | 6 | ||||
-rw-r--r-- | source/blender/editors/asset/asset_list.cc | 6 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 8 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_utils.c | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_screen_types.h | 2 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_uilist_type.c | 2 |
7 files changed, 16 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/action_mirror.c b/source/blender/blenkernel/intern/action_mirror.c index ba041388981..48472dfc9b3 100644 --- a/source/blender/blenkernel/intern/action_mirror.c +++ b/source/blender/blenkernel/intern/action_mirror.c @@ -324,8 +324,9 @@ static void action_flip_pchan(Object *ob_arm, /* The rest pose having an X-axis that is not mapping to a left/right direction (so aligned * with the Y or Z axis) creates issues when flipping the pose. Instead of a negative scale on - * the X-axis, it turns into a 180 degree rotation over the Y-axis. This has only been observed - * with non-flippable bones, hence the check for `pchan_flip`. */ + * the X-axis, it turns into a 180 degree rotation over the Y-axis. + * This has only been observed with bones that can't be flipped, + * hence the check for `pchan_flip`. */ const float unit_x[4] = {1.0f, 0.0f, 0.0f, 0.0f}; const bool is_problematic = pchan_flip == NULL && fabsf(dot_v4v4(pchan->bone->arm_mat[0], unit_x)) <= 1e-6; diff --git a/source/blender/editors/asset/asset_edit.cc b/source/blender/editors/asset/asset_edit.cc index 0937af0dbf1..f4860737193 100644 --- a/source/blender/editors/asset/asset_edit.cc +++ b/source/blender/editors/asset/asset_edit.cc @@ -82,13 +82,13 @@ bool ED_asset_can_make_single_from_context(const bContext *C) } /* TODO better place? */ -/* TODO What about the setter and the itemf? */ +/* TODO What about the setter and the `itemf` callback? */ #include "BKE_preferences.h" #include "DNA_asset_types.h" #include "DNA_userdef_types.h" int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library) { - /* Simple case: Predefined repo, just set the value. */ + /* Simple case: Predefined repository, just set the value. */ if (library->type < ASSET_LIBRARY_CUSTOM) { return library->type; } @@ -109,7 +109,7 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value) { AssetLibraryReference library; - /* Simple case: Predefined repo, just set the value. */ + /* Simple case: Predefined repository, just set the value. */ if (value < ASSET_LIBRARY_CUSTOM) { library.type = value; library.custom_library_index = -1; diff --git a/source/blender/editors/asset/asset_list.cc b/source/blender/editors/asset/asset_list.cc index e8ed3958231..dd1c5f360a0 100644 --- a/source/blender/editors/asset/asset_list.cc +++ b/source/blender/editors/asset/asset_list.cc @@ -60,7 +60,7 @@ class AssetLibraryReferenceWrapper { const AssetLibraryReference reference_; public: - /* Intentionally not `explicit`, allow implicit conversion for convienience. Might have to be + /* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be * NOLINT */ AssetLibraryReferenceWrapper(const AssetLibraryReference &reference); ~AssetLibraryReferenceWrapper() = default; @@ -348,7 +348,7 @@ void AssetList::tagMainDataDirty() const void AssetList::remapID(ID * /*id_old*/, ID * /*id_new*/) const { - /* Trigger full refetch of the file list if main data was changed, don't even attempt remap + /* Trigger full re-fetch of the file list if main data was changed, don't even attempt remap * pointers. We could give file list types a id-remap callback, but it's probably not worth it. * Refreshing local file lists is relatively cheap. */ tagMainDataDirty(); @@ -605,7 +605,7 @@ int ED_assetlist_size(const AssetLibraryReference *library_reference) } /** - * Tag all asset lists in the storage that show main data as needing an update (refetch). + * Tag all asset lists in the storage that show main data as needing an update (re-fetch). * * This only tags the data. If the asset list is visible on screen, the space is still responsible * for ensuring the necessary redraw. It can use #ED_assetlist_listen() to check if the asset-list diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 858955271b2..4f8bb6342f7 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -770,7 +770,7 @@ static uiAfterFunc *ui_afterfunc_new(void) * \param context_but: A button from which to get the context from (`uiBut.context`) for the * operator execution. * - * \note Ownership over \a properties is moved here. The after-func owns it now. + * \note Ownership over \a properties is moved here. The #uiAfterFunc owns it now. * \note Can only call while handling buttons. */ static void ui_handle_afterfunc_add_operator_ex(wmOperatorType *ot, @@ -1157,7 +1157,7 @@ static void ui_apply_but_ROW(bContext *C, uiBlock *block, uiBut *but, uiHandleBu } /** - * \note Ownership of \a properties is moved here. The after-func owns it now. + * \note Ownership of \a properties is moved here. The #uiAfterFunc owns it now. * * \param context_but: The button to use context from when calling or polling the operator. * @@ -9458,10 +9458,10 @@ static int ui_list_handle_click_drag(bContext *C, activate = true; } } - /* KM_CLICK is only sent after an uncaught release event, so the forground button gets all + /* #KM_CLICK is only sent after an uncaught release event, so the foreground button gets all * regular events (including mouse presses to start dragging) and this part only kicks in if it * hasn't handled the release event. Note that if there's no overlaid button, the row selects - * on the press event already via regular UI_BTYPE_LISTROW handling. */ + * on the press event already via regular #UI_BTYPE_LISTROW handling. */ else if ((event->type == LEFTMOUSE) && (event->val == KM_CLICK)) { activate = true; } diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c index aa6dff3952a..93a790b53d0 100644 --- a/source/blender/editors/interface/interface_utils.c +++ b/source/blender/editors/interface/interface_utils.c @@ -852,7 +852,7 @@ static bool ui_view2d_cur_ensure_rect_in_view(View2D *v2d, const rctf *rect) void UI_but_ensure_in_view(const bContext *C, ARegion *region, const uiBut *but) { View2D *v2d = ®ion->v2d; - /* Unitialized view or region that doesn't use View2D. */ + /* Uninitialized view or region that doesn't use View2D. */ if ((v2d->flag & V2D_IS_INIT) == 0) { return; } diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h index 7032bc23b2c..5bd9cc7a999 100644 --- a/source/blender/makesdna/DNA_screen_types.h +++ b/source/blender/makesdna/DNA_screen_types.h @@ -279,7 +279,7 @@ typedef struct uiListDyn { int resize; int resize_prev; - /* Allocated custom data. Free'ed together with the uiList (and when re-assigning). */ + /** Allocated custom data. Freed together with the #uiList (and when re-assigning). */ void *customdata; /* Filtering data. */ diff --git a/source/blender/windowmanager/intern/wm_uilist_type.c b/source/blender/windowmanager/intern/wm_uilist_type.c index 53193deae8c..82ba4aa6e6f 100644 --- a/source/blender/windowmanager/intern/wm_uilist_type.c +++ b/source/blender/windowmanager/intern/wm_uilist_type.c @@ -154,7 +154,7 @@ void WM_uilisttype_free(void) /** * The "full" list-ID is an internal name used for storing and identifying a list. It is built like * this: - * "{uiListType.idname}_{list_id}", wherby "list_id" is an optional parameter passed to + * "{uiListType.idname}_{list_id}", whereby "list_id" is an optional parameter passed to * `UILayout.template_list()`. If it is not set, the full list-ID is just "{uiListType.idname}_". * * Note that whenever the Python API refers to the list-ID, it's the short, "non-full" one it |