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-rw-r--r--source/blender/blenloader/intern/readfile.c11
-rw-r--r--source/blender/makesrna/intern/rna_object.c6
2 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 03e5a1d2525..89f723cb945 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -8364,6 +8364,17 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ {
+ Object *ob;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ if (ob->step_height == 0.0) {
+ ob->step_height = 0.150;
+ ob->jump_speed = 10.0;
+ ob->fall_speed = 55.0;
+ }
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index d436e4719ea..a669cb2558a 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1643,21 +1643,23 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed");
+ /* Character physics */
prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "step_height");
- RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_range(prop, 0.01, 1.0);
RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over");
prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "jump_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping (with the Motion actuator)");
+ RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping");
prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "fall_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
+ /* Collision Masks */
prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
RNA_def_property_array(prop, OB_MAX_COL_MASKS);