diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/mball.c | 16 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_math_matrix.h | 2 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_math_vector.h | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 6 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 8 |
5 files changed, 18 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index a4b59153e2b..83c257dbd56 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -1637,22 +1637,6 @@ static void polygonize(PROCESS *process, MetaBall *mb) } } -/* could move to math api */ -BLI_INLINE void copy_v3_fl3(float v[3], float x, float y, float z) -{ - v[0] = x; - v[1] = y; - v[2] = z; -} - -/* TODO(sergey): Perhaps it could be general utility function in mathutils. */ -static bool has_zero_axis_m4(float matrix[4][4]) -{ - return len_squared_v3(matrix[0]) < FLT_EPSILON || - len_squared_v3(matrix[1]) < FLT_EPSILON || - len_squared_v3(matrix[2]) < FLT_EPSILON; -} - static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return totsize */ { Scene *sce_iter = scene; diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index b04af44156f..7db2227dfaf 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -160,6 +160,8 @@ void svd_m4(float U[4][4], float s[4], float V[4][4], float A[4][4]); void pseudoinverse_m4_m4(float Ainv[4][4], float A[4][4], float epsilon); void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon); +bool has_zero_axis_m4(float matrix[4][4]); + /****************************** Transformations ******************************/ void scale_m3_fl(float R[3][3], float scale); diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index 675ba88fc72..7576fbe2b54 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -82,6 +82,8 @@ MINLINE void copy_v4fl_v4db(float r[4], const double a[4]); MINLINE void copy_v2db_v2fl(double r[2], const float a[2]); MINLINE void copy_v3db_v3fl(double r[3], const float a[3]); MINLINE void copy_v4db_v4fl(double r[4], const float a[4]); +/* 3 float -> vec */ +MINLINE void copy_v3_fl3(float v[3], float x, float y, float z); /********************************* Arithmetic ********************************/ diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index d24200fc0b7..6b96f0515b9 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -2070,3 +2070,9 @@ void pseudoinverse_m3_m3(float Ainv[3][3], float A[3][3], float epsilon) } } +bool has_zero_axis_m4(float matrix[4][4]) +{ + return len_squared_v3(matrix[0]) < FLT_EPSILON || + len_squared_v3(matrix[1]) < FLT_EPSILON || + len_squared_v3(matrix[2]) < FLT_EPSILON; +} diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index ce5d9657c7f..b479b06da3f 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -235,6 +235,14 @@ MINLINE void swap_v4_v4(float a[4], float b[4]) SWAP(float, a[3], b[3]); } +/* 3 float -> vec */ +MINLINE void copy_v3_fl3(float v[3], float x, float y, float z) +{ + v[0] = x; + v[1] = y; + v[2] = z; +} + /********************************* Arithmetic ********************************/ MINLINE void add_v2_fl(float r[2], float f) |