diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesrna/intern/rna_render.c | 11 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 3 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 6 |
3 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index d69ae2b78bb..518c7efd915 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -78,9 +78,14 @@ EnumPropertyItem rna_enum_render_pass_type_items[] = { }; EnumPropertyItem rna_enum_render_pass_debug_type_items[] = { - {RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS, "BVH_TRAVERSAL_STEPS", 0, "BVH Traversal Steps", ""}, - {RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES, "BVH_TRAVERSED_INSTANCES", 0, "BVH Traversed Instances", ""}, - {RENDER_PASS_DEBUG_RAY_BOUNCES, "RAY_BOUNCES", 0, "Ray Steps", ""}, + {RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES, "BVH_TRAVERSED_NODES", 0, "BVH Traversed Nodes", + "Number of nodes traversed in BVH for the camera rays"}, + {RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES, "BVH_TRAVERSED_INSTANCES", 0, "BVH Traversed Instances", + "Number of BVH instances traversed by camera rays"}, + {RENDER_PASS_DEBUG_BVH_INTERSECTIONS, "BVH_INTERSECTIONS", 0, "BVH Intersections", + "Number of primitive intersections performed by the camera rays"}, + {RENDER_PASS_DEBUG_RAY_BOUNCES, "RAY_BOUNCES", 0, "Ray Steps", + "Number of bounces done by the main integration loop"}, {0, NULL, 0, NULL, NULL} }; diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 7021477a702..f535aa5aa71 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -97,9 +97,10 @@ typedef struct RenderPass { } RenderPass; enum { - RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0, + RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0, RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1, RENDER_PASS_DEBUG_RAY_BOUNCES = 2, + RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3, }; /* a renderlayer is a full image, but with all passes and samples */ diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 2be6238eeec..f276c01e86a 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -550,10 +550,12 @@ RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int pas const char *RE_debug_pass_name_get(int debug_type) { switch (debug_type) { - case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS: - return "BVH Traversal Steps"; + case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES: + return "BVH Traversed Nodes"; case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES: return "BVH Traversed Instances"; + case RENDER_PASS_DEBUG_BVH_INTERSECTIONS: + return "BVH Primitive Intersections"; case RENDER_PASS_DEBUG_RAY_BOUNCES: return "Ray Bounces"; } |