diff options
Diffstat (limited to 'source')
89 files changed, 705 insertions, 702 deletions
diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c index 3d04db56d43..cceba82aca7 100644 --- a/source/blender/avi/intern/avi.c +++ b/source/blender/avi/intern/avi.c @@ -870,7 +870,7 @@ AviError AVI_open_compress(char *name, AviMovie *movie, int streams, ...) } } else if (movie->streams[i].sh.Type == FCC("auds")) { - // pass + /* pass */ } #endif } diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 3f28a4afe8d..120a0b2ba27 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -74,7 +74,7 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm); #endif -#include "BLO_sys_types.h" // for intptr_t support +#include "BLO_sys_types.h" /* for intptr_t support */ #include "GL/glew.h" @@ -956,22 +956,22 @@ void weight_to_rgb(float r_rgb[3], const float weight) { const float blend = ((weight / 2.0f) + 0.5f); - if (weight <= 0.25f) { // blue->cyan + if (weight <= 0.25f) { /* blue->cyan */ r_rgb[0] = 0.0f; r_rgb[1] = blend * weight * 4.0f; r_rgb[2] = blend; } - else if (weight <= 0.50f) { // cyan->green + else if (weight <= 0.50f) { /* cyan->green */ r_rgb[0] = 0.0f; r_rgb[1] = blend; r_rgb[2] = blend * (1.0f - ((weight - 0.25f) * 4.0f)); } - else if (weight <= 0.75f) { // green->yellow + else if (weight <= 0.75f) { /* green->yellow */ r_rgb[0] = blend * ((weight - 0.50f) * 4.0f); r_rgb[1] = blend; r_rgb[2] = 0.0f; } - else if (weight <= 1.0f) { // yellow->red + else if (weight <= 1.0f) { /* yellow->red */ r_rgb[0] = blend; r_rgb[1] = blend * (1.0f - ((weight - 0.75f) * 4.0f)); r_rgb[2] = 0.0f; @@ -2379,16 +2379,16 @@ float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob) typedef struct { float *precomputedFaceNormals; - MTFace *mtface; // texture coordinates - MFace *mface; // indices - MVert *mvert; // vertices & normals + MTFace *mtface; /* texture coordinates */ + MFace *mface; /* indices */ + MVert *mvert; /* vertices & normals */ float (*orco)[3]; - float (*tangent)[4]; // destination + float (*tangent)[4]; /* destination */ int numTessFaces; } SGLSLMeshToTangent; -// interface +/* interface */ #include "mikktspace.h" static int GetNumFaces(const SMikkTSpaceContext *pContext) @@ -2508,7 +2508,7 @@ void DM_add_tangent_layer(DerivedMesh *dm) BLI_memarena_use_calloc(arena); vtangents = MEM_callocN(sizeof(VertexTangent *) * totvert, "VertexTangent"); - // new computation method + /* new computation method */ iCalcNewMethod = 1; if (iCalcNewMethod != 0) { SGLSLMeshToTangent mesh2tangent = {0}; @@ -2532,7 +2532,7 @@ void DM_add_tangent_layer(DerivedMesh *dm) sInterface.m_getNormal = GetNormal; sInterface.m_setTSpaceBasic = SetTSpace; - // 0 if failed + /* 0 if failed */ iCalcNewMethod = genTangSpaceDefault(&sContext); } @@ -2638,7 +2638,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm) tex_coords[3] = mtface[f].uv[3]; } - // discard degenerate faces + /* discard degenerate faces */ is_degenerate = 0; if (equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) || equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2])) @@ -2646,7 +2646,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm) is_degenerate = 1; } - // verify last vertex as well if this is a quad + /* verify last vertex as well if this is a quad */ if (is_degenerate == 0 && nr_verts == 4) { if (equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) || equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2])) @@ -2654,7 +2654,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm) is_degenerate = 1; } - // verify the winding is consistent + /* verify the winding is consistent */ if (is_degenerate == 0) { float prev_edge[2]; int is_signed = 0; @@ -2681,11 +2681,11 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm) } } - // proceed if not a degenerate face + /* proceed if not a degenerate face */ if (is_degenerate == 0) { int nr_tris_to_pile = 0; - // quads split at shortest diagonal - int offs = 0; // initial triangulation is 0,1,2 and 0, 2, 3 + /* quads split at shortest diagonal */ + int offs = 0; /* initial triangulation is 0,1,2 and 0, 2, 3 */ if (nr_verts == 4) { float pos_len_diag0, pos_len_diag1; float vtmp[3]; @@ -2743,7 +2743,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm) } } - // finalize + /* finalize */ { const float avg_area_ratio = (nr_accumulated > 0) ? ((float)(dsum / nr_accumulated)) : 1.0f; const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 8d1707725b5..af6583fd726 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -134,7 +134,7 @@ void BKE_action_make_local(bAction *act) if (act->id.lib == NULL) return; - // XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default + /* XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default */ if ((act->id.flag & LIB_FAKEUSER) && (act->id.us <= 1)) { id_clear_lib_data(bmain, &act->id); return; @@ -547,7 +547,7 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon) outPose->ikparam = MEM_dupallocN(src->ikparam); for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) { - // TODO: rename this argument... + /* TODO: rename this argument... */ if (copycon) { copy_constraints(&listb, &pchan->constraints, TRUE); // copy_constraints NULLs listb pchan->constraints = listb; @@ -807,7 +807,7 @@ void framechange_poses_clear_unkeyed(void) bPoseChannel *pchan; /* This needs to be done for each object that has a pose */ - // TODO: proxies may/may not be correctly handled here... (this needs checking) + /* TODO: proxies may/may not be correctly handled here... (this needs checking) */ for (ob = G.main->object.first; ob; ob = ob->id.next) { /* we only need to do this on objects with a pose */ if ( (pose = ob->pose) ) { @@ -907,7 +907,7 @@ void calc_action_range(const bAction *act, float *start, float *end, short incl_ float nmin, nmax; /* get extents for this curve */ - // TODO: allow enabling/disabling this? + /* TODO: allow enabling/disabling this? */ calc_fcurve_range(fcu, &nmin, &nmax, FALSE, TRUE); /* compare to the running tally */ @@ -949,7 +949,7 @@ void calc_action_range(const bAction *act, float *start, float *end, short incl_ } break; - // TODO: function modifier may need some special limits + /* TODO: function modifier may need some special limits */ default: /* all other standard modifiers are on the infinite range... */ min = MINAFRAMEF; @@ -1129,7 +1129,7 @@ void BKE_pose_copy_result(bPose *to, bPose *from) bPoseChannel *pchanto, *pchanfrom; if (to == NULL || from == NULL) { - printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); // debug temp + printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); /* debug temp */ return; } @@ -1378,12 +1378,12 @@ static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip /* now we need to go pdist further (or less) on cu path */ where_on_path(ob, (pathdist) / path->totdist, vec1, dir); /* vec needs size 4 */ if (pdistNewNormalized <= 1) { - // search for correction in positive path-direction + /* search for correction in positive path-direction */ where_on_path(ob, pdistNewNormalized, vec2, dir); /* vec needs size 4 */ sub_v3_v3v3(stride_offset, vec2, vec1); } else { - // we reached the end of the path, search backwards instead + /* we reached the end of the path, search backwards instead */ where_on_path(ob, (pathdist - pdist) / path->totdist, vec2, dir); /* vec needs size 4 */ sub_v3_v3v3(stride_offset, vec1, vec2); } diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 52399801691..16ff1646f43 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -86,24 +86,24 @@ void animviz_settings_init(bAnimVizSettings *avs) /* sanity check */ if (avs == NULL) return; - + /* ghosting settings */ avs->ghost_bc = avs->ghost_ac = 10; - - avs->ghost_sf = 1; // xxx - take from scene instead? - avs->ghost_ef = 250; // xxx - take from scene instead? - + + avs->ghost_sf = 1; /* xxx - take from scene instead? */ + avs->ghost_ef = 250; /* xxx - take from scene instead? */ + avs->ghost_step = 1; - - + + /* path settings */ avs->path_bc = avs->path_ac = 10; - - avs->path_sf = 1; // xxx - take from scene instead? - avs->path_ef = 250; // xxx - take from scene instead? - + + avs->path_sf = 1; /* xxx - take from scene instead? */ + avs->path_ef = 250; /* xxx - take from scene instead? */ + avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS); - + avs->path_step = 1; } @@ -246,7 +246,7 @@ typedef struct MPathTarget { /* get list of motion paths to be baked for the given object * - assumes the given list is ready to be used */ -// TODO: it would be nice in future to be able to update objects dependent on these bones too? +/* TODO: it would be nice in future to be able to update objects dependent on these bones too? */ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) { MPathTarget *mpt; @@ -309,7 +309,9 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets) BLI_addhead(&scene->base, base); mpt->ob->flag |= BA_TEMP_TAG; - break; // we really don't need to continue anymore once this happens, but this line might really 'break' + + /* we really don't need to continue anymore once this happens, but this line might really 'break' */ + break; } } } @@ -328,17 +330,17 @@ static void motionpaths_calc_update_scene(Scene *scene) DAG_scene_update_flags(G.main, scene, scene->lay, TRUE); /* find the last object with the tag - * - all those afterwards are assumed to not be relevant for our calculations + * - all those afterwards are assumed to not be relevant for our calculations */ - // optimize further by moving out... + /* optimize further by moving out... */ for (base = scene->base.first; base; base = base->next) { if (base->object->flag & BA_TEMP_TAG) last = base; } /* perform updates for tagged objects */ - // XXX: this will break if rigs depend on scene or other data that - // is animated but not attached to/updatable from objects + /* XXX: this will break if rigs depend on scene or other data that + * is animated but not attached to/updatable from objects */ for (base = scene->base.first; base; base = base->next) { /* update this object */ BKE_object_handle_update(scene, base->object); @@ -353,7 +355,7 @@ static void motionpaths_calc_update_scene(Scene *scene) * that doesn't force complete update, but for now, this is the * most accurate way! */ - BKE_scene_update_for_newframe(G.main, scene, scene->lay); // XXX this is the best way we can get anything moving + BKE_scene_update_for_newframe(G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */ #endif } @@ -401,9 +403,9 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets) /* Perform baking of the given object's and/or its bones' transforms to motion paths * - scene: current scene * - ob: object whose flagged motionpaths should get calculated - * - recalc: whether we need to + * - recalc: whether we need to */ -// TODO: include reports pointer? +/* TODO: include reports pointer? */ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) { MPathTarget *mpt; @@ -418,9 +420,9 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) cfra = CFRA; sfra = efra = cfra; - // TODO: this method could be improved... - // 1) max range for standard baking - // 2) minimum range for recalc baking (i.e. between keyframes, but how?) + /* TODO: this method could be improved... + * 1) max range for standard baking + * 2) minimum range for recalc baking (i.e. between keyframes, but how?) */ for (mpt = targets->first; mpt; mpt = mpt->next) { /* try to increase area to do (only as much as needed) */ sfra = MIN2(sfra, mpt->mpath->start_frame); @@ -429,7 +431,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets) if (efra <= sfra) return; /* optimize the depsgraph for faster updates */ - // TODO: whether this is used should depend on some setting for the level of optimisations used + /* TODO: whether this is used should depend on some setting for the level of optimisations used */ motionpaths_calc_optimise_depsgraph(scene, targets); /* calculate path over requested range */ diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 943bad35cf2..f7b18ce557a 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -76,9 +76,9 @@ short id_type_can_have_animdata(ID *id) /* sanity check */ if (id == NULL) return 0; - + /* Only some ID-blocks have this info for now */ - // TODO: finish adding this for the other blocktypes + /* TODO: finish adding this for the other blocktypes */ switch (GS(id->name)) { /* has AnimData */ case ID_OB: @@ -231,7 +231,7 @@ void BKE_free_animdata(ID *id) free_fcurves(&adt->drivers); /* free overrides */ - // TODO... + /* TODO... */ /* free animdata now */ MEM_freeN(adt); @@ -334,7 +334,7 @@ void BKE_animdata_make_local(AnimData *adt) if (adt->remap && adt->remap->target) BKE_action_make_local(adt->remap->target); /* Drivers */ - // TODO: need to remap the ID-targets too? + /* TODO: need to remap the ID-targets too? */ /* NLA Data */ for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) @@ -505,8 +505,8 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths else if (dstAdt->action == srcAdt->action) { printf("Argh! Source and Destination share animation! ('%s' and '%s' both use '%s') Making new empty action\n", srcID->name, dstID->name, srcAdt->action->id.name); - - // TODO: review this... + + /* TODO: review this... */ id_us_min(&dstAdt->action->id); dstAdt->action = add_empty_action(dstAdt->action->id.name + 2); } @@ -534,9 +534,9 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths /* just need to change lists */ BLI_remlink(&srcAdt->drivers, fcu); BLI_addtail(&dstAdt->drivers, fcu); - - // TODO: add depsgraph flushing calls? - + + /* TODO: add depsgraph flushing calls? */ + /* can stop now, as moved already */ break; } @@ -603,7 +603,7 @@ static char *rna_path_rename_fix(ID *owner_id, const char *prefix, const char *o BLI_dynstr_free(ds); /* check if the new path will solve our problems */ - // TODO: will need to check whether this step really helps in practice + /* TODO: will need to check whether this step really helps in practice */ if (!verify_paths || check_rna_path_is_valid(owner_id, newPath)) { /* free the old path, and return the new one, since we've solved the issues */ MEM_freeN(oldpath); @@ -907,7 +907,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha /* Finding Tools --------------------------- */ /* Find the first path that matches the given criteria */ -// TODO: do we want some method to perform partial matches too? +/* TODO: do we want some method to perform partial matches too? */ KS_Path *BKE_keyingset_find_path(KeyingSet *ks, ID *id, const char group_name[], const char rna_path[], int array_index, int UNUSED(group_mode)) { KS_Path *ksp; @@ -1019,7 +1019,7 @@ KS_Path *BKE_keyingset_add_path(KeyingSet *ks, ID *id, const char group_name[], ksp->idtype = GS(id->name); /* just copy path info */ - // TODO: should array index be checked too? + /* TODO: should array index be checked too? */ ksp->rna_path = BLI_strdupn(rna_path, strlen(rna_path)); ksp->array_index = array_index; @@ -1216,8 +1216,8 @@ static short animsys_write_rna_setting(PointerRNA *ptr, char *path, int array_in } else { /* failed to get path */ - // XXX don't tag as failed yet though, as there are some legit situations (Action Constraint) - // where some channels will not exist, but shouldn't lock up Action + /* XXX don't tag as failed yet though, as there are some legit situations (Action Constraint) + * where some channels will not exist, but shouldn't lock up Action */ if (G.debug & G_DEBUG) { printf("Animato: Invalid path. ID = '%s', '%s[%d]'\n", (ptr && ptr->id.data) ? (((ID *)ptr->id.data)->name + 2) : "<No ID>", @@ -1425,11 +1425,11 @@ static void nlastrip_evaluate_controls(NlaStrip *strip, float ctime) animsys_evaluate_fcurves(&strip_ptr, &strip->fcurves, NULL, ctime); } - /* if user can control the evaluation time (using F-Curves), consider the option which allows this time to be clamped + /* if user can control the evaluation time (using F-Curves), consider the option which allows this time to be clamped * to lie within extents of the action-clip, so that a steady changing rate of progress through several cycles of the clip * can be achieved easily */ - // NOTE: if we add any more of these special cases, we better group them up nicely... + /* NOTE: if we add any more of these special cases, we better group them up nicely... */ if ((strip->flag & NLASTRIP_FLAG_USR_TIME) && (strip->flag & NLASTRIP_FLAG_USR_TIME_CYCLIC)) strip->strip_time = fmod(strip->strip_time - strip->actstart, strip->actend - strip->actstart); } @@ -1511,7 +1511,7 @@ NlaEvalStrip *nlastrips_ctime_get_strip(ListBase *list, ListBase *strips, short * - skip if no influence (i.e. same effect as muting the strip) * - negative influence is not supported yet... how would that be defined? */ - // TODO: this sounds a bit hacky having a few isolated F-Curves stuck on some data it operates on... + /* TODO: this sounds a bit hacky having a few isolated F-Curves stuck on some data it operates on... */ nlastrip_evaluate_controls(estrip, ctime); if (estrip->influence <= 0.0f) return NULL; @@ -1668,7 +1668,7 @@ static void nlaevalchan_accumulate(NlaEvalChannel *nec, NlaEvalStrip *nes, short break; case NLASTRIP_MODE_REPLACE: - default: // TODO: do we really want to blend by default? it seems more uses might prefer add... + default: /* TODO: do we really want to blend by default? it seems more uses might prefer add... */ /* do linear interpolation * - the influence of the accumulated data (elsewhere, that is called dstweight) * is 1 - influence, since the strip's influence is srcweight @@ -1864,7 +1864,7 @@ static void nlastrip_evaluate_transition(PointerRNA *ptr, ListBase *channels, Li tmp_nes = *nes; /* evaluate these strips into a temp-buffer (tmp_channels) */ - // FIXME: modifier evalation here needs some work... + /* FIXME: modifier evalation here needs some work... */ /* first strip */ tmp_nes.strip_mode = NES_TIME_TRANSITION_START; tmp_nes.strip = s1; @@ -1928,11 +1928,11 @@ static void nlastrip_evaluate_meta(PointerRNA *ptr, ListBase *channels, ListBase void nlastrip_evaluate(PointerRNA *ptr, ListBase *channels, ListBase *modifiers, NlaEvalStrip *nes) { NlaStrip *strip = nes->strip; - + /* to prevent potential infinite recursion problems (i.e. transition strip, beside meta strip containing a transition * several levels deep inside it), we tag the current strip as being evaluated, and clear this when we leave */ - // TODO: be careful with this flag, since some edit tools may be running and have set this while animplayback was running + /* TODO: be careful with this flag, since some edit tools may be running and have set this while animplayback was running */ if (strip->flag & NLASTRIP_FLAG_EDIT_TOUCHED) return; strip->flag |= NLASTRIP_FLAG_EDIT_TOUCHED; @@ -2081,7 +2081,7 @@ static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData } else { /* special case - evaluate as if there isn't any NLA data */ - // TODO: this is really just a stop-gap measure... + /* TODO: this is really just a stop-gap measure... */ animsys_evaluate_action(ptr, adt->action, adt->remap, ctime); return; } @@ -2107,10 +2107,10 @@ static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData static void animsys_calculate_nla(PointerRNA *ptr, AnimData *adt, float ctime) { ListBase echannels = {NULL, NULL}; - - // TODO: need to zero out all channels used, otherwise we have problems with threadsafety - // and also when the user jumps between different times instead of moving sequentially... - + + /* TODO: need to zero out all channels used, otherwise we have problems with threadsafety + * and also when the user jumps between different times instead of moving sequentially... */ + /* evaluate the NLA stack, obtaining a set of values to flush */ animsys_evaluate_nla(&echannels, ptr, adt, ctime); @@ -2130,9 +2130,9 @@ static void animsys_calculate_nla(PointerRNA *ptr, AnimData *adt, float ctime) #if 0 AnimOverride *BKE_animsys_validate_override(PointerRNA *UNUSED(ptr), char *UNUSED(path), int UNUSED(array_index)) { - // FIXME: need to define how to get overrides + /* FIXME: need to define how to get overrides */ return NULL; -} +} #endif /* -------------------- */ @@ -2202,7 +2202,7 @@ void BKE_animsys_evaluate_animdata(Scene *scene, ID *id, AnimData *adt, float ct * - NLA before Active Action, as Active Action behaves as 'tweaking track' * that overrides 'rough' work in NLA */ - // TODO: need to double check that this all works correctly + /* TODO: need to double check that this all works correctly */ if ((recalc & ADT_RECALC_ANIM) || (adt->recalc & ADT_RECALC_ANIM)) { /* evaluate NLA data */ if ((adt->nla_tracks.first) && !(adt->flag & ADT_NLA_EVAL_OFF)) { diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 0def299c24a..9e222307aa9 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -301,8 +301,8 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath //setscreen(G.curscreen); } - // FIXME: this version patching should really be part of the file-reading code, - // but we still get too many unrelated data-corruption crashes otherwise... + /* FIXME: this version patching should really be part of the file-reading code, + * but we still get too many unrelated data-corruption crashes otherwise... */ if (G.main->versionfile < 250) do_versions_ipos_to_animato(G.main); diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c index e1f4e45e9c3..e85fe83b752 100644 --- a/source/blender/blenkernel/intern/bmfont.c +++ b/source/blender/blenkernel/intern/bmfont.c @@ -96,9 +96,9 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step) ysize = (bytes + (ibuf->x - 1)) / ibuf->x; if (ysize < ibuf->y) { - // we're first going to copy all data into a liniar buffer. - // step can be 4 or 1 bytes, and the data is not sequential because - // the bitmap was flipped vertically. + /* we're first going to copy all data into a liniar buffer. + * step can be 4 or 1 bytes, and the data is not sequential because + * the bitmap was flipped vertically. */ buffer = MEM_mallocN(bytes, "readBitmapFontVersion0:buffer"); @@ -113,7 +113,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step) } } - // we're now going to endian convert the data + /* we're now going to endian convert the data */ bmfont = MEM_mallocN(bytes, "readBitmapFontVersion0:bmfont"); index = 0; @@ -151,16 +151,16 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step) printf("bytes = %d\n", bytes); } - // we've read the data from the image. Now we're going - // to crop the image vertically so only the bitmap data - // remains visible - + /* we've read the data from the image. Now we're going + * to crop the image vertically so only the bitmap data + * remains visible */ + ibuf->y -= ysize; ibuf->userdata = bmfont; ibuf->userflags |= IB_BITMAPFONT; if (ibuf->planes < 32) { - // we're going to fake alpha here: + /* we're going to fake alpha here: */ calcAlpha(ibuf); } } @@ -176,32 +176,32 @@ void detectBitmapFont(ImBuf *ibuf) int i; if (ibuf != NULL && ibuf->rect != NULL) { - // bitmap must have an x size that is a power of two + /* bitmap must have an x size that is a power of two */ if (is_power_of_two(ibuf->x)) { rect = (unsigned char *) (ibuf->rect + (ibuf->x * (ibuf->y - 1))); - // printf ("starts with: %s %c %c %c %c\n", rect, rect[0], rect[1], rect[2], rect[3]); + /* printf ("starts with: %s %c %c %c %c\n", rect, rect[0], rect[1], rect[2], rect[3]); */ if (rect[0] == 'B' && rect[1] == 'F' && rect[2] == 'N' && rect[3] == 'T') { - // printf("found 8bit font !\n"); - // round y size down - // do the 8 bit font stuff. (not yet) + /* printf("found 8bit font !\n"); + * round y size down + * do the 8 bit font stuff. (not yet) */ } else { - // we try all 4 possible combinations + /* we try all 4 possible combinations */ for (i = 0; i < 4; i++) { if (rect[0] == 'B' && rect[4] == 'F' && rect[8] == 'N' && rect[12] == 'T') { - // printf("found 24bit font !\n"); - // We're going to parse the file: - + /* printf("found 24bit font !\n"); + * We're going to parse the file: */ + version = (rect[16] << 8) | rect[20]; - + if (version == 0) { readBitmapFontVersion0(ibuf, rect, 4); } else { printf("detectBitmapFont :Unsupported version %d\n", version); } - - // on succes ibuf->userdata points to the bitmapfont + + /* on succes ibuf->userdata points to the bitmapfont */ if (ibuf->userdata) { break; } @@ -221,23 +221,23 @@ int locateGlyph(bmFont *bmfont, unsigned short unicode) min = 0; max = bmfont->glyphcount; while (1) { - // look halfway for glyph + /* look halfway for glyph */ current = (min + max) >> 1; if (bmfont->glyphs[current].unicode == unicode) { break; } else if (bmfont->glyphs[current].unicode < unicode) { - // have to move up + /* have to move up */ min = current; } else { - // have to move down + /* have to move down */ max = current; } - + if (max - min <= 1) { - // unable to locate glyph + /* unable to locate glyph */ current = 0; break; } diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 752bdab2c00..32ae6d04934 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -330,7 +330,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f } } - // Account for numerical round-off error + /* Account for numerical round-off error */ if (sqrDist < FLT_EPSILON) sqrDist = 0.0f; @@ -345,7 +345,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f add_v3_v3v3(z, z, y); //sub_v3_v3v3(d, p, z); copy_v3_v3(nearest, z); - // d = p - ( v0 + S * e0 + T * e1 ); + //d = p - ( v0 + S * e0 + T * e1 ); } *v = lv; *e = le; diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index f9e72be4fc1..74bfa0d60fc 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -224,26 +224,26 @@ static BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon verts = cloth->verts; mfaces = cloth->mfaces; - // in the moment, return zero if no faces there + /* in the moment, return zero if no faces there */ if (!cloth->numfaces) return NULL; - - // create quadtree with k=26 + + /* create quadtree with k=26 */ bvhtree = BLI_bvhtree_new(cloth->numfaces, epsilon, 4, 26); - - // fill tree + + /* fill tree */ for (i = 0; i < cloth->numfaces; i++, mfaces++) { copy_v3_v3(&co[0*3], verts[mfaces->v1].xold); copy_v3_v3(&co[1*3], verts[mfaces->v2].xold); copy_v3_v3(&co[2*3], verts[mfaces->v3].xold); - + if (mfaces->v4) copy_v3_v3(&co[3*3], verts[mfaces->v4].xold); - + BLI_bvhtree_insert(bvhtree, i, co, (mfaces->v4 ? 4 : 3)); } - - // balance tree + + /* balance tree */ BLI_bvhtree_balance(bvhtree); return bvhtree; @@ -313,23 +313,23 @@ void bvhselftree_update_from_cloth(ClothModifierData *clmd, int moving) return; mfaces = cloth->mfaces; - + // update vertex position in bvh tree if (verts && mfaces) { for (i = 0; i < cloth->numverts; i++, verts++) { copy_v3_v3(&co[0*3], verts->txold); - + // copy new locations into array if (moving) { // update moving positions copy_v3_v3(&co_moving[0*3], verts->tx); - + ret = BLI_bvhtree_update_node(bvhtree, i, co, co_moving, 1); } else { ret = BLI_bvhtree_update_node(bvhtree, i, co, NULL, 1); } - + // check if tree is already full if (!ret) break; @@ -673,7 +673,7 @@ void cloth_free_modifier_extern(ClothModifierData *clmd ) if ( cloth ) { if (G.rt > 0) printf("cloth_free_modifier_extern in\n"); - + // If our solver provides a free function, call it if ( solvers [clmd->sim_parms->solver_type].free ) { solvers [clmd->sim_parms->solver_type].free ( clmd ); @@ -691,12 +691,12 @@ void cloth_free_modifier_extern(ClothModifierData *clmd ) LinkNode *search = cloth->springs; while (search) { ClothSpring *spring = search->link; - + MEM_freeN ( spring ); search = search->next; } BLI_linklist_free(cloth->springs, NULL); - + cloth->springs = NULL; } @@ -713,11 +713,11 @@ void cloth_free_modifier_extern(ClothModifierData *clmd ) // we save our faces for collision objects if ( cloth->mfaces ) MEM_freeN ( cloth->mfaces ); - + if (cloth->edgehash) BLI_edgehash_free ( cloth->edgehash, NULL ); - - + + /* if (clmd->clothObject->facemarks) MEM_freeN(clmd->clothObject->facemarks); @@ -875,10 +875,10 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d cloth_from_mesh ( clmd, dm ); - // create springs + // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; - + if ( clmd->sim_parms->shapekey_rest ) shapekey_rest = dm->getVertDataArray ( dm, CD_CLOTH_ORCO ); @@ -1127,13 +1127,13 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) for (i = 0; i < numverts; i++) { cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count); } - + // shear springs for ( i = 0; i < numfaces; i++ ) { // triangle faces already have shear springs due to structural geometry if ( !mface[i].v4 ) - continue; - + continue; + spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); if (!spring) { @@ -1174,7 +1174,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) BLI_linklist_prepend ( &cloth->springs, spring ); } - + if (numfaces) { // bending springs search2 = cloth->springs; @@ -1187,14 +1187,14 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) while ( search ) { tspring = search->link; index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) ); - + // check for existing spring // check also if startpoint is equal to endpoint if (!BLI_edgehash_haskey(edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2)) && (index2 != tspring2->ij)) { spring = (ClothSpring *)MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" ); - + if (!spring) { cloth_free_errorsprings(cloth, edgehash, edgelist); return 0; diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 7acbcbf6c93..516de35fab3 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -226,69 +226,69 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM zero_v3(i2); zero_v3(i3); - // only handle static collisions here + /* only handle static collisions here */ if ( collpair->flag & COLLISION_IN_FUTURE ) continue; - // compute barycentric coordinates for both collision points + /* compute barycentric coordinates for both collision points */ collision_compute_barycentric ( collpair->pa, cloth1->verts[collpair->ap1].txold, cloth1->verts[collpair->ap2].txold, cloth1->verts[collpair->ap3].txold, &w1, &w2, &w3 ); - // was: txold + /* was: txold */ collision_compute_barycentric ( collpair->pb, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, &u1, &u2, &u3 ); - // Calculate relative "velocity". + /* Calculate relative "velocity". */ collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 ); collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 ); sub_v3_v3v3(relativeVelocity, v2, v1); - // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal'). + /* Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal'). */ magrelVel = dot_v3v3(relativeVelocity, collpair->normal); - // printf("magrelVel: %f\n", magrelVel); + /* printf("magrelVel: %f\n", magrelVel); */ - // Calculate masses of points. - // TODO + /* Calculate masses of points. + * TODO */ - // If v_n_mag < 0 the edges are approaching each other. + /* If v_n_mag < 0 the edges are approaching each other. */ if ( magrelVel > ALMOST_ZERO ) { - // Calculate Impulse magnitude to stop all motion in normal direction. + /* Calculate Impulse magnitude to stop all motion in normal direction. */ float magtangent = 0, repulse = 0, d = 0; double impulse = 0.0; float vrel_t_pre[3]; float temp[3], spf; - // calculate tangential velocity + /* calculate tangential velocity */ copy_v3_v3 ( temp, collpair->normal ); mul_v3_fl(temp, magrelVel); sub_v3_v3v3(vrel_t_pre, relativeVelocity, temp); - // Decrease in magnitude of relative tangential velocity due to coulomb friction - // in original formula "magrelVel" should be the "change of relative velocity in normal direction" + /* Decrease in magnitude of relative tangential velocity due to coulomb friction + * in original formula "magrelVel" should be the "change of relative velocity in normal direction" */ magtangent = minf(clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf(dot_v3v3(vrel_t_pre, vrel_t_pre))); - // Apply friction impulse. + /* Apply friction impulse. */ if ( magtangent > ALMOST_ZERO ) { normalize_v3(vrel_t_pre); - impulse = magtangent / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // 2.0 * + impulse = magtangent / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); /* 2.0 * */ VECADDMUL ( i1, vrel_t_pre, w1 * impulse ); VECADDMUL ( i2, vrel_t_pre, w2 * impulse ); VECADDMUL ( i3, vrel_t_pre, w3 * impulse ); } - // Apply velocity stopping impulse - // I_c = m * v_N / 2.0 - // no 2.0 * magrelVel normally, but looks nicer DG + /* Apply velocity stopping impulse + * I_c = m * v_N / 2.0 + * no 2.0 * magrelVel normally, but looks nicer DG */ impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); VECADDMUL ( i1, collpair->normal, w1 * impulse ); @@ -300,24 +300,24 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM VECADDMUL ( i3, collpair->normal, w3 * impulse ); cloth1->verts[collpair->ap3].impulse_count++; - // Apply repulse impulse if distance too short - // I_r = -min(dt*kd, m(0, 1d/dt - v_n)) - // DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this: - // v += impulse; x_new = x + v; - // We don't use dt!! - // DG TODO: Fix usage of dt here! + /* Apply repulse impulse if distance too short + * I_r = -min(dt*kd, m(0, 1d/dt - v_n)) + * DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this: + * v += impulse; x_new = x + v; + * We don't use dt!! + * DG TODO: Fix usage of dt here! */ spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale; d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance; if ( ( magrelVel < 0.1f*d*spf ) && ( d > ALMOST_ZERO ) ) { repulse = MIN2 ( d*1.0f/spf, 0.1f*d*spf - magrelVel ); - // stay on the safe side and clamp repulse + /* stay on the safe side and clamp repulse */ if ( impulse > ALMOST_ZERO ) repulse = MIN2 ( repulse, 5.0*impulse ); repulse = MAX2 ( impulse, repulse ); - impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25 + impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); /* original 2.0 / 0.25 */ VECADDMUL ( i1, collpair->normal, impulse ); VECADDMUL ( i2, collpair->normal, impulse ); VECADDMUL ( i3, collpair->normal, impulse ); @@ -326,19 +326,19 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM result = 1; } else { - // Apply repulse impulse if distance too short - // I_r = -min(dt*kd, max(0, 1d/dt - v_n)) - // DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this: - // v += impulse; x_new = x + v; - // We don't use dt!! + /* Apply repulse impulse if distance too short + * I_r = -min(dt*kd, max(0, 1d/dt - v_n)) + * DG: this formula ineeds to be changed for this code since we apply impulses/repulses like this: + * v += impulse; x_new = x + v; + * We don't use dt!! */ float spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale; float d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance; if ( d > ALMOST_ZERO) { - // stay on the safe side and clamp repulse + /* stay on the safe side and clamp repulse */ float repulse = d*1.0f/spf; - float impulse = repulse / ( 3.0 * ( 1.0f + w1*w1 + w2*w2 + w3*w3 )); // original 2.0 / 0.25 + float impulse = repulse / ( 3.0 * ( 1.0f + w1*w1 + w2*w2 + w3*w3 )); /* original 2.0 / 0.25 */ VECADDMUL ( i1, collpair->normal, impulse ); VECADDMUL ( i2, collpair->normal, impulse ); @@ -805,7 +805,7 @@ int cloth_bvh_objcollision(Object *ob, ClothModifierData * clmd, float step, flo //////////////////////////////////////////////////////////// if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF ) { for (l = 0; l < (unsigned int)clmd->coll_parms->self_loop_count; l++) { - // TODO: add coll quality rounds again + /* TODO: add coll quality rounds again */ BVHTreeOverlap *overlap = NULL; unsigned int result = 0; diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index c12e740958c..93c9ea06084 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -1316,7 +1316,7 @@ static void followpath_evaluate(bConstraint *con, bConstraintOb *cob, ListBase * bFollowPathConstraint *data = con->data; /* get Object transform (loc/rot/size) to determine transformation from path */ - // TODO: this used to be local at one point, but is probably more useful as-is + /* TODO: this used to be local at one point, but is probably more useful as-is */ copy_m4_m4(obmat, cob->matrix); /* get scaling of object before applying constraint */ @@ -4435,9 +4435,9 @@ static bConstraint *add_new_constraint(Object *ob, bPoseChannel *pchan, const ch /* make this constraint the active one */ constraints_set_active(list, con); } - + /* set type+owner specific immutable settings */ - // TODO: does action constraint need anything here - i.e. spaceonce? + /* TODO: does action constraint need anything here - i.e. spaceonce? */ switch (type) { case CONSTRAINT_TYPE_CHILDOF: { diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 05a2cfee8e6..a64cab5d2fc 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -383,11 +383,11 @@ static void dag_add_material_driver_relations(DagForest *dag, DagNode *node, Mat if (ma->adt) { dag_add_driver_relation(ma->adt, dag, node, 1); } - + /* textures */ // TODO... //dag_add_texture_driver_relations(DagForest *dag, DagNode *node, ID *id); - + /* material's nodetree */ if (ma->nodetree) { dag_add_material_nodetree_driver_relations(dag, node, ma->nodetree, ma); diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index d072ffb72ec..2da8c22e28b 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -634,9 +634,9 @@ short fcurve_are_keyframes_usable(FCurve *fcu) /* if it has modifiers, none of these should "drastically" alter the curve */ if (fcu->modifiers.first) { FModifier *fcm; - + /* check modifiers from last to first, as last will be more influential */ - // TODO: optionally, only check modifier if it is the active one... + /* TODO: optionally, only check modifier if it is the active one... */ for (fcm = fcu->modifiers.last; fcm; fcm = fcm->prev) { /* ignore if muted/disabled */ if (fcm->flag & (FMODIFIER_FLAG_DISABLED | FMODIFIER_FLAG_MUTED)) @@ -748,7 +748,7 @@ void fcurve_store_samples(FCurve *fcu, void *data, int start, int end, FcuSample int cfra; /* sanity checks */ - // TODO: make these tests report errors using reports not printf's + /* TODO: make these tests report errors using reports not printf's */ if (ELEM(NULL, fcu, sample_cb)) { printf("Error: No F-Curve with F-Curve Modifiers to Bake\n"); return; @@ -1018,7 +1018,7 @@ static float dtar_get_prop_val(ChannelDriver *driver, DriverTarget *dtar) id = dtar_id_ensure_proxy_from(dtar->id); /* error check for missing pointer... */ - // TODO: tag the specific target too as having issues + /* TODO: tag the specific target too as having issues */ if (id == NULL) { printf("Error: driver has an invalid target to use\n"); if (G.debug & G_DEBUG) printf("\tpath = %s\n", dtar->rna_path); @@ -1152,7 +1152,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar) } /* evaluate 'location difference' driver variable */ -// TODO: this needs to take into account space conversions... +/* TODO: this needs to take into account space conversions... */ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) { float loc1[3] = {0.0f, 0.0f, 0.0f}; diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c index f981ecaf810..d95bbf94b58 100644 --- a/source/blender/blenkernel/intern/fmodifier.c +++ b/source/blender/blenkernel/intern/fmodifier.c @@ -463,7 +463,7 @@ static void fcm_envelope_evaluate(FCurve *UNUSED(fcu), FModifier *fcm, float *cv } else { /* evaltime occurs somewhere between segments */ - // TODO: implement binary search for this to make it faster? + /* TODO: implement binary search for this to make it faster? */ for (a = 0; prevfed && fed && (a < env->totvert - 1); a++, prevfed = fed, fed++) { /* evaltime occurs within the interval defined by these two envelope points */ if ((prevfed->time <= evaltime) && (fed->time >= evaltime)) { @@ -1005,7 +1005,7 @@ FModifier *add_fmodifier(ListBase *modifiers, int type) /* special checks for whether modifier can be added */ if ((modifiers->first) && (type == FMODIFIER_TYPE_CYCLES)) { /* cycles modifier must be first in stack, so for now, don't add if it can't be */ - // TODO: perhaps there is some better way, but for now, + /* TODO: perhaps there is some better way, but for now, */ printf("Error: Cannot add 'Cycles' modifier to F-Curve, as 'Cycles' modifier can only be first in stack.\n"); return NULL; } @@ -1343,7 +1343,7 @@ void fcurve_bake_modifiers(FCurve *fcu, int start, int end) ChannelDriver *driver; /* sanity checks */ - // TODO: make these tests report errors using reports not printf's + /* TODO: make these tests report errors using reports not printf's */ if (ELEM(NULL, fcu, fcu->modifiers.first)) { printf("Error: No F-Curve with F-Curve Modifiers to Bake\n"); return; diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index d2a2412843a..61cfc8e747b 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -1216,7 +1216,7 @@ void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const ImBuf *i { BKE_imformat_defaults(im_format); - // file type + /* file type */ if (imbuf->ftype == IMAGIC) im_format->imtype = R_IMF_IMTYPE_IRIS; @@ -1297,7 +1297,7 @@ void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const ImBuf *i im_format->quality = imbuf->ftype & ~JPG_MSK; } - // planes + /* planes */ switch (imbuf->channels) { case 0: case 4: im_format->planes = R_IMF_PLANES_RGBA; diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index 4755fccff99..5b3e823f050 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -185,7 +185,7 @@ DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts) /* create long vector */ DO_INLINE lfVector *create_lfvector(unsigned int verts) { - // TODO: check if memory allocation was successfull */ + /* TODO: check if memory allocation was successfull */ return (lfVector *)MEM_callocN(verts * sizeof(lfVector), "cloth_implicit_alloc_vector"); // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector)); } @@ -529,8 +529,8 @@ DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix) /* copy big matrix */ DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from) -{ - // TODO bounds checking +{ + // TODO bounds checking memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount)); } @@ -1239,13 +1239,13 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, s->flags |= CLOTH_SPRING_FLAG_NEEDED; k = clmd->sim_parms->structural; - + scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k); - + k = scaling / (clmd->sim_parms->avg_spring_len + FLT_EPSILON); - + // TODO: verify, half verified (couldn't see error) - mul_fvector_S(stretch_force, dir, k*(length-L)); + mul_fvector_S(stretch_force, dir, k*(length-L)); VECADD(s->f, s->f, stretch_force); @@ -1833,11 +1833,11 @@ int implicit_solver(Object *ob, float frame, ClothModifierData *clmd, ListBase * for (i=0, cv=cloth->verts; i<cloth->numverts; i++, cv++) { copy_v3_v3(initial_cos[i], cv->tx); } - + // call collision function // TODO: check if "step" or "step+dt" is correct - dg do_extra_solve = cloth_bvh_objcollision(ob, clmd, step/clmd->sim_parms->timescale, dt/clmd->sim_parms->timescale); - + // copy corrected positions back to simulation for (i = 0; i < numverts; i++) { // correct velocity again, just to be sure we had to change it due to adaptive collisions diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index f51fee674cf..2fe567cc9bf 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -895,7 +895,7 @@ static char *get_rna_access(int blocktype, int adrcode, char actname[], char con /* special case for rotdiff drivers... we don't need a property for this... */ break; - // TODO... add other blocktypes... + /* TODO... add other blocktypes... */ default: printf("IPO2ANIMATO WARNING: No path for blocktype %d, adrcode %d yet\n", blocktype, adrcode); break; @@ -1588,9 +1588,9 @@ static void action_to_animdata(ID *id, bAction *act) /* ------------------------- */ -// TODO: -// - NLA group duplicators info -// - NLA curve/stride modifiers... +/* TODO: + * - NLA group duplicators info + * - NLA curve/stride modifiers... */ /* Convert NLA-Strip to new system */ static void nlastrips_to_animdata(ID *id, ListBase *strips) diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index de2b99fcbf9..c605f33b98f 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1618,13 +1618,13 @@ static void decode_tfaceflag(Material *ma, int flag, int convertall) /* boolean check to see if the mesh needs a material */ static int check_tfaceneedmaterial(int flag) { - // check if the flags we have are not deprecated != than default material options - // also if only flags are visible and collision see if all objects using this mesh have this option in physics + /* check if the flags we have are not deprecated != than default material options + * also if only flags are visible and collision see if all objects using this mesh have this option in physics */ /* flag is shifted in 1 to make 0 != no flag yet (see encode_tfaceflag) */ flag -= 1; - // deprecated flags + /* deprecated flags */ flag &= ~TF_OBCOL; flag &= ~TF_SHAREDVERT; flag &= ~TF_SHAREDCOL; @@ -1632,12 +1632,12 @@ static int check_tfaceneedmaterial(int flag) /* light tface flag is ignored in GLSL mode */ flag &= ~TF_LIGHT; - // automatic detected if tex image has alpha + /* automatic detected if tex image has alpha */ flag &= ~(TF_ALPHA << 15); - // automatic detected if using texture + /* automatic detected if using texture */ flag &= ~TF_TEX; - // settings for the default NoMaterial + /* settings for the default NoMaterial */ if (flag == TF_DYNAMIC) return 0; @@ -1646,7 +1646,7 @@ static int check_tfaceneedmaterial(int flag) } /* return number of digits of an integer */ -// XXX to be optmized or replaced by an equivalent blender internal function +/* XXX to be optmized or replaced by an equivalent blender internal function */ static int integer_getdigits(int number) { int i = 0; @@ -1661,9 +1661,9 @@ static int integer_getdigits(int number) static void calculate_tface_materialname(char *matname, char *newname, int flag) { - // if flag has only light and collision and material matches those values - // you can do strcpy(name, mat_name); - // otherwise do: + /* if flag has only light and collision and material matches those values + * you can do strcpy(name, mat_name); + * otherwise do: */ int digits = integer_getdigits(flag); /* clamp the old name, remove the MA prefix and add the .TF.flag suffix * e.g. matname = "MALoooooooooooooongName"; newname = "Loooooooooooooon.TF.2" */ @@ -1736,9 +1736,9 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag) set_facetexture_flags(ma, tf->tpage); decode_tfaceflag(ma, flag, 1); - // the final decoding will happen after, outside the main loop - // for now store the flag into the material and change light/tex/collision - // store the flag as a negative number + /* the final decoding will happen after, outside the main loop + * for now store the flag into the material and change light/tex/collision + * store the flag as a negative number */ ma->game.flag = -flag; id_us_min((ID *)ma); } diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index fb15aa82fa2..84943172cbc 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -1469,20 +1469,20 @@ void BKE_nla_validate_state(AnimData *adt) * for normal editing only (i.e. not in editmode for some strip's action), * so no checks for this are performed. */ -// TODO: maybe we should have checks for this too... +/* TODO: maybe we should have checks for this too... */ void BKE_nla_action_pushdown(AnimData *adt) { NlaStrip *strip; - + /* sanity checks */ - // TODO: need to report the error for this + /* TODO: need to report the error for this */ if (ELEM(NULL, adt, adt->action)) return; - - /* if the action is empty, we also shouldn't try to add to stack, + + /* if the action is empty, we also shouldn't try to add to stack, * as that will cause us grief down the track */ - // TODO: what about modifiers? + /* TODO: what about modifiers? */ if (action_has_motion(adt->action) == 0) { printf("BKE_nla_action_pushdown(): action has no data\n"); return; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index f0d47791374..a7a6dd1d5cd 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -223,7 +223,7 @@ void BKE_object_link_modifiers(struct Object *ob, struct Object *from) BKE_object_copy_particlesystems(ob, from); BKE_object_copy_softbody(ob, from); - // TODO: smoke?, cloth? + /* TODO: smoke?, cloth? */ } /* here we will collect all local displist stuff */ @@ -376,7 +376,7 @@ void BKE_object_unlink(Object *ob) unlink_actuators(&ob->actuators); /* check all objects: parents en bevels and fields, also from libraries */ - // FIXME: need to check all animation blocks (drivers) + /* FIXME: need to check all animation blocks (drivers) */ obt = bmain->object.first; while (obt) { if (obt->proxy == ob) @@ -1376,7 +1376,7 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob) BKE_object_copy_proxy_drivers(ob, target); /* skip constraints? */ - // FIXME: this is considered by many as a bug + /* FIXME: this is considered by many as a bug */ /* set object type and link to data */ ob->type = target->type; @@ -1971,7 +1971,7 @@ static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[] // external usable originmat copy_m3_m4(originmat, tmat); - // origin, voor help line + /* origin, for help line */ if ((ob->partype & PARTYPE) == PARSKEL) { copy_v3_v3(ob->orig, par->obmat[3]); } @@ -1987,7 +1987,7 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[ float fac1, fac2; int a; - // include framerate + /* include framerate */ fac1 = (1.0f / (1.0f + fabsf(ob->sf)) ); if (fac1 >= 1.0f) return 0; fac2 = 1.0f - fac1; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 1113555e3bf..3d81275bb06 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -952,9 +952,9 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene) if (scene->adt && scene->adt->drivers.first) { BKE_animsys_evaluate_animdata(scene, &scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS); } - + /* world */ - // TODO: what about world textures? but then those have nodes too... + /* TODO: what about world textures? but then those have nodes too... */ if (scene->world) { ID *wid = (ID *)scene->world; AnimData *adt = BKE_animdata_from_id(wid); diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index 464b7fda51d..f9399946570 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -120,13 +120,13 @@ void space_transform_invert(const SpaceTransform *data, float co[3]) static void space_transform_apply_normal(const SpaceTransform *data, float no[3]) { mul_mat3_m4_v3(((SpaceTransform *)data)->local2target, no); - normalize_v3(no); // TODO: could we just determine de scale value from the matrix? + normalize_v3(no); /* TODO: could we just determine de scale value from the matrix? */ } static void space_transform_invert_normal(const SpaceTransform *data, float no[3]) { mul_mat3_m4_v3(((SpaceTransform *)data)->target2local, no); - normalize_v3(no); // TODO: could we just determine de scale value from the matrix? + normalize_v3(no); /* TODO: could we just determine de scale value from the matrix? */ } /* diff --git a/source/blender/blenlib/intern/DLRB_tree.c b/source/blender/blenlib/intern/DLRB_tree.c index bed5750ad44..62d3b4e448c 100644 --- a/source/blender/blenlib/intern/DLRB_tree.c +++ b/source/blender/blenlib/intern/DLRB_tree.c @@ -134,12 +134,12 @@ DLRBT_Node *BLI_dlrbTree_search(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, vo { DLRBT_Node *node = (tree) ? tree->root : NULL; short found = 0; - + /* check that there is a comparator to use */ - // TODO: if no comparator is supplied, try using the one supplied with the tree... + /* TODO: if no comparator is supplied, try using the one supplied with the tree... */ if (cmp_cb == NULL) return NULL; - + /* iteratively perform this search */ while (node && found == 0) { /* check if traverse further or not @@ -177,7 +177,7 @@ DLRBT_Node *BLI_dlrbTree_search_exact(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_ short found = 0; /* check that there is a comparator to use */ - // TODO: if no comparator is supplied, try using the one supplied with the tree... + /* TODO: if no comparator is supplied, try using the one supplied with the tree... */ if (cmp_cb == NULL) return NULL; @@ -217,7 +217,7 @@ DLRBT_Node *BLI_dlrbTree_search_prev(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_c DLRBT_Node *node; /* check that there is a comparator to use */ - // TODO: if no comparator is supplied, try using the one supplied with the tree... + /* TODO: if no comparator is supplied, try using the one supplied with the tree... */ if (cmp_cb == NULL) return NULL; @@ -242,9 +242,9 @@ DLRBT_Node *BLI_dlrbTree_search_prev(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_c DLRBT_Node *BLI_dlrbTree_search_next(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data) { DLRBT_Node *node; - + /* check that there is a comparator to use */ - // TODO: if no comparator is supplied, try using the one supplied with the tree... + /* TODO: if no comparator is supplied, try using the one supplied with the tree... */ if (cmp_cb == NULL) return NULL; @@ -512,18 +512,18 @@ DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, /* sanity checks */ if (tree == NULL) return NULL; - - // TODO: if no comparator is supplied, try using the one supplied with the tree... + + /* TODO: if no comparator is supplied, try using the one supplied with the tree... */ if (cmp_cb == NULL) return NULL; - // TODO: if no allocator is supplied, try using the one supplied with the tree... + /* TODO: if no allocator is supplied, try using the one supplied with the tree... */ if (new_cb == NULL) return NULL; - // TODO: if no updater is supplied, try using the one supplied with the tree... - + /* TODO: if no updater is supplied, try using the one supplied with the tree... */ + /* try to find the nearest node to this one */ parNode = BLI_dlrbTree_search(tree, cmp_cb, data); - + /* add new node to the BST in the 'standard way' as appropriate * NOTE: we do not support duplicates in our tree... */ @@ -586,6 +586,6 @@ DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, /* *********************************************** */ /* Remove */ -// TODO: this hasn't been coded yet, since this functionality was not needed by the author +/* TODO: this hasn't been coded yet, since this functionality was not needed by the author */ /* *********************************************** */ diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index b3b58dca1a6..f159a6b9d17 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -1271,7 +1271,7 @@ int is_negative_m4(float mat[][4]) /* make a 4x4 matrix out of 3 transform components */ /* matrices are made in the order: scale * rot * loc */ -// TODO: need to have a version that allows for rotation order... +/* TODO: need to have a version that allows for rotation order... */ void loc_eul_size_to_mat4(float mat[4][4], const float loc[3], const float eul[3], const float size[3]) { diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index b6d9fbc85a2..c80a88d280e 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -99,11 +99,11 @@ */ static BMOpDefine bmo_smooth_vert_def = { "smooth_vert", - {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices - {BMO_OP_SLOT_BOOL, "mirror_clip_x"}, //set vertices close to the x axis before the operation to 0 - {BMO_OP_SLOT_BOOL, "mirror_clip_y"}, //set vertices close to the y axis before the operation to 0 - {BMO_OP_SLOT_BOOL, "mirror_clip_z"}, //set vertices close to the z axis before the operation to 0 - {BMO_OP_SLOT_FLT, "clipdist"}, //clipping threshod for the above three slots + {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ + {BMO_OP_SLOT_BOOL, "mirror_clip_x"}, /* set vertices close to the x axis before the operation to 0 */ + {BMO_OP_SLOT_BOOL, "mirror_clip_y"}, /* set vertices close to the y axis before the operation to 0 */ + {BMO_OP_SLOT_BOOL, "mirror_clip_z"}, /* set vertices close to the z axis before the operation to 0 */ + {BMO_OP_SLOT_FLT, "clipdist"}, /* clipping threshod for the above three slots */ {0} /* null-terminating sentinel */, }, bmo_smooth_vert_exec, @@ -119,7 +119,7 @@ static BMOpDefine bmo_smooth_vert_def = { static BMOpDefine bmo_recalc_face_normals_def = { "recalc_face_normals", {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, - {BMO_OP_SLOT_BOOL, "do_flip"}, //internal flag, used by bmesh_rationalize_normals + {BMO_OP_SLOT_BOOL, "do_flip"}, /* internal flag, used by bmesh_rationalize_normals */ {0} /* null-terminating sentinel */, }, bmo_recalc_face_normals_exec, @@ -138,10 +138,10 @@ static BMOpDefine bmo_recalc_face_normals_def = { */ static BMOpDefine bmo_region_extend_def = { "region_extend", - {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry - {BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output slot, computed boundary geometry. - {BMO_OP_SLOT_BOOL, "constrict"}, //find boundary inside the regions, not outside. - {BMO_OP_SLOT_BOOL, "use_faces"}, //extend from faces instead of edges + {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry */ + {BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* output slot, computed boundary geometry. */ + {BMO_OP_SLOT_BOOL, "constrict"}, /* find boundary inside the regions, not outside. */ + {BMO_OP_SLOT_BOOL, "use_faces"}, /* extend from faces instead of edges */ {0} /* null-terminating sentinel */, }, bmo_region_extend_exec, @@ -156,9 +156,9 @@ static BMOpDefine bmo_region_extend_def = { */ static BMOpDefine bmo_rotate_edges_def = { "rotate_edges", - {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges - {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //newly spun edges - {BMO_OP_SLOT_BOOL, "ccw"}, //rotate edge counter-clockwise if true, othewise clockwise + {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */ + {BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* newly spun edges */ + {BMO_OP_SLOT_BOOL, "ccw"}, /* rotate edge counter-clockwise if true, othewise clockwise */ {0} /* null-terminating sentinel */, }, bmo_rotate_edges_exec, @@ -173,7 +173,7 @@ static BMOpDefine bmo_rotate_edges_def = { */ static BMOpDefine bmo_reverse_faces_def = { "reverse_faces", - {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces + {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */ {0} /* null-terminating sentinel */, }, bmo_reverse_faces_exec, @@ -188,9 +188,9 @@ static BMOpDefine bmo_reverse_faces_def = { */ static BMOpDefine bmo_bisect_edges_def = { "bisect_edges", - {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges - {BMO_OP_SLOT_INT, "numcuts"}, //number of cuts - {BMO_OP_SLOT_ELEMENT_BUF, "outsplit"}, //newly created vertices and edges + {{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */ + {BMO_OP_SLOT_INT, "numcuts"}, /* number of cuts */ + {BMO_OP_SLOT_ELEMENT_BUF, "outsplit"}, /* newly created vertices and edges */ {0} /* null-terminating sentinel */, }, bmo_bisect_edges_exec, @@ -207,13 +207,13 @@ static BMOpDefine bmo_bisect_edges_def = { static BMOpDefine bmo_mirror_def = { "mirror", - {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry - {BMO_OP_SLOT_MAT, "mat"}, //matrix defining the mirror transformation - {BMO_OP_SLOT_FLT, "mergedist"}, //maximum distance for merging. does no merging if 0. - {BMO_OP_SLOT_ELEMENT_BUF, "newout"}, //output geometry, mirrored - {BMO_OP_SLOT_INT, "axis"}, //the axis to use, 0, 1, or 2 for x, y, z - {BMO_OP_SLOT_BOOL, "mirror_u"}, //mirror UVs across the u axis - {BMO_OP_SLOT_BOOL, "mirror_v"}, //mirror UVs across the v axis + {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix defining the mirror transformation */ + {BMO_OP_SLOT_FLT, "mergedist"}, /* maximum distance for merging. does no merging if 0. */ + {BMO_OP_SLOT_ELEMENT_BUF, "newout"}, /* output geometry, mirrored */ + {BMO_OP_SLOT_INT, "axis"}, /* the axis to use, 0, 1, or 2 for x, y, z */ + {BMO_OP_SLOT_BOOL, "mirror_u"}, /* mirror UVs across the u axis */ + {BMO_OP_SLOT_BOOL, "mirror_v"}, /* mirror UVs across the v axis */ {0, /* null-terminating sentinel */}}, bmo_mirror_exec, 0, @@ -230,9 +230,9 @@ static BMOpDefine bmo_mirror_def = { */ static BMOpDefine bmo_find_doubles_def = { "find_doubles", - {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices - {BMO_OP_SLOT_ELEMENT_BUF, "keep_verts"}, //list of verts to keep - {BMO_OP_SLOT_FLT, "dist"}, //minimum distance + {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */ + {BMO_OP_SLOT_ELEMENT_BUF, "keep_verts"}, /* list of verts to keep */ + {BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */ {BMO_OP_SLOT_MAPPING, "targetmapout"}, {0, /* null-terminating sentinel */}}, bmo_find_doubles_exec, @@ -247,8 +247,8 @@ static BMOpDefine bmo_find_doubles_def = { */ static BMOpDefine bmo_remove_doubles_def = { "remove_doubles", - {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input verts - {BMO_OP_SLOT_FLT, "dist"}, //minimum distance + {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input verts */ + {BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */ {0, /* null-terminating sentinel */}}, bmo_remove_doubles_exec, BMO_OP_FLAG_UNTAN_MULTIRES, @@ -263,8 +263,8 @@ static BMOpDefine bmo_remove_doubles_def = { */ static BMOpDefine bmo_automerge_def = { "automerge", - {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input verts - {BMO_OP_SLOT_FLT, "dist"}, //minimum distance + {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input verts */ + {BMO_OP_SLOT_FLT, "dist"}, /* minimum distance */ {0, /* null-terminating sentinel */}}, bmo_automerge_exec, BMO_OP_FLAG_UNTAN_MULTIRES, @@ -916,11 +916,11 @@ static BMOpDefine bmo_split_edges_def = { */ static BMOpDefine bmo_create_grid_def = { "create_grid", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_INT, "xsegments"}, //number of x segments - {BMO_OP_SLOT_INT, "ysegments"}, //number of y segments - {BMO_OP_SLOT_FLT, "size"}, //size of the grid - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_INT, "xsegments"}, /* number of x segments */ + {BMO_OP_SLOT_INT, "ysegments"}, /* number of y segments */ + {BMO_OP_SLOT_FLT, "size"}, /* size of the grid */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with */ {0, /* null-terminating sentinel */}}, bmo_create_grid_exec, 0, @@ -933,11 +933,11 @@ static BMOpDefine bmo_create_grid_def = { */ static BMOpDefine bmo_create_uvsphere_def = { "create_uvsphere", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_INT, "segments"}, //number of u segments - {BMO_OP_SLOT_INT, "revolutions"}, //number of v segment - {BMO_OP_SLOT_FLT, "diameter"}, //diameter - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with-- + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_INT, "segments"}, /* number of u segments */ + {BMO_OP_SLOT_INT, "revolutions"}, /* number of v segment */ + {BMO_OP_SLOT_FLT, "diameter"}, /* diameter */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */ {0, /* null-terminating sentinel */}}, bmo_create_uvsphere_exec, 0, @@ -950,10 +950,10 @@ static BMOpDefine bmo_create_uvsphere_def = { */ static BMOpDefine bmo_create_icosphere_def = { "create_icosphere", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_INT, "subdivisions"}, //how many times to recursively subdivide the sphere - {BMO_OP_SLOT_FLT, "diameter"}, //diameter - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_INT, "subdivisions"}, /* how many times to recursively subdivide the sphere */ + {BMO_OP_SLOT_FLT, "diameter"}, /* diameter */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with */ {0, /* null-terminating sentinel */}}, bmo_create_icosphere_exec, 0, @@ -966,8 +966,8 @@ static BMOpDefine bmo_create_icosphere_def = { */ static BMOpDefine bmo_create_monkey_def = { "create_monkey", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with-- + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */ {0, /* null-terminating sentinel */}}, bmo_create_monkey_exec, 0, @@ -980,14 +980,14 @@ static BMOpDefine bmo_create_monkey_def = { */ static BMOpDefine bmo_create_cone_def = { "create_cone", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_BOOL, "cap_ends"}, //wheter or not to fill in the ends with faces - {BMO_OP_SLOT_BOOL, "cap_tris"}, //fill ends with triangles instead of ngons + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_BOOL, "cap_ends"}, /* wheter or not to fill in the ends with faces */ + {BMO_OP_SLOT_BOOL, "cap_tris"}, /* fill ends with triangles instead of ngons */ {BMO_OP_SLOT_INT, "segments"}, - {BMO_OP_SLOT_FLT, "diameter1"}, //diameter of one end - {BMO_OP_SLOT_FLT, "diameter2"}, //diameter of the opposite - {BMO_OP_SLOT_FLT, "depth"}, //distance between ends - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with-- + {BMO_OP_SLOT_FLT, "diameter1"}, /* diameter of one end */ + {BMO_OP_SLOT_FLT, "diameter2"}, /* diameter of the opposite */ + {BMO_OP_SLOT_FLT, "depth"}, /* distance between ends */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */ {0, /* null-terminating sentinel */}}, bmo_create_cone_exec, 0, @@ -998,12 +998,12 @@ static BMOpDefine bmo_create_cone_def = { */ static BMOpDefine bmo_create_circle_def = { "create_circle", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_BOOL, "cap_ends"}, //wheter or not to fill in the ends with faces - {BMO_OP_SLOT_BOOL, "cap_tris"}, //fill ends with triangles instead of ngons + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_BOOL, "cap_ends"}, /* wheter or not to fill in the ends with faces */ + {BMO_OP_SLOT_BOOL, "cap_tris"}, /* fill ends with triangles instead of ngons */ {BMO_OP_SLOT_INT, "segments"}, - {BMO_OP_SLOT_FLT, "diameter"}, //diameter of one end - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with-- + {BMO_OP_SLOT_FLT, "diameter"}, /* diameter of one end */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */ {0, /* null-terminating sentinel */}}, bmo_create_circle_exec, 0, @@ -1016,9 +1016,9 @@ static BMOpDefine bmo_create_circle_def = { */ static BMOpDefine bmo_create_cube_def = { "create_cube", - {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts - {BMO_OP_SLOT_FLT, "size"}, //size of the cube - {BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with-- + {{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output verts */ + {BMO_OP_SLOT_FLT, "size"}, /* size of the cube */ + {BMO_OP_SLOT_MAT, "mat"}, /* matrix to multiply the new geometry with-- */ {0, /* null-terminating sentinel */}}, bmo_create_cube_exec, 0, diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index f6b301c4594..a21154bde1b 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -3009,28 +3009,28 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float offset += ICON_WIDTH; } } - + /* step 5) draw name ............................................... */ - // TODO: when renaming, we might not want to draw this, especially if name happens to be longer than channel + /* TODO: when renaming, we might not want to draw this, especially if name happens to be longer than channel */ if (acf->name) { char name[ANIM_CHAN_NAME_SIZE]; /* hopefully this will be enough! */ - + /* set text color */ - // XXX: if active, highlight differently? + /* XXX: if active, highlight differently? */ if (selected) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); - + /* get name */ acf->name(ale, name); - + offset += 3; UI_DrawString(offset, ytext, name); - + /* draw red underline if channel is disabled */ if ((ale->type == ANIMTYPE_FCURVE) && (ale->flag & FCURVE_DISABLED)) { - // FIXME: replace hardcoded color here, and check on extents! + /* FIXME: replace hardcoded color here, and check on extents! */ glColor3f(1.0f, 0.0f, 0.0f); glLineWidth(2.0); fdrawline((float)(offset), yminc, @@ -3038,13 +3038,13 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float glLineWidth(1.0); } } - + /* step 6) draw backdrops behidn mute+protection toggles + (sliders) ....................... */ /* reset offset - now goes from RHS of panel */ offset = 0; - - // TODO: when drawing sliders, make those draw instead of these toggles if not enough space - + + /* TODO: when drawing sliders, make those draw instead of these toggles if not enough space */ + if (v2d) { short draw_sliders = 0; float color[3]; diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 5c57407d14e..9cd2b29afa6 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -400,7 +400,7 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn /* compare data, and type as main way of identifying the channel */ if ((ale->data == ale_setting->data) && (ale->type == ale_setting->type)) { /* we also have to check the ID, this is assigned to, since a block may have multiple users */ - // TODO: is the owner-data more revealing? + /* TODO: is the owner-data more revealing? */ if (ale->id == ale_setting->id) { match = ale; break; @@ -576,13 +576,13 @@ static int animedit_poll_channels_active(bContext *C) ScrArea *sa = CTX_wm_area(C); /* channels region test */ - // TODO: could enhance with actually testing if channels region? + /* TODO: could enhance with actually testing if channels region? */ if (ELEM(NULL, sa, CTX_wm_region(C))) return 0; /* animation editor test */ if (ELEM3(sa->spacetype, SPACE_ACTION, SPACE_IPO, SPACE_NLA) == 0) return 0; - + return 1; } @@ -591,9 +591,9 @@ static int animedit_poll_channels_nla_tweakmode_off(bContext *C) { ScrArea *sa = CTX_wm_area(C); Scene *scene = CTX_data_scene(C); - + /* channels region test */ - // TODO: could enhance with actually testing if channels region? + /* TODO: could enhance with actually testing if channels region? */ if (ELEM(NULL, sa, CTX_wm_region(C))) return 0; /* animation editor test */ @@ -1314,16 +1314,16 @@ static int animchannels_visibility_set_exec(bContext *C, wmOperator *UNUSED(op)) /* make all the selected channels visible */ filter = (ANIMFILTER_SEL | ANIMFILTER_NODUPLIS); ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype); - + for (ale = anim_data.first; ale; ale = ale->next) { /* hack: skip object channels for now, since flushing those will always flush everything, but they are always included */ - // TODO: find out why this is the case, and fix that + /* TODO: find out why this is the case, and fix that */ if (ale->type == ANIMTYPE_OBJECT) continue; - + /* enable the setting */ ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD); - + /* now, also flush selection status up/down as appropriate */ ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, 1); } @@ -1394,13 +1394,13 @@ static int animchannels_visibility_toggle_exec(bContext *C, wmOperator *UNUSED(o /* Now set the flags */ for (ale = anim_data.first; ale; ale = ale->next) { /* hack: skip object channels for now, since flushing those will always flush everything, but they are always included */ - // TODO: find out why this is the case, and fix that + /* TODO: find out why this is the case, and fix that */ if (ale->type == ANIMTYPE_OBJECT) continue; - + /* change the setting */ ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, vis); - + /* now, also flush selection status up/down as appropriate */ ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, (vis == ACHANNEL_SETFLAG_ADD)); } @@ -1734,9 +1734,9 @@ static void ANIM_OT_channels_collapse(wmOperatorType *ot) static int animchannels_enable_poll(bContext *C) { ScrArea *sa = CTX_wm_area(C); - + /* channels region test */ - // TODO: could enhance with actually testing if channels region? + /* TODO: could enhance with actually testing if channels region? */ if (ELEM(NULL, sa, CTX_wm_region(C))) return 0; @@ -2103,17 +2103,17 @@ static int mouse_anim_channels(bAnimContext *ac, float UNUSED(x), int channel_in BLI_freelistN(&anim_data); return 0; } - + /* selectmode -1 is a special case for ActionGroups only, which selects all of the channels underneath it only... */ - // TODO: should this feature be extended to work with other channel types too? + /* TODO: should this feature be extended to work with other channel types too? */ if ((selectmode == -1) && (ale->type != ANIMTYPE_GROUP)) { /* normal channels should not behave normally in this case */ BLI_freelistN(&anim_data); return 0; } - + /* action to take depends on what channel we've got */ - // WARNING: must keep this in sync with the equivalent function in nla_channels.c + /* WARNING: must keep this in sync with the equivalent function in nla_channels.c */ switch (ale->type) { case ANIMTYPE_SCENE: { @@ -2152,9 +2152,9 @@ static int mouse_anim_channels(bAnimContext *ac, float UNUSED(x), int channel_in } else { Base *b; - + /* deselect all */ - // TODO: should this deselect all other types of channels too? + /* TODO: should this deselect all other types of channels too? */ for (b = sce->base.first; b; b = b->next) { b->flag &= ~SELECT; b->object->flag = b->flag; @@ -2438,10 +2438,10 @@ void ED_operatortypes_animchannels(void) WM_operatortype_append(ANIM_OT_channels_setting_enable); WM_operatortype_append(ANIM_OT_channels_setting_disable); WM_operatortype_append(ANIM_OT_channels_setting_toggle); - + WM_operatortype_append(ANIM_OT_channels_delete); - - // XXX does this need to be a separate operator? + + /* XXX does this need to be a separate operator? */ WM_operatortype_append(ANIM_OT_channels_editable_toggle); WM_operatortype_append(ANIM_OT_channels_move); @@ -2463,11 +2463,11 @@ void ED_keymap_animchannels(wmKeyConfig *keyconf) /* selection */ /* click-select */ - // XXX for now, only leftmouse.... + /* XXX for now, only leftmouse.... */ WM_keymap_add_item(keymap, "ANIM_OT_channels_click", LEFTMOUSE, KM_PRESS, 0, 0); RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_click", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend", TRUE); RNA_boolean_set(WM_keymap_add_item(keymap, "ANIM_OT_channels_click", LEFTMOUSE, KM_PRESS, KM_CTRL | KM_SHIFT, 0)->ptr, "children_only", TRUE); - + /* rename */ WM_keymap_add_item(keymap, "ANIM_OT_channels_rename", LEFTMOUSE, KM_PRESS, KM_CTRL, 0); diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index ddc4f4d943c..0d48bf19c9e 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -381,11 +381,11 @@ float ANIM_unit_mapping_get_factor(Scene *scene, ID *id, FCurve *fcu, short rest return RAD2DEGF(1.0f); /* radians to degrees */ } } - - // TODO: other rotation types here as necessary + + /* TODO: other rotation types here as necessary */ } } - + /* no mapping needs to occur... */ return 1.0f; } diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index a6d1ac64bbe..e239719d894 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -164,21 +164,21 @@ static short actedit_get_context(bAnimContext *ac, SpaceAction *saction) ac->mode = saction->mode; return 1; - - case SACTCONT_GPENCIL: /* Grease Pencil */ // XXX review how this mode is handled... + + case SACTCONT_GPENCIL: /* Grease Pencil */ /* XXX review how this mode is handled... */ /* update scene-pointer (no need to check for pinning yet, as not implemented) */ saction->ads.source = (ID *)ac->scene; - + ac->datatype = ANIMCONT_GPENCIL; ac->data = &saction->ads; - + ac->mode = saction->mode; return 1; - - case SACTCONT_MASK: /* Grease Pencil */ // XXX review how this mode is handled... + + case SACTCONT_MASK: /* Grease Pencil */ /* XXX review how this mode is handled... */ /* update scene-pointer (no need to check for pinning yet, as not implemented) */ { - // TODO, other methods to get the mask + /* TODO, other methods to get the mask */ // Sequence *seq = BKE_sequencer_active_get(ac->scene); //MovieClip *clip = ac->scene->clip; // struct Mask *mask = seq ? seq->mask : NULL; @@ -1890,9 +1890,9 @@ static size_t animdata_filter_ds_obanim(bAnimContext *ac, ListBase *anim_data, b AnimData *adt = ob->adt; short type = 0, expanded = 1; void *cdata = NULL; - + /* determine the type of expander channels to use */ - // this is the best way to do this for now... + /* this is the best way to do this for now... */ ANIMDATA_FILTER_CASES(ob, { /* AnimData - no channel, but consider data */ }, { /* NLA - no channel, but consider data */ }, @@ -2122,11 +2122,11 @@ static size_t animdata_filter_dopesheet_scene(bAnimContext *ac, ListBase *anim_d if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE)) { tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode); } - - // TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here + + /* TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here */ } END_ANIMFILTER_SUBCHANNELS; - + /* if we collected some channels, add these to the new list... */ if (tmp_items) { /* firstly add object expander if required */ diff --git a/source/blender/editors/animation/anim_ipo_utils.c b/source/blender/editors/animation/anim_ipo_utils.c index a73651d7664..35782c3b3ae 100644 --- a/source/blender/editors/animation/anim_ipo_utils.c +++ b/source/blender/editors/animation/anim_ipo_utils.c @@ -143,15 +143,15 @@ int getname_anim_fcurve(char *name, ID *id, FCurve *fcu) /* no array index */ arrayname = ""; } - + /* putting this all together into the buffer */ - // XXX we need to check for invalid names... - // XXX the name length limit needs to be passed in or as some define + /* XXX we need to check for invalid names... + * XXX the name length limit needs to be passed in or as some define */ if (structname) - BLI_snprintf(name, 256, "%s%s (%s)", arrayname, propname, structname); + BLI_snprintf(name, 256, "%s%s (%s)", arrayname, propname, structname); else - BLI_snprintf(name, 256, "%s%s", arrayname, propname); - + BLI_snprintf(name, 256, "%s%s", arrayname, propname); + /* free temp name if nameprop is set */ if (free_structname) MEM_freeN((void *)structname); @@ -170,11 +170,11 @@ int getname_anim_fcurve(char *name, ID *id, FCurve *fcu) else { /* invalid path */ BLI_snprintf(name, 256, "\"%s[%d]\"", fcu->rna_path, fcu->array_index); - + /* icon for this should be the icon for the base ID */ - // TODO: or should we just use the error icon? + /* TODO: or should we just use the error icon? */ icon = RNA_struct_ui_icon(id_ptr.type); - + /* tag F-Curve as disabled - as not usable path */ fcu->flag |= FCURVE_DISABLED; } diff --git a/source/blender/editors/animation/fmodifier_ui.c b/source/blender/editors/animation/fmodifier_ui.c index 8c1e2bedd86..91cc602c838 100644 --- a/source/blender/editors/animation/fmodifier_ui.c +++ b/source/blender/editors/animation/fmodifier_ui.c @@ -506,10 +506,10 @@ static void draw_modifier__envelope(uiLayout *layout, ID *id, FModifier *fcm, sh row = uiLayoutRow(col, TRUE); uiItemR(row, &ptr, "default_min", 0, IFACE_("Min"), ICON_NONE); uiItemR(row, &ptr, "default_max", 0, IFACE_("Max"), ICON_NONE); - + /* control points header */ - // TODO: move this control-point control stuff to using the new special widgets for lists - // the current way is far too cramped + /* TODO: move this control-point control stuff to using the new special widgets for lists + * the current way is far too cramped */ row = uiLayoutRow(layout, FALSE); block = uiLayoutGetBlock(row); diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 46a89963ad9..84711b97729 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -673,23 +673,23 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa /* draw keys */ if (keys) { /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */ - // TODO: allow this opacity factor to be themed? + /* TODO: allow this opacity factor to be themed? */ float kalpha = (channelLocked) ? 0.35f : 1.0f; - + for (ak = keys->first; ak; ak = ak->next) { - /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw + /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw * - this might give some improvements, since we current have to flip between view/region matrices */ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax) == 0) continue; - + /* draw using OpenGL - uglier but faster */ - // NOTE1: a previous version of this didn't work nice for some intel cards - // NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3; + /* NOTE1: a previous version of this didn't work nice for some intel cards + * NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3; */ draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, kalpha); - } + } } - + glDisable(GL_BLEND); } diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 0c9a6ff6bf1..7600e1d4690 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -134,9 +134,9 @@ bAction *verify_adt_action(ID *id, short add) printf("ERROR: Couldn't add AnimData (ID = %s)\n", (id) ? (id->name) : "<None>"); return NULL; } - + /* init action if none available yet */ - // TODO: need some wizardry to handle NLA stuff correct + /* TODO: need some wizardry to handle NLA stuff correct */ if ((adt->action == NULL) && (add)) { char actname[sizeof(id->name) - 2]; BLI_snprintf(actname, sizeof(actname), "%sAction", id->name + 2); @@ -256,8 +256,8 @@ int insert_bezt_fcurve(FCurve *fcu, BezTriple *bezt, short flag) dst->f1 = bezt->f1; dst->f2 = bezt->f2; dst->f3 = bezt->f3; - - // TODO: perform some other operations? + + /* TODO: perform some other operations? */ } } /* keyframing modes allow to not replace keyframe */ @@ -1691,11 +1691,11 @@ static short object_frame_has_keyframe(Object *ob, float frame, short filter) /* 1. test for relative (with keyframes) */ if (id_frame_has_keyframe((ID *)key, frame, filter)) return 1; - + /* 2. test for time */ - // TODO... yet to be implemented (this feature may evolve before then anyway) + /* TODO... yet to be implemented (this feature may evolve before then anyway) */ } - + /* try materials */ if (!(filter & ANIMFILTER_KEYS_LOCAL) && !(filter & ANIMFILTER_KEYS_NOMAT) ) { /* if only active, then we can skip a lot of looping */ diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c index cd914f9ff9a..04fd7f677b0 100644 --- a/source/blender/editors/animation/keyingsets.c +++ b/source/blender/editors/animation/keyingsets.c @@ -597,13 +597,13 @@ void ANIM_keyingset_info_register(KeyingSetInfo *ksi) void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *ksi) { KeyingSet *ks, *ksn; - + /* find relevant builtin KeyingSets which use this, and remove them */ - // TODO: this isn't done now, since unregister is really only used atm when we - // reload the scripts, which kindof defeats the purpose of "builtin"? + /* TODO: this isn't done now, since unregister is really only used atm when we + * reload the scripts, which kindof defeats the purpose of "builtin"? */ for (ks = builtin_keyingsets.first; ks; ks = ksn) { ksn = ks->next; - + /* remove if matching typeinfo name */ if (strcmp(ks->typeinfo, ksi->idname) == 0) { Scene *scene; @@ -791,8 +791,8 @@ short ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *ks) /* get the associated 'type info' for this KeyingSet */ if (ksi == NULL) return 0; - // TODO: check for missing callbacks! - + /* TODO: check for missing callbacks! */ + /* check if it can be used in the current context */ return (ksi->poll(ksi, C)); } @@ -878,8 +878,8 @@ short ANIM_validate_keyingset(bContext *C, ListBase *dsources, KeyingSet *ks) /* get the associated 'type info' for this KeyingSet */ if (ksi == NULL) return MODIFYKEY_MISSING_TYPEINFO; - // TODO: check for missing callbacks! - + /* TODO: check for missing callbacks! */ + /* check if it can be used in the current context */ if (ksi->poll(ksi, C)) { /* if a list of data sources are provided, run a special iterator over them, diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c index 59ee90c553b..173f74a1db7 100644 --- a/source/blender/editors/armature/armature_ops.c +++ b/source/blender/editors/armature/armature_ops.c @@ -191,8 +191,8 @@ void ED_operatormacros_armature(void) RNA_enum_set(otmacro->ptr, "proportional", 0); } - // XXX would it be nicer to just be able to have standard extrude_move, but set the forked property separate? - // that would require fixing a properties bug 19733 + /* XXX would it be nicer to just be able to have standard extrude_move, but set the forked property separate? + * that would require fixing a properties bug 19733 */ ot = WM_operatortype_append_macro("ARMATURE_OT_extrude_forked", "Extrude Forked", "Create new bones from the selected joints and move them", OPTYPE_UNDO | OPTYPE_REGISTER); @@ -321,7 +321,7 @@ void ED_keymap_armature(wmKeyConfig *keyconf) WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_apply", AKEY, KM_PRESS, KM_CTRL, 0); - // TODO: clear pose + /* TODO: clear pose */ WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "POSE_OT_loc_clear", GKEY, KM_PRESS, KM_ALT, 0); WM_keymap_add_item(keymap, "POSE_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0); diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 6cef843d828..d4c28b2fb6d 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -657,12 +657,12 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature"); //error_libdata(); return OPERATOR_CANCELLED; } - + /* helpful warnings... */ - // TODO: add warnings to be careful about actions, applying deforms first, etc. - if (ob->adt && ob->adt->action) + /* TODO: add warnings to be careful about actions, applying deforms first, etc. */ + if (ob->adt && ob->adt->action) BKE_report(op->reports, RPT_WARNING, "Actions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest pose"); - + /* Get editbones of active armature to alter */ ED_armature_to_edit(ob); @@ -1192,9 +1192,9 @@ static int separate_armature_exec(bContext *C, wmOperator *UNUSED(op)) * 4. fix constraint links * 5. make original armature active and enter editmode */ - + /* 1) only edit-base selected */ - // TODO: use context iterators for this? + /* TODO: use context iterators for this? */ CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (base->object == obedit) base->flag |= 1; diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c index 51700793791..cdcb3ab4683 100644 --- a/source/blender/editors/armature/poseSlide.c +++ b/source/blender/editors/armature/poseSlide.c @@ -243,32 +243,32 @@ static void pose_slide_apply_val(tPoseSlideOp *pso, FCurve *fcu, float *val) * - numerator should be larger than denominator to 'expand' the result * - perform this weighting a number of times given by the percentage... */ - int iters = (int)ceil(10.0f * pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed - + int iters = (int)ceil(10.0f * pso->percentage); /* TODO: maybe a sensitivity ctrl on top of this is needed */ + while (iters-- > 0) { (*val) = (-((sVal * w2) + (eVal * w1)) + ((*val) * 6.0f) ) / 5.0f; } } break; - + case POSESLIDE_RELAX: /* make the current pose more like its surrounding ones */ { /* perform a weighted average here, favoring the middle pose * - numerator should be smaller than denominator to 'relax' the result * - perform this weighting a number of times given by the percentage... */ - int iters = (int)ceil(10.0f * pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed - + int iters = (int)ceil(10.0f * pso->percentage); /* TODO: maybe a sensitivity ctrl on top of this is needed */ + while (iters-- > 0) { (*val) = ( ((sVal * w2) + (eVal * w1)) + ((*val) * 5.0f) ) / 6.0f; } } break; - + case POSESLIDE_BREAKDOWN: /* make the current pose slide around between the endpoints */ { /* perform simple linear interpolation - coefficient for start must come from pso->percentage... */ - // TODO: make this use some kind of spline interpolation instead? + /* TODO: make this use some kind of spline interpolation instead? */ (*val) = ((sVal * w2) + (eVal * w1)); } break; @@ -415,11 +415,11 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl) } else if (pso->mode == POSESLIDE_PUSH) { float quat_diff[4], quat_orig[4]; - + /* calculate the delta transform from the previous to the current */ - // TODO: investigate ways to favour one transform more? + /* TODO: investigate ways to favour one transform more? */ sub_qt_qtqt(quat_diff, pchan->quat, quat_prev); - + /* make a copy of the original rotation */ copy_qt_qt(quat_orig, pchan->quat); @@ -428,8 +428,8 @@ static void pose_slide_apply_quat(tPoseSlideOp *pso, tPChanFCurveLink *pfl) } else { float quat_interp[4], quat_orig[4]; - int iters = (int)ceil(10.0f * pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed - + int iters = (int)ceil(10.0f * pso->percentage); /* TODO: maybe a sensitivity ctrl on top of this is needed */ + /* perform this blending several times until a satisfactory result is reached */ while (iters-- > 0) { /* calculate the interpolation between the endpoints */ diff --git a/source/blender/editors/armature/poselib.c b/source/blender/editors/armature/poselib.c index ee54fc2c6fe..4c19161576c 100644 --- a/source/blender/editors/armature/poselib.c +++ b/source/blender/editors/armature/poselib.c @@ -306,11 +306,11 @@ static int poselib_sanitize_exec(bContext *C, wmOperator *op) BLI_dlrbTree_init(&keys); action_to_keylist(NULL, act, &keys, NULL); BLI_dlrbTree_linkedlist_sync(&keys); - + /* for each key, make sure there is a corresponding pose */ for (ak = keys.first; ak; ak = ak->next) { /* check if any pose matches this */ - // TODO: don't go looking through the list like this every time... + /* TODO: don't go looking through the list like this every time... */ for (marker = act->markers.first; marker; marker = marker->next) { if (IS_EQ(marker->frame, (double)ak->cfra)) { marker->flag = -1; @@ -819,12 +819,12 @@ static void poselib_backup_restore(tPoseLib_PreviewData *pld) for (plb = pld->backups.first; plb; plb = plb->next) { /* copy most of data straight back */ memcpy(plb->pchan, &plb->olddata, sizeof(bPoseChannel)); - + /* just overwrite values of properties from the stored copies (there should be some) */ if (plb->oldprops) IDP_SyncGroupValues(plb->pchan->prop, plb->oldprops); - - // TODO: constraints settings aren't restored yet, even though these could change (though not that likely) + + /* TODO: constraints settings aren't restored yet, even though these could change (though not that likely) */ } } @@ -832,10 +832,10 @@ static void poselib_backup_restore(tPoseLib_PreviewData *pld) static void poselib_backup_free_data(tPoseLib_PreviewData *pld) { tPoseLib_Backup *plb, *plbn; - + for (plb = pld->backups.first; plb; plb = plbn) { plbn = plb->next; - + /* free custom data */ if (plb->oldprops) { IDP_FreeProperty(plb->oldprops); @@ -1658,11 +1658,11 @@ void POSELIB_OT_apply_pose(wmOperatorType *ot) /* callbacks */ ot->exec = poselib_preview_exec; ot->poll = has_poselib_pose_data_poll; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - - /* properties */ - // TODO: make the pose_index into a proper enum instead of a cryptic int... + + /* properties */ + /* TODO: make the pose_index into a proper enum instead of a cryptic int... */ ot->prop = RNA_def_int(ot->srna, "pose_index", -1, -2, INT_MAX, "Pose", "Index of the pose to apply (-2 for no change to pose, -1 for poselib active pose)", 0, INT_MAX); } diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 9bcbf313f13..f837d8a726e 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -103,7 +103,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base) return; } - // XXX: disabled as this would otherwise cause a nasty loop... + /* XXX: disabled as this would otherwise cause a nasty loop... */ //ED_object_toggle_modes(C, ob->mode); } @@ -253,14 +253,14 @@ static int pose_calculate_paths_exec(bContext *C, wmOperator *op) animviz_verify_motionpaths(op->reports, scene, ob, pchan); } CTX_DATA_END; - + /* calculate the bones that now have motionpaths... */ - // TODO: only make for the selected bones? + /* TODO: only make for the selected bones? */ ED_pose_recalculate_paths(scene, ob); - + /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - + return OPERATOR_FINISHED; } @@ -299,9 +299,9 @@ static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op)) if (ELEM(NULL, ob, scene)) return OPERATOR_CANCELLED; - + /* calculate the bones that now have motionpaths... */ - // TODO: only make for the selected bones? + /* TODO: only make for the selected bones? */ ED_pose_recalculate_paths(scene, ob); /* notifiers for updates */ diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c index 20b95ea55d6..af252ffe60c 100644 --- a/source/blender/editors/armature/reeb.c +++ b/source/blender/editors/armature/reeb.c @@ -1753,18 +1753,18 @@ int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold)) #endif arc->angle = avg_angle; - + if (avg_angle > threshold) merging = 1; - + if (merging) { ReebNode *terminalNode = NULL; ReebNode *middleNode = NULL; ReebNode *newNode = NULL; ReebNode *removedNode = NULL; int merging = 0; - - // Assign terminal and middle nodes + + /* Assign terminal and middle nodes */ if (arc->head->degree == 1) { terminalNode = arc->head; middleNode = arc->tail; @@ -1773,31 +1773,31 @@ int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold)) terminalNode = arc->tail; middleNode = arc->head; } - - // If middle node is a normal node, merge to terminal node + + /* If middle node is a normal node, merge to terminal node */ if (middleNode->degree == 2) { merging = 1; newNode = terminalNode; removedNode = middleNode; } - // Otherwise, just plain remove of the arc + /* Otherwise, just plain remove of the arc */ else { merging = 0; newNode = middleNode; removedNode = terminalNode; } - - // Merging arc + + /* Merging arc */ if (merging) { filterArc(rg, newNode, removedNode, arc, 1); } else { - // removing arc, so we need to decrease the degree of the remaining node - //newNode->degree--; + /* removing arc, so we need to decrease the degree of the remaining node + *newNode->degree--; */ NodeDegreeDecrement(rg, newNode); } - - // Reset nextArc, it might have changed + + /* Reset nextArc, it might have changed */ nextArc = arc->next; BLI_remlink(&rg->arcs, arc); diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c index 83f6b1d1824..d0c5774a200 100644 --- a/source/blender/editors/curve/editfont.c +++ b/source/blender/editors/curve/editfont.c @@ -215,16 +215,16 @@ static void update_string(Curve *cu) EditFont *ef = cu->editfont; int len; - // Free the old curve string + /* Free the old curve string */ MEM_freeN(cu->str); - // Calculate the actual string length in UTF-8 variable characters + /* Calculate the actual string length in UTF-8 variable characters */ len = BLI_wstrlen_utf8(ef->textbuf); - // Alloc memory for UTF-8 variable char length string + /* Alloc memory for UTF-8 variable char length string */ cu->str = MEM_callocN(len + sizeof(wchar_t), "str"); - // Copy the wchar to UTF-8 + /* Copy the wchar to UTF-8 */ BLI_strncpy_wchar_as_utf8(cu->str, ef->textbuf, len + 1); } @@ -362,8 +362,8 @@ static int paste_file(bContext *C, ReportList *reports, const char *filename) strp = MEM_callocN(filelen + 4, "tempstr"); - // fread() instead of read(), because windows read() converts text - // to DOS \r\n linebreaks, causing double linebreaks in the 3d text + /* fread() instead of read(), because windows read() converts text + * to DOS \r\n linebreaks, causing double linebreaks in the 3d text */ filelen = fread(strp, 1, filelen, fp); fclose(fp); strp[filelen] = 0; @@ -1452,12 +1452,12 @@ void make_editText(Object *obedit) ef->oldstrinfo = MEM_callocN((MAXTEXT + 4) * sizeof(CharInfo), "oldstrbuf"); } - // Convert the original text to wchar_t + /* Convert the original text to wchar_t */ BLI_strncpy_wchar_from_utf8(ef->textbuf, cu->str, MAXTEXT + 4); /* length is bogus */ wcscpy(ef->oldstr, ef->textbuf); - + cu->len = wcslen(ef->textbuf); - + memcpy(ef->textbufinfo, cu->strinfo, (cu->len) * sizeof(CharInfo)); memcpy(ef->oldstrinfo, cu->strinfo, (cu->len) * sizeof(CharInfo)); @@ -1467,8 +1467,8 @@ void make_editText(Object *obedit) cu->curinfo = ef->textbufinfo[cu->pos - 1]; else cu->curinfo = ef->textbufinfo[0]; - - // Convert to UTF-8 + + /* Convert to UTF-8 */ update_string(cu); } diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index 12b002ef612..8c20d2a9450 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -1727,17 +1727,17 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, wmEvent *event) tGPsdata *p = op->customdata; int estate = OPERATOR_PASS_THROUGH; /* default exit state - not handled, so let others have a share of the pie */ - // if (event->type == NDOF_MOTION) - // return OPERATOR_PASS_THROUGH; - // ------------------------------- - // [mce] Not quite what I was looking - // for, but a good start! GP continues to - // draw on the screen while the 3D mouse - // moves the viewpoint. Problem is that - // the stroke is converted to 3D only after - // it is finished. This approach should work - // better in tools that immediately apply - // in 3D space. + /* if (event->type == NDOF_MOTION) + * return OPERATOR_PASS_THROUGH; + * ------------------------------- + * [mce] Not quite what I was looking + * for, but a good start! GP continues to + * draw on the screen while the 3D mouse + * moves the viewpoint. Problem is that + * the stroke is converted to 3D only after + * it is finished. This approach should work + * better in tools that immediately apply + * in 3D space. */ //printf("\tGP - handle modal event...\n"); diff --git a/source/blender/editors/interface/interface_anim.c b/source/blender/editors/interface/interface_anim.c index c7f8ad521fa..de555d1d50e 100644 --- a/source/blender/editors/interface/interface_anim.c +++ b/source/blender/editors/interface/interface_anim.c @@ -160,9 +160,9 @@ int ui_but_anim_expression_create(uiBut *but, const char *str) if (driver) { /* set type of driver */ driver->type = DRIVER_TYPE_PYTHON; - + /* set the expression */ - // TODO: need some way of identifying variables used + /* TODO: need some way of identifying variables used */ BLI_strncpy_utf8(driver->expression, str, sizeof(driver->expression)); /* updates */ @@ -187,12 +187,12 @@ void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra) if (fcu && !driven) { id = but->rnapoin.id.data; - - // TODO: this should probably respect the keyingset only option for anim + + /* TODO: this should probably respect the keyingset only option for anim */ if (autokeyframe_cfra_can_key(scene, id)) { ReportList *reports = CTX_wm_reports(C); short flag = ANIM_get_keyframing_flags(scene, 1); - + fcu->flag &= ~FCURVE_SELECTED; insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag); WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index f173e7ce630..801daf6bb4b 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -537,27 +537,27 @@ static void ui_draw_but_CHARTAB(uiBut *but) glColor3ub(0, 0, 0); for (y = 0; y < 6; y++) { - // Do not draw more than the category allows + /* Do not draw more than the category allows */ if (cs > charmax) break; for (x = 0; x < 12; x++) { - // Do not draw more than the category allows + /* Do not draw more than the category allows */ if (cs > charmax) break; - // Draw one grid cell + /* Draw one grid cell */ glBegin(GL_LINE_LOOP); glVertex2f(sx, sy); glVertex2f(ex, sy); glVertex2f(ex, ey); glVertex2f(sx, ey); - glEnd(); + glEnd(); - // Draw character inside the cell + /* Draw character inside the cell */ memset(wstr, 0, sizeof(wchar_t) * 2); memset(ustr, 0, 16); - // Set the font to be either unicode or FO_BUILTIN_NAME + /* Set the font to be either unicode or FO_BUILTIN_NAME */ wstr[0] = cs; if (strcmp(G.selfont->name, FO_BUILTIN_NAME)) { BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr)); @@ -580,17 +580,17 @@ static void ui_draw_but_CHARTAB(uiBut *but) float dx, dy; float px, py; - // Calculate the position + /* Calculate the position */ wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8); FTF_GetBoundingBox((char *) ustr, &llx, &lly, &llz, &urx, &ury, &urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8); dx = urx - llx; dy = ury - lly; - // This isn't fully functional since the but->aspect isn't working like I suspected + /* This isn't fully functional since the but->aspect isn't working like I suspected */ px = sx + ((butw / but->aspect) - dx) / 2; py = sy + ((buth / but->aspect) - dy) / 2; - // Set the position and draw the character + /* Set the position and draw the character */ ui_rasterpos_safe(px, py, but->aspect); FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8); } @@ -598,8 +598,8 @@ static void ui_draw_but_CHARTAB(uiBut *but) ui_rasterpos_safe(sx + butw / 2, sy + buth / 2, but->aspect); UI_DrawString(but->font, (char *) ustr, 0); } - - // Calculate the next position and character + + /* Calculate the next position and character */ sx += butw; ex += butw; cs++; } @@ -1571,9 +1571,9 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc if (tmpibuf->rect_float) IMB_rect_from_float(tmpibuf); - // XXX: for debug only - // tmpibuf->ftype = PNG; - // IMB_saveiff(tmpibuf, "sample.png", IB_rect); + /* XXX: for debug only + * tmpibuf->ftype = PNG; + * IMB_saveiff(tmpibuf, "sample.png", IB_rect); */ if (tmpibuf->rect) scopes->track_preview = tmpibuf; diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 3a64ad22062..78d0b6aa002 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -3478,13 +3478,13 @@ static int ui_do_but_HSVCIRCLE(bContext *C, uiBlock *block, uiBut *but, uiHandle else if (event->type == WHEELDOWNMOUSE) { float *hsv = ui_block_hsv_get(but->block); hsv[2] = CLAMPIS(hsv[2] - 0.05f, 0.0f, 1.0f); - ui_set_but_hsv(but); // converts to rgb + ui_set_but_hsv(but); /* converts to rgb */ ui_numedit_apply(C, block, but, data); } else if (event->type == WHEELUPMOUSE) { float *hsv = ui_block_hsv_get(but->block); hsv[2] = CLAMPIS(hsv[2] + 0.05f, 0.0f, 1.0f); - ui_set_but_hsv(but); // converts to rgb + ui_set_but_hsv(but); /* converts to rgb */ ui_numedit_apply(C, block, but, data); } else if (event->type == MOUSEMOVE) { @@ -4505,7 +4505,7 @@ static int ui_but_menu(bContext *C, uiBut *but) } /* Keying Sets */ - // TODO: check on modifyability of Keying Set when doing this + /* TODO: check on modifyability of Keying Set when doing this */ if (is_anim) { uiItemS(layout); @@ -4529,8 +4529,8 @@ static int ui_but_menu(bContext *C, uiBut *but) /* Property Operators */ - //Copy Property Value - //Paste Property Value + /*Copy Property Value + *Paste Property Value */ if (length) { uiItemBooleanO(layout, CTX_IFACE_(BLF_I18NCONTEXT_OPERATOR_DEFAULT, "Reset All to Default Values"), diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index 40f28de50fa..5d6a331c466 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -1454,21 +1454,21 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, /* when you are outside parent button, safety there should be smaller */ - // parent button to left + /* parent button to left */ if (midx < block->minx) block->safety.xmin = block->minx - 3; else block->safety.xmin = block->minx - 40; - // parent button to right + /* parent button to right */ if (midx > block->maxx) block->safety.xmax = block->maxx + 3; else block->safety.xmax = block->maxx + 40; - - // parent button on bottom + + /* parent button on bottom */ if (midy < block->miny) block->safety.ymin = block->miny - 3; else block->safety.ymin = block->miny - 40; - // parent button on top + /* parent button on top */ if (midy > block->maxy) block->safety.ymax = block->maxy + 3; else block->safety.ymax = block->maxy + 40; - - // exception for switched pulldowns... + + /* exception for switched pulldowns... */ if (dir1 && (dir1 & block->direction) == 0) { if (dir2 == UI_RIGHT) block->safety.xmax = block->maxx + 3; if (dir2 == UI_LEFT) block->safety.xmin = block->minx - 3; @@ -1862,7 +1862,7 @@ static void ui_update_block_buts_rgb(uiBlock *block, const float rgb[3]) */ rgb_to_hsv_compat_v(rgb, hsv); - // this updates button strings, is hackish... but button pointers are on stack of caller function + /* this updates button strings, is hackish... but button pointers are on stack of caller function */ for (bt = block->buttons.first; bt; bt = bt->next) { if (bt->rnaprop) { @@ -2130,8 +2130,8 @@ static void uiBlockPicker(uiBlock *block, float rgba[4], PointerRNA *ptr, Proper bt = uiDefButR_prop(block, NUMSLI, 0, IFACE_("B "), 0, -100, butwidth, UI_UNIT_Y, ptr, prop, 2, 0.0, 0.0, 0, 3, TIP_("Blue")); uiButSetFunc(bt, do_picker_rna_cb, bt, NULL); - // could use uiItemFullR(col, ptr, prop, -1, 0, UI_ITEM_R_EXPAND|UI_ITEM_R_SLIDER, "", ICON_NONE); - // but need to use uiButSetFunc for updating other fake buttons + /* could use uiItemFullR(col, ptr, prop, -1, 0, UI_ITEM_R_EXPAND|UI_ITEM_R_SLIDER, "", ICON_NONE); + * but need to use uiButSetFunc for updating other fake buttons */ /* HSV values */ uiBlockBeginAlign(block); diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c index 5d527667170..779341160c5 100644 --- a/source/blender/editors/interface/interface_style.c +++ b/source/blender/editors/interface/interface_style.c @@ -374,7 +374,7 @@ void uiStyleInit(void) ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT); } - // XXX, this should be moved into a style, but for now best only load the monospaced font once. + /* XXX, this should be moved into a style, but for now best only load the monospaced font once. */ if (blf_mono_font == -1) blf_mono_font = BLF_load_mem_unique("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size); diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index e6a4c260d0f..49e3818fe08 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -587,7 +587,7 @@ void uiTemplateAnyID(uiLayout *layout, PointerRNA *ptr, const char *propname, co uiItemL(row, "ID-Block:", ICON_NONE); /* ID-Type Selector - just have a menu of icons */ - // FIXME: the icon-only setting doesn't work when we supply a blank name + /* FIXME: the icon-only setting doesn't work when we supply a blank name */ uiItemFullR(row, ptr, propType, 0, 0, UI_ITEM_R_ICON_ONLY, "", ICON_NONE); /* ID-Block Selector - just use pointer widget... */ @@ -622,7 +622,7 @@ void uiTemplatePathBuilder(uiLayout *layout, PointerRNA *ptr, const char *propna /* Path (existing string) Widget */ uiItemR(row, ptr, propname, 0, text, ICON_RNA); - // TODO: attach something to this to make allow searching of nested properties to 'build' the path + /* TODO: attach something to this to make allow searching of nested properties to 'build' the path */ } /************************ Modifier Template *************************/ @@ -741,7 +741,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_EXPAND); block = uiLayoutGetBlock(row); /* VIRTUAL MODIFIER */ - // XXX this is not used now, since these cannot be accessed via RNA + /* XXX this is not used now, since these cannot be accessed via RNA */ BLI_snprintf(str, sizeof(str), "%s parent deform", md->name); uiDefBut(block, LABEL, 0, str, 0, 0, 185, UI_UNIT_Y, NULL, 0.0, 0.0, 0.0, 0.0, "Modifier name"); @@ -821,7 +821,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob, uiBlockEndAlign(block); uiBlockSetEmboss(block, UI_EMBOSSN); - // When Modifier is a simulation, show button to switch to context rather than the delete button. + /* When Modifier is a simulation, show button to switch to context rather than the delete button. */ if (modifier_can_delete(md) && !modifier_is_simulation(md)) uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove"); if (modifier_is_simulation(md) == 1) @@ -908,7 +908,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr) /* find modifier and draw it */ cageIndex = modifiers_getCageIndex(scene, ob, &lastCageIndex, 0); - // XXX virtual modifiers are not accesible for python + /* XXX virtual modifiers are not accesible for python */ vmd = modifiers_getVirtualModifierList(ob); for (i = 0; vmd; i++, vmd = vmd->next) { @@ -945,20 +945,20 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event) switch (event) { case B_CONSTRAINT_TEST: - break; // no handling + break; /* no handling */ case B_CONSTRAINT_CHANGETARGET: - if (ob->pose) ob->pose->flag |= POSE_RECALC; // checks & sorts pose channels + if (ob->pose) ob->pose->flag |= POSE_RECALC; /* checks & sorts pose channels */ DAG_scene_sort(bmain, scene); break; default: break; } - // note: RNA updates now call this, commenting else it gets called twice. - // if there are problems because of this, then rna needs changed update functions. - // - // object_test_constraints(ob); - // if (ob->pose) BKE_pose_update_constraint_flags(ob->pose); + /* note: RNA updates now call this, commenting else it gets called twice. + * if there are problems because of this, then rna needs changed update functions. + * + * object_test_constraints(ob); + * if (ob->pose) BKE_pose_update_constraint_flags(ob->pose); */ if (ob->type == OB_ARMATURE) DAG_id_tag_update(&ob->id, OB_RECALC_DATA | OB_RECALC_OB); else DAG_id_tag_update(&ob->id, OB_RECALC_OB); @@ -1984,14 +1984,14 @@ static void handle_layer_buttons(bContext *C, void *arg1, void *arg2) RNA_property_boolean_set_index(&but->rnapoin, but->rnaprop, i, FALSE); } } - + /* view3d layer change should update depsgraph (invisible object changed maybe) */ /* see view3d_header.c */ } -// TODO: -// - for now, grouping of layers is determined by dividing up the length of -// the array of layer bitflags +/* TODO: + * - for now, grouping of layers is determined by dividing up the length of + * the array of layer bitflags */ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *used_ptr, const char *used_propname, int active_layer) diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 5ee89bb418f..7b139d81a1c 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -1952,8 +1952,8 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const floa int a; float h = hsv[0], s = hsv[1], v = hsv[2]; float dx, dy, sx1, sx2, sy; - float col0[4][3]; // left half, rect bottom to top - float col1[4][3]; // right half, rect bottom to top + float col0[4][3]; /* left half, rect bottom to top */ + float col1[4][3]; /* right half, rect bottom to top */ /* draw series of gouraud rects */ glShadeModel(GL_SMOOTH); @@ -2542,12 +2542,12 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat round_box_edges(&wtb, roundboxalign, rect, 5.0f); ui_get_but_vectorf(but, col); - + if (state & (UI_BUT_ANIMATED | UI_BUT_ANIMATED_KEY | UI_BUT_DRIVEN | UI_BUT_REDALERT)) { - // draw based on state - color for keyed etc + /* draw based on state - color for keyed etc */ widgetbase_draw(&wtb, wcol); - - // inset to draw swatch color + + /* inset to draw swatch color */ rect->xmin += SWATCH_KEYED_BORDER; rect->xmax -= SWATCH_KEYED_BORDER; rect->ymin += SWATCH_KEYED_BORDER; diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 407b2308af8..2e8117ea640 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1295,8 +1295,8 @@ void init_userdef_do_versions(void) /* transform widget settings */ if (U.tw_hotspot == 0) { U.tw_hotspot = 14; - U.tw_size = 20; // percentage of window size - U.tw_handlesize = 16; // percentage of widget radius + U.tw_size = 20; /* percentage of window size */ + U.tw_handlesize = 16; /* percentage of widget radius */ } if (U.pad_rot_angle == 0) U.pad_rot_angle = 15; diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c index 129a47c7063..a1f9ad08378 100644 --- a/source/blender/editors/interface/view2d_ops.c +++ b/source/blender/editors/interface/view2d_ops.c @@ -1266,7 +1266,7 @@ static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int sh_ } /* check if mouse is in or past either handle */ - // TODO: check if these extents are still valid or not + /* TODO: check if these extents are still valid or not */ in_max = ( (mouse >= (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse <= (sh_max + V2D_SCROLLER_HANDLE_SIZE)) ); in_min = ( (mouse <= (sh_min + V2D_SCROLLER_HANDLE_SIZE)) && (mouse >= (sh_min - V2D_SCROLLER_HANDLE_SIZE)) ); in_bar = ( (mouse < (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse > (sh_min + V2D_SCROLLER_HANDLE_SIZE)) ); diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c index b592449fff5..addd0b14916 100644 --- a/source/blender/editors/mesh/editface.c +++ b/source/blender/editors/mesh/editface.c @@ -329,7 +329,7 @@ void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2] if (me == NULL || me->totpoly == 0) return; if (mode == 0 || mode == 1) { - // XXX - Causes glitches, not sure why + /* XXX - Causes glitches, not sure why */ #if 0 if (!facesel_face_pick(C, me, mval, &index, 1)) return; diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c index 2cb03104874..549032f7286 100644 --- a/source/blender/editors/mesh/editmesh_bvh.c +++ b/source/blender/editors/mesh/editmesh_bvh.c @@ -55,7 +55,7 @@ typedef struct BMBVHTree { BMesh *bm; BVHTree *tree; float epsilon; - float maxdist; //for nearest point search + float maxdist; /* for nearest point search */ float uv[2]; /* stuff for topological vert search */ diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 5404eb3bea6..a9912b90aef 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -1498,25 +1498,25 @@ int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, sho BMVert *eve = NULL; BMEdge *eed = NULL; BMFace *efa = NULL; - + /* setup view context for argument to callbacks */ em_setup_viewcontext(C, &vc); vc.mval[0] = mval[0]; vc.mval[1] = mval[1]; - + if (unified_findnearest(&vc, &eve, &eed, &efa)) { - - // Deselect everything + + /* Deselect everything */ if (extend == 0 && deselect == 0 && toggle == 0) EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT); - + if (efa) { if (extend) { - // set the last selected face + /* set the last selected face */ BM_active_face_set(vc.em->bm, efa); - - // Work-around: deselect first, so we can guarantee it will - // be active even if it was already selected + + /* Work-around: deselect first, so we can guarantee it will */ + /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, FALSE); BM_select_history_store(vc.em->bm, efa); @@ -1527,9 +1527,9 @@ int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, sho BM_face_select_set(vc.em->bm, efa, FALSE); } else { - // set the last selected face + /* set the last selected face */ BM_active_face_set(vc.em->bm, efa); - + if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) { BM_select_history_store(vc.em->bm, efa); BM_face_select_set(vc.em->bm, efa, TRUE); @@ -1542,8 +1542,8 @@ int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, sho } else if (eed) { if (extend) { - // Work-around: deselect first, so we can guarantee it will - // be active even if it was already selected + /* Work-around: deselect first, so we can guarantee it will */ + /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, eed); BM_edge_select_set(vc.em->bm, eed, FALSE); BM_select_history_store(vc.em->bm, eed); @@ -1566,8 +1566,8 @@ int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, sho } else if (eve) { if (extend) { - // Work-around: deselect first, so we can guarantee it will - // be active even if it was already selected + /* Work-around: deselect first, so we can guarantee it will */ + /* be active even if it was already selected */ BM_select_history_remove(vc.em->bm, eve); BM_vert_select_set(vc.em->bm, eve, FALSE); BM_select_history_store(vc.em->bm, eve); @@ -1588,9 +1588,9 @@ int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, sho } } } - + EDBM_selectmode_flush(vc.em); - + /* change active material on object */ if (efa && efa->mat_nr != vc.obedit->actcol - 1) { vc.obedit->actcol = efa->mat_nr + 1; diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 0f13df4c777..4c7545fa4fa 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -443,7 +443,7 @@ static int edbm_extrude_mesh(Scene *scene, Object *obedit, BMEditMesh *em, wmOpe nr = 3; // pupmenu("Extrude %t|Only Edges%x3|Only Vertices%x4"); else if (em->bm->totfacesel == 1) nr = 1; // pupmenu("Extrude %t|Region %x1|Only Edges%x3|Only Vertices%x4"); - else + else nr = 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3|Only Vertices%x4"); } else if (em->selectmode & SCE_SELECT_EDGE) { diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index ba26b92f354..7ab20033239 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -558,8 +558,8 @@ static int object_metaball_add_exec(bContext *C, wmOperator *op) unsigned int layer; float loc[3], rot[3]; float mat[4][4]; - - object_add_generic_invoke_options(C, op); // XXX these props don't get set right when only exec() is called + + object_add_generic_invoke_options(C, op); /* XXX these props don't get set right when only exec() is called */ if (!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer, NULL)) return OPERATOR_CANCELLED; @@ -629,7 +629,7 @@ static int object_add_text_exec(bContext *C, wmOperator *op) unsigned int layer; float loc[3], rot[3]; - object_add_generic_invoke_options(C, op); // XXX these props don't get set right when only exec() is called + object_add_generic_invoke_options(C, op); /* XXX these props don't get set right when only exec() is called */ if (!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer, NULL)) return OPERATOR_CANCELLED; @@ -669,18 +669,18 @@ static int object_armature_add_exec(bContext *C, wmOperator *op) int enter_editmode; unsigned int layer; float loc[3], rot[3]; - - object_add_generic_invoke_options(C, op); // XXX these props don't get set right when only exec() is called + + object_add_generic_invoke_options(C, op); /* XXX these props don't get set right when only exec() is called */ if (!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer, NULL)) return OPERATOR_CANCELLED; - + if ((obedit == NULL) || (obedit->type != OB_ARMATURE)) { obedit = ED_object_add_type(C, OB_ARMATURE, loc, rot, TRUE, layer); ED_object_enter_editmode(C, 0); newob = 1; } else DAG_id_tag_update(&obedit->id, OB_RECALC_DATA); - + if (obedit == NULL) { BKE_report(op->reports, RPT_ERROR, "Cannot create editmode armature"); return OPERATOR_CANCELLED; diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index a38c69fba8a..4e1c8df975c 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -462,7 +462,7 @@ static void test_constraints(Object *owner, bPoseChannel *pchan) if (type == CONSTRAINT_OBTYPE_BONE) { if (!BKE_armature_find_bone_name(BKE_armature_from_object(owner), ct->subtarget)) { /* bone must exist in armature... */ - // TODO: clear subtarget? + /* TODO: clear subtarget? */ curcon->flag |= CONSTRAINT_DISABLE; } else if (strcmp(pchan->name, ct->subtarget) == 0) { @@ -1518,16 +1518,16 @@ static int constraint_add_exec(bContext *C, wmOperator *op, Object *ob, ListBase /* do type-specific tweaking to the constraint settings */ switch (type) { - case CONSTRAINT_TYPE_PYTHON: // FIXME: this code is not really valid anymore + case CONSTRAINT_TYPE_PYTHON: /* FIXME: this code is not really valid anymore */ { #ifdef WITH_PYTHON char *menustr; int scriptint = 0; /* popup a list of usable scripts */ menustr = buildmenu_pyconstraints(NULL, &scriptint); - // XXX scriptint = pupmenu(menustr); + /* XXX scriptint = pupmenu(menustr); */ MEM_freeN(menustr); - + /* only add constraint if a script was chosen */ if (scriptint) { /* add constraint */ diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 35ee641d2c1..e48fe8d3eda 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -408,12 +408,12 @@ void ED_object_enter_editmode(bContext *C, int flag) ScrArea *sa = CTX_wm_area(C); View3D *v3d = NULL; int ok = 0; - + if (scene->id.lib) return; - + if (sa && sa->spacetype == SPACE_VIEW3D) v3d = sa->spacedata.first; - + if ((flag & EM_IGNORE_LAYER) == 0) { base = CTX_data_active_base(C); /* active layer checked here for view3d */ @@ -428,12 +428,12 @@ void ED_object_enter_editmode(bContext *C, int flag) if (ELEM3(NULL, base, base->object, base->object->data)) return; ob = base->object; - + if (BKE_object_obdata_is_libdata(ob)) { error_libdata(); return; } - + if (flag & EM_WAITCURSOR) waitcursor(1); ob->restore_mode = ob->mode; @@ -444,7 +444,7 @@ void ED_object_enter_editmode(bContext *C, int flag) ED_object_toggle_modes(C, ob->mode); ob->mode = OB_MODE_EDIT; - + if (ob->type == OB_MESH) { BMEditMesh *em; ok = 1; @@ -457,7 +457,7 @@ void ED_object_enter_editmode(bContext *C, int flag) /* order doesn't matter */ EDBM_mesh_normals_update(em); BMEdit_RecalcTessellation(em); - + BM_mesh_select_mode_flush(em->bm); } @@ -482,48 +482,48 @@ void ED_object_enter_editmode(bContext *C, int flag) scene->obedit = ob; ED_armature_to_edit(ob); /* to ensure all goes in restposition and without striding */ - DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); // XXX: should this be OB_RECALC_DATA? + DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene); } else if (ob->type == OB_FONT) { - scene->obedit = ob; // XXX for context + scene->obedit = ob; /* XXX for context */ ok = 1; make_editText(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene); } else if (ob->type == OB_MBALL) { - scene->obedit = ob; // XXX for context + scene->obedit = ob; /* XXX for context */ ok = 1; make_editMball(ob); WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene); } else if (ob->type == OB_LATTICE) { - scene->obedit = ob; // XXX for context + scene->obedit = ob; /* XXX for context */ ok = 1; make_editLatt(ob); - + WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene); } else if (ob->type == OB_SURF || ob->type == OB_CURVE) { ok = 1; - scene->obedit = ob; // XXX for context + scene->obedit = ob; /* XXX for context */ make_editNurb(ob); - + WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene); } - + if (ok) { DAG_id_tag_update(&ob->id, OB_RECALC_DATA); } else { - scene->obedit = NULL; // XXX for context + scene->obedit = NULL; /* XXX for context */ ob->mode &= ~OB_MODE_EDIT; WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene); } - + if (flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode"); if (flag & EM_WAITCURSOR) waitcursor(0); } diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index e9341d90e86..65dd9a12d3b 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -397,7 +397,7 @@ static void object_hook_select(Object *ob, HookModifierData *hmd) } /* special poll operators for hook operators */ -// TODO: check for properties window modifier context too as alternative? +/* TODO: check for properties window modifier context too as alternative? */ static int hook_op_edit_poll(bContext *C) { Object *obedit = CTX_data_edit_object(C); diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 07557d8ea4c..83d92b9df27 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -119,7 +119,7 @@ static void object_clear_rot(Object *ob) if ((ob->protectflag & OB_LOCK_ROTZ) == 0) ob->quat[3] = ob->dquat[3] = 0.0f; - // TODO: does this quat need normalizing now? + /* TODO: does this quat need normalizing now? */ } else { /* the flag may have been set for the other modes, so just ignore the extra flag... */ @@ -133,7 +133,7 @@ static void object_clear_rot(Object *ob) } else { /* perform clamping using euler form (3-components) */ - // FIXME: deltas are not handled for these cases yet... + /* FIXME: deltas are not handled for these cases yet... */ float eul[3], oldeul[3], quat1[4] = {0}; if (ob->rotmode == ROT_MODE_QUAT) { diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index b5a0451b507..2e9652686da 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -1007,7 +1007,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in } } bestIndex = -1; - // find the best change with an acceptable horizontal change + /* find the best change with an acceptable horizontal change */ for (i = 0; i < totweight; i++) { if (fabs(changes[i][0]) > fabs(changes[i][1] * 2.0f)) { bestIndex = i; @@ -1016,8 +1016,8 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in } if (bestIndex != -1) { wasChange = TRUE; - // it is a good place to stop if it tries to move the opposite direction - // (relative to the plane) of last time + /* it is a good place to stop if it tries to move the opposite direction + * (relative to the plane) of last time */ if (lastIndex != -1) { if (wasUp != upDown[bestIndex]) { wasChange = FALSE; diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 2e58fa85a11..1fe533eb23f 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -203,7 +203,7 @@ static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char elbeemSimplifyChannelFloat(channel, &channelSize); } else { - // invalid, cant happen? + /* invalid, cant happen? */ } fprintf(file, " CHANNEL %s =\n", str); @@ -651,16 +651,16 @@ static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetF FluidsimSettings *domainSettings= fluidmd->fss; FILE *fileCfg; int dirExist = 0; - char newSurfdataPath[FILE_MAX]; // modified output settings + char newSurfdataPath[FILE_MAX]; /* modified output settings */ const char *suffixConfigTmp = FLUID_SUFFIX_CONFIG_TMP; int outStringsChanged = 0; - // prepare names... + /* prepare names... */ const char *relbase= modifier_path_relbase(fsDomain); BLI_strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR); BLI_strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR); /* if 0'd out below, this value is never used! */ - BLI_path_abs(targetDir, relbase); // fixed #frame-no + BLI_path_abs(targetDir, relbase); /* fixed #frame-no */ /* .tmp: don't overwrite/delete original file */ BLI_join_dirfile(targetFile, FILE_MAX, targetDir, suffixConfigTmp); diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 5ca436b07b2..7f51f54ee4b 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -294,7 +294,7 @@ static int project_brush_radius(ViewContext *vc, ED_view3d_global_to_vector(vc->rv3d, location, view); - // create a vector that is not orthogonal to view + /* create a vector that is not orthogonal to view */ if (fabsf(view[0]) < 0.1f) { nonortho[0] = view[0] + 1.0f; @@ -312,19 +312,19 @@ static int project_brush_radius(ViewContext *vc, nonortho[2] = view[2] + 1.0f; } - // get a vector in the plane of the view + /* get a vector in the plane of the view */ cross_v3_v3v3(ortho, nonortho, view); normalize_v3(ortho); - // make a point on the surface of the brush tagent to the view + /* make a point on the surface of the brush tagent to the view */ mul_v3_fl(ortho, radius); add_v3_v3v3(offset, location, ortho); - // project the center of the brush, and the tangent point to the view onto the screen + /* project the center of the brush, and the tangent point to the view onto the screen */ project_float(vc->ar, location, p1); project_float(vc->ar, offset, p2); - // the distance between these points is the size of the projected brush in pixels + /* the distance between these points is the size of the projected brush in pixels */ return len_v2v2(p1, p2); } diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 6a8f7db5fc9..f6c17c97758 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -1455,8 +1455,8 @@ static float project_paint_uvpixel_mask( } /* otherwise no mask normal is needed, were within the limit */ } - // This only works when the opacity dosnt change while painting, stylus pressure messes with this - // so don't use it. + /* This only works when the opacity dosnt change while painting, stylus pressure messes with this + * so don't use it. */ // if (ps->is_airbrush==0) mask *= BKE_brush_alpha_get(ps->brush); return mask; diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c index b5cd49cc15c..dbde950188d 100644 --- a/source/blender/editors/space_action/action_edit.c +++ b/source/blender/editors/space_action/action_edit.c @@ -489,15 +489,15 @@ static int actkeys_copy_exec(bContext *C, wmOperator *op) /* get editor data */ if (ANIM_animdata_get_context(C, &ac) == 0) return OPERATOR_CANCELLED; - + /* copy keyframes */ if (ELEM(ac.datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK)) { - // FIXME... + /* FIXME... */ BKE_report(op->reports, RPT_ERROR, "Keyframe pasting is not available for Grease Pencil mode"); return OPERATOR_CANCELLED; } else if (ac.datatype == ANIMCONT_MASK) { - // FIXME... + /* FIXME... */ BKE_report(op->reports, RPT_ERROR, "Keyframe pasting is not available for mask mode"); return OPERATOR_CANCELLED; } diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c index b13ba9a1aa3..199875fdc7b 100644 --- a/source/blender/editors/space_buttons/buttons_header.c +++ b/source/blender/editors/space_buttons/buttons_header.c @@ -116,8 +116,8 @@ void buttons_header_buttons(const bContext *C, ARegion *ar) uiBlockSetEmboss(block, UI_EMBOSS); xco -= UI_UNIT_X; - - // Default panels + + /* Default panels */ uiBlockBeginAlign(block); diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index fb12ea8417a..a23cb86bb76 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -351,11 +351,11 @@ void filelist_filter(FileList *filelist) { int num_filtered = 0; int i, j; - + if (!filelist->filelist) return; - // How many files are left after filter ? + /* How many files are left after filter ? */ for (i = 0; i < filelist->numfiles; ++i) { struct direntry *file = &filelist->filelist[i]; if (filelist->filterf(file, filelist->dir, filelist->filter, filelist->hide_dot) ) { @@ -428,7 +428,7 @@ void folderlist_popdir(struct ListBase *folderlist, char *dir) folder = folderlist->last; if (folder) { - // remove the current directory + /* remove the current directory */ MEM_freeN(folder->foldername); BLI_freelinkN(folderlist, folder); @@ -438,7 +438,7 @@ void folderlist_popdir(struct ListBase *folderlist, char *dir) BLI_strncpy(dir, prev_dir, FILE_MAXDIR); } } - // delete the folder next or use setdir directly before PREVIOUS OP + /* delete the folder next or use setdir directly before PREVIOUS OP */ } void folderlist_pushdir(ListBase *folderlist, const char *dir) @@ -446,21 +446,21 @@ void folderlist_pushdir(ListBase *folderlist, const char *dir) struct FolderList *folder, *previous_folder; previous_folder = folderlist->last; - // check if already exists + /* check if already exists */ if (previous_folder && previous_folder->foldername) { if (BLI_path_cmp(previous_folder->foldername, dir) == 0) { return; } } - // create next folder element + /* create next folder element */ folder = (FolderList *)MEM_mallocN(sizeof(FolderList), "FolderList"); folder->foldername = (char *)MEM_mallocN(sizeof(char) * (strlen(dir) + 1), "foldername"); folder->foldername[0] = '\0'; BLI_strncpy(folder->foldername, dir, FILE_MAXDIR); - // add it to the end of the list + /* add it to the end of the list */ BLI_addtail(folderlist, folder); } @@ -468,16 +468,16 @@ int folderlist_clear_next(struct SpaceFile *sfile) { struct FolderList *folder; - // if there is no folder_next there is nothing we can clear + /* if there is no folder_next there is nothing we can clear */ if (!sfile->folders_next) return 0; - // if previous_folder, next_folder or refresh_folder operators are executed it doesn't clear folder_next + /* if previous_folder, next_folder or refresh_folder operators are executed it doesn't clear folder_next */ folder = sfile->folders_prev->last; if ((!folder) || (BLI_path_cmp(folder->foldername, sfile->params->dir) == 0)) return 0; - // eventually clear flist->folders_next + /* eventually clear flist->folders_next */ return 1; } diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c index 0366043aaa0..a127e2ca2bc 100644 --- a/source/blender/editors/space_file/fsmenu.c +++ b/source/blender/editors/space_file/fsmenu.c @@ -179,15 +179,15 @@ void fsmenu_insert_entry(struct FSMenu *fsmenu, FSMenuCategory category, const c } } else { - // if we're bookmarking this, file should come - // before the last separator, only automatically added - // current dir go after the last sep. + /* if we're bookmarking this, file should come + * before the last separator, only automatically added + * current dir go after the last sep. */ if (save) { break; } } } - + fsme = MEM_mallocN(sizeof(*fsme), "fsme"); fsme->path = BLI_strdup(path); fsme->save = save; @@ -247,7 +247,7 @@ void fsmenu_write_file(struct FSMenu *fsmenu, const char *filename) } fprintf(fp, "[Recent]\n"); nskip = fsmenu_get_nentries(fsmenu, FS_CATEGORY_RECENT) - FSMENU_RECENT_MAX; - // skip first entries if list too long + /* skip first entries if list too long */ for (fsme = fsmenu_get_category(fsmenu, FS_CATEGORY_RECENT); fsme && (nskip > 0); fsme = fsme->next, --nskip) { /* pass */ } diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c index dbc66b81874..b1e1b6e411a 100644 --- a/source/blender/editors/space_graph/graph_edit.c +++ b/source/blender/editors/space_graph/graph_edit.c @@ -260,8 +260,8 @@ void GRAPH_OT_view_all(wmOperatorType *ot) /* api callbacks */ ot->exec = graphkeys_viewall_exec; - ot->poll = ED_operator_graphedit_active; // XXX: unchecked poll to get fsamples working too, but makes modifier damage trickier... - + ot->poll = ED_operator_graphedit_active; /* XXX: unchecked poll to get fsamples working too, but makes modifier damage trickier... */ + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; @@ -279,7 +279,7 @@ void GRAPH_OT_view_selected(wmOperatorType *ot) /* api callbacks */ ot->exec = graphkeys_view_selected_exec; - ot->poll = ED_operator_graphedit_active; // XXX: unchecked poll to get fsamples working too, but makes modifier damage trickier... + ot->poll = ED_operator_graphedit_active; /* XXX: unchecked poll to get fsamples working too, but makes modifier damage trickier... */ /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; @@ -1641,7 +1641,7 @@ static int graphkeys_euler_filter_exec(bContext *C, wmOperator *op) int f; /* sanity check: ensure that there are enough F-Curves to work on in this group */ - // TODO: also enforce assumption that there be a full set of keyframes at each position by ensuring that totvert counts are same? + /* TODO: also enforce assumption that there be a full set of keyframes at each position by ensuring that totvert counts are same? */ if (ELEM3(NULL, euf->fcurves[0], euf->fcurves[1], euf->fcurves[2])) { /* report which components are missing */ BKE_reportf(op->reports, RPT_WARNING, @@ -1655,9 +1655,9 @@ static int graphkeys_euler_filter_exec(bContext *C, wmOperator *op) failed++; continue; } - + /* simple method: just treat any difference between keys of greater than 180 degrees as being a flip */ - // FIXME: there are more complicated methods that will be needed to fix more cases than just some + /* FIXME: there are more complicated methods that will be needed to fix more cases than just some */ for (f = 0; f < 3; f++) { FCurve *fcu = euf->fcurves[f]; BezTriple *bezt, *prev = NULL; @@ -2217,10 +2217,10 @@ static int graph_fmodifier_copy_exec(bContext *C, wmOperator *op) /* if this exists, call the copy F-Modifiers API function */ if (ale && ale->data) { FCurve *fcu = (FCurve *)ale->data; - - // TODO: when 'active' vs 'all' boolean is added, change last param! + + /* TODO: when 'active' vs 'all' boolean is added, change last param! */ ok = ANIM_fmodifiers_copy_to_buf(&fcu->modifiers, 0); - + /* free temp data now */ MEM_freeN(ale); } @@ -2272,11 +2272,11 @@ static int graph_fmodifier_paste_exec(bContext *C, wmOperator *op) /* paste modifiers */ for (ale = anim_data.first; ale; ale = ale->next) { FCurve *fcu = (FCurve *)ale->data; - - // TODO: do we want to replace existing modifiers? add user pref for that! + + /* TODO: do we want to replace existing modifiers? add user pref for that! */ ok += ANIM_fmodifiers_paste_from_buf(&fcu->modifiers, 0); } - + /* clean up */ BLI_freelistN(&anim_data); diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c index 33e32363cf5..52a7f9b115c 100644 --- a/source/blender/editors/space_graph/graph_select.c +++ b/source/blender/editors/space_graph/graph_select.c @@ -961,9 +961,9 @@ static void nearest_fcurve_vert_store(ListBase *matches, View2D *v2d, FCurve *fc } } else if (fpt) { - // TODO... + /* TODO... */ } -} +} /* helper for find_nearest_fcurve_vert() - build the list of nearest matches */ static void get_nearest_fcurve_verts_list(bAnimContext *ac, const int mval[2], ListBase *matches) diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index 3dc1fbd738f..4ddb336a9f7 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -1660,7 +1660,7 @@ static int image_invert_exec(bContext *C, wmOperator *op) int i; - if (ibuf == NULL) // TODO: this should actually never happen, but does for render-results -> cleanup + if (ibuf == NULL) /* TODO: this should actually never happen, but does for render-results -> cleanup */ return OPERATOR_CANCELLED; /* TODO: make this into an IMB_invert_channels(ibuf,r,g,b,a) method!? */ diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c index e3c831824f1..af790443928 100644 --- a/source/blender/editors/space_nla/nla_channels.c +++ b/source/blender/editors/space_nla/nla_channels.c @@ -140,9 +140,9 @@ static int mouse_nla_channels(bAnimContext *ac, float x, int channel_index, shor } else { Base *b; - + /* deselect all */ - // TODO: should this deselect all other types of channels too? + /* TODO: should this deselect all other types of channels too? */ for (b = sce->base.first; b; b = b->next) { b->flag &= ~SELECT; b->object->flag = b->flag; @@ -268,8 +268,8 @@ static int mouse_nla_channels(bAnimContext *ac, float x, int channel_index, shor if (x >= (v2d->cur.xmax - NLACHANNEL_BUTTON_WIDTH)) { if (nlaedit_is_tweakmode_on(ac) == 0) { /* 'push-down' action - only usable when not in TweakMode */ - // TODO: make this use the operator instead of calling the function directly - // however, calling the operator requires that we supply the args, and that works with proper buttons only + /* TODO: make this use the operator instead of calling the function directly + * however, calling the operator requires that we supply the args, and that works with proper buttons only */ BKE_nla_action_pushdown(adt); } else { diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index f8d942b4fd1..4fc3edb521e 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -63,9 +63,9 @@ /* ************************************ Motion Paths ************************************* */ -// TODO: -// - options to draw paths with lines -// - include support for editing the path verts +/* TODO: + * - options to draw paths with lines + * - include support for editing the path verts */ /* Set up drawing environment for drawing motion paths */ void draw_motion_paths_init(View3D *v3d, ARegion *ar) diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 339b5560711..7f7970382bc 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2118,7 +2118,7 @@ static void drawSelectedVertices__mapFunc(void *userData, int index, const float if (!(mv->flag & ME_HIDE)) { const char sel = mv->flag & SELECT; - // TODO define selected color + /* TODO define selected color */ if (sel) { glColor3f(1.0f, 1.0f, 0.0f); } diff --git a/source/blender/imbuf/intern/IMB_anim.h b/source/blender/imbuf/intern/IMB_anim.h index 7f4abd29890..571c54b9cb3 100644 --- a/source/blender/imbuf/intern/IMB_anim.h +++ b/source/blender/imbuf/intern/IMB_anim.h @@ -129,9 +129,9 @@ struct anim { float frs_sec_base; int x, y; - /* voor op nummer */ + /* for number */ char name[1024]; - /* voor sequence */ + /* for sequence */ char first[1024]; /* movie */ diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c index 4bba7ba6838..e85adf21477 100644 --- a/source/blender/python/intern/bpy_rna.c +++ b/source/blender/python/intern/bpy_rna.c @@ -4267,7 +4267,7 @@ static int foreach_parse_args(BPy_PropertyRNA *self, PyObject *args, return -1; } - *tot = PySequence_Size(*seq); // TODO - buffer may not be a sequence! array.array() is tho. + *tot = PySequence_Size(*seq); /* TODO - buffer may not be a sequence! array.array() is tho. */ if (*tot > 0) { foreach_attr_type(self, *attr, raw_type, attr_tot, attr_signed); diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c index 5f372abcc69..895352ccf93 100644 --- a/source/blender/python/mathutils/mathutils_Matrix.c +++ b/source/blender/python/mathutils/mathutils_Matrix.c @@ -2282,7 +2282,7 @@ static struct PyMethodDef Matrix_methods[] = { {"invert", (PyCFunction) Matrix_invert, METH_NOARGS, Matrix_invert_doc}, {"inverted", (PyCFunction) Matrix_inverted, METH_NOARGS, Matrix_inverted_doc}, {"to_3x3", (PyCFunction) Matrix_to_3x3, METH_NOARGS, Matrix_to_3x3_doc}, - // TODO. {"resize_3x3", (PyCFunction) Matrix_resize3x3, METH_NOARGS, Matrix_resize3x3_doc}, + /* TODO. {"resize_3x3", (PyCFunction) Matrix_resize3x3, METH_NOARGS, Matrix_resize3x3_doc}, */ {"to_4x4", (PyCFunction) Matrix_to_4x4, METH_NOARGS, Matrix_to_4x4_doc}, {"resize_4x4", (PyCFunction) Matrix_resize_4x4, METH_NOARGS, Matrix_resize_4x4_doc}, {"rotate", (PyCFunction) Matrix_rotate, METH_O, Matrix_rotate_doc}, diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index b3eb8c0fd5c..8c7f9d9c349 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -175,8 +175,8 @@ static void occ_shade(ShadeSample *ssamp, ObjectInstanceRen *obi, VlakRen *vlr, /* cache for shadow */ shi->samplenr++; - - shi->xs= 0; // TODO + + shi->xs= 0; /* TODO */ shi->ys= 0; shade_input_set_normals(shi); diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index 9187bea641d..eeefaae856a 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -174,7 +174,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b DirectionToThetaPhi(sunsky->toSun, &sunsky->theta, &sunsky->phi); - sunsky->sunSolidAngle = 0.25 * M_PI * 1.39 * 1.39 / (150 * 150); // = 6.7443e-05 + sunsky->sunSolidAngle = 0.25 * M_PI * 1.39 * 1.39 / (150 * 150); /* = 6.7443e-05 */ theta2 = sunsky->theta * sunsky->theta; theta3 = theta2 * sunsky->theta; @@ -183,7 +183,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b chi = (4.0f / 9.0f - T / 120.0f) * ((float)M_PI - 2.0f * sunsky->theta); sunsky->zenith_Y = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f; - sunsky->zenith_Y *= 1000; // conversion from kcd/m^2 to cd/m^2 + sunsky->zenith_Y *= 1000; /* conversion from kcd/m^2 to cd/m^2 */ if (sunsky->zenith_Y <= 0) sunsky->zenith_Y = 1e-6; @@ -340,13 +340,13 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3]) m = 1.0f / (cosf(theta) + 0.15f * powf(93.885f - theta / (float)M_PI * 180.0f, -1.253f)); for (i = 0; i < 3; i++) { - // Rayleigh Scattering + /* Rayleigh Scattering */ fTauR = expf(-m * 0.008735f * powf(fLambda[i], (float)(-4.08f))); - // Aerosal (water + dust) attenuation + /* Aerosal (water + dust) attenuation */ fTauA = exp(-m * fBeta * powf(fLambda[i], -fAlpha)); - fTau[i] = fTauR * fTauA; + fTau[i] = fTauR * fTauA; } } @@ -457,23 +457,23 @@ void AtmospherePixleShader(struct SunSky *sunSky, float view[3], float s, float sunDirection[0] = sunSky->toSun[0]; sunDirection[1] = sunSky->toSun[1]; sunDirection[2] = sunSky->toSun[2]; - - costheta = dot_v3v3(view, sunDirection); // cos(theta) - Phase_1 = 1 + (costheta * costheta); // Phase_1 - + + costheta = dot_v3v3(view, sunDirection); /* cos(theta) */ + Phase_1 = 1 + (costheta * costheta); /* Phase_1 */ + VEC3OPF(sunSky->atm_BetaRay, sunSky->atm_BetaRay, *, sunSky->atm_BetaRayMultiplier); VEC3OPF(sunSky->atm_BetaMie, sunSky->atm_BetaMie, *, sunSky->atm_BetaMieMultiplier); VEC3OPV(sunSky->atm_BetaRM, sunSky->atm_BetaRay, +, sunSky->atm_BetaMie); - - //e^(-(beta_1 + beta_2) * s) = E1 + + /* e^(-(beta_1 + beta_2) * s) = E1 */ VEC3OPF(E1, sunSky->atm_BetaRM, *, -s / (float)M_LN2); E1[0] = exp(E1[0]); E1[1] = exp(E1[1]); E1[2] = exp(E1[2]); copy_v3_v3(E, E1); - - //Phase2(theta) = (1-g^2)/(1+g-2g*cos(theta))^(3/2) + + /* Phase2(theta) = (1-g^2)/(1+g-2g*cos(theta))^(3/2) */ fTemp = 1 + sunSky->atm_HGg - 2 * sunSky->atm_HGg * costheta; fTemp = fTemp * sqrtf(fTemp); Phase_2 = (1 - sunSky->atm_HGg * sunSky->atm_HGg) / fTemp; @@ -491,8 +491,8 @@ void AtmospherePixleShader(struct SunSky *sunSky, float view[3], float s, float VEC3OPF(I, I, *, sunSky->atm_InscatteringMultiplier); VEC3OPF(E, E, *, sunSky->atm_ExtinctionMultiplier); - - //scale to color sun + + /* scale to color sun */ ComputeAttenuatedSunlight(sunSky->theta, sunSky->turbidity, sunColor); VEC3OPV(E, E, *, sunColor); diff --git a/source/blender/render/intern/source/texture_ocean.c b/source/blender/render/intern/source/texture_ocean.c index 4ef88e4740a..5071303dff7 100644 --- a/source/blender/render/intern/source/texture_ocean.c +++ b/source/blender/render/intern/source/texture_ocean.c @@ -81,12 +81,12 @@ int ocean_texture(Tex *tex, float *texvec, TexResult *texres) if (omd->oceancache && omd->cached == TRUE) { CLAMP(cfra, omd->bakestart, omd->bakeend); - cfra -= omd->bakestart; // shift to 0 based + cfra -= omd->bakestart; /* shift to 0 based */ BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra, u, v); } - else { // non-cached + else { /* non-cached */ if (G.rendering) BKE_ocean_eval_uv_catrom(omd->ocean, &ocr, u, v); diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index ea6b9b890ac..c342f179bd1 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -261,14 +261,14 @@ static void lightcache_filter2(VolumePrecache *vp) } #endif -BLI_INLINE int ms_I(int x, int y, int z, int *n) //has a pad of 1 voxel surrounding the core for boundary simulation -{ +BLI_INLINE int ms_I(int x, int y, int z, int *n) /* has a pad of 1 voxel surrounding the core for boundary simulation */ +{ /* different ordering to light cache */ - return x*(n[1]+2)*(n[2]+2) + y*(n[2]+2) + z; + return x*(n[1]+2)*(n[2]+2) + y*(n[2]+2) + z; } -BLI_INLINE int v_I_pad(int x, int y, int z, int *n) //has a pad of 1 voxel surrounding the core for boundary simulation -{ +BLI_INLINE int v_I_pad(int x, int y, int z, int *n) /* has a pad of 1 voxel surrounding the core for boundary simulation */ +{ /* same ordering to light cache, with padding */ return z*(n[1]+2)*(n[0]+2) + y*(n[0]+2) + x; } @@ -526,10 +526,10 @@ static void *vol_precache_part(void *data) /* convert from world->camera space for shading */ mul_v3_m4v3(cco, pa->viewmat, co); - + i = BLI_VOXEL_INDEX(x, y, z, res); - - // don't bother if the point is not inside the volume mesh + + /* don't bother if the point is not inside the volume mesh */ if (!point_inside_obi(tree, obi, cco)) { obi->volume_precache->data_r[i] = -1.0f; obi->volume_precache->data_g[i] = -1.0f; @@ -563,7 +563,7 @@ static void precache_setup_shadeinput(Render *re, ObjectInstanceRen *obi, Materi shi->mask= 1; shi->mat = ma; shi->vlr = NULL; - memcpy(&shi->r, &shi->mat->r, 23*sizeof(float)); // note, keep this synced with render_types.h + memcpy(&shi->r, &shi->mat->r, 23*sizeof(float)); /* note, keep this synced with render_types.h */ shi->har= shi->mat->har; shi->obi= obi; shi->obr= obi->obr; @@ -757,7 +757,8 @@ static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *o BLI_freelistN(&re->volume_precache_parts); if (tree) { - //TODO: makeraytree_object creates a tree and saves it on OBI, if we free this tree we should also clear other pointers to it + /* TODO: makeraytree_object creates a tree and saves it on OBI, + * if we free this tree we should also clear other pointers to it */ //RE_rayobject_free(tree); //tree= NULL; } diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index c1f85914479..e0d3325106a 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -253,9 +253,9 @@ static float metadensity(Object *ob, const float co[3]) /* element rotation transform */ float tp[3] = {ml->x - tco[0], ml->y - tco[1], ml->z - tco[2]}; quat_to_mat3(bmat, ml->quat); - transpose_m3(bmat); // rot.only, so inverse == transpose + transpose_m3(bmat); /* rot.only, so inverse == transpose */ mul_m3_v3(bmat, tp); - + /* MB_BALL default */ switch (ml->type) { case MB_ELIPSOID: @@ -263,14 +263,14 @@ static float metadensity(Object *ob, const float co[3]) break; case MB_CUBE: tp[2] = (tp[2] > ml->expz) ? (tp[2] - ml->expz) : ((tp[2] < -ml->expz) ? (tp[2] + ml->expz) : 0.f); - // no break, xy as plane + /* no break, xy as plane */ case MB_PLANE: tp[1] = (tp[1] > ml->expy) ? (tp[1] - ml->expy) : ((tp[1] < -ml->expy) ? (tp[1] + ml->expy) : 0.f); - // no break, x as tube + /* no break, x as tube */ case MB_TUBE: tp[0] = (tp[0] > ml->expx) ? (tp[0] - ml->expx) : ((tp[0] < -ml->expx) ? (tp[0] + ml->expx) : 0.f); } - + /* ml->rad2 is not set */ dist2 = 1.0f - (dot_v3v3(tp, tp) / (ml->rad * ml->rad)); if (dist2 > 0.f) diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index 7d54f77fc90..ee766311a33 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -240,7 +240,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) copy_v3_v3_int(vd->resol, smd->domain->res); totRes = vd_resol_size(vd); - // scaling heat values from -2.0-2.0 to 0.0-1.0 + /* scaling heat values from -2.0-2.0 to 0.0-1.0 */ vd->dataset = MEM_mapallocN(sizeof(float) * (totRes), "smoke data"); @@ -250,7 +250,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) vd->dataset[i] = (heat[i] + 2.0f) / 4.0f; } - //vd->dataset = smoke_get_heat(smd->domain->fluid); + /* vd->dataset = smoke_get_heat(smd->domain->fluid); */ } else if (vd->smoked_type == TEX_VD_SMOKEVEL) { size_t totRes; @@ -260,7 +260,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) copy_v3_v3_int(vd->resol, smd->domain->res); totRes = vd_resol_size(vd); - // scaling heat values from -2.0-2.0 to 0.0-1.0 + /* scaling heat values from -2.0-2.0 to 0.0-1.0 */ vd->dataset = MEM_mapallocN(sizeof(float) * (totRes), "smoke data"); xvel = smoke_get_velocity_x(smd->domain->fluid); diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index c88858c44da..fc3dae73d6b 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -1447,21 +1447,21 @@ void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, zxd= -(double)x0/(double)z0; zyd= -(double)y0/(double)z0; zy0= ((double)my2)*zyd + (double)xx1; - - z1= 1.0f; // (u1 - u2) - z2= 0.0f; // (u2 - u3) + + z1= 1.0f; /* (u1 - u2) */ + z2= 0.0f; /* (u2 - u3) */ x0= y1*z2-z1*y2; y0= z1*x2-x1*z2; - - xx1= (x0*v1[0] + y0*v1[1])/z0 + 1.0f; + + xx1= (x0*v1[0] + y0*v1[1])/z0 + 1.0f; uxd= -(double)x0/(double)z0; uyd= -(double)y0/(double)z0; uy0= ((double)my2)*uyd + (double)xx1; - z1= -1.0f; // (v1 - v2) - z2= 1.0f; // (v2 - v3) - + z1= -1.0f; /* (v1 - v2) */ + z2= 1.0f; /* (v2 - v3) */ + x0= y1*z2-z1*y2; y0= z1*x2-x1*z2; @@ -1535,23 +1535,23 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float * y1= v1[1]- v2[1]; y2= v2[1]- v3[1]; - z1= 1.0f; // (u1 - u2) - z2= 0.0f; // (u2 - u3) - + z1= 1.0f; /* (u1 - u2) */ + z2= 0.0f; /* (u2 - u3) */ + x0= y1*z2-z1*y2; y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - + if (z0==0.0f) return; - - xx1= (x0*v1[0] + y0*v1[1])/z0 + 1.0f; + + xx1= (x0*v1[0] + y0*v1[1])/z0 + 1.0f; uxd= -(double)x0/(double)z0; uyd= -(double)y0/(double)z0; uy0= ((double)my2)*uyd + (double)xx1; - z1= -1.0f; // (v1 - v2) - z2= 1.0f; // (v2 - v3) - + z1= -1.0f; /* (v1 - v2) */ + z2= 1.0f; /* (v2 - v3) */ + x0= y1*z2-z1*y2; y0= z1*x2-x1*z2; diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 3d1902409e8..cb0f9c226b4 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -315,7 +315,7 @@ static int wm_read_exotic(Scene *UNUSED(scene), const char *name) char header[7]; int retval; - // make sure we're not trying to read a directory.... + /* make sure we're not trying to read a directory.... */ len = strlen(name); if (ELEM(name[len - 1], '/', '\\')) { diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 431094c9ec4..3dbb3b7ef66 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -226,21 +226,21 @@ int WM_init_game(bContext *C) Scene *scene = CTX_data_scene(C); if (!scene) { - // XXX, this should not be needed. + /* XXX, this should not be needed. */ Main *bmain = CTX_data_main(C); scene = bmain->scene.first; } win = wm->windows.first; - //first to get a valid window + /* first to get a valid window */ if (win) CTX_wm_window_set(C, win); sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0); ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); - // if we have a valid 3D view + /* if we have a valid 3D view */ if (sa && ar) { ARegion *arhide; diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c index 18caa8c2afe..eb6da146a73 100644 --- a/source/blender/windowmanager/intern/wm_keymap.c +++ b/source/blender/windowmanager/intern/wm_keymap.c @@ -329,7 +329,7 @@ static void keymap_item_set_id(wmKeyMap *keymap, wmKeyMapItem *kmi) kmi->id = keymap->kmi_id; } else { - kmi->id = -keymap->kmi_id; // User defined keymap entries have negative ids + kmi->id = -keymap->kmi_id; /* User defined keymap entries have negative ids */ } } diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c index d599b9504e8..0b9dc441227 100644 --- a/source/blender/windowmanager/intern/wm_subwindow.c +++ b/source/blender/windowmanager/intern/wm_subwindow.c @@ -331,12 +331,12 @@ unsigned int index_to_framebuffer(int index) break; case 24: break; - default: // 18 bits... + default: /* 18 bits... */ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2); i |= 0x010101; break; } - + return i; } @@ -365,7 +365,7 @@ unsigned int index_to_framebuffer(int index) break; case 24: break; - default: // 18 bits... + default: /* 18 bits... */ i = ((i & 0x3F000) << 6) + ((i & 0xFC0) << 4) + ((i & 0x3F) << 2); i |= 0x030303; break; diff --git a/source/creator/creator.c b/source/creator/creator.c index 8c9cc45a050..01c850412de 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -1346,7 +1346,7 @@ int main(int argc, const char **argv) * WM_init() before #BPY_python_start() crashes Blender at startup. */ - // TODO - U.pythondir + /* TODO - U.pythondir */ #else printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n"); #endif |