diff options
Diffstat (limited to 'source')
3 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_manipulator_3d.c b/source/blender/editors/transform/transform_manipulator_3d.c index fa56e8d10be..7dc72ddff6f 100644 --- a/source/blender/editors/transform/transform_manipulator_3d.c +++ b/source/blender/editors/transform/transform_manipulator_3d.c @@ -1248,6 +1248,8 @@ static ManipulatorGroup *manipulatorgroup_init(wmManipulatorGroup *mgroup) MANIPULATOR_NEW_PRIM(MAN_AXIS_TRANS_YZ, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE); MANIPULATOR_NEW_PRIM(MAN_AXIS_TRANS_ZX, ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE); + man->manipulators[MAN_AXIS_ROT_T]->flag |= WM_MANIPULATOR_SELECT_BACKGROUND; + return man; } diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_types.h b/source/blender/windowmanager/manipulators/WM_manipulator_types.h index e4482e797e3..ee2f833858a 100644 --- a/source/blender/windowmanager/manipulators/WM_manipulator_types.h +++ b/source/blender/windowmanager/manipulators/WM_manipulator_types.h @@ -84,6 +84,8 @@ typedef enum eWM_ManipulatorFlag { * Hide the cursor and lock it's position while interacting with this manipulator. */ WM_MANIPULATOR_GRAB_CURSOR = (1 << 6), + /** Don't write into the depth buffer when selecting. */ + WM_MANIPULATOR_SELECT_BACKGROUND = (1 << 7), } eWM_ManipulatorFlag; /** diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c index 76668702bd1..2a3aa5df197 100644 --- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c +++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c @@ -460,6 +460,7 @@ static void manipulator_draw_select_3D_loop(const bContext *C, ListBase *visible /* TODO(campbell): this depends on depth buffer being written to, currently broken for the 3D view. */ bool is_depth_prev = false; + bool is_depth_skip_prev = false; for (LinkData *link = visible_manipulators->first; link; link = link->next) { mpr = link->data; @@ -477,6 +478,14 @@ static void manipulator_draw_select_3D_loop(const bContext *C, ListBase *visible } is_depth_prev = is_depth; } + bool is_depth_skip = (mpr->flag & WM_MANIPULATOR_SELECT_BACKGROUND) != 0; + if (is_depth_skip == is_depth_skip_prev) { + /* pass */ + } + else { + glDepthMask(!is_depth_skip); + is_depth_skip_prev = is_depth_skip; + } /* pass the selection id shifted by 8 bits. Last 8 bits are used for selected manipulator part id */ @@ -489,6 +498,9 @@ static void manipulator_draw_select_3D_loop(const bContext *C, ListBase *visible if (is_depth_prev) { glDisable(GL_DEPTH_TEST); } + if (is_depth_skip_prev) { + glDepthMask(true); + } } static int manipulator_find_intersected_3d_intern( |