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-rw-r--r--source/blender/editors/physics/particle_object.c4
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c3
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp14
-rw-r--r--source/blender/physics/intern/implicit_blender.c4
4 files changed, 17 insertions, 8 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 95fcb84eb6f..97a6561ee68 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -78,17 +78,21 @@ extern void update_world_cos(Object *ob, PTCacheEdit *edit);
#define KEY_K PTCacheEditKey *key; int k
#define POINT_P PTCacheEditPoint *point; int p
#define LOOP_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++)
+#if 0
#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!(point->flag & PEP_HIDE))
#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point_is_selected(point))
#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!point_is_selected(point))
#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_EDIT_RECALC)
#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_TAG)
+#endif
#define LOOP_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++)
+#if 0
#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (!(key->flag & PEK_HIDE))
#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (key->flag & PEK_TAG)
#define KEY_WCO (key->flag & PEK_USE_WCO ? key->world_co : key->co)
+#endif
static float I[4][4] = {{1.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}};
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index f88dc789ba2..50c62821792 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -185,7 +185,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
int maxvert, maxpoly, maxloop, totpart = 0, first_particle = 0;
int k, p, p_skip;
short track = ob->trackflag % 3, trackneg, axis = pimd->axis;
- float max_co = 0.0, min_co = 0.0, temp_co[3], cross[3];
+ float max_co = 0.0, min_co = 0.0, temp_co[3];
float *size = NULL;
trackneg = ((ob->trackflag > 2) ? 1 : 0);
@@ -365,6 +365,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
unit_qt(state.rot);
}
else {
+ float cross[3];
float temp[3] = {0.0f, 0.0f, 0.0f};
temp[axis] = 1.0f;
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index c8e052c080e..112287150cd 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -582,8 +582,8 @@ static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid, const float c
Implicit_Data *data = cloth->implicit;
LinkNode *next_spring_link = NULL; /* return value */
ClothSpring *spring1, *spring2, *spring3;
- ClothVertex *verts = cloth->verts;
- ClothVertex *vert3, *vert4;
+ // ClothVertex *verts = cloth->verts;
+ // ClothVertex *vert3, *vert4;
float x1[3], v1[3], x2[3], v2[3], x3[3], v3[3], x4[3], v4[3];
float dir1[3], dir2[3], dir3[3];
@@ -596,9 +596,9 @@ static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid, const float c
zero_v3(x2); zero_v3(v2);
zero_v3(dir2);
- vert3 = &verts[spring3->kl];
+ // vert3 = &verts[spring3->kl];
cloth_get_grid_location(data, cell_scale, cell_offset, spring3->kl, x3, v3);
- vert4 = &verts[spring3->ij];
+ // vert4 = &verts[spring3->ij];
cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
sub_v3_v3v3(dir3, x4, x3);
normalize_v3(dir3);
@@ -608,7 +608,7 @@ static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid, const float c
spring1 = spring2;
spring2 = spring3;
- vert3 = vert4;
+ // vert3 = vert4;
copy_v3_v3(x1, x2); copy_v3_v3(v1, v2);
copy_v3_v3(x2, x3); copy_v3_v3(v2, v3);
@@ -623,14 +623,14 @@ static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid, const float c
if (spring_link) {
spring3 = (ClothSpring *)spring_link->link;
- vert4 = &verts[spring3->ij];
+ // vert4 = &verts[spring3->ij];
cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
sub_v3_v3v3(dir3, x4, x3);
normalize_v3(dir3);
}
else {
spring3 = NULL;
- vert4 = NULL;
+ // vert4 = NULL;
zero_v3(x4); zero_v3(v4);
zero_v3(dir3);
}
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index 9f43e793e05..ce65703901a 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -326,6 +326,7 @@ static void print_sparse_matrix(fmatrix3x3 *m)
}
#endif
+#if 0
static void print_lvector(lfVector *v, int numverts)
{
int i;
@@ -338,7 +339,9 @@ static void print_lvector(lfVector *v, int numverts)
printf("%f,\n", v[i][2]);
}
}
+#endif
+#if 0
static void print_bfmatrix(fmatrix3x3 *m)
{
int tot = m[0].vcount + m[0].scount;
@@ -381,6 +384,7 @@ static void print_bfmatrix(fmatrix3x3 *m)
MEM_freeN(t);
}
+#endif
/* copy 3x3 matrix */
DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])