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-rw-r--r--source/blender/blenlib/BLI_math_geom.h10
-rw-r--r--source/blender/blenlib/intern/math_geom.c12
-rw-r--r--source/blender/editors/transform/transform_snap_object.c12
3 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 64b0dcccda1..3a24209b07c 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -454,11 +454,11 @@ bool isect_ray_seg_v2(const float ray_origin[2],
float *r_lambda,
float *r_u);
-bool isect_ray_seg_v3(const float ray_origin[3],
- const float ray_direction[3],
- const float v0[3],
- const float v1[3],
- float *r_lambda);
+bool isect_ray_line_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float *r_lambda);
/* point in polygon */
bool isect_point_poly_v2(const float pt[2],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 79f1aa1e640..ecdf108d00e 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -630,7 +630,7 @@ float dist_squared_ray_to_seg_v3(const float ray_origin[3],
float *r_depth)
{
float lambda, depth;
- if (isect_ray_seg_v3(ray_origin, ray_direction, v0, v1, &lambda)) {
+ if (isect_ray_line_v3(ray_origin, ray_direction, v0, v1, &lambda)) {
if (lambda <= 0.0f) {
copy_v3_v3(r_point, v0);
}
@@ -2129,11 +2129,11 @@ bool isect_ray_seg_v2(const float ray_origin[2],
return false;
}
-bool isect_ray_seg_v3(const float ray_origin[3],
- const float ray_direction[3],
- const float v0[3],
- const float v1[3],
- float *r_lambda)
+bool isect_ray_line_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float *r_lambda)
{
float a[3], t[3], n[3];
sub_v3_v3v3(a, v1, v0);
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 6dbf80ed4b9..eb14c5bec28 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1276,7 +1276,7 @@ static bool test_projected_edge_dist(const struct DistProjectedAABBPrecalc *prec
float r_co[3])
{
float near_co[3], lambda;
- if (!isect_ray_seg_v3(precalc->ray_origin, precalc->ray_direction, va, vb, &lambda)) {
+ if (!isect_ray_line_v3(precalc->ray_origin, precalc->ray_direction, va, vb, &lambda)) {
copy_v3_v3(near_co, va);
}
else {
@@ -1668,11 +1668,11 @@ static short snap_mesh_edge_verts_mixed(SnapObjectContext *sctx,
};
float lambda;
- if (!isect_ray_seg_v3(neasrest_precalc.ray_origin,
- neasrest_precalc.ray_direction,
- v_pair[0],
- v_pair[1],
- &lambda)) {
+ if (!isect_ray_line_v3(neasrest_precalc.ray_origin,
+ neasrest_precalc.ray_direction,
+ v_pair[0],
+ v_pair[1],
+ &lambda)) {
/* do nothing */
}
else {