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-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_deform.h8
-rw-r--r--source/blender/blenkernel/BKE_mesh.h142
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h16
-rw-r--r--source/blender/blenkernel/BKE_mesh_remap.h16
-rw-r--r--source/blender/blenkernel/BKE_mesh_sample.hh3
-rw-r--r--source/blender/blenkernel/BKE_paint.h4
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h6
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc23
-rw-r--r--source/blender/blenkernel/intern/armature_deform.c9
-rw-r--r--source/blender/blenkernel/intern/bvhutils.cc36
-rw-r--r--source/blender/blenkernel/intern/cloth.c23
-rw-r--r--source/blender/blenkernel/intern/constraint.c3
-rw-r--r--source/blender/blenkernel/intern/crazyspace.cc25
-rw-r--r--source/blender/blenkernel/intern/curve_to_mesh_convert.cc8
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c62
-rw-r--r--source/blender/blenkernel/intern/deform.c16
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c59
-rw-r--r--source/blender/blenkernel/intern/effect.c3
-rw-r--r--source/blender/blenkernel/intern/fluid.c69
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc194
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc37
-rw-r--r--source/blender/blenkernel/intern/key.c42
-rw-r--r--source/blender/blenkernel/intern/lattice_deform.c3
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.cc289
-rw-r--r--source/blender/blenkernel/intern/mesh_boolean_convert.cc83
-rw-r--r--source/blender/blenkernel/intern/mesh_calc_edges.cc14
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc100
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.cc95
-rw-r--r--source/blender/blenkernel/intern/mesh_fair.cc27
-rw-r--r--source/blender/blenkernel/intern/mesh_iterators.c33
-rw-r--r--source/blender/blenkernel/intern/mesh_legacy_convert.cc95
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c23
-rw-r--r--source/blender/blenkernel/intern/mesh_merge.c90
-rw-r--r--source/blender/blenkernel/intern/mesh_merge_customdata.cc9
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c38
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc81
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c88
-rw-r--r--source/blender/blenkernel/intern/mesh_remesh_voxel.cc57
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.cc50
-rw-r--r--source/blender/blenkernel/intern/mesh_sample.cc58
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.c12
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc141
-rw-r--r--source/blender/blenkernel/intern/mesh_wrapper.cc10
-rw-r--r--source/blender/blenkernel/intern/multires.c19
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.h8
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_apply_base.c31
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_smooth.c12
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_subdivide.c20
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_util.c23
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_vertcos.c3
-rw-r--r--source/blender/blenkernel/intern/multires_unsubdivide.c21
-rw-r--r--source/blender/blenkernel/intern/object.cc33
-rw-r--r--source/blender/blenkernel/intern/object_deform.c17
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc8
-rw-r--r--source/blender/blenkernel/intern/paint.cc56
-rw-r--r--source/blender/blenkernel/intern/particle.c46
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c38
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
-rw-r--r--source/blender/blenkernel/intern/pbvh_pixels.cc4
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c22
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c23
-rw-r--r--source/blender/blenkernel/intern/softbody.c38
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg_mask.c7
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg_material.c10
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter_mesh.c36
-rw-r--r--source/blender/blenkernel/intern/subdiv_displacement_multires.c7
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c12
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c85
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc125
-rw-r--r--source/blender/blenkernel/intern/volume_to_mesh.cc6
-rw-r--r--source/blender/blenloader/intern/versioning_250.c5
-rw-r--r--source/blender/blenloader/intern/versioning_280.c3
-rw-r--r--source/blender/blenloader/intern/versioning_290.c15
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c5
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc26
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc24
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c12
-rw-r--r--source/blender/draw/intern/draw_cache_impl_subdivision.cc26
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc19
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc8
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc8
-rw-r--r--source/blender/editors/armature/armature_skinning.c8
-rw-r--r--source/blender/editors/armature/meshlaplacian.c30
-rw-r--r--source/blender/editors/curves/intern/curves_ops.cc66
-rw-r--r--source/blender/editors/geometry/geometry_attributes.cc5
-rw-r--r--source/blender/editors/mesh/editface.cc101
-rw-r--r--source/blender/editors/mesh/editmesh_undo.c5
-rw-r--r--source/blender/editors/mesh/mesh_data.cc105
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c13
-rw-r--r--source/blender/editors/mesh/meshtools.cc68
-rw-r--r--source/blender/editors/object/object_bake.c2
-rw-r--r--source/blender/editors/object/object_bake_api.c25
-rw-r--r--source/blender/editors/object/object_modifier.cc36
-rw-r--r--source/blender/editors/object/object_remesh.cc31
-rw-r--r--source/blender/editors/object/object_shapekey.c3
-rw-r--r--source/blender/editors/object/object_vgroup.cc126
-rw-r--r--source/blender/editors/physics/particle_edit.c23
-rw-r--r--source/blender/editors/physics/particle_object.c8
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_add.cc22
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_puff.cc15
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_slide.cc14
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c22
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c7
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc139
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc10
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c69
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c27
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c26
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c13
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_geodesic.c18
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
-rw-r--r--source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc28
-rw-r--r--source/blender/editors/space_view3d/drawobject.c25
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_select.cc21
-rw-r--r--source/blender/editors/transform/transform_snap_object.cc26
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp35
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp26
-rw-r--r--source/blender/geometry/intern/add_curves_on_mesh.cc9
-rw-r--r--source/blender/geometry/intern/mesh_merge_by_distance.cc64
-rw-r--r--source/blender/geometry/intern/mesh_primitive_cuboid.cc7
-rw-r--r--source/blender/geometry/intern/mesh_to_curve_convert.cc8
-rw-r--r--source/blender/geometry/intern/mesh_to_volume.cc3
-rw-r--r--source/blender/geometry/intern/realize_instances.cc42
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c71
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c18
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_hair.cc13
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_mesh.cc39
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc22
-rw-r--r--source/blender/io/collada/ArmatureExporter.cpp2
-rw-r--r--source/blender/io/collada/ControllerExporter.cpp7
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp75
-rw-r--r--source/blender/io/collada/MeshImporter.cpp38
-rw-r--r--source/blender/io/stl/importer/stl_import_mesh.cc25
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc67
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.h2
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc51
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc79
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc24
-rw-r--r--source/blender/io/wavefront_obj/tests/obj_importer_tests.cc6
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h122
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c211
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c9
-rw-r--r--source/blender/makesrna/intern/rna_mesh_utils.h4
-rw-r--r--source/blender/makesrna/intern/rna_particle.c25
-rw-r--r--source/blender/modifiers/intern/MOD_array.c63
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c2
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc8
-rw-r--r--source/blender/modifiers/intern/MOD_build.c33
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c4
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c6
-rw-r--r--source/blender/modifiers/intern/MOD_correctivesmooth.c22
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c2
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c8
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c3
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c10
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c43
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c2
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c16
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciansmooth.c10
-rw-r--r--source/blender/modifiers/intern/MOD_mask.cc106
-rw-r--r--source/blender/modifiers/intern/MOD_meshcache.c10
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c2
-rw-r--r--source/blender/modifiers/intern/MOD_meshsequencecache.cc17
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c62
-rw-r--r--source/blender/modifiers/intern/MOD_ocean.c20
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c24
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c25
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c35
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c4
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c2
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c27
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c6
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_extrude.c120
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_nonmanifold.c114
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c4
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c12
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c2
-rw-r--r--source/blender/modifiers/intern/MOD_util.c12
-rw-r--r--source/blender/modifiers/intern/MOD_util.h2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c19
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.c19
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c6
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c59
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c12
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c12
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc16
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc30
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc132
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc28
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc159
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc36
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_curves.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc87
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc5
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc36
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc5
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc14
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc21
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc25
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc11
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc10
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc72
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_material.cc1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_position.cc7
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc11
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc17
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc20
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc6
-rw-r--r--source/blender/python/mathutils/mathutils_bvhtree.c8
-rw-r--r--source/blender/render/intern/bake.c32
-rw-r--r--source/blender/render/intern/multires_bake.c16
-rw-r--r--source/blender/render/intern/texture_margin.cc10
-rw-r--r--source/blender/render/intern/texture_pointdensity.c6
232 files changed, 3923 insertions, 3281 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 6af38b14ea4..f5ffd1190b1 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -79,7 +79,7 @@ typedef struct Cloth {
int last_frame;
float initial_mesh_volume; /* Initial volume of the mesh. Used for pressure */
float average_acceleration[3]; /* Moving average of overall acceleration. */
- struct MEdge *edges; /* Used for hair collisions. */
+ const struct MEdge *edges; /* Used for hair collisions. */
struct EdgeSet *sew_edge_graph; /* Sewing edges represented using a GHash */
} Cloth;
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h
index a21d9141ac0..f58a5502788 100644
--- a/source/blender/blenkernel/BKE_deform.h
+++ b/source/blender/blenkernel/BKE_deform.h
@@ -240,23 +240,23 @@ void BKE_defvert_extract_vgroup_to_vertweights(const struct MDeformVert *dvert,
void BKE_defvert_extract_vgroup_to_edgeweights(const struct MDeformVert *dvert,
int defgroup,
int num_verts,
- struct MEdge *edges,
+ const struct MEdge *edges,
int num_edges,
bool invert_vgroup,
float *r_weights);
void BKE_defvert_extract_vgroup_to_loopweights(const struct MDeformVert *dvert,
int defgroup,
int num_verts,
- struct MLoop *loops,
+ const struct MLoop *loops,
int num_loops,
bool invert_vgroup,
float *r_weights);
void BKE_defvert_extract_vgroup_to_polyweights(const struct MDeformVert *dvert,
int defgroup,
int num_verts,
- struct MLoop *loops,
+ const struct MLoop *loops,
int num_loops,
- struct MPoly *polys,
+ const struct MPoly *polys,
int num_polys,
bool invert_vgroup,
float *r_weights);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ec6799ee995..eb54861e79c 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -6,12 +6,15 @@
* \ingroup bke
*/
+#include "BLI_compiler_attrs.h"
+#include "BLI_compiler_compat.h"
+#include "BLI_utildefines.h"
+
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_mesh_types.h"
-#include "BLI_compiler_attrs.h"
-#include "BLI_utildefines.h"
struct BLI_Stack;
struct BMesh;
@@ -148,7 +151,6 @@ void BKE_mesh_copy_parameters_for_eval(struct Mesh *me_dst, const struct Mesh *m
* when a new mesh is based on an existing mesh.
*/
void BKE_mesh_copy_parameters(struct Mesh *me_dst, const struct Mesh *me_src);
-void BKE_mesh_update_customdata_pointers(struct Mesh *me, bool do_ensure_tess_cd);
void BKE_mesh_ensure_skin_customdata(struct Mesh *me);
struct Mesh *BKE_mesh_new_nomain(
@@ -517,9 +519,9 @@ void BKE_edges_sharp_from_angle_set(const struct MVert *mverts,
int numVerts,
struct MEdge *medges,
int numEdges,
- struct MLoop *mloops,
+ const struct MLoop *mloops,
int numLoops,
- struct MPoly *mpolys,
+ const struct MPoly *mpolys,
const float (*polynors)[3],
int numPolys,
float split_angle);
@@ -637,12 +639,12 @@ void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space,
void BKE_mesh_normals_loop_split(const struct MVert *mverts,
const float (*vert_normals)[3],
int numVerts,
- struct MEdge *medges,
+ const struct MEdge *medges,
int numEdges,
- struct MLoop *mloops,
+ const struct MLoop *mloops,
float (*r_loopnors)[3],
int numLoops,
- struct MPoly *mpolys,
+ const struct MPoly *mpolys,
const float (*polynors)[3],
int numPolys,
bool use_split_normals,
@@ -656,10 +658,10 @@ void BKE_mesh_normals_loop_custom_set(const struct MVert *mverts,
int numVerts,
struct MEdge *medges,
int numEdges,
- struct MLoop *mloops,
+ const struct MLoop *mloops,
float (*r_custom_loopnors)[3],
int numLoops,
- struct MPoly *mpolys,
+ const struct MPoly *mpolys,
const float (*polynors)[3],
int numPolys,
short (*r_clnors_data)[2]);
@@ -669,9 +671,9 @@ void BKE_mesh_normals_loop_custom_from_vertices_set(const struct MVert *mverts,
int numVerts,
struct MEdge *medges,
int numEdges,
- struct MLoop *mloops,
+ const struct MLoop *mloops,
int numLoops,
- struct MPoly *mpolys,
+ const struct MPoly *mpolys,
const float (*polynors)[3],
int numPolys,
short (*r_clnors_data)[2]);
@@ -796,19 +798,21 @@ void BKE_mesh_mdisp_flip(struct MDisps *md, bool use_loop_mdisp_flip);
* \param mloop: the full loops array.
* \param ldata: the loops custom data.
*/
-void BKE_mesh_polygon_flip_ex(struct MPoly *mpoly,
+void BKE_mesh_polygon_flip_ex(const struct MPoly *mpoly,
struct MLoop *mloop,
struct CustomData *ldata,
float (*lnors)[3],
struct MDisps *mdisp,
bool use_loop_mdisp_flip);
-void BKE_mesh_polygon_flip(struct MPoly *mpoly, struct MLoop *mloop, struct CustomData *ldata);
+void BKE_mesh_polygon_flip(const struct MPoly *mpoly,
+ struct MLoop *mloop,
+ struct CustomData *ldata);
/**
* Flip (invert winding of) all polygons (used to inverse their normals).
*
* \note Invalidates tessellation, caller must handle that.
*/
-void BKE_mesh_polygons_flip(struct MPoly *mpoly,
+void BKE_mesh_polygons_flip(const struct MPoly *mpoly,
struct MLoop *mloop,
struct CustomData *ldata,
int totpoly);
@@ -1022,6 +1026,10 @@ char *BKE_mesh_debug_info(const struct Mesh *me)
void BKE_mesh_debug_print(const struct Mesh *me) ATTR_NONNULL(1);
#endif
+/* -------------------------------------------------------------------- */
+/** \name Inline Mesh Data Access
+ * \{ */
+
/**
* \return The material index for each polygon. May be null.
* \note In C++ code, prefer using the attribute API (#MutableAttributeAccessor)/
@@ -1046,6 +1054,110 @@ BLI_INLINE int *BKE_mesh_material_indices_for_write(Mesh *mesh)
&mesh->pdata, CD_PROP_INT32, CD_SET_DEFAULT, NULL, mesh->totpoly, "material_index");
}
+BLI_INLINE const MVert *BKE_mesh_vertices(const Mesh *mesh)
+{
+ return (const MVert *)CustomData_get_layer(&mesh->vdata, CD_MVERT);
+}
+BLI_INLINE MVert *BKE_mesh_vertices_for_write(Mesh *mesh)
+{
+ return (MVert *)CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MVERT, mesh->totvert);
+}
+
+BLI_INLINE const MEdge *BKE_mesh_edges(const Mesh *mesh)
+{
+ return (const MEdge *)CustomData_get_layer(&mesh->edata, CD_MEDGE);
+}
+BLI_INLINE MEdge *BKE_mesh_edges_for_write(Mesh *mesh)
+{
+ return (MEdge *)CustomData_duplicate_referenced_layer(&mesh->edata, CD_MEDGE, mesh->totedge);
+}
+
+BLI_INLINE const MPoly *BKE_mesh_polygons(const Mesh *mesh)
+{
+ return (const MPoly *)CustomData_get_layer(&mesh->pdata, CD_MPOLY);
+}
+BLI_INLINE MPoly *BKE_mesh_polygons_for_write(Mesh *mesh)
+{
+ return (MPoly *)CustomData_duplicate_referenced_layer(&mesh->pdata, CD_MPOLY, mesh->totpoly);
+}
+
+BLI_INLINE const MLoop *BKE_mesh_loops(const Mesh *mesh)
+{
+ return (const MLoop *)CustomData_get_layer(&mesh->ldata, CD_MLOOP);
+}
+BLI_INLINE MLoop *BKE_mesh_loops_for_write(Mesh *mesh)
+{
+ return (MLoop *)CustomData_duplicate_referenced_layer(&mesh->ldata, CD_MLOOP, mesh->totloop);
+}
+
+BLI_INLINE const MDeformVert *BKE_mesh_deform_verts(const Mesh *mesh)
+{
+ return (const MDeformVert *)CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
+}
+BLI_INLINE MDeformVert *BKE_mesh_deform_verts_for_write(Mesh *mesh)
+{
+ MDeformVert *dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
+ &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
+ if (dvert) {
+ return dvert;
+ }
+ return (MDeformVert *)CustomData_add_layer(
+ &mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, mesh->totvert);
+}
+
#ifdef __cplusplus
}
#endif
+
+#ifdef __cplusplus
+
+# include "BLI_span.hh"
+
+inline blender::Span<MVert> Mesh::vertices() const
+{
+ return {BKE_mesh_vertices(this), this->totvert};
+}
+inline blender::MutableSpan<MVert> Mesh::vertices_for_write()
+{
+ return {BKE_mesh_vertices_for_write(this), this->totvert};
+}
+
+inline blender::Span<MEdge> Mesh::edges() const
+{
+ return {BKE_mesh_edges(this), this->totedge};
+}
+inline blender::MutableSpan<MEdge> Mesh::edges_for_write()
+{
+ return {BKE_mesh_edges_for_write(this), this->totedge};
+}
+
+inline blender::Span<MPoly> Mesh::polygons() const
+{
+ return {BKE_mesh_polygons(this), this->totpoly};
+}
+inline blender::MutableSpan<MPoly> Mesh::polygons_for_write()
+{
+ return {BKE_mesh_polygons_for_write(this), this->totpoly};
+}
+
+inline blender::Span<MLoop> Mesh::loops() const
+{
+ return {BKE_mesh_loops(this), this->totloop};
+}
+inline blender::MutableSpan<MLoop> Mesh::loops_for_write()
+{
+ return {BKE_mesh_loops_for_write(this), this->totloop};
+}
+
+inline blender::Span<MDeformVert> Mesh::deform_verts() const
+{
+ return {BKE_mesh_deform_verts(this), this->totvert};
+}
+inline blender::MutableSpan<MDeformVert> Mesh::deform_verts_for_write()
+{
+ return {BKE_mesh_deform_verts_for_write(this), this->totvert};
+}
+
+#endif
+
+/** \} */
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index abe590b6806..cf9763d50a4 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -248,13 +248,13 @@ void BKE_mesh_loop_islands_add(MeshIslandStore *island_store,
int num_innercut_items,
int *innercut_item_indices);
-typedef bool (*MeshRemapIslandsCalc)(struct MVert *verts,
+typedef bool (*MeshRemapIslandsCalc)(const struct MVert *verts,
int totvert,
- struct MEdge *edges,
+ const struct MEdge *edges,
int totedge,
- struct MPoly *polys,
+ const struct MPoly *polys,
int totpoly,
- struct MLoop *loops,
+ const struct MLoop *loops,
int totloop,
struct MeshIslandStore *r_island_store);
@@ -265,13 +265,13 @@ typedef bool (*MeshRemapIslandsCalc)(struct MVert *verts,
* Calculate 'generic' UV islands, i.e. based only on actual geometry data (edge seams),
* not some UV layers coordinates.
*/
-bool BKE_mesh_calc_islands_loop_poly_edgeseam(struct MVert *verts,
+bool BKE_mesh_calc_islands_loop_poly_edgeseam(const struct MVert *verts,
int totvert,
- struct MEdge *edges,
+ const struct MEdge *edges,
int totedge,
- struct MPoly *polys,
+ const struct MPoly *polys,
int totpoly,
- struct MLoop *loops,
+ const struct MLoop *loops,
int totloop,
MeshIslandStore *r_island_store);
diff --git a/source/blender/blenkernel/BKE_mesh_remap.h b/source/blender/blenkernel/BKE_mesh_remap.h
index ee0179c7a77..efbf542c831 100644
--- a/source/blender/blenkernel/BKE_mesh_remap.h
+++ b/source/blender/blenkernel/BKE_mesh_remap.h
@@ -199,13 +199,13 @@ void BKE_mesh_remap_calc_loops_from_mesh(int mode,
float max_dist,
float ray_radius,
struct Mesh *mesh_dst,
- struct MVert *verts_dst,
+ const struct MVert *verts_dst,
int numverts_dst,
- struct MEdge *edges_dst,
+ const struct MEdge *edges_dst,
int numedges_dst,
- struct MLoop *loops_dst,
+ const struct MLoop *loops_dst,
int numloops_dst,
- struct MPoly *polys_dst,
+ const struct MPoly *polys_dst,
int numpolys_dst,
struct CustomData *ldata_dst,
bool use_split_nors_dst,
@@ -220,10 +220,10 @@ void BKE_mesh_remap_calc_polys_from_mesh(int mode,
const struct SpaceTransform *space_transform,
float max_dist,
float ray_radius,
- struct Mesh *mesh_dst,
- struct MVert *verts_dst,
- struct MLoop *loops_dst,
- struct MPoly *polys_dst,
+ const struct Mesh *mesh_dst,
+ const struct MVert *verts_dst,
+ const struct MLoop *loops_dst,
+ const struct MPoly *polys_dst,
int numpolys_dst,
struct Mesh *me_src,
struct MeshPairRemap *r_map);
diff --git a/source/blender/blenkernel/BKE_mesh_sample.hh b/source/blender/blenkernel/BKE_mesh_sample.hh
index fb01083f334..94dc52d5ec9 100644
--- a/source/blender/blenkernel/BKE_mesh_sample.hh
+++ b/source/blender/blenkernel/BKE_mesh_sample.hh
@@ -127,7 +127,8 @@ int sample_surface_points_projected(
Vector<int> &r_looptri_indices,
Vector<float3> &r_positions);
-float3 compute_bary_coord_in_triangle(const Mesh &mesh,
+float3 compute_bary_coord_in_triangle(Span<MVert> verts,
+ Span<MLoop> loops,
const MLoopTri &looptri,
const float3 &position);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 92b1aacc300..2197fa3af1e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -500,8 +500,8 @@ typedef struct SculptSession {
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
- struct MPoly *mpoly;
- struct MLoop *mloop;
+ const struct MPoly *mpoly;
+ const struct MLoop *mloop;
/* These contain the vertex and poly counts of the final mesh. */
int totvert, totpoly;
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 5f8b2fafdd3..a797aef73f6 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -579,7 +579,7 @@ void psys_get_texture(struct ParticleSimulationData *sim,
* Interpolate a location on a face based on face coordinates.
*/
void psys_interpolate_face(struct Mesh *mesh,
- struct MVert *mvert,
+ const struct MVert *mvert,
const float (*vert_normals)[3],
struct MFace *mface,
struct MTFace *tface,
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 3e06bd84805..3fe1ee10eb9 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -29,7 +29,8 @@ extern "C" {
struct BVHTree;
struct MDeformVert;
struct Mesh;
-struct ModifierEvalContext;
+ struct ModifierEvalContext;
+struct MPoly;
struct Object;
struct ShrinkwrapGpencilModifierData;
struct ShrinkwrapModifierData;
@@ -72,6 +73,7 @@ typedef struct ShrinkwrapTreeData {
BVHTree *bvh;
BVHTreeFromMesh treeData;
+ const struct MPoly *polys;
const float (*pnors)[3];
const float (*clnors)[3];
ShrinkwrapBoundaryData *boundary;
@@ -104,7 +106,7 @@ void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd,
struct Scene *scene,
struct Object *ob,
struct Mesh *mesh,
- struct MDeformVert *dvert,
+ const struct MDeformVert *dvert,
int defgrp_index,
float (*vertexCos)[3],
int numVerts);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 7ef6eaa64cd..46a8caafa70 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -68,6 +68,8 @@
using blender::float3;
using blender::IndexRange;
+using blender::Span;
+using blender::VArray;
/* very slow! enable for testing only! */
//#define USE_MODIFIER_VALIDATE
@@ -585,7 +587,6 @@ static void add_orco_mesh(Object *ob, BMEditMesh *em, Mesh *mesh, Mesh *mesh_orc
if (!(layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer))) {
CustomData_add_layer(&mesh->vdata, layer, CD_SET_DEFAULT, nullptr, mesh->totvert);
- BKE_mesh_update_customdata_pointers(mesh, false);
layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer);
}
@@ -2002,9 +2003,9 @@ void mesh_get_mapped_verts_coords(Mesh *me_eval, float (*r_cos)[3], const int to
MEM_freeN(userData.vertex_visit);
}
else {
- MVert *mv = me_eval->mvert;
- for (int i = 0; i < totcos; i++, mv++) {
- copy_v3_v3(r_cos[i], mv->co);
+ const Span<MVert> verts = me_eval->vertices();
+ for (int i = 0; i < totcos; i++) {
+ copy_v3_v3(r_cos[i], verts[i].co);
}
}
}
@@ -2017,9 +2018,11 @@ static void mesh_init_origspace(Mesh *mesh)
CD_ORIGSPACE_MLOOP);
const int numpoly = mesh->totpoly;
// const int numloop = mesh->totloop;
- MVert *mv = mesh->mvert;
- MLoop *ml = mesh->mloop;
- MPoly *mp = mesh->mpoly;
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
+
+ const MPoly *mp = polys.data();
int i, j, k;
blender::Vector<blender::float2, 64> vcos_2d;
@@ -2033,19 +2036,19 @@ static void mesh_init_origspace(Mesh *mesh)
}
}
else {
- MLoop *l = &ml[mp->loopstart];
+ const MLoop *l = &loops[mp->loopstart];
float p_nor[3], co[3];
float mat[3][3];
float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX};
float translate[2], scale[2];
- BKE_mesh_calc_poly_normal(mp, l, mv, p_nor);
+ BKE_mesh_calc_poly_normal(mp, l, verts.data(), p_nor);
axis_dominant_v3_to_m3(mat, p_nor);
vcos_2d.resize(mp->totloop);
for (j = 0; j < mp->totloop; j++, l++) {
- mul_v3_m3v3(co, mat, mv[l->v].co);
+ mul_v3_m3v3(co, mat, verts[l->v].co);
copy_v2_v2(vcos_2d[j], co);
for (k = 0; k < 2; k++) {
diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c
index cc1bfcc087c..84bb1af011a 100644
--- a/source/blender/blenkernel/intern/armature_deform.c
+++ b/source/blender/blenkernel/intern/armature_deform.c
@@ -35,6 +35,7 @@
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "DEG_depsgraph_build.h"
@@ -406,8 +407,8 @@ static void armature_vert_task(void *__restrict userdata,
if (data->use_dverts || data->armature_def_nr != -1) {
if (data->me_target) {
BLI_assert(i < data->me_target->totvert);
- if (data->me_target->dvert != NULL) {
- dvert = data->me_target->dvert + i;
+ if (data->dverts != NULL) {
+ dvert = data->dverts + i;
}
else {
dvert = NULL;
@@ -488,7 +489,7 @@ static void armature_deform_coords_impl(const Object *ob_arm,
target_data_id = me_target == NULL ? (const ID *)ob_target->data : &me_target->id;
if (em_target == NULL) {
const Mesh *me = (const Mesh *)target_data_id;
- dverts = me->dvert;
+ dverts = BKE_mesh_deform_verts(me);
if (dverts) {
dverts_len = me->totvert;
}
@@ -523,7 +524,7 @@ static void armature_deform_coords_impl(const Object *ob_arm,
use_dverts = (cd_dvert_offset != -1);
}
else if (me_target) {
- use_dverts = (me_target->dvert != NULL);
+ use_dverts = (BKE_mesh_deform_verts(me_target) != NULL);
}
else if (dverts) {
use_dverts = true;
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index d0b57b45d35..d33ff933004 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -15,6 +15,7 @@
#include "BLI_linklist.h"
#include "BLI_math.h"
+#include "BLI_span.hh"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -27,6 +28,7 @@
#include "MEM_guardedalloc.h"
+using blender::Span;
using blender::VArray;
/* -------------------------------------------------------------------- */
@@ -1229,14 +1231,17 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
looptri_len = BKE_mesh_runtime_looptri_len(mesh);
}
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MEdge> edges = mesh->edges();
+ const Span<MLoop> loops = mesh->loops();
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_setup_data(nullptr,
bvh_cache_type,
- mesh->mvert,
- mesh->medge,
- mesh->mface,
- mesh->mloop,
+ verts.data(),
+ edges.data(),
+ (const MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
+ loops.data(),
looptri,
BKE_mesh_vertex_normals_ensure(mesh),
data);
@@ -1260,31 +1265,38 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
switch (bvh_cache_type) {
case BVHTREE_FROM_LOOSEVERTS:
mask = loose_verts_map_get(
- mesh->medge, mesh->totedge, mesh->mvert, mesh->totvert, &mask_bits_act_len);
+ edges.data(), mesh->totedge, verts.data(), mesh->totvert, &mask_bits_act_len);
ATTR_FALLTHROUGH;
case BVHTREE_FROM_VERTS:
data->tree = bvhtree_from_mesh_verts_create_tree(
- 0.0f, tree_type, 6, mesh->mvert, mesh->totvert, mask, mask_bits_act_len);
+ 0.0f, tree_type, 6, verts.data(), mesh->totvert, mask, mask_bits_act_len);
break;
case BVHTREE_FROM_LOOSEEDGES:
- mask = loose_edges_map_get(mesh->medge, mesh->totedge, &mask_bits_act_len);
+ mask = loose_edges_map_get(edges.data(), mesh->totedge, &mask_bits_act_len);
ATTR_FALLTHROUGH;
case BVHTREE_FROM_EDGES:
data->tree = bvhtree_from_mesh_edges_create_tree(
- mesh->mvert, mesh->medge, mesh->totedge, mask, mask_bits_act_len, 0.0f, tree_type, 6);
+ verts.data(), edges.data(), mesh->totedge, mask, mask_bits_act_len, 0.0f, tree_type, 6);
break;
case BVHTREE_FROM_FACES:
BLI_assert(!(mesh->totface == 0 && mesh->totpoly != 0));
data->tree = bvhtree_from_mesh_faces_create_tree(
- 0.0f, tree_type, 6, mesh->mvert, mesh->mface, mesh->totface, nullptr, -1);
+ 0.0f,
+ tree_type,
+ 6,
+ verts.data(),
+ (const MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
+ mesh->totface,
+ nullptr,
+ -1);
break;
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN: {
blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh);
mask = looptri_no_hidden_map_get(
- mesh->mpoly,
+ mesh->polygons().data(),
attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false),
looptri_len,
&mask_bits_act_len);
@@ -1294,8 +1306,8 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
data->tree = bvhtree_from_mesh_looptri_create_tree(0.0f,
tree_type,
6,
- mesh->mvert,
- mesh->mloop,
+ verts.data(),
+ loops.data(),
looptri,
looptri_len,
mask,
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 8622174231c..ef3d71cdacf 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -97,7 +97,7 @@ static BVHTree *bvhtree_build_from_cloth(ClothModifierData *clmd, float epsilon)
}
}
else {
- MEdge *edges = cloth->edges;
+ const MEdge *edges = cloth->edges;
for (int i = 0; i < cloth->primitive_num; i++) {
float co[2][3];
@@ -177,7 +177,7 @@ void bvhtree_update_from_cloth(ClothModifierData *clmd, bool moving, bool self)
}
else {
if (verts) {
- MEdge *edges = cloth->edges;
+ const MEdge *edges = cloth->edges;
for (i = 0; i < cloth->primitive_num; i++) {
float co[2][3];
@@ -258,7 +258,7 @@ static int do_step_cloth(
cloth = clmd->clothObject;
verts = cloth->verts;
- mvert = result->mvert;
+ mvert = BKE_mesh_vertices_for_write(result);
vert_mass_changed = verts->mass != clmd->sim_parms->mass;
/* force any pinned verts to their constrained location. */
@@ -713,7 +713,6 @@ static bool cloth_from_object(
Object *ob, ClothModifierData *clmd, Mesh *mesh, float UNUSED(framenr), int first)
{
int i = 0;
- MVert *mvert = NULL;
ClothVertex *verts = NULL;
const float(*shapekey_rest)[3] = NULL;
const float tnull[3] = {0, 0, 0};
@@ -755,7 +754,7 @@ static bool cloth_from_object(
shapekey_rest = CustomData_get_layer(&mesh->vdata, CD_CLOTH_ORCO);
}
- mvert = mesh->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(mesh);
verts = clmd->clothObject->verts;
@@ -824,7 +823,7 @@ static bool cloth_from_object(
static void cloth_from_mesh(ClothModifierData *clmd, const Object *ob, Mesh *mesh)
{
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
const unsigned int mvert_num = mesh->totvert;
const unsigned int looptri_num = mesh->runtime.looptris.len;
@@ -859,7 +858,7 @@ static void cloth_from_mesh(ClothModifierData *clmd, const Object *ob, Mesh *mes
}
BKE_mesh_runtime_verttri_from_looptri(clmd->clothObject->tri, mloop, looptri, looptri_num);
- clmd->clothObject->edges = mesh->medge;
+ clmd->clothObject->edges = BKE_mesh_edges(mesh);
/* Free the springs since they can't be correct if the vertices
* changed.
@@ -1150,7 +1149,7 @@ static void cloth_update_springs(ClothModifierData *clmd)
static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh)
{
unsigned int i = 0;
- MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
ClothVertex *verts = clmd->clothObject->verts;
/* vertex count is already ensured to match */
@@ -1165,7 +1164,7 @@ static Mesh *cloth_make_rest_mesh(ClothModifierData *clmd, Mesh *mesh)
{
Mesh *new_mesh = BKE_mesh_copy_for_eval(mesh, false);
ClothVertex *verts = clmd->clothObject->verts;
- MVert *mvert = new_mesh->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(mesh);
/* vertex count is already ensured to match */
for (unsigned i = 0; i < mesh->totvert; i++, verts++) {
@@ -1459,9 +1458,9 @@ static bool cloth_build_springs(ClothModifierData *clmd, Mesh *mesh)
unsigned int numedges = (unsigned int)mesh->totedge;
unsigned int numpolys = (unsigned int)mesh->totpoly;
float shrink_factor;
- const MEdge *medge = mesh->medge;
- const MPoly *mpoly = mesh->mpoly;
- const MLoop *mloop = mesh->mloop;
+ const MEdge *medge = BKE_mesh_edges(mesh);
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
int index2 = 0; /* our second vertex index */
LinkNodePair *edgelist = NULL;
EdgeSet *edgeset = NULL;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 071fa5fe6bf..50b620c42bb 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -531,6 +531,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
if (me_eval) {
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
const MDeformVert *dvert = CustomData_get_layer(&me_eval->vdata, CD_MDEFORMVERT);
+ const MVert *verts = BKE_mesh_vertices(me_eval);
int numVerts = me_eval->totvert;
/* check that dvert is a valid pointers (just in case) */
@@ -539,7 +540,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
/* get the average of all verts with that are in the vertex-group */
for (int i = 0; i < numVerts; i++) {
const MDeformVert *dv = &dvert[i];
- const MVert *mv = &me_eval->mvert[i];
+ const MVert *mv = &verts[i];
const MDeformWeight *dw = BKE_defvert_find_index(dv, defgroup);
if (dw && dw->weight > 0.0f) {
diff --git a/source/blender/blenkernel/intern/crazyspace.cc b/source/blender/blenkernel/intern/crazyspace.cc
index fdd269bd9c8..17fb9fdb03e 100644
--- a/source/blender/blenkernel/intern/crazyspace.cc
+++ b/source/blender/blenkernel/intern/crazyspace.cc
@@ -182,19 +182,22 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me,
float (*mappedcos)[3],
float (*quats)[4])
{
+ using namespace blender;
+ using namespace blender::bke;
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(me->totvert, __func__);
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
- MVert *mvert = me->mvert;
- MPoly *mp = me->mpoly;
- MLoop *mloop = me->mloop;
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
- for (int i = 0; i < me->totpoly; i++, mp++) {
- MLoop *ml_next = &mloop[mp->loopstart];
- MLoop *ml_curr = &ml_next[mp->totloop - 1];
- MLoop *ml_prev = &ml_next[mp->totloop - 2];
+ for (int i = 0; i < me->totpoly; i++) {
+ const MPoly *poly = &polys[i];
+ const MLoop *ml_next = &loops[poly->loopstart];
+ const MLoop *ml_curr = &ml_next[poly->totloop - 1];
+ const MLoop *ml_prev = &ml_next[poly->totloop - 2];
- for (int j = 0; j < mp->totloop; j++) {
+ for (int j = 0; j < poly->totloop; j++) {
if (!BLI_BITMAP_TEST(vert_tag, ml_curr->v)) {
const float *co_prev, *co_curr, *co_next; /* orig */
const float *vd_prev, *vd_curr, *vd_next; /* deform */
@@ -210,9 +213,9 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me,
co_next = origcos[ml_next->v];
}
else {
- co_prev = mvert[ml_prev->v].co;
- co_curr = mvert[ml_curr->v].co;
- co_next = mvert[ml_next->v].co;
+ co_prev = verts[ml_prev->v].co;
+ co_curr = verts[ml_curr->v].co;
+ co_next = verts[ml_next->v].co;
}
set_crazy_vertex_quat(
diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index 7f051b683b4..47cd8495b18 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -640,10 +640,10 @@ Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
offsets.vert.last(), offsets.edge.last(), 0, offsets.loop.last(), offsets.poly.last());
mesh->flag |= ME_AUTOSMOOTH;
mesh->smoothresh = DEG2RADF(180.0f);
- MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
- MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
- MutableSpan<MLoop> loops(mesh->mloop, mesh->totloop);
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
foreach_curve_combination(curves_info, offsets, [&](const CombinationInfo &info) {
fill_mesh_topology(info.vert_range.start(),
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index 02b5175f65f..4c8b7a590ed 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -256,13 +256,14 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
{
if (dtdata_type == DT_TYPE_LNOR) {
/* Compute custom normals into regular loop normals, which will be used for the transfer. */
- MVert *verts_dst = me_dst->mvert;
+
+ const MVert *verts_dst = BKE_mesh_vertices(me_dst);
const int num_verts_dst = me_dst->totvert;
- MEdge *edges_dst = me_dst->medge;
+ const MEdge *edges_dst = BKE_mesh_edges(me_dst);
const int num_edges_dst = me_dst->totedge;
- MPoly *polys_dst = me_dst->mpoly;
+ const MPoly *polys_dst = BKE_mesh_polygons(me_dst);
const int num_polys_dst = me_dst->totpoly;
- MLoop *loops_dst = me_dst->mloop;
+ const MLoop *loops_dst = BKE_mesh_loops(me_dst);
const int num_loops_dst = me_dst->totloop;
CustomData *ldata_dst = &me_dst->ldata;
@@ -318,13 +319,13 @@ static void data_transfer_dtdata_type_postprocess(Object *UNUSED(ob_src),
}
/* Bake edited destination loop normals into custom normals again. */
- MVert *verts_dst = me_dst->mvert;
+ const MVert *verts_dst = BKE_mesh_vertices(me_dst);
const int num_verts_dst = me_dst->totvert;
- MEdge *edges_dst = me_dst->medge;
+ MEdge *edges_dst = BKE_mesh_edges_for_write(me_dst);
const int num_edges_dst = me_dst->totedge;
- MPoly *polys_dst = me_dst->mpoly;
+ MPoly *polys_dst = BKE_mesh_polygons_for_write(me_dst);
const int num_polys_dst = me_dst->totpoly;
- MLoop *loops_dst = me_dst->mloop;
+ MLoop *loops_dst = BKE_mesh_loops_for_write(me_dst);
const int num_loops_dst = me_dst->totloop;
CustomData *ldata_dst = &me_dst->ldata;
@@ -946,8 +947,8 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
mix_mode,
mix_factor,
mix_weights,
- me_src->mvert,
- me_dst->mvert,
+ BKE_mesh_vertices(me_src),
+ BKE_mesh_vertices_for_write(me_dst),
me_src->totvert,
me_dst->totvert,
elem_size,
@@ -979,9 +980,6 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
me_dst != ob_dst->data,
fromlayers,
tolayers);
-
- /* Mesh stores its dvert in a specific pointer too. :( */
- me_dst->dvert = CustomData_get_layer(&me_dst->vdata, CD_MDEFORMVERT);
return ret;
}
if (cddata_type == CD_FAKE_SHAPEKEY) {
@@ -1034,8 +1032,8 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
mix_mode,
mix_factor,
mix_weights,
- me_src->medge,
- me_dst->medge,
+ BKE_mesh_edges(me_src),
+ BKE_mesh_edges_for_write(me_dst),
me_src->totedge,
me_dst->totedge,
elem_size,
@@ -1066,8 +1064,8 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
mix_mode,
mix_factor,
mix_weights,
- me_src->medge,
- me_dst->medge,
+ BKE_mesh_edges(me_src),
+ BKE_mesh_edges_for_write(me_dst),
me_src->totedge,
me_dst->totedge,
elem_size,
@@ -1090,8 +1088,8 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
mix_mode,
mix_factor,
mix_weights,
- me_src->medge,
- me_dst->medge,
+ BKE_mesh_edges(me_src),
+ BKE_mesh_edges_for_write(me_dst),
me_src->totedge,
me_dst->totedge,
elem_size,
@@ -1184,8 +1182,8 @@ static bool data_transfer_layersmapping_generate(ListBase *r_map,
mix_mode,
mix_factor,
mix_weights,
- me_src->mpoly,
- me_dst->mpoly,
+ BKE_mesh_polygons(me_src),
+ BKE_mesh_polygons_for_write(me_dst),
me_src->totpoly,
me_dst->totpoly,
elem_size,
@@ -1432,7 +1430,7 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
}
BKE_mesh_remap_find_best_match_from_mesh(
- me_dst->mvert, me_dst->totvert, me_src, space_transform);
+ BKE_mesh_vertices(me_dst), me_dst->totvert, me_src, space_transform);
}
/* Check all possible data types.
@@ -1460,7 +1458,7 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
}
if (DT_DATATYPE_IS_VERT(dtdata_type)) {
- MVert *verts_dst = me_dst->mvert;
+ MVert *verts_dst = BKE_mesh_vertices_for_write(me_dst);
const int num_verts_dst = me_dst->totvert;
if (!geom_map_init[VDATA]) {
@@ -1542,9 +1540,9 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
}
}
if (DT_DATATYPE_IS_EDGE(dtdata_type)) {
- MVert *verts_dst = me_dst->mvert;
+ const MVert *verts_dst = BKE_mesh_vertices_for_write(me_dst);
const int num_verts_dst = me_dst->totvert;
- MEdge *edges_dst = me_dst->medge;
+ const MEdge *edges_dst = BKE_mesh_edges(me_dst);
const int num_edges_dst = me_dst->totedge;
if (!geom_map_init[EDATA]) {
@@ -1621,13 +1619,13 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
}
}
if (DT_DATATYPE_IS_LOOP(dtdata_type)) {
- MVert *verts_dst = me_dst->mvert;
+ const MVert *verts_dst = BKE_mesh_vertices(me_dst);
const int num_verts_dst = me_dst->totvert;
- MEdge *edges_dst = me_dst->medge;
+ const MEdge *edges_dst = BKE_mesh_edges(me_dst);
const int num_edges_dst = me_dst->totedge;
- MPoly *polys_dst = me_dst->mpoly;
+ const MPoly *polys_dst = BKE_mesh_polygons(me_dst);
const int num_polys_dst = me_dst->totpoly;
- MLoop *loops_dst = me_dst->mloop;
+ const MLoop *loops_dst = BKE_mesh_loops(me_dst);
const int num_loops_dst = me_dst->totloop;
CustomData *ldata_dst = &me_dst->ldata;
@@ -1716,11 +1714,11 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
}
}
if (DT_DATATYPE_IS_POLY(dtdata_type)) {
- MVert *verts_dst = me_dst->mvert;
+ const MVert *verts_dst = BKE_mesh_vertices(me_dst);
const int num_verts_dst = me_dst->totvert;
- MPoly *polys_dst = me_dst->mpoly;
+ const MPoly *polys_dst = BKE_mesh_polygons(me_dst);
const int num_polys_dst = me_dst->totpoly;
- MLoop *loops_dst = me_dst->mloop;
+ const MLoop *loops_dst = BKE_mesh_loops(me_dst);
const int num_loops_dst = me_dst->totloop;
if (!geom_map_init[PDATA]) {
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index d904744995d..f928079f3ea 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -1030,7 +1030,7 @@ void BKE_defvert_extract_vgroup_to_vertweights(const MDeformVert *dvert,
void BKE_defvert_extract_vgroup_to_edgeweights(const MDeformVert *dvert,
const int defgroup,
const int num_verts,
- MEdge *edges,
+ const MEdge *edges,
const int num_edges,
const bool invert_vgroup,
float *r_weights)
@@ -1043,7 +1043,7 @@ void BKE_defvert_extract_vgroup_to_edgeweights(const MDeformVert *dvert,
dvert, defgroup, num_verts, invert_vgroup, tmp_weights);
while (i--) {
- MEdge *me = &edges[i];
+ const MEdge *me = &edges[i];
r_weights[i] = (tmp_weights[me->v1] + tmp_weights[me->v2]) * 0.5f;
}
@@ -1058,7 +1058,7 @@ void BKE_defvert_extract_vgroup_to_edgeweights(const MDeformVert *dvert,
void BKE_defvert_extract_vgroup_to_loopweights(const MDeformVert *dvert,
const int defgroup,
const int num_verts,
- MLoop *loops,
+ const MLoop *loops,
const int num_loops,
const bool invert_vgroup,
float *r_weights)
@@ -1071,7 +1071,7 @@ void BKE_defvert_extract_vgroup_to_loopweights(const MDeformVert *dvert,
dvert, defgroup, num_verts, invert_vgroup, tmp_weights);
while (i--) {
- MLoop *ml = &loops[i];
+ const MLoop *ml = &loops[i];
r_weights[i] = tmp_weights[ml->v];
}
@@ -1086,9 +1086,9 @@ void BKE_defvert_extract_vgroup_to_loopweights(const MDeformVert *dvert,
void BKE_defvert_extract_vgroup_to_polyweights(const MDeformVert *dvert,
const int defgroup,
const int num_verts,
- MLoop *loops,
+ const MLoop *loops,
const int UNUSED(num_loops),
- MPoly *polys,
+ const MPoly *polys,
const int num_polys,
const bool invert_vgroup,
float *r_weights)
@@ -1101,8 +1101,8 @@ void BKE_defvert_extract_vgroup_to_polyweights(const MDeformVert *dvert,
dvert, defgroup, num_verts, invert_vgroup, tmp_weights);
while (i--) {
- MPoly *mp = &polys[i];
- MLoop *ml = &loops[mp->loopstart];
+ const MPoly *mp = &polys[i];
+ const MLoop *ml = &loops[mp->loopstart];
int j = mp->totloop;
float w = 0.0f;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 8a41b2294f5..9c09ebb6973 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1402,24 +1402,24 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b
/* For vertex format, count every vertex that is connected by an edge */
int numOfEdges = mesh->totedge;
int numOfPolys = mesh->totpoly;
- struct MEdge *edge = mesh->medge;
- struct MPoly *mpoly = mesh->mpoly;
- struct MLoop *mloop = mesh->mloop;
+ const MEdge *edges = BKE_mesh_edges(mesh);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
/* count number of edges per vertex */
for (int i = 0; i < numOfEdges; i++) {
- ad->n_num[edge[i].v1]++;
- ad->n_num[edge[i].v2]++;
+ ad->n_num[edges[i].v1]++;
+ ad->n_num[edges[i].v2]++;
- temp_data[edge[i].v1]++;
- temp_data[edge[i].v2]++;
+ temp_data[edges[i].v1]++;
+ temp_data[edges[i].v2]++;
}
/* also add number of vertices to temp_data
* to locate points on "mesh edge" */
for (int i = 0; i < numOfPolys; i++) {
- for (int j = 0; j < mpoly[i].totloop; j++) {
- temp_data[mloop[mpoly[i].loopstart + j].v]++;
+ for (int j = 0; j < polys[i].totloop; j++) {
+ temp_data[loops[polys[i].loopstart + j].v]++;
}
}
@@ -1444,15 +1444,15 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b
/* and now add neighbor data using that info */
for (int i = 0; i < numOfEdges; i++) {
/* first vertex */
- int index = edge[i].v1;
+ int index = edges[i].v1;
n_pos = ad->n_index[index] + temp_data[index];
- ad->n_target[n_pos] = edge[i].v2;
+ ad->n_target[n_pos] = edges[i].v2;
temp_data[index]++;
/* second vertex */
- index = edge[i].v2;
+ index = edges[i].v2;
n_pos = ad->n_index[index] + temp_data[index];
- ad->n_target[n_pos] = edge[i].v1;
+ ad->n_target[n_pos] = edges[i].v1;
temp_data[index]++;
}
}
@@ -1604,7 +1604,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
else if (surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
Tex *tex = surface->init_texture;
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
const int tottri = BKE_mesh_runtime_looptri_len(mesh);
@@ -1660,7 +1660,7 @@ static void dynamicPaint_setInitialColor(const Scene *scene, DynamicPaintSurface
/* for vertex surface, just copy colors from mcol */
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const int totloop = mesh->totloop;
const MLoopCol *col = CustomData_get_layer_named(
&mesh->ldata, CD_PROP_BYTE_COLOR, surface->init_layername);
@@ -1811,7 +1811,7 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Mesh
/* displace paint */
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
- MVert *mvert = result->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(result);
DynamicPaintModifierApplyData data = {
.surface = surface,
@@ -1913,9 +1913,9 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
/* vertex color paint */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
- MLoop *mloop = result->mloop;
+ const MLoop *mloop = BKE_mesh_loops(result);
const int totloop = result->totloop;
- MPoly *mpoly = result->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(result);
const int totpoly = result->totpoly;
/* paint is stored on dry and wet layers, so mix final color first */
@@ -1989,8 +1989,6 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
if (defgrp_index != -1 && !dvert && (surface->output_name[0] != '\0')) {
dvert = CustomData_add_layer(
&result->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, sData->total_points);
- /* Make the dvert layer easily accessible from the mesh data. */
- result->dvert = dvert;
}
if (defgrp_index != -1 && dvert) {
for (int i = 0; i < sData->total_points; i++) {
@@ -2012,7 +2010,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
}
/* wave simulation */
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
- MVert *mvert = result->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(result);
DynamicPaintModifierApplyData data = {
.surface = surface,
@@ -2823,7 +2821,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
return setError(canvas, N_("Cannot bake non-'image sequence' formats"));
}
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
const int tottri = BKE_mesh_runtime_looptri_len(mesh);
@@ -2963,7 +2961,7 @@ int dynamicPaint_createUVSurface(Scene *scene,
BKE_mesh_vert_looptri_map_create(&vert_to_looptri_map,
&vert_to_looptri_map_mem,
- mesh->mvert,
+ BKE_mesh_vertices_for_write(mesh),
mesh->totvert,
mlooptri,
tottri,
@@ -3783,7 +3781,8 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
eModifierType_DynamicPaint);
mesh_p = BKE_mesh_copy_for_eval(dynamicPaint_brush_mesh_get(brush), false);
numOfVerts_p = mesh_p->totvert;
- mvert_p = mesh_p->mvert;
+
+ mvert_p = BKE_mesh_vertices_for_write(mesh_p);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame mesh */
@@ -3799,7 +3798,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph,
eModifierType_DynamicPaint);
mesh_c = dynamicPaint_brush_mesh_get(brush);
numOfVerts_c = mesh_c->totvert;
- mvert_c = mesh_c->mvert;
+ mvert_c = BKE_mesh_vertices_for_write(mesh_c);
(*brushVel) = (struct Vec3f *)MEM_mallocN(numOfVerts_c * sizeof(Vec3f),
"Dynamic Paint brush velocity");
@@ -4270,10 +4269,10 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
VolumeGrid *grid = bData->grid;
mesh = BKE_mesh_copy_for_eval(brush_mesh, false);
- mvert = mesh->mvert;
+ mvert = BKE_mesh_vertices_for_write(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
numOfVerts = mesh->totvert;
/* Transform collider vertices to global space
@@ -4759,7 +4758,7 @@ static bool dynamicPaint_paintSinglePoint(
}
const Mesh *brush_mesh = dynamicPaint_brush_mesh_get(brush);
- const MVert *mvert = brush_mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(brush_mesh);
/*
* Loop through every surface point
@@ -5862,7 +5861,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
Mesh *mesh = dynamicPaint_canvas_mesh_get(surface->canvas);
- MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
int numOfVerts = mesh->totvert;
@@ -6022,7 +6021,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
const bool do_accel_data = (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) != 0;
int canvasNumOfVerts = mesh->totvert;
- MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
Vec3f *canvas_verts;
if (bData) {
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 7722c2fa004..f2fce3edb88 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -700,9 +700,10 @@ bool get_effector_data(EffectorCache *eff,
else if (eff->pd && eff->pd->shape == PFIELD_SHAPE_POINTS) {
/* TODO: hair and points object support */
const Mesh *me_eval = BKE_object_get_evaluated_mesh(eff->ob);
+ const MVert *verts = BKE_mesh_vertices(me_eval);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
if (me_eval != NULL) {
- copy_v3_v3(efd->loc, me_eval->mvert[*efd->index].co);
+ copy_v3_v3(efd->loc, verts[*efd->index].co);
copy_v3_v3(efd->nor, vert_normals[*efd->index]);
mul_m4_v3(eff->ob->obmat, efd->loc);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 74ff10cc32c..24c61a792eb 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -403,7 +403,8 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds,
size_t i;
float min[3] = {FLT_MAX, FLT_MAX, FLT_MAX}, max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
float size[3];
- MVert *verts = me->mvert;
+
+ MVert *verts = BKE_mesh_vertices_for_write(me);
float scale = 0.0;
int res;
@@ -994,9 +995,7 @@ static void obstacles_from_mesh(Object *coll_ob,
{
if (fes->mesh) {
Mesh *me = NULL;
- MVert *mvert = NULL;
const MLoopTri *looptri;
- const MLoop *mloop;
BVHTreeFromMesh tree_data = {NULL};
int numverts, i;
@@ -1008,13 +1007,9 @@ static void obstacles_from_mesh(Object *coll_ob,
int min[3], max[3], res[3];
/* Duplicate vertices to modify. */
- if (me->mvert) {
- me->mvert = MEM_dupallocN(me->mvert);
- CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
- }
+ MVert *verts = MEM_dupallocN(BKE_mesh_vertices(me));
- mvert = me->mvert;
- mloop = me->mloop;
+ const MLoop *mloop = BKE_mesh_loops(me);
looptri = BKE_mesh_runtime_looptri_ensure(me);
numverts = me->totvert;
@@ -1041,11 +1036,11 @@ static void obstacles_from_mesh(Object *coll_ob,
float co[3];
/* Vertex position. */
- mul_m4_v3(coll_ob->obmat, mvert[i].co);
- manta_pos_to_cell(fds, mvert[i].co);
+ mul_m4_v3(coll_ob->obmat, verts[i].co);
+ manta_pos_to_cell(fds, verts[i].co);
/* Vertex velocity. */
- add_v3fl_v3fl_v3i(co, mvert[i].co, fds->shift);
+ add_v3fl_v3fl_v3i(co, verts[i].co, fds->shift);
if (has_velocity) {
sub_v3_v3v3(&vert_vel[i * 3], co, &fes->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], 1.0f / dt);
@@ -1053,7 +1048,7 @@ static void obstacles_from_mesh(Object *coll_ob,
copy_v3_v3(&fes->verts_old[i * 3], co);
/* Calculate emission map bounds. */
- bb_boundInsert(bb, mvert[i].co);
+ bb_boundInsert(bb, verts[i].co);
}
/* Set emission map.
@@ -1075,7 +1070,7 @@ static void obstacles_from_mesh(Object *coll_ob,
ObstaclesFromDMData data = {
.fes = fes,
- .mvert = mvert,
+ .mvert = verts,
.mloop = mloop,
.mlooptri = looptri,
.tree = &tree_data,
@@ -1098,9 +1093,7 @@ static void obstacles_from_mesh(Object *coll_ob,
if (vert_vel) {
MEM_freeN(vert_vel);
}
- if (me->mvert) {
- MEM_freeN(me->mvert);
- }
+ MEM_SAFE_FREE(verts);
BKE_id_free(NULL, me);
}
}
@@ -2080,16 +2073,12 @@ static void emit_from_mesh(
Mesh *me = BKE_mesh_copy_for_eval(ffs->mesh, true);
/* Duplicate vertices to modify. */
- if (me->mvert) {
- me->mvert = MEM_dupallocN(me->mvert);
- CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
- }
+ MVert *verts = MEM_dupallocN(BKE_mesh_vertices(me));
- MVert *mvert = me->mvert;
- const MLoop *mloop = me->mloop;
+ const MLoop *mloop = BKE_mesh_loops(me);
const MLoopTri *mlooptri = BKE_mesh_runtime_looptri_ensure(me);
const int numverts = me->totvert;
- const MDeformVert *dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
+ const MDeformVert *dvert = BKE_mesh_deform_verts(me);
const MLoopUV *mloopuv = CustomData_get_layer_named(&me->ldata, CD_MLOOPUV, ffs->uvlayer_name);
if (ffs->flags & FLUID_FLOW_INITVELOCITY) {
@@ -2109,12 +2098,11 @@ static void emit_from_mesh(
/* Transform mesh vertices to domain grid space for fast lookups.
* This is valid because the mesh is copied above. */
- BKE_mesh_vertex_normals_ensure(me);
- float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
+ float(*vert_normals)[3] = MEM_dupallocN(BKE_mesh_vertex_normals_ensure(me));
for (i = 0; i < numverts; i++) {
/* Vertex position. */
- mul_m4_v3(flow_ob->obmat, mvert[i].co);
- manta_pos_to_cell(fds, mvert[i].co);
+ mul_m4_v3(flow_ob->obmat, verts[i].co);
+ manta_pos_to_cell(fds, verts[i].co);
/* Vertex normal. */
mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
@@ -2124,7 +2112,7 @@ static void emit_from_mesh(
/* Vertex velocity. */
if (ffs->flags & FLUID_FLOW_INITVELOCITY) {
float co[3];
- add_v3fl_v3fl_v3i(co, mvert[i].co, fds->shift);
+ add_v3fl_v3fl_v3i(co, verts[i].co, fds->shift);
if (has_velocity) {
sub_v3_v3v3(&vert_vel[i * 3], co, &ffs->verts_old[i * 3]);
mul_v3_fl(&vert_vel[i * 3], 1.0 / dt);
@@ -2133,7 +2121,7 @@ static void emit_from_mesh(
}
/* Calculate emission map bounds. */
- bb_boundInsert(bb, mvert[i].co);
+ bb_boundInsert(bb, verts[i].co);
}
mul_m4_v3(flow_ob->obmat, flow_center);
manta_pos_to_cell(fds, flow_center);
@@ -2158,7 +2146,7 @@ static void emit_from_mesh(
EmitFromDMData data = {
.fds = fds,
.ffs = ffs,
- .mvert = mvert,
+ .mvert = verts,
.vert_normals = vert_normals,
.mloop = mloop,
.mlooptri = mlooptri,
@@ -2186,9 +2174,8 @@ static void emit_from_mesh(
if (vert_vel) {
MEM_freeN(vert_vel);
}
- if (me->mvert) {
- MEM_freeN(me->mvert);
- }
+ MEM_SAFE_FREE(verts);
+ MEM_SAFE_FREE(vert_normals);
BKE_id_free(NULL, me);
}
}
@@ -3241,7 +3228,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
* If there are no faces in original mesh, keep materials and flags unchanged. */
MPoly *mpoly;
MPoly mp_example = {0};
- mpoly = orgmesh->mpoly;
+ mpoly = BKE_mesh_polygons_for_write(orgmesh);
if (mpoly) {
mp_example = *mpoly;
}
@@ -3273,9 +3260,9 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
if (!me) {
return NULL;
}
- mverts = me->mvert;
- mpolys = me->mpoly;
- mloops = me->mloop;
+ mverts = BKE_mesh_vertices_for_write(me);
+ mpolys = BKE_mesh_polygons_for_write(me);
+ mloops = BKE_mesh_loops_for_write(me);
/* Get size (dimension) but considering scaling. */
copy_v3_v3(cell_size_scaled, fds->cell_size);
@@ -3409,9 +3396,9 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje
}
result = BKE_mesh_new_nomain(num_verts, 0, 0, num_faces * 4, num_faces);
- mverts = result->mvert;
- mpolys = result->mpoly;
- mloops = result->mloop;
+ mverts = BKE_mesh_vertices_for_write(result);
+ mpolys = BKE_mesh_polygons_for_write(result);
+ mloops = BKE_mesh_loops_for_write(result);
if (num_verts) {
/* Volume bounds. */
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index ff55409d5fc..f5f667a02eb 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -134,8 +134,8 @@ VArray<float3> mesh_normals_varray(const Mesh &mesh,
* instead of the GeometryComponent API to avoid calculating unnecessary values and to
* allow normalizing the result more simply. */
Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert};
+ const Span<MEdge> edges = mesh.edges();
Array<float3> edge_normals(mask.min_array_size());
- Span<MEdge> edges{mesh.medge, mesh.totedge};
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
@@ -175,11 +175,13 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int loop_index : IndexRange(mesh.totloop)) {
const T value = old_values[loop_index];
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
@@ -193,11 +195,13 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MLoop> loops = mesh.loops();
+
Array<bool> loose_verts(mesh.totvert, true);
r_values.fill(true);
for (const int loop_index : IndexRange(mesh.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
loose_verts[point_index] = false;
@@ -235,12 +239,14 @@ static GVArray adapt_mesh_domain_corner_to_point(const Mesh &mesh, const GVArray
*/
static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
new_varray = VArray<T>::ForFunc(mesh.totloop,
- [&mesh, varray = varray.typed<T>()](const int64_t loop_index) {
- const int vertex_index = mesh.mloop[loop_index].v;
+ [loops, varray = varray.typed<T>()](const int64_t loop_index) {
+ const int vertex_index = loops[loop_index].v;
return varray[vertex_index];
});
});
@@ -249,15 +255,17 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray
static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polygons();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
+ polys.size(), [polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its corners were selected. */
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
if (!varray[loop_index]) {
return false;
@@ -268,10 +276,10 @@ static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ polys.size(), [polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const T value = varray[loop_index];
mixer.mix_in(0, value);
@@ -291,17 +299,20 @@ static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
/* For every edge, mix values from the two adjacent corners (the current and next corner). */
for (const int i : IndexRange(poly.totloop)) {
const int next_i = (i + 1) % poly.totloop;
const int loop_i = poly.loopstart + i;
const int next_loop_i = poly.loopstart + next_i;
- const MLoop &loop = mesh.mloop[loop_i];
+ const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
mixer.mix_in(edge_index, old_values[loop_i]);
mixer.mix_in(edge_index, old_values[next_loop_i]);
@@ -318,19 +329,21 @@ void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
/* It may be possible to rely on the #ME_LOOSEEDGE flag, but that seems error-prone. */
Array<bool> loose_edges(mesh.totedge, true);
r_values.fill(true);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
for (const int i : IndexRange(poly.totloop)) {
const int next_i = (i + 1) % poly.totloop;
const int loop_i = poly.loopstart + i;
const int next_loop_i = poly.loopstart + next_i;
- const MLoop &loop = mesh.mloop[loop_i];
+ const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
loose_edges[edge_index] = false;
@@ -371,13 +384,16 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
@@ -393,13 +409,15 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int vert_index = loop.v;
r_values[vert_index] = true;
}
@@ -428,10 +446,11 @@ void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polygons();
- threading::parallel_for(IndexRange(mesh.totpoly), 1024, [&](const IndexRange range) {
+ threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
for (const int poly_index : range) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ const MPoly &poly = polys[poly_index];
MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop);
poly_corner_values.fill(old_values[poly_index]);
}
@@ -458,13 +477,16 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
mixer.mix_in(loop.e, value);
}
}
@@ -478,13 +500,15 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int edge_index = loop.e;
r_values[edge_index] = true;
}
@@ -508,17 +532,20 @@ static GVArray adapt_mesh_domain_face_to_edge(const Mesh &mesh, const GVArray &v
static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<bool>()](const int face_index) {
+ mesh.totpoly, [loops, polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its vertices were selected. */
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
if (!varray[loop.v]) {
return false;
}
@@ -528,12 +555,12 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ mesh.totpoly, [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const T value = varray[loop.v];
mixer.mix_in(0, value);
}
@@ -548,6 +575,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MEdge> edges = mesh.edges();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
@@ -555,17 +584,17 @@ static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &
if constexpr (std::is_same_v<T, bool>) {
/* An edge is selected if both of its vertices were selected. */
new_varray = VArray<bool>::ForFunc(
- mesh.totedge, [&mesh, varray = varray.typed<bool>()](const int edge_index) {
- const MEdge &edge = mesh.medge[edge_index];
+ edges.size(), [edges, varray = varray.typed<bool>()](const int edge_index) {
+ const MEdge &edge = edges[edge_index];
return varray[edge.v1] && varray[edge.v2];
});
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totedge, [&mesh, varray = varray.typed<T>()](const int edge_index) {
+ edges.size(), [edges, varray = varray.typed<T>()](const int edge_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
mixer.mix_in(0, varray[edge.v1]);
mixer.mix_in(0, varray[edge.v2]);
mixer.finalize();
@@ -583,16 +612,19 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
/* For every corner, mix the values from the adjacent edges on the face. */
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
- const MLoop &loop = mesh.mloop[loop_index];
- const MLoop &loop_prev = mesh.mloop[loop_index_prev];
+ const MLoop &loop = loops[loop_index];
+ const MLoop &loop_prev = loops[loop_index_prev];
mixer.mix_in(loop_index, old_values[loop.e]);
mixer.mix_in(loop_index, old_values[loop_prev.e]);
}
@@ -608,15 +640,17 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
- for (const int poly_index : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
- const MLoop &loop = mesh.mloop[loop_index];
- const MLoop &loop_prev = mesh.mloop[loop_index_prev];
+ const MLoop &loop = loops[loop_index];
+ const MLoop &loop_prev = loops[loop_index_prev];
if (old_values[loop.e] && old_values[loop_prev.e]) {
r_values[loop_index] = true;
}
@@ -644,10 +678,12 @@ static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MEdge> edges = mesh.edges();
+
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int edge_index : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
const T value = old_values[edge_index];
mixer.mix_in(edge.v1, value);
mixer.mix_in(edge.v2, value);
@@ -663,10 +699,11 @@ void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
+ const Span<MEdge> edges = mesh.edges();
r_values.fill(false);
- for (const int edge_index : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[edge_index];
+ for (const int edge_index : edges.index_range()) {
+ const MEdge &edge = edges[edge_index];
if (old_values[edge_index]) {
r_values[edge.v1] = true;
r_values[edge.v2] = true;
@@ -690,6 +727,9 @@ static GVArray adapt_mesh_domain_edge_to_point(const Mesh &mesh, const GVArray &
static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &varray)
{
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
@@ -697,10 +737,10 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
if constexpr (std::is_same_v<T, bool>) {
/* A face is selected if all of its edges are selected. */
new_varray = VArray<bool>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
- const MPoly &poly = mesh.mpoly[face_index];
+ polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
if (!varray[loop.e]) {
return false;
}
@@ -710,12 +750,12 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
}
else {
new_varray = VArray<T>::ForFunc(
- mesh.totpoly, [&mesh, varray = varray.typed<T>()](const int face_index) {
+ polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
- const MPoly &poly = mesh.mpoly[face_index];
+ const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const T value = varray[loop.e];
mixer.mix_in(0, value);
}
@@ -878,8 +918,15 @@ class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> {
const int dvert_index_;
public:
- VArrayImpl_For_VertexWeights(MDeformVert *dverts, const int totvert, const int dvert_index)
- : VMutableArrayImpl<float>(totvert), dverts_(dverts), dvert_index_(dvert_index)
+ VArrayImpl_For_VertexWeights(MutableSpan<MDeformVert> dverts, const int dvert_index)
+ : VMutableArrayImpl<float>(dverts.size()), dverts_(dverts.data()), dvert_index_(dvert_index)
+ {
+ }
+
+ VArrayImpl_For_VertexWeights(Span<MDeformVert> dverts, const int dvert_index)
+ : VMutableArrayImpl<float>(dverts.size()),
+ dverts_(const_cast<MDeformVert *>(dverts.data())),
+ dvert_index_(dvert_index)
{
}
@@ -977,12 +1024,12 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
if (vertex_group_index < 0) {
return {};
}
- if (mesh->dvert == nullptr) {
+ const Span<MDeformVert> dverts = mesh->deform_verts();
+ if (dverts.is_empty()) {
static const float default_value = 0.0f;
return {VArray<float>::ForSingle(default_value, mesh->totvert), ATTR_DOMAIN_POINT};
}
- return {VArray<float>::For<VArrayImpl_For_VertexWeights>(
- mesh->dvert, mesh->totvert, vertex_group_index),
+ return {VArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
@@ -1002,16 +1049,8 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
if (vertex_group_index < 0) {
return {};
}
- if (mesh->dvert == nullptr) {
- BKE_object_defgroup_data_create(&mesh->id);
- }
- else {
- /* Copy the data layer if it is shared with some other mesh. */
- mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
- }
- return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(
- mesh->dvert, mesh->totvert, vertex_group_index),
+ MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write();
+ return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
@@ -1034,15 +1073,11 @@ class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
}
BLI_remlink(&mesh->vertex_group_names, group);
MEM_freeN(group);
- if (mesh->dvert == nullptr) {
+ if (mesh->deform_verts().is_empty()) {
return true;
}
- /* Copy the data layer if it is shared with some other mesh. */
- mesh->dvert = (MDeformVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MDEFORMVERT, mesh->totvert);
-
- for (MDeformVert &dvert : MutableSpan(mesh->dvert, mesh->totvert)) {
+ for (MDeformVert &dvert : mesh->deform_verts_for_write()) {
MDeformWeight *weight = BKE_defvert_find_index(&dvert, index);
BKE_defvert_remove_group(&dvert, weight);
for (MDeformWeight &weight : MutableSpan(dvert.dw, dvert.totweight)) {
@@ -1123,10 +1158,7 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider {
*/
static ComponentAttributeProviders create_attribute_providers_for_mesh()
{
- static auto update_custom_data_pointers = [](void *owner) {
- Mesh *mesh = static_cast<Mesh *>(owner);
- BKE_mesh_update_customdata_pointers(mesh, false);
- };
+ static auto update_custom_data_pointers = [](void * /*owner*/) {};
#define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \
[](void *owner) -> CustomData * { \
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 0a75b0f5339..9f231c8f5f2 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -2464,6 +2464,9 @@ static void gpencil_generate_edgeloops(Object *ob,
if (me->totedge == 0) {
return;
}
+ const Span<MVert> verts = me->vertices();
+ const Span<MEdge> edges = me->edges();
+ const Span<MDeformVert> dverts = me->deform_verts();
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
/* Arrays for all edge vertices (forward and backward) that form a edge loop.
@@ -2476,15 +2479,15 @@ static void gpencil_generate_edgeloops(Object *ob,
GpEdge *gp_edges = (GpEdge *)MEM_callocN(sizeof(GpEdge) * me->totedge, __func__);
GpEdge *gped = nullptr;
for (int i = 0; i < me->totedge; i++) {
- MEdge *ed = &me->medge[i];
+ const MEdge *ed = &edges[i];
gped = &gp_edges[i];
- MVert *mv1 = &me->mvert[ed->v1];
+ const MVert *mv1 = &verts[ed->v1];
copy_v3_v3(gped->n1, vert_normals[ed->v1]);
gped->v1 = ed->v1;
copy_v3_v3(gped->v1_co, mv1->co);
- MVert *mv2 = &me->mvert[ed->v2];
+ const MVert *mv2 = &verts[ed->v2];
copy_v3_v3(gped->n2, vert_normals[ed->v2]);
gped->v2 = ed->v2;
copy_v3_v3(gped->v2_co, mv2->co);
@@ -2540,8 +2543,7 @@ static void gpencil_generate_edgeloops(Object *ob,
gpf_stroke, MAX2(stroke_mat_index, 0), array_len + 1, thickness * thickness, false);
/* Create dvert data. */
- MDeformVert *me_dvert = me->dvert;
- if (use_vgroups && me_dvert) {
+ if (use_vgroups && !dverts.is_empty()) {
gps_stroke->dvert = (MDeformVert *)MEM_callocN(sizeof(MDeformVert) * (array_len + 1),
"gp_stroke_dverts");
}
@@ -2550,7 +2552,7 @@ static void gpencil_generate_edgeloops(Object *ob,
float fpt[3];
for (int i = 0; i < array_len + 1; i++) {
int vertex_index = i == 0 ? gp_edges[stroke[0]].v1 : gp_edges[stroke[i - 1]].v2;
- MVert *mv = &me->mvert[vertex_index];
+ const MVert *mv = &verts[vertex_index];
/* Add segment. */
bGPDspoint *pt = &gps_stroke->points[i];
@@ -2563,9 +2565,9 @@ static void gpencil_generate_edgeloops(Object *ob,
pt->strength = 1.0f;
/* Copy vertex groups from mesh. Assuming they already exist in the same order. */
- if (use_vgroups && me_dvert) {
+ if (use_vgroups && !dverts.is_empty()) {
MDeformVert *dv = &gps_stroke->dvert[i];
- MDeformVert *src_dv = &me_dvert[vertex_index];
+ const MDeformVert *src_dv = &dverts[vertex_index];
dv->totweight = src_dv->totweight;
dv->dw = (MDeformWeight *)MEM_callocN(sizeof(MDeformWeight) * dv->totweight,
"gp_stroke_dverts_dw");
@@ -2674,8 +2676,9 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
/* Use evaluated data to get mesh with all modifiers on top. */
Object *ob_eval = (Object *)DEG_get_evaluated_object(depsgraph, ob_mesh);
const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
- const MPoly *mpoly = me_eval->mpoly;
- const MLoop *mloop = me_eval->mloop;
+ const Span<MVert> verts = me_eval->vertices();
+ const Span<MPoly> polys = me_eval->polygons();
+ const Span<MLoop> loops = me_eval->loops();
int mpoly_len = me_eval->totpoly;
char element_name[200];
@@ -2715,7 +2718,7 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
const VArray<int> mesh_material_indices = mesh_attributes(*me_eval).lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
for (i = 0; i < mpoly_len; i++) {
- const MPoly *mp = &mpoly[i];
+ const MPoly *mp = &polys[i];
/* Find material. */
int mat_idx = 0;
@@ -2739,16 +2742,16 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
gps_fill->flag |= GP_STROKE_CYCLIC;
/* Create dvert data. */
- MDeformVert *me_dvert = me_eval->dvert;
- if (use_vgroups && me_dvert) {
+ const Span<MDeformVert> dverts = me_eval->deform_verts();
+ if (use_vgroups && !dverts.is_empty()) {
gps_fill->dvert = (MDeformVert *)MEM_callocN(sizeof(MDeformVert) * mp->totloop,
"gp_fill_dverts");
}
/* Add points to strokes. */
for (int j = 0; j < mp->totloop; j++) {
- const MLoop *ml = &mloop[mp->loopstart + j];
- const MVert *mv = &me_eval->mvert[ml->v];
+ const MLoop *ml = &loops[mp->loopstart + j];
+ const MVert *mv = &verts[ml->v];
bGPDspoint *pt = &gps_fill->points[j];
copy_v3_v3(&pt->x, mv->co);
@@ -2757,9 +2760,9 @@ bool BKE_gpencil_convert_mesh(Main *bmain,
pt->strength = 1.0f;
/* Copy vertex groups from mesh. Assuming they already exist in the same order. */
- if (use_vgroups && me_dvert) {
+ if (use_vgroups && !dverts.is_empty()) {
MDeformVert *dv = &gps_fill->dvert[j];
- MDeformVert *src_dv = &me_dvert[ml->v];
+ const MDeformVert *src_dv = &dverts[ml->v];
dv->totweight = src_dv->totweight;
dv->dw = (MDeformWeight *)MEM_callocN(sizeof(MDeformWeight) * dv->totweight,
"gp_fill_dverts_dw");
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 461a6f15ca1..a09f1e70d06 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -1258,7 +1258,7 @@ static void do_key(const int start,
static float *get_weights_array(Object *ob, char *vgroup, WeightsArrayCache *cache)
{
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
BMEditMesh *em = NULL;
BMIter iter;
BMVert *eve;
@@ -1272,7 +1272,7 @@ static float *get_weights_array(Object *ob, char *vgroup, WeightsArrayCache *cac
/* gather dvert and totvert */
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
- dvert = me->dvert;
+ dvert = BKE_mesh_deform_verts(me);
totvert = me->totvert;
if (me->edit_mesh && me->edit_mesh->bm->totvert == totvert) {
@@ -1602,8 +1602,9 @@ float *BKE_key_evaluate_object_ex(
switch (GS(obdata->name)) {
case ID_ME: {
Mesh *mesh = (Mesh *)obdata;
+ MVert *verts = BKE_mesh_vertices_for_write(mesh);
const int totvert = min_ii(tot, mesh->totvert);
- keyblock_data_convert_to_mesh((const float(*)[3])out, mesh->mvert, totvert);
+ keyblock_data_convert_to_mesh((const float(*)[3])out, verts, totvert);
break;
}
case ID_LT: {
@@ -2168,7 +2169,6 @@ void BKE_keyblock_convert_to_curve(KeyBlock *kb, Curve *UNUSED(cu), ListBase *nu
void BKE_keyblock_update_from_mesh(const Mesh *me, KeyBlock *kb)
{
- MVert *mvert;
float(*fp)[3];
int a, tot;
@@ -2179,7 +2179,7 @@ void BKE_keyblock_update_from_mesh(const Mesh *me, KeyBlock *kb)
return;
}
- mvert = me->mvert;
+ const MVert *mvert = BKE_mesh_vertices(me);
fp = kb->data;
for (a = 0; a < tot; a++, fp++, mvert++) {
copy_v3_v3(*fp, mvert->co);
@@ -2227,8 +2227,11 @@ void BKE_keyblock_mesh_calc_normals(const KeyBlock *kb,
return;
}
- MVert *mvert = MEM_dupallocN(mesh->mvert);
- BKE_keyblock_convert_to_mesh(kb, mvert, mesh->totvert);
+ MVert *verts = MEM_dupallocN(BKE_mesh_vertices(mesh));
+ BKE_keyblock_convert_to_mesh(kb, verts, mesh->totvert);
+ const MEdge *edges = BKE_mesh_edges(mesh);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
const bool loop_normals_needed = r_loopnors != NULL;
const bool vert_normals_needed = r_vertnors != NULL || loop_normals_needed;
@@ -2249,35 +2252,30 @@ void BKE_keyblock_mesh_calc_normals(const KeyBlock *kb,
}
if (poly_normals_needed) {
- BKE_mesh_calc_normals_poly(mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- poly_normals);
+ BKE_mesh_calc_normals_poly(
+ verts, mesh->totvert, loops, mesh->totloop, polys, mesh->totpoly, poly_normals);
}
if (vert_normals_needed) {
- BKE_mesh_calc_normals_poly_and_vertex(mvert,
+ BKE_mesh_calc_normals_poly_and_vertex(verts,
mesh->totvert,
- mesh->mloop,
+ loops,
mesh->totloop,
- mesh->mpoly,
+ polys,
mesh->totpoly,
poly_normals,
vert_normals);
}
if (loop_normals_needed) {
short(*clnors)[2] = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); /* May be NULL. */
- BKE_mesh_normals_loop_split(mvert,
+ BKE_mesh_normals_loop_split(verts,
vert_normals,
mesh->totvert,
- mesh->medge,
+ edges,
mesh->totedge,
- mesh->mloop,
+ loops,
r_loopnors,
mesh->totloop,
- mesh->mpoly,
+ polys,
poly_normals,
mesh->totpoly,
(mesh->flag & ME_AUTOSMOOTH) != 0,
@@ -2293,7 +2291,7 @@ void BKE_keyblock_mesh_calc_normals(const KeyBlock *kb,
if (free_poly_normals) {
MEM_freeN(poly_normals);
}
- MEM_freeN(mvert);
+ MEM_freeN(verts);
}
/************************* raw coords ************************/
diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c
index 40a9d4befdb..3a1c42b9178 100644
--- a/source/blender/blenkernel/intern/lattice_deform.c
+++ b/source/blender/blenkernel/intern/lattice_deform.c
@@ -30,6 +30,7 @@
#include "BKE_editmesh.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -363,7 +364,7 @@ static void lattice_deform_coords_impl(const Object *ob_lattice,
dvert = ((Lattice *)ob_target->data)->dvert;
}
else {
- dvert = ((Mesh *)ob_target->data)->dvert;
+ dvert = BKE_mesh_deform_verts((Mesh *)ob_target->data);
}
}
}
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index bfa11b74782..3917c020759 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1485,8 +1485,6 @@ Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
mesh->totloop = loop_offset;
- BKE_mesh_update_customdata_pointers(mesh, false);
-
BKE_mesh_calc_edges(mesh, false, false);
return mesh;
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index b44a956eec4..c0379c50de4 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -66,6 +66,7 @@
using blender::float3;
using blender::MutableSpan;
+using blender::Span;
using blender::VArray;
using blender::Vector;
@@ -146,8 +147,6 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
mesh_tessface_clear_intern(mesh_dst, false);
}
- BKE_mesh_update_customdata_pointers(mesh_dst, do_tessface);
-
mesh_dst->cd_flag = mesh_src->cd_flag;
mesh_dst->edit_mesh = nullptr;
@@ -234,29 +233,32 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
/* Do not store actual geometry data in case this is a library override ID. */
if (ID_IS_OVERRIDE_LIBRARY(mesh) && !is_undo) {
- mesh->mvert = nullptr;
mesh->totvert = 0;
memset(&mesh->vdata, 0, sizeof(mesh->vdata));
- mesh->medge = nullptr;
mesh->totedge = 0;
memset(&mesh->edata, 0, sizeof(mesh->edata));
- mesh->mloop = nullptr;
mesh->totloop = 0;
memset(&mesh->ldata, 0, sizeof(mesh->ldata));
- mesh->mpoly = nullptr;
mesh->totpoly = 0;
memset(&mesh->pdata, 0, sizeof(mesh->pdata));
}
else {
Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
+
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
/* When converting to the old mesh format, don't save redundant attributes. */
names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
+
+ /* Set deprecated mesh data pointers for forward compatibility. */
+ mesh->mvert = const_cast<MVert *>(mesh->vertices().data());
+ mesh->medge = const_cast<MEdge *>(mesh->edges().data());
+ mesh->mpoly = const_cast<MPoly *>(mesh->polygons().data());
+ mesh->mloop = const_cast<MLoop *>(mesh->loops().data());
}
CustomData_blend_write_prepare(mesh->vdata, vert_layers, names_to_skip);
@@ -295,17 +297,16 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
Mesh *mesh = (Mesh *)id;
BLO_read_pointer_array(reader, (void **)&mesh->mat);
+ /* Deprecated pointers to custom data layers are read here for backward compatibility
+ * with files where these were owning pointers rather than a view into custom data. */
BLO_read_data_address(reader, &mesh->mvert);
BLO_read_data_address(reader, &mesh->medge);
BLO_read_data_address(reader, &mesh->mface);
- BLO_read_data_address(reader, &mesh->mloop);
- BLO_read_data_address(reader, &mesh->mpoly);
- BLO_read_data_address(reader, &mesh->tface);
BLO_read_data_address(reader, &mesh->mtface);
- BLO_read_data_address(reader, &mesh->mcol);
BLO_read_data_address(reader, &mesh->dvert);
- BLO_read_data_address(reader, &mesh->mloopcol);
- BLO_read_data_address(reader, &mesh->mloopuv);
+ BLO_read_data_address(reader, &mesh->tface);
+ BLO_read_data_address(reader, &mesh->mcol);
+
BLO_read_data_address(reader, &mesh->mselect);
/* animdata */
@@ -468,6 +469,8 @@ static int customdata_compare(
CD_MASK_MLOOPUV | CD_MASK_PROP_BYTE_COLOR |
CD_MASK_MDEFORMVERT;
const uint64_t cd_mask_all_attr = CD_MASK_PROP_ALL | cd_mask_non_generic;
+ const Span<MLoop> loops_1 = m1->loops();
+ const Span<MLoop> loops_2 = m2->loops();
for (int i = 0; i < c1->totlayer; i++) {
l1 = &c1->layers[i];
@@ -543,15 +546,14 @@ static int customdata_compare(
int ptot = m1->totpoly;
for (j = 0; j < ptot; j++, p1++, p2++) {
- MLoop *lp1, *lp2;
int k;
if (p1->totloop != p2->totloop) {
return MESHCMP_POLYMISMATCH;
}
- lp1 = m1->mloop + p1->loopstart;
- lp2 = m2->mloop + p2->loopstart;
+ const MLoop *lp1 = &loops_1[p1->loopstart];
+ const MLoop *lp2 = &loops_2[p2->loopstart];
for (k = 0; k < p1->totloop; k++, lp1++, lp2++) {
if (lp1->v != lp2->v) {
@@ -762,47 +764,6 @@ const char *BKE_mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
return nullptr;
}
-static void mesh_ensure_tessellation_customdata(Mesh *me)
-{
- if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
- /* Pass, otherwise this function clears 'mface' before
- * versioning 'mface -> mpoly' code kicks in T30583.
- *
- * Callers could also check but safer to do here - campbell */
- }
- else {
- const int tottex_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
-
- const int tottex_tessface = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- const int totcol_tessface = CustomData_number_of_layers(&me->fdata, CD_MCOL);
-
- if (tottex_tessface != tottex_original || totcol_tessface != totcol_original) {
- BKE_mesh_tessface_clear(me);
-
- BKE_mesh_add_mface_layers(&me->fdata, &me->ldata, me->totface);
-
- /* TODO: add some `--debug-mesh` option. */
- if (G.debug & G_DEBUG) {
- /* NOTE(@campbellbarton): this warning may be un-called for if we are initializing the mesh
- * for the first time from #BMesh, rather than giving a warning about this we could be
- * smarter and check if there was any data to begin with, for now just print the warning
- * with some info to help troubleshoot what's going on. */
- printf(
- "%s: warning! Tessellation uvs or vcol data got out of sync, "
- "had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != "
- "CD_PROP_BYTE_COLOR: "
- "%d\n",
- __func__,
- tottex_tessface,
- tottex_original,
- totcol_tessface,
- totcol_original);
- }
- }
- }
-}
-
void BKE_mesh_ensure_skin_customdata(Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
@@ -874,43 +835,6 @@ bool BKE_mesh_clear_facemap_customdata(struct Mesh *me)
return changed;
}
-/**
- * This ensures grouped custom-data (e.g. #CD_MLOOPUV and #CD_MTFACE, or
- * #CD_PROP_BYTE_COLOR and #CD_MCOL) have the same relative active/render/clone/mask indices.
- *
- * NOTE(@campbellbarton): that for undo mesh data we want to skip 'ensure_tess_cd' call since
- * we don't want to store memory for #MFace data when its only used for older
- * versions of the mesh.
- */
-static void mesh_update_linked_customdata(Mesh *me, const bool do_ensure_tess_cd)
-{
- if (do_ensure_tess_cd) {
- mesh_ensure_tessellation_customdata(me);
- }
-
- CustomData_bmesh_update_active_layers(&me->fdata, &me->ldata);
-}
-
-void BKE_mesh_update_customdata_pointers(Mesh *me, const bool do_ensure_tess_cd)
-{
- mesh_update_linked_customdata(me, do_ensure_tess_cd);
-
- me->mvert = (MVert *)CustomData_get_layer(&me->vdata, CD_MVERT);
- me->dvert = (MDeformVert *)CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
-
- me->medge = (MEdge *)CustomData_get_layer(&me->edata, CD_MEDGE);
-
- me->mface = (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE);
- me->mcol = (MCol *)CustomData_get_layer(&me->fdata, CD_MCOL);
- me->mtface = (MTFace *)CustomData_get_layer(&me->fdata, CD_MTFACE);
-
- me->mpoly = (MPoly *)CustomData_get_layer(&me->pdata, CD_MPOLY);
- me->mloop = (MLoop *)CustomData_get_layer(&me->ldata, CD_MLOOP);
-
- me->mloopcol = (MLoopCol *)CustomData_get_layer(&me->ldata, CD_PROP_BYTE_COLOR);
- me->mloopuv = (MLoopUV *)CustomData_get_layer(&me->ldata, CD_MLOOPUV);
-}
-
bool BKE_mesh_has_custom_loop_normals(Mesh *me)
{
if (me->edit_mesh) {
@@ -954,8 +878,6 @@ static void mesh_clear_geometry(Mesh *mesh)
mesh->totpoly = 0;
mesh->act_face = -1;
mesh->totselect = 0;
-
- BKE_mesh_update_customdata_pointers(mesh, false);
}
void BKE_mesh_clear_geometry(Mesh *mesh)
@@ -974,9 +896,6 @@ static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
CustomData_reset(&mesh->fdata);
}
- mesh->mface = nullptr;
- mesh->mtface = nullptr;
- mesh->mcol = nullptr;
mesh->totface = 0;
}
@@ -1029,7 +948,6 @@ Mesh *BKE_mesh_new_nomain(
mesh->totpoly = polys_len;
mesh_ensure_cdlayers_primary(mesh, true);
- BKE_mesh_update_customdata_pointers(mesh, false);
return mesh;
}
@@ -1115,7 +1033,6 @@ Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(me_dst, do_tessface);
- BKE_mesh_update_customdata_pointers(me_dst, false);
/* Expect that normals aren't copied at all, since the destination mesh is new. */
BLI_assert(BKE_mesh_vertex_normals_are_dirty(me_dst));
@@ -1338,11 +1255,12 @@ float (*BKE_mesh_orco_verts_get(Object *ob))[3]
/* Get appropriate vertex coordinates */
float(*vcos)[3] = (float(*)[3])MEM_calloc_arrayN(me->totvert, sizeof(*vcos), "orco mesh");
- MVert *mvert = tme->mvert;
+ const Span<MVert> verts = tme->vertices();
+
int totvert = min_ii(tme->totvert, me->totvert);
- for (int a = 0; a < totvert; a++, mvert++) {
- copy_v3_v3(vcos[a], mvert->co);
+ for (int a = 0; a < totvert; a++) {
+ copy_v3_v3(vcos[a], verts[a].co);
}
return vcos;
@@ -1512,14 +1430,15 @@ void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
{
+ MutableSpan<MPoly> polys = me->polygons_for_write();
if (use_smooth) {
- for (int i = 0; i < me->totpoly; i++) {
- me->mpoly[i].flag |= ME_SMOOTH;
+ for (MPoly &poly : polys) {
+ poly.flag |= ME_SMOOTH;
}
}
else {
- for (int i = 0; i < me->totpoly; i++) {
- me->mpoly[i].flag &= ~ME_SMOOTH;
+ for (MPoly &poly : polys) {
+ poly.flag &= ~ME_SMOOTH;
}
}
}
@@ -1575,9 +1494,12 @@ int BKE_mesh_edge_other_vert(const MEdge *e, int v)
void BKE_mesh_looptri_get_real_edges(const Mesh *mesh, const MLoopTri *looptri, int r_edges[3])
{
+ const Span<MEdge> edges = mesh->edges();
+ const Span<MLoop> loops = mesh->loops();
+
for (int i = 2, i_next = 0; i_next < 3; i = i_next++) {
- const MLoop *l1 = &mesh->mloop[looptri->tri[i]], *l2 = &mesh->mloop[looptri->tri[i_next]];
- const MEdge *e = &mesh->medge[l1->e];
+ const MLoop *l1 = &loops[looptri->tri[i]], *l2 = &loops[looptri->tri[i_next]];
+ const MEdge *e = &edges[l1->e];
bool is_real = (l1->v == e->v1 && l2->v == e->v2) || (l1->v == e->v2 && l2->v == e->v1);
@@ -1596,15 +1518,16 @@ bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
float3 min;
float3 max;
};
+ const Span<MVert> verts = me->vertices();
const Result minmax = threading::parallel_reduce(
- IndexRange(me->totvert),
+ verts.index_range(),
1024,
Result{float3(FLT_MAX), float3(-FLT_MAX)},
- [&](IndexRange range, const Result &init) {
+ [verts](IndexRange range, const Result &init) {
Result result = init;
for (const int i : range) {
- math::min_max(float3(me->mvert[i].co), result.min, result.max);
+ math::min_max(float3(verts[i].co), result.min, result.max);
}
return result;
},
@@ -1620,22 +1543,16 @@ bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
{
- int i;
- MVert *mvert = (MVert *)CustomData_duplicate_referenced_layer(&me->vdata, CD_MVERT, me->totvert);
- float(*lnors)[3] = (float(*)[3])CustomData_duplicate_referenced_layer(
- &me->ldata, CD_NORMAL, me->totloop);
-
- /* If the referenced layer has been re-allocated need to update pointers stored in the mesh. */
- BKE_mesh_update_customdata_pointers(me, false);
+ MutableSpan<MVert> verts = me->vertices_for_write();
- for (i = 0; i < me->totvert; i++, mvert++) {
- mul_m4_v3(mat, mvert->co);
+ for (MVert &vert : verts) {
+ mul_m4_v3(mat, vert.co);
}
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
- for (i = kb->totelem; i--; fp += 3) {
+ for (int i = kb->totelem; i--; fp += 3) {
mul_m4_v3(mat, fp);
}
}
@@ -1644,12 +1561,14 @@ void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
/* don't update normals, caller can do this explicitly.
* We do update loop normals though, those may not be auto-generated
* (see e.g. STL import script)! */
+ float(*lnors)[3] = (float(*)[3])CustomData_duplicate_referenced_layer(
+ &me->ldata, CD_NORMAL, me->totloop);
if (lnors) {
float m3[3][3];
copy_m3_m4(m3, mat);
normalize_m3(m3);
- for (i = 0; i < me->totloop; i++, lnors++) {
+ for (int i = 0; i < me->totloop; i++, lnors++) {
mul_m3_v3(m3, *lnors);
}
}
@@ -1658,15 +1577,12 @@ void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
void BKE_mesh_translate(Mesh *me, const float offset[3], const bool do_keys)
{
- CustomData_duplicate_referenced_layer(&me->vdata, CD_MVERT, me->totvert);
- /* If the referenced layer has been re-allocated need to update pointers stored in the mesh. */
- BKE_mesh_update_customdata_pointers(me, false);
-
- int i = me->totvert;
- for (MVert *mvert = me->mvert; i--; mvert++) {
- add_v3_v3(mvert->co, offset);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ for (MVert &vert : verts) {
+ add_v3_v3(vert.co, offset);
}
+ int i;
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
@@ -1689,25 +1605,24 @@ void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
return;
}
- MVert *mv;
- MEdge *med;
- int i;
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MEdge> edges = mesh->edges();
- for (mv = mesh->mvert, i = 0; i < mesh->totvert; mv++, i++) {
- if (mv->bweight != 0) {
+ for (const MVert &vert : verts) {
+ if (vert.bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_VERT_BWEIGHT;
break;
}
}
- for (med = mesh->medge, i = 0; i < mesh->totedge; med++, i++) {
- if (med->bweight != 0) {
+ for (const MEdge &edge : edges) {
+ if (edge.bweight != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_BWEIGHT;
if (mesh->cd_flag & ME_CDFLAG_EDGE_CREASE) {
break;
}
}
- if (med->crease != 0) {
+ if (edge.crease != 0) {
mesh->cd_flag |= ME_CDFLAG_EDGE_CREASE;
if (mesh->cd_flag & ME_CDFLAG_EDGE_BWEIGHT) {
break;
@@ -1733,6 +1648,9 @@ void BKE_mesh_mselect_validate(Mesh *me)
if (me->totselect == 0) {
return;
}
+ const Span<MVert> verts = me->vertices();
+ const Span<MEdge> edges = me->edges();
+ const Span<MPoly> polys = me->polygons();
mselect_src = me->mselect;
mselect_dst = (MSelect *)MEM_malloc_arrayN(
@@ -1742,21 +1660,21 @@ void BKE_mesh_mselect_validate(Mesh *me)
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
- if (me->mvert[index].flag & SELECT) {
+ if (verts[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
- if (me->medge[index].flag & SELECT) {
+ if (edges[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
- if (me->mpoly[index].flag & SELECT) {
+ if (polys[index].flag & SELECT) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
@@ -1842,10 +1760,10 @@ void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3])
void BKE_mesh_vert_coords_get(const Mesh *mesh, float (*vert_coords)[3])
{
- const MVert *mv = mesh->mvert;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- copy_v3_v3(vert_coords[i], mv->co);
- }
+ blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*mesh);
+ VArray<float3> positions = attributes.lookup_or_default(
+ "position", ATTR_DOMAIN_POINT, float3(0));
+ positions.materialize({(float3 *)vert_coords, mesh->totvert});
}
float (*BKE_mesh_vert_coords_alloc(const Mesh *mesh, int *r_vert_len))[3]
@@ -1860,12 +1778,9 @@ float (*BKE_mesh_vert_coords_alloc(const Mesh *mesh, int *r_vert_len))[3]
void BKE_mesh_vert_coords_apply(Mesh *mesh, const float (*vert_coords)[3])
{
- /* This will just return the pointer if it wasn't a referenced layer. */
- MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MVERT, mesh->totvert);
- mesh->mvert = mv;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- copy_v3_v3(mv->co, vert_coords[i]);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ for (const int i : verts.index_range()) {
+ copy_v3_v3(verts[i].co, vert_coords[i]);
}
BKE_mesh_tag_coords_changed(mesh);
}
@@ -1874,12 +1789,9 @@ void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4])
{
- /* This will just return the pointer if it wasn't a referenced layer. */
- MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MVERT, mesh->totvert);
- mesh->mvert = mv;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- mul_v3_m4v3(mv->co, mat, vert_coords[i]);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ for (const int i : verts.index_range()) {
+ mul_v3_m4v3(verts[i].co, mat, vert_coords[i]);
}
BKE_mesh_tag_coords_changed(mesh);
}
@@ -1915,17 +1827,22 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh,
/* may be nullptr */
clnors = (short(*)[2])CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
- BKE_mesh_normals_loop_split(mesh->mvert,
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MEdge> edges = mesh->edges();
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
+
+ BKE_mesh_normals_loop_split(verts.data(),
BKE_mesh_vertex_normals_ensure(mesh),
- mesh->totvert,
- mesh->medge,
- mesh->totedge,
- mesh->mloop,
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ loops.data(),
r_corner_normals,
- mesh->totloop,
- mesh->mpoly,
+ loops.size(),
+ polys.data(),
BKE_mesh_poly_normals_ensure(mesh),
- mesh->totpoly,
+ polys.size(),
use_split_normals,
split_angle,
r_lnors_spacearr,
@@ -1971,14 +1888,14 @@ static int split_faces_prepare_new_verts(Mesh *mesh,
const int loops_len = mesh->totloop;
int verts_len = mesh->totvert;
- MLoop *mloop = mesh->mloop;
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
BKE_mesh_vertex_normals_ensure(mesh);
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
BLI_bitmap *verts_used = BLI_BITMAP_NEW(verts_len, __func__);
BLI_bitmap *done_loops = BLI_BITMAP_NEW(loops_len, __func__);
- MLoop *ml = mloop;
+ MLoop *ml = loops.data();
MLoopNorSpace **lnor_space = lnors_spacearr->lspacearr;
BLI_assert(lnors_spacearr->data_type == MLNOR_SPACEARR_LOOP_INDEX);
@@ -2005,7 +1922,7 @@ static int split_faces_prepare_new_verts(Mesh *mesh,
const int ml_fan_idx = POINTER_AS_INT(lnode->link);
BLI_BITMAP_ENABLE(done_loops, ml_fan_idx);
if (vert_used) {
- mloop[ml_fan_idx].v = new_vert_idx;
+ loops[ml_fan_idx].v = new_vert_idx;
}
}
}
@@ -2040,23 +1957,23 @@ static int split_faces_prepare_new_verts(Mesh *mesh,
/* Detect needed new edges, and update accordingly loops' edge indices.
* WARNING! Leaves mesh in invalid state. */
-static int split_faces_prepare_new_edges(const Mesh *mesh,
+static int split_faces_prepare_new_edges(Mesh *mesh,
SplitFaceNewEdge **new_edges,
MemArena *memarena)
{
const int num_polys = mesh->totpoly;
int num_edges = mesh->totedge;
- MEdge *medge = mesh->medge;
- MLoop *mloop = mesh->mloop;
- const MPoly *mpoly = mesh->mpoly;
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
+ const Span<MPoly> polys = mesh->polygons();
BLI_bitmap *edges_used = BLI_BITMAP_NEW(num_edges, __func__);
EdgeHash *edges_hash = BLI_edgehash_new_ex(__func__, num_edges);
- const MPoly *mp = mpoly;
+ const MPoly *mp = polys.data();
for (int poly_idx = 0; poly_idx < num_polys; poly_idx++, mp++) {
- MLoop *ml_prev = &mloop[mp->loopstart + mp->totloop - 1];
- MLoop *ml = &mloop[mp->loopstart];
+ MLoop *ml_prev = &loops[mp->loopstart + mp->totloop - 1];
+ MLoop *ml = &loops[mp->loopstart];
for (int loop_idx = 0; loop_idx < mp->totloop; loop_idx++, ml++) {
void **eval;
if (!BLI_edgehash_ensure_p(edges_hash, ml_prev->v, ml->v, &eval)) {
@@ -2080,8 +1997,8 @@ static int split_faces_prepare_new_edges(const Mesh *mesh,
}
else {
/* We can re-use original edge. */
- medge[edge_idx].v1 = ml_prev->v;
- medge[edge_idx].v2 = ml->v;
+ edges[edge_idx].v1 = ml_prev->v;
+ edges[edge_idx].v2 = ml->v;
*eval = POINTER_FROM_INT(edge_idx);
BLI_BITMAP_ENABLE(edges_used, edge_idx);
}
@@ -2107,7 +2024,6 @@ static void split_faces_split_new_verts(Mesh *mesh,
const int num_new_verts)
{
const int verts_len = mesh->totvert - num_new_verts;
- MVert *mvert = mesh->mvert;
float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
/* Normals were already calculated at the beginning of this operation, we rely on that to update
@@ -2115,8 +2031,7 @@ static void split_faces_split_new_verts(Mesh *mesh,
BLI_assert(!BKE_mesh_vertex_normals_are_dirty(mesh));
/* Remember new_verts is a single linklist, so its items are in reversed order... */
- MVert *new_mv = &mvert[mesh->totvert - 1];
- for (int i = mesh->totvert - 1; i >= verts_len; i--, new_mv--, new_verts = new_verts->next) {
+ for (int i = mesh->totvert - 1; i >= verts_len; i--, new_verts = new_verts->next) {
BLI_assert(new_verts->new_index == i);
BLI_assert(new_verts->new_index != new_verts->orig_index);
CustomData_copy_data(&mesh->vdata, &mesh->vdata, new_verts->orig_index, i, 1);
@@ -2132,10 +2047,10 @@ static void split_faces_split_new_edges(Mesh *mesh,
const int num_new_edges)
{
const int num_edges = mesh->totedge - num_new_edges;
- MEdge *medge = mesh->medge;
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
/* Remember new_edges is a single linklist, so its items are in reversed order... */
- MEdge *new_med = &medge[mesh->totedge - 1];
+ MEdge *new_med = &edges[mesh->totedge - 1];
for (int i = mesh->totedge - 1; i >= num_edges; i--, new_med--, new_edges = new_edges->next) {
BLI_assert(new_edges->new_index == i);
BLI_assert(new_edges->new_index != new_edges->orig_index);
@@ -2163,14 +2078,6 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
SplitFaceNewVert *new_verts = nullptr;
SplitFaceNewEdge *new_edges = nullptr;
- /* Ensure we own the layers, we need to do this before split_faces_prepare_new_verts as it will
- * directly assign new indices to existing edges and loops. */
- CustomData_duplicate_referenced_layers(&mesh->vdata, mesh->totvert);
- CustomData_duplicate_referenced_layers(&mesh->edata, mesh->totedge);
- CustomData_duplicate_referenced_layers(&mesh->ldata, mesh->totloop);
- /* Update pointers in case we duplicated referenced layers. */
- BKE_mesh_update_customdata_pointers(mesh, false);
-
/* Detect loop normal spaces (a.k.a. smooth fans) that will need a new vert. */
const int num_new_verts = split_faces_prepare_new_verts(
mesh, &lnors_spacearr, &new_verts, memarena);
@@ -2191,8 +2098,6 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
mesh->totedge += num_new_edges;
CustomData_realloc(&mesh->edata, mesh->totedge);
}
- /* Update pointers to a newly allocated memory. */
- BKE_mesh_update_customdata_pointers(mesh, false);
/* Update normals manually to avoid recalculation after this operation. */
mesh->runtime.vert_normals = (float(*)[3])MEM_reallocN(mesh->runtime.vert_normals,
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index fb4a9248d8d..d5671b53267 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -162,9 +162,10 @@ const MPoly *MeshesToIMeshInfo::input_mpoly_for_orig_index(int orig_index,
int orig_mesh_index = input_mesh_for_imesh_face(orig_index);
BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
const Mesh *me = meshes[orig_mesh_index];
+ const Span<MPoly> polys = me->polygons();
int index_in_mesh = orig_index - mesh_poly_offset[orig_mesh_index];
BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totpoly);
- const MPoly *mp = &me->mpoly[index_in_mesh];
+ const MPoly *mp = &polys[index_in_mesh];
if (r_orig_mesh) {
*r_orig_mesh = me;
}
@@ -188,9 +189,10 @@ const MVert *MeshesToIMeshInfo::input_mvert_for_orig_index(int orig_index,
int orig_mesh_index = input_mesh_for_imesh_vert(orig_index);
BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
const Mesh *me = meshes[orig_mesh_index];
+ const Span<MVert> verts = me->vertices();
int index_in_mesh = orig_index - mesh_vert_offset[orig_mesh_index];
BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totvert);
- const MVert *mv = &me->mvert[index_in_mesh];
+ const MVert *mv = &verts[index_in_mesh];
if (r_orig_mesh) {
*r_orig_mesh = me;
}
@@ -208,9 +210,10 @@ const MEdge *MeshesToIMeshInfo::input_medge_for_orig_index(int orig_index,
int orig_mesh_index = input_mesh_for_imesh_edge(orig_index);
BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
const Mesh *me = meshes[orig_mesh_index];
+ const Span<MEdge> edges = me->edges();
int index_in_mesh = orig_index - mesh_edge_offset[orig_mesh_index];
BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totedge);
- const MEdge *medge = &me->medge[index_in_mesh];
+ const MEdge *medge = &edges[index_in_mesh];
if (r_orig_mesh) {
*r_orig_mesh = me;
}
@@ -306,17 +309,19 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
bool need_face_flip = r_info->has_negative_transform[mi] != r_info->has_negative_transform[0];
Vector<Vert *> verts(me->totvert);
- Span<MVert> mverts = Span(me->mvert, me->totvert);
+ const Span<MVert> mesh_verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
/* Allocate verts
* Skip the matrix multiplication for each point when there is no transform for a mesh,
* for example when the first mesh is already in the target space. (Note the logic
* directly above, which uses an identity matrix with a null input transform). */
if (obmats[mi] == nullptr) {
- threading::parallel_for(mverts.index_range(), 2048, [&](IndexRange range) {
+ threading::parallel_for(mesh_verts.index_range(), 2048, [&](IndexRange range) {
float3 co;
for (int i : range) {
- co = float3(mverts[i].co);
+ co = float3(mesh_verts[i].co);
mpq3 mco = mpq3(co.x, co.y, co.z);
double3 dco(mco[0].get_d(), mco[1].get_d(), mco[2].get_d());
verts[i] = new Vert(mco, dco, NO_INDEX, i);
@@ -324,26 +329,26 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
});
}
else {
- threading::parallel_for(mverts.index_range(), 2048, [&](IndexRange range) {
+ threading::parallel_for(mesh_verts.index_range(), 2048, [&](IndexRange range) {
float3 co;
for (int i : range) {
- co = r_info->to_target_transform[mi] * float3(mverts[i].co);
+ co = r_info->to_target_transform[mi] * float3(mesh_verts[i].co);
mpq3 mco = mpq3(co.x, co.y, co.z);
double3 dco(mco[0].get_d(), mco[1].get_d(), mco[2].get_d());
verts[i] = new Vert(mco, dco, NO_INDEX, i);
}
});
}
- for (int i : mverts.index_range()) {
+ for (int i : mesh_verts.index_range()) {
r_info->mesh_to_imesh_vert[v] = arena.add_or_find_vert(verts[i]);
++v;
}
- for (const MPoly &poly : Span(me->mpoly, me->totpoly)) {
+ for (const MPoly &poly : polys) {
int flen = poly.totloop;
face_vert.resize(flen);
face_edge_orig.resize(flen);
- const MLoop *l = &me->mloop[poly.loopstart];
+ const MLoop *l = &loops[poly.loopstart];
for (int i = 0; i < flen; ++i) {
int mverti = r_info->mesh_vert_offset[mi] + l->v;
const Vert *fv = r_info->mesh_to_imesh_vert[mverti];
@@ -479,14 +484,16 @@ static int fill_orig_loops(const Face *f,
const Mesh *orig_me,
int orig_me_index,
MeshesToIMeshInfo &mim,
- Array<int> &orig_loops)
+ MutableSpan<int> r_orig_loops)
{
- orig_loops.fill(-1);
+ r_orig_loops.fill(-1);
+ const Span<MLoop> orig_loops = orig_me->loops();
+
int orig_mplen = orig_mp->totloop;
if (f->size() != orig_mplen) {
return 0;
}
- BLI_assert(orig_loops.size() == orig_mplen);
+ BLI_assert(r_orig_loops.size() == orig_mplen);
/* We'll look for the case where the first vertex in f has an original vertex
* that is the same as one in orig_me (after correcting for offset in mim meshes).
* Then see that loop and any subsequent ones have the same start and end vertex.
@@ -508,7 +515,7 @@ static int fill_orig_loops(const Face *f,
int offset = -1;
for (int i = 0; i < orig_mplen; ++i) {
int loop_i = i + orig_mp->loopstart;
- if (orig_me->mloop[loop_i].v == first_orig_v_in_orig_me) {
+ if (orig_loops[loop_i].v == first_orig_v_in_orig_me) {
offset = i;
break;
}
@@ -519,7 +526,7 @@ static int fill_orig_loops(const Face *f,
int num_orig_loops_found = 0;
for (int mp_loop_index = 0; mp_loop_index < orig_mplen; ++mp_loop_index) {
int orig_mp_loop_index = (mp_loop_index + offset) % orig_mplen;
- MLoop *l = &orig_me->mloop[orig_mp->loopstart + orig_mp_loop_index];
+ const MLoop *l = &orig_loops[orig_mp->loopstart + orig_mp_loop_index];
int fv_orig = f->vert[mp_loop_index]->orig;
if (fv_orig != NO_INDEX) {
fv_orig -= orig_me_vert_offset;
@@ -528,7 +535,8 @@ static int fill_orig_loops(const Face *f,
}
}
if (l->v == fv_orig) {
- MLoop *lnext = &orig_me->mloop[orig_mp->loopstart + ((orig_mp_loop_index + 1) % orig_mplen)];
+ const MLoop *lnext =
+ &orig_loops[orig_mp->loopstart + ((orig_mp_loop_index + 1) % orig_mplen)];
int fvnext_orig = f->vert[(mp_loop_index + 1) % orig_mplen]->orig;
if (fvnext_orig != NO_INDEX) {
fvnext_orig -= orig_me_vert_offset;
@@ -537,7 +545,7 @@ static int fill_orig_loops(const Face *f,
}
}
if (lnext->v == fvnext_orig) {
- orig_loops[mp_loop_index] = orig_mp->loopstart + orig_mp_loop_index;
+ r_orig_loops[mp_loop_index] = orig_mp->loopstart + orig_mp_loop_index;
++num_orig_loops_found;
}
}
@@ -555,19 +563,18 @@ static void get_poly2d_cos(const Mesh *me,
const float4x4 &trans_mat,
float r_axis_mat[3][3])
{
- int n = mp->totloop;
+ const Span<MVert> verts = me->vertices();
+ const Span<MLoop> loops = me->loops();
+ const Span<MLoop> poly_loops = loops.slice(mp->loopstart, mp->totloop);
/* Project coordinates to 2d in cos_2d, using normal as projection axis. */
float axis_dominant[3];
- BKE_mesh_calc_poly_normal(mp, &me->mloop[mp->loopstart], me->mvert, axis_dominant);
+ BKE_mesh_calc_poly_normal(mp, &loops[mp->loopstart], verts.data(), axis_dominant);
axis_dominant_v3_to_m3(r_axis_mat, axis_dominant);
- MLoop *ml = &me->mloop[mp->loopstart];
- const MVert *mverts = me->mvert;
- for (int i = 0; i < n; ++i) {
- float3 co = mverts[ml->v].co;
+ for (const int i : poly_loops.index_range()) {
+ float3 co = verts[poly_loops[i].v].co;
co = trans_mat * co;
mul_v2_m3v3(cos_2d[i], r_axis_mat, co);
- ++ml;
}
}
@@ -602,6 +609,8 @@ static void copy_or_interp_loop_attributes(Mesh *dest_mesh,
get_poly2d_cos(orig_me, orig_mp, cos_2d, mim.to_target_transform[orig_me_index], axis_mat);
}
CustomData *target_cd = &dest_mesh->ldata;
+ const Span<MVert> dst_vertices = dest_mesh->vertices();
+ const Span<MLoop> dst_loops = dest_mesh->loops();
for (int i = 0; i < mp->totloop; ++i) {
int loop_index = mp->loopstart + i;
int orig_loop_index = norig > 0 ? orig_loops[i] : -1;
@@ -611,7 +620,7 @@ static void copy_or_interp_loop_attributes(Mesh *dest_mesh,
* The coordinate needs to be projected into 2d, just like the interpolating polygon's
* coordinates were. The `dest_mesh` coordinates are already in object 0 local space. */
float co[2];
- mul_v2_m3v3(co, axis_mat, dest_mesh->mvert[dest_mesh->mloop[loop_index].v].co);
+ mul_v2_m3v3(co, axis_mat, dst_vertices[dst_loops[loop_index].v].co);
interp_weights_poly_v2(weights.data(), cos_2d, orig_mp->totloop, co);
}
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
@@ -714,9 +723,10 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
merge_vertex_loop_poly_customdata_layers(result, mim);
/* Set the vertex coordinate values and other data. */
+ MutableSpan<MVert> vertices = result->vertices_for_write();
for (int vi : im->vert_index_range()) {
const Vert *v = im->vert(vi);
- MVert *mv = &result->mvert[vi];
+ MVert *mv = &vertices[vi];
copy_v3fl_v3db(mv->co, v->co);
if (v->orig != NO_INDEX) {
const Mesh *orig_me;
@@ -732,7 +742,9 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
bke::mesh_attributes_for_write(*result).lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
int cur_loop_index = 0;
- MLoop *l = result->mloop;
+ MutableSpan<MLoop> dst_loops = result->loops_for_write();
+ MutableSpan<MPoly> dst_polys = result->polygons_for_write();
+ MLoop *l = dst_loops.data();
for (int fi : im->face_index_range()) {
const Face *f = im->face(fi);
const Mesh *orig_me;
@@ -740,7 +752,7 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
int orig_me_index;
const MPoly *orig_mp = mim.input_mpoly_for_orig_index(
f->orig, &orig_me, &orig_me_index, &index_in_orig_me);
- MPoly *mp = &result->mpoly[fi];
+ MPoly *mp = &dst_polys[fi];
mp->totloop = f->size();
mp->loopstart = cur_loop_index;
for (int j : f->index_range()) {
@@ -772,17 +784,18 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
/* Now that the MEdges are populated, we can copy over the required attributes and custom layers.
*/
+ MutableSpan<MEdge> edges = result->edges_for_write();
for (int fi : im->face_index_range()) {
const Face *f = im->face(fi);
- MPoly *mp = &result->mpoly[fi];
+ const MPoly *mp = &dst_polys[fi];
for (int j : f->index_range()) {
if (f->edge_orig[j] != NO_INDEX) {
const Mesh *orig_me;
int index_in_orig_me;
const MEdge *orig_medge = mim.input_medge_for_orig_index(
f->edge_orig[j], &orig_me, &index_in_orig_me);
- int e_index = result->mloop[mp->loopstart + j].e;
- MEdge *medge = &result->medge[e_index];
+ int e_index = dst_loops[mp->loopstart + j].e;
+ MEdge *medge = &edges[e_index];
copy_edge_attributes(result, medge, orig_medge, orig_me, e_index, index_in_orig_me);
}
}
@@ -844,12 +857,14 @@ Mesh *direct_mesh_boolean(Span<const Mesh *> meshes,
/* Store intersecting edge indices. */
if (r_intersecting_edges != nullptr) {
+ const Span<MPoly> polys = result->polygons();
+ const Span<MLoop> loops = result->loops();
for (int fi : m_out.face_index_range()) {
const Face &face = *m_out.face(fi);
- const MPoly &poly = result->mpoly[fi];
+ const MPoly &poly = polys[fi];
for (int corner_i : face.index_range()) {
if (face.is_intersect[corner_i]) {
- int e_index = result->mloop[poly.loopstart + corner_i].e;
+ int e_index = loops[poly.loopstart + corner_i].e;
r_intersecting_edges->append(e_index);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_calc_edges.cc b/source/blender/blenkernel/intern/mesh_calc_edges.cc
index 31e20750cf2..8a8960fb8a7 100644
--- a/source/blender/blenkernel/intern/mesh_calc_edges.cc
+++ b/source/blender/blenkernel/intern/mesh_calc_edges.cc
@@ -80,9 +80,10 @@ static void add_existing_edges_to_hash_maps(Mesh *mesh,
uint32_t parallel_mask)
{
/* Assume existing edges are valid. */
+ const Span<MEdge> edges = mesh->edges();
threading::parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
const int task_index = &edge_map - edge_maps.data();
- for (const MEdge &edge : Span(mesh->medge, mesh->totedge)) {
+ for (const MEdge &edge : edges) {
OrderedEdge ordered_edge{edge.v1, edge.v2};
/* Only add the edge when it belongs into this map. */
if (task_index == (parallel_mask & ordered_edge.hash2())) {
@@ -96,10 +97,11 @@ static void add_polygon_edges_to_hash_maps(Mesh *mesh,
MutableSpan<EdgeMap> edge_maps,
uint32_t parallel_mask)
{
- const Span<MLoop> loops{mesh->mloop, mesh->totloop};
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
threading::parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
const int task_index = &edge_map - edge_maps.data();
- for (const MPoly &poly : Span(mesh->mpoly, mesh->totpoly)) {
+ for (const MPoly &poly : polys) {
Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
const MLoop *prev_loop = &poly_loops.last();
for (const MLoop &next_loop : poly_loops) {
@@ -157,10 +159,11 @@ static void update_edge_indices_in_poly_loops(Mesh *mesh,
Span<EdgeMap> edge_maps,
uint32_t parallel_mask)
{
- const MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
+ const Span<MPoly> polys = mesh->polygons();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
threading::parallel_for(IndexRange(mesh->totpoly), 100, [&](IndexRange range) {
for (const int poly_index : range) {
- MPoly &poly = mesh->mpoly[poly_index];
+ const MPoly &poly = polys[poly_index];
MutableSpan<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
MLoop *prev_loop = &poly_loops.last();
@@ -242,7 +245,6 @@ void BKE_mesh_calc_edges(Mesh *mesh, bool keep_existing_edges, const bool select
CustomData_reset(&mesh->edata);
CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_ASSIGN, new_edges.data(), new_totedge);
mesh->totedge = new_totedge;
- mesh->medge = new_edges.data();
/* Explicitly clear edge maps, because that way it can be parallelized. */
clear_hash_tables(edge_maps);
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 393d54bb03e..e56c248e81a 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -81,8 +81,8 @@ static void make_edges_mdata_extend(Mesh &mesh)
const MPoly *mp;
int i;
- Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
- MutableSpan<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MPoly> polys = mesh.polygons();
+ MutableSpan<MLoop> loops = mesh.loops_for_write();
const int eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(mesh.totpoly));
EdgeHash *eh = BLI_edgehash_new_ex(__func__, eh_reserve);
@@ -96,20 +96,18 @@ static void make_edges_mdata_extend(Mesh &mesh)
#ifdef DEBUG
/* ensure that there's no overlap! */
if (totedge_new) {
- MEdge *medge = mesh.medge;
- for (i = 0; i < totedge; i++, medge++) {
- BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
+ for (const MEdge &edge : mesh.edges()) {
+ BLI_assert(BLI_edgehash_haskey(eh, edge.v1, edge.v2) == false);
}
}
#endif
if (totedge_new) {
CustomData_realloc(&mesh.edata, totedge + totedge_new);
- BKE_mesh_update_customdata_pointers(&mesh, false);
-
- MEdge *medge = mesh.medge + totedge;
mesh.totedge += totedge_new;
+ MutableSpan<MEdge> edges = mesh.edges_for_write();
+ MEdge *medge = &edges[totedge];
EdgeHashIterator *ehi;
uint e_index = totedge;
@@ -123,7 +121,7 @@ static void make_edges_mdata_extend(Mesh &mesh)
}
BLI_edgehashIterator_free(ehi);
- for (i = 0, mp = mesh.mpoly; i < mesh.totpoly; i++, mp++) {
+ for (i = 0, mp = polys.data(); i < mesh.totpoly; i++, mp++) {
MLoop *l = &loops[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
@@ -186,10 +184,10 @@ static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispba
}
Mesh *mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
- MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
- MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
- MutableSpan<MLoop> loops(mesh->mloop, mesh->totloop);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
MVert *mvert = verts.data();
MEdge *medge = edges.data();
@@ -434,7 +432,7 @@ Mesh *BKE_mesh_new_nomain_from_curve(const Object *ob)
struct EdgeLink {
struct EdgeLink *next, *prev;
- void *edge;
+ const void *edge;
};
struct VertLink {
@@ -458,10 +456,13 @@ static void appendPolyLineVert(ListBase *lb, uint index)
void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int edge_users_test)
{
- MVert *mvert = me->mvert;
- MEdge *med, *medge = me->medge;
- MPoly *mp, *mpoly = me->mpoly;
- MLoop *mloop = me->mloop;
+ const Span<MVert> verts = me->vertices();
+ const Span<MEdge> mesh_edges = me->edges();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
+
+ const MEdge *med;
+ const MPoly *mp;
int medge_len = me->totedge;
int mpoly_len = me->totpoly;
@@ -475,8 +476,8 @@ void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int ed
/* get boundary edges */
edge_users = (int *)MEM_calloc_arrayN(medge_len, sizeof(int), __func__);
- for (i = 0, mp = mpoly; i < mpoly_len; i++, mp++) {
- MLoop *ml = &mloop[mp->loopstart];
+ for (i = 0, mp = polys.data(); i < mpoly_len; i++, mp++) {
+ const MLoop *ml = &loops[mp->loopstart];
int j;
for (j = 0; j < mp->totloop; j++, ml++) {
edge_users[ml->e]++;
@@ -484,7 +485,7 @@ void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int ed
}
/* create edges from all faces (so as to find edges not in any faces) */
- med = medge;
+ med = mesh_edges.data();
for (i = 0; i < medge_len; i++, med++) {
if (edge_users[i] == edge_users_test) {
EdgeLink *edl = MEM_cnew<EdgeLink>("EdgeLink");
@@ -587,7 +588,7 @@ void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int ed
/* add points */
vl = (VertLink *)polyline.first;
for (i = 0, bp = nu->bp; i < totpoly; i++, bp++, vl = (VertLink *)vl->next) {
- copy_v3_v3(bp->vec, mvert[vl->index].co);
+ copy_v3_v3(bp->vec, verts[vl->index].co);
bp->f1 = SELECT;
bp->radius = bp->weight = 1.0;
}
@@ -682,19 +683,16 @@ void BKE_mesh_from_pointcloud(const PointCloud *pointcloud, Mesh *me)
&pointcloud->pdata, &me->vdata, CD_MASK_PROP_ALL, CD_DUPLICATE, pointcloud->totpoint);
/* Convert the Position attribute to a mesh vertex. */
- me->mvert = (MVert *)CustomData_add_layer(
- &me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
- CustomData_update_typemap(&me->vdata);
+ CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
const int layer_idx = CustomData_get_named_layer_index(
&me->vdata, CD_PROP_FLOAT3, POINTCLOUD_ATTR_POSITION);
CustomDataLayer *pos_layer = &me->vdata.layers[layer_idx];
float(*positions)[3] = (float(*)[3])pos_layer->data;
- MVert *mvert;
- mvert = me->mvert;
- for (int i = 0; i < me->totvert; i++, mvert++) {
- copy_v3_v3(mvert->co, positions[i]);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ for (int i = 0; i < me->totvert; i++) {
+ copy_v3_v3(verts[i].co, positions[i]);
}
/* Delete Position attribute since it is now in vertex coordinates. */
@@ -703,9 +701,9 @@ void BKE_mesh_from_pointcloud(const PointCloud *pointcloud, Mesh *me)
void BKE_mesh_edges_set_draw_render(Mesh *mesh)
{
- MEdge *med = mesh->medge;
- for (int i = 0; i < mesh->totedge; i++, med++) {
- med->flag |= ME_EDGEDRAW | ME_EDGERENDER;
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ for (int i = 0; i < mesh->totedge; i++) {
+ edges[i].flag |= ME_EDGEDRAW | ME_EDGERENDER;
}
}
@@ -1171,7 +1169,8 @@ Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
if (build_shapekey_layers && me->key &&
(kb = (KeyBlock *)BLI_findlink(&me->key->block, ob_eval->shapenr - 1))) {
- BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ BKE_keyblock_convert_to_mesh(kb, verts.data(), me->totvert);
}
Mesh *mesh_temp = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
@@ -1274,10 +1273,9 @@ static void shapekey_layers_to_keyblocks(Mesh *mesh_src, Mesh *mesh_dst, int act
kb->data = kbcos = (float(*)[3])MEM_malloc_arrayN(kb->totelem, sizeof(float[3]), __func__);
if (kb->uid == actshape_uid) {
- MVert *mvert = mesh_src->mvert;
-
- for (j = 0; j < mesh_src->totvert; j++, kbcos++, mvert++) {
- copy_v3_v3(*kbcos, mvert->co);
+ const Span<MVert> verts = mesh_src->vertices();
+ for (j = 0; j < mesh_src->totvert; j++, kbcos++) {
+ copy_v3_v3(*kbcos, verts[j].co);
}
}
else {
@@ -1306,6 +1304,7 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
const CustomData_MeshMasks *mask,
bool take_ownership)
{
+ using namespace blender::bke;
BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
/* mesh_src might depend on mesh_dst, so we need to do everything with a local copy */
@@ -1385,30 +1384,30 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
CustomData_add_layer(&tmp.vdata,
CD_MVERT,
CD_ASSIGN,
- (alloctype == CD_ASSIGN) ? mesh_src->mvert :
- MEM_dupallocN(mesh_src->mvert),
+ (alloctype == CD_ASSIGN) ? mesh_src->vertices_for_write().data() :
+ MEM_dupallocN(mesh_src->vertices().data()),
totvert);
}
if (!CustomData_has_layer(&tmp.edata, CD_MEDGE)) {
CustomData_add_layer(&tmp.edata,
CD_MEDGE,
CD_ASSIGN,
- (alloctype == CD_ASSIGN) ? mesh_src->medge :
- MEM_dupallocN(mesh_src->medge),
+ (alloctype == CD_ASSIGN) ? mesh_src->edges_for_write().data() :
+ MEM_dupallocN(mesh_src->edges().data()),
totedge);
}
if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
CustomData_add_layer(&tmp.ldata,
CD_MLOOP,
CD_ASSIGN,
- (alloctype == CD_ASSIGN) ? mesh_src->mloop :
- MEM_dupallocN(mesh_src->mloop),
+ (alloctype == CD_ASSIGN) ? mesh_src->loops_for_write().data() :
+ MEM_dupallocN(mesh_src->loops().data()),
tmp.totloop);
CustomData_add_layer(&tmp.pdata,
CD_MPOLY,
CD_ASSIGN,
- (alloctype == CD_ASSIGN) ? mesh_src->mpoly :
- MEM_dupallocN(mesh_src->mpoly),
+ (alloctype == CD_ASSIGN) ? mesh_src->polygons_for_write().data() :
+ MEM_dupallocN(mesh_src->polygons().data()),
tmp.totpoly);
}
@@ -1425,9 +1424,6 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
}
}
- /* yes, must be before _and_ after tessellate */
- BKE_mesh_update_customdata_pointers(&tmp, false);
-
CustomData_free(&mesh_dst->vdata, mesh_dst->totvert);
CustomData_free(&mesh_dst->edata, mesh_dst->totedge);
CustomData_free(&mesh_dst->fdata, mesh_dst->totface);
@@ -1481,7 +1477,6 @@ void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
int a, totvert = mesh_src->totvert;
float *fp;
- MVert *mvert;
if (totvert == 0 || mesh_dst->totvert == 0 || mesh_dst->totvert != totvert) {
return;
@@ -1494,9 +1489,8 @@ void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
kb->totelem = totvert;
fp = (float *)kb->data;
- mvert = mesh_src->mvert;
-
- for (a = 0; a < kb->totelem; a++, fp += 3, mvert++) {
- copy_v3_v3(fp, mvert->co);
+ const Span<MVert> verts = mesh_src->vertices();
+ for (a = 0; a < kb->totelem; a++, fp += 3) {
+ copy_v3_v3(fp, verts[a].co);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc
index 9dba8eab340..7e52b96cc92 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.cc
+++ b/source/blender/blenkernel/intern/mesh_evaluate.cc
@@ -205,18 +205,13 @@ float BKE_mesh_calc_poly_area(const MPoly *mpoly, const MLoop *loopstart, const
float BKE_mesh_calc_area(const Mesh *me)
{
- MVert *mvert = me->mvert;
- MLoop *mloop = me->mloop;
- MPoly *mpoly = me->mpoly;
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
- MPoly *mp;
- int i = me->totpoly;
- float total_area = 0;
-
- for (mp = mpoly; i--; mp++) {
- MLoop *ml_start = &mloop[mp->loopstart];
-
- total_area += BKE_mesh_calc_poly_area(mp, ml_start, mvert);
+ float total_area = 0.0f;
+ for (const MPoly &poly : polys) {
+ total_area += BKE_mesh_calc_poly_area(&poly, &loops[poly.loopstart], verts.data());
}
return total_area;
}
@@ -405,11 +400,10 @@ void BKE_mesh_poly_edgebitmap_insert(uint *edge_bitmap, const MPoly *mp, const M
bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
{
- int i = me->totvert;
- const MVert *mvert;
+ const Span<MVert> verts = me->vertices();
zero_v3(r_cent);
- for (mvert = me->mvert; i--; mvert++) {
- add_v3_v3(r_cent, mvert->co);
+ for (const MVert &vert : verts) {
+ add_v3_v3(r_cent, vert.co);
}
/* otherwise we get NAN for 0 verts */
if (me->totvert) {
@@ -420,18 +414,17 @@ bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
bool BKE_mesh_center_median_from_polys(const Mesh *me, float r_cent[3])
{
- int i = me->totpoly;
int tot = 0;
- const MPoly *mpoly = me->mpoly;
- const MLoop *mloop = me->mloop;
- const MVert *mvert = me->mvert;
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
zero_v3(r_cent);
- for (; i--; mpoly++) {
- int loopend = mpoly->loopstart + mpoly->totloop;
- for (int j = mpoly->loopstart; j < loopend; j++) {
- add_v3_v3(r_cent, mvert[mloop[j].v].co);
+ for (const MPoly &poly : polys) {
+ int loopend = poly.loopstart + poly.totloop;
+ for (int j = poly.loopstart; j < loopend; j++) {
+ add_v3_v3(r_cent, verts[loops[j].v].co);
}
- tot += mpoly->totloop;
+ tot += poly.totloop;
}
/* otherwise we get NAN for 0 verts */
if (me->totpoly) {
@@ -455,17 +448,19 @@ bool BKE_mesh_center_bounds(const Mesh *me, float r_cent[3])
bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
{
int i = me->totpoly;
- MPoly *mpoly;
+ const MPoly *mpoly;
float poly_area;
float total_area = 0.0f;
float poly_cent[3];
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
zero_v3(r_cent);
/* calculate a weighted average of polygon centroids */
- for (mpoly = me->mpoly; i--; mpoly++) {
- poly_area = mesh_calc_poly_area_centroid(
- mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
+ for (mpoly = polys; i--; mpoly++) {
+ poly_area = mesh_calc_poly_area_centroid(mpoly, loops + mpoly->loopstart, verts, poly_cent);
madd_v3_v3fl(r_cent, poly_cent, poly_area);
total_area += poly_area;
@@ -486,10 +481,13 @@ bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
int i = me->totpoly;
- MPoly *mpoly;
+ const MPoly *mpoly;
float poly_volume;
float total_volume = 0.0f;
float poly_cent[3];
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
/* Use an initial center to avoid numeric instability of geometry far away from the center. */
float init_cent[3];
@@ -498,9 +496,9 @@ bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
zero_v3(r_cent);
/* calculate a weighted average of polyhedron centroids */
- for (mpoly = me->mpoly; i--; mpoly++) {
+ for (mpoly = polys; i--; mpoly++) {
poly_volume = mesh_calc_poly_volume_centroid_with_reference_center(
- mpoly, me->mloop + mpoly->loopstart, me->mvert, init_cent, poly_cent);
+ mpoly, loops + mpoly->loopstart, verts, init_cent, poly_cent);
/* poly_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, poly_cent);
@@ -670,7 +668,7 @@ void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
}
}
-void BKE_mesh_polygon_flip_ex(MPoly *mpoly,
+void BKE_mesh_polygon_flip_ex(const MPoly *mpoly,
MLoop *mloop,
CustomData *ldata,
float (*lnors)[3],
@@ -713,16 +711,16 @@ void BKE_mesh_polygon_flip_ex(MPoly *mpoly,
}
}
-void BKE_mesh_polygon_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata)
+void BKE_mesh_polygon_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata)
{
MDisps *mdisp = (MDisps *)CustomData_get_layer(ldata, CD_MDISPS);
BKE_mesh_polygon_flip_ex(mpoly, mloop, ldata, nullptr, mdisp, true);
}
-void BKE_mesh_polygons_flip(MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly)
+void BKE_mesh_polygons_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly)
{
MDisps *mdisp = (MDisps *)CustomData_get_layer(ldata, CD_MDISPS);
- MPoly *mp;
+ const MPoly *mp;
int i;
for (mp = mpoly, i = 0; i < totpoly; mp++, i++) {
@@ -748,9 +746,9 @@ void BKE_mesh_flush_hidden_from_verts(Mesh *me)
return;
}
const VArraySpan<bool> hide_vert_span{hide_vert};
- const Span<MEdge> edges(me->medge, me->totedge);
- const Span<MPoly> polys(me->mpoly, me->totpoly);
- const Span<MLoop> loops(me->mloop, me->totloop);
+ const Span<MEdge> edges = me->edges();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
/* Hide edges when either of their vertices are hidden. */
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -788,8 +786,8 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me)
return;
}
const VArraySpan<bool> hide_poly_span{hide_poly};
- const Span<MPoly> polys(me->mpoly, me->totpoly);
- const Span<MLoop> loops(me->mloop, me->totloop);
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -859,8 +857,13 @@ void BKE_mesh_flush_select_from_polys_ex(MVert *mvert,
}
void BKE_mesh_flush_select_from_polys(Mesh *me)
{
- BKE_mesh_flush_select_from_polys_ex(
- me->mvert, me->totvert, me->mloop, me->medge, me->totedge, me->mpoly, me->totpoly);
+ BKE_mesh_flush_select_from_polys_ex(me->vertices_for_write().data(),
+ me->totvert,
+ me->loops().data(),
+ me->edges_for_write().data(),
+ me->totedge,
+ me->polygons().data(),
+ me->totpoly);
}
static void mesh_flush_select_from_verts(const Span<MVert> verts,
@@ -906,12 +909,12 @@ void BKE_mesh_flush_select_from_verts(Mesh *me)
{
const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
mesh_flush_select_from_verts(
- {me->mvert, me->totvert},
- {me->mloop, me->totloop},
+ me->vertices(),
+ me->loops(),
attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
- {me->medge, me->totedge},
- {me->mpoly, me->totpoly});
+ me->edges_for_write(),
+ me->polygons_for_write());
}
/** \} */
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc
index 8936d7b0ba6..0fe58366449 100644
--- a/source/blender/blenkernel/intern/mesh_fair.cc
+++ b/source/blender/blenkernel/intern/mesh_fair.cc
@@ -27,6 +27,8 @@
#include "eigen_capi.h"
using blender::Map;
+using blender::MutableSpan;
+using blender::Span;
using blender::Vector;
using std::array;
@@ -193,13 +195,14 @@ class MeshFairingContext : public FairingContext {
totvert_ = mesh->totvert;
totloop_ = mesh->totloop;
- medge_ = mesh->medge;
- mpoly_ = mesh->mpoly;
- mloop_ = mesh->mloop;
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ medge_ = mesh->edges();
+ mpoly_ = mesh->polygons();
+ mloop_ = mesh->loops();
BKE_mesh_vert_loop_map_create(&vlmap_,
&vlmap_mem_,
- mesh->mpoly,
- mesh->mloop,
+ mpoly_.data(),
+ mloop_.data(),
mesh->totvert,
mesh->totpoly,
mesh->totloop);
@@ -213,14 +216,14 @@ class MeshFairingContext : public FairingContext {
}
else {
for (int i = 0; i < mesh->totvert; i++) {
- co_[i] = mesh->mvert[i].co;
+ co_[i] = verts[i].co;
}
}
loop_to_poly_map_.reserve(mesh->totloop);
for (int i = 0; i < mesh->totpoly; i++) {
- for (int l = 0; l < mesh->mpoly[i].totloop; l++) {
- loop_to_poly_map_[l + mesh->mpoly[i].loopstart] = i;
+ for (int l = 0; l < mpoly_[i].totloop; l++) {
+ loop_to_poly_map_[l + mpoly_[i].loopstart] = i;
}
}
}
@@ -244,7 +247,7 @@ class MeshFairingContext : public FairingContext {
int other_vertex_index_from_loop(const int loop, const uint v) override
{
- MEdge *e = &medge_[mloop_[loop].e];
+ const MEdge *e = &medge_[mloop_[loop].e];
if (e->v1 == v) {
return e->v2;
}
@@ -253,9 +256,9 @@ class MeshFairingContext : public FairingContext {
protected:
Mesh *mesh_;
- MLoop *mloop_;
- MPoly *mpoly_;
- MEdge *medge_;
+ Span<MLoop> mloop_;
+ Span<MPoly> mpoly_;
+ Span<MEdge> medge_;
Vector<int> loop_to_poly_map_;
};
diff --git a/source/blender/blenkernel/intern/mesh_iterators.c b/source/blender/blenkernel/intern/mesh_iterators.c
index 77e62918441..352ad8e9042 100644
--- a/source/blender/blenkernel/intern/mesh_iterators.c
+++ b/source/blender/blenkernel/intern/mesh_iterators.c
@@ -65,7 +65,7 @@ void BKE_mesh_foreach_mapped_vert(
}
}
else {
- const MVert *mv = mesh->mvert;
+ const MVert *mv = BKE_mesh_vertices(mesh);
const int *index = CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX);
const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
BKE_mesh_vertex_normals_ensure(mesh) :
@@ -120,8 +120,8 @@ void BKE_mesh_foreach_mapped_edge(
}
}
else {
- const MVert *mv = mesh->mvert;
- const MEdge *med = mesh->medge;
+ const MVert *mv = BKE_mesh_vertices(mesh);
+ const MEdge *med = BKE_mesh_edges(mesh);
const int *index = CustomData_get_layer(&mesh->edata, CD_ORIGINDEX);
if (index) {
@@ -188,9 +188,9 @@ void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
CustomData_get_layer(&mesh->ldata, CD_NORMAL) :
NULL;
- const MVert *mv = mesh->mvert;
- const MLoop *ml = mesh->mloop;
- const MPoly *mp = mesh->mpoly;
+ const MVert *mv = BKE_mesh_vertices(mesh);
+ const MLoop *ml = BKE_mesh_loops(mesh);
+ const MPoly *mp = BKE_mesh_polygons(mesh);
const int *v_index = CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX);
const int *f_index = CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX);
int p_idx, i;
@@ -261,8 +261,9 @@ void BKE_mesh_foreach_mapped_face_center(
}
}
else {
- const MVert *mvert = mesh->mvert;
- const MPoly *mp = mesh->mpoly;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
+ const MPoly *mp = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
const MLoop *ml;
float _no_buf[3];
float *no = (flag & MESH_FOREACH_USE_NORMAL) ? _no_buf : NULL;
@@ -275,7 +276,7 @@ void BKE_mesh_foreach_mapped_face_center(
continue;
}
float cent[3];
- ml = &mesh->mloop[mp->loopstart];
+ ml = &loops[mp->loopstart];
BKE_mesh_calc_poly_center(mp, ml, mvert, cent);
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_mesh_calc_poly_normal(mp, ml, mvert, no);
@@ -286,7 +287,7 @@ void BKE_mesh_foreach_mapped_face_center(
else {
for (int i = 0; i < mesh->totpoly; i++, mp++) {
float cent[3];
- ml = &mesh->mloop[mp->loopstart];
+ ml = &loops[mp->loopstart];
BKE_mesh_calc_poly_center(mp, ml, mvert, cent);
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_mesh_calc_poly_normal(mp, ml, mvert, no);
@@ -303,7 +304,9 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
void *userData,
MeshForeachFlag flag)
{
- const MPoly *mp = mesh->mpoly;
+ const MVert *verts = BKE_mesh_vertices(mesh);
+ const MPoly *mp = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
const MLoop *ml;
const MVert *mv;
const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
@@ -319,9 +322,9 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
if (orig == ORIGINDEX_NONE) {
continue;
}
- ml = &mesh->mloop[mp->loopstart];
+ ml = &loops[mp->loopstart];
for (int j = 0; j < mp->totloop; j++, ml++) {
- mv = &mesh->mvert[ml->v];
+ mv = &verts[ml->v];
if (BLI_BITMAP_TEST(facedot_tags, ml->v)) {
func(userData,
orig,
@@ -333,9 +336,9 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
}
else {
for (int i = 0; i < mesh->totpoly; i++, mp++) {
- ml = &mesh->mloop[mp->loopstart];
+ ml = &loops[mp->loopstart];
for (int j = 0; j < mp->totloop; j++, ml++) {
- mv = &mesh->mvert[ml->v];
+ mv = &verts[ml->v];
if (BLI_BITMAP_TEST(facedot_tags, ml->v)) {
func(userData, i, mv->co, (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 58096081ad1..c2a4b0176c6 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -23,6 +23,7 @@
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
+#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_multires.h"
@@ -165,9 +166,7 @@ static void convert_mfaces_to_mpolys(ID *id,
MEdge *medge,
MFace *mface,
int *r_totloop,
- int *r_totpoly,
- MLoop **r_mloop,
- MPoly **r_mpoly)
+ int *r_totpoly)
{
MFace *mf;
MLoop *ml, *mloop;
@@ -185,8 +184,7 @@ static void convert_mfaces_to_mpolys(ID *id,
CustomData_free(pdata, totpoly_i);
totpoly = totface_i;
- mpoly = (MPoly *)MEM_calloc_arrayN((size_t)totpoly, sizeof(MPoly), "mpoly converted");
- CustomData_add_layer(pdata, CD_MPOLY, CD_ASSIGN, mpoly, totpoly);
+ mpoly = (MPoly *)CustomData_add_layer(pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, totpoly);
int *material_indices = static_cast<int *>(
CustomData_get_layer_named(pdata, CD_PROP_INT32, "material_index"));
if (material_indices == nullptr) {
@@ -203,9 +201,7 @@ static void convert_mfaces_to_mpolys(ID *id,
totloop += mf->v4 ? 4 : 3;
}
- mloop = (MLoop *)MEM_calloc_arrayN((size_t)totloop, sizeof(MLoop), "mloop converted");
-
- CustomData_add_layer(ldata, CD_MLOOP, CD_ASSIGN, mloop, totloop);
+ mloop = (MLoop *)CustomData_add_layer(ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, totloop);
CustomData_to_bmeshpoly(fdata, ldata, totloop);
@@ -277,12 +273,51 @@ static void convert_mfaces_to_mpolys(ID *id,
*r_totpoly = totpoly;
*r_totloop = totloop;
- *r_mpoly = mpoly;
- *r_mloop = mloop;
#undef ME_FGON
}
+static void mesh_ensure_tessellation_customdata(Mesh *me)
+{
+ if (UNLIKELY((me->totface != 0) && (me->totpoly == 0))) {
+ /* Pass, otherwise this function clears 'mface' before
+ * versioning 'mface -> mpoly' code kicks in T30583.
+ *
+ * Callers could also check but safer to do here - campbell */
+ }
+ else {
+ const int tottex_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
+
+ const int tottex_tessface = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ const int totcol_tessface = CustomData_number_of_layers(&me->fdata, CD_MCOL);
+
+ if (tottex_tessface != tottex_original || totcol_tessface != totcol_original) {
+ BKE_mesh_tessface_clear(me);
+
+ BKE_mesh_add_mface_layers(&me->fdata, &me->ldata, me->totface);
+
+ /* TODO: add some `--debug-mesh` option. */
+ if (G.debug & G_DEBUG) {
+ /* NOTE(campbell): this warning may be un-called for if we are initializing the mesh for
+ * the first time from #BMesh, rather than giving a warning about this we could be smarter
+ * and check if there was any data to begin with, for now just print the warning with
+ * some info to help troubleshoot what's going on. */
+ printf(
+ "%s: warning! Tessellation uvs or vcol data got out of sync, "
+ "had to reset!\n CD_MTFACE: %d != CD_MLOOPUV: %d || CD_MCOL: %d != "
+ "CD_PROP_BYTE_COLOR: "
+ "%d\n",
+ __func__,
+ tottex_tessface,
+ tottex_original,
+ totcol_tessface,
+ totcol_original);
+ }
+ }
+ }
+}
+
void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
{
convert_mfaces_to_mpolys(&mesh->id,
@@ -293,14 +328,12 @@ void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh)
mesh->totface,
mesh->totloop,
mesh->totpoly,
- mesh->medge,
- mesh->mface,
+ mesh->edges_for_write().data(),
+ (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
&mesh->totloop,
- &mesh->totpoly,
- &mesh->mloop,
- &mesh->mpoly);
+ &mesh->totpoly);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
/**
@@ -352,16 +385,14 @@ void BKE_mesh_do_versions_convert_mfaces_to_mpolys(Mesh *mesh)
mesh->totface,
mesh->totloop,
mesh->totpoly,
- mesh->medge,
- mesh->mface,
+ mesh->edges_for_write().data(),
+ (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
&mesh->totloop,
- &mesh->totpoly,
- &mesh->mloop,
- &mesh->mpoly);
+ &mesh->totpoly);
CustomData_bmesh_do_versions_update_active_layers(&mesh->fdata, &mesh->ldata);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
/** \} */
@@ -793,12 +824,12 @@ void BKE_mesh_tessface_calc(Mesh *mesh)
mesh->totface = mesh_tessface_calc(&mesh->fdata,
&mesh->ldata,
&mesh->pdata,
- mesh->mvert,
+ BKE_mesh_vertices_for_write(mesh),
mesh->totface,
mesh->totloop,
mesh->totpoly);
- BKE_mesh_update_customdata_pointers(mesh, true);
+ mesh_ensure_tessellation_customdata(mesh);
}
void BKE_mesh_tessface_ensure(struct Mesh *mesh)
@@ -896,7 +927,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
using namespace blender::bke;
const AttributeAccessor attributes = mesh_attributes(*mesh);
- MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
@@ -905,7 +936,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
}
});
- MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
const VArray<bool> hide_edge = attributes.lookup_or_default<bool>(
".hide_edge", ATTR_DOMAIN_EDGE, false);
threading::parallel_for(edges.index_range(), 4096, [&](IndexRange range) {
@@ -914,7 +945,7 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(Mesh *mesh)
}
});
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
@@ -930,7 +961,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
- const Span<MVert> verts(mesh->mvert, mesh->totvert);
+ const Span<MVert> verts = mesh->vertices();
if (std::any_of(
verts.begin(), verts.end(), [](const MVert &vert) { return vert.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -943,7 +974,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
hide_vert.finish();
}
- const Span<MEdge> edges(mesh->medge, mesh->totedge);
+ const Span<MEdge> edges = mesh->edges();
if (std::any_of(
edges.begin(), edges.end(), [](const MEdge &edge) { return edge.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -956,7 +987,7 @@ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh)
hide_edge.finish();
}
- const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const Span<MPoly> polys = mesh->polygons();
if (std::any_of(
polys.begin(), polys.end(), [](const MPoly &poly) { return poly.flag & ME_HIDE; })) {
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
@@ -980,7 +1011,7 @@ void BKE_mesh_legacy_convert_material_indices_to_mpoly(Mesh *mesh)
using namespace blender;
using namespace blender::bke;
const AttributeAccessor attributes = mesh_attributes(*mesh);
- MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
const VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
threading::parallel_for(polys.index_range(), 4096, [&](IndexRange range) {
@@ -995,7 +1026,7 @@ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh)
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
- const Span<MPoly> polys(mesh->mpoly, mesh->totpoly);
+ const Span<MPoly> polys = mesh->polygons();
if (std::any_of(
polys.begin(), polys.end(), [](const MPoly &poly) { return poly.mat_nr != 0; })) {
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 798fe087ea8..f57effd49f4 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -976,13 +976,13 @@ static bool mesh_check_island_boundary_uv(const MPoly *UNUSED(mp),
return (me->flag & ME_SEAM) != 0;
}
-static bool mesh_calc_islands_loop_poly_uv(MVert *UNUSED(verts),
+static bool mesh_calc_islands_loop_poly_uv(const MVert *UNUSED(verts),
const int UNUSED(totvert),
- MEdge *edges,
+ const MEdge *edges,
const int totedge,
- MPoly *polys,
+ const MPoly *polys,
const int totpoly,
- MLoop *loops,
+ const MLoop *loops,
const int totloop,
const MLoopUV *luvs,
MeshIslandStore *r_island_store)
@@ -1073,16 +1073,13 @@ static bool mesh_calc_islands_loop_poly_uv(MVert *UNUSED(verts),
}
for (p_idx = 0; p_idx < totpoly; p_idx++) {
- MPoly *mp;
-
if (poly_groups[p_idx] != grp_idx) {
continue;
}
-
- mp = &polys[p_idx];
+ const MPoly *mp = &polys[p_idx];
poly_indices[num_pidx++] = p_idx;
for (l_idx = mp->loopstart, pl_idx = 0; pl_idx < mp->totloop; l_idx++, pl_idx++) {
- MLoop *ml = &loops[l_idx];
+ const MLoop *ml = &loops[l_idx];
loop_indices[num_lidx++] = l_idx;
if (num_edge_borders && BLI_BITMAP_TEST(edge_borders, ml->e) &&
(edge_border_count[ml->e] < 2)) {
@@ -1126,13 +1123,13 @@ static bool mesh_calc_islands_loop_poly_uv(MVert *UNUSED(verts),
return true;
}
-bool BKE_mesh_calc_islands_loop_poly_edgeseam(MVert *verts,
+bool BKE_mesh_calc_islands_loop_poly_edgeseam(const MVert *verts,
const int totvert,
- MEdge *edges,
+ const MEdge *edges,
const int totedge,
- MPoly *polys,
+ const MPoly *polys,
const int totpoly,
- MLoop *loops,
+ const MLoop *loops,
const int totloop,
MeshIslandStore *r_island_store)
{
diff --git a/source/blender/blenkernel/intern/mesh_merge.c b/source/blender/blenkernel/intern/mesh_merge.c
index 4459e2514bc..18fbaaccb92 100644
--- a/source/blender/blenkernel/intern/mesh_merge.c
+++ b/source/blender/blenkernel/intern/mesh_merge.c
@@ -32,9 +32,9 @@
* and may be called again with direct_reverse=-1 for reverse order.
* \return 1 if polys are identical, 0 if polys are different.
*/
-static int cddm_poly_compare(MLoop *mloop_array,
- MPoly *mpoly_source,
- MPoly *mpoly_target,
+static int cddm_poly_compare(const MLoop *mloop_array,
+ const MPoly *mpoly_source,
+ const MPoly *mpoly_target,
const int *vtargetmap,
const int direct_reverse)
{
@@ -44,7 +44,7 @@ static int cddm_poly_compare(MLoop *mloop_array,
bool compare_completed = false;
bool same_loops = false;
- MLoop *mloop_source, *mloop_target;
+ const MLoop *mloop_source, *mloop_target;
BLI_assert(ELEM(direct_reverse, 1, -1));
@@ -203,10 +203,15 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
const int totedge = mesh->totedge;
const int totloop = mesh->totloop;
const int totpoly = mesh->totpoly;
+ const MVert *src_verts = BKE_mesh_vertices(mesh);
+ const MEdge *src_edges = BKE_mesh_edges(mesh);
+ const MPoly *src_polys = BKE_mesh_polygons(mesh);
+ const MLoop *src_loops = BKE_mesh_loops(mesh);
const int totvert_final = totvert - tot_vtargetmap;
- MVert *mv, *mvert = MEM_malloc_arrayN(totvert_final, sizeof(*mvert), __func__);
+ const MVert *mv;
+ MVert *mvert = MEM_malloc_arrayN(totvert_final, sizeof(*mvert), __func__);
int *oldv = MEM_malloc_arrayN(totvert_final, sizeof(*oldv), __func__);
int *newv = MEM_malloc_arrayN(totvert, sizeof(*newv), __func__);
STACK_DECLARE(mvert);
@@ -215,13 +220,15 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
/* NOTE: create (totedge + totloop) elements because partially invalid polys due to merge may
* require generating new edges, and while in 99% cases we'll still end with less final edges
* than totedge, cases can be forged that would end requiring more. */
- MEdge *med, *medge = MEM_malloc_arrayN((totedge + totloop), sizeof(*medge), __func__);
+ const MEdge *med;
+ MEdge *medge = MEM_malloc_arrayN((totedge + totloop), sizeof(*medge), __func__);
int *olde = MEM_malloc_arrayN((totedge + totloop), sizeof(*olde), __func__);
int *newe = MEM_malloc_arrayN((totedge + totloop), sizeof(*newe), __func__);
STACK_DECLARE(medge);
STACK_DECLARE(olde);
- MLoop *ml, *mloop = MEM_malloc_arrayN(totloop, sizeof(*mloop), __func__);
+ const MLoop *ml;
+ MLoop *mloop = MEM_malloc_arrayN(totloop, sizeof(*mloop), __func__);
int *oldl = MEM_malloc_arrayN(totloop, sizeof(*oldl), __func__);
#ifdef USE_LOOPS
int *newl = MEM_malloc_arrayN(totloop, sizeof(*newl), __func__);
@@ -229,7 +236,8 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
STACK_DECLARE(mloop);
STACK_DECLARE(oldl);
- MPoly *mp, *mpoly = MEM_malloc_arrayN(totpoly, sizeof(*medge), __func__);
+ const MPoly *mp;
+ MPoly *mpoly = MEM_malloc_arrayN(totpoly, sizeof(*medge), __func__);
int *oldp = MEM_malloc_arrayN(totpoly, sizeof(*oldp), __func__);
STACK_DECLARE(mpoly);
STACK_DECLARE(oldp);
@@ -254,7 +262,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
STACK_INIT(mpoly, totpoly);
/* fill newv with destination vertex indices */
- mv = mesh->mvert;
+ mv = src_verts;
c = 0;
for (i = 0; i < totvert; i++, mv++) {
if (vtargetmap[i] == -1) {
@@ -281,7 +289,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
*/
/* now go through and fix edges and faces */
- med = mesh->medge;
+ med = src_edges;
c = 0;
for (i = 0; i < totedge; i++, med++) {
const uint v1 = (vtargetmap[med->v1] != -1) ? vtargetmap[med->v1] : med->v1;
@@ -316,12 +324,12 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
/* Duplicates allowed because our compare function is not pure equality */
BLI_gset_flag_set(poly_gset, GHASH_FLAG_ALLOW_DUPES);
- mp = mesh->mpoly;
+ mp = src_polys;
mpgh = poly_keys;
for (i = 0; i < totpoly; i++, mp++, mpgh++) {
mpgh->poly_index = i;
mpgh->totloops = mp->totloop;
- ml = mesh->mloop + mp->loopstart;
+ ml = src_loops + mp->loopstart;
mpgh->hash_sum = mpgh->hash_xor = 0;
for (j = 0; j < mp->totloop; j++, ml++) {
mpgh->hash_sum += ml->v;
@@ -333,17 +341,17 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
/* Can we optimize by reusing an old `pmap`? How do we know an old `pmap` is stale? */
/* When called by `MOD_array.c` the `cddm` has just been created, so it has no valid `pmap`. */
BKE_mesh_vert_poly_map_create(
- &poly_map, &poly_map_mem, mesh->mpoly, mesh->mloop, totvert, totpoly, totloop);
+ &poly_map, &poly_map_mem, src_polys, src_loops, totvert, totpoly, totloop);
} /* done preparing for fast poly compare */
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(mesh->totvert, __func__);
- mp = mesh->mpoly;
- mv = mesh->mvert;
+ mp = src_polys;
+ mv = src_verts;
for (i = 0; i < totpoly; i++, mp++) {
MPoly *mp_new;
- ml = mesh->mloop + mp->loopstart;
+ ml = src_loops + mp->loopstart;
/* check faces with all vertices merged */
bool all_vertices_merged = true;
@@ -376,7 +384,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
/* Use poly_gset for fast (although not 100% certain) identification of same poly */
/* First, make up a poly_summary structure */
- ml = mesh->mloop + mp->loopstart;
+ ml = src_loops + mp->loopstart;
pkey.hash_sum = pkey.hash_xor = 0;
pkey.totloops = 0;
for (j = 0; j < mp->totloop; j++, ml++) {
@@ -394,17 +402,17 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
*/
/* Consider current loop again */
- ml = mesh->mloop + mp->loopstart;
+ ml = src_loops + mp->loopstart;
/* Consider the target of the loop's first vert */
v_target = vtargetmap[ml->v];
/* Now see if v_target belongs to a poly that shares all vertices with source poly,
* in same order, or reverse order */
for (i_poly = 0; i_poly < poly_map[v_target].count; i_poly++) {
- MPoly *target_poly = mesh->mpoly + *(poly_map[v_target].indices + i_poly);
+ const MPoly *target_poly = src_polys + *(poly_map[v_target].indices + i_poly);
- if (cddm_poly_compare(mesh->mloop, mp, target_poly, vtargetmap, +1) ||
- cddm_poly_compare(mesh->mloop, mp, target_poly, vtargetmap, -1)) {
+ if (cddm_poly_compare(src_loops, mp, target_poly, vtargetmap, +1) ||
+ cddm_poly_compare(src_loops, mp, target_poly, vtargetmap, -1)) {
found = true;
break;
}
@@ -422,7 +430,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
* or they were all merged, but targets do not make up an identical poly,
* the poly is retained.
*/
- ml = mesh->mloop + mp->loopstart;
+ ml = src_loops + mp->loopstart;
c = 0;
MLoop *last_valid_ml = NULL;
@@ -434,9 +442,9 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
const uint mlv = (vtargetmap[ml->v] != -1) ? vtargetmap[ml->v] : ml->v;
#ifndef NDEBUG
{
- MLoop *next_ml = mesh->mloop + mp->loopstart + ((j + 1) % mp->totloop);
+ const MLoop *next_ml = src_loops + mp->loopstart + ((j + 1) % mp->totloop);
uint next_mlv = (vtargetmap[next_ml->v] != -1) ? vtargetmap[next_ml->v] : next_ml->v;
- med = mesh->medge + ml->e;
+ med = src_edges + ml->e;
uint v1 = (vtargetmap[med->v1] != -1) ? vtargetmap[med->v1] : med->v1;
uint v2 = (vtargetmap[med->v2] != -1) ? vtargetmap[med->v2] : med->v2;
BLI_assert((mlv == v1 && next_mlv == v2) || (mlv == v2 && next_mlv == v1));
@@ -461,7 +469,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
else {
const int new_eidx = STACK_SIZE(medge);
STACK_PUSH(olde, olde[last_valid_ml->e]);
- STACK_PUSH(medge, mesh->medge[last_valid_ml->e]);
+ STACK_PUSH(medge, src_edges[last_valid_ml->e]);
medge[new_eidx].v1 = last_valid_ml->v;
medge[new_eidx].v2 = ml->v;
/* DO NOT change newe mapping,
@@ -515,7 +523,7 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
else {
const int new_eidx = STACK_SIZE(medge);
STACK_PUSH(olde, olde[last_valid_ml->e]);
- STACK_PUSH(medge, mesh->medge[last_valid_ml->e]);
+ STACK_PUSH(medge, src_edges[last_valid_ml->e]);
medge[new_eidx].v1 = last_valid_ml->v;
medge[new_eidx].v2 = first_valid_ml->v;
/* DO NOT change newe mapping,
@@ -566,25 +574,25 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
mesh, STACK_SIZE(mvert), STACK_SIZE(medge), 0, STACK_SIZE(mloop), STACK_SIZE(mpoly));
/* Update edge indices and copy customdata. */
- med = medge;
- for (i = 0; i < result->totedge; i++, med++) {
- BLI_assert(newv[med->v1] != -1);
- med->v1 = newv[med->v1];
- BLI_assert(newv[med->v2] != -1);
- med->v2 = newv[med->v2];
+ MEdge *new_med = medge;
+ for (i = 0; i < result->totedge; i++, new_med++) {
+ BLI_assert(newv[new_med->v1] != -1);
+ new_med->v1 = newv[new_med->v1];
+ BLI_assert(newv[new_med->v2] != -1);
+ new_med->v2 = newv[new_med->v2];
/* Can happen in case vtargetmap contains some double chains, we do not support that. */
- BLI_assert(med->v1 != med->v2);
+ BLI_assert(new_med->v1 != new_med->v2);
CustomData_copy_data(&mesh->edata, &result->edata, olde[i], i, 1);
}
/* Update loop indices and copy customdata. */
- ml = mloop;
- for (i = 0; i < result->totloop; i++, ml++) {
+ MLoop *new_ml = mloop;
+ for (i = 0; i < result->totloop; i++, new_ml++) {
/* Edge remapping has already be done in main loop handling part above. */
- BLI_assert(newv[ml->v] != -1);
- ml->v = newv[ml->v];
+ BLI_assert(newv[new_ml->v] != -1);
+ new_ml->v = newv[new_ml->v];
CustomData_copy_data(&mesh->ldata, &result->ldata, oldl[i], i, 1);
}
@@ -603,16 +611,16 @@ Mesh *BKE_mesh_merge_verts(Mesh *mesh,
/* Copy over data. #CustomData_add_layer can do this, need to look it up. */
if (STACK_SIZE(mvert)) {
- memcpy(result->mvert, mvert, sizeof(MVert) * STACK_SIZE(mvert));
+ memcpy(BKE_mesh_vertices_for_write(result), mvert, sizeof(MVert) * STACK_SIZE(mvert));
}
if (STACK_SIZE(medge)) {
- memcpy(result->medge, medge, sizeof(MEdge) * STACK_SIZE(medge));
+ memcpy(BKE_mesh_edges_for_write(result), medge, sizeof(MEdge) * STACK_SIZE(medge));
}
if (STACK_SIZE(mloop)) {
- memcpy(result->mloop, mloop, sizeof(MLoop) * STACK_SIZE(mloop));
+ memcpy(BKE_mesh_loops_for_write(result), mloop, sizeof(MLoop) * STACK_SIZE(mloop));
}
if (STACK_SIZE(mpoly)) {
- memcpy(result->mpoly, mpoly, sizeof(MPoly) * STACK_SIZE(mpoly));
+ memcpy(BKE_mesh_polygons_for_write(result), mpoly, sizeof(MPoly) * STACK_SIZE(mpoly));
}
MEM_freeN(mvert);
diff --git a/source/blender/blenkernel/intern/mesh_merge_customdata.cc b/source/blender/blenkernel/intern/mesh_merge_customdata.cc
index 7bc429954b0..b253d3f9c46 100644
--- a/source/blender/blenkernel/intern/mesh_merge_customdata.cc
+++ b/source/blender/blenkernel/intern/mesh_merge_customdata.cc
@@ -113,8 +113,13 @@ void BKE_mesh_merge_customdata_for_apply_modifier(Mesh *me)
int *vert_map_mem;
struct MeshElemMap *vert_to_loop;
- BKE_mesh_vert_loop_map_create(
- &vert_to_loop, &vert_map_mem, me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop);
+ BKE_mesh_vert_loop_map_create(&vert_to_loop,
+ &vert_map_mem,
+ BKE_mesh_polygons(me),
+ BKE_mesh_loops(me),
+ me->totvert,
+ me->totpoly,
+ me->totloop);
Vector<MLoopUV *> mloopuv_layers;
mloopuv_layers.reserve(mloopuv_layers_num);
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 715a1c9daf9..534c8241820 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -211,14 +211,18 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* Subsurf for eg won't have mesh data in the custom-data arrays.
* now add mvert/medge/mpoly layers. */
if (!CustomData_has_layer(&mesh->vdata, CD_MVERT)) {
- memcpy(result->mvert, mesh->mvert, sizeof(*result->mvert) * mesh->totvert);
+ memcpy(BKE_mesh_vertices_for_write(result),
+ BKE_mesh_vertices(mesh),
+ sizeof(MVert) * mesh->totvert);
}
if (!CustomData_has_layer(&mesh->edata, CD_MEDGE)) {
- memcpy(result->medge, mesh->medge, sizeof(*result->medge) * mesh->totedge);
+ memcpy(BKE_mesh_edges_for_write(result), BKE_mesh_edges(mesh), sizeof(MEdge) * mesh->totedge);
}
if (!CustomData_has_layer(&mesh->pdata, CD_MPOLY)) {
- memcpy(result->mloop, mesh->mloop, sizeof(*result->mloop) * mesh->totloop);
- memcpy(result->mpoly, mesh->mpoly, sizeof(*result->mpoly) * mesh->totpoly);
+ memcpy(BKE_mesh_loops_for_write(result), BKE_mesh_loops(mesh), sizeof(MLoop) * mesh->totloop);
+ memcpy(BKE_mesh_polygons_for_write(result),
+ BKE_mesh_polygons(mesh),
+ sizeof(MPoly) * mesh->totpoly);
}
/* Copy custom-data to new geometry,
@@ -237,7 +241,7 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
}
/* mirror vertex coordinates */
- mv_prev = result->mvert;
+ mv_prev = BKE_mesh_vertices_for_write(result);
mv = mv_prev + maxVerts;
for (i = 0; i < maxVerts; i++, mv++, mv_prev++) {
mul_m4_v3(mtx, mv->co);
@@ -304,15 +308,15 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
}
/* adjust mirrored edge vertex indices */
- me = result->medge + maxEdges;
+ me = BKE_mesh_edges_for_write(result) + maxEdges;
for (i = 0; i < maxEdges; i++, me++) {
me->v1 += maxVerts;
me->v2 += maxVerts;
}
/* adjust mirrored poly loopstart indices, and reverse loop order (normals) */
- mp = result->mpoly + maxPolys;
- ml = result->mloop;
+ mp = BKE_mesh_polygons_for_write(result) + maxPolys;
+ ml = BKE_mesh_loops_for_write(result);
for (i = 0; i < maxPolys; i++, mp++) {
MLoop *ml2;
int j, e;
@@ -341,7 +345,7 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
}
/* adjust mirrored loop vertex and edge indices */
- ml = result->mloop + maxLoops;
+ ml = BKE_mesh_loops_for_write(result) + maxLoops;
for (i = 0; i < maxLoops; i++, ml++) {
ml->v += maxVerts;
ml->e += maxEdges;
@@ -405,15 +409,15 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* calculate custom normals into loop_normals, then mirror first half into second half */
- BKE_mesh_normals_loop_split(result->mvert,
+ BKE_mesh_normals_loop_split(BKE_mesh_vertices(result),
BKE_mesh_vertex_normals_ensure(result),
result->totvert,
- result->medge,
+ BKE_mesh_edges(result),
result->totedge,
- result->mloop,
+ BKE_mesh_loops(result),
loop_normals,
totloop,
- result->mpoly,
+ BKE_mesh_polygons(result),
BKE_mesh_poly_normals_ensure(result),
totpoly,
true,
@@ -423,9 +427,10 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
NULL);
/* mirroring has to account for loops being reversed in polys in second half */
- mp = result->mpoly;
+ MPoly *result_polys = BKE_mesh_polygons_for_write(result);
+ mp = result_polys;
for (i = 0; i < maxPolys; i++, mp++) {
- MPoly *mpmirror = result->mpoly + maxPolys + i;
+ MPoly *mpmirror = result_polys + maxPolys + i;
int j;
for (j = mp->loopstart; j < mp->loopstart + mp->totloop; j++) {
@@ -446,8 +451,7 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* handle vgroup stuff */
if ((mmd->flag & MOD_MIR_VGROUP) && CustomData_has_layer(&result->vdata, CD_MDEFORMVERT)) {
- MDeformVert *dvert = (MDeformVert *)CustomData_get_layer(&result->vdata, CD_MDEFORMVERT) +
- maxVerts;
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(result) + maxVerts;
int *flip_map = NULL, flip_map_len = 0;
flip_map = BKE_object_defgroup_flip_map(ob, &flip_map_len, false);
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index f90a2e1b887..7217cbf5880 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -37,6 +37,7 @@
#include "atomic_ops.h"
+using blender::MutableSpan;
using blender::Span;
// #define DEBUG_TIME
@@ -368,16 +369,19 @@ const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
/* Isolate task because a mutex is locked and computing normals is multi-threaded. */
blender::threading::isolate_task([&]() {
Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+ const Span<MVert> verts = mesh_mutable.vertices();
+ const Span<MPoly> polys = mesh_mutable.polygons();
+ const Span<MLoop> loops = mesh_mutable.loops();
vert_normals = BKE_mesh_vertex_normals_for_write(&mesh_mutable);
poly_normals = BKE_mesh_poly_normals_for_write(&mesh_mutable);
- BKE_mesh_calc_normals_poly_and_vertex(mesh_mutable.mvert,
- mesh_mutable.totvert,
- mesh_mutable.mloop,
- mesh_mutable.totloop,
- mesh_mutable.mpoly,
- mesh_mutable.totpoly,
+ BKE_mesh_calc_normals_poly_and_vertex(verts.data(),
+ verts.size(),
+ loops.data(),
+ loops.size(),
+ polys.data(),
+ polys.size(),
poly_normals,
vert_normals);
@@ -413,15 +417,18 @@ const float (*BKE_mesh_poly_normals_ensure(const Mesh *mesh))[3]
/* Isolate task because a mutex is locked and computing normals is multi-threaded. */
blender::threading::isolate_task([&]() {
Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+ const Span<MVert> verts = mesh_mutable.vertices();
+ const Span<MPoly> polys = mesh_mutable.polygons();
+ const Span<MLoop> loops = mesh_mutable.loops();
poly_normals = BKE_mesh_poly_normals_for_write(&mesh_mutable);
- BKE_mesh_calc_normals_poly(mesh_mutable.mvert,
- mesh_mutable.totvert,
- mesh_mutable.mloop,
- mesh_mutable.totloop,
- mesh_mutable.mpoly,
- mesh_mutable.totpoly,
+ BKE_mesh_calc_normals_poly(verts.data(),
+ verts.size(),
+ loops.data(),
+ loops.size(),
+ polys.data(),
+ polys.size(),
poly_normals);
BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
@@ -940,9 +947,9 @@ void BKE_edges_sharp_from_angle_set(const struct MVert *mverts,
const int UNUSED(numVerts),
struct MEdge *medges,
const int numEdges,
- struct MLoop *mloops,
+ const struct MLoop *mloops,
const int numLoops,
- struct MPoly *mpolys,
+ const struct MPoly *mpolys,
const float (*polynors)[3],
const int numPolys,
const float split_angle)
@@ -1600,12 +1607,12 @@ static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common
void BKE_mesh_normals_loop_split(const MVert *mverts,
const float (*vert_normals)[3],
const int UNUSED(numVerts),
- MEdge *medges,
+ const MEdge *medges,
const int numEdges,
- MLoop *mloops,
+ const MLoop *mloops,
float (*r_loopnors)[3],
const int numLoops,
- MPoly *mpolys,
+ const MPoly *mpolys,
const float (*polynors)[3],
const int numPolys,
const bool use_split_normals,
@@ -1628,7 +1635,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
int mp_index;
for (mp_index = 0; mp_index < numPolys; mp_index++) {
- MPoly *mp = &mpolys[mp_index];
+ const MPoly *mp = &mpolys[mp_index];
int ml_index = mp->loopstart;
const int ml_index_end = ml_index + mp->totloop;
const bool is_poly_flat = ((mp->flag & ME_SMOOTH) == 0);
@@ -1755,10 +1762,10 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
const int numVerts,
MEdge *medges,
const int numEdges,
- MLoop *mloops,
+ const MLoop *mloops,
float (*r_custom_loopnors)[3],
const int numLoops,
- MPoly *mpolys,
+ const MPoly *mpolys,
const float (*polynors)[3],
const int numPolys,
short (*r_clnors_data)[2],
@@ -1852,12 +1859,12 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
}
LinkNode *loops = lnors_spacearr.lspacearr[i]->loops;
- MLoop *prev_ml = nullptr;
+ const MLoop *prev_ml = nullptr;
const float *org_nor = nullptr;
while (loops) {
const int lidx = POINTER_AS_INT(loops->link);
- MLoop *ml = &mloops[lidx];
+ const MLoop *ml = &mloops[lidx];
const int nidx = lidx;
float *nor = r_custom_loopnors[nidx];
@@ -1889,7 +1896,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
loops = lnors_spacearr.lspacearr[i]->loops;
if (loops && org_nor) {
const int lidx = POINTER_AS_INT(loops->link);
- MLoop *ml = &mloops[lidx];
+ const MLoop *ml = &mloops[lidx];
const int nidx = lidx;
float *nor = r_custom_loopnors[nidx];
@@ -1992,10 +1999,10 @@ void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
const int numVerts,
MEdge *medges,
const int numEdges,
- MLoop *mloops,
+ const MLoop *mloops,
float (*r_custom_loopnors)[3],
const int numLoops,
- MPoly *mpolys,
+ const MPoly *mpolys,
const float (*polynors)[3],
const int numPolys,
short (*r_clnors_data)[2])
@@ -2021,9 +2028,9 @@ void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
const int numVerts,
MEdge *medges,
const int numEdges,
- MLoop *mloops,
+ const MLoop *mloops,
const int numLoops,
- MPoly *mpolys,
+ const MPoly *mpolys,
const float (*polynors)[3],
const int numPolys,
short (*r_clnors_data)[2])
@@ -2056,18 +2063,22 @@ static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const
clnors = (short(*)[2])CustomData_add_layer(
&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, nullptr, numloops);
}
+ const Span<MVert> verts = mesh->vertices();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
- mesh_normals_loop_custom_set(mesh->mvert,
+ mesh_normals_loop_custom_set(verts.data(),
BKE_mesh_vertex_normals_ensure(mesh),
- mesh->totvert,
- mesh->medge,
- mesh->totedge,
- mesh->mloop,
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ loops.data(),
r_custom_nors,
- mesh->totloop,
- mesh->mpoly,
+ loops.size(),
+ polys.data(),
BKE_mesh_poly_normals_ensure(mesh),
- mesh->totpoly,
+ polys.size(),
clnors,
use_vertices);
}
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 4c6ee0ae3ee..cdb8bc96dda 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -377,7 +377,7 @@ void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, const int index)
}
static int mesh_remap_interp_poly_data_get(const MPoly *mp,
- MLoop *mloops,
+ const MLoop *mloops,
const float (*vcos_src)[3],
const float point[3],
size_t *buff_size,
@@ -388,7 +388,7 @@ static int mesh_remap_interp_poly_data_get(const MPoly *mp,
const bool do_weights,
int *r_closest_index)
{
- MLoop *ml;
+ const MLoop *ml;
float(*vco)[3];
float ref_dist_sq = FLT_MAX;
int *index;
@@ -520,7 +520,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
}
}
else if (ELEM(mode, MREMAP_MODE_VERT_EDGE_NEAREST, MREMAP_MODE_VERT_EDGEINTERP_NEAREST)) {
- MEdge *edges_src = me_src->medge;
+ const MEdge *edges_src = BKE_mesh_edges(me_src);
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
@@ -536,7 +536,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
- MEdge *me = &edges_src[nearest.index];
+ const MEdge *me = &edges_src[nearest.index];
const float *v1cos = vcos_src[me->v1];
const float *v2cos = vcos_src[me->v2];
@@ -573,8 +573,8 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
MREMAP_MODE_VERT_POLY_NEAREST,
MREMAP_MODE_VERT_POLYINTERP_NEAREST,
MREMAP_MODE_VERT_POLYINTERP_VNORPROJ)) {
- MPoly *polys_src = me_src->mpoly;
- MLoop *loops_src = me_src->mloop;
+ const MPoly *polys_src = BKE_mesh_polygons(me_src);
+ const MLoop *loops_src = BKE_mesh_loops(me_src);
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
const float(*vert_normals_dst)[3] = BKE_mesh_vertex_normals_ensure(me_dst);
@@ -599,7 +599,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_raycast(
&treedata, &rayhit, tmp_co, tmp_no, ray_radius, max_dist, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[rayhit.index];
- MPoly *mp_src = &polys_src[lt->poly];
+ const MPoly *mp_src = &polys_src[lt->poly];
const int sources_num = mesh_remap_interp_poly_data_get(mp_src,
loops_src,
(const float(*)[3])vcos_src,
@@ -634,7 +634,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[nearest.index];
- MPoly *mp = &polys_src[lt->poly];
+ const MPoly *mp = &polys_src[lt->poly];
if (mode == MREMAP_MODE_VERT_POLY_NEAREST) {
int index;
@@ -726,7 +726,7 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
if (mode == MREMAP_MODE_EDGE_VERT_NEAREST) {
const int num_verts_src = me_src->totvert;
const int num_edges_src = me_src->totedge;
- MEdge *edges_src = me_src->medge;
+ const MEdge *edges_src = BKE_mesh_edges(me_src);
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
MeshElemMap *vert_to_edge_src_map;
@@ -797,7 +797,7 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
k = vert_to_edge_src_map[vidx_src].count;
for (; k--; eidx_src++) {
- MEdge *e_src = &edges_src[*eidx_src];
+ const MEdge *e_src = &edges_src[*eidx_src];
const float *other_co_src = vcos_src[BKE_mesh_edge_other_vert(e_src, vidx_src)];
const float *other_co_dst =
verts_dst[BKE_mesh_edge_other_vert(e_dst, (int)vidx_dst)].co;
@@ -873,9 +873,9 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
}
}
else if (mode == MREMAP_MODE_EDGE_POLY_NEAREST) {
- MEdge *edges_src = me_src->medge;
- MPoly *polys_src = me_src->mpoly;
- MLoop *loops_src = me_src->mloop;
+ const MEdge *edges_src = BKE_mesh_edges(me_src);
+ const MPoly *polys_src = BKE_mesh_polygons(me_src);
+ const MLoop *loops_src = BKE_mesh_loops(me_src);
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_LOOPTRI, 2);
@@ -891,14 +891,14 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_nearest(
&treedata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
const MLoopTri *lt = &treedata.looptri[nearest.index];
- MPoly *mp_src = &polys_src[lt->poly];
- MLoop *ml_src = &loops_src[mp_src->loopstart];
+ const MPoly *mp_src = &polys_src[lt->poly];
+ const MLoop *ml_src = &loops_src[mp_src->loopstart];
int nloops = mp_src->totloop;
float best_dist_sq = FLT_MAX;
int best_eidx_src = -1;
for (; nloops--; ml_src++) {
- MEdge *med_src = &edges_src[ml_src->e];
+ const MEdge *med_src = &edges_src[ml_src->e];
float *co1_src = vcos_src[med_src->v1];
float *co2_src = vcos_src[med_src->v2];
float co_src[3];
@@ -1041,9 +1041,9 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
static void mesh_island_to_astar_graph_edge_process(MeshIslandStore *islands,
const int island_index,
BLI_AStarGraph *as_graph,
- MVert *verts,
- MPoly *polys,
- MLoop *loops,
+ const MVert *verts,
+ const MPoly *polys,
+ const MLoop *loops,
const int edge_idx,
BLI_bitmap *done_edges,
MeshElemMap *edge_to_poly_map,
@@ -1058,7 +1058,7 @@ static void mesh_island_to_astar_graph_edge_process(MeshIslandStore *islands,
for (i = 0; i < edge_to_poly_map[edge_idx].count; i++) {
const int pidx = edge_to_poly_map[edge_idx].indices[i];
- MPoly *mp = &polys[pidx];
+ const MPoly *mp = &polys[pidx];
const int pidx_isld = islands ? poly_island_index_map[pidx] : pidx;
void *custom_data = is_edge_innercut ? POINTER_FROM_INT(edge_idx) : POINTER_FROM_INT(-1);
@@ -1099,11 +1099,11 @@ static void mesh_island_to_astar_graph_edge_process(MeshIslandStore *islands,
static void mesh_island_to_astar_graph(MeshIslandStore *islands,
const int island_index,
- MVert *verts,
+ const MVert *verts,
MeshElemMap *edge_to_poly_map,
const int numedges,
- MLoop *loops,
- MPoly *polys,
+ const MLoop *loops,
+ const MPoly *polys,
const int numpolys,
BLI_AStarGraph *r_as_graph)
{
@@ -1153,7 +1153,7 @@ static void mesh_island_to_astar_graph(MeshIslandStore *islands,
for (pidx_isld = node_num; pidx_isld--;) {
const int pidx = islands ? island_poly_map->indices[pidx_isld] : pidx_isld;
- MPoly *mp = &polys[pidx];
+ const MPoly *mp = &polys[pidx];
int pl_idx, l_idx;
if (poly_status[pidx_isld] == POLY_COMPLETE) {
@@ -1161,7 +1161,7 @@ static void mesh_island_to_astar_graph(MeshIslandStore *islands,
}
for (pl_idx = 0, l_idx = mp->loopstart; pl_idx < mp->totloop; pl_idx++, l_idx++) {
- MLoop *ml = &loops[l_idx];
+ const MLoop *ml = &loops[l_idx];
if (BLI_BITMAP_TEST(done_edges, ml->e)) {
continue;
@@ -1229,13 +1229,13 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const float max_dist,
const float ray_radius,
Mesh *mesh_dst,
- MVert *verts_dst,
+ const MVert *verts_dst,
const int numverts_dst,
- MEdge *edges_dst,
+ const MEdge *edges_dst,
const int numedges_dst,
- MLoop *loops_dst,
+ const MLoop *loops_dst,
const int numloops_dst,
- MPoly *polys_dst,
+ const MPoly *polys_dst,
const int numpolys_dst,
CustomData *ldata_dst,
const bool use_split_nors_dst,
@@ -1302,14 +1302,14 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
/* Unlike above, those are one-to-one mappings, simpler! */
int *loop_to_poly_map_src = NULL;
- MVert *verts_src = me_src->mvert;
+ const MVert *verts_src = BKE_mesh_vertices(me_src);
const int num_verts_src = me_src->totvert;
float(*vcos_src)[3] = NULL;
- MEdge *edges_src = me_src->medge;
+ const MEdge *edges_src = BKE_mesh_edges(me_src);
const int num_edges_src = me_src->totedge;
- MLoop *loops_src = me_src->mloop;
+ const MLoop *loops_src = BKE_mesh_loops(me_src);
const int num_loops_src = me_src->totloop;
- MPoly *polys_src = me_src->mpoly;
+ const MPoly *polys_src = BKE_mesh_polygons(me_src);
const int num_polys_src = me_src->totpoly;
const MLoopTri *looptri_src = NULL;
int num_looptri_src = 0;
@@ -1319,8 +1319,10 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
int *indices_interp = NULL;
float *weights_interp = NULL;
- MLoop *ml_src, *ml_dst;
- MPoly *mp_src, *mp_dst;
+ const MLoop *ml_src;
+ const MLoop *ml_dst;
+ const MPoly *mp_src;
+ const MPoly *mp_dst;
int tindex, pidx_dst, lidx_dst, plidx_dst, pidx_src, lidx_src, plidx_src;
IslandResult **islands_res;
@@ -2148,10 +2150,10 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
- Mesh *mesh_dst,
- MVert *verts_dst,
- MLoop *loops_dst,
- MPoly *polys_dst,
+ const Mesh *mesh_dst,
+ const MVert *verts_dst,
+ const MLoop *loops_dst,
+ const MPoly *polys_dst,
const int numpolys_dst,
Mesh *me_src,
MeshPairRemap *r_map)
@@ -2188,7 +2190,7 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
nearest.index = -1;
for (i = 0; i < numpolys_dst; i++) {
- MPoly *mp = &polys_dst[i];
+ const MPoly *mp = &polys_dst[i];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
@@ -2213,7 +2215,7 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
BLI_assert(poly_nors_dst);
for (i = 0; i < numpolys_dst; i++) {
- MPoly *mp = &polys_dst[i];
+ const MPoly *mp = &polys_dst[i];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
copy_v3_v3(tmp_no, poly_nors_dst[i]);
@@ -2259,7 +2261,7 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
/* For each dst poly, we sample some rays from it (2D grid in pnor space)
* and use their hits to interpolate from source polys. */
/* NOTE: dst poly is early-converted into src space! */
- MPoly *mp = &polys_dst[i];
+ const MPoly *mp = &polys_dst[i];
int tot_rays, done_rays = 0;
float poly_area_2d_inv, done_area = 0.0f;
@@ -2302,7 +2304,7 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
INIT_MINMAX2(poly_dst_2d_min, poly_dst_2d_max);
for (j = 0; j < mp->totloop; j++) {
- MLoop *ml = &loops_dst[j + mp->loopstart];
+ const MLoop *ml = &loops_dst[j + mp->loopstart];
copy_v3_v3(tmp_co, verts_dst[ml->v].co);
if (space_transform) {
BLI_space_transform_apply(space_transform, tmp_co);
diff --git a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
index 5a4fd0d7d96..1b583b6a851 100644
--- a/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
+++ b/source/blender/blenkernel/intern/mesh_remesh_voxel.cc
@@ -61,14 +61,15 @@ static Mesh *remesh_quadriflow(const Mesh *input_mesh,
void (*update_cb)(void *, float progress, int *cancel),
void *update_cb_data)
{
- /* Ensure that the triangulated mesh data is up to data */
+ const Span<MVert> input_verts = input_mesh->vertices();
+ const Span<MLoop> input_loops = input_mesh->loops();
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(input_mesh);
/* Gather the required data for export to the internal quadriflow mesh format. */
MVertTri *verttri = (MVertTri *)MEM_callocN(
sizeof(*verttri) * BKE_mesh_runtime_looptri_len(input_mesh), "remesh_looptri");
BKE_mesh_runtime_verttri_from_looptri(
- verttri, input_mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(input_mesh));
+ verttri, input_loops.data(), looptri, BKE_mesh_runtime_looptri_len(input_mesh));
const int totfaces = BKE_mesh_runtime_looptri_len(input_mesh);
const int totverts = input_mesh->totvert;
@@ -76,7 +77,7 @@ static Mesh *remesh_quadriflow(const Mesh *input_mesh,
Array<int> faces(totfaces * 3);
for (const int i : IndexRange(totverts)) {
- verts[i] = input_mesh->mvert[i].co;
+ verts[i] = input_verts[i].co;
}
for (const int i : IndexRange(totfaces)) {
@@ -123,20 +124,23 @@ static Mesh *remesh_quadriflow(const Mesh *input_mesh,
/* Construct the new output mesh */
Mesh *mesh = BKE_mesh_new_nomain(qrd.out_totverts, 0, 0, qrd.out_totfaces * 4, qrd.out_totfaces);
+ MutableSpan<MVert> mesh_verts = mesh->vertices_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
for (const int i : IndexRange(qrd.out_totverts)) {
- copy_v3_v3(mesh->mvert[i].co, &qrd.out_verts[i * 3]);
+ copy_v3_v3(mesh_verts[i].co, &qrd.out_verts[i * 3]);
}
for (const int i : IndexRange(qrd.out_totfaces)) {
- MPoly &poly = mesh->mpoly[i];
+ MPoly &poly = polys[i];
const int loopstart = i * 4;
poly.loopstart = loopstart;
poly.totloop = 4;
- mesh->mloop[loopstart].v = qrd.out_faces[loopstart];
- mesh->mloop[loopstart + 1].v = qrd.out_faces[loopstart + 1];
- mesh->mloop[loopstart + 2].v = qrd.out_faces[loopstart + 2];
- mesh->mloop[loopstart + 3].v = qrd.out_faces[loopstart + 3];
+ loops[loopstart].v = qrd.out_faces[loopstart];
+ loops[loopstart + 1].v = qrd.out_faces[loopstart + 1];
+ loops[loopstart + 2].v = qrd.out_faces[loopstart + 2];
+ loops[loopstart + 3].v = qrd.out_faces[loopstart + 3];
}
BKE_mesh_calc_edges(mesh, false, false);
@@ -186,7 +190,8 @@ Mesh *BKE_mesh_remesh_quadriflow(const Mesh *mesh,
static openvdb::FloatGrid::Ptr remesh_voxel_level_set_create(const Mesh *mesh,
const float voxel_size)
{
- Span<MLoop> mloop{mesh->mloop, mesh->totloop};
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MLoop> loops = mesh->loops();
Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh),
BKE_mesh_runtime_looptri_len(mesh)};
@@ -194,14 +199,14 @@ static openvdb::FloatGrid::Ptr remesh_voxel_level_set_create(const Mesh *mesh,
std::vector<openvdb::Vec3I> triangles(looptris.size());
for (const int i : IndexRange(mesh->totvert)) {
- const float3 co = mesh->mvert[i].co;
+ const float3 co = verts[i].co;
points[i] = openvdb::Vec3s(co.x, co.y, co.z);
}
for (const int i : IndexRange(looptris.size())) {
const MLoopTri &loop_tri = looptris[i];
triangles[i] = openvdb::Vec3I(
- mloop[loop_tri.tri[0]].v, mloop[loop_tri.tri[1]].v, mloop[loop_tri.tri[2]].v);
+ loops[loop_tri.tri[0]].v, loops[loop_tri.tri[1]].v, loops[loop_tri.tri[2]].v);
}
openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
@@ -225,34 +230,34 @@ static Mesh *remesh_voxel_volume_to_mesh(const openvdb::FloatGrid::Ptr level_set
Mesh *mesh = BKE_mesh_new_nomain(
vertices.size(), 0, 0, quads.size() * 4 + tris.size() * 3, quads.size() + tris.size());
- MutableSpan<MVert> mverts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> mloops{mesh->mloop, mesh->totloop};
- MutableSpan<MPoly> mpolys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> mesh_verts = mesh->vertices_for_write();
+ MutableSpan<MPoly> mesh_polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> mesh_loops = mesh->loops_for_write();
- for (const int i : mverts.index_range()) {
- copy_v3_v3(mverts[i].co, float3(vertices[i].x(), vertices[i].y(), vertices[i].z()));
+ for (const int i : mesh_verts.index_range()) {
+ copy_v3_v3(mesh_verts[i].co, float3(vertices[i].x(), vertices[i].y(), vertices[i].z()));
}
for (const int i : IndexRange(quads.size())) {
- MPoly &poly = mpolys[i];
+ MPoly &poly = mesh_polys[i];
const int loopstart = i * 4;
poly.loopstart = loopstart;
poly.totloop = 4;
- mloops[loopstart].v = quads[i][0];
- mloops[loopstart + 1].v = quads[i][3];
- mloops[loopstart + 2].v = quads[i][2];
- mloops[loopstart + 3].v = quads[i][1];
+ mesh_loops[loopstart].v = quads[i][0];
+ mesh_loops[loopstart + 1].v = quads[i][3];
+ mesh_loops[loopstart + 2].v = quads[i][2];
+ mesh_loops[loopstart + 3].v = quads[i][1];
}
const int triangle_loop_start = quads.size() * 4;
for (const int i : IndexRange(tris.size())) {
- MPoly &poly = mpolys[quads.size() + i];
+ MPoly &poly = mesh_polys[quads.size() + i];
const int loopstart = triangle_loop_start + i * 3;
poly.loopstart = loopstart;
poly.totloop = 3;
- mloops[loopstart].v = tris[i][2];
- mloops[loopstart + 1].v = tris[i][1];
- mloops[loopstart + 2].v = tris[i][0];
+ mesh_loops[loopstart].v = tris[i][2];
+ mesh_loops[loopstart + 1].v = tris[i][1];
+ mesh_loops[loopstart + 2].v = tris[i][0];
}
BKE_mesh_calc_edges(mesh, false, false);
diff --git a/source/blender/blenkernel/intern/mesh_runtime.cc b/source/blender/blenkernel/intern/mesh_runtime.cc
index 4521c519f45..6ce47edf730 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.cc
+++ b/source/blender/blenkernel/intern/mesh_runtime.cc
@@ -23,6 +23,9 @@
#include "BKE_shrinkwrap.h"
#include "BKE_subdiv_ccg.h"
+using blender::MutableSpan;
+using blender::Span;
+
/* -------------------------------------------------------------------- */
/** \name Mesh Runtime Struct Utils
* \{ */
@@ -147,10 +150,13 @@ void BKE_mesh_runtime_looptri_recalc(Mesh *mesh)
{
mesh_ensure_looptri_data(mesh);
BLI_assert(mesh->totpoly == 0 || mesh->runtime.looptris.array_wip != nullptr);
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
- BKE_mesh_recalc_looptri(mesh->mloop,
- mesh->mpoly,
- mesh->mvert,
+ BKE_mesh_recalc_looptri(loops.data(),
+ polys.data(),
+ verts.data(),
mesh->totloop,
mesh->totpoly,
mesh->runtime.looptris.array_wip);
@@ -272,7 +278,7 @@ void BKE_mesh_tag_coords_changed_uniformly(Mesh *mesh)
const bool poly_normals_were_dirty = BKE_mesh_poly_normals_are_dirty(mesh);
BKE_mesh_tag_coords_changed(mesh);
- /* The normals didn't change, since all vertices moved by the same amount. */
+ /* The normals didn't change, since all verts moved by the same amount. */
if (!vert_normals_were_dirty) {
BKE_mesh_poly_normals_clear_dirty(mesh);
}
@@ -324,6 +330,11 @@ bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
printf("MESH: %s\n", me_eval->id.name + 2);
}
+ MutableSpan<MVert> verts = me_eval->vertices_for_write();
+ MutableSpan<MEdge> edges = me_eval->edges_for_write();
+ MutableSpan<MPoly> polys = me_eval->polygons_for_write();
+ MutableSpan<MLoop> loops = me_eval->loops_for_write();
+
is_valid &= BKE_mesh_validate_all_customdata(
&me_eval->vdata,
me_eval->totvert,
@@ -338,21 +349,22 @@ bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
do_fixes,
&changed);
- is_valid &= BKE_mesh_validate_arrays(me_eval,
- me_eval->mvert,
- me_eval->totvert,
- me_eval->medge,
- me_eval->totedge,
- me_eval->mface,
- me_eval->totface,
- me_eval->mloop,
- me_eval->totloop,
- me_eval->mpoly,
- me_eval->totpoly,
- me_eval->dvert,
- do_verbose,
- do_fixes,
- &changed);
+ is_valid &= BKE_mesh_validate_arrays(
+ me_eval,
+ verts.data(),
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ static_cast<MFace *>(CustomData_get_layer(&me_eval->fdata, CD_MFACE)),
+ me_eval->totface,
+ loops.data(),
+ loops.size(),
+ polys.data(),
+ polys.size(),
+ me_eval->deform_verts_for_write().data(),
+ do_verbose,
+ do_fixes,
+ &changed);
BLI_assert(changed == false);
diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc
index e54f2e6d687..f37246ced94 100644
--- a/source/blender/blenkernel/intern/mesh_sample.cc
+++ b/source/blender/blenkernel/intern/mesh_sample.cc
@@ -2,6 +2,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_bvhutils.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_sample.hh"
@@ -20,6 +21,7 @@ BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const IndexMask mask,
const MutableSpan<T> dst)
{
+ const Span<MLoop> loops = mesh.loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -28,9 +30,9 @@ BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const MLoopTri &looptri = looptris[looptri_index];
const float3 &bary_coord = bary_coords[i];
- const int v0_index = mesh.mloop[looptri.tri[0]].v;
- const int v1_index = mesh.mloop[looptri.tri[1]].v;
- const int v2_index = mesh.mloop[looptri.tri[2]].v;
+ const int v0_index = loops[looptri.tri[0]].v;
+ const int v1_index = loops[looptri.tri[1]].v;
+ const int v2_index = loops[looptri.tri[2]].v;
const T v0 = src[v0_index];
const T v1 = src[v1_index];
@@ -157,6 +159,8 @@ Span<float3> MeshAttributeInterpolator::ensure_barycentric_coords()
}
bary_coords_.reinitialize(mask_.min_array_size());
+ const Span<MVert> verts = mesh_->vertices();
+ const Span<MLoop> loops = mesh_->loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh_),
BKE_mesh_runtime_looptri_len(mesh_)};
@@ -164,14 +168,14 @@ Span<float3> MeshAttributeInterpolator::ensure_barycentric_coords()
const int looptri_index = looptri_indices_[i];
const MLoopTri &looptri = looptris[looptri_index];
- const int v0_index = mesh_->mloop[looptri.tri[0]].v;
- const int v1_index = mesh_->mloop[looptri.tri[1]].v;
- const int v2_index = mesh_->mloop[looptri.tri[2]].v;
+ const int v0_index = loops[looptri.tri[0]].v;
+ const int v1_index = loops[looptri.tri[1]].v;
+ const int v2_index = loops[looptri.tri[2]].v;
interp_weights_tri_v3(bary_coords_[i],
- mesh_->mvert[v0_index].co,
- mesh_->mvert[v1_index].co,
- mesh_->mvert[v2_index].co,
+ verts[v0_index].co,
+ verts[v1_index].co,
+ verts[v2_index].co,
positions_[i]);
}
return bary_coords_;
@@ -185,6 +189,8 @@ Span<float3> MeshAttributeInterpolator::ensure_nearest_weights()
}
nearest_weights_.reinitialize(mask_.min_array_size());
+ const Span<MVert> verts = mesh_->vertices();
+ const Span<MLoop> loops = mesh_->loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(mesh_),
BKE_mesh_runtime_looptri_len(mesh_)};
@@ -192,13 +198,13 @@ Span<float3> MeshAttributeInterpolator::ensure_nearest_weights()
const int looptri_index = looptri_indices_[i];
const MLoopTri &looptri = looptris[looptri_index];
- const int v0_index = mesh_->mloop[looptri.tri[0]].v;
- const int v1_index = mesh_->mloop[looptri.tri[1]].v;
- const int v2_index = mesh_->mloop[looptri.tri[2]].v;
+ const int v0_index = loops[looptri.tri[0]].v;
+ const int v1_index = loops[looptri.tri[1]].v;
+ const int v2_index = loops[looptri.tri[2]].v;
- const float d0 = len_squared_v3v3(positions_[i], mesh_->mvert[v0_index].co);
- const float d1 = len_squared_v3v3(positions_[i], mesh_->mvert[v1_index].co);
- const float d2 = len_squared_v3v3(positions_[i], mesh_->mvert[v2_index].co);
+ const float d0 = len_squared_v3v3(positions_[i], verts[v0_index].co);
+ const float d1 = len_squared_v3v3(positions_[i], verts[v1_index].co);
+ const float d2 = len_squared_v3v3(positions_[i], verts[v2_index].co);
nearest_weights_[i] = MIN3_PAIR(d0, d1, d2, float3(1, 0, 0), float3(0, 1, 0), float3(0, 0, 1));
}
@@ -257,6 +263,8 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng,
Vector<int> &r_looptri_indices,
Vector<float3> &r_positions)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MLoop> loops = mesh.loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -270,9 +278,9 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng,
for (const int looptri_index : looptri_indices_to_sample) {
const MLoopTri &looptri = looptris[looptri_index];
- const float3 &v0 = mesh.mvert[mesh.mloop[looptri.tri[0]].v].co;
- const float3 &v1 = mesh.mvert[mesh.mloop[looptri.tri[1]].v].co;
- const float3 &v2 = mesh.mvert[mesh.mloop[looptri.tri[2]].v].co;
+ const float3 &v0 = verts[loops[looptri.tri[0]].v].co;
+ const float3 &v1 = verts[loops[looptri.tri[1]].v].co;
+ const float3 &v2 = verts[loops[looptri.tri[2]].v].co;
const float looptri_area = area_tri_v3(v0, v1, v2);
@@ -353,6 +361,8 @@ int sample_surface_points_projected(
Vector<int> &r_looptri_indices,
Vector<float3> &r_positions)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MLoop> loops = mesh.loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -394,7 +404,8 @@ int sample_surface_points_projected(
const int looptri_index = ray_hit.index;
const float3 pos = ray_hit.co;
- const float3 bary_coords = compute_bary_coord_in_triangle(mesh, looptris[looptri_index], pos);
+ const float3 bary_coords = compute_bary_coord_in_triangle(
+ verts, loops, looptris[looptri_index], pos);
r_positions.append(pos);
r_bary_coords.append(bary_coords);
@@ -404,13 +415,14 @@ int sample_surface_points_projected(
return point_count;
}
-float3 compute_bary_coord_in_triangle(const Mesh &mesh,
+float3 compute_bary_coord_in_triangle(const Span<MVert> verts,
+ const Span<MLoop> loops,
const MLoopTri &looptri,
const float3 &position)
{
- const float3 &v0 = mesh.mvert[mesh.mloop[looptri.tri[0]].v].co;
- const float3 &v1 = mesh.mvert[mesh.mloop[looptri.tri[1]].v].co;
- const float3 &v2 = mesh.mvert[mesh.mloop[looptri.tri[2]].v].co;
+ const float3 &v0 = verts[loops[looptri.tri[0]].v].co;
+ const float3 &v1 = verts[loops[looptri.tri[1]].v].co;
+ const float3 &v2 = verts[loops[looptri.tri[2]].v].co;
float3 bary_coords;
interp_weights_tri_v3(bary_coords, v0, v1, v2, position);
return bary_coords;
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c
index 497f9ff3cbd..8e3f98b9b95 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -179,14 +179,14 @@ void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
return;
}
- BKE_mesh_calc_loop_tangent_single_ex(mesh->mvert,
+ BKE_mesh_calc_loop_tangent_single_ex(BKE_mesh_vertices(mesh),
mesh->totvert,
- mesh->mloop,
+ BKE_mesh_loops(mesh),
r_looptangents,
loopnors,
loopuvs,
mesh->totloop,
- mesh->mpoly,
+ BKE_mesh_polygons(mesh),
mesh->totpoly,
reports);
}
@@ -719,10 +719,10 @@ void BKE_mesh_calc_loop_tangents(Mesh *me_eval,
/* TODO(@campbellbarton): store in Mesh.runtime to avoid recalculation. */
short tangent_mask = 0;
- BKE_mesh_calc_loop_tangent_ex(me_eval->mvert,
- me_eval->mpoly,
+ BKE_mesh_calc_loop_tangent_ex(BKE_mesh_vertices(me_eval),
+ BKE_mesh_polygons(me_eval),
(uint)me_eval->totpoly,
- me_eval->mloop,
+ BKE_mesh_loops(me_eval),
me_eval->runtime.looptris.array,
(uint)me_eval->runtime.looptris.len,
&me_eval->ldata,
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index c30f3661103..dafc2384282 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -33,6 +33,9 @@
#include "MEM_guardedalloc.h"
+using blender::MutableSpan;
+using blender::Span;
+
/* loop v/e are unsigned, so using max uint_32 value as invalid marker... */
#define INVALID_LOOP_EDGE_MARKER 4294967295u
@@ -1064,19 +1067,23 @@ bool BKE_mesh_validate(Mesh *me, const bool do_verbose, const bool cddata_check_
do_verbose,
true,
&changed);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MEdge> edges = me->edges_for_write();
+ MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MLoop> loops = me->loops_for_write();
BKE_mesh_validate_arrays(me,
- me->mvert,
- me->totvert,
- me->medge,
- me->totedge,
- me->mface,
+ verts.data(),
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
me->totface,
- me->mloop,
- me->totloop,
- me->mpoly,
- me->totpoly,
- me->dvert,
+ loops.data(),
+ loops.size(),
+ polys.data(),
+ polys.size(),
+ me->deform_verts_for_write().data(),
do_verbose,
true,
&changed);
@@ -1113,18 +1120,23 @@ bool BKE_mesh_is_valid(Mesh *me)
do_fixes,
&changed);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ MutableSpan<MEdge> edges = me->edges_for_write();
+ MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+
is_valid &= BKE_mesh_validate_arrays(me,
- me->mvert,
- me->totvert,
- me->medge,
- me->totedge,
- me->mface,
+ verts.data(),
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
me->totface,
- me->mloop,
- me->totloop,
- me->mpoly,
- me->totpoly,
- me->dvert,
+ loops.data(),
+ loops.size(),
+ polys.data(),
+ polys.size(),
+ me->deform_verts_for_write().data(),
do_verbose,
do_fixes,
&changed);
@@ -1170,11 +1182,12 @@ void BKE_mesh_strip_loose_faces(Mesh *me)
/* NOTE: We need to keep this for edge creation (for now?), and some old `readfile.c` code. */
MFace *f;
int a, b;
+ MFace *mfaces = (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE);
- for (a = b = 0, f = me->mface; a < me->totface; a++, f++) {
+ for (a = b = 0, f = mfaces; a < me->totface; a++, f++) {
if (f->v3) {
if (a != b) {
- memcpy(&me->mface[b], f, sizeof(me->mface[b]));
+ memcpy(&mfaces[b], f, sizeof(mfaces[b]));
CustomData_copy_data(&me->fdata, &me->fdata, a, b, 1);
}
b++;
@@ -1188,13 +1201,16 @@ void BKE_mesh_strip_loose_faces(Mesh *me)
void BKE_mesh_strip_loose_polysloops(Mesh *me)
{
+ MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+
MPoly *p;
MLoop *l;
int a, b;
/* New loops idx! */
int *new_idx = (int *)MEM_mallocN(sizeof(int) * me->totloop, __func__);
- for (a = b = 0, p = me->mpoly; a < me->totpoly; a++, p++) {
+ for (a = b = 0, p = polys.data(); a < me->totpoly; a++, p++) {
bool invalid = false;
int i = p->loopstart;
int stop = i + p->totloop;
@@ -1203,7 +1219,7 @@ void BKE_mesh_strip_loose_polysloops(Mesh *me)
invalid = true;
}
else {
- l = &me->mloop[i];
+ l = &loops[i];
i = stop - i;
/* If one of the poly's loops is invalid, the whole poly is invalid! */
for (; i--; l++) {
@@ -1216,7 +1232,7 @@ void BKE_mesh_strip_loose_polysloops(Mesh *me)
if (p->totloop >= 3 && !invalid) {
if (a != b) {
- memcpy(&me->mpoly[b], p, sizeof(me->mpoly[b]));
+ memcpy(&polys[b], p, sizeof(polys[b]));
CustomData_copy_data(&me->pdata, &me->pdata, a, b, 1);
}
b++;
@@ -1228,10 +1244,10 @@ void BKE_mesh_strip_loose_polysloops(Mesh *me)
}
/* And now, get rid of invalid loops. */
- for (a = b = 0, l = me->mloop; a < me->totloop; a++, l++) {
+ for (a = b = 0, l = loops.data(); a < me->totloop; a++, l++) {
if (l->e != INVALID_LOOP_EDGE_MARKER) {
if (a != b) {
- memcpy(&me->mloop[b], l, sizeof(me->mloop[b]));
+ memcpy(&loops[b], l, sizeof(loops[b]));
CustomData_copy_data(&me->ldata, &me->ldata, a, b, 1);
}
new_idx[a] = b;
@@ -1250,8 +1266,8 @@ void BKE_mesh_strip_loose_polysloops(Mesh *me)
/* And now, update polys' start loop index. */
/* NOTE: At this point, there should never be any poly using a striped loop! */
- for (a = 0, p = me->mpoly; a < me->totpoly; a++, p++) {
- p->loopstart = new_idx[p->loopstart];
+ for (const int i : polys.index_range()) {
+ polys[i].loopstart = new_idx[polys[i].loopstart];
}
MEM_freeN(new_idx);
@@ -1260,14 +1276,14 @@ void BKE_mesh_strip_loose_polysloops(Mesh *me)
void BKE_mesh_strip_loose_edges(Mesh *me)
{
MEdge *e;
- MLoop *l;
int a, b;
uint *new_idx = (uint *)MEM_mallocN(sizeof(int) * me->totedge, __func__);
+ MutableSpan<MEdge> edges = me->edges_for_write();
- for (a = b = 0, e = me->medge; a < me->totedge; a++, e++) {
+ for (a = b = 0, e = edges.data(); a < me->totedge; a++, e++) {
if (e->v1 != e->v2) {
if (a != b) {
- memcpy(&me->medge[b], e, sizeof(me->medge[b]));
+ memcpy(&edges[b], e, sizeof(edges[b]));
CustomData_copy_data(&me->edata, &me->edata, a, b, 1);
}
new_idx[a] = b;
@@ -1285,8 +1301,9 @@ void BKE_mesh_strip_loose_edges(Mesh *me)
/* And now, update loops' edge indices. */
/* XXX We hope no loop was pointing to a striped edge!
* Else, its e will be set to INVALID_LOOP_EDGE_MARKER :/ */
- for (a = 0, l = me->mloop; a < me->totloop; a++, l++) {
- l->e = new_idx[l->e];
+ MutableSpan<MLoop> loops = me->loops_for_write();
+ for (MLoop &loop : loops) {
+ loop.e = new_idx[loop.e];
}
MEM_freeN(new_idx);
@@ -1344,10 +1361,10 @@ static int vergedgesort(const void *v1, const void *v2)
/* Create edges based on known verts and faces,
* this function is only used when loading very old blend files */
-static void mesh_calc_edges_mdata(MVert *UNUSED(allvert),
- MFace *allface,
+static void mesh_calc_edges_mdata(const MVert *UNUSED(allvert),
+ const MFace *allface,
MLoop *allloop,
- MPoly *allpoly,
+ const MPoly *allpoly,
int UNUSED(totvert),
int totface,
int UNUSED(totloop),
@@ -1356,8 +1373,8 @@ static void mesh_calc_edges_mdata(MVert *UNUSED(allvert),
MEdge **r_medge,
int *r_totedge)
{
- MPoly *mpoly;
- MFace *mface;
+ const MPoly *mpoly;
+ const MFace *mface;
MEdge *medge, *med;
EdgeHash *hash;
struct EdgeSort *edsort, *ed;
@@ -1480,28 +1497,29 @@ void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
{
MEdge *medge;
int totedge = 0;
-
- mesh_calc_edges_mdata(me->mvert,
- me->mface,
- me->mloop,
- me->mpoly,
- me->totvert,
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+
+ mesh_calc_edges_mdata(verts.data(),
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
+ loops.data(),
+ polys.data(),
+ verts.size(),
me->totface,
- me->totloop,
- me->totpoly,
+ loops.size(),
+ polys.size(),
use_old,
&medge,
&totedge);
if (totedge == 0) {
/* flag that mesh has edges */
- me->medge = medge;
me->totedge = 0;
return;
}
medge = (MEdge *)CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, totedge);
- me->medge = medge;
me->totedge = totedge;
BKE_mesh_strip_loose_faces(me);
@@ -1509,18 +1527,18 @@ void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old)
void BKE_mesh_calc_edges_loose(Mesh *mesh)
{
- MEdge *med = mesh->medge;
- for (int i = 0; i < mesh->totedge; i++, med++) {
- med->flag |= ME_LOOSEEDGE;
+ const Span<MLoop> loops = mesh->loops();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+
+ for (const int i : edges.index_range()) {
+ edges[i].flag |= ME_LOOSEEDGE;
}
- MLoop *ml = mesh->mloop;
- for (int i = 0; i < mesh->totloop; i++, ml++) {
- mesh->medge[ml->e].flag &= ~ME_LOOSEEDGE;
+ for (const int i : loops.index_range()) {
+ edges[loops[i].e].flag &= ~ME_LOOSEEDGE;
}
- med = mesh->medge;
- for (int i = 0; i < mesh->totedge; i++, med++) {
- if (med->flag & ME_LOOSEEDGE) {
- med->flag |= ME_EDGEDRAW;
+ for (const int i : edges.index_range()) {
+ if (edges[i].flag & ME_LOOSEEDGE) {
+ edges[i].flag |= ME_EDGEDRAW;
}
}
}
@@ -1529,8 +1547,9 @@ void BKE_mesh_calc_edges_tessface(Mesh *mesh)
{
const int numFaces = mesh->totface;
EdgeSet *eh = BLI_edgeset_new_ex(__func__, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(numFaces));
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
- MFace *mf = mesh->mface;
+ MFace *mf = mfaces;
for (int i = 0; i < numFaces; i++, mf++) {
BLI_edgeset_add(eh, mf->v1, mf->v2);
BLI_edgeset_add(eh, mf->v2, mf->v3);
@@ -1570,8 +1589,6 @@ void BKE_mesh_calc_edges_tessface(Mesh *mesh)
mesh->edata = edgeData;
mesh->totedge = numEdges;
- mesh->medge = (MEdge *)CustomData_get_layer(&mesh->edata, CD_MEDGE);
-
BLI_edgeset_free(eh);
}
diff --git a/source/blender/blenkernel/intern/mesh_wrapper.cc b/source/blender/blenkernel/intern/mesh_wrapper.cc
index 19d4444aa2f..fe28fc37d45 100644
--- a/source/blender/blenkernel/intern/mesh_wrapper.cc
+++ b/source/blender/blenkernel/intern/mesh_wrapper.cc
@@ -46,6 +46,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
+using blender::Span;
+
Mesh *BKE_mesh_wrapper_from_editmesh_with_coords(BMEditMesh *em,
const CustomData_MeshMasks *cd_mask_extra,
const float (*vert_coords)[3],
@@ -195,9 +197,9 @@ void BKE_mesh_wrapper_vert_coords_copy(const Mesh *me,
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
BLI_assert(vert_coords_len <= me->totvert);
- const MVert *mvert = me->mvert;
+ const Span<MVert> verts = me->vertices();
for (int i = 0; i < vert_coords_len; i++) {
- copy_v3_v3(vert_coords[i], mvert[i].co);
+ copy_v3_v3(vert_coords[i], verts[i].co);
}
return;
}
@@ -233,9 +235,9 @@ void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const Mesh *me,
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
BLI_assert(vert_coords_len == me->totvert);
- const MVert *mvert = me->mvert;
+ const Span<MVert> verts = me->vertices();
for (int i = 0; i < vert_coords_len; i++) {
- mul_v3_m4v3(vert_coords[i], mat, mvert[i].co);
+ mul_v3_m4v3(vert_coords[i], mat, verts[i].co);
}
return;
}
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 5c382a4e864..20b7ed7b4b2 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -183,6 +183,7 @@ static BLI_bitmap *multires_mdisps_downsample_hidden(const BLI_bitmap *old_hidde
static void multires_output_hidden_to_ccgdm(CCGDerivedMesh *ccgdm, Mesh *me, int level)
{
+ const MPoly *polys = BKE_mesh_polygons(me);
const MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
BLI_bitmap **grid_hidden = ccgdm->gridHidden;
int *gridOffset;
@@ -191,7 +192,7 @@ static void multires_output_hidden_to_ccgdm(CCGDerivedMesh *ccgdm, Mesh *me, int
gridOffset = ccgdm->dm.getGridOffset(&ccgdm->dm);
for (i = 0; i < me->totpoly; i++) {
- for (j = 0; j < me->mpoly[i].totloop; j++) {
+ for (j = 0; j < polys[i].totloop; j++) {
int g = gridOffset[i] + j;
const MDisps *md = &mdisps[g];
BLI_bitmap *gh = md->hidden;
@@ -466,15 +467,16 @@ void multires_force_external_reload(Object *object)
static int get_levels_from_disps(Object *ob)
{
Mesh *me = ob->data;
+ const MPoly *polys = BKE_mesh_polygons(me);
MDisps *mdisp, *md;
int i, j, totlvl = 0;
mdisp = CustomData_get_layer(&me->ldata, CD_MDISPS);
for (i = 0; i < me->totpoly; i++) {
- md = mdisp + me->mpoly[i].loopstart;
+ md = mdisp + polys[i].loopstart;
- for (j = 0; j < me->mpoly[i].totloop; j++, md++) {
+ for (j = 0; j < polys[i].totloop; j++, md++) {
if (md->totdisp == 0) {
continue;
}
@@ -633,6 +635,7 @@ static void multires_grid_paint_mask_downsample(GridPaintMask *gpm, int level)
static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl)
{
Mesh *me = (Mesh *)ob->data;
+ const MPoly *polys = BKE_mesh_polygons(me);
int levels = mmd->totlvl - lvl;
MDisps *mdisps;
GridPaintMask *gpm;
@@ -652,8 +655,8 @@ static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl)
int i, j;
for (i = 0; i < me->totpoly; i++) {
- for (j = 0; j < me->mpoly[i].totloop; j++) {
- int g = me->mpoly[i].loopstart + j;
+ for (j = 0; j < polys[i].totloop; j++) {
+ int g = polys[i].loopstart + j;
MDisps *mdisp = &mdisps[g];
float(*disps)[3], (*ndisps)[3], (*hdisps)[3];
int totdisp = multires_grid_tot[lvl];
@@ -828,7 +831,7 @@ typedef struct MultiresThreadedData {
CCGElem **gridData, **subGridData;
CCGKey *key;
CCGKey *sub_key;
- MPoly *mpoly;
+ const MPoly *mpoly;
MDisps *mdisps;
GridPaintMask *grid_paint_mask;
int *gridOffset;
@@ -846,7 +849,7 @@ static void multires_disp_run_cb(void *__restrict userdata,
CCGElem **gridData = tdata->gridData;
CCGElem **subGridData = tdata->subGridData;
CCGKey *key = tdata->key;
- MPoly *mpoly = tdata->mpoly;
+ const MPoly *mpoly = tdata->mpoly;
MDisps *mdisps = tdata->mdisps;
GridPaintMask *grid_paint_mask = tdata->grid_paint_mask;
int *gridOffset = tdata->gridOffset;
@@ -939,7 +942,7 @@ static void multiresModifier_disp_run(
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
CCGElem **gridData, **subGridData;
CCGKey key;
- MPoly *mpoly = me->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(me);
MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
GridPaintMask *grid_paint_mask = NULL;
int *gridOffset;
diff --git a/source/blender/blenkernel/intern/multires_reshape.h b/source/blender/blenkernel/intern/multires_reshape.h
index c4f320b86d8..5e2822ad5df 100644
--- a/source/blender/blenkernel/intern/multires_reshape.h
+++ b/source/blender/blenkernel/intern/multires_reshape.h
@@ -14,8 +14,12 @@
struct Depsgraph;
struct GridPaintMask;
struct MDisps;
+struct MEdge;
struct Mesh;
+struct MLoop;
+struct MPoly;
struct MultiresModifierData;
+struct MVert;
struct Object;
struct Subdiv;
struct SubdivCCG;
@@ -30,6 +34,10 @@ typedef struct MultiresReshapeContext {
/* Base mesh from original object.
* NOTE: Does NOT include any leading modifiers in it. */
struct Mesh *base_mesh;
+ const struct MVert *base_verts;
+ const struct MEdge *base_edges;
+ const struct MPoly *base_polys;
+ const struct MLoop *base_loops;
/* Subdivision surface created for multires modifier.
*
diff --git a/source/blender/blenkernel/intern/multires_reshape_apply_base.c b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
index f7d29806353..73f7197dcc9 100644
--- a/source/blender/blenkernel/intern/multires_reshape_apply_base.c
+++ b/source/blender/blenkernel/intern/multires_reshape_apply_base.c
@@ -30,11 +30,14 @@
void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
- const MLoop *mloop = base_mesh->mloop;
- MVert *mvert = base_mesh->mvert;
+ MVert *base_verts = BKE_mesh_vertices_for_write(base_mesh);
+ /* Update the context in case the vertices were duplicated. */
+ reshape_context->base_verts = base_verts;
+
+ const MLoop *mloop = reshape_context->base_loops;
for (int loop_index = 0; loop_index < base_mesh->totloop; ++loop_index) {
const MLoop *loop = &mloop[loop_index];
- MVert *vert = &mvert[loop->v];
+ MVert *vert = &base_verts[loop->v];
GridCoord grid_coord;
grid_coord.grid_index = loop_index;
@@ -66,13 +69,15 @@ static float v3_dist_from_plane(const float v[3], const float center[3], const f
void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
-
+ MVert *base_verts = BKE_mesh_vertices_for_write(base_mesh);
+ /* Update the context in case the vertices were duplicated. */
+ reshape_context->base_verts = base_verts;
MeshElemMap *pmap;
int *pmap_mem;
BKE_mesh_vert_poly_map_create(&pmap,
&pmap_mem,
- base_mesh->mpoly,
- base_mesh->mloop,
+ reshape_context->base_polys,
+ reshape_context->base_loops,
base_mesh->totvert,
base_mesh->totpoly,
base_mesh->totloop);
@@ -80,7 +85,7 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
float(*origco)[3] = MEM_calloc_arrayN(
base_mesh->totvert, sizeof(float[3]), "multires apply base origco");
for (int i = 0; i < base_mesh->totvert; i++) {
- copy_v3_v3(origco[i], base_mesh->mvert[i].co);
+ copy_v3_v3(origco[i], base_verts[i].co);
}
for (int i = 0; i < base_mesh->totvert; i++) {
@@ -94,11 +99,11 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
/* Find center. */
int tot = 0;
for (int j = 0; j < pmap[i].count; j++) {
- const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
+ const MPoly *p = &reshape_context->base_polys[pmap[i].indices[j]];
/* This double counts, not sure if that's bad or good. */
for (int k = 0; k < p->totloop; k++) {
- const int vndx = base_mesh->mloop[p->loopstart + k].v;
+ const int vndx = reshape_context->base_loops[p->loopstart + k].v;
if (vndx != i) {
add_v3_v3(center, origco[vndx]);
tot++;
@@ -109,7 +114,7 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
/* Find normal. */
for (int j = 0; j < pmap[i].count; j++) {
- const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]];
+ const MPoly *p = &reshape_context->base_polys[pmap[i].indices[j]];
MPoly fake_poly;
MLoop *fake_loops;
float(*fake_co)[3];
@@ -122,7 +127,7 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
fake_co = MEM_malloc_arrayN(p->totloop, sizeof(float[3]), "fake_co");
for (int k = 0; k < p->totloop; k++) {
- const int vndx = base_mesh->mloop[p->loopstart + k].v;
+ const int vndx = reshape_context->base_loops[p->loopstart + k].v;
fake_loops[k].v = k;
@@ -143,10 +148,10 @@ void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape
normalize_v3(avg_no);
/* Push vertex away from the plane. */
- const float dist = v3_dist_from_plane(base_mesh->mvert[i].co, center, avg_no);
+ const float dist = v3_dist_from_plane(base_verts[i].co, center, avg_no);
copy_v3_v3(push, avg_no);
mul_v3_fl(push, dist);
- add_v3_v3(base_mesh->mvert[i].co, push);
+ add_v3_v3(base_verts[i].co, push);
}
MEM_freeN(origco);
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c
index 8246de12ebf..97c85ae526c 100644
--- a/source/blender/blenkernel/intern/multires_reshape_smooth.c
+++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c
@@ -643,8 +643,7 @@ static void foreach_vertex(const SubdivForeachContext *foreach_context,
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord.grid_index);
- const Mesh *base_mesh = reshape_context->base_mesh;
- const MPoly *base_poly = &base_mesh->mpoly[face_index];
+ const MPoly *base_poly = &reshape_context->base_polys[face_index];
const int num_corners = base_poly->totloop;
const int start_grid_index = reshape_context->face_start_grid_index[face_index];
const int corner = grid_coord.grid_index - start_grid_index;
@@ -834,8 +833,7 @@ static void foreach_edge(const struct SubdivForeachContext *foreach_context,
return;
}
/* Edges without crease are to be ignored as well. */
- const Mesh *base_mesh = reshape_context->base_mesh;
- const MEdge *base_edge = &base_mesh->medge[coarse_edge_index];
+ const MEdge *base_edge = &reshape_context->base_edges[coarse_edge_index];
const char crease = get_effective_crease_char(reshape_smooth_context, base_edge);
if (crease == 0) {
return;
@@ -847,9 +845,9 @@ static void geometry_init_loose_information(MultiresReshapeSmoothContext *reshap
{
const MultiresReshapeContext *reshape_context = reshape_smooth_context->reshape_context;
const Mesh *base_mesh = reshape_context->base_mesh;
- const MPoly *base_mpoly = base_mesh->mpoly;
- const MLoop *base_mloop = base_mesh->mloop;
- const MEdge *base_edge = base_mesh->medge;
+ const MPoly *base_mpoly = reshape_context->base_polys;
+ const MLoop *base_mloop = reshape_context->base_loops;
+ const MEdge *base_edge = reshape_context->base_edges;
reshape_smooth_context->non_loose_base_edge_map = BLI_BITMAP_NEW(base_mesh->totedge,
"non_loose_base_edge_map");
diff --git a/source/blender/blenkernel/intern/multires_reshape_subdivide.c b/source/blender/blenkernel/intern/multires_reshape_subdivide.c
index cecb57f4de4..0a630a4343e 100644
--- a/source/blender/blenkernel/intern/multires_reshape_subdivide.c
+++ b/source/blender/blenkernel/intern/multires_reshape_subdivide.c
@@ -28,12 +28,16 @@
static void multires_subdivide_create_object_space_linear_grids(Mesh *mesh)
{
+ const MVert *verts = BKE_mesh_vertices(mesh);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
+
MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
const int totpoly = mesh->totpoly;
for (int p = 0; p < totpoly; p++) {
- MPoly *poly = &mesh->mpoly[p];
+ const MPoly *poly = &polys[p];
float poly_center[3];
- BKE_mesh_calc_poly_center(poly, &mesh->mloop[poly->loopstart], mesh->mvert, poly_center);
+ BKE_mesh_calc_poly_center(poly, &loops[poly->loopstart], verts, poly_center);
for (int l = 0; l < poly->totloop; l++) {
const int loop_index = poly->loopstart + l;
@@ -44,14 +48,14 @@ static void multires_subdivide_create_object_space_linear_grids(Mesh *mesh)
int prev_loop_index = l - 1 >= 0 ? loop_index - 1 : loop_index + poly->totloop - 1;
int next_loop_index = l + 1 < poly->totloop ? loop_index + 1 : poly->loopstart;
- MLoop *loop = &mesh->mloop[loop_index];
- MLoop *loop_next = &mesh->mloop[next_loop_index];
- MLoop *loop_prev = &mesh->mloop[prev_loop_index];
+ const MLoop *loop = &loops[loop_index];
+ const MLoop *loop_next = &loops[next_loop_index];
+ const MLoop *loop_prev = &loops[prev_loop_index];
copy_v3_v3(disps[0], poly_center);
- mid_v3_v3v3(disps[1], mesh->mvert[loop->v].co, mesh->mvert[loop_next->v].co);
- mid_v3_v3v3(disps[2], mesh->mvert[loop->v].co, mesh->mvert[loop_prev->v].co);
- copy_v3_v3(disps[3], mesh->mvert[loop->v].co);
+ mid_v3_v3v3(disps[1], verts[loop->v].co, verts[loop_next->v].co);
+ mid_v3_v3v3(disps[2], verts[loop->v].co, verts[loop_prev->v].co);
+ copy_v3_v3(disps[3], verts[loop->v].co);
}
}
}
diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c
index 34aa90aa554..43768ef158a 100644
--- a/source/blender/blenkernel/intern/multires_reshape_util.c
+++ b/source/blender/blenkernel/intern/multires_reshape_util.c
@@ -66,7 +66,7 @@ static void context_zero(MultiresReshapeContext *reshape_context)
static void context_init_lookup(MultiresReshapeContext *reshape_context)
{
const Mesh *base_mesh = reshape_context->base_mesh;
- const MPoly *mpoly = base_mesh->mpoly;
+ const MPoly *mpoly = reshape_context->base_polys;
const int num_faces = base_mesh->totpoly;
reshape_context->face_start_grid_index = MEM_malloc_arrayN(
@@ -152,6 +152,10 @@ bool multires_reshape_context_create_from_base_mesh(MultiresReshapeContext *resh
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
+ reshape_context->base_verts = BKE_mesh_vertices(base_mesh);
+ reshape_context->base_edges = BKE_mesh_edges(base_mesh);
+ reshape_context->base_polys = BKE_mesh_polygons(base_mesh);
+ reshape_context->base_loops = BKE_mesh_loops(base_mesh);
reshape_context->subdiv = multires_reshape_create_subdiv(NULL, object, mmd);
reshape_context->need_free_subdiv = true;
@@ -185,6 +189,10 @@ bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
+ reshape_context->base_verts = BKE_mesh_vertices(base_mesh);
+ reshape_context->base_edges = BKE_mesh_edges(base_mesh);
+ reshape_context->base_polys = BKE_mesh_polygons(base_mesh);
+ reshape_context->base_loops = BKE_mesh_loops(base_mesh);
reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);
reshape_context->need_free_subdiv = true;
@@ -212,6 +220,10 @@ bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_co
context_zero(reshape_context);
reshape_context->base_mesh = base_mesh;
+ reshape_context->base_verts = BKE_mesh_vertices(base_mesh);
+ reshape_context->base_edges = BKE_mesh_edges(base_mesh);
+ reshape_context->base_polys = BKE_mesh_polygons(base_mesh);
+ reshape_context->base_loops = BKE_mesh_loops(base_mesh);
reshape_context->subdiv = subdiv_ccg->subdiv;
reshape_context->need_free_subdiv = false;
@@ -255,6 +267,10 @@ bool multires_reshape_context_create_from_subdiv(MultiresReshapeContext *reshape
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
+ reshape_context->base_verts = BKE_mesh_vertices(base_mesh);
+ reshape_context->base_edges = BKE_mesh_edges(base_mesh);
+ reshape_context->base_polys = BKE_mesh_polygons(base_mesh);
+ reshape_context->base_loops = BKE_mesh_loops(base_mesh);
reshape_context->subdiv = subdiv;
reshape_context->need_free_subdiv = false;
@@ -344,7 +360,7 @@ int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_contex
bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index)
{
- const MPoly *base_poly = &reshape_context->base_mesh->mpoly[face_index];
+ const MPoly *base_poly = &reshape_context->base_polys[face_index];
return (base_poly->totloop == 4);
}
@@ -636,8 +652,7 @@ static void foreach_grid_face_coordinate_task(void *__restrict userdata_v,
const MultiresReshapeContext *reshape_context = data->reshape_context;
- const Mesh *base_mesh = data->reshape_context->base_mesh;
- const MPoly *mpoly = base_mesh->mpoly;
+ const MPoly *mpoly = reshape_context->base_polys;
const int grid_size = data->grid_size;
const float grid_size_1_inv = 1.0f / (((float)grid_size) - 1.0f);
diff --git a/source/blender/blenkernel/intern/multires_reshape_vertcos.c b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
index e50f5e71bf7..7cf853e0374 100644
--- a/source/blender/blenkernel/intern/multires_reshape_vertcos.c
+++ b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
@@ -52,8 +52,7 @@ static void multires_reshape_vertcos_foreach_vertex(const SubdivForeachContext *
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord.grid_index);
- const Mesh *base_mesh = reshape_context->base_mesh;
- const MPoly *base_poly = &base_mesh->mpoly[face_index];
+ const MPoly *base_poly = &reshape_context->base_polys[face_index];
const int num_corners = base_poly->totloop;
const int start_grid_index = reshape_context->face_start_grid_index[face_index];
const int corner = grid_coord.grid_index - start_grid_index;
diff --git a/source/blender/blenkernel/intern/multires_unsubdivide.c b/source/blender/blenkernel/intern/multires_unsubdivide.c
index 27a1f84579e..26ae914d67e 100644
--- a/source/blender/blenkernel/intern/multires_unsubdivide.c
+++ b/source/blender/blenkernel/intern/multires_unsubdivide.c
@@ -639,9 +639,10 @@ static void store_grid_data(MultiresUnsubdivideContext *context,
int grid_x,
int grid_y)
{
-
Mesh *original_mesh = context->original_mesh;
- MPoly *poly = &original_mesh->mpoly[BM_elem_index_get(f)];
+ const MPoly *polys = BKE_mesh_polygons(original_mesh);
+ const MLoop *loops = BKE_mesh_loops(original_mesh);
+ const MPoly *poly = &polys[BM_elem_index_get(f)];
const int corner_vertex_index = BM_elem_index_get(v);
@@ -650,7 +651,7 @@ static void store_grid_data(MultiresUnsubdivideContext *context,
int loop_offset = 0;
for (int i = 0; i < poly->totloop; i++) {
const int loop_index = poly->loopstart + i;
- MLoop *l = &original_mesh->mloop[loop_index];
+ const MLoop *l = &loops[loop_index];
if (l->v == corner_vertex_index) {
loop_offset = i;
break;
@@ -918,8 +919,9 @@ static void multires_unsubdivide_add_original_index_datalayers(Mesh *mesh)
static void multires_unsubdivide_prepare_original_bmesh_for_extract(
MultiresUnsubdivideContext *context)
{
-
Mesh *original_mesh = context->original_mesh;
+ const MPoly *original_polys = BKE_mesh_polygons(original_mesh);
+
Mesh *base_mesh = context->base_mesh;
BMesh *bm_original_mesh = context->bm_original_mesh = get_bmesh_from_mesh(original_mesh);
@@ -949,7 +951,7 @@ static void multires_unsubdivide_prepare_original_bmesh_for_extract(
context->loop_to_face_map = MEM_calloc_arrayN(original_mesh->totloop, sizeof(int), "loop map");
for (int i = 0; i < original_mesh->totpoly; i++) {
- MPoly *poly = &original_mesh->mpoly[i];
+ const MPoly *poly = &original_polys[i];
for (int l = 0; l < poly->totloop; l++) {
int original_loop_index = l + poly->loopstart;
context->loop_to_face_map[original_loop_index] = i;
@@ -963,16 +965,19 @@ static void multires_unsubdivide_prepare_original_bmesh_for_extract(
*/
static bool multires_unsubdivide_flip_grid_x_axis(Mesh *mesh, int poly, int loop, int v_x)
{
- MPoly *p = &mesh->mpoly[poly];
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
+
+ const MPoly *p = &polys[poly];
- MLoop *l_first = &mesh->mloop[p->loopstart];
+ const MLoop *l_first = &loops[p->loopstart];
if ((loop == (p->loopstart + (p->totloop - 1))) && l_first->v == v_x) {
return true;
}
int next_l_index = loop + 1;
if (next_l_index < p->loopstart + p->totloop) {
- MLoop *l_next = &mesh->mloop[next_l_index];
+ const MLoop *l_next = &loops[next_l_index];
if (l_next->v == v_x) {
return true;
}
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 0389fa2f1c6..ec21d0b127b 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -145,6 +145,8 @@
#include "atomic_ops.h"
using blender::float3;
+using blender::MutableSpan;
+using blender::Span;
static CLG_LogRef LOG = {"bke.object"};
@@ -3189,6 +3191,7 @@ static void give_parvert(Object *par, int nr, float vec[3])
BKE_object_get_evaluated_mesh(par);
if (me_eval) {
+ const MVert *verts = BKE_mesh_vertices(me_eval);
int count = 0;
int numVerts = me_eval->totvert;
@@ -3222,14 +3225,14 @@ static void give_parvert(Object *par, int nr, float vec[3])
/* Get the average of all verts with (original index == nr). */
for (int i = 0; i < numVerts; i++) {
if (index[i] == nr) {
- add_v3_v3(vec, me_eval->mvert[i].co);
+ add_v3_v3(vec, verts[i].co);
count++;
}
}
}
else {
if (nr < numVerts) {
- add_v3_v3(vec, me_eval->mvert[nr].co);
+ add_v3_v3(vec, verts[nr].co);
count++;
}
}
@@ -3243,7 +3246,7 @@ static void give_parvert(Object *par, int nr, float vec[3])
else {
/* use first index if its out of range */
if (me_eval->totvert) {
- copy_v3_v3(vec, me_eval->mvert[0].co);
+ copy_v3_v3(vec, verts[0].co);
}
}
}
@@ -4127,10 +4130,10 @@ void BKE_object_foreach_display_point(Object *ob,
float3 co;
if (mesh_eval != nullptr) {
- const MVert *mv = mesh_eval->mvert;
+ const MVert *verts = BKE_mesh_vertices(mesh_eval);
const int totvert = mesh_eval->totvert;
- for (int i = 0; i < totvert; i++, mv++) {
- mul_v3_m4v3(co, obmat, mv->co);
+ for (int i = 0; i < totvert; i++) {
+ mul_v3_m4v3(co, obmat, verts[i].co);
func_cb(co, user_data);
}
}
@@ -4754,7 +4757,8 @@ bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
switch (ob->type) {
case OB_MESH: {
Mesh *mesh = (Mesh *)ob->data;
- BKE_keyblock_convert_to_mesh(key->refkey, mesh->mvert, mesh->totvert);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ BKE_keyblock_convert_to_mesh(key->refkey, verts.data(), mesh->totvert);
break;
}
case OB_CURVES_LEGACY:
@@ -5250,32 +5254,31 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
const int *index;
if (me_eval && (index = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX))) {
- MVert *mvert = me_eval->mvert;
- uint totvert = me_eval->totvert;
+ const Span<MVert> verts = me->vertices();
/* Tree over-allocates in case where some verts have #ORIGINDEX_NONE. */
tot = 0;
- tree = BLI_kdtree_3d_new(totvert);
+ tree = BLI_kdtree_3d_new(verts.size());
/* We don't how many verts from the DM we can use. */
- for (i = 0; i < totvert; i++) {
+ for (i = 0; i < verts.size(); i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, mvert[i].co);
+ mul_v3_m4v3(co, ob->obmat, verts[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
}
}
else {
- MVert *mvert = me->mvert;
+ const Span<MVert> verts = me->vertices();
- tot = me->totvert;
+ tot = verts.size();
tree = BLI_kdtree_3d_new(tot);
for (i = 0; i < tot; i++) {
float co[3];
- mul_v3_m4v3(co, ob->obmat, mvert[i].co);
+ mul_v3_m4v3(co, ob->obmat, verts[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index 08d98775e34..4c59b4a5210 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -114,10 +114,7 @@ bDeformGroup *BKE_object_defgroup_add(Object *ob)
MDeformVert *BKE_object_defgroup_data_create(ID *id)
{
if (GS(id->name) == ID_ME) {
- Mesh *me = (Mesh *)id;
- me->dvert = CustomData_add_layer(
- &me->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, me->totvert);
- return me->dvert;
+ return BKE_mesh_deform_verts_for_write((Mesh *)id);
}
if (GS(id->name) == ID_LT) {
Lattice *lt = (Lattice *)id;
@@ -165,12 +162,12 @@ bool BKE_object_defgroup_clear(Object *ob, bDeformGroup *dg, const bool use_sele
}
}
else {
- if (me->dvert) {
- MVert *mv;
+ if (BKE_mesh_deform_verts(me)) {
+ const MVert *mv;
int i;
- mv = me->mvert;
- dv = me->dvert;
+ mv = BKE_mesh_vertices(me);
+ dv = BKE_mesh_deform_verts_for_write(me);
for (i = 0; i < me->totvert; i++, mv++, dv++) {
if (dv->dw && (!use_selection || (mv->flag & SELECT))) {
@@ -265,7 +262,6 @@ static void object_defgroup_remove_common(Object *ob, bDeformGroup *dg, const in
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
CustomData_free_layer_active(&me->vdata, CD_MDEFORMVERT, me->totvert);
- me->dvert = NULL;
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = object_defgroup_lattice_get((ID *)(ob->data));
@@ -413,7 +409,6 @@ void BKE_object_defgroup_remove_all_ex(struct Object *ob, bool only_unlocked)
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
CustomData_free_layer_active(&me->vdata, CD_MDEFORMVERT, me->totvert);
- me->dvert = NULL;
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = object_defgroup_lattice_get((ID *)(ob->data));
@@ -502,7 +497,7 @@ bool BKE_object_defgroup_array_get(ID *id, MDeformVert **dvert_arr, int *dvert_t
switch (GS(id->name)) {
case ID_ME: {
Mesh *me = (Mesh *)id;
- *dvert_arr = me->dvert;
+ *dvert_arr = BKE_mesh_deform_verts_for_write(me);
*dvert_tot = me->totvert;
return true;
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 228bc682ddd..d42404922e3 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -628,7 +628,7 @@ static void make_duplis_verts(const DupliContext *ctx)
VertexDupliData_Mesh vdd{};
vdd.params = vdd_params;
vdd.totvert = me_eval->totvert;
- vdd.mvert = me_eval->mvert;
+ vdd.mvert = me_eval->vertices().data();
vdd.vert_normals = BKE_mesh_vertex_normals_ensure(me_eval);
vdd.orco = (const float(*)[3])CustomData_get_layer(&me_eval->vdata, CD_ORCO);
@@ -1178,9 +1178,9 @@ static void make_duplis_faces(const DupliContext *ctx)
FaceDupliData_Mesh fdd{};
fdd.params = fdd_params;
fdd.totface = me_eval->totpoly;
- fdd.mpoly = me_eval->mpoly;
- fdd.mloop = me_eval->mloop;
- fdd.mvert = me_eval->mvert;
+ fdd.mpoly = me_eval->polygons().data();
+ fdd.mloop = me_eval->loops().data();
+ fdd.mvert = me_eval->vertices().data();
fdd.mloopuv = (uv_idx != -1) ? (const MLoopUV *)CustomData_get_layer_n(
&me_eval->ldata, CD_MLOOPUV, uv_idx) :
nullptr;
diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc
index 4c3da5eabc4..10dfa3f59e7 100644
--- a/source/blender/blenkernel/intern/paint.cc
+++ b/source/blender/blenkernel/intern/paint.cc
@@ -64,6 +64,9 @@
#include "bmesh.h"
+using blender::MutableSpan;
+using blender::Span;
+
static void palette_init_data(ID *id)
{
Palette *palette = (Palette *)id;
@@ -1624,7 +1627,7 @@ static void sculpt_update_object(Depsgraph *depsgraph,
Scene *scene = DEG_get_input_scene(depsgraph);
Sculpt *sd = scene->toolsettings->sculpt;
SculptSession *ss = ob->sculpt;
- const Mesh *me = BKE_object_get_original_mesh(ob);
+ Mesh *me = BKE_object_get_original_mesh(ob);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
@@ -1664,17 +1667,17 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* These are assigned to the base mesh in Multires. This is needed because Face Sets operators
* and tools use the Face Sets data from the base mesh when Multires is active. */
- ss->mvert = me->mvert;
- ss->mpoly = me->mpoly;
- ss->mloop = me->mloop;
+ ss->mvert = BKE_mesh_vertices_for_write(me);
+ ss->mpoly = BKE_mesh_polygons(me);
+ ss->mloop = BKE_mesh_loops(me);
}
else {
ss->totvert = me->totvert;
ss->totpoly = me->totpoly;
ss->totfaces = me->totpoly;
- ss->mvert = me->mvert;
- ss->mpoly = me->mpoly;
- ss->mloop = me->mloop;
+ ss->mvert = BKE_mesh_vertices_for_write(me);
+ ss->mpoly = BKE_mesh_polygons(me);
+ ss->mloop = BKE_mesh_loops(me);
ss->multires.active = false;
ss->multires.modifier = nullptr;
ss->multires.level = 0;
@@ -1724,8 +1727,13 @@ static void sculpt_update_object(Depsgraph *depsgraph,
BKE_pbvh_face_sets_color_set(ss->pbvh, me->face_sets_color_seed, me->face_sets_color_default);
if (need_pmap && ob->type == OB_MESH && !ss->pmap) {
- BKE_mesh_vert_poly_map_create(
- &ss->pmap, &ss->pmap_mem, me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop);
+ BKE_mesh_vert_poly_map_create(&ss->pmap,
+ &ss->pmap_mem,
+ BKE_mesh_polygons(me),
+ BKE_mesh_loops(me),
+ me->totvert,
+ me->totpoly,
+ me->totloop);
if (ss->pbvh) {
BKE_pbvh_pmap_set(ss->pbvh, ss->pmap);
@@ -1743,7 +1751,8 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* If the fully evaluated mesh has the same topology as the deform-only version, use it.
* This matters because 'deform eval' is very restrictive and excludes even modifiers that
* simply recompute vertex weights. */
- if (me_eval_deform->mpoly == me_eval->mpoly && me_eval_deform->mloop == me_eval->mloop &&
+ if (me_eval_deform->polygons().data() == me_eval->polygons().data() &&
+ me_eval_deform->loops().data() == me_eval->loops().data() &&
me_eval_deform->totvert == me_eval->totvert) {
me_eval_deform = me_eval;
}
@@ -1921,7 +1930,7 @@ void BKE_sculpt_color_layer_create_if_needed(Object *object)
CustomDataLayer *layer = orig_me->vdata.layers +
CustomData_get_layer_index(&orig_me->vdata, CD_PROP_COLOR);
- BKE_mesh_update_customdata_pointers(orig_me, true);
+ BKE_mesh_tessface_clear(orig_me);
BKE_id_attributes_active_color_set(&orig_me->id, layer);
DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY_ALL_MODES);
@@ -1944,6 +1953,8 @@ void BKE_sculpt_update_object_for_edit(
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
Mesh *me = static_cast<Mesh *>(ob->data);
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
int ret = 0;
const float *paint_mask = static_cast<const float *>(
@@ -1972,12 +1983,12 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
/* if vertices already have mask, copy into multires data */
if (paint_mask) {
for (i = 0; i < me->totpoly; i++) {
- const MPoly *p = &me->mpoly[i];
+ const MPoly *p = &polys[i];
float avg = 0;
/* mask center */
for (j = 0; j < p->totloop; j++) {
- const MLoop *l = &me->mloop[p->loopstart + j];
+ const MLoop *l = &loops[p->loopstart + j];
avg += paint_mask[l->v];
}
avg /= (float)p->totloop;
@@ -1985,9 +1996,9 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
/* fill in multires mask corner */
for (j = 0; j < p->totloop; j++) {
GridPaintMask *gpm = &gmask[p->loopstart + j];
- const MLoop *l = &me->mloop[p->loopstart + j];
- const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j);
- const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j);
+ const MLoop *l = &loops[p->loopstart + j];
+ const MLoop *prev = ME_POLY_LOOP_PREV(loops, p, j);
+ const MLoop *next = ME_POLY_LOOP_NEXT(loops, p, j);
gpm->data[0] = avg;
gpm->data[1] = (paint_mask[l->v] + paint_mask[next->v]) * 0.5f;
@@ -2234,18 +2245,23 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
+
MLoopTri *looptri = static_cast<MLoopTri *>(
MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__));
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ BKE_mesh_recalc_looptri(
+ loops.data(), polys.data(), verts.data(), me->totloop, me->totpoly, looptri);
BKE_sculpt_sync_face_set_visibility(me, nullptr);
BKE_pbvh_build_mesh(pbvh,
me,
- me->mpoly,
- me->mloop,
- me->mvert,
+ polys.data(),
+ loops.data(),
+ verts.data(),
me->totvert,
&me->vdata,
&me->ldata,
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 9ccd6562649..8db83031e17 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1399,7 +1399,8 @@ static void init_particle_interpolation(Object *ob,
pind->dietime = (key + pa->totkey - 1)->time;
if (pind->mesh) {
- pind->mvert[0] = &pind->mesh->mvert[pa->hair_index];
+ MVert *verts = BKE_mesh_vertices_for_write(pind->mesh);
+ pind->mvert[0] = &verts[pa->hair_index];
pind->mvert[1] = pind->mvert[0] + 1;
}
}
@@ -1664,7 +1665,7 @@ static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCach
/************************************************/
void psys_interpolate_face(Mesh *mesh,
- MVert *mvert,
+ const MVert *mvert,
const float (*vert_normals)[3],
MFace *mface,
MTFace *tface,
@@ -1676,7 +1677,7 @@ void psys_interpolate_face(Mesh *mesh,
float vtan[3],
float orco[3])
{
- float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
+ const float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
float e1[3], e2[3], s1, s2, t1, t2;
float *uv1, *uv2, *uv3, *uv4;
float n1[3], n2[3], n3[3], n4[3];
@@ -1852,7 +1853,8 @@ static float psys_interpolate_value_from_verts(
return values[index];
case PART_FROM_FACE:
case PART_FROM_VOLUME: {
- MFace *mf = &mesh->mface[index];
+ MFace *mfaces = CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ MFace *mf = &mfaces[index];
return interpolate_particle_value(
values[mf->v1], values[mf->v2], values[mf->v3], values[mf->v4], fw, mf->v4);
}
@@ -1941,7 +1943,7 @@ int psys_particle_dm_face_lookup(Mesh *mesh_final,
index_mf_to_mpoly_deformed = NULL;
- mtessface_final = mesh_final->mface;
+ mtessface_final = CustomData_get_layer(&mesh_final->fdata, CD_MFACE);
osface_final = CustomData_get_layer(&mesh_final->fdata, CD_ORIGSPACE);
if (osface_final == NULL) {
@@ -2061,7 +2063,8 @@ static int psys_map_index_on_dm(Mesh *mesh,
/* modify the original weights to become
* weights for the derived mesh face */
OrigSpaceFace *osface = CustomData_get_layer(&mesh->fdata, CD_ORIGSPACE);
- const MFace *mface = &mesh->mface[i];
+ const MFace *mfaces = CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ const MFace *mface = &mfaces[i];
if (osface == NULL) {
mapfw[0] = mapfw[1] = mapfw[2] = mapfw[3] = 0.0f;
@@ -2117,7 +2120,8 @@ void psys_particle_on_dm(Mesh *mesh_final,
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh_final);
if (from == PART_FROM_VERT) {
- copy_v3_v3(vec, mesh_final->mvert[mapindex].co);
+ const MVert *vertices = BKE_mesh_vertices(mesh_final);
+ copy_v3_v3(vec, vertices[mapindex].co);
if (nor) {
copy_v3_v3(nor, vert_normals[mapindex]);
@@ -2143,9 +2147,10 @@ void psys_particle_on_dm(Mesh *mesh_final,
MTFace *mtface;
MVert *mvert;
- mface = &mesh_final->mface[mapindex];
- mvert = mesh_final->mvert;
- mtface = mesh_final->mtface;
+ MFace *mfaces = CustomData_get_layer(&mesh_final->fdata, CD_MFACE);
+ mface = &mfaces[mapindex];
+ mvert = BKE_mesh_vertices_for_write(mesh_final);
+ mtface = CustomData_get_layer(&mesh_final->fdata, CD_MTFACE);
if (mtface) {
mtface += mapindex;
@@ -2634,7 +2639,7 @@ float *psys_cache_vgroup(Mesh *mesh, ParticleSystem *psys, int vgroup)
/* hair dynamics pinning vgroup */
}
else if (psys->vgroup[vgroup]) {
- MDeformVert *dvert = mesh->dvert;
+ const MDeformVert *dvert = BKE_mesh_deform_verts(mesh);
if (dvert) {
int totvert = mesh->totvert, i;
vg = MEM_callocN(sizeof(float) * totvert, "vg_cache");
@@ -3848,7 +3853,8 @@ static void psys_face_mat(Object *ob, Mesh *mesh, ParticleData *pa, float mat[4]
return;
}
- mface = &mesh->mface[i];
+ MFace *mfaces = CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ mface = &mfaces[i];
const OrigSpaceFace *osface = CustomData_get(&mesh->fdata, i, CD_ORIGSPACE);
if (orco && (orcodata = CustomData_get_layer(&mesh->vdata, CD_ORCO))) {
@@ -3863,9 +3869,10 @@ static void psys_face_mat(Object *ob, Mesh *mesh, ParticleData *pa, float mat[4]
}
}
else {
- copy_v3_v3(v[0], mesh->mvert[mface->v1].co);
- copy_v3_v3(v[1], mesh->mvert[mface->v2].co);
- copy_v3_v3(v[2], mesh->mvert[mface->v3].co);
+ const MVert *verts = BKE_mesh_vertices(mesh);
+ copy_v3_v3(v[0], verts[mface->v1].co);
+ copy_v3_v3(v[1], verts[mface->v2].co);
+ copy_v3_v3(v[2], verts[mface->v3].co);
}
triatomat(v[0], v[1], v[2], (osface) ? osface->uv : NULL, mat);
@@ -4155,6 +4162,7 @@ static int get_particle_uv(Mesh *mesh,
float *texco,
bool from_vert)
{
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MFace *mf;
const MTFace *tf;
int i;
@@ -4162,10 +4170,6 @@ static int get_particle_uv(Mesh *mesh,
tf = CustomData_get_layer_named(&mesh->fdata, CD_MTFACE, name);
if (tf == NULL) {
- tf = mesh->mtface;
- }
-
- if (tf == NULL) {
return 0;
}
@@ -4186,7 +4190,7 @@ static int get_particle_uv(Mesh *mesh,
}
else {
if (from_vert) {
- mf = mesh->mface;
+ mf = mfaces;
/* This finds the first face to contain the emitting vertex,
* this is not ideal, but is mostly fine as UV seams generally
@@ -4199,7 +4203,7 @@ static int get_particle_uv(Mesh *mesh,
}
}
else {
- mf = &mesh->mface[i];
+ mf = &mfaces[i];
}
psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index da769515f08..e19b25b2da1 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -97,7 +97,7 @@ static void distribute_grid(Mesh *mesh, ParticleSystem *psys)
{
ParticleData *pa = NULL;
float min[3], max[3], delta[3], d;
- MVert *mv, *mvert = mesh->mvert;
+ MVert *mv, *mvert = BKE_mesh_vertices_for_write(mesh);
int totvert = mesh->totvert, from = psys->part->from;
int i, j, k, p, res = psys->part->grid_res, size[3], axis;
@@ -181,7 +181,7 @@ static void distribute_grid(Mesh *mesh, ParticleSystem *psys)
int amax = from == PART_FROM_FACE ? 3 : 1;
totface = mesh->totface;
- mface = mface_array = mesh->mface;
+ mface = mface_array = CustomData_get_layer(&mesh->fdata, CD_MFACE);
for (a = 0; a < amax; a++) {
if (a == 0) {
@@ -464,7 +464,7 @@ static void distribute_from_verts_exec(ParticleTask *thread, ParticleData *pa, i
ParticleThreadContext *ctx = thread->ctx;
MFace *mface;
- mface = ctx->mesh->mface;
+ mface = CustomData_get_layer(&ctx->mesh->fdata, CD_MFACE);
int rng_skip_tot = PSYS_RND_DIST_SKIP; /* count how many rng_* calls won't need skipping */
@@ -525,10 +525,11 @@ static void distribute_from_faces_exec(ParticleTask *thread, ParticleData *pa, i
int i;
int rng_skip_tot = PSYS_RND_DIST_SKIP; /* count how many rng_* calls won't need skipping */
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MFace *mface;
pa->num = i = ctx->index[p];
- mface = &mesh->mface[i];
+ mface = &mfaces[i];
switch (distr) {
case PART_DISTR_JIT:
@@ -575,10 +576,11 @@ static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa,
int rng_skip_tot = PSYS_RND_DIST_SKIP; /* count how many rng_* calls won't need skipping */
MFace *mface;
- MVert *mvert = mesh->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(mesh);
pa->num = i = ctx->index[p];
- mface = &mesh->mface[i];
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ mface = &mfaces[i];
switch (distr) {
case PART_DISTR_JIT:
@@ -619,8 +621,8 @@ static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa,
min_d = FLT_MAX;
intersect = 0;
-
- for (i = 0, mface = mesh->mface; i < tot; i++, mface++) {
+ mface = CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ for (i = 0; i < tot; i++, mface++) {
if (i == pa->num) {
continue;
}
@@ -689,7 +691,8 @@ static void distribute_children_exec(ParticleTask *thread, ChildParticle *cpa, i
return;
}
- mf = &mesh->mface[ctx->index[p]];
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ mf = &mfaces[ctx->index[p]];
randu = BLI_rng_get_float(thread->rng);
randv = BLI_rng_get_float(thread->rng);
@@ -989,7 +992,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
BKE_mesh_orco_ensure(ob, mesh);
if (from == PART_FROM_VERT) {
- MVert *mv = mesh->mvert;
+ MVert *mv = BKE_mesh_vertices_for_write(mesh);
const float(*orcodata)[3] = CustomData_get_layer(&mesh->vdata, CD_ORCO);
int totvert = mesh->totvert;
@@ -1042,8 +1045,9 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
orcodata = CustomData_get_layer(&mesh->vdata, CD_ORCO);
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
for (i = 0; i < totelem; i++) {
- MFace *mf = &mesh->mface[i];
+ MFace *mf = &mfaces[i];
if (orcodata) {
/* Transform orcos from normalized 0..1 to object space. */
@@ -1059,14 +1063,15 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
}
}
else {
- v1 = &mesh->mvert[mf->v1];
- v2 = &mesh->mvert[mf->v2];
- v3 = &mesh->mvert[mf->v3];
+ MVert *verts = BKE_mesh_vertices_for_write(mesh);
+ v1 = &verts[mf->v1];
+ v2 = &verts[mf->v2];
+ v3 = &verts[mf->v3];
copy_v3_v3(co1, v1->co);
copy_v3_v3(co2, v2->co);
copy_v3_v3(co3, v3->co);
if (mf->v4) {
- v4 = &mesh->mvert[mf->v4];
+ v4 = &verts[mf->v4];
copy_v3_v3(co4, v4->co);
}
}
@@ -1105,8 +1110,9 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
}
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
for (i = 0; i < totelem; i++) {
- MFace *mf = &mesh->mface[i];
+ MFace *mf = &mfaces[i];
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
if (mf->v4) {
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 254cea0bd8b..14c4691413d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3322,12 +3322,10 @@ static void hair_create_input_mesh(ParticleSimulationData *sim,
mesh = *r_mesh;
if (!mesh) {
*r_mesh = mesh = BKE_mesh_new_nomain(totpoint, totedge, 0, 0, 0);
- CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, mesh->totvert);
- BKE_mesh_update_customdata_pointers(mesh, false);
}
- mvert = mesh->mvert;
- medge = mesh->medge;
- dvert = mesh->dvert;
+ mvert = BKE_mesh_vertices_for_write(mesh);
+ medge = BKE_mesh_edges_for_write(mesh);
+ dvert = BKE_mesh_deform_verts_for_write(mesh);
if (psys->clmd->hairdata == NULL) {
psys->clmd->hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
diff --git a/source/blender/blenkernel/intern/pbvh_pixels.cc b/source/blender/blenkernel/intern/pbvh_pixels.cc
index 49397797c0d..f733f3145ec 100644
--- a/source/blender/blenkernel/intern/pbvh_pixels.cc
+++ b/source/blender/blenkernel/intern/pbvh_pixels.cc
@@ -2,6 +2,7 @@
* Copyright 2022 Blender Foundation. All rights reserved. */
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_pbvh.h"
#include "BKE_pbvh_pixels.hh"
@@ -291,7 +292,8 @@ static void update_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image
for (PBVHNode *node : nodes_to_update) {
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
- init_triangles(pbvh, node, node_data, mesh->mloop);
+ const Span<MLoop> loops = mesh->loops();
+ init_triangles(pbvh, node, node_data, loops.data());
}
EncodePixelsUserData user_data;
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index e5fb61bfa2f..fb078a299b5 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -364,7 +364,7 @@ static rbCollisionShape *rigidbody_get_shape_convexhull_from_mesh(Object *ob,
if (ob->type == OB_MESH && ob->data) {
mesh = rigidbody_get_mesh(ob);
- mvert = (mesh) ? mesh->mvert : NULL;
+ mvert = (mesh) ? BKE_mesh_vertices_for_write(mesh) : NULL;
totvert = (mesh) ? mesh->totvert : 0;
}
else {
@@ -390,11 +390,9 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
if (ob->type == OB_MESH) {
Mesh *mesh = NULL;
- MVert *mvert;
const MLoopTri *looptri;
int totvert;
int tottri;
- const MLoop *mloop;
mesh = rigidbody_get_mesh(ob);
@@ -403,11 +401,11 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
return NULL;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
totvert = mesh->totvert;
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
/* sanity checking - potential case when no data will be present */
if ((totvert == 0) || (tottri == 0)) {
@@ -670,21 +668,19 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
case RB_SHAPE_TRIMESH: {
if (ob->type == OB_MESH) {
Mesh *mesh = rigidbody_get_mesh(ob);
- MVert *mvert;
const MLoopTri *lt = NULL;
int totvert, tottri = 0;
- const MLoop *mloop = NULL;
/* ensure mesh validity, then grab data */
if (mesh == NULL) {
return;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
totvert = mesh->totvert;
lt = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL);
@@ -746,21 +742,19 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
case RB_SHAPE_TRIMESH: {
if (ob->type == OB_MESH) {
Mesh *mesh = rigidbody_get_mesh(ob);
- MVert *mvert;
const MLoopTri *looptri;
int totvert, tottri;
- const MLoop *mloop;
/* ensure mesh validity, then grab data */
if (mesh == NULL) {
return;
}
- mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
totvert = mesh->totvert;
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
tottri = mesh->runtime.looptris.len;
- mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
if (totvert > 0 && tottri > 0) {
BKE_mesh_calc_volume(mvert, totvert, looptri, tottri, mloop, NULL, r_center);
@@ -1677,7 +1671,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO
if (rbo->shape == RB_SHAPE_TRIMESH && rbo->flag & RBO_FLAG_USE_DEFORM) {
Mesh *mesh = ob->runtime.mesh_deform_eval;
if (mesh) {
- MVert *mvert = mesh->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(mesh);
int totvert = mesh->totvert;
const BoundBox *bb = BKE_object_boundbox_get(ob);
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 82cc250c6d1..bea2f8f3c4f 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -64,9 +64,9 @@ typedef struct ShrinkwrapCalcData {
float (*vertexCos)[3]; /* vertexs being shrinkwraped */
int numVerts;
- struct MDeformVert *dvert; /* Pointer to mdeform array */
- int vgroup; /* Vertex group num */
- bool invert_vgroup; /* invert vertex group influence */
+ const struct MDeformVert *dvert; /* Pointer to mdeform array */
+ int vgroup; /* Vertex group num */
+ bool invert_vgroup; /* invert vertex group influence */
struct Mesh *target; /* mesh we are shrinking to */
struct SpaceTransform local2target; /* transform to move between local and target space */
@@ -113,6 +113,7 @@ bool BKE_shrinkwrap_init_tree(
}
data->mesh = mesh;
+ data->polys = BKE_mesh_polygons(mesh);
if (shrinkType == MOD_SHRINKWRAP_NEAREST_VERTEX) {
data->bvh = BKE_bvhtree_from_mesh_get(&data->treeData, mesh, BVHTREE_FROM_VERTS, 2);
@@ -191,9 +192,9 @@ static void merge_vert_dir(ShrinkwrapBoundaryVertData *vdata,
static ShrinkwrapBoundaryData *shrinkwrap_build_boundary_data(struct Mesh *mesh)
{
- const MLoop *mloop = mesh->mloop;
- const MEdge *medge = mesh->medge;
- const MVert *mvert = mesh->mvert;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
+ const MEdge *medge = BKE_mesh_edges(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
/* Count faces per edge (up to 2). */
char *edge_mode = MEM_calloc_arrayN((size_t)mesh->totedge, sizeof(char), __func__);
@@ -937,7 +938,7 @@ static void target_project_edge(const ShrinkwrapTreeData *tree,
int eidx)
{
const BVHTreeFromMesh *data = &tree->treeData;
- const MEdge *edge = &tree->mesh->medge[eidx];
+ const MEdge *edge = &data->edge[eidx];
const float *vedge_co[2] = {data->vert[edge->v1].co, data->vert[edge->v2].co};
#ifdef TRACE_TARGET_PROJECT
@@ -1179,7 +1180,7 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
const float(*vert_normals)[3] = tree->treeData.vert_normals;
/* Interpolate smooth normals if enabled. */
- if ((tree->mesh->mpoly[tri->poly].flag & ME_SMOOTH) != 0) {
+ if ((tree->polys[tri->poly].flag & ME_SMOOTH) != 0) {
const uint32_t vert_indices[3] = {treeData->loop[tri->tri[0]].v,
treeData->loop[tri->tri[1]].v,
treeData->loop[tri->tri[2]].v};
@@ -1369,7 +1370,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd,
struct Scene *scene,
Object *ob,
Mesh *mesh,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
float (*vertexCos)[3],
int numVerts)
@@ -1411,7 +1412,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd,
if (mesh != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
/* Setup arrays to get vertexs positions, normals and deform weights */
- calc.vert = mesh->mvert;
+ calc.vert = BKE_mesh_vertices_for_write(mesh);
calc.vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
/* Using vertexs positions/normals as if a subsurface was applied */
@@ -1574,7 +1575,7 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
calc.vgroup = -1;
calc.target = target_me;
calc.keepDist = ssmd.keepDist;
- calc.vert = src_me->mvert;
+ calc.vert = BKE_mesh_vertices_for_write(src_me);
BLI_SPACE_TRANSFORM_SETUP(&calc.local2target, ob_target, ob_target);
ShrinkwrapTreeData tree;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index afb8d5cb9f8..a426782af04 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -567,7 +567,7 @@ static void ccd_update_deflector_hash(Depsgraph *depsgraph,
static int count_mesh_quads(Mesh *me)
{
int a, result = 0;
- const MPoly *mp = me->mpoly;
+ const MPoly *mp = BKE_mesh_polygons(me);
if (mp) {
for (a = me->totpoly; a > 0; a--, mp++) {
@@ -591,8 +591,8 @@ static void add_mesh_quad_diag_springs(Object *ob)
nofquads = count_mesh_quads(me);
if (nofquads) {
- const MLoop *mloop = me->mloop;
- const MPoly *mp = me->mpoly;
+ const MLoop *mloop = BKE_mesh_loops(me);
+ const MPoly *mp = BKE_mesh_polygons(me);
BodySpring *bs;
/* resize spring-array to hold additional quad springs */
@@ -2632,6 +2632,7 @@ static void springs_from_mesh(Object *ob)
BodyPoint *bp;
int a;
float scale = 1.0f;
+ const MVert *vertices = BKE_mesh_vertices(me);
sb = ob->soft;
if (me && sb) {
@@ -2642,7 +2643,7 @@ static void springs_from_mesh(Object *ob)
if (me->totvert) {
bp = ob->soft->bpoint;
for (a = 0; a < me->totvert; a++, bp++) {
- copy_v3_v3(bp->origS, me->mvert[a].co);
+ copy_v3_v3(bp->origS, vertices[a].co);
mul_m4_v3(ob->obmat, bp->origS);
}
}
@@ -2663,7 +2664,7 @@ static void mesh_to_softbody(Object *ob)
{
SoftBody *sb;
Mesh *me = ob->data;
- MEdge *medge = me->medge;
+ const MEdge *medge = BKE_mesh_edges(me);
BodyPoint *bp;
BodySpring *bs;
int a, totedge;
@@ -2683,10 +2684,11 @@ static void mesh_to_softbody(Object *ob)
sb = ob->soft;
bp = sb->bpoint;
- defgroup_index = me->dvert ? (sb->vertgroup - 1) : -1;
- defgroup_index_mass = me->dvert ? BKE_id_defgroup_name_index(&me->id, sb->namedVG_Mass) : -1;
- defgroup_index_spring = me->dvert ? BKE_id_defgroup_name_index(&me->id, sb->namedVG_Spring_K) :
- -1;
+ const MDeformVert *dvert = BKE_mesh_deform_verts(me);
+
+ defgroup_index = dvert ? (sb->vertgroup - 1) : -1;
+ defgroup_index_mass = dvert ? BKE_id_defgroup_name_index(&me->id, sb->namedVG_Mass) : -1;
+ defgroup_index_spring = dvert ? BKE_id_defgroup_name_index(&me->id, sb->namedVG_Spring_K) : -1;
for (a = 0; a < me->totvert; a++, bp++) {
/* get scalar values needed *per vertex* from vertex group functions,
@@ -2699,7 +2701,7 @@ static void mesh_to_softbody(Object *ob)
BLI_assert(bp->goal == sb->defgoal);
}
if ((ob->softflag & OB_SB_GOAL) && (defgroup_index != -1)) {
- bp->goal *= BKE_defvert_find_weight(&me->dvert[a], defgroup_index);
+ bp->goal *= BKE_defvert_find_weight(&dvert[a], defgroup_index);
}
/* to proof the concept
@@ -2707,11 +2709,11 @@ static void mesh_to_softbody(Object *ob)
*/
if (defgroup_index_mass != -1) {
- bp->mass *= BKE_defvert_find_weight(&me->dvert[a], defgroup_index_mass);
+ bp->mass *= BKE_defvert_find_weight(&dvert[a], defgroup_index_mass);
}
if (defgroup_index_spring != -1) {
- bp->springweight *= BKE_defvert_find_weight(&me->dvert[a], defgroup_index_spring);
+ bp->springweight *= BKE_defvert_find_weight(&dvert[a], defgroup_index_spring);
}
}
@@ -2753,19 +2755,23 @@ static void mesh_faces_to_scratch(Object *ob)
MLoopTri *looptri, *lt;
BodyFace *bodyface;
int a;
+ const MVert *vertices = BKE_mesh_vertices(me);
+ const MPoly *polygons = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+
/* Allocate and copy faces. */
sb->scratch->totface = poly_to_tri_count(me->totpoly, me->totloop);
looptri = lt = MEM_mallocN(sizeof(*looptri) * sb->scratch->totface, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ BKE_mesh_recalc_looptri(loops, polygons, vertices, me->totloop, me->totpoly, looptri);
bodyface = sb->scratch->bodyface = MEM_mallocN(sizeof(BodyFace) * sb->scratch->totface,
"SB_body_Faces");
for (a = 0; a < sb->scratch->totface; a++, lt++, bodyface++) {
- bodyface->v1 = me->mloop[lt->tri[0]].v;
- bodyface->v2 = me->mloop[lt->tri[1]].v;
- bodyface->v3 = me->mloop[lt->tri[2]].v;
+ bodyface->v1 = loops[lt->tri[0]].v;
+ bodyface->v2 = loops[lt->tri[1]].v;
+ bodyface->v3 = loops[lt->tri[2]].v;
zero_v3(bodyface->ext_force);
bodyface->ext_force[0] = bodyface->ext_force[1] = bodyface->ext_force[2] = 0.0f;
bodyface->flag = 0;
diff --git a/source/blender/blenkernel/intern/subdiv_ccg_mask.c b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
index 1290f1e0834..95bbbfeb17e 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg_mask.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
@@ -17,6 +17,7 @@
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
@@ -102,7 +103,7 @@ static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
static int count_num_ptex_faces(const Mesh *mesh)
{
int num_ptex_faces = 0;
- const MPoly *mpoly = mesh->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop;
@@ -113,7 +114,7 @@ static int count_num_ptex_faces(const Mesh *mesh)
static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
GridPaintMaskData *data = mask_evaluator->user_data;
- const MPoly *mpoly = mesh->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
const int num_ptex_faces = count_num_ptex_faces(mesh);
/* Allocate memory. */
data->ptex_poly_corner = MEM_malloc_arrayN(
@@ -141,7 +142,7 @@ static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const
static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
GridPaintMaskData *data = mask_evaluator->user_data;
- data->mpoly = mesh->mpoly;
+ data->mpoly = BKE_mesh_polygons(mesh);
data->grid_paint_mask = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
mask_data_init_mapping(mask_evaluator, mesh);
}
diff --git a/source/blender/blenkernel/intern/subdiv_ccg_material.c b/source/blender/blenkernel/intern/subdiv_ccg_material.c
index 9095a628418..e84a5b6ca46 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg_material.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg_material.c
@@ -5,7 +5,7 @@
* \ingroup bke
*/
-#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_subdiv_ccg.h"
#include "MEM_guardedalloc.h"
@@ -15,6 +15,7 @@
typedef struct CCGMaterialFromMeshData {
const Mesh *mesh;
+ const MPoly *polys;
const int *material_indices;
} CCGMaterialFromMeshData;
@@ -22,10 +23,8 @@ static DMFlagMat subdiv_ccg_material_flags_eval(
SubdivCCGMaterialFlagsEvaluator *material_flags_evaluator, const int coarse_face_index)
{
CCGMaterialFromMeshData *data = (CCGMaterialFromMeshData *)material_flags_evaluator->user_data;
- const Mesh *mesh = data->mesh;
- BLI_assert(coarse_face_index < mesh->totpoly);
- const MPoly *mpoly = mesh->mpoly;
- const MPoly *poly = &mpoly[coarse_face_index];
+ BLI_assert(coarse_face_index < data->mesh->totpoly);
+ const MPoly *poly = &data->polys[coarse_face_index];
DMFlagMat material_flags;
material_flags.flag = poly->flag;
material_flags.mat_nr = data->material_indices ? data->material_indices[coarse_face_index] : 0;
@@ -46,6 +45,7 @@ void BKE_subdiv_ccg_material_flags_init_from_mesh(
data->mesh = mesh;
data->material_indices = (const int *)CustomData_get_layer_named(
&mesh->pdata, CD_PROP_INT32, "material_index");
+ data->polys = BKE_mesh_polygons(mesh);
material_flags_evaluator->eval_material_flags = subdiv_ccg_material_flags_eval;
material_flags_evaluator->free = subdiv_ccg_material_flags_free;
material_flags_evaluator->user_data = data;
diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
index 9c6d507d42c..f908e1af4ac 100644
--- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c
@@ -16,6 +16,7 @@
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_subdiv.h"
@@ -33,6 +34,11 @@
typedef struct ConverterStorage {
SubdivSettings settings;
const Mesh *mesh;
+ const MVert *verts;
+ const MEdge *edges;
+ const MPoly *polys;
+ const MLoop *loops;
+
/* CustomData layer for vertex sharpnesses. */
const float *cd_vertex_crease;
/* Indexed by loop index, value denotes index of face-varying vertex
@@ -116,7 +122,7 @@ static int get_num_vertices(const OpenSubdiv_Converter *converter)
static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int manifold_face_index)
{
ConverterStorage *storage = converter->user_data;
- return storage->mesh->mpoly[manifold_face_index].totloop;
+ return storage->polys[manifold_face_index].totloop;
}
static void get_face_vertices(const OpenSubdiv_Converter *converter,
@@ -124,8 +130,8 @@ static void get_face_vertices(const OpenSubdiv_Converter *converter,
int *manifold_face_vertices)
{
ConverterStorage *storage = converter->user_data;
- const MPoly *poly = &storage->mesh->mpoly[manifold_face_index];
- const MLoop *mloop = storage->mesh->mloop;
+ const MPoly *poly = &storage->polys[manifold_face_index];
+ const MLoop *mloop = storage->loops;
for (int corner = 0; corner < poly->totloop; corner++) {
manifold_face_vertices[corner] =
storage->manifold_vertex_index[mloop[poly->loopstart + corner].v];
@@ -138,7 +144,7 @@ static void get_edge_vertices(const OpenSubdiv_Converter *converter,
{
ConverterStorage *storage = converter->user_data;
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
- const MEdge *edge = &storage->mesh->medge[edge_index];
+ const MEdge *edge = &storage->edges[edge_index];
manifold_edge_vertices[0] = storage->manifold_vertex_index[edge->v1];
manifold_edge_vertices[1] = storage->manifold_vertex_index[edge->v2];
}
@@ -155,7 +161,7 @@ static float get_edge_sharpness(const OpenSubdiv_Converter *converter, int manif
return 0.0f;
}
const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
- const MEdge *medge = storage->mesh->medge;
+ const MEdge *medge = storage->edges;
return BKE_subdiv_crease_to_sharpness_char(medge[edge_index].crease);
}
@@ -193,8 +199,6 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
{
ConverterStorage *storage = converter->user_data;
const Mesh *mesh = storage->mesh;
- const MPoly *mpoly = mesh->mpoly;
- const MLoop *mloop = mesh->mloop;
const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
const int num_poly = mesh->totpoly;
const int num_vert = mesh->totvert;
@@ -205,9 +209,9 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
mesh->totloop, sizeof(int), "loop uv vertex index");
}
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly,
+ storage->polys,
(const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
- mloop,
+ storage->loops,
mloopuv,
num_poly,
num_vert,
@@ -222,7 +226,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la
if (uv_vert->separate) {
storage->num_uv_coordinates++;
}
- const MPoly *mp = &mpoly[uv_vert->poly_index];
+ const MPoly *mp = &storage->polys[uv_vert->poly_index];
const int global_loop_index = mp->loopstart + uv_vert->loop_of_poly_index;
storage->loop_uv_indices[global_loop_index] = storage->num_uv_coordinates;
uv_vert = uv_vert->next;
@@ -250,7 +254,7 @@ static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
const int corner)
{
ConverterStorage *storage = converter->user_data;
- const MPoly *mp = &storage->mesh->mpoly[face_index];
+ const MPoly *mp = &storage->polys[face_index];
return storage->loop_uv_indices[mp->loopstart + corner];
}
@@ -344,9 +348,9 @@ static void initialize_manifold_index_array(const BLI_bitmap *used_map,
static void initialize_manifold_indices(ConverterStorage *storage)
{
const Mesh *mesh = storage->mesh;
- const MEdge *medge = mesh->medge;
- const MLoop *mloop = mesh->mloop;
- const MPoly *mpoly = mesh->mpoly;
+ const MEdge *medge = storage->edges;
+ const MLoop *mloop = storage->loops;
+ const MPoly *mpoly = storage->polys;
/* Set bits of elements which are not loose. */
BLI_bitmap *vert_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
BLI_bitmap *edge_used_map = BLI_BITMAP_NEW(mesh->totedge, "edge used map");
@@ -389,6 +393,10 @@ static void init_user_data(OpenSubdiv_Converter *converter,
ConverterStorage *user_data = MEM_mallocN(sizeof(ConverterStorage), __func__);
user_data->settings = *settings;
user_data->mesh = mesh;
+ user_data->verts = BKE_mesh_vertices(mesh);
+ user_data->edges = BKE_mesh_edges(mesh);
+ user_data->polys = BKE_mesh_polygons(mesh);
+ user_data->loops = BKE_mesh_loops(mesh);
user_data->cd_vertex_crease = CustomData_get_layer(&mesh->vdata, CD_CREASE);
user_data->loop_uv_indices = NULL;
initialize_manifold_indices(user_data);
diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
index 0decb57bb38..54078dea8da 100644
--- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c
+++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
@@ -18,6 +18,7 @@
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_subdiv_eval.h"
@@ -360,7 +361,7 @@ static void free_displacement(SubdivDisplacement *displacement)
static int count_num_ptex_faces(const Mesh *mesh)
{
int num_ptex_faces = 0;
- const MPoly *mpoly = mesh->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop;
@@ -371,7 +372,7 @@ static int count_num_ptex_faces(const Mesh *mesh)
static void displacement_data_init_mapping(SubdivDisplacement *displacement, const Mesh *mesh)
{
MultiresDisplacementData *data = displacement->user_data;
- const MPoly *mpoly = mesh->mpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
const int num_ptex_faces = count_num_ptex_faces(mesh);
/* Allocate memory. */
data->ptex_poly_corner = MEM_malloc_arrayN(
@@ -406,7 +407,7 @@ static void displacement_init_data(SubdivDisplacement *displacement,
data->grid_size = BKE_subdiv_grid_size_from_level(mmd->totlvl);
data->mesh = mesh;
data->mmd = mmd;
- data->mpoly = mesh->mpoly;
+ data->mpoly = BKE_mesh_polygons(mesh);
data->mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
data->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv);
data->is_initialized = false;
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
index 841b47818f1..91b64145396 100644
--- a/source/blender/blenkernel/intern/subdiv_eval.c
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -16,6 +16,7 @@
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
@@ -80,9 +81,9 @@ static void set_coarse_positions(Subdiv *subdiv,
const Mesh *mesh,
const float (*coarse_vertex_cos)[3])
{
- const MVert *mvert = mesh->mvert;
- const MLoop *mloop = mesh->mloop;
- const MPoly *mpoly = mesh->mpoly;
+ const MVert *mvert = BKE_mesh_vertices(mesh);
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
/* Mark vertices which needs new coordinates. */
/* TODO(sergey): This is annoying to calculate this on every update,
* maybe it's better to cache this mapping. Or make it possible to have
@@ -125,6 +126,7 @@ static void set_coarse_positions(Subdiv *subdiv,
typedef struct FaceVaryingDataFromUVContext {
OpenSubdiv_TopologyRefiner *topology_refiner;
const Mesh *mesh;
+ const MPoly *polys;
const MLoopUV *mloopuv;
float (*buffer)[2];
int layer_index;
@@ -137,8 +139,7 @@ static void set_face_varying_data_from_uv_task(void *__restrict userdata,
FaceVaryingDataFromUVContext *ctx = userdata;
OpenSubdiv_TopologyRefiner *topology_refiner = ctx->topology_refiner;
const int layer_index = ctx->layer_index;
- const Mesh *mesh = ctx->mesh;
- const MPoly *mpoly = &mesh->mpoly[face_index];
+ const MPoly *mpoly = &ctx->polys[face_index];
const MLoopUV *mluv = &ctx->mloopuv[mpoly->loopstart];
/* TODO(sergey): OpenSubdiv's C-API converter can change winding of
@@ -171,6 +172,7 @@ static void set_face_varying_data_from_uv(Subdiv *subdiv,
ctx.layer_index = layer_index;
ctx.mloopuv = mluv;
ctx.mesh = mesh;
+ ctx.polys = BKE_mesh_polygons(mesh);
ctx.buffer = buffer;
TaskParallelSettings parallel_range_settings;
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index 80364561d01..ac402ceaca0 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -158,8 +158,8 @@ static void subdiv_foreach_ctx_count(SubdivForeachTaskContext *ctx)
const int num_inner_vertices_per_noquad_patch = (no_quad_patch_resolution - 2) *
(no_quad_patch_resolution - 2);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
ctx->num_subdiv_vertices = coarse_mesh->totvert;
ctx->num_subdiv_edges = coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
/* Calculate extra vertices and edges created by non-loose geometry. */
@@ -225,7 +225,7 @@ static void subdiv_foreach_ctx_init_offsets(SubdivForeachTaskContext *ctx)
ctx->edge_inner_offset = ctx->edge_boundary_offset +
coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
/* "Indexed" offsets. */
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
int vertex_offset = 0;
int edge_offset = 0;
int polygon_offset = 0;
@@ -301,8 +301,9 @@ static void subdiv_foreach_corner_vertices_regular_do(
{
const float weights[4][2] = {{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}};
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
@@ -342,8 +343,9 @@ static void subdiv_foreach_corner_vertices_special_do(
bool check_usage)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++, ptex_face_index++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
@@ -407,7 +409,7 @@ static void subdiv_foreach_every_corner_vertices(SubdivForeachTaskContext *ctx,
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
@@ -432,11 +434,11 @@ static void subdiv_foreach_edge_vertices_regular_do(SubdivForeachTaskContext *ct
const float inv_resolution_1 = 1.0f / (float)resolution_1;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_index = ctx->face_ptex_offset[poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const MLoop *coarse_loop = &coarse_mloop[coarse_poly->loopstart + corner];
@@ -499,11 +501,11 @@ static void subdiv_foreach_edge_vertices_special_do(SubdivForeachTaskContext *ct
const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
const float inv_ptex_resolution_1 = 1.0f / (float)(num_vertices_per_ptex_edge - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
int ptex_face_index = ptex_face_start_index;
for (int corner = 0; corner < coarse_poly->totloop; corner++, ptex_face_index++) {
@@ -595,7 +597,7 @@ static void subdiv_foreach_every_edge_vertices(SubdivForeachTaskContext *ctx, vo
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
@@ -616,7 +618,8 @@ static void subdiv_foreach_inner_vertices_regular(SubdivForeachTaskContext *ctx,
const int resolution = ctx->settings->resolution;
const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
int subdiv_vertex_index = ctx->vertices_inner_offset + start_vertex_index;
@@ -644,7 +647,8 @@ static void subdiv_foreach_inner_vertices_special(SubdivForeachTaskContext *ctx,
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const float inv_ptex_face_resolution_1 = 1.0f / (float)(ptex_face_resolution - 1);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
int subdiv_vertex_index = ctx->vertices_inner_offset + start_vertex_index;
@@ -691,7 +695,7 @@ static void subdiv_foreach_inner_vertices(SubdivForeachTaskContext *ctx,
static void subdiv_foreach_vertices(SubdivForeachTaskContext *ctx, void *tls, const int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (ctx->foreach_context->vertex_inner != NULL) {
subdiv_foreach_inner_vertices(ctx, tls, coarse_poly);
@@ -775,9 +779,9 @@ static void subdiv_foreach_edges_all_patches_regular(SubdivForeachTaskContext *c
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int poly_index = coarse_poly - coarse_mpoly;
const int resolution = ctx->settings->resolution;
const int start_vertex_index = ctx->vertices_inner_offset +
@@ -856,9 +860,9 @@ static void subdiv_foreach_edges_all_patches_special(SubdivForeachTaskContext *c
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int poly_index = coarse_poly - coarse_mpoly;
const int resolution = ctx->settings->resolution;
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
@@ -984,7 +988,7 @@ static void subdiv_foreach_edges_all_patches(SubdivForeachTaskContext *ctx,
static void subdiv_foreach_edges(SubdivForeachTaskContext *ctx, void *tls, int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
subdiv_foreach_edges_all_patches(ctx, tls, coarse_poly);
}
@@ -994,7 +998,7 @@ static void subdiv_foreach_boundary_edges(SubdivForeachTaskContext *ctx,
int coarse_edge_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
const int resolution = ctx->settings->resolution;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
@@ -1125,9 +1129,9 @@ static void subdiv_foreach_loops_regular(SubdivForeachTaskContext *ctx,
const int resolution = ctx->settings->resolution;
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int ptex_inner_resolution = ptex_resolution - 2;
@@ -1319,9 +1323,9 @@ static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
const int resolution = ctx->settings->resolution;
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MEdge *coarse_medge = BKE_mesh_edges(coarse_mesh);
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
const int coarse_poly_index = coarse_poly - coarse_mpoly;
const int ptex_face_resolution = ptex_face_resolution_get(coarse_poly, resolution);
const int ptex_face_inner_resolution = ptex_face_resolution - 2;
@@ -1654,7 +1658,7 @@ static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
static void subdiv_foreach_loops(SubdivForeachTaskContext *ctx, void *tls, int poly_index)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
if (coarse_poly->totloop == 4) {
subdiv_foreach_loops_regular(ctx, tls, coarse_poly);
@@ -1676,7 +1680,7 @@ static void subdiv_foreach_polys(SubdivForeachTaskContext *ctx, void *tls, int p
const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
const int num_ptex_faces_per_poly = num_ptex_faces_per_poly_get(coarse_poly);
const int ptex_resolution = ptex_face_resolution_get(coarse_poly, resolution);
@@ -1731,7 +1735,8 @@ static void subdiv_foreach_vertices_of_loose_edges_task(void *__restrict userdat
const float inv_resolution_1 = 1.0f / (float)resolution_1;
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
+ const MEdge *coarse_edges = BKE_mesh_edges(coarse_mesh);
+ const MEdge *coarse_edge = &coarse_edges[coarse_edge_index];
/* Subdivision vertices which corresponds to edge's v1 and v2. */
const int subdiv_v1_index = ctx->vertices_corner_offset + coarse_edge->v1;
const int subdiv_v2_index = ctx->vertices_corner_offset + coarse_edge->v2;
@@ -1768,7 +1773,7 @@ static void subdiv_foreach_single_geometry_vertices(SubdivForeachTaskContext *ct
return;
}
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
subdiv_foreach_corner_vertices(ctx, tls, coarse_poly);
@@ -1779,8 +1784,8 @@ static void subdiv_foreach_single_geometry_vertices(SubdivForeachTaskContext *ct
static void subdiv_foreach_mark_non_loose_geometry(SubdivForeachTaskContext *ctx)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = BKE_mesh_polygons(coarse_mesh);
+ const MLoop *coarse_mloop = BKE_mesh_loops(coarse_mesh);
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index da22ee6fd47..c222fc46800 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -32,8 +32,18 @@
struct SubdivMeshContext {
const SubdivToMeshSettings *settings;
const Mesh *coarse_mesh;
+ const MVert *coarse_verts;
+ const MEdge *coarse_edges;
+ const MPoly *coarse_polys;
+ const MLoop *coarse_loops;
+
Subdiv *subdiv;
Mesh *subdiv_mesh;
+ MVert *subdiv_verts;
+ MEdge *subdiv_edges;
+ MPoly *subdiv_polys;
+ MLoop *subdiv_loops;
+
/* Cached custom data arrays for faster access. */
int *vert_origindex;
int *edge_origindex;
@@ -63,6 +73,10 @@ static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ ctx->subdiv_verts = BKE_mesh_vertices_for_write(subdiv_mesh);
+ ctx->subdiv_edges = BKE_mesh_edges_for_write(subdiv_mesh);
+ ctx->subdiv_polys = BKE_mesh_polygons_for_write(subdiv_mesh);
+ ctx->subdiv_loops = BKE_mesh_loops_for_write(subdiv_mesh);
/* Pointers to original indices layers. */
ctx->vert_origindex = static_cast<int *>(
CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX));
@@ -115,7 +129,7 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
const MPoly *coarse_poly,
const int ptex_of_poly_index)
{
- const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
const int first_ptex_loop_index = coarse_poly->loopstart + ptex_of_poly_index;
/* Loop which look in the (opposite) V direction of the current
* ptex face.
@@ -171,7 +185,7 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
if (coarse_poly->totloop == 4) {
vertex_interpolation->vertex_data = &coarse_mesh->vdata;
vertex_interpolation->vertex_indices[0] = coarse_mloop[coarse_poly->loopstart + 0].v;
@@ -223,8 +237,7 @@ static void vertex_interpolation_from_corner(const SubdivMeshContext *ctx,
}
else {
const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
@@ -358,8 +371,7 @@ static void loop_interpolation_from_corner(const SubdivMeshContext *ctx,
}
else {
const CustomData *loop_data = &ctx->coarse_mesh->ldata;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
@@ -466,7 +478,7 @@ static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
{
/* Accumulate displacement. */
Subdiv *subdiv = ctx->subdiv;
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
@@ -520,9 +532,8 @@ static void subdiv_vertex_data_copy(const SubdivMeshContext *ctx,
MVert *subdiv_vertex)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert;
- const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert;
+ const int coarse_vertex_index = coarse_vertex - ctx->coarse_verts;
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
CustomData_copy_data(
&coarse_mesh->vdata, &ctx->subdiv_mesh->vdata, coarse_vertex_index, subdiv_vertex_index, 1);
}
@@ -533,7 +544,7 @@ static void subdiv_vertex_data_interpolate(const SubdivMeshContext *ctx,
const float u,
const float v)
{
- const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
CustomData_interp(vertex_interpolation->vertex_data,
&ctx->subdiv_mesh->vdata,
@@ -554,7 +565,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
const MVert *coarse_vert,
MVert *subdiv_vert)
{
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
@@ -582,7 +593,7 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
VerticesForInterpolation *vertex_interpolation,
MVert *subdiv_vert)
{
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
@@ -609,9 +620,7 @@ static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
@@ -656,12 +665,8 @@ static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_contex
{
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const MVert *coarse_vert = &coarse_mvert[coarse_vertex_index];
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ const MVert *coarse_vert = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
evaluate_vertex_and_apply_displacement_copy(
ctx, ptex_face_index, u, v, coarse_vert, subdiv_vert);
}
@@ -706,12 +711,8 @@ static void subdiv_mesh_vertex_edge(const SubdivForeachContext *foreach_context,
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
evaluate_vertex_and_apply_displacement_interpolate(
ctx, ptex_face_index, u, v, &tls->vertex_interpolation, subdiv_vert);
@@ -755,12 +756,9 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
@@ -778,7 +776,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
MEdge *subdiv_edge,
const MEdge *coarse_edge)
{
- const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
+ const int subdiv_edge_index = subdiv_edge - ctx->subdiv_edges;
if (coarse_edge == nullptr) {
subdiv_edge->crease = 0;
subdiv_edge->bweight = 0;
@@ -791,7 +789,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
}
return;
}
- const int coarse_edge_index = coarse_edge - ctx->coarse_mesh->medge;
+ const int coarse_edge_index = coarse_edge - ctx->coarse_edges;
CustomData_copy_data(
&ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1);
subdiv_edge->flag |= ME_EDGERENDER;
@@ -806,13 +804,11 @@ static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
const int subdiv_v2)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MEdge *subdiv_medge = subdiv_mesh->medge;
+ MEdge *subdiv_medge = ctx->subdiv_edges;
MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
const MEdge *coarse_edge = nullptr;
if (coarse_edge_index != ORIGINDEX_NONE) {
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_medge = ctx->coarse_edges;
coarse_edge = &coarse_medge[coarse_edge_index];
}
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
@@ -832,7 +828,7 @@ static void subdiv_interpolate_loop_data(const SubdivMeshContext *ctx,
const float u,
const float v)
{
- const int subdiv_loop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const int subdiv_loop_index = subdiv_loop - ctx->subdiv_loops;
const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
CustomData_interp(loop_interpolation->loop_data,
&ctx->subdiv_mesh->ldata,
@@ -854,7 +850,7 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
return;
}
Subdiv *subdiv = ctx->subdiv;
- const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const int mloop_index = subdiv_loop - ctx->subdiv_loops;
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
BKE_subdiv_eval_face_varying(subdiv, layer_index, ptex_face_index, u, v, subdiv_loopuv->uv);
@@ -903,12 +899,9 @@ static void subdiv_mesh_loop(const SubdivForeachContext *foreach_context,
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = ctx->coarse_polys;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MLoop *subdiv_mloop = subdiv_mesh->mloop;
- MLoop *subdiv_loop = &subdiv_mloop[subdiv_loop_index];
+ MLoop *subdiv_loop = &ctx->subdiv_loops[subdiv_loop_index];
subdiv_mesh_ensure_loop_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_interpolate_loop_data(ctx, subdiv_loop, &tls->loop_interpolation, u, v);
subdiv_eval_uv_layer(ctx, subdiv_loop, ptex_face_index, u, v);
@@ -926,8 +919,8 @@ static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
MPoly *subdiv_poly,
const MPoly *coarse_poly)
{
- const int coarse_poly_index = coarse_poly - ctx->coarse_mesh->mpoly;
- const int subdiv_poly_index = subdiv_poly - ctx->subdiv_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - ctx->coarse_polys;
+ const int subdiv_poly_index = subdiv_poly - ctx->subdiv_polys;
CustomData_copy_data(
&ctx->coarse_mesh->pdata, &ctx->subdiv_mesh->pdata, coarse_poly_index, subdiv_poly_index, 1);
}
@@ -941,12 +934,8 @@ static void subdiv_mesh_poly(const SubdivForeachContext *foreach_context,
{
BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
- MPoly *subdiv_poly = &subdiv_mpoly[subdiv_poly_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MPoly *subdiv_poly = &ctx->subdiv_polys[subdiv_poly_index];
subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
subdiv_poly->loopstart = start_loop_index;
subdiv_poly->totloop = num_loops;
@@ -964,12 +953,8 @@ static void subdiv_mesh_vertex_loose(const SubdivForeachContext *foreach_context
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- const MVert *coarse_vertex = &coarse_mvert[coarse_vertex_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
+ const MVert *coarse_vertex = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
}
@@ -980,12 +965,12 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
const MEdge *edge,
const MEdge *neighbors[2])
{
- const MEdge *coarse_medge = coarse_mesh->medge;
+ const blender::Span<MEdge> coarse_edges = coarse_mesh->edges();
neighbors[0] = nullptr;
neighbors[1] = nullptr;
int neighbor_counters[2] = {0, 0};
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
- const MEdge *current_edge = &coarse_medge[edge_index];
+ const MEdge *current_edge = &coarse_edges[edge_index];
if (current_edge == edge) {
continue;
}
@@ -1014,7 +999,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
const MEdge *neighbors[2],
float points_r[4][3])
{
- const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh);
/* Middle points corresponds to the edge. */
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
@@ -1053,7 +1038,7 @@ void BKE_subdiv_mesh_interpolate_position_on_edge(const Mesh *coarse_mesh,
float pos_r[3])
{
if (is_simple) {
- const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh);
const MVert *vert_1 = &coarse_mvert[coarse_edge->v1];
const MVert *vert_2 = &coarse_mvert[coarse_edge->v2];
interp_v3_v3v3(pos_r, vert_1->co, vert_2->co, u);
@@ -1103,9 +1088,7 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const MEdge *coarse_edge = &ctx->coarse_edges[coarse_edge_index];
const bool is_simple = ctx->subdiv->settings.is_simple;
/* Interpolate custom data when not an end point.
* This data has already been copied from the original vertex by #subdiv_mesh_vertex_loose. */
@@ -1113,7 +1096,7 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach
subdiv_mesh_vertex_of_loose_edge_interpolate(ctx, coarse_edge, u, subdiv_vertex_index);
}
/* Interpolate coordinate. */
- MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
BKE_subdiv_mesh_interpolate_position_on_edge(
coarse_mesh, coarse_edge, is_simple, u, subdiv_vertex->co);
/* Reset flags and such. */
@@ -1179,7 +1162,13 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
/* Initialize subdivision mesh creation context. */
SubdivMeshContext subdiv_context = {0};
subdiv_context.settings = settings;
+
subdiv_context.coarse_mesh = coarse_mesh;
+ subdiv_context.coarse_verts = BKE_mesh_vertices(coarse_mesh);
+ subdiv_context.coarse_edges = BKE_mesh_edges(coarse_mesh);
+ subdiv_context.coarse_polys = BKE_mesh_polygons(coarse_mesh);
+ subdiv_context.coarse_loops = BKE_mesh_loops(coarse_mesh);
+
subdiv_context.subdiv = subdiv;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
/* Multi-threaded traversal/evaluation. */
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
index ef75d3d2482..2005959d360 100644
--- a/source/blender/blenkernel/intern/volume_to_mesh.cc
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -178,9 +178,9 @@ Mesh *volume_to_mesh(const openvdb::GridBase &grid,
0,
0,
0,
- {mesh->mvert, mesh->totvert},
- {mesh->mpoly, mesh->totpoly},
- {mesh->mloop, mesh->totloop});
+ mesh->vertices_for_write(),
+ mesh->polygons_for_write(),
+ mesh->loops_for_write());
BKE_mesh_calc_edges(mesh, false, false);
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index cfdae2620d0..bc856fd7a10 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -54,6 +54,7 @@
#include "BKE_global.h" /* for G */
#include "BKE_lib_id.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_node_tree_update.h"
@@ -995,9 +996,9 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain)
if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) {
data = key->refkey->data;
tot = MIN2(me->totvert, key->refkey->totelem);
-
+ MVert *vertices = BKE_mesh_vertices_for_write(me);
for (a = 0; a < tot; a++, data += 3) {
- copy_v3_v3(me->mvert[a].co, data);
+ copy_v3_v3(vertices[a].co, data);
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index c1ea96aaedc..e4dc8d006ae 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1794,10 +1794,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
/* If we have UV's, so this file will have MTexPoly layers too! */
- if (me->mloopuv != NULL) {
+ if (CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
CustomData_update_typemap(&me->pdata);
CustomData_free_layers(&me->pdata, CD_MTEXPOLY, me->totpoly);
- BKE_mesh_update_customdata_pointers(me, false);
}
}
}
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index c79eb2d530b..ab07c6cc6b8 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -819,21 +819,22 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (MAIN_VERSION_ATLEAST(bmain, 290, 2) && MAIN_VERSION_OLDER(bmain, 291, 1)) {
/* In this range, the extrude manifold could generate meshes with degenerated face. */
LISTBASE_FOREACH (Mesh *, me, &bmain->meshes) {
- for (MPoly *mp = me->mpoly, *mp_end = mp + me->totpoly; mp < mp_end; mp++) {
+ for (const MPoly *mp = BKE_mesh_polygons(me), *mp_end = mp + me->totpoly; mp < mp_end;
+ mp++) {
if (mp->totloop == 2) {
bool changed;
BKE_mesh_validate_arrays(me,
- me->mvert,
+ BKE_mesh_vertices_for_write(me),
me->totvert,
- me->medge,
+ BKE_mesh_edges_for_write(me),
me->totedge,
- me->mface,
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE),
me->totface,
- me->mloop,
+ BKE_mesh_loops_for_write(me),
me->totloop,
- me->mpoly,
+ BKE_mesh_polygons_for_write(me),
me->totpoly,
- me->dvert,
+ BKE_mesh_deform_verts_for_write(me),
false,
true,
&changed);
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 113fc244086..06903865381 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -345,7 +345,8 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Correct default startup UV's. */
Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2);
- if (me && (me->totloop == 24) && (me->mloopuv != NULL)) {
+ if (me && (me->totloop == 24) && CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
+ MLoopUV *mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
const float uv_values[24][2] = {
{0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
{0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
@@ -353,7 +354,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
{0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
};
for (int i = 0; i < ARRAY_SIZE(uv_values); i++) {
- copy_v2_v2(me->mloopuv[i].uv, uv_values[i]);
+ copy_v2_v2(mloopuv[i].uv, uv_values[i]);
}
}
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 20659daabd6..94438acf4fa 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -342,8 +342,6 @@ static void customdata_version_242(Mesh *me)
mcoln++;
}
}
-
- BKE_mesh_update_customdata_pointers(me, true);
}
/* Only copy render texface layer from active. */
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index cd5e6f117ae..0190f91250b 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -366,7 +366,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
const int *material_indices = (const int *)CustomData_get_layer_named(
&me->pdata, CD_PROP_INT32, "material_index");
- Span<MVert> mvert{me->mvert, me->totvert};
+ Span<MVert> mvert = me->vertices();
Array<BMVert *> vtable(me->totvert);
for (const int i : mvert.index_range()) {
BMVert *v = vtable[i] = BM_vert_create(
@@ -412,7 +412,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
bm->elem_index_dirty &= ~BM_VERT; /* Added in order, clear dirty flag. */
}
- Span<MEdge> medge{me->medge, me->totedge};
+ const Span<MEdge> medge = me->edges();
Array<BMEdge *> etable(me->totedge);
for (const int i : medge.index_range()) {
BMEdge *e = etable[i] = BM_edge_create(
@@ -444,8 +444,8 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
bm->elem_index_dirty &= ~BM_EDGE; /* Added in order, clear dirty flag. */
}
- Span<MPoly> mpoly{me->mpoly, me->totpoly};
- Span<MLoop> mloop{me->mloop, me->totloop};
+ const Span<MPoly> mpoly = me->polygons();
+ const Span<MLoop> mloop = me->loops();
/* Only needed for selection. */
@@ -1049,9 +1049,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
me->cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
- /* This is called again, 'dotess' arg is used there. */
- BKE_mesh_update_customdata_pointers(me, false);
-
i = 0;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
copy_v3_v3(mvert->co, v->co);
@@ -1226,8 +1223,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
convert_bmesh_hide_flags_to_mesh_attributes(
*bm, need_hide_vert, need_hide_edge, need_hide_poly, *me);
- BKE_mesh_update_customdata_pointers(me, false);
-
{
me->totselect = BLI_listbase_count(&(bm->selected));
@@ -1253,7 +1248,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
}
if (me->key) {
- bm_to_mesh_shape(bm, me->key, me->mvert, params->active_shapekey_to_mvert);
+ bm_to_mesh_shape(bm, me->key, mvert, params->active_shapekey_to_mvert);
}
/* Run this even when shape keys aren't used since it may be used for hooks or vertex parents. */
@@ -1303,16 +1298,15 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
CustomData_merge(&bm->ldata, &me->ldata, mask.lmask, CD_SET_DEFAULT, me->totloop);
CustomData_merge(&bm->pdata, &me->pdata, mask.pmask, CD_SET_DEFAULT, me->totpoly);
- BKE_mesh_update_customdata_pointers(me, false);
-
BMIter iter;
BMVert *eve;
BMEdge *eed;
BMFace *efa;
- MVert *mvert = me->mvert;
- MEdge *medge = me->medge;
- MLoop *mloop = me->mloop;
- MPoly *mpoly = me->mpoly;
+ MutableSpan<MVert> mvert = me->vertices_for_write();
+ MutableSpan<MEdge> medge = me->edges_for_write();
+ MutableSpan<MPoly> mpoly = me->polygons_for_write();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+ MLoop *mloop = loops.data();
unsigned int i, j;
const int cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
index e07fe81840e..fe73f4cfc12 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
@@ -339,9 +339,9 @@ void mesh_render_data_update_looptris(MeshRenderData *mr,
mr->mlooptri = static_cast<MLoopTri *>(
MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI"));
if (mr->poly_normals != nullptr) {
- BKE_mesh_recalc_looptri_with_normals(me->mloop,
- me->mpoly,
- me->mvert,
+ BKE_mesh_recalc_looptri_with_normals(mr->mloop,
+ mr->mpoly,
+ mr->mvert,
me->totloop,
me->totpoly,
mr->mlooptri,
@@ -349,7 +349,7 @@ void mesh_render_data_update_looptris(MeshRenderData *mr,
}
else {
BKE_mesh_recalc_looptri(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri);
+ mr->mloop, mr->mpoly, mr->mvert, me->totloop, me->totpoly, mr->mlooptri);
}
}
}
@@ -379,15 +379,15 @@ void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_
MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__));
short(*clnors)[2] = static_cast<short(*)[2]>(
CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL));
- BKE_mesh_normals_loop_split(mr->me->mvert,
+ BKE_mesh_normals_loop_split(mr->mvert,
mr->vert_normals,
mr->vert_len,
- mr->me->medge,
+ mr->medge,
mr->edge_len,
- mr->me->mloop,
+ mr->mloop,
mr->loop_normals,
mr->loop_len,
- mr->me->mpoly,
+ mr->mpoly,
mr->poly_normals,
mr->poly_len,
is_auto_smooth,
@@ -568,10 +568,10 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->poly_len = mr->me->totpoly;
mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
- mr->mvert = static_cast<MVert *>(CustomData_get_layer(&mr->me->vdata, CD_MVERT));
- mr->medge = static_cast<MEdge *>(CustomData_get_layer(&mr->me->edata, CD_MEDGE));
- mr->mloop = static_cast<MLoop *>(CustomData_get_layer(&mr->me->ldata, CD_MLOOP));
- mr->mpoly = static_cast<MPoly *>(CustomData_get_layer(&mr->me->pdata, CD_MPOLY));
+ mr->mvert = BKE_mesh_vertices(mr->me);
+ mr->medge = BKE_mesh_edges(mr->me);
+ mr->mpoly = BKE_mesh_polygons(mr->me);
+ mr->mloop = BKE_mesh_loops(mr->me);
mr->v_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
mr->e_origindex = static_cast<const int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 4fdc46ea18b..9c1784b1de2 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -315,7 +315,8 @@ static void particle_calculate_parent_uvs(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -344,7 +345,8 @@ static void particle_calculate_parent_mcol(ParticleSystem *psys,
}
}
if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
@@ -370,7 +372,8 @@ static void particle_interpolate_children_uvs(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_uv_layers; j++) {
psys_interpolate_uvs(mtfaces[j] + num, mface->v4, particle->fuv, r_uv[j]);
}
@@ -394,7 +397,8 @@ static void particle_interpolate_children_mcol(ParticleSystem *psys,
ChildParticle *particle = &psys->child[child_index];
int num = particle->num;
if (num != DMCACHE_NOTFOUND) {
- MFace *mface = &psmd->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&psmd->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
for (int j = 0; j < num_col_layers; j++) {
/* CustomDataLayer CD_MCOL has 4 structs per face. */
psys_interpolate_mcol(mcols[j] + num * 4, mface->v4, particle->fuv, &r_mcol[j]);
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index e02bf57815d..9882ebf66f0 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -45,6 +45,8 @@
#include "draw_cache_inline.h"
#include "mesh_extractors/extract_mesh.hh"
+using blender::Span;
+
extern "C" char datatoc_common_subdiv_custom_data_interp_comp_glsl[];
extern "C" char datatoc_common_subdiv_ibo_lines_comp_glsl[];
extern "C" char datatoc_common_subdiv_ibo_tris_comp_glsl[];
@@ -673,18 +675,19 @@ static void draw_subdiv_cache_extra_coarse_face_data_mesh(const MeshRenderData *
Mesh *mesh,
uint32_t *flags_data)
{
- for (int i = 0; i < mesh->totpoly; i++) {
+ const Span<MPoly> polys = mesh->polygons();
+ for (const int i : polys.index_range()) {
uint32_t flag = 0;
- if ((mesh->mpoly[i].flag & ME_SMOOTH) != 0) {
+ if ((polys[i].flag & ME_SMOOTH) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH;
}
- if ((mesh->mpoly[i].flag & ME_FACE_SEL) != 0) {
+ if ((polys[i].flag & ME_FACE_SEL) != 0) {
flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
}
if (mr->hide_poly && mr->hide_poly[i]) {
flag |= SUBDIV_COARSE_FACE_FLAG_HIDDEN;
}
- flags_data[i] = (uint)(mesh->mpoly[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
+ flags_data[i] = (uint)(polys[i].loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
}
}
@@ -1092,6 +1095,7 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
}
/* Only build polygon related data if we have polygons. */
+ const Span<MPoly> polys = mesh_eval->polygons();
if (cache->num_subdiv_loops != 0) {
/* Build buffers for the PatchMap. */
draw_patch_map_build(&cache->gpu_patch_map, subdiv);
@@ -1105,7 +1109,7 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
GPU_vertbuf_get_data(cache->fdots_patch_coords);
for (int i = 0; i < mesh_eval->totpoly; i++) {
const int ptex_face_index = cache->face_ptex_offset[i];
- if (mesh_eval->mpoly[i].totloop == 4) {
+ if (polys[i].totloop == 4) {
/* For quads, the center coordinate of the coarse face has `u = v = 0.5`. */
blender_fdots_patch_coords[i] = make_patch_coord(ptex_face_index, 0.5f, 0.5f);
}
@@ -1118,16 +1122,16 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
}
cache->subdiv_polygon_offset_buffer = draw_subdiv_build_origindex_buffer(
- cache->subdiv_polygon_offset, mesh_eval->totpoly);
+ cache->subdiv_polygon_offset, polys.size());
cache->face_ptex_offset_buffer = draw_subdiv_build_origindex_buffer(cache->face_ptex_offset,
- mesh_eval->totpoly + 1);
+ polys.size() + 1);
build_vertex_face_adjacency_maps(cache);
}
cache->resolution = to_mesh_settings.resolution;
- cache->num_coarse_poly = mesh_eval->totpoly;
+ cache->num_coarse_poly = polys.size();
/* To avoid floating point precision issues when evaluating patches at patch boundaries,
* ensure that all loops sharing a vertex use the same patch coordinate. This could cause
@@ -2152,9 +2156,10 @@ void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, MeshBufferCache *cac
int subd_vert_offset = 0;
/* Subdivide each loose coarse edge. */
+ const Span<MEdge> coarse_edges = coarse_mesh->edges();
for (int i = 0; i < coarse_loose_edge_len; i++) {
const int coarse_edge_index = cache->loose_geom.edges[i];
- const MEdge *coarse_edge = &coarse_mesh->medge[cache->loose_geom.edges[i]];
+ const MEdge *coarse_edge = &coarse_edges[cache->loose_geom.edges[i]];
/* Perform interpolation of each vertex. */
for (int i = 0; i < resolution - 1; i++, subd_edge_offset++) {
@@ -2182,9 +2187,10 @@ void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, MeshBufferCache *cac
}
/* Copy the remaining loose_verts. */
+ const Span<MVert> coarse_verts = coarse_mesh->vertices();
for (int i = 0; i < coarse_loose_vert_len; i++) {
const int coarse_vertex_index = cache->loose_geom.verts[i];
- const MVert &coarse_vertex = coarse_mesh->mvert[coarse_vertex_index];
+ const MVert &coarse_vertex = coarse_verts[coarse_vertex_index];
DRWSubdivLooseVertex &subd_v = loose_subd_verts[subd_vert_offset++];
subd_v.coarse_vertex_index = cache->loose_geom.verts[i];
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
index 951990466d0..fe2a02b6b63 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
@@ -259,7 +259,8 @@ static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
}
struct BVHTree_OverlapData {
- const Mesh *me;
+ const MVert *verts;
+ const MLoop *loops;
const MLoopTri *mlooptri;
float epsilon;
};
@@ -267,7 +268,6 @@ struct BVHTree_OverlapData {
static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread))
{
struct BVHTree_OverlapData *data = static_cast<struct BVHTree_OverlapData *>(userdata);
- const Mesh *me = data->me;
const MLoopTri *tri_a = &data->mlooptri[index_a];
const MLoopTri *tri_b = &data->mlooptri[index_b];
@@ -276,12 +276,12 @@ static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(
return false;
}
- const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co,
- me->mvert[me->mloop[tri_a->tri[1]].v].co,
- me->mvert[me->mloop[tri_a->tri[2]].v].co};
- const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co,
- me->mvert[me->mloop[tri_b->tri[1]].v].co,
- me->mvert[me->mloop[tri_b->tri[2]].v].co};
+ const float *tri_a_co[3] = {data->verts[data->loops[tri_a->tri[0]].v].co,
+ data->verts[data->loops[tri_a->tri[1]].v].co,
+ data->verts[data->loops[tri_a->tri[2]].v].co};
+ const float *tri_b_co[3] = {data->verts[data->loops[tri_b->tri[0]].v].co,
+ data->verts[data->loops[tri_b->tri[1]].v].co,
+ data->verts[data->loops[tri_b->tri[2]].v].co};
float ix_pair[2][3];
int verts_shared = 0;
@@ -342,7 +342,8 @@ static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4);
struct BVHTree_OverlapData data = {nullptr};
- data.me = mr->me;
+ data.verts = mr->mvert;
+ data.loops = mr->mloop;
data.mlooptri = mr->mlooptri;
data.epsilon = BLI_bvhtree_get_epsilon(tree);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
index 492721b4853..4e3d4235487 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
@@ -9,6 +9,7 @@
#include "BLI_string.h"
+#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "draw_subdivision.h"
@@ -128,6 +129,9 @@ static void extract_sculpt_data_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPUVertBuf *subdiv_mask_vbo = nullptr;
const float *cd_mask = (const float *)CustomData_get_layer(cd_vdata, CD_PAINT_MASK);
+ const Span<MPoly> coarse_polys = coarse_mesh->polygons();
+ const Span<MLoop> coarse_loops = coarse_mesh->loops();
+
if (cd_mask) {
GPUVertFormat mask_format = {0};
GPU_vertformat_attr_add(&mask_format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
@@ -138,11 +142,11 @@ static void extract_sculpt_data_init_subdiv(const DRWSubdivCache *subdiv_cache,
float *v_mask = static_cast<float *>(GPU_vertbuf_get_data(mask_vbo));
for (int i = 0; i < coarse_mesh->totpoly; i++) {
- const MPoly *mpoly = &coarse_mesh->mpoly[i];
+ const MPoly *mpoly = &coarse_polys[i];
for (int loop_index = mpoly->loopstart; loop_index < mpoly->loopstart + mpoly->totloop;
loop_index++) {
- const MLoop *ml = &coarse_mesh->mloop[loop_index];
+ const MLoop *ml = &coarse_loops[loop_index];
*v_mask++ = cd_mask[ml->v];
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
index ba194a4b167..8fe4940c6de 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
@@ -8,6 +8,7 @@
#include "MEM_guardedalloc.h"
#include "BKE_deform.h"
+#include "BKE_mesh.h"
#include "draw_subdivision.h"
#include "extract_mesh.hh"
@@ -105,7 +106,7 @@ static void extract_weights_init(const MeshRenderData *mr,
data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT);
}
else {
- data->dvert = (const MDeformVert *)CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT);
+ data->dvert = mr->me->deform_verts().data();
data->cd_ofs = -1;
}
}
@@ -171,8 +172,9 @@ static void extract_weights_init_subdiv(const DRWSubdivCache *subdiv_cache,
extract_weights_init(mr, cache, coarse_weights, _data);
if (mr->extract_type != MR_EXTRACT_BMESH) {
- for (int i = 0; i < coarse_mesh->totpoly; i++) {
- const MPoly *mpoly = &coarse_mesh->mpoly[i];
+ const Span<MPoly> coarse_polys = coarse_mesh->polygons();
+ for (const int i : coarse_polys.index_range()) {
+ const MPoly *mpoly = &coarse_polys[i];
extract_weights_iter_poly_mesh(mr, mpoly, i, _data);
}
}
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 3a1e7419d3c..2cd4b53f7f4 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -21,6 +21,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_deform.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
@@ -203,9 +204,9 @@ static void envelope_bone_weighting(Object *ob,
}
/* for each vertex in the mesh */
+ const MVert *mesh_verts = BKE_mesh_vertices(mesh);
for (int i = 0; i < mesh->totvert; i++) {
-
- if (use_mask && !(mesh->mvert[i].flag & SELECT)) {
+ if (use_mask && !(mesh_verts[i].flag & SELECT)) {
continue;
}
@@ -405,9 +406,10 @@ static void add_verts_to_dgroups(ReportList *reports,
}
/* transform verts to global space */
+ const MVert *mesh_verts = BKE_mesh_vertices(mesh);
for (int i = 0; i < mesh->totvert; i++) {
if (!vertsfilled) {
- copy_v3_v3(verts[i], mesh->mvert[i].co);
+ copy_v3_v3(verts[i], mesh_verts[i].co);
}
mul_m4_v3(ob->obmat, verts[i]);
}
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 7016511111e..2b3f8f4c853 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -645,14 +645,16 @@ void heat_bone_weighting(Object *ob,
{
LaplacianSystem *sys;
MLoopTri *mlooptri;
- MPoly *mp;
- MLoop *ml;
+ const MPoly *mp;
+ const MLoop *ml;
float solution, weight;
int *vertsflipped = NULL, *mask = NULL;
int a, tris_num, j, bbone, firstsegment, lastsegment;
bool use_topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
- MVert *mvert = me->mvert;
+ const MVert *mesh_verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
@@ -667,16 +669,16 @@ void heat_bone_weighting(Object *ob,
/* (added selectedVerts content for vertex mask, they used to just equal 1) */
if (use_vert_sel) {
- for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) {
- for (j = 0, ml = me->mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
- mask[ml->v] = (mvert[ml->v].flag & SELECT) != 0;
+ for (a = 0, mp = polys; a < me->totpoly; mp++, a++) {
+ for (j = 0, ml = loops + mp->loopstart; j < mp->totloop; j++, ml++) {
+ mask[ml->v] = (mesh_verts[ml->v].flag & SELECT) != 0;
}
}
}
else if (use_face_sel) {
- for (a = 0, mp = me->mpoly; a < me->totpoly; mp++, a++) {
+ for (a = 0, mp = polys; a < me->totpoly; mp++, a++) {
if (mp->flag & ME_FACE_SEL) {
- for (j = 0, ml = me->mloop + mp->loopstart; j < mp->totloop; j++, ml++) {
+ for (j = 0, ml = loops + mp->loopstart; j < mp->totloop; j++, ml++) {
mask[ml->v] = 1;
}
}
@@ -690,10 +692,10 @@ void heat_bone_weighting(Object *ob,
sys->heat.tris_num = poly_to_tri_count(me->totpoly, me->totloop);
mlooptri = MEM_mallocN(sizeof(*sys->heat.mlooptri) * sys->heat.tris_num, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri);
+ BKE_mesh_recalc_looptri(loops, polys, mesh_verts, me->totloop, me->totpoly, mlooptri);
sys->heat.mlooptri = mlooptri;
- sys->heat.mloop = me->mloop;
+ sys->heat.mloop = loops;
sys->heat.verts_num = me->totvert;
sys->heat.verts = verts;
sys->heat.root = root;
@@ -1606,8 +1608,8 @@ static void harmonic_coordinates_bind(MeshDeformModifierData *mmd, MeshDeformBin
/* initialize data from 'cagedm' for reuse */
{
Mesh *me = mdb->cagemesh;
- mdb->cagemesh_cache.mpoly = me->mpoly;
- mdb->cagemesh_cache.mloop = me->mloop;
+ mdb->cagemesh_cache.mpoly = BKE_mesh_polygons(me);
+ mdb->cagemesh_cache.mloop = BKE_mesh_loops(me);
mdb->cagemesh_cache.looptri = BKE_mesh_runtime_looptri_ensure(me);
mdb->cagemesh_cache.poly_nors = BKE_mesh_poly_normals_ensure(me);
}
@@ -1743,7 +1745,7 @@ void ED_mesh_deform_bind_callback(Object *object,
MeshDeformModifierData *mmd_orig = (MeshDeformModifierData *)BKE_modifier_get_original(
object, &mmd->modifier);
MeshDeformBind mdb;
- MVert *mvert;
+ const MVert *mvert;
int a;
waitcursor(1);
@@ -1763,7 +1765,7 @@ void ED_mesh_deform_bind_callback(Object *object,
mdb.cagecos = MEM_callocN(sizeof(*mdb.cagecos) * mdb.cage_verts_num, "MeshDeformBindCos");
copy_m4_m4(mdb.cagemat, cagemat);
- mvert = mdb.cagemesh->mvert;
+ mvert = BKE_mesh_vertices(mdb.cagemesh);
for (a = 0; a < mdb.cage_verts_num; a++) {
copy_v3_v3(mdb.cagecos[a], mvert[a].co);
}
diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc
index eec2c5d205d..6582ce6e6d7 100644
--- a/source/blender/editors/curves/intern/curves_ops.cc
+++ b/source/blender/editors/curves/intern/curves_ops.cc
@@ -139,7 +139,8 @@ using bke::CurvesGeometry;
namespace convert_to_particle_system {
-static int find_mface_for_root_position(const Mesh &mesh,
+static int find_mface_for_root_position(const Span<MVert> verts,
+ const MFace *mface,
const Span<int> possible_mface_indices,
const float3 &root_pos)
{
@@ -151,14 +152,14 @@ static int find_mface_for_root_position(const Mesh &mesh,
int mface_i;
float best_distance_sq = FLT_MAX;
for (const int possible_mface_i : possible_mface_indices) {
- const MFace &possible_mface = mesh.mface[possible_mface_i];
+ const MFace &possible_mface = mface[possible_mface_i];
{
float3 point_in_triangle;
closest_on_tri_to_point_v3(point_in_triangle,
root_pos,
- mesh.mvert[possible_mface.v1].co,
- mesh.mvert[possible_mface.v2].co,
- mesh.mvert[possible_mface.v3].co);
+ verts[possible_mface.v1].co,
+ verts[possible_mface.v2].co,
+ verts[possible_mface.v3].co);
const float distance_sq = len_squared_v3v3(root_pos, point_in_triangle);
if (distance_sq < best_distance_sq) {
best_distance_sq = distance_sq;
@@ -170,9 +171,9 @@ static int find_mface_for_root_position(const Mesh &mesh,
float3 point_in_triangle;
closest_on_tri_to_point_v3(point_in_triangle,
root_pos,
- mesh.mvert[possible_mface.v1].co,
- mesh.mvert[possible_mface.v3].co,
- mesh.mvert[possible_mface.v4].co);
+ verts[possible_mface.v1].co,
+ verts[possible_mface.v3].co,
+ verts[possible_mface.v4].co);
const float distance_sq = len_squared_v3v3(root_pos, point_in_triangle);
if (distance_sq < best_distance_sq) {
best_distance_sq = distance_sq;
@@ -186,25 +187,22 @@ static int find_mface_for_root_position(const Mesh &mesh,
/**
* \return Barycentric coordinates in the #MFace.
*/
-static float4 compute_mface_weights_for_position(const Mesh &mesh,
+static float4 compute_mface_weights_for_position(const Span<MVert> verts,
const MFace &mface,
const float3 &position)
{
float4 mface_weights;
if (mface.v4) {
float mface_verts_su[4][3];
- copy_v3_v3(mface_verts_su[0], mesh.mvert[mface.v1].co);
- copy_v3_v3(mface_verts_su[1], mesh.mvert[mface.v2].co);
- copy_v3_v3(mface_verts_su[2], mesh.mvert[mface.v3].co);
- copy_v3_v3(mface_verts_su[3], mesh.mvert[mface.v4].co);
+ copy_v3_v3(mface_verts_su[0], verts[mface.v1].co);
+ copy_v3_v3(mface_verts_su[1], verts[mface.v2].co);
+ copy_v3_v3(mface_verts_su[2], verts[mface.v3].co);
+ copy_v3_v3(mface_verts_su[3], verts[mface.v4].co);
interp_weights_poly_v3(mface_weights, mface_verts_su, 4, position);
}
else {
- interp_weights_tri_v3(mface_weights,
- mesh.mvert[mface.v1].co,
- mesh.mvert[mface.v2].co,
- mesh.mvert[mface.v3].co,
- position);
+ interp_weights_tri_v3(
+ mface_weights, verts[mface.v1].co, verts[mface.v2].co, verts[mface.v3].co, position);
mface_weights[3] = 0.0f;
}
return mface_weights;
@@ -287,6 +285,9 @@ static void try_convert_single_object(Object &curves_ob,
/* Prepare transformation matrices. */
const bke::CurvesSurfaceTransforms transforms{curves_ob, &surface_ob};
+ const MFace *mfaces = (const MFace *)CustomData_get_layer(&surface_me.fdata, CD_MFACE);
+ const Span<MVert> verts = surface_me.vertices();
+
for (const int new_hair_i : IndexRange(hair_num)) {
const int curve_i = new_hair_i;
const IndexRange points = curves.points_for_curve(curve_i);
@@ -305,11 +306,10 @@ static void try_convert_single_object(Object &curves_ob,
const int poly_i = looptri.poly;
const int mface_i = find_mface_for_root_position(
- surface_me, poly_to_mface_map[poly_i], root_pos_su);
- const MFace &mface = surface_me.mface[mface_i];
+ verts, mfaces, poly_to_mface_map[poly_i], root_pos_su);
+ const MFace &mface = mfaces[mface_i];
- const float4 mface_weights = compute_mface_weights_for_position(
- surface_me, mface, root_pos_su);
+ const float4 mface_weights = compute_mface_weights_for_position(verts, mface, root_pos_su);
ParticleData &particle = particles[new_hair_i];
const int num_keys = points.size();
@@ -541,8 +541,11 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
Curves &curves_id = *static_cast<Curves *>(curves_ob.data);
CurvesGeometry &curves = CurvesGeometry::wrap(curves_id.geometry);
- Mesh &surface_mesh = *static_cast<Mesh *>(surface_ob.data);
-
+ const Mesh &surface_mesh = *static_cast<const Mesh *>(surface_ob.data);
+ const Span<MVert> verts = surface_mesh.vertices();
+ const Span<MLoop> loops = surface_mesh.loops();
+ const Span<MLoopTri> surface_looptris = {BKE_mesh_runtime_looptri_ensure(&surface_mesh),
+ BKE_mesh_runtime_looptri_len(&surface_mesh)};
VArraySpan<float2> surface_uv_map;
if (curves_id.surface_uv_map != nullptr) {
const bke::AttributeAccessor surface_attributes = bke::mesh_attributes(surface_mesh);
@@ -554,9 +557,6 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
MutableSpan<float3> positions_cu = curves.positions_for_write();
MutableSpan<float2> surface_uv_coords = curves.surface_uv_coords_for_write();
- const Span<MLoopTri> surface_looptris = {BKE_mesh_runtime_looptri_ensure(&surface_mesh),
- BKE_mesh_runtime_looptri_len(&surface_mesh)};
-
const bke::CurvesSurfaceTransforms transforms{curves_ob, &surface_ob};
switch (attach_mode) {
@@ -603,9 +603,9 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
const float2 &uv0 = surface_uv_map[corner0];
const float2 &uv1 = surface_uv_map[corner1];
const float2 &uv2 = surface_uv_map[corner2];
- const float3 &p0_su = surface_mesh.mvert[surface_mesh.mloop[corner0].v].co;
- const float3 &p1_su = surface_mesh.mvert[surface_mesh.mloop[corner1].v].co;
- const float3 &p2_su = surface_mesh.mvert[surface_mesh.mloop[corner2].v].co;
+ const float3 &p0_su = verts[loops[corner0].v].co;
+ const float3 &p1_su = verts[loops[corner1].v].co;
+ const float3 &p2_su = verts[loops[corner2].v].co;
float3 bary_coords;
interp_weights_tri_v3(bary_coords, p0_su, p1_su, p2_su, new_first_point_pos_su);
const float2 uv = attribute_math::mix3(bary_coords, uv0, uv1, uv2);
@@ -639,9 +639,9 @@ static void snap_curves_to_surface_exec_object(Object &curves_ob,
const MLoopTri &looptri = *lookup_result.looptri;
const float3 &bary_coords = lookup_result.bary_weights;
- const float3 &p0_su = surface_mesh.mvert[surface_mesh.mloop[looptri.tri[0]].v].co;
- const float3 &p1_su = surface_mesh.mvert[surface_mesh.mloop[looptri.tri[1]].v].co;
- const float3 &p2_su = surface_mesh.mvert[surface_mesh.mloop[looptri.tri[2]].v].co;
+ const float3 &p0_su = verts[loops[looptri.tri[0]].v].co;
+ const float3 &p1_su = verts[loops[looptri.tri[1]].v].co;
+ const float3 &p2_su = verts[loops[looptri.tri[2]].v].co;
float3 new_first_point_pos_su;
interp_v3_v3v3v3(new_first_point_pos_su, p0_su, p1_su, p2_su, bary_coords);
diff --git a/source/blender/editors/geometry/geometry_attributes.cc b/source/blender/editors/geometry/geometry_attributes.cc
index 2dcb7aa438f..eafe13f093d 100644
--- a/source/blender/editors/geometry/geometry_attributes.cc
+++ b/source/blender/editors/geometry/geometry_attributes.cc
@@ -471,11 +471,6 @@ static int geometry_color_attribute_remove_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- if (GS(id->name) == ID_ME) {
- Mesh *me = static_cast<Mesh *>(ob->data);
- BKE_mesh_update_customdata_pointers(me, true);
- }
-
DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, id);
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 054c01626f8..6313c01011e 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -44,9 +44,7 @@ void paintface_flush_flags(bContext *C,
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
- MPoly *polys, *mp_orig;
const int *index_array = nullptr;
- int totpoly;
BLI_assert(flush_selection || flush_hidden);
@@ -75,11 +73,13 @@ void paintface_flush_flags(bContext *C,
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
bke::MutableAttributeAccessor attributes_eval = bke::mesh_attributes_for_write(*me_eval);
bool updated = false;
+ const Span<MPoly> me_polys = me->polygons();
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
/* Update the COW copy of the mesh. */
+ MutableSpan<MPoly> orig_polys = me_orig->polygons_for_write();
for (int i = 0; i < me->totpoly; i++) {
- me_orig->mpoly[i].flag = me->mpoly[i].flag;
+ orig_polys[i].flag = me_polys[i].flag;
}
if (flush_hidden) {
const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
@@ -92,15 +92,12 @@ void paintface_flush_flags(bContext *C,
/* Mesh polys => Final derived polys */
if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
- polys = me_eval->mpoly;
- totpoly = me_eval->totpoly;
-
+ MutableSpan<MPoly> eval_polys = me_orig->polygons_for_write();
/* loop over final derived polys */
- for (int i = 0; i < totpoly; i++) {
+ for (const int i : eval_polys.index_range()) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final derived poly from the original mesh poly */
- mp_orig = me->mpoly + index_array[i];
- polys[i].flag = mp_orig->flag;
+ eval_polys[i].flag = me_polys[index_array[i]].flag;
}
}
const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
@@ -144,12 +141,13 @@ void paintface_hide(bContext *C, Object *ob, const bool unselected)
return;
}
+ MutableSpan<MPoly> polys = me->polygons_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
+ MPoly *mpoly = &polys[i];
if (!hide_poly.span[i]) {
if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
hide_poly.span[i] = true;
@@ -176,13 +174,14 @@ void paintface_reveal(bContext *C, Object *ob, const bool select)
return;
}
+ MutableSpan<MPoly> polys = me->polygons_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
if (select) {
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
+ MPoly *mpoly = &polys[i];
if (hide_poly[i]) {
mpoly->flag |= ME_FACE_SEL;
}
@@ -207,25 +206,28 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
+ const Span<MEdge> edges = me->edges();
+ MutableSpan<MPoly> polys = me->polygons_for_write();
+ const Span<MLoop> loops = me->loops();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
if (index != (uint)-1) {
/* only put face under cursor in array */
- MPoly *mp = &me->mpoly[index];
- BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
+ const MPoly *mp = &polys[index];
+ BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
BLI_BITMAP_ENABLE(poly_tag, index);
}
else {
/* fill array by selection */
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mp = &me->mpoly[i];
+ MPoly *mp = &polys[i];
if (hide_poly[i]) {
/* pass */
}
else if (mp->flag & ME_FACE_SEL) {
- BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
+ BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
BLI_BITMAP_ENABLE(poly_tag, i);
}
}
@@ -236,7 +238,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* expand selection */
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mp = &me->mpoly[i];
+ MPoly *mp = &polys[i];
if (hide_poly[i]) {
continue;
}
@@ -244,9 +246,9 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
if (!BLI_BITMAP_TEST(poly_tag, i)) {
mark = false;
- MLoop *ml = me->mloop + mp->loopstart;
+ const MLoop *ml = &loops[mp->loopstart];
for (int b = 0; b < mp->totloop; b++, ml++) {
- if ((me->medge[ml->e].flag & ME_SEAM) == 0) {
+ if ((edges[ml->e].flag & ME_SEAM) == 0) {
if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
mark = true;
break;
@@ -256,7 +258,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
if (mark) {
BLI_BITMAP_ENABLE(poly_tag, i);
- BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
+ BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
do_it = true;
}
}
@@ -266,7 +268,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
MEM_freeN(edge_tag);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mp = &me->mpoly[i];
+ MPoly *mp = &polys[index];
if (BLI_BITMAP_TEST(poly_tag, i)) {
SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
}
@@ -303,6 +305,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
return false;
}
+ MutableSpan<MPoly> polys = me->polygons_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
@@ -311,7 +314,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
action = SEL_SELECT;
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
+ MPoly *mpoly = &polys[i];
if (!hide_poly[i] && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
@@ -322,7 +325,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
bool changed = false;
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
+ MPoly *mpoly = &polys[i];
if (!hide_poly[i]) {
switch (action) {
case SEL_SELECT:
@@ -360,26 +363,28 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
float vec[3], bmat[3][3];
const Mesh *me = BKE_mesh_from_object(ob);
- if (!me || !me->mloopuv) {
+ if (!me || !CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
return ok;
}
- const MVert *mvert = me->mvert;
copy_m3_m4(bmat, ob->obmat);
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
for (int i = 0; i < me->totpoly; i++) {
- MPoly *mp = &me->mpoly[i];
+ const MPoly *mp = &polys[i];
if (hide_poly[i] || !(mp->flag & ME_FACE_SEL)) {
continue;
}
- const MLoop *ml = me->mloop + mp->loopstart;
+ const MLoop *ml = &loops[mp->loopstart];
for (int b = 0; b < mp->totloop; b++, ml++) {
- mul_v3_m3v3(vec, bmat, mvert[ml->v].co);
+ mul_v3_m3v3(vec, bmat, verts[ml->v].co);
add_v3_v3v3(vec, vec, ob->obmat[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
@@ -404,13 +409,14 @@ bool paintface_mouse_select(bContext *C,
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
+ MutableSpan<MPoly> polys = me->polygons_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
if (index < me->totpoly) {
- mpoly_sel = me->mpoly + index;
+ mpoly_sel = polys.data() + index;
if (!hide_poly[index]) {
found = true;
}
@@ -469,12 +475,10 @@ bool paintface_mouse_select(bContext *C,
void paintvert_flush_flags(Object *ob)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
- MVert *mvert_eval, *mv;
const int *index_array = nullptr;
- int totvert;
- int i;
if (me == nullptr) {
return;
@@ -490,23 +494,21 @@ void paintvert_flush_flags(Object *ob)
index_array = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
- mvert_eval = me_eval->mvert;
- totvert = me_eval->totvert;
-
- mv = mvert_eval;
+ const Span<MVert> vertices = me->vertices_for_write();
+ MutableSpan<MVert> vertices_eval = me_eval->vertices_for_write();
if (index_array) {
int orig_index;
- for (i = 0; i < totvert; i++, mv++) {
+ for (const int i : vertices_eval.index_range()) {
orig_index = index_array[i];
if (orig_index != ORIGINDEX_NONE) {
- mv->flag = me->mvert[index_array[i]].flag;
+ vertices_eval[i].flag = vertices[index_array[i]].flag;
}
}
}
else {
- for (i = 0; i < totvert; i++, mv++) {
- mv->flag = me->mvert[i].flag;
+ for (const int i : vertices_eval.index_range()) {
+ vertices_eval[i].flag = vertices[i].flag;
}
}
@@ -527,6 +529,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
return false;
}
+ MutableSpan<MVert> verts = me->vertices_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
@@ -535,7 +538,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
- MVert *mvert = &me->mvert[i];
+ MVert *mvert = &verts[i];
if (!hide_vert[i] && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
@@ -545,7 +548,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
bool changed = false;
for (int i = 0; i < me->totvert; i++) {
- MVert *mvert = &me->mvert[i];
+ MVert *mvert = &verts[i];
if (!hide_vert[i]) {
switch (action) {
case SEL_SELECT:
@@ -591,8 +594,11 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
-
- if (me == nullptr || me->dvert == nullptr) {
+ if (me == nullptr) {
+ return;
+ }
+ const Span<MDeformVert> dverts = me->deform_verts();
+ if (dverts.is_empty()) {
return;
}
@@ -600,13 +606,14 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
+ MutableSpan<MVert> verts = me->vertices_for_write();
bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
for (int i = 0; i < me->totvert; i++) {
- MVert *mv = &me->mvert[i];
- MDeformVert *dv = &me->dvert[i];
+ MVert *mv = &verts[i];
+ const MDeformVert *dv = &dverts[i];
if (!hide_vert[i]) {
if (dv->dw == nullptr) {
/* if null weight then not grouped */
@@ -628,10 +635,10 @@ void paintvert_hide(bContext *C, Object *ob, const bool unselected)
return;
}
+ MutableSpan<MVert> verts = me->vertices_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
- MutableSpan<MVert> verts(me->mvert, me->totvert);
for (const int i : verts.index_range()) {
MVert &vert = verts[i];
@@ -661,10 +668,10 @@ void paintvert_reveal(bContext *C, Object *ob, const bool select)
return;
}
+ MutableSpan<MVert> verts = me->vertices_for_write();
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
- MutableSpan<MVert> verts(me->mvert, me->totvert);
for (const int i : verts.index_range()) {
MVert &vert = verts[i];
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 15e28381cb6..7bb1dc3723f 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -361,8 +361,6 @@ static void um_arraystore_compact_ex(UndoMesh *um, const UndoMesh *um_ref, bool
if (create) {
um_arraystore.users += 1;
}
-
- BKE_mesh_update_customdata_pointers(me, false);
}
/**
@@ -465,9 +463,6 @@ static void um_arraystore_expand(UndoMesh *um)
BLI_assert(me->totselect == (state_len / stride));
UNUSED_VARS_NDEBUG(stride);
}
-
- /* not essential, but prevents accidental dangling pointer access */
- BKE_mesh_update_customdata_pointers(me, false);
}
static void um_arraystore_free(UndoMesh *um)
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 1511da810cb..09673b3d7ad 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -18,6 +18,7 @@
#include "BLI_utildefines.h"
#include "BKE_attribute.h"
+#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
@@ -44,6 +45,8 @@
#include "mesh_intern.h" /* own include */
using blender::Array;
+using blender::MutableSpan;
+using blender::Span;
static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
{
@@ -128,7 +131,6 @@ static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
}
else {
CustomData_free_layer(data, type, tot, layer_index + n);
- BKE_mesh_update_customdata_pointers(me, true);
}
}
@@ -186,7 +188,7 @@ static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
mesh_uv_reset_array(fuv.data(), f->len);
}
-static void mesh_uv_reset_mface(MPoly *mp, MLoopUV *mloopuv)
+static void mesh_uv_reset_mface(const MPoly *mp, MLoopUV *mloopuv)
{
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(mp->totloop);
@@ -223,8 +225,9 @@ void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
BLI_assert(CustomData_has_layer(&me->ldata, CD_MLOOPUV));
MLoopUV *mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, layernum);
+ const MPoly *polys = BKE_mesh_polygons(me);
for (int i = 0; i < me->totpoly; i++) {
- mesh_uv_reset_mface(&me->mpoly[i], mloopuv);
+ mesh_uv_reset_mface(&polys[i], mloopuv);
}
}
@@ -280,9 +283,13 @@ int ED_mesh_uv_add(
return -1;
}
- if (me->mloopuv && do_init) {
- CustomData_add_layer_named(
- &me->ldata, CD_MLOOPUV, CD_DUPLICATE, me->mloopuv, me->totloop, name);
+ if (CustomData_has_layer(&me->ldata, CD_MLOOPUV) && do_init) {
+ CustomData_add_layer_named(&me->ldata,
+ CD_MLOOPUV,
+ CD_DUPLICATE,
+ CustomData_get_layer(&me->ldata, CD_MLOOPUV),
+ me->totloop,
+ name);
is_init = true;
}
else {
@@ -293,8 +300,6 @@ int ED_mesh_uv_add(
if (active_set || layernum_dst == 0) {
CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, layernum_dst);
}
-
- BKE_mesh_update_customdata_pointers(me, true);
}
/* don't overwrite our copied coords */
@@ -399,9 +404,13 @@ int ED_mesh_color_add(Mesh *me,
else {
layernum = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
- if (me->mloopcol && do_init) {
- CustomData_add_layer_named(
- &me->ldata, CD_PROP_BYTE_COLOR, CD_DUPLICATE, me->mloopcol, me->totloop, name);
+ if (CustomData_get_active_layer(&me->ldata, CD_PROP_BYTE_COLOR) != -1 && do_init) {
+ CustomData_add_layer_named(&me->ldata,
+ CD_PROP_BYTE_COLOR,
+ CD_DUPLICATE,
+ CustomData_get_layer(&me->ldata, CD_PROP_BYTE_COLOR),
+ me->totloop,
+ name);
}
else {
CustomData_add_layer_named(
@@ -412,7 +421,7 @@ int ED_mesh_color_add(Mesh *me,
CustomData_set_layer_active(&me->ldata, CD_PROP_BYTE_COLOR, layernum);
}
- BKE_mesh_update_customdata_pointers(me, true);
+ BKE_mesh_tessface_clear(me);
}
DEG_id_tag_update(&me->id, 0);
@@ -432,7 +441,7 @@ bool ED_mesh_color_ensure(Mesh *me, const char *name)
layer = me->ldata.layers + CustomData_get_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
BKE_id_attributes_active_color_set(&me->id, layer);
- BKE_mesh_update_customdata_pointers(me, true);
+ BKE_mesh_tessface_clear(me);
}
DEG_id_tag_update(&me->id, 0);
@@ -496,7 +505,7 @@ int ED_mesh_sculpt_color_add(Mesh *me,
CustomData_set_layer_active(&me->vdata, CD_PROP_COLOR, layernum);
}
- BKE_mesh_update_customdata_pointers(me, true);
+ BKE_mesh_tessface_clear(me);
}
DEG_id_tag_update(&me->id, 0);
@@ -767,15 +776,20 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
- BKE_edges_sharp_from_angle_set(me->mvert,
- me->totvert,
- me->medge,
- me->totedge,
- me->mloop,
- me->totloop,
- me->mpoly,
+ const Span<MVert> verts = me->vertices();
+ MutableSpan<MEdge> edges = me->edges_for_write();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
+
+ BKE_edges_sharp_from_angle_set(verts.data(),
+ verts.size(),
+ edges.data(),
+ edges.size(),
+ loops.data(),
+ loops.size(),
+ polys.data(),
BKE_mesh_poly_normals_ensure(me),
- me->totpoly,
+ polys.size(),
me->smoothresh);
}
@@ -873,27 +887,22 @@ static void mesh_add_verts(Mesh *mesh, int len)
CustomData_free(&mesh->vdata, mesh->totvert);
mesh->vdata = vdata;
- BKE_mesh_update_customdata_pointers(mesh, false);
BKE_mesh_runtime_clear_cache(mesh);
- /* scan the input list and insert the new vertices */
+ const int old_vertex_num = mesh->totvert;
+ mesh->totvert = totvert;
- /* set default flags */
- MVert *mvert = &mesh->mvert[mesh->totvert];
- for (int i = 0; i < len; i++, mvert++) {
- mvert->flag |= SELECT;
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ for (MVert &vert : verts.drop_front(old_vertex_num)) {
+ vert.flag = SELECT;
}
-
- /* set final vertex list size */
- mesh->totvert = totvert;
}
static void mesh_add_edges(Mesh *mesh, int len)
{
CustomData edata;
- MEdge *medge;
- int i, totedge;
+ int totedge;
if (len == 0) {
return;
@@ -911,17 +920,16 @@ static void mesh_add_edges(Mesh *mesh, int len)
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edata;
- BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
BKE_mesh_runtime_clear_cache(mesh);
- /* set default flags */
- medge = &mesh->medge[mesh->totedge];
- for (i = 0; i < len; i++, medge++) {
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
- }
-
+ const int old_edges_num = mesh->totedge;
mesh->totedge = totedge;
+
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ for (MEdge &edge : edges.drop_front(old_edges_num)) {
+ edge.flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
+ }
}
static void mesh_add_loops(Mesh *mesh, int len)
@@ -947,7 +955,6 @@ static void mesh_add_loops(Mesh *mesh, int len)
CustomData_free(&mesh->ldata, mesh->totloop);
mesh->ldata = ldata;
- BKE_mesh_update_customdata_pointers(mesh, true);
mesh->totloop = totloop;
}
@@ -955,8 +962,7 @@ static void mesh_add_loops(Mesh *mesh, int len)
static void mesh_add_polys(Mesh *mesh, int len)
{
CustomData pdata;
- MPoly *mpoly;
- int i, totpoly;
+ int totpoly;
if (len == 0) {
return;
@@ -974,17 +980,16 @@ static void mesh_add_polys(Mesh *mesh, int len)
CustomData_free(&mesh->pdata, mesh->totpoly);
mesh->pdata = pdata;
- BKE_mesh_update_customdata_pointers(mesh, true);
BKE_mesh_runtime_clear_cache(mesh);
- /* set default flags */
- mpoly = &mesh->mpoly[mesh->totpoly];
- for (i = 0; i < len; i++, mpoly++) {
- mpoly->flag = ME_FACE_SEL;
- }
-
+ const int old_polys_num = mesh->totpoly;
mesh->totpoly = totpoly;
+
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ for (MPoly &poly : polys.drop_front(old_polys_num)) {
+ poly.flag = ME_FACE_SEL;
+ }
}
/* -------------------------------------------------------------------- */
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index 82e77a88a57..905eb5d43e1 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -55,11 +55,9 @@ void ED_mesh_mirror_spatial_table_begin(Object *ob, BMEditMesh *em, Mesh *me_eva
}
}
else {
- MVert *mvert = me_eval ? me_eval->mvert : me->mvert;
- int i;
-
- for (i = 0; i < totvert; i++, mvert++) {
- BLI_kdtree_3d_insert(MirrKdStore.tree, i, mvert->co);
+ const MVert *verts = BKE_mesh_vertices(me_eval ? me_eval : me);
+ for (int i = 0; i < totvert; i++) {
+ BLI_kdtree_3d_insert(MirrKdStore.tree, i, verts[i].co);
}
}
@@ -164,7 +162,7 @@ void ED_mesh_mirrtopo_init(BMEditMesh *em,
BLI_assert(me == NULL);
}
const bool is_editmode = (em != NULL);
- MEdge *medge = NULL, *med;
+ const MEdge *medge = NULL, *med;
/* Edit-mode variables. */
BMEdge *eed;
@@ -210,8 +208,7 @@ void ED_mesh_mirrtopo_init(BMEditMesh *em,
}
else {
totedge = me->totedge;
- medge = me->medge;
-
+ medge = BKE_mesh_edges(me);
for (a = 0, med = medge; a < totedge; a++, med++) {
const uint i1 = med->v1, i2 = med->v2;
topo_hash[i1]++;
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 330560be026..88c204b56e9 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -55,6 +55,9 @@
#include "WM_api.h"
#include "WM_types.h"
+using blender::MutableSpan;
+using blender::Span;
+
/* * ********************** no editmode!!! *********** */
/*********************** JOIN ***************************/
@@ -691,9 +694,6 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
me->ldata = ldata;
me->pdata = pdata;
- /* tessface data removed above, no need to update */
- BKE_mesh_update_customdata_pointers(me, false);
-
/* Tag normals dirty because vertex positions could be changed from the original. */
BKE_mesh_normals_tag_dirty(me);
@@ -906,13 +906,13 @@ static bool ed_mesh_mirror_topo_table_update(Object *ob, Mesh *me_eval)
static int mesh_get_x_mirror_vert_spatial(Object *ob, Mesh *me_eval, int index)
{
Mesh *me = static_cast<Mesh *>(ob->data);
- MVert *mvert = me_eval ? me_eval->mvert : me->mvert;
+ const Span<MVert> verts = me_eval ? me_eval->vertices() : me->vertices();
+
float vec[3];
- mvert = &mvert[index];
- vec[0] = -mvert->co[0];
- vec[1] = mvert->co[1];
- vec[2] = mvert->co[2];
+ vec[0] = -verts[index].co[0];
+ vec[1] = verts[index].co[1];
+ vec[2] = verts[index].co[2];
return ED_mesh_mirror_spatial_table_lookup(ob, nullptr, me_eval, vec);
}
@@ -1128,8 +1128,8 @@ static bool mirror_facecmp(const void *a, const void *b)
int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *me_eval)
{
Mesh *me = static_cast<Mesh *>(ob->data);
- MVert *mv, *mvert;
- MFace mirrormf, *mf, *hashmf, *mface;
+ const MVert *mv;
+ MFace mirrormf, *mf, *hashmf;
GHash *fhash;
int *mirrorverts, *mirrorfaces;
@@ -1143,12 +1143,12 @@ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, Mesh *me_eval)
mirrorverts = static_cast<int *>(MEM_callocN(sizeof(int) * totvert, "MirrorVerts"));
mirrorfaces = static_cast<int *>(MEM_callocN(sizeof(int[2]) * totface, "MirrorFaces"));
- mvert = me_eval ? me_eval->mvert : me->mvert;
- mface = me_eval ? me_eval->mface : me->mface;
+ const Span<MVert> verts = me_eval ? me_eval->vertices() : me->vertices();
+ MFace *mface = (MFace *)CustomData_get_layer(&(me_eval ? me_eval : me)->fdata, CD_MFACE);
ED_mesh_mirror_spatial_table_begin(ob, em, me_eval);
- for (a = 0, mv = mvert; a < totvert; a++, mv++) {
+ for (a = 0, mv = verts.data(); a < totvert; a++, mv++) {
mirrorverts[a] = mesh_get_x_mirror_vert(ob, me_eval, a, use_topology);
}
@@ -1275,42 +1275,28 @@ bool ED_mesh_pick_face_vert(
const float mval_f[2] = {(float)mval[0], (float)mval[1]};
float len_best = FLT_MAX;
- MPoly *me_eval_mpoly;
- MLoop *me_eval_mloop;
- MVert *me_eval_mvert;
- uint me_eval_mpoly_len;
-
- me_eval_mpoly = me_eval->mpoly;
- me_eval_mloop = me_eval->mloop;
- me_eval_mvert = me_eval->mvert;
-
- me_eval_mpoly_len = me_eval->totpoly;
+ const Span<MVert> verts = me_eval->vertices();
+ const Span<MPoly> polys = me_eval->polygons();
+ const Span<MLoop> loops = me_eval->loops();
const int *index_mp_to_orig = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* tag all verts using this face */
if (index_mp_to_orig) {
- uint i;
-
- for (i = 0; i < me_eval_mpoly_len; i++) {
+ for (const int i : polys.index_range()) {
if (index_mp_to_orig[i] == poly_index) {
- ed_mesh_pick_face_vert__mpoly_find(region,
- mval_f,
- &me_eval_mpoly[i],
- me_eval_mvert,
- me_eval_mloop,
- &len_best,
- &v_idx_best);
+ ed_mesh_pick_face_vert__mpoly_find(
+ region, mval_f, &polys[i], verts.data(), loops.data(), &len_best, &v_idx_best);
}
}
}
else {
- if (poly_index < me_eval_mpoly_len) {
+ if (poly_index < polys.size()) {
ed_mesh_pick_face_vert__mpoly_find(region,
mval_f,
- &me_eval_mpoly[poly_index],
- me_eval_mvert,
- me_eval_mloop,
+ &polys[poly_index],
+ verts.data(),
+ loops.data(),
&len_best,
&v_idx_best);
}
@@ -1425,7 +1411,8 @@ bool ED_mesh_pick_vert(
}
/* setup data */
- data.mvert = me->mvert;
+ const Span<MVert> verts = me->vertices();
+ data.mvert = verts.data();
data.region = region;
data.mval_f = mval_f;
data.len_best = FLT_MAX;
@@ -1479,10 +1466,11 @@ MDeformVert *ED_mesh_active_dvert_get_ob(Object *ob, int *r_index)
if (r_index) {
*r_index = index;
}
- if (index == -1 || me->dvert == nullptr) {
+ if (index == -1 || me->deform_verts().is_empty()) {
return nullptr;
}
- return me->dvert + index;
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
+ return &dverts[index];
}
MDeformVert *ED_mesh_active_dvert_get_only(Object *ob)
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index 3170ce2c620..8d505bbca3e 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -155,7 +155,7 @@ static bool multiresbake_check(bContext *C, wmOperator *op)
break;
}
- if (!me->mloopuv) {
+ if (!CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
BKE_report(op->reports, RPT_ERROR, "Mesh should be unwrapped before multires data baking");
ok = false;
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 708f1d02656..2e07214a5b3 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -971,7 +971,8 @@ static bool bake_targets_init_vertex_colors(Main *bmain,
return true;
}
-static int find_original_loop(const Mesh *me_orig,
+static int find_original_loop(const MPoly *orig_polys,
+ const MLoop *orig_loops,
const int *vert_origindex,
const int *poly_origindex,
const int poly_eval,
@@ -987,8 +988,8 @@ static int find_original_loop(const Mesh *me_orig,
}
/* Find matching loop with original vertex in original polygon. */
- MPoly *mpoly_orig = me_orig->mpoly + poly_orig;
- MLoop *mloop_orig = me_orig->mloop + mpoly_orig->loopstart;
+ const MPoly *mpoly_orig = orig_polys + poly_orig;
+ const MLoop *mloop_orig = orig_loops + mpoly_orig->loopstart;
for (int j = 0; j < mpoly_orig->totloop; ++j, ++mloop_orig) {
if (mloop_orig->v == vert_orig) {
return mpoly_orig->loopstart + j;
@@ -1025,23 +1026,31 @@ static void bake_targets_populate_pixels_color_attributes(BakeTargets *targets,
const int tottri = poly_to_tri_count(me_eval->totpoly, me_eval->totloop);
MLoopTri *looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
- BKE_mesh_recalc_looptri(
- me_eval->mloop, me_eval->mpoly, me_eval->mvert, me_eval->totloop, me_eval->totpoly, looptri);
+ const MLoop *loops = BKE_mesh_loops(me_eval);
+ BKE_mesh_recalc_looptri(loops,
+ BKE_mesh_polygons(me_eval),
+ BKE_mesh_vertices(me_eval),
+ me_eval->totloop,
+ me_eval->totpoly,
+ looptri);
/* For mapping back to original mesh in case there are modifiers. */
const int *vert_origindex = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
const int *poly_origindex = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
+ const MPoly *orig_polys = BKE_mesh_polygons(me);
+ const MLoop *orig_loops = BKE_mesh_loops(me);
for (int i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
for (int j = 0; j < 3; j++) {
unsigned int l = lt->tri[j];
- unsigned int v = me_eval->mloop[l].v;
+ unsigned int v = loops[l].v;
/* Map back to original loop if there are modifiers. */
if (vert_origindex != NULL && poly_origindex != NULL) {
- l = find_original_loop(me, vert_origindex, poly_origindex, lt->poly, v);
+ l = find_original_loop(
+ orig_polys, orig_loops, vert_origindex, poly_origindex, lt->poly, v);
if (l == ORIGINDEX_NONE || l >= me->totloop) {
continue;
}
@@ -1135,7 +1144,7 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
int *num_loops_for_vertex = MEM_callocN(sizeof(int) * me->totvert, "num_loops_for_vertex");
memset(mcol, 0, sizeof(MPropCol) * me->totvert);
- MLoop *mloop = me->mloop;
+ const MLoop *mloop = BKE_mesh_loops(me);
for (int i = 0; i < totloop; i++, mloop++) {
const int v = mloop->v;
bake_result_add_to_rgba(mcol[v].color, &result[i * channels_num], channels_num);
diff --git a/source/blender/editors/object/object_modifier.cc b/source/blender/editors/object/object_modifier.cc
index 58ddde75844..5e642a00727 100644
--- a/source/blender/editors/object/object_modifier.cc
+++ b/source/blender/editors/object/object_modifier.cc
@@ -94,6 +94,8 @@
#include "object_intern.h"
+using blender::Span;
+
static void modifier_skin_customdata_delete(struct Object *ob);
/* ------------------------------------------------------------------- */
@@ -587,14 +589,14 @@ bool ED_object_modifier_convert_psys_to_mesh(ReportList *UNUSED(reports),
me->totvert = verts_num;
me->totedge = edges_num;
- me->mvert = (MVert *)CustomData_add_layer(
- &me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, verts_num);
- me->medge = (MEdge *)CustomData_add_layer(
- &me->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, edges_num);
- me->mface = (MFace *)CustomData_add_layer(&me->fdata, CD_MFACE, CD_SET_DEFAULT, nullptr, 0);
+ CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, verts_num);
+ CustomData_add_layer(&me->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, edges_num);
+ CustomData_add_layer(&me->fdata, CD_MFACE, CD_SET_DEFAULT, nullptr, 0);
- MVert *mvert = me->mvert;
- MEdge *medge = me->medge;
+ blender::MutableSpan<MVert> verts = me->vertices_for_write();
+ blender::MutableSpan<MEdge> edges = me->edges_for_write();
+ MVert *mvert = verts.data();
+ MEdge *medge = edges.data();
/* copy coordinates */
cache = psys_eval->pathcache;
@@ -2591,8 +2593,8 @@ void OBJECT_OT_skin_radii_equalize(wmOperatorType *ot)
}
static void skin_armature_bone_create(Object *skin_ob,
- MVert *mvert,
- MEdge *medge,
+ const MVert *mvert,
+ const MEdge *medge,
bArmature *arm,
BLI_bitmap *edges_visited,
const MeshElemMap *emap,
@@ -2637,12 +2639,15 @@ static void skin_armature_bone_create(Object *skin_ob,
static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain, Object *skin_ob)
{
Mesh *me = static_cast<Mesh *>(skin_ob->data);
+ const Span<MVert> me_verts = me->vertices();
+ const Span<MEdge> me_edges = me->edges();
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, skin_ob);
- Mesh *me_eval_deform = mesh_get_eval_deform(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
- MVert *mvert = me_eval_deform->mvert;
+ const Mesh *me_eval_deform = mesh_get_eval_deform(
+ depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
+ const Span<MVert> verts_eval = me_eval_deform->vertices();
/* add vertex weights to original mesh */
CustomData_add_layer(&me->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, me->totvert);
@@ -2660,7 +2665,7 @@ static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain,
CustomData_get_layer(&me->vdata, CD_MVERT_SKIN));
int *emap_mem;
MeshElemMap *emap;
- BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me->medge, me->totvert, me->totedge);
+ BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me_edges.data(), me->totvert, me->totedge);
BLI_bitmap *edges_visited = BLI_BITMAP_NEW(me->totedge, "edge_visited");
@@ -2676,15 +2681,16 @@ static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain,
if (emap[v].count > 1) {
bone = ED_armature_ebone_add(arm, "Bone");
- copy_v3_v3(bone->head, me->mvert[v].co);
- copy_v3_v3(bone->tail, me->mvert[v].co);
+ copy_v3_v3(bone->head, me_verts[v].co);
+ copy_v3_v3(bone->tail, me_verts[v].co);
bone->head[1] = 1.0f;
bone->rad_head = bone->rad_tail = 0.25;
}
if (emap[v].count >= 1) {
- skin_armature_bone_create(skin_ob, mvert, me->medge, arm, edges_visited, emap, bone, v);
+ skin_armature_bone_create(
+ skin_ob, verts_eval.data(), me_edges.data(), arm, edges_visited, emap, bone, v);
}
}
}
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 812d9bbbc08..56cccd984b6 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -73,6 +73,9 @@
#include "object_intern.h" /* own include */
+using blender::IndexRange;
+using blender::Span;
+
/* TODO(sebpa): unstable, can lead to unrecoverable errors. */
// #define USE_MESH_CURVATURE
@@ -128,7 +131,8 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
}
/* Output mesh will be all smooth or all flat shading. */
- const bool smooth_normals = mesh->mpoly[0].flag & ME_SMOOTH;
+ const Span<MPoly> polygons = mesh->polygons();
+ const bool smooth_normals = polygons.first().flag & ME_SMOOTH;
float isovalue = 0.0f;
if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
@@ -678,9 +682,11 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
* check that the direction of the faces are consistent and doesn't suddenly
* flip
*/
+ const Span<MVert> verts = mesh->vertices();
+ const Span<MEdge> edges = mesh->edges();
+ const Span<MLoop> loops = mesh->loops();
bool is_manifold_consistent = true;
- const MLoop *mloop = mesh->mloop;
char *edge_faces = (char *)MEM_callocN(mesh->totedge * sizeof(char), "remesh_manifold_check");
int *edge_vert = (int *)MEM_malloc_arrayN(
mesh->totedge, sizeof(uint), "remesh_consistent_check");
@@ -689,18 +695,17 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
edge_vert[i] = -1;
}
- for (uint loop_idx = 0; loop_idx < mesh->totloop; loop_idx++) {
- const MLoop *loop = &mloop[loop_idx];
- edge_faces[loop->e] += 1;
- if (edge_faces[loop->e] > 2) {
+ for (const MLoop &loop : loops) {
+ edge_faces[loop.e] += 1;
+ if (edge_faces[loop.e] > 2) {
is_manifold_consistent = false;
break;
}
- if (edge_vert[loop->e] == -1) {
- edge_vert[loop->e] = loop->v;
+ if (edge_vert[loop.e] == -1) {
+ edge_vert[loop.e] = loop.v;
}
- else if (edge_vert[loop->e] == loop->v) {
+ else if (edge_vert[loop.e] == loop.v) {
/* Mesh has flips in the surface so it is non consistent */
is_manifold_consistent = false;
break;
@@ -708,16 +713,16 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
}
if (is_manifold_consistent) {
- for (uint i = 0; i < mesh->totedge; i++) {
+ for (const int i : edges.index_range()) {
/* Check for wire edges. */
if (edge_faces[i] == 0) {
is_manifold_consistent = false;
break;
}
/* Check for zero length edges */
- MVert *v1 = &mesh->mvert[mesh->medge[i].v1];
- MVert *v2 = &mesh->mvert[mesh->medge[i].v2];
- if (compare_v3v3(v1->co, v2->co, 1e-4f)) {
+ const MVert &v1 = verts[edges[i].v1];
+ const MVert &v2 = verts[edges[i].v2];
+ if (compare_v3v3(v1.co, v2.co, 1e-4f)) {
is_manifold_consistent = false;
break;
}
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index 0e3945bff15..0328f6a6230 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -114,14 +114,13 @@ static bool object_shape_key_mirror(
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
- MVert *mv;
int i1, i2;
float *fp1, *fp2;
float tvec[3];
ED_mesh_mirror_spatial_table_begin(ob, NULL, NULL);
- for (i1 = 0, mv = me->mvert; i1 < me->totvert; i1++, mv++) {
+ for (i1 = 0; i1 < me->totvert; i1++) {
i2 = mesh_get_x_mirror_vert(ob, NULL, i1, use_topology);
if (i2 == i1) {
fp1 = ((float *)kb->data) + i1 * 3;
diff --git a/source/blender/editors/object/object_vgroup.cc b/source/blender/editors/object/object_vgroup.cc
index 7727dbeadfd..310d73daa76 100644
--- a/source/blender/editors/object/object_vgroup.cc
+++ b/source/blender/editors/object/object_vgroup.cc
@@ -67,6 +67,9 @@
#include "object_intern.h"
+using blender::MutableSpan;
+using blender::Span;
+
static bool vertex_group_supported_poll_ex(bContext *C, const Object *ob);
/* -------------------------------------------------------------------- */
@@ -196,9 +199,9 @@ bool ED_vgroup_parray_alloc(ID *id,
return true;
}
- if (me->dvert) {
- MVert *mvert = me->mvert;
- MDeformVert *dvert = me->dvert;
+ if (!me->deform_verts().is_empty()) {
+ const Span<MVert> verts = me->vertices();
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
*dvert_tot = me->totvert;
*dvert_arr = static_cast<MDeformVert **>(
@@ -206,12 +209,12 @@ bool ED_vgroup_parray_alloc(ID *id,
if (use_vert_sel) {
for (int i = 0; i < me->totvert; i++) {
- (*dvert_arr)[i] = (mvert[i].flag & SELECT) ? &dvert[i] : nullptr;
+ (*dvert_arr)[i] = (verts[i].flag & SELECT) ? &dverts[i] : nullptr;
}
}
else {
for (int i = 0; i < me->totvert; i++) {
- (*dvert_arr)[i] = me->dvert + i;
+ (*dvert_arr)[i] = &dverts[i];
}
}
@@ -548,9 +551,10 @@ static void ED_mesh_defvert_mirror_update_ob(Object *ob, int def_nr, int vidx)
vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology);
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
if ((vidx_mirr) >= 0 && (vidx_mirr != vidx)) {
- MDeformVert *dvert_src = &me->dvert[vidx];
- MDeformVert *dvert_dst = &me->dvert[vidx_mirr];
+ MDeformVert *dvert_src = &dverts[vidx];
+ MDeformVert *dvert_dst = &dverts[vidx_mirr];
mesh_defvert_mirror_update_internal(ob, dvert_dst, dvert_src, def_nr);
}
}
@@ -659,15 +663,15 @@ static void vgroup_copy_active_to_sel(Object *ob, eVGroupSelect subset_type)
}
}
else {
- MDeformVert *dv;
+ const Span<MVert> verts = me->vertices();
int v_act;
dvert_act = ED_mesh_active_dvert_get_ob(ob, &v_act);
if (dvert_act) {
- dv = me->dvert;
- for (i = 0; i < me->totvert; i++, dv++) {
- if ((me->mvert[i].flag & SELECT) && dv != dvert_act) {
- BKE_defvert_copy_subset(dv, dvert_act, vgroup_validmap, vgroup_tot);
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
+ for (i = 0; i < me->totvert; i++) {
+ if ((verts[i].flag & SELECT) && &dverts[i] != dvert_act) {
+ BKE_defvert_copy_subset(&dverts[i], dvert_act, vgroup_validmap, vgroup_tot);
if (me->symmetry & ME_SYMMETRY_X) {
ED_mesh_defvert_mirror_update_ob(ob, -1, i);
}
@@ -927,7 +931,7 @@ void ED_vgroup_vert_remove(Object *ob, bDeformGroup *dg, int vertnum)
static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
{
- MDeformVert *dv = nullptr;
+ const MDeformVert *dv = nullptr;
/* get the deform vertices corresponding to the vertnum */
if (ob->type == OB_MESH) {
@@ -942,18 +946,19 @@ static float get_vert_def_nr(Object *ob, const int def_nr, const int vertnum)
BMVert *eve;
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
eve = BM_vert_at_index(em->bm, vertnum);
- dv = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ dv = static_cast<const MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
}
else {
return 0.0f;
}
}
else {
- if (me->dvert) {
+ const Span<MDeformVert> dverts = me->deform_verts();
+ if (!dverts.is_empty()) {
if (vertnum >= me->totvert) {
return 0.0f;
}
- dv = &me->dvert[vertnum];
+ dv = &dverts[vertnum];
}
}
}
@@ -1044,19 +1049,18 @@ static void vgroup_select_verts(Object *ob, int select)
}
}
else {
- if (me->dvert) {
+ const Span<MDeformVert> dverts = me->deform_verts();
+ if (!dverts.is_empty()) {
const bool *hide_vert = (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
MVert *mv;
- MDeformVert *dv;
int i;
- mv = me->mvert;
- dv = me->dvert;
+ mv = me->vertices_for_write().data();
- for (i = 0; i < me->totvert; i++, mv++, dv++) {
+ for (i = 0; i < me->totvert; i++, mv++) {
if (hide_vert != nullptr && !hide_vert[i]) {
- if (BKE_defvert_find_index(dv, def_nr)) {
+ if (BKE_defvert_find_index(&dverts[i], def_nr)) {
if (select) {
mv->flag |= SELECT;
}
@@ -1214,7 +1218,8 @@ static bool vgroup_normalize(Object *ob)
* count is an int passed by reference so it can be assigned the value of the length here. */
static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
{
- MPoly *mp = me->mpoly;
+ const MPoly *mp = me->polygons().data();
+ const MLoop *loops = me->loops().data();
int i = me->totpoly;
blender::Vector<int> verts;
@@ -1222,7 +1227,7 @@ static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
while (i--) {
int j = mp->totloop;
int first_l = mp->totloop - 1;
- MLoop *ml = &me->mloop[mp->loopstart];
+ const MLoop *ml = &loops[mp->loopstart];
while (j--) {
/* XXX This assume a vert can only be once in a poly, even though
* it seems logical to me, not totally sure of that. */
@@ -1236,7 +1241,7 @@ static blender::Vector<int> getSurroundingVerts(Mesh *me, int vert)
else if (!j) {
/* We are on the last corner. */
a = (ml - 1)->v;
- b = me->mloop[mp->loopstart].v;
+ b = loops[mp->loopstart].v;
}
else {
a = (ml - 1)->v;
@@ -1348,8 +1353,8 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
Mesh *me_deform;
MDeformWeight *dw, *dw_eval;
MVert m;
- MDeformVert *dvert = me->dvert + index;
- MDeformVert *dvert_eval = mesh_eval->dvert + index;
+ MDeformVert *dvert = me->deform_verts_for_write().data() + index;
+ MDeformVert *dvert_eval = mesh_eval->deform_verts_for_write().data() + index;
int totweight = dvert->totweight;
float oldw = 0;
float oldPos[3] = {0};
@@ -1372,7 +1377,8 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
do {
wasChange = false;
me_deform = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- m = me_deform->mvert[index];
+ const Span<MVert> verts = me_deform->vertices();
+ m = verts[index];
copy_v3_v3(oldPos, m.co);
distToStart = dot_v3v3(norm, oldPos) + d;
@@ -1414,7 +1420,7 @@ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
}
dw_eval->weight = dw->weight;
me_deform = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
- m = me_deform->mvert[index];
+ m = verts[index];
getVerticalAndHorizontalChange(
norm, d, coord, oldPos, distToStart, m.co, changes, dists, i);
dw->weight = oldw;
@@ -1519,7 +1525,7 @@ static void vgroup_fix(
int i;
Mesh *me = static_cast<Mesh *>(ob->data);
- MVert *mvert = me->mvert;
+ MVert *mvert = me->vertices_for_write().data();
if (!(me->editflag & ME_EDIT_PAINT_VERT_SEL)) {
return;
}
@@ -1534,9 +1540,10 @@ static void vgroup_fix(
Mesh *me_deform = mesh_get_eval_deform(
depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
+ const Span<MVert> verts_deform = me_deform->vertices();
k = count;
while (k--) {
- p[k] = me_deform->mvert[verts[k]];
+ p[k] = verts_deform[verts[k]];
}
if (count >= 3) {
@@ -1544,7 +1551,7 @@ static void vgroup_fix(
float coord[3];
float norm[3];
getSingleCoordinate(p, count, coord);
- m = me_deform->mvert[i];
+ m = verts_deform[i];
sub_v3_v3v3(norm, m.co, coord);
mag = normalize_v3(norm);
if (mag) { /* zeros fix */
@@ -1929,7 +1936,7 @@ static void vgroup_smooth_subset(Object *ob,
emap_mem = nullptr;
}
else {
- BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me->medge, me->totvert, me->totedge);
+ BKE_mesh_vert_edge_map_create(&emap, &emap_mem, me->edges().data(), me->totvert, me->totedge);
}
weight_accum_prev = static_cast<float *>(
@@ -1968,11 +1975,13 @@ static void vgroup_smooth_subset(Object *ob,
}
}
else {
+ const Span<MVert> verts = me->vertices();
+ const blender::Span<MEdge> edges = me->edges();
for (int i = 0; i < dvert_tot; i++) {
- const MVert *v = &me->mvert[i];
+ const MVert *v = &verts[i];
if (IS_ME_VERT_WRITE(v)) {
for (int j = 0; j < emap[i].count; j++) {
- const MEdge *e = &me->medge[emap[i].indices[j]];
+ const MEdge *e = &edges[emap[i].indices[j]];
const int i_other = (e->v1 == i) ? e->v2 : e->v1;
if (IS_ME_VERT_READ(i_other)) {
STACK_PUSH(verts_used, i);
@@ -2041,12 +2050,13 @@ static void vgroup_smooth_subset(Object *ob,
}
else {
int j;
+ const blender::Span<MEdge> edges = me->edges();
/* checked already */
- BLI_assert(IS_ME_VERT_WRITE(&me->mvert[i]));
+ BLI_assert(IS_ME_VERT_WRITE(&me->vertices()[i]));
for (j = 0; j < emap[i].count; j++) {
- MEdge *e = &me->medge[emap[i].indices[j]];
+ const MEdge *e = &edges[emap[i].indices[j]];
const int i_other = (e->v1 == i ? e->v2 : e->v1);
if (IS_ME_VERT_READ(i_other)) {
WEIGHT_ACCUMULATE;
@@ -2366,7 +2376,7 @@ void ED_vgroup_mirror(Object *ob,
def_nr)
BMVert *eve, *eve_mirr;
- MDeformVert *dvert, *dvert_mirr;
+ MDeformVert *dvert_mirr;
char sel, sel_mirr;
int *flip_map = nullptr, flip_map_len;
const int def_nr = BKE_object_defgroup_active_index_get(ob) - 1;
@@ -2424,7 +2434,8 @@ void ED_vgroup_mirror(Object *ob,
sel_mirr = BM_elem_flag_test(eve_mirr, BM_ELEM_SELECT);
if ((sel || sel_mirr) && (eve != eve_mirr)) {
- dvert = static_cast<MDeformVert *>(BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
+ MDeformVert *dvert = static_cast<MDeformVert *>(
+ BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset));
dvert_mirr = static_cast<MDeformVert *>(
BM_ELEM_CD_GET_VOID_P(eve_mirr, cd_dvert_offset));
@@ -2447,11 +2458,11 @@ void ED_vgroup_mirror(Object *ob,
}
else {
/* object mode / weight paint */
- MVert *mv, *mv_mirr;
+ const MVert *mv, *mv_mirr;
int vidx, vidx_mirr;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
- if (me->dvert == nullptr) {
+ if (me->deform_verts().is_empty()) {
goto cleanup;
}
@@ -2460,12 +2471,14 @@ void ED_vgroup_mirror(Object *ob,
}
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(me->totvert, __func__);
+ const MVert *verts = me->vertices().data();
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
- for (vidx = 0, mv = me->mvert; vidx < me->totvert; vidx++, mv++) {
+ for (vidx = 0, mv = verts; vidx < me->totvert; vidx++, mv++) {
if (!BLI_BITMAP_TEST(vert_tag, vidx)) {
if ((vidx_mirr = mesh_get_x_mirror_vert(ob, nullptr, vidx, use_topology)) != -1) {
if (vidx != vidx_mirr) {
- mv_mirr = &me->mvert[vidx_mirr];
+ mv_mirr = &verts[vidx_mirr];
if (!BLI_BITMAP_TEST(vert_tag, vidx_mirr)) {
if (use_vert_sel) {
@@ -2474,8 +2487,8 @@ void ED_vgroup_mirror(Object *ob,
}
if (sel || sel_mirr) {
- dvert = &me->dvert[vidx];
- dvert_mirr = &me->dvert[vidx_mirr];
+ MDeformVert *dvert = &dverts[vidx];
+ dvert_mirr = &dvert[vidx_mirr];
VGROUP_MIRR_OP;
totmirr++;
@@ -2528,7 +2541,7 @@ void ED_vgroup_mirror(Object *ob,
sel_mirr = bp_mirr->f1 & SELECT;
if (sel || sel_mirr) {
- dvert = &lt->dvert[i1];
+ MDeformVert *dvert = &lt->dvert[i1];
dvert_mirr = &lt->dvert[i2];
VGROUP_MIRR_OP;
@@ -2612,14 +2625,12 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
}
else {
- if (!me->dvert) {
- BKE_object_defgroup_data_create(&me->id);
- }
+ const Span<MVert> verts = me->vertices();
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
+ MDeformVert *dv = dverts.data();
- MVert *mv = me->mvert;
- MDeformVert *dv = me->dvert;
-
- for (int i = 0; i < me->totvert; i++, mv++, dv++) {
+ for (int i = 0; i < me->totvert; i++, dv++) {
+ const MVert *mv = &verts[i];
if (mv->flag & SELECT) {
MDeformWeight *dw;
dw = BKE_defvert_ensure_index(dv, def_nr);
@@ -2733,7 +2744,7 @@ static bool vertex_group_mesh_with_dvert_poll(bContext *C)
}
Mesh *me = static_cast<Mesh *>(ob->data);
- if (me->dvert == nullptr) {
+ if (me->deform_verts().is_empty()) {
CTX_wm_operator_poll_msg_set(C, "The active mesh object has no vertex group data");
return false;
}
@@ -4345,9 +4356,12 @@ static void vgroup_copy_active_to_sel_single(Object *ob, const int def_nr)
return;
}
- dv = me->dvert;
+ const Span<MVert> verts = me->vertices();
+ MutableSpan<MDeformVert> dverts = me->deform_verts_for_write();
+
+ dv = dverts.data();
for (i = 0; i < me->totvert; i++, dv++) {
- if ((me->mvert[i].flag & SELECT) && (dv != dvert_act)) {
+ if ((verts[i].flag & SELECT) && (dv != dvert_act)) {
BKE_defvert_copy_index(dv, def_nr, dvert_act, def_nr);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 167952ba1fb..7067d558d7a 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1451,26 +1451,27 @@ void recalc_emitter_field(Depsgraph *UNUSED(depsgraph), Object *UNUSED(ob), Part
vec = edit->emitter_cosnos;
nor = vec + 3;
+ const MVert *verts = BKE_mesh_vertices(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
-
+ MFace *mfaces = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
for (i = 0; i < totface; i++, vec += 6, nor += 6) {
- MFace *mface = &mesh->mface[i];
- MVert *mvert;
+ MFace *mface = &mfaces[i];
+ const MVert *mvert;
- mvert = &mesh->mvert[mface->v1];
+ mvert = &verts[mface->v1];
copy_v3_v3(vec, mvert->co);
copy_v3_v3(nor, vert_normals[mface->v1]);
- mvert = &mesh->mvert[mface->v2];
+ mvert = &verts[mface->v2];
add_v3_v3v3(vec, vec, mvert->co);
add_v3_v3(nor, vert_normals[mface->v2]);
- mvert = &mesh->mvert[mface->v3];
+ mvert = &verts[mface->v3];
add_v3_v3v3(vec, vec, mvert->co);
add_v3_v3(nor, vert_normals[mface->v3]);
if (mface->v4) {
- mvert = &mesh->mvert[mface->v4];
+ mvert = &verts[mface->v4];
add_v3_v3v3(vec, vec, mvert->co);
add_v3_v3(nor, vert_normals[mface->v4]);
@@ -3568,7 +3569,9 @@ static void PE_mirror_x(Depsgraph *depsgraph, Scene *scene, Object *ob, int tagg
}
if (newtotpart != psys->totpart) {
- MFace *mtessface = use_dm_final_indices ? psmd_eval->mesh_final->mface : me->mface;
+ MFace *mtessface = use_dm_final_indices ?
+ (MFace *)CustomData_get_layer(&psmd_eval->mesh_final->fdata, CD_MFACE) :
+ (MFace *)CustomData_get_layer(&me->fdata, CD_MFACE);
/* allocate new arrays and copy existing */
new_pars = MEM_callocN(newtotpart * sizeof(ParticleData), "ParticleData new");
@@ -4176,8 +4179,8 @@ static int particle_intersect_mesh(Depsgraph *depsgraph,
}
totface = mesh->totface;
- mface = mesh->mface;
- mvert = mesh->mvert;
+ mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ mvert = BKE_mesh_vertices_for_write(mesh);
/* lets intersect the faces */
for (i = 0; i < totface; i++, mface++) {
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 96aea0ededf..a9fa325c341 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -704,7 +704,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
PTCacheEditKey *ekey;
BVHTreeFromMesh bvhtree = {NULL};
MFace *mface = NULL, *mf;
- MEdge *medge = NULL, *me;
+ const MEdge *medge = NULL, *me;
MVert *mvert;
Mesh *mesh, *target_mesh;
int numverts;
@@ -750,7 +750,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
BKE_mesh_tessface_ensure(mesh);
numverts = mesh->totvert;
- mvert = mesh->mvert;
+ mvert = BKE_mesh_vertices_for_write(mesh);
/* convert to global coordinates */
for (int i = 0; i < numverts; i++) {
@@ -758,11 +758,11 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
}
if (mesh->totface != 0) {
- mface = mesh->mface;
+ mface = CustomData_get_layer(&mesh->fdata, CD_MFACE);
BKE_bvhtree_from_mesh_get(&bvhtree, mesh, BVHTREE_FROM_FACES, 2);
}
else if (mesh->totedge != 0) {
- medge = mesh->medge;
+ medge = BKE_mesh_edges(mesh);
BKE_bvhtree_from_mesh_get(&bvhtree, mesh, BVHTREE_FROM_EDGES, 2);
}
else {
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
index f6539284f74..3b13575f7bb 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc
@@ -90,6 +90,8 @@ struct AddOperationExecutor {
Object *surface_ob_eval_ = nullptr;
Mesh *surface_eval_ = nullptr;
+ Span<MVert> surface_verts_eval_;
+ Span<MLoop> surface_loops_eval_;
Span<MLoopTri> surface_looptris_eval_;
VArraySpan<float2> surface_uv_map_eval_;
BVHTreeFromMesh surface_bvh_eval_;
@@ -140,6 +142,12 @@ struct AddOperationExecutor {
report_empty_evaluated_surface(stroke_extension.reports);
return;
}
+ surface_verts_eval_ = surface_eval_->vertices();
+ surface_loops_eval_ = surface_eval_->loops();
+ surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
+ BKE_mesh_runtime_looptri_len(surface_eval_)};
+ BKE_bvhtree_from_mesh_get(&surface_bvh_eval_, surface_eval_, BVHTREE_FROM_LOOPTRI, 2);
+ BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh_eval_); });
curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt;
brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint);
@@ -179,12 +187,6 @@ struct AddOperationExecutor {
/* Use a pointer cast to avoid overflow warnings. */
RandomNumberGenerator rng{*(uint32_t *)(&time)};
- BKE_bvhtree_from_mesh_get(&surface_bvh_eval_, surface_eval_, BVHTREE_FROM_LOOPTRI, 2);
- BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh_eval_); });
-
- surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
- BKE_mesh_runtime_looptri_len(surface_eval_)};
-
/* Sample points on the surface using one of multiple strategies. */
Vector<float2> sampled_uvs;
if (add_amount_ == 1) {
@@ -296,7 +298,7 @@ struct AddOperationExecutor {
const MLoopTri &looptri = surface_looptris_eval_[looptri_index];
const float3 brush_pos_su = ray_hit.co;
const float3 bary_coords = bke::mesh_surface_sample::compute_bary_coord_in_triangle(
- *surface_eval_, looptri, brush_pos_su);
+ surface_verts_eval_, surface_loops_eval_, looptri, brush_pos_su);
const float2 uv = bke::mesh_surface_sample::sample_corner_attrribute_with_bary_coords(
bary_coords, looptri, surface_uv_map_eval_);
@@ -421,9 +423,9 @@ struct AddOperationExecutor {
brush_radius_su,
[&](const int index, const float3 &UNUSED(co), const float UNUSED(dist_sq)) {
const MLoopTri &looptri = surface_looptris_eval_[index];
- const float3 v0_su = surface_eval_->mvert[surface_eval_->mloop[looptri.tri[0]].v].co;
- const float3 v1_su = surface_eval_->mvert[surface_eval_->mloop[looptri.tri[1]].v].co;
- const float3 v2_su = surface_eval_->mvert[surface_eval_->mloop[looptri.tri[2]].v].co;
+ const float3 v0_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[0]].v].co;
+ const float3 v1_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[1]].v].co;
+ const float3 v2_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[2]].v].co;
float3 normal_su;
normal_tri_v3(normal_su, v0_su, v1_su, v2_su);
if (math::dot(normal_su, view_direction_su) >= 0.0f) {
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
index 139e0d67e89..062bacc7add 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc
@@ -70,6 +70,8 @@ struct PuffOperationExecutor {
Object *surface_ob_ = nullptr;
Mesh *surface_ = nullptr;
+ Span<MVert> surface_verts_;
+ Span<MLoop> surface_loops_;
Span<MLoopTri> surface_looptris_;
Span<float3> corner_normals_su_;
BVHTreeFromMesh surface_bvh_;
@@ -117,11 +119,12 @@ struct PuffOperationExecutor {
reinterpret_cast<const float3 *>(CustomData_get_layer(&surface_->ldata, CD_NORMAL)),
surface_->totloop};
- BKE_bvhtree_from_mesh_get(&surface_bvh_, surface_, BVHTREE_FROM_LOOPTRI, 2);
- BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh_); });
-
+ surface_verts_ = surface_->vertices();
+ surface_loops_ = surface_->loops();
surface_looptris_ = {BKE_mesh_runtime_looptri_ensure(surface_),
BKE_mesh_runtime_looptri_len(surface_)};
+ BKE_bvhtree_from_mesh_get(&surface_bvh_, surface_, BVHTREE_FROM_LOOPTRI, 2);
+ BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh_); });
if (stroke_extension.is_first) {
this->initialize_segment_lengths();
@@ -289,9 +292,9 @@ struct PuffOperationExecutor {
const MLoopTri &looptri = surface_looptris_[nearest.index];
const float3 closest_pos_su = nearest.co;
- const float3 &v0_su = surface_->mvert[surface_->mloop[looptri.tri[0]].v].co;
- const float3 &v1_su = surface_->mvert[surface_->mloop[looptri.tri[1]].v].co;
- const float3 &v2_su = surface_->mvert[surface_->mloop[looptri.tri[2]].v].co;
+ const float3 &v0_su = surface_verts_[surface_loops_[looptri.tri[0]].v].co;
+ const float3 &v1_su = surface_verts_[surface_loops_[looptri.tri[1]].v].co;
+ const float3 &v2_su = surface_verts_[surface_loops_[looptri.tri[2]].v].co;
float3 bary_coords;
interp_weights_tri_v3(bary_coords, v0_su, v1_su, v2_su, closest_pos_su);
const float3 normal_su = geometry::compute_surface_point_normal(
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
index 007bff0b170..e65d81a4225 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
@@ -112,6 +112,8 @@ struct SlideOperationExecutor {
Object *surface_ob_eval_ = nullptr;
Mesh *surface_eval_ = nullptr;
+ Span<MVert> surface_verts_eval_;
+ Span<MLoop> surface_loops_eval_;
Span<MLoopTri> surface_looptris_eval_;
VArraySpan<float2> surface_uv_map_eval_;
BVHTreeFromMesh surface_bvh_eval_;
@@ -175,8 +177,8 @@ struct SlideOperationExecutor {
if (surface_orig_->totpoly == 0) {
report_empty_original_surface(stroke_extension.reports);
return;
- }
- surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
+ }
+ surface_looptris_orig_ = {BKE_mesh_runtime_looptri_ensure(surface_orig_),
BKE_mesh_runtime_looptri_len(surface_orig_)};
surface_uv_map_orig_ =
bke::mesh_attributes(*surface_orig_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
@@ -205,6 +207,8 @@ struct SlideOperationExecutor {
}
surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_),
BKE_mesh_runtime_looptri_len(surface_eval_)};
+ surface_verts_eval_ = surface_eval_->vertices();
+ surface_loops_eval_ = surface_eval_->loops();
surface_uv_map_eval_ =
bke::mesh_attributes(*surface_eval_).lookup<float2>(uv_map_name, ATTR_DOMAIN_CORNER);
if (surface_uv_map_eval_.is_empty()) {
@@ -319,8 +323,8 @@ struct SlideOperationExecutor {
{
const float4x4 brush_transform_inv = brush_transform.inverted();
- const Span<MVert> verts_orig_su{surface_orig_->mvert, surface_orig_->totvert};
- const Span<MLoop> loops_orig{surface_orig_->mloop, surface_orig_->totloop};
+ const Span<MVert> verts_orig_su = surface_orig_->vertices();
+ const Span<MLoop> loops_orig = surface_orig_->loops();
MutableSpan<float3> positions_orig_cu = curves_orig_->positions_for_write();
MutableSpan<float2> surface_uv_coords = curves_orig_->surface_uv_coords_for_write();
@@ -383,7 +387,7 @@ struct SlideOperationExecutor {
/* Compute the uv of the new surface position on the evaluated mesh. */
const MLoopTri &looptri_eval = surface_looptris_eval_[looptri_index_eval];
const float3 bary_weights_eval = bke::mesh_surface_sample::compute_bary_coord_in_triangle(
- *surface_eval_, looptri_eval, hit_pos_eval_su);
+ surface_verts_eval_, surface_loops_eval_, looptri_eval, hit_pos_eval_su);
const float2 uv = attribute_math::mix3(bary_weights_eval,
surface_uv_map_eval_[looptri_eval.tri[0]],
surface_uv_map_eval_[looptri_eval.tri[1]],
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index a1bb2bf41ea..f1e6c7bf8dd 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4055,13 +4055,13 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
}
ps->mat_array[totmat - 1] = NULL;
- ps->mvert_eval = ps->me_eval->mvert;
+ ps->mvert_eval = BKE_mesh_vertices(ps->me_eval);
ps->vert_normals = BKE_mesh_vertex_normals_ensure(ps->me_eval);
if (ps->do_mask_cavity) {
- ps->medge_eval = ps->me_eval->medge;
+ ps->medge_eval = BKE_mesh_edges(ps->me_eval);
}
- ps->mloop_eval = ps->me_eval->mloop;
- ps->mpoly_eval = ps->me_eval->mpoly;
+ ps->mloop_eval = BKE_mesh_loops(ps->me_eval);
+ ps->mpoly_eval = BKE_mesh_polygons(ps->me_eval);
ps->material_indices = (const int *)CustomData_get_layer_named(
&ps->me_eval->pdata, CD_PROP_INT32, "material_index");
@@ -4155,7 +4155,7 @@ static void proj_paint_face_lookup_init(const ProjPaintState *ps, ProjPaintFaceL
memset(face_lookup, 0, sizeof(*face_lookup));
if (ps->do_face_sel) {
face_lookup->index_mp_to_orig = CustomData_get_layer(&ps->me_eval->pdata, CD_ORIGINDEX);
- face_lookup->mpoly_orig = ((Mesh *)ps->ob->data)->mpoly;
+ face_lookup->mpoly_orig = BKE_mesh_polygons((Mesh *)ps->ob->data);
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index dcc6e734cf4..34c5fc3124c 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -1123,6 +1123,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
const float(*ob_imat)[4] = vc->obact->imat;
/* Write vertices coordinates for the front face. */
+ MVert *verts = BKE_mesh_vertices_for_write(trim_operation->mesh);
float depth_point[3];
madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front);
for (int i = 0; i < tot_screen_points; i++) {
@@ -1134,7 +1135,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_front);
}
- mul_v3_m4v3(trim_operation->mesh->mvert[i].co, ob_imat, new_point);
+ mul_v3_m4v3(verts[i].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i], ob_imat, new_point);
}
@@ -1149,7 +1150,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point);
madd_v3_v3fl(new_point, shape_normal, depth_back);
}
- mul_v3_m4v3(trim_operation->mesh->mvert[i + tot_screen_points].co, ob_imat, new_point);
+ mul_v3_m4v3(verts[i + tot_screen_points].co, ob_imat, new_point);
mul_v3_m4v3(trim_operation->true_mesh_co[i + tot_screen_points], ob_imat, new_point);
}
@@ -1159,10 +1160,12 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris);
/* Write the front face triangle indices. */
- MPoly *mp = trim_operation->mesh->mpoly;
- MLoop *ml = trim_operation->mesh->mloop;
+ MPoly *polys = BKE_mesh_polygons_for_write(trim_operation->mesh);
+ MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh);
+ MPoly *mp = polys;
+ MLoop *ml = loops;
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
ml[0].v = r_tris[i][0];
ml[1].v = r_tris[i][1];
@@ -1171,7 +1174,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
/* Write the back face triangle indices. */
for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
ml[0].v = r_tris[i][0] + tot_screen_points;
ml[1].v = r_tris[i][1] + tot_screen_points;
@@ -1182,7 +1185,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
/* Write the indices for the lateral triangles. */
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
@@ -1195,7 +1198,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
}
for (int i = 0; i < tot_screen_points; i++, mp++, ml += 3) {
- mp->loopstart = (int)(ml - trim_operation->mesh->mloop);
+ mp->loopstart = (int)(ml - loops);
mp->totloop = 3;
int current_index = i;
int next_index = current_index + 1;
@@ -1330,8 +1333,9 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C),
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *trim_mesh = trim_operation->mesh;
+ MVert *verts = BKE_mesh_vertices_for_write(trim_mesh);
for (int i = 0; i < trim_mesh->totvert; i++) {
- flip_v3_v3(trim_mesh->mvert[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
+ flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass);
}
sculpt_gesture_trim_normals_update(sgcontext);
sculpt_gesture_apply_trim(sgcontext);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index adf21154842..7336166d651 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -30,6 +30,7 @@
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_material.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_paint.h"
#include "BKE_report.h"
@@ -287,8 +288,8 @@ static void imapaint_pick_uv(
const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval);
const int tottri = me_eval->runtime.looptris.len;
- const MVert *mvert = me_eval->mvert;
- const MLoop *mloop = me_eval->mloop;
+ const MVert *mvert = BKE_mesh_vertices(me_eval);
+ const MLoop *mloop = BKE_mesh_loops(me_eval);
const int *index_mp_to_orig = CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX);
/* get the needed opengl matrices */
@@ -702,7 +703,7 @@ static int vert_select_ungrouped_exec(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
- if (BLI_listbase_is_empty(&me->vertex_group_names) || (me->dvert == NULL)) {
+ if (BLI_listbase_is_empty(&me->vertex_group_names) || (BKE_mesh_deform_verts(me) == NULL)) {
BKE_report(op->reports, RPT_ERROR, "No weights/vertex groups on object");
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index ccaf8b1ba37..c1a2a326d14 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -773,6 +773,8 @@ struct WeightPaintGroupData {
* paint stroke update - campbell */
struct WeightPaintInfo {
+ MutableSpan<MDeformVert> dvert;
+
int defbase_tot;
/* both must add up to 'defbase_tot' */
@@ -815,7 +817,7 @@ static void do_weight_paint_vertex_single(
float paintweight)
{
Mesh *me = (Mesh *)ob->data;
- MDeformVert *dv = &me->dvert[index];
+ MDeformVert *dv = &wpi->dvert[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
MDeformWeight *dw;
@@ -875,7 +877,7 @@ static void do_weight_paint_vertex_single(
/* get the mirror def vars */
if (index_mirr != -1) {
- dv_mirr = &me->dvert[index_mirr];
+ dv_mirr = &wpi->dvert[index_mirr];
if (wp->flag & VP_FLAG_VGROUP_RESTRICT) {
dw_mirr = BKE_defvert_find_index(dv_mirr, vgroup_mirr);
@@ -915,9 +917,9 @@ static void do_weight_paint_vertex_single(
if (!brush_use_accumulate(wp)) {
MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
- MDeformVert *dv_prev = defweight_prev_init(dvert_prev, me->dvert, index);
+ MDeformVert *dv_prev = defweight_prev_init(dvert_prev, wpi->dvert.data(), index);
if (index_mirr != -1) {
- defweight_prev_init(dvert_prev, me->dvert, index_mirr);
+ defweight_prev_init(dvert_prev, wpi->dvert.data(), index_mirr);
}
weight_prev = BKE_defvert_find_weight(dv_prev, wpi->active.index);
@@ -1028,7 +1030,7 @@ static void do_weight_paint_vertex_multi(
float paintweight)
{
Mesh *me = (Mesh *)ob->data;
- MDeformVert *dv = &me->dvert[index];
+ MDeformVert *dv = &wpi->dvert[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
/* mirror vars */
@@ -1044,7 +1046,7 @@ static void do_weight_paint_vertex_multi(
index_mirr = mesh_get_x_mirror_vert(ob, nullptr, index, topology);
if (!ELEM(index_mirr, -1, index)) {
- dv_mirr = &me->dvert[index_mirr];
+ dv_mirr = &wpi->dvert[index_mirr];
}
else {
index_mirr = -1;
@@ -1071,9 +1073,9 @@ static void do_weight_paint_vertex_multi(
if (!brush_use_accumulate(wp)) {
MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
- MDeformVert *dv_prev = defweight_prev_init(dvert_prev, me->dvert, index);
+ MDeformVert *dv_prev = defweight_prev_init(dvert_prev, wpi->dvert.data(), index);
if (index_mirr != -1) {
- defweight_prev_init(dvert_prev, me->dvert, index_mirr);
+ defweight_prev_init(dvert_prev, wpi->dvert.data(), index_mirr);
}
oldw = BKE_defvert_multipaint_collective_weight(
@@ -1235,6 +1237,8 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
Mesh *me = (Mesh *)ob->data;
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
if (gmap->vert_to_loop == nullptr) {
gmap->vert_map_mem = nullptr;
@@ -1243,15 +1247,15 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
gmap->vert_to_poly = nullptr;
BKE_mesh_vert_loop_map_create(&gmap->vert_to_loop,
&gmap->vert_map_mem,
- me->mpoly,
- me->mloop,
+ polys.data(),
+ loops.data(),
me->totvert,
me->totpoly,
me->totloop);
BKE_mesh_vert_poly_map_create(&gmap->vert_to_poly,
&gmap->poly_map_mem,
- me->mpoly,
- me->mloop,
+ polys.data(),
+ loops.data(),
me->totvert,
me->totpoly,
me->totloop);
@@ -1900,7 +1904,7 @@ static void do_wpaint_precompute_weight_cb_ex(void *__restrict userdata,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
- const MDeformVert *dv = &data->me->dvert[n];
+ const MDeformVert *dv = &data->wpi->dvert[n];
data->wpd->precomputed_weight[n] = wpaint_get_active_weight(dv, data->wpi);
}
@@ -1961,10 +1965,9 @@ static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
- vd.vert_indices[vd.i];
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const char v_flag = data->me->mvert[v_index].flag;
+ const char v_flag = ss->mvert[v_index].flag;
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
/* Get the average poly weight */
@@ -1972,12 +1975,12 @@ static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
float weight_final = 0.0f;
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
- const MPoly *mp = &data->me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
const int l_index = mp->loopstart + k;
- const MLoop *ml = &data->me->mloop[l_index];
+ const MLoop *ml = &ss->mloop[l_index];
weight_final += data->wpd->precomputed_weight[ml->v];
}
}
@@ -2057,10 +2060,9 @@ static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
- vd.vert_indices[vd.i];
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv_curr = &data->me->mvert[v_index];
+ const MVert *mv_curr = &ss->mvert[v_index];
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
@@ -2082,12 +2084,12 @@ static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
float weight_final = 0.0;
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
- const MPoly *mp = &data->me->mpoly[p_index];
- const MLoop *ml_other = &data->me->mloop[mp->loopstart];
+ const MPoly *mp = &ss->mpoly[p_index];
+ const MLoop *ml_other = &ss->mloop[mp->loopstart];
for (int k = 0; k < mp->totloop; k++, ml_other++) {
const uint v_other_index = ml_other->v;
if (v_other_index != v_index) {
- const MVert *mv_other = &data->me->mvert[v_other_index];
+ const MVert *mv_other = &ss->mvert[v_other_index];
/* Get the direction from the selected vert to the neighbor. */
float other_dir[3];
@@ -2164,11 +2166,10 @@ static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
/* NOTE: grids are 1:1 with corners (aka loops).
* For multires, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
- vd.vert_indices[vd.i];
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const char v_flag = data->me->mvert[v_index].flag;
+ const char v_flag = ss->mvert[v_index].flag;
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
float brush_strength = cache->bstrength;
@@ -2232,13 +2233,12 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
1.0f;
if (angle_cos > 0.0 &&
BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
- const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
- vd.vert_indices[vd.i];
- const char v_flag = data->me->mvert[v_index].flag;
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const char v_flag = ss->mvert[v_index].flag;
/* If the vertex is selected. */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
- const MDeformVert *dv = &data->me->dvert[v_index];
+ const MDeformVert *dv = &data->wpi->dvert[v_index];
accum->len += 1;
accum->value += wpaint_get_active_weight(dv, data->wpi);
}
@@ -2510,7 +2510,11 @@ static void wpaint_stroke_update_step(bContext *C,
/* load projection matrix */
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
+ Mesh *mesh = static_cast<Mesh *>(ob->data);
+
/* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
+ wpi.dvert = mesh->deform_verts_for_write();
+
wpi.defbase_tot = wpd->defbase_tot;
wpi.defbase_sel = wpd->defbase_sel;
wpi.defbase_tot_sel = wpd->defbase_tot_sel;
@@ -2532,7 +2536,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* *** done setting up WeightPaintInfo *** */
if (wpd->precomputed_weight) {
- precompute_weight_values(C, ob, brush, wpd, &wpi, (Mesh *)ob->data);
+ precompute_weight_values(C, ob, brush, wpd, &wpi, mesh);
}
wpaint_do_symmetrical_brush_actions(C, ob, wp, sd, wpd, &wpi);
@@ -2545,9 +2549,9 @@ static void wpaint_stroke_update_step(bContext *C,
mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
- BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
+ BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
- DEG_id_tag_update((ID *)ob->data, 0);
+ DEG_id_tag_update(&mesh->id, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
swap_m4m4(wpd->vc.rv3d->persmat, mat);
@@ -2980,10 +2984,10 @@ static void do_vpaint_brush_blur_loops(bContext *C,
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv = &me->mvert[v_index];
+ const MVert *mv = &ss->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
@@ -3006,7 +3010,7 @@ static void do_vpaint_brush_blur_loops(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
int p_index = gmap->vert_to_poly[v_index].indices[j];
- const MPoly *mp = &me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
@@ -3040,8 +3044,8 @@ static void do_vpaint_brush_blur_loops(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
- BLI_assert(me->mloop[l_index].v == v_index);
- const MPoly *mp = &me->mpoly[p_index];
+ BLI_assert(ss->mloop[l_index].v == v_index);
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
@@ -3122,10 +3126,10 @@ static void do_vpaint_brush_blur_verts(bContext *C,
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv = &me->mvert[v_index];
+ const MVert *mv = &ss->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
@@ -3148,12 +3152,12 @@ static void do_vpaint_brush_blur_verts(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
int p_index = gmap->vert_to_poly[v_index].indices[j];
- const MPoly *mp = &me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
const uint l_index = mp->loopstart + k;
- const uint v_index = me->mloop[l_index].v;
+ const uint v_index = ss->mloop[l_index].v;
Color *col = lcol + v_index;
@@ -3184,9 +3188,9 @@ static void do_vpaint_brush_blur_verts(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
- BLI_assert(me->mloop[gmap->vert_to_loop[v_index].indices[j]].v == v_index);
+ BLI_assert(ss->mloop[gmap->vert_to_loop[v_index].indices[j]].v == v_index);
- const MPoly *mp = &me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
@@ -3273,10 +3277,10 @@ static void do_vpaint_brush_smear(bContext *C,
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv_curr = &me->mvert[v_index];
+ const MVert *mv_curr = &ss->mvert[v_index];
/* if the vertex is selected for painting. */
if (!use_vert_sel || mv_curr->flag & SELECT) {
@@ -3305,15 +3309,15 @@ static void do_vpaint_brush_smear(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
- BLI_assert(me->mloop[l_index].v == v_index);
+ BLI_assert(ss->mloop[l_index].v == v_index);
UNUSED_VARS_NDEBUG(l_index);
- const MPoly *mp = &me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
- const MLoop *ml_other = &me->mloop[mp->loopstart];
+ const MLoop *ml_other = &ss->mloop[mp->loopstart];
for (int k = 0; k < mp->totloop; k++, ml_other++) {
const uint v_other_index = ml_other->v;
if (v_other_index != v_index) {
- const MVert *mv_other = &me->mvert[v_other_index];
+ const MVert *mv_other = &ss->mvert[v_other_index];
/* Get the direction from the
* selected vert to the neighbor. */
@@ -3359,10 +3363,10 @@ static void do_vpaint_brush_smear(bContext *C,
else {
const int l_index = gmap->vert_to_loop[v_index].indices[j];
elem_index = l_index;
- BLI_assert(me->mloop[l_index].v == v_index);
+ BLI_assert(ss->mloop[l_index].v == v_index);
}
- const MPoly *mp = &me->mpoly[p_index];
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
/* Get the previous element color */
Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
@@ -3435,11 +3439,11 @@ static void calculate_average_color(VPaintData<Color, Traits, domain> *vpd,
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
if (BKE_brush_curve_strength(brush, 0.0, cache->radius) > 0.0) {
/* If the vertex is selected for painting. */
- const MVert *mv = &me->mvert[v_index];
+ const MVert *mv = &ss->mvert[v_index];
if (!use_vert_sel || mv->flag & SELECT) {
accum2->len += gmap->vert_to_loop[v_index].count;
/* if a vertex is within the brush region, then add its color to the blend. */
@@ -3555,10 +3559,10 @@ static void vpaint_do_draw(bContext *C,
/* NOTE: Grids are 1:1 with corners (aka loops).
* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
- const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
+ const int v_index = has_grids ? ss->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv = &me->mvert[v_index];
+ const MVert *mv = &ss->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
@@ -3612,8 +3616,8 @@ static void vpaint_do_draw(bContext *C,
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
- BLI_assert(me->mloop[l_index].v == v_index);
- const MPoly *mp = &me->mpoly[p_index];
+ BLI_assert(ss->mloop[l_index].v == v_index);
+ const MPoly *mp = &ss->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig = Color(0, 0, 0, 0); /* unused when array is nullptr */
@@ -4084,27 +4088,30 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay
}
else {
Color *color_layer = static_cast<Color *>(layer->data);
+ const Span<MVert> verts = me->vertices();
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
- const MPoly *mp = me->mpoly;
- for (int i = 0; i < me->totpoly; i++, mp++) {
- if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ if (use_face_sel && !(poly.flag & ME_FACE_SEL)) {
continue;
}
int j = 0;
do {
- uint vidx = me->mloop[mp->loopstart + j].v;
+ uint vidx = loops[poly.loopstart + j].v;
- if (!(use_vert_sel && !(me->mvert[vidx].flag & SELECT))) {
+ if (!(use_vert_sel && !(verts[vidx].flag & SELECT))) {
if constexpr (domain == ATTR_DOMAIN_CORNER) {
- color_layer[mp->loopstart + j] = paintcol;
+ color_layer[poly.loopstart + j] = paintcol;
}
else {
color_layer[vidx] = paintcol;
}
}
j++;
- } while (j < mp->totloop);
+ } while (j < poly.totloop);
}
/* remove stale me->mcol, will be added later */
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
index 8b726c7b942..7aa0adfc3d4 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
@@ -50,7 +50,7 @@ static bool vertex_weight_paint_mode_poll(bContext *C)
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_mesh_from_object(ob);
return (ob && (ELEM(ob->mode, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT))) &&
- (me && me->totpoly && me->dvert);
+ (me && me->totpoly && !me->deform_verts().is_empty());
}
static void tag_object_after_update(Object *object)
@@ -159,15 +159,15 @@ static IndexMask get_selected_indices(const Mesh &mesh,
Vector<int64_t> &indices)
{
using namespace blender;
- Span<MVert> verts(mesh.mvert, mesh.totvert);
- Span<MPoly> faces(mesh.mpoly, mesh.totpoly);
+ Span<MVert> verts = mesh.vertices();
+ Span<MPoly> polys = mesh.polygons();
bke::AttributeAccessor attributes = bke::mesh_attributes(mesh);
if (mesh.editflag & ME_EDIT_PAINT_FACE_SEL) {
const VArray<bool> selection = attributes.adapt_domain(
- VArray<bool>::ForFunc(faces.size(),
- [&](const int i) { return faces[i].flag & ME_FACE_SEL; }),
+ VArray<bool>::ForFunc(polys.size(),
+ [&](const int i) { return polys[i].flag & ME_FACE_SEL; }),
ATTR_DOMAIN_FACE,
domain);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index d98660d8939..f40a287adf6 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -168,8 +168,9 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *even
ED_view3d_viewcontext_init(C, &vc, depsgraph);
me = BKE_mesh_from_object(vc.obact);
+ const MDeformVert *dvert = BKE_mesh_deform_verts(me);
- if (me && me->dvert && vc.v3d && vc.rv3d && (me->vertex_group_active_index != 0)) {
+ if (me && dvert && vc.v3d && vc.rv3d && (me->vertex_group_active_index != 0)) {
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int v_idx_best = -1;
uint index;
@@ -200,7 +201,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *even
ToolSettings *ts = vc.scene->toolsettings;
Brush *brush = BKE_paint_brush(&ts->wpaint->paint);
const int vgroup_active = me->vertex_group_active_index - 1;
- float vgroup_weight = BKE_defvert_find_weight(&me->dvert[v_idx_best], vgroup_active);
+ float vgroup_weight = BKE_defvert_find_weight(&dvert[v_idx_best], vgroup_active);
const int defbase_tot = BLI_listbase_count(&me->vertex_group_names);
bool use_lock_relative = ts->wpaint_lock_relative;
bool *defbase_locked = NULL, *defbase_unlocked = NULL;
@@ -232,7 +233,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *even
bool is_normalized = ts->auto_normalize || use_lock_relative;
vgroup_weight = BKE_defvert_multipaint_collective_weight(
- &me->dvert[v_idx_best], defbase_tot, defbase_sel, defbase_tot_sel, is_normalized);
+ &dvert[v_idx_best], defbase_tot, defbase_sel, defbase_tot_sel, is_normalized);
}
MEM_freeN(defbase_sel);
@@ -243,7 +244,7 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, const wmEvent *even
defbase_tot, defbase_locked, defbase_unlocked, defbase_locked, defbase_unlocked);
vgroup_weight = BKE_defvert_lock_relative_weight(
- vgroup_weight, &me->dvert[v_idx_best], defbase_tot, defbase_locked, defbase_unlocked);
+ vgroup_weight, &dvert[v_idx_best], defbase_tot, defbase_locked, defbase_unlocked);
}
MEM_SAFE_FREE(defbase_locked);
@@ -316,8 +317,11 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C,
ED_view3d_viewcontext_init(C, &vc, depsgraph);
me = BKE_mesh_from_object(vc.obact);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ const MDeformVert *dverts = BKE_mesh_deform_verts(me);
- if (me && me->dvert && vc.v3d && vc.rv3d && me->vertex_group_names.first) {
+ if (me && dverts && vc.v3d && vc.rv3d && me->vertex_group_names.first) {
const int defbase_tot = BLI_listbase_count(&me->vertex_group_names);
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
int *groups = MEM_callocN(defbase_tot * sizeof(int), "groups");
@@ -334,17 +338,17 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C,
if (use_vert_sel) {
if (ED_mesh_pick_vert(C, vc.obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, true, &index)) {
- MDeformVert *dvert = &me->dvert[index];
+ const MDeformVert *dvert = &dverts[index];
found |= weight_paint_sample_enum_itemf__helper(dvert, defbase_tot, groups);
}
}
else {
if (ED_mesh_pick_face(C, vc.obact, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
- const MPoly *mp = &me->mpoly[index];
+ const MPoly *mp = &polys[index];
uint fidx = mp->totloop - 1;
do {
- MDeformVert *dvert = &me->dvert[me->mloop[mp->loopstart + fidx].v];
+ const MDeformVert *dvert = &dverts[loops[mp->loopstart + fidx].v];
found |= weight_paint_sample_enum_itemf__helper(dvert, defbase_tot, groups);
} while (fidx--);
}
@@ -441,7 +445,12 @@ static bool weight_paint_set(Object *ob, float paintweight)
/* mutually exclusive, could be made into a */
const short paint_selmode = ME_EDIT_PAINT_SEL_MODE(me);
- if (me->totpoly == 0 || me->dvert == NULL || !me->mpoly) {
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
+
+ if (me->totpoly == 0 || dvert == NULL) {
return false;
}
@@ -453,9 +462,9 @@ static bool weight_paint_set(Object *ob, float paintweight)
}
struct WPaintPrev wpp;
- wpaint_prev_create(&wpp, me->dvert, me->totvert);
+ wpaint_prev_create(&wpp, dvert, me->totvert);
- for (index = 0, mp = me->mpoly; index < me->totpoly; index++, mp++) {
+ for (index = 0, mp = polys; index < me->totpoly; index++, mp++) {
uint fidx = mp->totloop - 1;
if ((paint_selmode == SCE_SELECT_FACE) && !(mp->flag & ME_FACE_SEL)) {
@@ -463,14 +472,14 @@ static bool weight_paint_set(Object *ob, float paintweight)
}
do {
- uint vidx = me->mloop[mp->loopstart + fidx].v;
+ uint vidx = loops[mp->loopstart + fidx].v;
- if (!me->dvert[vidx].flag) {
- if ((paint_selmode == SCE_SELECT_VERTEX) && !(me->mvert[vidx].flag & SELECT)) {
+ if (!dvert[vidx].flag) {
+ if ((paint_selmode == SCE_SELECT_VERTEX) && !(verts[vidx].flag & SELECT)) {
continue;
}
- dw = BKE_defvert_ensure_index(&me->dvert[vidx], vgroup_active);
+ dw = BKE_defvert_ensure_index(&dvert[vidx], vgroup_active);
if (dw) {
dw_prev = BKE_defvert_ensure_index(wpp.wpaint_prev + vidx, vgroup_active);
dw_prev->weight = dw->weight; /* set the undo weight */
@@ -482,11 +491,11 @@ static bool weight_paint_set(Object *ob, float paintweight)
if (j >= 0) {
/* copy, not paint again */
if (vgroup_mirror != -1) {
- dw = BKE_defvert_ensure_index(me->dvert + j, vgroup_mirror);
+ dw = BKE_defvert_ensure_index(dvert + j, vgroup_mirror);
dw_prev = BKE_defvert_ensure_index(wpp.wpaint_prev + j, vgroup_mirror);
}
else {
- dw = BKE_defvert_ensure_index(me->dvert + j, vgroup_active);
+ dw = BKE_defvert_ensure_index(dvert + j, vgroup_active);
dw_prev = BKE_defvert_ensure_index(wpp.wpaint_prev + j, vgroup_active);
}
dw_prev->weight = dw->weight; /* set the undo weight */
@@ -494,14 +503,14 @@ static bool weight_paint_set(Object *ob, float paintweight)
}
}
}
- me->dvert[vidx].flag = 1;
+ dvert[vidx].flag = 1;
}
} while (fidx--);
}
{
- MDeformVert *dv = me->dvert;
+ MDeformVert *dv = dvert;
for (index = me->totvert; index != 0; index--, dv++) {
dv->flag = 0;
}
@@ -574,6 +583,7 @@ typedef struct WPGradient_userData {
struct ARegion *region;
Scene *scene;
Mesh *me;
+ MDeformVert *dvert;
Brush *brush;
const float *sco_start; /* [2] */
const float *sco_end; /* [2] */
@@ -593,7 +603,6 @@ typedef struct WPGradient_userData {
static void gradientVert_update(WPGradient_userData *grad_data, int index)
{
- Mesh *me = grad_data->me;
WPGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
/* Optionally restrict to assigned vertices only. */
@@ -617,7 +626,7 @@ static void gradientVert_update(WPGradient_userData *grad_data, int index)
alpha = BKE_brush_curve_strength_clamped(grad_data->brush, alpha, 1.0f);
if (alpha != 0.0f) {
- MDeformVert *dv = &me->dvert[index];
+ MDeformVert *dv = &grad_data->dvert[index];
MDeformWeight *dw = BKE_defvert_ensure_index(dv, grad_data->def_nr);
// dw->weight = alpha; // testing
int tool = grad_data->brush->blend;
@@ -631,7 +640,7 @@ static void gradientVert_update(WPGradient_userData *grad_data, int index)
vs->flag |= VGRAD_STORE_IS_MODIFIED;
}
else {
- MDeformVert *dv = &me->dvert[index];
+ MDeformVert *dv = &grad_data->dvert[index];
if (vs->flag & VGRAD_STORE_DW_EXIST) {
/* normally we NULL check, but in this case we know it exists */
MDeformWeight *dw = BKE_defvert_find_index(dv, grad_data->def_nr);
@@ -669,10 +678,9 @@ static void gradientVertInit__mapFunc(void *userData,
const float UNUSED(no[3]))
{
WPGradient_userData *grad_data = userData;
- Mesh *me = grad_data->me;
WPGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
- if (grad_data->use_select && !(me->mvert[index].flag & SELECT)) {
+ if (grad_data->use_select && !(grad_data->dvert[index].flag & SELECT)) {
copy_v2_fl(vs->sco, FLT_MAX);
return;
}
@@ -693,7 +701,7 @@ static void gradientVertInit__mapFunc(void *userData,
return;
}
- MDeformVert *dv = &me->dvert[index];
+ MDeformVert *dv = &grad_data->dvert[index];
const MDeformWeight *dw = BKE_defvert_find_index(dv, grad_data->def_nr);
if (dw) {
vs->weight_orig = dw->weight;
@@ -727,8 +735,9 @@ static int paint_weight_gradient_modal(bContext *C, wmOperator *op, const wmEven
if (vert_cache != NULL) {
Mesh *me = ob->data;
if (vert_cache->wpp.wpaint_prev) {
- BKE_defvert_array_free_elems(me->dvert, me->totvert);
- BKE_defvert_array_copy(me->dvert, vert_cache->wpp.wpaint_prev, me->totvert);
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
+ BKE_defvert_array_free_elems(dvert, me->totvert);
+ BKE_defvert_array_copy(dvert, vert_cache->wpp.wpaint_prev, me->totvert);
wpaint_prev_destroy(&vert_cache->wpp);
}
MEM_freeN(vert_cache);
@@ -753,6 +762,7 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
+ MDeformVert *dverts = BKE_mesh_deform_verts_for_write(me);
int x_start = RNA_int_get(op->ptr, "xstart");
int y_start = RNA_int_get(op->ptr, "ystart");
int x_end = RNA_int_get(op->ptr, "xend");
@@ -774,7 +784,7 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
data.is_init = true;
wpaint_prev_create(
- &((WPGradient_vertStoreBase *)gesture->user_data.data)->wpp, me->dvert, me->totvert);
+ &((WPGradient_vertStoreBase *)gesture->user_data.data)->wpp, dverts, me->totvert);
/* On initialization only, convert face -> vert sel. */
if (me->editflag & ME_EDIT_PAINT_FACE_SEL) {
@@ -797,6 +807,7 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
data.region = region;
data.scene = scene;
data.me = ob->data;
+ data.dvert = dverts;
data.sco_start = sco_start;
data.sco_end = sco_end;
data.sco_line_div = 1.0f / len_v2v2(sco_start, sco_end);
@@ -851,7 +862,7 @@ static int paint_weight_gradient_exec(bContext *C, wmOperator *op)
const int vgroup_num = BLI_listbase_count(&me->vertex_group_names);
bool *vgroup_validmap = BKE_object_defgroup_validmap_get(ob, vgroup_num);
if (vgroup_validmap != NULL) {
- MDeformVert *dvert = me->dvert;
+ MDeformVert *dvert = dverts;
for (int i = 0; i < me->totvert; i++) {
if ((data.vert_cache->elem[i].flag & VGRAD_STORE_IS_MODIFIED) != 0) {
BKE_defvert_normalize_lock_single(&dvert[i], vgroup_validmap, vgroup_num, data.def_nr);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
index 5a63af4149a..ac16631f115 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_utils.c
@@ -59,7 +59,7 @@ bool ED_wpaint_ensure_data(bContext *C,
}
/* if nothing was added yet, we make dverts and a vertex deform group */
- if (!me->dvert) {
+ if (BKE_mesh_deform_verts(me) == NULL) {
BKE_object_defgroup_data_create(&me->id);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index a56755edf92..74fd2f904e5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -600,10 +600,10 @@ void SCULPT_visibility_sync_all_vertex_to_face_sets(SculptSession *ss)
{
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
for (int i = 0; i < ss->totfaces; i++) {
- MPoly *poly = &ss->mpoly[i];
+ const MPoly *poly = &ss->mpoly[i];
bool poly_visible = true;
for (int l = 0; l < poly->totloop; l++) {
- MLoop *loop = &ss->mloop[poly->loopstart + l];
+ const MLoop *loop = &ss->mloop[poly->loopstart + l];
if (!SCULPT_vertex_visible_get(ss, BKE_pbvh_make_vref(loop->v))) {
poly_visible = false;
}
@@ -644,9 +644,9 @@ static bool sculpt_check_unique_face_set_for_edge_in_base_mesh(SculptSession *ss
MeshElemMap *vert_map = &ss->pmap[v1];
int p1 = -1, p2 = -1;
for (int i = 0; i < ss->pmap[v1].count; i++) {
- MPoly *p = &ss->mpoly[vert_map->indices[i]];
+ const MPoly *p = &ss->mpoly[vert_map->indices[i]];
for (int l = 0; l < p->totloop; l++) {
- MLoop *loop = &ss->mloop[p->loopstart + l];
+ const MLoop *loop = &ss->mloop[p->loopstart + l];
if (loop->v == v2) {
if (p1 == -1) {
p1 = vert_map->indices[i];
@@ -3162,10 +3162,10 @@ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3])
/* Modifying of basis key should update mesh. */
if (kb == me->key->refkey) {
- MVert *mvert = me->mvert;
+ MVert *verts = BKE_mesh_vertices_for_write(me);
- for (a = 0; a < me->totvert; a++, mvert++) {
- copy_v3_v3(mvert->co, vertCos[a]);
+ for (a = 0; a < me->totvert; a++) {
+ copy_v3_v3(verts[a].co, vertCos[a]);
}
BKE_mesh_tag_coords_changed(me);
}
@@ -3589,8 +3589,9 @@ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
copy_v3_v3(ss->deform_cos[index], vd->co);
copy_v3_v3(ss->orig_cos[index], newco);
+ MVert *verts = BKE_mesh_vertices_for_write(me);
if (!ss->shapekey_active) {
- copy_v3_v3(me->mvert[index].co, newco);
+ copy_v3_v3(verts[index].co, newco);
}
}
@@ -5908,21 +5909,25 @@ void SCULPT_boundary_info_ensure(Object *object)
}
Mesh *base_mesh = BKE_mesh_from_object(object);
+ const MEdge *edges = BKE_mesh_edges(base_mesh);
+ const MPoly *polys = BKE_mesh_polygons(base_mesh);
+ const MLoop *loops = BKE_mesh_loops(base_mesh);
+
ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info");
int *adjacent_faces_edge_count = MEM_calloc_arrayN(
base_mesh->totedge, sizeof(int), "Adjacent face edge count");
for (int p = 0; p < base_mesh->totpoly; p++) {
- MPoly *poly = &base_mesh->mpoly[p];
+ const MPoly *poly = &polys[p];
for (int l = 0; l < poly->totloop; l++) {
- MLoop *loop = &base_mesh->mloop[l + poly->loopstart];
+ const MLoop *loop = &loops[l + poly->loopstart];
adjacent_faces_edge_count[loop->e]++;
}
}
for (int e = 0; e < base_mesh->totedge; e++) {
if (adjacent_faces_edge_count[e] < 2) {
- MEdge *edge = &base_mesh->medge[e];
+ const MEdge *edge = &edges[e];
BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v1, true);
BLI_BITMAP_SET(ss->vertex_info.boundary, edge->v2, true);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index 000b69cc2ba..ad8a1cde9dc 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -210,8 +210,6 @@ static void SCULPT_dynamic_topology_disable_ex(
&geometry->ldata, &me->ldata, CD_MASK_MESH.lmask, CD_DUPLICATE, geometry->totloop);
CustomData_copy(
&geometry->pdata, &me->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly);
-
- BKE_mesh_update_customdata_pointers(me, false);
}
else {
BKE_sculptsession_bm_to_me(ob, true);
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index 75cc966c0b2..63d5c14a931 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -690,7 +690,6 @@ static float *sculpt_expand_diagonals_falloff_create(Object *ob, const PBVHVertR
}
/* Propagate the falloff increasing the value by 1 each time a new vertex is visited. */
- Mesh *mesh = ob->data;
while (!BLI_gsqueue_is_empty(queue)) {
PBVHVertRef v_next;
BLI_gsqueue_pop(queue, &v_next);
@@ -698,9 +697,9 @@ static float *sculpt_expand_diagonals_falloff_create(Object *ob, const PBVHVertR
int v_next_i = BKE_pbvh_vertex_to_index(ss->pbvh, v_next);
for (int j = 0; j < ss->pmap[v_next_i].count; j++) {
- MPoly *p = &ss->mpoly[ss->pmap[v_next_i].indices[j]];
+ const MPoly *p = &ss->mpoly[ss->pmap[v_next_i].indices[j]];
for (int l = 0; l < p->totloop; l++) {
- const PBVHVertRef neighbor_v = BKE_pbvh_make_vref(mesh->mloop[p->loopstart + l].v);
+ const PBVHVertRef neighbor_v = BKE_pbvh_make_vref(ss->mloop[p->loopstart + l].v);
if (BLI_BITMAP_TEST(visited_vertices, neighbor_v.i)) {
continue;
}
@@ -777,11 +776,11 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
Mesh *mesh,
ExpandCache *expand_cache)
{
-
+ const MPoly *polys = BKE_mesh_polygons(mesh);
const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
for (int p = 0; p < mesh->totpoly; p++) {
- MPoly *poly = &mesh->mpoly[p];
+ const MPoly *poly = &polys[p];
float accum = 0.0f;
for (int l = 0; l < poly->totloop; l++) {
const int grid_loop_index = (poly->loopstart + l) * key->grid_area;
@@ -795,11 +794,14 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
static void sculpt_expand_vertex_to_faces_falloff(Mesh *mesh, ExpandCache *expand_cache)
{
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
+
for (int p = 0; p < mesh->totpoly; p++) {
- MPoly *poly = &mesh->mpoly[p];
+ const MPoly *poly = &polys[p];
float accum = 0.0f;
for (int l = 0; l < poly->totloop; l++) {
- MLoop *loop = &mesh->mloop[l + poly->loopstart];
+ const MLoop *loop = &loops[l + poly->loopstart];
accum += expand_cache->vert_falloff[loop->v];
}
expand_cache->face_falloff[p] = accum / poly->totloop;
@@ -1093,10 +1095,10 @@ static void sculpt_expand_snap_initialize_from_enabled(SculptSession *ss,
}
for (int p = 0; p < totface; p++) {
- MPoly *poly = &ss->mpoly[p];
+ const MPoly *poly = &ss->mpoly[p];
bool any_disabled = false;
for (int l = 0; l < poly->totloop; l++) {
- MLoop *loop = &ss->mloop[l + poly->loopstart];
+ const MLoop *loop = &ss->mloop[l + poly->loopstart];
if (!BLI_BITMAP_TEST(enabled_vertices, loop->v)) {
any_disabled = true;
break;
@@ -1938,6 +1940,8 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets,
{
const int totface = ss->totfaces;
MeshElemMap *pmap = ss->pmap;
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
/* Check that all the face sets IDs in the mesh are not equal to `delete_id`
* before attempting to delete it. */
@@ -1972,9 +1976,9 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets,
while (BLI_LINKSTACK_SIZE(queue)) {
const int f_index = POINTER_AS_INT(BLI_LINKSTACK_POP(queue));
int other_id = delete_id;
- const MPoly *c_poly = &mesh->mpoly[f_index];
+ const MPoly *c_poly = &polys[f_index];
for (int l = 0; l < c_poly->totloop; l++) {
- const MLoop *c_loop = &mesh->mloop[c_poly->loopstart + l];
+ const MLoop *c_loop = &loops[c_poly->loopstart + l];
const MeshElemMap *vert_map = &pmap[c_loop->v];
for (int i = 0; i < vert_map->count; i++) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index a2a34566bb6..c8e546ecef3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -1096,13 +1096,16 @@ static void sculpt_face_set_grow(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
+
for (int p = 0; p < mesh->totpoly; p++) {
if (!modify_hidden && prev_face_sets[p] <= 0) {
continue;
}
- const MPoly *c_poly = &mesh->mpoly[p];
+ const MPoly *c_poly = &polys[p];
for (int l = 0; l < c_poly->totloop; l++) {
- const MLoop *c_loop = &mesh->mloop[c_poly->loopstart + l];
+ const MLoop *c_loop = &loops[c_poly->loopstart + l];
const MeshElemMap *vert_map = &ss->pmap[c_loop->v];
for (int i = 0; i < vert_map->count; i++) {
const int neighbor_face_index = vert_map->indices[i];
@@ -1124,14 +1127,16 @@ static void sculpt_face_set_shrink(Object *ob,
const bool modify_hidden)
{
Mesh *mesh = BKE_mesh_from_object(ob);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
for (int p = 0; p < mesh->totpoly; p++) {
if (!modify_hidden && prev_face_sets[p] <= 0) {
continue;
}
if (abs(prev_face_sets[p]) == active_face_set_id) {
- const MPoly *c_poly = &mesh->mpoly[p];
+ const MPoly *c_poly = &polys[p];
for (int l = 0; l < c_poly->totloop; l++) {
- const MLoop *c_loop = &mesh->mloop[c_poly->loopstart + l];
+ const MLoop *c_loop = &loops[c_poly->loopstart + l];
const MeshElemMap *vert_map = &ss->pmap[c_loop->v];
for (int i = 0; i < vert_map->count; i++) {
const int neighbor_face_index = vert_map->indices[i];
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
index ecf8c4586ae..4b871da1d02 100644
--- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c
+++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
@@ -37,7 +37,6 @@
#include "DEG_depsgraph.h"
#include "WM_api.h"
-#include "WM_message.h"
#include "WM_toolsystem.h"
#include "WM_types.h"
@@ -108,8 +107,10 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
const float limit_radius_sq = limit_radius * limit_radius;
- MEdge *edges = mesh->medge;
MVert *verts = SCULPT_mesh_deformed_mverts_get(ss);
+ const MEdge *edges = BKE_mesh_edges(mesh);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances");
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(totedge, "edge tag");
@@ -117,16 +118,15 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
if (!ss->epmap) {
BKE_mesh_edge_poly_map_create(&ss->epmap,
&ss->epmap_mem,
- mesh->medge,
+ edges,
mesh->totedge,
- mesh->mpoly,
+ polys,
mesh->totpoly,
- mesh->mloop,
+ loops,
mesh->totloop);
}
if (!ss->vemap) {
- BKE_mesh_vert_edge_map_create(
- &ss->vemap, &ss->vemap_mem, mesh->medge, mesh->totvert, mesh->totedge);
+ BKE_mesh_vert_edge_map_create(&ss->vemap, &ss->vemap_mem, edges, mesh->totvert, mesh->totedge);
}
/* Both contain edge indices encoded as *void. */
@@ -202,10 +202,10 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
if (ss->face_sets[poly] <= 0) {
continue;
}
- const MPoly *mpoly = &mesh->mpoly[poly];
+ const MPoly *mpoly = &polys[poly];
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
- const MLoop *mloop = &mesh->mloop[loop_index + mpoly->loopstart];
+ const MLoop *mloop = &loops[loop_index + mpoly->loopstart];
const int v_other = mloop->v;
if (ELEM(v_other, v1, v2)) {
continue;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index e667f9ce2fc..07dbb5964bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -627,8 +627,6 @@ static void sculpt_undo_geometry_restore_data(SculptUndoNodeGeometry *geometry,
CustomData_copy(
&geometry->pdata, &mesh->pdata, CD_MASK_MESH.pmask, CD_DUPLICATE, geometry->totpoly);
- BKE_mesh_update_customdata_pointers(mesh, false);
-
BKE_mesh_runtime_clear_cache(mesh);
}
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
index 68f172169f4..3c79e66f436 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_data_source_geometry.cc
@@ -168,45 +168,49 @@ std::unique_ptr<ColumnValues> GeometryDataSource::get_column_values(
else if (G.debug_value == 4001 && component_->type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &component = static_cast<const MeshComponent &>(*component_);
if (const Mesh *mesh = component.get_for_read()) {
+ const Span<MEdge> edges = mesh->edges();
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
+
if (domain_ == ATTR_DOMAIN_EDGE) {
if (STREQ(column_id.name, "Vertex 1")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totedge, [mesh](int64_t index) {
- return mesh->medge[index].v1;
+ column_id.name, VArray<int>::ForFunc(edges.size(), [edges](int64_t index) {
+ return edges[index].v1;
}));
}
if (STREQ(column_id.name, "Vertex 2")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totedge, [mesh](int64_t index) {
- return mesh->medge[index].v2;
+ column_id.name, VArray<int>::ForFunc(edges.size(), [edges](int64_t index) {
+ return edges[index].v2;
}));
}
}
else if (domain_ == ATTR_DOMAIN_FACE) {
if (STREQ(column_id.name, "Corner Start")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totpoly, [mesh](int64_t index) {
- return mesh->mpoly[index].loopstart;
+ column_id.name, VArray<int>::ForFunc(polys.size(), [polys](int64_t index) {
+ return polys[index].loopstart;
}));
}
if (STREQ(column_id.name, "Corner Size")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totpoly, [mesh](int64_t index) {
- return mesh->mpoly[index].totloop;
+ column_id.name, VArray<int>::ForFunc(polys.size(), [polys](int64_t index) {
+ return polys[index].totloop;
}));
}
}
else if (domain_ == ATTR_DOMAIN_CORNER) {
if (STREQ(column_id.name, "Vertex")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totloop, [mesh](int64_t index) {
- return mesh->mloop[index].v;
+ column_id.name, VArray<int>::ForFunc(loops.size(), [loops](int64_t index) {
+ return loops[index].v;
}));
}
if (STREQ(column_id.name, "Edge")) {
return std::make_unique<ColumnValues>(
- column_id.name, VArray<int>::ForFunc(mesh->totloop, [mesh](int64_t index) {
- return mesh->mloop[index].e;
+ column_id.name, VArray<int>::ForFunc(loops.size(), [loops](int64_t index) {
+ return loops[index].e;
}));
}
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 8add6886584..2019ff28e33 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -16,6 +16,7 @@
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
@@ -67,9 +68,9 @@ void ED_draw_object_facemap(Depsgraph *depsgraph,
if (facemap_data) {
GPU_blend(GPU_BLEND_ALPHA);
- const MVert *mvert = me->mvert;
- const MPoly *mpoly = me->mpoly;
- const MLoop *mloop = me->mloop;
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
int mpoly_len = me->totpoly;
int mloop_len = me->totloop;
@@ -95,12 +96,12 @@ void ED_draw_object_facemap(Depsgraph *depsgraph,
int i;
if (me->runtime.looptris.array) {
const MLoopTri *mlt = me->runtime.looptris.array;
- for (mp = mpoly, i = 0; i < mpoly_len; i++, mp++) {
+ for (mp = polys, i = 0; i < mpoly_len; i++, mp++) {
if (facemap_data[i] == facemap) {
for (int j = 2; j < mp->totloop; j++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[0]].v].co);
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[1]].v].co);
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[mloop[mlt->tri[2]].v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[loops[mlt->tri[0]].v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[loops[mlt->tri[1]].v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[loops[mlt->tri[2]].v].co);
vbo_len_used += 3;
mlt++;
}
@@ -112,15 +113,15 @@ void ED_draw_object_facemap(Depsgraph *depsgraph,
}
else {
/* No tessellation data, fan-fill. */
- for (mp = mpoly, i = 0; i < mpoly_len; i++, mp++) {
+ for (mp = polys, i = 0; i < mpoly_len; i++, mp++) {
if (facemap_data[i] == facemap) {
- const MLoop *ml_start = &mloop[mp->loopstart];
+ const MLoop *ml_start = &loops[mp->loopstart];
const MLoop *ml_a = ml_start + 1;
const MLoop *ml_b = ml_start + 2;
for (int j = 2; j < mp->totloop; j++) {
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_start->v].co);
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_a->v].co);
- copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), mvert[ml_b->v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[ml_start->v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[ml_a->v].co);
+ copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), verts[ml_b->v].co);
vbo_len_used += 3;
ml_a++;
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 6256eeb9621..4d5068c45ad 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -23,6 +23,7 @@
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_iterators.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
@@ -205,6 +206,7 @@ typedef struct foreachScreenObjectVert_userData {
void (*func)(void *userData, MVert *mv, const float screen_co[2], int index);
void *userData;
ViewContext vc;
+ MVert *verts;
const bool *hide_vert;
eV3DProjTest clip_flag;
} foreachScreenObjectVert_userData;
@@ -266,7 +268,7 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData,
if (data->hide_vert && data->hide_vert[index]) {
return;
}
- struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];
+ MVert *mv = &data->verts[index];
float screen_co[2];
@@ -299,6 +301,7 @@ void meshobject_foreachScreenVert(
data.func = func;
data.userData = userData;
data.clip_flag = clip_flag;
+ data.verts = BKE_mesh_vertices_for_write((Mesh *)vc->obact->data);
data.hide_vert = (const bool *)CustomData_get_layer_named(
&me->vdata, CD_PROP_BOOL, ".hide_vert");
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index f757cb45eec..714eff79777 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -334,7 +334,8 @@ static bool edbm_backbuf_check_and_select_verts_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
- MVert *mv = me->mvert;
+ MVert *verts = BKE_mesh_vertices_for_write(me);
+ MVert *mv = verts;
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
@@ -363,22 +364,22 @@ static bool edbm_backbuf_check_and_select_faces_obmode(Mesh *me,
EditSelectBuf_Cache *esel,
const eSelectOp sel_op)
{
- MPoly *mpoly = me->mpoly;
+ MPoly *polygons = BKE_mesh_polygons_for_write(me);
bool changed = false;
const BLI_bitmap *select_bitmap = esel->select_bitmap;
- if (mpoly) {
+ if (polygons) {
const bool *hide_poly = (const bool *)CustomData_get_layer_named(
- &me->pdata, CD_PROP_BOOL, ".hide_poly");
+ &me->vdata, CD_PROP_BOOL, ".hide_poly");
- for (int index = 0; index < me->totpoly; index++, mpoly++) {
+ for (int index = 0; index < me->totpoly; index++) {
if (!(hide_poly && hide_poly[index])) {
- const bool is_select = mpoly->flag & ME_FACE_SEL;
+ const bool is_select = polygons[index].flag & ME_FACE_SEL;
const bool is_inside = BLI_BITMAP_TEST_BOOL(select_bitmap, index);
const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
if (sel_op_result != -1) {
- SET_FLAG_FROM_TEST(mpoly->flag, sel_op_result, ME_FACE_SEL);
+ SET_FLAG_FROM_TEST(polygons[index].flag, sel_op_result, ME_FACE_SEL);
changed = true;
}
}
@@ -2813,13 +2814,15 @@ static bool ed_wpaint_vertex_select_pick(bContext *C,
Mesh *me = static_cast<Mesh *>(obact->data); /* already checked for nullptr */
uint index = 0;
+ MVert *verts = BKE_mesh_vertices_for_write(me);
+
MVert *mv;
bool changed = false;
bool found = ED_mesh_pick_vert(C, obact, mval, ED_MESH_PICK_DEFAULT_VERT_DIST, use_zbuf, &index);
if (params->sel_op == SEL_OP_SET) {
- if ((found && params->select_passthrough) && (me->mvert[index].flag & SELECT)) {
+ if ((found && params->select_passthrough) && (verts[index].flag & SELECT)) {
found = false;
}
else if (found || params->deselect_all) {
@@ -2829,7 +2832,7 @@ static bool ed_wpaint_vertex_select_pick(bContext *C,
}
if (found) {
- mv = &me->mvert[index];
+ mv = &verts[index];
switch (params->sel_op) {
case SEL_OP_ADD: {
mv->flag |= SELECT;
diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc
index 6808f06bdd3..e4c152bc630 100644
--- a/source/blender/editors/transform/transform_snap_object.cc
+++ b/source/blender/editors/transform/transform_snap_object.cc
@@ -47,6 +47,7 @@
using blender::float3;
using blender::float4x4;
using blender::Map;
+using blender::Span;
/* -------------------------------------------------------------------- */
/** \name Internal Data Types
@@ -243,6 +244,11 @@ static SnapData_Mesh *snap_object_data_mesh_get(SnapObjectContext *sctx,
SnapData_Mesh *sod;
bool init = false;
+ const Span<MVert> verts = me_eval->vertices();
+ const Span<MEdge> edges = me_eval->edges();
+ const Span<MPoly> polys = me_eval->polygons();
+ const Span<MLoop> loops = me_eval->loops();
+
if (std::unique_ptr<SnapData_Mesh> *sod_p = sctx->mesh_caches.lookup_ptr(ob_eval)) {
sod = sod_p->get();
bool is_dirty = false;
@@ -264,16 +270,16 @@ static SnapData_Mesh *snap_object_data_mesh_get(SnapObjectContext *sctx,
else if (sod->treedata_mesh.looptri != me_eval->runtime.looptris.array) {
is_dirty = true;
}
- else if (sod->treedata_mesh.vert != me_eval->mvert) {
+ else if (sod->treedata_mesh.vert != verts.data()) {
is_dirty = true;
}
- else if (sod->treedata_mesh.loop != me_eval->mloop) {
+ else if (sod->treedata_mesh.loop != loops.data()) {
is_dirty = true;
}
- else if (sod->treedata_mesh.edge != me_eval->medge) {
+ else if (sod->treedata_mesh.edge != edges.data()) {
is_dirty = true;
}
- else if (sod->poly != me_eval->mpoly) {
+ else if (sod->poly != polys.data()) {
is_dirty = true;
}
@@ -303,16 +309,16 @@ static SnapData_Mesh *snap_object_data_mesh_get(SnapObjectContext *sctx,
use_hide ? BVHTREE_FROM_LOOPTRI_NO_HIDDEN : BVHTREE_FROM_LOOPTRI,
4);
- BLI_assert(sod->treedata_mesh.vert == me_eval->mvert);
- BLI_assert(!me_eval->mvert || sod->treedata_mesh.vert_normals);
- BLI_assert(sod->treedata_mesh.loop == me_eval->mloop);
- BLI_assert(!me_eval->mpoly || sod->treedata_mesh.looptri);
+ BLI_assert(sod->treedata_mesh.vert == verts.data());
+ BLI_assert(!verts.data() || sod->treedata_mesh.vert_normals);
+ BLI_assert(sod->treedata_mesh.loop == loops.data());
+ BLI_assert(!polys.data() || sod->treedata_mesh.looptri);
sod->has_looptris = sod->treedata_mesh.tree != nullptr;
/* Required for snapping with occlusion. */
- sod->treedata_mesh.edge = me_eval->medge;
- sod->poly = me_eval->mpoly;
+ sod->treedata_mesh.edge = edges.data();
+ sod->poly = polys.data();
/* Start assuming that it has each of these element types. */
sod->has_loose_edge = true;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index f82d6f6164b..1aa3f2cc54a 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -14,6 +14,8 @@
#include <sstream>
+using blender::Span;
+
namespace Freestyle {
BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
@@ -378,9 +380,12 @@ int BlenderFileLoader::testDegenerateTriangle(float v1[3], float v2[3], float v3
static bool testEdgeMark(Mesh *me, const FreestyleEdge *fed, const MLoopTri *lt, int i)
{
- MLoop *mloop = &me->mloop[lt->tri[i]];
- MLoop *mloop_next = &me->mloop[lt->tri[(i + 1) % 3]];
- MEdge *medge = &me->medge[mloop->e];
+ const Span<MEdge> edges = me->edges();
+ const Span<MLoop> loops = me->loops();
+
+ const MLoop *mloop = &loops[lt->tri[i]];
+ const MLoop *mloop_next = &loops[lt->tri[(i + 1) % 3]];
+ const MEdge *medge = &edges[mloop->e];
if (!ELEM(mloop_next->v, medge->v1, medge->v2)) {
/* Not an edge in the original mesh before triangulation. */
@@ -394,10 +399,15 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
{
char *name = ob->id.name + 2;
+ const Span<MVert> mesh_verts = me->vertices();
+ const Span<MPoly> mesh_polys = me->polygons();
+ const Span<MLoop> mesh_loops = me->loops();
+
// Compute loop triangles
int tottri = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *mlooptri = (MLoopTri *)MEM_malloc_arrayN(tottri, sizeof(*mlooptri), __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mlooptri);
+ BKE_mesh_recalc_looptri(
+ mesh_loops.data(), mesh_polys.data(), mesh_verts.data(), me->totloop, me->totpoly, mlooptri);
// Compute loop normals
BKE_mesh_calc_normals_split(me);
@@ -408,9 +418,6 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
}
// Get other mesh data
- MVert *mvert = me->mvert;
- MLoop *mloop = me->mloop;
- MPoly *mpoly = me->mpoly;
const FreestyleEdge *fed = (FreestyleEdge *)CustomData_get_layer(&me->edata, CD_FREESTYLE_EDGE);
const FreestyleFace *ffa = (FreestyleFace *)CustomData_get_layer(&me->pdata, CD_FREESTYLE_FACE);
@@ -435,9 +442,9 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
for (int a = 0; a < tottri; a++) {
const MLoopTri *lt = &mlooptri[a];
- copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
- copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
- copy_v3_v3(v3, mvert[mloop[lt->tri[2]].v].co);
+ copy_v3_v3(v1, mesh_verts[mesh_loops[lt->tri[0]].v].co);
+ copy_v3_v3(v2, mesh_verts[mesh_loops[lt->tri[1]].v].co);
+ copy_v3_v3(v3, mesh_verts[mesh_loops[lt->tri[2]].v].co);
mul_m4_v3(obmat, v1);
mul_m4_v3(obmat, v2);
@@ -506,12 +513,12 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// by the near and far view planes.
for (int a = 0; a < tottri; a++) {
const MLoopTri *lt = &mlooptri[a];
- const MPoly *mp = &mpoly[lt->poly];
+ const MPoly *mp = &mesh_polys[lt->poly];
Material *mat = BKE_object_material_get(ob, material_indices[lt->poly] + 1);
- copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
- copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
- copy_v3_v3(v3, mvert[mloop[lt->tri[2]].v].co);
+ copy_v3_v3(v1, mesh_verts[mesh_loops[lt->tri[0]].v].co);
+ copy_v3_v3(v2, mesh_verts[mesh_loops[lt->tri[1]].v].co);
+ copy_v3_v3(v3, mesh_verts[mesh_loops[lt->tri[2]].v].co);
mul_m4_v3(obmat, v1);
mul_m4_v3(obmat, v2);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index dd041abfd1f..0b035a08433 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -576,36 +576,28 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
mesh->totloop = group->totloop;
mesh->totcol = group->materials.size();
- mesh->mvert = (MVert *)CustomData_add_layer(
+ MVert *vertices = (MVert *)CustomData_add_layer(
&mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert);
- mesh->medge = (MEdge *)CustomData_add_layer(
+ MEdge *edges = (MEdge *)CustomData_add_layer(
&mesh->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, mesh->totedge);
- mesh->mpoly = (MPoly *)CustomData_add_layer(
+ MPoly *polys = (MPoly *)CustomData_add_layer(
&mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly);
- mesh->mloop = (MLoop *)CustomData_add_layer(
+ MLoop *loops = (MLoop *)CustomData_add_layer(
&mesh->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, mesh->totloop);
int *material_indices = (int *)CustomData_add_layer_named(
&mesh->pdata, CD_PROP_INT32, CD_SET_DEFAULT, nullptr, mesh->totpoly, "material_index");
- MVert *vertices = mesh->mvert;
- MEdge *edges = mesh->medge;
- MPoly *polys = mesh->mpoly;
- MLoop *loops = mesh->mloop;
MLoopUV *loopsuv[2] = {nullptr};
if (hasTex) {
// First UV layer
- CustomData_add_layer_named(
- &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[0]);
+ loopsuv[0] = static_cast<MLoopUV *>(CustomData_add_layer_named(
+ &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[0]));
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
- BKE_mesh_update_customdata_pointers(mesh, true);
- loopsuv[0] = mesh->mloopuv;
// Second UV layer
- CustomData_add_layer_named(
- &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[1]);
+ loopsuv[1] = static_cast<MLoopUV *>(CustomData_add_layer_named(
+ &mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, uvNames[1]));
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
- BKE_mesh_update_customdata_pointers(mesh, true);
- loopsuv[1] = mesh->mloopuv;
}
// colors and transparency (the latter represented by grayscale colors)
@@ -613,7 +605,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
&mesh->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, nullptr, mesh->totloop, "Color");
MLoopCol *transp = (MLoopCol *)CustomData_add_layer_named(
&mesh->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, nullptr, mesh->totloop, "Alpha");
- mesh->mloopcol = colors;
+ CustomData_set_layer_active(&mesh->ldata, CD_PROP_BYTE_COLOR, 0);
mesh->mat = (Material **)MEM_mallocN(sizeof(Material *) * mesh->totcol, "MaterialList");
for (const auto item : group->materials.items()) {
diff --git a/source/blender/geometry/intern/add_curves_on_mesh.cc b/source/blender/geometry/intern/add_curves_on_mesh.cc
index 7f269578f5d..7490694bf12 100644
--- a/source/blender/geometry/intern/add_curves_on_mesh.cc
+++ b/source/blender/geometry/intern/add_curves_on_mesh.cc
@@ -4,6 +4,7 @@
#include "BLI_task.hh"
#include "BKE_attribute_math.hh"
+#include "BKE_mesh.h"
#include "BKE_mesh_sample.hh"
#include "GEO_add_curves_on_mesh.hh"
@@ -244,6 +245,8 @@ AddCurvesOnMeshOutputs add_curves_on_mesh(CurvesGeometry &curves,
Vector<float2> used_uvs;
/* Find faces that the passed in uvs belong to. */
+ const Span<MVert> surface_verts = inputs.surface->vertices();
+ const Span<MLoop> surface_loops = inputs.surface->loops();
for (const int i : inputs.uvs.index_range()) {
const float2 &uv = inputs.uvs[i];
const ReverseUVSampler::Result result = inputs.reverse_uv_sampler->sample(uv);
@@ -256,9 +259,9 @@ AddCurvesOnMeshOutputs add_curves_on_mesh(CurvesGeometry &curves,
looptris.append(&looptri);
const float3 root_position_su = attribute_math::mix3<float3>(
result.bary_weights,
- inputs.surface->mvert[inputs.surface->mloop[looptri.tri[0]].v].co,
- inputs.surface->mvert[inputs.surface->mloop[looptri.tri[1]].v].co,
- inputs.surface->mvert[inputs.surface->mloop[looptri.tri[2]].v].co);
+ surface_verts[surface_loops[looptri.tri[0]].v].co,
+ surface_verts[surface_loops[looptri.tri[1]].v].co,
+ surface_verts[surface_loops[looptri.tri[2]].v].co);
root_positions_cu.append(inputs.transforms->surface_to_curves * root_position_su);
used_uvs.append(uv);
}
diff --git a/source/blender/geometry/intern/mesh_merge_by_distance.cc b/source/blender/geometry/intern/mesh_merge_by_distance.cc
index d3a5a194555..ad39f686dd4 100644
--- a/source/blender/geometry/intern/mesh_merge_by_distance.cc
+++ b/source/blender/geometry/intern/mesh_merge_by_distance.cc
@@ -1164,26 +1164,26 @@ static void weld_mesh_context_create(const Mesh &mesh,
const int vert_kill_len,
WeldMesh *r_weld_mesh)
{
- Span<MEdge> medge{mesh.medge, mesh.totedge};
- Span<MPoly> mpoly{mesh.mpoly, mesh.totpoly};
- Span<MLoop> mloop{mesh.mloop, mesh.totloop};
const int mvert_len = mesh.totvert;
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
Vector<WeldVert> wvert = weld_vert_ctx_alloc_and_setup(vert_dest_map, vert_kill_len);
r_weld_mesh->vert_kill_len = vert_kill_len;
- Array<int> edge_dest_map(medge.size());
- Array<int> edge_ctx_map(medge.size());
- Vector<WeldEdge> wedge = weld_edge_ctx_alloc(medge, vert_dest_map, edge_dest_map, edge_ctx_map);
+ Array<int> edge_dest_map(edges.size());
+ Array<int> edge_ctx_map(edges.size());
+ Vector<WeldEdge> wedge = weld_edge_ctx_alloc(edges, vert_dest_map, edge_dest_map, edge_ctx_map);
Array<WeldGroup> v_links(mvert_len, {0, 0});
weld_edge_ctx_setup(v_links, edge_dest_map, wedge, &r_weld_mesh->edge_kill_len);
- weld_poly_loop_ctx_alloc(mpoly, mloop, vert_dest_map, edge_dest_map, r_weld_mesh);
+ weld_poly_loop_ctx_alloc(polys, loops, vert_dest_map, edge_dest_map, r_weld_mesh);
- weld_poly_loop_ctx_setup(mloop,
+ weld_poly_loop_ctx_setup(loops,
#ifdef USE_WELD_DEBUG
- mpoly,
+ polys,
#endif
mvert_len,
@@ -1198,7 +1198,7 @@ static void weld_mesh_context_create(const Mesh &mesh,
r_weld_mesh->vert_groups_buffer,
r_weld_mesh->vert_groups);
- weld_edge_groups_setup(medge.size(),
+ weld_edge_groups_setup(edges.size(),
r_weld_mesh->edge_kill_len,
wedge,
edge_ctx_map,
@@ -1360,23 +1360,24 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
MutableSpan<int> vert_dest_map,
const int removed_vertex_count)
{
- Span<MPoly> mpoly{mesh.mpoly, mesh.totpoly};
- Span<MLoop> mloop{mesh.mloop, mesh.totloop};
+ const Span<MPoly> src_polys = mesh.polygons();
+ const Span<MLoop> src_loops = mesh.loops();
const int totvert = mesh.totvert;
const int totedge = mesh.totedge;
- const int totloop = mesh.totloop;
- const int totpoly = mesh.totpoly;
WeldMesh weld_mesh;
weld_mesh_context_create(mesh, vert_dest_map, removed_vertex_count, &weld_mesh);
const int result_nverts = totvert - weld_mesh.vert_kill_len;
const int result_nedges = totedge - weld_mesh.edge_kill_len;
- const int result_nloops = totloop - weld_mesh.loop_kill_len;
- const int result_npolys = totpoly - weld_mesh.poly_kill_len + weld_mesh.wpoly_new_len;
+ const int result_nloops = src_loops.size() - weld_mesh.loop_kill_len;
+ const int result_npolys = src_polys.size() - weld_mesh.poly_kill_len + weld_mesh.wpoly_new_len;
Mesh *result = BKE_mesh_new_nomain_from_template(
&mesh, result_nverts, result_nedges, 0, result_nloops, result_npolys);
+ MutableSpan<MEdge> dst_edges = result->edges_for_write();
+ MutableSpan<MPoly> dst_polys = result->polygons_for_write();
+ MutableSpan<MLoop> dst_loops = result->loops_for_write();
/* Vertices. */
@@ -1431,7 +1432,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
}
if (count) {
CustomData_copy_data(&mesh.edata, &result->edata, source_index, dest_index, count);
- MEdge *me = &result->medge[dest_index];
+ MEdge *me = &dst_edges[dest_index];
dest_index += count;
for (; count--; me++) {
me->v1 = vert_final[me->v1];
@@ -1448,7 +1449,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
&weld_mesh.edge_groups_buffer[wegrp->group.ofs],
wegrp->group.len,
dest_index);
- MEdge *me = &result->medge[dest_index];
+ MEdge *me = &dst_edges[dest_index];
me->v1 = vert_final[wegrp->v1];
me->v2 = vert_final[wegrp->v2];
/* "For now, assume that all merged edges are loose. This flag will be cleared in the
@@ -1464,13 +1465,13 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
/* Polys/Loops. */
- MPoly *r_mp = &result->mpoly[0];
- MLoop *r_ml = &result->mloop[0];
+ MPoly *r_mp = dst_polys.data();
+ MLoop *r_ml = dst_loops.data();
int r_i = 0;
int loop_cur = 0;
Array<int, 64> group_buffer(weld_mesh.max_poly_len);
- for (const int i : mpoly.index_range()) {
- const MPoly &mp = mpoly[i];
+ for (const int i : src_polys.index_range()) {
+ const MPoly &mp = src_polys[i];
const int loop_start = loop_cur;
const int poly_ctx = weld_mesh.poly_map[i];
if (poly_ctx == OUT_OF_CONTEXT) {
@@ -1486,7 +1487,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
const WeldPoly &wp = weld_mesh.wpoly[poly_ctx];
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(
- iter, wp, weld_mesh.wloop, mloop, weld_mesh.loop_map, group_buffer.data())) {
+ iter, wp, weld_mesh.wloop, src_loops, weld_mesh.loop_map, group_buffer.data())) {
continue;
}
@@ -1503,9 +1504,9 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
r_ml++;
loop_cur++;
if (iter.type) {
- result->medge[e].flag &= ~ME_LOOSEEDGE;
+ dst_edges[e].flag &= ~ME_LOOSEEDGE;
}
- BLI_assert((result->medge[e].flag & ME_LOOSEEDGE) == 0);
+ BLI_assert((dst_edges[e].flag & ME_LOOSEEDGE) == 0);
}
}
@@ -1522,7 +1523,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
const int loop_start = loop_cur;
WeldLoopOfPolyIter iter;
if (!weld_iter_loop_of_poly_begin(
- iter, wp, weld_mesh.wloop, mloop, weld_mesh.loop_map, group_buffer.data())) {
+ iter, wp, weld_mesh.wloop, src_loops, weld_mesh.loop_map, group_buffer.data())) {
continue;
}
@@ -1538,9 +1539,9 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
r_ml++;
loop_cur++;
if (iter.type) {
- result->medge[e].flag &= ~ME_LOOSEEDGE;
+ dst_edges[e].flag &= ~ME_LOOSEEDGE;
}
- BLI_assert((result->medge[e].flag & ME_LOOSEEDGE) == 0);
+ BLI_assert((dst_edges[e].flag & ME_LOOSEEDGE) == 0);
}
r_mp->loopstart = loop_start;
@@ -1569,8 +1570,9 @@ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
KDTree_3d *tree = BLI_kdtree_3d_new(selection.size());
+ const Span<MVert> verts = mesh.vertices();
for (const int i : selection) {
- BLI_kdtree_3d_insert(tree, i, mesh.mvert[i].co);
+ BLI_kdtree_3d_insert(tree, i, verts[i].co);
}
BLI_kdtree_3d_balance(tree);
@@ -1595,8 +1597,8 @@ std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh,
const float merge_distance,
const bool only_loose_edges)
{
- Span<MVert> verts{mesh.mvert, mesh.totvert};
- Span<MEdge> edges{mesh.medge, mesh.totedge};
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MEdge> edges = mesh.edges();
int vert_kill_len = 0;
diff --git a/source/blender/geometry/intern/mesh_primitive_cuboid.cc b/source/blender/geometry/intern/mesh_primitive_cuboid.cc
index 486d8adbf39..1e734a82e43 100644
--- a/source/blender/geometry/intern/mesh_primitive_cuboid.cc
+++ b/source/blender/geometry/intern/mesh_primitive_cuboid.cc
@@ -405,10 +405,13 @@ Mesh *create_cuboid_mesh(const float3 &size,
Mesh *mesh = BKE_mesh_new_nomain(
config.vertex_count, 0, 0, config.loop_count, config.poly_count);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
- calculate_vertices(config, {mesh->mvert, mesh->totvert});
+ calculate_vertices(config, verts);
- calculate_polys(config, {mesh->mpoly, mesh->totpoly}, {mesh->mloop, mesh->totloop});
+ calculate_polys(config, polys, loops);
BKE_mesh_calc_edges(mesh, false, false);
if (uv_id) {
diff --git a/source/blender/geometry/intern/mesh_to_curve_convert.cc b/source/blender/geometry/intern/mesh_to_curve_convert.cc
index 350dfe73d57..1951c960d0d 100644
--- a/source/blender/geometry/intern/mesh_to_curve_convert.cc
+++ b/source/blender/geometry/intern/mesh_to_curve_convert.cc
@@ -12,6 +12,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
#include "BKE_geometry_set.hh"
+#include "BKE_mesh.h"
#include "GEO_mesh_to_curve.hh"
@@ -213,8 +214,9 @@ static CurveFromEdgesOutput edges_to_curve_point_indices(Span<MVert> verts,
static Vector<std::pair<int, int>> get_selected_edges(const Mesh &mesh, const IndexMask selection)
{
Vector<std::pair<int, int>> selected_edges;
+ const Span<MEdge> edges = mesh.edges();
for (const int i : selection) {
- selected_edges.append({mesh.medge[i].v1, mesh.medge[i].v2});
+ selected_edges.append({edges[i].v1, edges[i].v2});
}
return selected_edges;
}
@@ -222,8 +224,8 @@ static Vector<std::pair<int, int>> get_selected_edges(const Mesh &mesh, const In
bke::CurvesGeometry mesh_to_curve_convert(const Mesh &mesh, const IndexMask selection)
{
Vector<std::pair<int, int>> selected_edges = get_selected_edges(mesh, selection);
- CurveFromEdgesOutput output = edges_to_curve_point_indices({mesh.mvert, mesh.totvert},
- selected_edges);
+ const Span<MVert> verts = mesh.vertices();
+ CurveFromEdgesOutput output = edges_to_curve_point_indices(verts, selected_edges);
return create_curve_from_vert_indices(
mesh, output.vert_indices, output.curve_offsets, output.cyclic_curves);
diff --git a/source/blender/geometry/intern/mesh_to_volume.cc b/source/blender/geometry/intern/mesh_to_volume.cc
index ae98b048a6c..39078b1c511 100644
--- a/source/blender/geometry/intern/mesh_to_volume.cc
+++ b/source/blender/geometry/intern/mesh_to_volume.cc
@@ -1,5 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_volume.h"
@@ -29,7 +30,7 @@ class OpenVDBMeshAdapter {
};
OpenVDBMeshAdapter::OpenVDBMeshAdapter(const Mesh &mesh, float4x4 transform)
- : vertices_(mesh.mvert, mesh.totvert), loops_(mesh.mloop, mesh.totloop), transform_(transform)
+ : vertices_(mesh.vertices()), loops_(mesh.loops()), transform_(transform)
{
/* This only updates a cache and can be considered to be logically const. */
const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(&mesh);
diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc
index 25ff705385c..8d1c43866eb 100644
--- a/source/blender/geometry/intern/realize_instances.cc
+++ b/source/blender/geometry/intern/realize_instances.cc
@@ -97,6 +97,11 @@ struct MeshElementStartIndices {
struct MeshRealizeInfo {
const Mesh *mesh = nullptr;
+ Span<MVert> verts;
+ Span<MEdge> edges;
+ Span<MPoly> polys;
+ Span<MLoop> loops;
+
/** Maps old material indices to new material indices. */
Array<int> material_index_map;
/** Matches the order in #AllMeshesInfo.attributes. */
@@ -859,6 +864,10 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
MeshRealizeInfo &mesh_info = info.realize_info[mesh_index];
const Mesh *mesh = info.order[mesh_index];
mesh_info.mesh = mesh;
+ mesh_info.verts = mesh->vertices();
+ mesh_info.edges = mesh->edges();
+ mesh_info.polys = mesh->polygons();
+ mesh_info.loops = mesh->loops();
/* Create material index mapping. */
mesh_info.material_index_map.reinitialize(std::max<int>(mesh->totcol, 1));
@@ -900,30 +909,31 @@ static AllMeshesInfo preprocess_meshes(const GeometrySet &geometry_set,
static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
const RealizeMeshTask &task,
const OrderedAttributes &ordered_attributes,
- Mesh &dst_mesh,
MutableSpan<GSpanAttributeWriter> dst_attribute_writers,
+ MutableSpan<MVert> all_dst_verts,
+ MutableSpan<MEdge> all_dst_edges,
+ MutableSpan<MPoly> all_dst_polys,
+ MutableSpan<MLoop> all_dst_loops,
MutableSpan<int> all_dst_vertex_ids,
MutableSpan<int> all_dst_material_indices)
{
const MeshRealizeInfo &mesh_info = *task.mesh_info;
const Mesh &mesh = *mesh_info.mesh;
- const Span<MVert> src_verts{mesh.mvert, mesh.totvert};
- const Span<MEdge> src_edges{mesh.medge, mesh.totedge};
- const Span<MLoop> src_loops{mesh.mloop, mesh.totloop};
- const Span<MPoly> src_polys{mesh.mpoly, mesh.totpoly};
+ const Span<MVert> src_verts = mesh_info.verts;
+ const Span<MEdge> src_edges = mesh_info.edges;
+ const Span<MPoly> src_polys = mesh_info.polys;
+ const Span<MLoop> src_loops = mesh_info.loops;
const IndexRange dst_vert_range(task.start_indices.vertex, src_verts.size());
const IndexRange dst_edge_range(task.start_indices.edge, src_edges.size());
const IndexRange dst_poly_range(task.start_indices.poly, src_polys.size());
const IndexRange dst_loop_range(task.start_indices.loop, src_loops.size());
- MutableSpan dst_verts = MutableSpan(dst_mesh.mvert, dst_mesh.totvert).slice(dst_vert_range);
- MutableSpan dst_edges = MutableSpan(dst_mesh.medge, dst_mesh.totedge).slice(dst_edge_range);
- MutableSpan dst_polys = MutableSpan(dst_mesh.mpoly, dst_mesh.totpoly).slice(dst_poly_range);
- MutableSpan dst_loops = MutableSpan(dst_mesh.mloop, dst_mesh.totloop).slice(dst_loop_range);
-
- const Span<int> material_index_map = mesh_info.material_index_map;
+ MutableSpan<MVert> dst_verts = all_dst_verts.slice(dst_vert_range);
+ MutableSpan<MEdge> dst_edges = all_dst_edges.slice(dst_edge_range);
+ MutableSpan<MPoly> dst_polys = all_dst_polys.slice(dst_poly_range);
+ MutableSpan<MLoop> dst_loops = all_dst_loops.slice(dst_loop_range);
threading::parallel_for(src_verts.index_range(), 1024, [&](const IndexRange vert_range) {
for (const int i : vert_range) {
@@ -960,6 +970,7 @@ static void execute_realize_mesh_task(const RealizeInstancesOptions &options,
}
});
if (!all_dst_material_indices.is_empty()) {
+ const Span<int> material_index_map = mesh_info.material_index_map;
MutableSpan<int> dst_material_indices = all_dst_material_indices.slice(dst_poly_range);
if (mesh.totcol == 0) {
/* The material index map contains the index of the null material in the result. */
@@ -1035,6 +1046,10 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
MeshComponent &dst_component = r_realized_geometry.get_component_for_write<MeshComponent>();
dst_component.replace(dst_mesh);
bke::MutableAttributeAccessor dst_attributes = bke::mesh_attributes_for_write(*dst_mesh);
+ MutableSpan<MVert> dst_verts = dst_mesh->vertices_for_write();
+ MutableSpan<MEdge> dst_edges = dst_mesh->edges_for_write();
+ MutableSpan<MPoly> dst_polys = dst_mesh->polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh->loops_for_write();
/* Copy settings from the first input geometry set with a mesh. */
const RealizeMeshTask &first_task = tasks.first();
@@ -1079,8 +1094,11 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
execute_realize_mesh_task(options,
task,
ordered_attributes,
- *dst_mesh,
dst_attribute_writers,
+ dst_verts,
+ dst_edges,
+ dst_polys,
+ dst_loops,
vertex_ids.span,
material_indices.span);
}
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index bf17e53c2ce..6c3fadc1b29 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -1411,7 +1411,7 @@ typedef struct LineartEdgeNeighbor {
} LineartEdgeNeighbor;
typedef struct VertData {
- MVert *mvert;
+ const MVert *mvert;
LineartVert *v_arr;
double (*model_view)[4];
double (*model_view_proj)[4];
@@ -1422,7 +1422,7 @@ static void lineart_mvert_transform_task(void *__restrict userdata,
const TaskParallelTLS *__restrict UNUSED(tls))
{
VertData *vert_task_data = (VertData *)userdata;
- MVert *m_v = &vert_task_data->mvert[i];
+ const MVert *m_v = &vert_task_data->mvert[i];
double co[4];
LineartVert *v = &vert_task_data->v_arr[i];
copy_v3db_v3fl(co, m_v->co);
@@ -1638,12 +1638,13 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
}
if (!only_contour) {
+ const MPoly *polys = BKE_mesh_polygons(me);
if (ld->conf.use_crease) {
bool do_crease = true;
if (!ld->conf.force_crease && !e_feat_data->use_auto_smooth &&
- (me->mpoly[mlooptri[f1].poly].flag & ME_SMOOTH) &&
- (me->mpoly[mlooptri[f2].poly].flag & ME_SMOOTH)) {
+ (polys[mlooptri[f1].poly].flag & ME_SMOOTH) &&
+ (polys[mlooptri[f2].poly].flag & ME_SMOOTH)) {
do_crease = false;
}
if (do_crease && (dot_v3v3_db(tri1->gn, tri2->gn) < e_feat_data->crease_threshold)) {
@@ -1675,11 +1676,13 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
}
}
+ const MEdge *edges = BKE_mesh_edges(me);
+
int real_edges[3];
BKE_mesh_looptri_get_real_edges(me, &mlooptri[i / 3], real_edges);
if (real_edges[i % 3] >= 0) {
- MEdge *medge = &me->medge[real_edges[i % 3]];
+ const MEdge *medge = &edges[real_edges[i % 3]];
if (ld->conf.use_crease && ld->conf.sharp_as_crease && (medge->flag & ME_SHARP)) {
edge_flag_result |= LRT_EDGE_FLAG_CREASE;
@@ -1710,16 +1713,16 @@ static void lineart_identify_mlooptri_feature_edges(void *__restrict userdata,
typedef struct LooseEdgeData {
int loose_count;
int loose_max;
- MEdge **loose_array;
- Mesh *me;
+ int *loose_array;
+ const MEdge *edges;
} LooseEdgeData;
static void lineart_loose_data_reallocate(LooseEdgeData *loose_data, int count)
{
- MEdge **new_arr = MEM_callocN(sizeof(MEdge *) * count, "loose edge array");
+ int *new_arr = MEM_calloc_arrayN(count, sizeof(int), "loose edge array");
if (loose_data->loose_array) {
- memcpy(new_arr, loose_data->loose_array, sizeof(MEdge *) * loose_data->loose_max);
- MEM_freeN(loose_data->loose_array);
+ memcpy(new_arr, loose_data->loose_array, sizeof(int) * loose_data->loose_max);
+ MEM_SAFE_FREE(loose_data->loose_array);
}
loose_data->loose_max = count;
loose_data->loose_array = new_arr;
@@ -1736,19 +1739,19 @@ static void lineart_join_loose_edge_arr(LooseEdgeData *loose_data, LooseEdgeData
}
memcpy(&loose_data->loose_array[loose_data->loose_count],
to_be_joined->loose_array,
- sizeof(MEdge *) * to_be_joined->loose_count);
+ sizeof(int) * to_be_joined->loose_count);
loose_data->loose_count += to_be_joined->loose_count;
MEM_freeN(to_be_joined->loose_array);
to_be_joined->loose_array = NULL;
}
-static void lineart_add_loose_edge(LooseEdgeData *loose_data, MEdge *e)
+static void lineart_add_loose_edge(LooseEdgeData *loose_data, const int i)
{
if (loose_data->loose_count >= loose_data->loose_max) {
int min_amount = MAX2(100, loose_data->loose_count * 2);
lineart_loose_data_reallocate(loose_data, min_amount);
}
- loose_data->loose_array[loose_data->loose_count] = e;
+ loose_data->loose_array[loose_data->loose_count] = i;
loose_data->loose_count++;
}
@@ -1757,10 +1760,9 @@ static void lineart_identify_loose_edges(void *__restrict UNUSED(userdata),
const TaskParallelTLS *__restrict tls)
{
LooseEdgeData *loose_data = (LooseEdgeData *)tls->userdata_chunk;
- Mesh *me = loose_data->me;
- if (me->medge[i].flag & ME_LOOSEEDGE) {
- lineart_add_loose_edge(loose_data, &me->medge[i]);
+ if (loose_data->edges[i].flag & ME_LOOSEEDGE) {
+ lineart_add_loose_edge(loose_data, i);
}
}
@@ -1861,12 +1863,13 @@ static void lineart_load_tri_task(void *__restrict userdata,
const int *material_indices = tri_task_data->material_indices;
LineartVert *vert_arr = tri_task_data->vert_arr;
LineartTriangle *tri = tri_task_data->tri_arr;
+ const MLoop *loops = BKE_mesh_loops(me);
tri = (LineartTriangle *)(((uchar *)tri) + tri_task_data->lineart_triangle_size * i);
- int v1 = me->mloop[mlooptri->tri[0]].v;
- int v2 = me->mloop[mlooptri->tri[1]].v;
- int v3 = me->mloop[mlooptri->tri[2]].v;
+ int v1 = loops[mlooptri->tri[0]].v;
+ int v2 = loops[mlooptri->tri[1]].v;
+ int v3 = loops[mlooptri->tri[2]].v;
tri->v[0] = &vert_arr[v1];
tri->v[1] = &vert_arr[v2];
@@ -1893,7 +1896,8 @@ static void lineart_load_tri_task(void *__restrict userdata,
double gn[3];
float no[3];
- normal_tri_v3(no, me->mvert[v1].co, me->mvert[v2].co, me->mvert[v3].co);
+ const MVert *verts = BKE_mesh_vertices(me);
+ normal_tri_v3(no, verts[v1].co, verts[v2].co, verts[v3].co);
copy_v3db_v3fl(gn, no);
mul_v3_mat3_m4v3_db(tri->gn, ob_info->normal, gn);
normalize_v3_db(tri->gn);
@@ -1912,8 +1916,8 @@ static void lineart_load_tri_task(void *__restrict userdata,
typedef struct EdgeNeighborData {
LineartEdgeNeighbor *edge_nabr;
LineartAdjacentEdge *adj_e;
- MLoopTri *mlooptri;
- MLoop *mloop;
+ const MLoopTri *mlooptri;
+ const MLoop *mloop;
} EdgeNeighborData;
static void lineart_edge_neighbor_init_task(void *__restrict userdata,
@@ -1922,9 +1926,9 @@ static void lineart_edge_neighbor_init_task(void *__restrict userdata,
{
EdgeNeighborData *en_data = (EdgeNeighborData *)userdata;
LineartAdjacentEdge *adj_e = &en_data->adj_e[i];
- MLoopTri *looptri = &en_data->mlooptri[i / 3];
+ const MLoopTri *looptri = &en_data->mlooptri[i / 3];
LineartEdgeNeighbor *edge_nabr = &en_data->edge_nabr[i];
- MLoop *mloop = en_data->mloop;
+ const MLoop *mloop = en_data->mloop;
adj_e->e = i;
adj_e->v1 = mloop[looptri->tri[i % 3]].v;
@@ -1958,7 +1962,7 @@ static LineartEdgeNeighbor *lineart_build_edge_neighbor(Mesh *me, int total_edge
en_data.adj_e = adj_e;
en_data.edge_nabr = edge_nabr;
en_data.mlooptri = mlooptri;
- en_data.mloop = me->mloop;
+ en_data.mloop = BKE_mesh_loops(me);
BLI_task_parallel_range(0, total_edges, &en_data, lineart_edge_neighbor_init_task, &en_settings);
@@ -2084,7 +2088,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
vert_settings.min_iter_per_thread = 4000;
VertData vert_data;
- vert_data.mvert = me->mvert;
+ vert_data.mvert = BKE_mesh_vertices(me);
vert_data.v_arr = la_v_arr;
vert_data.model_view = ob_info->model_view;
vert_data.model_view_proj = ob_info->model_view_proj;
@@ -2154,6 +2158,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
&edge_feat_settings);
LooseEdgeData loose_data = {0};
+
if (la_data->conf.use_loose) {
/* Only identifying floating edges at this point because other edges has been taken care of
* inside #lineart_identify_mlooptri_feature_edges function. */
@@ -2163,7 +2168,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
edge_loose_settings.func_reduce = loose_data_sum_reduce;
edge_loose_settings.userdata_chunk = &loose_data;
edge_loose_settings.userdata_chunk_size = sizeof(LooseEdgeData);
- loose_data.me = me;
+ loose_data.edges = BKE_mesh_edges(me);
BLI_task_parallel_range(
0, me->totedge, &loose_data, lineart_identify_loose_edges, &edge_loose_settings);
}
@@ -2268,8 +2273,9 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
if (loose_data.loose_array) {
for (int i = 0; i < loose_data.loose_count; i++) {
- la_edge->v1 = &la_v_arr[loose_data.loose_array[i]->v1];
- la_edge->v2 = &la_v_arr[loose_data.loose_array[i]->v2];
+ const MEdge *edge = &loose_data.edges[loose_data.loose_array[i]];
+ la_edge->v1 = &la_v_arr[edge->v1];
+ la_edge->v2 = &la_v_arr[edge->v2];
la_edge->flags = LRT_EDGE_FLAG_LOOSE;
la_edge->object_ref = orig_ob;
la_edge->edge_identifier = LRT_EDGE_IDENTIFIER(ob_info, la_edge);
@@ -2287,7 +2293,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info,
la_edge++;
la_seg++;
}
- MEM_freeN(loose_data.loose_array);
+ MEM_SAFE_FREE(loose_data.loose_array);
}
MEM_freeN(edge_feat_data.edge_nabr);
@@ -5315,7 +5321,8 @@ static void lineart_gpencil_generate(LineartCache *cache,
if (eval_ob && eval_ob->type == OB_MESH) {
int dindex = 0;
Mesh *me = BKE_object_get_evaluated_mesh(eval_ob);
- if (me->dvert) {
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me);
+ if (dvert) {
LISTBASE_FOREACH (bDeformGroup *, db, &me->vertex_group_names) {
if ((!source_vgname) || strstr(db->name, source_vgname) == db->name) {
if (match_output) {
@@ -5330,7 +5337,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
if (vindex >= me->totvert) {
break;
}
- MDeformWeight *mdw = BKE_defvert_ensure_index(&me->dvert[vindex], dindex);
+ MDeformWeight *mdw = BKE_defvert_ensure_index(&dvert[vindex], dindex);
MDeformWeight *gdw = BKE_defvert_ensure_index(&gps->dvert[sindex], gpdg);
float use_weight = mdw->weight;
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index a87c7ea4809..72d77cc7857 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -467,8 +467,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
int i, tottri;
int tot_real_edges = 0;
- const MPoly *mpoly = mesh->mpoly;
- const MLoop *mloop = mesh->mloop;
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
@@ -476,14 +476,14 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
/* smooth or flat for all */
- buffers->smooth = mpoly[looptri[face_indices[0]].poly].flag & ME_SMOOTH;
+ buffers->smooth = polys[looptri[face_indices[0]].poly].flag & ME_SMOOTH;
buffers->show_overlay = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
- if (gpu_pbvh_is_looptri_visible(lt, hide_vert, mloop, sculpt_face_sets)) {
+ if (gpu_pbvh_is_looptri_visible(lt, hide_vert, loops, sculpt_face_sets)) {
int r_edges[3];
BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
for (int j = 0; j < 3; j++) {
@@ -498,8 +498,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
if (tottri == 0) {
buffers->tot_tri = 0;
- buffers->mpoly = mpoly;
- buffers->mloop = mloop;
+ buffers->mpoly = polys;
+ buffers->mloop = loops;
buffers->looptri = looptri;
buffers->face_indices = face_indices;
buffers->face_indices_len = 0;
@@ -516,7 +516,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
- if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, hide_vert, loops, sculpt_face_sets)) {
continue;
}
@@ -538,8 +538,8 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
buffers->tot_tri = tottri;
- buffers->mpoly = mpoly;
- buffers->mloop = mloop;
+ buffers->mpoly = polys;
+ buffers->mloop = loops;
buffers->looptri = looptri;
buffers->face_indices = face_indices;
diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc
index 99c609b0235..b06b973f764 100644
--- a/source/blender/io/alembic/exporter/abc_writer_hair.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc
@@ -120,9 +120,9 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
float inv_mat[4][4];
invert_m4_m4_safe(inv_mat, context.object->obmat);
- MTFace *mtface = mesh->mtface;
- MFace *mface = mesh->mface;
- MVert *mverts = mesh->mvert;
+ MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
+ MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ const MVert *mverts = BKE_mesh_vertices(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
if ((!mtface || !mface) && !uv_warning_shown_) {
@@ -243,8 +243,9 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
float inv_mat[4][4];
invert_m4_m4_safe(inv_mat, context.object->obmat);
- MTFace *mtface = mesh->mtface;
- MVert *mverts = mesh->mvert;
+ MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
+ MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
+ const MVert *mverts = BKE_mesh_vertices(mesh);
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
ParticleSystem *psys = context.particle_system;
@@ -269,7 +270,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
continue;
}
- MFace *face = &mesh->mface[num];
+ MFace *face = &mface[num];
MTFace *tface = mtface + num;
float r_uv[2], tmpnor[3], mapfw[4], vec[3];
diff --git a/source/blender/io/alembic/exporter/abc_writer_mesh.cc b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
index 83f970d3965..acfa4c1ea08 100644
--- a/source/blender/io/alembic/exporter/abc_writer_mesh.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_mesh.cc
@@ -176,8 +176,8 @@ void ABCGenericMeshWriter::do_write(HierarchyContext &context)
m_custom_data_config.pack_uvs = args_.export_params->packuv;
m_custom_data_config.mesh = mesh;
- m_custom_data_config.mpoly = mesh->mpoly;
- m_custom_data_config.mloop = mesh->mloop;
+ m_custom_data_config.mpoly = mesh->polygons_for_write().data();
+ m_custom_data_config.mloop = mesh->loops_for_write().data();
m_custom_data_config.totpoly = mesh->totpoly;
m_custom_data_config.totloop = mesh->totloop;
m_custom_data_config.totvert = mesh->totvert;
@@ -436,8 +436,7 @@ static void get_vertices(struct Mesh *mesh, std::vector<Imath::V3f> &points)
points.clear();
points.resize(mesh->totvert);
- MVert *verts = mesh->mvert;
-
+ const Span<MVert> verts = mesh->vertices();
for (int i = 0, e = mesh->totvert; i < e; i++) {
copy_yup_from_zup(points[i].getValue(), verts[i].co);
}
@@ -448,25 +447,23 @@ static void get_topology(struct Mesh *mesh,
std::vector<int32_t> &loop_counts,
bool &r_has_flat_shaded_poly)
{
- const int num_poly = mesh->totpoly;
- const int num_loops = mesh->totloop;
- MLoop *mloop = mesh->mloop;
- MPoly *mpoly = mesh->mpoly;
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
r_has_flat_shaded_poly = false;
poly_verts.clear();
loop_counts.clear();
- poly_verts.reserve(num_loops);
- loop_counts.reserve(num_poly);
+ poly_verts.reserve(loops.size());
+ loop_counts.reserve(polys.size());
/* NOTE: data needs to be written in the reverse order. */
- for (int i = 0; i < num_poly; i++) {
- MPoly &poly = mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
loop_counts.push_back(poly.totloop);
r_has_flat_shaded_poly |= (poly.flag & ME_SMOOTH) == 0;
- MLoop *loop = mloop + poly.loopstart + (poly.totloop - 1);
+ const MLoop *loop = &loops[poly.loopstart + (poly.totloop - 1)];
for (int j = 0; j < poly.totloop; j++, loop--) {
poly_verts.push_back(loop->v);
@@ -485,14 +482,14 @@ static void get_edge_creases(struct Mesh *mesh,
lengths.clear();
sharpnesses.clear();
- MEdge *edge = mesh->medge;
+ const Span<MEdge> edges = mesh->edges();
- for (int i = 0, e = mesh->totedge; i < e; i++) {
- const float sharpness = static_cast<float>(edge[i].crease) * factor;
+ for (const int i : edges.index_range()) {
+ const float sharpness = static_cast<float>(edges[i].crease) * factor;
if (sharpness != 0.0f) {
- indices.push_back(edge[i].v1);
- indices.push_back(edge[i].v2);
+ indices.push_back(edges[i].v1);
+ indices.push_back(edges[i].v2);
sharpnesses.push_back(sharpness);
}
}
@@ -544,8 +541,10 @@ static void get_loop_normals(struct Mesh *mesh,
/* NOTE: data needs to be written in the reverse order. */
int abc_index = 0;
- MPoly *mp = mesh->mpoly;
- for (int i = 0, e = mesh->totpoly; i < e; i++, mp++) {
+ const Span<MPoly> polys = mesh->polygons();
+
+ for (const int i : polys.index_range()) {
+ const MPoly *mp = &polys[i];
for (int j = mp->totloop - 1; j >= 0; j--, abc_index++) {
int blender_index = mp->loopstart + j;
copy_yup_from_zup(normals[abc_index].getValue(), lnors[blender_index]);
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index a4b6c32ef64..cb87ee78fcd 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -157,8 +157,9 @@ static void read_mverts(CDStreamConfig &config, const AbcMeshData &mesh_data)
void read_mverts(Mesh &mesh, const P3fArraySamplePtr positions, const N3fArraySamplePtr normals)
{
+ MutableSpan<MVert> verts = mesh.vertices_for_write();
for (int i = 0; i < positions->size(); i++) {
- MVert &mvert = mesh.mvert[i];
+ MVert &mvert = verts[i];
Imath::V3f pos_in = (*positions)[i];
copy_zup_from_yup(mvert.co, pos_in.getValue());
@@ -274,7 +275,7 @@ static void process_loop_normals(CDStreamConfig &config, const N3fArraySamplePtr
float(*lnors)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(loop_count, sizeof(float[3]), "ABC::FaceNormals"));
- MPoly *mpoly = mesh->mpoly;
+ MPoly *mpoly = mesh->polygons_for_write().data();
const N3fArraySample &loop_normals = *loop_normals_ptr;
int abc_index = 0;
for (int i = 0, e = mesh->totpoly; i < e; i++, mpoly++) {
@@ -519,13 +520,10 @@ static void read_mesh_sample(const std::string &iobject_full_name,
CDStreamConfig get_config(Mesh *mesh, const bool use_vertex_interpolation)
{
CDStreamConfig config;
-
- BLI_assert(mesh->mvert || mesh->totvert == 0);
-
config.mesh = mesh;
- config.mvert = mesh->mvert;
- config.mloop = mesh->mloop;
- config.mpoly = mesh->mpoly;
+ config.mvert = mesh->vertices_for_write().data();
+ config.mloop = mesh->loops_for_write().data();
+ config.mpoly = mesh->polygons_for_write().data();
config.totvert = mesh->totvert;
config.totloop = mesh->totloop;
config.totpoly = mesh->totpoly;
@@ -925,12 +923,10 @@ static void read_edge_creases(Mesh *mesh,
return;
}
- MEdge *edges = mesh->medge;
- const int totedge = mesh->totedge;
-
- EdgeHash *edge_hash = BLI_edgehash_new_ex(__func__, mesh->totedge);
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ EdgeHash *edge_hash = BLI_edgehash_new_ex(__func__, edges.size());
- for (int i = 0; i < totedge; i++) {
+ for (const int i : edges.index_range()) {
MEdge *edge = &edges[i];
BLI_edgehash_insert(edge_hash, edge->v1, edge->v2, edge);
}
diff --git a/source/blender/io/collada/ArmatureExporter.cpp b/source/blender/io/collada/ArmatureExporter.cpp
index 87dd2fbd816..3cc98917116 100644
--- a/source/blender/io/collada/ArmatureExporter.cpp
+++ b/source/blender/io/collada/ArmatureExporter.cpp
@@ -76,7 +76,7 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
Mesh *me = (Mesh *)ob->data;
- if (!me->dvert) {
+ if (BKE_mesh_deform_verts(me) == nullptr) {
return false;
}
diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp
index 38ad0e42d0f..6bf8d904a41 100644
--- a/source/blender/io/collada/ControllerExporter.cpp
+++ b/source/blender/io/collada/ControllerExporter.cpp
@@ -63,7 +63,7 @@ bool ControllerExporter::add_instance_controller(Object *ob)
ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
Mesh *me = (Mesh *)ob->data;
- if (!me->dvert) {
+ if (BKE_mesh_deform_verts(me) == nullptr) {
return false;
}
@@ -160,7 +160,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
bool use_instantiation = this->export_settings.get_use_object_instantiation();
Mesh *me;
- if (((Mesh *)ob->data)->dvert == nullptr) {
+ if (BKE_mesh_deform_verts((Mesh *)ob->data) == nullptr) {
return;
}
@@ -203,9 +203,10 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
}
}
+ const MDeformVert *dvert = BKE_mesh_deform_verts(me);
int oob_counter = 0;
for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
+ const MDeformVert *vert = &dvert[i];
std::map<int, float> jw;
/* We're normalizing the weights later */
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index 1a3a68923e3..f8123432f4e 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -27,6 +27,8 @@
#include "collada_internal.h"
#include "collada_utils.h"
+using blender::Span;
+
void GeometryExporter::exportGeom()
{
Scene *sce = blender_context.get_scene();
@@ -117,11 +119,12 @@ void GeometryExporter::operator()(Object *ob)
if (this->export_settings.get_include_shapekeys()) {
Key *key = BKE_key_from_object(ob);
if (key) {
+ blender::MutableSpan<MVert> verts = me->vertices_for_write();
KeyBlock *kb = (KeyBlock *)key->block.first;
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
- BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
+ BKE_keyblock_convert_to_mesh(kb, verts.data(), me->totvert);
export_key_mesh(ob, me, kb);
}
}
@@ -197,8 +200,7 @@ void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
{
-
- MEdge *medges = me->medge;
+ const Span<MEdge> edges = me->edges();
int totedges = me->totedge;
int edges_in_linelist = 0;
std::vector<unsigned int> edge_list;
@@ -207,7 +209,7 @@ void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &ge
/* Find all loose edges in Mesh
* and save vertex indices in edge_list */
for (index = 0; index < totedges; index++) {
- MEdge *edge = &medges[index];
+ const MEdge *edge = &edges[index];
if (edge->flag & ME_LOOSEEDGE) {
edges_in_linelist += 1;
@@ -285,19 +287,17 @@ static bool collect_vertex_counts_per_poly(Mesh *me,
int material_index,
std::vector<unsigned long> &vcount_list)
{
+ const Span<MPoly> polys = me->polygons();
const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me);
const blender::VArray<int> material_indices = attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
- MPoly *mpolys = me->mpoly;
- int totpolys = me->totpoly;
bool is_triangulated = true;
- int i;
/* Expecting that the material index is always 0 if the mesh has no materials assigned */
- for (i = 0; i < totpolys; i++) {
+ for (const int i : polys.index_range()) {
if (material_indices[i] == material_index) {
- MPoly *p = &mpolys[i];
- int vertex_count = p->totloop;
+ const MPoly &poly = polys[i];
+ const int vertex_count = poly.totloop;
vcount_list.push_back(vertex_count);
if (vertex_count != 3) {
is_triangulated = false;
@@ -322,10 +322,8 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
std::string &geom_id,
std::vector<BCPolygonNormalsIndices> &norind)
{
-
- MPoly *mpolys = me->mpoly;
- MLoop *mloops = me->mloop;
- int totpolys = me->totpoly;
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
std::vector<unsigned long> vcount_list;
@@ -407,12 +405,12 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
/* <p> */
int texindex = 0;
- for (int i = 0; i < totpolys; i++) {
- MPoly *p = &mpolys[i];
+ for (const int i : polys.index_range()) {
+ const MPoly *p = &polys[i];
int loop_count = p->totloop;
if (material_indices[i] == material_index) {
- MLoop *l = &mloops[p->loopstart];
+ const MLoop *l = &loops[p->loopstart];
BCPolygonNormalsIndices normal_indices = norind[i];
for (int j = 0; j < loop_count; j++) {
@@ -436,18 +434,13 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
{
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
- int totverts = me->totvert;
- MVert *verts = me->mvert;
+ const Span<MVert> verts = me->vertices();
COLLADASW::FloatSourceF source(mSW);
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
ARRAY_ID_SUFFIX);
- source.setAccessorCount(totverts);
+ source.setAccessorCount(verts.size());
source.setAccessorStride(3);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
@@ -458,8 +451,7 @@ void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
* count = ""> */
source.prepareToAppendValues();
/* appends data to <float_array> */
- int i = 0;
- for (i = 0; i < totverts; i++) {
+ for (const int i : verts.index_range()) {
Vector co;
if (export_settings.get_apply_global_orientation()) {
bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
@@ -508,11 +500,11 @@ void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
source.prepareToAppendValues();
- MPoly *mpoly;
- int i;
- for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
- const MLoopCol *mlc = mloopcol + mpoly->loopstart;
- for (int j = 0; j < mpoly->totloop; j++, mlc++) {
+ const Span<MPoly> polys = me->polygons();
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ const MLoopCol *mlc = mloopcol + poly.loopstart;
+ for (int j = 0; j < poly.totloop; j++, mlc++) {
source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
}
}
@@ -537,10 +529,8 @@ std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
{
-
- int totpoly = me->totpoly;
int totuv = me->totloop;
- MPoly *mpolys = me->mpoly;
+ const Span<MPoly> polys = me->polygons();
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
@@ -566,8 +556,8 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
source.prepareToAppendValues();
- for (int index = 0; index < totpoly; index++) {
- MPoly *mpoly = mpolys + index;
+ for (const int i : polys.index_range()) {
+ const MPoly *mpoly = &polys[i];
MLoopUV *mloop = mloops + mpoly->loopstart;
for (int j = 0; j < mpoly->totloop; j++) {
source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
@@ -625,9 +615,10 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
std::map<Normal, unsigned int> shared_normal_indices;
int last_normal_index = -1;
- MVert *verts = me->mvert;
+ const Span<MVert> verts = me->vertices();
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
- MLoop *mloops = me->mloop;
+ const Span<MPoly> polys = me->polygons();
+ const Span<MLoop> loops = me->loops();
const float(*lnors)[3] = nullptr;
bool use_custom_normals = false;
@@ -637,15 +628,15 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
use_custom_normals = true;
}
- for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
- MPoly *mpoly = &me->mpoly[poly_index];
+ for (const int poly_index : polys.index_range()) {
+ const MPoly *mpoly = &polys[poly_index];
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
if (!use_vertex_normals) {
/* For flat faces use face normal as vertex normal: */
float vector[3];
- BKE_mesh_calc_poly_normal(mpoly, mloops + mpoly->loopstart, verts, vector);
+ BKE_mesh_calc_poly_normal(mpoly, &loops[mpoly->loopstart], verts.data(), vector);
Normal n = {vector[0], vector[1], vector[2]};
normals.push_back(n);
@@ -662,7 +653,7 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
normalize_v3_v3(normalized, lnors[loop_idx]);
}
else {
- copy_v3_v3(normalized, vert_normals[mloops[loop_index].v]);
+ copy_v3_v3(normalized, vert_normals[loops[loop_index].v]);
normalize_v3(normalized);
}
Normal n = {normalized[0], normalized[1], normalized[2]};
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index fab53908d5a..8aa1685030f 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -33,6 +33,8 @@
#include "MeshImporter.h"
#include "collada_utils.h"
+using blender::MutableSpan;
+
/* get node name, or fall back to original id if not present (name is optional) */
template<class T> static std::string bc_get_dae_name(T *node)
{
@@ -341,14 +343,10 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
}
me->totvert = pos.getFloatValues()->getCount() / stride;
- me->mvert = (MVert *)CustomData_add_layer(
- &me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
-
- MVert *mvert;
- int i;
-
- for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
- get_vector(mvert->co, pos, i, stride);
+ CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
+ MutableSpan<MVert> verts = me->vertices_for_write();
+ for (const int i : verts.index_range()) {
+ get_vector(verts[i].co, pos, i, stride);
}
}
@@ -449,10 +447,8 @@ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
if (total_poly_count > 0) {
me->totpoly = total_poly_count;
me->totloop = total_loop_count;
- me->mpoly = (MPoly *)CustomData_add_layer(
- &me->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, me->totpoly);
- me->mloop = (MLoop *)CustomData_add_layer(
- &me->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, me->totloop);
+ CustomData_add_layer(&me->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, me->totpoly);
+ CustomData_add_layer(&me->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, me->totloop);
unsigned int totuvset = collada_mesh->getUVCoords().getInputInfosArray().getCount();
for (int i = 0; i < totuvset; i++) {
@@ -472,7 +468,7 @@ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
&me->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, me->totloop, uvname.c_str());
}
/* activate the first uv map */
- me->mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, 0);
+ CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, 0);
}
int totcolset = collada_mesh->getColors().getInputInfosArray().getCount();
@@ -484,7 +480,7 @@ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
CustomData_add_layer_named(
&me->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, nullptr, me->totloop, colname.c_str());
}
- me->mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_PROP_BYTE_COLOR, 0);
+ CustomData_set_layer_active(&me->ldata, CD_PROP_BYTE_COLOR, 0);
}
}
}
@@ -556,10 +552,11 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
CustomData_free(&mesh->edata, mesh->totedge);
mesh->edata = edata;
- BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
+
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
/* set default flags */
- medge = &mesh->medge[mesh->totedge];
+ medge = &edges[mesh->totedge];
for (int i = 0; i < len; i++, medge++) {
medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
}
@@ -576,7 +573,8 @@ void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
/* unsigned int total_edge_count = loose_edge_count + face_edge_count; */ /* UNUSED */
mesh_add_edges(me, loose_edge_count);
- MEdge *med = me->medge + face_edge_count;
+ MutableSpan<MEdge> edges = me->edges_for_write();
+ MEdge *med = edges.data() + face_edge_count;
COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();
@@ -609,8 +607,10 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
UVDataWrapper uvs(collada_mesh->getUVCoords());
VCOLDataWrapper vcol(collada_mesh->getColors());
- MPoly *mpoly = me->mpoly;
- MLoop *mloop = me->mloop;
+ MutableSpan<MPoly> polys = me->polygons_for_write();
+ MutableSpan<MLoop> loops = me->loops_for_write();
+ MPoly *mpoly = polys.data();
+ MLoop *mloop = loops.data();
int loop_index = 0;
MaterialIdPrimitiveArrayMap mat_prim_map;
diff --git a/source/blender/io/stl/importer/stl_import_mesh.cc b/source/blender/io/stl/importer/stl_import_mesh.cc
index 178b5b9347f..d85185ede6e 100644
--- a/source/blender/io/stl/importer/stl_import_mesh.cc
+++ b/source/blender/io/stl/importer/stl_import_mesh.cc
@@ -76,27 +76,26 @@ Mesh *STLMeshHelper::to_mesh(Main *bmain, char *mesh_name)
id_us_min(&mesh->id);
mesh->totvert = verts_.size();
- mesh->mvert = static_cast<MVert *>(
- CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert));
+ CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert);
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
for (int i = 0; i < mesh->totvert; i++) {
- copy_v3_v3(mesh->mvert[i].co, verts_[i]);
+ copy_v3_v3(verts[i].co, verts_[i]);
}
mesh->totpoly = tris_.size();
mesh->totloop = tris_.size() * 3;
- mesh->mpoly = static_cast<MPoly *>(
- CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly));
- mesh->mloop = static_cast<MLoop *>(
- CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CONSTRUCT, nullptr, mesh->totloop));
-
+ CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_SET_DEFAULT, nullptr, mesh->totpoly);
+ CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_SET_DEFAULT, nullptr, mesh->totloop);
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
threading::parallel_for(tris_.index_range(), 2048, [&](IndexRange tris_range) {
for (const int i : tris_range) {
- mesh->mpoly[i].loopstart = 3 * i;
- mesh->mpoly[i].totloop = 3;
+ polys[i].loopstart = 3 * i;
+ polys[i].totloop = 3;
- mesh->mloop[3 * i].v = tris_[i].v1;
- mesh->mloop[3 * i + 1].v = tris_[i].v2;
- mesh->mloop[3 * i + 2].v = tris_[i].v3;
+ loops[3 * i].v = tris_[i].v1;
+ loops[3 * i + 1].v = tris_[i].v2;
+ loops[3 * i + 2].v = tris_[i].v3;
}
});
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 4155f6ac40f..86e3aeece5d 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -312,15 +312,15 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot
void USDMeshReader::read_mpolys(Mesh *mesh)
{
- MPoly *mpolys = mesh->mpoly;
- MLoop *mloops = mesh->mloop;
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
int loop_index = 0;
for (int i = 0; i < face_counts_.size(); i++) {
const int face_size = face_counts_[i];
- MPoly &poly = mpolys[i];
+ MPoly &poly = polys[i];
poly.loopstart = loop_index;
poly.totloop = face_size;
@@ -331,12 +331,12 @@ void USDMeshReader::read_mpolys(Mesh *mesh)
if (is_left_handed_) {
int loop_end_index = loop_index + (face_size - 1);
for (int f = 0; f < face_size; ++f, ++loop_index) {
- mloops[loop_index].v = face_indices_[loop_end_index - f];
+ loops[loop_index].v = face_indices_[loop_end_index - f];
}
}
else {
for (int f = 0; f < face_size; ++f, ++loop_index) {
- mloops[loop_index].v = face_indices_[loop_index];
+ loops[loop_index].v = face_indices_[loop_index];
}
}
}
@@ -400,6 +400,7 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
}
}
+ const Span<MLoop> loops = mesh->loops();
for (int i = 0; i < face_counts_.size(); i++) {
const int face_size = face_counts_[i];
@@ -435,7 +436,7 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
/* For Vertex interpolation, use the vertex index. */
int usd_uv_index = sample.interpolation == pxr::UsdGeomTokens->vertex ?
- mesh->mloop[loop_index].v :
+ loops[loop_index].v :
loop_index;
if (usd_uv_index >= sample.uvs.size()) {
@@ -515,24 +516,23 @@ void USDMeshReader::read_colors(Mesh *mesh, const double motionSampleTime)
MLoopCol *colors = static_cast<MLoopCol *>(cd_ptr);
- mesh->mloopcol = colors;
-
- MPoly *poly = mesh->mpoly;
-
- for (int i = 0, e = mesh->totpoly; i < e; ++i, ++poly) {
- for (int j = 0; j < poly->totloop; ++j) {
- int loop_index = poly->loopstart + j;
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ for (int j = 0; j < poly.totloop; ++j) {
+ int loop_index = poly.loopstart + j;
/* Default for constant varying interpolation. */
int usd_index = 0;
if (interp == pxr::UsdGeomTokens->vertex) {
- usd_index = mesh->mloop[loop_index].v;
+ usd_index = loops[loop_index].v;
}
else if (interp == pxr::UsdGeomTokens->faceVarying) {
- usd_index = poly->loopstart;
+ usd_index = poly.loopstart;
if (is_left_handed_) {
- usd_index += poly->totloop - 1 - j;
+ usd_index += poly.totloop - 1 - j;
}
else {
usd_index += j;
@@ -630,15 +630,15 @@ void USDMeshReader::process_normals_face_varying(Mesh *mesh)
float(*lnors)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(loop_count, sizeof(float[3]), "USD::FaceNormals"));
- MPoly *mpoly = mesh->mpoly;
-
- for (int i = 0, e = mesh->totpoly; i < e; ++i, ++mpoly) {
- for (int j = 0; j < mpoly->totloop; j++) {
- int blender_index = mpoly->loopstart + j;
+ const Span<MPoly> polys = mesh->polygons();
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ for (int j = 0; j < poly.totloop; j++) {
+ int blender_index = poly.loopstart + j;
- int usd_index = mpoly->loopstart;
+ int usd_index = poly.loopstart;
if (is_left_handed_) {
- usd_index += mpoly->totloop - 1 - j;
+ usd_index += poly.totloop - 1 - j;
}
else {
usd_index += j;
@@ -671,12 +671,11 @@ void USDMeshReader::process_normals_uniform(Mesh *mesh)
float(*lnors)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(mesh->totloop, sizeof(float[3]), "USD::FaceNormals"));
- MPoly *mpoly = mesh->mpoly;
-
- for (int i = 0, e = mesh->totpoly; i < e; ++i, ++mpoly) {
-
- for (int j = 0; j < mpoly->totloop; j++) {
- int loop_index = mpoly->loopstart + j;
+ const Span<MPoly> polys = mesh->polygons();
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ for (int j = 0; j < poly.totloop; j++) {
+ int loop_index = poly.loopstart + j;
lnors[loop_index][0] = normals_[i][0];
lnors[loop_index][1] = normals_[i][1];
lnors[loop_index][2] = normals_[i][2];
@@ -699,8 +698,9 @@ void USDMeshReader::read_mesh_sample(ImportSettings *settings,
* in code that expect this data to be there. */
if (new_mesh || (settings->read_flag & MOD_MESHSEQ_READ_VERT) != 0) {
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
for (int i = 0; i < positions_.size(); i++) {
- MVert &mvert = mesh->mvert[i];
+ MVert &mvert = verts[i];
mvert.co[0] = positions_[i][0];
mvert.co[1] = positions_[i][1];
mvert.co[2] = positions_[i][2];
@@ -903,8 +903,7 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
existing_mesh, positions_.size(), 0, 0, face_indices_.size(), face_counts_.size());
for (pxr::TfToken token : uv_tokens) {
- void *cd_ptr = add_customdata_cb(active_mesh, token.GetText(), CD_MLOOPUV);
- active_mesh->mloopuv = static_cast<MLoopUV *>(cd_ptr);
+ add_customdata_cb(active_mesh, token.GetText(), CD_MLOOPUV);
}
}
@@ -914,8 +913,8 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
/* Here we assume that the number of materials doesn't change, i.e. that
* the material slots that were created when the object was loaded from
* USD are still valid now. */
- size_t num_polys = active_mesh->totpoly;
- if (num_polys > 0 && import_params_.import_materials) {
+ MutableSpan<MPoly> polys = active_mesh->polygons_for_write();
+ if (!polys.is_empty() && import_params_.import_materials) {
std::map<pxr::SdfPath, int> mat_map;
bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*active_mesh);
bke::SpanAttributeWriter<int> material_indices =
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.h b/source/blender/io/usd/intern/usd_reader_mesh.h
index 9a3b0565668..181fd5ebf79 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.h
+++ b/source/blender/io/usd/intern/usd_reader_mesh.h
@@ -10,8 +10,6 @@
#include "pxr/usd/usdGeom/mesh.h"
-struct MPoly;
-
namespace blender::io::usd {
class USDMeshReader : public USDGeomReader {
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index ade75fdb365..f6250eebd5d 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -246,8 +246,8 @@ static void get_vertices(const Mesh *mesh, USDMeshData &usd_mesh_data)
{
usd_mesh_data.points.reserve(mesh->totvert);
- const MVert *verts = mesh->mvert;
- for (int i = 0; i < mesh->totvert; ++i) {
+ const Span<MVert> verts = mesh->vertices();
+ for (const int i : verts.index_range()) {
usd_mesh_data.points.push_back(pxr::GfVec3f(verts[i].co));
}
}
@@ -269,13 +269,14 @@ static void get_loops_polys(const Mesh *mesh, USDMeshData &usd_mesh_data)
usd_mesh_data.face_vertex_counts.reserve(mesh->totpoly);
usd_mesh_data.face_indices.reserve(mesh->totloop);
- MLoop *mloop = mesh->mloop;
- MPoly *mpoly = mesh->mpoly;
- for (int i = 0; i < mesh->totpoly; ++i, ++mpoly) {
- MLoop *loop = mloop + mpoly->loopstart;
- usd_mesh_data.face_vertex_counts.push_back(mpoly->totloop);
- for (int j = 0; j < mpoly->totloop; ++j, ++loop) {
- usd_mesh_data.face_indices.push_back(loop->v);
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
+
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
+ usd_mesh_data.face_vertex_counts.push_back(poly.totloop);
+ for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ usd_mesh_data.face_indices.push_back(loop.v);
}
}
}
@@ -284,22 +285,23 @@ static void get_edge_creases(const Mesh *mesh, USDMeshData &usd_mesh_data)
{
const float factor = 1.0f / 255.0f;
- MEdge *edge = mesh->medge;
+ const Span<MEdge> edges = mesh->edges();
float sharpness;
- for (int edge_idx = 0, totedge = mesh->totedge; edge_idx < totedge; ++edge_idx, ++edge) {
- if (edge->crease == 0) {
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
+ if (edge.crease == 0) {
continue;
}
- if (edge->crease == 255) {
+ if (edge.crease == 255) {
sharpness = pxr::UsdGeomMesh::SHARPNESS_INFINITE;
}
else {
- sharpness = static_cast<float>(edge->crease) * factor;
+ sharpness = static_cast<float>(edge.crease) * factor;
}
- usd_mesh_data.crease_vertex_indices.push_back(edge->v1);
- usd_mesh_data.crease_vertex_indices.push_back(edge->v2);
+ usd_mesh_data.crease_vertex_indices.push_back(edge.v1);
+ usd_mesh_data.crease_vertex_indices.push_back(edge.v2);
usd_mesh_data.crease_lengths.push_back(2);
usd_mesh_data.crease_sharpnesses.push_back(sharpness);
}
@@ -397,6 +399,8 @@ void USDGenericMeshWriter::write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_
{
pxr::UsdTimeCode timecode = get_export_time_code();
const float(*lnors)[3] = static_cast<float(*)[3]>(CustomData_get_layer(&mesh->ldata, CD_NORMAL));
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
pxr::VtVec3fArray loop_normals;
loop_normals.reserve(mesh->totloop);
@@ -411,21 +415,20 @@ void USDGenericMeshWriter::write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_
/* Compute the loop normals based on the 'smooth' flag. */
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
const float(*face_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
- MPoly *mpoly = mesh->mpoly;
- for (int poly_idx = 0, totpoly = mesh->totpoly; poly_idx < totpoly; ++poly_idx, ++mpoly) {
- MLoop *mloop = mesh->mloop + mpoly->loopstart;
+ for (const int i : polys.index_range()) {
+ const MPoly &poly = polys[i];
- if ((mpoly->flag & ME_SMOOTH) == 0) {
+ if ((poly.flag & ME_SMOOTH) == 0) {
/* Flat shaded, use common normal for all verts. */
- pxr::GfVec3f pxr_normal(face_normals[poly_idx]);
- for (int loop_idx = 0; loop_idx < mpoly->totloop; ++loop_idx) {
+ pxr::GfVec3f pxr_normal(face_normals[i]);
+ for (int loop_idx = 0; loop_idx < poly.totloop; ++loop_idx) {
loop_normals.push_back(pxr_normal);
}
}
else {
/* Smooth shaded, use individual vert normals. */
- for (int loop_idx = 0; loop_idx < mpoly->totloop; ++loop_idx, ++mloop) {
- loop_normals.push_back(pxr::GfVec3f(vert_normals[mloop->v]));
+ for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
+ loop_normals.push_back(pxr::GfVec3f(vert_normals[loop.v]));
}
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index a888c6d11a2..272afe4a843 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -188,12 +188,15 @@ void OBJMesh::ensure_mesh_edges() const
void OBJMesh::calc_smooth_groups(const bool use_bitflags)
{
- poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(export_mesh_eval_->medge,
- export_mesh_eval_->totedge,
- export_mesh_eval_->mpoly,
- export_mesh_eval_->totpoly,
- export_mesh_eval_->mloop,
- export_mesh_eval_->totloop,
+ const Span<MEdge> edges = export_mesh_eval_->edges();
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(edges.data(),
+ edges.size(),
+ polys.data(),
+ polys.size(),
+ loops.data(),
+ loops.size(),
&tot_smooth_groups_,
use_bitflags);
}
@@ -239,7 +242,8 @@ const Material *OBJMesh::get_object_material(const int16_t mat_nr) const
bool OBJMesh::is_ith_poly_smooth(const int poly_index) const
{
- return export_mesh_eval_->mpoly[poly_index].flag & ME_SMOOTH;
+ const Span<MPoly> polygons = export_mesh_eval_->polygons();
+ return polygons[poly_index].flag & ME_SMOOTH;
}
const char *OBJMesh::get_object_name() const
@@ -264,7 +268,8 @@ const char *OBJMesh::get_object_material_name(const int16_t mat_nr) const
float3 OBJMesh::calc_vertex_coords(const int vert_index, const float scaling_factor) const
{
float3 r_coords;
- copy_v3_v3(r_coords, export_mesh_eval_->mvert[vert_index].co);
+ const Span<MVert> verts = export_mesh_eval_->vertices();
+ copy_v3_v3(r_coords, verts[vert_index].co);
mul_m4_v3(world_and_axes_transform_, r_coords);
mul_v3_fl(r_coords, scaling_factor);
return r_coords;
@@ -272,8 +277,10 @@ float3 OBJMesh::calc_vertex_coords(const int vert_index, const float scaling_fac
Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
{
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- const MLoop *mloop = &export_mesh_eval_->mloop[mpoly.loopstart];
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const MPoly &mpoly = polys[poly_index];
+ const MLoop *mloop = &loops[mpoly.loopstart];
const int totloop = mpoly.totloop;
Vector<int> r_poly_vertex_indices(totloop);
for (int loop_index = 0; loop_index < totloop; loop_index++) {
@@ -284,9 +291,8 @@ Vector<int> OBJMesh::calc_poly_vertex_indices(const int poly_index) const
void OBJMesh::store_uv_coords_and_indices()
{
- const MPoly *mpoly = export_mesh_eval_->mpoly;
- const MLoop *mloop = export_mesh_eval_->mloop;
- const int totpoly = export_mesh_eval_->totpoly;
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
const int totvert = export_mesh_eval_->totvert;
const MLoopUV *mloopuv = static_cast<const MLoopUV *>(
CustomData_get_layer(&export_mesh_eval_->ldata, CD_MLOOPUV));
@@ -297,9 +303,9 @@ void OBJMesh::store_uv_coords_and_indices()
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
- mpoly, nullptr, mloop, mloopuv, totpoly, totvert, limit, false, false);
+ polys.data(), nullptr, loops.data(), mloopuv, polys.size(), totvert, limit, false, false);
- uv_indices_.resize(totpoly);
+ uv_indices_.resize(polys.size());
/* At least total vertices of a mesh will be present in its texture map. So
* reserve minimum space early. */
uv_coords_.reserve(totvert);
@@ -311,11 +317,11 @@ void OBJMesh::store_uv_coords_and_indices()
if (uv_vert->separate) {
tot_uv_vertices_ += 1;
}
- const int vertices_in_poly = mpoly[uv_vert->poly_index].totloop;
+ const int vertices_in_poly = polys[uv_vert->poly_index].totloop;
/* Store UV vertex coordinates. */
uv_coords_.resize(tot_uv_vertices_);
- const int loopstart = mpoly[uv_vert->poly_index].loopstart;
+ const int loopstart = polys[uv_vert->poly_index].loopstart;
Span<float> vert_uv_coords(mloopuv[loopstart + uv_vert->loop_of_poly_index].uv, 2);
uv_coords_[tot_uv_vertices_ - 1] = float2(vert_uv_coords[0], vert_uv_coords[1]);
@@ -341,10 +347,11 @@ Span<int> OBJMesh::calc_poly_uv_indices(const int poly_index) const
float3 OBJMesh::calc_poly_normal(const int poly_index) const
{
float3 r_poly_normal;
- const MPoly &poly = export_mesh_eval_->mpoly[poly_index];
- const MLoop &mloop = export_mesh_eval_->mloop[poly.loopstart];
- const MVert &mvert = *(export_mesh_eval_->mvert);
- BKE_mesh_calc_poly_normal(&poly, &mloop, &mvert, r_poly_normal);
+ const Span<MVert> verts = export_mesh_eval_->vertices();
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const MPoly &poly = polys[poly_index];
+ BKE_mesh_calc_poly_normal(&poly, &loops[poly.loopstart], verts.data(), r_poly_normal);
mul_m3_v3(world_and_axes_normal_transform_, r_poly_normal);
normalize_v3(r_poly_normal);
return r_poly_normal;
@@ -368,6 +375,8 @@ static float3 round_float3_to_n_digits(const float3 &v, int round_digits)
void OBJMesh::store_normal_coords_and_indices()
{
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+
/* We'll round normal components to 4 digits.
* This will cover up some minor differences
* between floating point calculations on different platforms.
@@ -383,7 +392,7 @@ void OBJMesh::store_normal_coords_and_indices()
const float(*lnors)[3] = static_cast<const float(*)[3]>(
CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
+ const MPoly &mpoly = polys[poly_index];
bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
if (need_per_loop_normals) {
for (int loop_of_poly = 0; loop_of_poly < mpoly.totloop; ++loop_of_poly) {
@@ -427,7 +436,8 @@ Vector<int> OBJMesh::calc_poly_normal_indices(const int poly_index) const
if (loop_to_normal_index_.is_empty()) {
return {};
}
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const MPoly &mpoly = polys[poly_index];
const int totloop = mpoly.totloop;
Vector<int> r_poly_normal_indices(totloop);
for (int poly_loop_index = 0; poly_loop_index < totloop; poly_loop_index++) {
@@ -450,23 +460,23 @@ int16_t OBJMesh::get_poly_deform_group_index(const int poly_index,
{
BLI_assert(poly_index < export_mesh_eval_->totpoly);
BLI_assert(group_weights.size() == BKE_object_defgroup_count(&export_object_eval_));
-
- const MDeformVert *dvert_layer = static_cast<const MDeformVert *>(
- CustomData_get_layer(&export_mesh_eval_->vdata, CD_MDEFORMVERT));
- if (!dvert_layer) {
+ const Span<MPoly> polys = export_mesh_eval_->polygons();
+ const Span<MLoop> loops = export_mesh_eval_->loops();
+ const Span<MDeformVert> dverts = export_mesh_eval_->deform_verts();
+ if (dverts.is_empty()) {
return NOT_FOUND;
}
group_weights.fill(0);
bool found_any_group = false;
- const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
- const MLoop *mloop = &export_mesh_eval_->mloop[mpoly.loopstart];
+ const MPoly &mpoly = polys[poly_index];
+ const MLoop *mloop = &loops[mpoly.loopstart];
for (int loop_i = 0; loop_i < mpoly.totloop; ++loop_i, ++mloop) {
- const MDeformVert &dvert = dvert_layer[mloop->v];
- for (int weight_i = 0; weight_i < dvert.totweight; ++weight_i) {
- const auto group = dvert.dw[weight_i].def_nr;
+ const MDeformVert &dv = dverts[mloop->v];
+ for (int weight_i = 0; weight_i < dv.totweight; ++weight_i) {
+ const auto group = dv.dw[weight_i].def_nr;
if (group < group_weights.size()) {
- group_weights[group] += dvert.dw[weight_i].weight;
+ group_weights[group] += dv.dw[weight_i].weight;
found_any_group = true;
}
}
@@ -490,7 +500,8 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c
std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const
{
- const MEdge &edge = export_mesh_eval_->medge[edge_index];
+ const Span<MEdge> edges = export_mesh_eval_->edges();
+ const MEdge &edge = edges[edge_index];
if (edge.flag & ME_LOOSEEDGE) {
return std::array<int, 2>{static_cast<int>(edge.v1), static_cast<int>(edge.v2)};
}
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index e01b64d7885..4b4609c053b 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -158,6 +158,7 @@ void MeshFromGeometry::fixup_invalid_faces()
void MeshFromGeometry::create_vertices(Mesh *mesh)
{
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
/* Go through all the global vertex indices from min to max,
* checking which ones are actually and building a global->local
* index mapping. Write out the used vertex positions into the Mesh
@@ -171,20 +172,21 @@ void MeshFromGeometry::create_vertices(Mesh *mesh)
}
int local_vi = (int)mesh_geometry_.global_to_local_vertices_.size();
BLI_assert(local_vi >= 0 && local_vi < mesh->totvert);
- copy_v3_v3(mesh->mvert[local_vi].co, global_vertices_.vertices[vi]);
+ copy_v3_v3(verts[local_vi].co, global_vertices_.vertices[vi]);
mesh_geometry_.global_to_local_vertices_.add_new(vi, local_vi);
}
}
void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
{
- mesh->dvert = nullptr;
+ MutableSpan<MDeformVert> dverts;
const int64_t total_verts = mesh_geometry_.get_vertex_count();
if (use_vertex_groups && total_verts && mesh_geometry_.has_vertex_groups_) {
- mesh->dvert = static_cast<MDeformVert *>(
- CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, nullptr, total_verts));
+ dverts = mesh->deform_verts_for_write();
}
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
bke::SpanAttributeWriter<int> material_indices =
bke::mesh_attributes_for_write(*mesh).lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
@@ -200,7 +202,7 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
continue;
}
- MPoly &mpoly = mesh->mpoly[poly_idx];
+ MPoly &mpoly = polys[poly_idx];
mpoly.totloop = curr_face.corner_count_;
mpoly.loopstart = tot_loop_idx;
if (curr_face.shaded_smooth) {
@@ -215,16 +217,16 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
for (int idx = 0; idx < curr_face.corner_count_; ++idx) {
const PolyCorner &curr_corner = mesh_geometry_.face_corners_[curr_face.start_index_ + idx];
- MLoop &mloop = mesh->mloop[tot_loop_idx];
+ MLoop &mloop = loops[tot_loop_idx];
tot_loop_idx++;
mloop.v = mesh_geometry_.global_to_local_vertices_.lookup_default(curr_corner.vert_index, 0);
/* Setup vertex group data, if needed. */
- if (!mesh->dvert) {
+ if (dverts.is_empty()) {
continue;
}
const int group_index = curr_face.vertex_group_index;
- MDeformWeight *dw = BKE_defvert_ensure_index(mesh->dvert + mloop.v, group_index);
+ MDeformWeight *dw = BKE_defvert_ensure_index(&dverts[mloop.v], group_index);
dw->weight = 1.0f;
}
}
@@ -235,7 +237,7 @@ void MeshFromGeometry::create_polys_loops(Mesh *mesh, bool use_vertex_groups)
void MeshFromGeometry::create_vertex_groups(Object *obj)
{
Mesh *mesh = static_cast<Mesh *>(obj->data);
- if (mesh->dvert == nullptr) {
+ if (mesh->deform_verts().is_empty()) {
return;
}
for (const std::string &name : mesh_geometry_.group_order_) {
@@ -245,12 +247,14 @@ void MeshFromGeometry::create_vertex_groups(Object *obj)
void MeshFromGeometry::create_edges(Mesh *mesh)
{
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+
const int64_t tot_edges{mesh_geometry_.edges_.size()};
const int64_t total_verts{mesh_geometry_.get_vertex_count()};
UNUSED_VARS_NDEBUG(total_verts);
for (int i = 0; i < tot_edges; ++i) {
const MEdge &src_edge = mesh_geometry_.edges_[i];
- MEdge &dst_edge = mesh->medge[i];
+ MEdge &dst_edge = edges[i];
dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index 35f977f41df..669a7ba80cf 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -8,6 +8,7 @@
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -95,8 +96,9 @@ class obj_importer_test : public BlendfileLoadingBaseTest {
EXPECT_EQ(mesh->totedge, exp.mesh_totedge_or_curve_endp);
EXPECT_EQ(mesh->totpoly, exp.mesh_totpoly_or_curve_order);
EXPECT_EQ(mesh->totloop, exp.mesh_totloop_or_curve_cyclic);
- EXPECT_V3_NEAR(mesh->mvert[0].co, exp.vert_first, 0.0001f);
- EXPECT_V3_NEAR(mesh->mvert[mesh->totvert - 1].co, exp.vert_last, 0.0001f);
+ const Span<MVert> verts = mesh->vertices();
+ EXPECT_V3_NEAR(verts.first().co, exp.vert_first, 0.0001f);
+ EXPECT_V3_NEAR(verts.last().co, exp.vert_last, 0.0001f);
const float3 *lnors = (const float3 *)(CustomData_get_layer(&mesh->ldata, CD_NORMAL));
float3 normal_first = lnors != nullptr ? lnors[0] : float3(0, 0, 0);
EXPECT_V3_NEAR(normal_first, exp.normal_first, 0.0001f);
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 9912ec8ec3b..6b48f1e029f 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -10,8 +10,17 @@
#include "DNA_ID.h"
#include "DNA_customdata_types.h"
#include "DNA_defs.h"
+#include "DNA_meshdata_types.h"
#include "DNA_session_uuid_types.h"
+/** Workaround to forward-declare C++ type in C header. */
+#ifdef __cplusplus
+namespace blender {
+template<typename T> class Span;
+template<typename T> class MutableSpan;
+} // namespace blender
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -23,11 +32,8 @@ struct Key;
struct MCol;
struct MEdge;
struct MFace;
-struct MLoop;
struct MLoopCol;
struct MLoopTri;
-struct MLoopUV;
-struct MPoly;
struct MVert;
struct Material;
struct Mesh;
@@ -166,30 +172,6 @@ typedef struct Mesh {
*/
struct Material **mat;
- /**
- * Array of vertices. Edges and faces are defined by indices into this array.
- * \note This pointer is for convenient access to the #CD_MVERT layer in #vdata.
- */
- struct MVert *mvert;
- /**
- * Array of edges, containing vertex indices. For simple triangle or quad meshes, edges could be
- * calculated from the #MPoly and #MLoop arrays, however, edges need to be stored explicitly to
- * edge domain attributes and to support loose edges that aren't connected to faces.
- * \note This pointer is for convenient access to the #CD_MEDGE layer in #edata.
- */
- struct MEdge *medge;
- /**
- * Face topology storage of the size and offset of each face's section of the #mloop face corner
- * array. Also stores various flags and the `material_index` attribute.
- * \note This pointer is for convenient access to the #CD_MPOLY layer in #pdata.
- */
- struct MPoly *mpoly;
- /**
- * The vertex and edge index at each face corner.
- * \note This pointer is for convenient access to the #CD_MLOOP layer in #ldata.
- */
- struct MLoop *mloop;
-
/** The number of vertices (#MVert) in the mesh, and the size of #vdata. */
int totvert;
/** The number of edges (#MEdge) in the mesh, and the size of #edata. */
@@ -201,8 +183,6 @@ typedef struct Mesh {
CustomData vdata, edata, pdata, ldata;
- /** "Vertex group" vertices. */
- struct MDeformVert *dvert;
/**
* List of vertex group (#bDeformGroup) names and flags only. Actual weights are stored in dvert.
* \note This pointer is for convenient access to the #CD_MDEFORMVERT layer in #vdata.
@@ -218,18 +198,6 @@ typedef struct Mesh {
int attributes_active_index;
/**
- * 2D vector data used for UVs. "UV" data can also be stored as generic attributes in #ldata.
- * \note This pointer is for convenient access to the #CD_MLOOPUV layer in #ldata.
- */
- struct MLoopUV *mloopuv;
- /**
- * The active vertex corner color layer, if it exists. Also called "Vertex Color" in Blender's
- * UI, even though it is stored per face corner.
- * \note This pointer is for convenient access to the #CD_PROP_BYTE_COLOR layer in #ldata.
- */
- struct MLoopCol *mloopcol;
-
- /**
* Runtime storage of the edit mode mesh. If it exists, it generally has the most up-to-date
* information about the mesh.
* \note When the object is available, the preferred access method is #BKE_editmesh_from_object.
@@ -304,29 +272,32 @@ typedef struct Mesh {
char subdivr DNA_DEPRECATED;
char subsurftype DNA_DEPRECATED;
- /**
- * Deprecated. Store of runtime data for tessellation face UVs and texture.
- *
- * \note This would be marked deprecated, however the particles still use this at run-time
- * for placing particles on the mesh (something which should be eventually upgraded).
- */
- struct MTFace *mtface;
+ /** Deprecated pointer to mesh polygons, kept for forward compatibility. */
+ struct MPoly *mpoly DNA_DEPRECATED;
+ /** Deprecated pointer to face corners, kept for forward compatibility. */
+ struct MLoop *mloop DNA_DEPRECATED;
+
+ /** Deprecated array of mesh vertices, kept for reading old files, now stored in #CustomData. */
+ struct MVert *mvert DNA_DEPRECATED;
+ /** Deprecated array of mesh edges, kept for reading old files, now stored in #CustomData. */
+ struct MEdge *medge DNA_DEPRECATED;
+ /** Deprecated "Vertex group" data. Kept for reading old files, now stored in #CustomData.*/
+ struct MDeformVert *dvert DNA_DEPRECATED;
+ /** Deprecated runtime data for tessellation face UVs and texture, kept for reading old files. */
+ struct MTFace *mtface DNA_DEPRECATED;
/** Deprecated, use mtface. */
struct TFace *tface DNA_DEPRECATED;
-
- /* Deprecated. Array of colors for the tessellated faces, must be number of tessellated
- * faces * 4 in length. This is stored in #fdata, and deprecated. */
- struct MCol *mcol;
+ /** Deprecated array of colors for the tessellated faces, kept for reading old files. */
+ struct MCol *mcol DNA_DEPRECATED;
+ /** Deprecated face storage (quads & triangles only). Kept for reading old files. */
+ struct MFace *mface DNA_DEPRECATED;
/**
- * Deprecated face storage (quads & triangles only);
- * faces are now pointed to by #Mesh.mpoly and #Mesh.mloop.
+ * Deprecated storage of old faces (only triangles or quads).
*
* \note This would be marked deprecated, however the particles still use this at run-time
* for placing particles on the mesh (something which should be eventually upgraded).
*/
- struct MFace *mface;
- /* Deprecated storage of old faces (only triangles or quads). */
CustomData fdata;
/* Deprecated size of #fdata. */
int totface;
@@ -345,6 +316,45 @@ typedef struct Mesh {
void *_pad2;
Mesh_Runtime runtime;
+#ifdef __cplusplus
+ /**
+ * Array of vertex positions (and various other data). Edges and faces are defined by indices
+ * into this array.
+ */
+ blender::Span<MVert> vertices() const;
+ /** Write access to vertex data. */
+ blender::MutableSpan<MVert> vertices_for_write();
+ /**
+ * Array of edges, containing vertex indices. For simple triangle or quad meshes, edges could be
+ * calculated from the #MPoly and #MLoop arrays, however, edges need to be stored explicitly to
+ * edge domain attributes and to support loose edges that aren't connected to faces.
+ */
+ blender::Span<MEdge> edges() const;
+ /** Write access to edge data. */
+ blender::MutableSpan<MEdge> edges_for_write();
+ /**
+ * Face topology storage of the size and offset of each face's section of the face corners.
+ */
+ blender::Span<MPoly> polygons() const;
+ /** Write access to polygon data. */
+ blender::MutableSpan<MPoly> polygons_for_write();
+ /**
+ * Mesh face corners that "loop" around each face, storing the vertex index and the index of the
+ * subsequent edge.
+ */
+ blender::Span<MLoop> loops() const;
+ /** Write access to loop data. */
+ blender::MutableSpan<MLoop> loops_for_write();
+
+ /**
+ * Vertex group data, encoded as an array of indices and weights for every vertex.
+ * \warning: May be empty.
+ */
+ blender::Span<MDeformVert> deform_verts() const;
+ /** Write access to vertex group data. */
+ blender::MutableSpan<MDeformVert> deform_verts_for_write();
+
+#endif
} Mesh;
/* deprecated by MTFace, only here for file reading */
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 6979b65cfc9..f63d91d5943 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -348,7 +348,7 @@ static int rna_MeshVertex_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MVert *vert = (MVert *)ptr->data;
- const int index = (int)(vert - mesh->mvert);
+ const int index = (int)(vert - BKE_mesh_vertices(mesh));
BLI_assert(index >= 0);
BLI_assert(index < mesh->totvert);
return index;
@@ -358,7 +358,7 @@ static int rna_MeshEdge_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MEdge *edge = (MEdge *)ptr->data;
- const int index = (int)(edge - mesh->medge);
+ const int index = (int)(edge - BKE_mesh_edges(mesh));
BLI_assert(index >= 0);
BLI_assert(index < mesh->totedge);
return index;
@@ -368,7 +368,7 @@ static int rna_MeshPolygon_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MPoly *mpoly = (MPoly *)ptr->data;
- const int index = (int)(mpoly - mesh->mpoly);
+ const int index = (int)(mpoly - BKE_mesh_polygons(mesh));
BLI_assert(index >= 0);
BLI_assert(index < mesh->totpoly);
return index;
@@ -378,7 +378,7 @@ static int rna_MeshLoop_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MLoop *mloop = (MLoop *)ptr->data;
- const int index = (int)(mloop - mesh->mloop);
+ const int index = (int)(mloop - BKE_mesh_loops(mesh));
BLI_assert(index >= 0);
BLI_assert(index < mesh->totloop);
return index;
@@ -532,8 +532,9 @@ static void rna_MeshPolygon_normal_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
MPoly *mp = (MPoly *)ptr->data;
-
- BKE_mesh_calc_poly_normal(mp, me->mloop + mp->loopstart, me->mvert, values);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ BKE_mesh_calc_poly_normal(mp, loops + mp->loopstart, verts, values);
}
static bool rna_MeshPolygon_hide_get(PointerRNA *ptr)
@@ -582,23 +583,25 @@ static void rna_MeshPolygon_center_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
MPoly *mp = (MPoly *)ptr->data;
-
- BKE_mesh_calc_poly_center(mp, me->mloop + mp->loopstart, me->mvert, values);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ BKE_mesh_calc_poly_center(mp, loops + mp->loopstart, verts, values);
}
static float rna_MeshPolygon_area_get(PointerRNA *ptr)
{
Mesh *me = (Mesh *)ptr->owner_id;
MPoly *mp = (MPoly *)ptr->data;
-
- return BKE_mesh_calc_poly_area(mp, me->mloop + mp->loopstart, me->mvert);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ return BKE_mesh_calc_poly_area(mp, loops + mp->loopstart, verts);
}
static void rna_MeshPolygon_flip(ID *id, MPoly *mp)
{
Mesh *me = (Mesh *)id;
-
- BKE_mesh_polygon_flip(mp, me->mloop, &me->ldata);
+ MLoop *loops = BKE_mesh_loops_for_write(me);
+ BKE_mesh_polygon_flip(mp, loops, &me->ldata);
BKE_mesh_tessface_clear(me);
BKE_mesh_runtime_clear_geometry(me);
BKE_mesh_normals_tag_dirty(me);
@@ -607,21 +610,24 @@ static void rna_MeshPolygon_flip(ID *id, MPoly *mp)
static void rna_MeshLoopTriangle_verts_get(PointerRNA *ptr, int *values)
{
Mesh *me = rna_mesh(ptr);
+ const MLoop *loops = BKE_mesh_loops(me);
MLoopTri *lt = (MLoopTri *)ptr->data;
- values[0] = me->mloop[lt->tri[0]].v;
- values[1] = me->mloop[lt->tri[1]].v;
- values[2] = me->mloop[lt->tri[2]].v;
+ values[0] = loops[lt->tri[0]].v;
+ values[1] = loops[lt->tri[1]].v;
+ values[2] = loops[lt->tri[2]].v;
}
static void rna_MeshLoopTriangle_normal_get(PointerRNA *ptr, float *values)
{
Mesh *me = rna_mesh(ptr);
MLoopTri *lt = (MLoopTri *)ptr->data;
- unsigned int v1 = me->mloop[lt->tri[0]].v;
- unsigned int v2 = me->mloop[lt->tri[1]].v;
- unsigned int v3 = me->mloop[lt->tri[2]].v;
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ unsigned int v1 = loops[lt->tri[0]].v;
+ unsigned int v2 = loops[lt->tri[1]].v;
+ unsigned int v3 = loops[lt->tri[2]].v;
- normal_tri_v3(values, me->mvert[v1].co, me->mvert[v2].co, me->mvert[v3].co);
+ normal_tri_v3(values, verts[v1].co, verts[v2].co, verts[v3].co);
}
static void rna_MeshLoopTriangle_split_normals_get(PointerRNA *ptr, float *values)
@@ -646,11 +652,12 @@ static float rna_MeshLoopTriangle_area_get(PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
MLoopTri *lt = (MLoopTri *)ptr->data;
- unsigned int v1 = me->mloop[lt->tri[0]].v;
- unsigned int v2 = me->mloop[lt->tri[1]].v;
- unsigned int v3 = me->mloop[lt->tri[2]].v;
-
- return area_tri_v3(me->mvert[v1].co, me->mvert[v2].co, me->mvert[v3].co);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ unsigned int v1 = loops[lt->tri[0]].v;
+ unsigned int v2 = loops[lt->tri[1]].v;
+ unsigned int v3 = loops[lt->tri[2]].v;
+ return area_tri_v3(verts[v1].co, verts[v2].co, verts[v3].co);
}
static void rna_MeshLoopColor_color_get(PointerRNA *ptr, float *values)
@@ -700,10 +707,10 @@ static void rna_Mesh_texspace_loc_get(PointerRNA *ptr, float values[3])
static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me = rna_mesh(ptr);
-
- if (me->dvert) {
+ MDeformVert *dverts = (MDeformVert *)BKE_mesh_deform_verts(me);
+ if (dverts) {
const int index = rna_MeshVertex_index_get(ptr);
- MDeformVert *dvert = &me->dvert[index];
+ MDeformVert *dvert = &dverts[index];
rna_iterator_array_begin(
iter, (void *)dvert->dw, sizeof(MDeformWeight), dvert->totweight, 0, NULL);
@@ -768,7 +775,7 @@ static void rna_CustomDataLayer_active_set(
CustomData_set_layer_active(data, type, n);
}
- BKE_mesh_update_customdata_pointers(me, true);
+ BKE_mesh_tessface_clear(me);
}
static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, CustomData *data, int value, int type)
@@ -1258,7 +1265,8 @@ static void rna_MeshPoly_vertices_get(PointerRNA *ptr, int *values)
{
Mesh *me = rna_mesh(ptr);
MPoly *mp = (MPoly *)ptr->data;
- MLoop *ml = &me->mloop[mp->loopstart];
+ const MLoop *loops = BKE_mesh_loops(me);
+ const MLoop *ml = &loops[mp->loopstart];
unsigned int i;
for (i = mp->totloop; i > 0; i--, values++, ml++) {
*values = ml->v;
@@ -1268,8 +1276,10 @@ static void rna_MeshPoly_vertices_get(PointerRNA *ptr, int *values)
static void rna_MeshPoly_vertices_set(PointerRNA *ptr, const int *values)
{
Mesh *me = rna_mesh(ptr);
- MPoly *mp = (MPoly *)ptr->data;
- MLoop *ml = &me->mloop[mp->loopstart];
+ const MPoly *mp = (const MPoly *)ptr->data;
+ MLoop *loops = BKE_mesh_loops_for_write(me);
+
+ MLoop *ml = &loops[mp->loopstart];
unsigned int i;
for (i = mp->totloop; i > 0; i--, values++, ml++) {
ml->v = *values;
@@ -1325,7 +1335,8 @@ static bool rna_MeshLoopTriangle_use_smooth_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
const MLoopTri *ltri = (MLoopTri *)ptr->data;
- return me->mpoly[ltri->poly].flag & ME_SMOOTH;
+ const MPoly *polys = BKE_mesh_polygons(me);
+ return polys[ltri->poly].flag & ME_SMOOTH;
}
/* path construction */
@@ -1334,10 +1345,10 @@ static char *rna_VertexGroupElement_path(const PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr); /* XXX not always! */
const MDeformWeight *dw = (MDeformWeight *)ptr->data;
- const MDeformVert *dvert;
+ const MDeformVert *dvert = BKE_mesh_deform_verts(me);
int a, b;
- for (a = 0, dvert = me->dvert; a < me->totvert; a++, dvert++) {
+ for (a = 0; a < me->totvert; a++, dvert++) {
for (b = 0; b < dvert->totweight; b++) {
if (dw == &dvert->dw[b]) {
return BLI_sprintfN("vertices[%d].groups[%d]", a, b);
@@ -1437,6 +1448,98 @@ static char *rna_LoopCustomData_data_path(const PointerRNA *ptr, const char *col
return NULL;
}
+static void rna_Mesh_vertices_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ rna_iterator_array_begin(
+ iter, BKE_mesh_vertices_for_write(mesh), sizeof(MVert), mesh->totvert, false, NULL);
+}
+static int rna_Mesh_vertices_length(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ return mesh->totvert;
+}
+int rna_Mesh_vertices_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ if (index < 0 || index >= mesh->totvert) {
+ return false;
+ }
+ r_ptr->owner_id = &mesh->id;
+ r_ptr->type = &RNA_MeshVertex;
+ r_ptr->data = &BKE_mesh_vertices_for_write(mesh)[index];
+ return true;
+}
+
+static void rna_Mesh_edges_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ rna_iterator_array_begin(
+ iter, BKE_mesh_edges_for_write(mesh), sizeof(MEdge), mesh->totedge, false, NULL);
+}
+static int rna_Mesh_edges_length(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ return mesh->totedge;
+}
+int rna_Mesh_edges_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ if (index < 0 || index >= mesh->totedge) {
+ return false;
+ }
+ r_ptr->owner_id = &mesh->id;
+ r_ptr->type = &RNA_MeshEdge;
+ r_ptr->data = &BKE_mesh_edges_for_write(mesh)[index];
+ return true;
+}
+
+static void rna_Mesh_polygons_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ rna_iterator_array_begin(
+ iter, BKE_mesh_polygons_for_write(mesh), sizeof(MPoly), mesh->totpoly, false, NULL);
+}
+static int rna_Mesh_polygons_length(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ return mesh->totpoly;
+}
+int rna_Mesh_polygons_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ if (index < 0 || index >= mesh->totpoly) {
+ return false;
+ }
+ r_ptr->owner_id = &mesh->id;
+ r_ptr->type = &RNA_MeshPolygon;
+ r_ptr->data = &BKE_mesh_polygons_for_write(mesh)[index];
+ return true;
+}
+
+static void rna_Mesh_loops_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ rna_iterator_array_begin(
+ iter, BKE_mesh_loops_for_write(mesh), sizeof(MLoop), mesh->totloop, false, NULL);
+}
+static int rna_Mesh_loops_length(PointerRNA *ptr)
+{
+ const Mesh *mesh = rna_mesh(ptr);
+ return mesh->totloop;
+}
+int rna_Mesh_loops_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
+{
+ Mesh *mesh = rna_mesh(ptr);
+ if (index < 0 || index >= mesh->totloop) {
+ return false;
+ }
+ r_ptr->owner_id = &mesh->id;
+ r_ptr->type = &RNA_MeshLoop;
+ r_ptr->data = &BKE_mesh_loops_for_write(mesh)[index];
+ return true;
+}
+
static void rna_Mesh_vertex_normals_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
@@ -3267,28 +3370,60 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_struct_ui_icon(srna, ICON_MESH_DATA);
prop = RNA_def_property(srna, "vertices", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "mvert", "totvert");
+ RNA_def_property_collection_funcs(prop,
+ "rna_Mesh_vertices_begin",
+ "rna_iterator_array_next",
+ "rna_iterator_array_end",
+ "rna_iterator_array_get",
+ "rna_Mesh_vertices_length",
+ "rna_Mesh_vertices_lookup_int",
+ NULL,
+ NULL);
RNA_def_property_struct_type(prop, "MeshVertex");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Vertices", "Vertices of the mesh");
rna_def_mesh_vertices(brna, prop);
prop = RNA_def_property(srna, "edges", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "medge", "totedge");
+ RNA_def_property_collection_funcs(prop,
+ "rna_Mesh_edges_begin",
+ "rna_iterator_array_next",
+ "rna_iterator_array_end",
+ "rna_iterator_array_get",
+ "rna_Mesh_edges_length",
+ "rna_Mesh_edges_lookup_int",
+ NULL,
+ NULL);
RNA_def_property_struct_type(prop, "MeshEdge");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Edges", "Edges of the mesh");
rna_def_mesh_edges(brna, prop);
prop = RNA_def_property(srna, "loops", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "mloop", "totloop");
+ RNA_def_property_collection_funcs(prop,
+ "rna_Mesh_loops_begin",
+ "rna_iterator_array_next",
+ "rna_iterator_array_end",
+ "rna_iterator_array_get",
+ "rna_Mesh_loops_length",
+ "rna_Mesh_loops_lookup_int",
+ NULL,
+ NULL);
RNA_def_property_struct_type(prop, "MeshLoop");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Loops", "Loops of the mesh (polygon corners)");
rna_def_mesh_loops(brna, prop);
prop = RNA_def_property(srna, "polygons", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "mpoly", "totpoly");
+ RNA_def_property_collection_funcs(prop,
+ "rna_Mesh_polygons_begin",
+ "rna_iterator_array_next",
+ "rna_iterator_array_end",
+ "rna_iterator_array_get",
+ "rna_Mesh_polygons_length",
+ "rna_Mesh_polygons_lookup_int",
+ NULL,
+ NULL);
RNA_def_property_struct_type(prop, "MeshPolygon");
RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
RNA_def_property_ui_text(prop, "Polygons", "Polygons of the mesh");
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index 41b0d0b0bfd..4c0707ba186 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -90,11 +90,11 @@ static void rna_Mesh_calc_smooth_groups(
Mesh *mesh, bool use_bitflags, int *r_poly_group_len, int **r_poly_group, int *r_group_total)
{
*r_poly_group_len = mesh->totpoly;
- *r_poly_group = BKE_mesh_calc_smoothgroups(mesh->medge,
+ *r_poly_group = BKE_mesh_calc_smoothgroups(BKE_mesh_edges(mesh),
mesh->totedge,
- mesh->mpoly,
+ BKE_mesh_polygons(mesh),
mesh->totpoly,
- mesh->mloop,
+ BKE_mesh_loops(mesh),
mesh->totloop,
r_group_total,
use_bitflags);
@@ -165,7 +165,8 @@ static void rna_Mesh_transform(Mesh *mesh, float mat[16], bool shape_keys)
static void rna_Mesh_flip_normals(Mesh *mesh)
{
- BKE_mesh_polygons_flip(mesh->mpoly, mesh->mloop, &mesh->ldata, mesh->totpoly);
+ BKE_mesh_polygons_flip(
+ BKE_mesh_polygons(mesh), BKE_mesh_loops_for_write(mesh), &mesh->ldata, mesh->totpoly);
BKE_mesh_tessface_clear(mesh);
BKE_mesh_normals_tag_dirty(mesh);
BKE_mesh_runtime_clear_geometry(mesh);
diff --git a/source/blender/makesrna/intern/rna_mesh_utils.h b/source/blender/makesrna/intern/rna_mesh_utils.h
index 0b1a8ddcb4d..495c58d7b30 100644
--- a/source/blender/makesrna/intern/rna_mesh_utils.h
+++ b/source/blender/makesrna/intern/rna_mesh_utils.h
@@ -81,7 +81,7 @@
layer++, a++) { \
if (value.data == layer) { \
CustomData_set_layer_##active_type(data, layer_type, a); \
- BKE_mesh_update_customdata_pointers(me, true); \
+ BKE_mesh_tessface_clear(me); \
return; \
} \
} \
@@ -105,6 +105,6 @@
CustomData *data = rna_mesh_##customdata_type(ptr); \
if (data) { \
CustomData_set_layer_##active_type(data, layer_type, value); \
- BKE_mesh_update_customdata_pointers(me, true); \
+ BKE_mesh_tessface_clear(me); \
} \
}
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index e4bddd1f3c7..d9ef30d6f7f 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -212,9 +212,9 @@ static void rna_ParticleHairKey_location_object_get(PointerRNA *ptr, float *valu
if (pa) {
Mesh *hair_mesh = (psmd->psys->flag & PSYS_HAIR_DYNAMICS) ? psmd->psys->hair_out_mesh : NULL;
-
+ const MVert *vertices = BKE_mesh_vertices(hair_mesh);
if (hair_mesh) {
- MVert *mvert = &hair_mesh->mvert[pa->hair_index + (hkey - pa->hair)];
+ const MVert *mvert = &vertices[pa->hair_index + (hkey - pa->hair)];
copy_v3_v3(values, mvert->co);
}
else {
@@ -279,8 +279,8 @@ static void hair_key_location_object_set(HairKey *hair_key,
if (hair_key_index == -1) {
return;
}
-
- MVert *mvert = &hair_mesh->mvert[particle->hair_index + (hair_key_index)];
+ MVert *vertices = BKE_mesh_vertices_for_write(hair_mesh);
+ MVert *mvert = &vertices[particle->hair_index + (hair_key_index)];
copy_v3_v3(mvert->co, src_co);
return;
}
@@ -324,7 +324,8 @@ static void rna_ParticleHairKey_co_object(HairKey *hairkey,
NULL;
if (particle) {
if (hair_mesh) {
- MVert *mvert = &hair_mesh->mvert[particle->hair_index + (hairkey - particle->hair)];
+ const MVert *vertices = BKE_mesh_vertices(hair_mesh);
+ const MVert *mvert = &vertices[particle->hair_index + (hairkey - particle->hair)];
copy_v3_v3(n_co, mvert->co);
}
else {
@@ -402,8 +403,8 @@ static void rna_Particle_uv_on_emitter(ParticleData *particle,
MFace *mface;
MTFace *mtface;
- mface = modifier->mesh_final->mface;
- mtface = modifier->mesh_final->mtface;
+ mface = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MFACE);
+ mtface = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MTFACE);
if (mface && mtface) {
mtface += num;
@@ -567,7 +568,7 @@ static int rna_ParticleSystem_tessfaceidx_on_emitter(ParticleSystem *particlesys
}
else if (part->from == PART_FROM_VERT) {
if (num != DMCACHE_NOTFOUND && num < totvert) {
- MFace *mface = modifier->mesh_final->mface;
+ MFace *mface = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MFACE);
*r_fuv = &particle->fuv;
@@ -610,7 +611,7 @@ static int rna_ParticleSystem_tessfaceidx_on_emitter(ParticleSystem *particlesys
}
else if (part->from == PART_FROM_VERT) {
if (num != DMCACHE_NOTFOUND && num < totvert) {
- MFace *mface = modifier->mesh_final->mface;
+ MFace *mface = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MFACE);
*r_fuv = &parent->fuv;
@@ -660,7 +661,8 @@ static void rna_ParticleSystem_uv_on_emitter(ParticleSystem *particlesystem,
zero_v2(r_uv);
}
else {
- MFace *mface = &modifier->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
const MTFace *mtface = (const MTFace *)CustomData_get_layer_n(
&modifier->mesh_final->fdata, CD_MTFACE, uv_no);
@@ -694,7 +696,8 @@ static void rna_ParticleSystem_mcol_on_emitter(ParticleSystem *particlesystem,
zero_v3(r_mcol);
}
else {
- MFace *mface = &modifier->mesh_final->mface[num];
+ MFace *mfaces = CustomData_get_layer(&modifier->mesh_final->fdata, CD_MFACE);
+ MFace *mface = &mfaces[num];
const MCol *mc = (const MCol *)CustomData_get_layer_n(
&modifier->mesh_final->fdata, CD_MCOL, vcol_no);
MCol mcol;
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index b29b34436ca..3bba1ac07a6 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -279,13 +279,17 @@ static void mesh_merge_transform(Mesh *result,
MEdge *me;
MLoop *ml;
MPoly *mp;
+ MVert *result_verts = BKE_mesh_vertices_for_write(result);
+ MEdge *result_edges = BKE_mesh_edges_for_write(result);
+ MPoly *result_polys = BKE_mesh_polygons_for_write(result);
+ MLoop *result_loops = BKE_mesh_loops_for_write(result);
CustomData_copy_data(&cap_mesh->vdata, &result->vdata, 0, cap_verts_index, cap_nverts);
CustomData_copy_data(&cap_mesh->edata, &result->edata, 0, cap_edges_index, cap_nedges);
CustomData_copy_data(&cap_mesh->ldata, &result->ldata, 0, cap_loops_index, cap_nloops);
CustomData_copy_data(&cap_mesh->pdata, &result->pdata, 0, cap_polys_index, cap_npolys);
- mv = result->mvert + cap_verts_index;
+ mv = result_verts + cap_verts_index;
for (i = 0; i < cap_nverts; i++, mv++) {
mul_m4_v3(cap_offset, mv->co);
@@ -303,26 +307,26 @@ static void mesh_merge_transform(Mesh *result,
}
/* remap the vertex groups if necessary */
- if (result->dvert != NULL) {
- BKE_object_defgroup_index_map_apply(
- &result->dvert[cap_verts_index], cap_nverts, remap, remap_len);
+ if (BKE_mesh_deform_verts(result) != NULL) {
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(result);
+ BKE_object_defgroup_index_map_apply(&dvert[cap_verts_index], cap_nverts, remap, remap_len);
}
/* adjust cap edge vertex indices */
- me = result->medge + cap_edges_index;
+ me = result_edges + cap_edges_index;
for (i = 0; i < cap_nedges; i++, me++) {
me->v1 += cap_verts_index;
me->v2 += cap_verts_index;
}
/* adjust cap poly loopstart indices */
- mp = result->mpoly + cap_polys_index;
+ mp = result_polys + cap_polys_index;
for (i = 0; i < cap_npolys; i++, mp++) {
mp->loopstart += cap_loops_index;
}
/* adjust cap loop vertex and edge indices */
- ml = result->mloop + cap_loops_index;
+ ml = result_loops + cap_loops_index;
for (i = 0; i < cap_nloops; i++, ml++) {
ml->v += cap_verts_index;
ml->e += cap_edges_index;
@@ -352,11 +356,8 @@ static void mesh_merge_transform(Mesh *result,
static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
const ModifierEvalContext *ctx,
- Mesh *mesh)
+ const Mesh *mesh)
{
- const MVert *src_mvert;
- MVert *result_dm_verts;
-
MEdge *me;
MLoop *ml;
MPoly *mp;
@@ -429,7 +430,10 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Build up offset array, accumulating all settings options. */
unit_m4(offset);
- src_mvert = mesh->mvert;
+ const MVert *src_verts = BKE_mesh_vertices(mesh);
+ const MEdge *src_edges = BKE_mesh_edges(mesh);
+ const MPoly *src_polys = BKE_mesh_polygons(mesh);
+ const MLoop *src_loops = BKE_mesh_loops(mesh);
if (amd->offset_type & MOD_ARR_OFF_CONST) {
add_v3_v3(offset[3], amd->offset);
@@ -440,7 +444,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
const MVert *src_mv;
INIT_MINMAX(min, max);
- for (src_mv = src_mvert, j = chunk_nverts; j--; src_mv++) {
+ for (src_mv = src_verts, j = chunk_nverts; j--; src_mv++) {
minmax_v3v3_v3(min, max, src_mv->co);
}
@@ -539,7 +543,10 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Initialize a result dm */
result = BKE_mesh_new_nomain_from_template(
mesh, result_nverts, result_nedges, 0, result_nloops, result_npolys);
- result_dm_verts = result->mvert;
+ MVert *result_verts = BKE_mesh_vertices_for_write(result);
+ MEdge *result_edges = BKE_mesh_edges_for_write(result);
+ MPoly *result_polys = BKE_mesh_polygons_for_write(result);
+ MLoop *result_loops = BKE_mesh_loops_for_write(result);
if (use_merge) {
/* Will need full_doubles_map for handling merge */
@@ -556,14 +563,14 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Subsurf for eg won't have mesh data in the custom data arrays.
* now add mvert/medge/mpoly layers. */
if (!CustomData_has_layer(&mesh->vdata, CD_MVERT)) {
- memcpy(result->mvert, mesh->mvert, sizeof(*result->mvert) * mesh->totvert);
+ memcpy(result_verts, src_verts, sizeof(MVert) * mesh->totvert);
}
if (!CustomData_has_layer(&mesh->edata, CD_MEDGE)) {
- memcpy(result->medge, mesh->medge, sizeof(*result->medge) * mesh->totedge);
+ memcpy(result_edges, src_edges, sizeof(MEdge) * mesh->totedge);
}
if (!CustomData_has_layer(&mesh->pdata, CD_MPOLY)) {
- memcpy(result->mloop, mesh->mloop, sizeof(*result->mloop) * mesh->totloop);
- memcpy(result->mpoly, mesh->mpoly, sizeof(*result->mpoly) * mesh->totpoly);
+ memcpy(result_loops, src_loops, sizeof(MLoop) * mesh->totloop);
+ memcpy(result_polys, src_polys, sizeof(MPoly) * mesh->totpoly);
}
/* Remember first chunk, in case of cap merge */
@@ -594,7 +601,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* apply offset to all new verts */
for (i = 0; i < chunk_nverts; i++) {
const int i_dst = vert_offset + i;
- mul_m4_v3(current_offset, result_dm_verts[i_dst].co);
+ mul_m4_v3(current_offset, result_verts[i_dst].co);
/* We have to correct normals too, if we do not tag them as dirty! */
if (!use_recalc_normals) {
@@ -605,19 +612,19 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
}
/* adjust edge vertex indices */
- me = result->medge + c * chunk_nedges;
+ me = result_edges + c * chunk_nedges;
for (i = 0; i < chunk_nedges; i++, me++) {
me->v1 += c * chunk_nverts;
me->v2 += c * chunk_nverts;
}
- mp = result->mpoly + c * chunk_npolys;
+ mp = result_polys + c * chunk_npolys;
for (i = 0; i < chunk_npolys; i++, mp++) {
mp->loopstart += c * chunk_nloops;
}
/* adjust loop vertex and edge indices */
- ml = result->mloop + c * chunk_nloops;
+ ml = result_loops + c * chunk_nloops;
for (i = 0; i < chunk_nloops; i++, ml++) {
ml->v += c * chunk_nverts;
ml->e += c * chunk_nedges;
@@ -638,8 +645,8 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
while (target != -1 && !ELEM(full_doubles_map[target], -1, target)) {
/* If target is already mapped, we only follow that mapping if final target remains
* close enough from current vert (otherwise no mapping at all). */
- if (compare_len_v3v3(result_dm_verts[this_chunk_index].co,
- result_dm_verts[full_doubles_map[target]].co,
+ if (compare_len_v3v3(result_verts[this_chunk_index].co,
+ result_verts[full_doubles_map[target]].co,
amd->merge_dist)) {
target = full_doubles_map[target];
}
@@ -653,7 +660,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
}
else {
dm_mvert_map_doubles(full_doubles_map,
- result_dm_verts,
+ result_verts,
(c - 1) * chunk_nverts,
chunk_nverts,
c * chunk_nverts,
@@ -691,7 +698,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
if (use_merge && (amd->flags & MOD_ARR_MERGEFINAL) && (count > 1)) {
/* Merge first and last copies */
dm_mvert_map_doubles(full_doubles_map,
- result_dm_verts,
+ result_verts,
last_chunk_start,
last_chunk_nverts,
first_chunk_start,
@@ -721,7 +728,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Identify doubles with first chunk */
if (use_merge) {
dm_mvert_map_doubles(full_doubles_map,
- result_dm_verts,
+ result_verts,
first_chunk_start,
first_chunk_nverts,
start_cap_start,
@@ -751,7 +758,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Identify doubles with last chunk */
if (use_merge) {
dm_mvert_map_doubles(full_doubles_map,
- result_dm_verts,
+ result_verts,
last_chunk_start,
last_chunk_nverts,
end_cap_start,
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index 94f2090e081..ee9a2856ab0 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -88,7 +88,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
BMVert *v;
float weight, weight2;
int vgroup = -1;
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
BevelModifierData *bmd = (BevelModifierData *)md;
const float threshold = cosf(bmd->bevel_angle + 0.000000175f);
const bool do_clamp = !(bmd->flags & MOD_BEVEL_OVERLAP_OK);
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index 685338cf351..39667a3f1d5 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -144,11 +144,9 @@ static Mesh *get_quick_mesh(
invert_m4_m4(imat, ob_self->obmat);
mul_m4_m4m4(omat, imat, ob_operand_ob->obmat);
- const int mverts_len = result->totvert;
- MVert *mv = result->mvert;
-
- for (int i = 0; i < mverts_len; i++, mv++) {
- mul_m4_v3(omat, mv->co);
+ MutableSpan<MVert> verts = result->vertices_for_write();
+ for (const int i : verts.index_range()) {
+ mul_m4_v3(omat, verts[i].co);
}
BKE_mesh_tag_coords_changed(result);
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index a9b6af967be..02d56560fc5 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -62,7 +62,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
int *vertMap, *edgeMap, *faceMap;
float frac;
MPoly *mpoly_dst;
- MLoop *ml_dst, *ml_src /*, *mloop_dst */;
+ MLoop *ml_dst;
+ const MLoop *ml_src;
GHashIterator gh_iter;
/* maps vert indices in old mesh to indices in new mesh */
GHash *vertHash = BLI_ghash_int_new("build ve apply gh");
@@ -74,10 +75,10 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
const int vert_src_num = mesh->totvert;
const int edge_src_num = mesh->totedge;
const int poly_src_num = mesh->totpoly;
- MPoly *mpoly_src = mesh->mpoly;
- MLoop *mloop_src = mesh->mloop;
- MEdge *medge_src = mesh->medge;
- MVert *mvert_src = mesh->mvert;
+ const MVert *mvert_src = BKE_mesh_vertices(mesh);
+ const MEdge *medge_src = BKE_mesh_edges(mesh);
+ const MPoly *mpoly_src = BKE_mesh_polygons(mesh);
+ const MLoop *mloop_src = BKE_mesh_loops(mesh);
vertMap = MEM_malloc_arrayN(vert_src_num, sizeof(*vertMap), "build modifier vertMap");
edgeMap = MEM_malloc_arrayN(edge_src_num, sizeof(*edgeMap), "build modifier edgeMap");
@@ -99,8 +100,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
/* if there's at least one face, build based on faces */
if (faces_dst_num) {
- MPoly *mpoly, *mp;
- MLoop *ml, *mloop;
+ const MPoly *mpoly, *mp;
+ const MLoop *ml, *mloop;
uintptr_t hash_num, hash_num_alt;
if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
@@ -135,7 +136,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
hash_num = 0;
hash_num_alt = 0;
for (i = 0; i < edge_src_num; i++, hash_num_alt++) {
- MEdge *me = medge_src + i;
+ const MEdge *me = medge_src + i;
if (BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v1)) &&
BLI_ghash_haskey(vertHash, POINTER_FROM_INT(me->v2))) {
@@ -147,7 +148,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
BLI_assert(hash_num == BLI_ghash_len(edgeHash));
}
else if (edges_dst_num) {
- MEdge *medge, *me;
+ const MEdge *medge, *me;
uintptr_t hash_num;
if (bmd->flag & MOD_BUILD_FLAG_RANDOMIZE) {
@@ -201,6 +202,10 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
/* now we know the number of verts, edges and faces, we can create the mesh. */
result = BKE_mesh_new_nomain_from_template(
mesh, BLI_ghash_len(vertHash), BLI_ghash_len(edgeHash), 0, loops_dst_num, faces_dst_num);
+ MVert *result_verts = BKE_mesh_vertices_for_write(result);
+ MEdge *result_edges = BKE_mesh_edges_for_write(result);
+ MPoly *result_polys = BKE_mesh_polygons_for_write(result);
+ MLoop *result_loops = BKE_mesh_loops_for_write(result);
/* copy the vertices across */
GHASH_ITER (gh_iter, vertHash) {
@@ -210,7 +215,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
int newIndex = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
source = mvert_src[oldIndex];
- dest = &result->mvert[newIndex];
+ dest = &result_verts[newIndex];
CustomData_copy_data(&mesh->vdata, &result->vdata, oldIndex, newIndex, 1);
*dest = source;
@@ -223,7 +228,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
int oldIndex = POINTER_AS_INT(BLI_ghash_lookup(edgeHash, POINTER_FROM_INT(i)));
source = medge_src[oldIndex];
- dest = &result->medge[i];
+ dest = &result_edges[i];
source.v1 = POINTER_AS_INT(BLI_ghash_lookup(vertHash, POINTER_FROM_INT(source.v1)));
source.v2 = POINTER_AS_INT(BLI_ghash_lookup(vertHash, POINTER_FROM_INT(source.v2)));
@@ -232,13 +237,13 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
*dest = source;
}
- mpoly_dst = result->mpoly;
- ml_dst = result->mloop;
+ mpoly_dst = result_polys;
+ ml_dst = result_loops;
/* copy the faces across, remapping indices */
k = 0;
for (i = 0; i < faces_dst_num; i++) {
- MPoly *source;
+ const MPoly *source;
MPoly *dest;
source = mpoly_src + faceMap[i];
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index e17a612376d..3f0c212999f 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -98,7 +98,7 @@ static void sphere_do(CastModifierData *cmd,
float (*vertexCos)[3],
int verts_num)
{
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = NULL;
@@ -239,7 +239,7 @@ static void cuboid_do(CastModifierData *cmd,
float (*vertexCos)[3],
int verts_num)
{
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
int defgrp_index;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 42a8ba804ed..3ae83cb2244 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -145,7 +145,7 @@ static void deformVerts(ModifierData *md,
if (collmd->time_xnew == -1000) { /* first time */
- collmd->x = MEM_dupallocN(mesh_src->mvert); /* frame start position */
+ collmd->x = MEM_dupallocN(BKE_mesh_vertices(mesh_src)); /* frame start position */
for (uint i = 0; i < mvert_num; i++) {
/* we save global positions */
@@ -160,7 +160,7 @@ static void deformVerts(ModifierData *md,
collmd->mvert_num = mvert_num;
{
- const MLoop *mloop = mesh_src->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh_src);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh_src);
collmd->tri_num = BKE_mesh_runtime_looptri_len(mesh_src);
MVertTri *tri = MEM_mallocN(sizeof(*tri) * collmd->tri_num, __func__);
@@ -182,7 +182,7 @@ static void deformVerts(ModifierData *md,
collmd->xnew = tempVert;
collmd->time_x = collmd->time_xnew;
- memcpy(collmd->xnew, mesh_src->mvert, mvert_num * sizeof(MVert));
+ memcpy(collmd->xnew, BKE_mesh_vertices(mesh_src), mvert_num * sizeof(MVert));
bool is_static = true;
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 4df0479372f..30afb993cc7 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -109,7 +109,7 @@ static void requiredDataMask(Object *UNUSED(ob),
}
/* check individual weights for changes and cache values */
-static void mesh_get_weights(MDeformVert *dvert,
+static void mesh_get_weights(const MDeformVert *dvert,
const int defgrp_index,
const uint verts_num,
const bool use_invert_vgroup,
@@ -131,9 +131,9 @@ static void mesh_get_weights(MDeformVert *dvert,
static void mesh_get_boundaries(Mesh *mesh, float *smooth_weights)
{
- const MPoly *mpoly = mesh->mpoly;
- const MLoop *mloop = mesh->mloop;
- const MEdge *medge = mesh->medge;
+ const MEdge *medge = BKE_mesh_edges(mesh);
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
uint mpoly_num, medge_num, i;
ushort *boundaries;
@@ -178,7 +178,7 @@ static void smooth_iter__simple(CorrectiveSmoothModifierData *csmd,
uint i;
const uint edges_num = (uint)mesh->totedge;
- const MEdge *edges = mesh->medge;
+ const MEdge *edges = BKE_mesh_edges(mesh);
float *vertex_edge_count_div;
struct SmoothingData_Simple {
@@ -255,7 +255,7 @@ static void smooth_iter__length_weight(CorrectiveSmoothModifierData *csmd,
/* NOTE: the way this smoothing method works, its approx half as strong as the simple-smooth,
* and 2.0 rarely spikes, double the value for consistent behavior. */
const float lambda = csmd->lambda * 2.0f;
- const MEdge *edges = mesh->medge;
+ const MEdge *edges = BKE_mesh_edges(mesh);
float *vertex_edge_count;
uint i;
@@ -358,7 +358,7 @@ static void smooth_iter(CorrectiveSmoothModifierData *csmd,
static void smooth_verts(CorrectiveSmoothModifierData *csmd,
Mesh *mesh,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
float (*vertexCos)[3],
uint verts_num)
@@ -452,8 +452,8 @@ static void calc_tangent_spaces(Mesh *mesh, float (*vertexCos)[3], float (*r_tan
#ifndef USE_TANGENT_CALC_INLINE
const uint mvert_num = (uint)dm->getNumVerts(dm);
#endif
- const MPoly *mpoly = mesh->mpoly;
- const MLoop *mloop = mesh->mloop;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
uint i;
for (i = 0; i < mpoly_num; i++) {
@@ -519,7 +519,7 @@ static bool cache_settings_equal(CorrectiveSmoothModifierData *csmd)
*/
static void calc_deltas(CorrectiveSmoothModifierData *csmd,
Mesh *mesh,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
const float (*rest_coords)[3],
uint verts_num)
@@ -579,7 +579,7 @@ static void correctivesmooth_modifier_do(ModifierData *md,
(((ID *)ob->data)->recalc & ID_RECALC_ALL));
bool use_only_smooth = (csmd->flag & MOD_CORRECTIVESMOOTH_ONLY_SMOOTH) != 0;
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
int defgrp_index;
MOD_get_vgroup(ob, mesh, csmd->defgrp_name, &dvert, &defgrp_index);
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index af639915bd8..2043c1096c1 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -114,7 +114,7 @@ static void deformVerts(ModifierData *md,
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
- struct MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
int defgrp_index = -1;
MOD_get_vgroup(ctx->object, mesh_src, cmd->name, &dvert, &defgrp_index);
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 7590318c52b..729a912b079 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -22,6 +22,7 @@
#include "BKE_data_transfer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_remap.h"
#include "BKE_modifier.h"
@@ -178,7 +179,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
BLI_SPACE_TRANSFORM_SETUP(space_transform, ctx->object, ob_source);
}
- if (((result == me) || (me->mvert == result->mvert) || (me->medge == result->medge)) &&
+ const MVert *me_verts = BKE_mesh_vertices(me);
+ const MEdge *me_edges = BKE_mesh_edges(me);
+ const MVert *result_verts = BKE_mesh_vertices(result);
+ const MEdge *result_edges = BKE_mesh_edges(result);
+
+ if (((result == me) || (me_verts == result_verts) || (me_edges == result_edges)) &&
(dtmd->data_types & DT_TYPES_AFFECT_MESH)) {
/* We need to duplicate data here, otherwise setting custom normals, edges' sharpness, etc.,
* could modify org mesh, see T43671. */
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 55d9d148d10..1615fb28007 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -135,7 +135,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
if (dmd->mode == MOD_DECIM_MODE_COLLAPSE) {
if (dmd->defgrp_name[0] && (dmd->defgrp_factor > 0.0f)) {
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
MOD_get_vgroup(ctx->object, mesh, dmd->defgrp_name, &dvert, &defgrp_index);
@@ -203,7 +203,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* make sure we never alloc'd these */
BLI_assert(bm->vtoolflagpool == NULL && bm->etoolflagpool == NULL && bm->ftoolflagpool == NULL);
- BLI_assert(bm->vtable == NULL && bm->etable == NULL && bm->ftable == NULL);
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 367809953b6..00a6cb5878f 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -150,7 +150,7 @@ typedef struct DisplaceUserdata {
/*const*/ DisplaceModifierData *dmd;
struct Scene *scene;
struct ImagePool *pool;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
float weight;
int defgrp_index;
int direction;
@@ -170,7 +170,7 @@ static void displaceModifier_do_task(void *__restrict userdata,
{
DisplaceUserdata *data = (DisplaceUserdata *)userdata;
DisplaceModifierData *dmd = data->dmd;
- MDeformVert *dvert = data->dvert;
+ const MDeformVert *dvert = data->dvert;
const bool invert_vgroup = (dmd->flag & MOD_DISP_INVERT_VGROUP) != 0;
float weight = data->weight;
int defgrp_index = data->defgrp_index;
@@ -270,7 +270,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
{
Object *ob = ctx->object;
MVert *mvert;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int direction = dmd->direction;
int defgrp_index;
float(*tex_co)[3];
@@ -286,7 +286,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
return;
}
- mvert = mesh->mvert;
+ mvert = BKE_mesh_vertices_for_write(mesh);
MOD_get_vgroup(ob, mesh, dmd->defgrp_name, &dvert, &defgrp_index);
if (defgrp_index >= 0 && dvert == NULL) {
@@ -316,7 +316,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
float(*clnors)[3] = CustomData_get_layer(ldata, CD_NORMAL);
vert_clnors = MEM_malloc_arrayN(verts_num, sizeof(*vert_clnors), __func__);
BKE_mesh_normals_loop_to_vertex(
- verts_num, mesh->mloop, mesh->totloop, (const float(*)[3])clnors, vert_clnors);
+ verts_num, BKE_mesh_loops(mesh), mesh->totloop, (const float(*)[3])clnors, vert_clnors);
}
else {
direction = MOD_DISP_DIR_NOR;
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index e243c32173d..e5579819cf0 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -100,8 +100,8 @@ static void createFacepa(ExplodeModifierData *emd, ParticleSystemModifierData *p
int i, p, v1, v2, v3, v4 = 0;
const bool invert_vgroup = (emd->flag & eExplodeFlag_INVERT_VGROUP) != 0;
- mvert = mesh->mvert;
- mface = mesh->mface;
+ mvert = BKE_mesh_vertices_for_write(mesh);
+ mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
totvert = mesh->totvert;
totface = mesh->totface;
totpart = psmd->psys->totpart;
@@ -216,7 +216,8 @@ static const short add_faces[24] = {
static MFace *get_dface(Mesh *mesh, Mesh *split, int cur, int i, MFace *mf)
{
- MFace *df = &split->mface[cur];
+ MFace *mfaces = CustomData_get_layer(&split->fdata, CD_MFACE);
+ MFace *df = &mfaces[cur];
CustomData_copy_data(&mesh->fdata, &split->fdata, i, cur, 1);
*df = *mf;
return df;
@@ -639,7 +640,7 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
{
Mesh *split_m;
MFace *mf = NULL, *df1 = NULL;
- MFace *mface = mesh->mface;
+ MFace *mface = CustomData_get_layer(&mesh->fdata, CD_MFACE);
MVert *dupve, *mv;
EdgeHash *edgehash;
EdgeHashIterator *ehi;
@@ -729,12 +730,15 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
layers_num = CustomData_number_of_layers(&split_m->fdata, CD_MTFACE);
+ const MVert *mesh_verts = BKE_mesh_vertices(mesh);
+ MVert *split_m_verts = BKE_mesh_vertices_for_write(split_m);
+
/* copy new faces & verts (is it really this painful with custom data??) */
for (i = 0; i < totvert; i++) {
MVert source;
MVert *dest;
- source = mesh->mvert[i];
- dest = &split_m->mvert[i];
+ source = mesh_verts[i];
+ dest = &split_m_verts[i];
CustomData_copy_data(&mesh->vdata, &split_m->vdata, i, i, 1);
*dest = source;
@@ -755,14 +759,14 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
BLI_edgehashIterator_getKey(ehi, &ed_v1, &ed_v2);
esplit = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- mv = &split_m->mvert[ed_v2];
- dupve = &split_m->mvert[esplit];
+ mv = &split_m_verts[ed_v2];
+ dupve = &split_m_verts[esplit];
CustomData_copy_data(&split_m->vdata, &split_m->vdata, ed_v2, esplit, 1);
*dupve = *mv;
- mv = &split_m->mvert[ed_v1];
+ mv = &split_m_verts[ed_v1];
mid_v3_v3v3(dupve->co, dupve->co, mv->co);
}
@@ -772,7 +776,7 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
curdupface = 0; //=totface;
// curdupin=totesplit;
for (i = 0, fs = facesplit; i < totface; i++, fs++) {
- mf = &mesh->mface[i];
+ mf = &mface[i];
switch (*fs) {
case 3:
@@ -876,8 +880,9 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh)
curdupface += add_faces[*fs] + 1;
}
+ MFace *split_mface = CustomData_get_layer(&split_m->fdata, CD_MFACE);
for (i = 0; i < curdupface; i++) {
- mf = &split_m->mface[i];
+ mf = &split_mface[i];
BKE_mesh_mface_index_validate(mf, &split_m->fdata, i, ((mf->flag & ME_FACE_SEL) ? 4 : 3));
}
@@ -915,7 +920,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
totface = mesh->totface;
totvert = mesh->totvert;
- mface = mesh->mface;
+ mface = CustomData_get_layer(&mesh->fdata, CD_MFACE);
totpart = psmd->psys->totpart;
sim.depsgraph = ctx->depsgraph;
@@ -984,6 +989,9 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+ const MVert *mesh_verts = BKE_mesh_vertices(mesh);
+ MVert *explode_verts = BKE_mesh_vertices_for_write(explode);
+
/* duplicate & displace vertices */
ehi = BLI_edgehashIterator_new(vertpahash);
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
@@ -995,8 +1003,8 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
ed_v2 -= totvert;
v = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi));
- source = mesh->mvert[ed_v1];
- dest = &explode->mvert[v];
+ source = mesh_verts[ed_v1];
+ dest = &explode_verts[v];
CustomData_copy_data(&mesh->vdata, &explode->vdata, ed_v1, v, 1);
@@ -1011,7 +1019,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
state.time = ctime;
psys_get_particle_state(&sim, ed_v2, &state, 1);
- vertco = explode->mvert[v].co;
+ vertco = explode_verts[v].co;
mul_m4_v3(ctx->object->obmat, vertco);
sub_v3_v3(vertco, birth.co);
@@ -1035,6 +1043,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
BLI_edgehashIterator_free(ehi);
/* Map new vertices to faces. */
+ MFace *explode_mface = CustomData_get_layer(&explode->fdata, CD_MFACE);
for (i = 0, u = 0; i < totface; i++) {
MFace source;
int orig_v4;
@@ -1056,8 +1065,8 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
pa = NULL;
}
- source = mesh->mface[i];
- mf = &explode->mface[u];
+ source = mface[i];
+ mf = &explode_mface[u];
orig_v4 = source.v4;
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 979a08483e1..1336b896cae 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -281,7 +281,7 @@ static void deformVerts_do(HookModifierData *hmd,
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_target->pose, hmd->subtarget);
float dmat[4][4];
int i, *index_pt;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
struct HookData_cb hd;
const bool invert_vgroup = (hmd->flag & MOD_HOOK_INVERT_VGROUP) != 0;
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index 6333eb699b3..479ea25b09e 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -512,7 +512,7 @@ static void laplacianDeformPreview(LaplacianSystem *sys, float (*vertexCos)[3])
static bool isValidVertexGroup(LaplacianDeformModifierData *lmd, Object *ob, Mesh *mesh)
{
int defgrp_index;
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
MOD_get_vgroup(ob, mesh, lmd->anchor_grp_name, &dvert, &defgrp_index);
@@ -526,8 +526,8 @@ static void initSystem(
int defgrp_index;
int anchors_num;
float wpaint;
- MDeformVert *dvert = NULL;
- MDeformVert *dv = NULL;
+ const MDeformVert *dvert = NULL;
+ const MDeformVert *dv = NULL;
LaplacianSystem *sys;
const bool invert_vgroup = (lmd->flag & MOD_LAPLACIANDEFORM_INVERT_VGROUP) != 0;
@@ -570,14 +570,14 @@ static void initSystem(
createFaceRingMap(mesh->totvert,
BKE_mesh_runtime_looptri_ensure(mesh),
BKE_mesh_runtime_looptri_len(mesh),
- mesh->mloop,
+ BKE_mesh_loops(mesh),
&sys->ringf_map,
&sys->ringf_indices);
createVertRingMap(
- mesh->totvert, mesh->medge, mesh->totedge, &sys->ringv_map, &sys->ringv_indices);
+ mesh->totvert, BKE_mesh_edges(mesh), mesh->totedge, &sys->ringv_map, &sys->ringv_indices);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
for (i = 0; i < sys->tris_num; i++) {
sys->tris[i][0] = mloop[mlooptri[i].tri[0]].v;
@@ -596,8 +596,8 @@ static int isSystemDifferent(LaplacianDeformModifierData *lmd,
int defgrp_index;
int anchors_num = 0;
float wpaint;
- MDeformVert *dvert = NULL;
- MDeformVert *dv = NULL;
+ const MDeformVert *dvert = NULL;
+ const MDeformVert *dv = NULL;
LaplacianSystem *sys = (LaplacianSystem *)lmd->cache_system;
const bool invert_vgroup = (lmd->flag & MOD_LAPLACIANDEFORM_INVERT_VGROUP) != 0;
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index c42f7b33919..d74c1e7ac2d 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -376,8 +376,8 @@ static void laplaciansmoothModifier_do(
LaplacianSmoothModifierData *smd, Object *ob, Mesh *mesh, float (*vertexCos)[3], int verts_num)
{
LaplacianSystem *sys;
- MDeformVert *dvert = NULL;
- MDeformVert *dv = NULL;
+ const MDeformVert *dvert = NULL;
+ const MDeformVert *dv = NULL;
float w, wpaint;
int i, iter;
int defgrp_index;
@@ -388,9 +388,9 @@ static void laplaciansmoothModifier_do(
return;
}
- sys->mpoly = mesh->mpoly;
- sys->mloop = mesh->mloop;
- sys->medges = mesh->medge;
+ sys->mpoly = BKE_mesh_polygons(mesh);
+ sys->mloop = BKE_mesh_loops(mesh);
+ sys->medges = BKE_mesh_edges(mesh);
sys->vertexCos = vertexCos;
sys->min_area = 0.00001f;
MOD_get_vgroup(ob, mesh, smd->defgrp_name, &dvert, &defgrp_index);
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index e48a949baf4..cfa0299da66 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -169,10 +169,11 @@ static void computed_masked_edges(const Mesh *mesh,
uint *r_edges_masked_num)
{
BLI_assert(mesh->totedge == r_edge_map.size());
+ const Span<MEdge> edges = mesh->edges();
uint edges_masked_num = 0;
for (int i : IndexRange(mesh->totedge)) {
- const MEdge &edge = mesh->medge[i];
+ const MEdge &edge = edges[i];
/* only add if both verts will be in new mesh */
if (vertex_mask[edge.v1] && vertex_mask[edge.v2]) {
@@ -194,11 +195,12 @@ static void computed_masked_edges_smooth(const Mesh *mesh,
uint *r_verts_add_num)
{
BLI_assert(mesh->totedge == r_edge_map.size());
+ const Span<MEdge> edges = mesh->edges();
uint edges_masked_num = 0;
uint verts_add_num = 0;
for (int i : IndexRange(mesh->totedge)) {
- const MEdge &edge = mesh->medge[i];
+ const MEdge &edge = edges[i];
/* only add if both verts will be in new mesh */
bool v1 = vertex_mask[edge.v1];
@@ -229,16 +231,18 @@ static void computed_masked_polygons(const Mesh *mesh,
uint *r_loops_masked_num)
{
BLI_assert(mesh->totvert == vertex_mask.size());
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
r_masked_poly_indices.reserve(mesh->totpoly);
r_loop_starts.reserve(mesh->totpoly);
uint loops_masked_num = 0;
for (int i : IndexRange(mesh->totpoly)) {
- const MPoly &poly_src = mesh->mpoly[i];
+ const MPoly &poly_src = polys[i];
bool all_verts_in_mask = true;
- Span<MLoop> loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop);
+ Span<MLoop> loops_src = loops.slice(poly_src.loopstart, poly_src.totloop);
for (const MLoop &loop : loops_src) {
if (!vertex_mask[loop.v]) {
all_verts_in_mask = false;
@@ -273,17 +277,19 @@ static void compute_interpolated_polygons(const Mesh *mesh,
/* NOTE: this reserve can only lift the capacity if there are ngons, which get split. */
r_masked_poly_indices.reserve(r_masked_poly_indices.size() + verts_add_num);
r_loop_starts.reserve(r_loop_starts.size() + verts_add_num);
+ const Span<MPoly> polys = mesh->polygons();
+ const Span<MLoop> loops = mesh->loops();
uint edges_add_num = 0;
uint polys_add_num = 0;
uint loops_add_num = 0;
for (int i : IndexRange(mesh->totpoly)) {
- const MPoly &poly_src = mesh->mpoly[i];
+ const MPoly &poly_src = polys[i];
int in_count = 0;
int start = -1;
int dst_totloop = -1;
- Span<MLoop> loops_src(&mesh->mloop[poly_src.loopstart], poly_src.totloop);
+ const Span<MLoop> loops_src = loops.slice(poly_src.loopstart, poly_src.totloop);
for (const int j : loops_src.index_range()) {
const MLoop &loop = loops_src[j];
if (vertex_mask[loop.v]) {
@@ -332,14 +338,17 @@ static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Span<int> vertex_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
+ const Span<MVert> src_verts = src_mesh.vertices();
+ MutableSpan<MVert> dst_verts = dst_mesh.vertices_for_write();
+
for (const int i_src : vertex_map.index_range()) {
const int i_dst = vertex_map[i_src];
if (i_dst == -1) {
continue;
}
- const MVert &v_src = src_mesh.mvert[i_src];
- MVert &v_dst = dst_mesh.mvert[i_dst];
+ const MVert &v_src = src_verts[i_src];
+ MVert &v_dst = dst_verts[i_dst];
v_dst = v_src;
CustomData_copy_data(&src_mesh.vdata, &dst_mesh.vdata, i_src, i_dst, 1);
@@ -369,6 +378,10 @@ static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
{
BLI_assert(src_mesh.totvert == vertex_mask.size());
BLI_assert(src_mesh.totedge == r_edge_map.size());
+ const Span<MVert> src_verts = src_mesh.vertices();
+ const Span<MEdge> src_edges = src_mesh.edges();
+ MutableSpan<MVert> dst_verts = dst_mesh.vertices_for_write();
+ MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
uint vert_index = dst_mesh.totvert - verts_add_num;
uint edge_index = edges_masked_num - verts_add_num;
@@ -378,8 +391,8 @@ static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
if (i_dst == -2) {
i_dst = edge_index;
}
- const MEdge &e_src = src_mesh.medge[i_src];
- MEdge &e_dst = dst_mesh.medge[i_dst];
+ const MEdge &e_src = src_edges[i_src];
+ MEdge &e_dst = dst_edges[i_dst];
CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
e_dst = e_src;
@@ -389,9 +402,9 @@ static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
if (r_edge_map[i_src] == -2) {
const int i_dst = edge_index++;
r_edge_map[i_src] = i_dst;
- const MEdge &e_src = src_mesh.medge[i_src];
+ const MEdge &e_src = src_edges[i_src];
/* Cut destination edge and make v1 the new vertex. */
- MEdge &e_dst = dst_mesh.medge[i_dst];
+ MEdge &e_dst = dst_edges[i_dst];
if (!vertex_mask[e_src.v1]) {
e_dst.v1 = vert_index;
}
@@ -407,9 +420,9 @@ static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
float weights[2] = {1.0f - fac, fac};
CustomData_interp(
&src_mesh.vdata, &dst_mesh.vdata, (int *)&e_src.v1, weights, nullptr, 2, vert_index);
- MVert &v = dst_mesh.mvert[vert_index];
- MVert &v1 = src_mesh.mvert[e_src.v1];
- MVert &v2 = src_mesh.mvert[e_src.v2];
+ MVert &v = dst_verts[vert_index];
+ const MVert &v1 = src_verts[e_src.v1];
+ const MVert &v2 = src_verts[e_src.v2];
interp_v3_v3v3(v.co, v1.co, v2.co, fac);
vert_index++;
@@ -424,6 +437,9 @@ static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Span<int> vertex_map,
Span<int> edge_map)
{
+ const Span<MEdge> src_edges = src_mesh.edges();
+ MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
+
BLI_assert(src_mesh.totvert == vertex_map.size());
BLI_assert(src_mesh.totedge == edge_map.size());
for (const int i_src : IndexRange(src_mesh.totedge)) {
@@ -432,8 +448,8 @@ static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
continue;
}
- const MEdge &e_src = src_mesh.medge[i_src];
- MEdge &e_dst = dst_mesh.medge[i_dst];
+ const MEdge &e_src = src_edges[i_src];
+ MEdge &e_dst = dst_edges[i_dst];
CustomData_copy_data(&src_mesh.edata, &dst_mesh.edata, i_src, i_dst, 1);
e_dst = e_src;
@@ -450,19 +466,24 @@ static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Span<int> new_loop_starts,
int polys_masked_num)
{
+ const Span<MPoly> src_polys = src_mesh.polygons();
+ const Span<MLoop> src_loops = src_mesh.loops();
+ MutableSpan<MPoly> dst_polys = dst_mesh.polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
+
for (const int i_dst : IndexRange(polys_masked_num)) {
const int i_src = masked_poly_indices[i_dst];
- const MPoly &mp_src = src_mesh.mpoly[i_src];
- MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const MPoly &mp_src = src_polys[i_src];
+ MPoly &mp_dst = dst_polys[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
CustomData_copy_data(&src_mesh.pdata, &dst_mesh.pdata, i_src, i_dst, 1);
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src, i_ml_dst, mp_src.totloop);
- const MLoop *ml_src = src_mesh.mloop + i_ml_src;
- MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
+ const MLoop *ml_src = src_loops.data() + i_ml_src;
+ MLoop *ml_dst = dst_loops.data() + i_ml_dst;
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
@@ -486,6 +507,12 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
int polys_masked_num,
int edges_add_num)
{
+ const Span<MPoly> src_polys = src_mesh.polygons();
+ const Span<MLoop> src_loops = src_mesh.loops();
+ MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
+ MutableSpan<MPoly> dst_polys = dst_mesh.polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
+
int edge_index = dst_mesh.totedge - edges_add_num;
int sub_poly_index = 0;
int last_i_src = -1;
@@ -500,8 +527,8 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
last_i_src = i_src;
}
- const MPoly &mp_src = src_mesh.mpoly[i_src];
- MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const MPoly &mp_src = src_polys[i_src];
+ MPoly &mp_dst = dst_polys[i_dst];
const int i_ml_src = mp_src.loopstart;
int i_ml_dst = new_loop_starts[i_dst];
const int mp_totloop = (i_dst + 1 < new_loop_starts.size() ? new_loop_starts[i_dst + 1] :
@@ -517,7 +544,7 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
/* Ring search starting at a vertex which is not included in the mask. */
int start = -sub_poly_index - 1;
bool skip = false;
- Span<MLoop> loops_src(&src_mesh.mloop[i_ml_src], mp_src.totloop);
+ Span<MLoop> loops_src(&src_loops[i_ml_src], mp_src.totloop);
for (const int j : loops_src.index_range()) {
if (!vertex_mask[loops_src[j].v]) {
if (start == -1) {
@@ -552,13 +579,13 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
CustomData_interp(
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
- MLoop &cut_dst_loop = dst_mesh.mloop[i_ml_dst];
+ MLoop &cut_dst_loop = dst_loops[i_ml_dst];
cut_dst_loop.e = edge_map[last_loop->e];
- cut_dst_loop.v = dst_mesh.medge[cut_dst_loop.e].v1;
+ cut_dst_loop.v = dst_edges[cut_dst_loop.e].v1;
i_ml_dst++;
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
- MLoop &next_dst_loop = dst_mesh.mloop[i_ml_dst];
+ MLoop &next_dst_loop = dst_loops[i_ml_dst];
next_dst_loop.v = vertex_map[loop.v];
next_dst_loop.e = edge_map[loop.e];
i_ml_dst++;
@@ -572,14 +599,14 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
int indices[2] = {i_ml_src + last_index, i_ml_src + index};
CustomData_interp(
&src_mesh.ldata, &dst_mesh.ldata, indices, weights, nullptr, 2, i_ml_dst);
- MLoop &cut_dst_loop = dst_mesh.mloop[i_ml_dst];
+ MLoop &cut_dst_loop = dst_loops[i_ml_dst];
cut_dst_loop.e = edge_index;
- cut_dst_loop.v = dst_mesh.medge[edge_map[last_loop->e]].v1;
+ cut_dst_loop.v = dst_edges[edge_map[last_loop->e]].v1;
i_ml_dst++;
/* Create closing edge. */
- MEdge &cut_edge = dst_mesh.medge[edge_index];
- cut_edge.v1 = dst_mesh.mloop[mp_dst.loopstart].v;
+ MEdge &cut_edge = dst_edges[edge_index];
+ cut_edge.v1 = dst_loops[mp_dst.loopstart].v;
cut_edge.v2 = cut_dst_loop.v;
BLI_assert(cut_edge.v1 != cut_edge.v2);
cut_edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
@@ -592,7 +619,7 @@ static void add_interpolated_polys_to_new_mesh(const Mesh &src_mesh,
BLI_assert(i_ml_dst != mp_dst.loopstart);
/* Extend active poly. */
CustomData_copy_data(&src_mesh.ldata, &dst_mesh.ldata, i_ml_src + index, i_ml_dst, 1);
- MLoop &dst_loop = dst_mesh.mloop[i_ml_dst];
+ MLoop &dst_loop = dst_loops[i_ml_dst];
dst_loop.v = vertex_map[loop.v];
dst_loop.e = edge_map[loop.e];
i_ml_dst++;
@@ -619,9 +646,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
(mmd->flag & MOD_MASK_SMOOTH);
/* Return empty or input mesh when there are no vertex groups. */
- const MDeformVert *dvert = (const MDeformVert *)CustomData_get_layer(&mesh->vdata,
- CD_MDEFORMVERT);
- if (dvert == nullptr) {
+ const Span<MDeformVert> dverts = mesh->deform_verts();
+ if (dverts.is_empty()) {
return invert_mask ? mesh : BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0);
}
@@ -643,7 +669,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
}
vertex_mask = Array<bool>(mesh->totvert);
- compute_vertex_mask__armature_mode(dvert, mesh, armature_ob, mmd->threshold, vertex_mask);
+ compute_vertex_mask__armature_mode(
+ dverts.data(), mesh, armature_ob, mmd->threshold, vertex_mask);
}
else {
BLI_assert(mmd->mode == MOD_MASK_MODE_VGROUP);
@@ -655,7 +682,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
}
vertex_mask = Array<bool>(mesh->totvert);
- compute_vertex_mask__vertex_group_mode(dvert, defgrp_index, mmd->threshold, vertex_mask);
+ compute_vertex_mask__vertex_group_mode(
+ dverts.data(), defgrp_index, mmd->threshold, vertex_mask);
}
if (invert_mask) {
@@ -716,7 +744,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
*result,
vertex_mask,
vertex_map,
- dvert,
+ dverts.data(),
defgrp_index,
mmd->threshold,
edges_masked_num,
@@ -739,7 +767,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
vertex_mask,
vertex_map,
edge_map,
- dvert,
+ dverts.data(),
defgrp_index,
mmd->threshold,
masked_poly_indices,
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 3e81f987da3..162ff3fe4ff 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -79,7 +79,7 @@ static void meshcache_do(MeshCacheModifierData *mcmd,
{
const bool use_factor = mcmd->factor < 1.0f;
int influence_group_index;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
MOD_get_vgroup(ob, mesh, mcmd->defgrp_name, &dvert, &influence_group_index);
float(*vertexCos_Store)[3] = (use_factor || influence_group_index != -1 ||
@@ -182,16 +182,16 @@ static void meshcache_do(MeshCacheModifierData *mcmd,
float(*vertexCos_Source)[3] = MEM_malloc_arrayN(
verts_num, sizeof(*vertexCos_Source), __func__);
float(*vertexCos_New)[3] = MEM_malloc_arrayN(verts_num, sizeof(*vertexCos_New), __func__);
- MVert *mv = me->mvert;
+ const MVert *mv = BKE_mesh_vertices(me);
for (i = 0; i < verts_num; i++, mv++) {
copy_v3_v3(vertexCos_Source[i], mv->co);
}
BKE_mesh_calc_relative_deform(
- me->mpoly,
+ BKE_mesh_polygons(me),
me->totpoly,
- me->mloop,
+ BKE_mesh_loops(me),
me->totvert,
(const float(*)[3])vertexCos_Source, /* From the original Mesh. */
@@ -257,7 +257,7 @@ static void meshcache_do(MeshCacheModifierData *mcmd,
const float global_offset = (mcmd->flag & MOD_MESHCACHE_INVERT_VERTEX_GROUP) ?
mcmd->factor :
0.0f;
- if (mesh->dvert != NULL) {
+ if (BKE_mesh_deform_verts(mesh) != NULL) {
for (int i = 0; i < verts_num; i++) {
/* For each vertex, compute its blending factor between the mesh cache (for `fac = 0`)
* and the former position of the vertex (for `fac = 1`). */
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index d1df86b1010..04d17cec10d 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -330,7 +330,7 @@ static void meshdeformModifier_do(ModifierData *md,
Object *ob = ctx->object;
Mesh *cagemesh;
- MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
float imat[4][4], cagemat[4][4], iobmat[4][4], icagemat[3][3], cmat[4][4];
float(*dco)[3] = NULL, (*bindcagecos)[3];
int a, cage_verts_num, defgrp_index;
diff --git a/source/blender/modifiers/intern/MOD_meshsequencecache.cc b/source/blender/modifiers/intern/MOD_meshsequencecache.cc
index 1c35160d3ef..bdaa90af5d8 100644
--- a/source/blender/modifiers/intern/MOD_meshsequencecache.cc
+++ b/source/blender/modifiers/intern/MOD_meshsequencecache.cc
@@ -60,6 +60,8 @@
# include "usd.h"
#endif
+using blender::Span;
+
static void initData(ModifierData *md)
{
MeshSeqCacheModifierData *mcmd = reinterpret_cast<MeshSeqCacheModifierData *>(md);
@@ -176,13 +178,18 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
if (me != nullptr) {
- MVert *mvert = mesh->mvert;
- MEdge *medge = mesh->medge;
- MPoly *mpoly = mesh->mpoly;
+ const Span<MVert> mesh_verts = mesh->vertices();
+ const Span<MEdge> mesh_edges = mesh->edges();
+ const Span<MPoly> mesh_polys = mesh->polygons();
+ const Span<MVert> me_vertices = me->vertices();
+ const Span<MEdge> me_edges = me->edges();
+ const Span<MPoly> me_polygons = me->polygons();
/* TODO(sybren+bastien): possibly check relevant custom data layers (UV/color depending on
- * flags) and duplicate those too. */
- if ((me->mvert == mvert) || (me->medge == medge) || (me->mpoly == mpoly)) {
+ * flags) and duplicate those too.
+ * XXX(Hans): This probably isn't true anymore with various CoW improvements, etc. */
+ if ((me_vertices.data() == mesh_verts.data()) || (me_edges.data() == mesh_edges.data()) ||
+ (me_polygons.data() == mesh_polys.data())) {
/* We need to duplicate data here, otherwise we'll modify org mesh, see T51701. */
mesh = reinterpret_cast<Mesh *>(
BKE_id_copy_ex(nullptr,
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index 9e3e06fb4dc..41d6e339999 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -53,7 +53,7 @@ static void generate_vert_coordinates(Mesh *mesh,
INIT_MINMAX(min_co, max_co);
- MVert *mv = mesh->mvert;
+ const MVert *mv = BKE_mesh_vertices(mesh);
for (int i = 0; i < mesh->totvert; i++, mv++) {
copy_v3_v3(r_cos[i], mv->co);
if (r_size != NULL && ob_center == NULL) {
@@ -117,13 +117,13 @@ static void generate_vert_coordinates(Mesh *mesh,
/* Note this modifies nos_new in-place. */
static void mix_normals(const float mix_factor,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
const float mix_limit,
const short mix_mode,
const int verts_num,
- MLoop *mloop,
+ const MLoop *mloop,
float (*nos_old)[3],
float (*nos_new)[3],
const int loops_num)
@@ -175,11 +175,11 @@ static void mix_normals(const float mix_factor,
static bool polygons_check_flip(MLoop *mloop,
float (*nos)[3],
CustomData *ldata,
- MPoly *mpoly,
+ const MPoly *mpoly,
float (*polynors)[3],
const int polys_num)
{
- MPoly *mp;
+ const MPoly *mp;
MDisps *mdisp = CustomData_get_layer(ldata, CD_MDISPS);
int i;
bool flipped = false;
@@ -218,16 +218,16 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
const short mix_mode,
const float mix_factor,
const float mix_limit,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
- MVert *mvert,
+ const MVert *mvert,
const int verts_num,
MEdge *medge,
const int edges_num,
MLoop *mloop,
const int loops_num,
- MPoly *mpoly,
+ const MPoly *mpoly,
const int polys_num)
{
Object *ob_target = enmd->target;
@@ -279,7 +279,7 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
const float m2 = (b * b) / (a * a);
const float n2 = (c * c) / (a * a);
- MLoop *ml;
+ const MLoop *ml;
float(*no)[3];
/* We reuse cos to now store the ellipsoid-normal of the verts! */
@@ -355,16 +355,16 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
const short mix_mode,
const float mix_factor,
const float mix_limit,
- MDeformVert *dvert,
+ const MDeformVert *dvert,
const int defgrp_index,
const bool use_invert_vgroup,
- MVert *mvert,
+ const MVert *mvert,
const int verts_num,
MEdge *medge,
const int edges_num,
MLoop *mloop,
const int loops_num,
- MPoly *mpoly,
+ const MPoly *mpoly,
const int polys_num)
{
Object *ob_target = enmd->target;
@@ -399,7 +399,7 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
generate_vert_coordinates(mesh, ob, ob_target, NULL, verts_num, cos, NULL);
BLI_bitmap *done_verts = BLI_BITMAP_NEW((size_t)verts_num, __func__);
- MLoop *ml;
+ const MLoop *ml;
float(*no)[3];
/* We reuse cos to now store the 'to target' normal of the verts! */
@@ -509,7 +509,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
}
Mesh *result;
- if (mesh->medge == ((Mesh *)ob->data)->medge) {
+ if (BKE_mesh_edges(mesh) == BKE_mesh_edges(((Mesh *)ob->data))) {
/* We need to duplicate data here, otherwise setting custom normals
* (which may also affect sharp edges) could
* modify original mesh, see T43671. */
@@ -523,13 +523,13 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
const int edges_num = result->totedge;
const int loops_num = result->totloop;
const int polys_num = result->totpoly;
- MVert *mvert = result->mvert;
- MEdge *medge = result->medge;
- MLoop *mloop = result->mloop;
- MPoly *mpoly = result->mpoly;
+ const MVert *verts = BKE_mesh_vertices(result);
+ MEdge *edges = BKE_mesh_edges_for_write(result);
+ const MPoly *polys = BKE_mesh_polygons(result);
+ MLoop *loops = BKE_mesh_loops_for_write(result);
int defgrp_index;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
float(*loopnors)[3] = NULL;
@@ -543,15 +543,15 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
clnors = CustomData_duplicate_referenced_layer(ldata, CD_CUSTOMLOOPNORMAL, loops_num);
loopnors = MEM_malloc_arrayN((size_t)loops_num, sizeof(*loopnors), __func__);
- BKE_mesh_normals_loop_split(mvert,
+ BKE_mesh_normals_loop_split(verts,
vert_normals,
verts_num,
- medge,
+ edges,
edges_num,
- mloop,
+ loops,
loopnors,
loops_num,
- mpoly,
+ polys,
poly_normals,
polys_num,
true,
@@ -581,13 +581,13 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
dvert,
defgrp_index,
use_invert_vgroup,
- mvert,
+ verts,
verts_num,
- medge,
+ edges,
edges_num,
- mloop,
+ loops,
loops_num,
- mpoly,
+ polys,
polys_num);
}
else if (enmd->mode == MOD_NORMALEDIT_MODE_DIRECTIONAL) {
@@ -604,13 +604,13 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
dvert,
defgrp_index,
use_invert_vgroup,
- mvert,
+ verts,
verts_num,
- medge,
+ edges,
edges_num,
- mloop,
+ loops,
loops_num,
- mpoly,
+ polys,
polys_num);
}
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c
index ea8e534f585..cca49b42208 100644
--- a/source/blender/modifiers/intern/MOD_ocean.c
+++ b/source/blender/modifiers/intern/MOD_ocean.c
@@ -273,9 +273,9 @@ static Mesh *generate_ocean_geometry(OceanModifierData *omd, Mesh *mesh_orig, co
result = BKE_mesh_new_nomain(verts_num, 0, 0, polys_num * 4, polys_num);
BKE_mesh_copy_parameters_for_eval(result, mesh_orig);
- gogd.mverts = result->mvert;
- gogd.mpolys = result->mpoly;
- gogd.mloops = result->mloop;
+ gogd.mverts = BKE_mesh_vertices_for_write(result);
+ gogd.mpolys = BKE_mesh_polygons_for_write(result);
+ gogd.mloops = BKE_mesh_loops_for_write(result);
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -322,8 +322,6 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
const int resolution = (ctx->flag & MOD_APPLY_RENDER) ? omd->resolution :
omd->viewport_resolution;
- MVert *mverts;
-
int cfra_for_cache;
int i, j;
@@ -368,14 +366,15 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
CLAMP(cfra_for_cache, omd->bakestart, omd->bakeend);
cfra_for_cache -= omd->bakestart; /* shift to 0 based */
- mverts = result->mvert;
+ MVert *verts = BKE_mesh_vertices_for_write(result);
+ MPoly *polys = BKE_mesh_polygons_for_write(result);
/* add vcols before displacement - allows lookup based on position */
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
const int polys_num = result->totpoly;
const int loops_num = result->totloop;
- MLoop *mloops = result->mloop;
+ MLoop *mloops = BKE_mesh_loops_for_write(result);
MLoopCol *mloopcols = CustomData_add_layer_named(
&result->ldata, CD_PROP_BYTE_COLOR, CD_SET_DEFAULT, NULL, loops_num, omd->foamlayername);
@@ -390,10 +389,9 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
}
if (mloopcols) { /* unlikely to fail */
- MPoly *mpolys = result->mpoly;
MPoly *mp;
- for (i = 0, mp = mpolys; i < polys_num; i++, mp++) {
+ for (i = 0, mp = polys; i < polys_num; i++, mp++) {
MLoop *ml = &mloops[mp->loopstart];
MLoopCol *mlcol = &mloopcols[mp->loopstart];
@@ -403,7 +401,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
}
for (j = mp->totloop; j--; ml++, mlcol++) {
- const float *vco = mverts[ml->v].co;
+ const float *vco = verts[ml->v].co;
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
float foam;
@@ -451,7 +449,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
const int verts_num = result->totvert;
for (i = 0; i < verts_num; i++) {
- float *vco = mverts[i].co;
+ float *vco = verts[i].co;
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index d6435c55211..599c056f27c 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -200,9 +200,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
ParticleSimulationData sim;
ParticleSystem *psys = NULL;
ParticleData *pa = NULL;
- MPoly *mpoly, *orig_mpoly;
- MLoop *mloop, *orig_mloop;
- MVert *mvert, *orig_mvert;
int totvert, totpoly, totloop, totedge;
int maxvert, maxpoly, maxloop, maxedge, part_end = 0, part_start;
int k, p, p_skip;
@@ -320,12 +317,13 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
result = BKE_mesh_new_nomain_from_template(mesh, maxvert, maxedge, 0, maxloop, maxpoly);
- mvert = result->mvert;
- orig_mvert = mesh->mvert;
- mpoly = result->mpoly;
- orig_mpoly = mesh->mpoly;
- mloop = result->mloop;
- orig_mloop = mesh->mloop;
+ const MVert *orig_mvert = BKE_mesh_vertices(mesh);
+ const MPoly *orig_mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *orig_mloop = BKE_mesh_loops(mesh);
+ MVert *mvert = BKE_mesh_vertices_for_write(result);
+ MEdge *edges = BKE_mesh_edges_for_write(result);
+ MPoly *mpoly = BKE_mesh_polygons_for_write(result);
+ MLoop *mloop = BKE_mesh_loops_for_write(result);
MLoopCol *mloopcols_index = CustomData_get_layer_named(
&result->ldata, CD_PROP_BYTE_COLOR, pimd->index_layer_name);
@@ -353,7 +351,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* set vertices coordinates */
for (k = 0; k < totvert; k++) {
ParticleKey state;
- MVert *inMV;
+ const MVert *inMV;
int vindex = p_skip * totvert + k;
MVert *mv = mvert + vindex;
@@ -477,7 +475,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* Create edges and adjust edge vertex indices. */
CustomData_copy_data(&mesh->edata, &result->edata, 0, p_skip * totedge, totedge);
- MEdge *me = &result->medge[p_skip * totedge];
+ MEdge *me = &edges[p_skip * totedge];
for (k = 0; k < totedge; k++, me++) {
me->v1 += p_skip * totvert;
me->v2 += p_skip * totvert;
@@ -486,7 +484,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* create polys and loops */
for (k = 0; k < totpoly; k++) {
- MPoly *inMP = orig_mpoly + k;
+ const MPoly *inMP = orig_mpoly + k;
MPoly *mp = mpoly + p_skip * totpoly + k;
CustomData_copy_data(&mesh->pdata, &result->pdata, k, p_skip * totpoly + k, 1);
@@ -494,7 +492,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
mp->loopstart += p_skip * totloop;
{
- MLoop *inML = orig_mloop + inMP->loopstart;
+ const MLoop *inML = orig_mloop + inMP->loopstart;
MLoop *ml = mloop + mp->loopstart;
int j = mp->totloop;
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index f21d536fadf..37d711a4bfa 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -60,11 +60,11 @@ static void init_dualcon_mesh(DualConInput *input, Mesh *mesh)
{
memset(input, 0, sizeof(DualConInput));
- input->co = (void *)mesh->mvert;
+ input->co = (void *)BKE_mesh_vertices(mesh);
input->co_stride = sizeof(MVert);
input->totco = mesh->totvert;
- input->mloop = (void *)mesh->mloop;
+ input->mloop = (void *)BKE_mesh_loops(mesh);
input->loop_stride = sizeof(MLoop);
BKE_mesh_runtime_looptri_ensure(mesh);
@@ -80,6 +80,9 @@ static void init_dualcon_mesh(DualConInput *input, Mesh *mesh)
* keep track of the current elements */
typedef struct {
Mesh *mesh;
+ MVert *verts;
+ MPoly *polys;
+ MLoop *loops;
int curvert, curface;
} DualConOutput;
@@ -93,17 +96,20 @@ static void *dualcon_alloc_output(int totvert, int totquad)
}
output->mesh = BKE_mesh_new_nomain(totvert, 0, 0, 4 * totquad, totquad);
+ output->verts = BKE_mesh_vertices_for_write(output->mesh);
+ output->polys = BKE_mesh_polygons_for_write(output->mesh);
+ output->loops = BKE_mesh_loops_for_write(output->mesh);
+
return output;
}
static void dualcon_add_vert(void *output_v, const float co[3])
{
DualConOutput *output = output_v;
- Mesh *mesh = output->mesh;
- BLI_assert(output->curvert < mesh->totvert);
+ BLI_assert(output->curvert < output->mesh->totvert);
- copy_v3_v3(mesh->mvert[output->curvert].co, co);
+ copy_v3_v3(output->verts[output->curvert].co, co);
output->curvert++;
}
@@ -111,14 +117,13 @@ static void dualcon_add_quad(void *output_v, const int vert_indices[4])
{
DualConOutput *output = output_v;
Mesh *mesh = output->mesh;
- MLoop *mloop;
- MPoly *cur_poly;
int i;
BLI_assert(output->curface < mesh->totpoly);
+ UNUSED_VARS_NDEBUG(mesh);
- mloop = mesh->mloop;
- cur_poly = &mesh->mpoly[output->curface];
+ MLoop *mloop = output->loops;
+ MPoly *cur_poly = &output->polys[output->curface];
cur_poly->loopstart = output->curface * 4;
cur_poly->totloop = 4;
@@ -195,7 +200,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
}
if (rmd->flag & MOD_REMESH_SMOOTH_SHADING) {
- MPoly *mpoly = result->mpoly;
+ MPoly *mpoly = BKE_mesh_polygons_for_write(result);
int i, totpoly = result->totpoly;
/* Apply smooth shading to output faces */
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index d8b11c0e89e..d657d658e46 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -182,7 +182,7 @@ static Mesh *mesh_remove_doubles_on_axis(Mesh *result,
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *meshData)
{
- Mesh *mesh = meshData;
+ const Mesh *mesh = meshData;
Mesh *result;
ScrewModifierData *ltmd = (ScrewModifierData *)md;
const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER) != 0;
@@ -241,11 +241,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
uint edge_offset;
- MPoly *mpoly_orig, *mpoly_new, *mp_new;
- MLoop *mloop_orig, *mloop_new, *ml_new;
- MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new;
- MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base;
-
+ MPoly *mp_new;
+ MLoop *ml_new;
+ MEdge *med_new, *med_new_firstloop;
+ MVert *mv_new, *mv_new_base;
+ const MVert *mv_orig;
Object *ob_axis = ltmd->ob_axis;
ScrewVertConnect *vc, *vc_tmp, *vert_connect = NULL;
@@ -388,14 +388,15 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
result = BKE_mesh_new_nomain_from_template(
mesh, (int)maxVerts, (int)maxEdges, 0, (int)maxPolys * 4, (int)maxPolys);
- /* copy verts from mesh */
- mvert_orig = mesh->mvert;
- medge_orig = mesh->medge;
+ const MVert *mvert_orig = BKE_mesh_vertices(mesh);
+ const MEdge *medge_orig = BKE_mesh_edges(mesh);
+ const MPoly *mpoly_orig = BKE_mesh_polygons(mesh);
+ const MLoop *mloop_orig = BKE_mesh_loops(mesh);
- mvert_new = result->mvert;
- mpoly_new = result->mpoly;
- mloop_new = result->mloop;
- medge_new = result->medge;
+ MVert *mvert_new = BKE_mesh_vertices_for_write(result);
+ MEdge *medge_new = BKE_mesh_edges_for_write(result);
+ MPoly *mpoly_new = BKE_mesh_polygons_for_write(result);
+ MLoop *mloop_new = BKE_mesh_loops_for_write(result);
if (!CustomData_has_layer(&result->pdata, CD_ORIGINDEX)) {
CustomData_add_layer(&result->pdata, CD_ORIGINDEX, CD_SET_DEFAULT, NULL, (int)maxPolys);
@@ -438,7 +439,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
BLI_bitmap *vert_tag = BLI_BITMAP_NEW(totvert, __func__);
/* Copy the first set of edges */
- med_orig = medge_orig;
+ const MEdge *med_orig = medge_orig;
med_new = medge_new;
for (i = 0; i < totedge; i++, med_orig++, med_new++) {
med_new->v1 = med_orig->v1;
@@ -453,10 +454,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* build polygon -> edge map */
if (totpoly) {
- MPoly *mp_orig;
+ const MPoly *mp_orig;
- mpoly_orig = mesh->mpoly;
- mloop_orig = mesh->mloop;
edge_poly_map = MEM_malloc_arrayN(totedge, sizeof(*edge_poly_map), __func__);
memset(edge_poly_map, 0xff, sizeof(*edge_poly_map) * totedge);
@@ -467,7 +466,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
uint loopstart = (uint)mp_orig->loopstart;
uint loopend = loopstart + (uint)mp_orig->totloop;
- MLoop *ml_orig = &mloop_orig[loopstart];
+ const MLoop *ml_orig = &mloop_orig[loopstart];
uint k;
for (k = loopstart; k < loopend; k++, ml_orig++) {
edge_poly_map[ml_orig->e] = i;
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index 4a927d92956..cd36d82e746 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -111,7 +111,7 @@ static void deformVerts(ModifierData *md,
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, verts_num, false);
}
- struct MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
int defgrp_index = -1;
MOD_get_vgroup(ctx->object, mesh_src, swmd->vgroup_name, &dvert, &defgrp_index);
@@ -143,7 +143,7 @@ static void deformVertsEM(ModifierData *md,
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
- struct MDeformVert *dvert = NULL;
+ const MDeformVert *dvert = NULL;
int defgrp_index = -1;
if (swmd->vgroup_name[0] != '\0') {
MOD_get_vgroup(ctx->object, mesh_src, swmd->vgroup_name, &dvert, &defgrp_index);
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 1fc4f11bc66..b49e47fa589 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -294,7 +294,7 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd,
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
int vgroup;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
/* This is historically the lock axis, _not_ the deform axis as the name would imply */
const int deform_axis = smd->deform_axis;
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 982f5802df6..5b9b496b0d3 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -889,9 +889,9 @@ static Mesh *subdivide_base(const Mesh *orig)
float radrat;
const MVertSkin *orignode = CustomData_get_layer(&orig->vdata, CD_MVERT_SKIN);
- const MVert *origvert = orig->mvert;
- const MEdge *origedge = orig->medge;
- const MDeformVert *origdvert = orig->dvert;
+ const MVert *origvert = BKE_mesh_vertices(orig);
+ const MEdge *origedge = BKE_mesh_edges(orig);
+ const MDeformVert *origdvert = BKE_mesh_deform_verts(orig);
int orig_vert_num = orig->totvert;
int orig_edge_num = orig->totedge;
@@ -916,10 +916,13 @@ static Mesh *subdivide_base(const Mesh *orig)
Mesh *result = BKE_mesh_new_nomain_from_template(
orig, orig_vert_num + subd_num, orig_edge_num + subd_num, 0, 0, 0);
- MVert *outvert = result->mvert;
- MEdge *outedge = result->medge;
+ MVert *outvert = BKE_mesh_vertices_for_write(result);
+ MEdge *outedge = BKE_mesh_edges_for_write(result);
MVertSkin *outnode = CustomData_get_layer(&result->vdata, CD_MVERT_SKIN);
- MDeformVert *outdvert = result->dvert;
+ MDeformVert *outdvert = NULL;
+ if (origdvert) {
+ outdvert = BKE_mesh_deform_verts_for_write(result);
+ }
/* Copy original vertex data */
CustomData_copy_data(&orig->vdata, &result->vdata, 0, 0, orig_vert_num);
@@ -1907,17 +1910,17 @@ static Mesh *base_skin(Mesh *origmesh, SkinModifierData *smd, eSkinErrorFlag *r_
SkinNode *skin_nodes;
MeshElemMap *emap;
int *emapmem;
- MVert *mvert;
- MEdge *medge;
- MDeformVert *dvert;
+ const MVert *mvert;
+ const MEdge *medge;
+ const MDeformVert *dvert;
int verts_num, edges_num;
bool has_valid_root = false;
nodes = CustomData_get_layer(&origmesh->vdata, CD_MVERT_SKIN);
- mvert = origmesh->mvert;
- dvert = origmesh->dvert;
- medge = origmesh->medge;
+ mvert = BKE_mesh_vertices(origmesh);
+ dvert = BKE_mesh_deform_verts(origmesh);
+ medge = BKE_mesh_edges(origmesh);
verts_num = origmesh->totvert;
edges_num = origmesh->totedge;
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 6dd3d491283..76332c61e1e 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -99,10 +99,10 @@ static void smoothModifier_do(
const float fac_orig = 1.0f - fac_new;
const bool invert_vgroup = (smd->flag & MOD_SMOOTH_INVERT_VGROUP) != 0;
- MEdge *medges = mesh->medge;
+ const MEdge *medges = BKE_mesh_edges(mesh);
const int edges_num = mesh->totedge;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
MOD_get_vgroup(ob, mesh, smd->defgrp_name, &dvert, &defgrp_index);
@@ -128,7 +128,7 @@ static void smoothModifier_do(
const short flag = smd->flag;
if (dvert) {
- MDeformVert *dv = dvert;
+ const MDeformVert *dv = dvert;
for (int i = 0; i < verts_num; i++, dv++) {
float *vco_orig = vertexCos[i];
if (accumulated_vecs_count[i] > 0) {
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index aa8c49ee0b8..d7b2db87a60 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -61,27 +61,16 @@ static void mesh_calc_hq_normal(Mesh *mesh,
#endif
)
{
- int i, verts_num, edges_num, polys_num;
- MPoly *mpoly, *mp;
- MLoop *mloop, *ml;
- MEdge *medge, *ed;
+ int i;
- verts_num = mesh->totvert;
- edges_num = mesh->totedge;
- polys_num = mesh->totpoly;
- mpoly = mesh->mpoly;
- medge = mesh->medge;
- mloop = mesh->mloop;
+ const int verts_num = mesh->totvert;
+ const int edges_num = mesh->totedge;
+ const int polys_num = mesh->totpoly;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *mloop = BKE_mesh_loops(mesh);
+ const MEdge *medge = BKE_mesh_edges(mesh);
- /* we don't want to overwrite any referenced layers */
-
- /* Doesn't work here! */
-#if 0
- mv = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, verts_num);
- cddm->mvert = mv;
-#endif
-
- mp = mpoly;
+ const MPoly *mp = mpoly;
{
EdgeFaceRef *edge_ref_array = MEM_calloc_arrayN(
@@ -93,7 +82,7 @@ static void mesh_calc_hq_normal(Mesh *mesh,
for (i = 0; i < polys_num; i++, mp++) {
int j;
- ml = mloop + mp->loopstart;
+ const MLoop *ml = mloop + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++) {
/* --- add edge ref to face --- */
@@ -116,6 +105,7 @@ static void mesh_calc_hq_normal(Mesh *mesh,
}
}
+ const MEdge *ed;
for (i = 0, ed = medge, edge_ref = edge_ref_array; i < edges_num; i++, ed++, edge_ref++) {
/* Get the edge vert indices, and edge value (the face indices that use it) */
@@ -166,10 +156,6 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
Mesh *result;
const SolidifyModifierData *smd = (SolidifyModifierData *)md;
- MVert *mv, *mvert, *orig_mvert;
- MEdge *ed, *medge, *orig_medge;
- MLoop *ml, *mloop, *orig_mloop;
- MPoly *mp, *mpoly, *orig_mpoly;
const uint verts_num = (uint)mesh->totvert;
const uint edges_num = (uint)mesh->totedge;
const uint polys_num = (uint)mesh->totpoly;
@@ -216,7 +202,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
const bool do_shell = !(do_rim && (smd->flag & MOD_SOLIDIFY_NOSHELL) != 0);
/* weights */
- MDeformVert *dvert;
+ const MDeformVert *dvert;
const bool defgrp_invert = (smd->flag & MOD_SOLIDIFY_VGROUP_INV) != 0;
int defgrp_index;
const int shell_defgrp_index = BKE_id_defgroup_name_index(&mesh->id, smd->shell_defgrp_name);
@@ -229,10 +215,10 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
MOD_get_vgroup(ctx->object, mesh, smd->defgrp_name, &dvert, &defgrp_index);
- orig_mvert = mesh->mvert;
- orig_medge = mesh->medge;
- orig_mloop = mesh->mloop;
- orig_mpoly = mesh->mpoly;
+ const MVert *orig_mvert = BKE_mesh_vertices(mesh);
+ const MEdge *orig_medge = BKE_mesh_edges(mesh);
+ const MPoly *orig_mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *orig_mloop = BKE_mesh_loops(mesh);
if (need_poly_normals) {
/* calculate only face normals */
@@ -262,16 +248,17 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
copy_vn_i(edge_users, edges_num, INVALID_UNUSED);
#endif
+ const MEdge *ed;
for (eidx = 0, ed = orig_medge; eidx < edges_num; eidx++, ed++) {
edge_users[eidx] = INVALID_UNUSED;
}
+ const MPoly *mp;
for (i = 0, mp = orig_mpoly; i < polys_num; i++, mp++) {
- MLoop *ml_prev;
int j;
- ml = orig_mloop + mp->loopstart;
- ml_prev = ml + (mp->totloop - 1);
+ const MLoop *ml = orig_mloop + mp->loopstart;
+ const MLoop *ml_prev = ml + (mp->totloop - 1);
for (j = 0; j < mp->totloop; j++, ml++) {
/* add edge user */
@@ -348,10 +335,10 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
(int)((loops_num * stride) + newLoops),
(int)((polys_num * stride) + newPolys));
- mpoly = result->mpoly;
- mloop = result->mloop;
- medge = result->medge;
- mvert = result->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(result);
+ MEdge *medge = BKE_mesh_edges_for_write(result);
+ MPoly *mpoly = BKE_mesh_polygons_for_write(result);
+ MLoop *mloop = BKE_mesh_loops_for_write(result);
if (do_bevel_convex) {
/* Make sure bweight is enabled. */
@@ -432,7 +419,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (do_shell) {
uint i;
- mp = mpoly + polys_num;
+ MPoly *mp = mpoly + polys_num;
for (i = 0; i < mesh->totpoly; i++, mp++) {
const int loop_end = mp->totloop - 1;
MLoop *ml2;
@@ -482,6 +469,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
}
}
+ MEdge *ed;
for (i = 0, ed = medge + edges_num; i < edges_num; i++, ed++) {
ed->v1 += verts_num;
ed->v2 += verts_num;
@@ -530,15 +518,15 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
edge_user_pairs[eidx][0] = INVALID_UNUSED;
edge_user_pairs[eidx][1] = INVALID_UNUSED;
}
- mp = orig_mpoly;
+ const MPoly *mp = orig_mpoly;
for (uint i = 0; i < polys_num; i++, mp++) {
- ml = orig_mloop + mp->loopstart;
- MLoop *ml_prev = ml + (mp->totloop - 1);
+ const MLoop *ml = orig_mloop + mp->loopstart;
+ const MLoop *ml_prev = ml + (mp->totloop - 1);
for (uint j = 0; j < mp->totloop; j++, ml++) {
/* add edge user */
eidx = ml_prev->e;
- ed = orig_medge + eidx;
+ const MEdge *ed = orig_medge + eidx;
BLI_assert(ELEM(ml_prev->v, ed->v1, ed->v2) && ELEM(ml->v, ed->v1, ed->v2));
char flip = (char)((ml_prev->v > ml->v) == (ed->v1 < ed->v2));
if (edge_user_pairs[eidx][flip] == INVALID_UNUSED) {
@@ -551,7 +539,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
ml_prev = ml;
}
}
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
float e[3];
for (uint i = 0; i < edges_num; i++, ed++) {
if (!ELEM(edge_user_pairs[i][0], INVALID_UNUSED, INVALID_PAIR) &&
@@ -582,12 +570,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
ofs_new_vgroup = ofs_new;
+ MVert *mv;
INIT_VERT_ARRAY_OFFSETS(false);
for (i_orig = 0; i_orig < i_end; i_orig++, mv++) {
const uint i = do_shell_align ? i_orig : new_vert_arr[i_orig];
if (dvert) {
- MDeformVert *dv = &dvert[i];
+ const MDeformVert *dv = &dvert[i];
if (defgrp_invert) {
ofs_new_vgroup = 1.0f - BKE_defvert_find_weight(dv, defgrp_index);
}
@@ -633,12 +622,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
ofs_new_vgroup = ofs_orig;
/* as above but swapped */
+ MVert *mv;
INIT_VERT_ARRAY_OFFSETS(true);
for (i_orig = 0; i_orig < i_end; i_orig++, mv++) {
const uint i = do_shell_align ? i_orig : new_vert_arr[i_orig];
if (dvert) {
- MDeformVert *dv = &dvert[i];
+ const MDeformVert *dv = &dvert[i];
if (defgrp_invert) {
ofs_new_vgroup = 1.0f - BKE_defvert_find_weight(dv, defgrp_index);
}
@@ -724,11 +714,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (vert_nors == NULL) {
vert_nors = MEM_malloc_arrayN(verts_num, sizeof(float[3]), "mod_solid_vno");
+ const MVert *mv;
for (i = 0, mv = mvert; i < verts_num; i++, mv++) {
copy_v3_v3(vert_nors[i], mesh_vert_normals[i]);
}
}
+ const MPoly *mp;
for (i = 0, mp = mpoly; i < polys_num; i++, mp++) {
/* #BKE_mesh_calc_poly_angles logic is inlined here */
float nor_prev[3];
@@ -737,7 +729,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
int i_curr = mp->totloop - 1;
int i_next = 0;
- ml = &mloop[mp->loopstart];
+ const MLoop *ml = &mloop[mp->loopstart];
sub_v3_v3v3(nor_prev, mvert[ml[i_curr - 1].v].co, mvert[ml[i_curr].v].co);
normalize_v3(nor_prev);
@@ -781,7 +773,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
/* vertex group support */
if (dvert) {
- MDeformVert *dv = dvert;
+ const MDeformVert *dv = dvert;
float scalar;
if (defgrp_invert) {
@@ -824,13 +816,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
edge_user_pairs[eidx][1] = INVALID_UNUSED;
}
for (i = 0, mp = orig_mpoly; i < polys_num; i++, mp++) {
- ml = orig_mloop + mp->loopstart;
- MLoop *ml_prev = ml + (mp->totloop - 1);
+ const MLoop *ml = orig_mloop + mp->loopstart;
+ const MLoop *ml_prev = ml + (mp->totloop - 1);
for (int j = 0; j < mp->totloop; j++, ml++) {
/* add edge user */
eidx = ml_prev->e;
- ed = orig_medge + eidx;
+ const MEdge *ed = orig_medge + eidx;
BLI_assert(ELEM(ml_prev->v, ed->v1, ed->v2) && ELEM(ml->v, ed->v1, ed->v2));
char flip = (char)((ml_prev->v > ml->v) == (ed->v1 < ed->v2));
if (edge_user_pairs[eidx][flip] == INVALID_UNUSED) {
@@ -843,7 +835,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
ml_prev = ml;
}
}
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
float e[3];
for (i = 0; i < edges_num; i++, ed++) {
if (!ELEM(edge_user_pairs[i][0], INVALID_UNUSED, INVALID_PAIR) &&
@@ -938,6 +930,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
uint i_orig, i_end;
bool do_shell_align;
+ MVert *mv;
INIT_VERT_ARRAY_OFFSETS(false);
for (i_orig = 0; i_orig < i_end; i_orig++, mv++) {
@@ -954,6 +947,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
bool do_shell_align;
/* same as above but swapped, intentional use of 'ofs_new' */
+ MVert *mv;
INIT_VERT_ARRAY_OFFSETS(true);
for (i_orig = 0; i_orig < i_end; i_orig++, mv++) {
@@ -983,7 +977,6 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
else if (do_shell) {
uint i;
/* flip vertex normals for copied verts */
- mv = mvert + verts_num;
for (i = 0; i < verts_num; i++) {
negate_v3((float *)mesh_vert_normals[i]);
}
@@ -991,22 +984,15 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
/* Add vertex weights for rim and shell vgroups. */
if (shell_defgrp_index != -1 || rim_defgrp_index != -1) {
- dvert = CustomData_duplicate_referenced_layer(&result->vdata, CD_MDEFORMVERT, result->totvert);
- /* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
- if (dvert == NULL) {
- /* Add a valid data layer! */
- dvert = CustomData_add_layer(
- &result->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, result->totvert);
- }
+ MDeformVert *dst_dvert = BKE_mesh_deform_verts_for_write(result);
+
/* Ultimate security check. */
- if (dvert != NULL) {
- result->dvert = dvert;
+ if (dst_dvert != NULL) {
if (rim_defgrp_index != -1) {
for (uint i = 0; i < rimVerts; i++) {
- BKE_defvert_ensure_index(&result->dvert[new_vert_arr[i]], rim_defgrp_index)->weight =
- 1.0f;
- BKE_defvert_ensure_index(&result->dvert[(do_shell ? new_vert_arr[i] : i) + verts_num],
+ BKE_defvert_ensure_index(&dst_dvert[new_vert_arr[i]], rim_defgrp_index)->weight = 1.0f;
+ BKE_defvert_ensure_index(&dst_dvert[(do_shell ? new_vert_arr[i] : i) + verts_num],
rim_defgrp_index)
->weight = 1.0f;
}
@@ -1014,7 +1000,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (shell_defgrp_index != -1) {
for (uint i = verts_num; i < result->totvert; i++) {
- BKE_defvert_ensure_index(&result->dvert[i], shell_defgrp_index)->weight = 1.0f;
+ BKE_defvert_ensure_index(&dst_dvert[i], shell_defgrp_index)->weight = 1.0f;
}
}
}
@@ -1057,7 +1043,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
/* add faces & edges */
origindex_edge = CustomData_get_layer(&result->edata, CD_ORIGINDEX);
orig_ed = (origindex_edge) ? &origindex_edge[(edges_num * stride) + newEdges] : NULL;
- ed = &medge[(edges_num * stride) + newEdges]; /* start after copied edges */
+ MEdge *ed = &medge[(edges_num * stride) + newEdges]; /* start after copied edges */
for (i = 0; i < rimVerts; i++, ed++) {
ed->v1 = new_vert_arr[i];
ed->v2 = (do_shell ? new_vert_arr[i] : i) + verts_num;
@@ -1074,8 +1060,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
}
/* faces */
- mp = mpoly + (polys_num * stride);
- ml = mloop + (loops_num * stride);
+ MPoly *mp = mpoly + (polys_num * stride);
+ MLoop *ml = mloop + (loops_num * stride);
j = 0;
for (i = 0; i < newPolys; i++, mp++) {
uint eidx = new_edge_arr[i];
diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
index 29adbd70198..0bce954a67a 100644
--- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
+++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
@@ -76,7 +76,7 @@ static float clamp_nonzero(const float value, const float epsilon)
/* Data structures for manifold solidify. */
typedef struct NewFaceRef {
- MPoly *face;
+ const MPoly *face;
uint index;
bool reversed;
struct NewEdgeRef **link_edges;
@@ -137,10 +137,6 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
Mesh *result;
const SolidifyModifierData *smd = (SolidifyModifierData *)md;
- MVert *mv, *mvert, *orig_mvert;
- MEdge *ed, *medge, *orig_medge;
- MLoop *ml, *mloop, *orig_mloop;
- MPoly *mp, *mpoly, *orig_mpoly;
const uint verts_num = (uint)mesh->totvert;
const uint edges_num = (uint)mesh->totedge;
const uint polys_num = (uint)mesh->totpoly;
@@ -178,7 +174,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
const float bevel_convex = smd->bevel_convex;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
const bool defgrp_invert = (smd->flag & MOD_SOLIDIFY_VGROUP_INV) != 0;
int defgrp_index;
const int shell_defgrp_index = BKE_id_defgroup_name_index(&mesh->id, smd->shell_defgrp_name);
@@ -188,10 +184,10 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
const bool do_flat_faces = dvert && (smd->flag & MOD_SOLIDIFY_NONMANIFOLD_FLAT_FACES);
- orig_mvert = mesh->mvert;
- orig_medge = mesh->medge;
- orig_mloop = mesh->mloop;
- orig_mpoly = mesh->mpoly;
+ const MVert *orig_mvert = BKE_mesh_vertices(mesh);
+ const MEdge *orig_medge = BKE_mesh_edges(mesh);
+ const MPoly *orig_mpoly = BKE_mesh_polygons(mesh);
+ const MLoop *orig_mloop = BKE_mesh_loops(mesh);
uint new_verts_num = 0;
uint new_edges_num = 0;
@@ -213,11 +209,11 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
uint largest_ngon = 3;
/* Calculate face to #NewFaceRef map. */
{
- mp = orig_mpoly;
+ const MPoly *mp = orig_mpoly;
for (uint i = 0; i < polys_num; i++, mp++) {
/* Make normals for faces without area (should really be avoided though). */
if (len_squared_v3(poly_nors[i]) < 0.5f) {
- MEdge *e = orig_medge + orig_mloop[mp->loopstart].e;
+ const MEdge *e = orig_medge + orig_mloop[mp->loopstart].e;
float edgedir[3];
sub_v3_v3v3(edgedir, orig_mvert[e->v2].co, orig_mvert[e->v1].co);
if (fabsf(edgedir[2]) < fabsf(edgedir[1])) {
@@ -254,9 +250,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
edges_num, sizeof(*edge_adj_faces_len), "edge_adj_faces_len in solidify");
/* Count for each edge how many faces it has adjacent. */
{
- mp = orig_mpoly;
+ const MPoly *mp = orig_mpoly;
for (uint i = 0; i < polys_num; i++, mp++) {
- ml = orig_mloop + mp->loopstart;
+ const MLoop *ml = orig_mloop + mp->loopstart;
for (uint j = 0; j < mp->totloop; j++, ml++) {
edge_adj_faces_len[ml->e]++;
}
@@ -304,9 +300,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Create link_faces for edges. */
{
- mp = orig_mpoly;
+ const MPoly *mp = orig_mpoly;
for (uint i = 0; i < polys_num; i++, mp++) {
- ml = orig_mloop + mp->loopstart;
+ const MLoop *ml = orig_mloop + mp->loopstart;
for (uint j = 0; j < mp->totloop; j++, ml++) {
const uint edge = ml->e;
const bool reversed = orig_medge[edge].v2 != ml->v;
@@ -353,7 +349,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
uint *combined_verts = MEM_calloc_arrayN(
verts_num, sizeof(*combined_verts), "combined_verts in solidify");
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
for (uint i = 0; i < edges_num; i++, ed++) {
if (edge_adj_faces_len[i] > 0) {
uint v1 = vm[ed->v1];
@@ -377,7 +373,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (k != i && edge_adj_faces_len[k] > 0 &&
(ELEM(vm[orig_medge[k].v1], v1, v2) != ELEM(vm[orig_medge[k].v2], v1, v2))) {
for (uint j = 0; j < edge_adj_faces[k]->faces_len && can_merge; j++) {
- mp = orig_mpoly + edge_adj_faces[k]->faces[j];
+ const MPoly *mp = orig_mpoly + edge_adj_faces[k]->faces[j];
uint changes = 0;
int cur = mp->totloop - 1;
for (int next = 0; next < mp->totloop && changes <= 2; next++) {
@@ -473,7 +469,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Create vert_adj_edges for verts. */
{
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
for (uint i = 0; i < edges_num; i++, ed++) {
if (edge_adj_faces_len[i] > 0) {
const uint vs[2] = {vm[ed->v1], vm[ed->v2]};
@@ -592,7 +588,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Filter duplicate polys. */
{
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
/* Iterate over edges and only check the faces around an edge for duplicates
* (performance optimization). */
for (uint i = 0; i < edges_num; i++, ed++) {
@@ -615,7 +611,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Find first face first loop vert in second face loops. */
const int k_loopstart = orig_mpoly[adj_faces->faces[k]].loopstart;
int l;
- ml = orig_mloop + k_loopstart;
+ const MLoop *ml = orig_mloop + k_loopstart;
for (l = 0; l < totloop && vm[ml->v] != j_first_v; l++, ml++) {
/* Pass. */
}
@@ -703,7 +699,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Create #NewEdgeRef array. */
{
- ed = orig_medge;
+ const MEdge *ed = orig_medge;
for (uint i = 0; i < edges_num; i++, ed++) {
const uint v1 = vm[ed->v1];
const uint v2 = vm[ed->v2];
@@ -848,7 +844,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
new_edges[j] = edge_data;
for (uint k = 0; k < 2; k++) {
if (faces[k] != NULL) {
- ml = orig_mloop + faces[k]->face->loopstart;
+ const MLoop *ml = orig_mloop + faces[k]->face->loopstart;
for (int l = 0; l < faces[k]->face->totloop; l++, ml++) {
if (edge_adj_faces[ml->e] == edge_adj_faces[i]) {
if (ml->e != i && orig_edge_data_arr[ml->e] == NULL) {
@@ -1377,13 +1373,13 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (do_flat_faces) {
face_weight = MEM_malloc_arrayN(polys_num, sizeof(*face_weight), "face_weight in solidify");
- mp = orig_mpoly;
+ const MPoly *mp = orig_mpoly;
for (uint i = 0; i < polys_num; i++, mp++) {
float scalar_vgroup = 1.0f;
int loopend = mp->loopstart + mp->totloop;
- ml = orig_mloop + mp->loopstart;
+ const MLoop *ml = orig_mloop + mp->loopstart;
for (int j = mp->loopstart; j < loopend; j++, ml++) {
- MDeformVert *dv = &dvert[ml->v];
+ const MDeformVert *dv = &dvert[ml->v];
if (defgrp_invert) {
scalar_vgroup = min_ff(1.0f - BKE_defvert_find_weight(dv, defgrp_index),
scalar_vgroup);
@@ -1397,7 +1393,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
}
- mv = orig_mvert;
+ const MVert *mv = orig_mvert;
gs_ptr = orig_vert_groups_arr;
for (uint i = 0; i < verts_num; i++, mv++, gs_ptr++) {
if (*gs_ptr) {
@@ -1655,9 +1651,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (smd->nonmanifold_offset_mode ==
MOD_SOLIDIFY_NONMANIFOLD_OFFSET_MODE_EVEN) {
- MLoop *ml_next = orig_mloop + face->face->loopstart;
- ml = ml_next + (face->face->totloop - 1);
- MLoop *ml_prev = ml - 1;
+ const MLoop *ml_next = orig_mloop + face->face->loopstart;
+ const MLoop *ml = ml_next + (face->face->totloop - 1);
+ const MLoop *ml_prev = ml - 1;
for (int m = 0; m < face->face->totloop && vm[ml->v] != i;
m++, ml_next++) {
ml_prev = ml;
@@ -1766,7 +1762,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
float tmp[3];
int k;
for (k = 1; k + 1 < g->edges_len; k++, edge_ptr++) {
- MEdge *e = orig_medge + (*edge_ptr)->old_edge;
+ const MEdge *e = orig_medge + (*edge_ptr)->old_edge;
sub_v3_v3v3(tmp, orig_mvert_co[vm[e->v1] == i ? e->v2 : e->v1], orig_mvert_co[i]);
add_v3_v3(move_nor, tmp);
}
@@ -1781,8 +1777,8 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (!disable_boundary_fix) {
/* Constraint normal, nor * constr_nor == 0 after this fix. */
float constr_nor[3];
- MEdge *e0_edge = orig_medge + g->edges[0]->old_edge;
- MEdge *e1_edge = orig_medge + g->edges[g->edges_len - 1]->old_edge;
+ const MEdge *e0_edge = orig_medge + g->edges[0]->old_edge;
+ const MEdge *e1_edge = orig_medge + g->edges[g->edges_len - 1]->old_edge;
float e0[3];
float e1[3];
sub_v3_v3v3(e0,
@@ -1831,7 +1827,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
float scalar_vgroup = 1;
/* Use vertex group. */
if (dvert && !do_flat_faces) {
- MDeformVert *dv = &dvert[i];
+ const MDeformVert *dv = &dvert[i];
if (defgrp_invert) {
scalar_vgroup = 1.0f - BKE_defvert_find_weight(dv, defgrp_index);
}
@@ -1961,10 +1957,10 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
(int)(new_loops_num),
(int)(new_polys_num));
- mpoly = result->mpoly;
- mloop = result->mloop;
- medge = result->medge;
- mvert = result->mvert;
+ MVert *mvert = BKE_mesh_vertices_for_write(result);
+ MEdge *medge = BKE_mesh_edges_for_write(result);
+ MPoly *mpoly = BKE_mesh_polygons_for_write(result);
+ MLoop *mloop = BKE_mesh_loops_for_write(result);
int *origindex_edge = CustomData_get_layer(&result->edata, CD_ORIGINDEX);
int *origindex_poly = CustomData_get_layer(&result->pdata, CD_ORIGINDEX);
@@ -1975,15 +1971,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
/* Checks that result has dvert data. */
+ MDeformVert *dst_dvert = NULL;
if (shell_defgrp_index != -1 || rim_defgrp_index != -1) {
- dvert = CustomData_duplicate_referenced_layer(&result->vdata, CD_MDEFORMVERT, result->totvert);
- /* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
- if (dvert == NULL) {
- /* Add a valid data layer! */
- dvert = CustomData_add_layer(
- &result->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, result->totvert);
- }
- result->dvert = dvert;
+ dst_dvert = BKE_mesh_deform_verts_for_write(result);
}
/* Get vertex crease layer and ensure edge creases are active if vertex creases are found, since
@@ -2114,7 +2104,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
/* Make boundary edges/faces. */
{
gs_ptr = orig_vert_groups_arr;
- mv = orig_mvert;
+ const MVert *mv = orig_mvert;
for (uint i = 0; i < verts_num; i++, gs_ptr++, mv++) {
EdgeGroup *gs = *gs_ptr;
if (gs) {
@@ -2147,7 +2137,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
else {
for (uint k = 1; k < g->edges_len - 1; k++) {
- ed = orig_medge + g->edges[k]->old_edge;
+ const MEdge *ed = orig_medge + g->edges[k]->old_edge;
if (ed->crease > max_crease) {
max_crease = ed->crease;
}
@@ -2279,8 +2269,8 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
for (uint k = 0; g2->valid && k < j; g2++) {
if ((do_rim && !g2->is_orig_closed) || (do_shell && g2->split)) {
- MPoly *face = g2->edges[0]->faces[0]->face;
- ml = orig_mloop + face->loopstart;
+ const MPoly *face = g2->edges[0]->faces[0]->face;
+ const MLoop *ml = orig_mloop + face->loopstart;
for (int l = 0; l < face->totloop; l++, ml++) {
if (vm[ml->v] == i) {
loops[k] = face->loopstart + l;
@@ -2342,7 +2332,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
const uint orig_face_index = (*new_edges)->faces[0]->index;
- MPoly *face = &orig_mpoly[orig_face_index];
+ const MPoly *face = (*new_edges)->faces[0]->face;
CustomData_copy_data(
&mesh->pdata, &result->pdata, (int)(*new_edges)->faces[0]->index, (int)poly_index, 1);
mpoly[poly_index].loopstart = (int)loop_index;
@@ -2355,7 +2345,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
int loop1 = -1;
int loop2 = -1;
- ml = orig_mloop + face->loopstart;
+ const MLoop *ml = orig_mloop + face->loopstart;
const uint old_v1 = vm[orig_medge[edge1->old_edge].v1];
const uint old_v2 = vm[orig_medge[edge1->old_edge].v2];
for (uint j = 0; j < face->totloop; j++, ml++) {
@@ -2371,7 +2361,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
uint open_face_edge_index;
if (!do_flip) {
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge1->new_edge].v1], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge1->new_edge].v1], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop1, (int)loop_index, 1);
@@ -2381,7 +2371,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (!v2_singularity) {
open_face_edge_index = edge1->link_edge_groups[1]->open_face_edge;
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge1->new_edge].v2], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge1->new_edge].v2], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop2, (int)loop_index, 1);
@@ -2396,7 +2386,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge2->new_edge].v2], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge2->new_edge].v2], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop2, (int)loop_index, 1);
@@ -2406,7 +2396,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (!v1_singularity) {
open_face_edge_index = edge2->link_edge_groups[0]->open_face_edge;
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge2->new_edge].v1], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge2->new_edge].v1], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop1, (int)loop_index, 1);
@@ -2424,7 +2414,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (!v1_singularity) {
open_face_edge_index = edge1->link_edge_groups[0]->open_face_edge;
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge1->new_edge].v1], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge1->new_edge].v1], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop1, (int)loop_index, 1);
@@ -2439,7 +2429,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge2->new_edge].v1], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge2->new_edge].v1], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop1, (int)loop_index, 1);
@@ -2449,7 +2439,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (!v2_singularity) {
open_face_edge_index = edge2->link_edge_groups[1]->open_face_edge;
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge2->new_edge].v2], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge2->new_edge].v2], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop2, (int)loop_index, 1);
@@ -2464,7 +2454,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
}
if (rim_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[medge[edge1->new_edge].v2], rim_defgrp_index)
+ BKE_defvert_ensure_index(&dst_dvert[medge[edge1->new_edge].v2], rim_defgrp_index)
->weight = 1.0f;
}
CustomData_copy_data(&mesh->ldata, &result->ldata, loop2, (int)loop_index, 1);
@@ -2547,8 +2537,8 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
if (fr->reversed != do_flip) {
for (int l = (int)k - 1; l >= 0; l--) {
if (shell_defgrp_index != -1) {
- BKE_defvert_ensure_index(&result->dvert[face_verts[l]], shell_defgrp_index)
- ->weight = 1.0f;
+ BKE_defvert_ensure_index(&dst_dvert[face_verts[l]], shell_defgrp_index)->weight =
+ 1.0f;
}
CustomData_copy_data(
&mesh->ldata, &result->ldata, (int)face_loops[l], (int)loop_index, 1);
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 3e5a577a806..93da7969a09 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -125,7 +125,6 @@ static void deformVerts(ModifierData *md,
if (surmd->mesh) {
uint mesh_verts_num = 0, i = 0;
int init = 0;
- float *vec;
MVert *x, *v;
BKE_mesh_vert_coords_apply(surmd->mesh, vertexCos);
@@ -152,8 +151,9 @@ static void deformVerts(ModifierData *md,
}
/* convert to global coordinates and calculate velocity */
+ MVert *verts = BKE_mesh_vertices_for_write(surmd->mesh);
for (i = 0, x = surmd->x, v = surmd->v; i < mesh_verts_num; i++, x++, v++) {
- vec = surmd->mesh->mvert[i].co;
+ float *vec = verts[i].co;
mul_m4_v3(ctx->object->obmat, vec);
if (init) {
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 96e761e86b6..50071cad1b9 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1171,10 +1171,10 @@ static bool surfacedeformBind(Object *ob,
Mesh *mesh)
{
BVHTreeFromMesh treeData = {NULL};
- const MVert *mvert = target->mvert;
- const MPoly *mpoly = target->mpoly;
- const MEdge *medge = target->medge;
- const MLoop *mloop = target->mloop;
+ const MVert *mvert = BKE_mesh_vertices(target);
+ const MPoly *mpoly = BKE_mesh_polygons(target);
+ const MEdge *medge = BKE_mesh_edges(target);
+ const MLoop *mloop = BKE_mesh_loops(target);
uint tedges_num = target->totedge;
int adj_result;
SDefAdjacencyArray *vert_edges;
@@ -1236,7 +1236,7 @@ static bool surfacedeformBind(Object *ob,
smd_orig->target_polys_num = target_polys_num;
int defgrp_index;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
MOD_get_vgroup(ob, mesh, smd_orig->defgrp_name, &dvert, &defgrp_index);
const bool invert_vgroup = (smd_orig->flags & MOD_SDEF_INVERT_VGROUP) != 0;
const bool sparse_bind = (smd_orig->flags & MOD_SDEF_SPARSE_BIND) != 0;
@@ -1538,7 +1538,7 @@ static void surfacedeformModifier_do(ModifierData *md,
}
int defgrp_index;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
MOD_get_vgroup(ob, mesh, smd->defgrp_name, &dvert, &defgrp_index);
const bool invert_vgroup = (smd->flags & MOD_SDEF_INVERT_VGROUP) != 0;
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index d4faf682cdc..e8280bc9c97 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -82,7 +82,7 @@ static Mesh *triangulate_mesh(Mesh *mesh,
}
edges_num = result->totedge;
- me = result->medge;
+ me = BKE_mesh_edges_for_write(result);
/* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */
for (i = 0; i < edges_num; i++, me++) {
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index fc17ddffa87..654d2c51c34 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -94,9 +94,9 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
- MPoly *mpoly = mesh->mpoly;
- MPoly *mp;
- MLoop *mloop = mesh->mloop;
+ const MPoly *mpoly = BKE_mesh_polygons(mesh);
+ const MPoly *mp;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
BLI_bitmap *done = BLI_BITMAP_NEW(verts_num, __func__);
const int polys_num = mesh->totpoly;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
@@ -130,7 +130,7 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd,
texmapping = MOD_DISP_MAP_LOCAL;
}
- MVert *mv = mesh->mvert;
+ const MVert *mv = BKE_mesh_vertices(mesh);
for (i = 0; i < verts_num; i++, mv++, r_texco++) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
@@ -224,12 +224,12 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
}
void MOD_get_vgroup(
- Object *ob, struct Mesh *mesh, const char *name, MDeformVert **dvert, int *defgrp_index)
+ Object *ob, struct Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index)
{
if (mesh) {
*defgrp_index = BKE_id_defgroup_name_index(&mesh->id, name);
if (*defgrp_index != -1) {
- *dvert = mesh->dvert;
+ *dvert = BKE_mesh_deform_verts(mesh);
}
else {
*dvert = NULL;
diff --git a/source/blender/modifiers/intern/MOD_util.h b/source/blender/modifiers/intern/MOD_util.h
index b675c11b370..5f9bd97744b 100644
--- a/source/blender/modifiers/intern/MOD_util.h
+++ b/source/blender/modifiers/intern/MOD_util.h
@@ -47,7 +47,7 @@ struct Mesh *MOD_deform_mesh_eval_get(struct Object *ob,
void MOD_get_vgroup(struct Object *ob,
struct Mesh *mesh,
const char *name,
- struct MDeformVert **dvert,
+ const struct MDeformVert **dvert,
int *defgrp_index);
void MOD_depsgraph_update_object_bone_relation(struct DepsNodeHandle *node,
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index ccef867b752..9af201c924f 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -99,8 +99,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
float(*coords)[3], (*co)[3];
MLoopUV *mloop_uv;
int i, verts_num, polys_num, loops_num;
- MPoly *mpoly, *mp;
- MLoop *mloop;
+ const MPoly *mp;
Projector projectors[MOD_UVPROJECT_MAXPROJECTORS];
int projectors_num = 0;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
@@ -205,17 +204,17 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
}
}
- mpoly = mesh->mpoly;
- mloop = mesh->mloop;
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
/* apply coords as UVs */
- for (i = 0, mp = mpoly; i < polys_num; i++, mp++) {
+ for (i = 0, mp = polys; i < polys_num; i++, mp++) {
if (projectors_num == 1) {
if (projectors[0].uci) {
uint fidx = mp->totloop - 1;
do {
uint lidx = mp->loopstart + fidx;
- uint vidx = mloop[lidx].v;
+ uint vidx = loops[lidx].v;
BLI_uvproject_from_camera(mloop_uv[lidx].uv, coords[vidx], projectors[0].uci);
} while (fidx--);
}
@@ -224,7 +223,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
uint fidx = mp->totloop - 1;
do {
uint lidx = mp->loopstart + fidx;
- uint vidx = mloop[lidx].v;
+ uint vidx = loops[lidx].v;
copy_v2_v2(mloop_uv[lidx].uv, coords[vidx]);
} while (fidx--);
}
@@ -238,7 +237,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
/* get the untransformed face normal */
BKE_mesh_calc_poly_normal_coords(
- mp, mloop + mp->loopstart, (const float(*)[3])coords, face_no);
+ mp, loops + mp->loopstart, (const float(*)[3])coords, face_no);
/* find the projector which the face points at most directly
* (projector normal with largest dot product is best)
@@ -258,7 +257,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
uint fidx = mp->totloop - 1;
do {
uint lidx = mp->loopstart + fidx;
- uint vidx = mloop[lidx].v;
+ uint vidx = loops[lidx].v;
BLI_uvproject_from_camera(mloop_uv[lidx].uv, coords[vidx], best_projector->uci);
} while (fidx--);
}
@@ -266,7 +265,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd,
uint fidx = mp->totloop - 1;
do {
uint lidx = mp->loopstart + fidx;
- uint vidx = mloop[lidx].v;
+ uint vidx = loops[lidx].v;
mul_v2_project_m4_v3(mloop_uv[lidx].uv, best_projector->projmat, coords[vidx]);
} while (fidx--);
}
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index 0439f92ac57..9561f177cf1 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -23,6 +23,7 @@
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
@@ -81,11 +82,11 @@ static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonen
}
typedef struct UVWarpData {
- MPoly *mpoly;
- MLoop *mloop;
+ const MPoly *mpoly;
+ const MLoop *mloop;
MLoopUV *mloopuv;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
float (*warp_mat)[4];
@@ -131,10 +132,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
{
UVWarpModifierData *umd = (UVWarpModifierData *)md;
int polys_num, loops_num;
- MPoly *mpoly;
- MLoop *mloop;
MLoopUV *mloopuv;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
float warp_mat[4][4];
@@ -196,19 +195,19 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
/* make sure we're using an existing layer */
CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, umd->uvlayer_name, uvname);
+ const MPoly *polys = BKE_mesh_polygons(mesh);
+ const MLoop *loops = BKE_mesh_loops(mesh);
polys_num = mesh->totpoly;
loops_num = mesh->totloop;
- mpoly = mesh->mpoly;
- mloop = mesh->mloop;
/* make sure we are not modifying the original UV map */
mloopuv = CustomData_duplicate_referenced_layer_named(
&mesh->ldata, CD_MLOOPUV, uvname, loops_num);
MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
UVWarpData data = {
- .mpoly = mpoly,
- .mloop = mloop,
+ .mpoly = polys,
+ .mloop = loops,
.mloopuv = mloopuv,
.dvert = dvert,
.defgrp_index = defgrp_index,
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 0968d0646a5..ab6b2941d2f 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -196,7 +196,7 @@ static void warpModifier_do(WarpModifierData *wmd,
float fac = 1.0f, weight;
int i;
int defgrp_index;
- MDeformVert *dvert, *dv = NULL;
+ const MDeformVert *dvert, *dv = NULL;
const bool invert_vgroup = (wmd->flag & MOD_WARP_INVERT_VGROUP) != 0;
float(*tex_co)[3] = NULL;
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 9647f47c6e0..a6b274909c0 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -134,8 +134,7 @@ static void waveModifier_do(WaveModifierData *md,
int verts_num)
{
WaveModifierData *wmd = (WaveModifierData *)md;
- MVert *mvert = NULL;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
float ctime = DEG_get_ctime(ctx->depsgraph);
float minfac = (float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
@@ -148,7 +147,6 @@ static void waveModifier_do(WaveModifierData *md,
const float(*vert_normals)[3] = NULL;
if ((wmd->flag & MOD_WAVE_NORM) && (mesh != NULL)) {
- mvert = mesh->mvert;
vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
}
@@ -269,7 +267,7 @@ static void waveModifier_do(WaveModifierData *md,
/* Apply weight & falloff. */
amplit *= def_weight * falloff_fac;
- if (mvert) {
+ if (vert_normals) {
/* move along normals */
if (wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * vert_normals[i][0];
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 5b5d464a710..c6c0ce58463 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -71,20 +71,20 @@ typedef struct WeightedNormalData {
const int loops_num;
const int polys_num;
- MVert *mvert;
+ const MVert *mvert;
const float (*vert_normals)[3];
MEdge *medge;
- MLoop *mloop;
+ const MLoop *mloop;
short (*clnors)[2];
const bool has_clnors; /* True if clnors already existed, false if we had to create them. */
const float split_angle;
- MPoly *mpoly;
+ const MPoly *mpoly;
const float (*polynors)[3];
const int *poly_strength;
- MDeformVert *dvert;
+ const MDeformVert *dvert;
const int defgrp_index;
const bool use_invert_vgroup;
@@ -133,7 +133,7 @@ static void aggregate_item_normal(WeightedNormalModifierData *wnmd,
{
const float(*polynors)[3] = wn_data->polynors;
- MDeformVert *dvert = wn_data->dvert;
+ const MDeformVert *dvert = wn_data->dvert;
const int defgrp_index = wn_data->defgrp_index;
const bool use_invert_vgroup = wn_data->use_invert_vgroup;
@@ -186,18 +186,18 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
const int loops_num = wn_data->loops_num;
const int polys_num = wn_data->polys_num;
- MVert *mvert = wn_data->mvert;
+ const MVert *mvert = wn_data->mvert;
MEdge *medge = wn_data->medge;
- MLoop *mloop = wn_data->mloop;
+ const MLoop *mloop = wn_data->mloop;
short(*clnors)[2] = wn_data->clnors;
int *loop_to_poly = wn_data->loop_to_poly;
- MPoly *mpoly = wn_data->mpoly;
+ const MPoly *mpoly = wn_data->mpoly;
const float(*polynors)[3] = wn_data->polynors;
const int *poly_strength = wn_data->poly_strength;
- MDeformVert *dvert = wn_data->dvert;
+ const MDeformVert *dvert = wn_data->dvert;
const short mode = wn_data->mode;
ModePair *mode_pair = wn_data->mode_pair;
@@ -243,7 +243,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
/* In this first loop, we assign each WeightedNormalDataAggregateItem
* to its smooth fan of loops (aka lnor space). */
- MPoly *mp;
+ const MPoly *mp;
int mp_index;
int item_index;
for (mp = mpoly, mp_index = 0, item_index = 0; mp_index < polys_num; mp++, mp_index++) {
@@ -446,11 +446,11 @@ static void wn_face_area(WeightedNormalModifierData *wnmd, WeightedNormalData *w
{
const int polys_num = wn_data->polys_num;
- MVert *mvert = wn_data->mvert;
- MLoop *mloop = wn_data->mloop;
- MPoly *mpoly = wn_data->mpoly;
+ const MVert *mvert = wn_data->mvert;
+ const MLoop *mloop = wn_data->mloop;
+ const MPoly *mpoly = wn_data->mpoly;
- MPoly *mp;
+ const MPoly *mp;
int mp_index;
ModePair *face_area = MEM_malloc_arrayN((size_t)polys_num, sizeof(*face_area), __func__);
@@ -472,11 +472,11 @@ static void wn_corner_angle(WeightedNormalModifierData *wnmd, WeightedNormalData
const int loops_num = wn_data->loops_num;
const int polys_num = wn_data->polys_num;
- MVert *mvert = wn_data->mvert;
- MLoop *mloop = wn_data->mloop;
- MPoly *mpoly = wn_data->mpoly;
+ const MVert *mvert = wn_data->mvert;
+ const MLoop *mloop = wn_data->mloop;
+ const MPoly *mpoly = wn_data->mpoly;
- MPoly *mp;
+ const MPoly *mp;
int mp_index;
int *loop_to_poly = MEM_malloc_arrayN((size_t)loops_num, sizeof(*loop_to_poly), __func__);
@@ -484,7 +484,7 @@ static void wn_corner_angle(WeightedNormalModifierData *wnmd, WeightedNormalData
ModePair *corner_angle = MEM_malloc_arrayN((size_t)loops_num, sizeof(*corner_angle), __func__);
for (mp_index = 0, mp = mpoly; mp_index < polys_num; mp_index++, mp++) {
- MLoop *ml_start = &mloop[mp->loopstart];
+ const MLoop *ml_start = &mloop[mp->loopstart];
float *index_angle = MEM_malloc_arrayN((size_t)mp->totloop, sizeof(*index_angle), __func__);
BKE_mesh_calc_poly_angles(mp, ml_start, mvert, index_angle);
@@ -513,11 +513,11 @@ static void wn_face_with_angle(WeightedNormalModifierData *wnmd, WeightedNormalD
const int loops_num = wn_data->loops_num;
const int polys_num = wn_data->polys_num;
- MVert *mvert = wn_data->mvert;
- MLoop *mloop = wn_data->mloop;
- MPoly *mpoly = wn_data->mpoly;
+ const MVert *mvert = wn_data->mvert;
+ const MLoop *mloop = wn_data->mloop;
+ const MPoly *mpoly = wn_data->mpoly;
- MPoly *mp;
+ const MPoly *mp;
int mp_index;
int *loop_to_poly = MEM_malloc_arrayN((size_t)loops_num, sizeof(*loop_to_poly), __func__);
@@ -525,7 +525,7 @@ static void wn_face_with_angle(WeightedNormalModifierData *wnmd, WeightedNormalD
ModePair *combined = MEM_malloc_arrayN((size_t)loops_num, sizeof(*combined), __func__);
for (mp_index = 0, mp = mpoly; mp_index < polys_num; mp_index++, mp++) {
- MLoop *ml_start = &mloop[mp->loopstart];
+ const MLoop *ml_start = &mloop[mp->loopstart];
float face_area = BKE_mesh_calc_poly_area(mp, ml_start, mvert);
float *index_angle = MEM_malloc_arrayN((size_t)mp->totloop, sizeof(*index_angle), __func__);
@@ -579,11 +579,10 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
const int edges_num = result->totedge;
const int loops_num = result->totloop;
const int polys_num = result->totpoly;
-
- MEdge *medge = result->medge;
- MPoly *mpoly = result->mpoly;
- MVert *mvert = result->mvert;
- MLoop *mloop = result->mloop;
+ const MVert *mvert = BKE_mesh_vertices(result);
+ MEdge *medge = BKE_mesh_edges_for_write(result);
+ const MPoly *mpoly = BKE_mesh_polygons(result);
+ const MLoop *mloop = BKE_mesh_loops(result);
/* Right now:
* If weight = 50 then all faces are given equal weight.
@@ -613,7 +612,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
&result->ldata, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, NULL, loops_num);
}
- MDeformVert *dvert;
+ const MDeformVert *dvert;
int defgrp_index;
MOD_get_vgroup(ctx->object, mesh, wnmd->defgrp_name, &dvert, &defgrp_index);
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index d71813c7dd5..4002718d06c 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -27,6 +27,7 @@
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_texture.h" /* Texture masking. */
@@ -158,7 +159,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md;
- MDeformVert *dvert = NULL;
MDeformWeight **dw = NULL;
float *org_w; /* Array original weights. */
float *new_w; /* Array new weights. */
@@ -198,18 +198,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
}
- if (has_mdef) {
- dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, verts_num);
- }
- else {
- /* Add a valid data layer! */
- dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, verts_num);
- }
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(mesh);
+
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
- mesh->dvert = dvert;
/* Get org weights, assuming 0.0 for vertices not in given vgroup. */
org_w = MEM_malloc_arrayN(verts_num, sizeof(float), "WeightVGEdit Modifier, org_w");
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 1d38333f15b..1481ffad82c 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -23,6 +23,7 @@
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_query.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_texture.h" /* Texture masking. */
@@ -206,7 +207,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *)md;
- MDeformVert *dvert = NULL;
MDeformWeight **dw1, **tdw1, **dw2, **tdw2;
float *org_w;
float *new_w;
@@ -263,18 +263,12 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
}
- if (has_mdef) {
- dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, verts_num);
- }
- else {
- /* Add a valid data layer! */
- dvert = CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_SET_DEFAULT, NULL, verts_num);
- }
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(mesh);
+
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
- mesh->dvert = dvert;
/* Find out which vertices to work on. */
tidx = MEM_malloc_arrayN(verts_num, sizeof(int), "WeightVGMix Modifier, tidx");
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index df2b494199e..80c49745003 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -423,7 +423,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
BLI_assert(mesh != NULL);
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
- MDeformVert *dvert = NULL;
MDeformWeight **dw, **tdw;
float(*v_cos)[3] = NULL; /* The vertices coordinates. */
Object *ob = ctx->object;
@@ -475,12 +474,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return mesh;
}
- dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, verts_num);
+ MDeformVert *dvert = BKE_mesh_deform_verts_for_write(mesh);
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
- mesh->dvert = dvert;
/* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight. */
tidx = MEM_malloc_arrayN(verts_num, sizeof(int), "WeightVGProximity Modifier, tidx");
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
index 03892501c89..d03f036eaa4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
@@ -46,6 +46,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
}
/* Copy vertices. */
+ MutableSpan<MVert> dst_verts = result->vertices_for_write();
for (const int i : IndexRange(verts_num)) {
float co[3];
int original_index;
@@ -59,7 +60,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
}
# endif
/* Copy the position of the original point. */
- copy_v3_v3(result->mvert[i].co, co);
+ copy_v3_v3(dst_verts[i].co, co);
}
else {
BLI_assert_msg(0, "Unexpected new vertex in hull output");
@@ -73,6 +74,8 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
* to a loop and edges need to be created from that. */
Array<MLoop> mloop_src(loops_num);
uint edge_index = 0;
+ MutableSpan<MEdge> edges = result->edges_for_write();
+
for (const int i : IndexRange(loops_num)) {
int v_from;
int v_to;
@@ -81,7 +84,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
mloop_src[i].v = (uint)v_from;
/* Add edges for ascending order loops only. */
if (v_from < v_to) {
- MEdge &edge = result->medge[edge_index];
+ MEdge &edge = edges[edge_index];
edge.v1 = v_from;
edge.v2 = v_to;
edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
@@ -95,7 +98,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
}
if (edges_num == 1) {
/* In this case there are no loops. */
- MEdge &edge = result->medge[0];
+ MEdge &edge = edges[0];
edge.v1 = 0;
edge.v2 = 1;
edge.flag |= ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
@@ -106,7 +109,10 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
/* Copy faces. */
Array<int> loops;
int j = 0;
- MLoop *loop = result->mloop;
+ MutableSpan<MPoly> polys = result->polygons_for_write();
+ MutableSpan<MLoop> mesh_loops = result->loops_for_write();
+ MLoop *loop = mesh_loops.data();
+
for (const int i : IndexRange(faces_num)) {
const int len = plConvexHullGetFaceSize(hull, i);
@@ -116,7 +122,7 @@ static Mesh *hull_from_bullet(const Mesh *mesh, Span<float3> coords)
loops.reinitialize(len);
plConvexHullGetFaceLoops(hull, i, loops.data());
- MPoly &face = result->mpoly[i];
+ MPoly &face = polys[i];
face.loopstart = j;
face.totloop = len;
for (const int k : IndexRange(len)) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
index c9a8dba55b2..580886ad6be 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
@@ -79,10 +79,10 @@ static Mesh *cdt_to_mesh(const meshintersect::CDT_result<double> &result)
}
Mesh *mesh = BKE_mesh_new_nomain(vert_len, edge_len, 0, loop_len, poly_len);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
for (const int i : IndexRange(result.vert.size())) {
copy_v3_v3(verts[i].co, float3((float)result.vert[i].x, (float)result.vert[i].y, 0.0f));
diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
index 2481170835b..07b419cc05c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
@@ -66,6 +66,12 @@ static void deform_curves(const CurvesGeometry &curves,
const float4x4 curves_to_surface = surface_to_curves.inverted();
+ const Span<MVert> surface_verts_old = surface_mesh_old.vertices();
+ const Span<MLoop> surface_loops_old = surface_mesh_old.loops();
+
+ const Span<MVert> surface_verts_new = surface_mesh_new.vertices();
+ const Span<MLoop> surface_loops_new = surface_mesh_new.loops();
+
threading::parallel_for(curves.curves_range(), 256, [&](const IndexRange range) {
for (const int curve_i : range) {
const ReverseUVSampler::Result &surface_sample_old = surface_samples_old[curve_i];
@@ -92,13 +98,13 @@ static void deform_curves(const CurvesGeometry &curves,
const int corner_1_new = looptri_new.tri[1];
const int corner_2_new = looptri_new.tri[2];
- const int vert_0_old = surface_mesh_old.mloop[corner_0_old].v;
- const int vert_1_old = surface_mesh_old.mloop[corner_1_old].v;
- const int vert_2_old = surface_mesh_old.mloop[corner_2_old].v;
+ const int vert_0_old = surface_loops_old[corner_0_old].v;
+ const int vert_1_old = surface_loops_old[corner_1_old].v;
+ const int vert_2_old = surface_loops_old[corner_2_old].v;
- const int vert_0_new = surface_mesh_new.mloop[corner_0_new].v;
- const int vert_1_new = surface_mesh_new.mloop[corner_1_new].v;
- const int vert_2_new = surface_mesh_new.mloop[corner_2_new].v;
+ const int vert_0_new = surface_loops_new[corner_0_new].v;
+ const int vert_1_new = surface_loops_new[corner_1_new].v;
+ const int vert_2_new = surface_loops_new[corner_2_new].v;
const float3 &normal_0_old = corner_normals_old[corner_0_old];
const float3 &normal_1_old = corner_normals_old[corner_1_old];
@@ -112,14 +118,14 @@ static void deform_curves(const CurvesGeometry &curves,
const float3 normal_new = math::normalize(
mix3(bary_weights_new, normal_0_new, normal_1_new, normal_2_new));
- const float3 &pos_0_old = surface_mesh_old.mvert[vert_0_old].co;
- const float3 &pos_1_old = surface_mesh_old.mvert[vert_1_old].co;
- const float3 &pos_2_old = surface_mesh_old.mvert[vert_2_old].co;
+ const float3 &pos_0_old = surface_verts_old[vert_0_old].co;
+ const float3 &pos_1_old = surface_verts_old[vert_1_old].co;
+ const float3 &pos_2_old = surface_verts_old[vert_2_old].co;
const float3 pos_old = mix3(bary_weights_old, pos_0_old, pos_1_old, pos_2_old);
- const float3 &pos_0_new = surface_mesh_new.mvert[vert_0_new].co;
- const float3 &pos_1_new = surface_mesh_new.mvert[vert_1_new].co;
- const float3 &pos_2_new = surface_mesh_new.mvert[vert_2_new].co;
+ const float3 &pos_0_new = surface_verts_new[vert_0_new].co;
+ const float3 &pos_1_new = surface_verts_new[vert_1_new].co;
+ const float3 &pos_2_new = surface_verts_new[vert_2_new].co;
const float3 pos_new = mix3(bary_weights_new, pos_0_new, pos_1_new, pos_2_new);
/* The translation is just the difference between the old and new position on the surface. */
diff --git a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
index 58ba2fefff9..a4096efb79f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
@@ -161,10 +161,11 @@ static void copy_face_corner_attributes(const Map<AttributeIDRef, AttributeKind>
const Span<int> selected_poly_indices,
const Mesh &mesh_in)
{
+ const Span<MPoly> polys = mesh_in.polygons();
Vector<int64_t> indices;
indices.reserve(selected_loops_num);
for (const int src_poly_index : selected_poly_indices) {
- const MPoly &src_poly = mesh_in.mpoly[src_poly_index];
+ const MPoly &src_poly = polys[src_poly_index];
const int src_loop_start = src_poly.loopstart;
const int tot_loop = src_poly.totloop;
for (const int i : IndexRange(tot_loop)) {
@@ -180,34 +181,30 @@ static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Span<int> vertex_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
+ const Span<MVert> src_verts = src_mesh.vertices();
+ MutableSpan<MVert> dst_verts = dst_mesh.vertices_for_write();
+
for (const int i_src : vertex_map.index_range()) {
const int i_dst = vertex_map[i_src];
if (i_dst == -1) {
continue;
}
-
- const MVert &v_src = src_mesh.mvert[i_src];
- MVert &v_dst = dst_mesh.mvert[i_dst];
-
- v_dst = v_src;
+ dst_verts[i_dst] = src_verts[i_src];
}
}
static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, Span<int> edge_map)
{
BLI_assert(src_mesh.totedge == edge_map.size());
+ const Span<MEdge> src_edges = src_mesh.edges();
+ MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
+
for (const int i_src : IndexRange(src_mesh.totedge)) {
const int i_dst = edge_map[i_src];
if (ELEM(i_dst, -1, -2)) {
continue;
}
-
- const MEdge &e_src = src_mesh.medge[i_src];
- MEdge &e_dst = dst_mesh.medge[i_dst];
-
- e_dst = e_src;
- e_dst.v1 = e_src.v1;
- e_dst.v2 = e_src.v2;
+ dst_edges[i_dst] = src_edges[i_src];
}
}
@@ -218,14 +215,16 @@ static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
{
BLI_assert(src_mesh.totvert == vertex_map.size());
BLI_assert(src_mesh.totedge == edge_map.size());
+ const Span<MEdge> src_edges = src_mesh.edges();
+ MutableSpan<MEdge> dst_edges = dst_mesh.edges_for_write();
+
for (const int i_src : IndexRange(src_mesh.totedge)) {
const int i_dst = edge_map[i_src];
if (i_dst == -1) {
continue;
}
-
- const MEdge &e_src = src_mesh.medge[i_src];
- MEdge &e_dst = dst_mesh.medge[i_dst];
+ const MEdge &e_src = src_edges[i_src];
+ MEdge &e_dst = dst_edges[i_dst];
e_dst = e_src;
e_dst.v1 = vertex_map[e_src.v1];
@@ -240,16 +239,21 @@ static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Span<int> masked_poly_indices,
Span<int> new_loop_starts)
{
+ const Span<MPoly> src_polygons = src_mesh.polygons();
+ const Span<MLoop> src_loops = src_mesh.loops();
+ MutableSpan<MPoly> dst_polygons = dst_mesh.polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
+
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
- const MPoly &mp_src = src_mesh.mpoly[i_src];
- MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const MPoly &mp_src = src_polygons[i_src];
+ MPoly &mp_dst = dst_polygons[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
- const MLoop *ml_src = src_mesh.mloop + i_ml_src;
- MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
+ const MLoop *ml_src = &src_loops[i_ml_src];
+ MLoop *ml_dst = &dst_loops[i_ml_dst];
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
@@ -266,16 +270,21 @@ static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Span<int> masked_poly_indices,
Span<int> new_loop_starts)
{
+ const Span<MPoly> src_polygons = src_mesh.polygons();
+ const Span<MLoop> src_loops = src_mesh.loops();
+ MutableSpan<MPoly> dst_polygons = dst_mesh.polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
+
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
- const MPoly &mp_src = src_mesh.mpoly[i_src];
- MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const MPoly &mp_src = src_polygons[i_src];
+ MPoly &mp_dst = dst_polygons[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
- const MLoop *ml_src = src_mesh.mloop + i_ml_src;
- MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
+ const MLoop *ml_src = &src_loops[i_ml_src];
+ MLoop *ml_dst = &dst_loops[i_ml_dst];
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
@@ -293,16 +302,21 @@ static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Span<int> masked_poly_indices,
Span<int> new_loop_starts)
{
+ const Span<MPoly> src_polygons = src_mesh.polygons();
+ const Span<MLoop> src_loops = src_mesh.loops();
+ MutableSpan<MPoly> dst_polygons = dst_mesh.polygons_for_write();
+ MutableSpan<MLoop> dst_loops = dst_mesh.loops_for_write();
+
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
- const MPoly &mp_src = src_mesh.mpoly[i_src];
- MPoly &mp_dst = dst_mesh.mpoly[i_dst];
+ const MPoly &mp_src = src_polygons[i_src];
+ MPoly &mp_dst = dst_polygons[i_dst];
const int i_ml_src = mp_src.loopstart;
const int i_ml_dst = new_loop_starts[i_dst];
- const MLoop *ml_src = src_mesh.mloop + i_ml_src;
- MLoop *ml_dst = dst_mesh.mloop + i_ml_dst;
+ const MLoop *ml_src = &src_loops[i_ml_src];
+ MLoop *ml_dst = &dst_loops[i_ml_dst];
mp_dst = mp_src;
mp_dst.loopstart = i_ml_dst;
@@ -419,10 +433,11 @@ static void compute_selected_edges_from_vertex_selection(const Mesh &mesh,
int *r_selected_edges_num)
{
BLI_assert(mesh.totedge == r_edge_map.size());
+ const Span<MEdge> edges = mesh.edges();
int selected_edges_num = 0;
for (const int i : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[i];
+ const MEdge &edge = edges[i];
/* Only add the edge if both vertices will be in the new mesh. */
if (vertex_selection[edge.v1] && vertex_selection[edge.v2]) {
@@ -445,17 +460,19 @@ static void compute_selected_polygons_from_vertex_selection(const Mesh &mesh,
int *r_selected_loops_num)
{
BLI_assert(mesh.totvert == vertex_selection.size());
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
r_selected_poly_indices.reserve(mesh.totpoly);
r_loop_starts.reserve(mesh.totloop);
int selected_loops_num = 0;
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly_src = mesh.mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly_src = polys[i];
bool all_verts_in_selection = true;
- Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
- for (const MLoop &loop : loops_src) {
+ const Span<MLoop> poly_loops = loops.slice(poly_src.loopstart, poly_src.totloop);
+ for (const MLoop &loop : poly_loops) {
if (!vertex_selection[loop.v]) {
all_verts_in_selection = false;
break;
@@ -486,11 +503,12 @@ static void compute_selected_vertices_and_edges_from_edge_selection(
int *r_selected_edges_num)
{
BLI_assert(mesh.totedge == edge_selection.size());
+ const Span<MEdge> edges = mesh.edges();
int selected_edges_num = 0;
int selected_verts_num = 0;
for (const int i : IndexRange(mesh.totedge)) {
- const MEdge &edge = mesh.medge[i];
+ const MEdge &edge = edges[i];
if (edge_selection[i]) {
r_edge_map[i] = selected_edges_num;
selected_edges_num++;
@@ -547,16 +565,19 @@ static void compute_selected_polygons_from_edge_selection(const Mesh &mesh,
int *r_selected_polys_num,
int *r_selected_loops_num)
{
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
r_selected_poly_indices.reserve(mesh.totpoly);
r_loop_starts.reserve(mesh.totloop);
int selected_loops_num = 0;
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly_src = mesh.mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly_src = polys[i];
bool all_edges_in_selection = true;
- Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
- for (const MLoop &loop : loops_src) {
+ const Span<MLoop> poly_loops = loops.slice(poly_src.loopstart, poly_src.totloop);
+ for (const MLoop &loop : poly_loops) {
if (!edge_selection[loop.e]) {
all_edges_in_selection = false;
break;
@@ -654,7 +675,7 @@ static void compute_selected_mesh_data_from_edge_selection_edge_face(
/**
* Checks for every edge if it is in `edge_selection`. If it is, the vertices belonging to
- * that edge are kept as well. The polygons are kept if all edges are in the selection.
+ * that edge are kept as well. The polys are kept if all edges are in the selection.
*/
static void compute_selected_mesh_data_from_edge_selection(const Mesh &mesh,
const Span<bool> edge_selection,
@@ -693,13 +714,14 @@ static void compute_selected_polygons_from_poly_selection(const Mesh &mesh,
int *r_selected_loops_num)
{
BLI_assert(mesh.totpoly == poly_selection.size());
+ const Span<MPoly> polys = mesh.polygons();
r_selected_poly_indices.reserve(mesh.totpoly);
r_loop_starts.reserve(mesh.totloop);
int selected_loops_num = 0;
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly_src = mesh.mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly_src = polys[i];
/* We keep this one. */
if (poly_selection[i]) {
r_selected_poly_indices.append_unchecked(i);
@@ -726,6 +748,9 @@ static void compute_selected_mesh_data_from_poly_selection_edge_face(
{
BLI_assert(mesh.totpoly == poly_selection.size());
BLI_assert(mesh.totedge == r_edge_map.size());
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
r_edge_map.fill(-1);
r_selected_poly_indices.reserve(mesh.totpoly);
@@ -733,8 +758,8 @@ static void compute_selected_mesh_data_from_poly_selection_edge_face(
int selected_loops_num = 0;
int selected_edges_num = 0;
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly_src = mesh.mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly_src = polys[i];
/* We keep this one. */
if (poly_selection[i]) {
r_selected_poly_indices.append_unchecked(i);
@@ -742,8 +767,8 @@ static void compute_selected_mesh_data_from_poly_selection_edge_face(
selected_loops_num += poly_src.totloop;
/* Add the vertices and the edges. */
- Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
- for (const MLoop &loop : loops_src) {
+ const Span<MLoop> poly_loops = loops.slice(poly_src.loopstart, poly_src.totloop);
+ for (const MLoop &loop : poly_loops) {
/* Check first if it has not yet been added. */
if (r_edge_map[loop.e] == -1) {
r_edge_map[loop.e] = selected_edges_num;
@@ -774,6 +799,9 @@ static void compute_selected_mesh_data_from_poly_selection(const Mesh &mesh,
{
BLI_assert(mesh.totpoly == poly_selection.size());
BLI_assert(mesh.totedge == r_edge_map.size());
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
r_vertex_map.fill(-1);
r_edge_map.fill(-1);
@@ -783,8 +811,8 @@ static void compute_selected_mesh_data_from_poly_selection(const Mesh &mesh,
int selected_loops_num = 0;
int selected_verts_num = 0;
int selected_edges_num = 0;
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly_src = mesh.mpoly[i];
+ for (const int i : polys.index_range()) {
+ const MPoly &poly_src = polys[i];
/* We keep this one. */
if (poly_selection[i]) {
r_selected_poly_indices.append_unchecked(i);
@@ -792,8 +820,8 @@ static void compute_selected_mesh_data_from_poly_selection(const Mesh &mesh,
selected_loops_num += poly_src.totloop;
/* Add the vertices and the edges. */
- Span<MLoop> loops_src(&mesh.mloop[poly_src.loopstart], poly_src.totloop);
- for (const MLoop &loop : loops_src) {
+ const Span<MLoop> poly_loops = loops.slice(poly_src.loopstart, poly_src.totloop);
+ for (const MLoop &loop : poly_loops) {
/* Check first if it has not yet been added. */
if (r_vertex_map[loop.v] == -1) {
r_vertex_map[loop.v] = selected_verts_num;
@@ -968,7 +996,7 @@ static void do_mesh_separation(GeometrySet &geometry_set,
selected_polys_num);
/* Copy the selected parts of the mesh over to the new mesh. */
- memcpy(mesh_out->mvert, mesh_in.mvert, mesh_in.totvert * sizeof(MVert));
+ mesh_out->vertices_for_write().copy_from(mesh_in.vertices());
copy_masked_edges_to_new_mesh(mesh_in, *mesh_out, edge_map);
copy_masked_polys_to_new_mesh(
mesh_in, *mesh_out, edge_map, selected_poly_indices, new_loop_starts);
@@ -1031,8 +1059,8 @@ static void do_mesh_separation(GeometrySet &geometry_set,
&mesh_in, mesh_in.totvert, mesh_in.totedge, 0, selected_loops_num, selected_polys_num);
/* Copy the selected parts of the mesh over to the new mesh. */
- memcpy(mesh_out->mvert, mesh_in.mvert, mesh_in.totvert * sizeof(MVert));
- memcpy(mesh_out->medge, mesh_in.medge, mesh_in.totedge * sizeof(MEdge));
+ mesh_out->vertices_for_write().copy_from(mesh_in.vertices());
+ mesh_out->edges_for_write().copy_from(mesh_in.edges());
copy_masked_polys_to_new_mesh(mesh_in, *mesh_out, selected_poly_indices, new_loop_starts);
/* Copy attributes. */
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
index d9115d39705..2bb321a349a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
@@ -105,6 +105,8 @@ static void sample_mesh_surface(const Mesh &mesh,
Vector<float3> &r_bary_coords,
Vector<int> &r_looptri_indices)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MLoop> loops = mesh.loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -113,12 +115,12 @@ static void sample_mesh_surface(const Mesh &mesh,
const int v0_loop = looptri.tri[0];
const int v1_loop = looptri.tri[1];
const int v2_loop = looptri.tri[2];
- const int v0_index = mesh.mloop[v0_loop].v;
- const int v1_index = mesh.mloop[v1_loop].v;
- const int v2_index = mesh.mloop[v2_loop].v;
- const float3 v0_pos = float3(mesh.mvert[v0_index].co);
- const float3 v1_pos = float3(mesh.mvert[v1_index].co);
- const float3 v2_pos = float3(mesh.mvert[v2_index].co);
+ const int v0_index = loops[v0_loop].v;
+ const int v1_index = loops[v1_loop].v;
+ const int v2_index = loops[v2_loop].v;
+ const float3 v0_pos = verts[v0_index].co;
+ const float3 v1_pos = verts[v1_index].co;
+ const float3 v2_pos = verts[v2_index].co;
float looptri_density_factor = 1.0f;
if (!density_factors.is_empty()) {
@@ -348,6 +350,8 @@ BLI_NOINLINE static void compute_attribute_outputs(const Mesh &mesh,
attribute_outputs.rotation_id.get(), ATTR_DOMAIN_POINT);
}
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MLoop> loops = mesh.loops();
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -356,12 +360,12 @@ BLI_NOINLINE static void compute_attribute_outputs(const Mesh &mesh,
const MLoopTri &looptri = looptris[looptri_index];
const float3 &bary_coord = bary_coords[i];
- const int v0_index = mesh.mloop[looptri.tri[0]].v;
- const int v1_index = mesh.mloop[looptri.tri[1]].v;
- const int v2_index = mesh.mloop[looptri.tri[2]].v;
- const float3 v0_pos = float3(mesh.mvert[v0_index].co);
- const float3 v1_pos = float3(mesh.mvert[v1_index].co);
- const float3 v2_pos = float3(mesh.mvert[v2_index].co);
+ const int v0_index = loops[looptri.tri[0]].v;
+ const int v1_index = loops[looptri.tri[1]].v;
+ const int v2_index = loops[looptri.tri[2]].v;
+ const float3 v0_pos = verts[v0_index].co;
+ const float3 v1_pos = verts[v1_index].co;
+ const float3 v2_pos = verts[v2_index].co;
ids.span[i] = noise::hash(noise::hash_float(bary_coord), looptri_index);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
index 76eeee95239..1b9e9ae9b4a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
@@ -209,13 +209,18 @@ static void calc_boundaries(const Mesh &mesh,
{
BLI_assert(r_vertex_types.size() == mesh.totvert);
BLI_assert(r_edge_types.size() == mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
r_vertex_types.fill(VertexType::Loose);
r_edge_types.fill(EdgeType::Loose);
/* Add up the number of polys connected to each edge. */
for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[i];
- for (const MLoop &loop : Span<MLoop>(&mesh.mloop[poly.loopstart], poly.totloop)) {
+ const MPoly &poly = polys[i];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ for (const MLoop &loop : poly_loops) {
r_edge_types[loop.e] = get_edge_type_with_added_neighbor(r_edge_types[loop.e]);
}
}
@@ -226,7 +231,7 @@ static void calc_boundaries(const Mesh &mesh,
if (edge_type == EdgeType::Loose) {
continue;
}
- const MEdge &edge = mesh.medge[i];
+ const MEdge &edge = edges[i];
if (edge_type == EdgeType::Boundary) {
r_vertex_types[edge.v1] = get_vertex_type_with_added_neighbor(r_vertex_types[edge.v1]);
r_vertex_types[edge.v2] = get_vertex_type_with_added_neighbor(r_vertex_types[edge.v2]);
@@ -241,7 +246,7 @@ static void calc_boundaries(const Mesh &mesh,
for (const int i : IndexRange(mesh.totedge)) {
const EdgeType edge_type = r_edge_types[i];
if (edge_type == EdgeType::Normal) {
- const MEdge &edge = mesh.medge[i];
+ const MEdge &edge = edges[i];
if (r_vertex_types[edge.v1] == VertexType::Loose) {
r_vertex_types[edge.v1] = VertexType::Normal;
}
@@ -258,9 +263,12 @@ static void calc_boundaries(const Mesh &mesh,
static void create_vertex_poly_map(const Mesh &mesh,
MutableSpan<Vector<int>> r_vertex_poly_indices)
{
- for (const int i : IndexRange(mesh.totpoly)) {
- const MPoly &poly = mesh.mpoly[i];
- for (const MLoop &loop : Span<MLoop>(&mesh.mloop[poly.loopstart], poly.totloop)) {
+ const Span<MPoly> polygons = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+ for (const int i : polygons.index_range()) {
+ const MPoly &poly = polygons[i];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ for (const MLoop &loop : poly_loops) {
r_vertex_poly_indices[loop.v].append(i);
}
}
@@ -321,7 +329,9 @@ static void create_vertex_poly_map(const Mesh &mesh,
* - Finally if we are in the normal case we also need to add the last "shared edge" to close the
* loop.
*/
-static bool sort_vertex_polys(const Mesh &mesh,
+static bool sort_vertex_polys(const Span<MEdge> edges,
+ const Span<MPoly> polys,
+ const Span<MLoop> loops,
const int vertex_index,
const bool boundary_vertex,
const Span<EdgeType> edge_types,
@@ -336,11 +346,11 @@ static bool sort_vertex_polys(const Mesh &mesh,
/* For each polygon store the two corners whose edge contains the vertex. */
Array<std::pair<int, int>> poly_vertex_corners(connected_polygons.size());
for (const int i : connected_polygons.index_range()) {
- const MPoly &poly = mesh.mpoly[connected_polygons[i]];
+ const MPoly &poly = polys[connected_polygons[i]];
bool first_edge_done = false;
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
- if (mesh.medge[loop.e].v1 == vertex_index || mesh.medge[loop.e].v2 == vertex_index) {
+ const MLoop &loop = loops[loop_index];
+ if (edges[loop.e].v1 == vertex_index || edges[loop.e].v2 == vertex_index) {
if (!first_edge_done) {
poly_vertex_corners[i].first = loop_index;
first_edge_done = true;
@@ -360,8 +370,8 @@ static bool sort_vertex_polys(const Mesh &mesh,
if (boundary_vertex) {
/* Our first polygon needs to be one which has a boundary edge. */
for (const int i : connected_polygons.index_range()) {
- const MLoop &first_loop = mesh.mloop[poly_vertex_corners[i].first];
- const MLoop &second_loop = mesh.mloop[poly_vertex_corners[i].second];
+ const MLoop &first_loop = loops[poly_vertex_corners[i].first];
+ const MLoop &second_loop = loops[poly_vertex_corners[i].second];
if (edge_types[first_loop.e] == EdgeType::Boundary && first_loop.v == vertex_index) {
shared_edge_i = second_loop.e;
r_sorted_corners[0] = poly_vertex_corners[i].first;
@@ -381,8 +391,8 @@ static bool sort_vertex_polys(const Mesh &mesh,
/* The rotation is inconsistent between the two polygons on the boundary. Just choose one
* of the polygon's orientation. */
for (const int i : connected_polygons.index_range()) {
- const MLoop &first_loop = mesh.mloop[poly_vertex_corners[i].first];
- const MLoop &second_loop = mesh.mloop[poly_vertex_corners[i].second];
+ const MLoop &first_loop = loops[poly_vertex_corners[i].first];
+ const MLoop &second_loop = loops[poly_vertex_corners[i].second];
if (edge_types[first_loop.e] == EdgeType::Boundary) {
shared_edge_i = second_loop.e;
r_sorted_corners[0] = poly_vertex_corners[i].first;
@@ -402,8 +412,8 @@ static bool sort_vertex_polys(const Mesh &mesh,
}
else {
/* Any polygon can be the first. Just need to check the orientation. */
- const MLoop &first_loop = mesh.mloop[poly_vertex_corners[0].first];
- const MLoop &second_loop = mesh.mloop[poly_vertex_corners[0].second];
+ const MLoop &first_loop = loops[poly_vertex_corners[0].first];
+ const MLoop &second_loop = loops[poly_vertex_corners[0].second];
if (first_loop.v == vertex_index) {
shared_edge_i = second_loop.e;
r_sorted_corners[0] = poly_vertex_corners[0].first;
@@ -421,8 +431,8 @@ static bool sort_vertex_polys(const Mesh &mesh,
/* Look at the other polys to see if it has this shared edge. */
int j = i + 1;
for (; j < connected_polygons.size(); ++j) {
- const MLoop &first_loop = mesh.mloop[poly_vertex_corners[j].first];
- const MLoop &second_loop = mesh.mloop[poly_vertex_corners[j].second];
+ const MLoop &first_loop = loops[poly_vertex_corners[j].first];
+ const MLoop &second_loop = loops[poly_vertex_corners[j].second];
if (first_loop.e == shared_edge_i) {
r_sorted_corners[i + 1] = poly_vertex_corners[j].first;
shared_edge_i = second_loop.e;
@@ -455,14 +465,16 @@ static bool sort_vertex_polys(const Mesh &mesh,
* Get the edge on the poly that contains the given vertex and is a boundary edge.
*/
static void boundary_edge_on_poly(const MPoly &poly,
- const Mesh &mesh,
+ const Span<MEdge> edges,
+ const Span<MLoop> loops,
const int vertex_index,
const Span<EdgeType> edge_types,
int &r_edge)
{
- for (const MLoop &loop : Span<MLoop>(&mesh.mloop[poly.loopstart], poly.totloop)) {
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ for (const MLoop &loop : poly_loops) {
if (edge_types[loop.e] == EdgeType::Boundary) {
- const MEdge &edge = mesh.medge[loop.e];
+ const MEdge &edge = edges[loop.e];
if (edge.v1 == vertex_index || edge.v2 == vertex_index) {
r_edge = loop.e;
return;
@@ -476,7 +488,8 @@ static void boundary_edge_on_poly(const MPoly &poly,
* orientation of the poly is taken into account.
*/
static void boundary_edges_on_poly(const MPoly &poly,
- const Mesh &mesh,
+ const Span<MEdge> edges,
+ const Span<MLoop> loops,
const int vertex_index,
const Span<EdgeType> edge_types,
int &r_edge1,
@@ -486,9 +499,10 @@ static void boundary_edges_on_poly(const MPoly &poly,
/* This is set to true if the order in which we encounter the two edges is inconsistent with the
* orientation of the polygon. */
bool needs_swap = false;
- for (const MLoop &loop : Span<MLoop>(&mesh.mloop[poly.loopstart], poly.totloop)) {
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ for (const MLoop &loop : poly_loops) {
if (edge_types[loop.e] == EdgeType::Boundary) {
- const MEdge &edge = mesh.medge[loop.e];
+ const MEdge &edge = edges[loop.e];
if (edge.v1 == vertex_index || edge.v2 == vertex_index) {
if (edge1_done) {
if (needs_swap) {
@@ -510,7 +524,7 @@ static void boundary_edges_on_poly(const MPoly &poly,
}
}
-static void add_edge(const Mesh &mesh,
+static void add_edge(const Span<MEdge> src_edges,
const int old_edge_i,
const int v1,
const int v2,
@@ -518,7 +532,7 @@ static void add_edge(const Mesh &mesh,
Vector<MEdge> &new_edges,
Vector<int> &loop_edges)
{
- MEdge new_edge = MEdge(mesh.medge[old_edge_i]);
+ MEdge new_edge = src_edges[old_edge_i];
new_edge.v1 = v1;
new_edge.v2 = v2;
const int new_edge_i = new_edges.size();
@@ -549,14 +563,17 @@ static bool vertex_needs_dissolving(const int vertex,
* edges in the input mesh which contain such a vertex are marked as 'done' to prevent duplicate
* edges being created. (See T94144)
*/
-static void dissolve_redundant_verts(const Mesh &mesh,
+static void dissolve_redundant_verts(const Span<MEdge> edges,
+ const Span<MPoly> polys,
+ const Span<MLoop> loops,
const Span<Vector<int>> vertex_poly_indices,
MutableSpan<VertexType> vertex_types,
MutableSpan<int> old_to_new_edges_map,
Vector<MEdge> &new_edges,
Vector<int> &new_to_old_edges_map)
{
- for (const int vert_i : IndexRange(mesh.totvert)) {
+ const int vertex_num = vertex_types.size();
+ for (const int vert_i : IndexRange(vertex_num)) {
if (vertex_poly_indices[vert_i].size() != 2 || vertex_types[vert_i] != VertexType::Normal) {
continue;
}
@@ -564,9 +581,10 @@ static void dissolve_redundant_verts(const Mesh &mesh,
const int second_poly_index = vertex_poly_indices[vert_i][1];
const int new_edge_index = new_edges.size();
bool edge_created = false;
- const MPoly &poly = mesh.mpoly[first_poly_index];
- for (const MLoop &loop : Span<MLoop>(&mesh.mloop[poly.loopstart], poly.totloop)) {
- const MEdge &edge = mesh.medge[loop.e];
+ const MPoly &poly = polys[first_poly_index];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ for (const MLoop &loop : poly_loops) {
+ const MEdge &edge = edges[loop.e];
const int v1 = edge.v1;
const int v2 = edge.v2;
bool mark_edge = false;
@@ -617,6 +635,10 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
const bool keep_boundaries)
{
const Mesh &mesh_in = *in_component.get_for_read();
+ const Span<MVert> src_verts = mesh_in.vertices();
+ const Span<MEdge> src_edges = mesh_in.edges();
+ const Span<MPoly> src_polys = mesh_in.polygons();
+ const Span<MLoop> src_loops = mesh_in.loops();
Map<AttributeIDRef, AttributeKind> attributes;
geometry_set.gather_attributes_for_propagation(
@@ -644,14 +666,28 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
bool vertex_ok = true;
if (vertex_types[i] == VertexType::Normal) {
Array<int> shared_edges(loop_indices.size());
- vertex_ok = sort_vertex_polys(
- mesh_in, i, false, edge_types, loop_indices, shared_edges, sorted_corners);
+ vertex_ok = sort_vertex_polys(src_edges,
+ src_polys,
+ src_loops,
+ i,
+ false,
+ edge_types,
+ loop_indices,
+ shared_edges,
+ sorted_corners);
vertex_shared_edges[i] = std::move(shared_edges);
}
else {
Array<int> shared_edges(loop_indices.size() - 1);
- vertex_ok = sort_vertex_polys(
- mesh_in, i, true, edge_types, loop_indices, shared_edges, sorted_corners);
+ vertex_ok = sort_vertex_polys(src_edges,
+ src_polys,
+ src_loops,
+ i,
+ true,
+ edge_types,
+ loop_indices,
+ shared_edges,
+ sorted_corners);
vertex_shared_edges[i] = std::move(shared_edges);
}
if (!vertex_ok) {
@@ -666,9 +702,9 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
Vector<float3> vertex_positions(mesh_in.totpoly);
for (const int i : IndexRange(mesh_in.totpoly)) {
- const MPoly poly = mesh_in.mpoly[i];
+ const MPoly &poly = src_polys[i];
BKE_mesh_calc_poly_center(
- &poly, &mesh_in.mloop[poly.loopstart], mesh_in.mvert, vertex_positions[i]);
+ &poly, &src_loops[poly.loopstart], src_verts.data(), vertex_positions[i]);
}
Array<int> boundary_edge_midpoint_index;
@@ -679,8 +715,8 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
for (const int i : IndexRange(mesh_in.totedge)) {
if (edge_types[i] == EdgeType::Boundary) {
float3 mid;
- const MEdge &edge = mesh_in.medge[i];
- mid_v3_v3v3(mid, mesh_in.mvert[edge.v1].co, mesh_in.mvert[edge.v2].co);
+ const MEdge &edge = src_edges[i];
+ mid_v3_v3v3(mid, src_verts[edge.v1].co, src_verts[edge.v2].co);
boundary_edge_midpoint_index[i] = vertex_positions.size();
vertex_positions.append(mid);
}
@@ -706,7 +742,9 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
/* This is necessary to prevent duplicate edges from being created, but will likely not do
* anything for most meshes. */
- dissolve_redundant_verts(mesh_in,
+ dissolve_redundant_verts(src_edges,
+ src_polys,
+ src_loops,
vertex_poly_indices,
vertex_types,
old_to_new_edges_map,
@@ -734,7 +772,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
const int old_edge_i = shared_edges[i];
if (old_to_new_edges_map[old_edge_i] == -1) {
/* This edge has not been created yet. */
- MEdge new_edge = MEdge(mesh_in.medge[old_edge_i]);
+ MEdge new_edge = src_edges[old_edge_i];
new_edge.v1 = loop_indices[i];
new_edge.v2 = loop_indices[(i + 1) % loop_indices.size()];
new_to_old_edges_map.append(old_edge_i);
@@ -776,7 +814,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
const int old_edge_i = shared_edges[i];
if (old_to_new_edges_map[old_edge_i] == -1) {
/* This edge has not been created yet. */
- MEdge new_edge = MEdge(mesh_in.medge[old_edge_i]);
+ MEdge new_edge = src_edges[old_edge_i];
new_edge.v1 = loop_indices[i];
new_edge.v2 = loop_indices[i + 1];
new_to_old_edges_map.append(old_edge_i);
@@ -795,13 +833,15 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
int edge2;
if (loop_indices.size() >= 2) {
/* The first boundary edge is at the end of the chain of polygons. */
- boundary_edge_on_poly(mesh_in.mpoly[loop_indices.last()], mesh_in, i, edge_types, edge1);
- boundary_edge_on_poly(mesh_in.mpoly[loop_indices.first()], mesh_in, i, edge_types, edge2);
+ boundary_edge_on_poly(
+ src_polys[loop_indices.last()], src_edges, src_loops, i, edge_types, edge1);
+ boundary_edge_on_poly(
+ src_polys[loop_indices.first()], src_edges, src_loops, i, edge_types, edge2);
}
else {
/* If there is only one polygon both edges are in that polygon. */
boundary_edges_on_poly(
- mesh_in.mpoly[loop_indices[0]], mesh_in, i, edge_types, edge1, edge2);
+ src_polys[loop_indices[0]], src_edges, src_loops, i, edge_types, edge1, edge2);
}
const int last_face_center = loop_indices.last();
@@ -809,7 +849,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
new_to_old_face_corners_map.append(sorted_corners.last());
const int first_midpoint = loop_indices.last();
if (old_to_new_edges_map[edge1] == -1) {
- add_edge(mesh_in,
+ add_edge(src_edges,
edge1,
last_face_center,
first_midpoint,
@@ -827,9 +867,9 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
new_to_old_face_corners_map.append(sorted_corners.first());
boundary_vertex_to_relevant_face_map.append(
std::pair(loop_indices.last(), last_face_center));
- vertex_positions.append(mesh_in.mvert[i].co);
+ vertex_positions.append(src_verts[i].co);
const int boundary_vertex = loop_indices.last();
- add_edge(mesh_in,
+ add_edge(src_edges,
edge1,
first_midpoint,
boundary_vertex,
@@ -840,7 +880,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
loop_indices.append(boundary_edge_midpoint_index[edge2]);
new_to_old_face_corners_map.append(sorted_corners.first());
const int second_midpoint = loop_indices.last();
- add_edge(mesh_in,
+ add_edge(src_edges,
edge2,
boundary_vertex,
second_midpoint,
@@ -850,7 +890,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
if (old_to_new_edges_map[edge2] == -1) {
const int first_face_center = loop_indices.first();
- add_edge(mesh_in,
+ add_edge(src_edges,
edge2,
second_midpoint,
first_face_center,
@@ -881,20 +921,25 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
bke::mesh_attributes(mesh_in),
bke::mesh_attributes_for_write(*mesh_out));
+ MutableSpan<MVert> dst_verts = mesh_out->vertices_for_write();
+ MutableSpan<MEdge> dst_edges = mesh_out->edges_for_write();
+ MutableSpan<MPoly> dst_polys = mesh_out->polygons_for_write();
+ MutableSpan<MLoop> dst_loops = mesh_out->loops_for_write();
+
int loop_start = 0;
for (const int i : IndexRange(mesh_out->totpoly)) {
- mesh_out->mpoly[i].loopstart = loop_start;
- mesh_out->mpoly[i].totloop = loop_lengths[i];
+ dst_polys[i].loopstart = loop_start;
+ dst_polys[i].totloop = loop_lengths[i];
loop_start += loop_lengths[i];
}
for (const int i : IndexRange(mesh_out->totloop)) {
- mesh_out->mloop[i].v = loops[i];
- mesh_out->mloop[i].e = loop_edges[i];
+ dst_loops[i].v = loops[i];
+ dst_loops[i].e = loop_edges[i];
}
for (const int i : IndexRange(mesh_out->totvert)) {
- copy_v3_v3(mesh_out->mvert[i].co, vertex_positions[i]);
+ copy_v3_v3(dst_verts[i].co, vertex_positions[i]);
}
- memcpy(mesh_out->medge, new_edges.data(), sizeof(MEdge) * new_edges.size());
+ dst_edges.copy_from(new_edges);
geometry_set.replace_mesh(mesh_out);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
index 2eb3706bac9..9af1536a194 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
@@ -486,7 +486,7 @@ static void copy_stable_id_faces(const Mesh &mesh,
VArraySpan<int> src{src_attribute.varray.typed<int>()};
MutableSpan<int> dst = dst_attribute.span.typed<int>();
- Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
+ const Span<MPoly> polys = mesh.polygons();
int loop_index = 0;
for (const int i_poly : selection.index_range()) {
const IndexRange range = range_for_offsets_index(poly_offsets, i_poly);
@@ -522,10 +522,10 @@ static void duplicate_faces(GeometrySet &geometry_set,
geometry_set.keep_only_during_modify({GEO_COMPONENT_TYPE_MESH});
const Mesh &mesh = *geometry_set.get_mesh_for_read();
- Span<MVert> verts(mesh.mvert, mesh.totvert);
- Span<MEdge> edges(mesh.medge, mesh.totedge);
- Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
- Span<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_FACE};
FieldEvaluator evaluator(field_context, polys.size());
@@ -547,10 +547,10 @@ static void duplicate_faces(GeometrySet &geometry_set,
offsets[selection.size()] = total_polys;
Mesh *new_mesh = BKE_mesh_new_nomain(total_loops, total_loops, 0, total_loops, total_polys);
- MutableSpan<MVert> new_verts(new_mesh->mvert, new_mesh->totvert);
- MutableSpan<MEdge> new_edges(new_mesh->medge, new_mesh->totedge);
- MutableSpan<MLoop> new_loops(new_mesh->mloop, new_mesh->totloop);
- MutableSpan<MPoly> new_poly(new_mesh->mpoly, new_mesh->totpoly);
+ MutableSpan<MVert> new_verts = new_mesh->vertices_for_write();
+ MutableSpan<MEdge> new_edges = new_mesh->edges_for_write();
+ MutableSpan<MPoly> new_polys = new_mesh->polygons_for_write();
+ MutableSpan<MLoop> new_loops = new_mesh->loops_for_write();
Array<int> vert_mapping(new_verts.size());
Array<int> edge_mapping(new_edges.size());
@@ -563,8 +563,8 @@ static void duplicate_faces(GeometrySet &geometry_set,
const MPoly &source = polys[selection[i_selection]];
for ([[maybe_unused]] const int i_duplicate : IndexRange(poly_range.size())) {
- new_poly[poly_index] = source;
- new_poly[poly_index].loopstart = loop_index;
+ new_polys[poly_index] = source;
+ new_polys[poly_index].loopstart = loop_index;
for (const int i_loops : IndexRange(source.totloop)) {
const MLoop &current_loop = loops[source.loopstart + i_loops];
loop_mapping[loop_index] = source.loopstart + i_loops;
@@ -577,7 +577,7 @@ static void duplicate_faces(GeometrySet &geometry_set,
new_edges[loop_index].v2 = loop_index + 1;
}
else {
- new_edges[loop_index].v2 = new_poly[poly_index].loopstart;
+ new_edges[loop_index].v2 = new_polys[poly_index].loopstart;
}
new_loops[loop_index].v = loop_index;
new_loops[loop_index].e = loop_index;
@@ -689,7 +689,7 @@ static void copy_stable_id_edges(const Mesh &mesh,
return;
}
- Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
VArraySpan<int> src{src_attribute.varray.typed<int>()};
MutableSpan<int> dst = dst_attribute.span.typed<int>();
@@ -723,8 +723,7 @@ static void duplicate_edges(GeometrySet &geometry_set,
return;
};
const Mesh &mesh = *geometry_set.get_mesh_for_read();
- Span<MVert> verts(mesh.mvert, mesh.totvert);
- Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_EDGE};
FieldEvaluator evaluator{field_context, edges.size()};
@@ -737,8 +736,7 @@ static void duplicate_edges(GeometrySet &geometry_set,
Array<int> edge_offsets = accumulate_counts_to_offsets(selection, counts);
Mesh *new_mesh = BKE_mesh_new_nomain(edge_offsets.last() * 2, edge_offsets.last(), 0, 0, 0);
- MutableSpan<MVert> new_verts(new_mesh->mvert, new_mesh->totvert);
- MutableSpan<MEdge> new_edges(new_mesh->medge, new_mesh->totedge);
+ MutableSpan<MEdge> new_edges = new_mesh->edges_for_write();
Array<int> vert_orig_indices(edge_offsets.last() * 2);
threading::parallel_for(selection.index_range(), 1024, [&](IndexRange range) {
@@ -906,7 +904,7 @@ static void duplicate_points_mesh(GeometrySet &geometry_set,
const IndexAttributes &attribute_outputs)
{
const Mesh &mesh = *geometry_set.get_mesh_for_read();
- Span<MVert> src_verts(mesh.mvert, mesh.totvert);
+ const Span<MVert> src_verts = mesh.vertices();
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_POINT};
FieldEvaluator evaluator{field_context, src_verts.size()};
@@ -919,7 +917,7 @@ static void duplicate_points_mesh(GeometrySet &geometry_set,
Array<int> offsets = accumulate_counts_to_offsets(selection, counts);
Mesh *new_mesh = BKE_mesh_new_nomain(offsets.last(), 0, 0, 0, 0);
- MutableSpan<MVert> dst_verts(new_mesh->mvert, new_mesh->totvert);
+ MutableSpan<MVert> dst_verts = new_mesh->vertices_for_write();
threaded_slice_fill(offsets.as_span(), selection, src_verts, dst_verts);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_curves.cc b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_curves.cc
index 30b5b7fbd22..ba09acf0bf0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_curves.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_curves.cc
@@ -3,7 +3,6 @@
#include "BKE_curves.hh"
#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
#include "GEO_mesh_to_curve.hh"
@@ -23,7 +22,6 @@ static Curves *edge_paths_to_curves_convert(const Mesh &mesh,
const IndexMask start_verts_mask,
const Span<int> next_indices)
{
- const Span<MVert> mvert{mesh.mvert, mesh.totvert};
Vector<int> vert_indices;
Vector<int> curve_offsets;
Array<bool> visited(mesh.totvert, false);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
index 5e9826837a0..ac66e3906a7 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
@@ -7,9 +7,6 @@
#include "BLI_set.hh"
#include "BLI_task.hh"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-
#include "node_geometry_util.hh"
#include <set>
@@ -28,6 +25,8 @@ static void edge_paths_to_selection(const Mesh &src_mesh,
const Span<int> next_indices,
MutableSpan<bool> r_selection)
{
+ const Span<MEdge> edges = src_mesh.edges();
+
Array<bool> selection(src_mesh.totvert, false);
for (const int start_vert : start_selection) {
@@ -45,8 +44,8 @@ static void edge_paths_to_selection(const Mesh &src_mesh,
}
}
- for (const int i : IndexRange(src_mesh.totedge)) {
- const MEdge &edge = src_mesh.medge[i];
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
if ((selection[edge.v1] && selection[edge.v2]) &&
(edge.v1 == next_indices[edge.v2] || edge.v2 == next_indices[edge.v1])) {
r_selection[i] = true;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index 237e8ffaa7c..d81b335ebb3 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -83,31 +83,6 @@ static void save_selection_as_attribute(Mesh &mesh,
attribute.finish();
}
-static MutableSpan<MVert> mesh_verts(Mesh &mesh)
-{
- return {mesh.mvert, mesh.totvert};
-}
-static MutableSpan<MEdge> mesh_edges(Mesh &mesh)
-{
- return {mesh.medge, mesh.totedge};
-}
-static Span<MPoly> mesh_polys(const Mesh &mesh)
-{
- return {mesh.mpoly, mesh.totpoly};
-}
-static MutableSpan<MPoly> mesh_polys(Mesh &mesh)
-{
- return {mesh.mpoly, mesh.totpoly};
-}
-static Span<MLoop> mesh_loops(const Mesh &mesh)
-{
- return {mesh.mloop, mesh.totloop};
-}
-static MutableSpan<MLoop> mesh_loops(Mesh &mesh)
-{
- return {mesh.mloop, mesh.totloop};
-}
-
/**
* \note Some areas in this file rely on the new sections of attributes from #CustomData_realloc
* to be zeroed.
@@ -142,7 +117,6 @@ static void expand_mesh(Mesh &mesh,
mesh.totloop += loop_expand;
CustomData_realloc(&mesh.ldata, mesh.totloop);
}
- BKE_mesh_update_customdata_pointers(&mesh, false);
}
static CustomData &get_customdata(Mesh &mesh, const eAttrDomain domain)
@@ -264,15 +238,15 @@ static void extrude_mesh_vertices(Mesh &mesh,
const VArray<float3> offsets = evaluator.get_evaluated<float3>(0);
/* This allows parallelizing attribute mixing for new edges. */
- Array<Vector<int>> vert_to_edge_map = create_vert_to_edge_map(orig_vert_size, mesh_edges(mesh));
+ Array<Vector<int>> vert_to_edge_map = create_vert_to_edge_map(orig_vert_size, mesh.edges());
expand_mesh(mesh, selection.size(), selection.size(), 0, 0);
const IndexRange new_vert_range{orig_vert_size, selection.size()};
const IndexRange new_edge_range{orig_edge_size, selection.size()};
- MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
- MutableSpan<MEdge> new_edges = mesh_edges(mesh).slice(new_edge_range);
+ MutableSpan<MVert> new_verts = mesh.vertices_for_write().slice(new_vert_range);
+ MutableSpan<MEdge> new_edges = mesh.edges_for_write().slice(new_edge_range);
for (const int i_selection : selection.index_range()) {
new_edges[i_selection] = new_loose_edge(selection[i_selection], new_vert_range[i_selection]);
@@ -337,8 +311,8 @@ static void extrude_mesh_vertices(Mesh &mesh,
static Array<Vector<int, 2>> mesh_calculate_polys_of_edge(const Mesh &mesh)
{
- Span<MPoly> polys = mesh_polys(mesh);
- Span<MLoop> loops = mesh_loops(mesh);
+ Span<MPoly> polys = mesh.polygons();
+ Span<MLoop> loops = mesh.loops();
Array<Vector<int, 2>> polys_of_edge(mesh.totedge);
for (const int i_poly : polys.index_range()) {
@@ -396,11 +370,12 @@ template<typename T>
static VectorSet<int> vert_indices_from_edges(const Mesh &mesh, const Span<T> edge_indices)
{
static_assert(is_same_any_v<T, int, int64_t>);
+ const Span<MEdge> edges = mesh.edges();
VectorSet<int> vert_indices;
vert_indices.reserve(edge_indices.size());
for (const T i_edge : edge_indices) {
- const MEdge &edge = mesh.medge[i_edge];
+ const MEdge &edge = edges[i_edge];
vert_indices.add(edge.v1);
vert_indices.add(edge.v2);
}
@@ -413,8 +388,8 @@ static void extrude_mesh_edges(Mesh &mesh,
const AttributeOutputs &attribute_outputs)
{
const int orig_vert_size = mesh.totvert;
- Span<MEdge> orig_edges = mesh_edges(mesh);
- Span<MPoly> orig_polys = mesh_polys(mesh);
+ Span<MEdge> orig_edges = mesh.edges();
+ Span<MPoly> orig_polys = mesh.polygons();
const int orig_loop_size = mesh.totloop;
bke::MeshFieldContext edge_context{mesh, ATTR_DOMAIN_EDGE};
@@ -463,12 +438,12 @@ static void extrude_mesh_edges(Mesh &mesh,
new_poly_range.size(),
new_loop_range.size());
- MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
- MutableSpan<MEdge> connect_edges = mesh_edges(mesh).slice(connect_edge_range);
- MutableSpan<MEdge> duplicate_edges = mesh_edges(mesh).slice(duplicate_edge_range);
- MutableSpan<MPoly> polys = mesh_polys(mesh);
+ MutableSpan<MEdge> edges = mesh.edges_for_write();
+ MutableSpan<MEdge> connect_edges = edges.slice(connect_edge_range);
+ MutableSpan<MEdge> duplicate_edges = edges.slice(duplicate_edge_range);
+ MutableSpan<MPoly> polys = mesh.polygons_for_write();
MutableSpan<MPoly> new_polys = polys.slice(new_poly_range);
- MutableSpan<MLoop> loops = mesh_loops(mesh);
+ MutableSpan<MLoop> loops = mesh.loops_for_write();
MutableSpan<MLoop> new_loops = loops.slice(new_loop_range);
for (const int i : connect_edges.index_range()) {
@@ -476,7 +451,7 @@ static void extrude_mesh_edges(Mesh &mesh,
}
for (const int i : duplicate_edges.index_range()) {
- const MEdge &orig_edge = mesh.medge[edge_selection[i]];
+ const MEdge &orig_edge = edges[edge_selection[i]];
const int i_new_vert_1 = new_vert_indices.index_of(orig_edge.v1);
const int i_new_vert_2 = new_vert_indices.index_of(orig_edge.v2);
duplicate_edges[i] = new_edge(new_vert_range[i_new_vert_1], new_vert_range[i_new_vert_2]);
@@ -631,6 +606,7 @@ static void extrude_mesh_edges(Mesh &mesh,
return true;
});
+ MutableSpan<MVert> new_verts = mesh.vertices_for_write().slice(new_vert_range);
if (edge_offsets.is_single()) {
const float3 offset = edge_offsets.get_internal_single();
threading::parallel_for(new_verts.index_range(), 1024, [&](const IndexRange range) {
@@ -676,9 +652,9 @@ static void extrude_mesh_face_regions(Mesh &mesh,
const AttributeOutputs &attribute_outputs)
{
const int orig_vert_size = mesh.totvert;
- Span<MEdge> orig_edges = mesh_edges(mesh);
- Span<MPoly> orig_polys = mesh_polys(mesh);
- Span<MLoop> orig_loops = mesh_loops(mesh);
+ Span<MEdge> orig_edges = mesh.edges();
+ Span<MPoly> orig_polys = mesh.polygons();
+ Span<MLoop> orig_loops = mesh.loops();
bke::MeshFieldContext poly_context{mesh, ATTR_DOMAIN_FACE};
FieldEvaluator poly_evaluator{poly_context, mesh.totpoly};
@@ -781,7 +757,7 @@ static void extrude_mesh_face_regions(Mesh &mesh,
/* The vertices attached to duplicate inner edges also have to be duplicated. */
for (const int i_edge : new_inner_edge_indices) {
- const MEdge &edge = mesh.medge[i_edge];
+ const MEdge &edge = orig_edges[i_edge];
new_vert_indices.add(edge.v1);
new_vert_indices.add(edge.v2);
}
@@ -805,13 +781,13 @@ static void extrude_mesh_face_regions(Mesh &mesh,
side_poly_range.size(),
side_loop_range.size());
- MutableSpan<MEdge> edges = mesh_edges(mesh);
+ MutableSpan<MEdge> edges = mesh.edges_for_write();
MutableSpan<MEdge> connect_edges = edges.slice(connect_edge_range);
MutableSpan<MEdge> boundary_edges = edges.slice(boundary_edge_range);
MutableSpan<MEdge> new_inner_edges = edges.slice(new_inner_edge_range);
- MutableSpan<MPoly> polys = mesh_polys(mesh);
+ MutableSpan<MPoly> polys = mesh.polygons_for_write();
MutableSpan<MPoly> new_polys = polys.slice(side_poly_range);
- MutableSpan<MLoop> loops = mesh_loops(mesh);
+ MutableSpan<MLoop> loops = mesh.loops_for_write();
MutableSpan<MLoop> new_loops = loops.slice(side_loop_range);
/* Initialize the edges that form the sides of the extrusion. */
@@ -1000,13 +976,14 @@ static void extrude_mesh_face_regions(Mesh &mesh,
/* Translate vertices based on the offset. If the vertex is used by a selected edge, it will
* have been duplicated and only the new vertex should use the offset. Otherwise the vertex might
* still need an offset, but it was reused on the inside of a region of extruded faces. */
+ MutableSpan<MVert> verts = mesh.vertices_for_write();
if (poly_offsets.is_single()) {
const float3 offset = poly_offsets.get_internal_single();
threading::parallel_for(
IndexRange(all_selected_verts.size()), 1024, [&](const IndexRange range) {
for (const int i_orig : all_selected_verts.as_span().slice(range)) {
const int i_new = new_vert_indices.index_of_try(i_orig);
- MVert &vert = mesh_verts(mesh)[(i_new == -1) ? i_orig : new_vert_range[i_new]];
+ MVert &vert = verts[(i_new == -1) ? i_orig : new_vert_range[i_new]];
add_v3_v3(vert.co, offset);
}
});
@@ -1017,7 +994,7 @@ static void extrude_mesh_face_regions(Mesh &mesh,
for (const int i_orig : all_selected_verts.as_span().slice(range)) {
const int i_new = new_vert_indices.index_of_try(i_orig);
const float3 offset = vert_offsets[i_orig];
- MVert &vert = mesh_verts(mesh)[(i_new == -1) ? i_orig : new_vert_range[i_new]];
+ MVert &vert = verts[(i_new == -1) ? i_orig : new_vert_range[i_new]];
add_v3_v3(vert.co, offset);
}
});
@@ -1061,8 +1038,8 @@ static void extrude_individual_mesh_faces(Mesh &mesh,
{
const int orig_vert_size = mesh.totvert;
const int orig_edge_size = mesh.totedge;
- Span<MPoly> orig_polys = mesh_polys(mesh);
- Span<MLoop> orig_loops = mesh_loops(mesh);
+ Span<MPoly> orig_polys = mesh.polygons();
+ Span<MLoop> orig_loops = mesh.loops();
/* Use a mesh for the result of the evaluation because the mesh is reallocated before
* the vertices are moved, and the evaluated result might reference an attribute. */
@@ -1101,13 +1078,13 @@ static void extrude_individual_mesh_faces(Mesh &mesh,
side_poly_range.size(),
side_loop_range.size());
- MutableSpan<MVert> new_verts = mesh_verts(mesh).slice(new_vert_range);
- MutableSpan<MEdge> edges{mesh.medge, mesh.totedge};
+ MutableSpan<MVert> new_verts = mesh.vertices_for_write().slice(new_vert_range);
+ MutableSpan<MEdge> edges = mesh.edges_for_write();
MutableSpan<MEdge> connect_edges = edges.slice(connect_edge_range);
MutableSpan<MEdge> duplicate_edges = edges.slice(duplicate_edge_range);
- MutableSpan<MPoly> polys{mesh.mpoly, mesh.totpoly};
+ MutableSpan<MPoly> polys = mesh.polygons_for_write();
MutableSpan<MPoly> new_polys = polys.slice(side_poly_range);
- MutableSpan<MLoop> loops{mesh.mloop, mesh.totloop};
+ MutableSpan<MLoop> loops = mesh.loops_for_write();
/* For every selected polygon, build the faces that form the sides of the extrusion. Filling some
* of this data like the new edges or polygons could be easily split into separate loops, which
diff --git a/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
index a752abc2522..2d642ad13d5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_flip_faces.cc
@@ -30,9 +30,8 @@ static void mesh_flip_faces(Mesh &mesh, const Field<bool> &selection_field)
evaluator.evaluate();
const IndexMask selection = evaluator.get_evaluated_as_mask(0);
- mesh.mloop = (MLoop *)CustomData_duplicate_referenced_layer(&mesh.ldata, CD_MLOOP, mesh.totloop);
- const Span<MPoly> polys{mesh.mpoly, mesh.totpoly};
- MutableSpan<MLoop> loops{mesh.mloop, mesh.totloop};
+ const Span<MPoly> polys = mesh.polygons();
+ MutableSpan<MLoop> loops = mesh.loops_for_write();
for (const int i : selection.index_range()) {
const MPoly &poly = polys[selection[i]];
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
index 3e9fcb10c8e..4b5ea1c8742 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
@@ -64,21 +64,20 @@ class AngleFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- Span<MVert> vertices{mesh.mvert, mesh.totvert};
- Span<MPoly> polys{mesh.mpoly, mesh.totpoly};
- Span<MLoop> loops{mesh.mloop, mesh.totloop};
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh.totedge);
- auto angle_fn =
- [edge_map = std::move(edge_map), vertices, polys, loops](const int i) -> float {
+ auto angle_fn = [edge_map = std::move(edge_map), verts, polys, loops](const int i) -> float {
if (edge_map[i].face_count != 2) {
return 0.0f;
}
const MPoly &mpoly_1 = polys[edge_map[i].face_index_1];
const MPoly &mpoly_2 = polys[edge_map[i].face_index_2];
float3 normal_1, normal_2;
- BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], vertices.data(), normal_1);
- BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], vertices.data(), normal_2);
+ BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], verts.data(), normal_1);
+ BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), normal_2);
return angle_normalized_v3v3(normal_1, normal_2);
};
@@ -110,14 +109,14 @@ class SignedAngleFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
- const Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh.totedge);
auto angle_fn =
- [edge_map = std::move(edge_map), vertices, edges, polys, loops](const int i) -> float {
+ [edge_map = std::move(edge_map), verts, edges, polys, loops](const int i) -> float {
if (edge_map[i].face_count != 2) {
return 0.0f;
}
@@ -126,21 +125,18 @@ class SignedAngleFieldInput final : public bke::MeshFieldInput {
/* Find the normals of the 2 polys. */
float3 poly_1_normal, poly_2_normal;
- BKE_mesh_calc_poly_normal(
- &mpoly_1, &loops[mpoly_1.loopstart], vertices.data(), poly_1_normal);
- BKE_mesh_calc_poly_normal(
- &mpoly_2, &loops[mpoly_2.loopstart], vertices.data(), poly_2_normal);
+ BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], verts.data(), poly_1_normal);
+ BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), poly_2_normal);
/* Find the centerpoint of the axis edge */
- const float3 edge_centerpoint = (float3(vertices[edges[i].v1].co) +
- float3(vertices[edges[i].v2].co)) *
+ const float3 edge_centerpoint = (float3(verts[edges[i].v1].co) +
+ float3(verts[edges[i].v2].co)) *
0.5f;
/* Get the centerpoint of poly 2 and subtract the edge centerpoint to get a tangent
* normal for poly 2. */
float3 poly_center_2;
- BKE_mesh_calc_poly_center(
- &mpoly_2, &loops[mpoly_2.loopstart], vertices.data(), poly_center_2);
+ BKE_mesh_calc_poly_center(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), poly_center_2);
const float3 poly_2_tangent = math::normalize(poly_center_2 - edge_centerpoint);
const float concavity = math::dot(poly_1_normal, poly_2_tangent);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc
index b532b55697b..716cbf589d9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc
@@ -28,9 +28,10 @@ class EdgeNeighborCountFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
+ const Span<MLoop> loops = mesh.loops();
Array<int> face_count(mesh.totedge, 0);
- for (const int i : IndexRange(mesh.totloop)) {
- face_count[mesh.mloop[i].e]++;
+ for (const MLoop &loop : loops) {
+ face_count[loop.e]++;
}
return bke::mesh_attributes(mesh).adapt_domain<int>(
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
index 426e7636d53..7fd2df7c552 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
@@ -31,7 +31,7 @@ static VArray<int> construct_edge_vertices_gvarray(const Mesh &mesh,
const VertexNumber vertex,
const eAttrDomain domain)
{
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
if (domain == ATTR_DOMAIN_EDGE) {
if (vertex == VERTEX_ONE) {
return VArray<int>::ForFunc(edges.size(),
@@ -79,19 +79,19 @@ static VArray<float3> construct_edge_positions_gvarray(const Mesh &mesh,
const VertexNumber vertex,
const eAttrDomain domain)
{
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MEdge> edges = mesh.edges();
if (vertex == VERTEX_ONE) {
return bke::mesh_attributes(mesh).adapt_domain<float3>(
- VArray<float3>::ForFunc(
- edges.size(), [vertices, edges](const int i) { return vertices[edges[i].v1].co; }),
+ VArray<float3>::ForFunc(edges.size(),
+ [verts, edges](const int i) { return verts[edges[i].v1].co; }),
ATTR_DOMAIN_EDGE,
domain);
}
return bke::mesh_attributes(mesh).adapt_domain<float3>(
VArray<float3>::ForFunc(edges.size(),
- [vertices, edges](const int i) { return vertices[edges[i].v2].co; }),
+ [verts, edges](const int i) { return verts[edges[i].v2].co; }),
ATTR_DOMAIN_EDGE,
domain);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc
index 67b4be0d95d..7dfeaa8e8d9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc
@@ -18,17 +18,17 @@ static void node_declare(NodeDeclarationBuilder &b)
static VArray<float> construct_face_area_varray(const Mesh &mesh, const eAttrDomain domain)
{
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
- auto area_fn = [vertices, polygons, loops](const int i) -> float {
- const MPoly &poly = polygons[i];
- return BKE_mesh_calc_poly_area(&poly, &loops[poly.loopstart], vertices.data());
+ auto area_fn = [verts, polys, loops](const int i) -> float {
+ const MPoly &poly = polys[i];
+ return BKE_mesh_calc_poly_area(&poly, &loops[poly.loopstart], verts.data());
};
return bke::mesh_attributes(mesh).adapt_domain<float>(
- VArray<float>::ForFunc(polygons.size(), area_fn), ATTR_DOMAIN_FACE, domain);
+ VArray<float>::ForFunc(polys.size(), area_fn), ATTR_DOMAIN_FACE, domain);
}
class FaceAreaFieldInput final : public bke::MeshFieldInput {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
index 57ab1223d44..b316639fd0a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
@@ -37,31 +37,30 @@ class PlanarFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask /*mask*/) const final
{
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+ const Span<float3> poly_normals{(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly};
bke::MeshFieldContext context{mesh, ATTR_DOMAIN_FACE};
- fn::FieldEvaluator evaluator{context, polygons.size()};
+ fn::FieldEvaluator evaluator{context, polys.size()};
evaluator.add(threshold_);
evaluator.evaluate();
const VArray<float> thresholds = evaluator.get_evaluated<float>(0);
- Span<float3> poly_normals{(float3 *)BKE_mesh_poly_normals_ensure(&mesh), polygons.size()};
-
- auto planar_fn = [vertices, polygons, loops, thresholds, poly_normals](const int i) -> bool {
- const MPoly &poly = polygons[i];
+ auto planar_fn = [verts, polys, loops, thresholds, poly_normals](const int i) -> bool {
+ const MPoly &poly = polys[i];
if (poly.totloop <= 3) {
return true;
}
const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
- float3 reference_normal = poly_normals[i];
+ const float3 &reference_normal = poly_normals[i];
float min = FLT_MAX;
float max = -FLT_MAX;
for (const int i_loop : poly_loops.index_range()) {
- const float3 vert = vertices[poly_loops[i_loop].v].co;
+ const float3 vert = verts[poly_loops[i_loop].v].co;
float dot = math::dot(reference_normal, vert);
if (dot > max) {
max = dot;
@@ -74,7 +73,7 @@ class PlanarFieldInput final : public bke::MeshFieldInput {
};
return bke::mesh_attributes(mesh).adapt_domain<bool>(
- VArray<bool>::ForFunc(polygons.size(), planar_fn), ATTR_DOMAIN_FACE, domain);
+ VArray<bool>::ForFunc(polys.size(), planar_fn), ATTR_DOMAIN_FACE, domain);
}
uint64_t hash() const override
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc
index c4cb81c5fe5..59d30b997a6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc
@@ -21,20 +21,19 @@ static void node_declare(NodeDeclarationBuilder &b)
static VArray<int> construct_neighbor_count_varray(const Mesh &mesh, const eAttrDomain domain)
{
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
- Array<int> edge_count(edges.size(), 0);
- for (const int i : loops.index_range()) {
- edge_count[loops[i].e]++;
+ Array<int> edge_count(mesh.totedge, 0);
+ for (const MLoop &loop : loops) {
+ edge_count[loop.e]++;
}
- Array<int> poly_count(polygons.size(), 0);
- for (const int poly_i : polygons.index_range()) {
- const MPoly &poly = polygons[poly_i];
+ Array<int> poly_count(polys.size(), 0);
+ for (const int poly_index : polys.index_range()) {
+ const MPoly &poly = polys[poly_index];
for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
- poly_count[poly_i] += edge_count[loop.e] - 1;
+ poly_count[poly_index] += edge_count[loop.e] - 1;
}
}
@@ -71,10 +70,10 @@ class FaceNeighborCountFieldInput final : public bke::MeshFieldInput {
static VArray<int> construct_vertex_count_varray(const Mesh &mesh, const eAttrDomain domain)
{
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
+ const Span<MPoly> polys = mesh.polygons();
return bke::mesh_attributes(mesh).adapt_domain<int>(
- VArray<int>::ForFunc(polygons.size(),
- [polygons](const int i) -> float { return polygons[i].totloop; }),
+ VArray<int>::ForFunc(polys.size(),
+ [polys](const int i) -> float { return polys[i].totloop; }),
ATTR_DOMAIN_FACE,
domain);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc
index 5752535d149..53cb3d0a19f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc
@@ -33,7 +33,7 @@ class IslandFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
DisjointSet islands(mesh.totvert);
for (const int i : edges.index_range()) {
@@ -74,7 +74,7 @@ class IslandCountFieldInput final : public bke::MeshFieldInput {
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
+ const Span<MEdge> edges = mesh.edges();
DisjointSet islands(mesh.totvert);
for (const int i : edges.index_range()) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc
index 244d454b8d1..ab44a6c8515 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc
@@ -22,8 +22,7 @@ static void node_declare(NodeDeclarationBuilder &b)
static VArray<int> construct_vertex_count_gvarray(const Mesh &mesh, const eAttrDomain domain)
{
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
-
+ const Span<MEdge> edges = mesh.edges();
if (domain == ATTR_DOMAIN_POINT) {
Array<int> counts(mesh.totvert, 0);
for (const int i : edges.index_range()) {
@@ -63,8 +62,7 @@ class VertexCountFieldInput final : public bke::MeshFieldInput {
static VArray<int> construct_face_count_gvarray(const Mesh &mesh, const eAttrDomain domain)
{
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
-
+ const Span<MLoop> loops = mesh.loops();
if (domain == ATTR_DOMAIN_POINT) {
Array<int> vertices(mesh.totvert, 0);
for (const int i : loops.index_range()) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc b/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
index 8549bdfa87d..e13edc8f979 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
@@ -2,14 +2,12 @@
#include <queue>
-#include "BKE_curves.hh"
-
#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_set.hh"
+#include "BLI_task.hh"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
+#include "BKE_mesh.h"
#include "node_geometry_util.hh"
@@ -30,7 +28,7 @@ struct EdgeVertMap {
EdgeVertMap(const Mesh &mesh)
{
- const Span<MEdge> edges{mesh.medge, mesh.totedge};
+ const Span<MEdge> edges = mesh.edges();
edges_by_vertex_map.reinitialize(mesh.totvert);
for (const int edge_i : edges.index_range()) {
const MEdge &edge = edges[edge_i];
@@ -47,8 +45,7 @@ static void shortest_paths(const Mesh &mesh,
MutableSpan<int> r_next_index,
MutableSpan<float> r_cost)
{
- const Span<MVert> verts{mesh.mvert, mesh.totvert};
- const Span<MEdge> edges{mesh.medge, mesh.totedge};
+ const Span<MEdge> edges = mesh.edges();
Array<bool> visited(mesh.totvert, false);
std::priority_queue<VertPriority, std::vector<VertPriority>, std::greater<VertPriority>> queue;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
index 9e85547315c..ba3871adc76 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
@@ -109,10 +109,10 @@ static Mesh *create_circle_mesh(const float radius,
circle_corner_total(fill_type, verts_num),
circle_face_total(fill_type, verts_num));
BKE_id_material_eval_ensure_default_slot(&mesh->id);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
/* Assign vertex coordinates. */
const float angle_delta = 2.0f * (M_PI / static_cast<float>(verts_num));
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index cb79ef93de9..98ae1ef1275 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -657,7 +657,7 @@ static Mesh *create_vertex_mesh()
{
/* Returns a mesh with a single vertex at the origin. */
Mesh *mesh = BKE_mesh_new_nomain(1, 0, 0, 0, 0);
- copy_v3_fl3(mesh->mvert[0].co, 0.0f, 0.0f, 0.0f);
+ copy_v3_fl3(mesh->vertices_for_write().first().co, 0.0f, 0.0f, 0.0f);
return mesh;
}
@@ -689,10 +689,10 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
config.tot_verts, config.tot_edges, 0, config.tot_corners, config.tot_faces);
BKE_id_material_eval_ensure_default_slot(&mesh->id);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
calculate_cone_vertices(verts, config);
calculate_cone_edges(edges, config);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
index 9baf0b3171e..656c5988bef 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
@@ -49,10 +49,10 @@ Mesh *create_grid_mesh(const int verts_x,
0,
edges_x * edges_y * 4,
edges_x * edges_y);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
{
const float dx = edges_x == 0 ? 0.0f : size_x / edges_x;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
index a5edc6c4b3f..130fb8ae589 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
@@ -179,15 +179,15 @@ Mesh *create_line_mesh(const float3 start, const float3 delta, const int count)
Mesh *mesh = BKE_mesh_new_nomain(count, count - 1, 0, 0, 0);
BKE_id_material_eval_ensure_default_slot(&mesh->id);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
+ MutableSpan<MVert> vertices = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
threading::parallel_invoke(
1024 < count,
[&]() {
- threading::parallel_for(verts.index_range(), 4096, [&](IndexRange range) {
+ threading::parallel_for(vertices.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
- copy_v3_v3(verts[i].co, start + delta * i);
+ copy_v3_v3(vertices[i].co, start + delta * i);
}
});
},
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 85facf1e758..48a95bfcb49 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -301,10 +301,10 @@ static Mesh *create_uv_sphere_mesh(const float radius, const int segments, const
sphere_corner_total(segments, rings),
sphere_face_total(segments, rings));
BKE_id_material_eval_ensure_default_slot(&mesh->id);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MEdge> edges = mesh->edges_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
threading::parallel_invoke(
1024 < segments * rings,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
index dbcc5d15fd3..fc467a9424d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
@@ -147,14 +147,22 @@ static float4x4 create_single_axis_transform(const float3 &center,
return transform;
}
-using GetVertexIndicesFn =
- FunctionRef<void(const Mesh &mesh, int element_index, VectorSet<int> &r_vertex_indices)>;
+using GetVertexIndicesFn = FunctionRef<void(Span<MEdge> edges,
+ Span<MPoly> polys,
+ Span<MLoop> loops,
+ int element_index,
+ VectorSet<int> &r_vertex_indices)>;
static void scale_vertex_islands_uniformly(Mesh &mesh,
const Span<ElementIsland> islands,
const UniformScaleParams &params,
const GetVertexIndicesFn get_vertex_indices)
{
+ MutableSpan<MVert> verts = mesh.vertices_for_write();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
threading::parallel_for(islands.index_range(), 256, [&](const IndexRange range) {
for (const int island_index : range) {
const ElementIsland &island = islands[island_index];
@@ -164,7 +172,7 @@ static void scale_vertex_islands_uniformly(Mesh &mesh,
VectorSet<int> vertex_indices;
for (const int poly_index : island.element_indices) {
- get_vertex_indices(mesh, poly_index, vertex_indices);
+ get_vertex_indices(edges, polys, loops, poly_index, vertex_indices);
center += params.centers[poly_index];
scale += params.scales[poly_index];
}
@@ -175,7 +183,7 @@ static void scale_vertex_islands_uniformly(Mesh &mesh,
center *= f;
for (const int vert_index : vertex_indices) {
- MVert &vert = mesh.mvert[vert_index];
+ MVert &vert = verts[vert_index];
const float3 old_position = vert.co;
const float3 new_position = transform_with_uniform_scale(old_position, center, scale);
copy_v3_v3(vert.co, new_position);
@@ -191,6 +199,11 @@ static void scale_vertex_islands_on_axis(Mesh &mesh,
const AxisScaleParams &params,
const GetVertexIndicesFn get_vertex_indices)
{
+ MutableSpan<MVert> verts = mesh.vertices_for_write();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
threading::parallel_for(islands.index_range(), 256, [&](const IndexRange range) {
for (const int island_index : range) {
const ElementIsland &island = islands[island_index];
@@ -201,7 +214,7 @@ static void scale_vertex_islands_on_axis(Mesh &mesh,
VectorSet<int> vertex_indices;
for (const int poly_index : island.element_indices) {
- get_vertex_indices(mesh, poly_index, vertex_indices);
+ get_vertex_indices(edges, polys, loops, poly_index, vertex_indices);
center += params.centers[poly_index];
scale += params.scales[poly_index];
axis += params.axis_vectors[poly_index];
@@ -219,7 +232,7 @@ static void scale_vertex_islands_on_axis(Mesh &mesh,
const float4x4 transform = create_single_axis_transform(center, axis, scale);
for (const int vert_index : vertex_indices) {
- MVert &vert = mesh.mvert[vert_index];
+ MVert &vert = verts[vert_index];
const float3 old_position = vert.co;
const float3 new_position = transform * old_position;
copy_v3_v3(vert.co, new_position);
@@ -232,11 +245,14 @@ static void scale_vertex_islands_on_axis(Mesh &mesh,
static Vector<ElementIsland> prepare_face_islands(const Mesh &mesh, const IndexMask face_selection)
{
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
/* Use the disjoint set data structure to determine which vertices have to be scaled together. */
DisjointSet disjoint_set(mesh.totvert);
for (const int poly_index : face_selection) {
- const MPoly &poly = mesh.mpoly[poly_index];
- const Span<MLoop> poly_loops{mesh.mloop + poly.loopstart, poly.totloop};
+ const MPoly &poly = polys[poly_index];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
for (const int loop_index : IndexRange(poly.totloop - 1)) {
const int v1 = poly_loops[loop_index].v;
const int v2 = poly_loops[loop_index + 1].v;
@@ -252,8 +268,8 @@ static Vector<ElementIsland> prepare_face_islands(const Mesh &mesh, const IndexM
/* Gather all of the face indices in each island into separate vectors. */
for (const int poly_index : face_selection) {
- const MPoly &poly = mesh.mpoly[poly_index];
- const Span<MLoop> poly_loops{mesh.mloop + poly.loopstart, poly.totloop};
+ const MPoly &poly = polys[poly_index];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
const int island_id = disjoint_set.find_root(poly_loops[0].v);
const int island_index = island_ids.index_of_or_add(island_id);
if (island_index == islands.size()) {
@@ -266,10 +282,14 @@ static Vector<ElementIsland> prepare_face_islands(const Mesh &mesh, const IndexM
return islands;
}
-static void get_face_vertices(const Mesh &mesh, int face_index, VectorSet<int> &r_vertex_indices)
+static void get_face_vertices(const Span<MEdge> /*edges*/,
+ const Span<MPoly> polys,
+ const Span<MLoop> loops,
+ int face_index,
+ VectorSet<int> &r_vertex_indices)
{
- const MPoly &poly = mesh.mpoly[face_index];
- const Span<MLoop> poly_loops{mesh.mloop + poly.loopstart, poly.totloop};
+ const MPoly &poly = polys[face_index];
+ const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
for (const MLoop &loop : poly_loops) {
r_vertex_indices.add(loop.v);
}
@@ -290,9 +310,6 @@ static AxisScaleParams evaluate_axis_scale_fields(FieldEvaluator &evaluator,
static void scale_faces_on_axis(Mesh &mesh, const AxisScaleFields &fields)
{
- mesh.mvert = static_cast<MVert *>(
- CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert));
-
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_FACE};
FieldEvaluator evaluator{field_context, mesh.totpoly};
AxisScaleParams params = evaluate_axis_scale_fields(evaluator, fields);
@@ -315,9 +332,6 @@ static UniformScaleParams evaluate_uniform_scale_fields(FieldEvaluator &evaluato
static void scale_faces_uniformly(Mesh &mesh, const UniformScaleFields &fields)
{
- mesh.mvert = static_cast<MVert *>(
- CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert));
-
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_FACE};
FieldEvaluator evaluator{field_context, mesh.totpoly};
UniformScaleParams params = evaluate_uniform_scale_fields(evaluator, fields);
@@ -328,10 +342,12 @@ static void scale_faces_uniformly(Mesh &mesh, const UniformScaleFields &fields)
static Vector<ElementIsland> prepare_edge_islands(const Mesh &mesh, const IndexMask edge_selection)
{
+ const Span<MEdge> edges = mesh.edges();
+
/* Use the disjoint set data structure to determine which vertices have to be scaled together. */
DisjointSet disjoint_set(mesh.totvert);
for (const int edge_index : edge_selection) {
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
disjoint_set.join(edge.v1, edge.v2);
}
@@ -342,7 +358,7 @@ static Vector<ElementIsland> prepare_edge_islands(const Mesh &mesh, const IndexM
/* Gather all of the edge indices in each island into separate vectors. */
for (const int edge_index : edge_selection) {
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
const int island_id = disjoint_set.find_root(edge.v1);
const int island_index = island_ids.index_of_or_add(island_id);
if (island_index == islands.size()) {
@@ -355,18 +371,19 @@ static Vector<ElementIsland> prepare_edge_islands(const Mesh &mesh, const IndexM
return islands;
}
-static void get_edge_vertices(const Mesh &mesh, int edge_index, VectorSet<int> &r_vertex_indices)
+static void get_edge_vertices(const Span<MEdge> edges,
+ const Span<MPoly> /*polygons*/,
+ const Span<MLoop> /*loops*/,
+ int edge_index,
+ VectorSet<int> &r_vertex_indices)
{
- const MEdge &edge = mesh.medge[edge_index];
+ const MEdge &edge = edges[edge_index];
r_vertex_indices.add(edge.v1);
r_vertex_indices.add(edge.v2);
}
static void scale_edges_uniformly(Mesh &mesh, const UniformScaleFields &fields)
{
- mesh.mvert = static_cast<MVert *>(
- CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert));
-
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_EDGE};
FieldEvaluator evaluator{field_context, mesh.totedge};
UniformScaleParams params = evaluate_uniform_scale_fields(evaluator, fields);
@@ -377,9 +394,6 @@ static void scale_edges_uniformly(Mesh &mesh, const UniformScaleFields &fields)
static void scale_edges_on_axis(Mesh &mesh, const AxisScaleFields &fields)
{
- mesh.mvert = static_cast<MVert *>(
- CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert));
-
bke::MeshFieldContext field_context{mesh, ATTR_DOMAIN_EDGE};
FieldEvaluator evaluator{field_context, mesh.totedge};
AxisScaleParams params = evaluate_axis_scale_fields(evaluator, fields);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_material.cc b/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
index c6a2f89220a..3aee25b0693 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_material.cc
@@ -12,6 +12,7 @@
#include "DNA_volume_types.h"
#include "BKE_material.h"
+#include "BKE_mesh.h"
namespace blender::nodes::node_geo_set_material_cc {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
index d9c7c9422eb..ce453a8ef32 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
@@ -8,6 +8,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_curves.hh"
+#include "BKE_mesh.h"
#include "node_geometry_util.hh"
@@ -35,14 +36,14 @@ static void set_computed_position_and_offset(GeometryComponent &component,
switch (component.type()) {
case GEO_COMPONENT_TYPE_MESH: {
Mesh *mesh = static_cast<MeshComponent &>(component).get_for_write();
- MutableSpan<MVert> mverts{mesh->mvert, mesh->totvert};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
if (in_positions.is_same(positions.varray)) {
devirtualize_varray(in_offsets, [&](const auto in_offsets) {
threading::parallel_for(
selection.index_range(), grain_size, [&](const IndexRange range) {
for (const int i : selection.slice(range)) {
const float3 offset = in_offsets[i];
- add_v3_v3(mverts[i].co, offset);
+ add_v3_v3(verts[i].co, offset);
}
});
});
@@ -54,7 +55,7 @@ static void set_computed_position_and_offset(GeometryComponent &component,
selection.index_range(), grain_size, [&](const IndexRange range) {
for (const int i : selection.slice(range)) {
const float3 new_position = in_positions[i] + in_offsets[i];
- copy_v3_v3(mverts[i].co, new_position);
+ copy_v3_v3(verts[i].co, new_position);
}
});
});
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
index 539a1488f53..6be37a02bd5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
@@ -10,6 +10,7 @@
#include "BKE_attribute_math.hh"
#include "BKE_bvhutils.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_sample.hh"
@@ -263,6 +264,10 @@ static void get_closest_mesh_corners(const Mesh &mesh,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
BLI_assert(mesh.totloop > 0);
Array<int> poly_indices(positions.size());
get_closest_mesh_polygons(mesh, positions, mask, poly_indices, {}, {});
@@ -270,16 +275,16 @@ static void get_closest_mesh_corners(const Mesh &mesh,
for (const int i : mask) {
const float3 position = positions[i];
const int poly_index = poly_indices[i];
- const MPoly &poly = mesh.mpoly[poly_index];
+ const MPoly &poly = polys[poly_index];
/* Find the closest vertex in the polygon. */
float min_distance_sq = FLT_MAX;
const MVert *closest_mvert;
int closest_loop_index = 0;
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
- const MLoop &loop = mesh.mloop[loop_index];
+ const MLoop &loop = loops[loop_index];
const int vertex_index = loop.v;
- const MVert &mvert = mesh.mvert[vertex_index];
+ const MVert &mvert = verts[vertex_index];
const float distance_sq = math::distance_squared(position, float3(mvert.co));
if (distance_sq < min_distance_sq) {
min_distance_sq = distance_sq;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
index a59704291cd..5900e234220 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
@@ -5,6 +5,8 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "BKE_mesh.h"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_uv_pack_islands_cc {
@@ -35,8 +37,12 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
const float margin,
const eAttrDomain domain)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
bke::MeshFieldContext face_context{mesh, ATTR_DOMAIN_FACE};
- FieldEvaluator face_evaluator{face_context, mesh.totpoly};
+ FieldEvaluator face_evaluator{face_context, polys.size()};
face_evaluator.add(selection_field);
face_evaluator.evaluate();
const IndexMask selection = face_evaluator.get_evaluated_as_mask(0);
@@ -50,14 +56,9 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
evaluator.add_with_destination(uv_field, uv.as_mutable_span());
evaluator.evaluate();
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
-
ParamHandle *handle = GEO_uv_parametrizer_construct_begin();
for (const int mp_index : selection) {
- const MPoly &mp = polygons[mp_index];
+ const MPoly &mp = polys[mp_index];
Array<ParamKey, 16> mp_vkeys(mp.totloop);
Array<bool, 16> mp_pin(mp.totloop);
Array<bool, 16> mp_select(mp.totloop);
@@ -66,7 +67,7 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
for (const int i : IndexRange(mp.totloop)) {
const MLoop &ml = loops[mp.loopstart + i];
mp_vkeys[i] = ml.v;
- mp_co[i] = vertices[ml.v].co;
+ mp_co[i] = verts[ml.v].co;
mp_uv[i] = uv[mp.loopstart + i];
mp_pin[i] = false;
mp_select[i] = false;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
index 786438ad62a..3095cac6a50 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
@@ -5,6 +5,8 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "BKE_mesh.h"
+
#include "UI_interface.h"
#include "UI_resources.h"
@@ -60,8 +62,13 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
const GeometryNodeUVUnwrapMethod method,
const eAttrDomain domain)
{
+ const Span<MVert> verts = mesh.vertices();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polygons();
+ const Span<MLoop> loops = mesh.loops();
+
bke::MeshFieldContext face_context{mesh, ATTR_DOMAIN_FACE};
- FieldEvaluator face_evaluator{face_context, mesh.totpoly};
+ FieldEvaluator face_evaluator{face_context, polys.size()};
face_evaluator.add(selection_field);
face_evaluator.evaluate();
const IndexMask selection = face_evaluator.get_evaluated_as_mask(0);
@@ -70,21 +77,16 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
}
bke::MeshFieldContext edge_context{mesh, ATTR_DOMAIN_EDGE};
- FieldEvaluator edge_evaluator{edge_context, mesh.totedge};
+ FieldEvaluator edge_evaluator{edge_context, edges.size()};
edge_evaluator.add(seam_field);
edge_evaluator.evaluate();
const IndexMask seam = edge_evaluator.get_evaluated_as_mask(0);
- const Span<MVert> vertices(mesh.mvert, mesh.totvert);
- const Span<MEdge> edges(mesh.medge, mesh.totedge);
- const Span<MPoly> polygons(mesh.mpoly, mesh.totpoly);
- const Span<MLoop> loops(mesh.mloop, mesh.totloop);
-
Array<float3> uv(loops.size(), float3(0));
ParamHandle *handle = GEO_uv_parametrizer_construct_begin();
for (const int mp_index : selection) {
- const MPoly &mp = polygons[mp_index];
+ const MPoly &mp = polys[mp_index];
Array<ParamKey, 16> mp_vkeys(mp.totloop);
Array<bool, 16> mp_pin(mp.totloop);
Array<bool, 16> mp_select(mp.totloop);
@@ -93,7 +95,7 @@ static VArray<float3> construct_uv_gvarray(const Mesh &mesh,
for (const int i : IndexRange(mp.totloop)) {
const MLoop &ml = loops[mp.loopstart + i];
mp_vkeys[i] = ml.v;
- mp_co[i] = vertices[ml.v].co;
+ mp_co[i] = verts[ml.v].co;
mp_uv[i] = uv[mp.loopstart + i];
mp_pin[i] = false;
mp_select[i] = false;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
index 91429560ac8..5788a744041 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
@@ -123,9 +123,9 @@ static Mesh *create_mesh_from_volume_grids(Span<openvdb::GridBase::ConstPtr> gri
Mesh *mesh = BKE_mesh_new_nomain(vert_offset, 0, 0, loop_offset, poly_offset);
BKE_id_material_eval_ensure_default_slot(&mesh->id);
- MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
- MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
- MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+ MutableSpan<MVert> verts = mesh->vertices_for_write();
+ MutableSpan<MPoly> polys = mesh->polygons_for_write();
+ MutableSpan<MLoop> loops = mesh->loops_for_write();
for (const int i : grids.index_range()) {
const bke::OpenVDBMeshData &data = mesh_data[i];
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c b/source/blender/python/mathutils/mathutils_bvhtree.c
index ead255a6716..4ce2fcaae4a 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -1148,12 +1148,12 @@ static PyObject *C_BVHTree_FromObject(PyObject *UNUSED(cls), PyObject *args, PyO
coords = MEM_mallocN(sizeof(*coords) * (size_t)coords_len, __func__);
tris = MEM_mallocN(sizeof(*tris) * (size_t)tris_len, __func__);
- MVert *mv = mesh->mvert;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- copy_v3_v3(coords[i], mv->co);
+ const MVert *verts = BKE_mesh_vertices(mesh);
+ for (int i = 0; i < mesh->totvert; i++) {
+ copy_v3_v3(coords[i], verts[i].co);
}
- mloop = mesh->mloop;
+ mloop = BKE_mesh_loops(mesh);
}
{
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index d6e612ee061..64875ada5db 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -459,7 +459,10 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
unsigned int mpoly_prev = UINT_MAX;
float no[3];
- const MVert *mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+
looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
triangles = MEM_callocN(sizeof(TriTessFace) * tottri, __func__);
@@ -470,10 +473,10 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
if (precomputed_normals != NULL) {
BKE_mesh_recalc_looptri_with_normals(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri, precomputed_normals);
+ loops, polys, verts, me->totloop, me->totpoly, looptri, precomputed_normals);
}
else {
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ BKE_mesh_recalc_looptri(loops, polys, verts, me->totloop, me->totpoly, looptri);
}
const TSpace *tspace = NULL;
@@ -492,14 +495,14 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
for (i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
- const MPoly *mp = &me->mpoly[lt->poly];
-
- triangles[i].mverts[0] = &mvert[me->mloop[lt->tri[0]].v];
- triangles[i].mverts[1] = &mvert[me->mloop[lt->tri[1]].v];
- triangles[i].mverts[2] = &mvert[me->mloop[lt->tri[2]].v];
- triangles[i].vert_normals[0] = vert_normals[me->mloop[lt->tri[0]].v];
- triangles[i].vert_normals[1] = vert_normals[me->mloop[lt->tri[1]].v];
- triangles[i].vert_normals[2] = vert_normals[me->mloop[lt->tri[2]].v];
+ const MPoly *mp = &polys[lt->poly];
+
+ triangles[i].mverts[0] = &verts[loops[lt->tri[0]].v];
+ triangles[i].mverts[1] = &verts[loops[lt->tri[1]].v];
+ triangles[i].mverts[2] = &verts[loops[lt->tri[2]].v];
+ triangles[i].vert_normals[0] = vert_normals[loops[lt->tri[0]].v];
+ triangles[i].vert_normals[1] = vert_normals[loops[lt->tri[1]].v];
+ triangles[i].vert_normals[2] = vert_normals[loops[lt->tri[2]].v];
triangles[i].is_smooth = (mp->flag & ME_SMOOTH) != 0;
if (tangent) {
@@ -516,7 +519,7 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
if (calculate_normal) {
if (lt->poly != mpoly_prev) {
- BKE_mesh_calc_poly_normal(mp, &me->mloop[mp->loopstart], me->mvert, no);
+ BKE_mesh_calc_poly_normal(mp, &loops[mp->loopstart], verts, no);
mpoly_prev = lt->poly;
}
copy_v3_v3(triangles[i].normal, no);
@@ -738,7 +741,10 @@ void RE_bake_pixels_populate(Mesh *me,
const int tottri = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
- BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
+ const MVert *verts = BKE_mesh_vertices(me);
+ const MPoly *polys = BKE_mesh_polygons(me);
+ const MLoop *loops = BKE_mesh_loops(me);
+ BKE_mesh_recalc_looptri(loops, polys, verts, me->totloop, me->totpoly, looptri);
const int *material_indices = BKE_mesh_material_indices(me);
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c
index e116f41321f..ecb7df979fb 100644
--- a/source/blender/render/intern/multires_bake.c
+++ b/source/blender/render/intern/multires_bake.c
@@ -485,10 +485,18 @@ static void do_multires_bake(MultiresBakeRender *bkr,
Mesh *temp_mesh = BKE_mesh_new_nomain(
dm->getNumVerts(dm), dm->getNumEdges(dm), 0, dm->getNumLoops(dm), dm->getNumPolys(dm));
- memcpy(temp_mesh->mvert, dm->getVertArray(dm), temp_mesh->totvert * sizeof(*temp_mesh->mvert));
- memcpy(temp_mesh->medge, dm->getEdgeArray(dm), temp_mesh->totedge * sizeof(*temp_mesh->medge));
- memcpy(temp_mesh->mpoly, dm->getPolyArray(dm), temp_mesh->totpoly * sizeof(*temp_mesh->mpoly));
- memcpy(temp_mesh->mloop, dm->getLoopArray(dm), temp_mesh->totloop * sizeof(*temp_mesh->mloop));
+ memcpy(BKE_mesh_vertices_for_write(temp_mesh),
+ dm->getVertArray(dm),
+ temp_mesh->totvert * sizeof(MVert));
+ memcpy(BKE_mesh_edges_for_write(temp_mesh),
+ dm->getEdgeArray(dm),
+ temp_mesh->totedge * sizeof(MEdge));
+ memcpy(BKE_mesh_polygons_for_write(temp_mesh),
+ dm->getPolyArray(dm),
+ temp_mesh->totpoly * sizeof(MPoly));
+ memcpy(BKE_mesh_loops_for_write(temp_mesh),
+ dm->getLoopArray(dm),
+ temp_mesh->totloop * sizeof(MLoop));
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(temp_mesh);
const float(*poly_normals)[3] = BKE_mesh_poly_normals_ensure(temp_mesh);
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index 92146155437..eae849e1968 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -491,8 +491,8 @@ static void generate_margin(ImBuf *ibuf,
const float uv_offset[2])
{
- MPoly *mpoly;
- MLoop *mloop;
+ const MPoly *mpoly;
+ const MLoop *mloop;
const MLoopUV *mloopuv;
int totpoly, totloop, totedge;
@@ -505,8 +505,8 @@ static void generate_margin(ImBuf *ibuf,
totpoly = me->totpoly;
totloop = me->totloop;
totedge = me->totedge;
- mpoly = me->mpoly;
- mloop = me->mloop;
+ mpoly = me->polygons().data();
+ mloop = me->loops().data();
if ((uv_layer == nullptr) || (uv_layer[0] == '\0')) {
mloopuv = static_cast<const MLoopUV *>(CustomData_get_layer(&me->ldata, CD_MLOOPUV));
@@ -520,7 +520,7 @@ static void generate_margin(ImBuf *ibuf,
tottri = poly_to_tri_count(me->totpoly, me->totloop);
looptri_mem = static_cast<MLoopTri *>(MEM_mallocN(sizeof(*looptri) * tottri, __func__));
BKE_mesh_recalc_looptri(
- me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri_mem);
+ mloop, mpoly, me->vertices().data(), me->totloop, me->totpoly, looptri_mem);
looptri = looptri_mem;
}
else {
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index af49c301302..fdf61a1b994 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -269,7 +269,7 @@ static void pointdensity_cache_vertex_color(PointDensity *pd,
Mesh *mesh,
float *data_color)
{
- const MLoop *mloop = mesh->mloop;
+ const MLoop *mloop = BKE_mesh_loops(mesh);
const int totloop = mesh->totloop;
char layername[MAX_CUSTOMDATA_LAYER_NAME];
int i;
@@ -364,7 +364,7 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
{
float *data_color;
int i;
- MVert *mvert = NULL, *mv;
+ const MVert *mvert = NULL, *mv;
Mesh *mesh = ob->data;
#if 0 /* UNUSED */
@@ -380,7 +380,7 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
}
#endif
- mvert = mesh->mvert; /* local object space */
+ mvert = BKE_mesh_vertices(mesh); /* local object space */
pd->totpoints = mesh->totvert;
if (pd->totpoints == 0) {
return;